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Prison Architect (Video Game)

 Prison Architect (Video Game)
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TVTItem
 Prison Architect (Video Game)
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Prison Architect (Video Game)
 Prison Architect (Video Game)
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PrisonArchitect
 Prison Architect (Video Game)
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Prison Architect is a management simulator developed by Introversion Software. Inspired by the likes of Dungeon Keeper and Theme Hospital, the idea behind this game is to lay out the plans for the buildings of a profitable and sustainable prison, capable of providing a caring environment for a variable amount of prisoners (or you could just keep them locked in their cells for 23 hours a day), while retaining a stable income from both government grants and manufacturing objects such as license plates. There are also deep investigations on the morality of the different situations you find yourself in, from having to administer the death penalty to a penitent man, to having to shakedown your compound after drugs are found on site, to putting down a prison riot to save your CEO, who it turns out was taking bribes to keep people in prison. Don't worry, they're criminals! They're the bad guys! They deserve filthy cells and long periods of solitary confinement... right?The game was pre-released as an alpha on Steam in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on PC on 6 October 2015. It was then ported to PS4 on June 28th, 2016, Xbox One on July 1st, 2016, Xbox 360 on August 2nd, 2016, iOS and Android on May 25th, 2017, and Nintendo Switch on August 20th, 2018. In early 2019, it was acquired by Paradox Interactive. It is available on Steam here.A sequel was announced in January 2024 for release in March that same year.
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 Prison Architect (Video Game) / int_127fc252
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Creator Cameo
 Prison Architect (Video Game) / int_127fc252
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Creator Cameo: Chris Delay and Mark Morris both appear as prisoners in the game.
 Prison Architect (Video Game) / int_127fc252
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1.0
 Prison Architect (Video Game) / int_127fc252
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Prison Architect (Video Game) / int_127fc252
 Prison Architect (Video Game) / int_1282bf4f
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No Celebrities Were Harmed
 Prison Architect (Video Game) / int_1282bf4f
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No Celebrities Were Harmed: Though there are probably more examples, at the very least Billy Mays is a possible prisoner.
 Prison Architect (Video Game) / int_1282bf4f
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1.0
 Prison Architect (Video Game) / int_1282bf4f
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Prison Architect (Video Game) / int_1282bf4f
 Prison Architect (Video Game) / int_13f7da6
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Instant Expert
 Prison Architect (Video Game) / int_13f7da6
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Instant Expert: Prior to the release of the Alpha 18 version, a new busload of prisoners could be dropped into a workshop full of saws and heavy machinery and immediately start pressing out plates. Averted thereafter. Now prisoners must complete certain reform programs in order to work in certain areas; specific to the Workshop, they need to complete one program to work in the Workshop at the Saws and Presses, and another more advanced one to work at the Carpentry Tables.
 Prison Architect (Video Game) / int_13f7da6
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-1.0
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Prison Architect (Video Game) / int_13f7da6
 Prison Architect (Video Game) / int_1467a30c
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Unexpected Gameplay Change
 Prison Architect (Video Game) / int_1467a30c
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Unexpected Gameplay Change: One of the failure conditions introduced in Alpha 20 has the prison manager (i.e. The player) arrested and kept in his own prison until a certain period of time has passed, or if he somehow manages to outsmart his own security system and escape. Now a game mode you can choose in the extras menu.
 Prison Architect (Video Game) / int_1467a30c
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Prison Architect (Video Game) / int_1467a30c
 Prison Architect (Video Game) / int_165d6f53
type
Punishment Box
 Prison Architect (Video Game) / int_165d6f53
comment
Punishment Box: Solitary Confinement cells. They're a fertile ground for recruiting Confidential Informants, who will take deals in exchange for release from the box, and a stay in solitary leaves most prisoners Suppressed and much less likely to act up for a while.
 Prison Architect (Video Game) / int_165d6f53
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 Prison Architect (Video Game) / int_17471e26
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Sinister Shiv
 Prison Architect (Video Game) / int_17471e26
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Sinister Shiv: Tools that can be wielded as or fashioned into improvised weapons are a common form of contraband.
 Prison Architect (Video Game) / int_17471e26
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1.0
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Prison Architect (Video Game) / int_17471e26
 Prison Architect (Video Game) / int_18ce8f1d
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Full-Frontal Assault
 Prison Architect (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: Sometimes prisoners will kick off and start fighting while completely in the buff. During a major riot it's not at all uncommon to see several naked prisoners participating. Criminally Insane prisoners may also strip naked before flipping out and attacking staff or other prisoners.
 Prison Architect (Video Game) / int_18ce8f1d
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Prison Architect (Video Game) / int_18ce8f1d
 Prison Architect (Video Game) / int_1bbb76bc
type
Abandoned Area
 Prison Architect (Video Game) / int_1bbb76bc
comment
Abandoned Area: If you select "Generate Buildings", the allotment your new prison will be built on comes with a few abandoned buildings you can convert.
 Prison Architect (Video Game) / int_1bbb76bc
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1.0
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Prison Architect (Video Game) / int_1bbb76bc
 Prison Architect (Video Game) / int_1cf11f13
type
No Sympathy
 Prison Architect (Video Game) / int_1cf11f13
comment
No Sympathy: One of the guards sees him as a two-bit thug though. Said guard reappears in another prison, stating that the prisoners don't deserve humane treatment because they aren't human. His example is a man who, despite being in horrid conditions and wanting to die, has a perfectly civil conversation with the psychiatrist, in part because said psychiatrist was actually nice to him.
 Prison Architect (Video Game) / int_1cf11f13
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Prison Architect (Video Game) / int_1cf11f13
 Prison Architect (Video Game) / int_1f799027
type
Obstructive Bureaucrat
 Prison Architect (Video Game) / int_1f799027
comment
Obstructive Bureaucrat: The given in-universe reason for the existence of the game's Tech Tree.
 Prison Architect (Video Game) / int_1f799027
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Prison Architect (Video Game) / int_1f799027
 Prison Architect (Video Game) / int_1fb4d915
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The Stool Pigeon
 Prison Architect (Video Game) / int_1fb4d915
comment
The Stool Pigeon: Snitch is a possible Reputation some prisoners have. They're favoured targets for brutality by other inmates.
 Prison Architect (Video Game) / int_1fb4d915
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Prison Architect (Video Game) / int_1fb4d915
 Prison Architect (Video Game) / int_20e20e99
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Not the Intended Use
 Prison Architect (Video Game) / int_20e20e99
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Not the Intended Use: As demonstrated by youtuber The Spiffing Brit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm. The "Going Green" expansion even turns this into a legit business by letting you run a farm.
 Prison Architect (Video Game) / int_20e20e99
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Prison Architect (Video Game) / int_20e20e99
 Prison Architect (Video Game) / int_2259967
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Paint the Town Red
 Prison Architect (Video Game) / int_2259967
comment
Paint the Town Red: Entire rooms can be turned red if a serious fight breaks out in an enclosed space, and not just because severely-damaged objects turn red.
 Prison Architect (Video Game) / int_2259967
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1.0
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Prison Architect (Video Game) / int_2259967
 Prison Architect (Video Game) / int_25524784
type
No-Holds-Barred Beatdown
 Prison Architect (Video Game) / int_25524784
comment
No-Holds-Barred Beatdown: Prisoners with the Cop Killer reputation will experience these from your guards. If the National Guard has to be called in to quell an uncontrolled riot, they will exercise very little restraint, even going so far as to mow down previously-armed prisoners while they're surrendering.
 Prison Architect (Video Game) / int_25524784
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 Prison Architect (Video Game) / int_259d5879
type
Anachronism Stew
 Prison Architect (Video Game) / int_259d5879
comment
Anachronism Stew: The developers admitted that they do not have a specific time frame for when the game is set. Instead, it's a combination of different iterations of the American prison system.
 Prison Architect (Video Game) / int_259d5879
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Prison Architect (Video Game) / int_259d5879
 Prison Architect (Video Game) / int_29a39f6
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Easter Egg
 Prison Architect (Video Game) / int_29a39f6
comment
A Halloween Easter Egg would trigger a Thriller flash mob.
 Prison Architect (Video Game) / int_29a39f6
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Prison Architect (Video Game) / int_29a39f6
 Prison Architect (Video Game) / int_2f1bd3e7
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Prisoner's Work
 Prison Architect (Video Game) / int_2f1bd3e7
comment
Prisoner's Work: The Prison Labour system, which is designed to reduce costs and give prisoners something to do. Nothing as crude as breaking rocks in the chain gang, but... Laundry: Prisoners need fresh clothes every now and then. To fulfill this need, you assign prisoners to the Laundry. They collect dirty prison uniforms in laundry baskets, place them in washing machines, flatten their creases out on ironing boards and deliver them fresh to inmates' cells in the baskets. Janitors can help with this. Cleaning Cupboard: Using bleach and mops, prisoners move around the prison cleaning the filth from indoor areas. Again, janitors are there to help with this during the night time. Kitchen: Prisoners assigned to work in a kitchen assist cooks with producing meals, moving ingredients from the fridge to the cookers and carrying cooked ingredients to the canteen. Inmates need to pass a short reform program to be eligible for this work. Mailroom: Prisoners collect sacks of unsorted mail, sort them and put them in satchels to transport around the prison. Reading mail caters to a variety of prisoner needs like Family, Comfort and Literature. Library: Working at the Library is divided into two jobs — one being to gather unsorted books at a sorting desk and work to sort them, the other to place those books on the library shelves. These books can be borrowed by literate prisoners to cater to their Literature need. Inmates need to pass the Foundation Education Course reform program to work in the Library. Shop: A prison Shop can only be operated by at least two prisoners, with one operating the shop front to take orders and ring up customers while one to however many others takes the goods out of crates and onto the shop shelves. This caters to the Luxuries need, among others, and a shop's presence will make prisoners more likely to sign up for work or reform programs. Workshop: This building has three-five jobs that can be performed there. Prisoners who pass the basic Workshop Safety Induction reform program use the Workshop Saw to cut sheets of metal into slats or wooden logs into planks and Workshop Presses to turn the slats of metal into license plates. Those who pass the Carpentry Apprenticeship Program use the wooden planks to make high-quality beds. Both the license plates and beds are exported to make money. Forestry: While the room has existed for a while, the option to have prisoners work there was added in the Going Green DLC. This allows prisoners to do some of the work of Gardeners, collecting tree saplings from the Deliveries room and planting them in designated areas of the prison. The trees will eventually grow and be dismantles by Workmen, the resulting logs sold as exports or given to the Workshop for further manufacturing. Vegetable Allotment/Fruit Orchard/Farming Field: Added in the Going Green DLC. Prisoners plant, grow and harvest crops in these growing areas. The fruit and veg they harvest can be sold for profit or used in the prison's Kitchens to make healthier, more fulfilling meals. Prisoners need to pass a reform program to work in these areas and are taught, supervised and assisted by Farmer workers.
 Prison Architect (Video Game) / int_2f1bd3e7
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 Prison Architect (Video Game) / int_2f94135c
type
Thou Shalt Not Kill
 Prison Architect (Video Game) / int_2f94135c
comment
Thou Shalt Not Kill: All types of Guards are this by default, but there are exceptions.note Cop Killer Inmates who act out will receive a more vicious beating by Guards, even to death. Armed Guards will get their Shotguns out if they feel their life is threatened even with Freefire turned off. In sectors with Freefire authorised, Armed Guards will take their Shotguns out and use them on Prisoners who act up and refuse to surrender, and Snipers will shoot to kill. (Normally they fire warning shots.) Finally, if a Prisoner murders a Dog Handler but doesn't kill the Guard Dog accompanying them, the dog will maul that inmate to death.
 Prison Architect (Video Game) / int_2f94135c
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Prison Architect (Video Game) / int_2f94135c
 Prison Architect (Video Game) / int_30982a39
type
Shipped in Shackles
 Prison Architect (Video Game) / int_30982a39
comment
Shipped in Shackles: All prisoners arriving at your new prison are this until escorted to either their cell or the holding cell. Alpha 31 adds a Reception room where newly-arrived prisoners are strip-searched by guards for contraband and then given new uniforms.
 Prison Architect (Video Game) / int_30982a39
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 Prison Architect (Video Game) / int_32d0784e
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Stop, or I Will Shoot!
 Prison Architect (Video Game) / int_32d0784e
comment
Stop, or I Will Shoot!: Armed guards will avoid using their guns unless they feel threatened. Snipers will fire a warning shot, which tends to swiftly end most any conflict in a hurry. They both forego any restraint, though, if Freefire is active, and Snipers will also pick off escapees without wasting time on warning shots. If the National Guard are called in, however, they will not show any restraint at all.
 Prison Architect (Video Game) / int_32d0784e
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1.0
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Prison Architect (Video Game) / int_32d0784e
 Prison Architect (Video Game) / int_356b1efb
type
Hammerspace
 Prison Architect (Video Game) / int_356b1efb
comment
Hammerspace: While the amount of stuff prisoners can hid on them is usually fairly realistic, one has to wonder where why your guards didn't realise a pickpocket had ten sets of keys and ten keycards on them until actually searching them. Or where some prisoners are hiding baseball bats wrapped in barbed wire under their uniforms. Or where they were hiding a chainsaw.
 Prison Architect (Video Game) / int_356b1efb
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Prison Architect (Video Game) / int_356b1efb
 Prison Architect (Video Game) / int_3812b24a
type
I Read It for the Articles
 Prison Architect (Video Game) / int_3812b24a
comment
I Read It for the Articles: Magazines heavily implied to be full of racy content are among several items sold at the prison Shop. Tellingly, they cater to a Prisoner's Recreation need as well as Luxuries.
 Prison Architect (Video Game) / int_3812b24a
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 Prison Architect (Video Game) / int_3b4bd0b4
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Killer Cop
 Prison Architect (Video Game) / int_3b4bd0b4
comment
Killer Cop: Ex-Law Enforcement inmates convicted for murders are this.
 Prison Architect (Video Game) / int_3b4bd0b4
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 Prison Architect (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Prison Architect (Video Game) / int_3d699462
comment
Curb-Stomp Battle: If the National Guard is called in to deal with a riot, the rioting prisoners will in the vast majority of cases be on the receiving end of one.
 Prison Architect (Video Game) / int_3d699462
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 Prison Architect (Video Game) / int_3ed23024
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Surprisingly Realistic Outcome
 Prison Architect (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: No, don't think you can just constantly order cell block searches at the same time every day while the prisoners are eating or in the yard to avoid pissing them off. The prisoners will notice all the guards disappearing to do the searches and riots have a much higher chance of kicking off. Guard dogs have periodic false positives, resulting in an annoyed prisoner being unnecessarily searched. Metal detectors, meanwhile, will have much more false positives, resulting in lots of unnecessary searches. If you enact the execution of a Death Row inmate without letting them run a series of appeals and the inmate turns out to be innocent of their crimes or would have been granted clemency, you get a massive fine and all remaining Death Row prisoners are removed from your custody. Do it again and you're fired. Ordering a search while a Confidential Informant is active will cause said informant's suspicion meter to fill up faster. Your prisoners may have witnessed said informant being dragged away in shackles by your guards but a search happening afterwards is enough to garner plenty of suspicion. Keep doing this and your informant's cover will be blown, placing his life in danger. Heavily suppressed prisoners will have a hard time passing reform programs. After all, it's really hard to concentrate when you're constantly being watched like a hawk or punished.
 Prison Architect (Video Game) / int_3ed23024
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 Prison Architect (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Prison Architect (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: Tazers for Armed Guards (and potentially normal Guards) can knock a prisoner out in one hit, though they take an hour to recharge. Orderlies can use sedative drugs to restrain Criminally Insane inmates.
 Prison Architect (Video Game) / int_41d128e4
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 Prison Architect (Video Game) / int_45cd286c
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Corrupt Politician
 Prison Architect (Video Game) / int_45cd286c
comment
Corrupt Politician: The Mayor is in it entirely for his political career, making life worse for prisoners and even manipulating things to get prisoners locked up for longer just to earn votes. He even sends in a SWAT team to storm a hostage situation, knowing it would result in the CEO being killed, simply to cover up the evidence that he was involved. The picture of the CEO's body shows two bullets to the chest killed him, but the hostage taker only had a single bullet loaded in his revolver, meaning it was the police that killed him. It is left unclear if it was an accident or not, but the picture of his dead body is labelled ingame as "Bravo Target Down", implying it was on purpose.
 Prison Architect (Video Game) / int_45cd286c
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 Prison Architect (Video Game) / int_45e41b66
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It's a Wonderful Failure
 Prison Architect (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Getting a game over through a riot going out of control results in The National Guard storming the prison, with the player allowed to watch the result. Letting too many of your prisoners die results in you being found guilty of criminal negligence, and being forced to serve time in your own prison.
 Prison Architect (Video Game) / int_45e41b66
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 Prison Architect (Video Game) / int_479d4e5a
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Would Hurt a Child
 Prison Architect (Video Game) / int_479d4e5a
comment
Would Hurt a Child: In Escape Mode, if you're feeling sadistic, you can go to the visitor room and murder innocent visitors. And some visitors are children.
 Prison Architect (Video Game) / int_479d4e5a
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You Have Researched Breathing
 Prison Architect (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Hiring janitorial staff for both indoor and outdoor cleaning work requires the two be unlocked separately, and only then after unlocking the option to hire a foreman. Again, justified by the Tech Tree being part of an Obstructive Bureaucracy. Regulations demand separate certifications and foremen on staff as a prerequisite for hiring janitorial staff. It can be truly infuriating to see how filthy your prison can get in the first few hours, with your prisoners endlessly annoyed by the dirt, and you can't even hire a guy to use a mop. You need to go through hiring a security chief and research just so you can start assigning guards specific stations or to patrol routes.
 Prison Architect (Video Game) / int_4a10e526
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 Prison Architect (Video Game) / int_4d64ed52
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LockDown
 Prison Architect (Video Game) / int_4d64ed52
comment
Lock Down: Can be triggered whenever necessary. There is also the option to trigger "bangup", which has a similar, less forceful function for sending only willing prisoners back to their cells or the holding cell.
 Prison Architect (Video Game) / int_4d64ed52
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 Prison Architect (Video Game) / int_4e1d9178
type
Tailor-Made Prison
 Prison Architect (Video Game) / int_4e1d9178
comment
Tailor-Made Prison: The new legendary prisoners introduced in Alpha 25 can warrant to build one of these.
 Prison Architect (Video Game) / int_4e1d9178
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 Prison Architect (Video Game) / int_4e95743e
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Cutlery Escape Aid
 Prison Architect (Video Game) / int_4e95743e
comment
Cutlery Escape Aid: Inmates can steal cutlery from kitchens. Knives are weapons, and spoons can be used as digging tools.
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 Prison Architect (Video Game) / int_53224e46
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Bookends
 Prison Architect (Video Game) / int_53224e46
comment
Bookends: The first and final tutorial missions both take place in the same prison, the differences being that a two year timeskip has taken place, you're now the CEO, and the first building you ever built - the execution chamber you built for Edward - is now the only thing left standing.
 Prison Architect (Video Game) / int_53224e46
featureApplicability
1.0
 Prison Architect (Video Game) / int_53224e46
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_53224e46
 Prison Architect (Video Game) / int_54bb502b
type
Nobody Poops
 Prison Architect (Video Game) / int_54bb502b
comment
Nobody Poops: Played straight for your staff and visitors, averted for your Prisoners. Later averted for Staff if 'Staff Needs' is turned on.
 Prison Architect (Video Game) / int_54bb502b
featureApplicability
-1.0
 Prison Architect (Video Game) / int_54bb502b
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_54bb502b
 Prison Architect (Video Game) / int_55a28534
type
Fearless Fool
 Prison Architect (Video Game) / int_55a28534
comment
Fearless Fool: Prisoners with a Fearless reputation aren't intimidated by any guards with guns. This makes it a bit harder to keep them from getting themselves killed if you enable Freefire.
 Prison Architect (Video Game) / int_55a28534
featureApplicability
1.0
 Prison Architect (Video Game) / int_55a28534
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_55a28534
 Prison Architect (Video Game) / int_6116ca8d
type
Hellhole Prison
 Prison Architect (Video Game) / int_6116ca8d
comment
Hellhole Prison: It's possible to run your prison as one in sandbox mode, but given that this tends to result in rioting, object destruction, and frequent deaths and injury, it's not recommended without having plenty of Sinister Surveillance equipment and a horde of guards to back it up. The expanded campaign introduces one that really stands out. Prisoners have no beds, no toilets, are filthy because they have no showers or cleaning staff employed, and use their uniforms to block rat holes so said rats don't attack them in their sleep. Guards show no sympathy and are cruel and indifferent to an absurd degree, not caring about the absurd suicide rates inside the prison. Of course, it's your job to turn this around with the aid of a doctor.
 Prison Architect (Video Game) / int_6116ca8d
featureApplicability
1.0
 Prison Architect (Video Game) / int_6116ca8d
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_6116ca8d
 Prison Architect (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Prison Architect (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: Up until Alpha 12, unless you install metal detectors in appropriate places, contraband was an example of this, as the least costly way to tell if a prisoner is carrying some kind of contraband is if you spot them holding it out in front of them for a very brief moment. After Alpha 12, you are instead allowed to set up dog patrols and metal detectors to passively search prisoners for most forms of contraband. You'll still want to order shakedowns and cell block searches periodically, since some contraband can slip by and other types are undetectable (i.e. wooden clubs).
 Prison Architect (Video Game) / int_62f9d08e
featureApplicability
1.0
 Prison Architect (Video Game) / int_62f9d08e
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_62f9d08e
 Prison Architect (Video Game) / int_637ef67
type
New Game Plus
 Prison Architect (Video Game) / int_637ef67
comment
New Game Plus: There is an option to "sell" your prison and start a new game with significantly more funds based on your previous prison's value. It is still possible to continue playing your old prison after selling it, too, even selling it multiple times.
 Prison Architect (Video Game) / int_637ef67
featureApplicability
1.0
 Prison Architect (Video Game) / int_637ef67
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_637ef67
 Prison Architect (Video Game) / int_63b02752
type
Hair-Trigger Temper
 Prison Architect (Video Game) / int_63b02752
comment
Hair-Trigger Temper: Any prisoner with the Volatile trait is, as the game puts it, "Liable to kick off without reason and without warning". This often results in them attacking people and destroying your stuff for no reason. Doubly so with the Extremely Volatile trait.
 Prison Architect (Video Game) / int_63b02752
featureApplicability
1.0
 Prison Architect (Video Game) / int_63b02752
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_63b02752
 Prison Architect (Video Game) / int_648c3646
type
Enlightened Self-Interest
 Prison Architect (Video Game) / int_648c3646
comment
Enlightened Self-Interest: Besides the Video Game Caring Potential, a firm but fair prison that keeps inmates comfortable and respects their rights as long as they respect security is also an efficient prison, capable of turning a profit. Programs to rehabilitate drug users or start alcoholic support groups result in less contraband and more stable inmates. Lowering the re-offence rate gives your prison better grades and funding. Providing them with an education and training them to work in the kitchen or the workshop gives them transferable skills that will make it easier for them to be paroled and lower their chances of re-offending, but also allows you to increase your profit margins by employing less cooks and producing trade goods that sell very profitably. The list goes on.
 Prison Architect (Video Game) / int_648c3646
featureApplicability
1.0
 Prison Architect (Video Game) / int_648c3646
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_648c3646
 Prison Architect (Video Game) / int_653bb6cf
type
Last-Minute Reprieve
 Prison Architect (Video Game) / int_653bb6cf
comment
Last-Minute Reprieve: While the literal last-minuteness of the reprieve is situational, there's a small chance that any prisoner on Death Row will be exonerated or have their sentence reduced, turning them into a regular Maximum Security prisoner.
 Prison Architect (Video Game) / int_653bb6cf
featureApplicability
1.0
 Prison Architect (Video Game) / int_653bb6cf
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_653bb6cf
 Prison Architect (Video Game) / int_69ab6c58
type
Justified Tutorial
 Prison Architect (Video Game) / int_69ab6c58
comment
Justified Tutorial: The game's campaign mode is an evolving story about a number of different prisoners in different prisons, with the purpose of introducing the player to different aspects of construction and prison management.
 Prison Architect (Video Game) / int_69ab6c58
featureApplicability
1.0
 Prison Architect (Video Game) / int_69ab6c58
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_69ab6c58
 Prison Architect (Video Game) / int_6b6556ee
type
Mentor Occupational Hazard
 Prison Architect (Video Game) / int_6b6556ee
comment
Mentor Occupational Hazard: The CEO, who guides you through the first two tutorials, doesn't survive the prison riot tutorial.
 Prison Architect (Video Game) / int_6b6556ee
featureApplicability
1.0
 Prison Architect (Video Game) / int_6b6556ee
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_6b6556ee
 Prison Architect (Video Game) / int_6ec989d8
type
Guide Dang It!
 Prison Architect (Video Game) / int_6ec989d8
comment
Guide Dang It!: Defied in the case of the game's tutorial. When the game made it out of its Alpha stages, the campaign tutorial turned out noticeably better about this, as it added a lot more things to do to teach you how to play the game, including how to prep and assign prisoners for jobs, take care of your prisoners' needs, and what to do when things go horribly, horribly wrong. The option to choose when prisoners arrive seemed like a broken option until you find out that the "Open/Closed" button on the pre-Alpha 30 Prisoners page does that when this option is enabled. Going through the game without figuring out how to manually control prisoner intake this way can result in space woes, and subsequently, financial woes.
 Prison Architect (Video Game) / int_6ec989d8
featureApplicability
1.0
 Prison Architect (Video Game) / int_6ec989d8
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_6ec989d8
 Prison Architect (Video Game) / int_7228d0cb
type
Game Over
 Prison Architect (Video Game) / int_7228d0cb
comment
Getting a game over through a riot going out of control results in The National Guard storming the prison, with the player allowed to watch the result.
 Prison Architect (Video Game) / int_7228d0cb
featureApplicability
1.0
 Prison Architect (Video Game) / int_7228d0cb
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7228d0cb
 Prison Architect (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Prison Architect (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Prisoners wear different uniforms depending on which security level they are assigned to. Minimum are grey, normal are orange, and maximum security prisoners are red. Prisoners assigned to supermax are dark red/burgundy, and death row inmates are black, while ones under protective custody are yellow. Criminally insane inmates wear white. In addition, you can change the color schemes at any time in the game options.
 Prison Architect (Video Game) / int_735b4101
featureApplicability
1.0
 Prison Architect (Video Game) / int_735b4101
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_735b4101
 Prison Architect (Video Game) / int_744e3311
type
Police Brutality
 Prison Architect (Video Game) / int_744e3311
comment
Police Brutality: Your prison guards can wind up doing this if they go too far. In particular, they have no time for convicted Cop Killers, so make sure they behave...
 Prison Architect (Video Game) / int_744e3311
featureApplicability
1.0
 Prison Architect (Video Game) / int_744e3311
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_744e3311
 Prison Architect (Video Game) / int_7583ecbf
type
Morality Kitchen Sink
 Prison Architect (Video Game) / int_7583ecbf
comment
Morality Kitchen Sink: The game shows the moral complexity of the American prison system quite well. There are some who want to make life better for the prisoners under their care, such as the cooks teaching them how to cook meals in the kitchen, the Foreman teaching them the trades of metalworking and carpentry, and the Pyschologist holding courses to help alcholic and drug-addicted prisoners kick the habit. But the campaign shows that they are also those who exploit the for-profit nature of the prison-industial complex to keep prisoners locked up under harsh conditions for longer because it makes them richer to do so, and the Chiefs of Security often take a No Sympathy angle to prisoners that can be shocking. Prisoners, meanwhile, wind up in your prison for all sorts of crimes, and there are absolutely hardened and horrible criminals who deserve to be locked up for years, like rapists, Serial Killers and especially the prison gangsters who can and will wreck the heads of players, but there are also those who wind up there for minor crimes, or for mistakes that ended up costing them badly. Some of them are past redemption, but others can receive the education and training necessary to turn their lives around in prison and leave as better people.
 Prison Architect (Video Game) / int_7583ecbf
featureApplicability
1.0
 Prison Architect (Video Game) / int_7583ecbf
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7583ecbf
 Prison Architect (Video Game) / int_758c4e2c
type
Prison Riot
 Prison Architect (Video Game) / int_758c4e2c
comment
Prison Riot: One can happen if the player isn't careful. It ain't pretty.
 Prison Architect (Video Game) / int_758c4e2c
featureApplicability
1.0
 Prison Architect (Video Game) / int_758c4e2c
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_758c4e2c
 Prison Architect (Video Game) / int_7684e817
type
Lawman Baton
 Prison Architect (Video Game) / int_7684e817
comment
Lawman Baton: The default weapon for your regular prison guards, unsurprisingly. It almost certainly will be used on prisoners, justifiably and otherwise.
 Prison Architect (Video Game) / int_7684e817
featureApplicability
1.0
 Prison Architect (Video Game) / int_7684e817
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7684e817
 Prison Architect (Video Game) / int_7a53b67d
type
Sinister Surveillance
 Prison Architect (Video Game) / int_7a53b67d
comment
It's possible to run your prison as one in sandbox mode, but given that this tends to result in rioting, object destruction, and frequent deaths and injury, it's not recommended without having plenty of Sinister Surveillance equipment and a horde of guards to back it up.
 Prison Architect (Video Game) / int_7a53b67d
featureApplicability
1.0
 Prison Architect (Video Game) / int_7a53b67d
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7a53b67d
 Prison Architect (Video Game) / int_7b4d0c39
type
Tech Tree
 Prison Architect (Video Game) / int_7b4d0c39
comment
Hiring janitorial staff for both indoor and outdoor cleaning work requires the two be unlocked separately, and only then after unlocking the option to hire a foreman. Again, justified by the Tech Tree being part of an Obstructive Bureaucracy. Regulations demand separate certifications and foremen on staff as a prerequisite for hiring janitorial staff. It can be truly infuriating to see how filthy your prison can get in the first few hours, with your prisoners endlessly annoyed by the dirt, and you can't even hire a guy to use a mop.
 Prison Architect (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Prison Architect (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7b4d0c39
 Prison Architect (Video Game) / int_7eb73553
type
Bullying a Dragon
 Prison Architect (Video Game) / int_7eb73553
comment
Bullying a Dragon: When a Snitch or an Ex-Law Enforcement inmate happens to have Legendary traits. This won't stop his fellow inmates from trying to kill him.
 Prison Architect (Video Game) / int_7eb73553
featureApplicability
1.0
 Prison Architect (Video Game) / int_7eb73553
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7eb73553
 Prison Architect (Video Game) / int_7f413791
type
Wall of Weapons
 Prison Architect (Video Game) / int_7f413791
comment
Wall of Weapons: The gun racks, introduced in Alpha 17 with the armed guards. Like just about every other piece of furniture in the game, prisoners can and very much will swipe guns if they gain access; never allow your prisoners access to the armory, no matter how obedient they seem!
 Prison Architect (Video Game) / int_7f413791
featureApplicability
1.0
 Prison Architect (Video Game) / int_7f413791
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_7f413791
 Prison Architect (Video Game) / int_819b6384
type
Sympathetic Murderer
 Prison Architect (Video Game) / int_819b6384
comment
Sympathetic Murderer: Edward, the main character of the tutorial. No Sympathy: One of the guards sees him as a two-bit thug though. Said guard reappears in another prison, stating that the prisoners don't deserve humane treatment because they aren't human. His example is a man who, despite being in horrid conditions and wanting to die, has a perfectly civil conversation with the psychiatrist, in part because said psychiatrist was actually nice to him.
 Prison Architect (Video Game) / int_819b6384
featureApplicability
1.0
 Prison Architect (Video Game) / int_819b6384
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_819b6384
 Prison Architect (Video Game) / int_8424391b
type
Clipboard of Authority
 Prison Architect (Video Game) / int_8424391b
comment
Clipboard of Authority: Key staff members can be seen holding one of these up when unlocking something through the Bureaucracy page.
 Prison Architect (Video Game) / int_8424391b
featureApplicability
1.0
 Prison Architect (Video Game) / int_8424391b
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_8424391b
 Prison Architect (Video Game) / int_8797239c
type
Bait-and-Switch
 Prison Architect (Video Game) / int_8797239c
comment
Bait-and-Switch: At the end of Conviction in the tutorial, the player is informed that there's been another prisoner suicide. When Doctor Hurst gets to Henry's cell, he finds nothing but a photo of his daughter, leading both him and the player to believe that Henry's just taken his own life. But then Henry appears behind him, looking healthier than ever.
 Prison Architect (Video Game) / int_8797239c
featureApplicability
1.0
 Prison Architect (Video Game) / int_8797239c
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_8797239c
 Prison Architect (Video Game) / int_898ff050
type
Villain Protagonist
 Prison Architect (Video Game) / int_898ff050
comment
Villain Protagonist: The player in Escape mode, especially if they get a bit too trigger-happy.
 Prison Architect (Video Game) / int_898ff050
featureApplicability
1.0
 Prison Architect (Video Game) / int_898ff050
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_898ff050
 Prison Architect (Video Game) / int_8d80bc0d
type
Private Profit Prison
 Prison Architect (Video Game) / int_8d80bc0d
comment
Private Profit Prison: You own and operate a privately-run prison.
 Prison Architect (Video Game) / int_8d80bc0d
featureApplicability
1.0
 Prison Architect (Video Game) / int_8d80bc0d
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_8d80bc0d
 Prison Architect (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Prison Architect (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: The more dangerous sorts of prisoners are harder to control, but they also give you more money per head for your monthly income.
 Prison Architect (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Prison Architect (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_8dc2b0f2
 Prison Architect (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Prison Architect (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Leaving a riot unchecked for too long will cause the CEO to call you and inform you in no uncertain terms that you will lose the game if it isn't put down sharpish. You have six in-game hours to do this, and if it still hasn't been ended within six hours, the government will step in and end it for you. Forcibly.
 Prison Architect (Video Game) / int_8e0430ab
featureApplicability
1.0
 Prison Architect (Video Game) / int_8e0430ab
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_8e0430ab
 Prison Architect (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Prison Architect (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Armed Guards wield these, and they are frighteningly effective up close. Needless to say, keep them away from Skilled Fighter inmates who could grab them.
 Prison Architect (Video Game) / int_96ecc67e
featureApplicability
1.0
 Prison Architect (Video Game) / int_96ecc67e
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_96ecc67e
 Prison Architect (Video Game) / int_9940aa1b
type
Time Lapse
 Prison Architect (Video Game) / int_9940aa1b
comment
Time Lapse: One can record the prison as its constructed, and play it all back at a faster rate.
 Prison Architect (Video Game) / int_9940aa1b
featureApplicability
1.0
 Prison Architect (Video Game) / int_9940aa1b
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_9940aa1b
 Prison Architect (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Prison Architect (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: A man killed his wife and her lover. That one act sets off a chain of events that took down an entire mob family. The fallout from that sets off a riot that killed the prison company's CEO and installed the player as his successor.
 Prison Architect (Video Game) / int_99ddfcec
featureApplicability
1.0
 Prison Architect (Video Game) / int_99ddfcec
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_99ddfcec
 Prison Architect (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Prison Architect (Video Game) / int_9a1f23bf
comment
Letting too many of your prisoners die results in you being found guilty of criminal negligence, and being forced to serve time in your own prison.
 Prison Architect (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Prison Architect (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_9a1f23bf
 Prison Architect (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 Prison Architect (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: Exterior too. The player has many options to alter and decorate the layout of their prison, from implementing pathways that speed up people's movement outdoors to putting hedges, coat stands, portraits and other decorative items around the prison.
 Prison Architect (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Prison Architect (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_9c8f40e8
 Prison Architect (Video Game) / int_9d17b859
type
Made of Iron
 Prison Architect (Video Game) / int_9d17b859
comment
Made of Iron: Prisoners with the "Extremely Tough" trait can shrug off multiple tazer hits, will only be knocked out by being shot multiple times with shotguns, and in the case of uncontrolled riots, they can run through hails of gunfire from the National Guard to shank soldiers with knives.
 Prison Architect (Video Game) / int_9d17b859
featureApplicability
1.0
 Prison Architect (Video Game) / int_9d17b859
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_9d17b859
 Prison Architect (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Prison Architect (Video Game) / int_9d1cc720
comment
Barbie Doll Anatomy: In the Execution Room tutorial, the wife and her lover are butt naked, but lack genitals. Averted in-game for female prisoners.
 Prison Architect (Video Game) / int_9d1cc720
featureApplicability
-1.0
 Prison Architect (Video Game) / int_9d1cc720
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_9d1cc720
 Prison Architect (Video Game) / int_9edbda07
type
Elite Mooks
 Prison Architect (Video Game) / int_9edbda07
comment
Prisoners will steal contraband to pay for other contraband they can't access, or to pay off gangs who have claimed territory. Gangs themselves operate very intelligently, conserving their manpower and resources and making plays for territory that they can realistically control. If one gang member stumbles into rival territory, the other gang will only have a couple members attack him and take the ensuing punishments while the rest stand back and watch. And if you have shotgun-toting guards in a room with shotguns AND free fire orders, they won't even try anything at all and just walk back out.
 Prison Architect (Video Game) / int_9edbda07
featureApplicability
1.0
 Prison Architect (Video Game) / int_9edbda07
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_9edbda07
 Prison Architect (Video Game) / int_a0cf200f
type
Digital Piracy Is Evil
 Prison Architect (Video Game) / int_a0cf200f
comment
Digital Piracy Is Evil: A minor crime people can be sent to your jail for is 'video game piracy' and even worse 'indie video game piracy'. And as an added kick, prisoners who are guilty of piracy automatically have the hidden "clever" trait, which means that they're adept at digging escape tunnels.
 Prison Architect (Video Game) / int_a0cf200f
featureApplicability
1.0
 Prison Architect (Video Game) / int_a0cf200f
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_a0cf200f
 Prison Architect (Video Game) / int_a3eea2ea
type
Cop Killer
 Prison Architect (Video Game) / int_a3eea2ea
comment
Cop Killer: One of the reputations a prisoner can have. It makes guards have less restraint when dealing with them.
 Prison Architect (Video Game) / int_a3eea2ea
featureApplicability
1.0
 Prison Architect (Video Game) / int_a3eea2ea
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_a3eea2ea
 Prison Architect (Video Game) / int_a414c3f0
type
One-Hit Kill
 Prison Architect (Video Game) / int_a414c3f0
comment
One-Hit Kill: Prisoners with the Lethal reputation have a chance to kill anyone they punch in one hit.
 Prison Architect (Video Game) / int_a414c3f0
featureApplicability
1.0
 Prison Architect (Video Game) / int_a414c3f0
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_a414c3f0
 Prison Architect (Video Game) / int_a58e5ad7
type
Naked People Are Funny
 Prison Architect (Video Game) / int_a58e5ad7
comment
Naked People Are Funny: Criminally Insane inmates may strip down and run around naked if they freak out.
 Prison Architect (Video Game) / int_a58e5ad7
featureApplicability
1.0
 Prison Architect (Video Game) / int_a58e5ad7
featureConfidence
1.0
 Prison Architect (Video Game)
hasFeature
Prison Architect (Video Game) / int_a58e5ad7
 Prison Architect (Video Game) / int_a627a930
type
Gender Is No Object
 Prison Architect (Video Game) / int_a627a930
comment
Gender Is No Object: Staff members can come as male or female, with no significant difference. Prisoners can be male or female as well, as determined before a new prison is created, with the only significant difference being that some female prisoners come in as mothers, and thus need to have separate cells and areas designed for them so they can raise their children separately from the rest of the population.
 Prison Architect (Video Game) / int_a627a930
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Prison Architect (Video Game) / int_a627a930
 Prison Architect (Video Game) / int_add14bc2
type
Orcus on His Throne
 Prison Architect (Video Game) / int_add14bc2
comment
Orcus on His Throne: Gang Leaders rarely, if ever, get their hands dirty and prefer to let their gang members and lieutenants do their dirty work for them instead. Gang leaders are also capable of exerting their influence from anywhere in the prison, by bribing the staff to carry messages for them.
 Prison Architect (Video Game) / int_add14bc2
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1.0
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Prison Architect (Video Game) / int_add14bc2
 Prison Architect (Video Game) / int_b0c4bf9b
type
Luxury Prison Suite
 Prison Architect (Video Game) / int_b0c4bf9b
comment
Luxury Prison Suite: At your own discretion, you can equip any or all prison cells with various amenities such as televisions and exercise equipment, allowing them to make use of them even when locked in their cells. Alpha 33 adds the option to build nice, large, well-furnished prison cells, which are given numerical grades based on how nice they are, and they are assigned as rewards for good behavior. Prisoners in these cells are less likely to go off, because they don't want to lose their nice cells. However, if the majority of your cells are good quality, the effect is diminished, because everyone has access to nice cells regardless.
 Prison Architect (Video Game) / int_b0c4bf9b
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Prison Architect (Video Game) / int_b0c4bf9b
 Prison Architect (Video Game) / int_b2441a13
type
Static Stun Gun
 Prison Architect (Video Game) / int_b2441a13
comment
Static Stun Gun: Tazers are a unlockable weapon usable against violent inmates. Once researched they are given to Armed Guards as standard, while Prison Guards can qualify to use them if they pass a 1 hour class conducted by the Chief of Security in a Classroom.
 Prison Architect (Video Game) / int_b2441a13
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1.0
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Prison Architect (Video Game) / int_b2441a13
 Prison Architect (Video Game) / int_b5b3599d
type
Amoral Attorney
 Prison Architect (Video Game) / int_b5b3599d
comment
Amoral Attorney: The lawyer you can hire for your prison in Alpha 31 is specifically there to let you bypass some legal restrictions, such as enabling indefinite confinement to solitary, reduced cell size, and death row.
 Prison Architect (Video Game) / int_b5b3599d
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1.0
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Prison Architect (Video Game) / int_b5b3599d
 Prison Architect (Video Game) / int_b82ba58c
type
Excellent Judge of Character
 Prison Architect (Video Game) / int_b82ba58c
comment
Excellent Judge of Character: the Parole Board of your prison is incredibly good at reliably estimating inmates reoffending rates.
 Prison Architect (Video Game) / int_b82ba58c
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1.0
 Prison Architect (Video Game) / int_b82ba58c
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Prison Architect (Video Game) / int_b82ba58c
 Prison Architect (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Prison Architect (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Your prisoners will only dig escape tunnels during the night if the regime is set to "Sleep", so theoretically you could set the regime to "Lockdown" instead to prevent that from happening. Setting the regime to "Lockdown", however, makes your prisoners unhappy even during night, so it is not recommended in most situations.
 Prison Architect (Video Game) / int_b89ed08a
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1.0
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Prison Architect (Video Game) / int_b89ed08a
 Prison Architect (Video Game) / int_b905c10c
type
The Alcatraz
 Prison Architect (Video Game) / int_b905c10c
comment
The Alcatraz: Any sufficiently secured prison can become one of these. The Island Bound update lets you build prisons on islands and gives you access to boats and helicopters to handle transport and logistics.
 Prison Architect (Video Game) / int_b905c10c
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1.0
 Prison Architect (Video Game) / int_b905c10c
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Prison Architect (Video Game) / int_b905c10c
 Prison Architect (Video Game) / int_bc74ef27
type
Berserk Button
 Prison Architect (Video Game) / int_bc74ef27
comment
Berserk Button: Some things will really set your prisoners off, so watch out for them. A prisoner with the Volatile trait can be set off by anything. Criminally Insane prisoners are similar to Volatile ones, except their erratic nature means that they can go off for no reason at all, especially if they don't have access to a psychiatrist to calm them. If their handler is killed, guard dogs will track down and attempt to kill the prisoner responsible.
 Prison Architect (Video Game) / int_bc74ef27
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1.0
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Prison Architect (Video Game) / int_bc74ef27
 Prison Architect (Video Game) / int_bdb5c651
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Real Men Love Jesus
 Prison Architect (Video Game) / int_bdb5c651
comment
Real Men Love Jesus: And not just Jesus. The Spirituality need manifests for prisoners with an attachment to their religion of choice, but does not make them any less dangerous. The player can cater to this need by placing Prayer Mats in cells or around the prison or by building an on-site non-denominational Chapel with pews, prayer mats and an altar for Prisoners to pray in. You can also run special Spiritual Guidance programs with externally-hired Spiritual Leaders in the Chapel, granting Prisoners a special status effect called Calming that makes them less likely to cause trouble.
 Prison Architect (Video Game) / int_bdb5c651
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1.0
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Prison Architect (Video Game) / int_bdb5c651
 Prison Architect (Video Game) / int_c75df49a
type
Shout-Out
 Prison Architect (Video Game) / int_c75df49a
comment
Shout-Out: Certain prisoner biographies draw references to Andromeda Research Corporation and their plans to unleash a virus on the world. A Halloween Easter Egg would trigger a Thriller flash mob. When the game tells the story of Don Palermo, a mob boss, you can hear The Godfather's song. The achievement for executing a prisoner on death row is called Don't Put Me In The Dark. Occasionally, a prisoner can spawn with a bio◊ that rings certain bells with wrestling fans. One of the possible prisoners is name, Jack "Subject Zero", with a bio talking about her biotic abilities. Amongst the possible female prisoners you can get is a woman named Jolyne "Stone Free" Kujo, complete with her criminal record matching that of the charges she got convicted for in the manga, complete with her claiming that she was framed by her ex-boyfriend. In Escape mode, the energy drink to cure drowsiness resembles an E-Tank. One of the lines a bribed prison guard will say upon returning the player to their cell in Escape mode is “What is a man? A miserable little pile of secrets.â€�
 Prison Architect (Video Game) / int_c75df49a
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Prison Architect (Video Game) / int_c75df49a
 Prison Architect (Video Game) / int_c866231c
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The Mentally Disturbed
 Prison Architect (Video Game) / int_c866231c
comment
Criminally Insane prisoners will act very erratically, and will do things like run around naked or possessively hold on to random objects. They will also damage random items around the prison, randomly search each others' cells for contraband, and pile up garbage wherever they can.
 Prison Architect (Video Game) / int_c866231c
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1.0
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Prison Architect (Video Game) / int_c866231c
 Prison Architect (Video Game) / int_c9861848
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Video Game Caring Potential
 Prison Architect (Video Game) / int_c9861848
comment
Video Game Caring Potential: You could always run a prison that cared for inmates' needs, and it was recommended that you play in such a way to prevent riots and fights. Now with Alpha 18 released, you can set up programs to rehabilitate prisoners and help them reintegrate into society. You never see the end result of such programs on the outside, but the thought is nice. Now you sort of do with the parole addition. Successfully rehabilitated prisoners don't re-offend (the chance is checked the moment they're paroled), while re-offenders actually result in fines to your prison for paroling them.
 Prison Architect (Video Game) / int_c9861848
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1.0
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Prison Architect (Video Game) / int_c9861848
 Prison Architect (Video Game) / int_cbfb0dca
type
An Entrepreneur Is You
 Prison Architect (Video Game) / int_cbfb0dca
comment
An Entrepreneur Is You: You are running a privately-owned for-profit prison, which means you need to balance your prisoner intake with hiring and building the staff and facilities needed to house, care for, feed, clothe and contain them. The primary source of income is the prison labour system, whereby you can assign prisoners to various jobs around your facility like the prison laundry service, sorting letters and books in the mail room and the library respectively, using the contents of the cleaning cupboard to clean the interiors of your prison as proto-janitors etc. Your prisoners earn an allowance from this which they can then use to purchase items at the prison shop, which is itself manned by at least two prisoners (one to take orders at the shop front, one to sort the goods and retrieve them from the shelves) for which you receive a portion of the profits as commission, thus forming a stable loop by which your prisoners get to improve the overall prison experience for themselves and others while making you money at the same time. The two biggest sources of income from the mid-game onwards are the Forestry outdoors area and the Workshop. The former because it runs on a system whereby you purchase trees as saplings for $100, then grow them to maturity and harvest them for three logs each, which you then sell for $150 total, resulting in a small but regular and risk-free source of income. The latter because it features two cost-effective manufacturing systems designed to make your prison more money. The basic system involves purchasing sheets of metal ten at a time for $100, then cutting them down into slats you can convert into license plates, which sell twenty at a time for a total of $200, an effective $100 minus the wages of the prisoners who make them. The advanced system is a carpentry programme where logs purchased or produced from trees on your property are sawed into piles of wood and converted into high-quality beds that sell for $400 each. Since the conversion rate is one log produces four planks of wood, and it takes six planks to produce one bed, ergo one tree equals two beds, this results in an effective profit of $700 minus labour costs. To balance potentially-lucrative opportunities available, you need to train your prisoners to work there with a pair of induction courses conducted by the on-site Foreman, and tools stolen from the Workshop (such as hammers) are dangerously-effective weapons. If you're playing with Sacharina, the crooked Warden, you can completely remove punishments for contrabrand and make it easy to bring in, which encourages more smuggling and the stealing of tools. However each time contraband is found you then get to fine convicts and receive a cut of the sales price for each piece of contraband found. With the Going Green expansion, you're able to build an entire prison farm to export products or make ingredients for the kitchens to reduce food costs.
 Prison Architect (Video Game) / int_cbfb0dca
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Prison Architect (Video Game) / int_cbfb0dca
 Prison Architect (Video Game) / int_ceec4df5
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Roaring Rampage of Revenge
 Prison Architect (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: If a guard dog's handler is killed, said dog will track the inmate responsible down and maul them constantly, not stopping until one of them dies. If a gang leader is killed for any reason, every member of their gang will be so pissed off that they'll try to start a riot immediately.
 Prison Architect (Video Game) / int_ceec4df5
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1.0
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Prison Architect (Video Game) / int_ceec4df5
 Prison Architect (Video Game) / int_d4bb4e51
type
Walking Shirtless Scene
 Prison Architect (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: Gang members will walk around without any shirts on to show off their tattoos, particularly when staking claims to territory or attacking a territory you're trying to evict them from.
 Prison Architect (Video Game) / int_d4bb4e51
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1.0
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_d4bb4e51
 Prison Architect (Video Game) / int_d52d28b6
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Hypocrite
 Prison Architect (Video Game) / int_d52d28b6
comment
Hypocrite: The Mayor is shown during the ending of the last chapter of the campaign debating Doctor Hurst, arguing that the latter is basically embezzling funds... but as we learned in Chapter 3, he himself was extending the stay of the prisoners just to make more money and earn votes.
 Prison Architect (Video Game) / int_d52d28b6
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1.0
 Prison Architect (Video Game) / int_d52d28b6
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1.0
 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_d52d28b6
 Prison Architect (Video Game) / int_d83a56ca
type
Construct Additional Pylons
 Prison Architect (Video Game) / int_d83a56ca
comment
Construct Additional Pylons: Capacitors, if your current electricity demand outweighs your power capacity. There's a cap, and power stations won't work if two of them are on the same circuit, so you're likely to need to build more once you start constructing especially power-hungry equipment like Workshops or the Electric Chair.
 Prison Architect (Video Game) / int_d83a56ca
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1.0
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_d83a56ca
 Prison Architect (Video Game) / int_d9cf40fa
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Screw This, I'm Outta Here
 Prison Architect (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Prisoners that see an Armed Guard with his shotgun out and free fire orders tend to take a 180 turn and head the other way.
 Prison Architect (Video Game) / int_d9cf40fa
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1.0
 Prison Architect (Video Game) / int_d9cf40fa
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_d9cf40fa
 Prison Architect (Video Game) / int_dc47ceda
type
Hairpin Lockpick
 Prison Architect (Video Game) / int_dc47ceda
comment
Hairpin Lockpick: One of the possible items of contraband a guard can confiscate from prisoners.
 Prison Architect (Video Game) / int_dc47ceda
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1.0
 Prison Architect (Video Game) / int_dc47ceda
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_dc47ceda
 Prison Architect (Video Game) / int_df11acbe
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Artificial Brilliance
 Prison Architect (Video Game) / int_df11acbe
comment
Artificial Brilliance: Prisoners are smart when it comes to acquiring contraband and formulating escape plans, and the player will need to be equally smart to keep them under control and inside the prison. Aside from the obvious method of smuggled objects coming in via deliveries, prisoners can phone out to family who will smuggle in contraband or even call friends from outside who will throw contraband over the walls. They also swipe anything they can from rooms with potential contraband if guards aren't watching them. Letting prisoners clean your offices complex will result in piles of stolen cell phones, cigarettes and pocket watches, and unsupervised access to your workshops, cleaning cupboards, and even libraries will result in prisoners making off with improvised weapons. They'll even hide contraband in showerheads or inside library books! Prisoners memorize patrol routes, and if they are up to something, will avoid those patrol routes if they can. If they can't, they'll take a route that minimizes contact as much as possible. Prisoners also pay attention to your guards' behavior. Prisoners up to shady behavior will try to avoid dog and guard patrols. If you order a cell block search every day while the prisoners are eating or in the yard to avoid pissing them off, they'll notice that all the guards are away and start fighting or rioting. If you activate a Confidential Informant to get his information during times when they're all stuck in lockup, in the Yard or eating, they'll get more suspicious than if you activate him or her during free time or when they're sleeping. More to the point, every time you act on an Informant's intel while they're active, it increases the other prisoners' suspicion of him or her. If they have too much heat, they'll try to kill them. If a prisoner looks like he or she got lost on the way to their destination or is wandering around the edge of the fence or walls during free time like they're having a pathfinding glitch, suffice it to say, it's not a glitch. They're up to something and you should search them and their cell. If you put a pumping station outside your perimeter fences, or even in a room that leaves a path that can lead outside the perimeter wall, prisoners will use the water pipes as an escape route. A major way to avoid this is to build perimeter walls, which can't be tunneled under, around the edges of each cell block. You can also use smaller water pipes, though they won't carry water as far as the large piping. Dogs whose handlers are killed by a prisoner will remember which prisoner did it, and will hunt them down and kill them. On a staff note, Janitors and Gardeners will deliberately avoid areas with large numbers of prisoners in them, unless the prisoners are asleep or there are guards nearby, for obvious reasons. Prisoners will steal contraband to pay for other contraband they can't access, or to pay off gangs who have claimed territory. Gangs themselves operate very intelligently, conserving their manpower and resources and making plays for territory that they can realistically control. If one gang member stumbles into rival territory, the other gang will only have a couple members attack him and take the ensuing punishments while the rest stand back and watch. And if you have shotgun-toting guards in a room with shotguns AND free fire orders, they won't even try anything at all and just walk back out. Criminally Insane prisoners will act very erratically, and will do things like run around naked or possessively hold on to random objects. They will also damage random items around the prison, randomly search each others' cells for contraband, and pile up garbage wherever they can.
 Prison Architect (Video Game) / int_df11acbe
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1.0
 Prison Architect (Video Game) / int_df11acbe
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_df11acbe
 Prison Architect (Video Game) / int_e031b7ef
type
Slave to PR
 Prison Architect (Video Game) / int_e031b7ef
comment
Slave to PR: Mayor Calvin Keller, who is such a slave to PR that the moment the media starts harassing him about something prison-related, he'll slam you with demands like "Remove all exercise equipment from the yards in 24 hours or be fined massively until you do" just so he doesn't have to look soft on crime. Of course, nobody cares about what you or the prisoners think about that, so have fun with prisoners getting so angry they start a riot.
 Prison Architect (Video Game) / int_e031b7ef
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1.0
 Prison Architect (Video Game) / int_e031b7ef
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_e031b7ef
 Prison Architect (Video Game) / int_e375c858
type
Fog of War
 Prison Architect (Video Game) / int_e375c858
comment
Fog of War: An optional gameplay feature. If turned on, any interior area of your prison will be blocked out of your vision unless you have a staff member or functioning CCTV cameras in there.
 Prison Architect (Video Game) / int_e375c858
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1.0
 Prison Architect (Video Game) / int_e375c858
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_e375c858
 Prison Architect (Video Game) / int_e41cf31d
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Extreme Mêlée Revenge
 Prison Architect (Video Game) / int_e41cf31d
comment
Extreme Mêlée Revenge: This can happen to prisoners with the Cop Killer reputation, in which guards will not restrain themselves when dealing with the prisoner.
 Prison Architect (Video Game) / int_e41cf31d
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1.0
 Prison Architect (Video Game) / int_e41cf31d
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_e41cf31d
 Prison Architect (Video Game) / int_e57c714d
type
Insane Equals Violent
 Prison Architect (Video Game) / int_e57c714d
comment
Insane Equals Violent: Zig-zagged. Criminally Insane prisoners need to be regularly treated to handle their anxiety and other mental problems, and ones that are agitated can act unpredictably. They may start smashing up furniture or fighting each other... or they might show odd obsessive-compulsive actions like carrying random things they found on the ground or searching random cells for contraband.
 Prison Architect (Video Game) / int_e57c714d
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 Prison Architect (Video Game) / int_e57c714d
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Prison Architect (Video Game) / int_e57c714d
 Prison Architect (Video Game) / int_e75da3cc
type
Pariah Prisoner
 Prison Architect (Video Game) / int_e75da3cc
comment
Pariah Prisoner: Prisoners with the Snitch and Ex-Law Enforcement Reputations. Averted for rapists, though, who are treated like any other prisoner, in contrast to Real Life.
 Prison Architect (Video Game) / int_e75da3cc
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-1.0
 Prison Architect (Video Game) / int_e75da3cc
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Prison Architect (Video Game) / int_e75da3cc
 Prison Architect (Video Game) / int_e9ae8248
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Prisons Are Gymnasiums
 Prison Architect (Video Game) / int_e9ae8248
comment
Prisons Are Gymnasiums: Prisoners' needs include exercise — this can be fulfilled with a yard to walk or jog around in, Tyre apparati to climb, punching bags or weightlifting equipment. The Gymnasium room is an indoor version they'll go to if no Yards are available.
 Prison Architect (Video Game) / int_e9ae8248
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1.0
 Prison Architect (Video Game) / int_e9ae8248
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Prison Architect (Video Game) / int_e9ae8248
 Prison Architect (Video Game) / int_e9e35e8f
type
Exact Words
 Prison Architect (Video Game) / int_e9e35e8f
comment
Exact Words: Nico tells Don Palermo that the fire he was caught in wasn't set by someone to kill him, and it was an accident. This is entirely true: Nico set the fire to kill Sonny. He had no intention of harming the Don, who he loved like a father, so him getting injured was an accident.
 Prison Architect (Video Game) / int_e9e35e8f
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Prison Architect (Video Game) / int_e9e35e8f
 Prison Architect (Video Game) / int_ead0869d
type
Acquitted Too Late
 Prison Architect (Video Game) / int_ead0869d
comment
Acquitted Too Late: This is entirely possible when you execute an inmate on death row. Sometimes, the message you get in the final report states that new evidence came to light that would've affected the condemned inmate's appeal, something that would normally get them bumped down to maximum security at least. If the chance of clemency for the inmate was Within Parameters for you to be given the benefit of the doubt (below 5%, 10% if your Amoral Attorney researched a reduction in the threshold), then this won't affect anything. If it wasn't, however, then this acquittal will result in an eye-watering $50,000 fine and the immediate removal of all other death row inmates. Afterwards, if it happens again, it's game over.
 Prison Architect (Video Game) / int_ead0869d
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1.0
 Prison Architect (Video Game) / int_ead0869d
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1.0
 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_ead0869d
 Prison Architect (Video Game) / int_eb251937
type
Dirty Cop
 Prison Architect (Video Game) / int_eb251937
comment
Dirty Cop: Prisoners with the Ex-Law Enforcement or Ex-Prison Guard reputation. These prisoners are more likely to be killed by other prisoners if the player doesn't watch out for them. The Gangs DLC added the option for Prison Guards to go corrupt, taking bribes from gangs to give them things.
 Prison Architect (Video Game) / int_eb251937
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1.0
 Prison Architect (Video Game) / int_eb251937
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_eb251937
 Prison Architect (Video Game) / int_f13643c4
type
Tunnel King
 Prison Architect (Video Game) / int_f13643c4
comment
Tunnel King: Every prisoner as of Alpha 13 has the ability to attempt escape by way of digging a tunnel out of their cells using tools stolen from places such as the canteen. Prisoners will join tunnels together and tunnel under each other's toilets. One of the worst situations is when a tunnel starts in a dormitory, because the majority of the dormitory will take the opportunity to crawl out. Never place your dormitories anywhere near the fence, even packed with minimum-security prisoners.
 Prison Architect (Video Game) / int_f13643c4
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1.0
 Prison Architect (Video Game) / int_f13643c4
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 Prison Architect (Video Game)
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Prison Architect (Video Game) / int_f13643c4
 Prison Architect (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Prison Architect (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: On the other hand, you can also ignore their needs and just keep them in constant lockdown while you suppress them with armed guard patrols. You can also hand out arbitrary punishments to inmates who didn't do anything. Locking someone up in Solitary until they starve to death is a recommended player strategy for dealing with Legendary prisoners. As of Alpha 30, guards bring meals to prisoners in lockdown and solitary to avoid this, but with the Lawyer's research, you can just assign the prisoner to a permanent solitary cell... and there's nothing to stop you from walling the prisoner off entirely. One player developed what was best called a "prisoner meatgrinder." It consisted of a single large empty room which max-security prisoners were dumped in and left to stew until they rioted. The room was surrounded by armed guard patrols, and the moment the prisoners kicked off, free fire would be turned on and the rioters would be immediately mowed down. Clean up the bodies, and bring in the next batch.... Feel like the gangs are getting too powerful? Put ALL gang members in Supermax in a separate dormitory. They'll be too busy bickering with each other to set up or protect territory, since they'll be constantly in and out of Solitary, Lockdown and the Infirmary for fighting - if they don't kill each other first. If a trouble-making prisoner overdoses, you can lock the door on them and they'll die within an hour or two.
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Downer Beginning
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Downer Beginning: As above, the tutorial follows a teacher named Edward, after being convicted of double murder of his wife and the man she was cheating on him with. At the end of it, you're forced to execute him via electric chair. Despite being short, it's presented in a very believable way, and sets the tone of the game quite nicely — this is a prison you're running, after all: you don't have the option on not executing him, because you are not tasked with the decision of whether he should live or die. Whether he's repentant or not, you're only carrying out his sentence.
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Death Row
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Death Row: The player is instantly asked to construct an execution room for a single prisoner. As the tutorial. Actual death row and an execution procedure was eventually added in Alpha 31.
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Video Game Cruelty Punishment
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Video Game Cruelty Punishment: As of Alpha 30, high rates of recidivism among released prisoners will result in lowered grades and fines of the ineffective prison they were released from. With Alpha 31, executing a Death Row prisoner before a certain clemency threshold has been crossed in the appeals process incurs a hefty fine and causes the state to take back any other prisoners on Death Row either in your prison or that have been slated for future reassignment. Do this three times, and you're fired. Prisoners who are injured or who die will reduce the overall sense of safety in a prison, which can push things to a riot. Even minimum security prisoners will start rioting if you push them too far and your prison feels unsafe.
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Evil-Detecting Dog
 Prison Architect (Video Game) / int_ff6ae1f6
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Evil-Detecting Dog: Well, contraband and escape tunnel-detecting, at least. Dogs are the single most efficient means of picking up on contraband that a metal detector can't find, and the only way of detecting an escape tunnel in progress without checking the cell.
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Shown Their Work
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Shown Their Work: The developers extensively studied how prison gangs operate and accurately replicated many of the aspects of said gangs, such as the way they take territory, how their leaders are chosen and operate, and how they act and react to one another.
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The following is a list of statements referring to the current page from other pages.

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