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Prey (2006) (Video Game)

 Prey (2006) (Video Game)
type
TVTItem
 Prey (2006) (Video Game)
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Prey (2006) (Video Game)
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Prey2006
 Prey (2006) (Video Game)
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You may be looking for the 2017 game Prey, by Arkane Studios.In 1995, 3D Realms announced a First-Person Shooter called Prey, to be released in 1998, about Tommy, a troubled young Native American who is abducted by aliens, gets loose in their giant organic spaceship, and must tap into his spiritual powers to rescue his girlfriend. The big selling point of the game was portals; the ability to create rifts in space between any two points of a level (Sound familiar? We thought so).The 1997 build impressed all and sundry, but there were technical problems with the game which ultimately forced the project back to the drawing board. Like 3D Realms' other highly-touted project, Duke Nukem Forever, it languished in Development Hell for ages. Eleven years after its initial announcement, Prey finally made its way onto shelves.The game came out in 2006, with the story largely unchanged. It boasted top-of-the-line visual effects using a modified Doom 3 engine, and no fewer than four breakthroughs in gameplay. The first was the portal system, which was less interactive than the original concept promised, but nonetheless impressive. The other three were Wall Walking, whereby gravity walkways and gravity switches allowed the player to walk on walls and ceilings; Spirit Walking, in which the lead character's spirit can leave his body and sneak up on enemies, walk through force fields, etc.; and perhaps most original, Death Walking, where dying didn't set the player back, but rather sent him to a sort of mini-game afterlife where you shoot spiritual eagles to determine how much health and spirit you have when you rematerialise right back where you died.The game was generally regarded as an enjoyable and groundbreaking game, although there were naysayers — some complained that the game was too short, others that it was too repetitive, others that its innovations were only window-dressing for an otherwise cookie-cutter FPS. Either way, it was neither the commercial success nor the industry-changing revolution that had been hoped for.There was also a comic from the minds at Penny Arcade.As a technical note, the portalling technology used to such great effect is actually a fairly old bit of behind-the-scenes level-building machinery. It normally goes completely unnoticed by the player, stitching separate areas of a game map (say, the inside and outside of a building) into a convincing whole. That it was only used as an explicit bit of mind-bending in a fistful of multiplayer maps until Prey came along is a mystery for the ages.A sequel had been announced for release in 2012, was pushed back to 2013, then not brought up again until late 2014. The game's protagonist was to be Killian Samuels, an air marshal who was on a plane that happened to be abducted by the same exact light that takes Tommy. He was to wake up on an alien world named Exodus several years later, knowing that he somehow managed to become a bounty hunter during that period but has no other memories of that time. He would have convinced himself he was was the only human on Exodus... until he was to run into Tommy, who apparently knew him. The game was to feature an open world environment, and the ability to take on bounty hunting missions for cash. Unfortunately, in October 2014, Bethesda officially announced the project was cancelled. The series would ultimately get a reboot in 2017 by Arkane Studios, though outside of the basic premise of being trapped on a giant space construct that is overrun with lethal aliens, it's effectively In Name Only.
 Prey (2006) (Video Game)
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 Prey (2006) (Video Game) / int_1049848f
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Aliens Speaking English
 Prey (2006) (Video Game) / int_1049848f
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Aliens Speaking English: Averted. Until Talon translates, the aliens' language and writing is unintelligible. The Hidden on the other hand are an odd case — they're humans that have been abducted from Earth centuries ago, yet somehow speak perfect present-day English.
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Mission Control Is Off Its Meds
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Mission Control Is Off Its Meds: The Mother.
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Gatling Good
 Prey (2006) (Video Game) / int_128e4ba8
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Gatling Good: The game's machine gun equivalent fits the trope, holds a lot of ammo, is pleasantly accurate and boasts a powerful organic grenade launcher as its Secondary Fire. What keeps it from drifting into Game-Breaker territory is its tendency to overheat under sustained fire. Oh, and the Giant Mook you get it from has a pair attached to each arm.
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Abnormal Ammo
 Prey (2006) (Video Game) / int_12c65d9b
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Abnormal Ammo: One of Tommy's most powerful guns uses big bugs as explosive ammo, similar to the one he's using as hand grenades. You can see them squirming around in the weapon's organic "magazine", occasionally glaring at you through the transparent membrane. The little critters appear to be quite versatile, considering the gun's primary fire is a very powerful missile launcher while its secondary mode creates a short-lived organic gel barrier in front of Tommy that blocks enemy fire for a couple seconds.
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 Prey (2006) (Video Game) / int_13eea985
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Arbitrary Skepticism
 Prey (2006) (Video Game) / int_13eea985
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Arbitrary Skepticism: Tommy, not believing in mythical powers, even after coming back from the dead repeatedly, going to the Cherokee afterlife, fighting ghosts caused by aliens, and getting abducted by aliens.
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Heroic Mime
 Prey (2006) (Video Game) / int_143e6c8d
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Heroic Mime: Averted completely. Tommy is pretty talkative.
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Does This Remind You of Anything?
 Prey (2006) (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: The fleshy vertical slits in the walls which a particular enemy type jumps out of (is born from?) and often escapes into look suspiciously like a certain female body part.
 Prey (2006) (Video Game) / int_14ed6ab7
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Cool Old Guy
 Prey (2006) (Video Game) / int_17501df2
comment
Cool Old Guy: Grandpa Enisi, what with his infinite patience with his grandson's self-centered Arbitrary Skepticism, facing his death with incredible dignity and later not hesitating for a second to fight back against a freaking alien invasion of the afterlife. If he were any cooler, he'd pee ice cubes.
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Full-Frontal Assault
 Prey (2006) (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: The Mother, a human woman that was abducted from Earth millennia ago and eventually replaced the Sphere's then-master, is more or less naked and has her ample, well-shaped rack on full display. It's still far away from being Fanservice thanks to the Body Horror involved.
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 Prey (2006) (Video Game) / int_19028da
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Eternal Engine
 Prey (2006) (Video Game) / int_19028da
comment
Eternal Engine: The entire Sphere, which traverses the universe for some unknowable reason.
 Prey (2006) (Video Game) / int_19028da
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Human Resources
 Prey (2006) (Video Game) / int_1ba09c9d
comment
Human Resources: We're being used as a food source. Translated alien alerts say "rogue protein detected" and encourage Tommy to turn himself in for a painless "processing". If a conversation between Art Bell and an alien researcher is to be believed, we're one of the many planets aliens have seeded to use as a food source between long slower-than-light trips between galaxies.
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Shouting Shooter
 Prey (2006) (Video Game) / int_1bd153de
comment
Shouting Shooter: Unlike his enemies, Tommy doesn't care much for taunting while he kills — until he is forced to fight and kill his girlfriend. The following battles have him screaming and raving at the top of his lungs while he slaughters the Sphere's minions in droves with an awesomely noisy Wave-Motion Gun.
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 Prey (2006) (Video Game) / int_1f0c1d33
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Couldn't Find a Pen
 Prey (2006) (Video Game) / int_1f0c1d33
comment
Couldn't Find a Pen: In the level "All Fall Down," there are the phrases (and a name) "I want to go home," "No one hears us," and "Francine" written in blood.
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Angry Guard Dog
 Prey (2006) (Video Game) / int_214c0753
comment
Angry Guard Dog: One of the hostile alien species appears to be the Sphere's equivalent to this concept — four-legged canine creatures taller than Tommy with no hair, bad temper and way too many teeth and claws. They often accompany Hunter squads but can also be found dozing on the floor quite frequently in areas they're supposedly guarding.
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Failed a Spot Check
 Prey (2006) (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: Somehow, nobody on Earth except for a bunch of Conspiracy Theorists seems to notice the moon-sized Planet Looters spaceship with a blue dwarf star as its center that suddenly appeared in our orbit and is now busily beaming up people, houses and airliners in mid-flight, and apparently even whole settlements in just a couple hours.
 Prey (2006) (Video Game) / int_21e5b9c7
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 Prey (2006) (Video Game) / int_22071825
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I'm a Humanitarian
 Prey (2006) (Video Game) / int_22071825
comment
I'm a Humanitarian: The Sphere is visiting Earth mainly to abduct people for conversion into protein food (via the nightmarish "juicer machines") or into horrible cyborg slaves. It's implied that other species from other planets serve different purposes (Hunters are soldiers, Harvesters are... harvesters). It's also managed to pick up a few parasites along the way: strange floating gasbag creatures that spit acid (likely coming from the same place as the insect-grenades; they look similar).
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Failure Is the Only Option
 Prey (2006) (Video Game) / int_260926c3
comment
Failure Is the Only Option: Predictably, Tommy's attempts to escape and/or save Jen don't work out that well.
 Prey (2006) (Video Game) / int_260926c3
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Wave-Motion Gun
 Prey (2006) (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The final type of charging node for the Leech Gun lets the thing shoot a fat, continuous whitish beam that obstructs much of the screen with its awesome massiveness. It also has such enormous recoil that you're practically forced to keep the "move forward" button pressed lest your advance turns into an involuntary backwards retreat. Running and shooting simultaneously slows Tommy down to a crawl. The upside? It's insanely powerful and will vaporize anything below boss level in moments. You'll need that sort of firepower by the point you acquire it.
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Extremely Short Timespan
 Prey (2006) (Video Game) / int_281de59f
comment
Extremely Short Timespan: Since the game doesn't feature a single Time Skip or similar plot device, everything that's happening does so in the time you need to play through the story; that is, about eight hours on average. The Playable Epilogue takes places six months later, but this segment is barely two minutes long and doesn't deliver more than some minor exposition on the aftermath, plus the now-infamous Sequel Hook.
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Gravity Screw
 Prey (2006) (Video Game) / int_2864490b
comment
Gravity Screw: Big time. It's not uncommon to have firefights with enemies standing on walls or the ceiling, and one puzzle requires shifting the gravity around a lot. The latter can even get Tommy hurling his meal out.
 Prey (2006) (Video Game) / int_2864490b
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 Prey (2006) (Video Game) / int_2a542c7d
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Beam Spam
 Prey (2006) (Video Game) / int_2a542c7d
comment
Beam Spam: Due to Every Bullet is a Tracer when it comes to the Hunters' energy-based rapid-fire assault rifle. Face off against a bunch of them at once, ideally while wielding the same gun yourself, and try to get your bearings amidst the fireworks filling your entire screen.
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Death as Game Mechanic
 Prey (2006) (Video Game) / int_2b1b2877
comment
Death as Game Mechanic: After a certain point in the game death no longer brings up a game over screen. Instead, Tommy enters the spirit realm and battles wraiths. Killing red ones increases the health you respawn with, the same for blue wraiths and mana. After a short time the player is thrown back into the land of the living.
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More Dakka
 Prey (2006) (Video Game) / int_2b706ca
comment
Red nodes allow the gun to shoot rapid-fire blasts of plasma.
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Loyal Animal Companion
 Prey (2006) (Video Game) / int_2bcd8194
comment
Loyal Animal Companion: Talon, Tommy's childhood pet now assisting his owner from beyond the grave as a spirit hawk. Regularly helping Tommy out by giving him hints as to where he should go and what he should interact with. He's also useful in combat by distracting and pestering enemies, so they won't focus and start shooting at you.
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Gas Leak Cover-Up
 Prey (2006) (Video Game) / int_2c7f683b
comment
Gas Leak Cover-Up: The (very brief) Playable Epilogue reveals that the events surrounding the Sphere and the destruction left in its wake are chalked up to a freak solar flare that spawned some particularly nasty storms planetside — however that's supposed to work. It's also mentioned that the US government keeps a very low profile on the matter, suggesting they're at least partially aware of what really happened.
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Apologetic Attacker
 Prey (2006) (Video Game) / int_31cd5fe7
comment
Apologetic Attacker: Jen, chillingly, gut-wrenchingly so. Tommy also apologizes half-heartedly whenever he kills one of the terrified human abductees he occasionally comes across in the bowels of the Sphere.
 Prey (2006) (Video Game) / int_31cd5fe7
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Create Your Own Villain
 Prey (2006) (Video Game) / int_326a44a1
comment
A Create Your Own Villain variant of this occurs in the ghost children. Whenever you encounter them, they are usually accompanied by translucent white versions of the wraiths you shoot down during the minigame you play whenever you die. During your first encounter with them, Mother remarks that they weren't present on the ship until after you return from your first visit to the spirit world and gain the ability to Spirit Walk, implying that the player's tampering in the spirit world is causing people on the ship to be turned into violent ghosts.
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La Résistance
 Prey (2006) (Video Game) / int_34dd5f3
comment
La Résistance: Tommy isn't the only Spanner in the Works aboard the Sphere. The Hidden have been resisting it for centuries already, and their support proves crucial to his further progress several times.
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Face Death with Dignity
 Prey (2006) (Video Game) / int_396e1c2a
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Face Death with Dignity: Multiple examples — first Enisi, then Jen and eventually Tommy himself, though that last one doesn't stick. Again.
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Degraded Boss
 Prey (2006) (Video Game) / int_3babae20
comment
Degraded Boss: Pretty much every boss but the last one re-appears as a mook in some fashion, but the Keepers deserve special mention because they have got to have set some kind of record for this, as for the first part of the second to last level you face off against one of them, with a boss life bar and all (having been built up for most of the game as The Dragon). And once you kill him, in the very next room the very next enemies you face off are a couple of them that are just as strong as the "boss" and have most of his attacks. With no boss bar or anything. Granted, they can't teleport mooks in like he can but that's about all they can't do.
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Flat Character
 Prey (2006) (Video Game) / int_3d5c5deb
comment
Flat Character: Despite of the game's original story and setting, it doesn't make much of an effort to extend that strength to its cast. Tommy served in the Army and wants to elope with Jen because he hates living in the reservation. Jen owns a bar and doesn't see eye to eye with her boyfriend about the reservation topic. Enisi is Tommy's wise old grandpa. And that's about it. It's telling that even the Big Bad gets slightly more characterization than the protagonists.
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Flunky Boss
 Prey (2006) (Video Game) / int_40e2ac3f
comment
Flunky Boss: The Keeper portals in several waves of very powerful enemies including any and all bosses Tommy has fought by that point before it finally takes to the battlefield itself.
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Prey (2006) (Video Game) / int_40e2ac3f
 Prey (2006) (Video Game) / int_4160410d
type
Damsel in Distress
 Prey (2006) (Video Game) / int_4160410d
comment
Damsel in Distress: Jen, from beginning to end.
 Prey (2006) (Video Game) / int_4160410d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_4160410d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_4160410d
 Prey (2006) (Video Game) / int_430e15e1
type
Stripperific
 Prey (2006) (Video Game) / int_430e15e1
comment
Stripperific: Elhuit wears a lot more jewelry than actual clothing. The only pieces of cloth on her body are a very skimpy loincloth and the ones that cover her breasts. Everything else is more or less bare skin. Not that anyone's complaining.
 Prey (2006) (Video Game) / int_430e15e1
featureApplicability
1.0
 Prey (2006) (Video Game) / int_430e15e1
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_430e15e1
 Prey (2006) (Video Game) / int_434c3481
type
Crosshair Aware
 Prey (2006) (Video Game) / int_434c3481
comment
Crosshair Aware: Newly appeared enemies will often perform an immediate jump/boost to the side if you have your sights on them in that moment. The same is true for Hunters and most other ground troops whenever you try to snipe them, although that is justified due to the sniper rifle's highly visible targeting laser. Their weapons use the same laser, so you know that pain is headed your way, but contrary to them you can't sidestep or otherwise evade the shots except for quickly ducking behind something.
 Prey (2006) (Video Game) / int_434c3481
featureApplicability
1.0
 Prey (2006) (Video Game) / int_434c3481
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_434c3481
 Prey (2006) (Video Game) / int_45ad2569
type
Vagueness Is Coming
 Prey (2006) (Video Game) / int_45ad2569
comment
Many sections of the Sphere have consoles or similar tech tuned into a US-American late-night radio talkshow that continues to cover the alien abductions' visual clues back on Earth. The segments are pretty disturbing until suddenly the Keeper itself calls the host out of nowhere, delivering lots of Vagueness Is Coming in a creepy voice. Art Bell takes it in stride.
 Prey (2006) (Video Game) / int_45ad2569
featureApplicability
1.0
 Prey (2006) (Video Game) / int_45ad2569
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_45ad2569
 Prey (2006) (Video Game) / int_4604fd4d
type
Worthy Opponent
 Prey (2006) (Video Game) / int_4604fd4d
comment
Worthy Opponent: Implied. As Tommy advances through the Sphere murdering them left and right, the Hunters go from calling him simply "Human", to "Soldier" and finally "Warrior". This is the reason why the Sphere wants him as a replacement.
 Prey (2006) (Video Game) / int_4604fd4d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_4604fd4d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_4604fd4d
 Prey (2006) (Video Game) / int_4755314a
type
Magical Native American
 Prey (2006) (Video Game) / int_4755314a
comment
Magical Native American: But of course. Tommy is able to Astrally Project himself to solve puzzles and sneak-attack enemies, and killing evil ghosts in the land of the dead dictates how much health and magic he respawns with.
 Prey (2006) (Video Game) / int_4755314a
featureApplicability
1.0
 Prey (2006) (Video Game) / int_4755314a
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_4755314a
 Prey (2006) (Video Game) / int_479d4e5a
type
Would Hurt a Child
 Prey (2006) (Video Game) / int_479d4e5a
comment
Would Hurt a Child: Many, MANY children were harmednote or brutally shredded apart by aliens or spirits in the making of this game.
 Prey (2006) (Video Game) / int_479d4e5a
featureApplicability
1.0
 Prey (2006) (Video Game) / int_479d4e5a
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_479d4e5a
 Prey (2006) (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Prey (2006) (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The Sphere's minions don't negotiate, take no prisoners and aren't interested in any interaction with Tommy other than shooting/biting/slashing the crap out of him the moment he enters their line of sight. Same goes for the Spirit World's ghostly denizens, which means the best advice you can get is "if something moves, shoot it until it stops moving".
 Prey (2006) (Video Game) / int_4832a3bb
featureApplicability
1.0
 Prey (2006) (Video Game) / int_4832a3bb
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_4832a3bb
 Prey (2006) (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Prey (2006) (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: When Tommy uses a shuttle, he doesn't actually board it — it gets flash-forged around him in less than a second with him already in the pilot seat and his hand on the controls. An even more awesome, though much rarer example are certain level segments during which the world itself is being assembled around Tommy in real-time while he's pressing on.
 Prey (2006) (Video Game) / int_4987746e
featureApplicability
1.0
 Prey (2006) (Video Game) / int_4987746e
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_4987746e
 Prey (2006) (Video Game) / int_4e7c4536
type
Wham Line
 Prey (2006) (Video Game) / int_4e7c4536
comment
Wham Line: "Tommy? I can't feel my legs..."
 Prey (2006) (Video Game) / int_4e7c4536
featureApplicability
1.0
 Prey (2006) (Video Game) / int_4e7c4536
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_4e7c4536
 Prey (2006) (Video Game) / int_504a1991
type
Body Horror
 Prey (2006) (Video Game) / int_504a1991
comment
Body Horror: What the Sphere does to the captured humans it can get its hands on sure isn't pretty; especially what it does to Jen, who gets her hands, lower arms and everything below the waist fused into the body of a cybernetic killing machine she can't control at all while it shoots and bites the crap out of Tommy.
 Prey (2006) (Video Game) / int_504a1991
featureApplicability
1.0
 Prey (2006) (Video Game) / int_504a1991
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_504a1991
 Prey (2006) (Video Game) / int_504e271f
type
But Thou Must!
 Prey (2006) (Video Game) / int_504e271f
comment
But Thou Must!: A minor case in the Wall Crawl gravity panels. If you need to activate some of them via a nearby switch, chances are some Hunters will portal in and turn the things off as soon as you're clinging to the ceiling. You can kill those Hunters before they hit the switch if you're fast enough, which results in the grav panels shutting off on their own anyway some moments later. A minor one: In the bar at the beginning, you're forced to trigger the dialogue between the characters. If you wander around the bar instead, the characters say "Tommy, get back here." until you do.
 Prey (2006) (Video Game) / int_504e271f
featureApplicability
1.0
 Prey (2006) (Video Game) / int_504e271f
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_504e271f
 Prey (2006) (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Prey (2006) (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: When you are killed, you are transported to the "Spirit World", as it isn't your time to die yet. You can compete in a little minigame of shooting down the aliens that possess the freaky ghost children to regain more health, but it's optional.
 Prey (2006) (Video Game) / int_50727f8d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_50727f8d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_50727f8d
 Prey (2006) (Video Game) / int_53f5119f
type
The Dragon
 Prey (2006) (Video Game) / int_53f5119f
comment
The Dragon: After having been built up as the Big Bad for much of the game, the Keeper is eventually revealed to be nothing more than this to the Mother, and even that's subverted minutes later when Tommy enters the very next room and suddenly has to face off against scores of the things.
 Prey (2006) (Video Game) / int_53f5119f
featureApplicability
-0.3
 Prey (2006) (Video Game) / int_53f5119f
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_53f5119f
 Prey (2006) (Video Game) / int_550854fe
type
Telepathic Spacemen
 Prey (2006) (Video Game) / int_550854fe
comment
Telepathic Spacemen: the Keepers are capable of making impenetrable shields around themselves, hurling heavy objects or energy balls around, and create portals at will. It helps that their brains are more than two meters long. The Mother as well, although she was originally human.
 Prey (2006) (Video Game) / int_550854fe
featureApplicability
1.0
 Prey (2006) (Video Game) / int_550854fe
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_550854fe
 Prey (2006) (Video Game) / int_5874eb12
type
Organic Technology
 Prey (2006) (Video Game) / int_5874eb12
comment
Organic Technology: The aliens use guns, vehicles, computers and even doors that are actually cybernetically-enhanced organisms or vat-grown critters, and not only do they look the part but they act like it. Exhibit number one: the main rifle Tommy uses, the one with all the membranes and claws sticking out of it, has an alt-fire that works like a sniper rifle. The scope is a little tentacle that launches out of the gun and latches on to his eyeball.
 Prey (2006) (Video Game) / int_5874eb12
featureApplicability
1.0
 Prey (2006) (Video Game) / int_5874eb12
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_5874eb12
 Prey (2006) (Video Game) / int_5a5dcecd
type
Boss Room
 Prey (2006) (Video Game) / int_5a5dcecd
comment
Boss Room: Huge room with lots of space to move around and no way out once you're in, but tons of ammo strewn about everywhere? Prepare for a big-ass health bar to pop up at the top of your screen any moment. Some boss fights are telegraphed even more obviously than that, especially the first one which involves a Controllable Helplessness cutscene.
 Prey (2006) (Video Game) / int_5a5dcecd
featureApplicability
1.0
 Prey (2006) (Video Game) / int_5a5dcecd
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_5a5dcecd
 Prey (2006) (Video Game) / int_5af55436
type
Forced to Watch
 Prey (2006) (Video Game) / int_5af55436
comment
Forced to Watch: What's left of Jen after she's been fused with a cybernetic monster can only watch and scream in terror while the thing she has become tries its damndest to kill Tommy.
 Prey (2006) (Video Game) / int_5af55436
featureApplicability
1.0
 Prey (2006) (Video Game) / int_5af55436
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_5af55436
 Prey (2006) (Video Game) / int_5cbb67eb
type
Pocket Dimension
 Prey (2006) (Video Game) / int_5cbb67eb
comment
There are also suggestions that the aliens can create Pocket Dimensions. The final battle takes place in one, and there's also a sequence where, as you are heading towards a region of complete darkness, entire rooms are assembled around you.
 Prey (2006) (Video Game) / int_5cbb67eb
featureApplicability
1.0
 Prey (2006) (Video Game) / int_5cbb67eb
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_5cbb67eb
 Prey (2006) (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Prey (2006) (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Enisi calls the alien invaders "the Dark Ones", and they certainly live up to the notion. That the Keeper itself refers to what the Sphere's doing as "the Dark Harvest" — on live radio no less — just makes it all the worse.
 Prey (2006) (Video Game) / int_60fa92ac
featureApplicability
1.0
 Prey (2006) (Video Game) / int_60fa92ac
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_60fa92ac
 Prey (2006) (Video Game) / int_61ff365d
type
Deflector Shields
 Prey (2006) (Video Game) / int_61ff365d
comment
Deflector Shields: Enisi briefly summons a magical one to fend off some heavy firepower when the Sphere launches an invasion of the Cherokee spirit world.
 Prey (2006) (Video Game) / int_61ff365d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_61ff365d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_61ff365d
 Prey (2006) (Video Game) / int_6293c185
type
Sequel Hook
 Prey (2006) (Video Game) / int_6293c185
comment
Sequel Hook: Where do we start? The unresolved plotline regarding evil ghosts invading the mortal realm? Talon's fate? Or that "six months later" stinger where the priestess Elhuit invites you to meet some "powerful beings". The game was obviously conceived as part of a series, it's just that due to legal problems, Zenimax bought the game rights. A sequel was planned and they even made a teaser trailer for it, but it was ultimately discarded in favor of an entirely new, totally unconnected game.
 Prey (2006) (Video Game) / int_6293c185
featureApplicability
1.0
 Prey (2006) (Video Game) / int_6293c185
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_6293c185
 Prey (2006) (Video Game) / int_6439de78
type
Heroic Sacrifice
 Prey (2006) (Video Game) / int_6439de78
comment
Heroic Sacrifice: Talon sacrifices himself to clear the path to the Final Boss for Tommy. The ending is a subversion. Tommy takes control of the Sphere and flies it into the sun, destroying it forever. He awakens in the Land of the Ancients and meets Enisi and Jen — but they explain that his time has not come yet, and he returns home.
 Prey (2006) (Video Game) / int_6439de78
featureApplicability
1.0
 Prey (2006) (Video Game) / int_6439de78
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_6439de78
 Prey (2006) (Video Game) / int_6492f4ca
type
Spirit Advisor
 Prey (2006) (Video Game) / int_6492f4ca
comment
Spirit Advisor: Your grandfather, and, to a lesser extent, Talon, your spirit guide hawk.
 Prey (2006) (Video Game) / int_6492f4ca
featureApplicability
1.0
 Prey (2006) (Video Game) / int_6492f4ca
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_6492f4ca
 Prey (2006) (Video Game) / int_653c5c73
type
Cannot Spit It Out
 Prey (2006) (Video Game) / int_653c5c73
comment
Cannot Spit It Out: Tommy can't bring himself to tell Jenny he loves her. At least, until just after he's forced to kill her.
 Prey (2006) (Video Game) / int_653c5c73
featureApplicability
1.0
 Prey (2006) (Video Game) / int_653c5c73
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_653c5c73
 Prey (2006) (Video Game) / int_66a52e25
type
Bullfight Boss
 Prey (2006) (Video Game) / int_66a52e25
comment
Bullfight Boss: At least two enemy types fall into this category. One is a miniboss of sorts, always comes in pairs, is frighteningly fast for its bulk and tries to brutalize Tommy with the huge organic scythe that replaces one of its arms. Evading it is reasonably easy, and once its scythe is jammed in the ground following a particular attack, it's basically a sitting duck. The other example is a proper late-game boss that's fought in a large empty room, so lots of space available to evade its charge. Problem is, that thing also wields two very powerful Leech Guns, and there's nothing at all to hide behind...
 Prey (2006) (Video Game) / int_66a52e25
featureApplicability
1.0
 Prey (2006) (Video Game) / int_66a52e25
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_66a52e25
 Prey (2006) (Video Game) / int_66f763c0
type
Interface Screw
 Prey (2006) (Video Game) / int_66f763c0
comment
Interface Screw: The aforementioned red streaks that appear when Tommy's health goes critical or he gets hit in melee, as well as whenever the Mother communicates telepathically with him.
 Prey (2006) (Video Game) / int_66f763c0
featureApplicability
1.0
 Prey (2006) (Video Game) / int_66f763c0
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_66f763c0
 Prey (2006) (Video Game) / int_67e9f779
type
Teleport Spam
 Prey (2006) (Video Game) / int_67e9f779
comment
Teleport Spam: Or rather, Portal Spam. Hunters and later Harvesters can and will appear out of thin air, anywhere, at any time, for the entirety of the game. If Tommy just did something halfway important like hitting a switch and/or advancing a couple steps past it, chances are good the next Hunter squad will be all over him within seconds, and from oftentimes unexpected angles to boot. Even worse are the Keepers which can open portals at will and make liberal use of this ability to quickly move around the battlefield.
 Prey (2006) (Video Game) / int_67e9f779
featureApplicability
1.0
 Prey (2006) (Video Game) / int_67e9f779
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_67e9f779
 Prey (2006) (Video Game) / int_68068108
type
Evil Laugh
 Prey (2006) (Video Game) / int_68068108
comment
Evil Laugh: The Mother has a great one, which she lets out regularly during her boss fight.
 Prey (2006) (Video Game) / int_68068108
featureApplicability
1.0
 Prey (2006) (Video Game) / int_68068108
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_68068108
 Prey (2006) (Video Game) / int_68069489
type
Nipple and Dimed
 Prey (2006) (Video Game) / int_68069489
comment
Nipple and Dimed: Arguably averted with Jen. Although she clearly wears a bra underneath her sleeveless midriff-barring top, it really does look like her nipples are still peeking through the cloth.
 Prey (2006) (Video Game) / int_68069489
featureApplicability
-1.0
 Prey (2006) (Video Game) / int_68069489
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_68069489
 Prey (2006) (Video Game) / int_684496c7
type
ComicRelief
 Prey (2006) (Video Game) / int_684496c7
comment
Comic Relief: As grim, cynical and gory as the game may be, it thankfully comes up with a couple of more lighthearted moments. The aliens' first contact with humanity comes in the form of Blue Oyster Cult's "Don't Fear the Reaper." Makes it pretty obvious what the aliens are planning. The game's equivalent of grenades is a species of three-legged, glowing-green crab thingies that scuttle around almost everywhere. "Arming" them (read, pulling the pin) consists of ripping their legs out. The fact alone that there's a type of ammo that actively tries to run away from you, forcing you to chase after them, is hilarious enough, but even better is the first time Tommy picks one up. He holds it in his hand, stares at it, the thing glowers back, Tommy utters a soundly disgusted "Nasty!" and pokes it with his index finger. The grenade crab promptly pinches the finger with one of its pincers. Many sections of the Sphere have consoles or similar tech tuned into a US-American late-night radio talkshow that continues to cover the alien abductions' visual clues back on Earth. The segments are pretty disturbing until suddenly the Keeper itself calls the host out of nowhere, delivering lots of Vagueness Is Coming in a creepy voice. Art Bell takes it in stride. The section where Tommy encounters Jen's ripped-out-and-reassembled bar from the opening has a blink-and-you'll-miss-it moment with two hunters fiddling with the music player:
 Prey (2006) (Video Game) / int_684496c7
featureApplicability
1.0
 Prey (2006) (Video Game) / int_684496c7
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_684496c7
 Prey (2006) (Video Game) / int_699f5212
type
Hands-Free Handlamp
 Prey (2006) (Video Game) / int_699f5212
comment
Hands-Free Handlamp: Tommy's never shown actually holding his zippo, and it doesn't matter if both his hands are busy with alien-made death hardware.
 Prey (2006) (Video Game) / int_699f5212
featureApplicability
1.0
 Prey (2006) (Video Game) / int_699f5212
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_699f5212
 Prey (2006) (Video Game) / int_6c8ce33c
type
Lower Half Reveal
 Prey (2006) (Video Game) / int_6c8ce33c
comment
Lower Half Reveal: When Tommy finally finds Jen, his girlfriend, they're kept in some kind of medical pod, but seem to be intact. Then they complain that they can't feel their legs, and the pod bursts open. It turns out they've been fused to a monster from the waist down, and that monster wants Tommy's blood, forcing Tommy to kill them in self-defence and as an act of mercy.
 Prey (2006) (Video Game) / int_6c8ce33c
featureApplicability
1.0
 Prey (2006) (Video Game) / int_6c8ce33c
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_6c8ce33c
 Prey (2006) (Video Game) / int_6eaff95
type
Leno Device
 Prey (2006) (Video Game) / int_6eaff95
comment
Leno Device: Art Bell on Coast to Coast AM.
 Prey (2006) (Video Game) / int_6eaff95
featureApplicability
1.0
 Prey (2006) (Video Game) / int_6eaff95
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_6eaff95
 Prey (2006) (Video Game) / int_7104ae6a
type
Wrench Whack
 Prey (2006) (Video Game) / int_7104ae6a
comment
Wrench Whack: Tommy's first and only melee weapon (and his first weapon at all) is a good ol' wrench he picks up in Jen's bar when she chides him for leaving his dirty tools on her clean counter. He quickly puts it to use on two drunk rednecks. It then continues to prove moderately effective after the abduction but is quickly relegated to an absolute Emergency Weapon once firearms become available.
 Prey (2006) (Video Game) / int_7104ae6a
featureApplicability
1.0
 Prey (2006) (Video Game) / int_7104ae6a
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_7104ae6a
 Prey (2006) (Video Game) / int_7286e96d
type
Idiot Ball
 Prey (2006) (Video Game) / int_7286e96d
comment
Idiot Ball: SuuuUURREEE Tommy, go ahead and pooh-pooh your Grandfather's demand that you train and prepare to go off running for Jen in spite of the fact that Granddad has apparently ascended to a higher power and can see the situation better than you can. Let's see how THAT will work out.
 Prey (2006) (Video Game) / int_7286e96d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_7286e96d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_7286e96d
 Prey (2006) (Video Game) / int_7a7b093d
type
Mana Meter
 Prey (2006) (Video Game) / int_7a7b093d
comment
Mana Meter: Actually spiritual-arrow-meter-refilled-with-the-souls-of-your-slain-enemies, but...
 Prey (2006) (Video Game) / int_7a7b093d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_7a7b093d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_7a7b093d
 Prey (2006) (Video Game) / int_7b3f0b81
type
Tractor Beam
 Prey (2006) (Video Game) / int_7b3f0b81
comment
Tractor Beam: The shuttle has one. You need it to clear the path ahead of obstacles a few times, but it's also quite useful for immobilizing the annoyingly agile drones while you blow them up with your mounted guns. And let's not forget about the entertainment value of snatching up hostile ground forces and tossing them into the next Bottomless Pit.
 Prey (2006) (Video Game) / int_7b3f0b81
featureApplicability
1.0
 Prey (2006) (Video Game) / int_7b3f0b81
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_7b3f0b81
 Prey (2006) (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Prey (2006) (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Upon being released from the alien's Juicer machine, you come across a switch beneath an observation window for the machine you just escaped from. Pressing the button means the machine resumes its grisly work with no way of stopping it. Congratulations, you're killing a human every few seconds! For the rest of the game! Somewhat averted in that you end up driving the Sphere into the Sun and presumably killing everything aboard it that doesn't get off, which means that it in all probability makes no difference as those you saved by not pressing the button die anyway from a closeup with the Solar System's massive resident fusion reactor. The way that machine kills them looks really painful. Driving the thing into the sun might actually be better for everyone. Emphasis on "might". A Create Your Own Villain variant of this occurs in the ghost children. Whenever you encounter them, they are usually accompanied by translucent white versions of the wraiths you shoot down during the minigame you play whenever you die. During your first encounter with them, Mother remarks that they weren't present on the ship until after you return from your first visit to the spirit world and gain the ability to Spirit Walk, implying that the player's tampering in the spirit world is causing people on the ship to be turned into violent ghosts. The Sphere explicitly tells Tommy that his actions demonstrated how much of a nuisance the Hidden had become by then, so it decides to take action and thanks him afterwards for having brought the matter to its attention.
 Prey (2006) (Video Game) / int_7fbb2a3
featureApplicability
-1.0
 Prey (2006) (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_7fbb2a3
 Prey (2006) (Video Game) / int_7fc4e9ce
type
Freeze Ray
 Prey (2006) (Video Game) / int_7fc4e9ce
comment
Blue nodes allow the gun to release a wave of freezing gas.
 Prey (2006) (Video Game) / int_7fc4e9ce
featureApplicability
1.0
 Prey (2006) (Video Game) / int_7fc4e9ce
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_7fc4e9ce
 Prey (2006) (Video Game) / int_828a5ca8
type
Roaring Rampage of Rescue
 Prey (2006) (Video Game) / int_828a5ca8
comment
Roaring Rampage of Rescue: What Tommy's on after he, Jen and Enisi have been abducted by the Sphere and he's the only one with the means to fight back.
 Prey (2006) (Video Game) / int_828a5ca8
featureApplicability
1.0
 Prey (2006) (Video Game) / int_828a5ca8
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_828a5ca8
 Prey (2006) (Video Game) / int_8344209e
type
BFG
 Prey (2006) (Video Game) / int_8344209e
comment
BFG: Every gun is one. Even the most basic firearm is a bulky monstrosity on par with a medium machine gun in Real Life.
 Prey (2006) (Video Game) / int_8344209e
featureApplicability
1.0
 Prey (2006) (Video Game) / int_8344209e
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_8344209e
 Prey (2006) (Video Game) / int_84f4a870
type
Puzzle Boss
 Prey (2006) (Video Game) / int_84f4a870
comment
Puzzle Boss: Most bosses count, if not all of them. Some are Type 1, others Type 2. The Final Boss actually has you riddle your way through three separate and very different stages.
 Prey (2006) (Video Game) / int_84f4a870
featureApplicability
1.0
 Prey (2006) (Video Game) / int_84f4a870
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_84f4a870
 Prey (2006) (Video Game) / int_86b21114
type
Badass Boast
 Prey (2006) (Video Game) / int_86b21114
comment
Badass Boast: Tommy drops an epic one when he finally confronts the Keeper.
 Prey (2006) (Video Game) / int_86b21114
featureApplicability
1.0
 Prey (2006) (Video Game) / int_86b21114
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_86b21114
 Prey (2006) (Video Game) / int_899bb0bf
type
Space Mines
 Prey (2006) (Video Game) / int_899bb0bf
comment
Space Mines: A recurring hazard in just about every shuttle segment. They're huge and very fragile, so spotting and clearing them is no problem at all, but they have a nasty habit of reforming out of nowhere after a few seconds. Avoid them as much as possible.
 Prey (2006) (Video Game) / int_899bb0bf
featureApplicability
1.0
 Prey (2006) (Video Game) / int_899bb0bf
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_899bb0bf
 Prey (2006) (Video Game) / int_8a4988bb
type
Mind Rape
 Prey (2006) (Video Game) / int_8a4988bb
comment
Mind Rape: The Keeper telepathically floods Tommy's mind with horrific images during its Expospeak. How the Sphere communicates with Tommy arguably counts as well since it appears to be extremely unpleasant for the recipient.
 Prey (2006) (Video Game) / int_8a4988bb
featureApplicability
1.0
 Prey (2006) (Video Game) / int_8a4988bb
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_8a4988bb
 Prey (2006) (Video Game) / int_8b3ab1ce
type
Nuclear Candle
 Prey (2006) (Video Game) / int_8b3ab1ce
comment
Nuclear Candle: Tommy's Zippo. It's not as strong as some other examples, but it still gives off much more light than a real lighter.
 Prey (2006) (Video Game) / int_8b3ab1ce
featureApplicability
1.0
 Prey (2006) (Video Game) / int_8b3ab1ce
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_8b3ab1ce
 Prey (2006) (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Prey (2006) (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Both the Hunter shuttles and the black robotic attack drones are armed with rapid-fire cannons that can unleash huge volumes of projectiles in short order. The drones' even home in on their target, and since especially the latter always show up at least in pairs, be prepared to get blasted with micro-missiles from all directions. The Mother herself is also very fond of saturating the battlefield with MMMs.
 Prey (2006) (Video Game) / int_8b93a168
featureApplicability
1.0
 Prey (2006) (Video Game) / int_8b93a168
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_8b93a168
 Prey (2006) (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Prey (2006) (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: The story revolves around Domasi "Tommy" Tawodi, his girlfriend Jen, his grandfather Enisi, the Priestess Elhuit and the (mostly) disembodied voice of the Sphere.
 Prey (2006) (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Prey (2006) (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_8e3b5b4d
 Prey (2006) (Video Game) / int_8fd7af48
type
Sir Swears-a-Lot
 Prey (2006) (Video Game) / int_8fd7af48
comment
Sir Swears-a-Lot: Tommy drops F-Bombs like they're going out of style. Jen's no slouch in that department either, though not nearly as bad as him.
 Prey (2006) (Video Game) / int_8fd7af48
featureApplicability
1.0
 Prey (2006) (Video Game) / int_8fd7af48
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_8fd7af48
 Prey (2006) (Video Game) / int_934eb07f
type
Resurrective Immortality
 Prey (2006) (Video Game) / int_934eb07f
comment
Resurrective Immortality: When he dies, Tommy fights his way out of the Land of the Dead and respawns where he died.
 Prey (2006) (Video Game) / int_934eb07f
featureApplicability
1.0
 Prey (2006) (Video Game) / int_934eb07f
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_934eb07f
 Prey (2006) (Video Game) / int_94e4b975
type
Vomit Indiscretion Shot
 Prey (2006) (Video Game) / int_94e4b975
comment
Vomit Indiscretion Shot: Switch gravity around a few times in quick succession and Tommy will complain that he's about to get sick. Do it a couple more times and you'll be treated to the lovely sight of your Player Character emptying his stomach — from his perspective, in free-fall.
 Prey (2006) (Video Game) / int_94e4b975
featureApplicability
1.0
 Prey (2006) (Video Game) / int_94e4b975
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_94e4b975
 Prey (2006) (Video Game) / int_988dc0fd
type
Living Gasbag
 Prey (2006) (Video Game) / int_988dc0fd
comment
Living Gasbag: Strange floating gas-bag creatures that spit acid live inside of The Sphere. There are also the fat spectral... things that cause the ghost children.
 Prey (2006) (Video Game) / int_988dc0fd
featureApplicability
1.0
 Prey (2006) (Video Game) / int_988dc0fd
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_988dc0fd
 Prey (2006) (Video Game) / int_99c36bb5
type
Ironic Nursery Tune
 Prey (2006) (Video Game) / int_99c36bb5
comment
Ironic Nursery Tune: The first time you fight the ghost children, it's announced by a creepy bedtime tune.
 Prey (2006) (Video Game) / int_99c36bb5
featureApplicability
1.0
 Prey (2006) (Video Game) / int_99c36bb5
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_99c36bb5
 Prey (2006) (Video Game) / int_9a004414
type
Industrial World
 Prey (2006) (Video Game) / int_9a004414
comment
Industrial World: The game takes place in a planet-sized Eternal Engine. The aliens live in a giant artificial sphere in which every room, corridor and passage is strewn with wires, pipes and machinery of all sorts (not always inoffensive). Of course, since the sphere also has a biological component, parts of it also take place in a Organic Technology version of this.
 Prey (2006) (Video Game) / int_9a004414
featureApplicability
1.0
 Prey (2006) (Video Game) / int_9a004414
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9a004414
 Prey (2006) (Video Game) / int_9c495599
type
Hide Your Children
 Prey (2006) (Video Game) / int_9c495599
comment
Hide Your Children: Averted quite sickeningly. Children are mutilated, torn apart, and slain — one of the first atrocities you'll see is a child being possessed and tearing apart and impaling their sibling, and you're forced to fight a few, albeit that they're ghosts. In fact, those were added at a late stage in development; previews as little as six months before the game's release showed full-fledged, flesh and blood possessed children instead of ghosts coming at the player to rip him apart.
 Prey (2006) (Video Game) / int_9c495599
featureApplicability
-1.0
 Prey (2006) (Video Game) / int_9c495599
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9c495599
 Prey (2006) (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Prey (2006) (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Okay, it's easy to accept him carrying a lighter and a wrench, but where is he hiding the other four guns?
 Prey (2006) (Video Game) / int_9c7e3137
featureApplicability
1.0
 Prey (2006) (Video Game) / int_9c7e3137
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9c7e3137
 Prey (2006) (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Prey (2006) (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Neatly averted. The interface shows you up-front how many different weapons you'll have, but once you get the last one, you're still to get the game's BFG...
 Prey (2006) (Video Game) / int_9cb3e22e
featureApplicability
-1.0
 Prey (2006) (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9cb3e22e
 Prey (2006) (Video Game) / int_9e0c3153
type
Punctuated! For! Emphasis!
 Prey (2006) (Video Game) / int_9e0c3153
comment
Punctuated! For! Emphasis!: Tommy, during his first moments aboard the Sphere.
 Prey (2006) (Video Game) / int_9e0c3153
featureApplicability
1.0
 Prey (2006) (Video Game) / int_9e0c3153
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9e0c3153
 Prey (2006) (Video Game) / int_9e943076
type
One-Man Army
 Prey (2006) (Video Game) / int_9e943076
comment
One-Man Army: Par for the course for the genre. That Sphere really shouldn't have abducted Tommy, and especially not his girlfriend...
 Prey (2006) (Video Game) / int_9e943076
featureApplicability
1.0
 Prey (2006) (Video Game) / int_9e943076
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9e943076
 Prey (2006) (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 Prey (2006) (Video Game) / int_9f9540ae
comment
We Can Rebuild Him: One particular enemy type consists of a mostly organic upper body mounted on a quadrupedal robotic chassis. Dealing critical damage to the beast results in the mechanical section exploding and the organic part attempting to escape into the nearest wall vagina thingy. If Tommy doesn't kill it before it escapes, it will jump out with a new lower body seconds later. Thankfully, its overall health doesn't reset, so a couple more shots to the torso are usually enough to finish it off for good.
 Prey (2006) (Video Game) / int_9f9540ae
featureApplicability
1.0
 Prey (2006) (Video Game) / int_9f9540ae
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_9f9540ae
 Prey (2006) (Video Game) / int_a11669c5
type
Braids, Beads and Buckskins
 Prey (2006) (Video Game) / int_a11669c5
comment
Braids, Beads and Buckskins: Averted. The protagonist's grandfather is the only Native American in the entire game who dresses stereotypically, out of three major characters who are of that ethnicity. The protagonist has long hair, but he dresses normally and derides his grandfather for looking like a walking stereotype.
 Prey (2006) (Video Game) / int_a11669c5
featureApplicability
-1.0
 Prey (2006) (Video Game) / int_a11669c5
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a11669c5
 Prey (2006) (Video Game) / int_a18042f1
type
Left the Background Music On
 Prey (2006) (Video Game) / int_a18042f1
comment
Left the Background Music On: The aliens herald their presence by making the jukebox play "Don't Fear the Reaper" — either an insane coincidence, or some alien has a sick sense of humor.
 Prey (2006) (Video Game) / int_a18042f1
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a18042f1
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a18042f1
 Prey (2006) (Video Game) / int_a1b141f4
type
My God, What Have I Done?
 Prey (2006) (Video Game) / int_a1b141f4
comment
My God, What Have I Done?: Tommy's reaction to (accidentally?) reactivating the juicer.
 Prey (2006) (Video Game) / int_a1b141f4
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a1b141f4
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a1b141f4
 Prey (2006) (Video Game) / int_a2b38d3b
type
Eye Scream
 Prey (2006) (Video Game) / int_a2b38d3b
comment
Eye Scream: When you get the basic energy rifle, you'll sometimes see a three-pronged tentacle of sorts snake around as an Idle Animation. Press the secondary attack button, and it jumps towards your eye with prongs open as if to gouge Tommy's eyeball out. Subverted in that it's a perfectly harmless scope, still very much creepy.
 Prey (2006) (Video Game) / int_a2b38d3b
featureApplicability
-0.3
 Prey (2006) (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a2b38d3b
 Prey (2006) (Video Game) / int_a4916876
type
Blown Across the Room
 Prey (2006) (Video Game) / int_a4916876
comment
Blown Across the Room: The first boss does that to an unfortunate human in yet another Kick the Dog moment for the Sphere. Amazingly, the poor slob survives the Megaton Punch with nary a scratch, only to get turned into Ludicrous Gibs when Tommy and the duct he's in flatten him after having been torn off the ceiling.
 Prey (2006) (Video Game) / int_a4916876
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a4916876
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a4916876
 Prey (2006) (Video Game) / int_a5e0c01
type
As Himself
 Prey (2006) (Video Game) / int_a5e0c01
comment
As Himself: "... and Art Bell as himself."
 Prey (2006) (Video Game) / int_a5e0c01
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a5e0c01
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a5e0c01
 Prey (2006) (Video Game) / int_a5fb0d24
type
Healing Factor
 Prey (2006) (Video Game) / int_a5fb0d24
comment
Healing Factor/Regenerating Health: When Tommy's physical health goes critical (i.e. red streaks appear at the edges of your screen), he will automatically recover just enough health to get out of the critical zone after about five seconds, and if he isn't being hit.
 Prey (2006) (Video Game) / int_a5fb0d24
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a5fb0d24
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a5fb0d24
 Prey (2006) (Video Game) / int_a73c2eaf
type
Expository Gameplay Limitation
 Prey (2006) (Video Game) / int_a73c2eaf
comment
Expository Gameplay Limitation: At several points in the game featuring heavy exposition, Tommy's weapons are disabled, preventing him from attacking.
 Prey (2006) (Video Game) / int_a73c2eaf
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a73c2eaf
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a73c2eaf
 Prey (2006) (Video Game) / int_a7e47a11
type
Your Approval Fills Me with Shame
 Prey (2006) (Video Game) / int_a7e47a11
comment
The Sphere explicitly tells Tommy that his actions demonstrated how much of a nuisance the Hidden had become by then, so it decides to take action and thanks him afterwards for having brought the matter to its attention.
 Prey (2006) (Video Game) / int_a7e47a11
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a7e47a11
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a7e47a11
 Prey (2006) (Video Game) / int_a8826e1e
type
Giant Mook
 Prey (2006) (Video Game) / int_a8826e1e
comment
Giant Mook: The very first boss Tommy faces is a 20-foot bipedal monster that dual-wields gatling guns. Its species makes several reappearances later on as one of the many Degraded Bosses, boasting somewhat less health but having lost none of its firepower.
 Prey (2006) (Video Game) / int_a8826e1e
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a8826e1e
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a8826e1e
 Prey (2006) (Video Game) / int_a9dc5293
type
Development Hell
 Prey (2006) (Video Game) / int_a9dc5293
comment
Since Prey 2 was axed in Development Hell in favor of Prey (2017), this trope is back in full force — none of the characters or story events of the original Prey will show up in the reboot.
 Prey (2006) (Video Game) / int_a9dc5293
featureApplicability
1.0
 Prey (2006) (Video Game) / int_a9dc5293
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_a9dc5293
 Prey (2006) (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Prey (2006) (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: The Mother repeatedly shows you how easily she could kill you if she wanted and how helpless you are. At one point, she tells you where Jen is, at the top of the tower you are in. A tower 200 km tall. She even shows you a map. You fight through an incredibly long level with multiple vehicle sequences, and then you get to a new map room, with the "you are here" arrow barely moved (actually in a 1:1 ratio with your actual movement in the game, which was significant but only a km or so up). The Mother then opens a portal for you to the top. At a later point, you encounter a room with dozens of Keepers, each of which is as strong as a boss, and she kills them for you. In fairness, it's revealed that the entire game was a secret test to find her replacement, so she never WANTED to kill you.
 Prey (2006) (Video Game) / int_acf33d00
featureApplicability
1.0
 Prey (2006) (Video Game) / int_acf33d00
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_acf33d00
 Prey (2006) (Video Game) / int_ad4a45be
type
Final Boss
 Prey (2006) (Video Game) / int_ad4a45be
comment
Talon sacrifices himself to clear the path to the Final Boss for Tommy.
 Prey (2006) (Video Game) / int_ad4a45be
featureApplicability
1.0
 Prey (2006) (Video Game) / int_ad4a45be
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_ad4a45be
 Prey (2006) (Video Game) / int_aee8ec77
type
Creepy Children Singing
 Prey (2006) (Video Game) / int_aee8ec77
comment
Creepy Children Singing: the aforementioned ghost children.
 Prey (2006) (Video Game) / int_aee8ec77
featureApplicability
1.0
 Prey (2006) (Video Game) / int_aee8ec77
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_aee8ec77
 Prey (2006) (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Prey (2006) (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot — You're playing a Magical Native American fighting biotechnological aliens, ghosts and cyborgs.
 Prey (2006) (Video Game) / int_afc52a86
featureApplicability
1.0
 Prey (2006) (Video Game) / int_afc52a86
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_afc52a86
 Prey (2006) (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Prey (2006) (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Well, not completely bottomless — most guns have a finite ammo pool — but they never need to be reloaded (if they even can be reloaded), so you can hold the firing button down until you run out and switch to another weapon.
 Prey (2006) (Video Game) / int_b2cdd776
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1.0
 Prey (2006) (Video Game) / int_b2cdd776
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1.0
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Prey (2006) (Video Game) / int_b2cdd776
 Prey (2006) (Video Game) / int_b3bdf232
type
Alien Geometries
 Prey (2006) (Video Game) / int_b3bdf232
comment
Alien Geometries: See that door you came through? Probably goes somewhere else — if it's there at all. Portal wormholes are strictly 2-dimensional (look at them from the side and they disappear) and one-sided (look at them from behind and they disappear) At one point, you get warned about a Spatial hazard — hallways that lead into hallways that lead into where you came from, and often show you from the side or behind as you traverse the hallways. You have to find out which leads where.
 Prey (2006) (Video Game) / int_b3bdf232
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1.0
 Prey (2006) (Video Game) / int_b3bdf232
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Prey (2006) (Video Game) / int_b3bdf232
 Prey (2006) (Video Game) / int_b53077b3
type
Take That!
 Prey (2006) (Video Game) / int_b53077b3
comment
Take That!: When Tommy enters an incredibly dark area, he quips that he feels like he's... doomed.note Prey was released two years after Doom 3 was — and Doom 3 was infamous for its incredibly dark areas. 3D Realms and id software have been FPS rivals for quite a while, starting with Doom versus Duke Nukem 3D. Although this line becomes ironic when one remembers that Prey is running off of the same engine that powered Doom 3 (id Tech 4).
 Prey (2006) (Video Game) / int_b53077b3
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Prey (2006) (Video Game) / int_b53077b3
 Prey (2006) (Video Game) / int_b731fa6e
type
I Cannot Self-Terminate
 Prey (2006) (Video Game) / int_b731fa6e
comment
I Cannot Self-Terminate: The Mother is actually "training" Tommy to take over as the Sphere's controller from her, since she's centuries old and tired of life. This involves making Tommy kill his horribly-mutated girlfriend.
 Prey (2006) (Video Game) / int_b731fa6e
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Prey (2006) (Video Game) / int_b731fa6e
 Prey (2006) (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Prey (2006) (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Everything hostile that can talk will, without pause. This mainly restricts the choice to Hunters and the Sphere itself, but neither of those wastes any opportunity to rub in just how out of his depth Tommy is. Or so they think at least...
 Prey (2006) (Video Game) / int_bbb6c059
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Prey (2006) (Video Game) / int_bbb6c059
 Prey (2006) (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 Prey (2006) (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: Hunters have the strange trait of becoming better shots the farther away their target is. At close range, Tommy can evade most damage by simply circle-strafing them, but past a certain distance they switch their rifles to sniper mode, which means they will almost never miss him no matter what he does (aside from running for cover, but good luck with countersniping when half a dozen Hunters are just waiting for him to stick his head out). Gets especially jarring in shuttle segments where Hunters can snipe Tommy across the entire level with pinpoint accuracy while he can't even see them.
 Prey (2006) (Video Game) / int_bcd27e37
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1.0
 Prey (2006) (Video Game) / int_bcd27e37
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Prey (2006) (Video Game) / int_bcd27e37
 Prey (2006) (Video Game) / int_beb9a361
type
Anti-Hero
 Prey (2006) (Video Game) / int_beb9a361
comment
Anti-Hero: Tommy, through and through. He's repulsed by what the Sphere does to the humans it has abducted, but doesn't show any inclination to actively help them. The only persons he cares about are himself, Jen and Enisi, in that order.
 Prey (2006) (Video Game) / int_beb9a361
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Prey (2006) (Video Game) / int_beb9a361
 Prey (2006) (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Prey (2006) (Video Game) / int_bfc659ba
comment
Standard FPS Guns: With an Organic Technology twist. Also stays novel through some very interesting Secondary Fire modes.
 Prey (2006) (Video Game) / int_bfc659ba
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1.0
 Prey (2006) (Video Game) / int_bfc659ba
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Prey (2006) (Video Game) / int_bfc659ba
 Prey (2006) (Video Game) / int_c02f148d
type
Both Sides Have a Point
 Prey (2006) (Video Game) / int_c02f148d
comment
Both Sides Have a Point: After the Final Boss has been defeated and asks Tommy why he did that, he replies that the Sphere had to be stopped from destroying any more civilizations. Its response is to point out that the Sphere itself is a civilization and destroying it would be no less of a crime, prompting Tommy to compare it to a parasite. You don't get to decide who's right: the game decides for you. Although taking into account all of the atrocities they commited and pain the Sphere has brought onto Tommy you can barely blame him for wanting revenge.
 Prey (2006) (Video Game) / int_c02f148d
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Prey (2006) (Video Game) / int_c02f148d
 Prey (2006) (Video Game) / int_c1105f41
type
Hold the Line
 Prey (2006) (Video Game) / int_c1105f41
comment
Hold the Line: One mission segment has Tommy fend off endless hostile reinforcements until a portal opens through which he can escape.
 Prey (2006) (Video Game) / int_c1105f41
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1.0
 Prey (2006) (Video Game) / int_c1105f41
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Prey (2006) (Video Game) / int_c1105f41
 Prey (2006) (Video Game) / int_c1fffb62
type
Industrialized Evil
 Prey (2006) (Video Game) / int_c1fffb62
comment
Industrialized Evil: The Sphere, it's inner workings are filled to the brim with gut-wrenching machines that turn humans into food or worse.
 Prey (2006) (Video Game) / int_c1fffb62
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1.0
 Prey (2006) (Video Game) / int_c1fffb62
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Prey (2006) (Video Game) / int_c1fffb62
 Prey (2006) (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Prey (2006) (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: How one of the two first ghost children comes into existence, courtesy of their sibling no less. And then there's the juicer machines mentioned above that impale the victim with about a dozen huge spikes for no apparent reason, then ram a head-sized blunt tube into their still-living upper body and get to work. We don't get to see what happens past this point, but the noises are more than enough Nausea Fuel already.
 Prey (2006) (Video Game) / int_c93a6560
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Prey (2006) (Video Game) / int_c93a6560
 Prey (2006) (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Prey (2006) (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Green beams that levitate people before teleporting them. A large chunk of Jen's bar is taken in this way as are the main characters. Later an entire passenger plane is teleported into the ship.
 Prey (2006) (Video Game) / int_cb243ede
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Prey (2006) (Video Game) / int_cb243ede
 Prey (2006) (Video Game) / int_cd218d63
type
Swiss-Army Gun
 Prey (2006) (Video Game) / int_cd218d63
comment
Swiss-Army Gun: The Leech Gun is so named because it can leech ammo from charging nodes scattered throughout the ship, with the differently-colored nodes bestowing various effects on the weapon. Red nodes allow the gun to shoot rapid-fire blasts of plasma. Blue nodes allow the gun to release a wave of freezing gas. White nodes allow the gun to fire a bolt of lightning. Orange nodes allow the gun to concentrate its ammo into a single destructive beam.
 Prey (2006) (Video Game) / int_cd218d63
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Prey (2006) (Video Game) / int_cd218d63
 Prey (2006) (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Prey (2006) (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: What Tommy's on after Enisi and Jen have been killed by the Sphere.
 Prey (2006) (Video Game) / int_ceec4df5
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1.0
 Prey (2006) (Video Game) / int_ceec4df5
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Prey (2006) (Video Game) / int_ceec4df5
 Prey (2006) (Video Game) / int_d028e0da
type
An Arm and a Leg
 Prey (2006) (Video Game) / int_d028e0da
comment
An Arm and a Leg: The game's machine gun — like all other weapons — is a technological-organic hybrid that Tommy encounters for the first time when a giant monster introduces him to the business end of not one, but two of them. You get it by hiding in a small side room and activating a force field when the beast reaches into it, cutting off its arm which is the gun. How Tommy fires the thing or how it continues to function without its host is anyone's guess. The Borrowed Biometric Bypass Tommy acquires at one point is the severed, decomposing hand of a Hunter.
 Prey (2006) (Video Game) / int_d028e0da
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Prey (2006) (Video Game) / int_d028e0da
 Prey (2006) (Video Game) / int_d0447c7b
type
Lightning Gun
 Prey (2006) (Video Game) / int_d0447c7b
comment
White nodes allow the gun to fire a bolt of lightning.
 Prey (2006) (Video Game) / int_d0447c7b
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 Prey (2006) (Video Game) / int_d0447c7b
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Prey (2006) (Video Game) / int_d0447c7b
 Prey (2006) (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Prey (2006) (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Some of the portals are set up in such a way that you can end up shooting yourself if you have an itchy trigger finger.
 Prey (2006) (Video Game) / int_d2c0e2ed
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Prey (2006) (Video Game) / int_d2c0e2ed
 Prey (2006) (Video Game) / int_d51553de
type
Our Wormholes Are Different
 Prey (2006) (Video Game) / int_d51553de
comment
Our Wormholes Are Different: They have only one side and are completely 2-dimensional, and have zero internal length. The aliens do some pretty weird things with them: they can appear anywhere, they use them in a sort of "shrinking" experiment early in the game, they put them in boxes or small doorways (i.e you step into the box and emerge in a large room); they also have things called "shifting stations": you go in, close the door, wait for a bit, and when you open it again, you're somewhere else. At one point, you witness them teleporting a whole passenger airliner out of the air and crashing it onto the Sphere for protein (read: people) harvesting. There are also suggestions that the aliens can create Pocket Dimensions. The final battle takes place in one, and there's also a sequence where, as you are heading towards a region of complete darkness, entire rooms are assembled around you. Apparently, portal overuse can create "spatial anomalies" where one can spend a whole day chasing after themselves.
 Prey (2006) (Video Game) / int_d51553de
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Prey (2006) (Video Game) / int_d51553de
 Prey (2006) (Video Game) / int_d60d12e4
type
Harbinger of Impending Doom
 Prey (2006) (Video Game) / int_d60d12e4
comment
Harbinger of Impending Doom: Enisi serves this role by delivering some very vague yet — in hindsight — disturbingly prescient warnings to Tommy. Of course he gets brushed off as an old superstitious fool by his grandson.
 Prey (2006) (Video Game) / int_d60d12e4
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Prey (2006) (Video Game) / int_d60d12e4
 Prey (2006) (Video Game) / int_d7bc08e9
type
Superhero Packing Heat
 Prey (2006) (Video Game) / int_d7bc08e9
comment
Superhero Packing Heat: Neither weapons nor Native American shaman powers on their own are enough to defeat the Sphere. Luckily, Tommy can wield both.
 Prey (2006) (Video Game) / int_d7bc08e9
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 Prey (2006) (Video Game) / int_d7bc08e9
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Prey (2006) (Video Game) / int_d7bc08e9
 Prey (2006) (Video Game) / int_dc1761bd
type
A God Am I
 Prey (2006) (Video Game) / int_dc1761bd
comment
A God Am I: It turns out the Sphere's "pilot"/leader, a woman who fought her way to the previous leader, was taken in by the power the sphere possessed, becoming the new ruler — and all-around asshole. In the end, Tommy gets dangerously close to this; only his grandfather stops him and reminds him of his loved ones.
 Prey (2006) (Video Game) / int_dc1761bd
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 Prey (2006) (Video Game) / int_dc1761bd
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Prey (2006) (Video Game) / int_dc1761bd
 Prey (2006) (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 Prey (2006) (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: The Sphere's attack drones — black chassis, many red eyes, insectoid design, hunt down any threat to their overlord with extreme prejudice.
 Prey (2006) (Video Game) / int_e21e21be
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Prey (2006) (Video Game) / int_e21e21be
 Prey (2006) (Video Game) / int_e2ccee25
type
Animal Motifs
 Prey (2006) (Video Game) / int_e2ccee25
comment
Animal Motifs: Everything related to the Cherokee has a strong bird motif going on, sometimes to the point of Sigil Spam. The stylized hawk on the box art — see the page image — can be found on nearly every door in the Spirit World, alongside huge bird statues, bird cave paintings and bird-decorated earthenware. Last but not least, Tommy's pet is a ghostly spirit hawk that goes wherever he goes, translates the alien language for him, shows him the way and distracts enemies in battle, not to mention its Heroic Sacrifice near the climax.
 Prey (2006) (Video Game) / int_e2ccee25
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Prey (2006) (Video Game) / int_e2ccee25
 Prey (2006) (Video Game) / int_e35bc0f7
type
Tragic Monster
 Prey (2006) (Video Game) / int_e35bc0f7
comment
Tragic Monster: Jen. The Mother AKA the Sphere's sentience probably counts as well, given that she was originally a human who escaped and fought the Keepers until she reached the core and took over from the original Sphere's sentience, who was weary of life. She's grown weary as well, and plans to have Tommy replace her... of course, she's a misanthropic asshole, so What did you expect?
 Prey (2006) (Video Game) / int_e35bc0f7
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Prey (2006) (Video Game) / int_e35bc0f7
 Prey (2006) (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Prey (2006) (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Tommy receives a massive health upgrade for the final act, plus the last upgrade of sorts for his Swiss-Army Gun that turns the thing into a ludicrously powerful Wave-Motion Gun.
 Prey (2006) (Video Game) / int_e5066b68
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 Prey (2006) (Video Game) / int_e5066b68
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Prey (2006) (Video Game) / int_e5066b68
 Prey (2006) (Video Game) / int_e542d889
type
Gorn
 Prey (2006) (Video Game) / int_e542d889
comment
Gorn: Everywhere you look. Humans are being impaled, exploded, gibbed, torn apart and ground into paste left, right and center. The results are then circulated throughout the Sphere in huge, pulsating pipes that go marvelously with the place's semiorganic, gore-soaked interior. You can return the favor by turning everything hostile into Ludicrous Gibs yourself with copious applications of More Dakka or Stuff Blowing Up.
 Prey (2006) (Video Game) / int_e542d889
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Prey (2006) (Video Game) / int_e542d889
 Prey (2006) (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Prey (2006) (Video Game) / int_e5d8460d
comment
Unexplained Recovery: When we last see her after the Mother's assault on the Hidden refuge, Elhuit appears to succumb to her wounds immediately after finishing her speech. She then shows up again in the epilogue, literally out of nowhere and fresh as a daisy.
 Prey (2006) (Video Game) / int_e5d8460d
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Prey (2006) (Video Game) / int_e5d8460d
 Prey (2006) (Video Game) / int_e5da07dd
type
Badass Unintentional
 Prey (2006) (Video Game) / int_e5da07dd
comment
Badass Unintentional: Tommy more-or-less got forced into saving the world, and just happened to be in the right place at the right time.
 Prey (2006) (Video Game) / int_e5da07dd
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 Prey (2006) (Video Game) / int_e5da07dd
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Prey (2006) (Video Game) / int_e5da07dd
 Prey (2006) (Video Game) / int_e8123047
type
Borrowed Biometric Bypass
 Prey (2006) (Video Game) / int_e8123047
comment
Borrowed Biometric Bypass: Tommy carries around an alien hand to open some doors. It decomposes over the course of the game, with Tommy commenting on how bad it smells.
 Prey (2006) (Video Game) / int_e8123047
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Prey (2006) (Video Game) / int_e8123047
 Prey (2006) (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Prey (2006) (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The game's depiction of Cherokee culture is largely accurate. However, in one of Tommy's spirit walks, he sees a vision of the Cherokee homeland, consisting of arid canyons of Oklahoma. However, the Cherokee people were forcibly moved there in the 18th century by the US government. Prior to that, they inhabited the river valleys of the Carolinas.
 Prey (2006) (Video Game) / int_e9f517e1
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Prey (2006) (Video Game) / int_e9f517e1
 Prey (2006) (Video Game) / int_ea9f0351
type
My Brain is Big
 Prey (2006) (Video Game) / int_ea9f0351
comment
My Brain Is Big: The Keeper is a strange creature with a ridiculously frail body, two oversized spindly limbs and a small head with a really huge brain curving out of it. True to form, the beast is a massively powerful telekinetic that uses its powers for levitation, temporarily shielding itself from all damage, and throwing heavy objects at Tommy like they were a child's toys.
 Prey (2006) (Video Game) / int_ea9f0351
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 Prey (2006) (Video Game) / int_ea9f0351
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Prey (2006) (Video Game) / int_ea9f0351
 Prey (2006) (Video Game) / int_ef42ca88
type
Emergency Weapon
 Prey (2006) (Video Game) / int_ef42ca88
comment
Emergency Weapon: The first real weapon you get is the aliens' standard-issue energy rifle, which still feeds from an ammunition pool, but gradually regenerates up to a third of the total pool when completely expended. You also have a wrench.
 Prey (2006) (Video Game) / int_ef42ca88
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Prey (2006) (Video Game) / int_ef42ca88
 Prey (2006) (Video Game) / int_f0089082
type
Early-Bird Cameo
 Prey (2006) (Video Game) / int_f0089082
comment
Early-Bird Cameo: The boss creature Jen eventually becomes makes several short appearances in passing hours before Tommy eventually fights it, although with generic "pilots" instead. He freaks out big time every time he spots one.
 Prey (2006) (Video Game) / int_f0089082
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 Prey (2006) (Video Game) / int_f0089082
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Prey (2006) (Video Game) / int_f0089082
 Prey (2006) (Video Game) / int_f3626b09
type
Mercy Kill
 Prey (2006) (Video Game) / int_f3626b09
comment
The game's shotgun shoots acid instead of pellets. Think about that for a moment, and keep in mind you're totally free to deliver various Mercy Kills in such a horrendously agonizing way, the woman your Player Character loves included.
 Prey (2006) (Video Game) / int_f3626b09
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Prey (2006) (Video Game) / int_f3626b09
 Prey (2006) (Video Game) / int_f3d5d15f
type
Creepy Child
 Prey (2006) (Video Game) / int_f3d5d15f
comment
Creepy Child: The ghost children.
 Prey (2006) (Video Game) / int_f3d5d15f
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 Prey (2006) (Video Game) / int_f3d5d15f
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Prey (2006) (Video Game) / int_f3d5d15f
 Prey (2006) (Video Game) / int_f4aeb714
type
Human Aliens
 Prey (2006) (Video Game) / int_f4aeb714
comment
Human Aliens: Both the Hidden and Mother are revealed to be this.
 Prey (2006) (Video Game) / int_f4aeb714
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 Prey (2006) (Video Game) / int_f4aeb714
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Prey (2006) (Video Game) / int_f4aeb714
 Prey (2006) (Video Game) / int_f510b929
type
TagLine
 Prey (2006) (Video Game) / int_f510b929
comment
Tag Line: We are next.
 Prey (2006) (Video Game) / int_f510b929
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 Prey (2006) (Video Game) / int_f510b929
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 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_f510b929
 Prey (2006) (Video Game) / int_f7567671
type
Game Within a Game
 Prey (2006) (Video Game) / int_f7567671
comment
Game Within a Game: Tommy occasionally comes across gaming machines the Sphere brought aboard as bycatch. Most of them are still fully functional and can be used to play various card games and such, although there's no benefit in doing so aside from taking a break from the horrors that surround Tommy in all directions.
 Prey (2006) (Video Game) / int_f7567671
featureApplicability
1.0
 Prey (2006) (Video Game) / int_f7567671
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_f7567671
 Prey (2006) (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Prey (2006) (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can reactivate a juicer machine you just escaped from if you're dumb or sadistic enough to press the huge button in front of the observation window. Doing so will gruesomely kill a terrified human every couple seconds for no gain at all as far as the game is concerned. Tommy occasionally comes across other human abductees who're cowering in the dark, clad in nothing but their briefs and scared out of their minds. The only thing you can do for/to them is a Mercy Kill, again without any gain on your behalf. Tommy's apologizing afterwards somehow leaves a bad taste in the mouth. The game's shotgun shoots acid instead of pellets. Think about that for a moment, and keep in mind you're totally free to deliver various Mercy Kills in such a horrendously agonizing way, the woman your Player Character loves included.
 Prey (2006) (Video Game) / int_f87c42d4
featureApplicability
1.0
 Prey (2006) (Video Game) / int_f87c42d4
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_f87c42d4
 Prey (2006) (Video Game) / int_f9a85905
type
Planet Spaceship
 Prey (2006) (Video Game) / int_f9a85905
comment
Planet Spaceship: The Sphere is at least the size of a moon. The Spire, one of its central structures, is explicitly stated to be many hundreds of miles tall, and that might just be the tip of the iceberg because judging by the menu artwork, the Sphere appears to be some sort of Dyson Sphere with a blazing blue core and a much larger, organic-looking outer shell.
 Prey (2006) (Video Game) / int_f9a85905
featureApplicability
1.0
 Prey (2006) (Video Game) / int_f9a85905
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_f9a85905
 Prey (2006) (Video Game) / int_fb9afaab
type
Attack Drone
 Prey (2006) (Video Game) / int_fb9afaab
comment
Attack Drone: Aside from all its cybernetic nasties, the Sphere also throws the occasional swarm of black robotic flyers against Tommy. The things are a real nuisance due to their fast, erratic movement and heavy firepower.
 Prey (2006) (Video Game) / int_fb9afaab
featureApplicability
1.0
 Prey (2006) (Video Game) / int_fb9afaab
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_fb9afaab
 Prey (2006) (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Prey (2006) (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: The grenade crabs, as well as their cousins inside of Tommy's late-game bug cannon.
 Prey (2006) (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Prey (2006) (Video Game) / int_fd1f1a63
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_fd1f1a63
 Prey (2006) (Video Game) / int_feab67ef
type
Newbie Immunity
 Prey (2006) (Video Game) / int_feab67ef
comment
Newbie Immunity: Inverted Trope. After around the 4th level, the player is revived after battling wraiths in the Spirit World for a limited amount of time instead of a Game Over, so the player's immunity to loss starts after a certain point, instead of before.
 Prey (2006) (Video Game) / int_feab67ef
featureApplicability
1.0
 Prey (2006) (Video Game) / int_feab67ef
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_feab67ef
 Prey (2006) (Video Game) / int_ff6ae1f6
type
Evil-Detecting Dog
 Prey (2006) (Video Game) / int_ff6ae1f6
comment
Evil-Detecting Dog: Not precisely a how this trope goes, but close enough — a pack of wolves starts howling just outside Jen's bar shortly before the protagonists (and the whole bar alongside them) are abducted by aliens. Both Jen and Enisi point out that something bad must've startled the animals into raising such a ruckus.
 Prey (2006) (Video Game) / int_ff6ae1f6
featureApplicability
1.0
 Prey (2006) (Video Game) / int_ff6ae1f6
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_ff6ae1f6
 Prey (2006) (Video Game) / int_ffad4e9f
type
Shown Their Work
 Prey (2006) (Video Game) / int_ffad4e9f
comment
Shown Their Work: The development team did extensive research on Cherokee culture, and both Tommy and Jen were voiced by Cree actors. Michael Greyeyes, who voiced Tommy, expressed his gratitude that Tommy managed to avoid most Native American stereotypes.
 Prey (2006) (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Prey (2006) (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_ffad4e9f
 Prey (2006) (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Prey (2006) (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Given how the Sphere is as much a titanic organism as it is a spaceship, its professional troops aren't the only threat Tommy has to contend with. Everything down to the very walls can pile the hurt on him, not to mention he can end up shooting himself if he doesn't pay close attention to what that armed humanoid on the other side of that portal actually is.
 Prey (2006) (Video Game) / int_ffd816e7
featureApplicability
1.0
 Prey (2006) (Video Game) / int_ffd816e7
featureConfidence
1.0
 Prey (2006) (Video Game)
hasFeature
Prey (2006) (Video Game) / int_ffd816e7
 Prey (2006) (Video Game) / int_fff371b4
type
Death Seeker
 Prey (2006) (Video Game) / int_fff371b4
comment
Death Seeker: A heavily, irreversibly mutated Jen pleads with Tommy to kill her.
 Prey (2006) (Video Game) / int_fff371b4
featureApplicability
1.0
 Prey (2006) (Video Game) / int_fff371b4
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1.0
 Prey (2006) (Video Game)
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Prey (2006) (Video Game) / int_fff371b4
 Prey (2006) (Video Game) / int_name
type
ItemName
 Prey (2006) (Video Game) / int_name
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 Prey (2006) (Video Game) / int_name
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 Prey (2006) (Video Game)
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Prey (2006) (Video Game) / int_name
 Prey (2006) (Video Game) / int_name
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Prey (2006) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Prey (2006) (Video Game)
hasFeature
Alien Abductees Fight Back / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
American Video Games / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Astral Projection / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Borrowed Biometric Bypass / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Boss Rush / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Cannot Spit It Out / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Death as Game Mechanic / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Death Is a Slap on the Wrist / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Degraded Boss / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Disappears into Light / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Disintegrator Ray / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Dual-World Gameplay / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Dying Declaration of Love / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Dyson Sphere / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Emergency Weapon / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Energy Bow / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Eternal Engine / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Everything Fades / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
First-Person Ghost / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Game Within a Game / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Gravity Screw / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Hands-Free Handlamp / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Harbinger of Impending Doom / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Hell Invades Heaven / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Hide Your Children / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Human Resources / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Hurl It into the Sun / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
I Cannot Self-Terminate / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Imported Alien Phlebotinum / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Industrial World / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Industrialized Evil / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Injun Country / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
It's All Upstairs From Here / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Leno Device / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Living Gasbag / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Living Ship / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Living Weapon / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Lower Half Reveal / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Magical Native American / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Mana Meter / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Mirror Monologue / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Mission Control Is Off Its Meds / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Native American and First Nations Media / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Newbie Immunity / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
One Bad Mother / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Only Mostly Dead / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Organic Technology / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Our Wormholes Are Different / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Planet Looters / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Pocket Dimension / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Portal Network / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Puzzle Boss / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Recycled Title / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Resurrective Immortality / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Scenery as You Go / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Scenic Tour Level / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Sci-Fi Horror / int_c33c092d
 Prey (2006) (Video Game)
hasFeature
Sniper Rifle / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Space Stories / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Spirit Advisor / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Spirit World / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Starter Gear Staying Power / int_c33c092d
 Prey (2006) (Video Game)
hasFeature
Stationary Boss / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Superhero Packing Heat / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Suspiciously Apropos Music / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Teleportation / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Ten-Second Flashlight / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Thinking Up Portals / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Tragic Monster / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Unbroken First-Person Perspective / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Undead Child / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Video Game Historical Revisionism / int_c33c092d
 Prey (2006) (Video Game)
hasFeature
Video Games of 2005–2009 / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
What the Hell, Player? / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Womb Level / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Wondrous Ladies Room / int_f2db390d
 Prey (2006) (Video Game)
hasFeature
Wrench Whack / int_f2db390d
 Prey2006
sameAs
Prey (2006) (Video Game)