Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Pillars of Eternity II: Deadfire (Video Game)

 Pillars of Eternity II: Deadfire (Video Game)
type
TVTItem
 Pillars of Eternity II: Deadfire (Video Game)
label
Pillars of Eternity II: Deadfire (Video Game)
 Pillars of Eternity II: Deadfire (Video Game)
page
PillarsOfEternityIIDeadfire
 Pillars of Eternity II: Deadfire (Video Game)
comment
Pillars of Eternity II: Deadfire is a computer roleplaying game by Obsidian Entertainment and the sequel to Pillars of Eternity. The game was announced in January 2017, and launched a Fig campaign that reached its initial goal in the first day, and raised up to $4.4 million by the Fig campaign's end. It was released on May 8, 2018.It's been five years since the Hollowborn Crisis ended. Since you and your companions parted ways. But a Watcher's work is never done. Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Taking place in the Deadfire Isles, the game once again stars the Watcher, who must now track down Eothas after he destroys Caed Nua, nearly killing you in the process. To save your soul, you must track down the wayward god and demand answers — answers which could throw mortals and the gods themselves into chaos. The Watcher's search brings them to the Deadfire Archipelago, where four factions struggle against one another for full control of the region, and legends abound of a lost city surrounded by magical storms, filled with riches for anyone capable of plundering it.The gameplay is largely the same as the original, with the addition of multiclassing. The world is also be more dynamic, with weather and NPCs moving around carrying their own business. The game director, Josh Sawyer, has also stated that one focus of Deadfire was to address criticisms raised over the abundance of filler combat encounters in the original game.In addition, Obsidian released three pieces of story DLC throughout the latter half of 2018: The Beast of Winter, released on August 2, 2018, features the Watcher and crew going up against a mysterious doomsday cult, with Rymrgand, god of entropy and death, in a major role. Seeker, Slayer, Survivor, released on September 25, 2018, focuses on tactics and combat, set against the backdrop of an undiscovered island as the Watcher attempts to wrest back forgotten relics from some of the region's most savage foes. The Forgotten Sanctum, released on December 13th, 2018, tests the morality and loyalty of the Watcher and crew as they aid (or obstruct) some of the great archmages of Eora in uncovering some of the deepest secrets of the ancient world.In 2020, Obsidian announced Avowed, a first person action RPG set in the world of Pillars of Eternity.
 Pillars of Eternity II: Deadfire (Video Game)
fetched
2024-02-26T12:01:26Z
 Pillars of Eternity II: Deadfire (Video Game)
parsed
2024-02-26T12:01:26Z
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to AttackOfTheFiftyFootWhatever: Not a Feature - UNKNOWN
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to BaldursGate: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to ClashOfTheTitans: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to FalloutNewVegas: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to Fanservice: Not a Feature - IGNORE
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to GoodVersusGood: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to IcewindDale: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to Lich: Not a Feature - UNKNOWN
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to Lost: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to MissionFromGod: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to Pirates: Not a Feature - UNKNOWN
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to SilentHill: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to SlobsVsSnobs: Not a Feature - UNKNOWN
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to SomethingAwful: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingComment
Dropped link to TheBluesBrothers: Not a Feature - ITEM
 Pillars of Eternity II: Deadfire (Video Game)
processingUnknown
AttackOfTheFiftyFootWhatever
 Pillars of Eternity II: Deadfire (Video Game)
processingUnknown
Lich
 Pillars of Eternity II: Deadfire (Video Game)
processingUnknown
Pirates
 Pillars of Eternity II: Deadfire (Video Game)
processingUnknown
SlobsVsSnobs
 Pillars of Eternity II: Deadfire (Video Game)
isPartOf
DBTropes
 Pillars of Eternity II: Deadfire (Video Game) / int_116a941b
type
Applied Phlebotinum
 Pillars of Eternity II: Deadfire (Video Game) / int_116a941b
comment
Applied Phlebotinum: Much more so than in the first game, adra (the eponymous "Pillars of Eternity") can do just about anything. Luminous adra, or just "luminous" for short, is well on its way to extending lives, curing all known disease, powering engines, and teleporting matter, to hear the Vailian Trading Company's Director Castol tell it. Flaune Elette makes good on that last promise by the end of the game if you complete her sidequests in the Spire of Soul-Seers, which is how you reach Ukaizo in the VTC ending.
 Pillars of Eternity II: Deadfire (Video Game) / int_116a941b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_116a941b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_116a941b
 Pillars of Eternity II: Deadfire (Video Game) / int_1238c1b2
type
Spell Levels
 Pillars of Eternity II: Deadfire (Video Game) / int_1238c1b2
comment
Spell Levels: All class abilities and talents are now divided into nine Power Levels, not just the spells of caster classes. The difference is still important, however, since casters gain a set number of spells per spell level, while other classes gain a pool of points which can be spent as they see fit on any ability they've unlocked.
 Pillars of Eternity II: Deadfire (Video Game) / int_1238c1b2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1238c1b2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1238c1b2
 Pillars of Eternity II: Deadfire (Video Game) / int_1259c262
type
Miracle-Gro Monster
 Pillars of Eternity II: Deadfire (Video Game) / int_1259c262
comment
Miracle-Gro Monster: Nemnok the Devourer is an example of what happens if you let an imp chow down on all the arcane tomes they can get their claws on. He's about the size of an ogre, and much smarter than a normal imp.
 Pillars of Eternity II: Deadfire (Video Game) / int_1259c262
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1259c262
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1259c262
 Pillars of Eternity II: Deadfire (Video Game) / int_127fc252
type
Creator Cameo
 Pillars of Eternity II: Deadfire (Video Game) / int_127fc252
comment
The backer-created ships also count: Myrlesfen the Truly Insane, wizard captain of the Ironclad, with a crew made up entirely of ironclad constructs (his colors, the noble duck); Captain Ond and the Purple Foxes, of the Fortune; Rafiq the Red Beard, captain of the Siren's Song; and the Heaving Harlot and her crew, the Black Isle Bastards and their captain, Fyrgist.
 Pillars of Eternity II: Deadfire (Video Game) / int_127fc252
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_127fc252
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_127fc252
 Pillars of Eternity II: Deadfire (Video Game) / int_12dec2e
type
Ice Palace
 Pillars of Eternity II: Deadfire (Video Game) / int_12dec2e
comment
Ice Palace: The ancient temple in the Dead Floe at the center of The Beast of Winter was built inside an iceberg (while also apparently generating the iceberg around itself). It's been abandoned for years, now home to bears, murderous pilgrims, and (somewhat oddly) ancient iron constructs. The temple mostly serves as a shrine for the Vytmadh, a portal to the White Void, Rymrgand's realm, where the majority of the DLC takes place.
 Pillars of Eternity II: Deadfire (Video Game) / int_12dec2e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_12dec2e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_12dec2e
 Pillars of Eternity II: Deadfire (Video Game) / int_135d58f9
type
Man of Wealth and Taste
 Pillars of Eternity II: Deadfire (Video Game) / int_135d58f9
comment
Man of Wealth and Taste: Down on his luck Vailian nobleman-turned-pirate Captain Furrante has immaculate fashion sense and manners apart from the whole slavery thing.
 Pillars of Eternity II: Deadfire (Video Game) / int_135d58f9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_135d58f9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_135d58f9
 Pillars of Eternity II: Deadfire (Video Game) / int_136d1bff
type
I Don't Like the Sound of That Place
 Pillars of Eternity II: Deadfire (Video Game) / int_136d1bff
comment
The Hole, which is in the Gullet, Neketaka's undercity.
 Pillars of Eternity II: Deadfire (Video Game) / int_136d1bff
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_136d1bff
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_136d1bff
 Pillars of Eternity II: Deadfire (Video Game) / int_141a6acb
type
Madness Mantra
 Pillars of Eternity II: Deadfire (Video Game) / int_141a6acb
comment
Madness Mantra: Tell them, Watcher. Eothas is going to Ukaizo. He's going to stop the Wheel.
 Pillars of Eternity II: Deadfire (Video Game) / int_141a6acb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_141a6acb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_141a6acb
 Pillars of Eternity II: Deadfire (Video Game) / int_1501e2dd
type
Hero Antagonist
 Pillars of Eternity II: Deadfire (Video Game) / int_1501e2dd
comment
Hero Antagonist: Eothas has many fine qualities, but he's still blazing a trail of destruction through every settlement that lies between him and his destination. He also wants to free kith from the tyranny of the gods, and after seeing how his last manifestation went, he believes that giving them as little time or opportunity as possible to mount a counteroffensive will ultimately result in the least loss of life overall.
 Pillars of Eternity II: Deadfire (Video Game) / int_1501e2dd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1501e2dd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1501e2dd
 Pillars of Eternity II: Deadfire (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Pillars of Eternity II: Deadfire (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: Trying to fight Eothas, a being so gigantic that an average character standing straight might be about as tall as his eye and who also has the ability to manipulate souls, results in a Nonstandard Game Over where he simply sucks your soul into his massive stone body, as stated higher up on this page. That cool gladiator sword you got in the first dungeon also has rust on it, affecting its Penetration. Fortunately, you can restore it with a bit of care from the Enchantment menu. If you promise the RDC that you'll help them assassinate the queen then back out at the last second they'll try to kill you. What did you expect would happen once they just told you they planned to commit a coup and proved you had enough reservations that you might not keep your mouth shut?
 Pillars of Eternity II: Deadfire (Video Game) / int_15264ac9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_15264ac9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_15264ac9
 Pillars of Eternity II: Deadfire (Video Game) / int_15b2cab3
type
Tempting Fate
 Pillars of Eternity II: Deadfire (Video Game) / int_15b2cab3
comment
During "A Glimpse Beyond", Rymrgand will annihilate the party if you make the mistake of daring him to try, disintegrating your souls then and there, Herald of Berath or not.
 Pillars of Eternity II: Deadfire (Video Game) / int_15b2cab3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_15b2cab3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_15b2cab3
 Pillars of Eternity II: Deadfire (Video Game) / int_18683fc2
type
Power-Up Letdown
 Pillars of Eternity II: Deadfire (Video Game) / int_18683fc2
comment
Power Up Letdown: The Fonferrus, the flagship of the undead pirate Lucia Rivan can't have any of its parts aside from its cannons upgraded. Its only advantage over the standard galleon you can purchase at the Neketaka shipyard is that it allows you to complete the Principi questline.
 Pillars of Eternity II: Deadfire (Video Game) / int_18683fc2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_18683fc2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_18683fc2
 Pillars of Eternity II: Deadfire (Video Game) / int_18d15922
type
Title Drop
 Pillars of Eternity II: Deadfire (Video Game) / int_18d15922
comment
Title Drop: Deadfire is The Place, and The Beast of Winter is Rymrgand's avatar, making it an Antagonist Title. And then, from the second DLC:
 Pillars of Eternity II: Deadfire (Video Game) / int_18d15922
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_18d15922
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_18d15922
 Pillars of Eternity II: Deadfire (Video Game) / int_18dd6739
type
Dressing as the Enemy
 Pillars of Eternity II: Deadfire (Video Game) / int_18dd6739
comment
Dressing as the Enemy: One quest will have you dressing up in Arkemyr's old clothes and pretending to be the archmage himself — a Paper-Thin Disguise that only works because Arkemyr is a powerful illusionist who apparently does in fact regularly disguise himself as other people while he's at home... and because his servants are idiots.
 Pillars of Eternity II: Deadfire (Video Game) / int_18dd6739
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_18dd6739
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_18dd6739
 Pillars of Eternity II: Deadfire (Video Game) / int_19769f50
type
Defeat Means Friendship
 Pillars of Eternity II: Deadfire (Video Game) / int_19769f50
comment
Defeat Means Friendship: 'Friendship' might be a stretch, but defeating bonus bosses Concelhaut and Nemnok mean they can be brought along on the Watcher's travels... as pets. Concelhaut is decapitated (again) and reduced to an endlessly snarky floating skull; Nemnok is Brought Down to Normal, and is small even for an imp. Initially reluctant to go from would-be god to housepet, Nemnok adjusts quickly enough after finding a pile of money in your backpack that makes for a decent bed.
 Pillars of Eternity II: Deadfire (Video Game) / int_19769f50
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_19769f50
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_19769f50
 Pillars of Eternity II: Deadfire (Video Game) / int_19a781f
type
Relationship Values
 Pillars of Eternity II: Deadfire (Video Game) / int_19a781f
comment
Relationship Values: Another new addition. The player's actions throughout the game, and reaction to confrontations between companions, affects whether they grow to love and respect you, or hate you. Play your cards right, and you can enter a more intimate relationship with a companion of your choice, although there appears to be limits: Edér and Pallegina aren't options (the former having his own reasons that you find out during and after his personal quest, the latter being Married to the Job), while Serafen is opposed to getting in a serious relationship with someone he works alongside and therefore doesn't offer a "complete" romance.
 Pillars of Eternity II: Deadfire (Video Game) / int_19a781f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_19a781f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_19a781f
 Pillars of Eternity II: Deadfire (Video Game) / int_1aa08f77
type
Multiple Endings
 Pillars of Eternity II: Deadfire (Video Game) / int_1aa08f77
comment
Multiple Endings: Which faction you ally with, who leads that faction, the status of the various minor factions (the watershapers, animancers, Wahaki, and Crookspur slavers), it alll affects not just the ending you get, but what your final quest will be prior to your final voyage, which fleet you battle at Ofecchia Channel and which enemy leader confronts you in the very last combat encounter of the game.
 Pillars of Eternity II: Deadfire (Video Game) / int_1aa08f77
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1aa08f77
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1aa08f77
 Pillars of Eternity II: Deadfire (Video Game) / int_1b65dfad
type
The Cameo
 Pillars of Eternity II: Deadfire (Video Game) / int_1b65dfad
comment
The Cameo: Many companions and other characters from the first game just happen to be in the Deadfire during your visit. If Maneha's memory was erased per her wishes and she continued on as a mercenary, you can find her in the King's Coffin in Dunnage. She's happy to see you, but she also takes the Watcher's presence as a sign she should get out of Deadfire before things really start heating up. Maia's brother Kana appears among the elite Rauataian soldiers (as the Ranga Nui's favorite chanter) after you clear out Crookspur. On a decidedly unhappy note, if the Devil of Caroc was torn apart by an angry mob, you can find a breastplate made out of her construct body in Marihi's Metalwork. As a Watcher you can sense some of her soul still clinging to it. It's a pretty good piece of armor, but still, even if she was a murderer... If Durance's sidequest was never resolved and he threw himself on a pyre in his ending, a burning skeletal priest appears in one of Xoti's dreams. If Hiravias was persuaded to follow Wael, the book Notes on a Vanished Orlan appears in the Halls Obscured's Restricted Section. While the orlan — one-eyed, one-eared, smallish even for an orlan — is never named, it's pretty clear who it is. A box his exact height was gifted to the Waelites for safekeeping, and when opened, revealed an extradimensional staircase. Hiravias, in his driving curiosity, gave the box's keeper a peck on the cheek, descended at once, and hasn't been seen since. Adaryc Cendamyr, leader of the Readceran crusaders of the Iron Flail and a fellow Watcher, appears in the Temple of Gaun in Neketaka if you spared and allied with him in The White March. Beast of Winter calls back to the main campaign by giving you the same four dialogue options for greeting/interrupting Harbinger Leksi in the centre of the village as when the Watcher first meets Ydwin in the Spire of Soul-Seers, including clearing your throat and yelling "Hey!"
 Pillars of Eternity II: Deadfire (Video Game) / int_1b65dfad
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1b65dfad
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1b65dfad
 Pillars of Eternity II: Deadfire (Video Game) / int_1b8f9f2b
type
Mutually Exclusive Party Members
 Pillars of Eternity II: Deadfire (Video Game) / int_1b8f9f2b
comment
Mutually Exclusive Party Members: If you decide to side with one of the four factions to enlist their aid in reaching the Very Definitely Final Dungeon, you WILL lose party members. Pallegina will leave for sure if you side with the RDC, and may leave if you side with the Huana or the pirates depending on what you do (or rather, what you did; the outcome of her personal quest in the first game is actually the greatest deciding factor in whether she stays loyal or turns her back on you). Tekehu will also leave if you side with the RDC as one of the final missions involves assassinating the Huana queen, something he will not stand for. Maia will leave if you side with the Huana or VTC, as one of their final missions involves blowing up the RDC armory. She may also leave if you side with pirates, though if your approval rating with her is high enough, you can convince her to resign from the RDC and join you, though the epilogue shows that she is clearly unhappy to have done this, and any romance between her and the Watcher will dissolve if this path is taken. Finally, Serafen will generally be with you no matter what faction you side with, but if you side with the Old Guard of the Principi, who support slavery, he will leave you. However, if you scour the Deadfire for a number of unique and very rare ingredients for a couple of upgrades for your ship, you can set sail for the final battle with everyone by your side (provided you're on everyone's good side). Party members will even help you fight their ultimate superior if you reach Ukaizo this way, believing said superior has Jumped Off The Slippery Slope in attempting to stop the Watcher from saving the world.
 Pillars of Eternity II: Deadfire (Video Game) / int_1b8f9f2b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1b8f9f2b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1b8f9f2b
 Pillars of Eternity II: Deadfire (Video Game) / int_1bc2e445
type
End of an Age
 Pillars of Eternity II: Deadfire (Video Game) / int_1bc2e445
comment
End of an Age: The story ends with Eothas smashing the wheel. While this means that the gods won't be able to be powered by the souls of kith anymore, it also means the cycle of reincarnation comes to an end, possibly meaning the end of mankind. Eothas is confident that mankind can figure out a solution to this problem, and if the Watcher doesn't try to convince him of a better option, he creates what is essentially an afterlife for all souls, which will be a final haven in case mankind is unable to create an alternate solution.
 Pillars of Eternity II: Deadfire (Video Game) / int_1bc2e445
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1bc2e445
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1bc2e445
 Pillars of Eternity II: Deadfire (Video Game) / int_1c08ee8f
type
Suicidal Cosmic Temper Tantrum
 Pillars of Eternity II: Deadfire (Video Game) / int_1c08ee8f
comment
Suicidal Cosmic Temper Tantrum: Now, just because you can convince the giant adra god holding the literal fate of the world in his hands that his faith in kith is completely misplaced so that he crosses the Despair Event Horizon, doesn't mean it's a good idea...
 Pillars of Eternity II: Deadfire (Video Game) / int_1c08ee8f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1c08ee8f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1c08ee8f
 Pillars of Eternity II: Deadfire (Video Game) / int_1c21e3fb
type
The Place
 Pillars of Eternity II: Deadfire (Video Game) / int_1c21e3fb
comment
The Place: Deadfire.
 Pillars of Eternity II: Deadfire (Video Game) / int_1c21e3fb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1c21e3fb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1c21e3fb
 Pillars of Eternity II: Deadfire (Video Game) / int_1c5002bc
type
The Stoic
 Pillars of Eternity II: Deadfire (Video Game) / int_1c5002bc
comment
One possible means of escaping Rymrgand's clutches in The Beast of Winter is by offering Ydwin or Vatnir in exchange. Rymrgand refuses the latter, saying it's something he could take any time he wanted anyway, but is intrigued by the former. All of your party members are outraged, including normally silent sidekicks, and the normally reserved Ydwin in particular is... disappointed, in both you and Rymrgand.
 Pillars of Eternity II: Deadfire (Video Game) / int_1c5002bc
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1c5002bc
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1c5002bc
 Pillars of Eternity II: Deadfire (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Pillars of Eternity II: Deadfire (Video Game) / int_1cc9f5e5
comment
In Ashen Maw, one of the first NPCs the Watcher runs into is a fire giant on the brink of death. With the Alchemy skill, this is only help you can give him. The game treats it as unambiguously the merciful thing to do, since the giant's inner fire is burning him alive due to his injuries, and he was going to die when the mountain blew up anyway.
 Pillars of Eternity II: Deadfire (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1cc9f5e5
 Pillars of Eternity II: Deadfire (Video Game) / int_1da2091c
type
Snarky Non-Human Sidekick
 Pillars of Eternity II: Deadfire (Video Game) / int_1da2091c
comment
Obsidian, like Black Isle before them, have always been fond of their floating Snarky Non-Human Sidekicks
 Pillars of Eternity II: Deadfire (Video Game) / int_1da2091c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1da2091c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1da2091c
 Pillars of Eternity II: Deadfire (Video Game) / int_1eed8e76
type
The Juggernaut
 Pillars of Eternity II: Deadfire (Video Game) / int_1eed8e76
comment
The Juggernaut: A towering adra colossus heading in a straight line to the northeast, regardless of oceans or islands or settlements in his path.
 Pillars of Eternity II: Deadfire (Video Game) / int_1eed8e76
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1eed8e76
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1eed8e76
 Pillars of Eternity II: Deadfire (Video Game) / int_1f250372
type
I Need a Freaking Drink
 Pillars of Eternity II: Deadfire (Video Game) / int_1f250372
comment
In Beast of Winter, one sidequest has you searching for the older sister of one of the Harbingers. You find her sister in the temple, attempting to transfer her own soul into one of the temple's constructs. She claims she's doing this because she thinks it's the best way to serve Rymrgrand and wait for oblivion. You can find out that she's actually suffering body image issues and would rather be a golem than be "trapped" in what she sees as a hideous form. You can either help her become a golem or convince her to reunite with her sister. If she does join the Harbingers, she remarks that it's a good thing they make good beer.
 Pillars of Eternity II: Deadfire (Video Game) / int_1f250372
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1f250372
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1f250372
 Pillars of Eternity II: Deadfire (Video Game) / int_1f518822
type
Androcles' Lion
 Pillars of Eternity II: Deadfire (Video Game) / int_1f518822
comment
Androcles' Lion: If you free Scyorielaphas, the sea dragon who has been kept bound by the Huana's watershapers for the past 300 years, he returns to help you fight off the Guardian of Ukaizo just before you enter Ondra's Mortar.
 Pillars of Eternity II: Deadfire (Video Game) / int_1f518822
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_1f518822
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_1f518822
 Pillars of Eternity II: Deadfire (Video Game) / int_214c586a
type
From Stray to Pet
 Pillars of Eternity II: Deadfire (Video Game) / int_214c586a
comment
From Stray to Pet: While the Watcher could take in the occasional lost dog or cat or adopt the occasional piglet or wurm hatchling, in Deadfire you stumble onto lost, orphaned, abandoned pets everywhere you go, many of them ordinary housepets which seem to end up in the strangest places: on rooftops, on far-flung uninhabited islands, and deep inside ancient ruins.
 Pillars of Eternity II: Deadfire (Video Game) / int_214c586a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_214c586a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_214c586a
 Pillars of Eternity II: Deadfire (Video Game) / int_21daf17e
type
Party of Representatives
 Pillars of Eternity II: Deadfire (Video Game) / int_21daf17e
comment
Party of Representatives: The Watcher can recruit one companion from every major faction (Maia for the RDC, Pallegina for the VTC, Tekehu for the Huana, and Serafen for the pirates), plus a number of diverse companions and sidekicks.
 Pillars of Eternity II: Deadfire (Video Game) / int_21daf17e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_21daf17e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_21daf17e
 Pillars of Eternity II: Deadfire (Video Game) / int_22071825
type
I'm a Humanitarian
 Pillars of Eternity II: Deadfire (Video Game) / int_22071825
comment
I'm a Humanitarian: The Corpse-Eater barbarian subclass allows them to devour the corpses of most enemies for some healing and Rage. At least one stranded crew the Watcher can happen upon has also turned to cannibalism (including recruitable crewman Giordu Red-Handed), though the creepy temple and haunted island they're stuck on might have something to do with it. And if you force them to go too long without food, your starving crew will come knocking at your door with a possible solution...
 Pillars of Eternity II: Deadfire (Video Game) / int_22071825
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_22071825
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_22071825
 Pillars of Eternity II: Deadfire (Video Game) / int_220c23cb
type
Condescending Compassion
 Pillars of Eternity II: Deadfire (Video Game) / int_220c23cb
comment
The Royal Deadfire Company takes on many of the worst traits of the East India Company, including the Condescending Compassion of believing they're doing the Huana a favor by dragging them "into the present" with them. At the same time, many of its members have a genuine desire to reunite the long-separated Amaua people. Just about everyone in the Royal Deadfire Company agrees that inaction won't help the Huana, as the Vailian Trading Company will continue to encroach across the islands, one contract at a time.
 Pillars of Eternity II: Deadfire (Video Game) / int_220c23cb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_220c23cb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_220c23cb
 Pillars of Eternity II: Deadfire (Video Game) / int_222dc873
type
Black Comedy
 Pillars of Eternity II: Deadfire (Video Game) / int_222dc873
comment
Black Comedy: The Critter Cleaver, a feature added in The Forgotten Sanctum which essentially allows you to cosmetically change your pet by applying a specific pet's bonuses to another pet. It does this by mulching up the pet whose bonuses' you want. It's not exactly fun for the pet whose bonuses you're changing either, judging by their new description:
 Pillars of Eternity II: Deadfire (Video Game) / int_222dc873
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_222dc873
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_222dc873
 Pillars of Eternity II: Deadfire (Video Game) / int_22cf536c
type
Chekhov's Gun
 Pillars of Eternity II: Deadfire (Video Game) / int_22cf536c
comment
Chekhov's Gun: The massive statue of Maros Nua in the Endless Paths returns with a vengeance when Eothas possesses it and destroys Caed Nua. During the "Mapping the Archipelago" quest chain, you visit a strange island with a bizarre encounter with an eyeless kith and a Temple to Wael that doesn't have any story content to it. This island turns out to be the location of the "Forgotten Sanctum" DLC.
 Pillars of Eternity II: Deadfire (Video Game) / int_22cf536c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_22cf536c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_22cf536c
 Pillars of Eternity II: Deadfire (Video Game) / int_234bd900
type
For Science!
 Pillars of Eternity II: Deadfire (Video Game) / int_234bd900
comment
For Science!: Director Castol is trying to steer the Vailian Trading Company in this direction, believing that animancy can change the world, extending life, ending disease, powering machines, and unlocking the secrets of teleportation which Flaune Elette ends up actually doing. He spends much of his time convincing the rest of the company that the long-term profits will be worth it.
 Pillars of Eternity II: Deadfire (Video Game) / int_234bd900
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_234bd900
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_234bd900
 Pillars of Eternity II: Deadfire (Video Game) / int_23cb7c45
type
So Long, and Thanks for All the Gear
 Pillars of Eternity II: Deadfire (Video Game) / int_23cb7c45
comment
So Long, and Thanks for All the Gear: Don't expect any departing party members to unequip themselves for your convenience. Maia, Pallegina, Tekēhu, and even Edér (if you don't join him for the last leg of his sidequest) can all leave the party for good.
 Pillars of Eternity II: Deadfire (Video Game) / int_23cb7c45
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_23cb7c45
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_23cb7c45
 Pillars of Eternity II: Deadfire (Video Game) / int_23ff95fb
type
Brutal Honesty
 Pillars of Eternity II: Deadfire (Video Game) / int_23ff95fb
comment
One random event when sailing around has one of your crew members propositioning you late at night. Exactly how they ask varies based on the crew's personality traits, with Fearless ones simply explaining that they like you and wondering if you feel the same, to Chatty ones almost nervously stumbling over their words trying to come on to you to Drunkard ones being absolutely hammered when they knock on your door. It's worth noting that almost any kith crew member can offer to sleep with you, up to and including Eld Engrim if he happens to be on your active crew.
 Pillars of Eternity II: Deadfire (Video Game) / int_23ff95fb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_23ff95fb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_23ff95fb
 Pillars of Eternity II: Deadfire (Video Game) / int_26ac510e
type
Mythology Gag
 Pillars of Eternity II: Deadfire (Video Game) / int_26ac510e
comment
Mythology Gag: Obsidian has always been fond of these. "You must gather your party before venturing forth." Edér's class choices (Fighter, Rogue, and Swashbuckler) reference how he bounced between being a Fighter and Rogue during the development of the first game. To Fallout: New Vegas: Gotta wonder if someone at Obsidian had some kind of bad experience with a guy named Benny, as both games start off with a character by that name (here short for Benweth) screwing the PC over and leading them a merry chase should the player want revenge. Cold Sniper Maia's Pre-Asskicking One-Liner when she spots an enemy is "Can't hide from me..." Fellow Cold Sniper Boone from FNV would say "Can't run from me..." upon entering combat, which usually kicked off with him blowing some previously unseen enemy's head off in VATS. In the brothel above the Wild Mare, there's an iron construct (standing in a corner, unmarked by the tab-to-highlight feature) called Mefisto. Click on him and he'll (still) ask you to "Assume the position." During a random encounter in Neketaka, the Player Character will come across two of their crew planning to mug a noble. One possible response? [Glare silently.] The way the Watcher's Sword is found is almost the same as how you find (or don't find) Pale Justice in Icewind Dale. That is to say, hidden in plain sight along with a bunch of junk-tier generic items, and easily missed, or sold off for a pittance — you have to actually examine it up close to realize what you've got. Deadfire does you the favor of at least labeling the sword as Ordinary Sword and keeps it in a separate stack from other swords. Obsidian, like Black Isle before them, have always been fond of their floating Snarky Non-Human Sidekicks
 Pillars of Eternity II: Deadfire (Video Game) / int_26ac510e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_26ac510e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_26ac510e
 Pillars of Eternity II: Deadfire (Video Game) / int_2767953f
type
Blood Sport
 Pillars of Eternity II: Deadfire (Video Game) / int_2767953f
comment
Blood Sport: Stripped of its glorification, this is what the Crucible is: an illegal bloodsport where people fight and die for ultimately pointless reasons. Konstanten, a former participant who left the Crucible when he realized how pointless and addictive it was, is very jaded about it and tries to discourage the Watcher from participating. Though even he still feels the pull of the Crucible, judging by the way he looks at the Crucible Token with a mix of longing and disgust. The Watcher can outright call out the Crucible as an illegal bloodsport, with one arena warden feebly defending it as tradition.
 Pillars of Eternity II: Deadfire (Video Game) / int_2767953f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2767953f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2767953f
 Pillars of Eternity II: Deadfire (Video Game) / int_28104b90
type
Bag of Spilling
 Pillars of Eternity II: Deadfire (Video Game) / int_28104b90
comment
Bag of Spilling: Eothas's attack at the start of the game does something nasty to the Watcher's soul, which depowers the Watcher to level 1. This also applies to any returning companions, with Josh Sawyer claiming there's no lore reason behind it. That said, the in-game justification is that it's been five years since the events of the first game and the meta justification is that not only were the classes updated, the addition of multiclassing necessitates restarting from level 1.
 Pillars of Eternity II: Deadfire (Video Game) / int_28104b90
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_28104b90
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_28104b90
 Pillars of Eternity II: Deadfire (Video Game) / int_28b2f93a
type
Slavery Is a Special Kind of Evil
 Pillars of Eternity II: Deadfire (Video Game) / int_28b2f93a
comment
Slavery Is a Special Kind of Evil: Crookspur trades in kith slaves, which is legal in many places outside of the Deadfire Archipelago and the Dyrwood. Serafen will never forgive you if you let this slide. Being willing to work with slavers is yet another big warning sign that Furrante isn't nearly as pleasant as he lets on. It's also one of several weaknesses of character for Governor Castol (although his overarching plan for the Vailian Trading Company is still a good one, and it can work without getting into bed with Furrante), and, unsurprisingly, having already been willing to profit from human suffering, the Crookspur slavers are happy to flout the laws of the Deadfire and take Huana as slaves. And yet at the same time it's somewhat averted if you look at the lore. The Vailian republics kidnap foreigners and use them as labor for their ships while the RDC practices indentured servitude, neither of which is brought up in the game. Even in the case of the Crookspur slavers most characters seem more concerned that they're breaking the laws by enslaving Deadfire locals rather than the practice of slavery in and of itself. Among the many differences between the old and new blood of the Principi, the issue of slavery is the starkest. Old Blood Furrante will send you to make a deal with the Crookspur slavers, while New Blood Aeldys will send you to undermine them. While Aeldys is clear that sabotaging Furrante (the only captain who outranks her) is the driving force behind the mission, she makes it clear that she may be a murdering pirate, but slavery is crossing a line, even for her. She'll also react positively if you kill everyone at Crookspur, thanking you in an uncharacteristically serious tone.
 Pillars of Eternity II: Deadfire (Video Game) / int_28b2f93a
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_28b2f93a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_28b2f93a
 Pillars of Eternity II: Deadfire (Video Game) / int_293e404e
type
Island of Mystery
 Pillars of Eternity II: Deadfire (Video Game) / int_293e404e
comment
Island of Mystery: The Deadfire Archipelago is full of them. While being heavily contested by colonial powers and thus fairly well-charted, still has plenty of blank spots on the map, and terrain which includes lush jungles, barren desert isles, ancient ruins, pirates, sea monsters, and volcanoes.
 Pillars of Eternity II: Deadfire (Video Game) / int_293e404e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_293e404e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_293e404e
 Pillars of Eternity II: Deadfire (Video Game) / int_295087bf
type
Non-Indicative Name
 Pillars of Eternity II: Deadfire (Video Game) / int_295087bf
comment
Non-Indicative Name: If you thought Sanza's Map Emporium in Neketaka could prevent you from having to chart the Deadfire yourself, you're sadly mistaken. The upside is that he'll happily pay you to chart certain regions for him.
 Pillars of Eternity II: Deadfire (Video Game) / int_295087bf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_295087bf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_295087bf
 Pillars of Eternity II: Deadfire (Video Game) / int_2b0d73eb
type
Outlaw Town
 Pillars of Eternity II: Deadfire (Video Game) / int_2b0d73eb
comment
Outlaw Town: Dunnage, the home island of the pirate republic Principi sen Patrena. The new blood, meanwhile, have taken up residence in an abandoned Vailian fortress they call Fort Deadlight. To emphasize this, Dunnage's sole listed export is "pirates".
 Pillars of Eternity II: Deadfire (Video Game) / int_2b0d73eb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2b0d73eb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2b0d73eb
 Pillars of Eternity II: Deadfire (Video Game) / int_2b9affed
type
Dirty Business
 Pillars of Eternity II: Deadfire (Video Game) / int_2b9affed
comment
Queen Onekaza II is trying to keep the peace while maintaining her people's traditions. However, the injustices of the Huana caste system cannot be denied (though Onekaza is a cautious reformer), and she's happy to engage in Dirty Business for her people.
 Pillars of Eternity II: Deadfire (Video Game) / int_2b9affed
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2b9affed
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2b9affed
 Pillars of Eternity II: Deadfire (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Pillars of Eternity II: Deadfire (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The galleon and junk are extremely expensive to acquire; while they do pack a bigger wallop and look more impressive, it's entirely possible there's nobody left to battle at sea by the time you can afford them. A sufficiently tricked out dhow or voyager will be more than enough to take on anything you encounter.
 Pillars of Eternity II: Deadfire (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2bdae2ae
 Pillars of Eternity II: Deadfire (Video Game) / int_2bf1fd90
type
Proud Merchant Race
 Pillars of Eternity II: Deadfire (Video Game) / int_2bf1fd90
comment
Proud Merchant Race: The Vailian Republics have this as their (very fashionable) hat. They have a large, wealthy empire as it is, and while they have superior numbers to Rauatai on the whole, they aren't anywhere as committed to holding the Archipelago, especially not if it means open war. They're also strangely open about being Only in It for the Money — while they're willing to play hardball and take advantage of the Huana with contracts strongly worded in the Company's favor, in their way, they're honest and abide by the rules and laws they've set for themselves. This is in rather stark contrast to their Royal Deadfire rivals.
 Pillars of Eternity II: Deadfire (Video Game) / int_2bf1fd90
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2bf1fd90
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2bf1fd90
 Pillars of Eternity II: Deadfire (Video Game) / int_2cd6b637
type
Fantastic Nuke
 Pillars of Eternity II: Deadfire (Video Game) / int_2cd6b637
comment
Fantastic Nuke: The Godhammer, as the weapon that killed Eothas when he took the form of Waidwen, remains a major piece of the setting's background. More conspicuous by its absence, interestingly — the sheer destructive power of it seems to have genuinely deterred Eorans from building more, rather than sparking a Cold War. One wonders how the lack of such a weapon when Eothas returned will affect developments in the future of the setting — more than one of the faction leaders notes how they could really use another one right now. During Beast of Winter, you can travel to a realm in the Beyond formed from the recollections of Saint Waidwen's soul as he was destroyed by the Godhammer. You get to see the moment of its activation and its aftermath frozen in time. The horrifying and awe-inspiring spectacle lives up to a weapon that killed an incarnated god. At one point you even see the Godhammer itself and discover that it was partly powered by a piece of Eothas' own divine essence...which explains why no more have been made.
 Pillars of Eternity II: Deadfire (Video Game) / int_2cd6b637
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2cd6b637
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2cd6b637
 Pillars of Eternity II: Deadfire (Video Game) / int_2dc35926
type
Ghost Ship
 Pillars of Eternity II: Deadfire (Video Game) / int_2dc35926
comment
Ghost Ship: The Floating Hangman, originally known as the Fonferrus, captained by the Death Guard Lucia Rivan and crewed by the living dead. Splintered Reef, meanwhile, is a town made up of countless shipwrecks, overseen by Rivan's second-in-command. Its inhabitants, placed under a powerful illusion, don't know they're dead. The Principi ending (and possibly the independent ending) has the Watcher slay Death Guard Lucia Rivan and take her ghostly ship as their own.
 Pillars of Eternity II: Deadfire (Video Game) / int_2dc35926
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2dc35926
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2dc35926
 Pillars of Eternity II: Deadfire (Video Game) / int_2dddd99d
type
False Flag Operation
 Pillars of Eternity II: Deadfire (Video Game) / int_2dddd99d
comment
False Flag Operation: During the late game, as the last quest for the faction, both Queen Onekaza and the director of the Vailian Trading Company will order you on the same mission: blow up the Royal Deadfire Company's gunpowder supply. Both happened to have had the same idea of cutting the RDC's legs out from under them, but they're not working together: the Vailian plan ends there, but Onekaza wants to pin the attack on the Vailian Trading Company, thus setting the companies against each other and getting both of the Royal Family's biggest enemies out of the way at once.
 Pillars of Eternity II: Deadfire (Video Game) / int_2dddd99d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2dddd99d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2dddd99d
 Pillars of Eternity II: Deadfire (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Pillars of Eternity II: Deadfire (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: Though how bad Eothas actually is is up for debate. But no matter what you do, he completes his objective of destroying the Wheel that reincarnates souls at the end of the game. The most you are able to do is convince him to use his remaining power to either empower Berath to make them Top God to keep the others in line, resurface Engwithan ruins that kith will be able to advance technology with, or let him use the last of his power to create what is essentially an afterlife. A straighter example would be if you choose to follow the plan of Rymrgand, one of the most sinister gods, to convince Eothas that kith aren't worth saving. If successfully done, Eora will quickly begin to die out, from plants and animals, to finally the kith themselves. Even the gods themselves disappear from existence until all that is left is a barren husk floating through the cosmos. Which is exactly what Rymrgand wants.
 Pillars of Eternity II: Deadfire (Video Game) / int_2e8441c9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2e8441c9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2e8441c9
 Pillars of Eternity II: Deadfire (Video Game) / int_2fac1b86
type
Flying Dutchman
 Pillars of Eternity II: Deadfire (Video Game) / int_2fac1b86
comment
The Principi require you to end the standoff between the ambitious but underhanded Captain Furrante and the freedom-loving but brutal anarchist Captain Aeldys. You have to fight Aeldys, but you can actually provide evidence of Captain Furrante's ties to the Crookspur slavers, which gets him hanged and saves you having to battle the whole rest of the Consuaglo mes Casitàs in Balefire Beacon. The surviving captain then has you capture the Floating Hangman and use it to navigate through the storms of Ondra's Mortar. Under Furrante, the Principi fulfill their original goal of establishing a new homeland to succeed Old Vailia and make an uneasy peace with the other three factions. Under Aeldys, the Principi reactivate the storms of Ukaizo, so that no faction will be able to use the island to rule the Deadfire and to ensure that the Deadfire remains a pirate's paradise.
 Pillars of Eternity II: Deadfire (Video Game) / int_2fac1b86
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_2fac1b86
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_2fac1b86
 Pillars of Eternity II: Deadfire (Video Game) / int_309c05ec
type
Teleporter Accident
 Pillars of Eternity II: Deadfire (Video Game) / int_309c05ec
comment
Teleporter Accident: Neither of the first two trial runs of Flaune Elette's transporter experiment work exactly as planned. The first sends the Watcher to Rymrgand's realm; the second sends the Watcher to the right location, but unfortunately the animancers didn't check to see if said place was, oh, say, infested with monsters?
 Pillars of Eternity II: Deadfire (Video Game) / int_309c05ec
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_309c05ec
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_309c05ec
 Pillars of Eternity II: Deadfire (Video Game) / int_30ef2781
type
The City Narrows
 Pillars of Eternity II: Deadfire (Video Game) / int_30ef2781
comment
The City Narrows: Even the harbor in Neketaka is bright and sunny — the city's dregs and undesirables are kept carefully hemmed in within the aptly-named Gullet, a district built above Neketaka's collapsed Old City. It adjoins a series of tunnels and caverns actually called the Narrows, which riddle the interior of the mountain and are home to the city's thriving Black Market, in places with names like Delver's Row and the Undercroft.
 Pillars of Eternity II: Deadfire (Video Game) / int_30ef2781
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_30ef2781
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_30ef2781
 Pillars of Eternity II: Deadfire (Video Game) / int_3121f1e6
type
Noob Cave
 Pillars of Eternity II: Deadfire (Video Game) / int_3121f1e6
comment
Noob Cave: The smuggler's cave at Vilario's Rest is a literal example of this, but the whole surrounding island of Maje counts, introducing you to the world map, towns with multiple locations you can visit, and a proper mini-dungeon with traps and puzzles in the form of the Engwithan Digsite.
 Pillars of Eternity II: Deadfire (Video Game) / int_3121f1e6
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3121f1e6
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3121f1e6
 Pillars of Eternity II: Deadfire (Video Game) / int_314c56b9
type
Time Stands Still
 Pillars of Eternity II: Deadfire (Video Game) / int_314c56b9
comment
Time Stands Still: The Bridge Ablaze is this for the Watcher and their party. You're only able to access frozen moments of a permanent "Groundhog Day" Loop immediately before, during, and after the detonation of the Godhammer. The bridge, like the other pocket realms in the White Maw, serves as a kind of Epiphanic Prison for a single soul — in this case St. Waidwen himself.
 Pillars of Eternity II: Deadfire (Video Game) / int_314c56b9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_314c56b9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_314c56b9
 Pillars of Eternity II: Deadfire (Video Game) / int_33351187
type
Asteroids Monster
 Pillars of Eternity II: Deadfire (Video Game) / int_33351187
comment
Asteroids Monster: Megaboss Hauani O Whe the Voracious Mountain is a giant Blob Monster who, like other blobs, splits into two smaller (but still gigantic) oozes when brought to zero hit points. Then those oozes split into two more... Then two more... then two more... The smaller oozes are considerably weaker, but each instance has the ability to merge back with other oozes into the next size up... at full health. Once you realize the merging ability can be interrupted, however, the fight becomes more of a Puzzle Boss, which is easy with a monk or two, or just a few characters with the crossbow proficiency modal.
 Pillars of Eternity II: Deadfire (Video Game) / int_33351187
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_33351187
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_33351187
 Pillars of Eternity II: Deadfire (Video Game) / int_347e35d6
type
Grim Up North
 Pillars of Eternity II: Deadfire (Video Game) / int_347e35d6
comment
Grim Up North: The Dead Floe is a Grim Down South variation, thanks to Eora's inverted Left-Justified Fantasy Map. The Floe is an expanding iceberg far to the south of the Deadfire, inhabited by permafrost-dwelling pale elves from the White That Wends and giant polar bears, with a frozen temple of Rymrgand deep within its icy caverns.
 Pillars of Eternity II: Deadfire (Video Game) / int_347e35d6
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_347e35d6
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_347e35d6
 Pillars of Eternity II: Deadfire (Video Game) / int_34ffa400
type
Bonus Dungeon
 Pillars of Eternity II: Deadfire (Video Game) / int_34ffa400
comment
Bonus Dungeon: Lots of smaller dungeons, instead of the Endless Paths megadungeon of the first game — with Deadfire, rather than adding an extra floor at each funding level, the devs added another purely optional island. Some of the larger areas include Oathbinder's Sanctum, Arkemyr's manor home in Neketaka, Drowned Barrows, and Splintered Reef, but there are plenty of nooks and crannies in the far corners of the map which house some of the toughest encounters in the game.
 Pillars of Eternity II: Deadfire (Video Game) / int_34ffa400
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_34ffa400
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_34ffa400
 Pillars of Eternity II: Deadfire (Video Game) / int_38047858
type
Squishy Wizard
 Pillars of Eternity II: Deadfire (Video Game) / int_38047858
comment
Squishy Wizard: Played with. Like most RPGs, Wizards benefit from a high Intelligence score. Unlike most RPGs, they also benefit from a high Might, meaning most wizards are perfectly capable of throwing down with a greatsword. However, there are only so many stat points to go around, and they also want decent Resolve to keep their buffs and debuffs active for longer, so that leaves few points for Constitution. Consequently, most Wizards will still be a Glass Cannon. Multiclassing sends this even deeper. A Battlemage (multiclass fighter/wizard) combines a Fighter's toughness with a Wizard's crowd control, making for an excellent tank. Setting Aloth as a Battlemage and Edér as a Rogue will let them switch places in the Tank/Support/Damage trinity versus the first game.
 Pillars of Eternity II: Deadfire (Video Game) / int_38047858
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_38047858
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_38047858
 Pillars of Eternity II: Deadfire (Video Game) / int_39b35d2b
type
Privateer
 Pillars of Eternity II: Deadfire (Video Game) / int_39b35d2b
comment
Privateer: One of the most reliable ways of making money in the Deadfire is taking the various shiphunting bounties offered by the different factions.
 Pillars of Eternity II: Deadfire (Video Game) / int_39b35d2b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_39b35d2b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_39b35d2b
 Pillars of Eternity II: Deadfire (Video Game) / int_3b113b7
type
Character Development
 Pillars of Eternity II: Deadfire (Video Game) / int_3b113b7
comment
Character Development: Edér and Aloth's personalities' heavily reflect the influence the Watcher had on them from the first game, changing how they react to various events. For example, if Edér is still a worshipper of Eothas, he's very welcoming and supportive of Xoti. If he's turned from his faith, he's far more critical of her, as he sees her making the same mistakes as he once did.
 Pillars of Eternity II: Deadfire (Video Game) / int_3b113b7
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3b113b7
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3b113b7
 Pillars of Eternity II: Deadfire (Video Game) / int_3b6a5d9b
type
Skill Scores and Perks
 Pillars of Eternity II: Deadfire (Video Game) / int_3b6a5d9b
comment
Skill Scores and Perks: Overhauled considerably from the first game. At each level after the first, you gain 1 active skill point, 1 passive skill point, and 1 ability point, plus an extra ability point each time you unlock a new power level — every odd level for single-class characters, and fourth level and every three levels thereafter for multiclass characters. The list of skills is much longer, and divided into active skills and passive skills. The latter are only used in conversations, while active skills come up in conversation as well as affecting crafting, stealth, the Second Wind ability, the ability to cast spells from scrolls, and the accuracy of grenades. Class abilities and passive talents are now a single tree, specific to each class, divided into nine Power Levels. Each ability point lets you choose one ability/talent from any Power Level you've unlocked Many class abilities returning from the first game are now mutually exclusive upgrades for lower-level talents, with several talents limited to certain classes.
 Pillars of Eternity II: Deadfire (Video Game) / int_3b6a5d9b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3b6a5d9b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3b6a5d9b
 Pillars of Eternity II: Deadfire (Video Game) / int_3c0a4666
type
Noodle Incident
 Pillars of Eternity II: Deadfire (Video Game) / int_3c0a4666
comment
Noodle Incident: Blackwash Falls, unless it's the same village the Circle sank into a bottomless sinkhole in their attempts to lay claim to the vein of silver underneath.
 Pillars of Eternity II: Deadfire (Video Game) / int_3c0a4666
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3c0a4666
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3c0a4666
 Pillars of Eternity II: Deadfire (Video Game) / int_3c26863b
type
Assist Character
 Pillars of Eternity II: Deadfire (Video Game) / int_3c26863b
comment
Assist Character: No longer just cosmetic as they were in the first game, all pets now provide bonuses — one to the Watcher, and another to the whole party. In addition to a whole host of cats, dogs, and pigs named after the pets of Kickstarter backers, there's the usual assortment of baby monsters, inexplicably miniaturized creatures, and Concelhaut again — and this time, he keeps talking after his defeat.
 Pillars of Eternity II: Deadfire (Video Game) / int_3c26863b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3c26863b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3c26863b
 Pillars of Eternity II: Deadfire (Video Game) / int_3cb1d38d
type
Bad Boss
 Pillars of Eternity II: Deadfire (Video Game) / int_3cb1d38d
comment
Bad Boss: Captain Aeldys is accused of having sacrificed an entire Principe crew as bait to lure out the Floating Hangman, and there's no indication that she didn't do it. Her deed still pales in comparison to how the setting's Jerkass Gods treat their followers, though. Every time you deal with some cult and get to ask the respective god about it, the answer lies somewhere between "they did their job and now they're expendable" and "I never cared about them in the first place, so they're expendable".
 Pillars of Eternity II: Deadfire (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3cb1d38d
 Pillars of Eternity II: Deadfire (Video Game) / int_3ce9c9fa
type
Fortune Teller
 Pillars of Eternity II: Deadfire (Video Game) / int_3ce9c9fa
comment
To Ifren in the Dark Cupboard, as an orlan or dwarf Watcher: "I wish I was big."
 Pillars of Eternity II: Deadfire (Video Game) / int_3ce9c9fa
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3ce9c9fa
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3ce9c9fa
 Pillars of Eternity II: Deadfire (Video Game) / int_3f0494d
type
Player Headquarters
 Pillars of Eternity II: Deadfire (Video Game) / int_3f0494d
comment
Player Headquarters: The Steward of Caed Nua (or rather what's left of her after Eothas's attack) purchases a ship called the Defiant for you to serve as your base of operations in the Deadfire Archipelago. You can later rename it as well as upgrade to a different ship.
 Pillars of Eternity II: Deadfire (Video Game) / int_3f0494d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3f0494d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3f0494d
 Pillars of Eternity II: Deadfire (Video Game) / int_3f2f9d48
type
Permadeath
 Pillars of Eternity II: Deadfire (Video Game) / int_3f2f9d48
comment
Permadeath: Your ship's crewmembers can't normally be killed during boarding actions; when they're brought to zero health they're knocked out but are available again once the battle ends, albeit maybe with an injury or two. However, anyone who falls during a mutiny battle or while commandeering the Floating Hangman is considered dead for real, potentially depriving you of your elite crew with few possibilities to replace them. Any companion who suffers a fourth injury while already having three dies on the spot. The only way to bring them back is to reload a prior save.
 Pillars of Eternity II: Deadfire (Video Game) / int_3f2f9d48
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3f2f9d48
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3f2f9d48
 Pillars of Eternity II: Deadfire (Video Game) / int_3f6d2c98
type
Cold Sniper
 Pillars of Eternity II: Deadfire (Video Game) / int_3f6d2c98
comment
Cold Sniper Maia's Pre-Asskicking One-Liner when she spots an enemy is "Can't hide from me..." Fellow Cold Sniper Boone from FNV would say "Can't run from me..." upon entering combat, which usually kicked off with him blowing some previously unseen enemy's head off in VATS.
 Pillars of Eternity II: Deadfire (Video Game) / int_3f6d2c98
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_3f6d2c98
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_3f6d2c98
 Pillars of Eternity II: Deadfire (Video Game) / int_40ad4941
type
Sword and Gun
 Pillars of Eternity II: Deadfire (Video Game) / int_40ad4941
comment
Sword and Gun: Characters can wield a melee one-handed weapon and ranged one-handed weapon in tandem. This tends to be most useful for devoted spellcasters, since it means you're prepared for combat at any range the moment you finish casting, and the reduction to weapon recovery time from Two Weapon Style doesn't hurt either. There are even two Legendary weapons, Scordeo's Edge and Scordeo's Trophy that encourage this since Scordeo's Edge has a unique property that increases the accuracy of ranged attacks and Scordeo's Trophy has a property which drastically reduces the recovery time with melee attacks (with Scordeo's Edge already having another property which grants a chance of completely negating melee recovery time).
 Pillars of Eternity II: Deadfire (Video Game) / int_40ad4941
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_40ad4941
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_40ad4941
 Pillars of Eternity II: Deadfire (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Pillars of Eternity II: Deadfire (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The endings that aren't outright Downer Endings are this. How bitter or how sweet the ending is for different characters depends upon who you allied with and what quests you completed. The best ending for Seeker, Slayer, Survivor is to keep the status quo, which results in the Crucible becoming an ever-deadlier proving ground for those who seek it out. But trying to improve the Crucible will result in pain for the rest of the world, while shutting it down will lead to significant death as Galawain withdraws from the world, the island's jungle dies to blight and his godlike die.
 Pillars of Eternity II: Deadfire (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_40cc0c7e
 Pillars of Eternity II: Deadfire (Video Game) / int_40e2ac3f
type
Flunky Boss
 Pillars of Eternity II: Deadfire (Video Game) / int_40e2ac3f
comment
Flunky Boss: Most of them, just as a result of the game's action economy. It's difficult for a single enemy to keep a whole party busy especially if the player judiciously employs crowd control effects. Notably averted by the Engwithan Titan (and the Engwithan Fire Titan from Seeker, Slayer, Survivor), which can simply tank damage and hit hard, although once it's outleveled this means it can simply be damage-raced to death. Megaboss Belranga's lair continuously spawns crystal-eater spiders over the course of the fight. It would be a mistake to try and kill them all, however, since their mother gets a stacking damage boost for every spiderling that dies, and if you kill enough of her children before noticing this she quickly reaches the point where she can one-shot a tank from full health.
 Pillars of Eternity II: Deadfire (Video Game) / int_40e2ac3f
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_40e2ac3f
 Pillars of Eternity II: Deadfire (Video Game) / int_4108bb3e
type
Doomed Hometown
 Pillars of Eternity II: Deadfire (Video Game) / int_4108bb3e
comment
Doomed Hometown: Caed Nua, the fortress from the first game, gets destroyed by Eothas as he reawakens.
 Pillars of Eternity II: Deadfire (Video Game) / int_4108bb3e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4108bb3e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4108bb3e
 Pillars of Eternity II: Deadfire (Video Game) / int_42259839
type
Spider People
 Pillars of Eternity II: Deadfire (Video Game) / int_42259839
comment
"What does Sissak have in his pockets?"
 Pillars of Eternity II: Deadfire (Video Game) / int_42259839
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_42259839
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_42259839
 Pillars of Eternity II: Deadfire (Video Game) / int_429152bd
type
Submarine Pirates
 Pillars of Eternity II: Deadfire (Video Game) / int_429152bd
comment
Submarine Pirates: Rule of Cool, that's why. Remember the name Iverra? She was a minor character in one of the random quests you could assign to your idle party members at Caed Nua, and the reward for her quest was Eora's first diving helmet. She returns in Deadfire, having defected to Rauatai, who are funding her research in order to build the world's first submarine, which they give to the Watcher's crew after you complete the Royal Deadfire Company questline.
 Pillars of Eternity II: Deadfire (Video Game) / int_429152bd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_429152bd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_429152bd
 Pillars of Eternity II: Deadfire (Video Game) / int_42995bec
type
Spell Book
 Pillars of Eternity II: Deadfire (Video Game) / int_42995bec
comment
Spell Book: What with almost all class abilities now working on a per-encounter rather than per diem basis, wizards work very differently from their original POE selves. Their grimoires still give them the best spread of spells, however. Rather than having four slots which the player is free to edit as they see fit, each grimoire now comes with a set, thematic selection of eighteen spells, two for each of the nine Power Levels. The wizard's class abilities let them permanently memorize spells, which are always available regardless of which grimoire they have equipped. They have a set number of spells they can cast per encounter (usually two per level) like other caster classes, but grimoires do still give them the greater versatility which is the wizard's main advantage. In the case of multiclassing, one could also virtually put all of their ability points into the other class and still benefit from a Wizard's grimoire's worth of spells to cast.
 Pillars of Eternity II: Deadfire (Video Game) / int_42995bec
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_42995bec
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_42995bec
 Pillars of Eternity II: Deadfire (Video Game) / int_441ccbad
type
Talking Weapon
 Pillars of Eternity II: Deadfire (Video Game) / int_441ccbad
comment
Modwyr, a talking, Soulbound sword with an alternately clingy and standoffish personality, is found abandoned in a pile of trash, jammed in a corpse surrounded by mounds of garbage in Neketaka's Old City Ruins. She's an Expy of Lilarcor from Baldur's Gate II, a talking greatsword who, similarly, was found in a Sewer Level and just loved him some killing.
 Pillars of Eternity II: Deadfire (Video Game) / int_441ccbad
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_441ccbad
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_441ccbad
 Pillars of Eternity II: Deadfire (Video Game) / int_445bc425
type
GreyAndGreyMorality
 Pillars of Eternity II: Deadfire (Video Game) / int_445bc425
comment
Grey-and-Grey Morality: The factions all believe they're doing what's right to one degree or another, but all have crimes to answer for. Queen Onekaza II is trying to keep the peace while maintaining her people's traditions. However, the injustices of the Huana caste system cannot be denied (though Onekaza is a cautious reformer), and she's happy to engage in Dirty Business for her people. Director Castol believes that luminous adra and animancy will change the world, but he's also an agent of the profit-driven Vailian Trading Company, which tolerates slavery (all slaves must be from outside the Deadfire, as a concession to the Huana), although there's some room to change the latter. The Royal Deadfire Company wants to peace and stability to the region, but that will likely mean war and the erasure of Huana culture — both the good and the bad parts. Even among the Principi, as with real world pirates, there are ideals of freedom and independence. Aeldys may be brutal, but she's been fighting against the slavers longer than anyone else.
 Pillars of Eternity II: Deadfire (Video Game) / int_445bc425
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_445bc425
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_445bc425
 Pillars of Eternity II: Deadfire (Video Game) / int_449584c
type
Giant Wall of Watery Doom
 Pillars of Eternity II: Deadfire (Video Game) / int_449584c
comment
Ashen Maw is no longer accessible after Magran and Ondra's combined onslaught buries it under water and lava in an attempt to destroy Eothas.
 Pillars of Eternity II: Deadfire (Video Game) / int_449584c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_449584c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_449584c
 Pillars of Eternity II: Deadfire (Video Game) / int_45ad2569
type
Vagueness Is Coming
 Pillars of Eternity II: Deadfire (Video Game) / int_45ad2569
comment
The lines "He is coming"/"I am coming" appearing in two in-game texts, one of which first appeared in the first game, in reference to... somebody? from the White That Wends.
 Pillars of Eternity II: Deadfire (Video Game) / int_45ad2569
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_45ad2569
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_45ad2569
 Pillars of Eternity II: Deadfire (Video Game) / int_469e49de
type
Booze-Based Buff
 Pillars of Eternity II: Deadfire (Video Game) / int_469e49de
comment
Booze-Based Buff: Booze comes with a variety of buffs upon rest, but reduces Dexterity and is also followed by a significant debuff. Booze is also one of the cheaper ways to maintain and increase your crew's Morale, with rum giving a +3 Morale boost while costing much less than comparable food items. The free Rum Runner DLC seeds still more booze items throughout the game, with buffs that can even compete with higher-value craftable food items.
 Pillars of Eternity II: Deadfire (Video Game) / int_469e49de
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_469e49de
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_469e49de
 Pillars of Eternity II: Deadfire (Video Game) / int_4742bedd
type
BuriedTreasure
 Pillars of Eternity II: Deadfire (Video Game) / int_4742bedd
comment
Buried Treasure: Not as often as you might think, but at least one Bounty Hunter questline ends with you assembling a Treasure Map to the treasure they buried. You can also stumble upon another pirate crew attempting to bury their "treasure" — Pukestabber, a cursed dagger which increases the effects of alcohol on the wielder — both the positive effects and the resulting hangover.
 Pillars of Eternity II: Deadfire (Video Game) / int_4742bedd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4742bedd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4742bedd
 Pillars of Eternity II: Deadfire (Video Game) / int_47e4f5f5
type
Golden Ending
 Pillars of Eternity II: Deadfire (Video Game) / int_47e4f5f5
comment
Golden Ending: Averted. Though it may sound like a good plan to say "Screw you" to all the factions and reach Ondra's Mortar all by yourself without any assistance by souping up your ship as much as possible, especially spurred on by the fact that this is the only path that every faction related character will happily work together, but ultimately it will leave the Deadfire in utter chaos as the Huana and the Rautians enter all out war with each other, with the Vailians and the Principi using the resulting chaos to mine as much Adra as possible and attack and loot any ship they see with impunity. If you want to bring any form of peace to the Deadfire, you must pick a faction to side with, which will likely alienate at least someone in your party.
 Pillars of Eternity II: Deadfire (Video Game) / int_47e4f5f5
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_47e4f5f5
 Pillars of Eternity II: Deadfire (Video Game) / int_47f92c8c
type
Giant Footprint Reveal
 Pillars of Eternity II: Deadfire (Video Game) / int_47f92c8c
comment
Giant Footprint Reveal: The reborn god of light, Eothas, possesses a colossal statue and begins a trek across the surface and beneath the seas of Eora. The player follows in Eothas' wake as he leaves trail of destruction behind him, including colossal footprints many feet deep and big enough to leave permanent tracks on the world map.
 Pillars of Eternity II: Deadfire (Video Game) / int_47f92c8c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_47f92c8c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_47f92c8c
 Pillars of Eternity II: Deadfire (Video Game) / int_48218d3d
type
Neutrality Backlash
 Pillars of Eternity II: Deadfire (Video Game) / int_48218d3d
comment
Neutrality Backlash: With all the Grey-and-Grey Morality, it may be tempting to simply upgrade the ship to sail to Ukaizo and let the deeply flawed factions bicker among themselves rather than help them in their Dirty Business. But leaving all that bickering unresolved will eventually result in at least as much pain as a single faction's unambiguous triumph.
 Pillars of Eternity II: Deadfire (Video Game) / int_48218d3d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_48218d3d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_48218d3d
 Pillars of Eternity II: Deadfire (Video Game) / int_48cbd223
type
Machete Mayhem
 Pillars of Eternity II: Deadfire (Video Game) / int_48cbd223
comment
Machete Mayhem: Cutlasses and sabres abound.
 Pillars of Eternity II: Deadfire (Video Game) / int_48cbd223
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_48cbd223
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_48cbd223
 Pillars of Eternity II: Deadfire (Video Game) / int_48d9e12d
type
Funetik Aksent
 Pillars of Eternity II: Deadfire (Video Game) / int_48d9e12d
comment
Funetik Aksent: Iselmyr and various minor characters with her Hylspeak accent. Truth in Television, as Old and Middle English likewise had no standardized spelling and were simply written the way the writer heard them. Udyne in the Luminous Bathhouse is an elderly elf who fought on Aedyr's side during the War of Defiance. She has quite a long story to tell, so she's one of the better examples of how spoken Hylspeak is actually meant to sound. Yseyr the Berathian is a priest of Berath who was made into a Death Guard by Berath in order to stand watch over the sword of his nemesis, Lucia Rivan, captain of the Floating Hangman.
 Pillars of Eternity II: Deadfire (Video Game) / int_48d9e12d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_48d9e12d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_48d9e12d
 Pillars of Eternity II: Deadfire (Video Game) / int_49d59be9
type
Scenery Porn
 Pillars of Eternity II: Deadfire (Video Game) / int_49d59be9
comment
Scenery Porn: If you thought the first game was pretty, you haven't seen anything yet. Not only is this game going to show beautiful tropical beaches and jungles and Renaissance-style port towns, the lighting effects have gotten a massive overhaul and weather effects have been added.
 Pillars of Eternity II: Deadfire (Video Game) / int_49d59be9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_49d59be9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_49d59be9
 Pillars of Eternity II: Deadfire (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Pillars of Eternity II: Deadfire (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Upon getting reunited with Edér after the intro, you can state that you can't quite remember him. In response, Edér jokes that he is actually a very famous Watcher and that you are his trusty sidekick who is there to take most of the punches whenever the two of you get into fights. This of course, is a reference to how Edér is a very popular choice for being the main tank character in the first game.
 Pillars of Eternity II: Deadfire (Video Game) / int_4a3e547f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4a3e547f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4a3e547f
 Pillars of Eternity II: Deadfire (Video Game) / int_4ab0d322
type
Regime Change
 Pillars of Eternity II: Deadfire (Video Game) / int_4ab0d322
comment
Regime Change: In The Final Maneuver, the last quest of the Royal Deadfire Company questline, Hazanui Karu tasks the Watcher with assassinating Queen Onekaza II.
 Pillars of Eternity II: Deadfire (Video Game) / int_4ab0d322
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4ab0d322
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4ab0d322
 Pillars of Eternity II: Deadfire (Video Game) / int_4ac55d49
type
Opening the Sandbox
 Pillars of Eternity II: Deadfire (Video Game) / int_4ac55d49
comment
Opening the Sandbox: Once you get your ship back and sail out of Port Maje and meet Queen Onekaza in Neketaka, the whole map opens up, with the only limit being the various Beef Gates you'll find populating the Archipelago... which are much less of an obstacle if you're playing with level scaling on.
 Pillars of Eternity II: Deadfire (Video Game) / int_4ac55d49
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4ac55d49
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4ac55d49
 Pillars of Eternity II: Deadfire (Video Game) / int_4b9f810d
type
Great Big Library of Everything
 Pillars of Eternity II: Deadfire (Video Game) / int_4b9f810d
comment
Great Big Library of Everything: The lower level of Bekarna's Observatory is a huge library, ransacked by the Torn Bannermen. The Hand Occult's Scriptorium is one of these on a truly massive scale, but made up of banned material not meant for the eyes of kith.
 Pillars of Eternity II: Deadfire (Video Game) / int_4b9f810d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4b9f810d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4b9f810d
 Pillars of Eternity II: Deadfire (Video Game) / int_4e3d253b
type
Downer Ending
 Pillars of Eternity II: Deadfire (Video Game) / int_4e3d253b
comment
The endings that aren't outright Downer Endings are this. How bitter or how sweet the ending is for different characters depends upon who you allied with and what quests you completed.
 Pillars of Eternity II: Deadfire (Video Game) / int_4e3d253b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4e3d253b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4e3d253b
 Pillars of Eternity II: Deadfire (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Pillars of Eternity II: Deadfire (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: In addition to the deflection bonus, all shields now increase the wielder's engagement by +1, letting them more effectively lock down multiple enemies. Among others, there's a big tortoiseshell shield which sits on your back when not in use.note Combine it with the dragon-like Mask of the Grotto Deep and you can basically cosplay as Bowser.
 Pillars of Eternity II: Deadfire (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_4ffde1e0
 Pillars of Eternity II: Deadfire (Video Game) / int_504a1991
type
Body Horror
 Pillars of Eternity II: Deadfire (Video Game) / int_504a1991
comment
Body Horror: The Lovecraftian horror elements of The Forgotten Sanctum means it's full of this. The Librarians are deathly pale and have no facial features above their gash-like mouths. Scavengers of Visions are fleshy Mothman-like humanoids with winglike flaps covered in eyeballs which wouldn't look out of place in Silent Hill. Archmage Maura is a zombie infested with glowing blue spores, the Memory Hoarder is a towering conglomeration of corpses, some of which beg you for death before the fight even begins, dreambeasts are pony-sized dogs made of intestines, and the Oracle is definitely not a beholder. Among the wonderful new diseases you can catch by approaching plagued ships is bone frost, the scourge of the White That Wends, which causes jagged spurs of bone to grow from infected bone, eventually piercing the skin. The cure? If you have enough medical supplies, your ship surgeon can apply holistic worms, which eat away at the infected marrow.
 Pillars of Eternity II: Deadfire (Video Game) / int_504a1991
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_504a1991
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_504a1991
 Pillars of Eternity II: Deadfire (Video Game) / int_5067fd81
type
Everyone Is Bi
 Pillars of Eternity II: Deadfire (Video Game) / int_5067fd81
comment
Everyone Is Bi: Downplayed with the companion characters. Aloth, Maia, Serafen, Tekēhu, and Xoti are all possible love interests for Watchers of both genders. Edér, meanwhile, is exclusively heterosexual (though the fact he develops a crush on Aloth's female Split Personality makes it at least a little ambiguous) but is uninterested in a romantic relationship for reasons that are explained through his personal quest, while Pallegina is Ambiguously Gay but will also reject any ideas of romance because she remains firmly Married to the Job.
 Pillars of Eternity II: Deadfire (Video Game) / int_5067fd81
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_5067fd81
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_5067fd81
 Pillars of Eternity II: Deadfire (Video Game) / int_50d71a78
type
Dual Wielding
 Pillars of Eternity II: Deadfire (Video Game) / int_50d71a78
comment
Dual Wielding: Now you can dual wield one-handed ranged weapons as well, going Sword and Gun or Guns Akimbo with pistols or blunderbusses. The same is also true of mage implements, though sadly you can't do the full Gandalf with a sword and staff, since staves can only be wielded as two-handed quarterstaffs in the game.
 Pillars of Eternity II: Deadfire (Video Game) / int_50d71a78
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_50d71a78
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_50d71a78
 Pillars of Eternity II: Deadfire (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Pillars of Eternity II: Deadfire (Video Game) / int_52475ffd
comment
The ending of the entire main plot of chasing Eothas is this, being conspicuously impossible to influence in any major way and not really providing any kind of resolution to the plot. It is such a big change that the developers had to either allow only one ending or be prepared to cut off the branches in a big way if a sequel was ever created.
 Pillars of Eternity II: Deadfire (Video Game) / int_52475ffd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_52475ffd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_52475ffd
 Pillars of Eternity II: Deadfire (Video Game) / int_525df529
type
Not Using the "Z" Word
 Pillars of Eternity II: Deadfire (Video Game) / int_525df529
comment
Not Using the "Z" Word: As in the first game, undead are referred to as, "vessels."
 Pillars of Eternity II: Deadfire (Video Game) / int_525df529
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_525df529
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_525df529
 Pillars of Eternity II: Deadfire (Video Game) / int_537b4ea
type
Snake People
 Pillars of Eternity II: Deadfire (Video Game) / int_537b4ea
comment
Snake People: The N�ga are reptilian wilder native to the Deadfire Archipelago. They're frequently hostile to kith, but they can occasionally be reasoned with. And unlike the Huana, they still remember the cataclysm which washed over the Deadfire Archipelago so many millennia ago.
 Pillars of Eternity II: Deadfire (Video Game) / int_537b4ea
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_537b4ea
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_537b4ea
 Pillars of Eternity II: Deadfire (Video Game) / int_53c5f30e
type
Happy Ending Override
 Pillars of Eternity II: Deadfire (Video Game) / int_53c5f30e
comment
Happy Ending Override: This game renders the entire Endless Paths quest from the first game into a Shoot the Shaggy Dog story. The Watcher descended down into the caverns beneath the castle, dealt with the Master Below, put an end to its attacks on the surface once and for all, and in doing so, turned Caed Nua into a safe haven. Only for another threat to appear in the Endless Paths five years later in the form of the statue coming to life, which goes on to obliterate the castle.
 Pillars of Eternity II: Deadfire (Video Game) / int_53c5f30e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_53c5f30e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_53c5f30e
 Pillars of Eternity II: Deadfire (Video Game) / int_556a4e20
type
The Empire
 Pillars of Eternity II: Deadfire (Video Game) / int_556a4e20
comment
The Empire: In full effect for Rauatai in this game, with characterization drawn from the British, Aztec, and Japanese empires, to say nothing of US military adventurism. Despite having risen from the ashes of the old empire of Grand Vailia, the Vailian Trading Company operates more along the lines of a MegaCorp
 Pillars of Eternity II: Deadfire (Video Game) / int_556a4e20
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_556a4e20
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_556a4e20
 Pillars of Eternity II: Deadfire (Video Game) / int_557dabce
type
Deserted Island
 Pillars of Eternity II: Deadfire (Video Game) / int_557dabce
comment
Deserted Island: All over the place, and more than the map actually lets you visit. The Huana are nomadic, and the Vailians build company towns which are inhabited only until whatever local resource they're harvesting dries up. The most prominent of these is probably Poko Kahara, a barren island covered in actual desert, plagued by constant storms. It's also home to a lost Engwithan temple and a foully corrupted pillar of adra. The "temple" is actually a damaged waystation in the Engwithans' artificial soul network, with the souls of the dead having become trapped inside and rotting there for who knows how long.
 Pillars of Eternity II: Deadfire (Video Game) / int_557dabce
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_557dabce
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_557dabce
 Pillars of Eternity II: Deadfire (Video Game) / int_55d919f7
type
Lovecraft Lite
 Pillars of Eternity II: Deadfire (Video Game) / int_55d919f7
comment
Lovecraft Lite: The Forgotten Sanctum DLC has many of the trappings of a Cosmic Horror Story, including ancient cultists, mutated cultists, tentacled horrors, mind-controlling spores, and otherworldly entities from beyond the stars. Much of this is consciously deconstructed and often Played for Laughs, however. The real horror, as always, is seeing once again how the gods and Engwithans have continuously manipulated kith without their knowledge over the course of thousands of years.
 Pillars of Eternity II: Deadfire (Video Game) / int_55d919f7
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_55d919f7
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_55d919f7
 Pillars of Eternity II: Deadfire (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Pillars of Eternity II: Deadfire (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: Either Governor Alvari or Director Castol can end up being exiled to the Living Lands during the Vailian Trading Company questline.
 Pillars of Eternity II: Deadfire (Video Game) / int_5798bfbf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_5798bfbf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_5798bfbf
 Pillars of Eternity II: Deadfire (Video Game) / int_57b80b45
type
Fantastic Racism
 Pillars of Eternity II: Deadfire (Video Game) / int_57b80b45
comment
Fantastic Racism: The view of some Vailians towards the Aumaua (or more specifically, the Huana) qualifies, as one of the first people you can help in Port Maje not only lied about how a fight had started, but refuses to take any responsibility for having gambled his savings away if you help him, instead blaming the "savage" for losing her temper (a bit of Culture Clash happened as well since the Huana beat him after he called her a cheater, but she also kept his savings that she has no want for and was unaware that he really does need it). The best he has to say is that the chieftain of the local tribe is one of the good ones.
 Pillars of Eternity II: Deadfire (Video Game) / int_57b80b45
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_57b80b45
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_57b80b45
 Pillars of Eternity II: Deadfire (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Pillars of Eternity II: Deadfire (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The Huana bear a strong resemblance to the first nations of Hawaii, particularly during the colonial period. The other main factions are more of a Cultural Chop Suey.
 Pillars of Eternity II: Deadfire (Video Game) / int_57d43e40
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_57d43e40
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_57d43e40
 Pillars of Eternity II: Deadfire (Video Game) / int_5989e3b6
type
Enemy Mine
 Pillars of Eternity II: Deadfire (Video Game) / int_5989e3b6
comment
Enemy Mine: Averted. After Ashen Maw, the situation gets bad enough that the fate of Eora seems to hang in the balance. You'd think that'd be enough to get the four squabbling factions to come together, right? Haha, no. The Watcher can try to negotiate an alliance between them, but the effort falls apart before it begins, because each of the factions have mutually exclusive goals and are in direct competition with each other. Also, as detailed under Mutually Exclusive Party Members, don't expect the soldiers and patriots in your party to change their loyalties for your benefit.
 Pillars of Eternity II: Deadfire (Video Game) / int_5989e3b6
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_5989e3b6
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_5989e3b6
 Pillars of Eternity II: Deadfire (Video Game) / int_59dbf1a1
type
King of Thieves
 Pillars of Eternity II: Deadfire (Video Game) / int_59dbf1a1
comment
King of Thieves: Captain Furrante, the Last Marceso, the (not-uncontested) first chair of the Principi sen Patrena.
 Pillars of Eternity II: Deadfire (Video Game) / int_59dbf1a1
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_59dbf1a1
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_59dbf1a1
 Pillars of Eternity II: Deadfire (Video Game) / int_5aa8b4b6
type
Intrepid Merchant
 Pillars of Eternity II: Deadfire (Video Game) / int_5aa8b4b6
comment
Intrepid Merchant: Deadfire merchants till the seas of the archipelago and can be approached to fill up on the necessities, like food, water, and common potions and scrolls... or you can, of course, prey on them like a proper pirate. The free DLC "Deck of Many Things" adds a unique junk called the Deck of Many Things that patrols the seas of the Deadfire. The junk is home to a crew of merchants and their mercenary bodyguards, and carries a cargo of unique magical items. You can either do business with them or attack them for their stuff. They're no pushovers, however, and as with other shops there are certain items that can only be bought, not stolen or looted.
 Pillars of Eternity II: Deadfire (Video Game) / int_5aa8b4b6
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_5aa8b4b6
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_5aa8b4b6
 Pillars of Eternity II: Deadfire (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Pillars of Eternity II: Deadfire (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: There are quite a few good weapons that can be obtained quite early in the game if you know what you're doing: The earliest example (and the weakest) is the Gladiator Sword. This can be found in the first real dungeon (which you have to visit as part of the story) behind a puzzle. This sword has properties that make it a very good weapon for a sword and shield character build (such as Edér), and the one downside it has (-1 Armor Penetration) can be removed for a rather trivial cost (the ingredients are even found in the same dungeon) and replaced with a property that makes its Armor Penetration even better than normal (+1 Armor Penetration). The Old City of Neketaka can be visited fairly early. While there are several challenging encounters for an early game party, it is also home to several good unique weapons and one of the very useful summoning items. The Old City is difficult but doable as early as level 6. Peacefully resolving the family feud between the Bardattos and the Valeras requires very little actual combat and a few rather easy skill and stat checks. It's even easier if you have Pallegina in your party. The head of the Bardatto family will reward you with a unique mace while the head of the Valera family will reward you with a unique sword. Finishing the quests each family gives you prior to this will also reward you with sail and hull upgrades for your ship that will serve you well for a while until you have enough extra gold to afford better. If you imported a save with the Whispers of Yenwood and the Blade of the Endless Paths (or created a history in which you reforged the Blade), you can obtain the Whispers of the Endless Paths as soon as you get 3000 pires, which can be easily obtained after just a few quests. The Whispers of the Endless Paths is arguably the best greatsword in the game which will serve a two-handed weapon wielding character well all the way to the end.
 Pillars of Eternity II: Deadfire (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_5b81ca8d
 Pillars of Eternity II: Deadfire (Video Game) / int_60ea2a89
type
Starter Villain
 Pillars of Eternity II: Deadfire (Video Game) / int_60ea2a89
comment
Starter Villain: Benweth. He tries to steal your ship in the prologue, and he's the Arc Villain for Fort Deadlight, which must be completed if you plan to have any further dealings with the Principi.
 Pillars of Eternity II: Deadfire (Video Game) / int_60ea2a89
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_60ea2a89
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_60ea2a89
 Pillars of Eternity II: Deadfire (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Pillars of Eternity II: Deadfire (Video Game) / int_60fa92ac
comment
The young dwarf you're asked to rescue from Junvik's upstart god Nemnok is named Kaali; Nemnok's lair of Drowned Barrows parodies Indiana Jones and the Temple of Doom with its rivers of lava, Bottomless Pits, and ominous drumbeat. He decides to offer you up as a sacrifice instead. The Watcher can also take Nemnok's name in vain to sneak in a reference to The Secret of Monkey Island:
 Pillars of Eternity II: Deadfire (Video Game) / int_60fa92ac
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_60fa92ac
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_60fa92ac
 Pillars of Eternity II: Deadfire (Video Game) / int_626b202b
type
The Necrocracy
 Pillars of Eternity II: Deadfire (Video Game) / int_626b202b
comment
The Necrocracy: The Splintered Reef is an undead settlement ruled by Lucian Rivan's lieutenant Menzzago. What's startling about this place is the fact that the population is blissfully unaware of their undead nature.
 Pillars of Eternity II: Deadfire (Video Game) / int_626b202b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_626b202b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_626b202b
 Pillars of Eternity II: Deadfire (Video Game) / int_6293c185
type
Sequel Hook
 Pillars of Eternity II: Deadfire (Video Game) / int_6293c185
comment
Sequel Hook: One of the quests you can do for the animancers will have the Watcher teleported into the realm of Rymrgand, albeit in mind only. Even though the Beast of Winter wants to kill the Watcher for trespassing, he cannot because the Watcher is currently under Berath's protection. Before releasing the Watcher back to Eora, Rymrgand makes it clear that this is not the end of it. This sets the stage for the Beast of Winter DLC. The lines "He is coming"/"I am coming" appearing in two in-game texts, one of which first appeared in the first game, in reference to... somebody? from the White That Wends. Beyond the eastern sea, as the Watcher can learn from Rekke after Rekke learns Aedyran, are the Storm Folk of Yezuha, and the monotheistic church of their God. With the storms gone in most of the endings, the seas east of the Deadfire can finally be traveled. The physical Wheel at Ukaizo has spots for 11 giant skeletons at its base, corresponding to the "titan forms" the Eoran pantheon once possessed, three of which are vacant. Abydon's skeleton is located some distance away in the White Marches, and Wael's body is encountered in the Forbidden Sanctum DLC, which leaves one mystery god who may have access to their physical form. Wael even calls the Watcher "naive" if they argue that the other gods abandoned their bodies. The ending of the entire main plot of chasing Eothas is this, being conspicuously impossible to influence in any major way and not really providing any kind of resolution to the plot. It is such a big change that the developers had to either allow only one ending or be prepared to cut off the branches in a big way if a sequel was ever created.
 Pillars of Eternity II: Deadfire (Video Game) / int_6293c185
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6293c185
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6293c185
 Pillars of Eternity II: Deadfire (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Pillars of Eternity II: Deadfire (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Understandable given all the variations possible, but sometimes the ending slides don't quite make sense given your previous actions. For instance, with Tekehu, if you side with the Royal Deadfire Company which involves assassinating his queen, he'll abandon your party with a tear-stained letter. But during the ending slides, his ending is the same as if he had been on good conditions (but not romanced), saying that you said your farewells and he disembarked the ship one final time. Whenever you speak with the gods, the Watcher is always depicted as wearing a long cloak with a round shield on their back, whether they actually use (or are proficient with) a shield or not.
 Pillars of Eternity II: Deadfire (Video Game) / int_6320eced
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6320eced
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6320eced
 Pillars of Eternity II: Deadfire (Video Game) / int_637ef67
type
New Game Plus
 Pillars of Eternity II: Deadfire (Video Game) / int_637ef67
comment
Berath's Blessing "Can I Pet Him Anyway?" allows Eder to equip a pet of his very own, unlocking his pet slot in addition to the Watcher's. It's named after his immediate response to Sagani's snow fox companion Itumaak in the first game — after being specifically told that he bites.
 Pillars of Eternity II: Deadfire (Video Game) / int_637ef67
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_637ef67
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_637ef67
 Pillars of Eternity II: Deadfire (Video Game) / int_6383a034
type
The Mutiny
 Pillars of Eternity II: Deadfire (Video Game) / int_6383a034
comment
The Mutiny: Go too long without feeding and paying your crew and their morale will plummet, eventually knocking at your cabin door with ideas about electing a replacement captain... Serafen's mentor Remaro is also accused of mutiny and is being hunted down by his former mates among the Principi. He says it's because he found out the captain of the Sorcerer had been trading in slaves for over a decade.
 Pillars of Eternity II: Deadfire (Video Game) / int_6383a034
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6383a034
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6383a034
 Pillars of Eternity II: Deadfire (Video Game) / int_648fe274
type
But for Me, It Was Tuesday
 Pillars of Eternity II: Deadfire (Video Game) / int_648fe274
comment
But for Me, It Was Tuesday: When you confront Benweth, the Principi pirate who attacked you at the start of the game, he genuinely doesn't remember you, since he raids ships all the time. Unless you go Flipping the Bird at him again, that makes him recall you.
 Pillars of Eternity II: Deadfire (Video Game) / int_648fe274
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_648fe274
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_648fe274
 Pillars of Eternity II: Deadfire (Video Game) / int_6602cad
type
Permanently Missable Content
 Pillars of Eternity II: Deadfire (Video Game) / int_6602cad
comment
Permanently Missable Content: The developers have confirmed that if a companion died last game, they won't show up this game. If a crew member dies in the tutorial battle against a group of pirates, they remain dead. That includes Edér, since he isn't officially a party member yet by this point. Ashen Maw is no longer accessible after Magran and Ondra's combined onslaught buries it under water and lava in an attempt to destroy Eothas.
 Pillars of Eternity II: Deadfire (Video Game) / int_6602cad
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6602cad
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6602cad
 Pillars of Eternity II: Deadfire (Video Game) / int_66959aaf
type
Everyone Join the Party
 Pillars of Eternity II: Deadfire (Video Game) / int_66959aaf
comment
Everyone Join the Party: If you close to board in ship-to-ship combat, all the Watcher's companions and sidekicks join the resulting fight, even though you still only control the active party.
 Pillars of Eternity II: Deadfire (Video Game) / int_66959aaf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_66959aaf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_66959aaf
 Pillars of Eternity II: Deadfire (Video Game) / int_66b90214
type
Optional Sexual Encounter
 Pillars of Eternity II: Deadfire (Video Game) / int_66b90214
comment
Optional Sexual Encounter: One random event when sailing around has one of your crew members propositioning you late at night. Exactly how they ask varies based on the crew's personality traits, with Fearless ones simply explaining that they like you and wondering if you feel the same, to Chatty ones almost nervously stumbling over their words trying to come on to you to Drunkard ones being absolutely hammered when they knock on your door. It's worth noting that almost any kith crew member can offer to sleep with you, up to and including Eld Engrim if he happens to be on your active crew.
 Pillars of Eternity II: Deadfire (Video Game) / int_66b90214
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_66b90214
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_66b90214
 Pillars of Eternity II: Deadfire (Video Game) / int_67edaf78
type
Gargle Blaster
 Pillars of Eternity II: Deadfire (Video Game) / int_67edaf78
comment
Gargle Blaster: The Harbingers' alcohol brewer is trying to perfect his beer...using the fluids that animate the ancient iron constructs that patrol the Dead Floe's temple. He thinks the resulting brew will be the perfect drink that gives people a taste of oblivion. The first person he offers it to gets a lot more than a taste of oblivion.
 Pillars of Eternity II: Deadfire (Video Game) / int_67edaf78
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_67edaf78
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_67edaf78
 Pillars of Eternity II: Deadfire (Video Game) / int_68df6dae
type
Pre-Character Customization Gameplay
 Pillars of Eternity II: Deadfire (Video Game) / int_68df6dae
comment
Pre-Character Customization Gameplay: Downplayed (unless you consider walking to be "gameplay"), but in the beginning The Watcher walks to Berath appearing as a featureless silhouette, before she decides to ressurect them and then the character creation starts.
 Pillars of Eternity II: Deadfire (Video Game) / int_68df6dae
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_68df6dae
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_68df6dae
 Pillars of Eternity II: Deadfire (Video Game) / int_6a36abe2
type
Hollywood Natives
 Pillars of Eternity II: Deadfire (Video Game) / int_6a36abe2
comment
Hollywood Natives: The Huana are treated this way by both trading companies, but the game itself handles them with a fair amount of depth and sympathy. The trope is ultimately downplayed rather than defied, though - the Huana have a few very conservative social values that modern observers will usually find distasteful. They also have the worst understanding of the setting's gods of any major group and sometimes end up duped into worshipping an Engwithan god masquerading as one of the Huana's ancient gods.
 Pillars of Eternity II: Deadfire (Video Game) / int_6a36abe2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6a36abe2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6a36abe2
 Pillars of Eternity II: Deadfire (Video Game) / int_6b2b3b59
type
The Reveal
 Pillars of Eternity II: Deadfire (Video Game) / int_6b2b3b59
comment
The Reveal: Magran drops one regarding the true nature of the Godlike: The gods create them to serve as emergency reserves of soul energy should they have to exert themselves beyond normal limits. The Forgotten Sanctum almost has too many to count. It's the place where the Hand Occult works to make the whole world forget. Exaggerated, however, when it turns out that Wael might have made himself forget about it, and her sleeping titan form, meaning the place has been operating unsupervised and with no actual purpose in mind, possibly for thousands of years. Wael finds this extremely amusing, assuming they're not just lying to you.
 Pillars of Eternity II: Deadfire (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6b2b3b59
 Pillars of Eternity II: Deadfire (Video Game) / int_6d7026fa
type
Punny Name
 Pillars of Eternity II: Deadfire (Video Game) / int_6d7026fa
comment
In the brothel above the Wild Mare, there's an iron construct (standing in a corner, unmarked by the tab-to-highlight feature) called Mefisto. Click on him and he'll (still) ask you to "Assume the position."
 Pillars of Eternity II: Deadfire (Video Game) / int_6d7026fa
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6d7026fa
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6d7026fa
 Pillars of Eternity II: Deadfire (Video Game) / int_6ec989d8
type
Guide Dang It!
 Pillars of Eternity II: Deadfire (Video Game) / int_6ec989d8
comment
Guide Dang It!: Most larger quests have Multiple Endings, often even with multiple ways to achieve each, and the obvious path is rarely the best one. Getting the Golden Ending routinely requires performing some very specific actions at very specific points, many of which are unlikely to be discovered unless you're very thorough or consult a guide. How you handle sidequests also influences the game's ultimate ending, so if you're working toward a specific outcome, better read up on how to get there before you even start a new game. Any crewmember that dies during the battle for the Floating Hangman suffers their Permadeath, which is the only real example of this happening in the entire game. There's no indication of this particular encounter suddenly changing the rules, and not knowing about it beforehand will cost you potentially irreplaceable personnel even on the lowest difficulty.
 Pillars of Eternity II: Deadfire (Video Game) / int_6ec989d8
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6ec989d8
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6ec989d8
 Pillars of Eternity II: Deadfire (Video Game) / int_6edd96b8
type
Making a Splash
 Pillars of Eternity II: Deadfire (Video Game) / int_6edd96b8
comment
Making a Splash: The Deadfire is home to a few powerful and unique forms of magic, one of which is watershaping, the practitioners of which have the power to hold back Rauataian warships almost singlehandedly. During the Huana ending, the Watcher passes through Ondra's Mortar with the help of watershapers creating a tunnel of water through the storm.
 Pillars of Eternity II: Deadfire (Video Game) / int_6edd96b8
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6edd96b8
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6edd96b8
 Pillars of Eternity II: Deadfire (Video Game) / int_6f546e9f
type
Give Me Liberty or Give Me Death!
 Pillars of Eternity II: Deadfire (Video Game) / int_6f546e9f
comment
Give Me Liberty or Give Me Death!: Aeldys' credo, as a slave-hunter and Principi captain who rebels against Furrante's superficial sense of honor and the amoral greed that lies underneath. She tells the pirates who follow her that they're going to sack Ukaizo and live like kings, but the first thing she actually does in her ending if you supported her is to turn the storms back on, meaning nobody gets Ukaizo, there's no reason to go to war over the Deadfire anymore, and the pirates remain free.
 Pillars of Eternity II: Deadfire (Video Game) / int_6f546e9f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_6f546e9f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_6f546e9f
 Pillars of Eternity II: Deadfire (Video Game) / int_70c06a09
type
The Undead
 Pillars of Eternity II: Deadfire (Video Game) / int_70c06a09
comment
The Undead: The undead in the Deadfire Archipelago seem to be more agile than many of the undead encountered in the first game, scaling walls and the sides of ships with their bare hands. This game also introduces the rotghasts, bloated drowned corpses with bellies infested with parasitic worms.
 Pillars of Eternity II: Deadfire (Video Game) / int_70c06a09
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_70c06a09
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_70c06a09
 Pillars of Eternity II: Deadfire (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Pillars of Eternity II: Deadfire (Video Game) / int_716c0b1b
comment
And the Adventure Continues: The game ends with the Watcher deciding to head back to the Dyrwood to see what the future brings, hoping for calm weather on their way there.
 Pillars of Eternity II: Deadfire (Video Game) / int_716c0b1b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_716c0b1b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_716c0b1b
 Pillars of Eternity II: Deadfire (Video Game) / int_72586221
type
Get on the Boat
 Pillars of Eternity II: Deadfire (Video Game) / int_72586221
comment
Get on the Boat: Technically you do this after completing the critical path on Maje Island, which is a bit larger and has more unique encounters than most other islands other than Neketaka. Since you boat you get on is your own, however, you'll be able to visit the other islands of the Deadfire in any order you please.
 Pillars of Eternity II: Deadfire (Video Game) / int_72586221
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_72586221
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_72586221
 Pillars of Eternity II: Deadfire (Video Game) / int_726df893
type
Equipment Upgrade
 Pillars of Eternity II: Deadfire (Video Game) / int_726df893
comment
Equipment Upgrade: Upgrading equipment works somewhat differently from the previous game. In this game, only unique weapons and armor and shields are upgradeable. You can upgrade the quality of unique weapons (improving their base stats) all the way to Legendary, though this can be very expensive both in terms of money and resources. Unique weapons also have unique special abilities you can spend money and resources on to obtain. With certain gear, some upgrades are actually mutually exclusive meaning if you pick one you are locked out of getting another. This means that the same piece of gear you obtained and upgraded in one playthrough can turn out very differently in your next playthrough.
 Pillars of Eternity II: Deadfire (Video Game) / int_726df893
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_726df893
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_726df893
 Pillars of Eternity II: Deadfire (Video Game) / int_72e54916
type
Retired Monster
 Pillars of Eternity II: Deadfire (Video Game) / int_72e54916
comment
Retired Monster: It's heavily implied that the bartender and owner of the King's Coffin in Dunnage is a legendary and fearsome pirate who faked his death and has taken up a relatively more peaceful occupation.
 Pillars of Eternity II: Deadfire (Video Game) / int_72e54916
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_72e54916
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_72e54916
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7975f
type
Jerkass Gods
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7975f
comment
Jerkass Gods: Much like in the first game — any of the gods, really. Take your pick. Knowing that the Watcher already knows their deepest secret seems to mean they're free to dispense with the attempts at inspiring awe or wonder, and to be just as petty and callous as the worst mortal.
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7975f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7975f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_73f7975f
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7b5a5
type
Total Party Kill
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7b5a5
comment
Anytime you let your hull get to 0 in a ship battle, it counts as a Total Party Kill and a game over.
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7b5a5
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_73f7b5a5
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_73f7b5a5
 Pillars of Eternity II: Deadfire (Video Game) / int_74e2ef76
type
Orphaned Punchline
 Pillars of Eternity II: Deadfire (Video Game) / int_74e2ef76
comment
Orphaned Punchline:
 Pillars of Eternity II: Deadfire (Video Game) / int_74e2ef76
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_74e2ef76
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_74e2ef76
 Pillars of Eternity II: Deadfire (Video Game) / int_7594e8ff
type
Turn Undead
 Pillars of Eternity II: Deadfire (Video Game) / int_7594e8ff
comment
Turn Undead: All Priests gain Holy Radiance at level 1, a spell-like ability that doesn't use a spell slot. It's a point-blank area of effect that heals allies and damages vessels as well as inflicting the Shaken Affliction on them.
 Pillars of Eternity II: Deadfire (Video Game) / int_7594e8ff
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7594e8ff
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7594e8ff
 Pillars of Eternity II: Deadfire (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Pillars of Eternity II: Deadfire (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: Ashen Maw. Splintered Reef. Drowned Barrows. The latter is shaped like a skull, which Edér lampshades. The former is full of Rathun (fire giants) and built inside a volcano, while Splintered Reef is a Derelict Graveyard which is home to Ghost Ship captain Lucia Rivan's army of the dead.
 Pillars of Eternity II: Deadfire (Video Game) / int_76d6c3df
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_76d6c3df
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_76d6c3df
 Pillars of Eternity II: Deadfire (Video Game) / int_78ad42bd
type
The War Sequence
 Pillars of Eternity II: Deadfire (Video Game) / int_78ad42bd
comment
The War Sequence: Offecchia Channel, an all-out fleet-to-fleet naval battle which immediately precedes The Very Definitely Final Dungeon, as, following the battle, you still have to pass through the neverending storms of Ondra's Mortar. Depending on how you got to this point, however, it can be skipped entirely by letting your allies duke it out with the opposing navy while you slip past the carnage unimpeded.
 Pillars of Eternity II: Deadfire (Video Game) / int_78ad42bd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_78ad42bd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_78ad42bd
 Pillars of Eternity II: Deadfire (Video Game) / int_7a12aabf
type
New Media Are Evil
 Pillars of Eternity II: Deadfire (Video Game) / int_7a12aabf
comment
New Media Are Evil: The gods don't like anything that puts too much power in the hands of kith, and knowledge is, as in our world, power. Driven home by the fact that out of all the bizarre artifacts in the Hand Occult's keeping, the most mysterious object, the one that the Watcher cannot identify and whose function they don't even begin to understand, is a printing press.
 Pillars of Eternity II: Deadfire (Video Game) / int_7a12aabf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7a12aabf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7a12aabf
 Pillars of Eternity II: Deadfire (Video Game) / int_7a19a69b
type
Not Quite the Right Thing
 Pillars of Eternity II: Deadfire (Video Game) / int_7a19a69b
comment
Not Quite the Right Thing: Sometimes well-meaning actions can have harsh consequences: Helping Maia deliver her missives and assisting the contacts with their problems means they'll successfully assassinate innocent leaders so the RDC can swoop in and take over. You have to deliberately flub the deliveries in order to get the good endings for those areas. If you support the RDC, however, Port Maje is probably better off if you make the assassination; a peaceful Port Maje will resist the RDC and be conquered after a costly war. Taking Vatnir with you after Beast of Winter means that the Harbingers will either abandon their home to monsters and madmen or their new leader turns them into violent fanatics that attack anyone who makes contact. Only under Vatnir's leadership does the village became a thriving port town and trader's stopover.
 Pillars of Eternity II: Deadfire (Video Game) / int_7a19a69b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7a19a69b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7a19a69b
 Pillars of Eternity II: Deadfire (Video Game) / int_7a555627
type
Honest Corporate Executive
 Pillars of Eternity II: Deadfire (Video Game) / int_7a555627
comment
Honest Corporate Executive: Governor Clario and Director Castol of the Vailian Trading Company . Compromised in both cases by the need to bring in a profit and awareness that they're both easily replaced. In Clario's case, this means being assassinated by the RDC, if you finished Maia's personal quest. For Castol, it ultimately means reluctantly getting into bed with Captain Furrante and the Crookspur slavers, although he seems almost halfway relieved if you tell him you reneged on the deal. Then, if you're working for the Queen, it means having the sabotage at the Brass Citadel pinned on him, being stripped of his assets, and banished to the Gullet.
 Pillars of Eternity II: Deadfire (Video Game) / int_7a555627
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7a555627
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7a555627
 Pillars of Eternity II: Deadfire (Video Game) / int_7a7d698d
type
Challenge Run
 Pillars of Eternity II: Deadfire (Video Game) / int_7a7d698d
comment
Challenge Run: Tracked in-game with the Magran's Fires challenge modes which can be toggled on at the beginning of a new game. Triple Crown (Trial of Iron on, Expert Mode on, all help and tutorial features, mods, and Blessings off) and Solo mode make their official return, mercifully no longer linked to any official achievements but still tracked in Magran's Fires. Each god provides their own unique challenge mode: Eothas turns the game into a Timed Mission, requiring each critical path quest to be completed by a specific date. Galawain grants an assortment of buffs to all Beast-type enemies (which, bear in mind, includes dragons). Hylea requires that the Watcher keep Cheerful Child Vela with the party at all times and protect her at all costs. Berath enables permadeath for KOed party members if they're not resurrected within 6 seconds of falling, and blocks the ability to run out the timer on combat by moving far enough away from any active opponents. Magran prevents pausing and slow time in combat. Abydon causes weapons and armor to wear out over time so that they must be repaired through the Enchanting menu. Skaen causes the Fog of War to be much more oppressive indoors and at night, encouraging characters to make use of torch items and/or Xoti's lantern. Ondra increases the number of respawning ships in the Deadfire, increases the strength of storms, and causes both to move more quickly. Rymrgand causes food to spoil over time. Woedica makes it so that powers and resources only refresh after resting rather than after each encounter, including hit points. In addition, wounds and resources are only restored when the player eats a prepared/crafted meal, not just any food item. Wael conceals the majority of in-game numbers, including stats, damage, armor rating, and even amount of gold the player has.
 Pillars of Eternity II: Deadfire (Video Game) / int_7a7d698d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7a7d698d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7a7d698d
 Pillars of Eternity II: Deadfire (Video Game) / int_7ba4adea
type
Black Market Produce
 Pillars of Eternity II: Deadfire (Video Game) / int_7ba4adea
comment
Black Market Produce: In their desperation to present a strong front to the trading companies, the traditional Huana system of prize-share has broken down, with the Roparu labor caste having nothing to eat but rotten, half-eaten garbage carted down into the Gullet. One of the actual options the Watcher has for fixing this is to actually call in favors from the city's Principi black marketeers, since the Mataru warrior caste views it as a sign of weakness to admit that they lack the means to feed their own people.
 Pillars of Eternity II: Deadfire (Video Game) / int_7ba4adea
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7ba4adea
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7ba4adea
 Pillars of Eternity II: Deadfire (Video Game) / int_7c42a8ac
type
Captain Colorbeard
 Pillars of Eternity II: Deadfire (Video Game) / int_7c42a8ac
comment
Captain Colorbeard: Backer captain Rafiq the Red Beard, one of the Optional Boss encounters prowling the world map.
 Pillars of Eternity II: Deadfire (Video Game) / int_7c42a8ac
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7c42a8ac
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7c42a8ac
 Pillars of Eternity II: Deadfire (Video Game) / int_7cb1a686
type
Final Death Mode
 Pillars of Eternity II: Deadfire (Video Game) / int_7cb1a686
comment
Final Death Mode: If you activate the Path of Iron challenge, anyone who would normally be knocked out in combat stays down, and there's no Save Scumming in this case.
 Pillars of Eternity II: Deadfire (Video Game) / int_7cb1a686
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7cb1a686
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7cb1a686
 Pillars of Eternity II: Deadfire (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Pillars of Eternity II: Deadfire (Video Game) / int_7eaf99d
comment
Ashen Maw is actually this, right down to the Malevolent Architecture. Obsidian being the company they are, it's the halfway point of the critical path, and, depending on your dialogue choices, much of the combat can be skipped.
 Pillars of Eternity II: Deadfire (Video Game) / int_7eaf99d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7eaf99d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7eaf99d
 Pillars of Eternity II: Deadfire (Video Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 Pillars of Eternity II: Deadfire (Video Game) / int_7f38c0cd
comment
An Offer You Can't Refuse: The game begins with Berath compelling you to become her Herald, serving the gods' interests in Eothas' as-yet-unrevealed plan, knowing full well she's got you over a barrel by virtue of being the only one who can restore your soul to your body. You actually have the option to refuse, but doing so results in a Nonstandard Game Over and being reincarnated as a cat.
 Pillars of Eternity II: Deadfire (Video Game) / int_7f38c0cd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7f38c0cd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7f38c0cd
 Pillars of Eternity II: Deadfire (Video Game) / int_7fa1f01c
type
Dracolich
 Pillars of Eternity II: Deadfire (Video Game) / int_7fa1f01c
comment
Dracolich: The boss of the Beast of Winter DLC, Neriscyrlas, is a dragon who has achieved functional immortality by binding her soul to an ancient relic.
 Pillars of Eternity II: Deadfire (Video Game) / int_7fa1f01c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_7fa1f01c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_7fa1f01c
 Pillars of Eternity II: Deadfire (Video Game) / int_8077793f
type
Open Secret
 Pillars of Eternity II: Deadfire (Video Game) / int_8077793f
comment
Open Secret: The Watcher can choose to be pretty cavalier about the revelation from the first game that the gods are artificial, with the option to casually bring it up in conversation with sidekicks.
 Pillars of Eternity II: Deadfire (Video Game) / int_8077793f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8077793f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8077793f
 Pillars of Eternity II: Deadfire (Video Game) / int_80a62687
type
Monster Town
 Pillars of Eternity II: Deadfire (Video Game) / int_80a62687
comment
Monster Town: Splintered Reef, a full-blown monster port.
 Pillars of Eternity II: Deadfire (Video Game) / int_80a62687
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_80a62687
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_80a62687
 Pillars of Eternity II: Deadfire (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Pillars of Eternity II: Deadfire (Video Game) / int_82a4fadc
comment
Many of the bounty sidequests and optional islands host a single tough encounter, but the most conventional, strictly optional examples of this are probably Nemnok the Devourer the overgrown imp, Concelhaut (again), and Menzzago, the fampyr lord of Splintered Reef.
 Pillars of Eternity II: Deadfire (Video Game) / int_82a4fadc
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_82a4fadc
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_82a4fadc
 Pillars of Eternity II: Deadfire (Video Game) / int_834420aa
type
BFS
 Pillars of Eternity II: Deadfire (Video Game) / int_834420aa
comment
BFS: The Whispers of the Endless Paths forged from the fragments of the Whispers of Yenwood and Blade of the Endless Paths which you will have if you imported a save in which you had obtained said weapons is massive even compared to other greatswords. This is reflected in its special abilities: it has Increased Reach which lets it hit enemies without needing to be right next to them, and it has the unique ability to strike multiple enemies (and allies unfortunately) multiple times in a cone. It even does partial Crush damage since it's just that big and heavy. It's massive size is justified since it was forged using the fragments of two magical weapons, one of which was a BFS in its own right being an Estoc.
 Pillars of Eternity II: Deadfire (Video Game) / int_834420aa
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_834420aa
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_834420aa
 Pillars of Eternity II: Deadfire (Video Game) / int_83a8d697
type
Oblivious Guilt Slinging
 Pillars of Eternity II: Deadfire (Video Game) / int_83a8d697
comment
Oblivious Guilt Slinging: It's only oblivious in-universe, as they don't know you're sneaking around intending to blow up the place, but it's very likely deliberate on the part of the developer to have the workers in the RDC powderhouse mainly talk about how close they are to retirement or about their family waiting at home.
 Pillars of Eternity II: Deadfire (Video Game) / int_83a8d697
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_83a8d697
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_83a8d697
 Pillars of Eternity II: Deadfire (Video Game) / int_83f3983b
type
Necessarily Evil
 Pillars of Eternity II: Deadfire (Video Game) / int_83f3983b
comment
Eothas sincerely believes what he is doing will ultimately be for the benefit of all kith, but he's fully aware of his sins and the harm he's doing along the way. The god of forgiveness does not ask any for himself, and one of the major themes of the game is that, no matter how good your intentions, no matter how hard you try, there are no perfect solutions. You will have to make compromises, and good people will get hurt because of your actions... or because of your inaction, as much if not more so.
 Pillars of Eternity II: Deadfire (Video Game) / int_83f3983b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_83f3983b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_83f3983b
 Pillars of Eternity II: Deadfire (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Pillars of Eternity II: Deadfire (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: The Watcher lives up to their title in the literal sense in this game. They're mostly a passive observer to the main conflict of the gods, though they are active and influential in the faction quests. Lampshaded at the end of the game when you even have the option to tell Eothas you just showed up to watch him destroy the Wheel.
 Pillars of Eternity II: Deadfire (Video Game) / int_8409a385
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8409a385
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8409a385
 Pillars of Eternity II: Deadfire (Video Game) / int_8454f523
type
Superboss
 Pillars of Eternity II: Deadfire (Video Game) / int_8454f523
comment
Free updates would later include Superbosses, called megabosses: Belranga, Hauani O Whe, Auranic and Dorudugan. Each is an extremely powerful opponent with an island all to themselves, designed to provide a challenge for even max-level characters.
 Pillars of Eternity II: Deadfire (Video Game) / int_8454f523
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8454f523
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8454f523
 Pillars of Eternity II: Deadfire (Video Game) / int_85f0f0fb
type
World of Snark
 Pillars of Eternity II: Deadfire (Video Game) / int_85f0f0fb
comment
World of Snark: Quips are as uncommonly common in the Deadfire as they are in the Dyrwood. Obsidian wouldn't have it any other way.
 Pillars of Eternity II: Deadfire (Video Game) / int_85f0f0fb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_85f0f0fb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_85f0f0fb
 Pillars of Eternity II: Deadfire (Video Game) / int_864009e9
type
Pirate Booty
 Pillars of Eternity II: Deadfire (Video Game) / int_864009e9
comment
Pirate Booty: The object or impetus behind many a quest, including a map to buried treasure you assemble by hunting down the members of the crew who buried it.
 Pillars of Eternity II: Deadfire (Video Game) / int_864009e9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_864009e9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_864009e9
 Pillars of Eternity II: Deadfire (Video Game) / int_868409c
type
Broken Pedestal
 Pillars of Eternity II: Deadfire (Video Game) / int_868409c
comment
Serafen's mentor Remaro is also accused of mutiny and is being hunted down by his former mates among the Principi. He says it's because he found out the captain of the Sorcerer had been trading in slaves for over a decade.
 Pillars of Eternity II: Deadfire (Video Game) / int_868409c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_868409c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_868409c
 Pillars of Eternity II: Deadfire (Video Game) / int_8774fb47
type
Eldritch Abomination
 Pillars of Eternity II: Deadfire (Video Game) / int_8774fb47
comment
Eldritch Abomination: Years in hibernation seem to have mutated Wael's titan body into a tentacled monstrosity that looks a lot like one of these.
 Pillars of Eternity II: Deadfire (Video Game) / int_8774fb47
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8774fb47
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8774fb47
 Pillars of Eternity II: Deadfire (Video Game) / int_87ce64a0
type
Old Save Bonus
 Pillars of Eternity II: Deadfire (Video Game) / int_87ce64a0
comment
Old Save Bonus: The game will recognize the choices you made in the first Pillars. For example, any companions who died in the first game, won't be returning in this one. For those without a save to import, there's six legacies that Obsidian have premade and a Legacy Creator in the title screen options menu that you can use to tailor a general legacy to use instead.
 Pillars of Eternity II: Deadfire (Video Game) / int_87ce64a0
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_87ce64a0
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_87ce64a0
 Pillars of Eternity II: Deadfire (Video Game) / int_88ebc539
type
Always a Bigger Fish
 Pillars of Eternity II: Deadfire (Video Game) / int_88ebc539
comment
Always a Bigger Fish: Seems a bit silly calling the Rathun fire giants when the adra colossus is just one room over. Lampshaded by Eder.
 Pillars of Eternity II: Deadfire (Video Game) / int_88ebc539
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_88ebc539
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_88ebc539
 Pillars of Eternity II: Deadfire (Video Game) / int_895ec17
type
Only in It for the Money
 Pillars of Eternity II: Deadfire (Video Game) / int_895ec17
comment
Only in It for the Money: Actually used in the Vailian Trading Company's defense, at one point: they have soldiers and ships, but they say their interest in the Deadfire is exploiting its resources for profit, not conquest. Under Governor Alvari, they're as good as their word — once the luminous adra is all gone, so are the Vailians, and while Castol's academics are there to say in Ukaizo, they don't interfere with Huana culture .The Watcher's also free to invoke this reasoning to the various faction leaders by stating they only care about the rewards they can get in exchange for assistance.
 Pillars of Eternity II: Deadfire (Video Game) / int_895ec17
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_895ec17
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_895ec17
 Pillars of Eternity II: Deadfire (Video Game) / int_8967e17f
type
Back from the Dead
 Pillars of Eternity II: Deadfire (Video Game) / int_8967e17f
comment
Back from the Dead: Many examples. Eothas, whose death played a major role in the first game's backstory, has returned. The Watcher, too, comes back from a comatose state, after having a piece of their soul sucked out during Eothas' awakening. The game opens with Berath her and himself (The Pallid Knight and the Usher) offering to restore your soul to your body with the understanding that you will act as their Herald and find out the truth of Eothas' rebirth. The various forms of undead, such as potential sidekick Ydwin and, surprising no one, Concelhaut.
 Pillars of Eternity II: Deadfire (Video Game) / int_8967e17f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8967e17f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8967e17f
 Pillars of Eternity II: Deadfire (Video Game) / int_8a943fe3
type
Space Cold War
 Pillars of Eternity II: Deadfire (Video Game) / int_8a943fe3
comment
Space Cold War: The rivalry between the Republics and Rauatai has many of the earmarks of a Cold War-era proxy war, despite the relative difference in size between the two (and the ways in which both reflect different aspects of America more so than either does the Soviet Union).
 Pillars of Eternity II: Deadfire (Video Game) / int_8a943fe3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8a943fe3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8a943fe3
 Pillars of Eternity II: Deadfire (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Pillars of Eternity II: Deadfire (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: Par for the course in this sort of game, especially if you recruit the various non-kith crewmates as they appear. Among the stranger crewmates, you can have a xaurip, an ogre, a vithrack, and even a gul.
 Pillars of Eternity II: Deadfire (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8ad43dc9
 Pillars of Eternity II: Deadfire (Video Game) / int_8c039bf3
type
Skippable Boss
 Pillars of Eternity II: Deadfire (Video Game) / int_8c039bf3
comment
Skippable Boss: Aside from various instances of Talking the Monster to Death, if you freed Scyorielaphas from beneath the Watershapers' Guild, he makes good on his word during The War Sequence and keeps the Guardian of Ukaizo busy while you sail through the Mortar. This prevents the Guardian from appearing in Ukaizo's harbor — or it was meant to, but when the game was released the code didn't trigger and the Guardian still appeared. On the other hand, this did give the game a satisfying boss fight to go out on, as well as a substantial amount of exposition regarding the city's ancient past that doesn't appear if you don't encounter the Guardian.
 Pillars of Eternity II: Deadfire (Video Game) / int_8c039bf3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8c039bf3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8c039bf3
 Pillars of Eternity II: Deadfire (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Pillars of Eternity II: Deadfire (Video Game) / int_8d718b9e
comment
Bears Are Bad News: Not many of these in the isles apart from ranger companions and wildshifted druids (possibly including the Watcher), until you venture to the wandering iceberg of the Dead Floe, with its colony of giant snow bears.
 Pillars of Eternity II: Deadfire (Video Game) / int_8d718b9e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8d718b9e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8d718b9e
 Pillars of Eternity II: Deadfire (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Pillars of Eternity II: Deadfire (Video Game) / int_8e0430ab
comment
For their part, the Vailians are interested in whatever brings their directors the most money and their animancers the most knowledge. This cuts both ways. We see the directors unscrupulously backing those who get results and making a point of not investing how those results were achieved, up to and including slavery. By the same token, the directors have plans that will increase the prosperity of everyone in the Deadfire, with a rising tide lifting all boats. We also see the Animancers conducting dangerous experiments (including one that can lead to a Non-Standard Game Over at Rymrgand's hands). But at the same time, the Vailian Animancers are make the first steps towards the great heights of Engwith, unseen for thousands of years, and access to the Deadfire's great quantity of luminous adra is the reason why.
 Pillars of Eternity II: Deadfire (Video Game) / int_8e0430ab
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8e0430ab
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8e0430ab
 Pillars of Eternity II: Deadfire (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Pillars of Eternity II: Deadfire (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Tamau is accused of stealing sacred fruit from his village, Tikawara. Everyone in town believes him guilty as Tamau has repeatedly stolen from the tribe, insulted their gods, and insulted fellow tribe members. Even if you offer to prove his innocence, Tamau remains abrasive. He is innocent, however. The real culprit, Rongi, seeks to use the fruit to grow a new crop to feed the village, rather than see it wasted on a likely pointless religious ritual. As Tamau has been nothing but a drain on the village — a claim backed up by other villagers, even the ones who know him to be innocent of this crime — Rongi sees framing Tamau as a relatively small cost. Not that he doesn't suffer some sleepless, guilty nights after the deed is done. To rub salt in the wound, the result of this quest is not a factor at all to the tribe's future on Tikawara in the endings. Entire factions can fall into this as well. The entire island of Crookspur is filled with slavers and their ships are hostile by default so the player won't feel bad sacking them for money and loot. The same could apply to the Principi since they are pirates. There's also the Rathun who will all be killed off by Magran in a futile attempt to stop Eothas but considering they're violent fanatics who attack every ship they come across and kidnap people to feed to their pet pact dragon few tears are likely shed.
 Pillars of Eternity II: Deadfire (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8ed5c6e4
 Pillars of Eternity II: Deadfire (Video Game) / int_8f37b
type
Medieval Stasis
 Pillars of Eternity II: Deadfire (Video Game) / int_8f37b
comment
Medieval Stasis: Defied and conversed. While the Godhammer and animancy both inspired great technological progress and the fear of it in the Dyrwood, Rauatai and the Vailian Republics have no such reservations, and are both motivated by their competing ideas for how the world should change and whom it should most benefit — the Huana, meanwhile, are just trying to stay afloat while holding onto traditional Huana culture. The Principi are divided between Aeldys and her desire to hold onto the freedom she and her anarchists have carved out, and Furrante, who for all his ruthlessness wants to restore Old Vailian culture to its former glory. The gods, meanwhile, recognize that they are losing their grip over Eora — some of them, like Galawain, welcome this, seeing in it kith finally attaining their true potential. Most of the others are unnerved by it, with Woedica and Ondra in particular wanting to bring them to heel, while Magran and Wael tend to flipflop. And then breaking the millennia-long status quo imposed by the Great Wheel turns out to have been Eothas' plan all along, with Berath and Rymrgand coming to support it — albeit for very different reasons.
 Pillars of Eternity II: Deadfire (Video Game) / int_8f37b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_8f37b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_8f37b
 Pillars of Eternity II: Deadfire (Video Game) / int_919b10d2
type
Gunpowder Fantasy
 Pillars of Eternity II: Deadfire (Video Game) / int_919b10d2
comment
Gunpowder Fantasy: Even more so than its predecessor, discarding most of its Medieval European Fantasy trappings for an Age of Discovery- based conflict.
 Pillars of Eternity II: Deadfire (Video Game) / int_919b10d2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_919b10d2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_919b10d2
 Pillars of Eternity II: Deadfire (Video Game) / int_91edb41e
type
RedMage
 Pillars of Eternity II: Deadfire (Video Game) / int_91edb41e
comment
Red Mage: A new addition to the series' Class and Level System is multiclassing. A multiclass character will gain abilities from two classes, but will accrue them more slowly than character of either of their classes would. They also don't gain access to either class' highest level abilities. Per usual for this trope, you're free to combine the various casting classes this way, but it also allows combining martial classes (for example, a Scout is a Ranger/Rogue multiclass that gets an animal companion to help set up Sneak Attack and lots of options for ranged combat).
 Pillars of Eternity II: Deadfire (Video Game) / int_91edb41e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_91edb41e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_91edb41e
 Pillars of Eternity II: Deadfire (Video Game) / int_92286f7f
type
Precursors
 Pillars of Eternity II: Deadfire (Video Game) / int_92286f7f
comment
Precursors: The Engwithans were around in the Deadfire, and placed some of their most critical machinery there, such as the one that chained natural reincarnation into the god-controlled Wheel, but were joined by the ancient Huana, by all indications a civilisation mighty enough the Engwithans had to deceive them under the guise of friendship to establish themselves in the Deadfire. Wael's library has a book mentioning a rival empire the Engwithans had to crush due to its fundamentally inimical nature to Engwithan culture, but given who Wael is it isn't entirely certain the Great Orlan Empire ever actually existed.
 Pillars of Eternity II: Deadfire (Video Game) / int_92286f7f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_92286f7f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_92286f7f
 Pillars of Eternity II: Deadfire (Video Game) / int_931405b2
type
Monster Arena
 Pillars of Eternity II: Deadfire (Video Game) / int_931405b2
comment
Monster Arena: The Seeker, Slayer, Survivor DLC adds the Crucible, an Inevitable Tournament arc set in an ancient Huana arena dedicated to Toamowhai, the Faces of the Hunt. Huana and outsiders alike come from across Eora to compete and earn Galawain's favor, doing battle under the watchful stare of the three-headed statue which looms over the central inner sea of the arena. All fights are to the death, either against beasts and monsters summoned by the arena or against those mortals who seek to become Champions of one of the three aspects of the hunt.
 Pillars of Eternity II: Deadfire (Video Game) / int_931405b2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_931405b2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_931405b2
 Pillars of Eternity II: Deadfire (Video Game) / int_940a5958
type
Artificial Stupidity
 Pillars of Eternity II: Deadfire (Video Game) / int_940a5958
comment
Artificial Stupidity: While it's a considerable step up from the AI in the original Infinity Engine, the AI has limited situational awareness and will still do stupid things like cast fire-based spells against a fire giant.
 Pillars of Eternity II: Deadfire (Video Game) / int_940a5958
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_940a5958
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_940a5958
 Pillars of Eternity II: Deadfire (Video Game) / int_944eb8fb
type
All Deaths Final
 Pillars of Eternity II: Deadfire (Video Game) / int_944eb8fb
comment
All Deaths Final: Much like its predecessor, resurrection of the dead is flat-out impossible but reincarnation is a process that happens naturally to everyone, even animals. The reincarnation bit ends by the end of the story, however; regardless of the arguments you make to Eothas in Ukaizo, he will break the adra construct that powers Berath's Wheel, putting an end to the cycle of souls and denying the gods the power they have held over mortals since the Engwithans created them. What happens next is ultimately up to the argument you present to Eothas; he can either empower Berath to be the Top God and keep all the others in line, use the adra colossus he is inhabiting to make an artificial afterlife for the dead, or he can consign the world to oblivion as everything slowly withers away and suffers Final Death due to the lack of reincarnation, even the gods themselves eventually. Eothas believes that kith will be able to figure out a solution to the problem his breaking of the Wheel presents (provided you don't convince him that kith aren't worth the effort he's going to to protect and preserve them), but until a solution is found Eora is now a world where the dead stay dead no matter what.
 Pillars of Eternity II: Deadfire (Video Game) / int_944eb8fb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_944eb8fb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_944eb8fb
 Pillars of Eternity II: Deadfire (Video Game) / int_954ad71c
type
Evil Colonialist
 Pillars of Eternity II: Deadfire (Video Game) / int_954ad71c
comment
Evil Colonialist: Deconstructed by both Trading Companies. A big part of this is that all four major factions are written with various viewpoints that emphasize different aspects of each organization, producing conflicting motivations between different members of the same faction. The Royal Deadfire Company takes on many of the worst traits of the East India Company, including the Condescending Compassion of believing they're doing the Huana a favor by dragging them "into the present" with them. At the same time, many of its members have a genuine desire to reunite the long-separated Amaua people. Just about everyone in the Royal Deadfire Company agrees that inaction won't help the Huana, as the Vailian Trading Company will continue to encroach across the islands, one contract at a time. For their part, the Vailians are interested in whatever brings their directors the most money and their animancers the most knowledge. This cuts both ways. We see the directors unscrupulously backing those who get results and making a point of not investing how those results were achieved, up to and including slavery. By the same token, the directors have plans that will increase the prosperity of everyone in the Deadfire, with a rising tide lifting all boats. We also see the Animancers conducting dangerous experiments (including one that can lead to a Non-Standard Game Over at Rymrgand's hands). But at the same time, the Vailian Animancers are make the first steps towards the great heights of Engwith, unseen for thousands of years, and access to the Deadfire's great quantity of luminous adra is the reason why. This is all complicated by the general incompetence of the Huana. Their caste system is dysfunctional, with nearly every settlement showing the Roparu, the lowest caste, struggling with starvation...including in Nekataka, a city swollen with foreign wealth. The Huana tribes are scattered, including isolationists who murder indiscriminately. Slavery is legal; it's illegal to enslave people native to the Deadfire, but it's also very difficult for an enslaved person to prove they're a native, assuming they can find anyone who'd do anything if convinced. The Huana have no plan for dealing with the Principi, nor the equipment to carry one out. Rauatai's arguments about unity for the Amaua people are more difficult to resist when the Huana already seem on the brink of ruin, even as their leadership insists the foreign encroachment leads to wealth that is enriching the Deadfire, even as its people struggle against starvation and slavery.
 Pillars of Eternity II: Deadfire (Video Game) / int_954ad71c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_954ad71c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_954ad71c
 Pillars of Eternity II: Deadfire (Video Game) / int_982b6570
type
Friendly Neighborhood Vampire
 Pillars of Eternity II: Deadfire (Video Game) / int_982b6570
comment
Friendly Neighborhood Vampire: Recruitable cipher/rogue Ydwin, a mild-mannered pale elf animancer who has managed to separate her soul from her body, removing it from the cycle of the Wheel and turning herself into one of the undead.
 Pillars of Eternity II: Deadfire (Video Game) / int_982b6570
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_982b6570
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_982b6570
 Pillars of Eternity II: Deadfire (Video Game) / int_99db72ee
type
Immune to Bullets
 Pillars of Eternity II: Deadfire (Video Game) / int_99db72ee
comment
Immune to Bullets: A few enemy types have total immunity to Pierce damage, which happens to be the default damage type dealt by all ranged weapons. It's annoying but manageable while fighting Dem Bones, but can turn into a real headache when a bunch of sigil towers is blocking the path; especially if they're death sigils. Sigils should never be attacked in melee due to how they work, and the things being invulnerable to your snipers leaves only mages or characters using a scepter or rod capable of dealing with them. Hope you brought one along.
 Pillars of Eternity II: Deadfire (Video Game) / int_99db72ee
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_99db72ee
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_99db72ee
 Pillars of Eternity II: Deadfire (Video Game) / int_9a480050
type
Do Not Taunt Cthulhu
 Pillars of Eternity II: Deadfire (Video Game) / int_9a480050
comment
Do Not Taunt Cthulhu: Word to the wise: best not to mouth off to the gods this game... Unless you want a Non-Standard Game Over.
 Pillars of Eternity II: Deadfire (Video Game) / int_9a480050
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9a480050
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9a480050
 Pillars of Eternity II: Deadfire (Video Game) / int_9b3c14cb
type
Van Helsing Hate Crimes
 Pillars of Eternity II: Deadfire (Video Game) / int_9b3c14cb
comment
Ydwin has a few extra branches of dialogue if you recruit her after the mercenary attack on the Spire, mostly concerning the Watcher suspecting she's a spy, with little proof other than her being a fampyr.
 Pillars of Eternity II: Deadfire (Video Game) / int_9b3c14cb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9b3c14cb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9b3c14cb
 Pillars of Eternity II: Deadfire (Video Game) / int_9b53f32
type
Exposed to the Elements
 Pillars of Eternity II: Deadfire (Video Game) / int_9b53f32
comment
Exposed to the Elements: Characters tend to be (over)dressed for the tropical climate of the Deadfire, but are also completely underdressed for the frigid temperatures of the Dead Floe, much like in the first game's White March DLC.
 Pillars of Eternity II: Deadfire (Video Game) / int_9b53f32
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9b53f32
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9b53f32
 Pillars of Eternity II: Deadfire (Video Game) / int_9be7c205
type
Giant Spider
 Pillars of Eternity II: Deadfire (Video Game) / int_9be7c205
comment
Giant Spider: Par for the course in any fantasy RPG. Megaboss Belranga the Crystal Empress is a crystal-eater spider the size of a house.
 Pillars of Eternity II: Deadfire (Video Game) / int_9be7c205
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9be7c205
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9be7c205
 Pillars of Eternity II: Deadfire (Video Game) / int_9c1c527b
type
Hub City
 Pillars of Eternity II: Deadfire (Video Game) / int_9c1c527b
comment
Hub City: Neketaka, the largest permanent settlement in the Deadfire and many orders of magnitude larger than any of the Huana villages and pirate or company towns scattered across the islands. All of the major factions in the game have a presence here, with all but the Principi having this as their central hub. Built by the ancient Huana, it is among the only signs of their presence left in the Archipelago, and the present-day Kahanga royal family have done their best to make it a symbol of unity and prosperity for the Huana as a whole — yet it's not without a very literal crack for the lost and forgotten to fall through, in the form of the Gullet.
 Pillars of Eternity II: Deadfire (Video Game) / int_9c1c527b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9c1c527b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9c1c527b
 Pillars of Eternity II: Deadfire (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Pillars of Eternity II: Deadfire (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: The Deadfire is more cosmopolitan when it comes to kith, and even ogres meet with greater acceptance than we saw in the Dyrwood. The dividing line between kith and other intelligent species, called wilder, is just as strong as ever, however, whether it's Arkemyr using imps as a disposable labor force, lagufaeth being hunted down like animals on Tikawara, or death godlike having their horns ground up as seasoning for so-called "Godkiller" rum.
 Pillars of Eternity II: Deadfire (Video Game) / int_9c45b5a2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9c45b5a2
 Pillars of Eternity II: Deadfire (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Pillars of Eternity II: Deadfire (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Completing Xoti's personal quest before a certain point in the main story by convincing her to give her lantern's souls to the animancers will spoil Eothas's motivations early.
 Pillars of Eternity II: Deadfire (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9cb3e22e
 Pillars of Eternity II: Deadfire (Video Game) / int_9d12bbc1
type
Foreshadowing
 Pillars of Eternity II: Deadfire (Video Game) / int_9d12bbc1
comment
Edér alludes to this trope at the very beginning of the game, when talking about what he did after you defeated Thaos (no matter which of his Multiple Endings you ended up with):
 Pillars of Eternity II: Deadfire (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9d12bbc1
 Pillars of Eternity II: Deadfire (Video Game) / int_9d49a7cd
type
Alliance Meter
 Pillars of Eternity II: Deadfire (Video Game) / int_9d49a7cd
comment
Alliance Meter: As in the first game and most of Obsidian's catalog, the game keeps track of the Watcher's relationship with the factions you meet and the various settlements you pass through, affecting events in-game and beyond.
 Pillars of Eternity II: Deadfire (Video Game) / int_9d49a7cd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9d49a7cd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9d49a7cd
 Pillars of Eternity II: Deadfire (Video Game) / int_9ddf241
type
Flaming Skulls
 Pillars of Eternity II: Deadfire (Video Game) / int_9ddf241
comment
Flaming Skulls: The St. Drogga's Skull preorder bonus is the skull and spinal column of a Magranite saint, the vertebrae of which are coiled around the blade of a cutlass, with the skull glowing with green fire. It's wielded as a torch, meaning it can only be equipped to your off hand, but also has the Sabre proficiency and can be enchanted to keep it relevant throughout the game. According to the flavor text, the Magranites donated it to the chapel at Caed Nua in gratitude for the Watcher saving the Dyrwood. Um... Thanks?
 Pillars of Eternity II: Deadfire (Video Game) / int_9ddf241
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9ddf241
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9ddf241
 Pillars of Eternity II: Deadfire (Video Game) / int_9f3857d5
type
Draw Aggro
 Pillars of Eternity II: Deadfire (Video Game) / int_9f3857d5
comment
Draw Aggro: Still based on the engagement and disengagement rules of the first game. The Hold the Line talent (+1 to engagement) is now exclusive to fighters, but all shields now increase engagement by +1, and anyone who's proficient with spears or two-handed pollaxes gains access to modal abilities which also increases engagement by +1. They still can't match the Fighter (with their Defender modal, +2 to engagement), but it does let any character add to your party's shield wall in a pinch.
 Pillars of Eternity II: Deadfire (Video Game) / int_9f3857d5
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_9f3857d5
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_9f3857d5
 Pillars of Eternity II: Deadfire (Video Game) / int_a013591d
type
First Town
 Pillars of Eternity II: Deadfire (Video Game) / int_a013591d
comment
First Town: Port Maje, where you'll need to go in order to repair the Defiant before you Get on the Boat and start Opening the Sandbox. It's considerably more welcoming than Gilded Vale ever was, despite having just been hit by storms and flooding.
 Pillars of Eternity II: Deadfire (Video Game) / int_a013591d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a013591d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a013591d
 Pillars of Eternity II: Deadfire (Video Game) / int_a0db7803
type
It's Personal
 Pillars of Eternity II: Deadfire (Video Game) / int_a0db7803
comment
It's Personal:
 Pillars of Eternity II: Deadfire (Video Game) / int_a0db7803
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a0db7803
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a0db7803
 Pillars of Eternity II: Deadfire (Video Game) / int_a18fda9c
type
Dumb Muscle
 Pillars of Eternity II: Deadfire (Video Game) / int_a18fda9c
comment
Dumb Muscle: Imps aren't exactly the brightest bulbs in the chandelier, but they make for decent laborers if you know how to control them. Infamous misanthrope Arkemyr prefers imps over kith for this reason, with security being handled by suits of Animated Armor, which are much stronger while being even dumber.
 Pillars of Eternity II: Deadfire (Video Game) / int_a18fda9c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a18fda9c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a18fda9c
 Pillars of Eternity II: Deadfire (Video Game) / int_a7712503
type
Faction-Specific Endings
 Pillars of Eternity II: Deadfire (Video Game) / int_a7712503
comment
Faction-Specific Endings: The choice which affects the bulk of most endings is which faction you choose to work with: the native Huana through the traditionalist Kahanga Royal Family, the warmongering Royal Deadfire Company who want to colonize the Deadfire for themselves, the profit-driven Vailian Trading Company who's out to exploit the luminous adra trade for as long as they can, and the pirates of the Principi sen Patrena. Each choice has its own repercussions for the Archipelago, some positive, some negative. You can also opt out of supporting any of the four main factions and sail into The Very Definitely Final Dungeon on your own. The Vailian Trading Company requires you to either defend or indict Director Castol in front of the Sengretta mea Compresa (Congress of the Company). You then sabotage the Rauataians' powderhouse, vastly diminishing the threat they present to the region, and are given you a time bomb to help pull it off. Since Flaune Elette's missions are required on the Vailian track, her teleportation technology is also available during your infiltration, as well as being used to create a stable portal through Ondra's Mortar. Under Castol, the Vailians focus on further research into animancy and largely leave the other factions to their own devices: Onekaza's power wanes but the Huana culture continues, the constant storms over Rauatai come to an end and, suspicious though they might be, the Royal Deadfire Company continues to operate at a distant second-best in the region, and meanwhile the Principi have plenty of rich Vailian ships to rob, which the Vailians can afford to write off. Under Alvari, however, as soon as the Deadfire's supply of luminous adra is tapped out, they leave the Archipelago entirely, meaning that, in all likelihood, the Huana get Ukaizo after all, even if the Kahanga's power has waned in the meantime. The Royal Deadfire Company orders you to assassinate Queen Onekaza II, formalizing their takeover of the Archipelago. They then unveil the submarine they've had Iverra building at Sayuka, which will allow you to bypass Ondra's Mortar (as well as most of the battle at Ofecchia Channel, if you so choose). If the Rauataians take Rauatai, then, as promised, they bring stability and prosperity to the Archipelago... and Huana culture is more or less erased. The Vailians are, of course, ejected from the region. Queen Onekaza II of the Huana's influential Kahanga tribe actually has the same plan as Director Castol, but with the rider that she's going to pin the sabotage on the Vailians with your testimony, pitting the Vailians and Rauataians against each other for years to come. She has the Wahaki bolster her naval forces at Ofecchia, and if the watershapers still have Scyorielaphas' power, they can create a tunnel of stable water through the worst of the storm on the way to Ukaizo. The Principi require you to end the standoff between the ambitious but underhanded Captain Furrante and the freedom-loving but brutal anarchist Captain Aeldys. You have to fight Aeldys, but you can actually provide evidence of Captain Furrante's ties to the Crookspur slavers, which gets him hanged and saves you having to battle the whole rest of the Consuaglo mes Casitàs in Balefire Beacon. The surviving captain then has you capture the Floating Hangman and use it to navigate through the storms of Ondra's Mortar. Under Furrante, the Principi fulfill their original goal of establishing a new homeland to succeed Old Vailia and make an uneasy peace with the other three factions. Under Aeldys, the Principi reactivate the storms of Ukaizo, so that no faction will be able to use the island to rule the Deadfire and to ensure that the Deadfire remains a pirate's paradise. As mentioned, you can also go it alone, either upgrading your ship with the game's best hull and sails, or by stealing the Floating Hangman and never returning to the Principi. Doing so, however, leaves the region in turmoil for years to come, with the companies at each others throats leaving the Principi free to attack the Huana with impunity. To make it more complicated, which faction is the second-most powerful (as influenced by how you complete the game's various quests) will also affects the endgame and ending, and in the right circumstances Onekaza II's final quest can be skipped entirely while still aligning with her. Whichever faction is the most powerful non-allied faction confronts you at Ukaizo, and subsequently suffers worse consequences — the Principi is crippled and collapses, the RDC is kicked out of Deadfire entirely, etc. Onekaza's quest, for example, can be skipped if the RDC's Hazanui Karu has already been killed prior to the mission to destroy the powderhouse, which can leave Castol still in charge of the VTC with multiple knock-on effects.
 Pillars of Eternity II: Deadfire (Video Game) / int_a7712503
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a7712503
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a7712503
 Pillars of Eternity II: Deadfire (Video Game) / int_a7850fbf
type
Only Known by Their Nickname
 Pillars of Eternity II: Deadfire (Video Game) / int_a7850fbf
comment
Only Known by Their Nickname: Even more so than before, given that the bulk of lines are now voiced, characters will call you "Watcher" rather than your given name. You've racked up a few more titles as well, such as Lord/Lady of Caed Nua, captain of the Defiant, Herald of Berath, and Hound of Eothas.
 Pillars of Eternity II: Deadfire (Video Game) / int_a7850fbf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a7850fbf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a7850fbf
 Pillars of Eternity II: Deadfire (Video Game) / int_a89b8f21
type
Musical Chores
 Pillars of Eternity II: Deadfire (Video Game) / int_a89b8f21
comment
Musical Chores: If the Watcher's ship crew is in a good mood, they'll break out in sea shanties during sailing sections.
 Pillars of Eternity II: Deadfire (Video Game) / int_a89b8f21
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a89b8f21
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a89b8f21
 Pillars of Eternity II: Deadfire (Video Game) / int_a8a4b41e
type
Not So Stoic
 Pillars of Eternity II: Deadfire (Video Game) / int_a8a4b41e
comment
Unless you have the Eye of Rymrgand, the Watcher projecting the party's soul through the Vytmadh shreds them all to pieces... Which is what Rymrgand just finished saying would happen. He sighs in exasperation if you try it anyway.
 Pillars of Eternity II: Deadfire (Video Game) / int_a8a4b41e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_a8a4b41e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_a8a4b41e
 Pillars of Eternity II: Deadfire (Video Game) / int_aa2bd65c
type
Mordor
 Pillars of Eternity II: Deadfire (Video Game) / int_aa2bd65c
comment
Mordor: Despite the scenic beauty of the Deadfire on the whole, there are a few examples. Ashen Maw is actually this, right down to the Malevolent Architecture. Obsidian being the company they are, it's the halfway point of the critical path, and, depending on your dialogue choices, much of the combat can be skipped. Compared to Ashen Maw, Rauatai is pretty mild, but it's still a rocky wasteland plagued by constant storms as an extension of Ondra's Mortar, tidal waves, flooding, and landslides. It's also the home of the somewhat orc-like coastal auamaua. This makes their expansionism somewhat more justifiable — the Deadfire is lush, abundant in food and resources, and largely uninhabited. Of course, since the Royal Deadfire Company is one big metaphor for colonial imperialism, their arguments come across as more than a little manipulative and self-serving. The only ending in which Rauatai does not become more hospitable is if Aeldys' Principi capturing Ukaizo, as every other ending leads to the end of the contant storms that wrack Rauatai — but if the Huana, VTC or Furrante's Principi control Ukaizo, the Rauataians face the leverage of the storms potentially returning at the decision of their foes, and if no-one controls Ukaizo they get drawn into a constant battle over the city.
 Pillars of Eternity II: Deadfire (Video Game) / int_aa2bd65c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_aa2bd65c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_aa2bd65c
 Pillars of Eternity II: Deadfire (Video Game) / int_aa8dcc21
type
MegaCorp
 Pillars of Eternity II: Deadfire (Video Game) / int_aa8dcc21
comment
MegaCorp: The Vailian Trading Company in a nutshell, a huge, purely profit-driven company with outposts around the globe. While naturally closely tied to the Republics, several of its most prominent shareholders are from other countries, and while they're not above exploiting cheap labor or enforcing leonine contracts, they're not interested in out-and-out war or conquest. This is in contrast to the Royal Deadfire Company, which is basically just a wing of the Rauataian navy at this point.
 Pillars of Eternity II: Deadfire (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_aa8dcc21
 Pillars of Eternity II: Deadfire (Video Game) / int_aac2244a
type
EvilVsEvil
 Pillars of Eternity II: Deadfire (Video Game) / int_aac2244a
comment
Evil vs. Evil: All over the place. Captain Furrante and Grand Secretary Atsura probably stand out above the rest. The Principi's pirates and Rauatai's open warmongering are the most blatantly villainous, but the Vailian Trading Company pays for results and tends not to look all that closely at where those results come from including Director Castol's tacit endorsement, however reluctant, of Crookspur's slavers. Similarly, the Kahanga royal family are so desperate for a win that they'll generally take the easy road, for fear of what sentiment or idealism might cost them. The central plot of the Principi sen Patrena questline boils down to this (or Evil VS Chaotic Neutral, if you prefer). Furrante's Old Blood are willing to do dirty work like slavery if it gets results. Aeldys' New Blood are still a bunch of murderers and thieves with no respect for property laws, but draw a hard line that people aren't property, no matter what royals say.
 Pillars of Eternity II: Deadfire (Video Game) / int_aac2244a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_aac2244a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_aac2244a
 Pillars of Eternity II: Deadfire (Video Game) / int_ab27d196
type
Apocalypse Cult
 Pillars of Eternity II: Deadfire (Video Game) / int_ab27d196
comment
Apocalypse Cult: The Harbingers of Dusk, introduced in Beast of Winter, are a cult that worships Rymrgrand, the god of entropy, preying that he speed the end of Eora, or at least their own deaths. A subversion; they are almost unnervingly cheerful for people who worship the end of all things. High Harbinger Vatnir is highly regarded for being a rare endings godlike, and, interestingly enough, a recruitable sidekick. Amusingly enough he himself isn't nearly as enthusiastic about dying and going into oblivion as his followers. In fact, the whole Harbinger thing was originally a con meant to facilitate his departure from the White that Wends in search of a new life. But then others started joining up and he found himself trapped in the lie.
 Pillars of Eternity II: Deadfire (Video Game) / int_ab27d196
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ab27d196
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ab27d196
 Pillars of Eternity II: Deadfire (Video Game) / int_ab998a84
type
Already Undone for You
 Pillars of Eternity II: Deadfire (Video Game) / int_ab998a84
comment
Already Undone for You: Repeatedly the case in the game's dungeons, where you can find previous parties in the depths, such as a group of Steel Garrote paladins in Oathbinder's Sanctum and the lost Vailian expedition at Poko Kahara. Possibly justified in both cases as the Steel Garrote are paladins of Woedica and actually might have cause to reset the traps, while Beza and her surviving men barricaded the door into the Engwithan Waystation behind them to escape the pursuing titan, and their Dwindling Party did spring several traps, when they weren't busy killing each other out of paranoia.
 Pillars of Eternity II: Deadfire (Video Game) / int_ab998a84
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ab998a84
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ab998a84
 Pillars of Eternity II: Deadfire (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Pillars of Eternity II: Deadfire (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The music for the ending slideshow is the very dark, foreboding, and hopeless theme music of the gods. Fitting for some part of every ending, but not so much for when you are reading about how Serafen has dedicated his ship to freeing slaves or that Tekehu has rallied and united the Huana.
 Pillars of Eternity II: Deadfire (Video Game) / int_abad35b4
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_abad35b4
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_abad35b4
 Pillars of Eternity II: Deadfire (Video Game) / int_ad4a45be
type
Final Boss
 Pillars of Eternity II: Deadfire (Video Game) / int_ad4a45be
comment
Final Boss: The Guardian of Ukaizo, a huge and powerful Transforming Mecha, provides a suitably epic roadblock on the way to the ending... unless you made a pact with the imprisoned dragon underneath the Watershapers' Guild, in which case it will battle the Guardian offscreen while your party only faces two standard Engwithan titans instead, plus whoever's leading the opposing faction as a comparatively disappointing stand-in a bit later. The "unless" condition has little to no relation to the final boss when it happens and may in fact be a quite unwelcome side effect, considering how much action and interesting exposition it ultimately costs the player. It's not every day that a game's final boss can be skipped by accident.
 Pillars of Eternity II: Deadfire (Video Game) / int_ad4a45be
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ad4a45be
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ad4a45be
 Pillars of Eternity II: Deadfire (Video Game) / int_af8974a3
type
Breakable Weapons
 Pillars of Eternity II: Deadfire (Video Game) / int_af8974a3
comment
Abydon causes weapons and armor to wear out over time so that they must be repaired through the Enchanting menu.
 Pillars of Eternity II: Deadfire (Video Game) / int_af8974a3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_af8974a3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_af8974a3
 Pillars of Eternity II: Deadfire (Video Game) / int_b1c7f430
type
Sea Monster
 Pillars of Eternity II: Deadfire (Video Game) / int_b1c7f430
comment
Sea Monster: In concept art, as seen here, the party can be seen fending off enormous tentacles wrapped around their ship. The second-highest funding goal would have added fishing and fighting sea monsters if it had been reached. There is at least one event where you come across one such creature, but it transpires entirely as a scripted interaction.
 Pillars of Eternity II: Deadfire (Video Game) / int_b1c7f430
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_b1c7f430
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_b1c7f430
 Pillars of Eternity II: Deadfire (Video Game) / int_b349a835
type
Soiled City on a Hill
 Pillars of Eternity II: Deadfire (Video Game) / int_b349a835
comment
Soiled City on a Hill: Neketaka, a Shining City built on a tropical mountainside... which is slowly being eaten alive by the two trading companies and Principi pirates, while its labor caste starves in a district which is slowly crumbling into the sea. The Huana leaders are aware of the problem, but have spent more of their time trying to conceal it rather than solve it, for fear of showing their enemies a weakness.
 Pillars of Eternity II: Deadfire (Video Game) / int_b349a835
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_b349a835
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_b349a835
 Pillars of Eternity II: Deadfire (Video Game) / int_b61c6d0c
type
Top God
 Pillars of Eternity II: Deadfire (Video Game) / int_b61c6d0c
comment
Top God: There isn't one in the current Eoran pantheon, which is occasionally pointed out as a problem since there's nobody who can force cooperation or break a stalemate. According to Eothas the Gods all came into existence equal in power and though Woedica styled herself as one, that was just a backstory she gave herself upon creation and she never actually had more power than the others, which explains how she lost the seat so easily. You can convince Eothas to use the last of his energy to empower one of the existing Gods into this position however, in which case he picks Berath
 Pillars of Eternity II: Deadfire (Video Game) / int_b61c6d0c
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_b61c6d0c
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_b61c6d0c
 Pillars of Eternity II: Deadfire (Video Game) / int_b6ae5569
type
Transforming Mecha
 Pillars of Eternity II: Deadfire (Video Game) / int_b6ae5569
comment
Transforming Mecha: The Guardian of (or Gates of) Ukaizo, with its multiple heads, multiple stages and Decepticon-purple color scheme. Say what you will about the Engwithans, but they could build some pretty cool robots. Unfortunately, depending on how you solved a completely unrelated quest many hours earlier, you might never get to see and fight it, or even know it exists in the first place.
 Pillars of Eternity II: Deadfire (Video Game) / int_b6ae5569
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_b6ae5569
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_b6ae5569
 Pillars of Eternity II: Deadfire (Video Game) / int_b7059ab0
type
Dungeon Crawling
 Pillars of Eternity II: Deadfire (Video Game) / int_b7059ab0
comment
Dungeon Crawling: While most of the game's dungeons are comparatively short compared to the Endless Paths from the first game, the Halls Obscured, the main dungeon from The Forgotten Sanctum, is considerably meatier. In more ways than one.
 Pillars of Eternity II: Deadfire (Video Game) / int_b7059ab0
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_b7059ab0
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_b7059ab0
 Pillars of Eternity II: Deadfire (Video Game) / int_b709120e
type
Inexplicably Preserved Dungeon Meat
 Pillars of Eternity II: Deadfire (Video Game) / int_b709120e
comment
Inexplicably Preserved Dungeon Meat: Even more bizarre than usual. The tentacles of the fallen god in Forgotten Sanctum are made of meat — as in you can reach into a nodule and dig out three chickens.
 Pillars of Eternity II: Deadfire (Video Game) / int_b709120e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_b709120e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_b709120e
 Pillars of Eternity II: Deadfire (Video Game) / int_ba5bbda5
type
Mirror Character
 Pillars of Eternity II: Deadfire (Video Game) / int_ba5bbda5
comment
Mirror Characters: St. Waidwen himself and lovable bumpkin Edér led similar lives, right down to even sounding kind of similar when you speak with Waidwen's imprisoned soul in Rymrgand's realm during Beast of Winter, but of course they diverged completely when Waidwen was chosen as Eothas' earthly avatar. Then in The Forgotten Sanctum, along comes a little book called A True and Accurate Account of the Ten's Final Stand:
 Pillars of Eternity II: Deadfire (Video Game) / int_ba5bbda5
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ba5bbda5
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ba5bbda5
 Pillars of Eternity II: Deadfire (Video Game) / int_baaf641a
type
King Mook
 Pillars of Eternity II: Deadfire (Video Game) / int_baaf641a
comment
King Mook: Megabosses Belranga, Hauani O Whe and Dorudugan are a giant crystal-eater spider, a massive ooze and an enormous ironclad construct, respectively.
 Pillars of Eternity II: Deadfire (Video Game) / int_baaf641a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_baaf641a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_baaf641a
 Pillars of Eternity II: Deadfire (Video Game) / int_bb094e0a
type
Cool Ship
 Pillars of Eternity II: Deadfire (Video Game) / int_bb094e0a
comment
The Deck of Many Things, as opposed to D&D's Deck of Many Things.
 Pillars of Eternity II: Deadfire (Video Game) / int_bb094e0a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bb094e0a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bb094e0a
 Pillars of Eternity II: Deadfire (Video Game) / int_bb48f8ba
type
Timed Mission
 Pillars of Eternity II: Deadfire (Video Game) / int_bb48f8ba
comment
Eothas turns the game into a Timed Mission, requiring each critical path quest to be completed by a specific date.
 Pillars of Eternity II: Deadfire (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bb48f8ba
 Pillars of Eternity II: Deadfire (Video Game) / int_bc1865fb
type
Deader than Dead
 Pillars of Eternity II: Deadfire (Video Game) / int_bc1865fb
comment
Deader than Dead: As with the first game, this is Rymrgand's MO. He seeks the end of all things. He can destroy your soul if you mouth off to him too much (or if you ask him to), and he warns that if you die within his realm during the Beast of Winter DLC, that this fate awaits you. He also sees Eothas's trek as an opportunity to achieve this on a global scale. Eothas's plan to destroy the Wheel means that there will be no more reincarnation of souls, which speeds along the end of the world if kith are not able to find an alternate solution. He also tries to convince the Watcher to convince Eothas that kith are not worthy, which will cause Eothas to cause the end of all things when he destroys the Wheel, which causes all life on Eora to wither and die, kith, plants, even the gods themselves, leaving Eora a barren husk.
 Pillars of Eternity II: Deadfire (Video Game) / int_bc1865fb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bc1865fb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bc1865fb
 Pillars of Eternity II: Deadfire (Video Game) / int_bcc2f921
type
An Adventurer Is You
 Pillars of Eternity II: Deadfire (Video Game) / int_bcc2f921
comment
An Adventurer Is You: As in the first game, Deadfire uses a Class and Level System, with most classes biased toward certain party archetypes. This time around, multiclassing is also a choice, allowing a character to further customize their role at the cost of getting both class' abilities late and never getting their top level abilities at all. The Watcher is fully customizable, including importing them from a ''Pillars of Eternity'' save. Companions and sidekicks now have three options for their class, of which one will always be single class, one will be multiclass, and one will vary by character. You can also recruit adventures at most taverns by paying an amount of money based on their level. They have no storylines and only basic voice acting (ex. screaming when hit in combat) and can usually only be recruited at one level below the watcher's, but are as customizable as the watcher (minus, you know, their watcher abilities).
 Pillars of Eternity II: Deadfire (Video Game) / int_bcc2f921
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bcc2f921
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bcc2f921
 Pillars of Eternity II: Deadfire (Video Game) / int_bdfb07bf
type
Walk the Plank
 Pillars of Eternity II: Deadfire (Video Game) / int_bdfb07bf
comment
Walk the Plank: Furrante, traditional pirate that he is, is made to do this at his hanging, if you expose his dealings with Crookspur and the Vailian Trading Company to his fellow Principi.
 Pillars of Eternity II: Deadfire (Video Game) / int_bdfb07bf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bdfb07bf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bdfb07bf
 Pillars of Eternity II: Deadfire (Video Game) / int_be03ba89
type
Lost World
 Pillars of Eternity II: Deadfire (Video Game) / int_be03ba89
comment
Lost World: The lost Huana city of Ukaizo.
 Pillars of Eternity II: Deadfire (Video Game) / int_be03ba89
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_be03ba89
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_be03ba89
 Pillars of Eternity II: Deadfire (Video Game) / int_bf24f6ac
type
Nerf Arm
 Pillars of Eternity II: Deadfire (Video Game) / int_bf24f6ac
comment
Nerf Arm: Among the enchanted weapons of the Deadfire are a broom whose sweeping enchantments and sheer absurdity make it a capable magical weapon and a shiv made from a brass beer stein. They're entirely valid and useful weapons.
 Pillars of Eternity II: Deadfire (Video Game) / int_bf24f6ac
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bf24f6ac
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bf24f6ac
 Pillars of Eternity II: Deadfire (Video Game) / int_bf4ee9be
type
Big Head Mode
 Pillars of Eternity II: Deadfire (Video Game) / int_bf4ee9be
comment
Big Head Mode: As in the first game and Tyranny, this is a basic option in the settings menu. Thanks, Josh.
 Pillars of Eternity II: Deadfire (Video Game) / int_bf4ee9be
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bf4ee9be
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bf4ee9be
 Pillars of Eternity II: Deadfire (Video Game) / int_bff666b
type
Suicide Pact
 Pillars of Eternity II: Deadfire (Video Game) / int_bff666b
comment
Another inversion: while tracking down the Partisans of the Lighted Path, the cult who have recruited the son of Edér's old flame Elafa, if you do not immediately set off after their ship leaves Neketaka, you later come upon their ship with everyone aboard dead of poison, having committed mass suicide to unite their souls with Eothas that much sooner.
 Pillars of Eternity II: Deadfire (Video Game) / int_bff666b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_bff666b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_bff666b
 Pillars of Eternity II: Deadfire (Video Game) / int_c03860d2
type
Womb Level
 Pillars of Eternity II: Deadfire (Video Game) / int_c03860d2
comment
Womb Level: The body of a god is buried under the Halls of the Unseen, which gives parts of The Forgotten Sanctum this appearance. Over the centuries the god's body has turned into a vast, tentacled, many-eyed Eldritch Abomination, its tentacles and eyestalks erupting from the walls of the Halls Obscured, with the god's Upper Bowels growing into the very walls.
 Pillars of Eternity II: Deadfire (Video Game) / int_c03860d2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c03860d2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c03860d2
 Pillars of Eternity II: Deadfire (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Pillars of Eternity II: Deadfire (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: In the intro, it is possible to tell Berath that you do not wish to help them and instead want to take your chances with being reborn through the Wheel. This results in the Watcher being reborn as a cat and the game ending with the foreboding statement your life-expediency is entirely depending on whether whatever other Watcher Berath chooses as their champion is competent enough to complete their task. During "A Glimpse Beyond", Rymrgand will annihilate the party if you make the mistake of daring him to try, disintegrating your souls then and there, Herald of Berath or not. Insist on "fighting" Eothas. Go ahead, try. His eyes flash and he sucks your soul into the adra colossus in about two seconds flat. During the final confrontation with Eothas, it is possible to break his spirit by convincing him that his faith in the Kith is completely misplaced. The seed of doubt and despair that is planted in Eothas by this, carries over to his action, leading him to subconsciously perform a Taking You with Me on the entire world of Eora, causing his suicide to destroy the Adra network completely, which first causes an extremely damaging cataclysm as an immediate consequence, then causing all life on the planet to slowly die out. Sudden death abounds in Beast of Winter. If you threatened to come back for him during "A Glimpse Beyond", Rymrgand asks if you're at Harbinger's Watch to make good on your threat. You can say yes, if you want, and charge into battle with him. Which is, of course, instant death. Much like in the previous quest, you don't even get an ending out of it. There are numerous other dialogue choices that result in him killing the Watcher, and sometimes also their entire party, without much fanfare, and a few other lines that result in enough injuries to bring the Watcher close to death, as well. Unless you have the Eye of Rymrgand, the Watcher projecting the party's soul through the Vytmadh shreds them all to pieces... Which is what Rymrgand just finished saying would happen. He sighs in exasperation if you try it anyway. Anytime you let your hull get to 0 in a ship battle, it counts as a Total Party Kill and a game over.
 Pillars of Eternity II: Deadfire (Video Game) / int_c03fec8b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c03fec8b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c03fec8b
 Pillars of Eternity II: Deadfire (Video Game) / int_c146acf4
type
CharacterClass
 Pillars of Eternity II: Deadfire (Video Game) / int_c146acf4
comment
Character Class: Almost completely overhauled from the first game. All the original classes return, but Deadfire adds a new wrinkle by further differentiating each class with three subclasses in addition to the vanilla class (or retaining the original subclasses in the case of priests, paladins, and wizards). They also introduced multiclassing, which works by choosing two base classes at first level and combining them (with each combination having its own unique name). Multiclass characters require more levels to unlock new abilities and their abilities will be weaker than if they were single class, but they can choose their abilities and talents from both classes.
 Pillars of Eternity II: Deadfire (Video Game) / int_c146acf4
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c146acf4
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c146acf4
 Pillars of Eternity II: Deadfire (Video Game) / int_c2393191
type
Show Within a Show
 Pillars of Eternity II: Deadfire (Video Game) / int_c2393191
comment
Show Within a Show: In Dunnage, Calandra needs you to gather the right people for a play. With a giant green aumaua as Eothas and by freeing a wizard from her debt to Harker, she puts on "The Green Menace," which takes some liberties with the story of Eothas's march through the Deadfire. It's apparently good enough that Xoti, who otherwise refuses to hear any blasphemy against Eothas, will exclaim that her temple's plays aren't half as interesting and ask to watch it again.
 Pillars of Eternity II: Deadfire (Video Game) / int_c2393191
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c2393191
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c2393191
 Pillars of Eternity II: Deadfire (Video Game) / int_c267c2b4
type
Cataclysm Backstory
 Pillars of Eternity II: Deadfire (Video Game) / int_c267c2b4
comment
Cataclysm Backstory: The ancient Huana tell stories of the ancient, advanced civilization they once possessed before it was all washed way. Not mere folklore, either — the evidence is clearly visible in the ancient city of Neketaka. They were struck down by the same waves and fragments of Ionni Brathr Ondra called down to wipe out the ancient Engwithans.
 Pillars of Eternity II: Deadfire (Video Game) / int_c267c2b4
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c267c2b4
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c267c2b4
 Pillars of Eternity II: Deadfire (Video Game) / int_c313d43a
type
True Companions
 Pillars of Eternity II: Deadfire (Video Game) / int_c313d43a
comment
True Companions: Played straight with the returning party members, but completely averted with Maia, Serefen and Tekehu. Each of them are firmly loyal to their respective factions unto death, and will not compromise their loyalty to them no matter how well the Watcher treats them or how close they become. This will inevitably cause conflict and betrayal when the endgame begins and the Watcher firmly allies with one of the factions. The only way to avert this is by going the extra mile to reach Ukaizo without any of the factions' support, in which case, if any of the three's superior serves as the Post-Final Boss, they'll actually side with you because the fate of the world is at stake.
 Pillars of Eternity II: Deadfire (Video Game) / int_c313d43a
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c313d43a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c313d43a
 Pillars of Eternity II: Deadfire (Video Game) / int_c3182167
type
Golem
 Pillars of Eternity II: Deadfire (Video Game) / int_c3182167
comment
Golem: Eothas is a truly massive one of these. It seems that the Crucible Knights, or someone connected to them, have begun marketing and selling their ironclad constructs as well.
 Pillars of Eternity II: Deadfire (Video Game) / int_c3182167
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c3182167
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c3182167
 Pillars of Eternity II: Deadfire (Video Game) / int_c3eb0946
type
Stepping Stones in the Sky
 Pillars of Eternity II: Deadfire (Video Game) / int_c3eb0946
comment
Stepping Stones in the Sky: A recurring feature of the Beyond is scattered debris forming into bridges when the Watcher and company reach the edge of a platform, adding to the dreamlike qualities of the place.
 Pillars of Eternity II: Deadfire (Video Game) / int_c3eb0946
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c3eb0946
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c3eb0946
 Pillars of Eternity II: Deadfire (Video Game) / int_c3f6e68
type
Dem Bones
 Pillars of Eternity II: Deadfire (Video Game) / int_c3f6e68
comment
Dem Bones: One of the most common types of undead vessels, and notable for being completely Immune to Bullets.
 Pillars of Eternity II: Deadfire (Video Game) / int_c3f6e68
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c3f6e68
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c3f6e68
 Pillars of Eternity II: Deadfire (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Pillars of Eternity II: Deadfire (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: Bells are a significant recurring motif in the game, with an image of eleven bells — each a different shape and tone, one for each of the gods — appearing each time Berath summons the Watcher before a council of the various other gods, minus Eothas. Berath begins the game by creating a "knot" in the Watcher's soul and body, which takes the form of a small, black chime, of the same sort apparently contained within each of the godlike. This connection allows the gods to keep watch over each of their "children", as well as spying through their eyes and, if need be, possess them or call back their essence back into themselves for an emergency power-up — the latter of which kills the chime-bearer.
 Pillars of Eternity II: Deadfire (Video Game) / int_c4286511
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c4286511
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c4286511
 Pillars of Eternity II: Deadfire (Video Game) / int_c513249
type
Harder Than Hard
 Pillars of Eternity II: Deadfire (Video Game) / int_c513249
comment
Harder Than Hard: "The Ultimate" mode, added in the final patch. It sets the game to the highest difficulty level, Path of the Damned, activates Path of Iron, prevents you from recruiting party members, and activates all God challengesnote stat buffs to beast enemies, turning the entire game into a Timed Mission, permanently kills any party member that is knocked out for more than six seconds, prevents you from escaping from battle, prevents you from pausing the game or slowing the game speed, adds equipment durability mechanics, makes it harder to see in night and dark areas, makes ship combat and exploration more difficult, causes food items to spoil over time, requires you to protect the orlan child Vela during the entire game with failure resulting in a game over, turns "per encounter" resources into "per rest", stops party health from regenerate between combat, makes it so that only "prepared meals" result in recovery during rest, and obscures almost every number and statistic.. Using dialog options to skip a major boss encounter results in a game over.
 Pillars of Eternity II: Deadfire (Video Game) / int_c513249
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c513249
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c513249
 Pillars of Eternity II: Deadfire (Video Game) / int_c558da6a
type
Gunship Rescue
 Pillars of Eternity II: Deadfire (Video Game) / int_c558da6a
comment
Gunship Rescue: Scyorielaphas swoops in to save the day when the Guardian of Ukaizo surfaces just as you're making your approach toward the storm itself.
 Pillars of Eternity II: Deadfire (Video Game) / int_c558da6a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c558da6a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c558da6a
 Pillars of Eternity II: Deadfire (Video Game) / int_c5cc0783
type
Internal Retcon
 Pillars of Eternity II: Deadfire (Video Game) / int_c5cc0783
comment
Internal Retcon: The Hand Occult's stock in trade. Taken up to nightmarish levels in the Hand Occult — tentacle horror might be old hat, but the idea of an organization hamfistedly rewriting history — in some cases apparently before it happened, and thus having to scramble to rewrite it again — is frighteningly plausible. It doesn't matter if everyone believes the lies, if the truth gets lost in the noise.
 Pillars of Eternity II: Deadfire (Video Game) / int_c5cc0783
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c5cc0783
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c5cc0783
 Pillars of Eternity II: Deadfire (Video Game) / int_c75df49a
type
Shout-Out
 Pillars of Eternity II: Deadfire (Video Game) / int_c75df49a
comment
Shout-Out: Many veiled (or not-so-veiled) pop culture references. In the Wild Mare's upstairs brothel, an unmarked construct named Mefisto stands in a corner and its only line of dialogue is telling customers to "assume the position". One recruitable crewmember in Dunnage is named Giani Canc-Assi wearing four balls arounds his neck. His face is identical to (and his name being a Vailianized form of) Johnny Five-Aces from the notorious unreleased RPG concept The Zybourne Clock. Incidentally, this is the second time The Zybourne Clock gets referenced in a Josh Sawyer work after ''Fallout: New Vegas". Maia says the strangest thing she ever saw in all her travels with the Rauataian navy was a pillar of adra carved into the shape of a giant foot. To Ifren in the Dark Cupboard, as an orlan or dwarf Watcher: "I wish I was big." It's 106 leagues to Neketaka, we've got a hold full of hagfish, half a barrel of grog, it's dark, and we're wearing eyepatches. We're on a Mission from God. Hit it. The young dwarf you're asked to rescue from Junvik's upstart god Nemnok is named Kaali; Nemnok's lair of Drowned Barrows parodies Indiana Jones and the Temple of Doom with its rivers of lava, Bottomless Pits, and ominous drumbeat. He decides to offer you up as a sacrifice instead. The Watcher can also take Nemnok's name in vain to sneak in a reference to The Secret of Monkey Island: The names for the various possible matchups in the Crucible contain any number of references: Clash of the Fire Titan, Tactical Ogres, Secrets of the Ooze, and more. Memories of a Mad Man involves a battle against the Watcher's own memories of Maerwald, the mad Watcher from the first game — the others are mostly Exactly What It Says on the Tin. The Deck of Many Things, as opposed to D&D's Deck of Many Things. "What does Sissak have in his pockets?" An voiceline from Xoti being ordered to attack can have her say "It's time to reap this whirlwind!"
 Pillars of Eternity II: Deadfire (Video Game) / int_c75df49a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c75df49a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c75df49a
 Pillars of Eternity II: Deadfire (Video Game) / int_c8490cbe
type
Voodoo Doll
 Pillars of Eternity II: Deadfire (Video Game) / int_c8490cbe
comment
In a jungle on an uncharted island (Wapau Jungle, to the southeast of the map), you run into more cultists of Skaen. They'll acknowledge the choice you made in Dyrford, and offer you the opportunity to sacrifice yet another companion, this time in exchange for a doll.note Albeit a consumable straw Voodoo Doll which can summon an Effigy of Skaen. If you take them up on the offer for the second time, or attack them for the second time, they smirk and hint that either way, all is proceeding according to prophecy.
 Pillars of Eternity II: Deadfire (Video Game) / int_c8490cbe
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c8490cbe
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c8490cbe
 Pillars of Eternity II: Deadfire (Video Game) / int_c9861848
type
Video Game Caring Potential
 Pillars of Eternity II: Deadfire (Video Game) / int_c9861848
comment
Video Game Caring Potential: It's possible to warn the remaining Rathun about Magran's intentions at Ashen Maw, and with a high enough Resolve or Religion, to convince them that they can better serve their goddess by not going extinct when the volcano erupts.
 Pillars of Eternity II: Deadfire (Video Game) / int_c9861848
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_c9861848
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_c9861848
 Pillars of Eternity II: Deadfire (Video Game) / int_ca326e1e
type
Chekhov's Volcano
 Pillars of Eternity II: Deadfire (Video Game) / int_ca326e1e
comment
Chekhov's Volcano: The Deadfire is named after the chain of dormant volcanos scattered throughout the Archipelago. Acknowledged in-game. Magran erupts the lake of magma at Ashen Maw in a bid to destroy Eothas as he passes through to Ondra's mortar.
 Pillars of Eternity II: Deadfire (Video Game) / int_ca326e1e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ca326e1e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ca326e1e
 Pillars of Eternity II: Deadfire (Video Game) / int_caf89e54
type
Taking You with Me
 Pillars of Eternity II: Deadfire (Video Game) / int_caf89e54
comment
During the final confrontation with Eothas, it is possible to break his spirit by convincing him that his faith in the Kith is completely misplaced. The seed of doubt and despair that is planted in Eothas by this, carries over to his action, leading him to subconsciously perform a Taking You with Me on the entire world of Eora, causing his suicide to destroy the Adra network completely, which first causes an extremely damaging cataclysm as an immediate consequence, then causing all life on the planet to slowly die out.
 Pillars of Eternity II: Deadfire (Video Game) / int_caf89e54
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_caf89e54
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_caf89e54
 Pillars of Eternity II: Deadfire (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Pillars of Eternity II: Deadfire (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Flaune Elette believes the adra can be used for this. Do all her sidequests and she turns out to be right, and the Vailian method for bypassing the storms at Ondra's Mortar is a stable gate through a pillar of adra.
 Pillars of Eternity II: Deadfire (Video Game) / int_cb243ede
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cb243ede
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cb243ede
 Pillars of Eternity II: Deadfire (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Pillars of Eternity II: Deadfire (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Despite Director Castol's idealism, most of the Company is Only in It for the Money. Knowing achieving his long-term hopes For Science! hinge on showing an immediate profit means he's willing to work with Captain Furrante and the Crookspur slavers as a means to an end — slavery is legal outside of the Deadfire, and the kind of long-term goals he has in mind for animancy require an operating budget. Of course, this puts him in a perfect position for Governor Alvari to make a grab for his job.
 Pillars of Eternity II: Deadfire (Video Game) / int_cbe687ab
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cbe687ab
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cbe687ab
 Pillars of Eternity II: Deadfire (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Pillars of Eternity II: Deadfire (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: In "The Beast of Winter", if you refuse to pledge your soul to Rymrgand in exchange for being allowed to leave the White Void, he attacks you with his divine avatar, the Beast of Winter. You can then defeat the Beast in combat. Rymrgand regenerates all of his wounds after the fight, but he is so amused by your audacity that he lets you go with no strings attatched.
 Pillars of Eternity II: Deadfire (Video Game) / int_cc4d190a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cc4d190a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cc4d190a
 Pillars of Eternity II: Deadfire (Video Game) / int_ccf6b1b0
type
Rock Monster
 Pillars of Eternity II: Deadfire (Video Game) / int_ccf6b1b0
comment
Rock Monster: Crystal-eater spiders are encrusted with crystals as the result of feeding on adra. They have limited powers of geokinesis, and their venom can temporarily turn the blood of living creatures to stone.
 Pillars of Eternity II: Deadfire (Video Game) / int_ccf6b1b0
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ccf6b1b0
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ccf6b1b0
 Pillars of Eternity II: Deadfire (Video Game) / int_cd83fa5b
type
Spoiler Opening
 Pillars of Eternity II: Deadfire (Video Game) / int_cd83fa5b
comment
Spoiler Opening: The intro sequence before character creation basically gives away the biggest plot twist of the first game, the fact that the gods were artificially created.
 Pillars of Eternity II: Deadfire (Video Game) / int_cd83fa5b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cd83fa5b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cd83fa5b
 Pillars of Eternity II: Deadfire (Video Game) / int_cdcd7a78
type
Derelict Graveyard
 Pillars of Eternity II: Deadfire (Video Game) / int_cdcd7a78
comment
Derelict Graveyard: Splintered Reef, a town built out of wrecked ships inhabited by skeletons, guls, and fampyrs.
 Pillars of Eternity II: Deadfire (Video Game) / int_cdcd7a78
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cdcd7a78
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cdcd7a78
 Pillars of Eternity II: Deadfire (Video Game) / int_ce1b6f32
type
Temple of Doom
 Pillars of Eternity II: Deadfire (Video Game) / int_ce1b6f32
comment
Temple of Doom: The Engwithan temple on Poko Kahara, actually an Engwithan waystation for souls on their way back to the Wheel — three levels of traps, tombs, and treasure populated by undead monsters, ancient constructs, and giant bugs. The Temples of Decline and Revelation in The Beast of Winter and The Forgotten Sanctum respectively would also count, although they're not quite as intricately trapped.
 Pillars of Eternity II: Deadfire (Video Game) / int_ce1b6f32
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ce1b6f32
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ce1b6f32
 Pillars of Eternity II: Deadfire (Video Game) / int_ce6555f0
type
Lighter and Softer
 Pillars of Eternity II: Deadfire (Video Game) / int_ce6555f0
comment
Lighter and Softer: Far less somber and nowhere near as bleak as the first game, set in a tropical paradise rather than the grubby alleys of Defiance Bay or the haunted, undead-infested surroundings of Gilded Vale. Eothas is also a Hero Antagonist, who operates entirely out in the open (not that he has much choice, being a giant green statue), rather than the ancient Secret Circle of Secrets that was the Leaden Key under Thaos. All the vying factions have their good points as well their darker sides. Even the Very Definitely Final Dungeon of Ukaizo has a kind of serene beauty to it, as opposed to the stifling and bizarre architecture of Sun-in-Shadow. Given what Eothas's motives for what he's doing end up being, this is entirely deliberate.
 Pillars of Eternity II: Deadfire (Video Game) / int_ce6555f0
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ce6555f0
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ce6555f0
 Pillars of Eternity II: Deadfire (Video Game) / int_cfd569ac
type
Take Your Time
 Pillars of Eternity II: Deadfire (Video Game) / int_cfd569ac
comment
Take Your Time: As in the first game, quests won't progress in the Watcher's absence, and the only thing stopping you from sailing away to do something else is your own suspension of disbelief. Probably the most egregious example is the NÄ�ga attack on the Watershapers' Guild, where the guild can remain silent for months in-game, but no matter when you arrive, no one else has investigated before you and you're always just in time to join in the last of the fighting in the guild's basement. The quest also finishes itself in the worst way if you leave the building at any time without first convincing the dragon that you want to help it. Averted in a few Timed Missions: with the feuding Vailian families in Queen's Berth, if you wait too longnote a few days at most, so even sailing to another island and back can be too much before you initiate the peace talks, one family will break into the other's vault, making peace between them impossible to achieve. Another inversion: while tracking down the Partisans of the Lighted Path, the cult who have recruited the son of Edér's old flame Elafa, if you do not immediately set off after their ship leaves Neketaka, you later come upon their ship with everyone aboard dead of poison, having committed mass suicide to unite their souls with Eothas that much sooner.
 Pillars of Eternity II: Deadfire (Video Game) / int_cfd569ac
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cfd569ac
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cfd569ac
 Pillars of Eternity II: Deadfire (Video Game) / int_cfda0ecb
type
Escort Mission
 Pillars of Eternity II: Deadfire (Video Game) / int_cfda0ecb
comment
Escort Mission: The Magran's Fire challenge for Hylea puts orlan orphan Vela in the Watcher's active party at all times. She has a various (unvoiced) quips for when you bring her along, and while she doesn't take up a slot, she can't fight and can't be controlled, instead cowering in fear when battle breaks out, and if you fail to protect her, it's an immediate game over.
 Pillars of Eternity II: Deadfire (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_cfda0ecb
 Pillars of Eternity II: Deadfire (Video Game) / int_d1f4d528
type
Treasure Map
 Pillars of Eternity II: Deadfire (Video Game) / int_d1f4d528
comment
Treasure Map: One of the bounty hunting quests involves hunting down the surviving members of a particularly notorious pirate crew (even among other pirates) and putting together the map pieces they're each holding onto. You also go looking for a map to Ukaizo, which is guarded by an elaborate, mechanical puzzle in the middle of an ancient ruin.
 Pillars of Eternity II: Deadfire (Video Game) / int_d1f4d528
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d1f4d528
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d1f4d528
 Pillars of Eternity II: Deadfire (Video Game) / int_d24ed873
type
Developer's Foresight
 Pillars of Eternity II: Deadfire (Video Game) / int_d24ed873
comment
Developer's Foresight: Like the first game, the dialogue is very responsive to the Watcher's background, profession, and personality, with the added bonus of dialogue that reflects your choices from the first game. If you don't have a save from the first game, or don't want to use it, you can pick a premade legacy that generally reflects a personality archetype... or you can pick one where the Watcher made every possible mistake in the first game, such as reneging on your bargain with every god, getting every companion killed, and getting the worst outcome to every quest (while still ending the Hollowborn Crisis). When Arkemyr summons you to his manor, if you show up in the robes you stole from inside his wardrobe in the previous quest, the archmage will notice. You have the option of telling him they're very comfortable. He knows. Ydwin has a few extra branches of dialogue if you recruit her after the mercenary attack on the Spire, mostly concerning the Watcher suspecting she's a spy, with little proof other than her being a fampyr. The lead singer of the sea shanties on the ship changes depending on whether the helmsman is a man or woman. Unfortunately, all the best helmsmen are men so it's a detail many players will miss. The number of possible ending states is staggering. There's even a slide for seeing Aloth at the Engwithan dig site near Port Maje and not recruiting him. The final major update, 5.0, amends a number of cases where this was not the case, in particular adding new dialogue for Priests of Eothas and Woedica (and Woedica's Steel Garrote paladins), and additional dialogue for both gods in general based on your actions in the previous game (i.e. if you chose to funnel the Hollowborn souls back to Woedica, completing Thaos's plans and empowering her).
 Pillars of Eternity II: Deadfire (Video Game) / int_d24ed873
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d24ed873
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d24ed873
 Pillars of Eternity II: Deadfire (Video Game) / int_d2810345
type
Boarding Party
 Pillars of Eternity II: Deadfire (Video Game) / int_d2810345
comment
Boarding Party: Closing to board is one way of ending ship battles quickly. One way or another, depending on your relative levels.
 Pillars of Eternity II: Deadfire (Video Game) / int_d2810345
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d2810345
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d2810345
 Pillars of Eternity II: Deadfire (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Pillars of Eternity II: Deadfire (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: By completing all three expansions and going through hell and back literally, you are able to collect all three pieces of the crown of Woedica. Almost everyone, up to and including Galawain himself, freaks out when they realize you have even a single piece and some suspect Woedica is already controlling you through the pieces. This crown belonged to the Big Bad of the first game, who has mind control powers and you've learned has constantly been forcing people and gods to serve her. It is clearly a bad idea to put it on, though one might at least be tempted by the power it could hold. If you do put it on... you get a neat temporary visual effect that looks like a crown as long as you wear it.
 Pillars of Eternity II: Deadfire (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d2c0e2ed
 Pillars of Eternity II: Deadfire (Video Game) / int_d303e45e
type
Citadel City
 Pillars of Eternity II: Deadfire (Video Game) / int_d303e45e
comment
Citadel City: Neketaka is a mostly vertical, multi-tiered city of high walls and bridges perched precariously on the sides of two mountains, with the royal palace at the summit of the western peak.
 Pillars of Eternity II: Deadfire (Video Game) / int_d303e45e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d303e45e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d303e45e
 Pillars of Eternity II: Deadfire (Video Game) / int_d38f49f0
type
Ruins for Ruins' Sake
 Pillars of Eternity II: Deadfire (Video Game) / int_d38f49f0
comment
Ruins for Ruins' Sake: All the better to go dungeon-crawling in. They're remnants of the lost Huana civilization, which was brought low by the great flood in the setting's Cataclysm Backstory.
 Pillars of Eternity II: Deadfire (Video Game) / int_d38f49f0
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d38f49f0
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d38f49f0
 Pillars of Eternity II: Deadfire (Video Game) / int_d4d8d831
type
Feuding Families
 Pillars of Eternity II: Deadfire (Video Game) / int_d4d8d831
comment
Feuding Families: The ship-building Bardatto family and the sail-making pirate-hunting Valera family have been feuding for years. By the time you arrive the conflict has reached a boiling point — you are introduced to it when you discover the sons of the two families about to engage in a duel to the death. You can then join in a few quests from the heads of each family which culminate in you ending the feud one way or another. Pallegina supports a peaceful resolution since both families are valuable assets to the Vailian Republics. The relative ease with which you can achieve said peaceful resolution implies that, deep down, both families wanted to de-escalate hostilities but were worried about losing face (though a failed negotiation will have one of the families there try to murder everyone else in the room, including you).
 Pillars of Eternity II: Deadfire (Video Game) / int_d4d8d831
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d4d8d831
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d4d8d831
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ad027
type
Cheerful Child
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ad027
comment
Hylea requires that the Watcher keep Cheerful Child Vela with the party at all times and protect her at all costs.
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ad027
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ad027
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d53ad027
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ecfe3
type
Not-So-Safe Harbor
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ecfe3
comment
Not-So-Safe Harbor: Dunnage and Fort Deadlight. The latter all the more so at least on your first visit, when Benweth is still in charge. Played with in Splintered Reef, where Menzzago's illusory paradise keeps the undead citizens docile, but it doesn't take much to turn them into a bloodthirsty horde of feral guls.
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ecfe3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d53ecfe3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d53ecfe3
 Pillars of Eternity II: Deadfire (Video Game) / int_d58d2b7e
type
Post-Final Boss
 Pillars of Eternity II: Deadfire (Video Game) / int_d58d2b7e
comment
Post-Final Boss: After defeating the Guardian of Ukaizo and disabling the storm machine, you confront the leader of whichever faction tried to stop you from reaching Ukaizo. They are significantly easier than the Guardian, who was the true final combat challenge of the game. Unless you skipped that boss, in which case the two Engwithan Titans you face where you'd have met the Guardian may still be more of a combat challenge.
 Pillars of Eternity II: Deadfire (Video Game) / int_d58d2b7e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d58d2b7e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d58d2b7e
 Pillars of Eternity II: Deadfire (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Pillars of Eternity II: Deadfire (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: They listened to the feedback they got from the first game and cut back on a lot of the micromanagement held over from the game's Infinity Engine roots. Among other things, the vast majority of resources are per encounter rather than per rest, food bonuses last much longer (but can only be taken advantage of while resting), Health/Endurance as two separate pools have been done away with in favor of a three-strikes-and-you're-out injury system, and more. In the previous game bounty enemies only spawned after receiving their respective bounties from the Warden of Caed Nua. This meant a lot of backtracking to previously cleared areas, and most of the bounties weren't available until the tail-end of the main quest. Now you can fight bounty enemies as soon as you meet them on the world map, and you can turn in bounties to the quest-giver the moment they give them to you. The game allows you to retarget spells without interrupting casting, which is useful for sparing your allies from AOEs as well as retargeting buffs and heals to where they're most needed. The game now allows for extensive if/then customization of party members' AI, which carries over between games. It can be daunting and there's a fair number of decision points which aren't covered, but it can still streamline battles considerably. You also have the ability to hire "adventurers" at inns. These are party members that you design fully, just like the player character. Is a companion getting on your nerves (or vice versa)? Hire an adventurer to replace them! Did you make a companion one class, but want to try having the other class around? Hire an adventurer! Do you want to experiment with party compositions? Hire adventurers! The only downside is that adventurers don't have voice acting, personal quests, or any narrative interaction.
 Pillars of Eternity II: Deadfire (Video Game) / int_d6f284a3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d6f284a3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d6f284a3
 Pillars of Eternity II: Deadfire (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Pillars of Eternity II: Deadfire (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Ashen Maw, a fire giant fortress inside a "dormant" volcano, and basically the Eoran equivalent of Mount Doom, complete with spiky Malevolent Architecture. Despite appearances, it's not The Very Definitely Final Dungeon.
 Pillars of Eternity II: Deadfire (Video Game) / int_d7d588c8
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d7d588c8
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d7d588c8
 Pillars of Eternity II: Deadfire (Video Game) / int_d8fad039
type
Weird Currency
 Pillars of Eternity II: Deadfire (Video Game) / int_d8fad039
comment
Weird Currency: The Huana use shells, pearls, and worked obsidian as currency. The Rauatai use the Gold–Silver–Copper Standard... with the exception of one coin that can be split in half to make a semicircular coin, which is legal tender at half the value.
 Pillars of Eternity II: Deadfire (Video Game) / int_d8fad039
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_d8fad039
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_d8fad039
 Pillars of Eternity II: Deadfire (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 Pillars of Eternity II: Deadfire (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: The (unseen) Ranga Nui of Rauatai. If the Watcher convinces Maia that Rauatai's underhanded tactics are doing more harm than good, it results in an ending, where she decides to formally complain of having been made to assassinate civilians, and the various shady actions of the Royal Deadfire Company. Her complaint reaches the Ranga Nui, who rebukes his admirals in response, reminding them that pursuing victory by any means is not acceptable if it sets poor precedents.
 Pillars of Eternity II: Deadfire (Video Game) / int_dca70c44
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_dca70c44
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_dca70c44
 Pillars of Eternity II: Deadfire (Video Game) / int_de9047ac
type
Gambit Pileup
 Pillars of Eternity II: Deadfire (Video Game) / int_de9047ac
comment
Gambit Pileup: Between the four factions, with Eothas and the other gods thrown into the mix. The Watcher, meanwhile, is stated to be an important pawn in everyone's plans, though they may have their own ideas.
 Pillars of Eternity II: Deadfire (Video Game) / int_de9047ac
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_de9047ac
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_de9047ac
 Pillars of Eternity II: Deadfire (Video Game) / int_df11acbe
type
Artificial Brilliance
 Pillars of Eternity II: Deadfire (Video Game) / int_df11acbe
comment
Artificial Brilliance: Casters will attempt to exclude teammates from Area of Effect spells while including as many enemies as possible... although this won't stop said teammates from running into the blast zone after the fact.
 Pillars of Eternity II: Deadfire (Video Game) / int_df11acbe
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_df11acbe
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_df11acbe
 Pillars of Eternity II: Deadfire (Video Game) / int_df60d405
type
Culture Chop Suey
 Pillars of Eternity II: Deadfire (Video Game) / int_df60d405
comment
Culture Chop Suey: Three of the four main factions do this. The Vailians are a human culture whose names language sound Italian, physical features are African, and whose main political entity in the Deadfire—the Vailian Trading Company—is a Fantasy Counterpart Culture of the Dutch East India Company. The Rauatai are an amaua people from the continental coast. Their names and language are based on Pacific islander first nations, their appearances are also quite African (though they stand about a foot taller than humans and have dark orange stripes), and they operate a different trading company, also in the mold of the British or Dutch East India Company. The Principi sen Patrena are a coalition of pirates. Sarafen is the one we see most, but they're a combination of pirate tropes from a dozen sources. The Huana are a pretty straight Fantasy Counterpart Culture for Pacific islander or Hawaiian first nations. Queen LiliÊ»uokalani of Hawaii's reign seems particularly relevant, as they are an island nation led by a queen, beset by imperialist outsiders. As in the first game, Dyrwoodians use Celtic naming conventions, American Accents, and have a culture similar to Ireland or Scotland, owing to their history of colonization and resistance with the much larger Aedyr.
 Pillars of Eternity II: Deadfire (Video Game) / int_df60d405
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_df60d405
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_df60d405
 Pillars of Eternity II: Deadfire (Video Game) / int_dfbdfc6f
type
Underwater City
 Pillars of Eternity II: Deadfire (Video Game) / int_dfbdfc6f
comment
Underwater City: Cignath Mor. An Engwithan research lab off the coast of Sayuka, which experimented with adra to mutate undersea animals to monstrous size. They're the ones who created the krakens, leviathans, and other sea monsters than make the sea east of Deadfire impassable.
 Pillars of Eternity II: Deadfire (Video Game) / int_dfbdfc6f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_dfbdfc6f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_dfbdfc6f
 Pillars of Eternity II: Deadfire (Video Game) / int_e0606d52
type
Optional Boss
 Pillars of Eternity II: Deadfire (Video Game) / int_e0606d52
comment
Optional Boss: Many of the bounty sidequests and optional islands host a single tough encounter, but the most conventional, strictly optional examples of this are probably Nemnok the Devourer the overgrown imp, Concelhaut (again), and Menzzago, the fampyr lord of Splintered Reef. The backer-created ships also count: Myrlesfen the Truly Insane, wizard captain of the Ironclad, with a crew made up entirely of ironclad constructs (his colors, the noble duck); Captain Ond and the Purple Foxes, of the Fortune; Rafiq the Red Beard, captain of the Siren's Song; and the Heaving Harlot and her crew, the Black Isle Bastards and their captain, Fyrgist. Free updates would later include Superbosses, called megabosses: Belranga, Hauani O Whe, Auranic and Dorudugan. Each is an extremely powerful opponent with an island all to themselves, designed to provide a challenge for even max-level characters.
 Pillars of Eternity II: Deadfire (Video Game) / int_e0606d52
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e0606d52
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e0606d52
 Pillars of Eternity II: Deadfire (Video Game) / int_e069fae8
type
Bad Guy Bar
 Pillars of Eternity II: Deadfire (Video Game) / int_e069fae8
comment
Bad Guy Bar: Quite a few of them, because pirates. The Hole, which is in the Gullet, Neketaka's undercity. The King's Coffin in Dunnage. Fort Deadlight has its court, although there isn't actually a shop or place to rest there.
 Pillars of Eternity II: Deadfire (Video Game) / int_e069fae8
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e069fae8
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e069fae8
 Pillars of Eternity II: Deadfire (Video Game) / int_e13156e1
type
Mama Bear
 Pillars of Eternity II: Deadfire (Video Game) / int_e13156e1
comment
Megaboss Belranga's lair continuously spawns crystal-eater spiders over the course of the fight. It would be a mistake to try and kill them all, however, since their mother gets a stacking damage boost for every spiderling that dies, and if you kill enough of her children before noticing this she quickly reaches the point where she can one-shot a tank from full health.
 Pillars of Eternity II: Deadfire (Video Game) / int_e13156e1
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e13156e1
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e13156e1
 Pillars of Eternity II: Deadfire (Video Game) / int_e1a80b5a
type
The Oath-Breaker
 Pillars of Eternity II: Deadfire (Video Game) / int_e1a80b5a
comment
The Oathbreaker: Jadaferlas the Ancient struck a bargain long ago with the Rathun, the fire giants of Ashen Maw — they give her food and offerings and she repays them by aiding them in battle. But when called upon to honor that pledge and attack Eothas, she refused and killed their high priestess on the spot. As far as she was concerned, she was no longer bound by a deal made long ago, she made when she was a relatively weak hatchling, and after all this time her supposed allies were no longer worthy of her. True of Eothas and Wael, as well. All the gods promised to destroy their titans and not act directly on Eora. Eothas seems to have followed through by destroying his titan, but breaks the covenant when he comes back to the world in person as Waidwen and again as the adra colossus. Wael never even destroyed his titan in the first place, though he does seem to have kept his promise to not act directly in the world until Eothas broke his oath first.
 Pillars of Eternity II: Deadfire (Video Game) / int_e1a80b5a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e1a80b5a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e1a80b5a
 Pillars of Eternity II: Deadfire (Video Game) / int_e1aed0a9
type
Boss Subtitles
 Pillars of Eternity II: Deadfire (Video Game) / int_e1aed0a9
comment
Boss Subtitles: Played Straight with the Megabosses: Belranga, the Crystal Empress, Hauani O Whe, the Voracious Mountain, Auranic, the Sigilmaster, and Dorudugan, the Helfire Colossus.
 Pillars of Eternity II: Deadfire (Video Game) / int_e1aed0a9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e1aed0a9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e1aed0a9
 Pillars of Eternity II: Deadfire (Video Game) / int_e360ae63
type
Reforged Blade
 Pillars of Eternity II: Deadfire (Video Game) / int_e360ae63
comment
Reforged Blade: The Whispers of Yenwood and the Blade of the Endless Paths were both shattered when Caed Nua was destroyed. Provided you imported a save from the first game where you obtained both weapons, their fragments will be onboard The Defiant in one of the cupboards. By taking them to a smith in Peri's Outlook in Neketaka you can have them reforged. The smith will also inform you that the two swords' fragments seem drawn to each other somehow and offer to use them all to forge a brand new sword. If you take this option you will gain the Whispers of the Endless Paths, a very good unique greatsword.
 Pillars of Eternity II: Deadfire (Video Game) / int_e360ae63
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e360ae63
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e360ae63
 Pillars of Eternity II: Deadfire (Video Game) / int_e375c858
type
Fog of War
 Pillars of Eternity II: Deadfire (Video Game) / int_e375c858
comment
Skaen causes the Fog of War to be much more oppressive indoors and at night, encouraging characters to make use of torch items and/or Xoti's lantern.
 Pillars of Eternity II: Deadfire (Video Game) / int_e375c858
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e375c858
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e375c858
 Pillars of Eternity II: Deadfire (Video Game) / int_e5411cdf
type
Cult
 Pillars of Eternity II: Deadfire (Video Game) / int_e5411cdf
comment
Cult: Aloth is out hunting for minor sects of the Leaden Key. He ends up finding them among the ancient Huana. Though they have no idea that they are furthering the cause of the Leaden Key, they think they are just isolationists. A separate cult has sprung up in Junvik Village, a boreal dwarf settlement to the far north of the map, worshipping a new god named Nemnok.
 Pillars of Eternity II: Deadfire (Video Game) / int_e5411cdf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e5411cdf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e5411cdf
 Pillars of Eternity II: Deadfire (Video Game) / int_e5421161
type
Expy
 Pillars of Eternity II: Deadfire (Video Game) / int_e5421161
comment
Expy: While significantly altered in terms of how sympathetic they are or aren't, the four factions of the Deadfire map loosely to the four major factions of Fallout: New Vegas's Mojave Wasteland. The Royal Deadfire Company are an expansionist military force like the NCR while the Vailian Trading Company are a merchant-minded and scientifically-savvy corporation like House. The Huana and Principi are less straightforward — while the Huana are the natives, they also represent a more sympathetic view of the Legion's regressive values, and the tribes are much more unified than the equivalent settlers and tribes of Vegas. The Principi seemingly champion freedom and independence, but they're also exactly the bloodthirsty marauders others make them out to be. The Legion's role as a ruthless, brutal occupying force, meanwhile, goes to the RDC, but they are genuinely more well-intentioned and nuanced than Caesar and his army ever were. The Children of the Dawnstars, meanwhile, as a minor faction providing foreign aid and medical care, but with limited influence or military power on their own, are loosely equivalent to the Followers of the Apocalypse. The Dawnstars are explicitly religious missionaries, however, as opposed to the the Followers' secular mission to preserve and rediscover knowledge otherwise lost to the apocalypse.
 Pillars of Eternity II: Deadfire (Video Game) / int_e5421161
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e5421161
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e5421161
 Pillars of Eternity II: Deadfire (Video Game) / int_e543a655
type
Light Is Not Good
 Pillars of Eternity II: Deadfire (Video Game) / int_e543a655
comment
Light Is Not Good: The game starts with the God of Light grabbing and crushing your chapel, stomping another building flat, (almost) killing your main character, and eating the souls of over three hundred people. How "good" his ultimate motivations are or aren't, he doesn't make a positive first impression on the player.
 Pillars of Eternity II: Deadfire (Video Game) / int_e543a655
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e543a655
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e543a655
 Pillars of Eternity II: Deadfire (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Pillars of Eternity II: Deadfire (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: As with the first game, there are multiple times that the skills you know can help with story segments. A house is on fire? Someone with water spells can put the fire out. Someone has been knocked off your ship? If your wizard can summon tentacles generally used for combat, they can summon a tentacle to lift said crewmember out of the water. If you save Pallegina's friend during her quest, he gives you an amulet that resonates with the magic bell inside the Godlike, giving them special abilities. Normally it only works for the Godlike, as normal kith do not have such bells in them. However, as the Herald of Berath, the Watcher has her bell within them, allowing them access to the same power as Death Godlike regardless of whether they are Godlike or normal kith. In Forgotten Sanctum, forgotten archmage Fyonlecg claims to have invented several spells and named them after himself, as is typical for archmages. The spells he mentions do exist, but they don't have his name in the title — which makes sense, with The Reveal that the Hand Occult erased any record of his existence.
 Pillars of Eternity II: Deadfire (Video Game) / int_e6630c8b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e6630c8b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e6630c8b
 Pillars of Eternity II: Deadfire (Video Game) / int_e794cb54
type
Powered by a Forsaken Child
 Pillars of Eternity II: Deadfire (Video Game) / int_e794cb54
comment
Powered by a Forsaken Child: The Huana Watershapers draw their power from the soul of a very angry guardian dragon they locked up in their basement.
 Pillars of Eternity II: Deadfire (Video Game) / int_e794cb54
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e794cb54
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e794cb54
 Pillars of Eternity II: Deadfire (Video Game) / int_e8038166
type
Obsessively Organized
 Pillars of Eternity II: Deadfire (Video Game) / int_e8038166
comment
Obsessively Organized: Orron, a Goldpact Knight, has to make every meal perfectly symmetrical before he and his fellow knights can start eating, and can be manipulated into giving up the berths he's already paid for if you so much as tell him that he's splitting up a family by keeping those berths — "a family of SIX, so there'll be THREE of them. Won't that be ODD?" ...It works, though.
 Pillars of Eternity II: Deadfire (Video Game) / int_e8038166
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e8038166
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e8038166
 Pillars of Eternity II: Deadfire (Video Game) / int_e8cae797
type
Freudian Trio
 Pillars of Eternity II: Deadfire (Video Game) / int_e8cae797
comment
Freudian Trio: The Faces of Toamowhai: the Seeking Face is the superego, a cunning trickster represented by the spider and her web; the bloodthirsty, savage Slaying Face is the id, depicted as a snarling stelgaer (a sabertoothed cat); and the Surviving Face is the ego, the patient boar who endures all that comes their way. To hammer it home, the Faces are actually three different incarnations of the same soul.
 Pillars of Eternity II: Deadfire (Video Game) / int_e8cae797
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e8cae797
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e8cae797
 Pillars of Eternity II: Deadfire (Video Game) / int_e92841f
type
Talking the Monster to Death
 Pillars of Eternity II: Deadfire (Video Game) / int_e92841f
comment
Talking the Monster to Death: As in the first game, the game often deliberately sets up misunderstandings and impossible situations to convincingly force the issue, at least when it comes to the major factions — convincing any of them to ally with the others is all but impossible in the long run. It is possible to arrange matters such that multiple factions prosper, even if only one can ultimately seize the power of the lost city of Ukaizo. More significantly, as Maia muses after Hasongo, there's no stopping Eothas. He does, in fact, break the Wheel of reincarnation in every ending, and there's nothing the Watcher can do to convince him otherwise. Indeed, the general consensus among most players is that Eothas has a point after all — given all the lives the other gods are willing to sacrifice to try and stop him, this might very well be the only chance Eothas has of breaking his fellow gods' power over kith, stopping it right at the source. Despite the lives Eothas himself has taken, he maintains that any other course of actions would have only led to a far greater loss of life. Invoked by name in Beast of Winter when you return to Harbinger's Watch after successfully persuading Neriscyrlas to simply let go of her grudge and fade into nothingness, finding rest at last in oblivion. This can only be accomplished by already having convinced each of the other prisoners of the Vytmadh to also release their hold on life and willingly give up any hope of reincarnation along with whatever hold their past lives still held on them. You can also convince her to take the fight to Rymrgand in his own realm, which works out about as well as you might expect. Or you can show mercy, and agree to carry her soul out of the White Maw if she'll just stop fighting you, in which case she takes up residence in her phylactery, which she gives to the Watcher for safekeeping. You can then keep your word to her... or give the phylactery to Rymrgand, per your original promise to the god of entropy.
 Pillars of Eternity II: Deadfire (Video Game) / int_e92841f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e92841f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e92841f
 Pillars of Eternity II: Deadfire (Video Game) / int_e95acf73
type
Wooden Ships and Iron Men
 Pillars of Eternity II: Deadfire (Video Game) / int_e95acf73
comment
Wooden Ships and Iron Men: Eora is set in the equivalent of our world's Age of Sail, with sailing ships and cannons. However, the "life at sea is hell" portion of this trope is averted. It's fairly easy to keep your crew's morale high as long as you manage your money properly, and you are heavily incentivized to do so (a happy crew gets better at their jobs faster; an unhappy crew can result in a variety of negative events including The Mutiny). Justified in that you're sailing around an inhabitated archipelago, not a long voyage across open sea, and thus it's easier to resupply due to the numerous ports.
 Pillars of Eternity II: Deadfire (Video Game) / int_e95acf73
featureApplicability
-1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_e95acf73
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_e95acf73
 Pillars of Eternity II: Deadfire (Video Game) / int_ead7e42e
type
Walking Armory
 Pillars of Eternity II: Deadfire (Video Game) / int_ead7e42e
comment
Walking Armory: It's possible for players to truly emulate a Pirate-y armament by having the Black Jacket subclass for Fighter and putting an ability point in an extra weapon slot so they can hold seven or eight pistols for combat.
 Pillars of Eternity II: Deadfire (Video Game) / int_ead7e42e
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ead7e42e
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ead7e42e
 Pillars of Eternity II: Deadfire (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Pillars of Eternity II: Deadfire (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: Not quite as many spiders this time around, but there are scarabs and grubs aplenty including a massive Giant Cave Grub which acts as the boss for Neketaka's Old City.
 Pillars of Eternity II: Deadfire (Video Game) / int_eb4086e3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_eb4086e3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_eb4086e3
 Pillars of Eternity II: Deadfire (Video Game) / int_eb7c34cf
type
Crossover
 Pillars of Eternity II: Deadfire (Video Game) / int_eb7c34cf
comment
Crossover: Free launch DLC for the game includes portraits and voice lines for the members of Vox Machina (and Gilmore) from Critical Role, all performed by the characters' respective actors.
 Pillars of Eternity II: Deadfire (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_eb7c34cf
 Pillars of Eternity II: Deadfire (Video Game) / int_edcc813f
type
Fantastic Caste System
 Pillars of Eternity II: Deadfire (Video Game) / int_edcc813f
comment
Fantastic Caste System: The Huana are divided into castes and believe they will reincarnate into a higher caste upon death. It's the responsibility of the higher castes to look take care of the lower castes, and and food and resources are shared with the highest caste picking what they want and giving what they do not want to the lower castes who "survive on the scraps". The system works fine when dealing with small island villages where the population is low and everyone knows everyone else personally and no one falls through the cracks. It falls apart in a large Huana metropolis like Neketaka where the Roparu population is too huge to be easily provided for, and the higher castes more prone to keep more for themselves. This is not helped by the fact that the higher castes see charity towards the Roparu as a personal insult, as it carries the implication that the higher castes are failing in their duties and thus outsiders need to step in. The castes are, in order of elevation: Ranga: Tribal chieftains, typically elevated from the Mataru caste. Mataru: Warriors and priests. Kuaru: Artisans and craftsmen. Roparu: Laborers who form the bottom rung of the caste system. In Nekataka they live in the Gullet, the core of the city, and suffer from lack of access to food and resources. Unworthy: Casteless, usually criminals who have been stripped of their caste.
 Pillars of Eternity II: Deadfire (Video Game) / int_edcc813f
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_edcc813f
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_edcc813f
 Pillars of Eternity II: Deadfire (Video Game) / int_ee19d278
type
Blob Monster
 Pillars of Eternity II: Deadfire (Video Game) / int_ee19d278
comment
Blob Monster: An old standby of the CRPG genre, blobs are a relatively minor, low-level threat, barring the moderately tougher bog oozes... and the towering, Nigh-Invulnerable megaboss Hauani O Whe, the Voracious Mountain.
 Pillars of Eternity II: Deadfire (Video Game) / int_ee19d278
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ee19d278
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ee19d278
 Pillars of Eternity II: Deadfire (Video Game) / int_ee2a6b96
type
Prison Dimension
 Pillars of Eternity II: Deadfire (Video Game) / int_ee2a6b96
comment
Prison Dimension: The Vytmadh (pronounced VEET-mawth, and meaning, literally, "white mouth") opens onto a nexus within the White Void which is effectively one of these. Not everyone gets so lucky as to simply reincarnate or have their soul ripped apart, apparently.
 Pillars of Eternity II: Deadfire (Video Game) / int_ee2a6b96
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_ee2a6b96
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_ee2a6b96
 Pillars of Eternity II: Deadfire (Video Game) / int_f32dadad
type
Instant Messenger Pigeon
 Pillars of Eternity II: Deadfire (Video Game) / int_f32dadad
comment
Instant Messenger Pigeon: The messenger parrots of the Deadfire will track down your ship no matter where you are. You don't even have to be in a port.
 Pillars of Eternity II: Deadfire (Video Game) / int_f32dadad
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f32dadad
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f32dadad
 Pillars of Eternity II: Deadfire (Video Game) / int_f3626b09
type
Mercy Kill
 Pillars of Eternity II: Deadfire (Video Game) / int_f3626b09
comment
Mercy Kill: In Ashen Maw, one of the first NPCs the Watcher runs into is a fire giant on the brink of death. With the Alchemy skill, this is only help you can give him. The game treats it as unambiguously the merciful thing to do, since the giant's inner fire is burning him alive due to his injuries, and he was going to die when the mountain blew up anyway. In The Forgotten Sanctum, this is Llengrath's option for dealing with the kith imprisoned and stripped of their memories in Collections.
 Pillars of Eternity II: Deadfire (Video Game) / int_f3626b09
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f3626b09
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f3626b09
 Pillars of Eternity II: Deadfire (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Pillars of Eternity II: Deadfire (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Five characters (including the Watcher, plus any animal companions and pets), down from six in the first game. This is out of a possible seven companions and four sidekicks in the game at launch, plus the later additions of Mirke in the Rum Runner DLC and Vatnir in Beast of Winter, plus the option to make a custom adventurer in most taverns (which are as customizable as the Watcher, but lack their watcher abilities). On the plus side though, if you board an enemy ship all of them will be present and fighting, though only your current party will be under your control.
 Pillars of Eternity II: Deadfire (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f3cf30d9
 Pillars of Eternity II: Deadfire (Video Game) / int_f497afb6
type
Dimension Lord
 Pillars of Eternity II: Deadfire (Video Game) / int_f497afb6
comment
Invoked by name in Beast of Winter when you return to Harbinger's Watch after successfully persuading Neriscyrlas to simply let go of her grudge and fade into nothingness, finding rest at last in oblivion. This can only be accomplished by already having convinced each of the other prisoners of the Vytmadh to also release their hold on life and willingly give up any hope of reincarnation along with whatever hold their past lives still held on them. You can also convince her to take the fight to Rymrgand in his own realm, which works out about as well as you might expect. Or you can show mercy, and agree to carry her soul out of the White Maw if she'll just stop fighting you, in which case she takes up residence in her phylactery, which she gives to the Watcher for safekeeping. You can then keep your word to her... or give the phylactery to Rymrgand, per your original promise to the god of entropy.
 Pillars of Eternity II: Deadfire (Video Game) / int_f497afb6
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f497afb6
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f497afb6
 Pillars of Eternity II: Deadfire (Video Game) / int_f6ca5b54
type
The Archmage
 Pillars of Eternity II: Deadfire (Video Game) / int_f6ca5b54
comment
In Forgotten Sanctum, forgotten archmage Fyonlecg claims to have invented several spells and named them after himself, as is typical for archmages. The spells he mentions do exist, but they don't have his name in the title — which makes sense, with The Reveal that the Hand Occult erased any record of his existence.
 Pillars of Eternity II: Deadfire (Video Game) / int_f6ca5b54
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f6ca5b54
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f6ca5b54
 Pillars of Eternity II: Deadfire (Video Game) / int_f74e2a3a
type
Addiction-Powered
 Pillars of Eternity II: Deadfire (Video Game) / int_f74e2a3a
comment
Addiction-Powered: Now you too can join Zahua's path of hallucinogenic enlightenment, as Nalpazca is one of the monk subclasses available to the Watcher at character creation. Drug effects last twice as long for the Nalpazca monk and grant a bonus Wound every three seconds, but while subject to the crash effect of a given drug, they lose a Wound every three seconds and all healing is reduced by 100%.
 Pillars of Eternity II: Deadfire (Video Game) / int_f74e2a3a
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f74e2a3a
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f74e2a3a
 Pillars of Eternity II: Deadfire (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Pillars of Eternity II: Deadfire (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: After The War Sequence, you finally arrive at lost Ukaizo, deep in the heart of Ondra's Mortar. In keeping with Eothas himself, it's quite scenic once you shut off the storms.
 Pillars of Eternity II: Deadfire (Video Game) / int_f821e963
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f821e963
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f821e963
 Pillars of Eternity II: Deadfire (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Pillars of Eternity II: Deadfire (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: In a jungle on an uncharted island (Wapau Jungle, to the southeast of the map), you run into more cultists of Skaen. They'll acknowledge the choice you made in Dyrford, and offer you the opportunity to sacrifice yet another companion, this time in exchange for a doll.note Albeit a consumable straw Voodoo Doll which can summon an Effigy of Skaen. If you take them up on the offer for the second time, or attack them for the second time, they smirk and hint that either way, all is proceeding according to prophecy. One possible means of escaping Rymrgand's clutches in The Beast of Winter is by offering Ydwin or Vatnir in exchange. Rymrgand refuses the latter, saying it's something he could take any time he wanted anyway, but is intrigued by the former. All of your party members are outraged, including normally silent sidekicks, and the normally reserved Ydwin in particular is... disappointed, in both you and Rymrgand. Not only can you leave the slavers at Crookspur alive, you can strike a deal with Mezzango to regularly deliver slaves to him and the other guls.
 Pillars of Eternity II: Deadfire (Video Game) / int_f87c42d4
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f87c42d4
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f87c42d4
 Pillars of Eternity II: Deadfire (Video Game) / int_f909b16b
type
Dark Secret
 Pillars of Eternity II: Deadfire (Video Game) / int_f909b16b
comment
Dark Secret: One quest in the Huana questline, "The Shadow Under Neketaka", deals with the dark secret of the Huana Watershaper Guild. They have not been able to draw power from Ondra for generations. For a long time, the true source of their power has been the soul of a guardian dragon their founder Periki betrayed and imprisoned under the guild. And the dragon wants out.
 Pillars of Eternity II: Deadfire (Video Game) / int_f909b16b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f909b16b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f909b16b
 Pillars of Eternity II: Deadfire (Video Game) / int_f9a49c92
type
Random Event
 Pillars of Eternity II: Deadfire (Video Game) / int_f9a49c92
comment
Random Event: While traveling within Neketaka you may occasionally run into random events. One particularly noteworthy event has you coming to the aid of a young girl trying to fight off a bunch of Skuldr and Cave Grubs by herself. If you save her she will reward you with her sword, the Griffin's Blade.
 Pillars of Eternity II: Deadfire (Video Game) / int_f9a49c92
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_f9a49c92
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_f9a49c92
 Pillars of Eternity II: Deadfire (Video Game) / int_fb9e2ffd
type
Team Pet
 Pillars of Eternity II: Deadfire (Video Game) / int_fb9e2ffd
comment
Team Pet: You can find lonely small animals around the Deadfire, which can then be put into your player character's pet slot (or Eder's pet slot, if you unlocked his via Berath's Blessings) to grant them a small bonus as well as a separate bonus to the rest of your party, and will follow the team around.
 Pillars of Eternity II: Deadfire (Video Game) / int_fb9e2ffd
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fb9e2ffd
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fb9e2ffd
 Pillars of Eternity II: Deadfire (Video Game) / int_fba50b70
type
Perpetual Storm
 Pillars of Eternity II: Deadfire (Video Game) / int_fba50b70
comment
Perpetual Storm: Ondra's Mortar, which cuts off the whole of the revealed setting thus far from the world further east. Sidekick Rekke washes up in the Deadfire as the first person to ever survive crossing through the storms. In each of the endgames, the Watcher turns the storm off in order to reach Eothas, and most of the victorious factions use their newfound power over the storms as a bargaining chip in maintaining their hold over both Ukaizo and the Deadfire as a whole. The same storm system is also directly responsible for Rauatai's blasted, barren landscape.
 Pillars of Eternity II: Deadfire (Video Game) / int_fba50b70
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fba50b70
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fba50b70
 Pillars of Eternity II: Deadfire (Video Game) / int_fbc074c3
type
Player Character
 Pillars of Eternity II: Deadfire (Video Game) / int_fbc074c3
comment
During a random encounter in Neketaka, the Player Character will come across two of their crew planning to mug a noble. One possible response? [Glare silently.]
 Pillars of Eternity II: Deadfire (Video Game) / int_fbc074c3
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fbc074c3
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fbc074c3
 Pillars of Eternity II: Deadfire (Video Game) / int_fc52510
type
Brain Uploading
 Pillars of Eternity II: Deadfire (Video Game) / int_fc52510
comment
Brain Uploading: The Guardian of Ukaizo was created when the Engwithans transferred the souls of three guardian dragons into a mighty construct. In Beast of Winter, one sidequest has you searching for the older sister of one of the Harbingers. You find her sister in the temple, attempting to transfer her own soul into one of the temple's constructs. She claims she's doing this because she thinks it's the best way to serve Rymrgrand and wait for oblivion. You can find out that she's actually suffering body image issues and would rather be a golem than be "trapped" in what she sees as a hideous form. You can either help her become a golem or convince her to reunite with her sister. If she does join the Harbingers, she remarks that it's a good thing they make good beer.
 Pillars of Eternity II: Deadfire (Video Game) / int_fc52510
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fc52510
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fc52510
 Pillars of Eternity II: Deadfire (Video Game) / int_fd0eb09b
type
JumpedOffTheSlipperySlope
 Pillars of Eternity II: Deadfire (Video Game) / int_fd0eb09b
comment
However, if you scour the Deadfire for a number of unique and very rare ingredients for a couple of upgrades for your ship, you can set sail for the final battle with everyone by your side (provided you're on everyone's good side). Party members will even help you fight their ultimate superior if you reach Ukaizo this way, believing said superior has Jumped Off The Slippery Slope in attempting to stop the Watcher from saving the world.
 Pillars of Eternity II: Deadfire (Video Game) / int_fd0eb09b
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fd0eb09b
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fd0eb09b
 Pillars of Eternity II: Deadfire (Video Game) / int_fe61495d
type
Grail in the Garbage
 Pillars of Eternity II: Deadfire (Video Game) / int_fe61495d
comment
Grail in the Garbage: Modwyr, a talking, Soulbound sword with an alternately clingy and standoffish personality, is found abandoned in a pile of trash, jammed in a corpse surrounded by mounds of garbage in Neketaka's Old City Ruins. She's an Expy of Lilarcor from Baldur's Gate II, a talking greatsword who, similarly, was found in a Sewer Level and just loved him some killing. The easy-to-miss Watcher's Sword can also be found early in the game on another dead body in Oathbinder's Sanctum. It looks like all the various other Fine+ Swords you'll probably be picking up at that point, but is conspicuously labeled (on mouseover) as "Ordinary Sword". If you bring up the description window, you're given the option to examine it more closely, at which point it's placed back in your inventory, now labeled Watcher's Sword. This is a reference to Pale Justice from Icewind Dale, a similarly innocuous longsword picked up along with a huge quantity of identical-looking ordinary swords and other weapons.
 Pillars of Eternity II: Deadfire (Video Game) / int_fe61495d
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fe61495d
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fe61495d
 Pillars of Eternity II: Deadfire (Video Game) / int_fed944ed
type
Common Character Classes
 Pillars of Eternity II: Deadfire (Video Game) / int_fed944ed
comment
Common Character Classes: Zigzagged. Classic archetypes like the Fighter, Wizard, Priest, and Rogue are all available, along with common wrinkles to those formulas like the Barbarian, Paladin, and Ranger. But then there are unique classes that aren't quite so common; Chanters who cast spells using stories and songs and Ciphers who cast predominantly mind-affecting magic that they charge by attacking. Multiclassing also allows for nontraditional combinations, like Paladin/Druid or Fighter/Wizard. Most interestingly, the affect of stats on combat is more esoteric than in most RPGs, so, for example, a Wizard wants lots of Might, meaning combinations that have schizophrenic requirements in other games will thrive here and vice-versa.
 Pillars of Eternity II: Deadfire (Video Game) / int_fed944ed
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fed944ed
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fed944ed
 Pillars of Eternity II: Deadfire (Video Game) / int_fee9e9a2
type
Divine Date
 Pillars of Eternity II: Deadfire (Video Game) / int_fee9e9a2
comment
Divine Date: "A Very Good Farmer" is an in-universe slash fic that pairs Waidwen and his god. The Hand Occult considered it too spicy for mass publication and confiscated all copies.
 Pillars of Eternity II: Deadfire (Video Game) / int_fee9e9a2
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_fee9e9a2
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_fee9e9a2
 Pillars of Eternity II: Deadfire (Video Game) / int_name
type
ItemName
 Pillars of Eternity II: Deadfire (Video Game) / int_name
comment
 Pillars of Eternity II: Deadfire (Video Game) / int_name
featureApplicability
1.0
 Pillars of Eternity II: Deadfire (Video Game) / int_name
featureConfidence
1.0
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pillars of Eternity II: Deadfire (Video Game) / int_name
 Pillars of Eternity II: Deadfire (Video Game) / int_name
itemName
Pillars of Eternity II: Deadfire (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
A Girl in Every Port / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Absurdly Low Level Cap / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Actually Pretty Funny / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
American Video Games / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Asteroids Monster / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Baddie Flattery / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Broomstick Quarterstaff / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Clamshell Currency / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Death Amnesia / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Disability Immunity / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Disappointed in You / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Do Not Taunt Cthulhu / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Evil Chancellor / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Evil Colonialist / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Excalibur in the Rust / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Experimented in College / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Explosive Overclocking / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Exposed to the Elements / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Forgiven, but Not Forgotten / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Gay Option / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Giant Footprint Reveal / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Glacier Waif / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
God Guise / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Hand Cannon / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Hollywood Natives / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
I Don't Like the Sound of That Place / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Incompatible Orientation / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Instant Messenger Pigeon / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Invincible Villain / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
King Mook / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Nerf Arm / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
No Place for Me There / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Old Save Bonus / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Omniglot / int_48a7e243
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Only in It for the Money / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Outlaw Town / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pacific Islanders in Media / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Perpetual Storm / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Philosophical Choice Endings / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Point of No Return / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Pre-Character Customization Gameplay / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Press Start to Game Over / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Prestige Class / int_48a7e243
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Secret Character / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Skippable Boss / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Slave Liberation / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Slavery Is a Special Kind of Evil / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Sophisticated as Hell / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Suicidal Cosmic Temper Tantrum / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Take Your Time / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Talk Like a Pirate / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
The Anti-Nihilist / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
The Battle Didn't Count / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
The Philosopher / int_429fe663
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
The Worm That Walks / int_48a7e243
 Pillars of Eternity II: Deadfire (Video Game)
hasFeature
Video Games of 2015–2019 / int_429fe663
 PillarsOfEternityIIDeadfire
sameAs
Pillars of Eternity II: Deadfire (Video Game)