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Power Pro-kun Pocket 14 (Video Game)

 Power Pro-kun Pocket 14 (Video Game)
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TVTItem
 Power Pro-kun Pocket 14 (Video Game)
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Power Pro-kun Pocket 14 (Video Game)
 Power Pro-kun Pocket 14 (Video Game)
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PowerProKunPocket14
 Power Pro-kun Pocket 14 (Video Game)
comment
Power Pro-kun Pocket 14 is a 2011 Baseball simulator + visual novel + card game - turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the Nintendo DS. The Baseball simulator has an optional rule that lets players perform super moves and the Mini Success mode formerly called "Guppy" now comes with actual storylines for both of its difficulty modes.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A new Card Baseball system is introduced for the Inner Success mode that replaces the turn based RPGs from previous installments. In it, a Baseball match is played as a board game and players can build decks of cards with various effects.After 12 years and 15 installments (not counting Pawapoke Koshien), the Pawapoke series is over.Outer Success Mode: Burning Magic Ball League Edition11 years ago, Glasses Clan members Yamada, Oda and Yuda found a dying woman on the streets and promised to raise the child she was holding. They decide to groom the kid into the ultimate Baseball boy. In the present day, their son "Hero 14" is an up-and-coming elementary school ballplayer who gains supernatural powers and must master them on his way to championship.Inner Success Mode: Takeshima EditionWhile trying to pick up a lost ball, a boy falls into a hole and ends up in a world similar to Japan's Edo period. To return home, he must face the rulers of this land in Baseball card game duels.Mini Success Mode: Koshien AssaultThis scenario follows a ballplayer from team Paraiso. There are two starting difficulty options and an unlockable hard mode. In each mode (Practice, Regionals, Koshien), the team is managed by different people from previous games and there are different events to watch.
 Power Pro-kun Pocket 14 (Video Game)
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2020-06-22T09:55:27Z
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2020-06-25T12:02:10Z
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Dropped link to CallBack: Not a Feature - ITEM
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DBTropes
 Power Pro-kun Pocket 14 (Video Game) / int_241ca0d8
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Back for the Dead
 Power Pro-kun Pocket 14 (Video Game) / int_241ca0d8
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Fukiko from 8 is also involved, but unlike the previous two she is Back for the Dead — her android body is expiring and leaves her sickly for the duration of the story. Her epilogue implies she dies peacefully some time later.
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Gratuitous English
 Power Pro-kun Pocket 14 (Video Game) / int_2e6a41e0
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Towards the canon ending of Magic Ball League, Red introduces himself as a "tough and cool nice guy" once again.
 Power Pro-kun Pocket 14 (Video Game) / int_2e6a41e0
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Bookends
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The game's title screen displays the original illustration from 1 in monochrome and then shows Hero 14 striking the same pose Hero 1.3 did.
 Power Pro-kun Pocket 14 (Video Game) / int_53224e46
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Back from the Dead
 Power Pro-kun Pocket 14 (Video Game) / int_8967e17f
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Ranger Red appears alive and well after his destruction back in 7 and, on the canon route, plays a big role in the end. It is even further implied that he and the wandering Hero 9 are the same person.
 Power Pro-kun Pocket 14 (Video Game) / int_8967e17f
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Art Shift
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Art Shift: One enemy team is portrayed with photorealistic eyes during cutscenes.
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Back for the Finale
 Power Pro-kun Pocket 14 (Video Game) / int_931fc523
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Back for the Finale: Yamada, Oda and Yuda return as the protagonist's parents. Ranger Red appears alive and well after his destruction back in 7 and, on the canon route, plays a big role in the end. It is even further implied that he and the wandering Hero 9 are the same person. The Ball Father from Dash also appears back from the grave as an opposing team's manager. Fukiko from 8 is also involved, but unlike the previous two she is Back for the Dead — her android body is expiring and leaves her sickly for the duration of the story. Her epilogue implies she dies peacefully some time later.
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And I Must Scream
 Power Pro-kun Pocket 14 (Video Game) / int_a8a04f6f
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And I Must Scream: Get a game over in Takeshima and you'll be imprisoned inside a card.
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Power Pro-kun Pocket 14 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Power Pro-kun Pocket 14 (Video Game)
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