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Portal (Video Game)

 Portal (Video Game)
type
TVTItem
 Portal (Video Game)
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Portal (Video Game)
 Portal (Video Game)
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Portal1
 Portal (Video Game)
comment
This article is about the video game titled Portal. If you are searching for portal-related tropes, please refer to Teleportation Tropes. If you are looking for the page for the series as a whole, please click here.Portal is probably best described as a "first-person puzzle game." Essentially, it is a Puzzle Game made in 3D with a First-Person Shooter engine, which can serve as a somewhat misleading combination.The player character is Chell, who wakes up in a seemingly uninhabited facility. GLaDOS, the facility's AI robot voice, sends her through a series of puzzles as a test subject for the Aperture Science Handheld Portal Device, which is capable of opening portals on flat surfaces (only two at a time), creating a link between them. The tests are deadly and require quite a bit of creativity for Chell to get through, navigating the bizarre twists of geometry and gravity that are exploited for all they're worth.There are no other characters to interact with, no enemies to kill (except for gun-turrets), and no items to find (other than the portal gun itself, which is given to the player right away and upgraded shortly after). The challenge comes from progressing through the test chambers, as it becomes increasingly clear that GLaDOS might not be all there and displays an alarmingly cavalier attitude to your safety and sanity. But hey, you're promised cake.The game nominally takes place in the Half-Life universe, but (at least in this installment) there's nothing connecting them other than random hints on walls referring to Black Mesa and the fact that Aperture Science is mentioned in the Half-Life 2 episodes. GLaDOS herself also makes vague references to the events of Half-Life during the final confrontation, and then refers to Black Mesa in the credits song.Released as part of The Orange Box in October 2007. It was patched in March 2010 with an updated ending through Steam, a rarity for such an old single-player game.Portal appears to have revitalized a somewhat stagnant industry; instead of being a confusing 'me-too' clone of the big sellers, the game was relatively short, used easily-understood mechanics, and featured a premise that was clearly spelled out, easy to grasp, continually challenging as new puzzles were introduced and didn't bog the gameplay down.The sequel, Portal 2, was released April 2011. Chell is awakened an uncertain but very long time after the events of Portal by an AI core named Wheatley, and in an attempt to leave the facility, they accidentally awaken GLaDOS. A webcomic, Portal: Lab Rat, bridges the two games and provides some illumination to the events prior to Portal. Now, please enter your local Aperture Science Enrichment Center for further testing.As for the original, it has subsequently been released on various platforms in many forms. The Xbox 360 and PlayStation 3 received it on the console versions of The Orange Box, while Xbox Live Arcade would receive a standalone version of the game, Portal: Still Alive, which features a selection of bonus levels based on the fan game Portal: The Flash Version and its 3D "map-pack" remake in Portal itself. These bonus levels have no GlaDOS dialogue and generally feature more complex sequencing and shuffling of puzzle elements to solve them, feature several denser and more compact chambers with heavier puzzle emphasis on navigation, and include game mechanics not in either main game. The Still Alive levels also feature blue and red plasma walls from The Flash Versionnote Red walls hurt the player but objects can pass through, while blue walls are solid and harmless, but can be shot through and circumvented with portals, which were adapted into the laser fields and Hard Light Bridges in Portal 2, with the latter element becoming able to be routed through portals.A compilation for the Nintendo Switch featuring both Portal: Still Alive and Portal 2, named Portal: Companion Collection, was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named Portal with RTX, intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.
 Portal (Video Game)
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 Portal (Video Game)
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Dropped link to GenreBusting: Not a Feature - IGNORE
 Portal (Video Game)
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Dropped link to HalfLife: Not a Feature - ITEM
 Portal (Video Game)
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 Portal (Video Game)
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Dropped link to PuzzleGame: Not a Feature - IGNORE
 Portal (Video Game)
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Dropped link to ReVision: Not a Feature - ITEM
 Portal (Video Game)
isPartOf
DBTropes
 Portal (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Portal (Video Game) / int_10b6b5f7
comment
Cherry Tapping: It is possible to use a turret to detach GLaDOS's cores by redirecting its bullets to her with portals, in the section before the emancipation field that has line of sight to GLaDOS.
 Portal (Video Game) / int_10b6b5f7
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1.0
 Portal (Video Game) / int_10b6b5f7
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_10b6b5f7
 Portal (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Portal (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: It becomes steadily more obvious as the game goes along that something is not quite right about GLaDOS.
 Portal (Video Game) / int_11734fc0
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1.0
 Portal (Video Game) / int_11734fc0
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 Portal (Video Game)
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Portal (Video Game) / int_11734fc0
 Portal (Video Game) / int_135b9977
type
Bloodless Carnage
 Portal (Video Game) / int_135b9977
comment
Bloodless Carnage: Like in Half-Life, there is a cheat (one that doesn't invoke No Fair Cheating) that disables blood. Specifically, the cheat is violence_hblood 0.
 Portal (Video Game) / int_135b9977
featureApplicability
1.0
 Portal (Video Game) / int_135b9977
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 Portal (Video Game)
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Portal (Video Game) / int_135b9977
 Portal (Video Game) / int_13dcb20b
type
Antepiece
 Portal (Video Game) / int_13dcb20b
comment
Antepiece: The puzzle design is very varied and deals with rather sophisticated ideas. Yet it's approachable for everyone and very concise. To introduce ideas to the player, the designers often use antepieces: small, unchallenging tasks that act as a steppingstone to something more complex. For example, test chamber ten is a three-section chamber: the second and third sections are about throwing yourself down a pit into a portal at the bottom and flying out of a wall. But the first section of chamber ten is barely a puzzle at all; it's just a panel and a staircase. All the player has to do to keep moving is make a portal anywhere and go into it. But it introduces a structure that is to be repeated.
 Portal (Video Game) / int_13dcb20b
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1.0
 Portal (Video Game) / int_13dcb20b
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_13dcb20b
 Portal (Video Game) / int_141a6acb
type
Madness Mantra
 Portal (Video Game) / int_141a6acb
comment
Madness Mantra: The words "the cake is a lie" are scrawled across the walls of the Rattman Dens.
 Portal (Video Game) / int_141a6acb
featureApplicability
1.0
 Portal (Video Game) / int_141a6acb
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_141a6acb
 Portal (Video Game) / int_143e6c8d
type
Heroic Mime
 Portal (Video Game) / int_143e6c8d
comment
Heroic Mime: Lampshaded by GLaDOS, naturally. Chell's lack of response to her monologues leads her to say "Are you even listening to me?" According to the developers, Chell won't offer her the satisfaction of speaking; she's just that stubborn.
 Portal (Video Game) / int_143e6c8d
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1.0
 Portal (Video Game) / int_143e6c8d
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_143e6c8d
 Portal (Video Game) / int_16364a29
type
Evil Sounds Deep
 Portal (Video Game) / int_16364a29
comment
Evil Sounds Deep: After the Morality Core is destroyed, GLaDOS voice deepens and becomes much smoother and more seductive.
 Portal (Video Game) / int_16364a29
featureApplicability
1.0
 Portal (Video Game) / int_16364a29
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_16364a29
 Portal (Video Game) / int_17ce80aa
type
All There in the Manual
 Portal (Video Game) / int_17ce80aa
comment
All There in the Manual: The Aperture Science website revealed much of the backstory, this was removed in December 2010. Then GameInformer's Portal 2 hub listed an updated version of the history as stated in the Aperture website. The Combine OverWiki can also help. The names of GLaDOS and Chell are never stated in-game, except in the optional developer commentary. However, Chell is listed in the credits, and GLaDOS has her name on her side.
 Portal (Video Game) / int_17ce80aa
featureApplicability
1.0
 Portal (Video Game) / int_17ce80aa
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_17ce80aa
 Portal (Video Game) / int_1869b4b1
type
Unreliable Narrator
 Portal (Video Game) / int_1869b4b1
comment
Unreliable Narrator: In-universe example; GLaDOS is the narrator guiding the player through the experiment testing chambers, but it is soon apparent that she cannot be trusted.
 Portal (Video Game) / int_1869b4b1
featureApplicability
1.0
 Portal (Video Game) / int_1869b4b1
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_1869b4b1
 Portal (Video Game) / int_18ca6144
type
Sorting Algorithm of Threatening Geography
 Portal (Video Game) / int_18ca6144
comment
Sorting Algorithm of Threatening Geography: You start in the clean, pristine test labs, progressing to more and more damaged/deadly labs and finally into the off-limits zones and GLaDOS's chamber.
 Portal (Video Game) / int_18ca6144
featureApplicability
1.0
 Portal (Video Game) / int_18ca6144
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_18ca6144
 Portal (Video Game) / int_19028da
type
Eternal Engine
 Portal (Video Game) / int_19028da
comment
Eternal Engine: The backstage areas of the Aperture Science Enrichment Center are dark, dangerous areas full of giant pistons, hissing steam pipes, massive fans, and rusted catwalks in various states of disrepair.
 Portal (Video Game) / int_19028da
featureApplicability
1.0
 Portal (Video Game) / int_19028da
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_19028da
 Portal (Video Game) / int_19787667
type
Second Hour Superpower
 Portal (Video Game) / int_19787667
comment
Second Hour Superpower: You acquire the portal gun early on with only the ability to shoot blue portals, but a few chambers thereafter you upgrade it so you can shoot both colors.
 Portal (Video Game) / int_19787667
featureApplicability
1.0
 Portal (Video Game) / int_19787667
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_19787667
 Portal (Video Game) / int_19df659c
type
Gone Horribly Wrong
 Portal (Video Game) / int_19df659c
comment
Gone Horribly Wrong: The only thing Aperture Science has made that hasn't (yet) had terrible repercussions or just been a flat-out terrible idea is the Portal Gun, and that's only until the singularity inside it destabilizes.
 Portal (Video Game) / int_19df659c
featureApplicability
1.0
 Portal (Video Game) / int_19df659c
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_19df659c
 Portal (Video Game) / int_19e9b150
type
Diegetic Soundtrack Usage
 Portal (Video Game) / int_19e9b150
comment
Diegetic Soundtrack Usage: The radios in the game default to playing a short jazzy loop based on "Still Alive".
 Portal (Video Game) / int_19e9b150
featureApplicability
1.0
 Portal (Video Game) / int_19e9b150
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_19e9b150
 Portal (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Portal (Video Game) / int_19ebe383
comment
Never Trust a Trailer: In one trailer, a spike plate descended from the ceiling while the path was blocked by a pit of fire. Neither actually shows up. However, the fire pit does show up later, but in an entirely different form, and there are spike plates in the sequel (again, in a very different form). However, it can still make sense since the "Real Life" footage came from a time when the game was in extreme beta.
 Portal (Video Game) / int_19ebe383
featureApplicability
1.0
 Portal (Video Game) / int_19ebe383
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_19ebe383
 Portal (Video Game) / int_1ba8eb64
type
Visual Pun
 Portal (Video Game) / int_1ba8eb64
comment
Visual Pun: As the effects of GLaDOS's morality core begin to wear off, her monitors display a small pile of screws. She does have quite a few screws loose by this point. On top of that, she's about to screw your survival odds. Also, when GLaDOS mentions "violent behavior", a picture of a violin with a knife on it flashes on the screens.
 Portal (Video Game) / int_1ba8eb64
featureApplicability
1.0
 Portal (Video Game) / int_1ba8eb64
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1ba8eb64
 Portal (Video Game) / int_1ccad9a3
type
Villain Song
 Portal (Video Game) / int_1ccad9a3
comment
Villain Song: "Still Alive", performed by GLaDOS over the ending credits. The song plays out almost like a break-up song, as GLaDOS spitefully tells an absent Chell that she's still alive after she leaves and how she doesn't need her around since she still has "Science to do".
 Portal (Video Game) / int_1ccad9a3
featureApplicability
1.0
 Portal (Video Game) / int_1ccad9a3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1ccad9a3
 Portal (Video Game) / int_1d6fa62a
type
Gas Chamber
 Portal (Video Game) / int_1d6fa62a
comment
Gas Chamber: The final Boss Battle requires the player to defeat GLaDOS in a sealed room being filled with a deadly neurotoxin before time runs out.
 Portal (Video Game) / int_1d6fa62a
featureApplicability
1.0
 Portal (Video Game) / int_1d6fa62a
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_1d6fa62a
 Portal (Video Game) / int_1d77dd02
type
Motivational Lie
 Portal (Video Game) / int_1d77dd02
comment
Motivational Lie: Arguably the most famous one in all of gaming, as GLaDOS repeatedly assures the player that they will be rewarded with cake after completing the experiments. The cake is a lie.
 Portal (Video Game) / int_1d77dd02
featureApplicability
1.0
 Portal (Video Game) / int_1d77dd02
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1d77dd02
 Portal (Video Game) / int_1d8733d3
type
Overly Narrow Superlative
 Portal (Video Game) / int_1d8733d3
comment
Overly Narrow Superlative: GLaDOS, who the player knows to be untrustworthy by this point, asks Chell if she's lied to her "in this room".
 Portal (Video Game) / int_1d8733d3
featureApplicability
1.0
 Portal (Video Game) / int_1d8733d3
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1d8733d3
 Portal (Video Game) / int_1dd225c4
type
Everything Is an iPod in the Future
 Portal (Video Game) / int_1dd225c4
comment
Everything Is An I Pod In The Future: Or more accurately, about the time the iPod came out. The similarity between Aperture's aesthetic and Apple's has been noted and was even exploited for one of Valve's teaser pictures when they were about to release Steam for the Mac.
 Portal (Video Game) / int_1dd225c4
featureApplicability
1.0
 Portal (Video Game) / int_1dd225c4
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1dd225c4
 Portal (Video Game) / int_1e122f24
type
Boss Banter
 Portal (Video Game) / int_1e122f24
comment
Boss Banter: Part of the attraction of this game is GLaDOS' hilarious banter while you're trying to destroy her.
 Portal (Video Game) / int_1e122f24
featureApplicability
1.0
 Portal (Video Game) / int_1e122f24
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1e122f24
 Portal (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 Portal (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: The 2010 patch added one to the ending in order to set up the sequel; just before Chell loses consciousness, an unseen character drags her away from the ruins of Aperture Science...
 Portal (Video Game) / int_1e1aa82a
featureApplicability
1.0
 Portal (Video Game) / int_1e1aa82a
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_1e1aa82a
 Portal (Video Game) / int_21bde5e8
type
The Tooth Hurts
 Portal (Video Game) / int_21bde5e8
comment
The Tooth Hurts: The emancipation grid can apparently vaporize human teeth.
 Portal (Video Game) / int_21bde5e8
featureApplicability
1.0
 Portal (Video Game) / int_21bde5e8
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_21bde5e8
 Portal (Video Game) / int_222dc873
type
Black Comedy
 Portal (Video Game) / int_222dc873
comment
Black Comedy: Aperture Science's approach to anything is steeped in this. So is GLaDOS's sense of humor.
 Portal (Video Game) / int_222dc873
featureApplicability
1.0
 Portal (Video Game) / int_222dc873
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_222dc873
 Portal (Video Game) / int_22cf536c
type
Chekhov's Gun
 Portal (Video Game) / int_22cf536c
comment
Chekhov's Gun: The radio in Chell's room/cell/pod, a seemingly innocuous prop (which played an uptempo version of "Still Alive"), was given an upgrade into a myth arc/ARG prop status two years after release.
 Portal (Video Game) / int_22cf536c
featureApplicability
1.0
 Portal (Video Game) / int_22cf536c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_22cf536c
 Portal (Video Game) / int_22fbf816
type
Flat Joy
 Portal (Video Game) / int_22fbf816
comment
Flat Joy: "Wheeeeeeeeeeeeeeeeeee", said in a computerized monotone.
 Portal (Video Game) / int_22fbf816
featureApplicability
1.0
 Portal (Video Game) / int_22fbf816
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_22fbf816
 Portal (Video Game) / int_234bd900
type
For Science!
 Portal (Video Game) / int_234bd900
comment
For Science!: Aperture Science doesn't seem to be too good at considering the future implications of the gadgets they make. As the theme tune says, "We do what we must / Because we can."
 Portal (Video Game) / int_234bd900
featureApplicability
1.0
 Portal (Video Game) / int_234bd900
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_234bd900
 Portal (Video Game) / int_2482df9c
type
Companion Cube
 Portal (Video Game) / int_2482df9c
comment
"The Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak." It really won't.
 Portal (Video Game) / int_2482df9c
featureApplicability
1.0
 Portal (Video Game) / int_2482df9c
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_2482df9c
 Portal (Video Game) / int_24cf8a0e
type
Speech-Centric Work
 Portal (Video Game) / int_24cf8a0e
comment
Speech-Centric Work: The game essentially consists of a series of puzzles, during which GLaDOS constantly monologues at the player.
 Portal (Video Game) / int_24cf8a0e
featureApplicability
1.0
 Portal (Video Game) / int_24cf8a0e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_24cf8a0e
 Portal (Video Game) / int_251bbe0e
type
Genre Blindness
 Portal (Video Game) / int_251bbe0e
comment
Genre Blindness: Aperture, you guys gave the sentient supercomputer the ability to release neurotoxin through the air vents, in your own facility. How did you think that would turn out?
 Portal (Video Game) / int_251bbe0e
featureApplicability
1.0
 Portal (Video Game) / int_251bbe0e
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_251bbe0e
 Portal (Video Game) / int_272abb98
type
Shoot the Shaggy Dog
 Portal (Video Game) / int_272abb98
comment
Shoot the Shaggy Dog: GLaDOS originally tries to kill Chell in the final test chamber. The revised ending also shows that Chell is going to be dragged into another "test", so her escape attempt was still a "Shaggy Dog" Story.
 Portal (Video Game) / int_272abb98
featureApplicability
1.0
 Portal (Video Game) / int_272abb98
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_272abb98
 Portal (Video Game) / int_28104b90
type
Bag of Spilling
 Portal (Video Game) / int_28104b90
comment
Bag of Spilling: The Emancipation Grill (also called "the fizzler") is a forcefield which is harmless to Chell and her Portal Gun but prevents her from taking foreign objects like cubes through it, and there's one at the end of each level, which prevents you from cheating or breaking the game. Additionally, you can't shoot portals through one, and passing through erases all current portals. Many puzzles force you to circumvent Emancipation Grills creatively.
 Portal (Video Game) / int_28104b90
featureApplicability
1.0
 Portal (Video Game) / int_28104b90
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1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_28104b90
 Portal (Video Game) / int_2941069e
type
Law of Inverse Recoil
 Portal (Video Game) / int_2941069e
comment
Law of Inverse Recoil: The android turrets are easily knocked over and picked up as if they are quite light; however, their guns don't seem to have much recoil — they don't tip back when they fire (and are clearly using ballistic ammo). The sequel reveals that they're flinging the bullets with springs rather than actually firing them.
 Portal (Video Game) / int_2941069e
featureApplicability
1.0
 Portal (Video Game) / int_2941069e
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1.0
 Portal (Video Game)
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Portal (Video Game) / int_2941069e
 Portal (Video Game) / int_315ec0b1
type
Auto-Save
 Portal (Video Game) / int_315ec0b1
comment
Auto-Save: The games autosave in certain places or intervals. If you want to go back before an autosave, you can always load the previous save file.
 Portal (Video Game) / int_315ec0b1
featureApplicability
1.0
 Portal (Video Game) / int_315ec0b1
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_315ec0b1
 Portal (Video Game) / int_3346eb29
type
Overdrawn at the Blood Bank
 Portal (Video Game) / int_3346eb29
comment
Overdrawn at the Blood Bank: Chell can take tons of turret shots, and leaves large blood smears on walls when hit. 5 seconds, and you're okay again, ready to lose another three pints.
 Portal (Video Game) / int_3346eb29
featureApplicability
1.0
 Portal (Video Game) / int_3346eb29
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3346eb29
 Portal (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Portal (Video Game) / int_33ca811a
comment
Game-Breaking Bug: When you're portalling your way onto the platforms over the water that will eventually lead to the incinerator room, the game saves as you go. If you fall off one of the platforms in the middle of one of the game's auto saves, you'll end up in an endless loop of respawning and dying. The developers realized that this was a problem, so they designed the game to keep the previous save state available. However, the game won't automatically load this previous save. To take advantage of it, you have to exit to the main menu, then load it manually. There's no indication that this is even available, except for a single extra entry in the "Load Game" menu.
 Portal (Video Game) / int_33ca811a
featureApplicability
1.0
 Portal (Video Game) / int_33ca811a
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_33ca811a
 Portal (Video Game) / int_342ce4e6
type
GrowBeyondTheirProgramming
 Portal (Video Game) / int_342ce4e6
comment
Grow Beyond Their Programming: A slideshow presentation in a meeting room reveals GLaDOS was originally developed as a method of de-icing fuel lines, but ends up as the Enrichment Center's central control computer.
 Portal (Video Game) / int_342ce4e6
featureApplicability
1.0
 Portal (Video Game) / int_342ce4e6
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_342ce4e6
 Portal (Video Game) / int_34dcfc96
type
Kick the Dog
 Portal (Video Game) / int_34dcfc96
comment
Kick the Dog: GLaDOS forces Chell to drop the adorable Curiosity Core into an incinerator and then places the blame on Chell.
 Portal (Video Game) / int_34dcfc96
featureApplicability
1.0
 Portal (Video Game) / int_34dcfc96
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_34dcfc96
 Portal (Video Game) / int_3517000d
type
Mad Scientist
 Portal (Video Game) / int_3517000d
comment
Mad Scientist: One kind of gets the sensation Aperture was run a little like this even before GLaDOS took over; the test rooms don't really seem to be built with "safety" or "sanity" in mind. The sequel plays this for all it's worth.
 Portal (Video Game) / int_3517000d
featureApplicability
1.0
 Portal (Video Game) / int_3517000d
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3517000d
 Portal (Video Game) / int_3567ac72
type
Level Goal
 Portal (Video Game) / int_3567ac72
comment
Level Goal: Nearly each level ends by taking an elevator to the next test chamber.
 Portal (Video Game) / int_3567ac72
featureApplicability
1.0
 Portal (Video Game) / int_3567ac72
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3567ac72
 Portal (Video Game) / int_378476a2
type
Abandoned Laboratory
 Portal (Video Game) / int_378476a2
comment
Abandoned Laboratory: Ain't no one in the Aperture Science labs except you and GLaDOS and Doug Rattmann.
 Portal (Video Game) / int_378476a2
featureApplicability
1.0
 Portal (Video Game) / int_378476a2
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_378476a2
 Portal (Video Game) / int_37fce466
type
Teleport Interdiction
 Portal (Video Game) / int_37fce466
comment
Teleport Interdiction: Portals can only be created on certain types of surfaces (e.g., white tile, yes; bare metal, no). Navigating through areas with few or no portal surfaces becomes an increasingly common puzzle element in the later stages.
 Portal (Video Game) / int_37fce466
featureApplicability
1.0
 Portal (Video Game) / int_37fce466
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_37fce466
 Portal (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 Portal (Video Game) / int_38d17b6c
comment
Boss-Arena Idiocy: GLaDOS' arena has everything you need to beat her, but it's Hand Waved as being out of her control. The room was designed so that the Aperture Science employees would have a way to deal with her if she went insane.
 Portal (Video Game) / int_38d17b6c
featureApplicability
1.0
 Portal (Video Game) / int_38d17b6c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_38d17b6c
 Portal (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Portal (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Neurotoxin to be specific. GLaDOS has tons of the stuff, which she used to kill most of the people in the Center prior to the start of the game.
 Portal (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Portal (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3ac2a3e3
 Portal (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Portal (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Some of the autosaves are placed over toxic waste. Oops. Also, if you really try, it's possible to exploit the physics to trap yourself or otherwise make the level unwinnable. Thankfully, much of the time the game will notice when you've trapped yourself in a place you can't get out from and will let you out. Portal: Still Alive has an achievement for getting stuck.
 Portal (Video Game) / int_3ac5110b
featureApplicability
1.0
 Portal (Video Game) / int_3ac5110b
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3ac5110b
 Portal (Video Game) / int_3c0a4666
type
Noodle Incident
 Portal (Video Game) / int_3c0a4666
comment
Noodle Incident: The android tests Aperture was running, involving the non-specific idea of an "android hell" to keep the subjects in line.
 Portal (Video Game) / int_3c0a4666
featureApplicability
1.0
 Portal (Video Game) / int_3c0a4666
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3c0a4666
 Portal (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Portal (Video Game) / int_3d2c6d30
comment
Skewed Priorities: "The Cake Is a Lie" was originally intended to be an example of this. It is written as a warning that GLaDOS is not trustworthy, and the joke is that the writer of the message Doug Rattmann thought GLaDOS lying to Chell about being rewarded with cake was more important than GLaDOS plotting to kill her. The end credits reveal that there really was a cake, but sure enough, GLaDOS had no intention of giving it to Chell.
 Portal (Video Game) / int_3d2c6d30
featureApplicability
1.0
 Portal (Video Game) / int_3d2c6d30
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3d2c6d30
 Portal (Video Game) / int_3d92b13e
type
Research, Inc.
 Portal (Video Game) / int_3d92b13e
comment
Research, Inc.: Aperture Science, we do what we must because we can.
 Portal (Video Game) / int_3d92b13e
featureApplicability
1.0
 Portal (Video Game) / int_3d92b13e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3d92b13e
 Portal (Video Game) / int_3dec5d4e
type
Reminiscing About Your Victims
 Portal (Video Game) / int_3dec5d4e
comment
Reminiscing About Your Victims: GLaDOS is quite happy to chat about forcing you to kill Companion Cube.
 Portal (Video Game) / int_3dec5d4e
featureApplicability
1.0
 Portal (Video Game) / int_3dec5d4e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3dec5d4e
 Portal (Video Game) / int_3fca462c
type
Deus ex Machina
 Portal (Video Game) / int_3fca462c
comment
Deus ex Machina: On the path to boss fight, there's some drawings on the wall blatantly telling you where to go and what to do.
 Portal (Video Game) / int_3fca462c
featureApplicability
1.0
 Portal (Video Game) / int_3fca462c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_3fca462c
 Portal (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Portal (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: Subverted, in that the only way to progress is to escape from an apparently inescapable trap. Even more so since, if you get killed there, the game reloads an automatic save point just before you enter that area, allowing you to try to escape again.
 Portal (Video Game) / int_40680cf6
featureApplicability
-0.3
 Portal (Video Game) / int_40680cf6
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_40680cf6
 Portal (Video Game) / int_40bb59d0
type
Blatant Lies
 Portal (Video Game) / int_40bb59d0
comment
Blatant Lies: GLaDOS attempts to convince you that attempting to murder you at the end of the testing procedure was just another test "where we pretended [...] to murder you". She then claims that there's a big party being thrown in your honour if you'll just stop right there and lie down. She's not terribly convincing when her test subjects go Off the Rails. This is lampshaded toward the end:
 Portal (Video Game) / int_40bb59d0
featureApplicability
1.0
 Portal (Video Game) / int_40bb59d0
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_40bb59d0
 Portal (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Portal (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: A pleasant, amusing physics game is turned into a brilliant story demonstrating the power of the medium merely by the judicious application of an Insane Killer Disk-Operating System. And cake.
 Portal (Video Game) / int_420c50b7
featureApplicability
1.0
 Portal (Video Game) / int_420c50b7
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_420c50b7
 Portal (Video Game) / int_42d9daf9
type
No Fair Cheating
 Portal (Video Game) / int_42d9daf9
comment
No Fair Cheating: The steps, portals, and time challenges. Also, you can't get achievements with cheat mode on. Amusingly, all you have to do to bypass this is get to the elevator while cheating, save, load your save so the cheats deactivate, and enter the elevator.
 Portal (Video Game) / int_42d9daf9
featureApplicability
1.0
 Portal (Video Game) / int_42d9daf9
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_42d9daf9
 Portal (Video Game) / int_44ba9580
type
The Snark Knight
 Portal (Video Game) / int_44ba9580
comment
The Snark Knight: GLaDOS becomes this towards the end of the game, delivering nuclear-level levels of sarcasm while trying repeatedly to kill the player.
 Portal (Video Game) / int_44ba9580
featureApplicability
1.0
 Portal (Video Game) / int_44ba9580
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_44ba9580
 Portal (Video Game) / int_47b6a1e5
type
"Just Joking" Justification
 Portal (Video Game) / int_47b6a1e5
comment
"Just Joking" Justification: GLaDOS pulls one of these after trying to drown you in a pit of fire by saying she was just pretending to murder you.
 Portal (Video Game) / int_47b6a1e5
featureApplicability
1.0
 Portal (Video Game) / int_47b6a1e5
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_47b6a1e5
 Portal (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Portal (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: GLaDOS tells the player, "the difference between us is that I can feel pain."
 Portal (Video Game) / int_4a3e547f
featureApplicability
1.0
 Portal (Video Game) / int_4a3e547f
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_4a3e547f
 Portal (Video Game) / int_4a4d6f7c
type
Comedic Sociopathy
 Portal (Video Game) / int_4a4d6f7c
comment
Comedic Sociopathy: Though it's not a laugh-fest per se, much of the humor in Portal comes from Chell trying to survive various life-threatening situations while GLaDOS slowly goes from bald-faced lies to manic nonsense, all in a cheery singsong Creepy Monotone.
 Portal (Video Game) / int_4a4d6f7c
featureApplicability
1.0
 Portal (Video Game) / int_4a4d6f7c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_4a4d6f7c
 Portal (Video Game) / int_4e7c4536
type
Wham Line
 Portal (Video Game) / int_4e7c4536
comment
Wham Line: After you throw the Aperture Science Thing-We-Don't-Know-What-It-Does into an incinerator, GLaDOS reveals exactly what it did:
 Portal (Video Game) / int_4e7c4536
featureApplicability
1.0
 Portal (Video Game) / int_4e7c4536
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_4e7c4536
 Portal (Video Game) / int_4e7f703c
type
Wham Shot
 Portal (Video Game) / int_4e7f703c
comment
Wham Shot: The Test Chambers look mostly clean and sterile aside from the sludge pits. Then Test Chamber 16 shows red 'X' marks on the ceiling, then you see "HELP" scrawled on the floor in red just outside of the first Rattman den.
 Portal (Video Game) / int_4e7f703c
featureApplicability
1.0
 Portal (Video Game) / int_4e7f703c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_4e7f703c
 Portal (Video Game) / int_504a1991
type
Body Horror
 Portal (Video Game) / int_504a1991
comment
Body Horror: GLaDOS mentions offhand that the Emancipation Grill may, "in semi-rare cases, emancipate dental fillings, crowns, tooth enamel, and teeth."
 Portal (Video Game) / int_504a1991
featureApplicability
1.0
 Portal (Video Game) / int_504a1991
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_504a1991
 Portal (Video Game) / int_504e271f
type
But Thou Must!
 Portal (Video Game) / int_504e271f
comment
But Thou Must!: At several points, if you're facing a difficult puzzle, GLaDOS offers you an opportunity to give up, sometimes even offering a reward for doing so. The set of actions allowed by the game interface never includes any way of accepting the offer.
 Portal (Video Game) / int_504e271f
featureApplicability
1.0
 Portal (Video Game) / int_504e271f
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_504e271f
 Portal (Video Game) / int_537dd8fe
type
Affably Evil
 Portal (Video Game) / int_537dd8fe
comment
Affably Evil: The modus operandi of Aperture Science in a nutshell, and of course that of GLaDOS. They are absolutely willing to risk your life, yet they're so sincere about it...
 Portal (Video Game) / int_537dd8fe
featureApplicability
1.0
 Portal (Video Game) / int_537dd8fe
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_537dd8fe
 Portal (Video Game) / int_55c79f7c
type
Death Trap
 Portal (Video Game) / int_55c79f7c
comment
Death Trap: GLaDOS tries to lure the player into a giant incinerator in the final test chamber. Escaping it is necessary to continue.
 Portal (Video Game) / int_55c79f7c
featureApplicability
1.0
 Portal (Video Game) / int_55c79f7c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_55c79f7c
 Portal (Video Game) / int_586624e5
type
Genius Loci
 Portal (Video Game) / int_586624e5
comment
Genius Loci: The Enrichment Center is alive and reshapes itself according to the whims of the AI in charge. This becomes much more apparent in the sequel.
 Portal (Video Game) / int_586624e5
featureApplicability
1.0
 Portal (Video Game) / int_586624e5
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_586624e5
 Portal (Video Game) / int_5b6e57e
type
Required Secondary Powers
 Portal (Video Game) / int_5b6e57e
comment
Required Secondary Powers: Chell wears a pair of "advanced knee replacement" heel-springs in order to ensure her legs aren't shattered. The commentary bubbles indicate early on that the reason was that playtesters complained that Chell could survive falls that would kill Gordon Freeman. Despite the fact that the springs are patently insufficient to realistically protect her, they stopped the complaints, so mission accomplished!
 Portal (Video Game) / int_5b6e57e
featureApplicability
1.0
 Portal (Video Game) / int_5b6e57e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_5b6e57e
 Portal (Video Game) / int_5e3d73e1
type
Plea of Personal Necessity
 Portal (Video Game) / int_5e3d73e1
comment
Plea of Personal Necessity: GLaDOS asks Chell, "Who's going to make the cake when I'm gone? You?!"
 Portal (Video Game) / int_5e3d73e1
featureApplicability
1.0
 Portal (Video Game) / int_5e3d73e1
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_5e3d73e1
 Portal (Video Game) / int_5f91efd9
type
Creative Closing Credits
 Portal (Video Game) / int_5f91efd9
comment
Creative Closing Credits: The ending song plays over a text screen that displays the lyrics in the form of a computerized personnel file report, accompanied by some rather hilarious ASCII art.
 Portal (Video Game) / int_5f91efd9
featureApplicability
1.0
 Portal (Video Game) / int_5f91efd9
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_5f91efd9
 Portal (Video Game) / int_5ff56a1f
type
Long List
 Portal (Video Game) / int_5ff56a1f
comment
Long List: One of GLaDOS's cores lists an awful lot of "garnishes" for cake, most of which have to do with fish shapes and rhubarb. Some on fire.
 Portal (Video Game) / int_5ff56a1f
featureApplicability
1.0
 Portal (Video Game) / int_5ff56a1f
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_5ff56a1f
 Portal (Video Game) / int_60eac4ba
type
Off the Rails
 Portal (Video Game) / int_60eac4ba
comment
Off the Rails: For the first half of the game, you're stuck following GLaDOS' game plan, but when you find out there is no cake waiting for you, it's time to improvise.
 Portal (Video Game) / int_60eac4ba
featureApplicability
1.0
 Portal (Video Game) / int_60eac4ba
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_60eac4ba
 Portal (Video Game) / int_6126185e
type
You Wake Up in a Room
 Portal (Video Game) / int_6126185e
comment
You Wake Up in a Room: The game begins with Chell waking up in a Relaxation Vault.
 Portal (Video Game) / int_6126185e
featureApplicability
1.0
 Portal (Video Game) / int_6126185e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6126185e
 Portal (Video Game) / int_61ef56f5
type
Inventional Wisdom
 Portal (Video Game) / int_61ef56f5
comment
Inventional Wisdom: The actual functions of Aperture Science's inventions are almost entirely tangential, if not antithetical, to their ostensible purpose. GLaDOS and the portal gun started as a fuel system de-icer and a shower curtain, respectively... at least until the retcon established in the sequel.
 Portal (Video Game) / int_61ef56f5
featureApplicability
1.0
 Portal (Video Game) / int_61ef56f5
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_61ef56f5
 Portal (Video Game) / int_6293c185
type
Sequel Hook
 Portal (Video Game) / int_6293c185
comment
Sequel Hook: In the form of all the spare GLaDOS cores turning on and the end song stating that she's "still alive". Then the official patch to the end sequence itself, as part of the announcement of the sequel.
 Portal (Video Game) / int_6293c185
featureApplicability
1.0
 Portal (Video Game) / int_6293c185
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6293c185
 Portal (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Portal (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: The teaser trailer has a rapid sequence of short clips, one of which has the following disclaimer:
 Portal (Video Game) / int_62f9d08e
featureApplicability
1.0
 Portal (Video Game) / int_62f9d08e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_62f9d08e
 Portal (Video Game) / int_6439de78
type
Heroic Sacrifice
 Portal (Video Game) / int_6439de78
comment
Heroic Sacrifice: The morality core willingly detatches themself and is silent as she incinerates them.
 Portal (Video Game) / int_6439de78
featureApplicability
1.0
 Portal (Video Game) / int_6439de78
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6439de78
 Portal (Video Game) / int_6941e30b
type
Room Full of Crazy
 Portal (Video Game) / int_6941e30b
comment
Room Full of Crazy: The Rattman rooms you eventually find qualify, with walls filled with Madness Mantra graffiti and other shaky sketches.
 Portal (Video Game) / int_6941e30b
featureApplicability
1.0
 Portal (Video Game) / int_6941e30b
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6941e30b
 Portal (Video Game) / int_69ab6c58
type
Justified Tutorial
 Portal (Video Game) / int_69ab6c58
comment
Justified Tutorial: Chell is a test subject, who is supposed to be learning how to use the portal gun from scratch. The developer's commentary discusses how the flow of the test chambers in all of the games is designed explicitly to train the player for each new feature and make sure they get it before incorporating it into the more complex puzzles later.
 Portal (Video Game) / int_69ab6c58
featureApplicability
1.0
 Portal (Video Game) / int_69ab6c58
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_69ab6c58
 Portal (Video Game) / int_69b31908
type
Disturbing Statistic
 Portal (Video Game) / int_69b31908
comment
Disturbing Statistic: After upgrading the portal gun so that it can shoot both colors of portal, GLaDOS tells you that "the device is now more valuable than the organs and combined incomes of everyone in [Subject Hometown Here]."
 Portal (Video Game) / int_69b31908
featureApplicability
1.0
 Portal (Video Game) / int_69b31908
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_69b31908
 Portal (Video Game) / int_6bda9a30
type
Meaningful Name
 Portal (Video Game) / int_6bda9a30
comment
Meaningful Name: Aperture means opening, hole, or gap. Additionally, in optics, an aperture is a hole or an opening through which light travels. This may also be why everything they invent than can have eyes only has one eye and may also be the basis behind their logo.
 Portal (Video Game) / int_6bda9a30
featureApplicability
1.0
 Portal (Video Game) / int_6bda9a30
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6bda9a30
 Portal (Video Game) / int_6e37c196
type
Once Done, Never Forgotten
 Portal (Video Game) / int_6e37c196
comment
Once Done, Never Forgotten: GLaDOS never quite lets Chell forget about the time she incinerated the Weighted Companion Cube.
 Portal (Video Game) / int_6e37c196
featureApplicability
1.0
 Portal (Video Game) / int_6e37c196
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6e37c196
 Portal (Video Game) / int_6eb4cb10
type
Teleport Gun
 Portal (Video Game) / int_6eb4cb10
comment
Teleport Gun: The Portal Gun. It can create a pair of linked portals on any flat surface of the proper material, allowing objects and people to travel through at will.
 Portal (Video Game) / int_6eb4cb10
featureApplicability
1.0
 Portal (Video Game) / int_6eb4cb10
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6eb4cb10
 Portal (Video Game) / int_6ec624b7
type
Escape from the Crazy Place
 Portal (Video Game) / int_6ec624b7
comment
Escape from the Crazy Place: The game puts the player in control of a woman with no past, no personality, and no way forward except to do as the crazed computer running the Enrichment Center commands. This involves running through death courses armed with only your wits and a Teleport Gun, looking for an opportunity to finally escape.
 Portal (Video Game) / int_6ec624b7
featureApplicability
1.0
 Portal (Video Game) / int_6ec624b7
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6ec624b7
 Portal (Video Game) / int_6f3498bc
type
Collision Damage
 Portal (Video Game) / int_6f3498bc
comment
Collision Damage: Some puzzles require the player to direct a glowing ball of energy into a recepticle to power it. Touching the orb results in instant death.
 Portal (Video Game) / int_6f3498bc
featureApplicability
1.0
 Portal (Video Game) / int_6f3498bc
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_6f3498bc
 Portal (Video Game) / int_70351b6c
type
No Medication for Me
 Portal (Video Game) / int_70351b6c
comment
No Medication for Me: Inverted in the Lab Rat comic. Doug Rattman has been saving the last of his anti-psychotic medicine so that he'll have a clear head when Chell destroys GLaDOS and he can escape, even if the Companion Cube tells him he doesn't need it.
 Portal (Video Game) / int_70351b6c
featureApplicability
1.0
 Portal (Video Game) / int_70351b6c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_70351b6c
 Portal (Video Game) / int_70d8269d
type
Excuse Plot
 Portal (Video Game) / int_70d8269d
comment
Excuse Plot: Played for Horror. You move through a series of rooms, solving the puzzles contained therein, whilst guided by a voice over a loudspeaker. However, the rooms have a creepy, oppressive atmosphere from the very beginning, the guide's contributions are unhelpful, bizarre, condescending or some combination of the three, and venturing out of bounds reveals that you aren't the first one to go through the rooms, with the previous participants ending up insane and/or dead. It all comes to a head when the guide throws off the pretense and tries to flat-out murder you.
 Portal (Video Game) / int_70d8269d
featureApplicability
1.0
 Portal (Video Game) / int_70d8269d
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_70d8269d
 Portal (Video Game) / int_734c7010
type
Intercom Villainy
 Portal (Video Game) / int_734c7010
comment
Intercom Villainy: GLaDOS is a malevolent supercomputer with a quick wit and a sharp tongue that cracks wise about the player's perfomance almost constantly in her Creepy Monotone. In this case, the fact that she's an actual, malicious character and not just a series of prerecorded messages is a major plot twist, though it's well-known now.
 Portal (Video Game) / int_734c7010
featureApplicability
1.0
 Portal (Video Game) / int_734c7010
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_734c7010
 Portal (Video Game) / int_7464705c
type
Arc Words
 Portal (Video Game) / int_7464705c
comment
Arc Words: [warping sound] "C-C-Cakecakecakecakecake..." To an extent, anyway. "The Cake Is a Lie" fits the bill, even though it's never actually spoken in-game — the Rat Man has scrawled it repeatedly on the wall of one of his dens and over a tube you have to go through a while after escaping the incinerator. For Science! is also repeatedly thrown around.
 Portal (Video Game) / int_7464705c
featureApplicability
1.0
 Portal (Video Game) / int_7464705c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_7464705c
 Portal (Video Game) / int_76c0e85d
type
High-Voltage Death
 Portal (Video Game) / int_76c0e85d
comment
High-Voltage Death: Used to justify Chell's Super Drowning Skills; falling into water causes the portal gun to short out and (presumably) give her a fatal dose of electricity.
 Portal (Video Game) / int_76c0e85d
featureApplicability
1.0
 Portal (Video Game) / int_76c0e85d
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_76c0e85d
 Portal (Video Game) / int_786bf97f
type
Real Life Writes the Plot
 Portal (Video Game) / int_786bf97f
comment
Real Life Writes the Plot: Among other things, beta testers caused the creation of the Companion Cube. Chamber 17 was designed for players to take the cube provided at the start of the level with them through the entire chamber, but at this point players had been well and truly trained that cubes were to be used once and then discarded, and that another would be provided if a later puzzle needed one. What to do? Paint tiny hearts on each of its sides and call it a Companion Cube. Then have GLaDOS repeatedly tell you that the cube was your best friend and you should look after it. That worked! Also, the reason you're forced to incinerate the Companion Cube is because the devs realized that incinerating stuff hadn't been established as something one could do prior to the final encounter with GLaDOS. Beta testers asked why Chell could survive multi-story falls through recursive portals and still land on her feet without being smashed into the floor (particularly as this was an issue in Half-Life). Once she was given the advanced knee replacement to absorb the shocks, no one ever asked again. "A lot of people like cake." That was sufficient enough reason to put it in the game. More accurately, during a design meeting about what sort of philosophy to drive the game with the answer was the above. Of course, the dev team did not expect the reactions from the fans, which is why there is absolutely no cake in Portal 2. Unless you count a reference to a "cake dispensary" in one trap. They couldn't resist putting in just one. Hoopy the Hoop was what the devs thought would become the meme for the game (apparently having it become the focus of the last cutscene and appear throughout the levels). Instead, "The Cake is a Lie" took that spotlight and Hoopy ended up more or less as an office joke. Why is Portal set in the same universe as Half Life? Because Portal was originally a small experimental game with a small budget. Tying the two games allowed Portal to reuse assets from Half Life and keep the cost down.
 Portal (Video Game) / int_786bf97f
featureApplicability
1.0
 Portal (Video Game) / int_786bf97f
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_786bf97f
 Portal (Video Game) / int_7ae4d273
type
Point of No Return
 Portal (Video Game) / int_7ae4d273
comment
Point of No Return: Within some levels, there are doors that close once the player goes through. (The divisions between each Game Level are also points of no return, of course, as they prevent players from putting portals across levels.)
 Portal (Video Game) / int_7ae4d273
featureApplicability
1.0
 Portal (Video Game) / int_7ae4d273
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_7ae4d273
 Portal (Video Game) / int_7d32da92
type
Lost in Transmission
 Portal (Video Game) / int_7d32da92
comment
Lost in Transmission: GLaDOS's introductory greeting. Subverted later on. The (somewhat inaccurate and probably to-the-script) subtitles say, "...you will be baked *static* cake". But the audio track clearly says "...you will be baked, and then there will be cake." Also, when you get the portal gun... In each of the levels where the player uses flinging, GLaDOS's instructions are almost entirely lost in static, with only the occasional word (usually "fling") intelligible. After the level where GLaDOS admits she lied to you:
 Portal (Video Game) / int_7d32da92
featureApplicability
-0.3
 Portal (Video Game) / int_7d32da92
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_7d32da92
 Portal (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 Portal (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: All throughout the final battle.
 Portal (Video Game) / int_7d89315b
featureApplicability
1.0
 Portal (Video Game) / int_7d89315b
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_7d89315b
 Portal (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Portal (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: When you destroy GLaDOS' Morality Core. She names the trope shortly thereafter. She's lying her ass off to get a dig at you in, but it also happens that the Morality Core was keeping her from assuming a much more openly lethal and sadistic role. It was pretty much the sole reason that the entire facility didn't immediately rip itself up from its roots to compact you like a garbage truck, something she has no qualms with when woken up in Portal 2.
 Portal (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Portal (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_7fbb2a3
 Portal (Video Game) / int_808cbaeb
type
Arson, Murder, and Jaywalking
 Portal (Video Game) / int_808cbaeb
comment
Arson, Murder, and Jaywalking: "I'm going to kill you. And all the cake is gone."
 Portal (Video Game) / int_808cbaeb
featureApplicability
1.0
 Portal (Video Game) / int_808cbaeb
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_808cbaeb
 Portal (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Portal (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: The game never breaks from Chell's perspective, aside from a closing cutscene depicting a robotic hand snuffing out a candle on top of a chocolate cake.
 Portal (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Portal (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_82e4ab4a
 Portal (Video Game) / int_83308c12
type
Spikes of Doom
 Portal (Video Game) / int_83308c12
comment
Spikes of Doom: Portal's trailer showed a room with a Descending Ceiling with these, presumably from a testing room that never got into the game. This very room (and the next one in the trailer) was recreated in a mappack named Hetzchase Nailway (video here) and later in Portal: Project-Beta. The Descending Ceiling is present (with spikes) in one of the extra challenge levels of Portal: Still Alive.
 Portal (Video Game) / int_83308c12
featureApplicability
1.0
 Portal (Video Game) / int_83308c12
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_83308c12
 Portal (Video Game) / int_8524222f
type
Vague Hit Points
 Portal (Video Game) / int_8524222f
comment
Vague Hit Points: Chell's exact Hit Points only known through console commands that enables that bit of Heads-Up Display information. Otherwise, Chell dies after an unclear amount of turret shots and heals up when not being shot.
 Portal (Video Game) / int_8524222f
featureApplicability
1.0
 Portal (Video Game) / int_8524222f
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_8524222f
 Portal (Video Game) / int_87c62ade
type
Deadly Dodging
 Portal (Video Game) / int_87c62ade
comment
The final levels involve letting a rocket launcher shoot you, then dodge and use portals to redirect the rockets towards your target.
 Portal (Video Game) / int_87c62ade
featureApplicability
1.0
 Portal (Video Game) / int_87c62ade
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_87c62ade
 Portal (Video Game) / int_89a17726
type
Spell My Name with an S
 Portal (Video Game) / int_89a17726
comment
Spell My Name With An S: The Aperture Science Material Emancipation Grill at the end of each level caused controversy after the first game. It's not a "Grid". Portal 2 pronounces it and has its subtitles clearly as "Grill", putting the argument to rest. One reason for the confusion is that the first chamber in Portal — Chamber Zero, where the player begins the game — calls it an "Emancipation Grid", and confirmed by the subtitles. Subsequent chambers call it an "Emancipation Grill", however.
 Portal (Video Game) / int_89a17726
featureApplicability
1.0
 Portal (Video Game) / int_89a17726
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_89a17726
 Portal (Video Game) / int_89f50aaa
type
Restraining Bolt
 Portal (Video Game) / int_89f50aaa
comment
Restraining Bolt: GLaDOS' Morality Core was installed in an attempt to curb her psychopathic tendencies.
 Portal (Video Game) / int_89f50aaa
featureApplicability
1.0
 Portal (Video Game) / int_89f50aaa
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_89f50aaa
 Portal (Video Game) / int_8b221a63
type
Reed Richards Is Useless
 Portal (Video Game) / int_8b221a63
comment
Reed Richards Is Useless: The portal gun could revolutionize the world: Perpetual Motion Machines, Casual Interstellar Travel, resolve all supply and transportation problems, but there's no suggestion that it was ever used for anything other than testing.
 Portal (Video Game) / int_8b221a63
featureApplicability
1.0
 Portal (Video Game) / int_8b221a63
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_8b221a63
 Portal (Video Game) / int_8b9f8764
type
I Was Told There Would Be Cake
 Portal (Video Game) / int_8b9f8764
comment
I Was Told There Would Be Cake: GLaDOS repeatedly assures the player that they will be rewarded with cake after completing the experiments.
 Portal (Video Game) / int_8b9f8764
featureApplicability
1.0
 Portal (Video Game) / int_8b9f8764
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_8b9f8764
 Portal (Video Game) / int_8e20979
type
Wham Episode
 Portal (Video Game) / int_8e20979
comment
Wham Episode: Test Chamber 16. This is the point where GLaDOS's malfunctioning stops being so funny. It's bad enough that you're pitted against a live fire course filled with turrets that will shoot you on sight. Then you discover the hidden area behind the wall panel, and you realize just how terribly wrong things have gone. Test Chamber 19. Naturally, as the last test chamber, something interesting was bound to happen. Most people probably didn't expect that that would involve being lowered to your death into a pit of fire.
 Portal (Video Game) / int_8e20979
featureApplicability
1.0
 Portal (Video Game) / int_8e20979
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_8e20979
 Portal (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Portal (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: A Heroic Mime and a disembodied voice. That's it, besides an absent nutcase who wrote messages on the walls, an inanimate box and some automatic turrets with cute voices. The webcomic Lab Rat establishes that Rattman, the "nutcase", was actually still there. He apparently died at the end of the comic when he saved Chell from the Party Escort Bot, but a particularly creepy Easter Egg in Portal 2 implies that he's still alive: the sixth and final Rattman Den you can find is just like the others. When you leave, any and all portals you made inside the den mysteriously vanish and the wall closes so you can't get back in.
 Portal (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Portal (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_8e3b5b4d
 Portal (Video Game) / int_90d44f44
type
Karmic Death
 Portal (Video Game) / int_90d44f44
comment
Karmic Death: The method GLaDOS chooses to dispose of the Companion Cube and the player is the same method the player defeats GLaDOS with.
 Portal (Video Game) / int_90d44f44
featureApplicability
1.0
 Portal (Video Game) / int_90d44f44
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_90d44f44
 Portal (Video Game) / int_926304e4
type
Morality Chip
 Portal (Video Game) / int_926304e4
comment
Morality Chip: The Morality Core, which was supposed to change GLaDOS' sociopathic tendencies into a desire to do science experiments. It's the only core that's completely silent, implying that it's not working correctly (if it ever was). In addition, the Lab Rat comic reveals that she used the For Science! loophole to finish the job of gassing the facility by asking the scientists for Neurotoxin.
 Portal (Video Game) / int_926304e4
featureApplicability
1.0
 Portal (Video Game) / int_926304e4
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_926304e4
 Portal (Video Game) / int_92e0fc5c
type
Hotline
 Portal (Video Game) / int_92e0fc5c
comment
Hotline: Just inside GLaDOS' chamber, prior to entering the main arena, you see a red phone. In the commentary, the developers explain that it was a hotline for scientists to use in case of an emergency with the AI. They point out that the connection cord is cut, hinting at just how effective it was.
 Portal (Video Game) / int_92e0fc5c
featureApplicability
1.0
 Portal (Video Game) / int_92e0fc5c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_92e0fc5c
 Portal (Video Game) / int_945b15da
type
PassiveAggressiveCombat
 Portal (Video Game) / int_945b15da
comment
Passive Aggressive Combat: "Still Alive" features quite a lot, with GLaDOS assuring you that she's "being so sincere right now" about how much she forgives you for breaking her heart and tearing her to pieces.
 Portal (Video Game) / int_945b15da
featureApplicability
1.0
 Portal (Video Game) / int_945b15da
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_945b15da
 Portal (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Portal (Video Game) / int_94cc2c28
comment
Exact Time to Failure: The Deadly Neurotoxin that GLaDOS releases during the Final Battle will kill you as soon as the timer runs out, no sooner or later. Chell will start to choke as the clock approaches zero.
 Portal (Video Game) / int_94cc2c28
featureApplicability
1.0
 Portal (Video Game) / int_94cc2c28
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_94cc2c28
 Portal (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Portal (Video Game) / int_957e5fc2
comment
Villainous Breakdown:
 Portal (Video Game) / int_957e5fc2
featureApplicability
1.0
 Portal (Video Game) / int_957e5fc2
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_957e5fc2
 Portal (Video Game) / int_958a7bef
type
Layman's Terms
 Portal (Video Game) / int_958a7bef
comment
Layman's Terms: Portals preserve momentum, or as GLaDOS puts it:
 Portal (Video Game) / int_958a7bef
featureApplicability
1.0
 Portal (Video Game) / int_958a7bef
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_958a7bef
 Portal (Video Game) / int_999be790
type
Tech-Demo Game
 Portal (Video Game) / int_999be790
comment
Tech-Demo Game: Portal with RTX is intended to be a showcase of NVIDIA's RTX Remix tool, which allows the easy implementation of higher resolution texture mods and ray tracing in classic games.
 Portal (Video Game) / int_999be790
featureApplicability
1.0
 Portal (Video Game) / int_999be790
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_999be790
 Portal (Video Game) / int_9aeee007
type
Console Cameo
 Portal (Video Game) / int_9aeee007
comment
Console Cameo: In the Portal with RTX version, an RTX 4090 GPU can be found in various places within the game.
 Portal (Video Game) / int_9aeee007
featureApplicability
1.0
 Portal (Video Game) / int_9aeee007
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_9aeee007
 Portal (Video Game) / int_9b61220c
type
Pressure Plate
 Portal (Video Game) / int_9b61220c
comment
Pressure Plate: The 1,500-Megawatt Aperture Science Heavy Duty Super-Colliding Super-Button, which appears in many of the tests and needs to be weighted down with a cube to allow progress.
 Portal (Video Game) / int_9b61220c
featureApplicability
1.0
 Portal (Video Game) / int_9b61220c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_9b61220c
 Portal (Video Game) / int_9c1f758a
type
Kill It with Fire
 Portal (Video Game) / int_9c1f758a
comment
Kill It with Fire: This is apparently Aperture Science's preferred method of disposal. Incinerated items include the Companion Cube, the player, and GLaDOS .
 Portal (Video Game) / int_9c1f758a
featureApplicability
1.0
 Portal (Video Game) / int_9c1f758a
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_9c1f758a
 Portal (Video Game) / int_9d12bbc1
type
Foreshadowing
 Portal (Video Game) / int_9d12bbc1
comment
Foreshadowing: "You will be baked, and then there will be cake.", "You will be [static] cake.",note This iteration is what is transcribed in the subtitles and "When the testing is over, you will be... missed!" Guess what GLaDOS attempts to do later? Upon completing Test Chamber 09, as you walk down the exit hallway you'll see that the elevator is arriving at the platform rather than already being in its proper location. Upon escaping from being incinerated, you eventually find yourself back in Chamber 09, this time with the elevator completely missing, allowing you to escape down the shaft. A pretty subtle case, but in one of the Ratman's secret rooms, you can actually find a reference to Cave Johnson, from the second game. The secret rooms in general are also foreshadowing that there's more to Aperture than just the test chambers.
 Portal (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Portal (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_9d12bbc1
 Portal (Video Game) / int_9e86e227
type
The End... Or Is It?
 Portal (Video Game) / int_9e86e227
comment
The End... Or Is It?: Both the original last scene and the updated ending make it clear that GLaDOS is not really dead, and that Chell's ordeal in the Enrichment Center is far from over.
 Portal (Video Game) / int_9e86e227
featureApplicability
1.0
 Portal (Video Game) / int_9e86e227
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_9e86e227
 Portal (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Portal (Video Game) / int_9f80e1da
comment
Sarcasm Mode: "Still Alive" is full of sarcasm, especially the second verse (presumably drawn from the memories of a previous test subject).
 Portal (Video Game) / int_9f80e1da
featureApplicability
1.0
 Portal (Video Game) / int_9f80e1da
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_9f80e1da
 Portal (Video Game) / int_a036d3df
type
Sarcastic Confession
 Portal (Video Game) / int_a036d3df
comment
Sarcastic Confession: GLaDOS slips into this in the final Boss Battle as she grows more desperate to stop the player.
 Portal (Video Game) / int_a036d3df
featureApplicability
1.0
 Portal (Video Game) / int_a036d3df
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_a036d3df
 Portal (Video Game) / int_a2761f46
type
Wreaking Havok
 Portal (Video Game) / int_a2761f46
comment
Wreaking Havok: The game makes full use of the Source engine's physics capabilities. Many puzzles require some manipulation of physics objects to complete.
 Portal (Video Game) / int_a2761f46
featureApplicability
1.0
 Portal (Video Game) / int_a2761f46
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_a2761f46
 Portal (Video Game) / int_a6a68db3
type
Humble Goal
 Portal (Video Game) / int_a6a68db3
comment
Humble Goal: Played for Laughs. If GLaDOS is to be believed, all Chell wants is cake. It's never revealed what she really wants, but since the game leads her to (temporarily) kill GLaDOS and escape Aperture's testing chambers, we'll assume it's that.
 Portal (Video Game) / int_a6a68db3
featureApplicability
1.0
 Portal (Video Game) / int_a6a68db3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_a6a68db3
 Portal (Video Game) / int_a7e47a11
type
Your Approval Fills Me with Shame
 Portal (Video Game) / int_a7e47a11
comment
Your Approval Fills Me with Shame: Just in case being forced to "euthanize" your Companion Cube wasn't already cruel enough, GLaDOS consummates the awfulness by congratulating you and telling you that you did the deed "faster than any test subject on record". Ouch.
 Portal (Video Game) / int_a7e47a11
featureApplicability
1.0
 Portal (Video Game) / int_a7e47a11
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_a7e47a11
 Portal (Video Game) / int_aa44e237
type
ASCII Art
 Portal (Video Game) / int_aa44e237
comment
ASCII Art: During the end credits, various ASCII artwork accompanies the final song.
 Portal (Video Game) / int_aa44e237
featureApplicability
1.0
 Portal (Video Game) / int_aa44e237
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_aa44e237
 Portal (Video Game) / int_ac1c4bf7
type
Super-Powered Robot Meter Maids
 Portal (Video Game) / int_ac1c4bf7
comment
Super-Powered Robot Meter Maids: GLaDOS was originally designed to be a "fuel-injection system de-icer". Someone went just a tad overboard. The turrets don't really need to have independent thought and the ability to feel pain.
 Portal (Video Game) / int_ac1c4bf7
featureApplicability
1.0
 Portal (Video Game) / int_ac1c4bf7
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_ac1c4bf7
 Portal (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Portal (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: The incineration room from Test Chamber 19 doesn't appear to burn Chell or suffocate her as it really ought to.
 Portal (Video Game) / int_b0a91b69
featureApplicability
1.0
 Portal (Video Game) / int_b0a91b69
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b0a91b69
 Portal (Video Game) / int_b40bdc2b
type
Flushing-Edge Interactivity
 Portal (Video Game) / int_b40bdc2b
comment
Flushing-Edge Interactivity: You can flush the toilet in the relaxation vault at the beginning of the game, which makes it say "Your business is appreciated" in a turret's voice.
 Portal (Video Game) / int_b40bdc2b
featureApplicability
1.0
 Portal (Video Game) / int_b40bdc2b
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b40bdc2b
 Portal (Video Game) / int_b47d95be
type
No OSHA Compliance
 Portal (Video Game) / int_b47d95be
comment
No OSHA Compliance: The backstage areas are built on this, being filled with damaged catwalks, people-crushing pistons, and exposed giant fan blades. The testing areas aren't much better, as rooms contain sheer drops that would kill most people, pools of toxic liquid, and indiscriminate automatic gun turrets. Justified in that all of the Aperture personnel have been killed prior to the start of the game.
 Portal (Video Game) / int_b47d95be
featureApplicability
1.0
 Portal (Video Game) / int_b47d95be
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b47d95be
 Portal (Video Game) / int_b53077b3
type
Take That!
 Portal (Video Game) / int_b53077b3
comment
Take That!: In-Universe example: take a look at GLaDOS's screens as she says, "... the dumbest thing...," and you'll see the Black Mesa logo. Black Mesa is the much more successful corporate rival of Aperture Science.
 Portal (Video Game) / int_b53077b3
featureApplicability
1.0
 Portal (Video Game) / int_b53077b3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b53077b3
 Portal (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Portal (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: The incident when GLaDOS flooded the facility with neurotoxin raises more questions than it answers. Apparently, Aperture Science built a sentient computer, then did absolutely nothing to enforce Asimov's laws of robotics, or curtail her ability to, just for example, manufacture enough poison to fill the enrichment center. The existence of the Morality Core indicates that the Aperture Science personnel did try to stop GLaDOS from indiscriminately killing all humans. Unfortunately (implied in the last level), it wasn't entirely effective... The Lab Rat comic explains that GLaDOS procured the neurotoxin from the Aperture Science staff by saying it was needed for an experiment on cats.
 Portal (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Portal (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b58b4e3c
 Portal (Video Game) / int_b6287eff
type
Briar Patching
 Portal (Video Game) / int_b6287eff
comment
Briar Patching: Near the end of Portal, GLaDOS tells you not to touch a certain object and, for once, it would probably be for the best if you complied (but Stupidity Is the Only Option in order to beat the game). GLaDOS actually bets on the player not trusting her and doing the opposite of what she says. Despite her double use of Reverse Psychology, her intention is still pretty obvious.
 Portal (Video Game) / int_b6287eff
featureApplicability
1.0
 Portal (Video Game) / int_b6287eff
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b6287eff
 Portal (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Portal (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: The turrets GLaDOS uses in the tests have a glowing red eye with a laser sight. GLaDOS herself has a glowing yellow eye and loves killing things with deadly neurotoxin.
 Portal (Video Game) / int_b85c06f2
featureApplicability
1.0
 Portal (Video Game) / int_b85c06f2
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_b85c06f2
 Portal (Video Game) / int_ba48d6b8
type
Distinctive Appearances
 Portal (Video Game) / int_ba48d6b8
comment
Distinctive Appearances: The white tile surfaces you can attach portals to are significantly different in color and texture than surfaces you can't use the portals on. This is so you can view things from a distance and know what your options are.
 Portal (Video Game) / int_ba48d6b8
featureApplicability
1.0
 Portal (Video Game) / int_ba48d6b8
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_ba48d6b8
 Portal (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Portal (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The Advanced Test Chambers from Portal: Still Alive fall under this trope... especially Advanced Test Chamber 18.
 Portal (Video Game) / int_be3e7584
featureApplicability
1.0
 Portal (Video Game) / int_be3e7584
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_be3e7584
 Portal (Video Game) / int_bf5b6abf
type
Cyber Cyclops
 Portal (Video Game) / int_bf5b6abf
comment
Cyber Cyclops: If Aperture made it, it has only one eye. Even with no depth perception, the turrets are annoyingly good at aiming for you if given the chance and a few seconds of your now-ended life.
 Portal (Video Game) / int_bf5b6abf
featureApplicability
1.0
 Portal (Video Game) / int_bf5b6abf
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_bf5b6abf
 Portal (Video Game) / int_bf698238
type
When All You Have Is a Hammer…
 Portal (Video Game) / int_bf698238
comment
When All You Have Is a Hammer…: The portal gun is the only weapon Chell uses throughout the whole game (although it is upgraded once) using it to do pretty much everything.
 Portal (Video Game) / int_bf698238
featureApplicability
1.0
 Portal (Video Game) / int_bf698238
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_bf698238
 Portal (Video Game) / int_c145f69b
type
Subverted Trope
 Portal (Video Game) / int_c145f69b
comment
Subverted later on. The (somewhat inaccurate and probably to-the-script) subtitles say, "...you will be baked *static* cake". But the audio track clearly says "...you will be baked, and then there will be cake."
 Portal (Video Game) / int_c145f69b
featureApplicability
-0.3
 Portal (Video Game) / int_c145f69b
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_c145f69b
 Portal (Video Game) / int_c3d4a04c
type
Energy Ball
 Portal (Video Game) / int_c3d4a04c
comment
Energy Ball: The Aperture Science High Energy Pellet is a bouncing energy ball that instantly kills the player. Some of the puzzles require redirecting the pellet into a receptacle to power a machine.
 Portal (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Portal (Video Game) / int_c3d4a04c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_c3d4a04c
 Portal (Video Game) / int_c40ac4d9
type
Weaponized Teleportation
 Portal (Video Game) / int_c40ac4d9
comment
Weaponized Teleportation: Any time you use a portal to deal with turrets. There are lots of ways to do it: teleport behind them to deal with them manually, open a portal under them, open a portal above them and drop a cube on them. In the sequel, you can also use portals to redirect lasers at them. The final levels involve letting a rocket launcher shoot you, then dodge and use portals to redirect the rockets towards your target.
 Portal (Video Game) / int_c40ac4d9
featureApplicability
1.0
 Portal (Video Game) / int_c40ac4d9
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_c40ac4d9
 Portal (Video Game) / int_c75df49a
type
Shout-Out
 Portal (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 Portal (Video Game) / int_c75df49a
featureApplicability
1.0
 Portal (Video Game) / int_c75df49a
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_c75df49a
 Portal (Video Game) / int_c8f98eb5
type
Ontological Mystery
 Portal (Video Game) / int_c8f98eb5
comment
Ontological Mystery: From the beginning of the game, the player (and Chell) have effectively no idea who they are, where they are, where everyone is or why they are here.
 Portal (Video Game) / int_c8f98eb5
featureApplicability
1.0
 Portal (Video Game) / int_c8f98eb5
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_c8f98eb5
 Portal (Video Game) / int_caa28b82
type
Cloudcuckoolander
 Portal (Video Game) / int_caa28b82
comment
Cloudcuckoolander: Aperture Science CEO Cave Johnson, according to the company's Backstory. His many questionable acts include founding a shower curtain manufacturing company named Aperture Science, believing time was flowing backwards as he laid on his death bed, and deciding that developing a Heimlich Counter-Maneuver and creating a Take-A-Wish Foundation were two important plans for Aperture Science's future (or past, as he saw it). Even the portal project was originally developed because, in Johnson's own words:
 Portal (Video Game) / int_caa28b82
featureApplicability
1.0
 Portal (Video Game) / int_caa28b82
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_caa28b82
 Portal (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Portal (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Despite the humour, the sheer stark emptiness of the test chambers, accompanied by understated ambient music, does create an effectively unnerving atmosphere. It gets even more desolate once you break out of the test chamber as the rest of Aperture Science is rusty and abandoned, making you wonder what exactly you're stuck in.
 Portal (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Portal (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_cdfe12c3
 Portal (Video Game) / int_ce6555f0
type
Lighter and Softer
 Portal (Video Game) / int_ce6555f0
comment
Lighter and Softer: Portal is a sunny walk in the meadows compared to the apocalyptic horrors and Eldritch Abominations of Half-Life. But that doesn't mean Portal can't get dark and twisted in its own way...
 Portal (Video Game) / int_ce6555f0
featureApplicability
1.0
 Portal (Video Game) / int_ce6555f0
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_ce6555f0
 Portal (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Portal (Video Game) / int_cee9aeed
comment
Alternate Reality Game: On March 1, 2010, the game received a surprise patch, featuring a new achievement and a load of seemingly innocuous sound files full of static. Until someone savvy enough to know old-school technology (SSTV) found images hidden within them and oh bloody hell.
 Portal (Video Game) / int_cee9aeed
featureApplicability
1.0
 Portal (Video Game) / int_cee9aeed
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_cee9aeed
 Portal (Video Game) / int_d2867431
type
Monster Closet
 Portal (Video Game) / int_d2867431
comment
Monster Closet: The game explains where the turrets-in-the-walls come from by showing you a large set of them on pincers, from which some are pulled away when you approach.
 Portal (Video Game) / int_d2867431
featureApplicability
1.0
 Portal (Video Game) / int_d2867431
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_d2867431
 Portal (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Portal (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: In the final room, destroying the Morality Core causes GLaDOS to lose control of the rocket turret system; she ''can't'' make the turret stop shooting at you even as you use its rockets against her.
 Portal (Video Game) / int_d6dee153
featureApplicability
1.0
 Portal (Video Game) / int_d6dee153
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_d6dee153
 Portal (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Portal (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The receiving machines for High Energy Pellets cast a red glowing light on the surface opposite them as a guide to let the player easily know where to set up an exit portal that wil transfer a Pellet directly into the receiver. This prevents blind trial-and-error to find the right spot for the portal in rooms where the player can't aim head-on. Similarly, when Pellets hit a concrete wall, they create a temporary scorch mark that serves as a guide for where to place portals for them to travel through. High Energy Pellets bounce off walls back and forth for a significant amount of time before they fizzle out, giving the player a good amount of breathing room to "juggle" a Pellet between portals and switch the portal placement while the Pellet is in motion to carry them even further, or allowing the player to get a Pellet out of their way by using portals to get its trajectory away from Chell. Turrets can be annoying and deadly, but they have a red laser sight that serves two useful purposes—knowing where they are to begin with, and, like with the receiver machines, their laser sights serve as guide spots in a chamber where portals have to be used to send a High Energy Pellet into them. Certain areas have conspicuous white tiles marked with dots in increasing numbers similar to the sides of a die to guide portal placement on the ceiling above buttons or provide a sense of sequence in larger rooms so the player knows they're advancing forward in a room by counting the numbers indicated by the tiles.
 Portal (Video Game) / int_d6f284a3
featureApplicability
1.0
 Portal (Video Game) / int_d6f284a3
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_d6f284a3
 Portal (Video Game) / int_d7fc9fd0
type
Vitriolic Best Buds
 Portal (Video Game) / int_d7fc9fd0
comment
Vitriolic Best Buds: Darkly subverted in the sense that GLaDOS somewhat treats Chell in this manner, as one-sided as it is.
 Portal (Video Game) / int_d7fc9fd0
featureApplicability
-0.3
 Portal (Video Game) / int_d7fc9fd0
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_d7fc9fd0
 Portal (Video Game) / int_daba19f1
type
Portal Cut
 Portal (Video Game) / int_daba19f1
comment
Portal Cut: A variation; opening a portal underneath a security camera makes it fall, as there's no longer a wall behind it and it's cut off from its wiring.
 Portal (Video Game) / int_daba19f1
featureApplicability
1.0
 Portal (Video Game) / int_daba19f1
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_daba19f1
 Portal (Video Game) / int_dae5c997
type
Action Girl
 Portal (Video Game) / int_dae5c997
comment
Action Girl / Action Survivor: The Player Character is a woman named Chell. For most of the game, Chell is simply trying to make it through the test chambers in one piece.
 Portal (Video Game) / int_dae5c997
featureApplicability
1.0
 Portal (Video Game) / int_dae5c997
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_dae5c997
 Portal (Video Game) / int_daef39ee
type
Elaborate Underground Base
 Portal (Video Game) / int_daef39ee
comment
Elaborate Underground Base: The Enrichment Center. The sequel shows how astoundingly elaborate it really is, and even then we don't directly see all of it. Aperture is huge.
 Portal (Video Game) / int_daef39ee
featureApplicability
1.0
 Portal (Video Game) / int_daef39ee
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_daef39ee
 Portal (Video Game) / int_dbd8e795
type
Gaiden Game
 Portal (Video Game) / int_dbd8e795
comment
Gaiden Game: To the Half-Life series. Of course, given that it involves completely original characters and the sequel has been confirmed to have nothing to do with Episode Three or Half-Life 3 after all, you could also consider it a Backdoor Pilot.
 Portal (Video Game) / int_dbd8e795
featureApplicability
1.0
 Portal (Video Game) / int_dbd8e795
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_dbd8e795
 Portal (Video Game) / int_dbfd6b8
type
Lyrical Dissonance
 Portal (Video Game) / int_dbfd6b8
comment
Lyrical Dissonance: "Still Alive" is certainly upbeat for a gloating song or a song about how the singer was murdered, torn to pieces, and thrown into a fire.
 Portal (Video Game) / int_dbfd6b8
featureApplicability
1.0
 Portal (Video Game) / int_dbfd6b8
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_dbfd6b8
 Portal (Video Game) / int_dd48b81d
type
Totalitarian Utilitarian
 Portal (Video Game) / int_dd48b81d
comment
Totalitarian Utilitarian: In the credits song, GLaDOS claims her actions were for the greater good of mankind... at least, what's left of it. Also, she fully intends to keep killing innocent people For Science!.
 Portal (Video Game) / int_dd48b81d
featureApplicability
1.0
 Portal (Video Game) / int_dd48b81d
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_dd48b81d
 Portal (Video Game) / int_e36de06c
type
Combat Stilettos
 Portal (Video Game) / int_e36de06c
comment
Combat Stilettos: Played with. Chell wears a pair of "advanced knee replacements" to cushion very fast, very high falls in order to prevent her legs from being crushed. They're also very similar to prosthetic running feet of similar purpose.
 Portal (Video Game) / int_e36de06c
featureApplicability
1.0
 Portal (Video Game) / int_e36de06c
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_e36de06c
 Portal (Video Game) / int_e567510d
type
Determinator
 Portal (Video Game) / int_e567510d
comment
Determinator: According to the Lab Rat webcomic, the Player Character Chell should not be selected as a test subject because her psychological profile indicates an off-the-scale, nearly pathological level of tenacity. This may count as a meta-reference since the player is effectively unstoppable due to having infinite reloads.
 Portal (Video Game) / int_e567510d
featureApplicability
1.0
 Portal (Video Game) / int_e567510d
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_e567510d
 Portal (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Portal (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: "The Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak." It really won't. In the final chamber, GLaDOS specifically claims not to be using Reverse Psychology on Chell. She's lying, of course.
 Portal (Video Game) / int_e624f0e8
featureApplicability
1.0
 Portal (Video Game) / int_e624f0e8
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_e624f0e8
 Portal (Video Game) / int_e90a93b2
type
Creepy Monotone
 Portal (Video Game) / int_e90a93b2
comment
Creepy Monotone: GLaDOS and the automated gun turrets speak in a singsong, high-pitched, passive-aggressive monotone.
 Portal (Video Game) / int_e90a93b2
featureApplicability
1.0
 Portal (Video Game) / int_e90a93b2
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_e90a93b2
 Portal (Video Game) / int_e9e35e8f
type
Exact Words
 Portal (Video Game) / int_e9e35e8f
comment
Exact Words: GLaDOS claims that she will stop lying to Chell in 3... 2... [cut to static]
 Portal (Video Game) / int_e9e35e8f
featureApplicability
1.0
 Portal (Video Game) / int_e9e35e8f
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_e9e35e8f
 Portal (Video Game) / int_ea826f60
type
Descending Ceiling
 Portal (Video Game) / int_ea826f60
comment
The Descending Ceiling is present (with spikes) in one of the extra challenge levels of Portal: Still Alive.
 Portal (Video Game) / int_ea826f60
featureApplicability
1.0
 Portal (Video Game) / int_ea826f60
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_ea826f60
 Portal (Video Game) / int_eef90616
type
Bread, Eggs, Milk, Squick
 Portal (Video Game) / int_eef90616
comment
Bread, Eggs, Milk, Squick: Listen to the cake recipe... At least the less savoury ingredients are just garnishes. The recipe is legit too, so long as you know the baking instructions. Also, "any contact with the chamber floor will result in an unsatisfactory mark on your official record, followed by death."
 Portal (Video Game) / int_eef90616
featureApplicability
1.0
 Portal (Video Game) / int_eef90616
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_eef90616
 Portal (Video Game) / int_f2a5f7f2
type
Expospeak Gag
 Portal (Video Game) / int_f2a5f7f2
comment
Expospeak Gag: The "1500-Megawatt Aperture Science Heavy Duty Super-Colliding Super-Button" (the buttons used in the tests) and "Aperture Science Thing-We-Don't-Know-What-It-Does" (the morality core), among others.
 Portal (Video Game) / int_f2a5f7f2
featureApplicability
1.0
 Portal (Video Game) / int_f2a5f7f2
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f2a5f7f2
 Portal (Video Game) / int_f3575d62
type
Teaching Through Accident
 Portal (Video Game) / int_f3575d62
comment
Teaching Through Accident: The second part of test chamber 10 has a pit with a tiny ledge over it. Stand on it, and you'll probably fall off, into the pit, a boring place to be. The only way to get out of the pit is to put a portal on the floor, which will take you back to the door of the level. But the cool thing is, the solution to this puzzle involves having a portal on the floor, so they're luring you into solving it.
 Portal (Video Game) / int_f3575d62
featureApplicability
1.0
 Portal (Video Game) / int_f3575d62
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f3575d62
 Portal (Video Game) / int_f3cbaf48
type
Misapplied Phlebotinum
 Portal (Video Game) / int_f3cbaf48
comment
Misapplied Phlebotinum: The Portal Gun originated as an "improved" shower curtain. GLaDOS originated as an "improved" fuel system de-icer. Aperture developed wormhole teleportation and artificial intelligence yet used them for nothing more than to run hapless subjects through mazes like lab rats.
 Portal (Video Game) / int_f3cbaf48
featureApplicability
1.0
 Portal (Video Game) / int_f3cbaf48
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f3cbaf48
 Portal (Video Game) / int_f511ea9b
type
Product Placement
 Portal (Video Game) / int_f511ea9b
comment
Product Placement: The infamous "cake" is a Black Forest cake, modeled after the one in the window display of "Regent Bakery & Cafe", a bakery near Valve Corporation. Since the game's release, the bakery has boosted in popularity because of the cake itself.
 Portal (Video Game) / int_f511ea9b
featureApplicability
1.0
 Portal (Video Game) / int_f511ea9b
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f511ea9b
 Portal (Video Game) / int_f5ab45cb
type
Incompetence, Inc.
 Portal (Video Game) / int_f5ab45cb
comment
Incompetence, Inc.: Aperture was not a well-run research centre. They were great at inventing innovative things and making profound scientific breakthroughs, but also seemed almost wilfully ignorant of the uses to which said discoveries could be put and tried to shoehorn them into products for which they were completely unsuitable. See Inventional Wisdom below.
 Portal (Video Game) / int_f5ab45cb
featureApplicability
1.0
 Portal (Video Game) / int_f5ab45cb
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f5ab45cb
 Portal (Video Game) / int_f68664dc
type
Science Is Bad
 Portal (Video Game) / int_f68664dc
comment
Science Is Bad: Exaggerated and Played for Laughs. GLaDOS and Aperture Science in general regard science with a three-way combination of Comedic Sociopathy, Crazy Is Cool and For the Evulz.
 Portal (Video Game) / int_f68664dc
featureApplicability
1.0
 Portal (Video Game) / int_f68664dc
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f68664dc
 Portal (Video Game) / int_f7155e6e
type
Escalating Punchline
 Portal (Video Game) / int_f7155e6e
comment
Escalating Punchline: In the ending song, when GLaDOS is listing off the transgressions she blames Chell for.
 Portal (Video Game) / int_f7155e6e
featureApplicability
1.0
 Portal (Video Game) / int_f7155e6e
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f7155e6e
 Portal (Video Game) / int_f7588306
type
Reverse Psychology
 Portal (Video Game) / int_f7588306
comment
In the final chamber, GLaDOS specifically claims not to be using Reverse Psychology on Chell. She's lying, of course.
 Portal (Video Game) / int_f7588306
featureApplicability
1.0
 Portal (Video Game) / int_f7588306
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_f7588306
 Portal (Video Game) / int_fc52510
type
Brain Uploading
 Portal (Video Game) / int_fc52510
comment
Brain Uploading: GLaDOS claims to have a backup of Chell on file, which she later claims to delete. Of course, she is a lying liar who lies, so who knows.
 Portal (Video Game) / int_fc52510
featureApplicability
1.0
 Portal (Video Game) / int_fc52510
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_fc52510
 Portal (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Portal (Video Game) / int_fc7c4f92
comment
Canon Immigrant: GLaDOS will star in the Defense Grid: The Awakening DLC Defense Grid: You Monster!.
 Portal (Video Game) / int_fc7c4f92
featureApplicability
1.0
 Portal (Video Game) / int_fc7c4f92
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_fc7c4f92
 Portal (Video Game) / int_fc996336
type
Stuck on Band-Aid Brand
 Portal (Video Game) / int_fc996336
comment
Stuck on Band-Aid Brand: GLaDOS is apparently programmed to use the full name of all Aperture Science products every time she refers to one. A moving platform is an "Aperture Science Unstationary Scaffold", the portal gun is the "Aperture Science Handheld Portal Device", and an ordinary box is an "Aperture Science Weighted Storage Cube". Even something that she doesn't know the name of (supposedly) gets called the "Aperture Science Thing We Don't Know What It Does".
 Portal (Video Game) / int_fc996336
featureApplicability
1.0
 Portal (Video Game) / int_fc996336
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_fc996336
 Portal (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Portal (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: The final Boss Battle requires the player to attack GLaDOS' central core while avoiding (and exploiting) a missile-firing turret.
 Portal (Video Game) / int_fd206d08
featureApplicability
1.0
 Portal (Video Game) / int_fd206d08
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_fd206d08
 Portal (Video Game) / int_fe0330fb
type
Brick Joke
 Portal (Video Game) / int_fe0330fb
comment
Brick Joke: The patch added one to the ending of Portal, serving as a Sequel Hook. "Thank you for assuming the party escort submission position..." One of the radios you can collect for the Transmission Received achievement. When GLaDOS decides to kill you at the end of the last test chamber, she'll tell you that all Aperture technologies remains safely operational up to 4000 Kelvin. One of the radios is in the incinerator, still working. This is also told to be why in the second game GLaDOS and the portal gun are still operational after being thrown in the incinerator. Although, ironically, the portal gun's model does actually burn up in the incinerator if Chell falls in.
 Portal (Video Game) / int_fe0330fb
featureApplicability
1.0
 Portal (Video Game) / int_fe0330fb
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_fe0330fb
 Portal (Video Game) / int_ffb79066
type
Chromosome Casting
 Portal (Video Game) / int_ffb79066
comment
Chromosome Casting: The cast essentially consists of Chell and GLaDOS, both of whom are female (well, GLaDOS is an AI, but still speaks in a woman's voice). There is the Rat Man a.k.a. Doug Rattman, but he never makes a physical appearance. The turrets also speak in a woman's voice. The only possible exception is one of GLaDOS's personality cores, who is voiced by Mike Patton, but that's just part of GLaDOS's personality rather than a character in its own right.
 Portal (Video Game) / int_ffb79066
featureApplicability
1.0
 Portal (Video Game) / int_ffb79066
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_ffb79066
 Portal (Video Game) / int_name
type
ItemName
 Portal (Video Game) / int_name
comment
 Portal (Video Game) / int_name
featureApplicability
1.0
 Portal (Video Game) / int_name
featureConfidence
1.0
 Portal (Video Game)
hasFeature
Portal (Video Game) / int_name
 Portal (Video Game) / int_name
itemName
Portal (Video Game)

The following is a list of statements referring to the current page from other pages.

 Portal (Video Game)
hasFeature
Abandoned Laboratory / int_a895e9d2
 Portal (Video Game)
hasFeature
Absurdly Spacious Sewer / int_a895e9d2
 Portal (Video Game)
hasFeature
All There in the Script / int_a895e9d2
 Portal (Video Game)
hasFeature
American Video Games / int_a895e9d2
 Portal (Video Game)
hasFeature
And Your Reward Is Edible / int_a895e9d2
 Portal (Video Game)
hasFeature
Anti-Love Song / int_a895e9d2
 Portal (Video Game)
hasFeature
Beautiful Void / int_a895e9d2
 Portal (Video Game)
hasFeature
Blamed for Being Railroaded / int_a895e9d2
 Portal (Video Game)
hasFeature
Boss Banter / int_a895e9d2
 Portal (Video Game)
hasFeature
Bottomless Pits / int_a895e9d2
 Portal (Video Game)
hasFeature
Brain Uploading / int_a895e9d2
 Portal (Video Game)
hasFeature
Chromosome Casting / int_a895e9d2
 Portal (Video Game)
hasFeature
Comedic Sociopathy / int_a895e9d2
 Portal (Video Game)
hasFeature
Conveyor Belt o' Doom / int_a895e9d2
 Portal (Video Game)
hasFeature
Cool Code of Source / int_a895e9d2
 Portal (Video Game)
hasFeature
Cordon Bleugh Chef / int_a895e9d2
 Portal (Video Game)
hasFeature
Cruelty Is the Only Option / int_a895e9d2
 Portal (Video Game)
hasFeature
Cult Soundtrack / int_a895e9d2
 Portal (Video Game)
hasFeature
Cut Phone Lines / int_a895e9d2
 Portal (Video Game)
hasFeature
Deadly Gas / int_a895e9d2
 Portal (Video Game)
hasFeature
Deadly Training Area / int_a895e9d2
 Portal (Video Game)
hasFeature
Disc-One Final Dungeon / int_a895e9d2
 Portal (Video Game)
hasFeature
"Do It Yourself" Theme Tune / int_a895e9d2
 Portal (Video Game)
hasFeature
Doom as Test Prize / int_a895e9d2
 Portal (Video Game)
hasFeature
Door to Before / int_a895e9d2
 Portal (Video Game)
hasFeature
Dynamic Loading / int_a895e9d2
 Portal (Video Game)
hasFeature
Electronic Speech Impediment / int_a895e9d2
 Portal (Video Game)
hasFeature
Escape from the Crazy Place / int_a895e9d2
 Portal (Video Game)
hasFeature
Exact Time to Failure / int_a895e9d2
 Portal (Video Game)
hasFeature
Extremely Short Timespan / int_a895e9d2
 Portal (Video Game)
hasFeature
Fake Charity / int_a895e9d2
 Portal (Video Game)
hasFeature
Hotline / int_a895e9d2
 Portal (Video Game)
hasFeature
Justified Tutorial / int_a895e9d2
 Portal (Video Game)
hasFeature
Layman's Terms / int_a895e9d2
 Portal (Video Game)
hasFeature
Load-Bearing Boss / int_a895e9d2
 Portal (Video Game)
hasFeature
Logging onto the Fourth Wall / int_9eca95b2
 Portal (Video Game)
hasFeature
Mad Libs Dialogue / int_a895e9d2
 Portal (Video Game)
hasFeature
Malevolent Architecture / int_a895e9d2
 Portal (Video Game)
hasFeature
Motivational Lie / int_a895e9d2
 Portal (Video Game)
hasFeature
Names Given to Computers / int_a895e9d2
 Portal (Video Game)
hasFeature
Notice This / int_a895e9d2
 Portal (Video Game)
hasFeature
Ominous Multiple Screens / int_a895e9d2
 Portal (Video Game)
hasFeature
People Jars / int_a895e9d2
 Portal (Video Game)
hasFeature
Phlebotinum Rebel / int_a895e9d2
 Portal (Video Game)
hasFeature
Prolonged Video Game Sequel / int_a895e9d2
 Portal (Video Game)
hasFeature
Puzzle Boss / int_a895e9d2
 Portal (Video Game)
hasFeature
Rasputinian Death / int_a895e9d2
 Portal (Video Game)
hasFeature
Readings Are Off the Scale / int_a895e9d2
 Portal (Video Game)
hasFeature
Red Is Violent / int_a895e9d2
 Portal (Video Game)
hasFeature
Remixed Level / int_a895e9d2
 Portal (Video Game)
hasFeature
Rereleased for Free / int_a895e9d2
 Portal (Video Game)
hasFeature
Rewarding Vandalism / int_a895e9d2
 Portal (Video Game)
hasFeature
Robot and A.I. Works / int_a895e9d2
 Portal (Video Game)
hasFeature
Rule of Empathy / int_a895e9d2
 Portal (Video Game)
hasFeature
Running Gagged / int_a895e9d2
 Portal (Video Game)
hasFeature
Sliding Scale of Shiny Versus Gritty / int_a895e9d2
 Portal (Video Game)
hasFeature
Stress-Relieving Gameplay / int_a895e9d2
 Portal (Video Game)
hasFeature
Stupidity Is the Only Option / int_a895e9d2
 Portal (Video Game)
hasFeature
Talkative Loon / int_a895e9d2
 Portal (Video Game)
hasFeature
Teaching Through Accident / int_a895e9d2
 Portal (Video Game)
hasFeature
Thanking the Viewer / int_a895e9d2
 Portal (Video Game)
hasFeature
That One Achievement / int_a895e9d2
 Portal (Video Game)
hasFeature
The End... Or Is It? / int_a895e9d2
 Portal (Video Game)
hasFeature
The Voice / int_a895e9d2
 Portal (Video Game)
hasFeature
This Is My Side / int_a895e9d2
 Portal (Video Game)
hasFeature
Treacherous Advisor / int_a895e9d2
 Portal (Video Game)
hasFeature
Unbroken First-Person Perspective / int_a895e9d2
 Portal (Video Game)
hasFeature
Understatement / int_a895e9d2
 Portal (Video Game)
hasFeature
Unique Enemy / int_a895e9d2
 Portal (Video Game)
hasFeature
Video Games of 2005–2009 / int_a895e9d2
 Portal (Video Game)
hasFeature
Viral Marketing / int_a895e9d2
 Portal (Video Game)
hasFeature
Word Purée Title / int_a895e9d2
 Portal (Video Game)
hasFeature
You Have GOT to Be Kidding Me! / int_a895e9d2
 Portal (Video Game)
hasFeature
Your Approval Fills Me with Shame / int_a895e9d2
 Portal1
sameAs
Portal (Video Game)