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Pocket Mirror (Video Game)

 Pocket Mirror (Video Game)
type
TVTItem
 Pocket Mirror (Video Game)
label
Pocket Mirror (Video Game)
 Pocket Mirror (Video Game)
page
PocketMirror
 Pocket Mirror (Video Game)
comment
Pocket Mirror is a free Explorer Horror game made by the circle AstralShift using RPG Maker VX Ace. The tale begins when a young amnesiac girl wakes up from slumber and begins exploring her surroundings and figuring out where she is and what her name is. Her only keepsake that clues in on her identity is a pocket mirror, with only the letter G visible on the back. In G's desire to discover who she is, where she is, and what is going on, she finds her way into a variety of strange worlds ruled by equally strange girls who do not want to let her leave. To learn the truth of herself, G will have to find the Regalia, golden items held by the girls which each have a letter of her name and can unlock her memories.The game was released July 22, 2016. A remastered version of the original game, Pocket Mirror ~ GoldenerTraum, was released on Steam on May 19, 2023, in the lead up to Little Goody Two Shoes's release, adding features like a chapter selection mode and a new ending.A prequel game focusing on the childhood of Elise (G's mother), Little Goody Two Shoes, was announced in December 2016. It was published on Oct 31, 2023, under the auspices of Square Enix's "Square Enix Collective" branch for independent creators.
 Pocket Mirror (Video Game)
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2024-04-15T15:01:32Z
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 Pocket Mirror (Video Game)
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DBTropes
 Pocket Mirror (Video Game) / int_174d487f
type
Dull Eyes of Unhappiness
 Pocket Mirror (Video Game) / int_174d487f
comment
Dull Eyes of Unhappiness: A lot of the bad endings have G like this.
 Pocket Mirror (Video Game) / int_174d487f
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1.0
 Pocket Mirror (Video Game) / int_174d487f
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_174d487f
 Pocket Mirror (Video Game) / int_1aa08f77
type
Multiple Endings
 Pocket Mirror (Video Game) / int_1aa08f77
comment
Multiple Endings: Bad End 1: Porcelain: If G loses to Fleta in her boss fight, she becomes her unwilling companion for all eternity. Bad End 2: Blindness: If G follows Harpae to the attic, she becomes her prisoner and has her hair combed by her for all eternity. Witching Hour. If G reaches the end and didn't get any regalia, the Strange Boy ties Goldia up in the chair, stitches her mouth shut, and mocks her with a theater show highlighting several of the characters' backstories with a What the Hell, Hero? moment on each show, concluding with him killing Enjel. He then mocks Goldia for failing, claiming her soul at last. Platinum: If G didn't get all regalias, Goldia realizes that the girls she met over the course of her journey are part of her mind, but since she still doesn't remember who she is, she recreates herself into a delusion called Platinum, allowing her to erase all doubt in her mind. Platinum then proceeds to assimilate Fleta, Harpae, Lisette and Enjel into a Hive Mind. Dawn: If G got all regalias and loses against the final boss, Goldia finally manages to escape from her nightmares and wake up in reality. She finally remembers she was locked up in a mental hospital in 19th century Austria and the whole adventure was a dream. While she's still cursed, at least she has regained her sanity by accepting all the parts of herself, so the story ends on a hopeful note. The game files confirm that this is actually the true ending. Little Goody Two Shoes: If G got all regalias and wins against the final boss, Goldia finally accepts herself and with Enjel's help, escapes the dream. She wakes up in alternate timeline where Elise didn't contract with the Strange Boy and thus Goldia had a better life than the Dawn ending. While walking home, she finds the ruby shoes that the Strange Boy gave Elise once, hinting the possibility that she'll make a contract in the new timeline. Shattered Delusions: Added in Goldener Traum. If G loses against the final boss and found Henri's room, Enjel kills Goldia, causing the Strange Boy and Henri to arrive. When she demands the Strange Boy to make her a real girl, he kills her and turns her into a Golden Maiden, adding her to his collection alongside Rozenmarine, Holle, and the rest.
 Pocket Mirror (Video Game) / int_1aa08f77
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1.0
 Pocket Mirror (Video Game) / int_1aa08f77
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_1aa08f77
 Pocket Mirror (Video Game) / int_1da3a484
type
Alice Allusion
 Pocket Mirror (Video Game) / int_1da3a484
comment
Alice Allusion: Near the beginning of the game, G picks up a small bottle that shrinks her, and later a cake makes her grow larger. The tea party scene in which Queen Egilette is introduced is reminiscent of Alice meeting the Mad Hatter. Two NPCs are reminiscent of Tweedle Dee and Tweedle Dum.
 Pocket Mirror (Video Game) / int_1da3a484
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1.0
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Pocket Mirror (Video Game) / int_1da3a484
 Pocket Mirror (Video Game) / int_1e8f4221
type
Fingore
 Pocket Mirror (Video Game) / int_1e8f4221
comment
Fingore: The game delivers its first bloody mess being a decapitated finger in a room. We later find out that it's Enjel's finger. Her sprite shows one of her fingers being cut off.
 Pocket Mirror (Video Game) / int_1e8f4221
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1.0
 Pocket Mirror (Video Game) / int_1e8f4221
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_1e8f4221
 Pocket Mirror (Video Game) / int_294ed981
type
Bilingual Bonus
 Pocket Mirror (Video Game) / int_294ed981
comment
Bilingual Bonus: There's little bits of German littered everywhere in the game, and may offer insight into certain plot points. Justified, since the story happens in Austria.
 Pocket Mirror (Video Game) / int_294ed981
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1.0
 Pocket Mirror (Video Game) / int_294ed981
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Pocket Mirror (Video Game) / int_294ed981
 Pocket Mirror (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 Pocket Mirror (Video Game) / int_2e8441c9
comment
Witching Hour. If G reaches the end and didn't get any regalia, the Strange Boy ties Goldia up in the chair, stitches her mouth shut, and mocks her with a theater show highlighting several of the characters' backstories with a What the Hell, Hero? moment on each show, concluding with him killing Enjel. He then mocks Goldia for failing, claiming her soul at last.
 Pocket Mirror (Video Game) / int_2e8441c9
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1.0
 Pocket Mirror (Video Game) / int_2e8441c9
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_2e8441c9
 Pocket Mirror (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Pocket Mirror (Video Game) / int_40cc0c7e
comment
Dawn: If G got all regalias and loses against the final boss, Goldia finally manages to escape from her nightmares and wake up in reality. She finally remembers she was locked up in a mental hospital in 19th century Austria and the whole adventure was a dream. While she's still cursed, at least she has regained her sanity by accepting all the parts of herself, so the story ends on a hopeful note. The game files confirm that this is actually the true ending.
 Pocket Mirror (Video Game) / int_40cc0c7e
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1.0
 Pocket Mirror (Video Game) / int_40cc0c7e
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_40cc0c7e
 Pocket Mirror (Video Game) / int_47929816
type
Lights Off, Somebody Dies
 Pocket Mirror (Video Game) / int_47929816
comment
Lights Off, Somebody Dies: In Harpae's world, during the party, the lights suddenly go off. The sound of clothes ripping is heard, and when the lights come on, one of the guests has been murdered.
 Pocket Mirror (Video Game) / int_47929816
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1.0
 Pocket Mirror (Video Game) / int_47929816
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_47929816
 Pocket Mirror (Video Game) / int_49d59be9
type
Scenery Porn
 Pocket Mirror (Video Game) / int_49d59be9
comment
Scenery Porn: The game maps were all designed with parallaxes and use particles. The results after layering of all the details is breath-taking given the basic capabilities of RPG Maker software.
 Pocket Mirror (Video Game) / int_49d59be9
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1.0
 Pocket Mirror (Video Game) / int_49d59be9
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_49d59be9
 Pocket Mirror (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Pocket Mirror (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: In the bonus content, G asks Egliette if there's any dolls like her around because Fleta [her character sprite] always seems to carry Egliette around, even with Egliette not around. She explains that Fleta has various inanimate copies of her.
 Pocket Mirror (Video Game) / int_4a3e547f
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1.0
 Pocket Mirror (Video Game) / int_4a3e547f
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_4a3e547f
 Pocket Mirror (Video Game) / int_4aa98555
type
Evil All Along
 Pocket Mirror (Video Game) / int_4aa98555
comment
There are a couple hints that Enjel is not telling the truth: When first met, Enjel states that the protagonist's name is also Enjel. Harpae later contradicts this when she is about to call out the protagonist's name in the elevator; if one pays close attention, they can see that she gets in a G before being interrupted. The protagonist's name thus starts with G, and as such cannot be Enjel. However, this only counts in the original, as the remaster reveals the first letter of the protagonist’s name to be G from the beginning. Later on, when Lisette has captured G and Enjel, the latter gets angry and tells Lisette, among other things, that if it wasn't for Lisette, Enjel would have 'gotten there' by now. Not only is what she meant by this unclear, but an attentive player may find it strange that she never actually expresses concern for the protagonist, hinting that she is just using her to get 'there' (the real world).
 Pocket Mirror (Video Game) / int_4aa98555
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1.0
 Pocket Mirror (Video Game) / int_4aa98555
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_4aa98555
 Pocket Mirror (Video Game) / int_4e3d253b
type
Downer Ending
 Pocket Mirror (Video Game) / int_4e3d253b
comment
Shattered Delusions: Added in Goldener Traum. If G loses against the final boss and found Henri's room, Enjel kills Goldia, causing the Strange Boy and Henri to arrive. When she demands the Strange Boy to make her a real girl, he kills her and turns her into a Golden Maiden, adding her to his collection alongside Rozenmarine, Holle, and the rest.
 Pocket Mirror (Video Game) / int_4e3d253b
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_4e3d253b
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_4e3d253b
 Pocket Mirror (Video Game) / int_504e271f
type
But Thou Must!
 Pocket Mirror (Video Game) / int_504e271f
comment
But Thou Must!: Princess Fleta does this in her dollhouse.
 Pocket Mirror (Video Game) / int_504e271f
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1.0
 Pocket Mirror (Video Game) / int_504e271f
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_504e271f
 Pocket Mirror (Video Game) / int_545a4a86
type
Ominous Save Prompt
 Pocket Mirror (Video Game) / int_545a4a86
comment
Ominous Save Prompt: As you're traversing the Mirror Hall, you get an automatic save prompt without even interacting with anything. A few steps past that point is one of the trickiest chase scenes of the game.
 Pocket Mirror (Video Game) / int_545a4a86
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1.0
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_545a4a86
 Pocket Mirror (Video Game) / int_5b607875
type
Inconsistent Dub
 Pocket Mirror (Video Game) / int_5b607875
comment
Inconsistent Dub: The characters are usually voiced, but not all the dialogue is.
 Pocket Mirror (Video Game) / int_5b607875
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_5b607875
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_5b607875
 Pocket Mirror (Video Game) / int_5f4219a2
type
Free-Sample Plot Coupon
 Pocket Mirror (Video Game) / int_5f4219a2
comment
Free-Sample Plot Coupon: The first Regalia, the titular Pocket Mirror, is found in the very first room of the game, revealing the first letter of the heroine’s name, G. The second Regalia, the Messer und Gabel, is also gotten only a little into Queen Egilette’s area, though you still have to go through the chapter itself. The other four Regalia require you to reach the end of each additional chapter and fulfill specific conditions to get the chapter’s good end, with the final ending depending on how many you have.
 Pocket Mirror (Video Game) / int_5f4219a2
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1.0
 Pocket Mirror (Video Game) / int_5f4219a2
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_5f4219a2
 Pocket Mirror (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Pocket Mirror (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In the mirror ballroom, one of the pumpkins says it’s just there to see the executions, even if you speak to it after the executions have already happened.
 Pocket Mirror (Video Game) / int_6320eced
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1.0
 Pocket Mirror (Video Game) / int_6320eced
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_6320eced
 Pocket Mirror (Video Game) / int_637ef67
type
New Game Plus
 Pocket Mirror (Video Game) / int_637ef67
comment
New Game Plus: After beating the game once, a second playthrough is unlocked where there are new Pumpkin Charms to collect.
 Pocket Mirror (Video Game) / int_637ef67
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_637ef67
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1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_637ef67
 Pocket Mirror (Video Game) / int_644eca71
type
Rich Bitch
 Pocket Mirror (Video Game) / int_644eca71
comment
While you're walking around the Dance Party's mansion, you can eavesdrop on a bunch of Rich Snobs gossiping about the Countess and a Widow, who is rumored to be a ghost that steal souls after midnight. You can later see the said Widow in the courtyard, who is just about the nicest, most polite person at the party. If you talk to her again, she'll sadly mention she's missing her handkerchief and she just looked about everywhere. Picking it up in the river earns you a Non-Standard Game Over.
 Pocket Mirror (Video Game) / int_644eca71
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1.0
 Pocket Mirror (Video Game) / int_644eca71
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_644eca71
 Pocket Mirror (Video Game) / int_6602cad
type
Permanently Missable Content
 Pocket Mirror (Video Game) / int_6602cad
comment
Permanently Missable Content: Pumpkin Charms are scattered all across the game, and are used to unlock things in the bonus room. It also doesn't permit a lot of backtracking, so if you missed any, you need to wait for a New Game Plus to try and obtain them.
 Pocket Mirror (Video Game) / int_6602cad
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1.0
 Pocket Mirror (Video Game) / int_6602cad
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_6602cad
 Pocket Mirror (Video Game) / int_6af6887
type
Escape Sequence
 Pocket Mirror (Video Game) / int_6af6887
comment
Now and then, especially in an Escape Sequence, you may encounter jammed doors which need you to mash Z for a few seconds to force open. If you don't have enough of a lead on your pursuers, they can use these few seconds to close in on you.
 Pocket Mirror (Video Game) / int_6af6887
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_6af6887
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_6af6887
 Pocket Mirror (Video Game) / int_6b2b3b59
type
The Reveal
 Pocket Mirror (Video Game) / int_6b2b3b59
comment
The Reveal: Just before the area containing the main endings, a Perilous Play in the Hades area reveals that the Strange Boy who seemed to be a minor character is actually the Big Bad, and the supposed Big Good Enjel is actually a creation of, and The Dragon to, the Strange Boy. The two final endings reveal the protagonist's name, Goldia. The Dawn ending has several reveals about the game. If the player interacts with the desk (which contains a medical record), it is revealed that: The entire game was All Just a Dream. Goldia (full name: Goldia die Heilige) is a patient in a mental hospital in Austria. Egilette, Fleta, Harpae, and Lisette are the Literal Split Personalities of Goldia, who is diagnosed with dementia praecoxnote An old term for schizophrenia, dissociation, and lunacy. The setting, which was very vague previously, is shown to be during the 19th century, as Goldia was born on July 16th, 1862 in Linz, Austria and was admitted on 1878. It's confirmed her parents are dead.
 Pocket Mirror (Video Game) / int_6b2b3b59
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1.0
 Pocket Mirror (Video Game) / int_6b2b3b59
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_6b2b3b59
 Pocket Mirror (Video Game) / int_6edc54d5
type
Here We Go Again!
 Pocket Mirror (Video Game) / int_6edc54d5
comment
Little Goody Two Shoes: If G got all regalias and wins against the final boss, Goldia finally accepts herself and with Enjel's help, escapes the dream. She wakes up in alternate timeline where Elise didn't contract with the Strange Boy and thus Goldia had a better life than the Dawn ending. While walking home, she finds the ruby shoes that the Strange Boy gave Elise once, hinting the possibility that she'll make a contract in the new timeline.
 Pocket Mirror (Video Game) / int_6edc54d5
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1.0
 Pocket Mirror (Video Game) / int_6edc54d5
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_6edc54d5
 Pocket Mirror (Video Game) / int_715c463e
type
Literal Split Personality
 Pocket Mirror (Video Game) / int_715c463e
comment
Egilette, Fleta, Harpae, and Lisette are the Literal Split Personalities of Goldia, who is diagnosed with dementia praecoxnote An old term for schizophrenia, dissociation, and lunacy.
 Pocket Mirror (Video Game) / int_715c463e
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1.0
 Pocket Mirror (Video Game) / int_715c463e
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_715c463e
 Pocket Mirror (Video Game) / int_72d31973
type
Surreal Horror
 Pocket Mirror (Video Game) / int_72d31973
comment
Surreal Horror: The world of the game is a dream-like world that starts out with more-or-less typical haunted-house horror but gets more and more bizarre and Yume Nikki-esque as the game progresses. Best exemplified in the fourth area, which is a Circus of Fear where the surreality reaches a peak. Justified as it IS All Just a Dream.
 Pocket Mirror (Video Game) / int_72d31973
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1.0
 Pocket Mirror (Video Game) / int_72d31973
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Pocket Mirror (Video Game) / int_72d31973
 Pocket Mirror (Video Game) / int_7464705c
type
Arc Words
 Pocket Mirror (Video Game) / int_7464705c
comment
Arc Words: "Hold your memories close to your heart." It is often repeated in the game and also prompts the players to save as much as they can.
 Pocket Mirror (Video Game) / int_7464705c
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1.0
 Pocket Mirror (Video Game) / int_7464705c
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_7464705c
 Pocket Mirror (Video Game) / int_7d3f1d63
type
The Ending Changes Everything
 Pocket Mirror (Video Game) / int_7d3f1d63
comment
The Ending Changes Everything: The Dawn ending contains several reveals that completely change the context of the story. Everything was All Just a Dream had by the protagonist Goldia, a mental patient. Egilette, Fleta, Harpae, and Lisette are her Literal Split Personalities. And the story takes place in the 19th century, meaning it was a Period Piece all along.
 Pocket Mirror (Video Game) / int_7d3f1d63
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1.0
 Pocket Mirror (Video Game) / int_7d3f1d63
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_7d3f1d63
 Pocket Mirror (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Pocket Mirror (Video Game) / int_863fa679
comment
What Happened to the Mouse?: The purple doll at the beginning area appears only two more times after its appearance in the library.
 Pocket Mirror (Video Game) / int_863fa679
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_863fa679
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_863fa679
 Pocket Mirror (Video Game) / int_8bff32a8
type
Creepy Doll
 Pocket Mirror (Video Game) / int_8bff32a8
comment
Creepy Doll: Lots of them show up as enemies. One of them, Egilette, is a major character.
 Pocket Mirror (Video Game) / int_8bff32a8
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_8bff32a8
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_8bff32a8
 Pocket Mirror (Video Game) / int_916c72b3
type
Rule of Symbolism
 Pocket Mirror (Video Game) / int_916c72b3
comment
Rule of Symbolism: The plot and backstory of Pocket Mirror is hidden away in small details that players may not be likely to look over.
 Pocket Mirror (Video Game) / int_916c72b3
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1.0
 Pocket Mirror (Video Game) / int_916c72b3
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1.0
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Pocket Mirror (Video Game) / int_916c72b3
 Pocket Mirror (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Pocket Mirror (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: When you play Musical Chairs with Fleta, the instructions tell you explicitly to press A, and the protagonist moves automatically around the chairs so you don't have to worry about staying far from a seat. Seems easy...unless you're used to console games. Pressing A is equivalent to pressing a confirm button for seasoned console gamers, but this is an RPG Maker game where Z is the default confirm button. Some players took a little while to catch on that they had to press a different keyboard button. And again in the middle of musical chairs. Every time the music stops the screen goes black and it's easy to associate that with the cue to press A. However, one segment has the music stop but the screen remains, easily confusing the player momentarily enough to lose. GoldenerTraum fixes this with an explicit button prompt that tells you to press Z and when.
 Pocket Mirror (Video Game) / int_963086ce
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1.0
 Pocket Mirror (Video Game) / int_963086ce
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Pocket Mirror (Video Game) / int_963086ce
 Pocket Mirror (Video Game) / int_970c790a
type
Big Bad
 Pocket Mirror (Video Game) / int_970c790a
comment
In Ib, the titular red-eyed protagonist is brought into a limbo world from an art gallery, where she obtains a red rose (representing her life), makes a friend in Garry, and then unknowingly meets the Big Bad Mary (with a fake yellow rose), whom she also befriends. The antagonist seems to be very nice and cheerful but also desperately wants to exist by exchanging places with someone real. Towards the end of the game, the protagonist and her friend are trapped with antagonist in a child's crayon drawing, which they may or may not escape from, depending on the ending.
 Pocket Mirror (Video Game) / int_970c790a
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1.0
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 Pocket Mirror (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Pocket Mirror (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The Strange Boy is initially presented as a nameless extra when encountered in the theater inside the ballroom, yet has a character portrait unlike the other extras, hinting that this character will have some importance to the story. Harpae's bad ending, Blindness, has her call out the protagonist's name though the name is all scratched out in red. But there are faint outlines of the letters of what the protagonist's name could have been. Attentive players would have figured it out on the bat that the protagonist's name is Goldia.
 Pocket Mirror (Video Game) / int_9cb3e22e
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1.0
 Pocket Mirror (Video Game) / int_9cb3e22e
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_9cb3e22e
 Pocket Mirror (Video Game) / int_9d12bbc1
type
Foreshadowing
 Pocket Mirror (Video Game) / int_9d12bbc1
comment
Foreshadowing: After answering the clown riddles, the ringmaster pumpkin warns you to be polite with your opponents. It's a subtle hint to how to affect the ending you get. In the dressing room, G says that the maid dress there looks like the ones at home, hinting that she comes from a wealthy family with servants. There are a couple hints that Enjel is not telling the truth: When first met, Enjel states that the protagonist's name is also Enjel. Harpae later contradicts this when she is about to call out the protagonist's name in the elevator; if one pays close attention, they can see that she gets in a G before being interrupted. The protagonist's name thus starts with G, and as such cannot be Enjel. However, this only counts in the original, as the remaster reveals the first letter of the protagonist’s name to be G from the beginning. Later on, when Lisette has captured G and Enjel, the latter gets angry and tells Lisette, among other things, that if it wasn't for Lisette, Enjel would have 'gotten there' by now. Not only is what she meant by this unclear, but an attentive player may find it strange that she never actually expresses concern for the protagonist, hinting that she is just using her to get 'there' (the real world).
 Pocket Mirror (Video Game) / int_9d12bbc1
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1.0
 Pocket Mirror (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_9d12bbc1
 Pocket Mirror (Video Game) / int_a2b38d3b
type
Eye Scream
 Pocket Mirror (Video Game) / int_a2b38d3b
comment
Eye Scream: One of the first puzzles has you pluck out a girl's eyeball. Then you're handed another one just because someone could see light in their life again briefly.
 Pocket Mirror (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_a2b38d3b
 Pocket Mirror (Video Game) / int_a6c69bd
type
MacGuffin
 Pocket Mirror (Video Game) / int_a6c69bd
comment
MacGuffin: The Regalia, a collection of six golden items that contain a letter of G’s full name as well as her memories. The titular pocket mirror is one, which G carries around with her, and she needs to get the others from the antagonist girls who rule various parts of the other world. The Big Bad in turn wants her pocket mirror and manipulates events to get the girls to take it.
 Pocket Mirror (Video Game) / int_a6c69bd
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_a6c69bd
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_a6c69bd
 Pocket Mirror (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Pocket Mirror (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Every girl that G meets gives this off, with Fleta also glowing green. Only Enjel subverts this, since her eyes glow gold. These are all coupled with Glowing Eyes of Doom.
 Pocket Mirror (Video Game) / int_a939a527
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_a939a527
featureConfidence
1.0
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hasFeature
Pocket Mirror (Video Game) / int_a939a527
 Pocket Mirror (Video Game) / int_ad4a45be
type
Final Boss
 Pocket Mirror (Video Game) / int_ad4a45be
comment
The Final Boss against Enjel that leads up to one of the good endings not only involves an Escape Sequence, but extended Button Mashing to rapidly ascend a flight of stairs.
 Pocket Mirror (Video Game) / int_ad4a45be
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_ad4a45be
featureConfidence
1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_ad4a45be
 Pocket Mirror (Video Game) / int_afcf369c
type
Elegant Gothic Lolita
 Pocket Mirror (Video Game) / int_afcf369c
comment
Elegant Gothic Lolita: The entire game is this. Justified as it was set in the 19th century, Austria.
 Pocket Mirror (Video Game) / int_afcf369c
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_afcf369c
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_afcf369c
 Pocket Mirror (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Pocket Mirror (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: Pumpkin Charms are hidden all across the game, and can even be found on innocuous objects like vases and windows. Sometimes you need to examine something twice to get the Charms.
 Pocket Mirror (Video Game) / int_b6d0d282
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_b6d0d282
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_b6d0d282
 Pocket Mirror (Video Game) / int_b869b5b1
type
Color Motif
 Pocket Mirror (Video Game) / int_b869b5b1
comment
Color Motif: Each of the girls had one and they correspond with their eyes. The protagonist Goldia's is cherry red, Fleta's is green, Harpae's is blue, Lisette's is purple, and Enjel's is gold.
 Pocket Mirror (Video Game) / int_b869b5b1
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_b869b5b1
featureConfidence
1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_b869b5b1
 Pocket Mirror (Video Game) / int_b9781786
type
Perilous Play
 Pocket Mirror (Video Game) / int_b9781786
comment
Just before the area containing the main endings, a Perilous Play in the Hades area reveals that the Strange Boy who seemed to be a minor character is actually the Big Bad, and the supposed Big Good Enjel is actually a creation of, and The Dragon to, the Strange Boy.
 Pocket Mirror (Video Game) / int_b9781786
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1.0
 Pocket Mirror (Video Game) / int_b9781786
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_b9781786
 Pocket Mirror (Video Game) / int_bc00493f
type
Precision F-Strike
 Pocket Mirror (Video Game) / int_bc00493f
comment
Precision F-Strike: While there are no swears in the dialog proper, when Lisette is trying to guilt trip G into giving the mirror to another Lisette who's hurt and on the ground, the latter gets a namebox with the name "Bitch". This is the only instance of swearing in the entire game.
 Pocket Mirror (Video Game) / int_bc00493f
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_bc00493f
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_bc00493f
 Pocket Mirror (Video Game) / int_bc1faa80
type
Mirror Scare
 Pocket Mirror (Video Game) / int_bc1faa80
comment
Mirror Scare: The first mirror G sees doesn't reflect her, and it frightens her. Ramped up in the mirror hall, where Lisette stalks you, then later pops out of one and gives chase. Later on, you have to find a pair of scissors in a similar hallway, and turning into a wrong corner will have you run into a chaser.
 Pocket Mirror (Video Game) / int_bc1faa80
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_bc1faa80
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_bc1faa80
 Pocket Mirror (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Pocket Mirror (Video Game) / int_bd2812b5
comment
Platinum: If G didn't get all regalias, Goldia realizes that the girls she met over the course of her journey are part of her mind, but since she still doesn't remember who she is, she recreates herself into a delusion called Platinum, allowing her to erase all doubt in her mind. Platinum then proceeds to assimilate Fleta, Harpae, Lisette and Enjel into a Hive Mind.
 Pocket Mirror (Video Game) / int_bd2812b5
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_bd2812b5
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_bd2812b5
 Pocket Mirror (Video Game) / int_c75df49a
type
Shout-Out
 Pocket Mirror (Video Game) / int_c75df49a
comment
Shout-Out: In the ballroom, if you inspect the music sheet next to the piano, it says "U.N Owen Was Her?" One of the pumpkins in Fleta's trump room explains how to play a card-flipping game and mentions that it doesn't matter how many you flip, you gotta catch 'em all. The backstory about Elise making a contract with the Strange Boy as a child, only for him to return back when she was an adult in order to have Elise's daughter as payment for her wish is reminiscent of Rumpelstiltskin. Elise's backstory is based on The Red Shoes fairytale. The second bad end, in which Harpae combs the protagonist's hair and convinces her to "let go", is very reminiscent of the original Snow White fairytale, in which the evil queen, dressed as a peddler, attempts to kill Snow White for the second time via poisoned hair comb. The Platinum ending is one for the ending of Puella Magi Madoka Magica, in which Goldia transforms into a form reminiscent of Ultimate Madoka. The One-Winged Angel form that the Final Boss Enjel takes also resembles Demon Homura from Puella Magi Madoka Magica The Movie: Rebellion. Also, both of the two are pawns of a demonic, male-presenting Big Bad. Word of God confirms that the series is one of their inspirations. The time spent with Enjel is one for Ib. In Ib, the titular red-eyed protagonist is brought into a limbo world from an art gallery, where she obtains a red rose (representing her life), makes a friend in Garry, and then unknowingly meets the Big Bad Mary (with a fake yellow rose), whom she also befriends. The antagonist seems to be very nice and cheerful but also desperately wants to exist by exchanging places with someone real. Towards the end of the game, the protagonist and her friend are trapped with antagonist in a child's crayon drawing, which they may or may not escape from, depending on the ending. In Pocket Mirror, the red-eyed protagonist with a pocket mirror (representing her name and identity) discovers and befriends a gold-eyed antagonist, Enjel (who had a pocket mirror that broke). Enjel is very nice but desperately wants the protagonist's pocket mirror so that she can once again have life. Towards the end of the game, the protagonist willingly follows the antagonist into a limbo, which could very well have been drawn in crayon by a child. The protagonist may or may not escape, depending on the ending. The final area is quite reminiscent of a Dive to the Heart from Kingdom Hearts.
 Pocket Mirror (Video Game) / int_c75df49a
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1.0
 Pocket Mirror (Video Game) / int_c75df49a
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1.0
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Pocket Mirror (Video Game) / int_c75df49a
 Pocket Mirror (Video Game) / int_cdc4a218
type
Hitler's Time Travel Exemption Act
 Pocket Mirror (Video Game) / int_cdc4a218
comment
Hitler's Time Travel Exemption Act: Subverted in Goldener Traum. According to Word of God, going back in time and preventing Elise from making her fatal wish, would not stop the contract with the Strange Boy, and would just pass her role on to another. The Little Goody Two Shoes ending implies the one contracting will be Goldia.
 Pocket Mirror (Video Game) / int_cdc4a218
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 Pocket Mirror (Video Game) / int_cdc4a218
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Pocket Mirror (Video Game) / int_cdc4a218
 Pocket Mirror (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Pocket Mirror (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Some of the rooms have no music or sounds whatsoever, and the flashlight occasionally is so dim that you can barely see anything even in the space next to yours so you end up walking aimlessly, which can tense up the player expecting anything in the next few minutes.
 Pocket Mirror (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_cdfe12c3
 Pocket Mirror (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Pocket Mirror (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: At Queen Egliette's dinner party, you have to take a guess as to what Egliette will have. If the game's riddles have already gotten to the player, they will probably spend the time to investigate the dinner table and figure out that the Secret Dessert is missing. All the other food on the menu was next to the guests, so it's natural by process of elimination to assume Egliette will have the outlier. Except that special happens to be you. note It was the obvious choice. While you're walking around the Dance Party's mansion, you can eavesdrop on a bunch of Rich Snobs gossiping about the Countess and a Widow, who is rumored to be a ghost that steal souls after midnight. You can later see the said Widow in the courtyard, who is just about the nicest, most polite person at the party. If you talk to her again, she'll sadly mention she's missing her handkerchief and she just looked about everywhere. Picking it up in the river earns you a Non-Standard Game Over.
 Pocket Mirror (Video Game) / int_d2c0e2ed
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1.0
 Pocket Mirror (Video Game) / int_d2c0e2ed
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_d2c0e2ed
 Pocket Mirror (Video Game) / int_d42569b
type
MacGuffin Title
 Pocket Mirror (Video Game) / int_d42569b
comment
MacGuffin Title: The Pocket Mirror is the item that G always carries around and is needed to solve a few puzzles. It also turns out that the Big Bad, the Strange Boy, wants the pocket mirror for himself because it is the last key to her memories, so he creates Enjel and has her try to steal it in exchange for making her a real human.
 Pocket Mirror (Video Game) / int_d42569b
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_d42569b
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_d42569b
 Pocket Mirror (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Pocket Mirror (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The remaster introduces a few small things to make gameplay smoother. Usable items in this game are assigned to one of two "use" slots so that you don't have to delve into the inventory each time. It's convenient for unlocking doors with keys or placing down puzzle elements. The musical chairs game with Fleta makes apparent the window to press Z to make it easier to win. The New Game Plus mode unlocked after getting any non-Bad Ending first drops you in a hall where you can access any of the chapters, allowing players to start from any chapter they want if they missed any Pumpkin Charms, and also allows you to toggle the three main Regalia as acquired or not, allowing you to get most of the endings by choosing various combinations and then heading to the short final chapter instead of having to play the entire game multiple times. However, getting the Secret Ending does require you to start from at least Fleta’s chapter, and if you want all Pumpkin Charms you will have to play from the beginning anyway to get the NG+-exclusive ones.
 Pocket Mirror (Video Game) / int_d6f284a3
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1.0
 Pocket Mirror (Video Game) / int_d6f284a3
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_d6f284a3
 Pocket Mirror (Video Game) / int_dbca2c99
type
Red Herring
 Pocket Mirror (Video Game) / int_dbca2c99
comment
Red Herring: The purple doll at the library appears to have some importance to the plot, and even speaks to the player at the end of the demo, but only appears two more times without saying a word. Word of God confirms that the doll was a meaningless extra that has no importance to the story at large.
 Pocket Mirror (Video Game) / int_dbca2c99
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1.0
 Pocket Mirror (Video Game) / int_dbca2c99
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 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_dbca2c99
 Pocket Mirror (Video Game) / int_dd6ce5db
type
Artistic License
 Pocket Mirror (Video Game) / int_dd6ce5db
comment
Artistic License: The story happens during mid-19th century, and there are wax records in Harpae's area. Wax records weren't invented until 1890. This gets even more anachronistic when considering Little Goody Two Shoes, which feels like it takes place in pre-industrial Bavaria-slash-Austria.
 Pocket Mirror (Video Game) / int_dd6ce5db
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1.0
 Pocket Mirror (Video Game) / int_dd6ce5db
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_dd6ce5db
 Pocket Mirror (Video Game) / int_e43c66bd
type
Art Evolution
 Pocket Mirror (Video Game) / int_e43c66bd
comment
Art Evolution: The remaster features new, more elaborate art for everyone. If you prefer the original sprites, the options menu lets you enable "Legacy Art".
 Pocket Mirror (Video Game) / int_e43c66bd
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1.0
 Pocket Mirror (Video Game) / int_e43c66bd
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_e43c66bd
 Pocket Mirror (Video Game) / int_e6661fc2
type
Press X to Not Die
 Pocket Mirror (Video Game) / int_e6661fc2
comment
Press X to Not Die: Now and then, especially in an Escape Sequence, you may encounter jammed doors which need you to mash Z for a few seconds to force open. If you don't have enough of a lead on your pursuers, they can use these few seconds to close in on you. The Final Boss against Enjel that leads up to one of the good endings not only involves an Escape Sequence, but extended Button Mashing to rapidly ascend a flight of stairs.
 Pocket Mirror (Video Game) / int_e6661fc2
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_e6661fc2
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_e6661fc2
 Pocket Mirror (Video Game) / int_ea85d6ea
type
All Just a Dream
 Pocket Mirror (Video Game) / int_ea85d6ea
comment
The entire game was All Just a Dream. Goldia (full name: Goldia die Heilige) is a patient in a mental hospital in Austria.
 Pocket Mirror (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_ea85d6ea
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1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_ea85d6ea
 Pocket Mirror (Video Game) / int_eab212a8
type
Period Piece
 Pocket Mirror (Video Game) / int_eab212a8
comment
The setting, which was very vague previously, is shown to be during the 19th century, as Goldia was born on July 16th, 1862 in Linz, Austria and was admitted on 1878. It's confirmed her parents are dead.
 Pocket Mirror (Video Game) / int_eab212a8
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_eab212a8
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_eab212a8
 Pocket Mirror (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Pocket Mirror (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: Obtaining the good end for certain characters is not only incredibly difficult, but it really requires you to pay attention to several clues and riddles to get them.
 Pocket Mirror (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Pocket Mirror (Video Game)
hasFeature
Pocket Mirror (Video Game) / int_f64a9cf7
 Pocket Mirror (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Pocket Mirror (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Not unexpected given the horror genre, but you can do things like pluck an innocent painting girl's eye out to get your mirror back, or snitch on an innocent plush fox and have it shot to death by a firing squad to progress the story.
 Pocket Mirror (Video Game) / int_f87c42d4
featureApplicability
1.0
 Pocket Mirror (Video Game) / int_f87c42d4
featureConfidence
1.0
 Pocket Mirror (Video Game)
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Pocket Mirror (Video Game) / int_f87c42d4
 Pocket Mirror (Video Game) / int_fdbd6162
type
With Friends Like These...
 Pocket Mirror (Video Game) / int_fdbd6162
comment
With Friends Like These...: In the "Who've Done It"? puzzle, five girls are captured by a witch, accused of stealing a wand. Two of them, Maybell and Dorothy, are supposedly best friends and very close. But when they're interrogated, Dorothy quickly accused Maybell of stealing the wand. If you solve the puzzle correctly (revealing it was another girl), Maybell is disappointed that her friend tried to throw her under the bridge, while Dorothy reveals that she always hated Maybell.
 Pocket Mirror (Video Game) / int_fdbd6162
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Pocket Mirror (Video Game) / int_fdbd6162
 Pocket Mirror (Video Game) / int_name
type
ItemName
 Pocket Mirror (Video Game) / int_name
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 Pocket Mirror (Video Game) / int_name
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Pocket Mirror (Video Game) / int_name
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Pocket Mirror (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pocket Mirror (Video Game)
hasFeature
Art-Shifted Sequel / int_61d35088
 Pocket Mirror (Video Game)
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Baby as Payment / int_61d35088
 Pocket Mirror (Video Game)
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Cute Is Evil / int_61d35088
 Pocket Mirror (Video Game)
hasFeature
Explorer Horror / int_61d35088
 Pocket Mirror (Video Game)
hasFeature
Hide-and-Seek Horror / int_61d35088
 Pocket Mirror (Video Game)
hasFeature
Mirror Scare / int_61d35088
 Pocket Mirror (Video Game)
hasFeature
Mouth Stitched Shut / int_61d35088
 Pocket Mirror (Video Game)
hasFeature
Perilous Play / int_61d35088