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Prey (2017) (Video Game)

 Prey (2017) (Video Game)
type
TVTItem
 Prey (2017) (Video Game)
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Prey (2017) (Video Game)
 Prey (2017) (Video Game)
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Prey2017
 Prey (2017) (Video Game)
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You may be looking for the 2006 game Prey, by Human Head Studios.Prey is a 2017 Psychological Thriller Sci-Fi First-Person Shooter/Immersive Sim developed by Arkane Studios and published by Bethesda. The game was released on May 5, 2017 for the PlayStation 4, Xbox One and PC. Not to be confused with the identically named 2006 game, Prey. The game's development was led by then-CEO and director Raphaël Colantonio and his team in Austin, with Chris Avellone working on the project.You take the role of Morgan Yu, Director of Research and a key subject of morally dubious experiments designed to improve the human race for the TranStar Corporation. In 2032, you are recruited by your brother to serve aboard the Talos I space station, but during some suspicious preliminary tests you and the scientists testing you are attacked by shapeshifting aliens known as the Typhon. You wake up in your apartment where it is revealed that it is actually 2035, and that you have actually been living in a simulation aboard the Talos I for the past three years. Now you must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force that has taken over. You’ll have to rely on the tools you find on the station — along with your wits, weapons and mind-bending abilities — to combat the growing threat and hopefully survive.A DLC, Prey: Mooncrash, was released in June 2018.Trailers: Reveal, Gameplay, The History of TranStar.
 Prey (2017) (Video Game)
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 Prey (2017) (Video Game)
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DBTropes
 Prey (2017) (Video Game) / int_1161fb48
type
Bizarre Alien Biology
 Prey (2017) (Video Game) / int_1161fb48
comment
Bizarre Alien Biology: The Typhon are featureless shapeshifting masses of black goo that can achieve a multitude of effects, such as invisibility, shapeshifting, emitting electricity, corrupting machinery, and even mind control.
 Prey (2017) (Video Game) / int_1161fb48
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Prey (2017) (Video Game) / int_1161fb48
 Prey (2017) (Video Game) / int_116a941b
type
Applied Phlebotinum
 Prey (2017) (Video Game) / int_116a941b
comment
Applied Phlebotinum: The Coral. It grows throughout the ship as Morgan explores, apparently for no reason. A later chipset allows this otherwise-useless material to restore Psi points. Later, its discovered that the Coral is actually a disembodied neural network containing the minds of all those consumed by the Typhon; it also serves as a signal beacon, which eventually attracts the Apex Typhon.
 Prey (2017) (Video Game) / int_116a941b
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Prey (2017) (Video Game) / int_116a941b
 Prey (2017) (Video Game) / int_11ad560b
type
Control Freak
 Prey (2017) (Video Game) / int_11ad560b
comment
Alex Yu is equally unscrupulous and has an abusive, abrasive personality with Control Freak streaks. He is not only willing to cross the lines that Morgan crossed, but he is also a Well-Intentioned Extremist who believes that Utopia Justifies the Means. He mellows out at the end of the game and even admits to hating the person he was.
 Prey (2017) (Video Game) / int_11ad560b
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 Prey (2017) (Video Game) / int_11e0d645
type
Arc Symbol
 Prey (2017) (Video Game) / int_11e0d645
comment
The Arc Symbol of the Looking Glass display system, which portrays 3D video on 2D screens. Turns outyou're actually playing a Typhon implanted with mirror neurons (which allow it to empathize with humans) in a simulation. The player character is a reflection of the real Morgan, just like January. Through the Looking Glass is a story about someone who ends up in a surreal universe, which would describe the simulation from the perspective of the Typhon.
 Prey (2017) (Video Game) / int_11e0d645
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 Prey (2017) (Video Game) / int_127027b1
type
Shop Fodder
 Prey (2017) (Video Game) / int_127027b1
comment
Shop Fodder: Most of the items Morgan can pick up are junk, with no real value. They can be converted into base resources at recycling terminals, which can then be turned into useful items. Unfortunately, you have to deal with them clogging up your inventory until you can find a terminal.
 Prey (2017) (Video Game) / int_127027b1
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 Prey (2017) (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Prey (2017) (Video Game) / int_132e865c
comment
Earn Your Bad Ending: You have to dick over Igwe, Mikhaila, Sarah, and Danielle to get the special "bad" ending, in which the Operators determine that your empathy quotient was completely non-existent and summarily euthanize you as a failed experiment. If you help out just one of them, you get the normal ending.
 Prey (2017) (Video Game) / int_132e865c
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Prey (2017) (Video Game) / int_132e865c
 Prey (2017) (Video Game) / int_13f7da6
type
Instant Expert
 Prey (2017) (Video Game) / int_13f7da6
comment
Instant Expert: The benefit of Neuromods. Each Neuromod takes a 3D "snapshot" of the brain as it currently exists, models what it would be like if the brain had a new skill, then re-writes the brain to include that model, using a process similar to how the brain naturally learns but greatly accelerated and with specific direction. Unfortunately, removing a Neuromod currently irreversibly resets the brain to its condition at the time of implantation and wipes the user's memories back to that point. It is crafted from material harvested from the Typhon.
 Prey (2017) (Video Game) / int_13f7da6
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 Prey (2017) (Video Game) / int_141a6acb
type
Madness Mantra
 Prey (2017) (Video Game) / int_141a6acb
comment
Madness Mantra: Morgan's morning wakeup call quickly becomes this in one of the trailers. Also, one of the rooms in the Psychotronics lab has a visual Room Full of Crazy version of this, with every single object bearing a post-it note saying "not a mimic"...including at least one item that actually *is* a mimic
 Prey (2017) (Video Game) / int_141a6acb
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Prey (2017) (Video Game) / int_141a6acb
 Prey (2017) (Video Game) / int_143e6c8d
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Heroic Mime
 Prey (2017) (Video Game) / int_143e6c8d
comment
Heroic Mime: A very odd case. Morgan Yu is voice-acted, but never talks to anyone on Talos I. This is a subtle hint that the player character is not Morgan Yu.
 Prey (2017) (Video Game) / int_143e6c8d
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 Prey (2017) (Video Game) / int_154aa477
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Big, Screwed-Up Family
 Prey (2017) (Video Game) / int_154aa477
comment
Big, Screwed-Up Family: The Yu Family. Lampshaded in Morgan's self-scan with the psychoscope where "Toxic Family" is identified as a weakness. Morgan Yu was an unscrupulous person who was smarter than those around them and knew it. In the pursuit of science, Morgan sacrificed "volunteers", a relationship (which was implied to be on the rocks due to Morgan's personality anyhow) and ultimately, themselves. Alex Yu is equally unscrupulous and has an abusive, abrasive personality with Control Freak streaks. He is not only willing to cross the lines that Morgan crossed, but he is also a Well-Intentioned Extremist who believes that Utopia Justifies the Means. He mellows out at the end of the game and even admits to hating the person he was. William Yu has a brief, off-screen appearance where he orders the killings of his children, alongside everyone else on Talos. He doesn't even have the excuse of being a Well-Intentioned Extremist and protecting Earth from the Typhon. He just wants the company secrets buried. Riley Yu is strict, cold, ruthless, and intimidating, with an egotistical side like the rest of the family.
 Prey (2017) (Video Game) / int_154aa477
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 Prey (2017) (Video Game) / int_1869b4b1
type
Unreliable Narrator
 Prey (2017) (Video Game) / int_1869b4b1
comment
Unreliable Narrator: An In-Universe example, given The Stinger. That is, Alex explains that the scenario was a "reconstruction" that was "based on Morgan's memories," meaning that the events were tweaked to fit the desired scenario. Moreover, the actions of the employees seem too sympathetic to be true. Almost all of them knew nothing about the Typhon experiments, and almost all of those who did know rejected the testing outright. Some employees committed suicide over this knowledge, while others plotted against the Yus. Furthermore, the portrayals of the Yus seem too unsympathetic to be true. Both of them are eager to experiment on the Typhon, and the employees reveal their incompetency, and Alex went so far as to forcibly remove neuromods from employees to keep them from knowing about the Typhon experiments. Alex and the Operators made Morgan and him scapegoats.
 Prey (2017) (Video Game) / int_1869b4b1
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 Prey (2017) (Video Game) / int_1972ef89
type
Railing Kill
 Prey (2017) (Video Game) / int_1972ef89
comment
Railing Kill: There are a number of viable spots for this to be used on Phantoms via the knockdown effect that sometimes happens with wrench power attacks, and they'll take damage from the fall.
 Prey (2017) (Video Game) / int_1972ef89
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 Prey (2017) (Video Game) / int_19c852ae
type
Gravity Barrier
 Prey (2017) (Video Game) / int_19c852ae
comment
Gravity Barrier: Talos I has an artificial magnetosphere to repel high-energy particles the Sun constantly puts out, just as the Earth's natural magnetosphere does. Wander far enough away outside Talos I, and you will quickly be fried by the radiation. This is based on real world physics, though highly exaggerated.
 Prey (2017) (Video Game) / int_19c852ae
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 Prey (2017) (Video Game) / int_1aa08f77
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Multiple Endings
 Prey (2017) (Video Game) / int_1aa08f77
comment
Multiple Endings: As expected, the game has multiple endings ranging from bittersweet to complete downers. It boils down to two choices: either kill Alex or shake his hand in the real world. Well, there is a third choice; if you were enough of a bastard, Alex won't even offer you his hand, he'll just summarily euthanize you.
 Prey (2017) (Video Game) / int_1aa08f77
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 Prey (2017) (Video Game) / int_1b65dfad
type
The Cameo
 Prey (2017) (Video Game) / int_1b65dfad
comment
The Cameo: As in Arkane's other spiritual successor, they seem fond of having celebrity cameos with some of their characters: Walton Goggins shows up briefly as Aaron Ingram, one of the Neuromod "volunteers" Morgan encounters on the station. James Hong provides the voice for William Yu in his brief, off-screen appearance.
 Prey (2017) (Video Game) / int_1b65dfad
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Prey (2017) (Video Game) / int_1b65dfad
 Prey (2017) (Video Game) / int_1ba09c9d
type
Human Resources
 Prey (2017) (Video Game) / int_1ba09c9d
comment
Human Resources: In a roundabout fashion. Neuromods are made from "Exotic Material", which is only produced by Typhon biology. Typhon can only reproduce by feeding on consciousness. The only consciousness available in the Solar System is human. You do the math; before the outbreak, all the Typhon were bred by feeding them "convicted criminals" - and some of them were political prisoners. Such as Mikhaila's father. In a more direct example, a recycler charge can be used on human corpses to convert them into Organic Material, which can then be subsequently used in the manufacture of various items via the fabricators.
 Prey (2017) (Video Game) / int_1ba09c9d
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 Prey (2017) (Video Game) / int_1c77ec26
type
The Voice
 Prey (2017) (Video Game) / int_1c77ec26
comment
The Voice: Basilisk and Teddy of KASMA Corp.
 Prey (2017) (Video Game) / int_1c77ec26
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 Prey (2017) (Video Game) / int_1d434991
type
The Man in the Mirror Talks Back
 Prey (2017) (Video Game) / int_1d434991
comment
The Man in the Mirror Talks Back: Used in one of the trailers, although it's actually a Looking Glass recording.
 Prey (2017) (Video Game) / int_1d434991
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 Prey (2017) (Video Game) / int_1d8733d3
type
Overly Narrow Superlative
 Prey (2017) (Video Game) / int_1d8733d3
comment
Overly Narrow Superlative: The Platinum Trophy for the game is "TransStar Employee of the Year"; it helps that the number of living employees is barely a dozen.
 Prey (2017) (Video Game) / int_1d8733d3
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 Prey (2017) (Video Game) / int_1ebbebc5
type
Source Music
 Prey (2017) (Video Game) / int_1ebbebc5
comment
Source Music: As part of one of the missions partway through the game, you must do voice analysis to get into a locked door. One source of the character in question's voice is a recording of a song they sang. Unfortunately for you, playing this music attracts the Typhon...
 Prey (2017) (Video Game) / int_1ebbebc5
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 Prey (2017) (Video Game) / int_1f92e4c6
type
Regenerating Health
 Prey (2017) (Video Game) / int_1f92e4c6
comment
Regenerating Health: The bottom ten percent of your health and Psi bars will quickly regenerate after a few seconds, assuming you find a moment to rest. Otherwise, you'd better find some food or a medkit. There are chipsets that allow you to fully regenerate both bars, albeit far slower than the natural regeneration.
 Prey (2017) (Video Game) / int_1f92e4c6
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 Prey (2017) (Video Game) / int_20add53e
type
Kevlard
 Prey (2017) (Video Game) / int_20add53e
comment
Alex is grossly overweight, and gets emails from the relevant staff insisting he needs to exercise. If you try to kill him when you meet, he can't even manage a brisk walking speed. He can also take a lot of damage, due to his bulk.
 Prey (2017) (Video Game) / int_20add53e
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 Prey (2017) (Video Game) / int_20e2a53b
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Notice This
 Prey (2017) (Video Game) / int_20e2a53b
comment
Notice This: Any item you can pick up will periodically glint, visible even in the dark. Yes, disguised mimics inherit this property.
 Prey (2017) (Video Game) / int_20e2a53b
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 Prey (2017) (Video Game) / int_20e6a6e7
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It Only Works Once
 Prey (2017) (Video Game) / int_20e6a6e7
comment
It Only Works Once: There are five escape routes and each can only be used once before being disabled for that round, for varying reasons. One of the objectives the player has to meet is directing each survivor to a specific exit, which is complicated by the fact that not all characters can reach their exits by themselves (most notably, Andrius needs two other survivors to unlock his). Doing so unlocks the story missions for the survivors. Beyond that, any survivor can use any exit they please. There's also an objective to get all five survivors to an exit in the same run, which requires planning out who will use which exit in advance.
 Prey (2017) (Video Game) / int_20e6a6e7
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 Prey (2017) (Video Game) / int_21e3e4d6
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Panacea
 Prey (2017) (Video Game) / int_21e3e4d6
comment
Panacea: The super fruit can restore health, clean radation, restore psi points and fix traumas.
 Prey (2017) (Video Game) / int_21e3e4d6
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 Prey (2017) (Video Game) / int_222dc873
type
Black Comedy
 Prey (2017) (Video Game) / int_222dc873
comment
Black Comedy: All over the place. In the recycler lab, you can find a fragment of organic material labelled with a post-it note recommending greater caution with recycler chargers — because the fragment used to be someone's foot before a charge went off too close to it. Commander Dahl mentions that his pay is disguised as HR expenses in TranStar's books; he quips that "they're right; I do solve people problems." During the end credits, you get the chance to watch the containment breach spread to Crew Quarters from a fixed camera in that area's lobby. Highlights include watching a Mimic faceplant in a bench while scurrying along, a Phantom idly knock over a lamp that tips over and just kind of sits there... and Nightmare showing up for a second, only to stomp off a moment later. It's difficult not to be amused by the sheer randomness of it all.
 Prey (2017) (Video Game) / int_222dc873
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 Prey (2017) (Video Game) / int_234bd900
type
For Science!
 Prey (2017) (Video Game) / int_234bd900
comment
For Science!: Scientists decide to forcibly evolve humans. According to Alex and January, the universe is like "a pool full of sharks"; Alex wants to turn humanity into a big shark through the psionic abilities granted by Neuromod use. Alex is right about the "pool", but the "other sharks" found us first; as a result, January wants to disappear from the sharks' radar by destroying Talos I, the beacon through which the Typhon is attracted to Earth. This is, incidentally, one of the "solutions" to the Fermi Paradox: that something out there hunts sentient life.
 Prey (2017) (Video Game) / int_234bd900
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 Prey (2017) (Video Game) / int_25b0342b
type
Art Deco
 Prey (2017) (Video Game) / int_25b0342b
comment
There's a strong Art Deco influence in almost every corner of the station. The Arboretum, meanwhile, is situated at the top of the station and gives a view of Earth, the Moon, and an accurate panorama of the stars (including the Orion constellation).
 Prey (2017) (Video Game) / int_25b0342b
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 Prey (2017) (Video Game) / int_2639f6eb
type
Status Effects
 Prey (2017) (Video Game) / int_2639f6eb
comment
Status Effects: Pyro effects cause Burning, doing brief damage over time. Nullwave Grenades and the Psychoshock ability cause Silence upon the Typhon, negating their special abilities (including the ambient burn/electrical damage of Elite Mooks) which rightfully causes more powerful Typhon to flee until it wears off. Morgan can't use any powers that require Psi while under this effect. EMP disables electronics and Voltaic Phantoms' electrical powers. Operators will fall to the ground, potentially taking fall damage, and Turrets stop firing. This affects Morgan's equipment, shutting off the ammo counters on his conventional weapons disabling the Q-Beam and Stungun entirely. It will also shut off their suit's propulsion system while outside the station. A few others are reserved only for Morgan. Radiation poisoning gives a debuff to all stats and makes their vision fuzzy. Well fed regenerates a small amount of health over a few seconds and makes other food slightly more effective. Running and swinging the wrench too much will leave Morgan briefly exhausted. In this state, all actions are slower and the wrench deals less damage. It clears after letting the Stamina Meter completely refill.
 Prey (2017) (Video Game) / int_2639f6eb
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 Prey (2017) (Video Game) / int_26beee71
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Taught by Experience
 Prey (2017) (Video Game) / int_26beee71
comment
In the recycler lab, you can find a fragment of organic material labelled with a post-it note recommending greater caution with recycler chargers — because the fragment used to be someone's foot before a charge went off too close to it.
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 Prey (2017) (Video Game) / int_27a42ebc
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Spiritual Successor
 Prey (2017) (Video Game) / int_27a42ebc
comment
Spiritual Successor: The game borrows a lot of elements from Looking Glass Studios' System Shock, without being directly related. Not surprising, given Arkane Studios' previous game, Dishonored, was itself a spiritual successor to Looking Glass's other seminal game series, Thief. Perhaps less obviously, this is probably the closest thing to a 3D version of Metroid Fusion we will ever get. A Metroidvania set on a derelict space station with an amorphous Parasitic Horror that mimics it's prey and hunts the player character relentlessly; all while being a human guinea pig for a corporate/government conspiracy.
 Prey (2017) (Video Game) / int_27a42ebc
featureApplicability
1.0
 Prey (2017) (Video Game) / int_27a42ebc
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_27a42ebc
 Prey (2017) (Video Game) / int_27ab0123
type
Offing the Offspring
 Prey (2017) (Video Game) / int_27ab0123
comment
Offing the Offspring: Towards the end of the game, William Yu sends Walther Dahl to 'clean up the Talos-I mess' with explicit orders not to spare his two children.
 Prey (2017) (Video Game) / int_27ab0123
featureApplicability
1.0
 Prey (2017) (Video Game) / int_27ab0123
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_27ab0123
 Prey (2017) (Video Game) / int_29a39f6
type
Easter Egg
 Prey (2017) (Video Game) / int_29a39f6
comment
Easter Egg: If you open the closet in Morgan's apartment, you'll see a "Greetings from Austin" postcard. The game was developed in Austin, TX.
 Prey (2017) (Video Game) / int_29a39f6
featureApplicability
1.0
 Prey (2017) (Video Game) / int_29a39f6
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_29a39f6
 Prey (2017) (Video Game) / int_2a7b0247
type
Could Say It, But...
 Prey (2017) (Video Game) / int_2a7b0247
comment
Could Say It, But...: At the end if you set the station to self destruct as January wants you to and you've given yourself minimal to no Typhon upgrades, January will say that you are probably no risk to Earth as you are and could be safe to take an escape pod or the escaping ship, however their programming requires them to attempt to stop you. However, they say that if they were to suffer irreparable mechanical damage, then well...
 Prey (2017) (Video Game) / int_2a7b0247
featureApplicability
1.0
 Prey (2017) (Video Game) / int_2a7b0247
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_2a7b0247
 Prey (2017) (Video Game) / int_2ae1cf84
type
Auto-Doc
 Prey (2017) (Video Game) / int_2ae1cf84
comment
Auto Doc: The Operators on-board Talos I. The straightest example are the Medical Operators, which can provide quick treatment of physical trauma, though related examples are the Engineering Operators, which can repair damage to Morgan's Latex Space Suit, and the Science Operators which can restore Morgan's Psi points.
 Prey (2017) (Video Game) / int_2ae1cf84
featureApplicability
1.0
 Prey (2017) (Video Game) / int_2ae1cf84
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_2ae1cf84
 Prey (2017) (Video Game) / int_2b98ddb5
type
Liquid Courage
 Prey (2017) (Video Game) / int_2b98ddb5
comment
Liquid Courage: The game has a fear state, which is usually triggered by one of the Typhon's Psychic Powers. One of the ways to avoid the major Interface Screw of the fear state? Displace it with the minor Interface Screw of drinking alcohol. This also has the effect of letting you hit harder with the wrench, but reduces stamina as a tradeoff.
 Prey (2017) (Video Game) / int_2b98ddb5
featureApplicability
1.0
 Prey (2017) (Video Game) / int_2b98ddb5
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_2b98ddb5
 Prey (2017) (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Prey (2017) (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Typhon neuromods are extremely useful and versatile, but take too many and you will be attacked on sight by the station's automated security, recognizing you as a Typhon. The Q-Beam, while it is very good against clusters of weak enemies, it will make you move very slowly while firing until you upgrade it. The effect will vanish from enemies after a while and you are vulnerable against enemies that launch Area of Effect projectiles at you. Most of the enemies you encounter move fast and will prefer to engage you at close range, which means that the Q-Beam explosion will harm you. That said, it can be very useful for damaging large enemies that you generally want to keep your distance from, such as Technopaths and Nightmares. Guns are a good way of killing Typhon, but their ammo is scarce and even ineffective against certain types of enemies. It's easy to sink a lot of your materials into making ammo at fabricators. Ammo can be used more efficiently by shocking or glooing the enemies first. The Grav shafts are undoubtedly an amazing technology, but when a simple power cut can leave people falling to their deaths you might not want to put them everywhere.
 Prey (2017) (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Prey (2017) (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_2bdae2ae
 Prey (2017) (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 Prey (2017) (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: At the end of the game you learn you were never Morgan Yu at all, but a Typhon mimicking Morgan so perfectly it believed itself to actually be Morgan. The true goal of the experiments on "Morgan" was to produce a being that could communicate with both Typhons and humans.
 Prey (2017) (Video Game) / int_2f329e3c
featureApplicability
1.0
 Prey (2017) (Video Game) / int_2f329e3c
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_2f329e3c
 Prey (2017) (Video Game) / int_30bf3ff4
type
Beef Gate
 Prey (2017) (Video Game) / int_30bf3ff4
comment
Beef Gate: In the first area, there is a hospital wing that you can find. Inside is a normal and thermal phantom. They can kill you rather fast and it's possible to only have a wrench and GLOO Gun by the time you find it, and even once you acquire some proper guns, the thermal phantom is pretty durable. But if you manage to kill both of them, you find a decent amount of goodies from exploring the wing, plus a robot that will heal you to max health for free in an area where it will likely never be destroyed. It's possible to enter the Shuttle Bay (normally one of the very last areas you visit, if you only go where the plot sends you) very early in the game. However, if you go there prior to it being relevant to the story, not only will you find it has no oxygen, but within a few steps, you'll run into a huge, powerful Technopath far earlier than you'd usually fight one. Given how late in the story it becomes relevant, however, it can be worth it to pop in just prior to the triggering event, letting you explore without the pressure of the endgame missions.
 Prey (2017) (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Prey (2017) (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_30bf3ff4
 Prey (2017) (Video Game) / int_348c1707
type
Sword Beam
 Prey (2017) (Video Game) / int_348c1707
comment
Sword Beam: The Psychostatic Cutter is a Laser Blade dagger that can be charged to fire a piercing psychic projectile, so long as you have enough psi to fuel it. There's an achievement for damaging three enemies with a single shot.
 Prey (2017) (Video Game) / int_348c1707
featureApplicability
1.0
 Prey (2017) (Video Game) / int_348c1707
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_348c1707
 Prey (2017) (Video Game) / int_34c3144b
type
Lured into a Trap
 Prey (2017) (Video Game) / int_34c3144b
comment
Lured into a Trap: Late in the game, you get a transmission from Luther Glass asking you to come to the medical bay to save him as he's surrounded by Typhon and can't escape. When you get there you'll be swarmed by Blackbox Operators who infinitely spawn out of the Medic Operator station. Luther Glass has been dead all along and Dahl mimicked his voice to lure you there. It's possible to realize instantly that the message is a trap if you found his body in the medical bay before then, but as this happened at the very beginning of the game and so many names get tossed around, it's likely you'll have forgotten the one dead guy.
 Prey (2017) (Video Game) / int_34c3144b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_34c3144b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_34c3144b
 Prey (2017) (Video Game) / int_351e7cf9
type
Romanticism Versus Enlightenment
 Prey (2017) (Video Game) / int_351e7cf9
comment
Romanticism Versus Enlightenment shows up in a mild form in the conflict between the "uplifting" of mankind with Neuromods and the danger of attempting to control a force of nature you don't understand (the Typhon).
 Prey (2017) (Video Game) / int_351e7cf9
featureApplicability
1.0
 Prey (2017) (Video Game) / int_351e7cf9
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_351e7cf9
 Prey (2017) (Video Game) / int_36ed3e1e
type
Ascended Meme
 Prey (2017) (Video Game) / int_36ed3e1e
comment
Ascended Meme: The achievement awarded for reading every email on Talos I is "Press Sneak", a reference to a leaked email by Arkane creative director Raphael Colantonio to Arkane Studios staff following a leak to Kotaku that the Austin office of Arkane Studios was working on a reboot of Prey 2.
 Prey (2017) (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_36ed3e1e
 Prey (2017) (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Prey (2017) (Video Game) / int_39b8d3d6
comment
Boring, but Practical: One of the chipsets is the B33f-E BO1 chip, which increases maximum health and stamina. This can be dropped into every character's inventory once you've found it with a mere 500 sim points and gives practically limitless sprint as long as you're careful.
 Prey (2017) (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Prey (2017) (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_39b8d3d6
 Prey (2017) (Video Game) / int_3b113d4e
type
Only One Save File
 Prey (2017) (Video Game) / int_3b113d4e
comment
Only One Save File: Mooncrash has one autosave slot, which even activates once you enter the finale.
 Prey (2017) (Video Game) / int_3b113d4e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3b113d4e
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3b113d4e
 Prey (2017) (Video Game) / int_3c0a4666
type
Noodle Incident
 Prey (2017) (Video Game) / int_3c0a4666
comment
Noodle Incident: The Evacuation. There are a number of cryptic references to it, but none of them explicitly say exactly what happened. The closest we get to an explanation is a loading screen tip that implies that it was caused by a runaway Recycler reaction.
 Prey (2017) (Video Game) / int_3c0a4666
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3c0a4666
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3c0a4666
 Prey (2017) (Video Game) / int_3c700857
type
Guys Smash, Girls Shoot
 Prey (2017) (Video Game) / int_3c700857
comment
Guys Smash, Girls Shoot: Inverted. Of the five playable characters, two of the women are melee specialists while the two guys specialize in PSI powers and guns, respectively. Riley is the odd one out, as she has no particular combat focus.
 Prey (2017) (Video Game) / int_3c700857
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3c700857
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3c700857
 Prey (2017) (Video Game) / int_3c7022ce
type
Mundane Solution
 Prey (2017) (Video Game) / int_3c7022ce
comment
Mundane Solution: An easy way to stop Operator dispensers from churning out Military Operators is to pile a load of debris in front of the machines, which are programmed to pause their operations if the exit is obstructed by something.
 Prey (2017) (Video Game) / int_3c7022ce
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3c7022ce
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3c7022ce
 Prey (2017) (Video Game) / int_3cb1d38d
type
Bad Boss
 Prey (2017) (Video Game) / int_3cb1d38d
comment
Bad Boss: KASMA are particularly nasty employers, arguably even moreso than TranStar. They force their employees to perform outright illegal work through very shady contracts, and Claire complains that their pay is terrible. They also seem to have a habit of backstabbing their employees, such as leaving Claire to die on Pytheas and outright trying to murder Peter by shutting off his life support.
 Prey (2017) (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3cb1d38d
 Prey (2017) (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Prey (2017) (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Just because zero gravity gives you three-hundred-and-sixty degrees of movement with your suit's jets doesn't mean momentum has gone out the window; flinging yourself at high speed into objects or walls will hurt. Moreover, there being no up or down means that zero gravity can be extremely disorienting.
 Prey (2017) (Video Game) / int_3ed23024
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3ed23024
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3ed23024
 Prey (2017) (Video Game) / int_3f7a958b
type
Secret Test of Character
 Prey (2017) (Video Game) / int_3f7a958b
comment
Secret Test of Character: The Stinger shows that the entire game was this. You were actually a Typhon implanted with mirror neurons and the real Morgan Yu's memories running through a simulation of Talos I. The purpose was to see if a Typhon could be made to empathize with humans, and possibly communicate between both species.
 Prey (2017) (Video Game) / int_3f7a958b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_3f7a958b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_3f7a958b
 Prey (2017) (Video Game) / int_40b1b989
type
Resources Management Gameplay
 Prey (2017) (Video Game) / int_40b1b989
comment
Resources Management Gameplay: There are terminals scattered throughout the station where Morgan can construct ammunition, medical supplies, weapons, you name it. However, you need materials to construct them, and you're limited to what you can find and carry. Might have to decide between bullets and health...
 Prey (2017) (Video Game) / int_40b1b989
featureApplicability
1.0
 Prey (2017) (Video Game) / int_40b1b989
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_40b1b989
 Prey (2017) (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Prey (2017) (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Zigzagged and discussed. Your AI Mission Control is programmed to turn against you if you go against the mission parameters established by the previous version of you — in turning against you, it is in fact obeying its programming, as without your memory, you are the one now working against your own previous goals. January is an operator programmed to do everything it can to help or otherwise compel you to set the station to self-destruct, along with everyone on it, to ensure that no Typhon can ever reach Earth. Lampshaded early on — the reason you can trust it, it says, is that despite being an AI, it's also a digitized version of you, and while it might be working to destroy the station, it's Necessarily Evil to keep Earth from being overrun by Typhon. At the end, if you follow its plan and gave yourself little to no Typhon enhancements, January says that you are probably safe to return to Earth, but its coding will force it to do whatever it can to stop you from escaping. But it also tells you that you can simply destroy it to keep it from interfering with your escape, implying that it wants you to do so. The playable Morgan Yu might not agree with the Morgan who created January, however — as highlighted by the presence of a previous operator called December, who was programmed to do everything it can to help you reach Alex's escape pod in the arboretum and get off Talos alive. If you leave both operators active, January's programming compels it to destroy December before it can get you any further off-track. Audiologs indicate there was another operator called October, implied to be the first and also implying there must have been a November — further evidence that the cycle of Morgan being awakened with no memory has been going on for some time, and thus that this trope applies to you to some degree. The amnesiac Morgan who keeps waking up isn't the same as the one that went in, pursuing various agendas of their own, and so they keep 'rebooting' you in the hope of finally getting it right.
 Prey (2017) (Video Game) / int_420c50b7
featureApplicability
1.0
 Prey (2017) (Video Game) / int_420c50b7
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_420c50b7
 Prey (2017) (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Prey (2017) (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Present, and can be justified in two completely different ways: either "Morgan Yu" still has enough of a Typhon metabolism that they can instantly heal by eating twelve apples and a bowl of banana pudding, or because it's a simulation, and this trope is exactly what you'd expect in a "game" like this. Not only does eating instantly heal you, but it also provides a temporary "Well Fed" bonus that gives you slowly regenerating health.
 Prey (2017) (Video Game) / int_4252fdf6
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4252fdf6
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4252fdf6
 Prey (2017) (Video Game) / int_42d9daf9
type
No Fair Cheating
 Prey (2017) (Video Game) / int_42d9daf9
comment
No Fair Cheating: In the Scavenger Hunt side mission, if you try to enter the code on the computer by brute-forcing it or just flat out looking it up on the internet before you physically look at the numbers at each location, you will get a message calling you out for cheating. The prize is also changed from being a Chipset that gives you a ton of status buffs to one that causes a ton of status penalties.
 Prey (2017) (Video Game) / int_42d9daf9
featureApplicability
1.0
 Prey (2017) (Video Game) / int_42d9daf9
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_42d9daf9
 Prey (2017) (Video Game) / int_44f79734
type
Jump Physics
 Prey (2017) (Video Game) / int_44f79734
comment
Jump Physics: You can upgrade your physical abilities to jump twice your normal height. Low priority as far as neuromods go, but useful in a few situations where the GLOO Gun is a bit unwieldy.
 Prey (2017) (Video Game) / int_44f79734
featureApplicability
1.0
 Prey (2017) (Video Game) / int_44f79734
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_44f79734
 Prey (2017) (Video Game) / int_4536fd29
type
Energy Weapon
 Prey (2017) (Video Game) / int_4536fd29
comment
The Q-Beam, while it is very good against clusters of weak enemies, it will make you move very slowly while firing until you upgrade it. The effect will vanish from enemies after a while and you are vulnerable against enemies that launch Area of Effect projectiles at you. Most of the enemies you encounter move fast and will prefer to engage you at close range, which means that the Q-Beam explosion will harm you. That said, it can be very useful for damaging large enemies that you generally want to keep your distance from, such as Technopaths and Nightmares.
 Prey (2017) (Video Game) / int_4536fd29
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4536fd29
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4536fd29
 Prey (2017) (Video Game) / int_46bcebfd
type
Starship Luxurious
 Prey (2017) (Video Game) / int_46bcebfd
comment
Starship Luxurious: Well, Space Station Luxurious at any rate. Talos I includes vast open areas, Italian marble tiling, gilded lion statues, abstract decorative sculptures, "neo-deco" architecture around the offices, and an entire arboretum that, in addition to providing oxygen and foodstuffs, is an indoor park. None of this would have been practical without the gravity-manipulation technology that enables the kind of lifting such a station would require.
 Prey (2017) (Video Game) / int_46bcebfd
featureApplicability
1.0
 Prey (2017) (Video Game) / int_46bcebfd
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_46bcebfd
 Prey (2017) (Video Game) / int_48081842
type
The Stinger
 Prey (2017) (Video Game) / int_48081842
comment
The Stinger: A nice outdoor sky visible from the shuttle, and two dolls on the ship's dashboard. One of these is a mimic. Also of note is that the simulation's shuttle also has a mimic within one of its cabins.
 Prey (2017) (Video Game) / int_48081842
featureApplicability
1.0
 Prey (2017) (Video Game) / int_48081842
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_48081842
 Prey (2017) (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Prey (2017) (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: The Fabricators are advanced construction machines that can take cubes of raw materials as input and extrude a completed item in about a second. Items built in a Fabricator are described as structurally inferior to items which are properly extruded and milled or hand-tooled (for example, the Artemis Golden Pistol) but the ease and speed with which the Fabricators can produce new items with "good enough" quality makes them generally practical.
 Prey (2017) (Video Game) / int_4987746e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4987746e
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4987746e
 Prey (2017) (Video Game) / int_49d59be9
type
Scenery Porn
 Prey (2017) (Video Game) / int_49d59be9
comment
Scenery Porn: There's a strong Art Deco influence in almost every corner of the station. The Arboretum, meanwhile, is situated at the top of the station and gives a view of Earth, the Moon, and an accurate panorama of the stars (including the Orion constellation). At the beginning of the game, you're treated to a tour of a city that resembles but certainly isn't San Francisco recreated with the Looking Glass technology. Afterward, your first view of the station is watching the Moon pass in front of Earth outside.
 Prey (2017) (Video Game) / int_49d59be9
featureApplicability
1.0
 Prey (2017) (Video Game) / int_49d59be9
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_49d59be9
 Prey (2017) (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Prey (2017) (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The way the fake helicopter ride in the beginning works reflects how such vehicle rides through large environments are often implemented in first-person shooter games of this nature, i.e. artificial windows into a skybox.
 Prey (2017) (Video Game) / int_4a3e547f
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4a3e547f
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4a3e547f
 Prey (2017) (Video Game) / int_4ac8b81f
type
Humans Are the Real Monsters
 Prey (2017) (Video Game) / int_4ac8b81f
comment
Humans Are the Real Monsters: Alex and Morgan's father explicitly authorized Dahl to kill every human being on Talos 1. Dahl double checks that this includes both of William's children, and the elder Yu repeats that he is to kill every human. This trope is especially true if the player, a Typhon/human hybrid, completes an ending where they demonstrate the empathy that pure Typhon are incapable of.
 Prey (2017) (Video Game) / int_4ac8b81f
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4ac8b81f
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4ac8b81f
 Prey (2017) (Video Game) / int_4d737932
type
Lockdown
 Prey (2017) (Video Game) / int_4d737932
comment
Lockdown: Alex triggers one when you reach Deep Storage, requiring some creative thinking to get out of that section and into another.
 Prey (2017) (Video Game) / int_4d737932
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4d737932
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4d737932
 Prey (2017) (Video Game) / int_4ddf989e
type
Elemental Weapon
 Prey (2017) (Video Game) / int_4ddf989e
comment
Elemental Weapon: Some weapons have a chance to spawn with an additional damage type, giving the weapon the effects of that damage. They can come in thermal, electrical, corruption, and psychic varieties. Electrical and psychic are the most useful, as the former is a portable off-switch for Typhon gates and the latter disables Typhon powers for a brief period. A secondary effect is that enemies with the same damage type (Phantom and Mimic variants) will be healed by the elemental damage, though they still take damage from the weapon itself.
 Prey (2017) (Video Game) / int_4ddf989e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4ddf989e
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4ddf989e
 Prey (2017) (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Prey (2017) (Video Game) / int_4de1a4f7
comment
Improvised Weapon: While Morgan will have access to conventional weapons, they can also use tools and gadgets beyond their intended purposes to help them in battle, such as using a glue gun to immobilize enemies long enough for them to finish them off with a more powerful weapon or ability. Most importantly, the "Leverage" mods allow you to pick up heavy objects and throw them at enemies, so a great part of the scenery can become a weapon.
 Prey (2017) (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4de1a4f7
 Prey (2017) (Video Game) / int_4e3d253b
type
Downer Ending
 Prey (2017) (Video Game) / int_4e3d253b
comment
Downer Ending: If the ending of the main game is anything to go by, Earth still ends up destroyed by the Typhon. Worse still, it's implied that either Andrius Alekna or Peter the KASMA employee are the cause of the outbreak on Earth, due to a mimic disguising itself as their child's toy in both cases. Ignoring any potential inconsistencies with the simulation and the "real" events, if the story missions and the conditions you need to unlock some characters are any indication, almost all character endings canonically end badly: Andrius Alekna gets possessed by a telepath, is made to smuggle a mimic into an escape pod and then his head explodes. Riley Yu manages to upload her mind to an operator, but the process kills her body and the operator is stolen by KASMA. Claire Whitten manages to escape the moon in an escape pod, but it's scuttled remotely, killing her. This is put to Vijay's choice, though. Vijay Bhatia manages to prevent the spy from getting away (or optionally allows her to escape), but in order to unlock him you have to find his corpse, which indicates he might not have made it after all.
 Prey (2017) (Video Game) / int_4e3d253b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4e3d253b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4e3d253b
 Prey (2017) (Video Game) / int_4e7f703c
type
Wham Shot
 Prey (2017) (Video Game) / int_4e7f703c
comment
Wham Shot: Joan is kind, whimsical, and loving, and the character most geared for supporting the others. Her story mission starts as she's in the middle of beating a doctor to death with a wrench. Claire begins her story mission with the camera panning sideways to a blade casually stabbed through the skull of one of Vijay's security officers, in a display of Black Humor.
 Prey (2017) (Video Game) / int_4e7f703c
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4e7f703c
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4e7f703c
 Prey (2017) (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Prey (2017) (Video Game) / int_4ee5989a
comment
Bizarre Alien Senses: Implied with the Cystoids, floating explosive Typhon that do not appear to have any sensory organs yet can somehow sense nearby movement.
 Prey (2017) (Video Game) / int_4ee5989a
featureApplicability
1.0
 Prey (2017) (Video Game) / int_4ee5989a
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_4ee5989a
 Prey (2017) (Video Game) / int_50c23153
type
Cave Behind the Falls
 Prey (2017) (Video Game) / int_50c23153
comment
Cave Behind the Falls: In the Arboretum there is a waterfall that fills a pool, and both the waterfall and the pool are actually a Looking Glass projection, which you can break through (though there is a less messy entrance via a maintenance hatch) to find a hidden area with items guarded by a few enemies.
 Prey (2017) (Video Game) / int_50c23153
featureApplicability
1.0
 Prey (2017) (Video Game) / int_50c23153
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_50c23153
 Prey (2017) (Video Game) / int_51bf02f4
type
Scenic Tour Level
 Prey (2017) (Video Game) / int_51bf02f4
comment
Scenic-Tour Level: TranStar apparently likes to give new employees the "Black Mesa treatment", with an elaborate and luxurious trip to the headquarters office, even sending a helicopter to pick them up and fly them there. Of course, even that is not real... Somewhat justified in that Morgan's parents are BOTH on the board of directors (their father is even Chairman), their older brother is the President and CEO, and they themselves have been hired as a VP and the Director of Research.
 Prey (2017) (Video Game) / int_51bf02f4
featureApplicability
1.0
 Prey (2017) (Video Game) / int_51bf02f4
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_51bf02f4
 Prey (2017) (Video Game) / int_5313c266
type
Bookends
 Prey (2017) (Video Game) / int_5313c266
comment
Book Ends: Alex tells Morgan during the intro "We're gonna shake things up, like old times." He says it again at the end of The Stinger, if you choose to take his hand.
 Prey (2017) (Video Game) / int_5313c266
featureApplicability
1.0
 Prey (2017) (Video Game) / int_5313c266
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5313c266
 Prey (2017) (Video Game) / int_53b84f6d
type
Proscenium Reveal
 Prey (2017) (Video Game) / int_53b84f6d
comment
Proscenium Reveal: The very beginning of the game. Immediately after learning the basic controls, Yu picks up a wrench and smashes open a window to reveal the testing lab. Also, The Stinger, which changes everything. You never played Morgan Yu, you were playing a Typhon playing a simulation of playing Morgan Yu.
 Prey (2017) (Video Game) / int_53b84f6d
featureApplicability
1.0
 Prey (2017) (Video Game) / int_53b84f6d
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_53b84f6d
 Prey (2017) (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Prey (2017) (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Lorenzo Calvino is attempting to build one in his quarters using the Looking Glass technology. It not only showed illusions but responded to the subject's memories and desires.
 Prey (2017) (Video Game) / int_5541da8c
featureApplicability
1.0
 Prey (2017) (Video Game) / int_5541da8c
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5541da8c
 Prey (2017) (Video Game) / int_55d919f7
type
Lovecraft Lite
 Prey (2017) (Video Game) / int_55d919f7
comment
Lovecraft Lite: Played straight or downplayed, depending on how nice you were. The Typhon are pretty Lovecraftian enemies, but they die pretty easily if you're smart and cautious, and it's possible to turn their powers against them without being corrupted. The Stinger reveals that your Morgan is a Typhon — if you've been helping people throughout the game, there's evidence they can be negotiated with and taught empathy. But they've already consumed Earth, and even one human touched by their influence is incredibly ruthless and vicious, leaving humanity's survival... iffy.
 Prey (2017) (Video Game) / int_55d919f7
featureApplicability
1.0
 Prey (2017) (Video Game) / int_55d919f7
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_55d919f7
 Prey (2017) (Video Game) / int_580f4907
type
Unreliable Canon
 Prey (2017) (Video Game) / int_580f4907
comment
Unreliable Canon: Which parts of the simulation are real? If everybody escapes, then there's no way the story objectives for Andrius and Vijay are canon since Andrius dies in his and Claire is killed by Vijay.. But some of it is conceivably true. We know that Riley Yu's escape must be real, since the datavault operator she uploads herself to is the same one you collect at the beginning of the game and is what the whole simulation hinges on. Likewise, that would imply that Claire's story was canon, and doesn't conflict with Vijay's. But if the stories are canon, then does that mean that there's actually more than one escape pod, since Andrius uses one during his story objective, and Vijay blows up one that Claire is using during his story? But Claire's story must be canon because that explains the ending of Riley's escape attempt and Peter has to use Claire's arming key outside of the sim. Not to mention all the minute little possibilities. Some of it can be explained away via simulation corruption, just like how the loot and hazards are mixed around. But it still leaves a lot of questions. To add to the confusion, you find Vijay and Joan's bodies when playing as one of the other characters — Vijay's route is actually unlocked by locating his corpse — which seems to suggest that canonically those two did die; though of course the simulation isn't 100% accurate, so it's still not certain.
 Prey (2017) (Video Game) / int_580f4907
featureApplicability
1.0
 Prey (2017) (Video Game) / int_580f4907
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_580f4907
 Prey (2017) (Video Game) / int_598c85e0
type
Enemy Scan
 Prey (2017) (Video Game) / int_598c85e0
comment
Enemy Scan: The primary ability of the Psychoscope is to analyze Typhon organisms and give a detailed breakdown of them, which unlocks various Typhon abilities that you can then mod onto yourself. It can be upgraded with various chipset modifications, two of which allow the user to identify disguised mimics. Nastiness ensues because the first chipset can only see standard mimics — "greater" mimics are only visible with an enhanced chipset which isn't always found on every playthrough.
 Prey (2017) (Video Game) / int_598c85e0
featureApplicability
1.0
 Prey (2017) (Video Game) / int_598c85e0
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_598c85e0
 Prey (2017) (Video Game) / int_5a08d0ae
type
Back Stab
 Prey (2017) (Video Game) / int_5a08d0ae
comment
Back Stab: The Sneak Attack neuromods allow you to do extra damage to enemies that aren't yet aware of your presence. A very effective strategy for dealing with Phantoms is simply throwing something heavy at them when they aren't looking.
 Prey (2017) (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Prey (2017) (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5a08d0ae
 Prey (2017) (Video Game) / int_5b3d0d9f
type
Foreboding Architecture
 Prey (2017) (Video Game) / int_5b3d0d9f
comment
Foreboding Architecture: Averted. Talos I's living, recreation, and common areas are well-lit, open, and opulent, full of plant life, wood paneling, and modern art. Which makes the Typhon infestation more jarring.
 Prey (2017) (Video Game) / int_5b3d0d9f
featureApplicability
-1.0
 Prey (2017) (Video Game) / int_5b3d0d9f
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5b3d0d9f
 Prey (2017) (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Prey (2017) (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The shotgun is found very early, possibly even the first security weapon the player will find. It deals devastating damage at short range, and by the time you encounter enemies that hang back, you have tools to avoid them or close the distance. Keep it upgraded and it remains an all-purpose problem solver for most of the game. The limit on fabricating neuromods can be lifted as soon as the player can ascend the grav-lift in the starting area (either by repairing it or using your GLOO gun to scale the walls). There's no reason for the player to actually fight the Technopath in the way: it can be stealthed past fairly easily (the raised floor in the middle of its room can be crawled under) or bypassed entirely if the player finds the door code for the neighbouring area (which is in the trauma center). Additionally, the same office opens a large cache of exotic materials, thoroughly jump-starting neuromod acquisition.
 Prey (2017) (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Prey (2017) (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5b81ca8d
 Prey (2017) (Video Game) / int_5b84f2a
type
Transhuman
 Prey (2017) (Video Game) / int_5b84f2a
comment
Transhuman: The goal of the experiments being performed on Morgan is to make them the next step in human evolution.
 Prey (2017) (Video Game) / int_5b84f2a
featureApplicability
1.0
 Prey (2017) (Video Game) / int_5b84f2a
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5b84f2a
 Prey (2017) (Video Game) / int_5ce7dbb9
type
Central Theme
 Prey (2017) (Video Game) / int_5ce7dbb9
comment
Central Theme: Illusions, dreams, and perception are recurring themes. Romanticism Versus Enlightenment shows up in a mild form in the conflict between the "uplifting" of mankind with Neuromods and the danger of attempting to control a force of nature you don't understand (the Typhon). Trust. This game wants you to think "Trust nobody, not even yourself." Identity. You have amnesia and are acting on instructions from your past self. Then you find contradicting instructions from even earlier. Then your brother presents a third plan, claiming it what you really would have wanted. Which you is the real you, or which will you be? Ethics. Specifically, what constitutes proper action when you're working with radically incomplete and conflicting information. You start the game as an amnesiac thrown into a crisis in medias res with only January, who has clear biases that are literally coded into her, as a guiding character, and a basic picture of what has happened at the station and what Morgan can do in the present about it only comes together as the game comes to a close. Even after getting this information, the final, fate-of-the-station decision is filled with existential risk on the level of the human species. Until that point, the player has to make various ethical decisions without being able to anticipate the full consequences of their actions.
 Prey (2017) (Video Game) / int_5ce7dbb9
featureApplicability
1.0
 Prey (2017) (Video Game) / int_5ce7dbb9
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_5ce7dbb9
 Prey (2017) (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Prey (2017) (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: When you re-enter a level, the game seems to often automatically destroy any turrets you've laid down if they're in an area where new enemies are spawned, to prevent them from killing the enemies for you. This is pretty obvious because said enemies will be at full health, making it clear no actual fight took place.
 Prey (2017) (Video Game) / int_6041e4f4
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6041e4f4
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6041e4f4
 Prey (2017) (Video Game) / int_60c0d584
type
Objectshifting
 Prey (2017) (Video Game) / int_60c0d584
comment
Objectshifting: This is the most infamous ability of the Mimics. Essentially Typhon's answer to the Chest Monster, they can disguise themselves as objects of similar mass to ambush their prey, including tables, papers, coffee cups, medical kits, and weapons... making for a nasty surprise if you haven't found the equipment that can reveal them yet.
 Prey (2017) (Video Game) / int_60c0d584
featureApplicability
1.0
 Prey (2017) (Video Game) / int_60c0d584
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_60c0d584
 Prey (2017) (Video Game) / int_61a503a7
type
Hell Is That Noise
 Prey (2017) (Video Game) / int_61a503a7
comment
Hell Is That Noise: The discordant glitching / static noise of an impending Corruption Level increase is never a welcome sound. For all but the final level, it gives extremely little warning between the sound and the actual increase, meaning that you only have a few seconds to use some Delay_Loop.Time items or get somewhere safe before new, unexpected and stronger enemies spawn into the area. It gets worse if you're on Corruption Level 5, as while the warning plays earlier, it means you're about a minute away from the system crashing and ending your run.
 Prey (2017) (Video Game) / int_61a503a7
featureApplicability
1.0
 Prey (2017) (Video Game) / int_61a503a7
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_61a503a7
 Prey (2017) (Video Game) / int_62259825
type
Nintendo Hard
 Prey (2017) (Video Game) / int_62259825
comment
Nintendo Hard: Supplies are limited, enemies are fairly tough and plentiful, and a lot of stuff can kill you extremely easily. While you can dish out the damage as well and outmaneuver enemies, only a player who explores the environment and chooses when to fight or flee will be able to make it through to the end.
 Prey (2017) (Video Game) / int_62259825
featureApplicability
1.0
 Prey (2017) (Video Game) / int_62259825
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_62259825
 Prey (2017) (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Prey (2017) (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In the story, Phantoms are made by Weavers from the corpses of the dead. However, only a small fraction of the Phantoms you meet have names. Every person on the station is accounted for (all 279), so where are the other Phantoms coming from? Possibly a meta/in-universe example as well, since the whole game is a simulation, and Alex can add as many Phantoms as he wants to it. Lore-wise, every Neuromod has a specific purpose, and imparts a specific set of knowledge relevant to that purpose to its user. In gameplay, they function as a perk-point system, and can be invested in whatever skill the player chooses, without any acknowledgment of what they were made for. This is given a brief Hand Wave if you rescue Dr. Igwe. He'll gift you some "blank" Neuromods that can be programmed for whatever skill you choose, though it seems unlikely that every Neuromod everywhere would be in the same state, or how Morgan can program them on the fly. As with the previous example, this can be excused as Alex taking liberties with the simulation.
 Prey (2017) (Video Game) / int_6320eced
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6320eced
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6320eced
 Prey (2017) (Video Game) / int_637ef67
type
New Game Plus
 Prey (2017) (Video Game) / int_637ef67
comment
New Game Plus: Finishing the game at least once will allow you to play through it again with whatever abilities you had upon completion; you won't have them right off the bat, to maintain the continuity of the story, but you will regain them after picking up the Psychoscope in Morgan's office.
 Prey (2017) (Video Game) / int_637ef67
featureApplicability
1.0
 Prey (2017) (Video Game) / int_637ef67
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_637ef67
 Prey (2017) (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Prey (2017) (Video Game) / int_63c6c615
comment
Dynamic Difficulty: The longer you spend in the simulation, the higher the level of Corruption becomes, causing more dangerous enemies to show up and raising the stats of all enemies once it hits certain thresholds. You can slow the Corruption timer with special items, but you can't reduce it to a lower level, and if Corruption reaches Level 6, the simulation terminates and your run immediately ends. As you complete KASMA orders, new rules are gradually added into the simulation, almost all of which only serve to make things harder on you in general.
 Prey (2017) (Video Game) / int_63c6c615
featureApplicability
1.0
 Prey (2017) (Video Game) / int_63c6c615
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_63c6c615
 Prey (2017) (Video Game) / int_63cad64b
type
Threatening Shark
 Prey (2017) (Video Game) / int_63cad64b
comment
Threatening Shark: The Moon Shark is a Nightmare-class Typhon that can swim through lunar soil and is attracted to the faintest movement on its surface.
 Prey (2017) (Video Game) / int_63cad64b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_63cad64b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_63cad64b
 Prey (2017) (Video Game) / int_659ef759
type
Implacable Man
 Prey (2017) (Video Game) / int_659ef759
comment
While the Nightmare has pretty good path-finding and can even squeeze itself through human-sized doors, it nonetheless often manages to get itself stuck, likely due to its large size.
 Prey (2017) (Video Game) / int_659ef759
featureApplicability
1.0
 Prey (2017) (Video Game) / int_659ef759
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_659ef759
 Prey (2017) (Video Game) / int_65bc52c5
type
The Key Is Behind the Lock
 Prey (2017) (Video Game) / int_65bc52c5
comment
The Key Is Behind the Lock: In Moonworks, there's a locked and isolated maintenance room. The keypad informs you of the last person to use it, and the crew tracker indicates that she's still inside. She's one of the playable characters, unlocked through another's story objective, and accessing the room would be a big spoiler.
 Prey (2017) (Video Game) / int_65bc52c5
featureApplicability
1.0
 Prey (2017) (Video Game) / int_65bc52c5
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_65bc52c5
 Prey (2017) (Video Game) / int_66f763c0
type
Interface Screw
 Prey (2017) (Video Game) / int_66f763c0
comment
Radiation poisoning gives a debuff to all stats and makes their vision fuzzy.
 Prey (2017) (Video Game) / int_66f763c0
featureApplicability
1.0
 Prey (2017) (Video Game) / int_66f763c0
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_66f763c0
 Prey (2017) (Video Game) / int_6941e30b
type
Room Full of Crazy
 Prey (2017) (Video Game) / int_6941e30b
comment
Room Full of Crazy: In Psychotronics, you find a room with every single object bearing a post-it-note saying "not a mimic." There are a frankly disturbing number of Mimics in the room.
 Prey (2017) (Video Game) / int_6941e30b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6941e30b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6941e30b
 Prey (2017) (Video Game) / int_6bda9a30
type
Meaningful Name
 Prey (2017) (Video Game) / int_6bda9a30
comment
Meaningful Name: The player character, Morgan Yu, is More Than You. This is because, as The Stinger reveals, the player was never directly controlling Morgan in the first place.
 Prey (2017) (Video Game) / int_6bda9a30
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6bda9a30
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6bda9a30
 Prey (2017) (Video Game) / int_6c82a69d
type
Tabletop RPG
 Prey (2017) (Video Game) / int_6c82a69d
comment
The in-universe Tabletop RPG "Fatal Fortress" has an indentical font to the logo of Arx Fatalis. Additionally, the game's title is Latin for "Fatal Fortress". If you look at the map being displayed (if it hasn't been destroyed) the map is the main town in Arx Fatalis, and the character sheet's skill system is an exact replica as well (though with a 1-20 level system rather than a 1-100).
 Prey (2017) (Video Game) / int_6c82a69d
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6c82a69d
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6c82a69d
 Prey (2017) (Video Game) / int_6d332aea
type
Driven to Suicide
 Prey (2017) (Video Game) / int_6d332aea
comment
Driven to Suicide: In the Yellow Tulip lounge in Crew Quarters, you can find two of the Lounge's employees who locked themselves in the storage room during the Typhon outbreak and eventually killed themselves believing the situation was hopeless. The Director of Fabrication eventually figured out that the exotic materials used in the manufacture of neuromods was actually derived from Typhon biomass, causing him to Go Mad from the Revelation and try to dig his own neuromods out of his skull by jamming a pair of surgical tongs through his eye, leading to his death. In the Arboretum you can find a dead body calmly slumped over sitting at a table with an empty cup next to them, unlike almost every other corpse on the station they don't seem to have been drained by a mimic or violently stabbed/shot by a Phantom. At some point you'll find a corpse slumped against a wall, having obviously suffocated from the bubble of Gloo that encases their head. Close to their hand, a Gloo gun...
 Prey (2017) (Video Game) / int_6d332aea
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6d332aea
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6d332aea
 Prey (2017) (Video Game) / int_6ec989d8
type
Guide Dang It!
 Prey (2017) (Video Game) / int_6ec989d8
comment
Guide Dang It!: The "Awkward Ride Home" achievement requires a somewhat specific set of actions. To wit, you have to kill everyone who could board Dahl's shuttle except for Dr. Igwe, then you have to incapacitate Dahl and let Igwe drag him to Neuromod Division's apto-regressive neurotomy station, and THEN you have to kill Dr. Igwe so that only you end up in Dahl's shuttle. It is one of the rarest achievements in the game for that reason, as it is easily overlooked during regular gameplay and is also a secret achievement. Similarly, the "Makeup Exam" hidden achievement requires not only realizing that the tutorial actually has a win condition, but that you can go back and repeat it once you have the powers you were supposed to have used in that test. Doing so earns you three neuromods.
 Prey (2017) (Video Game) / int_6ec989d8
featureApplicability
1.0
 Prey (2017) (Video Game) / int_6ec989d8
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_6ec989d8
 Prey (2017) (Video Game) / int_704d7e91
type
No Ontological Inertia
 Prey (2017) (Video Game) / int_704d7e91
comment
No Ontological Inertia: Morgan is able to add a chemical compound to the Talos' water supply which causes all drinkable water on the station to refill the Psi Meter. This includes water cooler jugs which were already full before the compound was added.
 Prey (2017) (Video Game) / int_704d7e91
featureApplicability
1.0
 Prey (2017) (Video Game) / int_704d7e91
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_704d7e91
 Prey (2017) (Video Game) / int_7064ec04
type
Cassette Futurism
 Prey (2017) (Video Game) / int_7064ec04
comment
Cassette Futurism: Goes hand-in-hand with the game's Alternate History. The screens of Talos I are very sleek and modern, but offices are littered with cassette storage cabinets. The decor is boxy and drab, and uniforms and spacesuits have a very late-'70s aesthetic.
 Prey (2017) (Video Game) / int_7064ec04
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7064ec04
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7064ec04
 Prey (2017) (Video Game) / int_71038217
type
Wrench Wench
 Prey (2017) (Video Game) / int_71038217
comment
Wrench Wench: Female Morgan Yu with the repair skills the player uses to fix various things on the Talos space station. She has a wrench, too.
 Prey (2017) (Video Game) / int_71038217
featureApplicability
1.0
 Prey (2017) (Video Game) / int_71038217
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_71038217
 Prey (2017) (Video Game) / int_7104ae6a
type
Wrench Whack
 Prey (2017) (Video Game) / int_7104ae6a
comment
Wrench Whack: In a nod to System Shock 2, your basic melee weapon is a heavy duty monkey wrench. It can never be upgraded and there's never anything superior to it, but several perks will allow you to do more damage and consume less stamina when swinging it.
 Prey (2017) (Video Game) / int_7104ae6a
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7104ae6a
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7104ae6a
 Prey (2017) (Video Game) / int_7228d0cb
type
Game Over
 Prey (2017) (Video Game) / int_7228d0cb
comment
The longer you spend in the simulation, the higher the level of Corruption becomes, causing more dangerous enemies to show up and raising the stats of all enemies once it hits certain thresholds. You can slow the Corruption timer with special items, but you can't reduce it to a lower level, and if Corruption reaches Level 6, the simulation terminates and your run immediately ends.
 Prey (2017) (Video Game) / int_7228d0cb
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7228d0cb
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7228d0cb
 Prey (2017) (Video Game) / int_72c07237
type
Swiss-Cheese Security
 Prey (2017) (Video Game) / int_72c07237
comment
Swiss-Cheese Security: As is pretty much standard for this type of game, people generally leave their passwords lying around in audio logs, sticky notes, or in emails. This is despite multiple warnings to the staff that this is a bad idea. Also of note is the fact that numerous high-security locked doors can be bypassed by simply breaking the glass window next to it. Get your hacking ability up and anything not protected by a keycard scanner is all yours. Given how the entire game was built to test a subject, however, this was quite likely invoked by Alex.
 Prey (2017) (Video Game) / int_72c07237
featureApplicability
1.0
 Prey (2017) (Video Game) / int_72c07237
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_72c07237
 Prey (2017) (Video Game) / int_7301ae04
type
Serial Killer
 Prey (2017) (Video Game) / int_7301ae04
comment
After starting 'The Cook's' questline, he'll start setting up Recycler Charge mines on various switches and machines that will kill you if you can't get out of the way in time. When he's finally cornered, 'The Cook' has set up one final mine, hoping to catch you in the blast if you get too close. Unfortunately for him, you have a gun and a clear shot: stand back, send a bullet into the mine, clean up the mess and process what's left of the bastard into a Neuromod or two. Alternatively, if you bought the special edition of the game that gives you a mod that lets you No-Sell recyclers, you can simply stand next to him and watch as he triggers a trap that kills him but leaves you unscathed.
 Prey (2017) (Video Game) / int_7301ae04
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7301ae04
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7301ae04
 Prey (2017) (Video Game) / int_7351b2bf
type
Asymmetric Multiplayer
 Prey (2017) (Video Game) / int_7351b2bf
comment
Asymmetric Multiplayer: Appears in Prey: Typhon Hunter, which is available to owners of the Deluxe Edition or the Mooncrash DLC. The multiplayer mode is one versus many, similar to Prop Hunt except that the mimics can fight back.
 Prey (2017) (Video Game) / int_7351b2bf
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7351b2bf
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7351b2bf
 Prey (2017) (Video Game) / int_73f79f91
type
Released to Elsewhere
 Prey (2017) (Video Game) / int_73f79f91
comment
Released to Elsewhere: Based on the poster in Aaron Ingram's cell, it seems the official TransStar story is that the "Volunteers" (convicted criminal human test subjects) on whom the neuromods are tested are sent home to Earth with a clean slate and a new life once they've fully served out their sentence. The truth is once the scientists are finished with them, they get fed to Typhon to produce more Typhon to generate exotic materials from.
 Prey (2017) (Video Game) / int_73f79f91
featureApplicability
1.0
 Prey (2017) (Video Game) / int_73f79f91
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_73f79f91
 Prey (2017) (Video Game) / int_7464705c
type
Arc Words
 Prey (2017) (Video Game) / int_7464705c
comment
Arc Words: "Good Morning, Morgan." is repeated throughout the first trailer. "We're gonna shake things up, like old times." "I keep having this dream..."
 Prey (2017) (Video Game) / int_7464705c
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7464705c
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7464705c
 Prey (2017) (Video Game) / int_794095d7
type
Boxed Crook
 Prey (2017) (Video Game) / int_794095d7
comment
In a roundabout fashion. Neuromods are made from "Exotic Material", which is only produced by Typhon biology. Typhon can only reproduce by feeding on consciousness. The only consciousness available in the Solar System is human. You do the math; before the outbreak, all the Typhon were bred by feeding them "convicted criminals" - and some of them were political prisoners. Such as Mikhaila's father.
 Prey (2017) (Video Game) / int_794095d7
featureApplicability
1.0
 Prey (2017) (Video Game) / int_794095d7
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_794095d7
 Prey (2017) (Video Game) / int_7976e429
type
2-D Space
 Prey (2017) (Video Game) / int_7976e429
comment
2-D Space: Averted when spacewalking or exploring anywhere that has microgravity. There's no real sense of "up" or "down", for the most part, and it can be very disorienting when you do it for the first time.
 Prey (2017) (Video Game) / int_7976e429
featureApplicability
-1.0
 Prey (2017) (Video Game) / int_7976e429
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7976e429
 Prey (2017) (Video Game) / int_7ae4d273
type
Point of No Return
 Prey (2017) (Video Game) / int_7ae4d273
comment
Point of No Return: Of the Tough variety. Once you complete every KASMA objective, your save is locked into the ending sequence and can no longer be used to enter the simulation, meaning that the achievements for things that aren't KASMA objectives, such as maxing out all Neuromods, can't be achieved without starting a new game.
 Prey (2017) (Video Game) / int_7ae4d273
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7ae4d273
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7ae4d273
 Prey (2017) (Video Game) / int_7cfeef98
type
Narrative Filigree
 Prey (2017) (Video Game) / int_7cfeef98
comment
Narrative Filigree: There's a number of little details, events, and design decisions that don't affect the plot at all (or even have much to do with it). Things like a recording of a Fatal Fortress game, personal details in habitation pods and suites in Crew Quarters, the random trivia you pick up by scanning items and enemies, and the sheer amount of information and thought that went into the game's entire design all end up fleshing the world out to be completely immersive and believable. Also played with, as many of these details can hint at things you might want to try out or abilities that might be less than obvious, like the darts for the huntress bowcaster being really noisy, or the hints about some important plot details, as well as calling into question things you believed were true about what was going on. Automated announcements play in the lobby from time to time, all of them related to employee life on Talos and none of them related to the plot or gameplay. You can even find the terminal responsible for them and shut it off.
 Prey (2017) (Video Game) / int_7cfeef98
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7cfeef98
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7cfeef98
 Prey (2017) (Video Game) / int_7d3f1d63
type
The Ending Changes Everything
 Prey (2017) (Video Game) / int_7d3f1d63
comment
The Ending Changes Everything: Hoo, boy. The whole game is a simulation. In-Universe. Everything takes place after the Typhon have invaded Earth, and given how entire cities are covered in Coral, the situation is desperate. You are in fact a Typhon Alex Yu has subjected to an experimental procedure meant to teach you to empathize with human life. If you failed to do so, you're summarily euthanized. If you appeared to value human life, Alex undoes your bindings and offers you his hand, and you get to decide what happens next; take his hand as the first gesture of peace between your species... or kill him and destroy humanity's best hope for survival in a Typhon-populated solar system.
 Prey (2017) (Video Game) / int_7d3f1d63
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7d3f1d63
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7d3f1d63
 Prey (2017) (Video Game) / int_7deb3fb1
type
Crutch Character
 Prey (2017) (Video Game) / int_7deb3fb1
comment
Crutch Character: Joan's unique combination of utility, damage, and Typhon powers allow her to bypass almost every obstacle in the game on top of doing respectable damage. On the damage side, she gets wrench damage upgrades that make her deadly with an elite wrench, can summon a zero-cost ballistic turret with only a medium cooldown, and has a large enough health pool to survive close combat with all but the biggest Typhon. On the utility side, her repair skills allow her to fix broken doors and repair broken power conduits, and her Typhon electro-ball power allows her to shock open Typhon gates without any other equipment. She can easily set up the whole map for the other characters to rush for their exits, while leaving behind a sizable haul of weapons and neuromods to upgrade the other characters. The only thing Joan can't do by herself is activate the Mimic Portal and Brain Uploading exits, both of which require the Hacking skill (or Riley's password for the latter), and those are almost an afterthought in the grand scheme of things.
 Prey (2017) (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Prey (2017) (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_7deb3fb1
 Prey (2017) (Video Game) / int_8223c3b2
type
Simulated Fantasy, Post-Apocalyptic Reality
 Prey (2017) (Video Game) / int_8223c3b2
comment
Simulated Fantasy, Post-Apocalyptic Reality: The ultimate twist of the game is that you're not actually Morgan Yu, and your experiences on Talos I were just a virtual reality simulation based on the experiences of the real Morgan. In reality, the Alien Invasion that Morgan feared has already come to pass, and Earth has been left in Coral-infested ruins by the Typhon. Meanwhile, you're actually a captive Typhon entity that Alex Yu is attempting to teach empathy via simulations in a desperate attempt to save the human race. Depending on how you performed over the course of the game, the experiment can end in success or failure - the former offering you the opportunity to make peace with Alex on behalf of the Typhon... unless you feel like ignoring the epiphany and furthering humanity's extinction.
 Prey (2017) (Video Game) / int_8223c3b2
featureApplicability
1.0
 Prey (2017) (Video Game) / int_8223c3b2
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_8223c3b2
 Prey (2017) (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Prey (2017) (Video Game) / int_82e4ab4a
comment
Unbroken First-Person Perspective: From beginning to end, the player never leaves Morgan's perspective on the events.
 Prey (2017) (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Prey (2017) (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_82e4ab4a
 Prey (2017) (Video Game) / int_8344209e
type
BFG
 Prey (2017) (Video Game) / int_8344209e
comment
BFG: The Q-Beam gun is one of the biggest you can get in the game. You pump enemies full of its green energy and when it reaches the top of their health bar (or if you let up on the Q-beam and do enough damage with another weapon) the alien will explode. Better yet, that explosion spreads more of the green energy to other nearby enemies, so the Q-Beam is just as good against clusters of weak enemies as it is against strong singular ones.
 Prey (2017) (Video Game) / int_8344209e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_8344209e
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_8344209e
 Prey (2017) (Video Game) / int_85c5db50
type
In Love with Your Carnage
 Prey (2017) (Video Game) / int_85c5db50
comment
In Love with Your Carnage: If you go on a murderous rampage and kill most of the station's population before he arrives, Dahl will admire your attitude and offer to let you come with him if you kill the final four. He's lying, but he does seem to genuinely admire you and seems regretful that he can't take you with him.
 Prey (2017) (Video Game) / int_85c5db50
featureApplicability
1.0
 Prey (2017) (Video Game) / int_85c5db50
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_85c5db50
 Prey (2017) (Video Game) / int_86e58ce9
type
No Time to Explain
 Prey (2017) (Video Game) / int_86e58ce9
comment
No Time to Explain: Invoked by Dr. Igwe if the player chooses to incapacitate Dahl and remove his neuromod and memory of his mission orders. The goal is to dissuade Dahl from asking too many questions about what's happening which might clue him in to the fact that he's been sent to Leave No Witnesses, and instead exploit his piloting skills to help in the evacuation.
 Prey (2017) (Video Game) / int_86e58ce9
featureApplicability
1.0
 Prey (2017) (Video Game) / int_86e58ce9
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_86e58ce9
 Prey (2017) (Video Game) / int_874176be
type
Psychic Powers
 Prey (2017) (Video Game) / int_874176be
comment
Typhon neuromods are extremely useful and versatile, but take too many and you will be attacked on sight by the station's automated security, recognizing you as a Typhon.
 Prey (2017) (Video Game) / int_874176be
featureApplicability
1.0
 Prey (2017) (Video Game) / int_874176be
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_874176be
 Prey (2017) (Video Game) / int_89b8822f
type
Go Mad from the Revelation
 Prey (2017) (Video Game) / int_89b8822f
comment
The Director of Fabrication eventually figured out that the exotic materials used in the manufacture of neuromods was actually derived from Typhon biomass, causing him to Go Mad from the Revelation and try to dig his own neuromods out of his skull by jamming a pair of surgical tongs through his eye, leading to his death.
 Prey (2017) (Video Game) / int_89b8822f
featureApplicability
1.0
 Prey (2017) (Video Game) / int_89b8822f
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_89b8822f
 Prey (2017) (Video Game) / int_8af721f7
type
Joke Item
 Prey (2017) (Video Game) / int_8af721f7
comment
Joke Item: The "Huntress" Boltcaster, a weapon developed on Talos I. It was designed by engineering employees in their spare time to be a spring-loaded, semi-automatic, collapsing-foam off-brand NERF dart launcher used for irritating co-workers and having recreational shoot-outs in corridors. It seems completely useless at first glance, given that it does zero damage. However, its darts' soft tips are conductive enough to trigger the station's ubiquitous touchscreens and buttons, and brightly colored darts smacking into surfaces and making a loud squeaking noise are sure to attract attention. It is also by far the best weapon for clearing out cystoids, as the darts will cause their nests to explode and the resultant cystoids to pursue the dart and detonate themselves on it - while leaving the dart totally unharmed. As a result, you may well kill more enemies with it than many serious weapons!
 Prey (2017) (Video Game) / int_8af721f7
featureApplicability
1.0
 Prey (2017) (Video Game) / int_8af721f7
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_8af721f7
 Prey (2017) (Video Game) / int_8b6394c
type
These Are Things Man Was Not Meant to Know
 Prey (2017) (Video Game) / int_8b6394c
comment
These Are Things Man Was Not Meant to Know: Trying to scan the Apex results in your health draining to 1 point, your Psi totally draining, and the Fear effect being applied. It doesn't even add an entry to the log or unlock an achievement, making it a totally pointless endeavor.
 Prey (2017) (Video Game) / int_8b6394c
featureApplicability
1.0
 Prey (2017) (Video Game) / int_8b6394c
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_8b6394c
 Prey (2017) (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Prey (2017) (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: The higher the corruption level, the more points enemies and completed objectives give. You could then use those points to buy a truckload of weapons for your next run. The catch, of course, is that higher corruption levels spawn tougher enemies, build corruption faster, and enemies respawn in previously cleared areas if the level raises.
 Prey (2017) (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Prey (2017) (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_8dc2b0f2
 Prey (2017) (Video Game) / int_8ffcbb25
type
Matter Replicator
 Prey (2017) (Video Game) / int_8ffcbb25
comment
Matter Replicator: A key game mechanic. Everything you can carry in your inventory — save plot-essential items — can be fed into a Recycler, which will then break those objects down to little cubes of Material. Stick those cubes in a Fabricator and you can turn them into anything you've found a blueprint for. Including Neuromods. Anything you can't carry in your inventory — save the walls — can be broken down for materials with a Recycler Charge. Including the bodies of your enemies. And everyone else. Such as yourself, should you hang around too close to an active charge.
 Prey (2017) (Video Game) / int_8ffcbb25
featureApplicability
1.0
 Prey (2017) (Video Game) / int_8ffcbb25
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_8ffcbb25
 Prey (2017) (Video Game) / int_905438eb
type
Recycled IN SPACE!
 Prey (2017) (Video Game) / int_905438eb
comment
Recycled In Space: Bioshock... In Space!
 Prey (2017) (Video Game) / int_905438eb
featureApplicability
1.0
 Prey (2017) (Video Game) / int_905438eb
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_905438eb
 Prey (2017) (Video Game) / int_906365a2
type
Demonic Possession
 Prey (2017) (Video Game) / int_906365a2
comment
Demonic Possession: The Telepaths and their human puppets from the main game are back, with the added wrinkle that the Telepaths simply spawn with nameless puppets rather than drawing them from the outpost crew pool (all of whom are already dead). Andrius's mission has you become one of those puppets.
 Prey (2017) (Video Game) / int_906365a2
featureApplicability
1.0
 Prey (2017) (Video Game) / int_906365a2
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_906365a2
 Prey (2017) (Video Game) / int_90e31482
type
Laser-Guided Karma
 Prey (2017) (Video Game) / int_90e31482
comment
Laser-Guided Karma: The intro of the game involves Morgan being psychologically tricked with illusions by a group of scientists, with the intent of pushing them into playing with psionic alien powers. Then one of the escaped alien test subjects shows them how it's done. After starting 'The Cook's' questline, he'll start setting up Recycler Charge mines on various switches and machines that will kill you if you can't get out of the way in time. When he's finally cornered, 'The Cook' has set up one final mine, hoping to catch you in the blast if you get too close. Unfortunately for him, you have a gun and a clear shot: stand back, send a bullet into the mine, clean up the mess and process what's left of the bastard into a Neuromod or two. Alternatively, if you bought the special edition of the game that gives you a mod that lets you No-Sell recyclers, you can simply stand next to him and watch as he triggers a trap that kills him but leaves you unscathed.
 Prey (2017) (Video Game) / int_90e31482
featureApplicability
1.0
 Prey (2017) (Video Game) / int_90e31482
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_90e31482
 Prey (2017) (Video Game) / int_91e894b4
type
Apocalypse How
 Prey (2017) (Video Game) / int_91e894b4
comment
Apocalypse How: Discussed to be a Class 6, should the Typhon ever reach Earth. A single Mimic is capable of instantly splitting into up to four after feeding, and in turn, each of those can become a more dangerous type. As shown in The Stinger, Earth has already undergone this, covered in Coral with the implication that mankind is on the brink of total extinction. This is what prompts Alex to attempt his last-ditch experiment of creating a Typhon-human hybrid that would be capable of bridging the gap and bringing peace.
 Prey (2017) (Video Game) / int_91e894b4
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1.0
 Prey (2017) (Video Game) / int_91e894b4
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_91e894b4
 Prey (2017) (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Prey (2017) (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: KASMA is particularly fond of this. They leave Claire to die on Pytheas once she has completed all of her objectives, and outright try to murder Peter by shutting off his life support after he completes all of the simulations. During his story mission, Andrius has his head exploded by the Telepath once he's delivered the disguised Mimic to an escape pod. The Telepath will also do this if you attack too many of the now-friendly Typhon during this period.
 Prey (2017) (Video Game) / int_928ca2cc
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1.0
 Prey (2017) (Video Game) / int_928ca2cc
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_928ca2cc
 Prey (2017) (Video Game) / int_93c04c8a
type
Future Food Is Artificial
 Prey (2017) (Video Game) / int_93c04c8a
comment
Future Food Is Artificial: Downplayed to a realistic degree. A variety of fresh meat is understandably difficult to keep supplied on a Lunar orbital habitat like Talos I, so most of the "meat" foodstuff on-board is either derived from specially-engineered eels grown in tanks, or vegetables grown in the arboretum engineered to have a texture and flavor similar to meat. For example, bags of tomato-jerky are common, and the tomatoes it is made from supposedly taste like ham. "Pacific Beef", vat-grown Artificial Meat "peeled fresh from their plastic lattices", is also an option.
 Prey (2017) (Video Game) / int_93c04c8a
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1.0
 Prey (2017) (Video Game) / int_93c04c8a
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_93c04c8a
 Prey (2017) (Video Game) / int_940a5958
type
Artificial Stupidity
 Prey (2017) (Video Game) / int_940a5958
comment
Artificial Stupidity: NPCs do not seem to recognize environmental hazards and will happily walk right through electrical discharges or jets of flame, getting themselves killed. Particularly galling when the Operators who refill your health/armor/psi for free do this while wandering around the level, as there is a hard limit to the number of times you can respawn them. While the Nightmare has pretty good path-finding and can even squeeze itself through human-sized doors, it nonetheless often manages to get itself stuck, likely due to its large size.
 Prey (2017) (Video Game) / int_940a5958
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1.0
 Prey (2017) (Video Game) / int_940a5958
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_940a5958
 Prey (2017) (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Prey (2017) (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: PC players will constantly shoot computer screens because they attempt to use the mouse to click on buttons. Fortunately the screens are indestructible.
 Prey (2017) (Video Game) / int_963086ce
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1.0
 Prey (2017) (Video Game) / int_963086ce
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_963086ce
 Prey (2017) (Video Game) / int_986dad9a
type
Killer Robot
 Prey (2017) (Video Game) / int_986dad9a
comment
Killer Robot: Corrupt Operators have been corrupted by the Typhon to kill humans. In a bit of dark humor, they each interpret this through their function; Engineering Operators believe that you're a broken machine they need to disassemble, Medical Operators are trying to save your life by performing an amputation (of everything), and Science Operators wish to conduct an experiment that requires you to be subdued — lethally, if necessary. Later Dahl's Military Operators are specifically designed to kill everyone aboard Talos 1.
 Prey (2017) (Video Game) / int_986dad9a
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1.0
 Prey (2017) (Video Game) / int_986dad9a
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_986dad9a
 Prey (2017) (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Prey (2017) (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Neuromod locations are the same every playthrough and you can control your resource supply with the recycler/fabricator, but the fabrication plans and chipsets are randomly generated each playthrough (they appear in the same location but which one you actually get is randomly determined), so it's sometimes possible to play through an entire game without getting a particular chip, especially the rarer late-game chips such as the one that lets you see Greater Mimics with the psychoscope.
 Prey (2017) (Video Game) / int_98b1dc8f
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1.0
 Prey (2017) (Video Game) / int_98b1dc8f
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1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_98b1dc8f
 Prey (2017) (Video Game) / int_9aa17eb0
type
Story Branching
 Prey (2017) (Video Game) / int_9aa17eb0
comment
Story Branching: While it's not readily apparent until you do multiple playthroughs with different styles, various changes to the plot occur depending on what actions you take in which order. Despite lacking a visible good/evil meter, the game plays vastly differently depending on your actions. For example: If you take on Dahl in Life Support and then take out his operator, he will be in life support and fight you there. However, if you defeat Kaspar first, then Dahl will abandon his Life Support base and attack Alex in the Arboretum while the security team from cargo bay makes an assault on life support. Crosses over with Developer's Foresight as achieving objectives before you are assigned them has characters respond with different lines, not the "assign mission" followed by "complete mission" dialogs as in yesteryear. Most notably, if you have the water pressure regulator when you enter the kitchen, the cook asks if you can see the future.
 Prey (2017) (Video Game) / int_9aa17eb0
featureApplicability
1.0
 Prey (2017) (Video Game) / int_9aa17eb0
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 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_9aa17eb0
 Prey (2017) (Video Game) / int_9af10b44
type
Double Jump
 Prey (2017) (Video Game) / int_9af10b44
comment
Double Jump: Downplayed with the Artax Propulsion System. It is an attachment for the TranStar uniform to allow it to maneuver in micro-gravity environments. Since it is not meant to overcome gravity, its thrust is very modest — merely enough to slow down a fall. However, played straight when you find the upgraded ARTX2 chip that makes the boosters propel you upwards in normal gravity.
 Prey (2017) (Video Game) / int_9af10b44
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1.0
 Prey (2017) (Video Game) / int_9af10b44
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_9af10b44
 Prey (2017) (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Prey (2017) (Video Game) / int_9cb3e22e
comment
Interface Spoiler: It's likely you'll realize that something's up with Claire if you notice how among the five playable characters, it appears as though nobody has the ability to hack anything, despite the Mimic Portal requiring hacking to open. Claire is actually a corporate spy, and not only does she possess the Hacking skill, she also possesses a full skill tree of other subterfuge-based abilities. The game straight up tells you from the beginning that all five need to escape the station in one run to complete the objectives, and once an escape is used, no other survivor can use it. Thus, getting out just by scanning your brain seems a little suspicious, since it still leaves your physical body to escape, and there's only five escapes to use. When the upload is completed, a KASMA protocol kicks in and fries the person in the chair.
 Prey (2017) (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_9cb3e22e
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 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_9cb3e22e
 Prey (2017) (Video Game) / int_9cce9385
type
Future Spandex
 Prey (2017) (Video Game) / int_9cce9385
comment
Future Spandex: The TranStar uniforms worn aboard Talos I are form-fitting jumpsuits, color coded by department. Alex and Morgan wear the only red versions. The uniform includes a rigid collar for attaching a helmet and can be made sealed and airtight to act as a Latex Space Suit as well. All personnel are required to wear it at all times aboard station in case of depressurization emergencies... but not everybody you encounter does, which can be potentially useful.
 Prey (2017) (Video Game) / int_9cce9385
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1.0
 Prey (2017) (Video Game) / int_9cce9385
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_9cce9385
 Prey (2017) (Video Game) / int_9d12bbc1
type
Foreshadowing
 Prey (2017) (Video Game) / int_9d12bbc1
comment
Foreshadowing: Lots, in regards to The Stinger: In the beginning of the game, the researchers are disappointed by the means Morgan chooses to complete the tests, such as the "most instinctive" way of reaching a button being to manually climb over a small separation barrier, and the head researcher questions if the proper Neuromods were installed. This is because they had expected them to be outfitted with experimental Typhon neuromods for testing, but Morgan had instead been given blank neuromods as part of Morgan's plan to escape from the simulation. The in-universe Tabletop RPG "Fatal Fortress" that several characters play initially appears to just be a fun Shout-Out to Dungeons & Dragons, but then The Stinger shows that the events of the game were within a simulation designed by Alex, with several others acting out roles within it, not unlike a typical roleplaying session. An audio log in Psychotronics has Alex dismissing the suggestion that a Typhon could be communicated with by using human neurons and memories implanted into it. The Stinger reveals that the player is actually a Typhon implanted with Morgan's memories by Alex in an attempt to create a means of communication between the two species. In the same audio log, Morgan speculates that the process could work if such a Typhon were run through simulations to develop the necessary connections after implantation. In the end, this is precisely what Alex attempts. The whole game is one big simulation that you, a modified Typhon, have been experiencing. Whether the test to make you more human is successful is up to you, though. The song "Mind Game" playing on Morgan's alarm clock during the game's intro seems like an obvious one for the fact they are being unknowingly used as a test subject. It takes on a whole new level in the context of The Stinger, which shows that all of the events were a "Mind Game". The Arc Symbol of the Looking Glass display system, which portrays 3D video on 2D screens. Turns outyou're actually playing a Typhon implanted with mirror neurons (which allow it to empathize with humans) in a simulation. The player character is a reflection of the real Morgan, just like January. Through the Looking Glass is a story about someone who ends up in a surreal universe, which would describe the simulation from the perspective of the Typhon. The game's cover, if you know what you're looking for. The big, ominous Typhon cloud is enveloping Talos 1, symbolizing the outbreak, but it's also enveloping Earth, and the Typhon have overrun Earth in the real world. The ominous Typhon also loom over Morgan like a shadow, which they can reasonably be called, and the player character is Morgan's "shadow". The opening sequence includes sitting down at a screen and taking a morality test. Just like "Morgan" and the player are doing, in fact. Throughout the entire game, Morgan never speaks, and no one contacting you expects a verbal answer to anything they say. Seems like pretty standard FPS fare. Then you make it to the post-credits scene. Typhon are specifically noted to not be able to speak earlier in the game. Subtle and blatant at the same time: although it is specifically stated that Typhon are incapable of speech, the player can understand Phantom ramblings, which is indicated by subtitles. This implies heavily that player itself is a Typhon (or, at least, something much closer to Typhon than all people on the station). The pre-rendered trailers featured Typhon consuming Morgan. The implication: relying too much on neuromods will cause Morgan to cease being human. Turns out the player character isn't actually human in the first place. Elazar tells Morgan "the only thing that matters is how you treat the people who are still alive." Even more blatantly, Dahl outright states the station is an experiment meant for you. The arrival of the Apex Typhon is foreshadowed throughout the game, if subtly. In the first ten minutes of the game, you're shown a Rorschach image and asked what it is. Later, Dr. Kohl asks Dr. Calvino if the black shape in his nightmares looks "like this", likely referring to the Rorschach images in his office. The Apex directly takes the form of that image, both in promotional materials and in the ending. Project Cobalt - the idea of trying to reverse the neuromod process to put human neurons into Typhons and then run them through a simulated experience to test and train their mirror neurons - is brought up partway through the game, and is noted as a final backup plan if all else fails in Alex's office. Indeed, other characters note that Alex always has a backup plan. It turns out that it was necessary, and that the player is a Typhon undergoing exactly the process that Morgan suggested - ironically, playing through Morgan's own memories. The psychometry scan on Morgan Yu seems like a cute easter egg, with the art of Morgan's phantom duplicate put in Morgan's place. Or not, seeing as "Morgan" actually IS a Typhon. December shows up as a previous backup plan for Morgan, which is quickly deactivated by January. This creates the question of whether there are other backup plans. At the end of the game, you hear a log from October, Morgan's first such backup plan, who was supposed to help Morgan build the nullwave weapon which Alex eventually helps him build. There is also the implication that there might be a November, who never appears anywhere in the game. When you examine Dr. Calvino's suite, you find notes about a potential looking glass VR experience, which would put the present technology to shame. The whole game was such a VR simulation. If you follow December's plan and take the escape pod early, the "ending" pretty much entirely gives away that the whole game is a simulation, and that there was a preordained outcome for at least two of the characters, who will speak over that ending even if they're dead by that point. At a few points, most notably when first installing a Typhon Neuromod and when you are knocked out by the Data Vault launch, you see ominous visions of Earth overrun by Coral, and the visions also strongly suggest that you are not who you seem to be - but it's not clear until the very end who is lying to you and why.
 Prey (2017) (Video Game) / int_9d12bbc1
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1.0
 Prey (2017) (Video Game) / int_9d12bbc1
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_9d12bbc1
 Prey (2017) (Video Game) / int_9ecbba6c
type
Metroidvania
 Prey (2017) (Video Game) / int_9ecbba6c
comment
Metroidvania: Talos is very interconnected, although the early missions restrict you to a set path. Plot events (lockdowns, additional damage to Talos) can also temporarily limit your movement. However, by the end of the game, you'll have free reign of the station. Within individual levels, there are also solutions and supply caches that are restricted by your powers and equipment.
 Prey (2017) (Video Game) / int_9ecbba6c
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1.0
 Prey (2017) (Video Game) / int_9ecbba6c
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_9ecbba6c
 Prey (2017) (Video Game) / int_9edbda07
type
Elite Mooks
 Prey (2017) (Video Game) / int_9edbda07
comment
Nullwave Grenades and the Psychoshock ability cause Silence upon the Typhon, negating their special abilities (including the ambient burn/electrical damage of Elite Mooks) which rightfully causes more powerful Typhon to flee until it wears off. Morgan can't use any powers that require Psi while under this effect.
 Prey (2017) (Video Game) / int_9edbda07
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1.0
 Prey (2017) (Video Game) / int_9edbda07
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_9edbda07
 Prey (2017) (Video Game) / int_9f87b4fb
type
Little Useless Gun
 Prey (2017) (Video Game) / int_9f87b4fb
comment
Little Useless Gun: The Pistol occupies a strange middle ground between this and Punch-Packing Pistol. On the one hand, the unmodified basic version is capable of high damage upon crits, and it can be easily modified to become a Punch-Packing Pistol with enough weapon kits and some neuromods/chipsets. On the other hand, non-crit shots from the base version do terrible damage, and Talos One's security forces and other survivors aren't shy about how much they hate it. Elazar even refers to it as a "popgun." Also downplayed; a sidequest lets you find the Artemis pistol, a gold-plated version that does the same amount of damage from the beginning as a fully-upgraded regular pistol. It's not going to be your primary weapon by a long shot, but it's useful for picking off those last slivers of health from a Typhon that stubbornly refuses to die to the bigger stuff, and is a convenient tool for popping Cystoids or just getting something's attention.
 Prey (2017) (Video Game) / int_9f87b4fb
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 Prey (2017) (Video Game) / int_9f87b4fb
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_9f87b4fb
 Prey (2017) (Video Game) / int_a2b38d3b
type
Eye Scream
 Prey (2017) (Video Game) / int_a2b38d3b
comment
Eye Scream: Using Neuromods to learn new abilities is done by stabbing said Neuromod's needle into your eye. As such, Morgan's left eye gets progressively redder as the tests on the new alien-based Neuromods continue.
 Prey (2017) (Video Game) / int_a2b38d3b
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 Prey (2017) (Video Game) / int_a2b38d3b
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a2b38d3b
 Prey (2017) (Video Game) / int_a33bdefe
type
Fast-Killing Radiation
 Prey (2017) (Video Game) / int_a33bdefe
comment
Fast-Killing Radiation: Some broken canisters and enemies emit radiation. Once your rad meter is maxed, your health rapidly deteriorates and under direct exposure, you die within seconds. On the other hand, as long as you stay away of the affected area, even a maximum level of radiation poisoning doesn't have any lasting effect on you. Recycler Charges can be used to get rid of broken canisters, though you'll have to be careful not to recycle whatever loot they're blocking.
 Prey (2017) (Video Game) / int_a33bdefe
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1.0
 Prey (2017) (Video Game) / int_a33bdefe
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a33bdefe
 Prey (2017) (Video Game) / int_a414c3f0
type
One-Hit Kill
 Prey (2017) (Video Game) / int_a414c3f0
comment
One-Hit Kill: The central tower in the crater has a feature that allows you to zap every Typhon in a certain direction, instantly killing them. The catch is that it requires burning out two Control Nodes for each shot, and doesn't do anything about the Typhon indoors.
 Prey (2017) (Video Game) / int_a414c3f0
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 Prey (2017) (Video Game) / int_a414c3f0
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a414c3f0
 Prey (2017) (Video Game) / int_a51467fe
type
Chest Monster
 Prey (2017) (Video Game) / int_a51467fe
comment
Chest Monster: Mimics can disguise themselves as items, including a scripted encounter in Psychotronics where one falls out of a fabricator.
 Prey (2017) (Video Game) / int_a51467fe
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1.0
 Prey (2017) (Video Game) / int_a51467fe
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a51467fe
 Prey (2017) (Video Game) / int_a63cfe4a
type
Meta Fiction
 Prey (2017) (Video Game) / int_a63cfe4a
comment
Meta Fiction: You're someone playing Prey... playing Prey. Which is a pretty good excuse for the more game-y elements like a death timer or getting points for killing enemies.
 Prey (2017) (Video Game) / int_a63cfe4a
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1.0
 Prey (2017) (Video Game) / int_a63cfe4a
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a63cfe4a
 Prey (2017) (Video Game) / int_a7b8ba72
type
Point Build System
 Prey (2017) (Video Game) / int_a7b8ba72
comment
Point Build System: All abilities are accessed by spending a given number of Neuromods. And as they were invented on Talos 1, Yu finds multiple blueprints for them. If one is willing and able to squish every Typhon they find, they can fabricate quite a few extra ones. However, the project lead had a breakdown after learning their true origin — in the Typhon — and locked down the fabricator license. Making more than five new ones necessitates hacking the computer in his office to release the lockdown. However, in the early game this is a bad idea, as a Technopath — a flying miniboss capable of suborning turrets and tough enough to resist dozens of shotgun rounds — is camping out in the area.
 Prey (2017) (Video Game) / int_a7b8ba72
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 Prey (2017) (Video Game) / int_a7b8ba72
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a7b8ba72
 Prey (2017) (Video Game) / int_a86069f
type
Alternate History
 Prey (2017) (Video Game) / int_a86069f
comment
One of the books you can find, "And The West Stood Tall", is an Alternate History novel set inside this Alternate History game that depicts a version of history hinging on America intervening in Vietnam after the 1964 Gulf of Tonkin incident, and ends up not unlike our own.
 Prey (2017) (Video Game) / int_a86069f
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1.0
 Prey (2017) (Video Game) / int_a86069f
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a86069f
 Prey (2017) (Video Game) / int_a8896b94
type
Leave No Witnesses
 Prey (2017) (Video Game) / int_a8896b94
comment
Commander Dahl mentions that his pay is disguised as HR expenses in TranStar's books; he quips that "they're right; I do solve people problems."
 Prey (2017) (Video Game) / int_a8896b94
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1.0
 Prey (2017) (Video Game) / int_a8896b94
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_a8896b94
 Prey (2017) (Video Game) / int_aa88f109
type
Humanity Is Infectious
 Prey (2017) (Video Game) / int_aa88f109
comment
Humanity Is Infectious: A fairly literal example is Discussed. Several audio logs mention the fact that the for all the things the Typhon are capable of that humans aren't, their lack of mirror neurons makes them incapable of empathizing with other living beings, and thus incapable of recognizing humans as something other than a food source. One researcher in Psychotronics suggests that the principles of the Neuromod technology could be used to confer this capability to the Typhon, and perhaps enable some meaningful form of communication with them, but Alex shoots the suggestion down. An unknown amount of time later, after the Typhon invasion of Earth, Alex revisits this particular idea, leading to the creation of the player character. In The Stinger, the player's choice determines whether this trope is played straight or Subverted.
 Prey (2017) (Video Game) / int_aa88f109
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-0.3
 Prey (2017) (Video Game) / int_aa88f109
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_aa88f109
 Prey (2017) (Video Game) / int_aa8dcc21
type
MegaCorp
 Prey (2017) (Video Game) / int_aa8dcc21
comment
MegaCorp: TranStar ticks all the boxes. Monopolies in fields ranging from engineering to medicine to food, questionable ethics, massive influence over Earth's governments. Its Chairman of the Board is also ruthless enough to order the deaths of everyone on-board Talos I, including his own children, without remorse.
 Prey (2017) (Video Game) / int_aa8dcc21
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1.0
 Prey (2017) (Video Game) / int_aa8dcc21
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_aa8dcc21
 Prey (2017) (Video Game) / int_abd29ad8
type
No-Sell
 Prey (2017) (Video Game) / int_abd29ad8
comment
No-Sell: One of the suit upgrades given by special edition of the game grants the player complete immunity to recycler charges, allowing you to drop them right at your feet without fear, and to completely ignore all of the booby traps laid by the false cook, including his last-ditch attempt at Taking You with Me.
 Prey (2017) (Video Game) / int_abd29ad8
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 Prey (2017) (Video Game) / int_abd29ad8
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_abd29ad8
 Prey (2017) (Video Game) / int_ac7471b0
type
The Dead Have Names
 Prey (2017) (Video Game) / int_ac7471b0
comment
The Dead Have Names: Every human corpse has a name (with the exception of the "volunteers"), and you can even use security terminals to ping specific corpses if you're trying to find someone with a keycard or something.
 Prey (2017) (Video Game) / int_ac7471b0
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 Prey (2017) (Video Game) / int_ac7471b0
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_ac7471b0
 Prey (2017) (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Prey (2017) (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: Peter is tasked with using the simulation to gather as much data as possible, then KAMSA tries to eliminate him once he's done. However, exploring the simulation allows Peter to learn that Claire stashed her KASMA override key on the Datavault Operator, which he uses to escape.
 Prey (2017) (Video Game) / int_acf33d00
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1.0
 Prey (2017) (Video Game) / int_acf33d00
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_acf33d00
 Prey (2017) (Video Game) / int_aea164f3
type
Playing with Syringes
 Prey (2017) (Video Game) / int_aea164f3
comment
Playing with Syringes: Talos 1 is researching an alien species they call the Typhon - which can only reproduce by consuming conscious minds. This necessitates feeding them convicted criminals in order to have aliens to experiment on. Their work has resulted in "Neuromods" - a means of instantly granting a human being decades of experience in one easy injection in the eye. Neuromods can even give people Psychic Powers. However, removing them erases every memory experienced since their injection. Testing the Neuromods thus means repeatedly reverting their test subject to the mental state they were in when the testing began - this is Morgan Yu's situation in the first ten minutes of the game.
 Prey (2017) (Video Game) / int_aea164f3
featureApplicability
1.0
 Prey (2017) (Video Game) / int_aea164f3
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_aea164f3
 Prey (2017) (Video Game) / int_af8974a3
type
Breakable Weapons
 Prey (2017) (Video Game) / int_af8974a3
comment
Breakable Weapons: Weapon degradation can be enabled as an optional feature. It causes weapons to decay at a steady rate, with the exception of the wrench and boltcaster. If the integrity hits zero, they malfunction and must either be discard/recycled in favor of replacements (which means you'll have to reapply any upgrades), or repaired with spare parts if your Repair skill is sufficient.
 Prey (2017) (Video Game) / int_af8974a3
featureApplicability
1.0
 Prey (2017) (Video Game) / int_af8974a3
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_af8974a3
 Prey (2017) (Video Game) / int_b2441a13
type
Static Stun Gun
 Prey (2017) (Video Game) / int_b2441a13
comment
Static Stun Gun: The RSV-77 Neuroelectric Disruptor, or simply the Disruptor, fires an arc of electricity at the target, stunning it temporarily and causing damage to mechanical enemies. It can be used to stun most Typhon (Voltaic Phantoms and their empowered Mimics are immune), and when upgraded is surprisingly effective against Technopaths and corrupted Operators. It will also immediately and permanently knock out any human you shoot with it, such as those under control of a Telepath. If not killed, these humans disappear after you've left the area and the crew manifest will simply list them as safe.
 Prey (2017) (Video Game) / int_b2441a13
featureApplicability
1.0
 Prey (2017) (Video Game) / int_b2441a13
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b2441a13
 Prey (2017) (Video Game) / int_b3eecaae
type
Colony Drop
 Prey (2017) (Video Game) / int_b3eecaae
comment
Colony Drop: Alluded to in the title, but averted. Peter's small satellite does crash into the moon, but impacts far from the colony and there are no casualties.
 Prey (2017) (Video Game) / int_b3eecaae
featureApplicability
-1.0
 Prey (2017) (Video Game) / int_b3eecaae
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b3eecaae
 Prey (2017) (Video Game) / int_b47d95be
type
No OSHA Compliance
 Prey (2017) (Video Game) / int_b47d95be
comment
No OSHA Compliance: The station only has a single lift facilitating access to the crew and command facilities on the upper level, the main research facilities at mid-level, and the major station systems contained in the lower levels, with the only other access between these sections being zero-G cargo tubes. Doors seal shut if the power fails and require superhuman strength to force open, with no emergency release to be found. Electrical junctions are left uncovered in places crew must travel and shoot electrical arcs when damaged. Elevators use gravity lifts that can drop you to your death if the power fails, and often there are no backup ladders or stairs to get around. The only excusable failure is the escape pods, as it's pretty heavily implied those were sabotaged to prevent an outbreak.
 Prey (2017) (Video Game) / int_b47d95be
featureApplicability
1.0
 Prey (2017) (Video Game) / int_b47d95be
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b47d95be
 Prey (2017) (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Prey (2017) (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Averted. You can see Morgan's body and shadow during gameplay.
 Prey (2017) (Video Game) / int_b4e95b4f
featureApplicability
-1.0
 Prey (2017) (Video Game) / int_b4e95b4f
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b4e95b4f
 Prey (2017) (Video Game) / int_b53077b3
type
Take That!
 Prey (2017) (Video Game) / int_b53077b3
comment
Take That!: TranStar as a whole is one big dig at the 21st century corporate tech sector, but the choice to place the opening moments in a faux San Francisco pinpoints it as a Watch_Dogs 2-esque shot at the Bay Area of the new tens.
 Prey (2017) (Video Game) / int_b53077b3
featureApplicability
1.0
 Prey (2017) (Video Game) / int_b53077b3
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b53077b3
 Prey (2017) (Video Game) / int_b53d88da
type
Double Unlock
 Prey (2017) (Video Game) / int_b53d88da
comment
Double Unlock: Applies to weapon upgrades. By default, you can only use an upgrade kit to increase a weapon stat from 0 to 1. To go further, you'll have to spend Neuromods on a perk that will let you increase to either level 2 or 3, depending on whether the stat tops out at 4 or 5. To go all the way to the maximum, you'll have to do a triple unlock of two perks plus a pile of upgrade kits. Oh, and there's two separate perk lines (one for conventional weapons like the shotgun and pistol, plus another for the experimental weapons like the Gloo Cannon and Q-Beam), so it's something like a Quintuple Unlock to upgrade all weapons all the way.
 Prey (2017) (Video Game) / int_b53d88da
featureApplicability
1.0
 Prey (2017) (Video Game) / int_b53d88da
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b53d88da
 Prey (2017) (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Prey (2017) (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Space Friction comes in useful here. If it was depicted realistically, even a slight nudge at items floating in space would send them drifting away from the player indefinitely.
 Prey (2017) (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b6e1d40b
 Prey (2017) (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 Prey (2017) (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Ingram looks almost exactly like a shaved-headed Walton Goggins.
 Prey (2017) (Video Game) / int_b8dbbc07
featureApplicability
1.0
 Prey (2017) (Video Game) / int_b8dbbc07
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_b8dbbc07
 Prey (2017) (Video Game) / int_babc974
type
Sadistic Choice
 Prey (2017) (Video Game) / int_babc974
comment
Sadistic Choice: While exploring Talos I's bridge, you find out that a shuttle carrying five people is on its way to Earth and will land in Seattle within a few minutes, but there's no telling if they might be carrying mimics and there's no way to contact them. So do you let them land on the off chance that it won't doom humanity? Or do you remotely detonate the shuttle's scuttling charges and kill everyone on board because you can't risk the danger of even one Typhon organism making it to Earth? The worst part about this is that your choice doesn't even matter. Whether you choose to detonate or not, there is no impact on the end game at all, literally or within the context of the plot. Your stats don't even change. It's just to make you feel bad.
 Prey (2017) (Video Game) / int_babc974
featureApplicability
1.0
 Prey (2017) (Video Game) / int_babc974
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_babc974
 Prey (2017) (Video Game) / int_bb48f8ba
type
Timed Mission
 Prey (2017) (Video Game) / int_bb48f8ba
comment
The simulation in general is an overall Timed Mission since once the corruption meter maxes out five times, it crashes. Special items, either crafted or looted from the boss-type enemies, can add more time.
 Prey (2017) (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Prey (2017) (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_bb48f8ba
 Prey (2017) (Video Game) / int_bcc2f921
type
An Adventurer Is You
 Prey (2017) (Video Game) / int_bcc2f921
comment
An Adventurer Is You: Each character has their own specialization and unique abilities.
 Prey (2017) (Video Game) / int_bcc2f921
featureApplicability
1.0
 Prey (2017) (Video Game) / int_bcc2f921
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_bcc2f921
 Prey (2017) (Video Game) / int_bd842706
type
Hologram
 Prey (2017) (Video Game) / int_bd842706
comment
Hologram: The Looking Glass Terminals present all over the Talos I are large holographic screens used for 3D video playback and even virtual stage backdrops. They're also a rare case of holography being depicted (mostly) realistically in a video game.
 Prey (2017) (Video Game) / int_bd842706
featureApplicability
1.0
 Prey (2017) (Video Game) / int_bd842706
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_bd842706
 Prey (2017) (Video Game) / int_bef696dd
type
Mind Screw
 Prey (2017) (Video Game) / int_bef696dd
comment
Mind Screw: The very first words you hear are "Now it's time to beat the mind game", and for good reason. The opening is especially bewildering, to the point where finding out that you're in a "Groundhog Day" Loop isn't even the weirdest part.
 Prey (2017) (Video Game) / int_bef696dd
featureApplicability
1.0
 Prey (2017) (Video Game) / int_bef696dd
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_bef696dd
 Prey (2017) (Video Game) / int_bf01bda2
type
Helicopter Blender
 Prey (2017) (Video Game) / int_bf01bda2
comment
Helicopter Blender: During the Scenic-Tour Level, you can climb up the nose of the helicopter and kill yourself by jumping into the spinning rotors. Doing so earns the "No Show" achievement.
 Prey (2017) (Video Game) / int_bf01bda2
featureApplicability
1.0
 Prey (2017) (Video Game) / int_bf01bda2
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_bf01bda2
 Prey (2017) (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Prey (2017) (Video Game) / int_c03fec8b
comment
Nonstandard Game Over: Following December's mission to its conclusion allows you to get on Alex's private escape pod and leave the station. This results in a voice-over from the real Alex outside of the simulation, saying that you're "not the one", since you chose to shirk all responsibility and run away, which isn't helpful for him as he's trying to find a Typhon that can act as a bridge between the races.
 Prey (2017) (Video Game) / int_c03fec8b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c03fec8b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c03fec8b
 Prey (2017) (Video Game) / int_c04b1231
type
Jump Scare
 Prey (2017) (Video Game) / int_c04b1231
comment
Jump Scare: Mimics can (and will) jump at you from their disguise if you're not careful, and even have their own stings. Stay on your toes when you take the lift anywhere for the second time. The very first time you see a Mimic. You're engrossed in taking a psychological test, so you're probably not listening to the scientists observing you until a coffee cup turns into a Mimic and devours a scientist.
 Prey (2017) (Video Game) / int_c04b1231
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c04b1231
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c04b1231
 Prey (2017) (Video Game) / int_c2393191
type
Show Within a Show
 Prey (2017) (Video Game) / int_c2393191
comment
Show Within a Show: The Starbender Cycle series found throughout Talos I is back, and now it has a sequel series, written by the original author's son after he's passed away. What an incredibly long series.
 Prey (2017) (Video Game) / int_c2393191
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c2393191
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c2393191
 Prey (2017) (Video Game) / int_c25c7890
type
Fun with Acronyms
 Prey (2017) (Video Game) / int_c25c7890
comment
Fun with Acronyms: GLOO stands for Gelifoam Lattice Organism Obstructor.
 Prey (2017) (Video Game) / int_c25c7890
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c25c7890
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c25c7890
 Prey (2017) (Video Game) / int_c75df49a
type
Shout-Out
 Prey (2017) (Video Game) / int_c75df49a
comment
Shout-Out: Kasma Station has Clair de lune faintly playing in the background before the first entry into the simulation, with a chair that does rather interesting things to the brain.
 Prey (2017) (Video Game) / int_c75df49a
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c75df49a
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c75df49a
 Prey (2017) (Video Game) / int_c94f1109
type
Artistic License – Chemistry
 Prey (2017) (Video Game) / int_c94f1109
comment
Artistic License – Chemistry: A frequent hazard is Talos 1's oxygen recirculating system belching jets of flame from broken pipes. While oxygen can make fires worse, oxygen by itself is not flammable.
 Prey (2017) (Video Game) / int_c94f1109
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c94f1109
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c94f1109
 Prey (2017) (Video Game) / int_c9861848
type
Video Game Caring Potential
 Prey (2017) (Video Game) / int_c9861848
comment
Video Game Caring Potential: Morgan can come across a number of surviving crew members and can either help them or leave them to die (or actively kill them, if the mood strikes). Though helping or hindering other survivors is completely optional, the game will actually keep track of your choices, which affects The Stinger. Playing as empathetically as possible is the entire point.
 Prey (2017) (Video Game) / int_c9861848
featureApplicability
1.0
 Prey (2017) (Video Game) / int_c9861848
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_c9861848
 Prey (2017) (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 Prey (2017) (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Teddy and Riley both run business empires powered by amoral activity.
 Prey (2017) (Video Game) / int_cbe687ab
featureApplicability
1.0
 Prey (2017) (Video Game) / int_cbe687ab
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_cbe687ab
 Prey (2017) (Video Game) / int_d0f0a80d
type
One-Word Title
 Prey (2017) (Video Game) / int_d0f0a80d
comment
One-Word Title
 Prey (2017) (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d0f0a80d
 Prey (2017) (Video Game) / int_d243518d
type
In Spite of a Nail
 Prey (2017) (Video Game) / int_d243518d
comment
In Spite of a Nail: Despite the game's Alternate History setting, some things still happened surprisingly similarly. In particular, both Jimmy Carter and Ronald Reagan are mentioned as former Presidents.
 Prey (2017) (Video Game) / int_d243518d
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d243518d
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d243518d
 Prey (2017) (Video Game) / int_d24ed873
type
Developer's Foresight
 Prey (2017) (Video Game) / int_d24ed873
comment
Crosses over with Developer's Foresight as achieving objectives before you are assigned them has characters respond with different lines, not the "assign mission" followed by "complete mission" dialogs as in yesteryear. Most notably, if you have the water pressure regulator when you enter the kitchen, the cook asks if you can see the future.
 Prey (2017) (Video Game) / int_d24ed873
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d24ed873
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d24ed873
 Prey (2017) (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Prey (2017) (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: During the tutorial mission, you are invited to take an Inkblot Test. If you look down to take the test, you're likely to miss your first look at a Mimic as one scuttles past you and disguises itself as the lead researcher's coffee mug just before everything goes to hell.
 Prey (2017) (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d2c0e2ed
 Prey (2017) (Video Game) / int_d3ee665
type
Have You Tried Rebooting?
 Prey (2017) (Video Game) / int_d3ee665
comment
Have You Tried Rebooting?: To defeat the Lockdown protocol, you have to reboot the entire station by shutting down the main reactor.
 Prey (2017) (Video Game) / int_d3ee665
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d3ee665
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d3ee665
 Prey (2017) (Video Game) / int_d6268c2e
type
Shoot Everything That Moves
 Prey (2017) (Video Game) / int_d6268c2e
comment
Shoot Everything That Moves: You are expected to do this to survive a horde of exceptionally deceptive mimic aliens that can and will disguise themselves as anything you find in the space station, including chairs, coffee cups, random clutter... that stack of TP in the bathroom? That conveniently-located Medkit? That gun lying on the ground with ammo you desperately need? That dead Mimic? Mimics all the way down.
 Prey (2017) (Video Game) / int_d6268c2e
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d6268c2e
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d6268c2e
 Prey (2017) (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Prey (2017) (Video Game) / int_d6b1fa46
comment
Video Game Sliding: A baseball-style slide, about as fast as sprinting without the stamina cost.
 Prey (2017) (Video Game) / int_d6b1fa46
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d6b1fa46
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d6b1fa46
 Prey (2017) (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Prey (2017) (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The shuttle and brain uploading exits, when performed the first time, require extra steps. For the shuttle, you need to find the piloting connectomes on the would-be pilot, then neuromod them onto yourself. For the brain uploading, you have to use Phantom Genesis on a specific Volunteer and then scan him for part of the data upload. In subsequent runs, all characters have piloting unlocked by default, though you still have to spend a neuromod on it. The data upload task also finishes without interruption, though you still need Riley or Claire to unlock the terminal. Zig-zagged with the escape pod. On the first run, the escape pod works immediately. On subsequent runs, it has a damaged navigational chip, forcing you to find another (either in a storage room or in the other, broken escape pod). If you find the blueprint for the chip, however, you can simply spend sim points to drop one in your inventory on spawn. Sim points can be spent to drop pretty much any item you want in your inventory prior to starting, such as the aforementioned navigational chip and more mundane tools like the jetpack and psychoscope. The only requirement is to have found the crafting schematics in the previous run. This is especially important when it comes to the jetpack and psychoscope, as only two characters start with one or the other, and the simulation at best has two more lying around, both of which you can accidentally pick up and cannot be transferred like other items. Full maneuverability at the start is worth the point investment.
 Prey (2017) (Video Game) / int_d6f284a3
featureApplicability
1.0
 Prey (2017) (Video Game) / int_d6f284a3
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_d6f284a3
 Prey (2017) (Video Game) / int_da19c62a
type
Leave No Survivors
 Prey (2017) (Video Game) / int_da19c62a
comment
Leave No Survivors: The mercenary Dahl brings an army of military robots to do this on Talos 1, human and Typhon alike, so the Tran Star corporation can rebuild with no witnesses. In a recording his boss William Yu says the trope name when Dahl questions the order because it includes William's two children: Morgan and Alex Yu. In a secret ending, protagonist Morgan can help Dahl by killing every other human on the station. Doing so makes Dahl transport Morgan back to Earth and gives the achievement "Awkward Ride Home".
 Prey (2017) (Video Game) / int_da19c62a
featureApplicability
1.0
 Prey (2017) (Video Game) / int_da19c62a
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_da19c62a
 Prey (2017) (Video Game) / int_dae5c997
type
Action Girl
 Prey (2017) (Video Game) / int_dae5c997
comment
Action Girl: Three of the five playable characters are women with at least basic competence in a wide variety of guns, and Joan and Riley also have specialty skill trees in melee and PSI powers, respectively. Claire does too, and hers take it up to eleven transforming her into a brutal ninja hacker.
 Prey (2017) (Video Game) / int_dae5c997
featureApplicability
1.0
 Prey (2017) (Video Game) / int_dae5c997
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_dae5c997
 Prey (2017) (Video Game) / int_dbb414ed
type
Hand Wave
 Prey (2017) (Video Game) / int_dbb414ed
comment
Lore-wise, every Neuromod has a specific purpose, and imparts a specific set of knowledge relevant to that purpose to its user. In gameplay, they function as a perk-point system, and can be invested in whatever skill the player chooses, without any acknowledgment of what they were made for. This is given a brief Hand Wave if you rescue Dr. Igwe. He'll gift you some "blank" Neuromods that can be programmed for whatever skill you choose, though it seems unlikely that every Neuromod everywhere would be in the same state, or how Morgan can program them on the fly. As with the previous example, this can be excused as Alex taking liberties with the simulation.
 Prey (2017) (Video Game) / int_dbb414ed
featureApplicability
1.0
 Prey (2017) (Video Game) / int_dbb414ed
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_dbb414ed
 Prey (2017) (Video Game) / int_dd24c5d2
type
Collapsible Helmet
 Prey (2017) (Video Game) / int_dd24c5d2
comment
Collapsible Helmet: Morgan gets one before their first space walk. Curiously only one NPC is seen using one, with different helmets found on NPC bodies in space.
 Prey (2017) (Video Game) / int_dd24c5d2
featureApplicability
1.0
 Prey (2017) (Video Game) / int_dd24c5d2
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_dd24c5d2
 Prey (2017) (Video Game) / int_e0ecb7b3
type
Space Station
 Prey (2017) (Video Game) / int_e0ecb7b3
comment
Space Station: The game is primarily set on a space station dedicated to advanced scientific research. It was originally built to contain and research the Typhon, but was shut down and abandoned after an outbreak until TranStar rebuilt it.
 Prey (2017) (Video Game) / int_e0ecb7b3
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Prey (2017) (Video Game) / int_e0ecb7b3
 Prey (2017) (Video Game) / int_e18675e6
type
Word Salad Lyrics
 Prey (2017) (Video Game) / int_e18675e6
comment
Word Salad Lyrics: The lyrics to Danielle's "Semi-Sacred Geometry" are vaguely thematically related to space, but largely nonsensical.
 Prey (2017) (Video Game) / int_e18675e6
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Prey (2017) (Video Game) / int_e18675e6
 Prey (2017) (Video Game) / int_e206977a
type
In Space, Everyone Can See Your Face
 Prey (2017) (Video Game) / int_e206977a
comment
In Space, Everyone Can See Your Face: Averted, all helments are face concealing ones.
 Prey (2017) (Video Game) / int_e206977a
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-1.0
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Prey (2017) (Video Game) / int_e206977a
 Prey (2017) (Video Game) / int_e234ddbf
type
Escape Pod
 Prey (2017) (Video Game) / int_e234ddbf
comment
Escape Pod: Naturally, given the location on a space station. Naturally, given that this is a horror game, they malfunction. For that matter, when you count the number of pods, it becomes clear that they're an afterthought at best; 3 bays, 6 pods each (plus Alex's personal pod), 8 seats each is only 144 seats compared to the 279 personnel on Talos 1.
 Prey (2017) (Video Game) / int_e234ddbf
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1.0
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_e234ddbf
 Prey (2017) (Video Game) / int_e2a6ebc1
type
Closed Circle
 Prey (2017) (Video Game) / int_e2a6ebc1
comment
Closed Circle: A large one, granted, but considering Morgan's goal is to keep the creatures within containment on a giant space station, very justified.
 Prey (2017) (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 Prey (2017) (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_e2a6ebc1
 Prey (2017) (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Prey (2017) (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Claire, unlike the other four playable characters, is a simple custodial worker that doesn't have any specialized training, and thus possesses no special abilities whatsoever. However, once you complete Vijay's story missions and find out Claire's actual purpose on the station, the game also drops the façade of her being a simple custodial worker, and from then on shows you her actual "action pose", skill tree and abilities. Characters will start with passwords and keycards relevant to their positions. Vijay the Security Officer naturally has the codes for the Security Operator printers, Claire has access to a lot of hidden storage rooms (she is the custodian, after all) and Riley is the only one who can unlock her terminal without hacking it. During Andrius's story section, he is being controlled by a Telepath, so all the Typhon become non-hostile.
 Prey (2017) (Video Game) / int_e6630c8b
featureApplicability
1.0
 Prey (2017) (Video Game) / int_e6630c8b
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_e6630c8b
 Prey (2017) (Video Game) / int_e6ec26f1
type
Grid Inventory
 Prey (2017) (Video Game) / int_e6ec26f1
comment
Grid Inventory: Morgan's carrying capacity is portrayed this way; everything, from weapons to ammunition to healing items to Shop Fodder, takes up space in the grid. You can upgrade the amount of space available in the skill tree. Identical items stack in the same space, up to a certain limit. So bizarrely, this means that at some points you'll be able to pick up entire piles of things you already have, but not able to pick up 1 new packet of crisps.
 Prey (2017) (Video Game) / int_e6ec26f1
featureApplicability
1.0
 Prey (2017) (Video Game) / int_e6ec26f1
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_e6ec26f1
 Prey (2017) (Video Game) / int_e71ad328
type
Plot Tailored to the Party
 Prey (2017) (Video Game) / int_e71ad328
comment
Plot Tailored to the Party: All the skills in the base game are divided between the characters here, so no one character can perform every single action. Downplayed, however, in that only two of the five characters have skills absolutely required to proceed. Joan's repair skills and Claire's hacking are necessary to stabilize the Mimic Portal, the one action in the game no other character can perform or bypass. Joan can access almost every room on the base unassisted (barring certain plot-relevant ones and storage rooms on certain spawns), and Claire can bypass the security lock on Riley's computer for the Brain Uploading exit, negating the need for Riley to do so personally. All other exits can be done by any character.
 Prey (2017) (Video Game) / int_e71ad328
featureApplicability
1.0
 Prey (2017) (Video Game) / int_e71ad328
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1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_e71ad328
 Prey (2017) (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Prey (2017) (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: The process of removing a Neuromod resets the subject's memories to the point it was initially installed. As Morgan has been doing this hundreds of times to test the new Neuromods, their memory is seriously messed up. And it's possible to sway a hostile NPC to your side by removing one of his Neuromods, erasing his memory of receiving orders to kill you.
 Prey (2017) (Video Game) / int_e7b0229a
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1.0
 Prey (2017) (Video Game) / int_e7b0229a
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_e7b0229a
 Prey (2017) (Video Game) / int_e8b295de
type
PlayedWith
 Prey (2017) (Video Game) / int_e8b295de
comment
Played With regarding the wrench. It's the only melee weapon in the game, with three human neuromods upgrades and several psychoscope chips dedicated to it. It's not advisable to use it against powerful enemies due to the damage you may take in the process, but it's good when you don't want to waste ammo on weaker enemies such as Mimics and basic Phantoms (and coupled with the sneak attack upgrades, if you get the drop on them, you can usually kill them with one hit or at least stun them for a followup, with no cost to health, armor or ammo), and it's extra effective against Corrupted Operators, especially as a followup to a quick zap with the Disruptor stun gun.
 Prey (2017) (Video Game) / int_e8b295de
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1.0
 Prey (2017) (Video Game) / int_e8b295de
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_e8b295de
 Prey (2017) (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Prey (2017) (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: The Typhon never attack each other and are capable of complex problem-solving, but all attempts to actually communicate with them have failed. Extensive study of their physical structure shows they lack mirror neurons, meaning they're incapable of seeing humans as anything save "concentrations of what I need to reproduce". The Stinger reveals that the entire game has been a simulation meant to teach one Typhon - the player - to see humans as something other than food.
 Prey (2017) (Video Game) / int_e8e56799
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1.0
 Prey (2017) (Video Game) / int_e8e56799
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_e8e56799
 Prey (2017) (Video Game) / int_e9f517e1
type
Artistic License – Geography
 Prey (2017) (Video Game) / int_e9f517e1
comment
Artistic License – Geography: Done intentionally as subtle foreshadowing. The opening makes a discreet but strong effort to convince the player that it's set in San Francisco. Morgan's apartment window looks over what looks like the Bay Bridge and the Oakland Hills while there's a healthy fog bank over the city. Late into their helicopter ride though it's revealed that where the Golden Gate Bridge and Pacific Ocean should logically be there's nothing but mountains.
 Prey (2017) (Video Game) / int_e9f517e1
featureApplicability
1.0
 Prey (2017) (Video Game) / int_e9f517e1
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_e9f517e1
 Prey (2017) (Video Game) / int_ea6f361f
type
You Are Number 6
 Prey (2017) (Video Game) / int_ea6f361f
comment
You Are Number 6: "Volunteers" on the station are never referred to by name, only by their serial number, with maybe the last two digits as shorthand. Coupled this with extensive criminal records which may or may not be accurate, and it shows a policy clearly designed to dehumanize living people who are subject to potentially horrific experimentation.
 Prey (2017) (Video Game) / int_ea6f361f
featureApplicability
1.0
 Prey (2017) (Video Game) / int_ea6f361f
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_ea6f361f
 Prey (2017) (Video Game) / int_ea85d6ea
type
All Just a Dream
 Prey (2017) (Video Game) / int_ea85d6ea
comment
All Just a Dream: The entire game turns out to be this: a simulation conducted on a Typhon-Human hybrid to see if it understands human empathy. It is suggested however, that some version of the events of the game did occur in the past, as the simulation was built around the memories of the real Morgan.
 Prey (2017) (Video Game) / int_ea85d6ea
featureApplicability
1.0
 Prey (2017) (Video Game) / int_ea85d6ea
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_ea85d6ea
 Prey (2017) (Video Game) / int_ed3e90f3
type
Duct Tape for Everything
 Prey (2017) (Video Game) / int_ed3e90f3
comment
Duct Tape for Everything: The Geliform Latice Organism Obstructor Gun is the future-tech equivalent. The adhesive foam is useful for safely restraining hostile organisms, but can also be used as a fire-retardant, electrical insulator, hull breach patch, wall-scaling anchor point, and more. Its quick-expanding, quick-hardening properties can even make it useful in the middle of an emergency scenario or combat. Its only disadvantages is that the uncured gel will not stick to glass or its expanded cured foam form, and that it is incredibly brittle once it goes rigid and can be easily shattered to dust under a moderately strong impact.
 Prey (2017) (Video Game) / int_ed3e90f3
featureApplicability
1.0
 Prey (2017) (Video Game) / int_ed3e90f3
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_ed3e90f3
 Prey (2017) (Video Game) / int_ee13f24f
type
Space Elevator
 Prey (2017) (Video Game) / int_ee13f24f
comment
By 2035, nascent colonies exist on Luna and Mars; efforts to terraform the latter is being led by TranStar's creation of an extremophile moss that would gradually convert Mars' atmosphere into an Earthlike environment. While America remains the dominant force in space thanks to its command of the world's sole Space Elevator, the White Stork Tower, modern space exploration is driven by the private sector. With space counting as "international waters", offworld corporate facilities are effectively semi-sovereign territory; orbital habitats such as Talos I can get away with research and experiments that would be unethical and/or illegal on Earth, as well as having superior security, secrecy and isolation compared to their groundside counterparts. With this stellar advancement is born the "neo-deco" design movement, which influences Talos I's opulent design aesthetics.
 Prey (2017) (Video Game) / int_ee13f24f
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1.0
 Prey (2017) (Video Game) / int_ee13f24f
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_ee13f24f
 Prey (2017) (Video Game) / int_eec1d165
type
Color-Coded Item Tiers
 Prey (2017) (Video Game) / int_eec1d165
comment
Color-Coded Item Tiers: In place of the ability to upgrade weapons like in the base game, all weapons come in four tiers: normal (gray), standard (green), advanced (blue), and elite (orange). Normal weapons are the baseline version of the weapon, with no upgrades and no possibility of extra damage types. With each level of rarity, the weapon is given a semi-random selection of upgrades and has the possibility to spawn with an additional damage type. This even applies to the wrench and boltcaster, both of which could not be upgraded in the base game.
 Prey (2017) (Video Game) / int_eec1d165
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1.0
 Prey (2017) (Video Game) / int_eec1d165
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_eec1d165
 Prey (2017) (Video Game) / int_f5190cfc
type
Shapeshifting
 Prey (2017) (Video Game) / int_f5190cfc
comment
Shapeshifting: The Typhon aliens have the ability to mimic ordinary objects, usually small things like cups or simple furniture like lamps. Greater Mimics can copy more complex objects. Prepare to be paranoid about everything. Morgan can obtain the power by scanning them, which mostly sees use through shapeshifting into small objects to fit between gaps.
 Prey (2017) (Video Game) / int_f5190cfc
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1.0
 Prey (2017) (Video Game) / int_f5190cfc
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1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_f5190cfc
 Prey (2017) (Video Game) / int_f5c505db
type
The Cracker
 Prey (2017) (Video Game) / int_f5c505db
comment
The Cracker: Peter is a hacker working against TranStar.
 Prey (2017) (Video Game) / int_f5c505db
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1.0
 Prey (2017) (Video Game) / int_f5c505db
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_f5c505db
 Prey (2017) (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Prey (2017) (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Conversely, the player can go on a killing spree throughout the station, and there's even achievements associated with killing everyone. This leads to a Non-Standard Game Over once you escape, as the experiment is considered a failure.
 Prey (2017) (Video Game) / int_f87c42d4
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1.0
 Prey (2017) (Video Game) / int_f87c42d4
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_f87c42d4
 Prey (2017) (Video Game) / int_fb2ff597
type
Last-Second Ending Choice
 Prey (2017) (Video Game) / int_fb2ff597
comment
Last-Second Ending Choice: Subverted. Peter is presented with three options for where to send the satellite: Earth, KASMA Headquarters, or the surface of the Moon. As it turns out, he only has enough fuel to choose the moon.
 Prey (2017) (Video Game) / int_fb2ff597
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-0.3
 Prey (2017) (Video Game) / int_fb2ff597
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_fb2ff597
 Prey (2017) (Video Game) / int_fc52510
type
Brain Uploading
 Prey (2017) (Video Game) / int_fc52510
comment
Brain Uploading: One of the ways you can escape the station is to upload a copy of your mind into a Datavault Operator. Riley Yu has to do this to unlock her story mission, as this is canonically how she escapes the moon base, and either she or Claire is required to unlock the terminal to make it available. Unfortunately, the Operator that she was going to upload herself into was sabotaged by Claire, causing it to kill her original body before being intercepted by KASMA.
 Prey (2017) (Video Game) / int_fc52510
featureApplicability
1.0
 Prey (2017) (Video Game) / int_fc52510
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_fc52510
 Prey (2017) (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Prey (2017) (Video Game) / int_fd4f8299
comment
William Yu has a brief, off-screen appearance where he orders the killings of his children, alongside everyone else on Talos. He doesn't even have the excuse of being a Well-Intentioned Extremist and protecting Earth from the Typhon. He just wants the company secrets buried.
 Prey (2017) (Video Game) / int_fd4f8299
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1.0
 Prey (2017) (Video Game) / int_fd4f8299
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1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_fd4f8299
 Prey (2017) (Video Game) / int_fd5017fd
type
Player Personality Quiz
 Prey (2017) (Video Game) / int_fd5017fd
comment
Player Personality Quiz: Part of the tests by the scientists in the introduction include a quiz about things like whether they would sacrifice someone to save more lives. This foreshadows that the entire game is actually a very elaborate version of the trolley test, and is itself a gigantic personality test.
 Prey (2017) (Video Game) / int_fd5017fd
featureApplicability
1.0
 Prey (2017) (Video Game) / int_fd5017fd
featureConfidence
1.0
 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_fd5017fd
 Prey (2017) (Video Game) / int_fe0330fb
type
Brick Joke
 Prey (2017) (Video Game) / int_fe0330fb
comment
Brick Joke: In the opening of the game, there is a quiz with the classic "trolley problem" puzzle of altruism. The game provides a variant of saving more people but having to personally kill someone in the form of the option to "push the fat man" off a bridge to stop the train from killing people, which comes up in two iterations of the quiz. If you kill Alex Yu, you get an achievement called "Push the Fat Guy".
 Prey (2017) (Video Game) / int_fe0330fb
featureApplicability
1.0
 Prey (2017) (Video Game) / int_fe0330fb
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_fe0330fb
 Prey (2017) (Video Game) / int_ff934825
type
Evil, Inc.
 Prey (2017) (Video Game) / int_ff934825
comment
Evil, Inc.: TranStar's rival company, KASMA Corp. While TranStar has a whole lot of unethical experimentation going on to create neuromods, it seems KASMA is even dirtier, as one of their operatives has few qualms about murdering a room full of people to cover their tracks (and said operative is cut loose like a kite afterwards despite all the hard work).
 Prey (2017) (Video Game) / int_ff934825
featureApplicability
1.0
 Prey (2017) (Video Game) / int_ff934825
featureConfidence
1.0
 Prey (2017) (Video Game)
hasFeature
Prey (2017) (Video Game) / int_ff934825
 Prey (2017) (Video Game) / int_ffad4e9f
type
Shown Their Work
 Prey (2017) (Video Game) / int_ffad4e9f
comment
Shown Their Work: The only ballistic weapons available on Talos I are shotguns and suppressed pistols. These make sense as weapons of choice for security on a space station, as both have relatively low muzzle velocities and thus would minimize the chance of a hull breach being caused by gunfire. Suppressors being standard-issue would also prevent regular gunfire from being completely deafening in the confines of metallic corridors. The amount of effort areas such as the Arboretum and Crew Quarters go to providing environments similar to Earth is grounded as a means of combating the actual long-term effects of space living that actual astronauts can suffer from. Quality of life on Talos I is mentioned as being vastly superior compared to a Lunar underground base. Talos I is located at the Earth-Moon L2 point◊, 277,000 miles away from Earth. As a result, the station's main source of resupply is noted to be bases on the far side of the Moon (which are only 38,000 miles away, and whose surface lights can be seen from the station) instead of Earth. The station's command bridge also has a countdown to the next firing of its retro-thrusters, due to L2 being an unstable orbit that necessitates frequent station-keeping. Taking the opening moments as set in an expy of San Francisco, Morgan's apartment is set approximately in a counterpart of SoMa (South of Market [Street]), a neighborhood that as of release is being turned/gentrified into a high income residential/corporate area for the tech sector, exactly where someone like Morgan would live in the near future. Modern touchscreens detect touch by monitoring for changes in electrical conductivity on the screen's surface, such as what happens when you press human skin against it. The touchscreens on Talos I apparently work the same, as an email mentions the Huntress crossbow's foam darts are made with a mildly conductive surface on the tip so they can activate touchscreens.
 Prey (2017) (Video Game) / int_ffad4e9f
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Prey (2017) (Video Game) / int_ffad4e9f
 Prey (2017) (Video Game) / int_name
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ItemName
 Prey (2017) (Video Game) / int_name
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 Prey (2017) (Video Game) / int_name
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 Prey (2017) (Video Game) / int_name
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 Prey (2017) (Video Game)
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Prey (2017) (Video Game) / int_name
 Prey (2017) (Video Game) / int_name
itemName
Prey (2017) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Prey (2017) (Video Game)
hasFeature
Abstract Eater / int_f2db392d
 Prey (2017) (Video Game)
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Achievement Mockery / int_f2db392d
 Prey (2017) (Video Game)
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All There in the Stinger / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
American Video Games / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Amnesiac Dissonance / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Anti-Magic / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Art Deco / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Artificial Gravity / int_f2db392d
 Prey (2017) (Video Game)
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Artificial Meat / int_f2db392d
 Prey (2017) (Video Game)
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Artificial Outdoors Display / int_f2db392d
 Prey (2017) (Video Game)
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Asian-American Media / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Auto-Doc / int_f2db392d
 Prey (2017) (Video Game)
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Beneath Notice / int_c33c094d
 Prey (2017) (Video Game)
hasFeature
Booze-Based Buff / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Brainwashing for the Greater Good / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Breakable Weapons / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Bury Your Gays / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Cassette Futurism / int_c33c094d
 Prey (2017) (Video Game)
hasFeature
Collapsible Helmet / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Continuity Reboot / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Corporate Samurai / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Cow Tools / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Developer's Foresight / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Disc-One Nuke / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Double-Blind What-If / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Double Unlock / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Enemy Scan / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Escape Pod / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Everything Is 3D-Printed in the Future / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Fast-Killing Radiation / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Fauxtastic Voyage / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
First-Person Ghost / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Future Food Is Artificial / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Gender-Blender Name / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Hacking Minigame / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Handshake of Doom / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Heel–Face Brainwashing / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Helpless Window Death / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Heroic Mime / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Human Mail / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Hyperactive Metabolism / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Hypnotic Creature / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Immersive Sim / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Improvised Platform / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
In-Scene Title Text / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
In Space, Everyone Can See Your Face / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Inkblot Test / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Introduced Species Calamity / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Justified Extra Lives / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Leave No Survivors / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Lethal Joke Item / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Little Useless Gun / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Loads and Loads of Loading / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Matter Replicator / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Metroidvania / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Monster Media / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Mooks, but no Bosses / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Narrative Filigree / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Noiseless Walker / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Non-Malicious Monster / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Objectshifting / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Ominous Obsidian Ooze / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Ominous Visual Glitch / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Out of the Closet, Into the Fire / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Panacea / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Player Personality Quiz / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Point of Divergence / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Powers as Programs / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Press Start to Game Over / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Psycho Psychologist / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Psychological Horror / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Purely Aesthetic Gender / int_c33c094d
 Prey (2017) (Video Game)
hasFeature
Regenerating Health / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Retro Universe / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Sci-Fi Horror / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Searching the Stalls / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Sentry Gun / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Shape Dies, Shifter Survives / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Simulated Fantasy, Post-Apocalyptic Reality / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Souls-like RPG / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Source Music / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Space Station / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Space Stories / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Standard FPS Guns / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Static Stun Gun / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Swiss-Cheese Security / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Technopath / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Too Spicy for Yog-Sothoth / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Unbroken First-Person Perspective / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Utility Weapon / int_ee169d2d
 Prey (2017) (Video Game)
hasFeature
Video Games of 2015–2019 / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Wrench Wench / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
Wrench Whack / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
You Cannot Grasp the True Form / int_f2db392d
 Prey (2017) (Video Game)
hasFeature
You Shouldn't Know This Already / int_f2db392d
 PREY2017
sameAs
Prey (2017) (Video Game)
 Prey2017
sameAs
Prey (2017) (Video Game)
 Prey (2017) (Video Game)
hasFeature
Hot Scientist / int_c33c094d