Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

pop'n music (Video Game)

 pop'n music (Video Game)
type
TVTItem
 pop'n music (Video Game)
label
pop'n music (Video Game)
 pop'n music (Video Game)
page
PopnMusic
 pop'n music (Video Game)
comment
pop'n music is a game series in Konami's BEMANI lineup of Rhythm Games, developed as a Lighter and Softer version of beatmania, another Bemani title.Like beatmania, notes come down the screen and the object is to "hit" the notes by pressing their corresponding buttons. Hitting notes will play parts of the music, while missing notes will make the music sound not like what it's supposed to be. Instead of 5-7 rectangular keys and a turntable like beatmania, pop'n uses nine big colorful buttons, requiring you to use your whole hands instead of individual fingers. Also unlike most rhythm games, pop'n forgoes having a music video for each song, instead pitting your chosen character against the character associated with the song you're playing, with separate animations for hitting or missing notes, and passing or failing a song.pop'n uses a cute, colorful interface to appeal to younger players, but don't let that deceive you; pop'n is just as hard as other Bemani series, with songs requiring you to hit as many as 1,000 notes in the span of two minutes.The Simple, yet Awesome core gameplay of pop'n and its ever-escalating challenge for veteran players has allowed the series to become successful with Rhythm Game fans, helped by a wide variety of songs to play and a massive boatload of cute and colorful characters. Having first launched in 1998, Konami continues to release new versions and updates, with many updates providing new songs and characters to unlock and new versions providing major game updates and new interface styles.Sadly, while the series has enjoyed considerable success in Japan, it hasn't done so well overseas, partly because only one arcade version was ever officially released worldwide and only two consumer versions have had overseas releases.Currently, the series is up to 26 main arcade installments, along with consoles releases and spin-off releases such as pop'n stage (which plays more like DanceDanceRevolution), pop'n music Animelo, pop'n music Best Hits and Hello! Pop'n Music.
 pop'n music (Video Game)
fetched
2023-06-20T21:19:58Z
 pop'n music (Video Game)
parsed
2023-06-20T21:19:58Z
 pop'n music (Video Game)
processingComment
Dropped link to Beatmania: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to DanceMasters: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to Gradius: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to HimoutoUmaruChan: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to KonamiKrazyRacers: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to ReflecBeat: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to TengenToppaGurrenLagann: Not a Feature - ITEM
 pop'n music (Video Game)
processingComment
Dropped link to Vocaloid: Not a Feature - IGNORE
 pop'n music (Video Game)
isPartOf
DBTropes
 pop'n music (Video Game) / int_1da01dce
type
The Computer Is a Lying Bastard
 pop'n music (Video Game) / int_1da01dce
comment
The Computer Is a Lying Bastard: The BPM for "quick master" is shown as 147. However, the track's BPM actually fluctuates BPM very frequently, something that is never shown on the in-game BPM counter.
 pop'n music (Video Game) / int_1da01dce
featureApplicability
1.0
 pop'n music (Video Game) / int_1da01dce
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_1da01dce
 pop'n music (Video Game) / int_2319aa2e
type
All or Nothing
 pop'n music (Video Game) / int_2319aa2e
comment
All or Nothing: The "COOL or BAD!" ojama disables the GREAT and GOOD judgement ranks, turning any hit below a COOL rating into a BAD even if it would have otherwise resulted in a GREAT or a GOOD.
 pop'n music (Video Game) / int_2319aa2e
featureApplicability
1.0
 pop'n music (Video Game) / int_2319aa2e
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_2319aa2e
 pop'n music (Video Game) / int_295087bf
type
Non-Indicative Name
 pop'n music (Video Game) / int_295087bf
comment
Non-Indicative Name: "Brand New World" is the third song produced in the "Without You Tonight" series, but its Reflec Beat original predecessors, "Survival Games" and "Far Away", are labeled as "Without You Tonight -II-" and "Without You Tonight -III-" because they debuted on pop'n music later. Likewise, "Elemental Creation" is the most recent song in DJ YOSHITAKA's "Hard Renaissance" series, but is the first song in that series to appear in pop'n so it's simply classified as "Hard Renaissance". Earlier songs "Evans" and "JOMANDA", part of that same series, are labeled "Hard Renaissance 2" and "Hard Renaissance 3" because they were not added to pop'n until later.
 pop'n music (Video Game) / int_295087bf
featureApplicability
1.0
 pop'n music (Video Game) / int_295087bf
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_295087bf
 pop'n music (Video Game) / int_2e6a41e0
type
Gratuitous English
 pop'n music (Video Game) / int_2e6a41e0
comment
Gratuitous English: Though less than most other Bemani; song names genres are written almost exclusively in Japanese characters. Each game in the series has an announcer who talks in English; some speak it flawlessly, while some will pronounce, say, "Challenge Mode", as "charenji moodo." In Adventure, if you play well enough, the announcer will say "You were cool!" that sounds more like "You waku!". Waku is the katakana spelling of wac, who is the sound director of Pop'n Music itself. Don't forget about "Nice Pray!"
 pop'n music (Video Game) / int_2e6a41e0
featureApplicability
1.0
 pop'n music (Video Game) / int_2e6a41e0
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_2e6a41e0
 pop'n music (Video Game) / int_38da8916
type
Uncommon Time
 pop'n music (Video Game) / int_38da8916
comment
Uncommon Time: Both songs in the Percussive series have strange time signatures at one point; the first changes to 7/4 at the end, while the second is nominally in 6/8, but with skipped beats dotted around everywhere so it's impossible to tie it to one time signature. ZETA ~素数の世界と超越者~ cycles its signature time between 3/4, 4/4, and 5/4. It's IDM anyway. Tangeline (Swedish 2) and HEAT-BIT-HIT-BEAT (Lo-Bit Sampling) are entirely in 7/8.
 pop'n music (Video Game) / int_38da8916
featureApplicability
1.0
 pop'n music (Video Game) / int_38da8916
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_38da8916
 pop'n music (Video Game) / int_3ff57e4b
type
Required Spinoff Crossover
 pop'n music (Video Game) / int_3ff57e4b
comment
Required Spinoff Crossover: "Rin to shite saku hana no gotoku" (Nadeshiko Rock) ended up being so popular that Konami ended up milking it for all its worth ... by putting it on pretty much every other Bemani series. "FLOWER" (Trance Core) does the same, going as far as to also appear on DanceEvolution Arcade and Future Tomtom as well.
 pop'n music (Video Game) / int_3ff57e4b
featureApplicability
1.0
 pop'n music (Video Game) / int_3ff57e4b
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_3ff57e4b
 pop'n music (Video Game) / int_56df9ba7
type
Easier Than Easy
 pop'n music (Video Game) / int_56df9ba7
comment
Easier Than Easy: As of Sunny Park, some Easy charts use less than five buttons. Some of these charts are rated 6 or less, which on the old scale would put them at difficulty level 0 or less, turning them into this trope.
 pop'n music (Video Game) / int_56df9ba7
featureApplicability
1.0
 pop'n music (Video Game) / int_56df9ba7
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_56df9ba7
 pop'n music (Video Game) / int_5a5de5ca
type
Boss Rush
 pop'n music (Video Game) / int_5a5de5ca
comment
Boss Rush: Expert Mode (known as Course Mode in Lapistoria) allows the player to choose a set series of four songs pertaining to a certain theme, and then play them back-to-back, with a traditional Life Meter that carries over between songs and will immediately give you a Game Over when it runs out. Most courses have a theme that pertains to the 'moods' of the songs, but the HELL [Version Number] courses instead force you to run the four hardest songs introduced in the respective version. peace introduces "Popperz chronicle", where instead of an original song you play a medley of the hardest songs from past installments, from 14 FEVER! to peace... but you have to play parts of their charts as well, complete with the BPM changes. This is taken up to eleven with the UPPER chart added in June 16th, 2020, which recreates the respective chart sections more faithfully, most apparent in the SILENT section.
 pop'n music (Video Game) / int_5a5de5ca
featureApplicability
1.0
 pop'n music (Video Game) / int_5a5de5ca
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_5a5de5ca
 pop'n music (Video Game) / int_5aa4ec8a
type
Ambiguous Syntax
 pop'n music (Video Game) / int_5aa4ec8a
comment
Ambiguous Syntax: The song "Spring Pony". Is it a pony in the month of Spring or a pony on a spring? Apparently it's the latter, but that didn't stop it taking on a Spring motif (and performing a Crossover into Reflec Beat Colette -spring-).
 pop'n music (Video Game) / int_5aa4ec8a
featureApplicability
1.0
 pop'n music (Video Game) / int_5aa4ec8a
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_5aa4ec8a
 pop'n music (Video Game) / int_5eff8cf
type
High School AU
 pop'n music (Video Game) / int_5eff8cf
comment
High School AU: Lapistoria is a "parallel world" set in a high school setting.
 pop'n music (Video Game) / int_5eff8cf
featureApplicability
1.0
 pop'n music (Video Game) / int_5eff8cf
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_5eff8cf
 pop'n music (Video Game) / int_62259825
type
Nintendo Hard
 pop'n music (Video Game) / int_62259825
comment
Nintendo Hard: You really think something this cute and fluffy would be that hard? Preposterous! Any 49 or 50 on EX mode deserves such a title. Alongside beatmania IIDX, it's considered one of the hardest commercial Rhythm Games in existence, demanding a much higher level of skill than most other rhythm games in order to have a shot at the most difficult songs. The old difficulty scale goes from 1-43, but as of Sunny Park, difficulties go from 1-50. Preexisting songs have their chart ratings increased by 6, with some exceptions, which means the maximum difficulty should be 49...but a few songs, including "Schrodinger's Cat" (Toy Contemporary), "Ongaku" (Silent), and "Shounen wa Sora o Tadoru" (Murakumo), were raised by seven levels instead, to 50, to reflect how much they stand out compared to other top-tier boss songs. While there are a lot of songs rated 48 or 49, very, very few songs are rated 50. All of this in a game series intended for younger players.
 pop'n music (Video Game) / int_62259825
featureApplicability
1.0
 pop'n music (Video Game) / int_62259825
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_62259825
 pop'n music (Video Game) / int_66f763c0
type
Interface Screw
 pop'n music (Video Game) / int_66f763c0
comment
The other is the Challenge Point system. Clearing a song will award you points equal to the song's difficulty level. In addition, you can set up to two Normas (self imposed challenges) or Ojamas (modifiers that usually take the form of an Interface Screw of some sort, or otherwise make the game more difficult) that add bonus points. Getting at least 125 points by your last stagenote Usually, machines are set to three stages. However, it is possible, though unlikely, to run into a machine that has more than three stages, making the requirement easier to meet, or less than three stages, which will require you to play high-end songs with high-value normas and ojamas at best, and make Extra Stage Unintentionally Unwinnable at worst will reward you with an Extra Stage. In fantasia, however, the Challenge Point system has been replaced with the new "Extra Point" system. All point values are now multiplied by 10, you now automatically get Normas for score and combo (though BAD-based Normas don't exist anymore), and you need at least 2000 points for an Extra Stage. Fortunately, if you are logged into the e-Amusement network, a fraction of your points will carry over to the next playthrough, unless you got an Extra Stage.
 pop'n music (Video Game) / int_66f763c0
featureApplicability
1.0
 pop'n music (Video Game) / int_66f763c0
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_66f763c0
 pop'n music (Video Game) / int_6bda9a30
type
Meaningful Name
 pop'n music (Video Game) / int_6bda9a30
comment
Meaningful Name: The title "ƒƒƒƒƒ" does not represent your reaction to how much trouble you're having with it, its actually a piano dynamic meaning, essentially "very very very very loud."
 pop'n music (Video Game) / int_6bda9a30
featureApplicability
1.0
 pop'n music (Video Game) / int_6bda9a30
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_6bda9a30
 pop'n music (Video Game) / int_7228d0cb
type
Game Over
 pop'n music (Video Game) / int_7228d0cb
comment
Game Over: Averted in Lapistoria; you will always get the full set of stages no matter how many of them you fail.
 pop'n music (Video Game) / int_7228d0cb
featureApplicability
-1.0
 pop'n music (Video Game) / int_7228d0cb
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_7228d0cb
 pop'n music (Video Game) / int_7302acc9
type
Ermine Cape Effect
 pop'n music (Video Game) / int_7302acc9
comment
Ermine Cape Effect: Charlotte.
 pop'n music (Video Game) / int_7302acc9
featureApplicability
1.0
 pop'n music (Video Game) / int_7302acc9
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_7302acc9
 pop'n music (Video Game) / int_7a7d698d
type
Challenge Run
 pop'n music (Video Game) / int_7a7d698d
comment
Challenge Run: Challenge Mode's many normas. Before a song, you can select up to two normas, each with their own requirements (such as getting x points or getting less than y bads). Fulfilling a norma's requirement will earn you "Challenge Points". Though not necessary to pass songs, getting enough Challenge Points will yield an extra stage.
 pop'n music (Video Game) / int_7a7d698d
featureApplicability
1.0
 pop'n music (Video Game) / int_7a7d698d
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_7a7d698d
 pop'n music (Video Game) / int_84e189a8
type
Life Meter
 pop'n music (Video Game) / int_84e189a8
comment
Life Meter: Like in beatmania, the series uses the Groove Gauge system: You start at 22% life and need to get up to 80% or higher, although emptying the gauge in and of itself will not cause stage failure. In addition to this, the meter can change according to particular conditions and ojamas: In Expert courses and standard extra stage prior to fantasia, you use a more traditional life meter. It starts out full, and you fail instantly if the meter runs out. The "HELL" ojama will cause Bads to damage the Groove Gauge twice as hard. The "More HELL" (もっとHELL) ojama will cause Bads to damage the Groove Gauge four times as hard. Finally, the "DEATH" ojama will cause a single Bad to wipe your entire life meter. Yes, you can combine this with the "COOL or BAD!!" ojama mentioned above if you are either really good or really hate yourself. Starting in Lapistoria, the gauge ojamas are removed, replaced by gauge modifiers: EASY halves the amount of life lost on a Bad, NORMAL is standard gauge behavior, HARD uses the same behavior as the HELL ojama, and DANGER uses the same behavior as the DEATH ojama. Some of the hardest charts have what players call unoffically Spicy Gauges (辛ゲージ), which are much harder than the standard Groove Gauge. Basically, if a song has a chart with 1537 or more notes, it will have this gauge (Long versions do not count).
 pop'n music (Video Game) / int_84e189a8
featureApplicability
1.0
 pop'n music (Video Game) / int_84e189a8
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_84e189a8
 pop'n music (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 pop'n music (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The DEATH ojama (up to Sunny Park) and DANGER gauge (Lapistoria) deplete your entire gauge upon getting a single Bad. Subverted, in that a wipeout of the gauge doesn't result in a Game Over, though you still must reach the end of the song with at least 80% of your gauge intact.
 pop'n music (Video Game) / int_8df14c99
featureApplicability
-0.3
 pop'n music (Video Game) / int_8df14c99
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_8df14c99
 pop'n music (Video Game) / int_9952b10b
type
Re-Release Soundtrack
 pop'n music (Video Game) / int_9952b10b
comment
Re-Release Soundtrack: "Super Mario Bros. BGM Medley" from pop'n music 14 FEVER! was not included in the PS2 port of FEVER!, for obvious reasons.
 pop'n music (Video Game) / int_9952b10b
featureApplicability
1.0
 pop'n music (Video Game) / int_9952b10b
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_9952b10b
 pop'n music (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 pop'n music (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Enjoy, 5-button, Normal, Hyper, EX(tra) up to Tune Street'. In fantasia'', "Enjoy" is renamed to the simpler-sounding "Easy".
 pop'n music (Video Game) / int_9a117348
featureApplicability
1.0
 pop'n music (Video Game) / int_9a117348
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_9a117348
 pop'n music (Video Game) / int_a15af1f3
type
Sugar Bowl
 pop'n music (Video Game) / int_a15af1f3
comment
Sugar Bowl: To put it simply, this series is very, very cutesy and sweet in stylization.
 pop'n music (Video Game) / int_a15af1f3
featureApplicability
1.0
 pop'n music (Video Game) / int_a15af1f3
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_a15af1f3
 pop'n music (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 pop'n music (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The "GOOD to BAD!!" (GOODがBADに!!) ojama will eliminate the "Good" judgement; hits that would have resulted in Goods will convert to Bads. If you play beatmania IIDX, this is basically the "Gambol Judgement Hyper" of pop'n. "COOL or BAD!!" is the "Gambol Judgement Another": Now ANY judgement other than a Cool wil convert to Bad.
 pop'n music (Video Game) / int_a5e998f0
featureApplicability
1.0
 pop'n music (Video Game) / int_a5e998f0
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_a5e998f0
 pop'n music (Video Game) / int_ac4ac8e5
type
Idiosyncratic Episode Naming
 pop'n music (Video Game) / int_ac4ac8e5
comment
Idiosyncratic Episode Naming: Averted with pop'n music through pop'n music 11. However, from 12 through 20, games have a subtitle after the number. Played fully straight beginning with the 21st main installment, pop'n music Sunny Park, which drop numbers altogether.
 pop'n music (Video Game) / int_ac4ac8e5
featureApplicability
-1.0
 pop'n music (Video Game) / int_ac4ac8e5
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_ac4ac8e5
 pop'n music (Video Game) / int_ad1db87c
type
Oh, Crap!
 pop'n music (Video Game) / int_ad1db87c
comment
peace introduces "Popperz chronicle", where instead of an original song you play a medley of the hardest songs from past installments, from 14 FEVER! to peace... but you have to play parts of their charts as well, complete with the BPM changes. This is taken up to eleven with the UPPER chart added in June 16th, 2020, which recreates the respective chart sections more faithfully, most apparent in the SILENT section.
 pop'n music (Video Game) / int_ad1db87c
featureApplicability
1.0
 pop'n music (Video Game) / int_ad1db87c
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_ad1db87c
 pop'n music (Video Game) / int_b06ff73b
type
Variable Mix
 pop'n music (Video Game) / int_b06ff73b
comment
Variable Mix: Similarly to IIDX's "Scripted Connection", "neu" (Niente) has three versions based on the chosen difficulty level; the Hyper and EX versions are, let's just say, a severe case of Mood Whiplash in comparison to Normal (which is a slower portion). The full, album version chains them into one song.
 pop'n music (Video Game) / int_b06ff73b
featureApplicability
1.0
 pop'n music (Video Game) / int_b06ff73b
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_b06ff73b
 pop'n music (Video Game) / int_b1ddb121
type
Remixed Level
 pop'n music (Video Game) / int_b1ddb121
comment
Remixed Level: The remix songs are, of course, this, with the character MZD presiding over most of them. However, URA charts (introduced in 8) and UPPER charts (introduced in peace) provide already-existing songs with a new set of charts, usually more difficult than before (and adding long Pop-kuns, in the case of UPPER charts).
 pop'n music (Video Game) / int_b1ddb121
featureApplicability
1.0
 pop'n music (Video Game) / int_b1ddb121
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_b1ddb121
 pop'n music (Video Game) / int_b8e38fc5
type
Metaphorically True
 pop'n music (Video Game) / int_b8e38fc5
comment
Metaphorically True: In Lapistoria, there is a HELL course named "Hell TUNE STREET" that ends the course with a lv38 "BabeL ~Roof Garden~" after the notorious lv49 "BabeL ~Next Story~". This seems like a farfetch...Aside that it is locked at 1x Hi-Speed and you cannot use HIDDEN or SUDDEN. Combined with the song itself having the slowest BPM in the game, the notes can become virtually impossible to hit and the massive note clusters can put massive stress on your vision. Unless you regularly deal with 1x speed modifiers, you are going to get destroyed. And the catch is the only thing difficult about it is the locked Hi-Speed option and the disabled Hid-Sud options, the chart is unaltered and as far as No-speed modifier charts go, it's quite tame. note There are other low-speed charts such as "Houou", "Ayakashi Kakushi" or "Mush na heya" that are much, much worse.
 pop'n music (Video Game) / int_b8e38fc5
featureApplicability
1.0
 pop'n music (Video Game) / int_b8e38fc5
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_b8e38fc5
 pop'n music (Video Game) / int_b9a27725
type
Stopped Numbering Sequels
 pop'n music (Video Game) / int_b9a27725
comment
Stopped Numbering Sequels: Starting with Sunny Park, new pop'n games no longer officially have numbers in their title.
 pop'n music (Video Game) / int_b9a27725
featureApplicability
1.0
 pop'n music (Video Game) / int_b9a27725
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_b9a27725
 pop'n music (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 pop'n music (Video Game) / int_c03fec8b
comment
Non-Standard Game Over: Some announcers will give you a unique comment intended for failing a song with just one tick short of enough Groove Gauge to clear.
 pop'n music (Video Game) / int_c03fec8b
featureApplicability
1.0
 pop'n music (Video Game) / int_c03fec8b
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_c03fec8b
 pop'n music (Video Game) / int_c513249
type
Harder Than Hard
 pop'n music (Video Game) / int_c513249
comment
Harder Than Hard: Above the "Hyper" chart difficulty is the "EX(tra)" difficulty. In older versions where EX charts exist, you can only play them on Extra Stage. In newer versions that use the eAMUSEMENT network, you need only play the Hyper chart once to unlock the same song's EX chart. Lapistoria's gauge options include HARD (double damage) followed by DANGER (one Bad depletes your entire gauge).
 pop'n music (Video Game) / int_c513249
featureApplicability
1.0
 pop'n music (Video Game) / int_c513249
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_c513249
 pop'n music (Video Game) / int_c64bdacd
type
Scoring Points
 pop'n music (Video Game) / int_c64bdacd
comment
Scoring Points: There are two scoring systems at work: The first is the song score system. On each song, you can earn a maximum of 100,000 points, and each note has a fixed number of points that is inversely proportional to the number of notes in the chart. A "COOL" will get you 100% of the note's value, a "GREAT" will get you 70%note 50% until it was changed in Lapistoria, a "GOOD" will get you 40%note previously 10%, and no points are awarded for a "BAD". In games and modes where the "COOL" judgement does not appear, "GREAT" is worth 100% and "GOOD" 20%. The other is the Challenge Point system. Clearing a song will award you points equal to the song's difficulty level. In addition, you can set up to two Normas (self imposed challenges) or Ojamas (modifiers that usually take the form of an Interface Screw of some sort, or otherwise make the game more difficult) that add bonus points. Getting at least 125 points by your last stagenote Usually, machines are set to three stages. However, it is possible, though unlikely, to run into a machine that has more than three stages, making the requirement easier to meet, or less than three stages, which will require you to play high-end songs with high-value normas and ojamas at best, and make Extra Stage Unintentionally Unwinnable at worst will reward you with an Extra Stage. In fantasia, however, the Challenge Point system has been replaced with the new "Extra Point" system. All point values are now multiplied by 10, you now automatically get Normas for score and combo (though BAD-based Normas don't exist anymore), and you need at least 2000 points for an Extra Stage. Fortunately, if you are logged into the e-Amusement network, a fraction of your points will carry over to the next playthrough, unless you got an Extra Stage.
 pop'n music (Video Game) / int_c64bdacd
featureApplicability
1.0
 pop'n music (Video Game) / int_c64bdacd
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_c64bdacd
 pop'n music (Video Game) / int_d058677e
type
Amusement Park
 pop'n music (Video Game) / int_d058677e
comment
Amusement Park: The theme for Pop'n Music 13 (Carnival).
 pop'n music (Video Game) / int_d058677e
featureApplicability
1.0
 pop'n music (Video Game) / int_d058677e
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_d058677e
 pop'n music (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 pop'n music (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": By default, the song wheel lists the song's unique genre instead of its title, and even the banners put more prominence to the genre. Hence, typically a song/difficulty pairing will be referred to by its genre by players (i.e. "Nadeshiko Rock EX" instead of its actual title, "Rin to shite saku hana no gotoku"; this can become especially useful to English players since many songs have titles written in Japanese), but there are exceptions. However, this practice has since been phased out: beginning on The Movie, songs can be optionally sorted by title, Sunny Park makes this the default sorting method, and beginning on Lapistoria, new songs do not have any genre listed anymore.
 pop'n music (Video Game) / int_d5a84e45
featureApplicability
1.0
 pop'n music (Video Game) / int_d5a84e45
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_d5a84e45
 pop'n music (Video Game) / int_d9ee7048
type
Spin-Off
 pop'n music (Video Game) / int_d9ee7048
comment
Spin-Off: pop'n stage, which is essentially a subtle clone of the Korean dance game (and DanceDanceRevolution rival) Pump It Up with the pop'n mechanics and art style. Much like Pump, the stage has ten panels, with pads in the corners and center of each side of the stage. The game is played in 6-panel (left center, top right and bottom right pads, and right center, top left and bottom right pads. otherwise known in PIU as "half-double") and 10-panel modes. The Wii version (which was branded as ポップンミュージック there) and its arcade port HELLO! POP'N MUSIC, given the revamped art style and slightly different gameplay. pop'n rhythmin is an iOS-exclusive spinoff that eschews the traditional lane-based gameplay in favor of touchscreen-based gameplay involving hitting on-screen notes that can be anywhere on the screen.
 pop'n music (Video Game) / int_d9ee7048
featureApplicability
1.0
 pop'n music (Video Game) / int_d9ee7048
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_d9ee7048
 pop'n music (Video Game) / int_e23cfd5c
type
Goroawase Number
 pop'n music (Video Game) / int_e23cfd5c
comment
"Panic" (パニック) will cause incorrect note judgements and combo counters to show up (including 573). Amusingly, the counter will show up even if the judgement above it displays "BAD", and the fake counter will sometimes display a combo that is higher than the max combo for the current chart.
 pop'n music (Video Game) / int_e23cfd5c
featureApplicability
1.0
 pop'n music (Video Game) / int_e23cfd5c
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_e23cfd5c
 pop'n music (Video Game) / int_e43c66bd
type
Art Evolution
 pop'n music (Video Game) / int_e43c66bd
comment
Art Evolution: The characters had somewhat cruder designs and smaller eyes with bigger pupils in the earlier games in the series. The designs as well as the eyes of the characters managed to look better overtime especially since Pop'n Music 7. pop'n music Lapistoria demonstrates a shift in art style, with more anime-esque visuals than past titles.
 pop'n music (Video Game) / int_e43c66bd
featureApplicability
1.0
 pop'n music (Video Game) / int_e43c66bd
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_e43c66bd
 pop'n music (Video Game) / int_e4e86215
type
Fake Difficulty
 pop'n music (Video Game) / int_e4e86215
comment
Fake Difficulty: The usual method of Fake Difficulty used in BEMANI games (make the BPM much faster than it should be to increase the approach rate) is inverted for "MVA" (Speed Core). The song is intended to be a 540 BPM speedcore track – a figure which would have been a BEMANI series record for songs without BPM changes – but to make it easier to read, it was decreased to 270 BPM.
 pop'n music (Video Game) / int_e4e86215
featureApplicability
1.0
 pop'n music (Video Game) / int_e4e86215
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_e4e86215
 pop'n music (Video Game) / int_ea480f92
type
Simple, yet Awesome
 pop'n music (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The controller. It's simply 9 big slappable buttons. Later games use the eAMUSEMENT keypad for navigation and options, but the core gameplay mechanics still revolve around those nine buttons. It hasn't stopped the game from being one of the most popular and long-running ones in the BEMANI series, with charts ranging from the newbie-friendly to the most limit-pushing.
 pop'n music (Video Game) / int_ea480f92
featureApplicability
1.0
 pop'n music (Video Game) / int_ea480f92
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_ea480f92
 pop'n music (Video Game) / int_eb7c34cf
type
Crossover
 pop'n music (Video Game) / int_eb7c34cf
comment
Crossover: If a song is a remix of something from another Konami game, it'll most likely have one of the characters from that game as its song character. Examples include Vic Viper ("Gradius -Full Speed-" (Gradius) and "A Shooting Star" (Gradius II)), Afro (DDR Megamix), Simon Belmondo ("Akumajou Dracula Medley Hybrid" (Castlevania)), and Goemon ("Ganbare Goemon Medley"). Pop'n Music 15 ADVENTURE even has a song from Mitsumete Knight, "The Man From Far East". Pop'n Music 10 features a crossover within a crossover by having the theme song of The Goonies as it was presented in Konami's video game adaptation on the Famicom; the game version of Mikey is your opponent, and when you win, he replicates his old death animation. In one version you can play "Break Through The Dream", complete with the characters dressing up as Simon and Kamina. Not to mention Nyami & The King were playables in Konami Krazy Racers. One event in Sunny Park features GUMI. Umaru herself (and to a certain extent, Taihei) appears in the game, starting with éclale. She's the representative character of the opening themes from her anime.
 pop'n music (Video Game) / int_eb7c34cf
featureApplicability
1.0
 pop'n music (Video Game) / int_eb7c34cf
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_eb7c34cf
 pop'n music (Video Game) / int_name
type
ItemName
 pop'n music (Video Game) / int_name
comment
 pop'n music (Video Game) / int_name
featureApplicability
1.0
 pop'n music (Video Game) / int_name
featureConfidence
1.0
 pop'n music (Video Game)
hasFeature
pop'n music (Video Game) / int_name
 pop'n music (Video Game) / int_name
itemName
pop'n music (Video Game)

The following is a list of statements referring to the current page from other pages.

 pop'n music (Video Game)
hasFeature
All or Nothing / int_65a47935
 pop'n music (Video Game)
hasFeature
Anti-Frustration Features / int_2f096555
 pop'n music (Video Game)
hasFeature
Art-Shifted Sequel / int_2f096555
 pop'n music (Video Game)
hasFeature
Challenge Run / int_65a47935
 pop'n music (Video Game)
hasFeature
Colour-Coded for Your Convenience / int_6595ed55
 pop'n music (Video Game)
hasFeature
Continue Countdown / int_2f096555
 pop'n music (Video Game)
hasFeature
Cute Ghost Girl / int_2f096555
 pop'n music (Video Game)
hasFeature
Default Setting Syndrome / int_2f096555
 pop'n music (Video Game)
hasFeature
Difficult, but Awesome / int_65a47935
 pop'n music (Video Game)
hasFeature
Dinosaurs Are Dragons / int_2f096555
 pop'n music (Video Game)
hasFeature
Do Well, But Not Perfect / int_2f096555
 pop'n music (Video Game)
hasFeature
Dogs Are Dumb / int_2f096555
 pop'n music (Video Game)
hasFeature
Easier Than Easy / int_2f096555
 pop'n music (Video Game)
hasFeature
Easy-Mode Mockery / int_2f096555
 pop'n music (Video Game)
hasFeature
Feather Motif / int_2f096555
 pop'n music (Video Game)
hasFeature
Flawless Victory / int_2f096555
 pop'n music (Video Game)
hasFeature
Gimmick Level / int_65a47935
 pop'n music (Video Game)
hasFeature
Goroawase Number / int_2f096555
 pop'n music (Video Game)
hasFeature
Gratuitous Russian / int_65a47935
 pop'n music (Video Game)
hasFeature
Hard Mode Perks / int_65a47935
 pop'n music (Video Game)
hasFeature
Harder Than Hard / int_65a47935
 pop'n music (Video Game)
hasFeature
Have a Nice Death / int_65a47935
 pop'n music (Video Game)
hasFeature
Henohenomoheji / int_2f096555
 pop'n music (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_65a47935
 pop'n music (Video Game)
hasFeature
Interface Screw / int_2f096555
 pop'n music (Video Game)
hasFeature
Involuntary Dance / int_65a47935
 pop'n music (Video Game)
hasFeature
It's Easy, So It Sucks! / int_65a47935
 pop'n music (Video Game)
hasFeature
It's Hard, So It Sucks! / int_65a47935
 pop'n music (Video Game)
hasFeature
Japanese Video Games / int_2f096555
 pop'n music (Video Game)
hasFeature
Marilyn Maneuver / int_65a47935
 pop'n music (Video Game)
hasFeature
Match-Three Game / int_65a47935
 pop'n music (Video Game)
hasFeature
Moe / int_2f096555
 pop'n music (Video Game)
hasFeature
Monster Mash / int_65a47935
 pop'n music (Video Game)
hasFeature
My Name Is ??? / int_65a47935
 pop'n music (Video Game)
hasFeature
No Fair Cheating / int_2f096555
 pop'n music (Video Game)
hasFeature
Noob Bridge / int_65a47935
 pop'n music (Video Game)
hasFeature
Numerical Hard / int_2f096555
 pop'n music (Video Game)
hasFeature
One-Hit-Point Wonder / int_2f096555
 pop'n music (Video Game)
hasFeature
One-Letter Name / int_65a47935
 pop'n music (Video Game)
hasFeature
Portmanteau Series Nickname / int_2f096555
 pop'n music (Video Game)
hasFeature
Public Domain Soundtrack / int_2f096555
 pop'n music (Video Game)
hasFeature
Rouge Angles of Satin / int_2f096555
 pop'n music (Video Game)
hasFeature
Scary Scarecrows / int_2f096555
 pop'n music (Video Game)
hasFeature
Scoring Points / int_2f096555
 pop'n music (Video Game)
hasFeature
Shell Backpack / int_2f096555
 pop'n music (Video Game)
hasFeature
Simple, yet Awesome / int_2f096555
 pop'n music (Video Game)
hasFeature
Supernatural Gold Eyes / int_2f096555
 pop'n music (Video Game)
hasFeature
Surprise Difficulty / int_2f096555
 pop'n music (Video Game)
hasFeature
TV Head Robot / int_2f096555
 pop'n music (Video Game)
hasFeature
Theatre Phantom / int_2f096555
 pop'n music (Video Game)
hasFeature
Title Scream / int_65a47935
 pop'n music (Video Game)
hasFeature
Tower of Babel / int_2f096555
 pop'n music (Video Game)
hasFeature
Video Game Long-Runners / int_2f096555
 pop'n music (Video Game)
hasFeature
Word Salad Lyrics / int_2f096555
 pop'n music (Video Game)
hasFeature
You Are Number 6 / int_2f096555
 pop'n music (Video Game)
hasFeature
Youkai / int_2f096555
 PopNMusic
sameAs
pop'n music (Video Game)
 PopnMUsic
sameAs
pop'n music (Video Game)