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Pikmin (Video Game)

 Pikmin (Video Game)
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TVTItem
 Pikmin (Video Game)
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Pikmin (Video Game)
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Pikmin
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Real-Time Strategy at its quirkiest, Nintendo's Pikmin series came about from a mix of Shigeru Miyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The Pikmin games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to get them back. The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.A sequel was soon created, Pikmin 2, in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. Pikmin 2 soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved length, reliability, clever challenges, and unique style. Despite this, for whatever reason, the series hit a snag here. The series went on a hiatus with only the vaguest clues that it was still around, with Miyamoto giving rather vague hints to a third game in the series. In the meantime, fans had to contend with nine or so years of waiting before Pikmin 3 was revealed at E3 2011.Pikmin 3 launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the GamePad can be used to have a quick look-around of the map. If you play with the GamePad alone, the game controls and looks more like a Real-Time Strategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: Alph, Brittany, and Charlie. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their Cosmic Drive Key, a component critical for getting back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key, and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also seem to have business on the planet...A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th, 2015, by Shigeru Miyamoto himself, but no word was said since because it wasn't a high priority of Nintendo's because of the Nintendo Switch coming out soon around the time. On September 13, 2022, Pikmin 4 was finally confirmed to have a release window, 8 years after Pikmin 3. It was released on July 21, 2023.A spin-off for the 3DS was also surprisingly announced on the 9/1/16 Nintendo direct and released in July of 2017, featuring Olimar and the Pikmin cast from 3 back in the lead roles on a 2D action platforming adventure. The story involves Olimar in his new ship, the S.S. Dolphin 2, once again crash landing, this time on a new planet that somehow also has Pikmin on it. Rather used to this by now, Olimar must use the various Pikmin colors to collect treasure in order to refuel his ship and blast off. This new title, called Hey! Pikmin, is compatible with amiibo, with its own specific Amiibo featuring the titled plant creatures releasing the same day as the game.Another spinoff, Pikmin Bloom, is an augmented-reality location-based phone game. It was co-developed by Niantic Labs, creators of Pokémon GO, and released on October 27, 2021.The official Japanese website for Pikmin 3 can be found here, while the English version of the site can be found here.The first two games have been ported to Wii as well, with enhanced Wii Remote controls, then those were in turn ported to Nintendo Switch with upscaled graphics and some additional quality-of-life changes inspired by the third game. In 2020, the third game was ported to the Switch with all DLC included and extra side missions starring series regulars Olimar and Louie; in 2023, the first two games were ported to the Nintendo Switch as well, with upscaled graphics and the motion controls from the previous Wii ports. Olimar is also a playable character in the Super Smash Bros. series beginning with Brawl, with Alph added as an alternate costume in Wii U and 3DS. The series as a whole is represented in Nintendo Land with its own subgame, Pikmin Adventure, and is also referenced a few times here and there, like in WarioWare. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!Some animated shorts hinted at during Pikmin 3's development have been released for the Wii U and 3DS eShop for around five US dollars, with the Wii U version being in HD, and the 3DS version being in 3D. In 2020, Nintendo uploaded these shorts on their YouTube page, where they can be watched free of charge.Compare to Overlord, which has a similar but darker premise. Not to be confused with the trope Pig Man, or with the short story "Pickman's Model" by H. P. Lovecraft.
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DBTropes
 Pikmin (Video Game) / int_11a63a95
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The Beastmaster
 Pikmin (Video Game) / int_11a63a95
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The Beast Master: The series is built around this trope. The Hocotatian and Koppaite protagonists of the games can only deal scratch damage on their own. Meanwhile, the Pikmin themselves will only stand still or defend themselves if not given orders.
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 Pikmin (Video Game) / int_13dcb20b
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Antepiece
 Pikmin (Video Game) / int_13dcb20b
comment
The first day in all of the main games has no time limit and it is impossible to lose Pikmin without some sort of major glitch. Even the Dwarf Red Bulborb at the beginning of the second game cannot kill them. This allows new players to get a good grasp on commanding Pikmin without the worry that they're wasting time that could be spent doing something else. In effect, Day 1 is an Antepiece for the entire rest of the game.
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Totem Pole Trench
 Pikmin (Video Game) / int_14a44e40
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Totem Pole Trench: A variant. What at first looks like a single tall Pikmin carrying a stack of nuts around its body turns out to be three Pikmin stacked on top of each other, with only the head of the topmost one and feet of the bottom one showing through.
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Darker and Edgier
 Pikmin (Video Game) / int_14beeefd
comment
Darker and Edgier: Zig-Zagged with Lighter and Softer. The first game is noticeably dark, with Olimar racing against the clock to survive, and has a general alien feel to it. Pikmin 2, while having the All-Devouring Black Hole Loan Sharks, is much more laid-back and lax about taking your time, and being in constant contact with Olimar/Louie/Prez's family and friends negates a lot of the alien feel of the first game. The third game goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an Apocalypse How, while the fourth game zigzags between the two - the Rescue Corps and the castaways are largely played for comic relief and the atmosphere is generally lighter most of the time, yet the dangers of PNF-404 and its inhabitants are made more apparent than ever.
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Backstory Horror
 Pikmin (Video Game) / int_14e19333
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Backstory Horror: Shigeru Miyamoto confirmed that the Pikmin planet of the main games, PNF-404, is the planet Earth 250 millions of years in the future, after the extinction of most current species.
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Speculative Biology
 Pikmin (Video Game) / int_166c3e6f
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Speculative Biology: A core part of the series that makes it so endearing. The franchise as a whole deconstructs the trope of Mooks being Always Chaotic Evil by portraying them as simple animals roaming around their territory with the closest thing to a real antagonist in any of the games is either a predator that just wants to eat and go on with its day or a creature just trying to defend its territory, or by socioeconomic warfare outside the Pikmin planet as shown in 2's side story. All of this is not even mentioning the Piklopedia which where most of the game's reputation of being this trope comes in.
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More Predators Than Prey
 Pikmin (Video Game) / int_16720859
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More Predators Than Prey: Most enemies on the Pikmin planet seem to be carnivorous, and the only thing any of them ever seem to eat are, of course, Pikmin. Or would that make them herbivorous?
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Genre Shift
 Pikmin (Video Game) / int_177a6464
comment
Genre Shift: The first game is primarily a variant on a Real-Time Strategy game focused on racing against the clock. The second game adds Dungeon Crawling and more in-depth boss fights, and the third adds more Real-Time Strategy elements and larger maps to explore.
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Cowardly Mooks
 Pikmin (Video Game) / int_1ce9e3fb
comment
Cowardly Mooks: A number of enemies — such as the leaf-insect Skitterleafs, the tadpole-like Wogpoles or the grublike Female Sheargrubs and Swarming Sheargrubs — are completely harmless and largely unable to harm either the players or the Pikmin. As such, they have the uniform tendency to run for their lives the moment you manage to harm or kill some of them, or — as in the case of the Skitterleafs — the moment you get within a certain distance of them.
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Palmtree Panic
 Pikmin (Video Game) / int_1e0878c2
comment
Palmtree Panic: The Distant Spring in the first game, Perplexing Pool (which is a revisited form of Distant Spring) in the second, Tropical Wilds in the third, and Serene Shores in the fourth, all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, in the Tropical Wilds, the boss is a Sand Worm fought on the beachside proper.
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Real-Time Strategy
 Pikmin (Video Game) / int_1e95d603
comment
Real-Time Strategy: While not a particularly orthodox example, the series mostly focuses on coordinating a large force under the player's command, making efficient use of time, resources and your troops' specific skillsets, and devising ways to efficiently defeat enemies while achieving specific goals.
 Pikmin (Video Game) / int_1e95d603
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It Can't Be Helped
 Pikmin (Video Game) / int_211b9a77
comment
It Can't Be Helped: "Song of Love" has this as its premise. It's all about how the Pikmin go through Hell for their leader, Olimar, yet despite the fact that it's very likely they'll die ignobly, "We don't ask that you love us". The song's single actually outsold the game itself because of how it resonated with the Salaryman public.
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 Pikmin (Video Game) / int_22c41566
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Trilogy Creep
 Pikmin (Video Game) / int_22c41566
comment
Trilogy Creep: Originally, Miyamoto stated he wanted Pikmin to be a trilogy. However, merely two years after 3's release, he confirmed that Pikmin 4 was close to completion.
 Pikmin (Video Game) / int_22c41566
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Adaptation Deviation
 Pikmin (Video Game) / int_23a1e2a9
comment
Adaptation Deviation: "The Night Juicer" shows Olimar walking around fine with his helmet off while in the same place as the Pikmin. In the games, breathing their planet's air would fatally poison him. "Occupational Hazards" has a few notable differences from the games: White Pikmin can spit a highly corrosive acid, whereas in the games they can do nothing of the sort. Olimar has a horde of thousands of Pikmin working on disassembling the tractor, far in excess of the games' hundred-Pikmin headcount limit.
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Mistaken for Murderer
 Pikmin (Video Game) / int_24e51e8
comment
Mistaken for Murderer: In "The Night Juicer", three Pikmin see Olimar blending and drinking something red while standing next to the chopped-up remains of something with a very familiar leaf, and become convinced that he's been killing Pikmin and juicing their bodies to drink. It turns out that he was simply blending and drinking regular carrots instead.
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Earth That Was
 Pikmin (Video Game) / int_254a6a7d
comment
Earth That Was: Earth is clearly in the far future, and yet there are no humans to be found, with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world. In Pikmin 3, the planet resembles a hypothetical future Earth known as "Pangaea Ultima" where continents have rearranged themselves (the first level, the "Tropical Wilds", is located in Antarctica), so it's unlikely that humanity as we know it would have continued that long, or they simply abandoned Earth and found a new planet to call home.
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Palette Swap
 Pikmin (Video Game) / int_2557e3a9
comment
Palette Swap: The whole series does this with some members of the Bulborb subspecies. There's red, white, black (Bulbear), and orange. Others, like the Whiptongue Bulborb or any of the Bulblaxes, have more unique features.
 Pikmin (Video Game) / int_2557e3a9
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Mythology Gag
 Pikmin (Video Game) / int_26ac510e
comment
Mythology Gag: The ship values the collapsed pile of scrap as being worth exactly a quadrillion and seven Pokos. The pile includes the dead body of the Red Bulborb and, in Pikmin 2, these enemies' corpses are worth precisely seven Pokos.
 Pikmin (Video Game) / int_26ac510e
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Water Is Blue
 Pikmin (Video Game) / int_274ccd96
comment
Water Is Blue: Averted for the actual water, which is transparent as in real life but almost anything associated with water but not aquatic itself (Watery Blowhogs, Caustic Dweevils, the Blue Pikmin themselves, etc.) is blue.
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Uncertain Doom
 Pikmin (Video Game) / int_2854b56d
comment
Uncertain Doom: The Firey Blowhog in "Occupational Hazards" is last seen coming out from within the backhoe, but their corpse's value (seemingly) isn't accounted for after the backhoe collapses. It's never made clear whether or not the Firey Blowhog survived the backhoe's collapse.
 Pikmin (Video Game) / int_2854b56d
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Seasonal Baggage
 Pikmin (Video Game) / int_28ddc48d
comment
Seasonal Baggage: Downplayed in Pikmin 2 and 3. In both games, each of the four seasons is present within one particular area, rather than all seasons appearing in a cyclic fashion through all areas. In the second game, Valley of Repose is set in winter, Awakening Wood is set in spring, Perplexing Pool is set in summer, and Wistful Wild is set in autumn. The third game has it like this: Tropical Wilds (summer), Garden of Hope (spring), Distant Tundra (winter), and Twilight River (autumn).
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Healthy Green, Harmful Red
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Healthy Green, Harmful Red: The health wheels of both captains and enemies are bright green when full, and turn yellow at half health and red at quarter health.
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Parasol Parachute
 Pikmin (Video Game) / int_29aecb56
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Parasol Parachute: In "Occupational Hazards", when falling from the backhoe's shovel, the Pikmin's leaves bloom into flowers and allow them to safely glide down to the ground. The Bulborb has a brief fantasy of growing an umbrella parachute as well while plummeting to its doom.
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Awesome, but Impractical
 Pikmin (Video Game) / int_2bdae2ae
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Awesome, but Impractical: Having the max amount of Pikmin on a collectable makes them take it back to the ship/Onion quicker, but this is more of a timesink than it helps. It's better to have the minimum amount of Pikmin on a collectable so that you have a larger group overall to carry multiple collectables back at a time.
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Glass Cannon
 Pikmin (Video Game) / int_2f253c94
comment
Glass Cannon: The Pikmin themselves, both in general and referring to using larger groups of them. Pikmin are better fighters than the captains and can lift things that the captains cannot, but will die from just about anything. Anything that doesn't kill them instantly will typically send them flying, often into a position in which they are much more likely to die from something else. While a bigger group of Pikmin can obviously do much more than a smaller group, this makes them a bigger target, and one wrong move can decimate both your army and your plans for the day.
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Hollywood Acid
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Hollywood Acid: The White Pikmin's acid spit in "Occupational Hazards" is vivid purple and can melt solid steel into nothing in seconds.
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After the End
 Pikmin (Video Game) / int_334e48a1
comment
After the End: It's strongly implied in the original that the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe. In Pikmin 3, the planet resembles "Pangaea Ultima", a hypothetical model of what the Earth would look like 250 million years in the future.
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Ground Pound
 Pikmin (Video Game) / int_3401240
comment
Ground Pound: Some enemies in the games can do this to attack Pikmin, and because of how fragile the Pikmin are they can die instantly this way. Emperor Bulblax, the Final Boss of the first game, is so big that its Ground Pound not only kills any unfortunate Pikmin it may end up squashing with, but also depletes as much as half of Olimar's full HP. Luckily, the boss doesn't do this move in the second game. Purple Pikmin are heavy enough to pound the floor when they're thrown, and can stun enemies this way.
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Aquatic Mook
 Pikmin (Video Game) / int_34875b6b
comment
Aquatic Mook: Water Dumples are aquatic relatives of the common Bulborb enemies, provided with fins instead of legs and adapted to aquatic environments. Generally, all games feature one or two enemy species that live chiefly or exclusively in the water. This can present a problem to deal with, as only Blue Pikmin can swim or survive underwater and the most powerful Pikmin types are thus useless for fighting them.
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type
Deadly Gas
 Pikmin (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Oxygen for Hoctatians. Played with with Koppaites, who can breathe oxygen, but the oxygen levels on PNF-404 are three times higher than what they're used to, so it would still really mess with them if they didn't have their space suits on.
 Pikmin (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Pikmin (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_3ac2a3e3
 Pikmin (Video Game) / int_3b79029a
type
Crapsaccharine World
 Pikmin (Video Game) / int_3b79029a
comment
Crapsaccharine World: The games may be nice to look at and the vast majority of the characters are adorable from Olimar to Oatchi to the titular Pikmin. Even the Bulborbs have an Ugly Cute aesthetic to them. However, that's all paired with the fact that you play as a stranded alien castaway for most of the games on a planet with a toxic-to-you atmosphere and monsters that look at you and your Pikmin like you're their dinner, because more often than not, you are.
 Pikmin (Video Game) / int_3b79029a
featureApplicability
1.0
 Pikmin (Video Game) / int_3b79029a
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_3b79029a
 Pikmin (Video Game) / int_3bce9346
type
Ragnarök Proofing
 Pikmin (Video Game) / int_3bce9346
comment
Ragnarök Proofing: The games all take place on a very distant future on what seems to be Earth After the End. And yet, the various objects the protagonists find throughout the series are as good as new. Electronic devices are still at full battery, metal objects are free of any rust despite having been at the mercy at the elements probably for centuries and the food items are still edible. There are also the Ravaged Rustworks in Hey! Pikmin, the map of which looks like a well-tended industrial park.
 Pikmin (Video Game) / int_3bce9346
featureApplicability
1.0
 Pikmin (Video Game) / int_3bce9346
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_3bce9346
 Pikmin (Video Game) / int_3e80f488
type
Glowing Flora
 Pikmin (Video Game) / int_3e80f488
comment
Glowing Flora: Luminescent mushrooms called Common Glowcaps appear in every mainstream game to date, and in Pikmin 3, their glimmer lightens up dark areas. They're mostly blue, but a pink variation appears in 3 as well.
 Pikmin (Video Game) / int_3e80f488
featureApplicability
1.0
 Pikmin (Video Game) / int_3e80f488
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_3e80f488
 Pikmin (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Pikmin (Video Game) / int_3f2503af
comment
Ability Required to Proceed: A standard feature of the games has the player encounter obstacles and hazards barring access to collectibles, Plot Coupons, new areas or other forms of progression, which require the use of specific Pikmin types' abilities to cross. Specifically, blue Pikmin can swim and are needed to explore flooded areas, red Pikmin are fireproof and are needed to navigate fire hazards, yellow Pikmin are immune to electricity and are needed to tear down electrified gates, white Pikmin are immune poison and are needed to cross areas laced with toxic gas, rock Pikmin are needed to break apart glass walls and crystals and flying Pikmin are needed to access objects on high ledges. The ability barriers go further in some cases; one boss in the game can only be damaged after getting hit by a purple Pikmin.
 Pikmin (Video Game) / int_3f2503af
featureApplicability
1.0
 Pikmin (Video Game) / int_3f2503af
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_3f2503af
 Pikmin (Video Game) / int_41dd77d
type
Zerg Rush
 Pikmin (Video Game) / int_41dd77d
comment
Zerg Rush: Basically the entire premise of the series. The C-stick in the game is used to direct the mass of pikmin following you in a more precise direction, and when facing an enemy, is circled around to rush the entire pack in even faster. There's nothing more satisfying than swarming a tiny little Bulborb with all 100 of your minions from all sides.
 Pikmin (Video Game) / int_41dd77d
featureApplicability
1.0
 Pikmin (Video Game) / int_41dd77d
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_41dd77d
 Pikmin (Video Game) / int_42846e90
type
Elemental Powers
 Pikmin (Video Game) / int_42846e90
comment
Elemental Powers: The Pikmin play around with this. Red Pikmin and Blue Pikmin resist fire and water respectively, but cannot actually utilize it. Yellow Pikmin resist electricity and can safely conduct it through their bodies, but do not utilize it for any offensive capabilities. White Pikmin resist poison and are poisonous themselves, playing it straight. Ice Pikmin also play this straight, resisting ice-themed attacks and hazards as well as being able to freeze enemies and bodies of water. Playing the trope straight are the various Dweevil enemies, which spew out elemental attacks when threatened.
 Pikmin (Video Game) / int_42846e90
featureApplicability
1.0
 Pikmin (Video Game) / int_42846e90
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_42846e90
 Pikmin (Video Game) / int_46c810b3
type
Desperately Needs Orders
 Pikmin (Video Game) / int_46c810b3
comment
Desperately Needs Orders: The Pikmin take this to an exaggerated extent. When the first game starts, the species is literally extinct when Captain Olimar finds them. It's only with his guidance that the Pikmin are able to conquer obstacles, take down the vicious beasts of their environment, and repopulate their species and retake their spot in the ecosystem. Throughout the series the trope is constantly lampshaded too. In the first game, Olimar constantly ponders why the Pikmin are willing to follow his orders and help him repair his ship—ultimately surmising that they likely see him as the leader they've desperately been looking for. And in Pikmin 2 the ship even quips at the Pikmin for how lazy they are on their own and consequent lack of survival skills. Over time the Pikmin have shown signs of being able to thrive on their own better, but their capability alone always pales in comparison to when a captain is leading them.
 Pikmin (Video Game) / int_46c810b3
featureApplicability
1.0
 Pikmin (Video Game) / int_46c810b3
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_46c810b3
 Pikmin (Video Game) / int_485e1515
type
A Twinkle in the Sky
 Pikmin (Video Game) / int_485e1515
comment
A Twinkle in the Sky: A white Pikmin pushes in line past a purple when the Pikmin counterweights meant to launch it from the catapult they were using fail to budge it. However, two purples had been thrown down to deal with this issue, and the much lighter white thus ends up being sent rocketing up into the sky and vanishing in a twinkle.
 Pikmin (Video Game) / int_485e1515
featureApplicability
1.0
 Pikmin (Video Game) / int_485e1515
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_485e1515
 Pikmin (Video Game) / int_49d59be9
type
Scenery Porn
 Pikmin (Video Game) / int_49d59be9
comment
Scenery Porn: Quite a common tradition for the series. The first 2 games, while showing their age, already didn't look too shabby, especially compared to the other games released at the time or on the same console it was on, with the overworld areas being filled with lush greenery and serene landscapes all around. The 3rd game, however, pushed things to the max, with the more dynamic lighting, improved textures, clever usage of camera angles, and overall enhanced graphics creating a visual wonder of a game, all helped by its more realistic art style. And despite Pikmin 4 going back to the more cartoony and exaggerated styles of 1 and 2, it still managed to look just as great as the 3rd game, taking advantage of the lower-angle camera to give some of the nicest-looking vistas in the series. This is especially evident when looking at the area beyond the map's bounds from a high point, such as the edge of Sun Speckled Terrance's park or the giant (by Pikmin standards) river in the distance in Giant's Hearth.
 Pikmin (Video Game) / int_49d59be9
featureApplicability
1.0
 Pikmin (Video Game) / int_49d59be9
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_49d59be9
 Pikmin (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Pikmin (Video Game) / int_4ac55d49
comment
Opening the Sandbox: The first two games after you get Blue Pikmin, as that will allow you to explore the aquatic portions of each area (they're not a problem for Olimar or any of the other playable captains, but they are for the Pikmin of the other colors except Pink). To a lesser extent, this also applies to Pikmin 3 once you get the Yellow Pikmin and rescue Charlie, since the game up to that point has been extremely linear and requires you to visit the first three areas in a specific order.
 Pikmin (Video Game) / int_4ac55d49
featureApplicability
1.0
 Pikmin (Video Game) / int_4ac55d49
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_4ac55d49
 Pikmin (Video Game) / int_4b084bdd
type
Planimal
 Pikmin (Video Game) / int_4b084bdd
comment
Planimal: Various creatures have both animal and plant traits. Aside from the Pikmin, there are the Creeping Chrysanthemums, Bulbmin, Pellet Posies, and Candypop Buds.
 Pikmin (Video Game) / int_4b084bdd
featureApplicability
1.0
 Pikmin (Video Game) / int_4b084bdd
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_4b084bdd
 Pikmin (Video Game) / int_4c798fd5
type
Shock and Awe
 Pikmin (Video Game) / int_4c798fd5
comment
Shock and Awe: Yellow Pikmin are immune to electricity in the second game and can conduct it in the third game. Several enemies can also produce electricity, like the Anode Beetle, the Electric Cottonade, and the Bearded Amprat.
 Pikmin (Video Game) / int_4c798fd5
featureApplicability
1.0
 Pikmin (Video Game) / int_4c798fd5
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_4c798fd5
 Pikmin (Video Game) / int_4c98584
type
Bloody Smile
 Pikmin (Video Game) / int_4c98584
comment
Bloody Smile: Made to look like this in "The Night Juicer" after three Pikmin see (what they think is) Olimar blending a chopped-up red Pikmin and drinking it. He then turns around and gives a smirk as they see the red liquid remains on his teeth. Turns out it's just Pikpik carrot juice, but the Pikmin are still freaked out.
 Pikmin (Video Game) / int_4c98584
featureApplicability
1.0
 Pikmin (Video Game) / int_4c98584
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_4c98584
 Pikmin (Video Game) / int_4e5c2fb2
type
Glass Smack and Slide
 Pikmin (Video Game) / int_4e5c2fb2
comment
Glass Smack and Slide: In "Treasure in a Bottle", after the Red Pikmin fails to push the marble out of the bottle, it rolls towards the Pikmin who tries to run away but ends up falling down the bottle, coming down hard on the bottom and sliding down.
 Pikmin (Video Game) / int_4e5c2fb2
featureApplicability
1.0
 Pikmin (Video Game) / int_4e5c2fb2
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_4e5c2fb2
 Pikmin (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Pikmin (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The games each include a large number of collectible items, such as ship parts, treasures, and fruit, which the player must ferret out and retrieve to beat the game. Each game typically only requires the player to collect a set fraction of its collectibles, but finding them all will unlock a special ending.
 Pikmin (Video Game) / int_527fc5fe
featureApplicability
1.0
 Pikmin (Video Game) / int_527fc5fe
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_527fc5fe
 Pikmin (Video Game) / int_52db461d
type
Significant Anagram
 Pikmin (Video Game) / int_52db461d
comment
Significant Anagram: Captain Olimar's name in Japanese is Orima, an anagram of Mario.
 Pikmin (Video Game) / int_52db461d
featureApplicability
1.0
 Pikmin (Video Game) / int_52db461d
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_52db461d
 Pikmin (Video Game) / int_5372ed53
type
Macro Zone
 Pikmin (Video Game) / int_5372ed53
comment
Macro Zone: The setting, due to the small size of the captains and the Pikmin, consists of seemingly supersized versions of common objects, with buried crockery, pipes and tiling providing terrain, small items and gewgaws serving as collectibles, and bugs and other small animals as fearsome monsters.
 Pikmin (Video Game) / int_5372ed53
featureApplicability
1.0
 Pikmin (Video Game) / int_5372ed53
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5372ed53
 Pikmin (Video Game) / int_5527dc0c
type
Plot Coupon
 Pikmin (Video Game) / int_5527dc0c
comment
Plot Coupon: Each game requires the player to collect a number of items — ship parts in Pikmin, treasures in Pikmin 2, and fruit in Pikmin 3 — in order to progress through the game. This continues into Pikmin 4, where fruits are folded into the greater "treasure" category, and Olimar's Shipwreck Tale is focused around recovering his ship parts.
 Pikmin (Video Game) / int_5527dc0c
featureApplicability
1.0
 Pikmin (Video Game) / int_5527dc0c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5527dc0c
 Pikmin (Video Game) / int_5560dbb5
type
Airborne Mook
 Pikmin (Video Game) / int_5560dbb5
comment
Airborne Mook: Shearwigs are relatives of the common Sheargrub enemies with wings, allowing them to fly above the Pikmin's reach. Puffy and Withering Blowhogs, unlike the other two Blowhog varieties, are filled with air and float above easy fighting range.
 Pikmin (Video Game) / int_5560dbb5
featureApplicability
1.0
 Pikmin (Video Game) / int_5560dbb5
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5560dbb5
 Pikmin (Video Game) / int_59d7839f
type
Animal Lover
 Pikmin (Video Game) / int_59d7839f
comment
Dalmo, an animal enthusiast, describes everything as cute or adorable, and seems to think that the reader would be compelled to hug the relatively giant monsters if not warned about their capabilities.
 Pikmin (Video Game) / int_59d7839f
featureApplicability
1.0
 Pikmin (Video Game) / int_59d7839f
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_59d7839f
 Pikmin (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 Pikmin (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": The games' plot coupons are generally mundane Earth objects given quirky names by the various captains (for example, a banana is dubbed a "slapstick crescent"). Averted in the original Pikmin because, while the collectibles still have goofy names, they are the disintegrated parts of Olimar's ship and hence not mundane Earth objects.
 Pikmin (Video Game) / int_5ac34441
featureApplicability
-1.0
 Pikmin (Video Game) / int_5ac34441
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5ac34441
 Pikmin (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Pikmin (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Despite taking place on its own planet with its own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once! Olimar notes that without alien presence, Pikmin seem to be at the bottom of the planet's food chain.
 Pikmin (Video Game) / int_5ade9ace
featureApplicability
1.0
 Pikmin (Video Game) / int_5ade9ace
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5ade9ace
 Pikmin (Video Game) / int_5d6710a
type
Pixellation
 Pikmin (Video Game) / int_5d6710a
comment
Pixellation: In "Occupational Hazards", after the Bulborb is incapacitated, a horde of Pikmin swarms over it. When they retreat, the Bulborb's carcass is heavily pixellated and almost impossible to see properly, implicitly because it was given a nasty mauling.
 Pikmin (Video Game) / int_5d6710a
featureApplicability
1.0
 Pikmin (Video Game) / int_5d6710a
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5d6710a
 Pikmin (Video Game) / int_5fcedca
type
Big Eater
 Pikmin (Video Game) / int_5fcedca
comment
Louie, a Big Eater, has a cooking recipe for each creature.
 Pikmin (Video Game) / int_5fcedca
featureApplicability
1.0
 Pikmin (Video Game) / int_5fcedca
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_5fcedca
 Pikmin (Video Game) / int_61c683d2
type
We Have Reserves
 Pikmin (Video Game) / int_61c683d2
comment
We Have Reserves: You can have far more Pikmin in the onions and ship than the hundred allowed in the field at once, and building up their numbers is rarely difficult, allowing you to draw on functionally inexhaustible reserves of troops to recover from losses.
 Pikmin (Video Game) / int_61c683d2
featureApplicability
1.0
 Pikmin (Video Game) / int_61c683d2
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_61c683d2
 Pikmin (Video Game) / int_62259825
type
Nintendo Hard
 Pikmin (Video Game) / int_62259825
comment
Nintendo Hard: This series is known for its cute plant-animal hybrids, but it's also known for being pretty tough. The main gameplay is Real-Time Strategy-like with you creating the most adorable army in the world to help you collect items scattered throughout the levels. Doesn't sound too bad until you find out the Pikmin are more vulnerable than YOU and can die in one hit from... anything. Then there's the time limit in the games with each day being 16 mins long in real-time, making searching for ship parts, items, or fruit stressful; each game also handles the time mechanic differently: The first game has a strict 30-day time limit while you search for 30 ship parts; the second has no deadline but you still have to deal with the 16 mins real-time clock while searching for artifacts and objects; and the third balances the first two in bringing the time limit back, but it's given to how much fruit you've collected to create juice, which becomes the key component to keeping you from getting a game over.
 Pikmin (Video Game) / int_62259825
featureApplicability
1.0
 Pikmin (Video Game) / int_62259825
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_62259825
 Pikmin (Video Game) / int_62434fe2
type
Sanity Slippage
 Pikmin (Video Game) / int_62434fe2
comment
Sanity Slippage: For the most part, Louie starts Pikmin 2 off as a somewhat quiet, but still decent worker. But after he accidently is left behind on the planet, he goes a bit off the deep end by choosing to hide in the the final level of the game and it's heavily implied he was controlling the Final Boss. By the time Pikmin 3 rolls around, the only word he can say is food and he manages to get himself stuck on the planet again.
 Pikmin (Video Game) / int_62434fe2
featureApplicability
1.0
 Pikmin (Video Game) / int_62434fe2
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_62434fe2
 Pikmin (Video Game) / int_63557923
type
Death World
 Pikmin (Video Game) / int_63557923
comment
Death World: PNF-404. It is actually Earth in the far future. From our perspective it's a pretty standard planet. When you are an inch tall and can't breathe oxygen, things get a bit more dangerous
 Pikmin (Video Game) / int_63557923
featureApplicability
1.0
 Pikmin (Video Game) / int_63557923
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_63557923
 Pikmin (Video Game) / int_640ebd81
type
Bizarre Alien Reproduction
 Pikmin (Video Game) / int_640ebd81
comment
In return, the grand majority of enemies in the series, once beaten. will leave behind some form of carcass that your Pikmin can carry back to their Onions to produce Pikmin seeds.
 Pikmin (Video Game) / int_640ebd81
featureApplicability
1.0
 Pikmin (Video Game) / int_640ebd81
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_640ebd81
 Pikmin (Video Game) / int_679d7cc7
type
Goomba Stomp
 Pikmin (Video Game) / int_679d7cc7
comment
Goomba Stomp: Certain enemies, such as Dwarf Bulborbs, Sheargrubs, and Skitterleaves, can be stomped on by any Pikmin with a precise throw, often providing a one-hit kill. Very useful even though they don't pose much of a threat. Purple pikmin in the sequel are especially suited for this, since their heaviness also stuns larger enemies that aren't killed outright by the first hit.
 Pikmin (Video Game) / int_679d7cc7
featureApplicability
1.0
 Pikmin (Video Game) / int_679d7cc7
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_679d7cc7
 Pikmin (Video Game) / int_6c4ed101
type
Breath Weapon
 Pikmin (Video Game) / int_6c4ed101
comment
Breath Weapon: Fiery Blowhogs and Watery Blowhogs breathe fire and water, respectively.
 Pikmin (Video Game) / int_6c4ed101
featureApplicability
1.0
 Pikmin (Video Game) / int_6c4ed101
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_6c4ed101
 Pikmin (Video Game) / int_6e7a3cd
type
Underground Monkey
 Pikmin (Video Game) / int_6e7a3cd
comment
Underground Monkey: Several, though the differences often range beyond color and ability. Typically you see alternate-elemental forms of certain enemies, or ones that are just plain tougher such as the cave-dwelling Wollywogs.
 Pikmin (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Pikmin (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_6e7a3cd
 Pikmin (Video Game) / int_6eb1268c
type
Extreme Omnivore
 Pikmin (Video Game) / int_6eb1268c
comment
Extreme Omnivore: The Pikmin's Onions consume pellets and the remains of defeated enemies (including things like pearls) that the Pikmin bring back to make more Pikmin. They work like real-life ant queens.
 Pikmin (Video Game) / int_6eb1268c
featureApplicability
1.0
 Pikmin (Video Game) / int_6eb1268c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_6eb1268c
 Pikmin (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Pikmin (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: You can order your Pikmin to split into groups sorted by colour. A more fitting version of this trope is that they can, and will, split up to fight or perform tasks based on the proximity of said tasks and enemies, but only when idle and not following a captain.
 Pikmin (Video Game) / int_6f619fab
featureApplicability
1.0
 Pikmin (Video Game) / int_6f619fab
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_6f619fab
 Pikmin (Video Game) / int_72c04e0d
type
Door to Before
 Pikmin (Video Game) / int_72c04e0d
comment
Door to Before: This becomes a necessity in the series, due to the time limit. You can spend one or more days exploring a particular area and, at some point, find and enable a shortcut (be it blowing up a hard wall with bombs, building a wooden bridge, or the like) so you can resume your exploration the following day.
 Pikmin (Video Game) / int_72c04e0d
featureApplicability
1.0
 Pikmin (Video Game) / int_72c04e0d
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_72c04e0d
 Pikmin (Video Game) / int_72dd7026
type
What the Hell, Player?
 Pikmin (Video Game) / int_72dd7026
comment
What the Hell, Player?: It's possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed. It's still possible to cause an extinction in Pikmin 3; however, the Onion simply produces a single seed and acts like nothing happened.
 Pikmin (Video Game) / int_72dd7026
featureApplicability
1.0
 Pikmin (Video Game) / int_72dd7026
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_72dd7026
 Pikmin (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Pikmin (Video Game) / int_735b4101
comment
Poison gas in the second game is purple, as are Munge Dweevils, so you can tell them apart from the other three species.
 Pikmin (Video Game) / int_735b4101
featureApplicability
1.0
 Pikmin (Video Game) / int_735b4101
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_735b4101
 Pikmin (Video Game) / int_74828aea
type
Killer Rabbit
 Pikmin (Video Game) / int_74828aea
comment
Killer Rabbit: The Pikmin are dime-sized carrot creatures on a planet full of tennis ball sized monsters, but under your control can EAT those monsters and grow their numbers from their corpses.
 Pikmin (Video Game) / int_74828aea
featureApplicability
1.0
 Pikmin (Video Game) / int_74828aea
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_74828aea
 Pikmin (Video Game) / int_75678e1
type
Species Title
 Pikmin (Video Game) / int_75678e1
comment
Species Title: The series involves the titular plant-based creatures that obey the command of the Player Character of each game to fight the dangerous beasts of the initially unnamed Planet, later named PNF-404, and explore the planet and sometimes perform the The Great Repair of their ship so the Player Character can leave.
 Pikmin (Video Game) / int_75678e1
featureApplicability
1.0
 Pikmin (Video Game) / int_75678e1
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_75678e1
 Pikmin (Video Game) / int_77824082
type
Healing Boss
 Pikmin (Video Game) / int_77824082
comment
Healing Boss: If you decide to take on Emperor Bulblax on any other day but the final one, his health will regenerate when he takes damage.
 Pikmin (Video Game) / int_77824082
featureApplicability
1.0
 Pikmin (Video Game) / int_77824082
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_77824082
 Pikmin (Video Game) / int_786e5cac
type
Circling Birdies
 Pikmin (Video Game) / int_786e5cac
comment
Circling Birdies: In "Treasure in a Bottle", the Yellow Pikmin's plan is to use a Bomb Rock to free the Red Pikmin trapped in the bottle. It works at first, but the Red Pikmin falls back into the bottle. When the three Pikmin go to the bottle, the Red Pikmin that was stuck is now dazed and the Red Pikmin has circling stars around its head.
 Pikmin (Video Game) / int_786e5cac
featureApplicability
1.0
 Pikmin (Video Game) / int_786e5cac
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_786e5cac
 Pikmin (Video Game) / int_7c2ab26c
type
Giving Up the Ghost
 Pikmin (Video Game) / int_7c2ab26c
comment
Giving Up the Ghost: All creatures release a transparent spirit on death. Enemies release spirits shaped like bubbles with eye sockets◊, whereas with the titular critters release a small ghost shaped and colored like the deceased individual.
 Pikmin (Video Game) / int_7c2ab26c
featureApplicability
1.0
 Pikmin (Video Game) / int_7c2ab26c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_7c2ab26c
 Pikmin (Video Game) / int_808b6d16
type
Sdrawkcab Name
 Pikmin (Video Game) / int_808b6d16
comment
In Japanese script, Olimar is a Sdrawkcab Name of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.
 Pikmin (Video Game) / int_808b6d16
featureApplicability
1.0
 Pikmin (Video Game) / int_808b6d16
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_808b6d16
 Pikmin (Video Game) / int_8163e2bb
type
Dramatic Drop
 Pikmin (Video Game) / int_8163e2bb
comment
Dramatic Drop: In "Occupational Hazards", when a yellow Pikmin goes into a cave and accidentally wakes up a large and angry Bulborb, the Pikmin drops the two bolts it was carrying in shock.
 Pikmin (Video Game) / int_8163e2bb
featureApplicability
1.0
 Pikmin (Video Game) / int_8163e2bb
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_8163e2bb
 Pikmin (Video Game) / int_82933b02
type
Button Mashing
 Pikmin (Video Game) / int_82933b02
comment
Button Mashing: Throwing multiple Pikmin onto an enemy very fast needs a good jamming of the A button.
 Pikmin (Video Game) / int_82933b02
featureApplicability
1.0
 Pikmin (Video Game) / int_82933b02
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_82933b02
 Pikmin (Video Game) / int_832c45c4
type
Stalked by the Bell
 Pikmin (Video Game) / int_832c45c4
comment
Stalked by the Bell: In every game in the series, you have a limited amount of time in any given day. At the end of the day any Pikmin that isn’t with you, in a certain radius of an onion, stored in the onion, or underground gets left behind and killed by nocturnal creatures.
 Pikmin (Video Game) / int_832c45c4
featureApplicability
1.0
 Pikmin (Video Game) / int_832c45c4
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_832c45c4
 Pikmin (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Pikmin (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: While there are elements, there are only a few direct examples of this. For instance, leading a Fiery Bulblax into water will cool it off for Blue Pikmin to attack.
 Pikmin (Video Game) / int_83b89a9c
featureApplicability
1.0
 Pikmin (Video Game) / int_83b89a9c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_83b89a9c
 Pikmin (Video Game) / int_84f4a870
type
Puzzle Boss
 Pikmin (Video Game) / int_84f4a870
comment
Puzzle Boss: Many of them. The third game takes it up to eleven, with the Vehemoth Phosbat being the most notable. What were boss material in the previous games are now miniboss material.
 Pikmin (Video Game) / int_84f4a870
featureApplicability
1.0
 Pikmin (Video Game) / int_84f4a870
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_84f4a870
 Pikmin (Video Game) / int_87ce0385
type
Series Mascot
 Pikmin (Video Game) / int_87ce0385
comment
Series Mascot: Naturally, the Pikmin; the little cute race of Plant Aliens that the game centers around. Nintendo likes to feature them prominently in portions of their handhelds and consoles UI, most notably with system transfers for both the 3DS and the Wii U (when transferring original Wii data).
 Pikmin (Video Game) / int_87ce0385
featureApplicability
1.0
 Pikmin (Video Game) / int_87ce0385
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_87ce0385
 Pikmin (Video Game) / int_88873121
type
Sleepy Enemy
 Pikmin (Video Game) / int_88873121
comment
Sleepy Enemy: Bulborbs are nocturnal and thus typically found laying down in the open and snoring away. If awoken, they will pursue you and your squad but return to their sleeping spots if you lose them. Sneaking up on them is complicated by the fact that they're usually found alongside dwarf bulborbs, which unlike them are diurnal and will wake the larger creature with their cries if startled. In the first game, Spotty Bulbears are also found sleeping much like their bulborb cousins, being woken up when approached or when a Dwarf Bulbear lets out a squeal. Later games would drop this and instead have them roaming the area.
 Pikmin (Video Game) / int_88873121
featureApplicability
1.0
 Pikmin (Video Game) / int_88873121
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_88873121
 Pikmin (Video Game) / int_8aaa6f4f
type
Character Customization
 Pikmin (Video Game) / int_8aaa6f4f
comment
The Rookie (and by extension the Rescue Corps): Up to the player in-game, but depicted as red in promotional material.
 Pikmin (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Pikmin (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_8aaa6f4f
 Pikmin (Video Game) / int_8edd1883
type
Colossus Climb
 Pikmin (Video Game) / int_8edd1883
comment
Colossus Climb: Battling enemies in the series often ends up this way — naturally, since even the smallest monsters tend to be about twice your size.
 Pikmin (Video Game) / int_8edd1883
featureApplicability
1.0
 Pikmin (Video Game) / int_8edd1883
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_8edd1883
 Pikmin (Video Game) / int_8f788a30
type
Color-Coded Elements
 Pikmin (Video Game) / int_8f788a30
comment
Color-Coded Elements: The series usually associates a color to an element by form of the Pikmin resistant to it, with red being for fire, yellow for electricity, and blue for water. Aside from the Pikmin themselves, this shows up on enemies related to the element. Fiery Blowhogs have red snout-tips, and they shoot fire. Anode Beetles have yellow on their backs, and they pair up and make electric links. Poison from the second game is an exception to the Pikmin linking up to it — it's maroon, the Dweevil that spits it out is pink, yet the Pikmin resistant to it is white. Crystal, a material introduced in the third game, is often either rendered as clear or white, yet the Pikmin species that's immune to being crushed by it and can break it is dark gray. Poison in the fourth game is green with the corresponding Dweevil as well, although its behavior and White Pikmin are the same as the second game.
 Pikmin (Video Game) / int_8f788a30
featureApplicability
1.0
 Pikmin (Video Game) / int_8f788a30
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_8f788a30
 Pikmin (Video Game) / int_90c018ac
type
Justified Trope
 Pikmin (Video Game) / int_90c018ac
comment
Pikmin seem to be on the very bottom of the food chain. After all, they are part plant. However, even monsters that don't eat Pikmin still inexplicably want to kill them.
 Pikmin (Video Game) / int_90c018ac
featureApplicability
1.0
 Pikmin (Video Game) / int_90c018ac
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_90c018ac
 Pikmin (Video Game) / int_916c9d1b
type
Mark of Shame
 Pikmin (Video Game) / int_916c9d1b
comment
There's the heart-rending squeal the Pikmin make as they die. On top of that, if you reach the end of the day when there are Pikmin away from the onions and not following Olimar (especially if you end it yourself from the pause menu), your reward is watching the scragglers hopelessly race back to the onions only to be chomped by nocturnal wildlife. And the game keeps track of how many pikmin you lose this way, too, so it becomes a Mark of Shame on your part for the rest of the game.
 Pikmin (Video Game) / int_916c9d1b
featureApplicability
1.0
 Pikmin (Video Game) / int_916c9d1b
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_916c9d1b
 Pikmin (Video Game) / int_91e3910c
type
Ruins of the Modern Age
 Pikmin (Video Game) / int_91e3910c
comment
Ruins of the Modern Age: There's some of this in the first game, but it especially stands out in the second and third — many areas explored on the Pikmin planet have recognizable remains of human constructions, such as metal pipes and ceramic tiles.
 Pikmin (Video Game) / int_91e3910c
featureApplicability
1.0
 Pikmin (Video Game) / int_91e3910c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_91e3910c
 Pikmin (Video Game) / int_940a5958
type
Artificial Stupidity
 Pikmin (Video Game) / int_940a5958
comment
Artificial Stupidity: The little creatures for which the game is named seem to be completely blind to the hazards around them. Whistle to your blue Pikmin, summoning them across water? Any reds that are too close will happily march straight across the water with them. Red Pikmin can't swim. Take a few Pikmin that you thought were all electricity-immune yellows to destroy some electric hazards, set them on the electricity, and oops. Apparently a white or two was in there as well. Too bad electricity's an insta-kill in Pikmin 2 (it was nerfed in the third so it only stuns Pikmin, but that's still an inconvenience when many enemies roam around). The enemies have a bit of this as well. A Firey Blowhog just keeps on breathing fire on an idle, heat-resistant red Pikmin.
 Pikmin (Video Game) / int_940a5958
featureApplicability
1.0
 Pikmin (Video Game) / int_940a5958
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_940a5958
 Pikmin (Video Game) / int_9553214b
type
He Was Right There All Along
 Pikmin (Video Game) / int_9553214b
comment
He Was Right There All Along: Most of the games' bosses either drop down on you from above, tunnel up from underground, or are an innocuous environmental piece until you got close.
 Pikmin (Video Game) / int_9553214b
featureApplicability
1.0
 Pikmin (Video Game) / int_9553214b
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9553214b
 Pikmin (Video Game) / int_96a33f11
type
Riddle for the Ages
 Pikmin (Video Game) / int_96a33f11
comment
Riddle for the Ages: What happened to the previous inhabitants of the planet? Unlike Splatoon, another Nintendo series that takes place in Humanity's Wake, there's no sign of any calamity that might have caused humanity to die off. Electronic devices still have power, fruit hasn't decayed, and the Hero's Hideaway map in the fourth game is a completely intact house. Pikmin 4 implies that the various "alien" races such as Hocotatians and Koppaites are actually the distant descendants of humanity after they took to the stars, but that still leaves the mystery of why they left. Olimar also raises the possibilty that they're still around on PNF-404, but are simply somehow out of sight, a theory which becomes more plausible when one considers the Wraiths, who appear to exist outside of space-time as we know it; Olimar also noted that the Plasma Wraith may be an important key to understanding what happened on the planet, but this is never elaborated on.
 Pikmin (Video Game) / int_96a33f11
featureApplicability
1.0
 Pikmin (Video Game) / int_96a33f11
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_96a33f11
 Pikmin (Video Game) / int_988dc0fd
type
Living Gasbag
 Pikmin (Video Game) / int_988dc0fd
comment
Living Gasbag: Puffy and Withering Blowhogs are floating, air-filled creatures resembling nothing so much as colorful party balloons with fins, eyes, short trunks and series of holes down their sides. Their main attacks consist of blowing gusts of air out of their bodies to blow your Pikmin about, and they deflate when they die, swiftly shrinking to a fraction of their former size. Jellyfloats are essentially hovering, air-filled jellyfish that suck up their prey rather than sting it.
 Pikmin (Video Game) / int_988dc0fd
featureApplicability
1.0
 Pikmin (Video Game) / int_988dc0fd
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_988dc0fd
 Pikmin (Video Game) / int_9a6fbae7
type
Hurt Foot Hop
 Pikmin (Video Game) / int_9a6fbae7
comment
Hurt Foot Hop: In "Occupational Hazards", a Red Bulborb tries to get a group of Pikmin out from under a wheel by kicking it. The problem is that a Bulborb's feet are not that strong (not to mention the wheel being buried partially underground), so it ends up hurting its own foot instead, causing it to jump in pain while sucking on its injured appendage.
 Pikmin (Video Game) / int_9a6fbae7
featureApplicability
1.0
 Pikmin (Video Game) / int_9a6fbae7
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9a6fbae7
 Pikmin (Video Game) / int_9ad9c666
type
Eating the Enemy
 Pikmin (Video Game) / int_9ad9c666
comment
Eating the Enemy: This how the grand majority of Pikmin enemies will deal with your horde. Bulborbs, with their gigantic maws, are the most iconic devourer of Pikmin and can gobble down several at a time. In return, the grand majority of enemies in the series, once beaten. will leave behind some form of carcass that your Pikmin can carry back to their Onions to produce Pikmin seeds.
 Pikmin (Video Game) / int_9ad9c666
featureApplicability
1.0
 Pikmin (Video Game) / int_9ad9c666
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9ad9c666
 Pikmin (Video Game) / int_9b54d536
type
Evil Counterpart
 Pikmin (Video Game) / int_9b54d536
comment
Evil Counterpart: One in each game: The Puffstool uses spores to take Pikmin and convert them to its side, sending them out against Olimar. Antenna Beetles can steal Pikmin with their version of a whistle, but only distract the Pikmin rather than turn them against you. The Scornet Maestro boss commands its own swarm of up to a hundred Scornets, which are small flying insects similar in size and strength to your Pikmin. The Leaflings (particularly the Red Leafling) are this to the captains, and can turn Pikmin to their side with their own whistle.
 Pikmin (Video Game) / int_9b54d536
featureApplicability
1.0
 Pikmin (Video Game) / int_9b54d536
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9b54d536
 Pikmin (Video Game) / int_9be7c205
type
Giant Spider
 Pikmin (Video Game) / int_9be7c205
comment
Giant Spider: The series has both spiders that are around the size of the player characters and spiders that tower over them. In all cases it's not that the spiders are large by human standards, it's that the Pikmin and their commanders are small. A series-wide example is the Arachnorb family: They're massive four-legged spiders with round bodies. All of them attack by stomping Pikmin with their feet, except for the Man-at-Legs, which uses a laser-cannon instead.
 Pikmin (Video Game) / int_9be7c205
featureApplicability
1.0
 Pikmin (Video Game) / int_9be7c205
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9be7c205
 Pikmin (Video Game) / int_9c0e0a28
type
Savage Setpiece
 Pikmin (Video Game) / int_9c0e0a28
comment
Savage Setpiece: Bulborbs by default sleep unless you a) get too close to them or b) attack them. You can find out which is which by looking at their eyes. The ones with half-open eyes have the lighter slumber.
 Pikmin (Video Game) / int_9c0e0a28
featureApplicability
1.0
 Pikmin (Video Game) / int_9c0e0a28
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9c0e0a28
 Pikmin (Video Game) / int_9d352e21
type
Overly-Nervous Flop Sweat
 Pikmin (Video Game) / int_9d352e21
comment
Overly-Nervous Flop Sweat: The red Pikmin starts sweating a lot after realizing it has no way of escaping the bottle in "Treasure in a Bottle".
 Pikmin (Video Game) / int_9d352e21
featureApplicability
1.0
 Pikmin (Video Game) / int_9d352e21
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9d352e21
 Pikmin (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Pikmin (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: Each game prominently displays a time scale showing how much time is left until sunset.
 Pikmin (Video Game) / int_9f93adcd
featureApplicability
1.0
 Pikmin (Video Game) / int_9f93adcd
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_9f93adcd
 Pikmin (Video Game) / int_a2b38d3b
type
Eye Scream
 Pikmin (Video Game) / int_a2b38d3b
comment
Eye Scream: When looking under the wheel to see where the Pikmin have gone, the Bulborb sees one of the reds just in time for it to kick it right in the eye.
 Pikmin (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Pikmin (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_a2b38d3b
 Pikmin (Video Game) / int_a414c3f0
type
One-Hit Kill
 Pikmin (Video Game) / int_a414c3f0
comment
One-Hit Kill: Bomb rocks, crushing, consumption by a Bulborb Larva, the Smoky Progg's poisonous smoke, and electricity will all instantly kill Pikmin, without the normal brief period that would otherwise allow the player to rescue their Pikmin. The last one isn't lethal to yellow Pikmin and Bulbmin, and in Pikmin 3 it was demoted to only stunning non-Yellows, while rock Pikmin (gray in color) cannot be killed by crushing.
 Pikmin (Video Game) / int_a414c3f0
featureApplicability
1.0
 Pikmin (Video Game) / int_a414c3f0
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_a414c3f0
 Pikmin (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Pikmin (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: The three resistances of the main three colors of Pikmin are fire, electricity, and water in place of ice.
 Pikmin (Video Game) / int_abfb19ba
featureApplicability
1.0
 Pikmin (Video Game) / int_abfb19ba
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_abfb19ba
 Pikmin (Video Game) / int_ad1db87c
type
Oh, Crap!
 Pikmin (Video Game) / int_ad1db87c
comment
Oh, Crap!: "The Night Juicer": When the three Pikmin thought Olimar has eaten one of their own, and then starts walking towards them. "Treasure in a Bottle": After the red Pikmin realizes it trapped itself within the bottle and when the small group sees the yellow Pikmin returning with a bomb rock to blow up the bottle. "Occupational Hazards": The yellow Pikmin's reaction on seeing that it woke up a huge Bulborb, the other Pikmins' reaction when it starts chasing all of them, and the Bulborb itself on realizing it can't parachute its way down from a long fall like the Pikmin can.
 Pikmin (Video Game) / int_ad1db87c
featureApplicability
1.0
 Pikmin (Video Game) / int_ad1db87c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ad1db87c
 Pikmin (Video Game) / int_ad497a2
type
What Were They Selling Again?
 Pikmin (Video Game) / int_ad497a2
comment
What Were They Selling Again?: The song Ai no Uta, originally made to advertise the first game, ended up being so explosively popular in Japan that its CD release outsold the actual game by a wide margin (900,000 copies for the song, 500,000 for the game). Thankfully, this didn't prevent the game from shining on its own, especially with the release of the sequel, and since then Ai no Uta has become an iconic part of the series' legacy.
 Pikmin (Video Game) / int_ad497a2
featureApplicability
1.0
 Pikmin (Video Game) / int_ad497a2
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ad497a2
 Pikmin (Video Game) / int_ad4a45be
type
Final Boss
 Pikmin (Video Game) / int_ad4a45be
comment
Some enemies in the games can do this to attack Pikmin, and because of how fragile the Pikmin are they can die instantly this way. Emperor Bulblax, the Final Boss of the first game, is so big that its Ground Pound not only kills any unfortunate Pikmin it may end up squashing with, but also depletes as much as half of Olimar's full HP. Luckily, the boss doesn't do this move in the second game.
 Pikmin (Video Game) / int_ad4a45be
featureApplicability
1.0
 Pikmin (Video Game) / int_ad4a45be
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ad4a45be
 Pikmin (Video Game) / int_adc0f9d0
type
Nocturnal Mooks
 Pikmin (Video Game) / int_adc0f9d0
comment
Nocturnal Mooks: Played with. Most members of the grubdog family are only active at night (unless provoked), but you only have a chance to fight them in the daytime when they're asleep, as you leave the planet every night.
 Pikmin (Video Game) / int_adc0f9d0
featureApplicability
1.0
 Pikmin (Video Game) / int_adc0f9d0
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_adc0f9d0
 Pikmin (Video Game) / int_ae50d11c
type
Shrink Ray
 Pikmin (Video Game) / int_ae50d11c
comment
Shrink Ray: The utility of the beams of light emitted by the ships. As explained in 4 with the Beagle:
 Pikmin (Video Game) / int_ae50d11c
featureApplicability
1.0
 Pikmin (Video Game) / int_ae50d11c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ae50d11c
 Pikmin (Video Game) / int_b06ff73b
type
Variable Mix
 Pikmin (Video Game) / int_b06ff73b
comment
Variable Mix: The games subtly change the music depending on what time of day it is, whether or not you're in combat, carrying items back to the ship, or just walking around, and — in 2 — who you're currently playing as and how deep into a dungeon you are.
 Pikmin (Video Game) / int_b06ff73b
featureApplicability
1.0
 Pikmin (Video Game) / int_b06ff73b
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b06ff73b
 Pikmin (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Pikmin (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Justified, as all playable characters are wearing space suits and Red Pikmin are Immune to Fire. It should be noted that before upgrading the space suits, the captains still take damage from being hit directly with flames. Presumably it's not enough to burn through the suit, but the heat is still dangerous.
 Pikmin (Video Game) / int_b0a91b69
featureApplicability
1.0
 Pikmin (Video Game) / int_b0a91b69
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b0a91b69
 Pikmin (Video Game) / int_b1e5dde1
type
Earth All Along
 Pikmin (Video Game) / int_b1e5dde1
comment
Earth All Along: The first game suggests the Pikmin's homeworld to be a far-future earth, due to the presence of artificial detritus scattered about and of the remains of buildings as major environmental elements, and Pikmin 2 confirms it. Pikmin 3 has an interesting twist: it's indeed Earth, but it looks like Pangea Ultima (which is what the Earth is assumed to look like 250 million years in the future).
 Pikmin (Video Game) / int_b1e5dde1
featureApplicability
1.0
 Pikmin (Video Game) / int_b1e5dde1
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b1e5dde1
 Pikmin (Video Game) / int_b1e9444f
type
Baby Factory
 Pikmin (Video Game) / int_b1e9444f
comment
Baby Factory: Bulborbs, common enemies in the series, are not people, but they still amble around after food, nap during the day, and are dangerous and energetic at night. Except for the Empress Bulblaxes, which have enormously distended abdomens so swollen that their feet don't touch the ground. Unlike every other Bulborb, rather than chasing and biting attackers she can only roll and thrash and continuously give birth. This is not the natural state of female Bulborbs — it happens to the largest one in a given range in response to environmental changes — like, perhaps, Pikmin-sized Captains showing up and making the food do weird things.
 Pikmin (Video Game) / int_b1e9444f
featureApplicability
1.0
 Pikmin (Video Game) / int_b1e9444f
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b1e9444f
 Pikmin (Video Game) / int_b2ceabcd
type
Nice Day, Deadly Night
 Pikmin (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: The surface of PNF-404 can be dangerous during the day, but at night it's so dangerous that the Captains and Pikmin enter low orbit to avoid the predators that become active at that time. Any Pikmin left behind who aren't in the ground are devoured by the native wildlife. Any characters that are willing to go out at night (such as Louie or Yonny are seen as strange for it.
 Pikmin (Video Game) / int_b2ceabcd
featureApplicability
1.0
 Pikmin (Video Game) / int_b2ceabcd
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b2ceabcd
 Pikmin (Video Game) / int_b5a47148
type
Captain Crash
 Pikmin (Video Game) / int_b5a47148
comment
Captain Crash: Everyone. It seems obligatory at this point that going towards PNF-404 (or any other planet with Pikmin on it) will result in your ship getting shot out of the sky. Expands to a frankly ridiculous extent in Pikmin 4. Not only does Olimar crash, for the fifth time in the series, and not only do the Rescue Corps crash in the process of trying to rescue him, but everyone who hears Olimar's distress signal and comes to the planet, for whatever reason, also seems to crash. At the same time, it's notably averted by the Pikmin 4 protagonist, the Rescue Corps Rookie, who is the only one to ever land their ship successfully on PNF-404 their first try. Pikmin 2 has a slight aversion, as Olimar successfully avoids a crash landing, but he still hits a tree that causes Louie to fly out of the ship, forcing the two to spend the first day separated. Pikmin 3 and 'Pikmin 4 suggest that there might be something on the planet (or even the planet itself) that's causing everyone to crash, but nothing is confirmed either way.
 Pikmin (Video Game) / int_b5a47148
featureApplicability
-1.0
 Pikmin (Video Game) / int_b5a47148
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b5a47148
 Pikmin (Video Game) / int_b6a3535d
type
Infinity +1 Element
 Pikmin (Video Game) / int_b6a3535d
comment
Infinity +1 Element: Explosions serve as a sort of "fifth element"; no Pikmin, not even Bulbmin, can survive it, and only the most dangerous enemies have access to it. Bomb rocks also destroy the other elemental hazard generators, and can take off a third of even the toughest non-boss enemy's health with a single detonation.
 Pikmin (Video Game) / int_b6a3535d
featureApplicability
1.0
 Pikmin (Video Game) / int_b6a3535d
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b6a3535d
 Pikmin (Video Game) / int_b728c1f6
type
Mimic Species
 Pikmin (Video Game) / int_b728c1f6
comment
Mimic Species: The dwarf Bulborbs aren't larval Bulborbs, but Breadbug mimics, as stated from Pikmin 2 forward (the first game had them act more like juvenile Bulborbs as their cries would attract larger Bulborbs). Averted with the dwarf Bulbears, which really are larval Bulbears. Pikmin 4 features the Dwarf Frosty Bulborb and the Dwarf Albino Bulborbnote Bulborbs so young they do not have their colour yet, who are both aversions that actually have the Dwarf Bulborb moniker.
 Pikmin (Video Game) / int_b728c1f6
featureApplicability
-1.0
 Pikmin (Video Game) / int_b728c1f6
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_b728c1f6
 Pikmin (Video Game) / int_ba236071
type
It Makes Sense in Context
 Pikmin (Video Game) / int_ba236071
comment
"Occupational Hazards": The yellow Pikmin's reaction on seeing that it woke up a huge Bulborb, the other Pikmins' reaction when it starts chasing all of them, and the Bulborb itself on realizing it can't parachute its way down from a long fall like the Pikmin can.
 Pikmin (Video Game) / int_ba236071
featureApplicability
1.0
 Pikmin (Video Game) / int_ba236071
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ba236071
 Pikmin (Video Game) / int_bb2d9d2f
type
Plant Mooks
 Pikmin (Video Game) / int_bb2d9d2f
comment
Plant Mooks: The series is about leading an army of the titular plant/animal-like creatures to ensure your survival and prosperity.
 Pikmin (Video Game) / int_bb2d9d2f
featureApplicability
1.0
 Pikmin (Video Game) / int_bb2d9d2f
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_bb2d9d2f
 Pikmin (Video Game) / int_bb48f8ba
type
Timed Mission
 Pikmin (Video Game) / int_bb48f8ba
comment
Timed Mission: The entirety of the first and third games. The original Pikmin is about Olimar trying to escape the planet before his air supply runs out, while Pikmin 3 is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the seeds of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, that's Game Over. Adding up all the obtainable fruit, they have ninety-nine days, or fifty in the case of the ultra-spicy difficulty in Pikmin 3 Deluxe, though both of those are much more generous than the first game's thirty days.
 Pikmin (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Pikmin (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_bb48f8ba
 Pikmin (Video Game) / int_bb660963
type
Color-Coded Characters
 Pikmin (Video Game) / int_bb660963
comment
Color-Coded Characters: The commanders, after the second, third and fourth games add to the cast: Olimar: Red. Louie (and later the President on his behalf): Blue. Alph: Light blue. Brittany: Pink. Charlie: Green. The Rookie (and by extension the Rescue Corps): Up to the player in-game, but depicted as red in promotional material.
 Pikmin (Video Game) / int_bb660963
featureApplicability
1.0
 Pikmin (Video Game) / int_bb660963
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_bb660963
 Pikmin (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Pikmin (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: This is a staple in the series, where a screen that pops up after the credits shows you various stats, like your playing time, how many days it took you to complete the game, how many Pikmin were born, died (and how), or survived, and (in the first game) how many parts you collected.
 Pikmin (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Pikmin (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_bcdd0afa
 Pikmin (Video Game) / int_bf1b02b
type
Fictional Currency
 Pikmin (Video Game) / int_bf1b02b
comment
Fictional Currency: Pokos for at least Hocotate.
 Pikmin (Video Game) / int_bf1b02b
featureApplicability
1.0
 Pikmin (Video Game) / int_bf1b02b
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_bf1b02b
 Pikmin (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Pikmin (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: If all of the Pikmin die, you're subjected to a heart-wrenching cutscene where Olimar berates himself for his failure and laments their loss. Then the game gives you one new one per Onion, content that you've been properly chastised. There's the heart-rending squeal the Pikmin make as they die. On top of that, if you reach the end of the day when there are Pikmin away from the onions and not following Olimar (especially if you end it yourself from the pause menu), your reward is watching the scragglers hopelessly race back to the onions only to be chomped by nocturnal wildlife. And the game keeps track of how many pikmin you lose this way, too, so it becomes a Mark of Shame on your part for the rest of the game. The first time you let a/some Pikmin get blown up by a bomb rock it/one might have been carrying. At the end of the day, Olimar posts a sad journal entry about what happened, driving into the ground what you've done (be it accidental or not). The marketing behind the games will probably make you feel guilty of using the Pikmin in the first place: They play up the fact that the Pikmin are sacrificing themselves to help you for seemingly nothing in return (although they actually do benefit by learning how to survive and thrive in their harsh world).
 Pikmin (Video Game) / int_bfae65a4
featureApplicability
1.0
 Pikmin (Video Game) / int_bfae65a4
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_bfae65a4
 Pikmin (Video Game) / int_c09e8a6b
type
Holler Button
 Pikmin (Video Game) / int_c09e8a6b
comment
Holler Button: Just Whistle to summon your Pikmin back to you.
 Pikmin (Video Game) / int_c09e8a6b
featureApplicability
1.0
 Pikmin (Video Game) / int_c09e8a6b
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c09e8a6b
 Pikmin (Video Game) / int_c25c7890
type
Fun with Acronyms
 Pikmin (Video Game) / int_c25c7890
comment
Fun with Acronyms: Mixed with Pun, PNF-404 is actually a punny title: "Planet not found: Error 404".
 Pikmin (Video Game) / int_c25c7890
featureApplicability
1.0
 Pikmin (Video Game) / int_c25c7890
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c25c7890
 Pikmin (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Pikmin (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: Several enemies from the first Pikmin game never made a reappearance in the sequels. While the Pearly Clamclamp, Smoky Progg, and Puffstool would eventually make an appearance in the fourth game, the Armored Cannon Beetle and Goolix have never made an appearance past the original 2001 game and its remakes. Mushroom Pikmin have only appeared in the first game, and haven't been seen since. Likewise, Bulbmin have only appeared in the second game before vanishing entirely.
 Pikmin (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Pikmin (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c33ba0a8
 Pikmin (Video Game) / int_c36a80d8
type
Armless Biped
 Pikmin (Video Game) / int_c36a80d8
comment
Armless Biped: The Bulborbs are stout creatures that waddle around on a pair of short legs, and use their giant mouths as their only weapons.
 Pikmin (Video Game) / int_c36a80d8
featureApplicability
1.0
 Pikmin (Video Game) / int_c36a80d8
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c36a80d8
 Pikmin (Video Game) / int_c58b8d92
type
Instakill Mook
 Pikmin (Video Game) / int_c58b8d92
comment
Instakill Mook: Electricity can kill Pikmin instantly in the second game, so any enemy attack based on this element is lethal. Same with bombs and any other explosive attack. Good thing Yellow Pikmin can use bombs in the first game and are immune to electricity in the second. Also, in Pikmin 3, electricity is nerfed so that it can only stun non-yellow Pikmin, while every Pikmin type can handle bombs.
 Pikmin (Video Game) / int_c58b8d92
featureApplicability
1.0
 Pikmin (Video Game) / int_c58b8d92
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c58b8d92
 Pikmin (Video Game) / int_c75df49a
type
Shout-Out
 Pikmin (Video Game) / int_c75df49a
comment
Shout-Out: In Japanese script, Olimar is a Sdrawkcab Name of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle. The Poko symbol looks a lot like the coins from Super Mario Bros.. The Mario games later returned the favor in Paper Mario: The Thousand-Year Door, where Chapter 2 has Mario leading a swarm of tiny creatures around to aid him.
 Pikmin (Video Game) / int_c75df49a
featureApplicability
1.0
 Pikmin (Video Game) / int_c75df49a
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c75df49a
 Pikmin (Video Game) / int_c9861848
type
Video Game Caring Potential
 Pikmin (Video Game) / int_c9861848
comment
Video Game Caring Potential: Zero death runs, which are quite difficult to do in any of the games — sometimes it's not for the challenge, but because some players just can't bear having any of their adorable little friends die on them.
 Pikmin (Video Game) / int_c9861848
featureApplicability
1.0
 Pikmin (Video Game) / int_c9861848
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_c9861848
 Pikmin (Video Game) / int_cb092754
type
Musical Pastiche
 Pikmin (Video Game) / int_cb092754
comment
Musical Pastiche: In "Treasure in a Bottle", a lawyer-friendly version of Also sprach Zarathustra plays when the Red Pikmin notices the huge ramune bottle and the marble in it.
 Pikmin (Video Game) / int_cb092754
featureApplicability
1.0
 Pikmin (Video Game) / int_cb092754
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_cb092754
 Pikmin (Video Game) / int_ce104b8e
type
Serial Escalation
 Pikmin (Video Game) / int_ce104b8e
comment
Serial Escalation: The Final Boss of each game tends to be more extravagant and nightmarish than the last. As this image demonstrates, the protagonists go from fighting King Mooks as the final boss to downright Eldritch Abominations.
 Pikmin (Video Game) / int_ce104b8e
featureApplicability
1.0
 Pikmin (Video Game) / int_ce104b8e
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ce104b8e
 Pikmin (Video Game) / int_cf8135c1
type
Just Whistle
 Pikmin (Video Game) / int_cf8135c1
comment
Just Whistle: Whilst out in the field, Captain Olimar can summon his hordes of Pikmin by giving a little whistle. He can also perform this move in Super Smash Bros. Brawl, to much the same effect.
 Pikmin (Video Game) / int_cf8135c1
featureApplicability
1.0
 Pikmin (Video Game) / int_cf8135c1
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_cf8135c1
 Pikmin (Video Game) / int_cfda0ecb
type
Escort Mission
 Pikmin (Video Game) / int_cfda0ecb
comment
Escort Mission: Escorting various things back to your base, while protecting the Pikmin carrying the items, is one of the main gameplay elements.
 Pikmin (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Pikmin (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_cfda0ecb
 Pikmin (Video Game) / int_d24ed873
type
Developer's Foresight
 Pikmin (Video Game) / int_d24ed873
comment
Developer's Foresight: The series has a hard limit of 100 maximum Pikmin in the field. Someone will make note of common ways the limit is kept if they occur, such as grown Pikmin being stored away when there are already 100 on the field. However, there are also times when a Pikmin is automatically placed into the field, usually when an Onion releases the first seed of a type of Pikmin after discovering or extincting it, and the game will forcefully put the farthest Pikmin from that location back in its Onion if needed. Additionally, when entering a cave in the second game, Pikmin that aren't buried or with the leaders are put back in their Onions. In a few caves, it is possible to obtain more Pikmin, and those extra Pikmin will be automatically put away if they exceed the limit due to buried Pikmin on the surface.
 Pikmin (Video Game) / int_d24ed873
featureApplicability
1.0
 Pikmin (Video Game) / int_d24ed873
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d24ed873
 Pikmin (Video Game) / int_d2b8cd85
type
Idea Bulb
 Pikmin (Video Game) / int_d2b8cd85
comment
Idea Bulb: Parodied in "Treasure in a Bottle". When the Pikmin come up with ideas for getting the first one out of the bottle that it's stuck in, their leaves turn into flowers.
 Pikmin (Video Game) / int_d2b8cd85
featureApplicability
1.0
 Pikmin (Video Game) / int_d2b8cd85
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d2b8cd85
 Pikmin (Video Game) / int_d311b60a
type
Monster Compendium
 Pikmin (Video Game) / int_d311b60a
comment
Monster Compendium: The Piklopedia in Pikmin 2, Pikmin 3 Deluxe and Pikmin 4. It comes with view of the enemy in its habitat (Pikmin 2 lets you toss Pikpik Carrots to see how they attack, while Pikmin 3 has a short demo video instead), and various notes depending on who is writing the entry: Olimar, as the first Hocotatian to discover the creatures, writes out the scientific name and family of the creature, alongside a description of its biology and lifestyle. Louie, a Big Eater, has a cooking recipe for each creature. Alph, the Koppaite crew's engineer, notes the enemy's weak points (listed as a "structural flaw"), weight (how many Pikmin are needed to carry it), and a paragraph on its vulnerabilities, sometimes talking about his own engineering work. Brittany, a botanist, usually brings up aesthetics of the creatures or other observations. Charlie, the Koppaite captain, gives over-dramatic descriptions of fighting the creatures with his Pikmin, often including ideal battle strategies. Dalmo, an animal enthusiast, describes everything as cute or adorable, and seems to think that the reader would be compelled to hug the relatively giant monsters if not warned about their capabilities.
 Pikmin (Video Game) / int_d311b60a
featureApplicability
1.0
 Pikmin (Video Game) / int_d311b60a
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d311b60a
 Pikmin (Video Game) / int_d42fb539
type
Our Monsters Are Weird
 Pikmin (Video Game) / int_d42fb539
comment
Our Monsters Are Weird: Most of the lifeforms qualify, but the ones that stand out are a lumpy stone-like thing with what appear to be tribal tattoos that loves flowers for decorative purposesnote the Mamuta, a goldfish on two legs with a natural glass windshield that shoots mortar roundsnote the Gatling Groink, a spider merged with a machine that shoots with a machine-gun when agitated enoughnote the Man-at-Legs, a three-legged clump of marshy soil with a fruit for a head and two vines that serve as eyestalksnote the Quaggled Mireclops, and what could be described as a "hominid" made out of water that rolls around on stone rollers and is implied to be an Eldritch Abominationnote the Waterwraith.
 Pikmin (Video Game) / int_d42fb539
featureApplicability
1.0
 Pikmin (Video Game) / int_d42fb539
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d42fb539
 Pikmin (Video Game) / int_d6787152
type
Help, I'm Stuck!
 Pikmin (Video Game) / int_d6787152
comment
Help, I'm Stuck!: In "Treasure in a Bottle", a red Pikmin manages to accidentally get itself trapped in a bottle, and it calls for help from two other Pikmin, who luckily just happen to be walking by, to get it back out. However, the two Pikmin just laugh because from their view, the Pikmin looks distorted.
 Pikmin (Video Game) / int_d6787152
featureApplicability
1.0
 Pikmin (Video Game) / int_d6787152
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d6787152
 Pikmin (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Pikmin (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The first day in all of the main games has no time limit and it is impossible to lose Pikmin without some sort of major glitch. Even the Dwarf Red Bulborb at the beginning of the second game cannot kill them. This allows new players to get a good grasp on commanding Pikmin without the worry that they're wasting time that could be spent doing something else. In effect, Day 1 is an Antepiece for the entire rest of the game. In all three games, sleeping enemies are not woken up by the whistle even if it is directly blown on them, making it easier for a player to call Pikmin from a distance without risking alerting anything that would chase after them.
 Pikmin (Video Game) / int_d6f284a3
featureApplicability
1.0
 Pikmin (Video Game) / int_d6f284a3
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d6f284a3
 Pikmin (Video Game) / int_d9e48d0
type
Company Cross References
 Pikmin (Video Game) / int_d9e48d0
comment
Company Cross References: In "Occupational Hazards", a red Pikmin comes out of a green pipe with some gold coins while wearing lint resembling Mario's hat, nose and moustache, then hops out replicating the plumber's iconic jump, complete with the first seven notes of some very familiar overworld music.
 Pikmin (Video Game) / int_d9e48d0
featureApplicability
1.0
 Pikmin (Video Game) / int_d9e48d0
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_d9e48d0
 Pikmin (Video Game) / int_dd5faec5
type
Only Mostly Dead
 Pikmin (Video Game) / int_dd5faec5
comment
Only Mostly Dead: If one of the leaders in the second and third games runs out of health, you'll see them lying on the ground in front of the ship, unmoving for the rest of the day until you leave, in which they get back up and board the ship.
 Pikmin (Video Game) / int_dd5faec5
featureApplicability
1.0
 Pikmin (Video Game) / int_dd5faec5
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_dd5faec5
 Pikmin (Video Game) / int_debf5019
type
Immune to Fire
 Pikmin (Video Game) / int_debf5019
comment
Immune to Fire: Red Pikmin are fireproof. This is suggested to be because of their noses acting as a highly efficient ventilation system.
 Pikmin (Video Game) / int_debf5019
featureApplicability
1.0
 Pikmin (Video Game) / int_debf5019
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_debf5019
 Pikmin (Video Game) / int_df1793de
type
Updated Re-release
 Pikmin (Video Game) / int_df1793de
comment
Updated Re-release: The "New Play Control!" Wii versions of the first two games, which primarily iron out bugs, tweak controls, and improve graphics, audio and other technical details. The third game got a Deluxe remaster for the Nintendo Switch, implementing the original's DLC into the base content, bringing back the Piklopedia, and adding a new story segment (Olimar's Comeback).
 Pikmin (Video Game) / int_df1793de
featureApplicability
1.0
 Pikmin (Video Game) / int_df1793de
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_df1793de
 Pikmin (Video Game) / int_e2993dab
type
Four-Legged Insect
 Pikmin (Video Game) / int_e2993dab
comment
Four-Legged Insect: Most arthropods have four or fewer legs. Arachnodes, spider-like enemies with a full eight legs, are explicitly noted in-universe as unusual, and this and its hermaphroditism have led to in-universe speculation that it's actually two four-legged arthropods, one male and one female, joined together.
 Pikmin (Video Game) / int_e2993dab
featureApplicability
1.0
 Pikmin (Video Game) / int_e2993dab
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_e2993dab
 Pikmin (Video Game) / int_e43b42ea
type
We Need a Distraction
 Pikmin (Video Game) / int_e43b42ea
comment
We Need a Distraction: The ability to switch between two captains allows for the use of one to lure away monsters into a convenient position for a Zerg Rush led by the other captain. This is required for the Ranging Bloyster in the second game which deliberately goes after the active captain, though just spamming the captain switch button even as a single group will also leave it too confused to fight back. The Scornet Maestro in the third game is another boss that only goes after the active captain, though unlike the Bloyster this isn't required.
 Pikmin (Video Game) / int_e43b42ea
featureApplicability
1.0
 Pikmin (Video Game) / int_e43b42ea
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_e43b42ea
 Pikmin (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Pikmin (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Only Blue Pikmin can swim. The other types only flounder around for a while before drowning. If you call them, they can possibly flounder on over to the bank and survive. Or you can disband your Blues, who will then act as lifeguards and throw any drowning Pikmin onto dry land. The captains can also go underwater just fine, but this might be due to the fact that all of them wear space helmets.
 Pikmin (Video Game) / int_e5bb2929
featureApplicability
1.0
 Pikmin (Video Game) / int_e5bb2929
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_e5bb2929
 Pikmin (Video Game) / int_e71ad328
type
Plot Tailored to the Party
 Pikmin (Video Game) / int_e71ad328
comment
Plot Tailored to the Party: You won't get too far unless you utilize all of the Pikmin's strengths efficiently.
 Pikmin (Video Game) / int_e71ad328
featureApplicability
1.0
 Pikmin (Video Game) / int_e71ad328
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_e71ad328
 Pikmin (Video Game) / int_e758e4d6
type
Ghibli Hills
 Pikmin (Video Game) / int_e758e4d6
comment
Ghibli Hills: Several of the outdoor stages are serene, almost pristine wooded areas, with soft sunlight and fitting ambient music.
 Pikmin (Video Game) / int_e758e4d6
featureApplicability
1.0
 Pikmin (Video Game) / int_e758e4d6
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_e758e4d6
 Pikmin (Video Game) / int_e899df79
type
Flame Spewer Obstacle
 Pikmin (Video Game) / int_e899df79
comment
Flame Spewer Obstacle: Fire geysers that occasionally shoot out jets of fire are present in the series. Red pikmin are immune to them.
 Pikmin (Video Game) / int_e899df79
featureApplicability
1.0
 Pikmin (Video Game) / int_e899df79
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_e899df79
 Pikmin (Video Game) / int_eeb4f505
type
Lilliputians
 Pikmin (Video Game) / int_eeb4f505
comment
Lilliputians: If one wants to get specific, the first game's manual pegs Olimar to be around the size of a quarter, and a Pikmin to be slightly shorter.
 Pikmin (Video Game) / int_eeb4f505
featureApplicability
1.0
 Pikmin (Video Game) / int_eeb4f505
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_eeb4f505
 Pikmin (Video Game) / int_ef42ca88
type
Emergency Weapon
 Pikmin (Video Game) / int_ef42ca88
comment
Emergency Weapon: In the first game, Olimar has a very weak punch that can slightly damage and distract enemies. The second game introduces the Rocket Punch for better damage.
 Pikmin (Video Game) / int_ef42ca88
featureApplicability
1.0
 Pikmin (Video Game) / int_ef42ca88
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ef42ca88
 Pikmin (Video Game) / int_f05444a4
type
Once per Episode
 Pikmin (Video Game) / int_f05444a4
comment
Once per Episode: Each game so far has had a Blob Monster (Goolix, Waterwraith, Plasm Wraith, and Foolix), a new Bulborb type (Bulborbs as a class, Hairy and Orange Bulborbs, Whiptongue Bulborb, and Frosty Bulborb), some sort of enemy counterpart to the player characters (Puffstool, Antenna Beetle, Scornet Maestro, Leaflings), and at least two new Pikmin types (The original trio, Purple and White, Rock and Winged, Ice and Glow)
 Pikmin (Video Game) / int_f05444a4
featureApplicability
1.0
 Pikmin (Video Game) / int_f05444a4
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f05444a4
 Pikmin (Video Game) / int_f06cb15
type
Technicolor Toxin
 Pikmin (Video Game) / int_f06cb15
comment
Technicolor Toxin: Poison is usually brightly colored, and generally purple. The first game has the Smoky Progg, which leaves a trail of instant death green sludge. Poison gas in the second game is purple, as are Munge Dweevils, so you can tell them apart from the other three species. The third game uses either an inky black (for aquatic enemies) or a neon pink (for the Vehemoth Phosbat) for poison. Hey! Pikmin uses lakes of bright purple poison as terrain obstacles. The fourth game changes the main color of poisonous enemies and obstacles to a sickly shade of teal. The Smoky Progg's instant death poison is also recolored to bright red, indicating it's not normal poison.
 Pikmin (Video Game) / int_f06cb15
featureApplicability
1.0
 Pikmin (Video Game) / int_f06cb15
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f06cb15
 Pikmin (Video Game) / int_f0bb6c11
type
Sailor Earth
 Pikmin (Video Game) / int_f0bb6c11
comment
Sailor Earth: Original Pikmin varieties are extremely popular in the series' fandom. It helps that the Pikmin have a pretty blank template to go off of. Just pick a color that hasn't been made official yet, give it some unique body feature no other Pikmin has, and then give it any power or immunity you want.
 Pikmin (Video Game) / int_f0bb6c11
featureApplicability
1.0
 Pikmin (Video Game) / int_f0bb6c11
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f0bb6c11
 Pikmin (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pikmin (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You can only have up to 100 Pikmin outside at any one time. In the second game, the ship speculates that this may be an evolutionary strategy developed by the onions: no matter what happens on the ground, only 100 Pikmin can be lost, so the species will never die out. Even though the Pikmin short movies released years later showed far more than one hundred Pikmin on screen at certain points. On a meta level, this limit was put in place to avoid over-straining the game's AI, which obviously wouldn't be a problem when making the animated shorts. In 3 Deluxe, the Ultra-Spicy difficulty lowers the count to only 60 Pikmin. The fourth game takes it even further by starting you off with a measly 20 Pikmin limit. The max count can be increased by collecting new Flarlic items and caps out at 100. Caves do not let you have more than 100 Pikmin at once, but you can go over your current limit by finding wild Pikmin in the caves. Furthermore, in the fourth game, you can't have more than 3 types of Pikmin in your party at one time. While this extends to the Pikmin you choose to enter a cave with you, you can have more than 3 types of Pikmin in your party via wild Pikmin, Pikmin transformed by Candypop Buds, or Glow Pikmin summoned from Glow Seeds.
 Pikmin (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Pikmin (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f3cf30d9
 Pikmin (Video Game) / int_f5eda11
type
Mix-and-Match Critters
 Pikmin (Video Game) / int_f5eda11
comment
Mix-and-Match Critters: The Snagrets have the heads of a bird and the bodies of a snake. The Pikmin themselves are plant and animal hybrids.
 Pikmin (Video Game) / int_f5eda11
featureApplicability
1.0
 Pikmin (Video Game) / int_f5eda11
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f5eda11
 Pikmin (Video Game) / int_f62cc38a
type
Stone Wall
 Pikmin (Video Game) / int_f62cc38a
comment
Stone Wall: The bramble/dirt walls found above ground are mostly harmless, but they can take far more damage than the generic enemy can; the toughest have more effective health than most minibosses.
 Pikmin (Video Game) / int_f62cc38a
featureApplicability
1.0
 Pikmin (Video Game) / int_f62cc38a
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f62cc38a
 Pikmin (Video Game) / int_f642b1f9
type
You Bastard!
 Pikmin (Video Game) / int_f642b1f9
comment
You Bastard!: "Ai no Uta" is a song dedicated to this. Averted with its sister song, Namida ga Afureta. Olimar does care for the Pikmin greatly, but just Cannot Spit It Out.
 Pikmin (Video Game) / int_f642b1f9
featureApplicability
-1.0
 Pikmin (Video Game) / int_f642b1f9
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f642b1f9
 Pikmin (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Pikmin (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Want to drown, electrocute, burn, poison, or let Pikmin get eaten up by predators? Go ahead. You monster.
 Pikmin (Video Game) / int_f87c42d4
featureApplicability
1.0
 Pikmin (Video Game) / int_f87c42d4
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f87c42d4
 Pikmin (Video Game) / int_f8ffd45
type
Pictorial Letter Substitution
 Pikmin (Video Game) / int_f8ffd45
comment
Pictorial Letter Substitution: Starting from Bloom, the general series logo has the hollow in its "P" replaced by a white Pikmin flower.
 Pikmin (Video Game) / int_f8ffd45
featureApplicability
1.0
 Pikmin (Video Game) / int_f8ffd45
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f8ffd45
 Pikmin (Video Game) / int_f925627c
type
Chase Stops at Water
 Pikmin (Video Game) / int_f925627c
comment
Chase Stops at Water: Insectoid enemies such as Sheargrubs drown in water and will stop chasing you when you get in the water. Unfortunately averted with your Pikmin, most of whom will also drown but will happily follow you to their watery graves (unless they're blue Pikmin).
 Pikmin (Video Game) / int_f925627c
featureApplicability
-1.0
 Pikmin (Video Game) / int_f925627c
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_f925627c
 Pikmin (Video Game) / int_fe0330fb
type
Brick Joke
 Pikmin (Video Game) / int_fe0330fb
comment
Brick Joke: Early in "Occupational Hazards," a White Pikmin gets launched in to the air by two Purple Pikmin landing on a catapult, then is not seen for the rest of the short. It finally lands in the end screen.
 Pikmin (Video Game) / int_fe0330fb
featureApplicability
1.0
 Pikmin (Video Game) / int_fe0330fb
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_fe0330fb
 Pikmin (Video Game) / int_fe30beaa
type
DeathByAThousandCuts
 Pikmin (Video Game) / int_fe30beaa
comment
Death by a Thousand Cuts: It doesn't matter how much HP that gargantuan monstrosity has, there's no foe that can't be vanquished by throwing more Pikmin at it and letting 20+ pairs of tiny fists do the work for you. Alternatively, you can attack enemies directly if your captain doesn't have any Pikmin available for tossing by punching them, which does only marginally more damage then a hit from the weakest of Pikmin. Regardless, it's actually a viable tactic against some foes (As long as you have time to spare), as a number of them are completely incapable of harming you, but can do a number on your Pikmin. Pikmin 2 even offers an upgrade to your captains' punching power.
 Pikmin (Video Game) / int_fe30beaa
featureApplicability
1.0
 Pikmin (Video Game) / int_fe30beaa
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_fe30beaa
 Pikmin (Video Game) / int_feab67ef
type
Newbie Immunity
 Pikmin (Video Game) / int_feab67ef
comment
Newbie Immunity: All mainline games in the series give the player unlimited time in the first day to complete an objective (get the Main Engine, reunite Olimar and Louie and get the Courage Reactor, get Alph back to the S.S. Drake, and power up the S.S. Shepherd respectively). Because of the level design, it is also impossible for Pikmin to die on the first day without glitches. Even the Dwarf Bulborb at the start of Pikmin 2, normally an enemy that eats Pikmin, is coded to be harmless on the first day.
 Pikmin (Video Game) / int_feab67ef
featureApplicability
1.0
 Pikmin (Video Game) / int_feab67ef
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_feab67ef
 Pikmin (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Pikmin (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Pikmin seem to be on the very bottom of the food chain. After all, they are part plant. However, even monsters that don't eat Pikmin still inexplicably want to kill them. The Captains, too. Everything wants to eat, stomp, squash, or otherwise slaughter them just as much as the Pikmin.
 Pikmin (Video Game) / int_ffd816e7
featureApplicability
1.0
 Pikmin (Video Game) / int_ffd816e7
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_ffd816e7
 Pikmin (Video Game) / int_name
type
ItemName
 Pikmin (Video Game) / int_name
comment
 Pikmin (Video Game) / int_name
featureApplicability
1.0
 Pikmin (Video Game) / int_name
featureConfidence
1.0
 Pikmin (Video Game)
hasFeature
Pikmin (Video Game) / int_name
 Pikmin (Video Game) / int_name
itemName
Pikmin (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pikmin (Franchise)
seeAlso
Pikmin (Video Game)
 AttackingTucans (Lets Play)
seeAlso
Pikmin (Video Game)
 Masae Anela (Lets Play)
seeAlso
Pikmin (Video Game)
 Pikmin (Video Game)
hasFeature
Ability Required to Proceed / int_dbce0953
 Pikmin (Video Game)
hasFeature
Absurdly Short Level / int_dbce0953
 Pikmin (Video Game)
hasFeature
Abusive Workplace / int_dbce0953
 Pikmin (Video Game)
hasFeature
Achievement System / int_dbce0953
 Pikmin (Video Game)
hasFeature
Acid Attack / int_dbce0953
 Pikmin (Video Game)
hasFeature
Actionized Sequel / int_dbce0953
 Pikmin (Video Game)
hasFeature
Airborne Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Alas, Poor Scrappy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Alien Works / int_dbce0953
 Pikmin (Video Game)
hasFeature
Ambushing Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Amphibian Assault / int_dbce0953
 Pikmin (Video Game)
hasFeature
Another Side, Another Story / int_dbce0953
 Pikmin (Video Game)
hasFeature
Anti-Frustration Features / int_dbce0953
 Pikmin (Video Game)
hasFeature
Aquatic Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Arbitrary Headcount Limit / int_dbce0953
 Pikmin (Video Game)
hasFeature
Armless Biped / int_dbce0953
 Pikmin (Video Game)
hasFeature
Art-Style Clash / int_dbce0953
 Pikmin (Video Game)
hasFeature
Baby Factory / int_dbce0953
 Pikmin (Video Game)
hasFeature
Background Music Override / int_dbce0953
 Pikmin (Video Game)
hasFeature
Backstory Horror / int_dbce0953
 Pikmin (Video Game)
hasFeature
Beak Attack / int_dbce0953
 Pikmin (Video Game)
hasFeature
Big Damn Heroes / int_dbce0953
 Pikmin (Video Game)
hasFeature
Binomium ridiculus / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bizarre Alien Biology / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bizarre Alien Locomotion / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bizarre Alien Reproduction / int_dbce0953
 Pikmin (Video Game)
hasFeature
Blackout Basement / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bleak Level / int_dbce0953
 Pikmin (Video Game)
hasFeature
Blob Monster / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bloody Smile / int_dbce0953
 Pikmin (Video Game)
hasFeature
Boss Rush / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bowel-Breaking Bricks / int_dbce0953
 Pikmin (Video Game)
hasFeature
Broken Bridge / int_dbce0953
 Pikmin (Video Game)
hasFeature
Bubblegloop Swamp / int_dbce0953
 Pikmin (Video Game)
hasFeature
Call a Rabbit a "Smeerp" / int_dbce0953
 Pikmin (Video Game)
hasFeature
Canon / int_dbce0953
 Pikmin (Video Game)
hasFeature
Cap Raiser / int_dbce0953
 Pikmin (Video Game)
hasFeature
Captain Crash / int_dbce0953
 Pikmin (Video Game)
hasFeature
Chaos Architecture / int_dbce0953
 Pikmin (Video Game)
hasFeature
Chase Stops at Water / int_dbce0953
 Pikmin (Video Game)
hasFeature
Cherry Tapping / int_dbce0953
 Pikmin (Video Game)
hasFeature
Christmas Episode / int_dbce0953
 Pikmin (Video Game)
hasFeature
Chromatic Arrangement / int_dbce0953
 Pikmin (Video Game)
hasFeature
Claiming Via Flag / int_dbce0953
 Pikmin (Video Game)
hasFeature
Clown-Car Base / int_dbce0953
 Pikmin (Video Game)
hasFeature
Color-Coded Elements / int_dbce0953
 Pikmin (Video Game)
hasFeature
Color-Coded Multiplayer / int_dbce0953
 Pikmin (Video Game)
hasFeature
Colossus Climb / int_dbce0953
 Pikmin (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_dbce0953
 Pikmin (Video Game)
hasFeature
Company Cross References / int_dbce0953
 Pikmin (Video Game)
hasFeature
Competitive Balance / int_dbce0953
 Pikmin (Video Game)
hasFeature
Compilation Re-release / int_dbce0953
 Pikmin (Video Game)
hasFeature
Console Cameo / int_dbce0953
 Pikmin (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_dbce0953
 Pikmin (Video Game)
hasFeature
Cowardly Mooks / int_dbce0953
 Pikmin (Video Game)
hasFeature
Cub Cues Protective Parent / int_dbce0953
 Pikmin (Video Game)
hasFeature
Damage-Sponge Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Deadly Gas / int_dbce0953
 Pikmin (Video Game)
hasFeature
Degraded Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Desperately Needs Orders / int_dbce0953
 Pikmin (Video Game)
hasFeature
Developer's Foresight / int_dbce0953
 Pikmin (Video Game)
hasFeature
Diagnosed by the Audience / int_dbce0953
 Pikmin (Video Game)
hasFeature
Did Not Do the Bloody Research / int_dbce0953
 Pikmin (Video Game)
hasFeature
Disappointing Last Level / int_dbce0953
 Pikmin (Video Game)
hasFeature
Discredited Meme / int_78646173
 Pikmin (Video Game)
hasFeature
Door to Before / int_dbce0953
 Pikmin (Video Game)
hasFeature
Dramatic Drop / int_dbce0953
 Pikmin (Video Game)
hasFeature
Earth All Along / int_dbce0953
 Pikmin (Video Game)
hasFeature
Earth That Was / int_dbce0953
 Pikmin (Video Game)
hasFeature
Eating the Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Emergency Weapon / int_dbce0953
 Pikmin (Video Game)
hasFeature
End-Game Results Screen / int_dbce0953
 Pikmin (Video Game)
hasFeature
Escort Game / int_dbce0953
 Pikmin (Video Game)
hasFeature
Everything Fades / int_dbce0953
 Pikmin (Video Game)
hasFeature
Explosive Stupidity / int_dbce0953
 Pikmin (Video Game)
hasFeature
Eye on a Stalk / int_78646173
 Pikmin (Video Game)
hasFeature
Eyes Always Shut / int_dbce0953
 Pikmin (Video Game)
hasFeature
Fantastic Flora / int_dbce0953
 Pikmin (Video Game)
hasFeature
Feed It a Bomb / int_dbce0953
 Pikmin (Video Game)
hasFeature
Festering Fungus / int_dbce0953
 Pikmin (Video Game)
hasFeature
Final-Exam Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Fire, Ice, Lightning / int_dbce0953
 Pikmin (Video Game)
hasFeature
Flame Spewer Obstacle / int_dbce0953
 Pikmin (Video Game)
hasFeature
Flipping Helpless / int_dbce0953
 Pikmin (Video Game)
hasFeature
Flunky Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Flying Seafood Special / int_dbce0953
 Pikmin (Video Game)
hasFeature
Food Porn / int_dbce0953
 Pikmin (Video Game)
hasFeature
Forest of Perpetual Autumn / int_dbce0953
 Pikmin (Video Game)
hasFeature
Four-Legged Insect / int_dbce0953
 Pikmin (Video Game)
hasFeature
Free-Sample Plot Coupon / int_dbce0953
 Pikmin (Video Game)
hasFeature
Gang Up on the Human / int_dbce0953
 Pikmin (Video Game)
hasFeature
Ghibli Hills / int_dbce0953
 Pikmin (Video Game)
hasFeature
Giant Enemy Crab / int_dbce0953
 Pikmin (Video Game)
hasFeature
Giving Up the Ghost / int_dbce0953
 Pikmin (Video Game)
hasFeature
Glowing Flora / int_dbce0953
 Pikmin (Video Game)
hasFeature
Golden Ending / int_dbce0953
 Pikmin (Video Game)
hasFeature
Goomba Stomp / int_dbce0953
 Pikmin (Video Game)
hasFeature
Ground Pound / int_dbce0953
 Pikmin (Video Game)
hasFeature
Guilt-Based Gaming / int_dbce0953
 Pikmin (Video Game)
hasFeature
Hand Behind Head / int_dbce0953
 Pikmin (Video Game)
hasFeature
Hand Wave / int_dbce0953
 Pikmin (Video Game)
hasFeature
Happiness in Slavery / int_dbce0953
 Pikmin (Video Game)
hasFeature
Harmless Electrocution / int_dbce0953
 Pikmin (Video Game)
hasFeature
Harmless Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
He Was Right There All Along / int_dbce0953
 Pikmin (Video Game)
hasFeature
Healing Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Healthy Green, Harmful Red / int_dbce0953
 Pikmin (Video Game)
hasFeature
Heavily Armored Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Heli-Critter / int_dbce0953
 Pikmin (Video Game)
hasFeature
Help, I'm Stuck! / int_dbce0953
 Pikmin (Video Game)
hasFeature
Helpful Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Heroic Mime / int_dbce0953
 Pikmin (Video Game)
hasFeature
Holler Button / int_dbce0953
 Pikmin (Video Game)
hasFeature
Hollywood Acid / int_dbce0953
 Pikmin (Video Game)
hasFeature
Humanity's Wake / int_dbce0953
 Pikmin (Video Game)
hasFeature
Humanoid Aliens / int_dbce0953
 Pikmin (Video Game)
hasFeature
Humans Through Alien Eyes / int_dbce0953
 Pikmin (Video Game)
hasFeature
Hurt Foot Hop / int_dbce0953
 Pikmin (Video Game)
hasFeature
Image Song / int_dbce0953
 Pikmin (Video Game)
hasFeature
Immune to Fire / int_dbce0953
 Pikmin (Video Game)
hasFeature
Impossible Item Drop / int_dbce0953
 Pikmin (Video Game)
hasFeature
In-Universe Game Clock / int_dbce0953
 Pikmin (Video Game)
hasFeature
Indestructible Edible / int_dbce0953
 Pikmin (Video Game)
hasFeature
Inexplicably Preserved Dungeon Meat / int_dbce0953
 Pikmin (Video Game)
hasFeature
Innocent Plant Children / int_dbce0953
 Pikmin (Video Game)
hasFeature
Insect Queen / int_dbce0953
 Pikmin (Video Game)
hasFeature
Inspiration for the Work / int_dbce0953
 Pikmin (Video Game)
hasFeature
Instakill Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
"Instant Death" Radius / int_dbce0953
 Pikmin (Video Game)
hasFeature
It Can't Be Helped / int_dbce0953
 Pikmin (Video Game)
hasFeature
Japanese Video Games / int_dbce0953
 Pikmin (Video Game)
hasFeature
Just Eat Him / int_dbce0953
 Pikmin (Video Game)
hasFeature
Just Whistle / int_dbce0953
 Pikmin (Video Game)
hasFeature
Justified Tutorial / int_dbce0953
 Pikmin (Video Game)
hasFeature
King Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Let's Split Up, Gang! / int_dbce0953
 Pikmin (Video Game)
hasFeature
Letting the Air out of the Band / int_dbce0953
 Pikmin (Video Game)
hasFeature
Like a Duck Takes to Water / int_dbce0953
 Pikmin (Video Game)
hasFeature
Lilliputians / int_dbce0953
 Pikmin (Video Game)
hasFeature
Living Gasbag / int_dbce0953
 Pikmin (Video Game)
hasFeature
Loading Screen / int_dbce0953
 Pikmin (Video Game)
hasFeature
Loyal to the Position / int_dbce0953
 Pikmin (Video Game)
hasFeature
Macro Zone / int_dbce0953
 Pikmin (Video Game)
hasFeature
Man on Fire / int_dbce0953
 Pikmin (Video Game)
hasFeature
Marathon Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Marathon Level / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mascot Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Master of All / int_dbce0953
 Pikmin (Video Game)
hasFeature
Metal Slime / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mimic Species / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mini-Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mini-Me / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mirror Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Monochrome Apparition / int_dbce0953
 Pikmin (Video Game)
hasFeature
Monster Compendium / int_dbce0953
 Pikmin (Video Game)
hasFeature
Monstrous Scenery / int_dbce0953
 Pikmin (Video Game)
hasFeature
More Predators Than Prey / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mouse World / int_dbce0953
 Pikmin (Video Game)
hasFeature
Multiplayer-Only Item / int_dbce0953
 Pikmin (Video Game)
hasFeature
Multipurpose Tongue / int_dbce0953
 Pikmin (Video Game)
hasFeature
Mushroom Man / int_dbce0953
 Pikmin (Video Game)
hasFeature
Newbie Immunity / int_dbce0953
 Pikmin (Video Game)
hasFeature
Nice Day, Deadly Night / int_dbce0953
 Pikmin (Video Game)
hasFeature
No Accounting for Taste / int_dbce0953
 Pikmin (Video Game)
hasFeature
No Mouth / int_dbce0953
 Pikmin (Video Game)
hasFeature
Nocturnal Mooks / int_dbce0953
 Pikmin (Video Game)
hasFeature
Non-Malicious Monster / int_dbce0953
 Pikmin (Video Game)
hasFeature
Noob Cave / int_dbce0953
 Pikmin (Video Game)
hasFeature
Nostalgia Level / int_dbce0953
 Pikmin (Video Game)
hasFeature
Old Save Bonus / int_dbce0953
 Pikmin (Video Game)
hasFeature
Only Mostly Dead / int_dbce0953
 Pikmin (Video Game)
hasFeature
Only Sane Employee / int_dbce0953
 Pikmin (Video Game)
hasFeature
Only You Can Repopulate My Race / int_dbce0953
 Pikmin (Video Game)
hasFeature
Opening the Sandbox / int_dbce0953
 Pikmin (Video Game)
hasFeature
Our Monsters Are Weird / int_dbce0953
 Pikmin (Video Game)
hasFeature
Palmtree Panic / int_dbce0953
 Pikmin (Video Game)
hasFeature
Pictorial Letter Substitution / int_dbce0953
 Pikmin (Video Game)
hasFeature
Piñata Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Pixellation / int_dbce0953
 Pikmin (Video Game)
hasFeature
Planimal / int_dbce0953
 Pikmin (Video Game)
hasFeature
Plant Aliens / int_dbce0953
 Pikmin (Video Game)
hasFeature
Plant Mooks / int_dbce0953
 Pikmin (Video Game)
hasFeature
Plant Person / int_dbce0953
 Pikmin (Video Game)
hasFeature
Playable Epilogue / int_dbce0953
 Pikmin (Video Game)
hasFeature
Player Headquarters / int_dbce0953
 Pikmin (Video Game)
hasFeature
Pointy Ears / int_dbce0953
 Pikmin (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_dbce0953
 Pikmin (Video Game)
hasFeature
Power Creep, Power Seep / int_dbce0953
 Pikmin (Video Game)
hasFeature
Pre-Ending Credits / int_dbce0953
 Pikmin (Video Game)
hasFeature
Prolonged Video Game Sequel / int_dbce0953
 Pikmin (Video Game)
hasFeature
Puppeteer Parasite / int_dbce0953
 Pikmin (Video Game)
hasFeature
Race Against the Clock / int_dbce0953
 Pikmin (Video Game)
hasFeature
Ragnarök Proofing / int_dbce0953
 Pikmin (Video Game)
hasFeature
Red Live Lobster / int_dbce0953
 Pikmin (Video Game)
hasFeature
Replay Mode / int_dbce0953
 Pikmin (Video Game)
hasFeature
Retro Rocket / int_dbce0953
 Pikmin (Video Game)
hasFeature
Roaming Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Rolling Attack / int_dbce0953
 Pikmin (Video Game)
hasFeature
Salaryman / int_dbce0953
 Pikmin (Video Game)
hasFeature
Savage Setpiece / int_dbce0953
 Pikmin (Video Game)
hasFeature
Scare Chord / int_dbce0953
 Pikmin (Video Game)
hasFeature
Scunthorpe Problem / int_dbce0953
 Pikmin (Video Game)
hasFeature
Sdrawkcab Name / int_dbce0953
 Pikmin (Video Game)
hasFeature
Seasonal Baggage / int_dbce0953
 Pikmin (Video Game)
hasFeature
Self-Imposed Challenge / int_dbce0953
 Pikmin (Video Game)
hasFeature
Sequel Difficulty Drop / int_dbce0953
 Pikmin (Video Game)
hasFeature
Series Mascot / int_dbce0953
 Pikmin (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_dbce0953
 Pikmin (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_dbce0953
 Pikmin (Video Game)
hasFeature
Skippable Boss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Sleepy Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_dbce0953
 Pikmin (Video Game)
hasFeature
Slippy-Slidey Ice World / int_dbce0953
 Pikmin (Video Game)
hasFeature
Smashed Eggs Hatching / int_dbce0953
 Pikmin (Video Game)
hasFeature
Snowy Sleigh Bells / int_dbce0953
 Pikmin (Video Game)
hasFeature
Solo Sequence / int_dbce0953
 Pikmin (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_dbce0953
 Pikmin (Video Game)
hasFeature
Speaking Simlish / int_dbce0953
 Pikmin (Video Game)
hasFeature
Species Title / int_dbce0953
 Pikmin (Video Game)
hasFeature
Speculative Biology / int_dbce0953
 Pikmin (Video Game)
hasFeature
Spiders Are Scary / int_dbce0953
 Pikmin (Video Game)
hasFeature
Springy Spores / int_dbce0953
 Pikmin (Video Game)
hasFeature
Squad Controls / int_dbce0953
 Pikmin (Video Game)
hasFeature
Stalked by the Bell / int_dbce0953
 Pikmin (Video Game)
hasFeature
Stout Strength / int_dbce0953
 Pikmin (Video Game)
hasFeature
Stress-Relieving Gameplay / int_dbce0953
 Pikmin (Video Game)
hasFeature
Superboss / int_dbce0953
 Pikmin (Video Game)
hasFeature
Surprisingly Creepy Moment / int_dbce0953
 Pikmin (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_dbce0953
 Pikmin (Video Game)
hasFeature
Synchronized Swarming / int_dbce0953
 Pikmin (Video Game)
hasFeature
Take Your Time / int_dbce0953
 Pikmin (Video Game)
hasFeature
Taxonomic Term Confusion / int_dbce0953
 Pikmin (Video Game)
hasFeature
Tech-Demo Game / int_dbce0953
 Pikmin (Video Game)
hasFeature
Technicolor Toxin / int_dbce0953
 Pikmin (Video Game)
hasFeature
Terrestrial Sea Life / int_dbce0953
 Pikmin (Video Game)
hasFeature
That One Sidequest / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Beastmaster / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Captain / int_dbce0953
 Pikmin (Video Game)
hasFeature
The End / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Everyman / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Good Captain / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Goomba / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Hunter Becomes the Hunted / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Lost Woods / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Minion Master / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Spook / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Strength of Ten Men / int_dbce0953
 Pikmin (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_dbce0953
 Pikmin (Video Game)
hasFeature
Theme Naming / int_dbce0953
 Pikmin (Video Game)
hasFeature
This Looks Like a Job for Aquaman / int_dbce0953
 Pikmin (Video Game)
hasFeature
Timed Mission / int_dbce0953
 Pikmin (Video Game)
hasFeature
Un-Canceled / int_dbce0953
 Pikmin (Video Game)
hasFeature
Underground Level / int_dbce0953
 Pikmin (Video Game)
hasFeature
Underground Monkey / int_dbce0953
 Pikmin (Video Game)
hasFeature
Underused Game Mechanic / int_dbce0953
 Pikmin (Video Game)
hasFeature
Unique Enemy / int_dbce0953
 Pikmin (Video Game)
hasFeature
Vacuum Mouth / int_dbce0953
 Pikmin (Video Game)
hasFeature
Variable Mix / int_dbce0953
 Pikmin (Video Game)
hasFeature
Vertical Kidnapping / int_dbce0953
 Pikmin (Video Game)
hasFeature
Video Games of 2000-2004 / int_dbce0953
 Pikmin (Video Game)
hasFeature
Video Games of 2010–2014 / int_dbce0953
 Pikmin (Video Game)
hasFeature
Video Game Caring Potential / int_dbce0953
 Pikmin (Video Game)
hasFeature
Water-Geyser Volley / int_dbce0953
 Pikmin (Video Game)
hasFeature
We Cannot Go On Without You / int_dbce0953
 Pikmin (Video Game)
hasFeature
Weak, but Skilled / int_dbce0953
 Pikmin (Video Game)
hasFeature
Weaponized Offspring / int_dbce0953
 Pikmin (Video Game)
hasFeature
Westminster Chimes / int_dbce0953
 Pikmin (Video Game)
hasFeature
Whack-a-Monster / int_dbce0953
 Pikmin (Video Game)
hasFeature
What Do You Mean, It's Not Political? / int_dbce0953
 Pikmin (Video Game)
hasFeature
When All You Have Is a Hammer… / int_dbce0953
 Pikmin (Video Game)
hasFeature
Winged Soul Flies Off at Death / int_dbce0953
 Pikmin (Video Game)
hasFeature
Year Inside, Hour Outside / int_dbce0953
 Pikmin (Video Game)
hasFeature
Yellow Lightning, Blue Lightning / int_dbce0953
 Pikmin (Video Game)
hasFeature
Your Size May Vary / int_dbce0953
 Pikmin
sameAs
Pikmin (Video Game)
 pikmin
sameAs
Pikmin (Video Game)