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Project × Zone (Video Game)

 Project × Zone (Video Game)
type
TVTItem
 Project × Zone (Video Game)
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Project × Zone (Video Game)
 Project × Zone (Video Game)
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ProjectXZone
 Project × Zone (Video Game)
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Project × Zone (pronounced Project Cross Zone) is a Turn-Based Strategy Massively Multiplayer Crossover game for the Nintendo 3DS console, featuring characters from the companies Capcom, Bandai Namco Entertainment and Sega (and later Nintendo in the sequel) and developed by Monolith Soft. It is a Spiritual Successor (and an outright sequel, plot-wise) to Namco × Capcom, and a side story to Super Robot Wars: Original Generation as a whole.Just like in Namco × Capcom, you move characters around a field, casting skills and spirit commands for buffs while hunting for items and objectives, and switch to a fighting game screen to attack the enemy. The fighting engine seems to be closer to the Endless Frontier games. The main playable characters are paired off into units of two, performing pre-made Combination Attack strings at your command, while solo characters can be attached to each unit for support attacks.The opening is animated by Studio TRIGGER, formed from former Studio Gainax employees, who would later go on to make Kill la Kill. The opening theme, named Wing Wanderer, and the ending theme, named Galaxy, were sung by famous "A Cruel Angel's Thesis" singer Yoko Takahashi.The complete game was released in stores and the eShop June 25th, 2013.The sequel, Project × Zone 2: Brave New World, was released in Japan in November 12th, 2015, in both Europe and Australia in February 12th, 2016, and in North America in February 16th, 2016.The second game's opening was done by Graphinica, and directed by veteran animator Yasutoshi Iwasaki. Yuzo Koshiro, the composer from Namco × Capcom, returns to compose the game's opening and ending, "Sekai wa Hitotsu no Butai" (All the World's Stage), and "Tsuki Akari no Curtain Call" (Moonlight Curtain Call), both sang by singer marina.No relation to another Project X (or yet another Project X) or X Zone. Or the Super Scope Light Gun Game for the Super Nintendo Entertainment System also called X Zone. Definitely should not be confused for a fan-produced Sonic hentai game.
 Project × Zone (Video Game)
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 Project × Zone (Video Game)
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DBTropes
 Project × Zone (Video Game) / int_10134c97
type
Artistic License – Gun Safety
 Project × Zone (Video Game) / int_10134c97
comment
Artistic License – Gun Safety: Naturally, since we have the likes of Vashyron, Zephyr, Leanne, and Dante on the roster, but the medal has to go to Erica Fontaine, who has one attack where she grabs her gun, trips, then shields her face while proceeding to spray-and-pray directly at her partner. Thank goodness for Friendly Fireproof.
 Project × Zone (Video Game) / int_10134c97
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1.0
 Project × Zone (Video Game) / int_10134c97
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_10134c97
 Project × Zone (Video Game) / int_10f5b375
type
"Get Back Here!" Boss
 Project × Zone (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: Stehoney and the other Gobs require you to chase after them. They're not that hard to kill, but they have almost as much movement range as your fastest teams, which means that some teams will get left behind when you chase after them.
 Project × Zone (Video Game) / int_10f5b375
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1.0
 Project × Zone (Video Game) / int_10f5b375
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_10f5b375
 Project × Zone (Video Game) / int_110439d6
type
Suplex Finisher
 Project × Zone (Video Game) / int_110439d6
comment
Suplex Finisher: Kogoro Tenzai, the male original character, does this in mid-air. X does this after summoning his Ultimate Armor in the sequel.
 Project × Zone (Video Game) / int_110439d6
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1.0
 Project × Zone (Video Game) / int_110439d6
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_110439d6
 Project × Zone (Video Game) / int_12a22bd8
type
Katanas Are Just Better
 Project × Zone (Video Game) / int_12a22bd8
comment
Katanas Are Just Better: Played straight with everybody else who uses a katana, but not for Sanger when he shows his katana to Haken and Kaguya. So Kaguya powers it up to his original Reishiki Zankantou.
 Project × Zone (Video Game) / int_12a22bd8
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1.0
 Project × Zone (Video Game) / int_12a22bd8
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_12a22bd8
 Project × Zone (Video Game) / int_13646b1b
type
My Friends... and Zoidberg
 Project × Zone (Video Game) / int_13646b1b
comment
My Friends... and Zoidberg: When investigating the Bermuda cruise ship, Chris and Jill comment that it's infested with nothing but zombies. Hsien-Ko responds with a self-inflicted version of this trope:
 Project × Zone (Video Game) / int_13646b1b
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1.0
 Project × Zone (Video Game) / int_13646b1b
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_13646b1b
 Project × Zone (Video Game) / int_137f2d7
type
Card-Carrying Villain
 Project × Zone (Video Game) / int_137f2d7
comment
A more humorous example: When Due Flabellum reveals that she's been staying in the Koryuji mansion while Mii has been away, using her private bathroom and has even eaten the pudding in the fridge that she was saving, Devilotte is horrified that anyone would do such a thing.
 Project × Zone (Video Game) / int_137f2d7
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1.0
 Project × Zone (Video Game) / int_137f2d7
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_137f2d7
 Project × Zone (Video Game) / int_1439161f
type
Heroic BSoD
 Project × Zone (Video Game) / int_1439161f
comment
Heroic BSoD: Zero after he sees Iris. You'll have to save him within turn 8 with Skeith and Vile in your way.
 Project × Zone (Video Game) / int_1439161f
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1.0
 Project × Zone (Video Game) / int_1439161f
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1439161f
 Project × Zone (Video Game) / int_14450636
type
Debut Queue
 Project × Zone (Video Game) / int_14450636
comment
Debut Queue: Just like its predecessor, both games begin with multi-chapter prologues introducing a few cast members that disappear for a few stages while the story focuses entirely on the main group.
 Project × Zone (Video Game) / int_14450636
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1.0
 Project × Zone (Video Game) / int_14450636
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Project × Zone (Video Game) / int_14450636
 Project × Zone (Video Game) / int_14dfb81
type
Power Creep, Power Seep
 Project × Zone (Video Game) / int_14dfb81
comment
Power Creep, Power Seep: This is what happens when you take some of the more realistic characters (Chris, Jill, Frank, Xiaoyu, Akira) and have them fight against/alongside some of the more fantasy based characters (Demitri, Ulala, Sanger, KOS-MOS).
 Project × Zone (Video Game) / int_14dfb81
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1.0
 Project × Zone (Video Game) / int_14dfb81
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_14dfb81
 Project × Zone (Video Game) / int_15756c9d
type
Where It All Began
 Project × Zone (Video Game) / int_15756c9d
comment
Where It All Began: The game begins at the Koryuujii estate. It also ends there because Oros Prox's headquarters is located underneath the freaking fountain.
 Project × Zone (Video Game) / int_15756c9d
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1.0
 Project × Zone (Video Game) / int_15756c9d
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Project × Zone (Video Game) / int_15756c9d
 Project × Zone (Video Game) / int_169a54e0
type
World of Badass
 Project × Zone (Video Game) / int_169a54e0
comment
Worldof Badass: What else would you get with having heroes and villains from several franchises fighting each other? Heck, it's not even just one world anymore; it's six (or technically three).
 Project × Zone (Video Game) / int_169a54e0
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1.0
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Project × Zone (Video Game) / int_169a54e0
 Project × Zone (Video Game) / int_173909
type
Brainwashed and Crazy
 Project × Zone (Video Game) / int_173909
comment
Brainwashed and Crazy: Riemsianne uses her powers to do this to the Morolians. And this isn't the first time for this to happen to these poor guys. The Gespenst Phantom and Alisa have been reprogrammed to be hostile.
 Project × Zone (Video Game) / int_173909
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1.0
 Project × Zone (Video Game) / int_173909
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Project × Zone (Video Game) / int_173909
 Project × Zone (Video Game) / int_18ce8f1d
type
Full-Frontal Assault
 Project × Zone (Video Game) / int_18ce8f1d
comment
Full-Frontal Assault: Seth, V-Dural Felicia and Unknown are essentially naked, though their abnormal anatomy conceals this.
 Project × Zone (Video Game) / int_18ce8f1d
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1.0
 Project × Zone (Video Game) / int_18ce8f1d
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_18ce8f1d
 Project × Zone (Video Game) / int_18d15922
type
Title Drop
 Project × Zone (Video Game) / int_18d15922
comment
Title Drop: Done a lot throughout the game for the represented canons. Arthur's world is constantly referred to as "the land of ghosts and goblins", Ryu is called a "street fighter", and an entire level is set up with nothing but mechanical enemies seemingly just so somebody - in this case, Haken - can namedrop "Super Robot Wars".
 Project × Zone (Video Game) / int_18d15922
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1.0
 Project × Zone (Video Game) / int_18d15922
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1.0
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Project × Zone (Video Game) / int_18d15922
 Project × Zone (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Project × Zone (Video Game) / int_19ebe383
comment
Never Trust a Trailer: One of the promotional videos shows Alisa assisting Jin and Xiaoyu against Heihachi. In fact, Heihachi joins before Alisa does - and while a later stage does include a copy of Heihachi as an enemy character, it is not the stage seen in the trailer.
 Project × Zone (Video Game) / int_19ebe383
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1.0
 Project × Zone (Video Game) / int_19ebe383
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_19ebe383
 Project × Zone (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Project × Zone (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: In stage 28 of Brave New World, the solution to putting out the fire is to have your characters walk into the fire and take damage. Even the characters thought this was insane for them to do. On the other hand it was fire from Makai so conventional methods of putting it out wasn't going to work.
 Project × Zone (Video Game) / int_1b2b1d2c
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1.0
 Project × Zone (Video Game) / int_1b2b1d2c
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1b2b1d2c
 Project × Zone (Video Game) / int_1b38f6b7
type
Shout-Out Theme Naming
 Project × Zone (Video Game) / int_1b38f6b7
comment
Shout-Out Theme Naming: From Endless Frontier comes the two clawed ladies, "Necron" & "Omicon", or Necronomicon. One of their Palette Swaps continues with the book-themed naming as she's named after the Egyptian "Book of the Dead".
 Project × Zone (Video Game) / int_1b38f6b7
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1.0
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Project × Zone (Video Game) / int_1b38f6b7
 Project × Zone (Video Game) / int_1b65dfad
type
The Cameo
 Project × Zone (Video Game) / int_1b65dfad
comment
The Cameo: Ulala and Devilotte's assists, which use characters from games like Side Arms and Fantasy Zone, among others. The prologue to Stage 15 has the supercomputer from the old Sega game Gain Ground (in fact, Stage 15 is a big Shout-Out to the game), while Stage 17 includes statue versions of the enemies from Gain Ground's first boss stage.
 Project × Zone (Video Game) / int_1b65dfad
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1.0
 Project × Zone (Video Game) / int_1b65dfad
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1b65dfad
 Project × Zone (Video Game) / int_1c712be8
type
Yaoi Fangirl
 Project × Zone (Video Game) / int_1c712be8
comment
Yaoi Fangirl: Xiaomu's at it again.
 Project × Zone (Video Game) / int_1c712be8
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1.0
 Project × Zone (Video Game) / int_1c712be8
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1c712be8
 Project × Zone (Video Game) / int_1c805a42
type
Bag of Sharing
 Project × Zone (Video Game) / int_1c805a42
comment
Bag of Sharing: Even if say, a part of the party is at one world, somehow the other party members can still access the same items that the others had in a different world. Very egregious after finishing the stage when you get Kurt, Riela and Valkyrie.
 Project × Zone (Video Game) / int_1c805a42
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1.0
 Project × Zone (Video Game) / int_1c805a42
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1c805a42
 Project × Zone (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Project × Zone (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: During Chapter 33, some of the females start talking about how they want to have a race in the ship's pool and start discussing their different swimsuits. This prompts a line from Xiaomu; At the end of Chapter 13, Path to Certain Victory plays as Saya prepares, prompting this retort from Xiaomu: Saya has a Super Move Portrait Attack where she says "Thanks for requesting me." Segata Sanshiro is fully aware that this is a Massive Multiplayer Crossover and makes all kinds of references depending on who his partners are. Pair him up with Kazuya and Jin and he'll give a shout-out to Tekken director Katsuhiro Harada; pair him with Chrom and Lucina and he'll say that Classic Mode is the only way to play. Ulala and Xiaomu shatter the fourth wall in the sequel:
 Project × Zone (Video Game) / int_1e7487cd
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1e7487cd
 Project × Zone (Video Game) / int_1f19f198
type
Back-to-Back Badasses
 Project × Zone (Video Game) / int_1f19f198
comment
Back-to-Back Badasses: Several character do this in the opening sequence of the second game, such as Reiji and Xiaomu, and Chrom and Lucina.
 Project × Zone (Video Game) / int_1f19f198
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1.0
 Project × Zone (Video Game) / int_1f19f198
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1f19f198
 Project × Zone (Video Game) / int_1f963842
type
Bloodier and Gorier
 Project × Zone (Video Game) / int_1f963842
comment
Bloodier and Gorier: In Namco × Capcom, you hardly see blood except from Armor King's mouth. In this game? Blood sprays are visible in multiple attacks, whether it involves stabbing the enemy in an exaggerated manner or slamming them onto something sharp.
 Project × Zone (Video Game) / int_1f963842
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1.0
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_1f963842
 Project × Zone (Video Game) / int_21f3e32e
type
Chekhov's Boomerang
 Project × Zone (Video Game) / int_21f3e32e
comment
Chekhov's Boomerang: The fountain at the Kouryuujii estate is a lot more important than just Chun-li and Morrigan popping out there. Or the fact that it's a dimension warp connecting to the shopping mall or the ship. This is again used in Brave New World where the Dragonturtle Mk. 1 needs a point of reference to get Reiji and the gang back to his timeline to deal with the bad guys.
 Project × Zone (Video Game) / int_21f3e32e
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_21f3e32e
 Project × Zone (Video Game) / int_231e8193
type
Mistaken Identity
 Project × Zone (Video Game) / int_231e8193
comment
Mistaken Identity: Tron at first believes X is Volnutt when they meet.
 Project × Zone (Video Game) / int_231e8193
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1.0
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Project × Zone (Video Game) / int_231e8193
 Project × Zone (Video Game) / int_237404cc
type
Ironic Echo
 Project × Zone (Video Game) / int_237404cc
comment
Ironic Echo: In Chapter 35, Jin hopes that Heihachi died by being bashed against the side of the wall of the Tower of Tarqaron; Chun-li tells him it'd take more than that to kill Heihachi. Fast forward to the next chapter, and this conversation ensues:
 Project × Zone (Video Game) / int_237404cc
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 Project × Zone (Video Game) / int_237404cc
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 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_237404cc
 Project × Zone (Video Game) / int_241ca0d8
type
Back for the Dead
 Project × Zone (Video Game) / int_241ca0d8
comment
Back for the Dead: In chapter 29 of the first game, Iris is briefly resurrected. She doesn't make it to the end of the chapter, but at least Zero gets some closure.
 Project × Zone (Video Game) / int_241ca0d8
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1.0
 Project × Zone (Video Game) / int_241ca0d8
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Project × Zone (Video Game) / int_241ca0d8
 Project × Zone (Video Game) / int_25524784
type
No-Holds-Barred Beatdown
 Project × Zone (Video Game) / int_25524784
comment
No-Holds-Barred Beatdown: The ability to have five characters all attack enemies at once (by having a Pair Unit call another Pair Unit to help them attack, and then calling a Solo Unit who can be applied to the intial Pair Unit to also perform their own attack) makes some attacks become essentially this. You know you're screwed when X, Zero, KOS-MOS, T-ELOS and Ulala◊ are all taking you on at once, and some of those solos are assisted by characters from other games...like the aforementioned Ulala. Cross Hit is more or less this as an actual gameplay mechanic: if the solo or assist characters hit the enemy at the same time as the pair unit, a large green X appears on the enemy that holds them in place, preventing them from being knocked away by strong attacks, increasing XP gained and in the first game, they're the only way to fill the XP gauge past 100% up to 150%. The second game refined them more so that getting the X to appear isn't as easy to begin with and any strong attack that knocks the enemy away will cause a Cross Break that causes a ton of damage but also breaks it as the name suggests, meaning that the enemy will more than likely get knocked away from any followup hits. There are also buff skills that can either disable Cross Break entirely if you want more XP or increase the damage done by it if you possess a combo that can potentially let you trigger it multiple times.
 Project × Zone (Video Game) / int_25524784
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Project × Zone (Video Game) / int_25524784
 Project × Zone (Video Game) / int_2593d18f
type
Anime Theme Song
 Project × Zone (Video Game) / int_2593d18f
comment
Anime Theme Song: "Wing Wanderer" in the first game; only in the Japanese version, though. The international release replaces the song with a generic bgm that only vaguely resembles it. The sequel features "All The World's Stage" which was included in the international release.
 Project × Zone (Video Game) / int_2593d18f
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Project × Zone (Video Game) / int_2593d18f
 Project × Zone (Video Game) / int_25f3c6fd
type
Monkey King Lite
 Project × Zone (Video Game) / int_25f3c6fd
comment
Monkey King Lite: Kogoro Tenzai is based off the Chinese mythological character Sun Wukong (Staff fighting, self-multiplication, golden ring headband and the Big Good he's bodyguarding). Mii Koryuji is based off of Xuanzang, but appearance wise, she resembles Bayonetta, Juliet Starling, and Petra Johanna Lagerkvist.
 Project × Zone (Video Game) / int_25f3c6fd
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Project × Zone (Video Game) / int_25f3c6fd
 Project × Zone (Video Game) / int_2671fb4a
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Super Move Portrait Attack
 Project × Zone (Video Game) / int_2671fb4a
comment
Super Move Portrait Attack: Every playable character gets this when they use their Limit Break.
 Project × Zone (Video Game) / int_2671fb4a
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Project × Zone (Video Game) / int_2671fb4a
 Project × Zone (Video Game) / int_26ac510e
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Mythology Gag
 Project × Zone (Video Game) / int_26ac510e
comment
Mythology Gag: The shot of Sakura during the opening of the anime is the same shot used in this game. Observe.◊ Why does Bahn know Akira and Pai? Because their series crossed over in Fighters Megamix! note This is a Mythology Gag because Megamix was a non-canon crossover. Remember that Capcom Fighting Evolution game and that Jedah's ending faces him off against Dante? It's happening in this game. Sanger's Heel–Face Revolving Door stitch is very much the same thing he did in the first SRW OG. Extra points for the fact that during his time as Rival Character, he never used his Daizengar inspired move. Instead, he used Thrudgelmir's move, just like Alpha Gaiden. Kite's Sansou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK. Ulala's guns were never named in Space Channel 5, but here they're called Tension Blaster. Think Banpresto and SEGA made the name up especially for this game? Not so, because this is the name for Ulala's guns from Phantasy Star Online where one half of them appears as a rare weapon the player can use◊. Many of Segata Sanshiro's attacks reference his many famous commercials. For example, one special involves him judo-throwing the target so that it explodes on landing, similar to one commercial for a Bomberman game on the Saturn. Another special involves summoning innumerable clones of himself to stampede the enemy, just like his commercial for Dragon Force II. One cutscene involves Segata Sanshiro and Sakura hugging it out while standing under a shower of cherry blossom petals. This is a direct reference to a commercial for Sakura Wars 2, where Segata Sanshiro and Sakuranote Acted in the commercial by her own voice actor, no less! playfully chased each other under a forest of sakura trees before they hugged it out. Chrom and Lucina's super attack◊ pays homage to their game's box art◊.
 Project × Zone (Video Game) / int_26ac510e
featureApplicability
1.0
 Project × Zone (Video Game) / int_26ac510e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_26ac510e
 Project × Zone (Video Game) / int_26ba32a3
type
Ascended Glitch
 Project × Zone (Video Game) / int_26ba32a3
comment
Ascended Glitch: X and Zero's Left-A combo includes Zero's Hyperslash.
 Project × Zone (Video Game) / int_26ba32a3
featureApplicability
1.0
 Project × Zone (Video Game) / int_26ba32a3
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_26ba32a3
 Project × Zone (Video Game) / int_26d1f65f
type
Verbal Tic
 Project × Zone (Video Game) / int_26d1f65f
comment
Verbal Tic: Kogoro's "ka na," Mii's "te ne", Neneko's "na no da", and Ciseaux's "pyon" and "Ussa-ssa-ssa", to name a few.
 Project × Zone (Video Game) / int_26d1f65f
featureApplicability
1.0
 Project × Zone (Video Game) / int_26d1f65f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_26d1f65f
 Project × Zone (Video Game) / int_26f5d60
type
Underboobs
 Project × Zone (Video Game) / int_26f5d60
comment
Underboobs: Alisa Amiella's get lampshaded constantly by the rest of the party.
 Project × Zone (Video Game) / int_26f5d60
featureApplicability
1.0
 Project × Zone (Video Game) / int_26f5d60
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_26f5d60
 Project × Zone (Video Game) / int_281de59f
type
Extremely Short Timespan
 Project × Zone (Video Game) / int_281de59f
comment
Extremely Short Timespan: Granted, a lot of dimension-hopping was involved, but by the time you finish the game, it's only sunset at the Kouryuuji estate.
 Project × Zone (Video Game) / int_281de59f
featureApplicability
1.0
 Project × Zone (Video Game) / int_281de59f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_281de59f
 Project × Zone (Video Game) / int_2afb1a9
type
Limit Break
 Project × Zone (Video Game) / int_2afb1a9
comment
KOS-MOS' Limit Break has a close-up of her chest.
 Project × Zone (Video Game) / int_2afb1a9
featureApplicability
1.0
 Project × Zone (Video Game) / int_2afb1a9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2afb1a9
 Project × Zone (Video Game) / int_2b706ca
type
More Dakka
 Project × Zone (Video Game) / int_2b706ca
comment
More Dakka: Chris, X, KOS-MOS, Ulala, Kurt...really, anyone who has some kind of gun or laser falls under this. It's even lampshaded in the opening where everyone who has a gun open fires at something. This is especially present for the Resonance of Fate crew, who, if all used at once, will spray a ludicrous amount of shots into the enemy, all without hitting one another.
 Project × Zone (Video Game) / int_2b706ca
featureApplicability
1.0
 Project × Zone (Video Game) / int_2b706ca
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2b706ca
 Project × Zone (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Project × Zone (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: No selling attacks. Sure, you nullify the attack of the opponent, but it costs a whopping 60 point cross gauge just to use it. And if an enemy knows a Limit Break, you don't even get to use it. Mirage Cancels, in the sequel. They allow you to cancel your current attack, gain an additional attack and slow down the enemy's fall so that you can time your Critical Hits easier, but by default they cost 100 XP to perform, meaning that using it even once denies you the opportunity to use your characters' Limit Break. Red Mirage Cancels would theoretically mitigate this, as they only cost 50 XP and come with no real drawbacks, but if you mistime them, you'll potentially lose out on a lot of damage since most cancel points are early in the attack and you still lose the full 100 XP.
 Project × Zone (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Project × Zone (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2bdae2ae
 Project × Zone (Video Game) / int_2c385759
type
Massive Multiplayer Crossover
 Project × Zone (Video Game) / int_2c385759
comment
Segata Sanshiro is fully aware that this is a Massive Multiplayer Crossover and makes all kinds of references depending on who his partners are. Pair him up with Kazuya and Jin and he'll give a shout-out to Tekken director Katsuhiro Harada; pair him with Chrom and Lucina and he'll say that Classic Mode is the only way to play.
 Project × Zone (Video Game) / int_2c385759
featureApplicability
1.0
 Project × Zone (Video Game) / int_2c385759
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2c385759
 Project × Zone (Video Game) / int_2d22a40
type
Visual Initiative Queue
 Project × Zone (Video Game) / int_2d22a40
comment
Visual Initiative Queue: The bottom screen displays the next few units that will act after the current one. In addition, each unit displays a number over its head indicating its place in the queue.
 Project × Zone (Video Game) / int_2d22a40
featureApplicability
1.0
 Project × Zone (Video Game) / int_2d22a40
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2d22a40
 Project × Zone (Video Game) / int_2e6a41e0
type
Gratuitous English
 Project × Zone (Video Game) / int_2e6a41e0
comment
Gratuitous English: Discounting attack names, we got: Dante and Lady seems to have picked quite a few of these.note Although technically, neither have ever been voiced in Japanese until the anime, so it's justified. Of course, there's Haken who does this on a regular basis, as well as Ulala and Demitri with his usual "Let's play". Gemini also lapses into this, though she's from the U.S. As is Frank West.
 Project × Zone (Video Game) / int_2e6a41e0
featureApplicability
1.0
 Project × Zone (Video Game) / int_2e6a41e0
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2e6a41e0
 Project × Zone (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Project × Zone (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: Most pair units have these when they initiate their Limit Break, especially for Reiji & Xiaomu (Including MAP-Attack), Kurt & Riela, Kogoro & Mii, and Haken & Kaguya.
 Project × Zone (Video Game) / int_2f50c5bf
featureApplicability
1.0
 Project × Zone (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_2f50c5bf
 Project × Zone (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Project × Zone (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Pair Saya with Chris and Jill, and she tells the BSAA agents that Ouma never uses viruses or other bioweapons. Chris doesn't buy it, since she's working for a known criminal syndicate and that she was heavily involved in the near destruction of reality. A more humorous example: When Due Flabellum reveals that she's been staying in the Koryuji mansion while Mii has been away, using her private bathroom and has even eaten the pudding in the fridge that she was saving, Devilotte is horrified that anyone would do such a thing.
 Project × Zone (Video Game) / int_319e4a2f
featureApplicability
1.0
 Project × Zone (Video Game) / int_319e4a2f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_319e4a2f
 Project × Zone (Video Game) / int_34f8042a
type
Gratuitous French
 Project × Zone (Video Game) / int_34f8042a
comment
Gratuitous French: Erica has "Bonjour, Bonjour!", which she says during her Good Morning Dance attack.
 Project × Zone (Video Game) / int_34f8042a
featureApplicability
1.0
 Project × Zone (Video Game) / int_34f8042a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_34f8042a
 Project × Zone (Video Game) / int_356b1efb
type
Hammerspace
 Project × Zone (Video Game) / int_356b1efb
comment
Hammerspace: Hsien-Ko with her sleeves, although the same could be applied to other units, like Kurt and Riela, Erica and Gemini, and Chris and Jill.
 Project × Zone (Video Game) / int_356b1efb
featureApplicability
1.0
 Project × Zone (Video Game) / int_356b1efb
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_356b1efb
 Project × Zone (Video Game) / int_36e63b81
type
Rule of Cool
 Project × Zone (Video Game) / int_36e63b81
comment
Rule of Cool: Chris and Jill, two characters hailing from a quasi-realistic setting, having flashy auras following their physical attacks.
 Project × Zone (Video Game) / int_36e63b81
featureApplicability
1.0
 Project × Zone (Video Game) / int_36e63b81
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_36e63b81
 Project × Zone (Video Game) / int_36ed3e1e
type
Ascended Meme
 Project × Zone (Video Game) / int_36ed3e1e
comment
Ascended Meme: Vashyron's infamous dance is one of his poses, and Zero's equally infamous line from X4 shows up in the chapter Iris cameos in. Jill also manages to stop Chris in mid-sentence before he could mention a certain kind of sandwich.
 Project × Zone (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Project × Zone (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_36ed3e1e
 Project × Zone (Video Game) / int_3855da2c
type
Cosplay Otaku Girl
 Project × Zone (Video Game) / int_3855da2c
comment
Cosplay Otaku Girl: Xiaomu in her attack taken from EXCEED and this time, it's the attack that hits multiple enemies at once instead of Jyuu no Kata.
 Project × Zone (Video Game) / int_3855da2c
featureApplicability
1.0
 Project × Zone (Video Game) / int_3855da2c
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3855da2c
 Project × Zone (Video Game) / int_38d3a0f7
type
Pac-Man Fever
 Project × Zone (Video Game) / int_38d3a0f7
comment
Pac Man Fever: Various solo units mistake the nature of The World as being made up of this trope when paired with Kite and BlackRose. Kite starts correcting them when they do so before BlackRose tells him it's pointless to do so since the the various solo units wouldn't understand.
 Project × Zone (Video Game) / int_38d3a0f7
featureApplicability
1.0
 Project × Zone (Video Game) / int_38d3a0f7
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_38d3a0f7
 Project × Zone (Video Game) / int_391d6577
type
Sequel Escalation
 Project × Zone (Video Game) / int_391d6577
comment
Sequel Escalation: As stated above, all buffing skills are much more effective in this game: while the highest overall buff you could expect to see in the first game was around 20%, here the weakest one is around 25%...applied to ALL characters at the same time with a single skill. The strongest? Flat out doubling the respective stat until the end of the following turn. This, combined with boosts to critical damage and extra damage to hitting enemies from the side or from the behind which can all stack with each other, means that you can do 5-digit damage in a single hit halfway into the game while capping out 4-digit damage in the first game wasn't even doable.
 Project × Zone (Video Game) / int_391d6577
featureApplicability
1.0
 Project × Zone (Video Game) / int_391d6577
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_391d6577
 Project × Zone (Video Game) / int_392372f9
type
Actor Allusion
 Project × Zone (Video Game) / int_392372f9
comment
Actor Allusion: Tons. One of the most notable being Valkyrie wanting to be called as "Seventeen" by Kurt and Riela. When seeing KOS-MOS escorting Seth in Chapter 19, this probably isn't the only time Mariko Suzuki aided a character played by Akio Ōtsuka. The reason why Leanne is attracted to Batsu is most likely because Batsu's the Hunk version of Pater. Yuri believes that the mark of a great swordsman is keeping cool under pressure. Phoenix takes offense and demands that Yuri get his own material. note Toriumi was the Japanese VA for Phoenix in said game, but does not reprise the role here, voicing both Yuri and Hiryu. At one point Axel informs M.Bison that anything he says can and will be repeated back to him in a stupid voice. As noted on his page here, Tomokazu Sugita is known to do impressions of Norio Wakamoto.
 Project × Zone (Video Game) / int_392372f9
featureApplicability
1.0
 Project × Zone (Video Game) / int_392372f9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_392372f9
 Project × Zone (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Project × Zone (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Jin and Xiaoyu. Their moveset is lacking in style, relying mainly on technical proficiency and speed, and they're not as flashy and flamboyant as some of the game's more notable and quirky characters. But they are very good at one thing, and that one thing is delivering merciless beatdowns.
 Project × Zone (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Project × Zone (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_39b8d3d6
 Project × Zone (Video Game) / int_3b5fcbb7
type
Artifact of Doom
 Project × Zone (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: If Oros Phlox really does act as the "will of the stone", then the Portalstone is this in a way.
 Project × Zone (Video Game) / int_3b5fcbb7
featureApplicability
1.0
 Project × Zone (Video Game) / int_3b5fcbb7
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3b5fcbb7
 Project × Zone (Video Game) / int_3bb81225
type
Recurring Boss
 Project × Zone (Video Game) / int_3bb81225
comment
Recurring Boss: All the Rival Units other than the final boss must be fought several times over the course of the game.
 Project × Zone (Video Game) / int_3bb81225
featureApplicability
1.0
 Project × Zone (Video Game) / int_3bb81225
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3bb81225
 Project × Zone (Video Game) / int_3c26863b
type
Assist Character
 Project × Zone (Video Game) / int_3c26863b
comment
Assist Character: Solo Units function as this. Another nearby Pair Unit not in play can be this too, to the active pair. Devilotte, Ulala and Tron even bring up their own assists.
 Project × Zone (Video Game) / int_3c26863b
featureApplicability
1.0
 Project × Zone (Video Game) / int_3c26863b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3c26863b
 Project × Zone (Video Game) / int_3ca55d2e
type
Protection Mission
 Project × Zone (Video Game) / int_3ca55d2e
comment
Protection Mission: Chapter 26 of the second game. Think of it as Sector Z on foot.
 Project × Zone (Video Game) / int_3ca55d2e
featureApplicability
1.0
 Project × Zone (Video Game) / int_3ca55d2e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3ca55d2e
 Project × Zone (Video Game) / int_3d29fed
type
NoKillLikeOverKill
 Project × Zone (Video Game) / int_3d29fed
comment
No Kill like Overkill: Due to the above trope, each and every attack made by pair and solo units can be this, especially when ending it in a Limit Break, which puts on the slaughter even more. You can even continue the beatdown even after reducing a target's HP to 0, mostly to build up the XP gauge, or for fun.
 Project × Zone (Video Game) / int_3d29fed
featureApplicability
1.0
 Project × Zone (Video Game) / int_3d29fed
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3d29fed
 Project × Zone (Video Game) / int_3de56bca
type
Hero Must Survive
 Project × Zone (Video Game) / int_3de56bca
comment
Hero Must Survive: There are a lot of stages where it is required for a particular unit to survive, else it's Game Over. Unlike in Namco × Capcom however, instead of just going back to the menu screen while keeping all the goodies you accumulated in battle, you are sent back to the title screen in this game so no, you can't exploit it. Bizarrely enough, this is subverted of all places in the final stage when by all rights it should have been played straight (you need to get Kogoro and Mii right next to the barrier within 15 turns but you can actually get them ko'ed and still be able to continue).
 Project × Zone (Video Game) / int_3de56bca
featureApplicability
-0.3
 Project × Zone (Video Game) / int_3de56bca
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_3de56bca
 Project × Zone (Video Game) / int_4045a37f
type
Boob-Based Gag
 Project × Zone (Video Game) / int_4045a37f
comment
Boob-Based Gag: Just like her native series, a noticeable majority of the breast-related humor comes at Kaguya's expense. Exaggerated in that the game establishes she's bigger than Morrigan.
 Project × Zone (Video Game) / int_4045a37f
featureApplicability
1.0
 Project × Zone (Video Game) / int_4045a37f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4045a37f
 Project × Zone (Video Game) / int_405f7e7b
type
Armed Legs
 Project × Zone (Video Game) / int_405f7e7b
comment
Armed Legs: Both the Original Generation heroes have a pair each. Kogoro has wire-blades, while Mii has guns.
 Project × Zone (Video Game) / int_405f7e7b
featureApplicability
1.0
 Project × Zone (Video Game) / int_405f7e7b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_405f7e7b
 Project × Zone (Video Game) / int_42632336
type
Mecha-Mooks
 Project × Zone (Video Game) / int_42632336
comment
Mecha-Mooks: Stage 27 has your characters fight an assortment of robots and mechas from the different games.
 Project × Zone (Video Game) / int_42632336
featureApplicability
1.0
 Project × Zone (Video Game) / int_42632336
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_42632336
 Project × Zone (Video Game) / int_4292ebbf
type
Doppelgänger Attack
 Project × Zone (Video Game) / int_4292ebbf
comment
"Ninja Ninja Ninja" is largely self-explanatory: you fight a large number of ninjas with Kurohagane using his Doppelgänger Attack to create more clones of himself that then proceed to summon even more enemies or turn into tougher enemies themselves.
 Project × Zone (Video Game) / int_4292ebbf
featureApplicability
1.0
 Project × Zone (Video Game) / int_4292ebbf
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4292ebbf
 Project × Zone (Video Game) / int_430e15e1
type
Stripperific
 Project × Zone (Video Game) / int_430e15e1
comment
Frank West taking pictures of all the Stripperific females. A variation happens when he photographs Riela in Valkyria mode - the picture's category is "Drama" instead of "Erotic".
 Project × Zone (Video Game) / int_430e15e1
featureApplicability
1.0
 Project × Zone (Video Game) / int_430e15e1
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_430e15e1
 Project × Zone (Video Game) / int_43e36f2f
type
Acrofatic
 Project × Zone (Video Game) / int_43e36f2f
comment
Acrofatic: Drei's pretty limb for a big guy, even being able to do a Wall Jump in thin air!
 Project × Zone (Video Game) / int_43e36f2f
featureApplicability
1.0
 Project × Zone (Video Game) / int_43e36f2f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_43e36f2f
 Project × Zone (Video Game) / int_469e3e2f
type
In-Universe
 Project × Zone (Video Game) / int_469e3e2f
comment
Also done In-Universe at one point, where the characters spend a little time spitballing about how they might come from different points on the same timeline. This stops being funny for them real quick when they realize the setting of God Eater Burst puts The End of the World as We Know It well within (and quite possibly at the endpoint of) many of their lifetimes.
 Project × Zone (Video Game) / int_469e3e2f
featureApplicability
1.0
 Project × Zone (Video Game) / int_469e3e2f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_469e3e2f
 Project × Zone (Video Game) / int_4968ed35
type
Door-Closes Ending
 Project × Zone (Video Game) / int_4968ed35
comment
Door-Closes Ending: At the end of the first game, as Kogoro and Mii walk into the mansion for a drink of tea, the doors are shown closing.
 Project × Zone (Video Game) / int_4968ed35
featureApplicability
1.0
 Project × Zone (Video Game) / int_4968ed35
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4968ed35
 Project × Zone (Video Game) / int_4a0ec526
type
Harmless Freezing
 Project × Zone (Video Game) / int_4a0ec526
comment
Harmless Freezing: Some of your units use ice powers and can actually freeze opponents. It doesn't last really long, but it's useful for setting up a Cross Hit.
 Project × Zone (Video Game) / int_4a0ec526
featureApplicability
1.0
 Project × Zone (Video Game) / int_4a0ec526
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4a0ec526
 Project × Zone (Video Game) / int_4a0f49cf
type
Not Now, We're Too Busy Crying Over You
 Project × Zone (Video Game) / int_4a0f49cf
comment
Not Now, We're Too Busy Crying Over You: Done in Chapter 37 when Ichiro believes he's responsible for part of his group plummeting to their deaths, only he forgot (or failed to realize) that all of them could fly/hover/maneuver in the air in some way. It's Estelle and Neneko who play the trope straight during this event.
 Project × Zone (Video Game) / int_4a0f49cf
featureApplicability
1.0
 Project × Zone (Video Game) / int_4a0f49cf
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4a0f49cf
 Project × Zone (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Project × Zone (Video Game) / int_4a3e547f
comment
If you put Imca with KOS-MOS and T-elos, she'll express this opinion of them for their outfits and their shirt-ripping special attack. KOS-MOS says to take it up with their creators. Wait a sec, which set of creators?
 Project × Zone (Video Game) / int_4a3e547f
featureApplicability
1.0
 Project × Zone (Video Game) / int_4a3e547f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4a3e547f
 Project × Zone (Video Game) / int_4a852458
type
Big Good
 Project × Zone (Video Game) / int_4a852458
comment
Big Good: Aura is treated as such, particularly during the story arc that focuses on reuniting her fragments. Mii Koryuji is this trope story-wise, since most of the game's plot revolves around her. Reiji Arisu reprises his role as this in the sequel, now that Kogoro and Mii are out of the picture.
 Project × Zone (Video Game) / int_4a852458
featureApplicability
1.0
 Project × Zone (Video Game) / int_4a852458
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4a852458
 Project × Zone (Video Game) / int_4c709317
type
Useless Useful Spell
 Project × Zone (Video Game) / int_4c709317
comment
Useless Useful Spell: The status effects in the first game are more or less this since you'll rarely inflict them on any enemy that'd you'd want to disable. Averted in the second game, where they're far more likely to connect, affect most bosses that aren't explicitly immune to them, there are skills that increase the chance that you'll successfully inflict them on an enemy and attacking a stunned enemy increases the amount of damage you do to them.
 Project × Zone (Video Game) / int_4c709317
featureApplicability
-1.0
 Project × Zone (Video Game) / int_4c709317
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4c709317
 Project × Zone (Video Game) / int_4da6ac
type
Rated M for Manly
 Project × Zone (Video Game) / int_4da6ac
comment
Rated M for Manly: A World of Badass and a World of Snark, featuring a high school cheerleader and a ninja detective as the protagonists. And if that wasn't enough, the sequel includes Segata Sanshiro!
 Project × Zone (Video Game) / int_4da6ac
featureApplicability
1.0
 Project × Zone (Video Game) / int_4da6ac
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4da6ac
 Project × Zone (Video Game) / int_4e34d653
type
See You in Hell
 Project × Zone (Video Game) / int_4e34d653
comment
This also happens to Saya in the sequel to some degree, although Reiji still tells her to go to hell. Even Sheath gets this treatment from Xiaomu.
 Project × Zone (Video Game) / int_4e34d653
featureApplicability
1.0
 Project × Zone (Video Game) / int_4e34d653
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_4e34d653
 Project × Zone (Video Game) / int_4e4f42be
type
Love Confession
 Project × Zone (Video Game) / int_4e4f42be
comment
Love Confession: At the end of Project X Zone 2, as the group celebrates their victory in Demitri's castle (much like how Namco × Capcom ended), Xiaomu confesses to Reiji that she loves him.
 Project × Zone (Video Game) / int_4e4f42be
featureApplicability
1.0
 Project × Zone (Video Game) / int_4e4f42be
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_4e4f42be
 Project × Zone (Video Game) / int_4e7c4536
type
Wham Line
 Project × Zone (Video Game) / int_4e7c4536
comment
Wham Line: At the end of the second game.
 Project × Zone (Video Game) / int_4e7c4536
featureApplicability
1.0
 Project × Zone (Video Game) / int_4e7c4536
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_4e7c4536
 Project × Zone (Video Game) / int_50d2ca43
type
The Coats Are Off
 Project × Zone (Video Game) / int_50d2ca43
comment
The Coats Are Off: Saya◊ ends her support attack with her jacket off. Similar thing happens with some of Erica's attacks, in which she throws her nun outfit off, revealing a cute cat suit underneath.
 Project × Zone (Video Game) / int_50d2ca43
featureApplicability
1.0
 Project × Zone (Video Game) / int_50d2ca43
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_50d2ca43
 Project × Zone (Video Game) / int_50d71a78
type
Dual Wielding
 Project × Zone (Video Game) / int_50d71a78
comment
Dual Wielding: Lots of characters, but Reiji takes it up to eleven.
 Project × Zone (Video Game) / int_50d71a78
featureApplicability
1.0
 Project × Zone (Video Game) / int_50d71a78
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_50d71a78
 Project × Zone (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Project × Zone (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: This is how Sanger's support attack starts. A couple of Frank and Hsien-Ko's attacks, including their Support Attack, also have them juggling a sword between them.
 Project × Zone (Video Game) / int_519f108a
featureApplicability
1.0
 Project × Zone (Video Game) / int_519f108a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_519f108a
 Project × Zone (Video Game) / int_5313c266
type
Bookends
 Project × Zone (Video Game) / int_5313c266
comment
Book Ends: The beginning of the game shows Mii exiting her house meeting up with Kogoro in the morning. The ending shows that they both go inside the estate at sunset. The first prologue chapter is titled "The Wanderers". The final chapter is titled The Wing Wanderers - though the significance of this is kinda lost in the localization.
 Project × Zone (Video Game) / int_5313c266
featureApplicability
1.0
 Project × Zone (Video Game) / int_5313c266
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5313c266
 Project × Zone (Video Game) / int_53c37297
type
Flash Step
 Project × Zone (Video Game) / int_53c37297
comment
Flash Step: Kogoro, the male protagonist, does this a lot in his attacks.
 Project × Zone (Video Game) / int_53c37297
featureApplicability
1.0
 Project × Zone (Video Game) / int_53c37297
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_53c37297
 Project × Zone (Video Game) / int_54f38833
type
PostScriptSeason
 Project × Zone (Video Game) / int_54f38833
comment
Post-Script Season: The majority of the characters comes from a time after the completion of their respective game(s), along with all their character development.
 Project × Zone (Video Game) / int_54f38833
featureApplicability
1.0
 Project × Zone (Video Game) / int_54f38833
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_54f38833
 Project × Zone (Video Game) / int_5554487f
type
PurposefullyOverpowered
 Project × Zone (Video Game) / int_5554487f
comment
Purposefully Overpowered: The equipment you get from the final challenge mission is naturally this: they have by far the highest overall stats out of any equipable items in the game, have a ton of passive skills and unlike other items gotten from the challenge missions, can be equiped by everyone, allowing you to give copies of them to every character if you feel like playing the mission up to 19 times.
 Project × Zone (Video Game) / int_5554487f
featureApplicability
1.0
 Project × Zone (Video Game) / int_5554487f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5554487f
 Project × Zone (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Project × Zone (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: You can gain exclusive equipment for each Pair Unit by fighting through the sequel's challenge stages. By completing everything, the story becomes a joke. Bringing that over to New Game Plus makes that a joke too.
 Project × Zone (Video Game) / int_55e5b37c
featureApplicability
1.0
 Project × Zone (Video Game) / int_55e5b37c
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1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_55e5b37c
 Project × Zone (Video Game) / int_56766569
type
Token Religious Teammate
 Project × Zone (Video Game) / int_56766569
comment
Token Religious Teammate: Erica Fontaine being the top instigator.
 Project × Zone (Video Game) / int_56766569
featureApplicability
1.0
 Project × Zone (Video Game) / int_56766569
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_56766569
 Project × Zone (Video Game) / int_596f675a
type
Smoking Is Cool
 Project × Zone (Video Game) / int_596f675a
comment
Smoking Is Cool: Referenced in a couple of XP skills, such as Lindow and Bruno, which involves them smoking. Subverted with Ein, who the party thinks he smokes because of this at first, but he states that he tried to quit but didn't have the willpower. You can actually notice this in his Limit Breaks where he has to take a second to breathe before the final hit and occasionally mutters something about tobacco. In the sequel, Kiryu and Majima have "Smoking Break" which increases buildup rate for the XP bar.
 Project × Zone (Video Game) / int_596f675a
featureApplicability
-0.3
 Project × Zone (Video Game) / int_596f675a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_596f675a
 Project × Zone (Video Game) / int_5989e3b6
type
Enemy Mine
 Project × Zone (Video Game) / int_5989e3b6
comment
Enemy Mine: Dante teams up with Demitri, who by all means he should be killing. In Project X Zone 2 Dante teams up with his twin brother, Vergil, who was a major antagonist in Devil May Cry 3. Though he had teamed up with Vergil for a short time in that game. Frank West, the zombie apocalypse survival expert, teams up with Hsien-Ko, a Jiang-Shi. T-elos works with KOS-MOS despite their bitter rivalry. Much like in Endless Frontier EXCEED. Saya in the first game is a Solo Unit just like in EXCEED. In the sequel, Jin teams up with his father, Kazuya, who, despite certainly not being Jin's worst enemy, definitely isn't on friendly terms with Jin.
 Project × Zone (Video Game) / int_5989e3b6
featureApplicability
1.0
 Project × Zone (Video Game) / int_5989e3b6
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5989e3b6
 Project × Zone (Video Game) / int_5a5de5ca
type
Boss Rush
 Project × Zone (Video Game) / int_5a5de5ca
comment
Boss Rush: The penultimate and last stages comprise of this. Chapter 40 has you fighting off against numerous clones of Sanger, Heihachi, T-elos, Alisa, Juri, and Saya. Chapter 41 has you fighting against almost every boss in the entire story, and defeating them just causes them to respawn. You'll fight most of them no less than twice.
 Project × Zone (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Project × Zone (Video Game) / int_5a5de5ca
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1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5a5de5ca
 Project × Zone (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Project × Zone (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Seth gets one of these, even though he's clearly seen exploding.
 Project × Zone (Video Game) / int_5bdcc85a
featureApplicability
1.0
 Project × Zone (Video Game) / int_5bdcc85a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5bdcc85a
 Project × Zone (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Project × Zone (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: Played with for laughs. After the group had a sample of Sheath's Genki Girl personality earlier on, they find themselves in Sakura Wars-New York trying to defend the Little Lip Theater from Shadow and the Rhythm Rogues when Ranmaru makes his entrance. Cue a incredulous Xiaoyu:
 Project × Zone (Video Game) / int_5beef860
featureApplicability
1.0
 Project × Zone (Video Game) / int_5beef860
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5beef860
 Project × Zone (Video Game) / int_5caef4ca
type
Chainsaw Good
 Project × Zone (Video Game) / int_5caef4ca
comment
Chainsaw Good: Frank West uses Adam The Clown's pair in his attacks, alongside Hsien-ko's. Alisa can transform her arms into chainsaws, which she does if the player activates her assist move. Majima gets in on the chainsaw action in the sequel.
 Project × Zone (Video Game) / int_5caef4ca
featureApplicability
1.0
 Project × Zone (Video Game) / int_5caef4ca
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5caef4ca
 Project × Zone (Video Game) / int_5cfeb43f
type
Save Scumming
 Project × Zone (Video Game) / int_5cfeb43f
comment
Save Scumming: Since the mid-battle quicksave in both games isn't deleted until you manually overwrite it with another save, you can just save before you perform any action and reload if you screw something up, such as not getting enough criticals to finish off the enemy, not managing to inflict them with a status aliment or positioning your characters so that the enemy kills several of them with their special attack. By using the Soft Reset that lets you reset and reload your quicksave instantly, this was clearly intended to be a viable way to play the game.
 Project × Zone (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Project × Zone (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5cfeb43f
 Project × Zone (Video Game) / int_5f207a1a
type
Courtroom Episode
 Project × Zone (Video Game) / int_5f207a1a
comment
Courtroom Episode: 2 has the entire stage 31 as such with Phoenix Wright and Maya Fey as the defending lawyer and his assistant while Miles Edgeworth as the prosecutor with Valkyrie at the witness stand. Otohime is the judge while Tarosuke is the bailiff. Meanwhile, the playable characters are at the defendant's side while Kamuz, Shadow, and Sigma are at the prosecutor's side. Finally, Saya, Aya-Me, and Juri Han are the witnesses to the trial. Finally, Sylphie is the resident Big Damn Heroes person. Yes, it's absurd as it sounds. (Un)fortunately, the entire segment becomes moot when Sylphie barges in before the trial can actually begin, inadvertedly revealing the culprit of the case outright by being in posession of the stolen object, telling everyone who stole it and how.
 Project × Zone (Video Game) / int_5f207a1a
featureApplicability
1.0
 Project × Zone (Video Game) / int_5f207a1a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5f207a1a
 Project × Zone (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Project × Zone (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Fiora appears in her Mechon form within Project X Zone 2 while paired up with KOS-MOS. The mere fact that she's been turned into a Mechon is a huge spoiler within Xenoblade Chronicles 1 due to it being one of the game's various Plot Twists. That's just one among many others in this game. Lucina's presence is a major spoiler for Fire Emblem: Awakening simply because of her status as a Walking Spoiler.
 Project × Zone (Video Game) / int_5f3bb274
featureApplicability
1.0
 Project × Zone (Video Game) / int_5f3bb274
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5f3bb274
 Project × Zone (Video Game) / int_5fcb9ad1
type
Time Skip
 Project × Zone (Video Game) / int_5fcb9ad1
comment
Time Skip: Alisa notes that it's been three years since she last met Zephyr, Vashyron and Leanne. Meanwhile, Haseo mentions that it's been seven years since Kite's escapadesnote This is a reference to .Hack's storyline, where .hack//G.U. takes place 7 years after the first games. All meet on the fourth prologue stage of 2. That being said, for Vashyron's group and Kite, it hasn't been that long.
 Project × Zone (Video Game) / int_5fcb9ad1
featureApplicability
1.0
 Project × Zone (Video Game) / int_5fcb9ad1
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_5fcb9ad1
 Project × Zone (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Project × Zone (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Normal units are easy to deal with, but anything deemed a "boss" unit will almost always counterattack anyone who attacks them, and in most cases, will shave off almost half the attacking unit's HP as a result. And not just the first attack, but every time during the turn as well, so expect to heal a lot of units on stages filled with boss enemies.
 Project × Zone (Video Game) / int_6041e4f4
featureApplicability
1.0
 Project × Zone (Video Game) / int_6041e4f4
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6041e4f4
 Project × Zone (Video Game) / int_60f567f1
type
Lonely Piano Piece
 Project × Zone (Video Game) / int_60f567f1
comment
Lonely Piano Piece: "Tear Drop", which usually plays during a villain's final defeat. It's also used when Arthur seemingly sacrifices himself in the climax of Chapter 17, and when Zero encounters Iris in Chapter 29.
 Project × Zone (Video Game) / int_60f567f1
featureApplicability
1.0
 Project × Zone (Video Game) / int_60f567f1
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_60f567f1
 Project × Zone (Video Game) / int_617f0563
type
Heel–Face Turn
 Project × Zone (Video Game) / int_617f0563
comment
Heel–Face Turn: As the game's opening shows, Heihachi and Juri Han eventually join as Solo Units. Considering the former was already playable on his first battle in the previous game, it shouldn't be that surprising. Also not shown in the opening is Saya. This also shouldn't be very surprising. In general, a couple of villains are playable characters: Devilotte, Heihachi, T-elos, Kazuya and Vergil are examples.
 Project × Zone (Video Game) / int_617f0563
featureApplicability
1.0
 Project × Zone (Video Game) / int_617f0563
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_617f0563
 Project × Zone (Video Game) / int_62259825
type
Nintendo Hard
 Project × Zone (Video Game) / int_62259825
comment
Nintendo Hard: In certain stages, there can be five bosses and fifty enemies on a map at once, with shields. Since most normal enemies can be defeated in one turn of attacking (without using a Limit Break), especially if the attacking character can access a Solo Unit and a Support Unit, and most stages also let you use every unit you have at the moment, the game balances this by throwing hordes of enemies at you.
 Project × Zone (Video Game) / int_62259825
featureApplicability
1.0
 Project × Zone (Video Game) / int_62259825
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_62259825
 Project × Zone (Video Game) / int_6293c185
type
Sequel Hook
 Project × Zone (Video Game) / int_6293c185
comment
Sequel Hook: As Mii walks back inside her mansion at the end, Kogoro says he's glad he doesn't have to worry about the fate of the world anymore, but Mii mentions that it might happen again, as long as she has the "power". In the beginning of Chapter 32 of the sequel, Otohime assures Tarosuke will be joining the rest of the heroes on another big adventure in the future. Likewise, Says mentions the European branch of Ouma during Chapter 36, Sheath mentions that Ouma America will collect data from the whole 101 Embryo Project fiasco, and Saya wonders if Reiji could handle chaos from the other side, ie the West during the final chapter.
 Project × Zone (Video Game) / int_6293c185
featureApplicability
1.0
 Project × Zone (Video Game) / int_6293c185
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6293c185
 Project × Zone (Video Game) / int_62f9d08e
type
Freeze-Frame Bonus
 Project × Zone (Video Game) / int_62f9d08e
comment
Freeze-Frame Bonus: Near the end of the second game's opening, Xiaomu can be seen winking at the player in a blink-and-you-miss-it shot as the characters all charge at Byaku Shin.
 Project × Zone (Video Game) / int_62f9d08e
featureApplicability
1.0
 Project × Zone (Video Game) / int_62f9d08e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_62f9d08e
 Project × Zone (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Project × Zone (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The prequel made it a point that engaging a zombie enemy directly is pointless, as it will keep mutating and regenerating no matter how wounded it is, not to mention it puts the heroes at risk of being infected themselves. Project X Zone and its sequel throw this reasoning out of the window, as the characters can punch the daylights out of the Ooze or Nemesis without having to concern for their own safety. This may also be because Resident Evil games released after Namco X Capcom had the characters being able to fight B.O.Ws with their bare fists. So keeping characters from engaging from them would have been pointless, because the story could now justify engagements. What made the Aragami so threatening in their own game was the fact they were unkillable by any means except by extracting their core with a God Arc. Here they can be destroyed just like any other enemy, so they come off as little more than average monsters. The story makes a point about this, with the God Eater characters being confused on how all the other characters can kill an Aragami with normal guns, swords, and even their fists!
 Project × Zone (Video Game) / int_6320eced
featureApplicability
1.0
 Project × Zone (Video Game) / int_6320eced
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6320eced
 Project × Zone (Video Game) / int_637ef67
type
New Game Plus
 Project × Zone (Video Game) / int_637ef67
comment
New Game Plus: Features a harder difficulty and a slower EXP gain, but you also get to keep items you have on your previous playthrough and find new ones that're even stronger than the ones you got earlier. It should be mentioned that the slower EXP gain balances out the fact that enemies have higher levels in hard mode. Second game adds gold and total CP gained to things carried over, unlocks harder challenge stages you can use for grinding purposes, and a bonus hot springs cutscene after you complete Chapter 36 and at the start of Chapter 37.
 Project × Zone (Video Game) / int_637ef67
featureApplicability
1.0
 Project × Zone (Video Game) / int_637ef67
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_637ef67
 Project × Zone (Video Game) / int_638b65bc
type
Armor Is Useless
 Project × Zone (Video Game) / int_638b65bc
comment
Armor Is Useless: Subverted to hell and back with Arthur. His armor can take only a single hit, but fully protects him no matter how strong the attack is. This is how he manages to survive a nuke that detonates at point-blank range.
 Project × Zone (Video Game) / int_638b65bc
featureApplicability
-0.3
 Project × Zone (Video Game) / int_638b65bc
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_638b65bc
 Project × Zone (Video Game) / int_63b12059
type
Villainous Friendship
 Project × Zone (Video Game) / int_63b12059
comment
Villainous Friendship: In PXZ2, Alisa and Xiaomu complain that the party's enemies tend to get along far too well.
 Project × Zone (Video Game) / int_63b12059
featureApplicability
1.0
 Project × Zone (Video Game) / int_63b12059
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_63b12059
 Project × Zone (Video Game) / int_6411dac8
type
BadassNormal
 Project × Zone (Video Game) / int_6411dac8
comment
Badass Normal: Quite a few of the fighters don't actually have powers and are just, for all intents and purposes, regular humans, but that doesn't stop them from kicking a lot of ass. Examples include Frank West, Phoenix Wright and the Resident Evil protagonists.
 Project × Zone (Video Game) / int_6411dac8
featureApplicability
1.0
 Project × Zone (Video Game) / int_6411dac8
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6411dac8
 Project × Zone (Video Game) / int_6439de78
type
Heroic Sacrifice
 Project × Zone (Video Game) / int_6439de78
comment
Heroic Sacrifice: Arthur makes one at the end of Operation Crackdown. It doesn't stick and is resolved really quickly. This is also part of the Continuity Nod because Arthur states that he can survive one attack as long as he's wearing his armor no matter how strong or weak it is, just like in his game.
 Project × Zone (Video Game) / int_6439de78
featureApplicability
1.0
 Project × Zone (Video Game) / int_6439de78
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6439de78
 Project × Zone (Video Game) / int_6563aeb6
type
Shameless Fanservice Girl
 Project × Zone (Video Game) / int_6563aeb6
comment
Shameless Fanservice Girl: Xiaomu kicks it up a notch, just when you didn't think that was possible for her. Everyone seems to be okay with it, since after all, she's having fun. If you put Imca with KOS-MOS and T-elos, she'll express this opinion of them for their outfits and their shirt-ripping special attack. KOS-MOS says to take it up with their creators. Wait a sec, which set of creators?
 Project × Zone (Video Game) / int_6563aeb6
featureApplicability
1.0
 Project × Zone (Video Game) / int_6563aeb6
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6563aeb6
 Project × Zone (Video Game) / int_68583862
type
Giant Woman
 Project × Zone (Video Game) / int_68583862
comment
Giant Woman: Valkyrie turns into one while performing her assist move.
 Project × Zone (Video Game) / int_68583862
featureApplicability
1.0
 Project × Zone (Video Game) / int_68583862
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_68583862
 Project × Zone (Video Game) / int_68da6712
type
Canon Welding
 Project × Zone (Video Game) / int_68da6712
comment
Canon Welding: Done to believably awesome and sometimes hilarious effect. Many characters with similar themes end up in the same world. Also done In-Universe at one point, where the characters spend a little time spitballing about how they might come from different points on the same timeline. This stops being funny for them real quick when they realize the setting of God Eater Burst puts The End of the World as We Know It well within (and quite possibly at the endpoint of) many of their lifetimes.
 Project × Zone (Video Game) / int_68da6712
featureApplicability
1.0
 Project × Zone (Video Game) / int_68da6712
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_68da6712
 Project × Zone (Video Game) / int_69ab6c58
type
Justified Tutorial
 Project × Zone (Video Game) / int_69ab6c58
comment
Justified Tutorial: All five prologues serve as the tutorial to the game (Prologue 1 being basics, Prologue 2 being attacking with another Pair Unit, Prologue 3 being attacking with a solo unit, Prologue 4 being a mix and match of 2 and 3, and 5 teases us with MAP attacks).
 Project × Zone (Video Game) / int_69ab6c58
featureApplicability
1.0
 Project × Zone (Video Game) / int_69ab6c58
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_69ab6c58
 Project × Zone (Video Game) / int_6dc206c9
type
Marathon Level
 Project × Zone (Video Game) / int_6dc206c9
comment
Marathon Level: One of the main complaints about the game is the ridiculously huge number of enemies you need to kill per level on average to finish them and little else to break up the monotony of doing so, combined with potentially ridiculously long stretches where you can do nothing but watch the enemies take their turn one by one. The sequel aims to fix this with more compact levels that don't take as long to finish and which have more interactive elements such as stage hazards, along with adding separate player and enemy turns that allows you to thin out the herd more effectively before the enemy gets their turn. That being said, the latter missions in the second game can still take a long time to complete and most of the challenge missions are more or less intended to be this, considering they're the source of the best equipment in the game.
 Project × Zone (Video Game) / int_6dc206c9
featureApplicability
1.0
 Project × Zone (Video Game) / int_6dc206c9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6dc206c9
 Project × Zone (Video Game) / int_6e7a3cd
type
Underground Monkey
 Project × Zone (Video Game) / int_6e7a3cd
comment
Underground Monkey: Much like its predecessor, there's plenty of Palette Swaps to go around, coming from all series represented like the "White" Arremer, Red Horokko, multi-colored Zombies, etc. Mocked at one point, when the heroes note the Akatanas were just Katanas that had been painted red. Said Akatanas protest.
 Project × Zone (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Project × Zone (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6e7a3cd
 Project × Zone (Video Game) / int_6ec4232f
type
Casting Gag
 Project × Zone (Video Game) / int_6ec4232f
comment
Ditto with Dante and Demitri. This is Casting Gag-related. Toshiyuki Morikawa and Nobuyuki Hiyama are best buds in real life, and they're the VAs of Dante and Demitri respectively. Dante's a crass, stylish demon hunter while Demitri's a refined, noble demon. In fairness, Dante's pretty chill about the whole thing.
 Project × Zone (Video Game) / int_6ec4232f
featureApplicability
1.0
 Project × Zone (Video Game) / int_6ec4232f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6ec4232f
 Project × Zone (Video Game) / int_6ef6417b
type
Disney Death
 Project × Zone (Video Game) / int_6ef6417b
comment
Disney Death: Arthur sacrifices himself in Operation Crackdown. As the next chapter starts, several members of the group mourn his death, but Arthur promptly returns, revealing that as long as he has his armor, he won't die, subverting Armor Is Useless.
 Project × Zone (Video Game) / int_6ef6417b
featureApplicability
1.0
 Project × Zone (Video Game) / int_6ef6417b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6ef6417b
 Project × Zone (Video Game) / int_6ef9d3fe
type
Christmas Episode
 Project × Zone (Video Game) / int_6ef9d3fe
comment
Christmas Episode: Chapter 25 of 2 where Zephyr and Vashryon wear the reindeer outfits from such segment originating from their own game, although it's mostly used as a ploy to fool their enemies into thinking that they're part of their forces so they can foil their plans.
 Project × Zone (Video Game) / int_6ef9d3fe
featureApplicability
1.0
 Project × Zone (Video Game) / int_6ef9d3fe
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6ef9d3fe
 Project × Zone (Video Game) / int_6f059863
type
Oddly Small Organization
 Project × Zone (Video Game) / int_6f059863
comment
Oddly Small Organization: The second game makes fun of this when it comes to Shinra and ICPO, neither of which have any known members besides Reiji and Xiaomu (and now Urashima) for Shinra and Chun-Li for ICPO, with Xiaomu further joking that Chun-Li being the only known ICPO operative must be the reason "that Carmen chick always keeps getting away".
 Project × Zone (Video Game) / int_6f059863
featureApplicability
1.0
 Project × Zone (Video Game) / int_6f059863
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6f059863
 Project × Zone (Video Game) / int_6f806b03
type
Bootstrapped Theme
 Project × Zone (Video Game) / int_6f806b03
comment
Boot Strapped Theme: Kite & Blackrose end up with a song from .hack//Link instead of the original quartet of games.
 Project × Zone (Video Game) / int_6f806b03
featureApplicability
1.0
 Project × Zone (Video Game) / int_6f806b03
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6f806b03
 Project × Zone (Video Game) / int_6ff43af4
type
Antidote Effect
 Project × Zone (Video Game) / int_6ff43af4
comment
Antidote Effect: Inverted thanks to a hidden mechanic in the first game. If an enemy drops an item that the player already has a full stockpile of, they drop the next tier of the same item instead. So it's a better idea to frivolously use your upper-tier items to heal papercuts, or throw out a group healing item to restore one unit's HP, rather than dip into your buffer of weak healing items and delay the next higher-tier drop in the process.
 Project × Zone (Video Game) / int_6ff43af4
featureApplicability
1.0
 Project × Zone (Video Game) / int_6ff43af4
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_6ff43af4
 Project × Zone (Video Game) / int_70d8269d
type
Excuse Plot
 Project × Zone (Video Game) / int_70d8269d
comment
Excuse Plot: The plot and even the battles are primarily a backdrop to get all these disparate people together. The sequel is a bit better about this, as the characters have a clear objective when traveling to another world, but in the first game they hop between dimensions mostly out of sheer curiosity.
 Project × Zone (Video Game) / int_70d8269d
featureApplicability
1.0
 Project × Zone (Video Game) / int_70d8269d
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_70d8269d
 Project × Zone (Video Game) / int_70f7063d
type
Unflinching Walk
 Project × Zone (Video Game) / int_70f7063d
comment
Unflinching Walk: At the end of his support attack, Segata Sanshiro does this after throwing the opposition into the camera and having them spontaneously explode upon landing.
 Project × Zone (Video Game) / int_70f7063d
featureApplicability
1.0
 Project × Zone (Video Game) / int_70f7063d
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_70f7063d
 Project × Zone (Video Game) / int_71bd62b9
type
Calling Your Attacks
 Project × Zone (Video Game) / int_71bd62b9
comment
Calling Your Attacks: For nearly every attack, sometimes even generic ones like Disembowel.
 Project × Zone (Video Game) / int_71bd62b9
featureApplicability
1.0
 Project × Zone (Video Game) / int_71bd62b9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_71bd62b9
 Project × Zone (Video Game) / int_71e12a1f
type
A Kind of One
 Project × Zone (Video Game) / int_71e12a1f
comment
A Kind of One: Apparently all Soul Bees are called "Q-Bee" in this game in spite the fact that "Q-Bee" is a title used to designate the leader of the Soul Bee race.
 Project × Zone (Video Game) / int_71e12a1f
featureApplicability
1.0
 Project × Zone (Video Game) / int_71e12a1f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_71e12a1f
 Project × Zone (Video Game) / int_7228d0cb
type
Game Over
 Project × Zone (Video Game) / int_7228d0cb
comment
There are a lot of stages where it is required for a particular unit to survive, else it's Game Over. Unlike in Namco × Capcom however, instead of just going back to the menu screen while keeping all the goodies you accumulated in battle, you are sent back to the title screen in this game so no, you can't exploit it.
 Project × Zone (Video Game) / int_7228d0cb
featureApplicability
1.0
 Project × Zone (Video Game) / int_7228d0cb
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7228d0cb
 Project × Zone (Video Game) / int_7448cc4c
type
Kamehame Hadoken
 Project × Zone (Video Game) / int_7448cc4c
comment
Kamehame Hadoken: Besides Ryu and Ken, X gets this as a Limit Break, as a Shout-Out to the Easter Egg in Mega Man X.
 Project × Zone (Video Game) / int_7448cc4c
featureApplicability
1.0
 Project × Zone (Video Game) / int_7448cc4c
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7448cc4c
 Project × Zone (Video Game) / int_7506ec90
type
Fashionable Asymmetry
 Project × Zone (Video Game) / int_7506ec90
comment
Fashionable Asymmetry: Mii wears a dress with one shoulder strap. A number of characters comment on it. What's particularly funny is that the strap has fallen off in a couple of her conversation poses, so whenever she talks for any length of time, the strap alternates on and off randomly.
 Project × Zone (Video Game) / int_7506ec90
featureApplicability
1.0
 Project × Zone (Video Game) / int_7506ec90
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7506ec90
 Project × Zone (Video Game) / int_754df088
type
Put on a Bus
 Project × Zone (Video Game) / int_754df088
comment
Put on a Bus: In addition of the usual Kogoro and Mii not appearing in 2, it is eventually revealed that there's a reason Sanger, Haken and Kaguya did not return in that game: Sanger and Haken got thrown off to the Super Robot Wars: Original Generation universe and then ends up being trapped there (not so much on Sanger, but Haken is away from his native world). Without Haken, Kaguya would have little inclination to get involved when her world isn't in danger.
 Project × Zone (Video Game) / int_754df088
featureApplicability
1.0
 Project × Zone (Video Game) / int_754df088
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_754df088
 Project × Zone (Video Game) / int_7603b45b
type
Furo Scene
 Project × Zone (Video Game) / int_7603b45b
comment
Furo Scene: A hidden illustration in the second game, only accessible by completing the second Fire Emblem level on a New Game Plus.
 Project × Zone (Video Game) / int_7603b45b
featureApplicability
1.0
 Project × Zone (Video Game) / int_7603b45b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7603b45b
 Project × Zone (Video Game) / int_762b9223
type
Played for Laughs
 Project × Zone (Video Game) / int_762b9223
comment
Done by some of the villains, Played for Laughs when Due and Mii are involved.
 Project × Zone (Video Game) / int_762b9223
featureApplicability
1.0
 Project × Zone (Video Game) / int_762b9223
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_762b9223
 Project × Zone (Video Game) / int_79ceeeb
type
Demon Slaying
 Project × Zone (Video Game) / int_79ceeeb
comment
Dante teams up with Demitri, who by all means he should be killing. In Project X Zone 2 Dante teams up with his twin brother, Vergil, who was a major antagonist in Devil May Cry 3. Though he had teamed up with Vergil for a short time in that game.
 Project × Zone (Video Game) / int_79ceeeb
featureApplicability
1.0
 Project × Zone (Video Game) / int_79ceeeb
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_79ceeeb
 Project × Zone (Video Game) / int_7a0b9d67
type
Redemption Demotion
 Project × Zone (Video Game) / int_7a0b9d67
comment
Redemption Demotion: Very egregious with characters that pull off a Heel–Face Turn; not only do they not have that humongous HP that they had, but also they don't get to keep the barriers that they once had while they were fighting you.
 Project × Zone (Video Game) / int_7a0b9d67
featureApplicability
1.0
 Project × Zone (Video Game) / int_7a0b9d67
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7a0b9d67
 Project × Zone (Video Game) / int_7aa989ea
type
Token Evil Teammate
 Project × Zone (Video Game) / int_7aa989ea
comment
Token Evil Teammate: Several. T-elos, Devilotte, Juri, Saya,Heihachi and Kazuya.
 Project × Zone (Video Game) / int_7aa989ea
featureApplicability
1.0
 Project × Zone (Video Game) / int_7aa989ea
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7aa989ea
 Project × Zone (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Project × Zone (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: The MAP attacks, usable by both the heroes and villains, can target from 2 to 4 units at the same time.
 Project × Zone (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Project × Zone (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7cb1cbb5
 Project × Zone (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Project × Zone (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: In Chapter 13 of the second game, you find yourself at the Fetus of God and start hearing a voice calling for help and has only 8 minutes before he's absorbed into the dimension. Upon freeing the captive, it turns out to be none other than Lord Raptor, who had nothing left but a head after his defeat in the first game.
 Project × Zone (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Project × Zone (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_7fbb2a3
 Project × Zone (Video Game) / int_80f38afe
type
Background Music Override
 Project × Zone (Video Game) / int_80f38afe
comment
Background Music Override: The entire Gain Ground stage and Operation Crackdown replace the characters' individual songs with the Gain Ground theme. In chapter 27, "Rocks" is heard through the entire level. In the English version, it gets replaced by Haken's theme. "Wing Wanderer (Orchestral Version)" when fighting the Final Boss. And then "Mysterious Project" plays later. In a New Game Plus, you can manually select which music you want to use for the entire stage as you please. Hell, if you set it at random, even Mooks get a particular random bgm, and they usually do not get one. Pick a music (which there are seventy-five to choose from, or just choose Random) and go wild.
 Project × Zone (Video Game) / int_80f38afe
featureApplicability
1.0
 Project × Zone (Video Game) / int_80f38afe
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_80f38afe
 Project × Zone (Video Game) / int_834420aa
type
BFS
 Project × Zone (Video Game) / int_834420aa
comment
BFS: Many characters, ranging from the God Eater Burst guys, to BlackRose to Sanger (who brings a human-sized Zankantou around).
 Project × Zone (Video Game) / int_834420aa
featureApplicability
1.0
 Project × Zone (Video Game) / int_834420aa
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_834420aa
 Project × Zone (Video Game) / int_83f0971b
type
Mexican Standoff
 Project × Zone (Video Game) / int_83f0971b
comment
Mexican Standoff: The opening of the second game has one of these between Reiji, Xiaomu, Saya, and Sheath.
 Project × Zone (Video Game) / int_83f0971b
featureApplicability
1.0
 Project × Zone (Video Game) / int_83f0971b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_83f0971b
 Project × Zone (Video Game) / int_8454f523
type
Superboss
 Project × Zone (Video Game) / int_8454f523
comment
"The Ancient Mechon" has you essentially fighting one of the superbosses in Xenoblade Chronicles 1 which has massive amounts of HP for an enemy of its level and beat it before dawn that arrives in 4 turns.
 Project × Zone (Video Game) / int_8454f523
featureApplicability
1.0
 Project × Zone (Video Game) / int_8454f523
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8454f523
 Project × Zone (Video Game) / int_855154d5
type
Prank Call
 Project × Zone (Video Game) / int_855154d5
comment
Prank Call: Urashima contacts Xiaomu's cell phone in the 2nd game, only to be treated to this. Then, at the end of that same chapter:
 Project × Zone (Video Game) / int_855154d5
featureApplicability
1.0
 Project × Zone (Video Game) / int_855154d5
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_855154d5
 Project × Zone (Video Game) / int_85f0f0fb
type
World of Snark
 Project × Zone (Video Game) / int_85f0f0fb
comment
World of Snark: Everyone gets to be snark-y in this game.
 Project × Zone (Video Game) / int_85f0f0fb
featureApplicability
1.0
 Project × Zone (Video Game) / int_85f0f0fb
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_85f0f0fb
 Project × Zone (Video Game) / int_860b267a
type
Kinky Spanking
 Project × Zone (Video Game) / int_860b267a
comment
Kinky Spanking: Reiji slaps Xiaomu frequently, much to her delight and the other characters' discomfort. The aftermath can even be seen in one of Xiaomu's portraits. Also a gameplay mechanic (Rosy-Red Kata, which boosts the EXP the pair earns at the end of the battle).
 Project × Zone (Video Game) / int_860b267a
featureApplicability
1.0
 Project × Zone (Video Game) / int_860b267a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_860b267a
 Project × Zone (Video Game) / int_86ee8070
type
World of Ham
 Project × Zone (Video Game) / int_86ee8070
comment
World of Ham: Even characters who usually aren't hammy get to ham it up in this game.
 Project × Zone (Video Game) / int_86ee8070
featureApplicability
1.0
 Project × Zone (Video Game) / int_86ee8070
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_86ee8070
 Project × Zone (Video Game) / int_877ed298
type
When Life Gives You Lemons...
 Project × Zone (Video Game) / int_877ed298
comment
When Life Gives You Lemons...: Xiaomu has a fun twist on this.
 Project × Zone (Video Game) / int_877ed298
featureApplicability
1.0
 Project × Zone (Video Game) / int_877ed298
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_877ed298
 Project × Zone (Video Game) / int_8967e17f
type
Back from the Dead
 Project × Zone (Video Game) / int_8967e17f
comment
Back from the Dead: Project X Zone 2 brings back Aya-me, Ciseaux and Vile from the first game, and M. Bison, Tong Pooh, Solo, the Shtrom brothers and Kamuz from Namco x Capcom. In the latter's case, no character comments on their apparent survival and/or resurrection. This is specially grating on cases like Bison whose death was quite a dramatic one, though in all fairness, his soul survived Akuma's Satsui no Hado and the man himself returned just like in the Street Fighter IV games. In the game's story, this is true for Vile and Aya-me as well, who were brought back from a previous death in their origin games. Project X Zone 2 does the same to Zagi and Sigma, and Tong Pooh, the Shtroms, and Ranmaru are seeking to resurrect their bosses as well (Grandmaster Meio, Scumocidenote Again and Nobunaga Oda)
 Project × Zone (Video Game) / int_8967e17f
featureApplicability
1.0
 Project × Zone (Video Game) / int_8967e17f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8967e17f
 Project × Zone (Video Game) / int_8a3c406e
type
Hair-Raising Hare
 Project × Zone (Video Game) / int_8a3c406e
comment
Hair-Raising Hare: Ciseaux in the first game, who's joined by Ranmaru and Sheath in the next. Haseo calls them the Brotherhood of Bitter Bunnies when they all show up in Chapter 32.
 Project × Zone (Video Game) / int_8a3c406e
featureApplicability
1.0
 Project × Zone (Video Game) / int_8a3c406e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8a3c406e
 Project × Zone (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 Project × Zone (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: On one hand, you have a ninja detective, some high school students, government agents, reporters, military personnel, and devils. And on the other hand, you also have Blood Knights, Ax-Crazy people, werefoxes, robots, Magical Girls, and a goddess. And some of them would rather do nothing than kill each other or everyone else. While the Namco × Capcom crew have worked together in the past, it's still a miracle that these guys could work together, especially with the battle system.
 Project × Zone (Video Game) / int_8ad43dc9
featureApplicability
1.0
 Project × Zone (Video Game) / int_8ad43dc9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8ad43dc9
 Project × Zone (Video Game) / int_8af25294
type
Bullet Time
 Project × Zone (Video Game) / int_8af25294
comment
Bullet Time: One of the new features in the sequel, this allows you to time Critical Hits easier and gain back some of the Cross Gauge you used to activate it if used correctly.
 Project × Zone (Video Game) / int_8af25294
featureApplicability
1.0
 Project × Zone (Video Game) / int_8af25294
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8af25294
 Project × Zone (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Project × Zone (Video Game) / int_8ba9512b
comment
Frank West, the zombie apocalypse survival expert, teams up with Hsien-Ko, a Jiang-Shi.
 Project × Zone (Video Game) / int_8ba9512b
featureApplicability
1.0
 Project × Zone (Video Game) / int_8ba9512b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8ba9512b
 Project × Zone (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Project × Zone (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: The cast of the first game meet some of the returnees but from their perspective, it's been years since they have last met them. This also applies to characters within certain universes: Hibana comes from the Shinobi universe's future, ahead of Hotsuma. Leon uses his Resident Evil 6 incarnation, which takes place two games after Resident Evil Revelations, where this game's Chris and Jill come from. It also applies directly to the game itself. Chris, Jill, Busujima, Chun Li & Morrigan, and Frank & Hsien-Ko are all introduced in the prologue on board the Bermuda, and all of them are sucked into the same portal at the end of the stage. While Chun Li, Morrigan, Frank, and Hsien-Ko are prominent throughout the entire game, the portal took Chris, Jill, and Busujima directly from the Bermuda to Chapter 21. There are other examples of characters who end up skipping through time as well. Even characters who are supposedly within the same time frame are kind of messed up, time-wise: Shenmue takes place during the 1990s while games like Resident Evil, Yakuza and Ace Attorney take place at least a decade after it. Yet here, all the characters from these games are from the same time period.
 Project × Zone (Video Game) / int_8d23f3a7
featureApplicability
1.0
 Project × Zone (Video Game) / int_8d23f3a7
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8d23f3a7
 Project × Zone (Video Game) / int_8dd3f1da
type
Gimmick Level
 Project × Zone (Video Game) / int_8dd3f1da
comment
Gimmick Level: The various challenge levels unlocked in New Game Plus in the second game consist mostly of these: "The Ancient Mechon" has you essentially fighting one of the superbosses in Xenoblade Chronicles 1 which has massive amounts of HP for an enemy of its level and beat it before dawn that arrives in 4 turns. "Cyberspace Dungeon" tasks you to beat Sigma at the end of the level in 30 turns with a single Unit while stationary enemies spawn at predetermined locations to stall you. "The First Phase" spawns groups of massively durable enemies at you, tasking you to beat specific ones before the boss absorbs them to make itself stronger. "The Unstoppable Rabble-Rousers" has you fighting an Ustanak that keeps respawning and summoning reinforcements every time you kill it. "Wild Summons" has you fighting most major enemies as new ones are periodically summoned in. "The Formidable Caged Ones" takes place in a small arena where you and your enemies are separated by barriers that're periodically lifted when enough rounds pass. "Ninja Ninja Ninja" is largely self-explanatory: you fight a large number of ninjas with Kurohagane using his Doppelgänger Attack to create more clones of himself that then proceed to summon even more enemies or turn into tougher enemies themselves. "My Blood Boils with Devotion to Play" has you fight a group of enemies led by Segata Sanshiro, with the main difficulty being that he removes most of your HP and SP right at the beginning of the level. "Nine Trials" has you defeat 9 groups of enemies within 25 rounds, some of them being gimmick groups in themselves based on their source games. "100 Battles" has no real gimmick, if the strongest enemies in the game and the possibility to fight up to 4 copies of the Final Boss at the same time if you don't play your cards right doesn't count.
 Project × Zone (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Project × Zone (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8dd3f1da
 Project × Zone (Video Game) / int_8e9cf84e
type
 Project × Zone (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: Not so much in that the translation's bad, but that there are a few inaccuracies and a lot of typos, mostly in the text-heavy Database. For example, on the soundtrack CD, "Flutter Vs The Gesellschaft" is listed under the Mega Man Dash series...which had already been localized over a decade ago as Legends.
 Project × Zone (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Project × Zone (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_8e9cf84e
 Project × Zone (Video Game) / int_912b24c4
type
Art Shift
 Project × Zone (Video Game) / int_912b24c4
comment
Art Shift: For most characters, this is the first time they have been rendered in Sprite form.
 Project × Zone (Video Game) / int_912b24c4
featureApplicability
1.0
 Project × Zone (Video Game) / int_912b24c4
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_912b24c4
 Project × Zone (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Project × Zone (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: Both games have a level cap of 99, but reaching it in the first game is impossible due to lack of replayable stages and even in the second game where you can replay challenge stages, the highest level you'll reach without them is around 60-70 and that's on the special difficulty level where enemies have higher levels and give more experience.
 Project × Zone (Video Game) / int_91526ff7
featureApplicability
1.0
 Project × Zone (Video Game) / int_91526ff7
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_91526ff7
 Project × Zone (Video Game) / int_9203bf6
type
Arc Number
 Project × Zone (Video Game) / int_9203bf6
comment
Arc Number: 101 in Brave New World. It's a hint to the identity of the final boss.
 Project × Zone (Video Game) / int_9203bf6
featureApplicability
1.0
 Project × Zone (Video Game) / int_9203bf6
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9203bf6
 Project × Zone (Video Game) / int_926e0d7d
type
Hot Springs Episode
 Project × Zone (Video Game) / int_926e0d7d
comment
Hot Springs Episode: Present in Brave New World, much to Vashyron's dismay that he never got to see it. It's featured as a bonus cutscene in the New Game Plus.
 Project × Zone (Video Game) / int_926e0d7d
featureApplicability
1.0
 Project × Zone (Video Game) / int_926e0d7d
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_926e0d7d
 Project × Zone (Video Game) / int_927b2f11
type
The Bus Came Back
 Project × Zone (Video Game) / int_927b2f11
comment
The Bus Came Back: Kazuya, Strider Hiryu, Captain Commando, Felicia, Sylphie and Tarosuke debuted in Namco × Capcom, missed out on Project X Zone and returned for Project X Zone 2. This also applies to their respective enemies (such as Mokujin, Solo or Shtrom Jr.), who were also present in Namco × Capcom. Likewise, for the villain side, M. Bison returns from Namco × Capcom after his place as the Street Fighter villain was supplanted by Seth in the first game.
 Project × Zone (Video Game) / int_927b2f11
featureApplicability
1.0
 Project × Zone (Video Game) / int_927b2f11
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_927b2f11
 Project × Zone (Video Game) / int_92e8c891
type
Embarrassing Statue
 Project × Zone (Video Game) / int_92e8c891
comment
Embarrassing Statue: Leanne from Resonance of Fate is embarrassed that she has a statue depicting her struggling to hold up a heavy picture frame, with her legs spread and her knees bent just so she can remain balanced. She'd rather not go into detail why the statue exists in the first place, and tries her hardest to keep focus on the enemy threat that all the heroes have to deal with. Someone comments that it makes her look constipated.
 Project × Zone (Video Game) / int_92e8c891
featureApplicability
1.0
 Project × Zone (Video Game) / int_92e8c891
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_92e8c891
 Project × Zone (Video Game) / int_950329d8
type
Dynamic Entry
 Project × Zone (Video Game) / int_950329d8
comment
Dynamic Entry: Reiji does it again with his signature "WAIT!"
 Project × Zone (Video Game) / int_950329d8
featureApplicability
1.0
 Project × Zone (Video Game) / int_950329d8
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_950329d8
 Project × Zone (Video Game) / int_9600368d
type
Behind the Black
 Project × Zone (Video Game) / int_9600368d
comment
Behind the Black: The game just loves to have treasure chests and item-holding breakables hidden behind pieces of the level geography. Fortunately, the full 3D levels slide around with proper perspective, and you can wiggle the camera a bit from its default isometric viewpoint, so it's not too hard to explore.
 Project × Zone (Video Game) / int_9600368d
featureApplicability
1.0
 Project × Zone (Video Game) / int_9600368d
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9600368d
 Project × Zone (Video Game) / int_96e6522e
type
Gray Is Useless
 Project × Zone (Video Game) / int_96e6522e
comment
Gray Is Useless: If a playable unit falls in battle, its sprite in the map takes on a dark grey coloration.
 Project × Zone (Video Game) / int_96e6522e
featureApplicability
1.0
 Project × Zone (Video Game) / int_96e6522e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_96e6522e
 Project × Zone (Video Game) / int_970c790a
type
Big Bad
 Project × Zone (Video Game) / int_970c790a
comment
Big Bad: While Due is the main antagonist for most of the game, the true villain is Meden Traore. And in the sequel, at first it's Saya, but later it's revealed to be Byaku Shin.
 Project × Zone (Video Game) / int_970c790a
featureApplicability
1.0
 Project × Zone (Video Game) / int_970c790a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_970c790a
 Project × Zone (Video Game) / int_97522514
type
Heel–Face Revolving Door
 Project × Zone (Video Game) / int_97522514
comment
Sanger's Heel–Face Revolving Door stitch is very much the same thing he did in the first SRW OG. Extra points for the fact that during his time as Rival Character, he never used his Daizengar inspired move. Instead, he used Thrudgelmir's move, just like Alpha Gaiden.
 Project × Zone (Video Game) / int_97522514
featureApplicability
1.0
 Project × Zone (Video Game) / int_97522514
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_97522514
 Project × Zone (Video Game) / int_985e118a
type
Odd Couple
 Project × Zone (Video Game) / int_985e118a
comment
Odd Couple: The game sometimes forces the player to choose odd pairings, such as Ryu, Ken and...Neneko.
 Project × Zone (Video Game) / int_985e118a
featureApplicability
1.0
 Project × Zone (Video Game) / int_985e118a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_985e118a
 Project × Zone (Video Game) / int_991912ca
type
Combos
 Project × Zone (Video Game) / int_991912ca
comment
Combos: The gameplay revolves around these, with higher combo counts giving you various rewards and losing your combo might give the enemy a chance to refill their block gauge.
 Project × Zone (Video Game) / int_991912ca
featureApplicability
1.0
 Project × Zone (Video Game) / int_991912ca
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_991912ca
 Project × Zone (Video Game) / int_9b2923bc
type
Mooning
 Project × Zone (Video Game) / int_9b2923bc
comment
Mooning: The first few frames of Xiaomu's Super Move Portrait Attack has her briefly show the players her buttocks.
 Project × Zone (Video Game) / int_9b2923bc
featureApplicability
1.0
 Project × Zone (Video Game) / int_9b2923bc
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9b2923bc
 Project × Zone (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Project × Zone (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Several Badass Normal characters fight by flinging, throwing or shooting everything they have up their (apparently very deep) sleeves. For some, quite literally.
 Project × Zone (Video Game) / int_9c7e3137
featureApplicability
1.0
 Project × Zone (Video Game) / int_9c7e3137
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9c7e3137
 Project × Zone (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Project × Zone (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Gels make their appearance in the item list much, much earlier than any actual characters representing the Tales of series. Y'know, if you didn't watch the opening or look at the box.
 Project × Zone (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Project × Zone (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9cb3e22e
 Project × Zone (Video Game) / int_9cdef1ef
type
Lovable Sex Maniac
 Project × Zone (Video Game) / int_9cdef1ef
comment
Lovable Sex Maniac: Haken, Vashyron, and Majima are at the forefront of this.
 Project × Zone (Video Game) / int_9cdef1ef
featureApplicability
1.0
 Project × Zone (Video Game) / int_9cdef1ef
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9cdef1ef
 Project × Zone (Video Game) / int_9d12bbc1
type
Foreshadowing
 Project × Zone (Video Game) / int_9d12bbc1
comment
Foreshadowing: Done by some of the villains, Played for Laughs when Due and Mii are involved. A played more straight example is when Saya mentions the Akatanas are based off an American operative who has a similar broken Japanese accent to them. Said operative is later revealed to be Sheath, an agent from Ouma America.
 Project × Zone (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Project × Zone (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9d12bbc1
 Project × Zone (Video Game) / int_9d184483
type
Changing Clothes Is a Free Action
 Project × Zone (Video Game) / int_9d184483
comment
Changing Clothes Is a Free Action: Erika changes into her black catsuit for her and Gemini's support attack, their down-A attack, and their super attack. Her red habit is seen flying back on screen for her to put back on immediately when she's done. Reiji and Xiaomu's MAP attack consists of Xiaomu attacking the enemy in several different outfits, such as a Chinese dress, school girl uniform, and a wedding gown. Both Ichiro and Sakura do this as well. Sakura changes into her Imperial Army uniform for their super attack, while Ichiro changes into his civilian clothing for their MAP attack. In the sequel, Erica now changes into both her catsuit AND her Imperial Army uniform for her and Ichiro's super attack, Sakura still changes into her army uniform for her super attack while Gemini changes into her uniform for their MAP attack. Lucina changes into the Bride class for her and Chrom's super attack and their down-A attack. KOS-MOS changes into a magical girl outfit for one of her moves while Fiora switches between various drones on her back just so that she could perform the Talent Arts associated with them. (In her source game, the "drones" count as foot equipment only equippable by her). Estelle and Felicia both finish their support attacks by changing their outfits. Estelle changes into her "Enchanting Belle" costume, while Felicia puts on a cabaret outfit.
 Project × Zone (Video Game) / int_9d184483
featureApplicability
1.0
 Project × Zone (Video Game) / int_9d184483
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9d184483
 Project × Zone (Video Game) / int_9dab0a6e
type
Continuity Nod
 Project × Zone (Video Game) / int_9dab0a6e
comment
Yuri states that Vile pursuing X to the Tower of Tarqaron is this as a man he once knew died pursuing him to same place. Which doubles as Continuity Nod as he is refering to Zagi and Yuri still wants nothing to do with him. The icing on the cake is that Vile dies in the Tower of Tarqaron, and Zagi returns in the sequel fighting the party inside it, along with Vile.
 Project × Zone (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Project × Zone (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9dab0a6e
 Project × Zone (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Project × Zone (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Considering you have up to five people attacking all at once (Ulala amps it up more) it's surprising that no one but the enemy gets hit with any form of attacks. Either it's this or everyone's just that really good at hitting their targets.
 Project × Zone (Video Game) / int_9e8aa11e
featureApplicability
1.0
 Project × Zone (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9e8aa11e
 Project × Zone (Video Game) / int_9e943076
type
One-Man Army
 Project × Zone (Video Game) / int_9e943076
comment
To discourage making units into an One Unit Army, if a character has a skill that can increase the experience rate by 20% and equips an item that also increases the experience rate by 20%, then the skill is not usable in the skill list. So much for getting 40% EXP rate per fight.
 Project × Zone (Video Game) / int_9e943076
featureApplicability
1.0
 Project × Zone (Video Game) / int_9e943076
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9e943076
 Project × Zone (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 Project × Zone (Video Game) / int_9f9540ae
comment
Project X Zone 2 brings back Aya-me, Ciseaux and Vile from the first game, and M. Bison, Tong Pooh, Solo, the Shtrom brothers and Kamuz from Namco x Capcom. In the latter's case, no character comments on their apparent survival and/or resurrection. This is specially grating on cases like Bison whose death was quite a dramatic one, though in all fairness, his soul survived Akuma's Satsui no Hado and the man himself returned just like in the Street Fighter IV games.
 Project × Zone (Video Game) / int_9f9540ae
featureApplicability
1.0
 Project × Zone (Video Game) / int_9f9540ae
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_9f9540ae
 Project × Zone (Video Game) / int_a07afea2
type
Random Events Plot
 Project × Zone (Video Game) / int_a07afea2
comment
Random Events Plot: Even discounting the prologue chapters, much of the game is spent constantly jumping from scenario to scenario with little bridging. Played with in that the entire party is aware things aren't making any sense, quickly get frustrated with their lack of headway and make a point of collecting all the Story Breadcrumbs they can from each new party member and location. The sequel averts this for the most part in that while the characters are still being sent to random locations against their will, they generally have a means to do it on their own and have concrete goals in mind for most of the game.
 Project × Zone (Video Game) / int_a07afea2
featureApplicability
1.0
 Project × Zone (Video Game) / int_a07afea2
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a07afea2
 Project × Zone (Video Game) / int_a32334b4
type
Canon Discontinuity
 Project × Zone (Video Game) / int_a32334b4
comment
Canon Discontinuity: Lampshaded in the second game. When Ogami suggests using a cannon to reach the next destination, Xiaomu breaks the fourth wall to say she thought the game was non-canon.
 Project × Zone (Video Game) / int_a32334b4
featureApplicability
1.0
 Project × Zone (Video Game) / int_a32334b4
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a32334b4
 Project × Zone (Video Game) / int_a4916876
type
Blown Across the Room
 Project × Zone (Video Game) / int_a4916876
comment
Blown Across the Room: The battle system's main gimmick. All attacks cause opponents to be blown against the wall and be bounced back so the pair units can keep juggling and comboing them.
 Project × Zone (Video Game) / int_a4916876
featureApplicability
1.0
 Project × Zone (Video Game) / int_a4916876
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a4916876
 Project × Zone (Video Game) / int_a4d8473b
type
Stealth Sequel
 Project × Zone (Video Game) / int_a4d8473b
comment
Stealth Sequel: It certainly isn't advertised as a Namco X Capcom sequel. Justified in countries that never actually got that game.
 Project × Zone (Video Game) / int_a4d8473b
featureApplicability
1.0
 Project × Zone (Video Game) / int_a4d8473b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a4d8473b
 Project × Zone (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Project × Zone (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Beating the challenge levels that're unlocked in New Game Plus in the second game rewards you with some of the best gear in the game that can only be equipped by a specific pair of characters. The final challenge drops the most powerful equipment in the game which can be used by any characters.
 Project × Zone (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Project × Zone (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a5e02e9e
 Project × Zone (Video Game) / int_a6275bef
type
Cool Sword
 Project × Zone (Video Game) / int_a6275bef
comment
Cool Sword: Part of the opening shows some of the sword-wielders standing side to side with each other, pointing their varied swords at the screen.
 Project × Zone (Video Game) / int_a6275bef
featureApplicability
1.0
 Project × Zone (Video Game) / int_a6275bef
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a6275bef
 Project × Zone (Video Game) / int_a65288e2
type
Ascended Extra
 Project × Zone (Video Game) / int_a65288e2
comment
Ascended Extra: Flynn and Vashyron are upgraded to partners for Yuri and Zephyr in the sequel, including getting character artwork.
 Project × Zone (Video Game) / int_a65288e2
featureApplicability
1.0
 Project × Zone (Video Game) / int_a65288e2
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a65288e2
 Project × Zone (Video Game) / int_a6c69bd
type
MacGuffin
 Project × Zone (Video Game) / int_a6c69bd
comment
MacGuffin: The Portalstone, which Oros Phlox steals for some reason. It's revealed that Oros Phlox are themselves the stone, or more specifically, it's will manifest, and are trying to unite all the worlds.
 Project × Zone (Video Game) / int_a6c69bd
featureApplicability
1.0
 Project × Zone (Video Game) / int_a6c69bd
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a6c69bd
 Project × Zone (Video Game) / int_a70223
type
Karma Houdini
 Project × Zone (Video Game) / int_a70223
comment
Karma Houdini: In the first game, Riemsianne and Selvaria are the only villains not to be defeated at the end. Saya, T-elos, and Juri count as well, since they were working with the heroes at the time. In the second game, the only villains not to get their comeuppance are Azure Kite, T-elos, Juri, B.B. Hood, Shadow, and Nelo Angelo.
 Project × Zone (Video Game) / int_a70223
featureApplicability
1.0
 Project × Zone (Video Game) / int_a70223
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a70223
 Project × Zone (Video Game) / int_a7372109
type
Rewarding Vandalism
 Project × Zone (Video Game) / int_a7372109
comment
Rewarding Vandalism: If you can destroy anything on the map, then go for it because most of the time, it will have items in it and it won't cost you your turn. Of course, a few times there will be enemies in there as well.
 Project × Zone (Video Game) / int_a7372109
featureApplicability
1.0
 Project × Zone (Video Game) / int_a7372109
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a7372109
 Project × Zone (Video Game) / int_a82ff02f
type
Meet Cute
 Project × Zone (Video Game) / int_a82ff02f
comment
Meet Cute: Xiaomu mockingly refers to T-elos and Metal Face's first meeting with each other as one of these.
 Project × Zone (Video Game) / int_a82ff02f
featureApplicability
1.0
 Project × Zone (Video Game) / int_a82ff02f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_a82ff02f
 Project × Zone (Video Game) / int_aae246fd
type
Technician/Performer Team-Up
 Project × Zone (Video Game) / int_aae246fd
comment
Technician/Performer Team-Up: Project X Zone 2 pairs twin brothers Dante and Vergil from the Devil May Cry series together, where in their home games, they are the performer and technician respectively. As one of the game's Pair Units, they work together with one another to overcome a multiversal crossover threat, using various attacks that complement each other's fighting styles.
 Project × Zone (Video Game) / int_aae246fd
featureApplicability
1.0
 Project × Zone (Video Game) / int_aae246fd
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_aae246fd
 Project × Zone (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Project × Zone (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: It's standard fair that the music will change to the theme music of one of the 2 or 3 characters in a unit when their turn activates. Ryu and Ken both have their own themes that are quite appropriate for two hardened warriors. Then comes Chapter 8 in the first game, and Neneko joins up as the solo unit for them. It's rather amusing and unexpected to see Ryu and Ken coming up next on the turn list, ready to finish off an enemy, just to have Neneko's happy, peppy, super cute song start playing.
 Project × Zone (Video Game) / int_abad35b4
featureApplicability
1.0
 Project × Zone (Video Game) / int_abad35b4
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_abad35b4
 Project × Zone (Video Game) / int_abb48b57
type
Scolded for Not Buying
 Project × Zone (Video Game) / int_abb48b57
comment
Scolded for Not Buying: The sequel has Miyuki Chan give the player a Death Glare along with monotone speech if you don't purchase anything or if you purchase too little◊ at her store.
 Project × Zone (Video Game) / int_abb48b57
featureApplicability
1.0
 Project × Zone (Video Game) / int_abb48b57
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_abb48b57
 Project × Zone (Video Game) / int_abd29ad8
type
No-Sell
 Project × Zone (Video Game) / int_abd29ad8
comment
No selling attacks. Sure, you nullify the attack of the opponent, but it costs a whopping 60 point cross gauge just to use it. And if an enemy knows a Limit Break, you don't even get to use it.
 Project × Zone (Video Game) / int_abd29ad8
featureApplicability
1.0
 Project × Zone (Video Game) / int_abd29ad8
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_abd29ad8
 Project × Zone (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Project × Zone (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: During a villain's final defeat, they have a speech before dying, sometimes causing this reaction to the party. Aya-me and Vile are notable examples. This also happens to Saya in the sequel to some degree, although Reiji still tells her to go to hell. Even Sheath gets this treatment from Xiaomu.
 Project × Zone (Video Game) / int_ac09dc0f
featureApplicability
1.0
 Project × Zone (Video Game) / int_ac09dc0f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ac09dc0f
 Project × Zone (Video Game) / int_ad4a45be
type
Final Boss
 Project × Zone (Video Game) / int_ad4a45be
comment
"100 Battles" has no real gimmick, if the strongest enemies in the game and the possibility to fight up to 4 copies of the Final Boss at the same time if you don't play your cards right doesn't count.
 Project × Zone (Video Game) / int_ad4a45be
featureApplicability
1.0
 Project × Zone (Video Game) / int_ad4a45be
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ad4a45be
 Project × Zone (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Project × Zone (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: The Phantom was a pretty steadfast partner for Haken in EXCEED, since after the first third of the original game. Of course, it doesn't stick and joins Haken and Kaguya in their MAP attack.
 Project × Zone (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Project × Zone (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_af3ea0e3
 Project × Zone (Video Game) / int_b1ae4fc2
type
The Force Is Strong with This One
 Project × Zone (Video Game) / int_b1ae4fc2
comment
The Force Is Strong with This One: Sakura and Ogami actually registered on Ryu's Supernatural Sensitivity. Chapter 19, when the group flies towards Sakura Wars Paris as Big Damn Heroes: The beginning of Chapter 37:
 Project × Zone (Video Game) / int_b1ae4fc2
featureApplicability
1.0
 Project × Zone (Video Game) / int_b1ae4fc2
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_b1ae4fc2
 Project × Zone (Video Game) / int_b46f4237
type
Space "X"
 Project × Zone (Video Game) / int_b46f4237
comment
Space "X": In a nod to Space Channel 5's love of this trope, Ulala, Frank and Hsien-Ko after finishing an attack together proclaim themselves to be a space reporter, a space journalist, and a space jiang shi respectively.
 Project × Zone (Video Game) / int_b46f4237
featureApplicability
1.0
 Project × Zone (Video Game) / int_b46f4237
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_b46f4237
 Project × Zone (Video Game) / int_b53077b3
type
Take That!
 Project × Zone (Video Game) / int_b53077b3
comment
Take That!: In one of the most oblong uses of this trope, Xiaomu at one point in Chapter 2 calls the B.O.W.s the "residents of Evil Creek." This is a reference to a report in a piece of anti-video game literature that was undermined by its egregious lack of knowledge on the games it was condemning, up to and including referring to Resident Evil as "The Resident of Evil Creek."
 Project × Zone (Video Game) / int_b53077b3
featureApplicability
1.0
 Project × Zone (Video Game) / int_b53077b3
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_b53077b3
 Project × Zone (Video Game) / int_b552b24
type
Truer to the Text
 Project × Zone (Video Game) / int_b552b24
comment
Truer to the Text: Many characters' attack animations are recreations of attacks in their original games. The best example of this is with Zephyr, Leanne and Vashyron, who's attacks are almost perfectly replicated, down to idle poses.
 Project × Zone (Video Game) / int_b552b24
featureApplicability
1.0
 Project × Zone (Video Game) / int_b552b24
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_b552b24
 Project × Zone (Video Game) / int_b797948e
type
Ass Kicks You
 Project × Zone (Video Game) / int_b797948e
comment
During her Solo assist Valkyrie in a voice-over encourages the other characters (and player?) not to look upward. note It's an Ass Kicks You attack where she grows in size and sits on the enemy.
 Project × Zone (Video Game) / int_b797948e
featureApplicability
1.0
 Project × Zone (Video Game) / int_b797948e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_b797948e
 Project × Zone (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Project × Zone (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: To discourage making units into an One Unit Army, if a character has a skill that can increase the experience rate by 20% and equips an item that also increases the experience rate by 20%, then the skill is not usable in the skill list. So much for getting 40% EXP rate per fight. This applies to all skills, in that no ability can be stacked. If a unit already has boosted movement from an ally, they can't cast it on themselves, for instance. Both of these being averted are one of the main reasons for the sequel's easier difficulty: if you have the SP and and SP recovery items to spare, you can keep casting your buffs until you reach the cap, which is usually around double the original value.
 Project × Zone (Video Game) / int_b89ed08a
featureApplicability
-1.0
 Project × Zone (Video Game) / int_b89ed08a
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_b89ed08a
 Project × Zone (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Project × Zone (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Tron, Arthur and Valkyrie from their fully playable roles in Namco X Capcom to being just support characters in the first game. Pai Chan, Alisa and Leanne also become support units in the sequel.
 Project × Zone (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Project × Zone (Video Game) / int_b8e3f20a
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_b8e3f20a
 Project × Zone (Video Game) / int_b8f5a02
type
Non-Standard Character Design
 Project × Zone (Video Game) / int_b8f5a02
comment
Nonstandard Character Design: Unlike everything else in the game, which uses traditional if very detailed spritework, the effects for the God Eater Burst characters using their Consume attack is animated frame-by-frame, making it look noticeably more fluid and very out of place.
 Project × Zone (Video Game) / int_b8f5a02
featureApplicability
1.0
 Project × Zone (Video Game) / int_b8f5a02
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_b8f5a02
 Project × Zone (Video Game) / int_b8f8b892
type
Promoted to Playable
 Project × Zone (Video Game) / int_b8f8b892
comment
Promoted to Playable: Back in Namco × Capcom, Kazuya was locked as an enemy-exclusive character (as Devil Kazuya). In PXZ2, he is a playable character, and can switch between human form and Devil form.
 Project × Zone (Video Game) / int_b8f8b892
featureApplicability
1.0
 Project × Zone (Video Game) / int_b8f8b892
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1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_b8f8b892
 Project × Zone (Video Game) / int_b937a16f
type
Break Meter
 Project × Zone (Video Game) / int_b937a16f
comment
Break Meter: Most enemies have shields on them, so players must take it out before players can start damaging them. Some characters have attacks that are better suited for breaking shields, since they have powerful singular hits early on that do large amounts of damage to them, like Ryu's and Chun Li's moves that involve their Focus Attack from Street Fighter IV. The second game further clarifies which moves act as shieldbreakers by marking them with a cracked brick wall icon.
 Project × Zone (Video Game) / int_b937a16f
featureApplicability
1.0
 Project × Zone (Video Game) / int_b937a16f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_b937a16f
 Project × Zone (Video Game) / int_bb48f8ba
type
Timed Mission
 Project × Zone (Video Game) / int_bb48f8ba
comment
Timed Mission: There are stages wherein you have to do a specific objective before you run out of turns otherwise it's Game Over, like in Operation Crackdown where you have to destroy five statues within fifteen turns (though in this game, that's a lot). There's also a universal limit of 99 turns per chapter, although you have to be seriously trying to make that happen.
 Project × Zone (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Project × Zone (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_bb48f8ba
 Project × Zone (Video Game) / int_c01027a6
type
Better than a Bare Bulb
 Project × Zone (Video Game) / int_c01027a6
comment
Better than a Bare Bulb: The script takes advantage of having characters from various Earth-like yet contradictory worlds to mercilessly lampshade everything it can about every franchise that make an appearance.
 Project × Zone (Video Game) / int_c01027a6
featureApplicability
1.0
 Project × Zone (Video Game) / int_c01027a6
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c01027a6
 Project × Zone (Video Game) / int_c027dd64
type
Kicking Ass in All Her Finery
 Project × Zone (Video Game) / int_c027dd64
comment
Lucina changes into the Bride class for her and Chrom's super attack and their down-A attack.
 Project × Zone (Video Game) / int_c027dd64
featureApplicability
1.0
 Project × Zone (Video Game) / int_c027dd64
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_c027dd64
 Project × Zone (Video Game) / int_c03860d2
type
Womb Level
 Project × Zone (Video Game) / int_c03860d2
comment
Womb Level: You get to visit "Fetus Of God"/"Creator's Fetus" in this game. It is still as creepy as ever.
 Project × Zone (Video Game) / int_c03860d2
featureApplicability
1.0
 Project × Zone (Video Game) / int_c03860d2
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c03860d2
 Project × Zone (Video Game) / int_c145f69b
type
Subverted Trope
 Project × Zone (Video Game) / int_c145f69b
comment
Referenced in a couple of XP skills, such as Lindow and Bruno, which involves them smoking. Subverted with Ein, who the party thinks he smokes because of this at first, but he states that he tried to quit but didn't have the willpower. You can actually notice this in his Limit Breaks where he has to take a second to breathe before the final hit and occasionally mutters something about tobacco.
 Project × Zone (Video Game) / int_c145f69b
featureApplicability
-0.3
 Project × Zone (Video Game) / int_c145f69b
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c145f69b
 Project × Zone (Video Game) / int_c335b9ec
type
Irony
 Project × Zone (Video Game) / int_c335b9ec
comment
Irony: Hsien-Ko, a Chinese vampire, is partnered with Frank West, whose game is centered around slaughtering an army of the undead. Ditto with Dante and Demitri. This is Casting Gag-related. Toshiyuki Morikawa and Nobuyuki Hiyama are best buds in real life, and they're the VAs of Dante and Demitri respectively. Dante's a crass, stylish demon hunter while Demitri's a refined, noble demon. In fairness, Dante's pretty chill about the whole thing. Kite's Zankou Enkon which he uses in his and Blackrose's last attack, is originally from Tri-Edge in G.U, but became his Cross Rengeki in LINK. Yuri states that Vile pursuing X to the Tower of Tarqaron is this as a man he once knew died pursuing him to same place. Which doubles as Continuity Nod as he is refering to Zagi and Yuri still wants nothing to do with him. The icing on the cake is that Vile dies in the Tower of Tarqaron, and Zagi returns in the sequel fighting the party inside it, along with Vile.
 Project × Zone (Video Game) / int_c335b9ec
featureApplicability
1.0
 Project × Zone (Video Game) / int_c335b9ec
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c335b9ec
 Project × Zone (Video Game) / int_c3bdfbb9
type
Let's You and Him Fight
 Project × Zone (Video Game) / int_c3bdfbb9
comment
Let's You and Him Fight: Yuri and Estelle end up fighting Sanger when they first encounter him. This happens to Yuri again in the sequel; he and Flynn end up fighting Segata Sanshiro upon their first meeting after a very poor choice of words.
 Project × Zone (Video Game) / int_c3bdfbb9
featureApplicability
1.0
 Project × Zone (Video Game) / int_c3bdfbb9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_c3bdfbb9
 Project × Zone (Video Game) / int_c3eb0946
type
Stepping Stones in the Sky
 Project × Zone (Video Game) / int_c3eb0946
comment
Subverted with Kaguya, who looks like she's doing this, but is actually jumping off her rings for her final attacks.
 Project × Zone (Video Game) / int_c3eb0946
featureApplicability
-0.3
 Project × Zone (Video Game) / int_c3eb0946
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c3eb0946
 Project × Zone (Video Game) / int_c4240537
type
Moral Event Horizon
 Project × Zone (Video Game) / int_c4240537
comment
Moral Event Horizon: Played for Laughs In-Universe, in chapter 31, where Due mentions she ate Mii's expensive flan, several characters, including former rivals, react to this like it was the worst thing she has ever done.
 Project × Zone (Video Game) / int_c4240537
featureApplicability
1.0
 Project × Zone (Video Game) / int_c4240537
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_c4240537
 Project × Zone (Video Game) / int_c513249
type
Harder Than Hard
 Project × Zone (Video Game) / int_c513249
comment
Harder Than Hard: SP Advanced in the second game. Subverted though, in that the enemies are actually just as hard as the ones in Hard difficulty, and you get more Gold and CP for beating them.
 Project × Zone (Video Game) / int_c513249
featureApplicability
-0.3
 Project × Zone (Video Game) / int_c513249
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c513249
 Project × Zone (Video Game) / int_c5fee7b7
type
Demo Bonus
 Project × Zone (Video Game) / int_c5fee7b7
comment
Demo Bonus: Playing the demo gives you some bonus starting equipment in the full game.
 Project × Zone (Video Game) / int_c5fee7b7
featureApplicability
1.0
 Project × Zone (Video Game) / int_c5fee7b7
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_c5fee7b7
 Project × Zone (Video Game) / int_c72af5a8
type
Mini-Mecha
 Project × Zone (Video Game) / int_c72af5a8
comment
Mini-Mecha: Quite a few appear as Mooks/Rivals, such as Armor Soldier, Phantom and Prelude. Vile also brings his Ride Armor along in some of the fights against him. It should be noted that, like Phantom, the G. Kaiser that appears in Devilotte's attack is a smaller version of the original.
 Project × Zone (Video Game) / int_c72af5a8
featureApplicability
1.0
 Project × Zone (Video Game) / int_c72af5a8
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c72af5a8
 Project × Zone (Video Game) / int_c75df49a
type
Shout-Out
 Project × Zone (Video Game) / int_c75df49a
comment
Shout-Out: Has its own growing page, a majority courtesy of Xiaomu. Please contribute!
 Project × Zone (Video Game) / int_c75df49a
featureApplicability
1.0
 Project × Zone (Video Game) / int_c75df49a
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_c75df49a
 Project × Zone (Video Game) / int_c9597a03
type
Self-Deprecation
 Project × Zone (Video Game) / int_c9597a03
comment
At one point Axel informs M.Bison that anything he says can and will be repeated back to him in a stupid voice. As noted on his page here, Tomokazu Sugita is known to do impressions of Norio Wakamoto.
 Project × Zone (Video Game) / int_c9597a03
featureApplicability
1.0
 Project × Zone (Video Game) / int_c9597a03
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_c9597a03
 Project × Zone (Video Game) / int_ca85e684
type
Power Trio
 Project × Zone (Video Game) / int_ca85e684
comment
Power Trio: The units are set up this way (a pair unit and a solo unit). Some combinations are already partners to each other from their source games (Yuri, Estelle and Flynn, Zephyr, Leanne and Vashyron to name a few). Interestingly, when Alisa and Soma from God Eater Burst are introduced, they come with Vashyron. When we meet up with Vashyron's partners, Zephyr and Leanne, they're with Alisa and Soma's leader, Lindow. Odd Couple: The game sometimes forces the player to choose odd pairings, such as Ryu, Ken and...Neneko.
 Project × Zone (Video Game) / int_ca85e684
featureApplicability
1.0
 Project × Zone (Video Game) / int_ca85e684
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_ca85e684
 Project × Zone (Video Game) / int_cb42ed9f
type
Counter-Attack
 Project × Zone (Video Game) / int_cb42ed9f
comment
Counter-Attack: If the enemy that attacked you did not inflict you with Downed or Stun or kill you outright, you can attack them back at the cost of some of your XP/SP. Less useful in the first game where performing a counter attack gives you 1 less attack you can use, denying you the use of the normal extra attack as well, but the sequel has no real restrictions when it comes to countering enemy attacks besides only being able to use support attacks during them with the respective passive skill and there are also various counter abilities that either damage the enemy or their EP or inflict them with a status aliment before you perform the actual counterattack on them.
 Project × Zone (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Project × Zone (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_cb42ed9f
 Project × Zone (Video Game) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Project × Zone (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: When you defeat Meden. Especially if you land the final blow with a Badass Normal team, like Chris and Jill.
 Project × Zone (Video Game) / int_cc4d190a
featureApplicability
1.0
 Project × Zone (Video Game) / int_cc4d190a
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_cc4d190a
 Project × Zone (Video Game) / int_cd7ef676
type
Seen It All
 Project × Zone (Video Game) / int_cd7ef676
comment
Seen It All: Especially people who were in Namco × Capcom. Especially since they've also experienced going to Feudal Japan, Hell, space, and everything else that they're just used to it already. Lampshaded by both Kurt and Riela who are surprised that the party members' reaction to Riela going Valkyria was just "meh". When Chris mentions how he's been sizing things up too much to freak out in the first place, Jill theorizes that they've already seen a lot. Haken and Kaguya take a close second in the ambivalence stakes, coming from a world that's already known for inter-dimensional portals. Haken's reaction to a Cross Gate spitting him out in Tokyo next to a pitched battle is basically "Huh. Bugger. Hey, if the people I recognize get a moment, can I have a hand with the rogue Mini-Mecha?"
 Project × Zone (Video Game) / int_cd7ef676
featureApplicability
1.0
 Project × Zone (Video Game) / int_cd7ef676
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_cd7ef676
 Project × Zone (Video Game) / int_cd83fa5b
type
Spoiler Opening
 Project × Zone (Video Game) / int_cd83fa5b
comment
Spoiler Opening: That Humongous Mecha you see in the opening? He's the Final Boss. Also Juri as part of the group when trailers showed that she was a villain.
 Project × Zone (Video Game) / int_cd83fa5b
featureApplicability
1.0
 Project × Zone (Video Game) / int_cd83fa5b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_cd83fa5b
 Project × Zone (Video Game) / int_d1c229c6
type
Sword and Sorcerer
 Project × Zone (Video Game) / int_d1c229c6
comment
Sword and Sorcerer: Yuri and Estelle and Touma and Cyrille are classic examples. Reiji and Xiaomu and Zero and X have this dynamic too, but they're subversions.
 Project × Zone (Video Game) / int_d1c229c6
featureApplicability
1.0
 Project × Zone (Video Game) / int_d1c229c6
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d1c229c6
 Project × Zone (Video Game) / int_d24ed873
type
Developer's Foresight
 Project × Zone (Video Game) / int_d24ed873
comment
Developer's Foresight: Every possible pair and solo unit combination has an unique pre-battle conversation and at least 5 unique victory conversations, totaling up to 500 of them.
 Project × Zone (Video Game) / int_d24ed873
featureApplicability
1.0
 Project × Zone (Video Game) / int_d24ed873
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d24ed873
 Project × Zone (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Project × Zone (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: The Portalstone, believe it or not. The schmucks in question were Mii's ancestors, who were messing with it just to see what would happen. Kogoro's ancestors had to stop them before anything bad happened...like all this crap, for example.
 Project × Zone (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Project × Zone (Video Game) / int_d2c0e2ed
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_d2c0e2ed
 Project × Zone (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Project × Zone (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Saya's minions from Namco × Capcom now have spoken dialogue, a trait included to them since Endless Frontier.
 Project × Zone (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Project × Zone (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d40a8a0f
 Project × Zone (Video Game) / int_d53f3abe
type
Tech Points
 Project × Zone (Video Game) / int_d53f3abe
comment
Tech Points: You can use Character Points (CP) in the sequel to make your attacks stronger and unlock new passive skills.
 Project × Zone (Video Game) / int_d53f3abe
featureApplicability
1.0
 Project × Zone (Video Game) / int_d53f3abe
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d53f3abe
 Project × Zone (Video Game) / int_d687ba2a
type
Guest Fighter
 Project × Zone (Video Game) / int_d687ba2a
comment
Guest Fighter: Chrom, Lucina, and Fiora are characters owned by Nintendo themselves. Fiora in particular was created by Monolith Soft, the specific subsidiary of Nintendo developing the game.
 Project × Zone (Video Game) / int_d687ba2a
featureApplicability
1.0
 Project × Zone (Video Game) / int_d687ba2a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d687ba2a
 Project × Zone (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Project × Zone (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the mission where he first appears as a boss, Seth will never target your newest unit with his special or MAP attacks (except on Hard Mode), and against all expectations that unit being KOed isn't a losing condition. This is because said unit appears way out in the boonies of the map and the rest of the team has to go through two bosses and a full compliment of mooks before they can provide backup.
 Project × Zone (Video Game) / int_d6f284a3
featureApplicability
1.0
 Project × Zone (Video Game) / int_d6f284a3
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d6f284a3
 Project × Zone (Video Game) / int_d71af7a
type
Rescue Arc
 Project × Zone (Video Game) / int_d71af7a
comment
Rescue Arc: A set of missions where the player has to rescue Aura by bringing a specific character to her. Some missions also require you to reach a solo character who for some reason cannot move from where they're at. Fortunately they'll never get targeted by enemies, making it easier for the players.
 Project × Zone (Video Game) / int_d71af7a
featureApplicability
1.0
 Project × Zone (Video Game) / int_d71af7a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d71af7a
 Project × Zone (Video Game) / int_d7f6f486
type
The Other Darrin
 Project × Zone (Video Game) / int_d7f6f486
comment
Also overlaps with The Other Darrin in a meta-example, since Ben Hiura replaces the late Nachi Nozawa as the Japanese voice of Willis.
 Project × Zone (Video Game) / int_d7f6f486
featureApplicability
1.0
 Project × Zone (Video Game) / int_d7f6f486
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d7f6f486
 Project × Zone (Video Game) / int_d9fe8277
type
I'm Standing Right Here
 Project × Zone (Video Game) / int_d9fe8277
comment
I'm Standing Right Here: In the second game when the party encounter Tri-Edge, everyone noticed how he looks like an evil version of Kite. Some even compare him to Vergil and Kazuya in their presence, who take great offense to it.
 Project × Zone (Video Game) / int_d9fe8277
featureApplicability
1.0
 Project × Zone (Video Game) / int_d9fe8277
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_d9fe8277
 Project × Zone (Video Game) / int_da6264c7
type
Action Initiative
 Project × Zone (Video Game) / int_da6264c7
comment
Action Initiative: In the first game, units act in order of their speed stat on each turn and a number of characters learn skills that allow them to jump the queue by boosting speed. The sequel replaces this with "normal" turns.
 Project × Zone (Video Game) / int_da6264c7
featureApplicability
1.0
 Project × Zone (Video Game) / int_da6264c7
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_da6264c7
 Project × Zone (Video Game) / int_db39ccfd
type
Battle Couple
 Project × Zone (Video Game) / int_db39ccfd
comment
Battle Couple: Several pair units in the first game ended their respective games as a couple. Examples include Haken and Kaguya, Reiji and Xiaomu, Oogami and Sakura and Touma and Cyrille.
 Project × Zone (Video Game) / int_db39ccfd
featureApplicability
1.0
 Project × Zone (Video Game) / int_db39ccfd
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_db39ccfd
 Project × Zone (Video Game) / int_dba1f5b5
type
Ultimate Showdown of Ultimate Destiny
 Project × Zone (Video Game) / int_dba1f5b5
comment
Ultimate Showdown of Ultimate Destiny: Dante (with Demitri) versus Jedah is just one example that happens in this game.
 Project × Zone (Video Game) / int_dba1f5b5
featureApplicability
1.0
 Project × Zone (Video Game) / int_dba1f5b5
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_dba1f5b5
 Project × Zone (Video Game) / int_dc52e294
type
Already Met Everyone
 Project × Zone (Video Game) / int_dc52e294
comment
Already Met Everyone: Quite a few characters know each other already, even if they're not from the same canon, as they have already met each other in Namco × Capcom and well as Endless Frontier. A few others are known by reputation, as the game sets up numerous verses and realms where the characters coexist. All of the fighters and other people from modernEarthnote Street Fighter, Tekken, Virtua Fighter, Fighting Vipers, Rival Schools, Resident Evil, Dead Rising, Zombie Revenge, Dynamite Cop, Ace Attorney and Yakuzanote Streets of Rage, Shenmue, Yumeria, .hack and Shinobi hail from the same Earth, whereas the games with demons note Darkstalkers, Ghosts 'n Goblins, and Devil May Cry all associate with the same Makai realm, and Valkyrie belongs to the heaven above the Makai Realm. Additionally, the more futuristic franchisesnote Mega Man X, Mega Man Legends, Cyberbots, Xenosaga and Space Channel 5 come from different points of the fighters' Earth's future.
 Project × Zone (Video Game) / int_dc52e294
featureApplicability
1.0
 Project × Zone (Video Game) / int_dc52e294
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_dc52e294
 Project × Zone (Video Game) / int_dc579c91
type
Contrived Coincidence
 Project × Zone (Video Game) / int_dc579c91
comment
Contrived Coincidence: Anytime Phantom appears as an enemy, Sanger seems to be conveniently absent and thus doesn't know it exists. That is, until Stage 27, aka the first stage where you have every single pair and solo unit.
 Project × Zone (Video Game) / int_dc579c91
featureApplicability
1.0
 Project × Zone (Video Game) / int_dc579c91
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_dc579c91
 Project × Zone (Video Game) / int_dc67d9ba
type
Kiss of Death
 Project × Zone (Video Game) / int_dc67d9ba
comment
Kiss of Death: More like a kiss of brainwashing but this is how Riemsianne controls the Morolians but special mention goes to Coco Tapioca who as Kurt points out is a robot but is discussed and Played for Laughs in chapter 33. She described it as a novel experience.
 Project × Zone (Video Game) / int_dc67d9ba
featureApplicability
1.0
 Project × Zone (Video Game) / int_dc67d9ba
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_dc67d9ba
 Project × Zone (Video Game) / int_df582b0b
type
Continuity Snarl
 Project × Zone (Video Game) / int_df582b0b
comment
Continuity Snarl: Characters in Tales of Vesperia can't use artes without blastia. While Estelle is exempt due to her being a rare being capable of using them without one, both Yuri and Flynn need them to use artes. The issue is that all three come from the end of Vesperia, where all blastia are sacrificed to save the world, meaning Yuri and Flynn shouldn't have access to their artes, but due anyway without discussion of that fact.
 Project × Zone (Video Game) / int_df582b0b
featureApplicability
1.0
 Project × Zone (Video Game) / int_df582b0b
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_df582b0b
 Project × Zone (Video Game) / int_dfb71617
type
Male Gaze
 Project × Zone (Video Game) / int_dfb71617
comment
Male Gaze: KOS-MOS' Limit Break has a close-up of her chest. One screenshot shows Frank West taking a photo of Riela in Valkyria mode... while aiming at her chest◊. Heck, Frank West taking photos of girls is pretty much a big lampshade to this trope. During conversations, almost every female character has the Boobs-and-Butt Pose as one of their mood art, playable and non-playable. During her Solo assist Valkyrie in a voice-over encourages the other characters (and player?) not to look upward. note It's an Ass Kicks You attack where she grows in size and sits on the enemy.
 Project × Zone (Video Game) / int_dfb71617
featureApplicability
1.0
 Project × Zone (Video Game) / int_dfb71617
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_dfb71617
 Project × Zone (Video Game) / int_e2c4b927
type
Dub Name Change
 Project × Zone (Video Game) / int_e2c4b927
comment
Dub Name Change: For (almost) everyone who's had one in their own canons, of course. Combining this with No Dub for You causes some dissonance when your eyes see "Hsien-Ko" and your ears hear "Lei-Lei". The exception is Bruno, likely because the licensing fees to turn him into John McClane again would be far too much trouble; however, his canon's second game was released internationally with the original names intact, and the Database lists him as being from that game (Dynamite Cop) specifically, so they already had another excuse. The second game references this with M. Bison, who's still referred to as "Vega" in any voiceacted segments: his Crosspedia entry states that the origins of his name are shrouded in mystery and that he likes to use other aliases internationally.
 Project × Zone (Video Game) / int_e2c4b927
featureApplicability
1.0
 Project × Zone (Video Game) / int_e2c4b927
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e2c4b927
 Project × Zone (Video Game) / int_e563bf09
type
Insistent Terminology
 Project × Zone (Video Game) / int_e563bf09
comment
Insistent Terminology: Hsien-Ko insists on the term "jiang shi", taking offense when Bruno calls her a "monster" at their first meeting, and then being called a "zombie" by Chris and Jill. Mythology Gag: She also took offense in Marvel vs. Capcom 3 to being called a zombie by these two. Soma insists that it's "God Eaters", not "Gods Eaters", in reference to how the localization of the game he came from changed all references of God Eater(s) to Gods Eater.
 Project × Zone (Video Game) / int_e563bf09
featureApplicability
1.0
 Project × Zone (Video Game) / int_e563bf09
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e563bf09
 Project × Zone (Video Game) / int_e5d37e0f
type
Divergent Character Evolution
 Project × Zone (Video Game) / int_e5d37e0f
comment
Divergent Character Evolution: Design example. Akira uses his blue and red gi from VF 2 instead of his later white one so he's harder to get confused for Ryu.
 Project × Zone (Video Game) / int_e5d37e0f
featureApplicability
1.0
 Project × Zone (Video Game) / int_e5d37e0f
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e5d37e0f
 Project × Zone (Video Game) / int_e61d9a3c
type
Clothing Damage
 Project × Zone (Video Game) / int_e61d9a3c
comment
Clothing Damage: Arthur loses his armour and becomes clad in boxer shorts ala his game. Bruno also suffers from this as well as Devilotte and hers is a result of Blodia, the mecha of Jin (the hero protagonist from Cyberbots) punching through foes as well as her.
 Project × Zone (Video Game) / int_e61d9a3c
featureApplicability
1.0
 Project × Zone (Video Game) / int_e61d9a3c
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e61d9a3c
 Project × Zone (Video Game) / int_e624f0e8
type
Suspiciously Specific Denial
 Project × Zone (Video Game) / int_e624f0e8
comment
Suspiciously Specific Denial: Late in the game Drei says there definitely isn't anything under Mii's fountain. In fact, that's where the portalstone and Oros phlox's base of operations are located.
 Project × Zone (Video Game) / int_e624f0e8
featureApplicability
1.0
 Project × Zone (Video Game) / int_e624f0e8
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e624f0e8
 Project × Zone (Video Game) / int_e69e12b2
type
Combination Attack
 Project × Zone (Video Game) / int_e69e12b2
comment
Combination Attack: All Pair Units come with multiple ones. In fact, a normal attack is already one of these. This can culminate in a five-person assault with the attacking unit, their solo, and a neighboring unit all attacking at once.
 Project × Zone (Video Game) / int_e69e12b2
featureApplicability
1.0
 Project × Zone (Video Game) / int_e69e12b2
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e69e12b2
 Project × Zone (Video Game) / int_e6c72641
type
Asian Fox Spirit
 Project × Zone (Video Game) / int_e6c72641
comment
Asian Fox Spirit: Just like in Namco x Capcom, Xiaomu and Saya are werefoxes.
 Project × Zone (Video Game) / int_e6c72641
featureApplicability
1.0
 Project × Zone (Video Game) / int_e6c72641
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e6c72641
 Project × Zone (Video Game) / int_e6f18344
type
Humongous Mecha
 Project × Zone (Video Game) / int_e6f18344
comment
Humongous Mecha: One is revealed in the opening of both games. Those are the final bosses!. The Gespenst known as Phantom is Haken's rival in this game. Blodia and G. Kaiser are summoned by Devilotte during her Assist attack. Ciseaux has one modelled after a rabbit.
 Project × Zone (Video Game) / int_e6f18344
featureApplicability
1.0
 Project × Zone (Video Game) / int_e6f18344
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e6f18344
 Project × Zone (Video Game) / int_e6f232a0
type
Fanservice Pack
 Project × Zone (Video Game) / int_e6f232a0
comment
Fanservice Pack: Some female characters have larger assets than in their original series. Hsien-Ko is a good example.
 Project × Zone (Video Game) / int_e6f232a0
featureApplicability
1.0
 Project × Zone (Video Game) / int_e6f232a0
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_e6f232a0
 Project × Zone (Video Game) / int_ea2a808a
type
This Is the Final Battle
 Project × Zone (Video Game) / int_ea2a808a
comment
This Is the Final Battle: Before the Final Boss battle with Byaku Shin in the second game:
 Project × Zone (Video Game) / int_ea2a808a
featureApplicability
1.0
 Project × Zone (Video Game) / int_ea2a808a
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ea2a808a
 Project × Zone (Video Game) / int_ea6fdefb
type
Casual Danger Dialog
 Project × Zone (Video Game) / int_ea6fdefb
comment
Casual Danger Dialog: Lots, considering there's dialog snippets before and after most battles, every unit has several possible lines, every pair has a few exchanges they can make, and every pair unit/solo unit combo has at least two unique exchanges. Haken and Kaguya are probably the best example, speaking so casually that without context it's hard to tell if they're talking about fighting or foreplay.
 Project × Zone (Video Game) / int_ea6fdefb
featureApplicability
1.0
 Project × Zone (Video Game) / int_ea6fdefb
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ea6fdefb
 Project × Zone (Video Game) / int_eb7c34cf
type
Crossover
 Project × Zone (Video Game) / int_eb7c34cf
comment
Crossover: A MASSIVE one. Over thirty franchises across Bandai Namco, Capcom and SEGA are brought together in this game, with the sequel even adding Nintendo characters into the mix.
 Project × Zone (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Project × Zone (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_eb7c34cf
 Project × Zone (Video Game) / int_eb81c601
type
Big Damn Heroes
 Project × Zone (Video Game) / int_eb81c601
comment
Big Damn Heroes: Many, many chapters begin with a new unit facing down long odds for a few turns, before the main party stumbles in to reinforce them.
 Project × Zone (Video Game) / int_eb81c601
featureApplicability
1.0
 Project × Zone (Video Game) / int_eb81c601
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_eb81c601
 Project × Zone (Video Game) / int_ebb27362
type
Badass Crew
 Project × Zone (Video Game) / int_ebb27362
comment
Bad Ass Crew: Just take one look again at all the characters confirmed for this game, and see if you can find someone who isn't capable of kicking ass in a fight.
 Project × Zone (Video Game) / int_ebb27362
featureApplicability
1.0
 Project × Zone (Video Game) / int_ebb27362
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ebb27362
 Project × Zone (Video Game) / int_ed3c6b4c
type
Sprite/Polygon Mix
 Project × Zone (Video Game) / int_ed3c6b4c
comment
Sprite/Polygon Mix: The game is made up of detailed 3D levels inhabited by intricate 2D sprites.
 Project × Zone (Video Game) / int_ed3c6b4c
featureApplicability
1.0
 Project × Zone (Video Game) / int_ed3c6b4c
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ed3c6b4c
 Project × Zone (Video Game) / int_ee3438ee
type
The Battle Didn't Count
 Project × Zone (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: Like Namco × Capcom, bosses tend to retreat when defeated until the final chapters of the game, where you defeat them for good.
 Project × Zone (Video Game) / int_ee3438ee
featureApplicability
1.0
 Project × Zone (Video Game) / int_ee3438ee
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ee3438ee
 Project × Zone (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Project × Zone (Video Game) / int_ee7a60e9
comment
One-Steve Limit: The second game features both Reiji Arisu and Reiji Mitsurugi. Averted in English as Mitsurugi got the Dub Name Change of Miles Edgeworth.
 Project × Zone (Video Game) / int_ee7a60e9
featureApplicability
-1.0
 Project × Zone (Video Game) / int_ee7a60e9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ee7a60e9
 Project × Zone (Video Game) / int_eee721fd
type
Wall Jump
 Project × Zone (Video Game) / int_eee721fd
comment
Wall Jump: While X and Zero are known for using this frequently in their source game, it's notable in their Special Attack when they wall jump up thin air. Subverted with Kaguya, who looks like she's doing this, but is actually jumping off her rings for her final attacks.
 Project × Zone (Video Game) / int_eee721fd
featureApplicability
-0.3
 Project × Zone (Video Game) / int_eee721fd
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_eee721fd
 Project × Zone (Video Game) / int_ef30788d
type
Boobs-and-Butt Pose
 Project × Zone (Video Game) / int_ef30788d
comment
During conversations, almost every female character has the Boobs-and-Butt Pose as one of their mood art, playable and non-playable.
 Project × Zone (Video Game) / int_ef30788d
featureApplicability
1.0
 Project × Zone (Video Game) / int_ef30788d
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ef30788d
 Project × Zone (Video Game) / int_ef6337ea
type
Sidelined Protagonist Crossover
 Project × Zone (Video Game) / int_ef6337ea
comment
Sidelined Protagonist Crossover: Downplayed in Project X Zone 2. Fiora is not the main character of Xenoblade Chronicles 1, but she is part of the protagonist ensemble there.
 Project × Zone (Video Game) / int_ef6337ea
featureApplicability
1.0
 Project × Zone (Video Game) / int_ef6337ea
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ef6337ea
 Project × Zone (Video Game) / int_ef9abb3c
type
Death Is Gray
 Project × Zone (Video Game) / int_ef9abb3c
comment
Death Is Gray: If a playable unit falls in battle, its sprite in the map takes on a dark grey coloration.
 Project × Zone (Video Game) / int_ef9abb3c
featureApplicability
1.0
 Project × Zone (Video Game) / int_ef9abb3c
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_ef9abb3c
 Project × Zone (Video Game) / int_f11c3835
type
Anti-Grinding
 Project × Zone (Video Game) / int_f11c3835
comment
Anti-Grinding: Since the first game doesn't let you replay stages, you can't be at a higher level than the game expects you to be. Averted in the second game, where you can keep replaying challenge stages as many times as you want, allowing you to max out your levels at your leisure if you feel like it.
 Project × Zone (Video Game) / int_f11c3835
featureApplicability
-1.0
 Project × Zone (Video Game) / int_f11c3835
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_f11c3835
 Project × Zone (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Project × Zone (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: Pairing Valkyrie with Gemini and Erica results in one of these
 Project × Zone (Video Game) / int_f2877d9e
featureApplicability
1.0
 Project × Zone (Video Game) / int_f2877d9e
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_f2877d9e
 Project × Zone (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Project × Zone (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Averted. Unless the party has been split up for plot reasons (and even then, they're usually split across several different dimensions) everybody in the party participates in every battle. Played straight in the sequel where you generally can't use your entire party even when they're all available, but you can choose what members to use.
 Project × Zone (Video Game) / int_f3cf30d9
featureApplicability
-1.0
 Project × Zone (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_f3cf30d9
 Project × Zone (Video Game) / int_f5144b92
type
Tag Team
 Project × Zone (Video Game) / int_f5144b92
comment
Tag Team: The characters are paired off like this. Some are teamed up by series (Ryu and Ken, Jin and Xiaoyu, Akira and Pai) while others make use of the crossover (the aforementioned Dante/Demitri and Frank West/Hsien-Ko team-ups.) The second game has a few inter-company crossovers such as Strider Hiryu and Hotsuma, Fiora and KOS-MOS, and Chun-Li and Xiaoyu.
 Project × Zone (Video Game) / int_f5144b92
featureApplicability
1.0
 Project × Zone (Video Game) / int_f5144b92
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_f5144b92
 Project × Zone (Video Game) / int_f5a04767
type
Teeth-Clenched Teamwork
 Project × Zone (Video Game) / int_f5a04767
comment
Teethclenched Teamwork: KOS-MOS and T-elos in the first game (though it is one-sided on T-elos's part). Everyone, be it hero or villain, can barely contain their disdain when working with Juri. She reciprocates it. Jin and Kazuya in the sequel, especially if paired with Heihachi as their solo unit.
 Project × Zone (Video Game) / int_f5a04767
featureApplicability
1.0
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featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_f5a04767
 Project × Zone (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Project × Zone (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Averted for characters that have very noticeable asymmetric elements, like Reiji's white hair and scar, Zero's insignia, and Majima's eyepatch, but played straight for characters with smaller details like Xiaomu's zippers.
 Project × Zone (Video Game) / int_f5a22215
featureApplicability
-1.0
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featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_f5a22215
 Project × Zone (Video Game) / int_f679c7d7
type
Battle Baton
 Project × Zone (Video Game) / int_f679c7d7
comment
Battle Baton: Mii's weapon is a rifle, but she sometimes twirls it as if it were a baton during her attacks, and she is a cheerleader.
 Project × Zone (Video Game) / int_f679c7d7
featureApplicability
1.0
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featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_f679c7d7
 Project × Zone (Video Game) / int_f945dff4
type
Facepalm
 Project × Zone (Video Game) / int_f945dff4
comment
Facepalm: One of Demitri's character portraits shows him doing this, as he gets exasperated with the circumstances or the other characters.
 Project × Zone (Video Game) / int_f945dff4
featureApplicability
1.0
 Project × Zone (Video Game) / int_f945dff4
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_f945dff4
 Project × Zone (Video Game) / int_f9f2c33
type
Running Gag
 Project × Zone (Video Game) / int_f9f2c33
comment
Running Gag: Since you have a character voiced by Kikuko Inoue, this line shouldn't be too much of a surprise: Frank West taking pictures of all the Stripperific females. A variation happens when he photographs Riela in Valkyria mode - the picture's category is "Drama" instead of "Erotic". Vashyron's dance in action. Tron and the Servbots seem to be terrified of the Morolians whenever they show up. Could be a nod towards how they are both Mascot Mooks for their respective games. Drei mentioning his faulty knees. Alisa taking off her head. T-elos's rivalry with KOS-MOS. As well as the latter being the Comically Serious. Arthur acting seriously, without realizing he doesn't have his armor on. Ryu constantly suggesting using the Tatsumaki Senpuukyaku when they need to pull of aerodynamic stunts.
 Project × Zone (Video Game) / int_f9f2c33
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1.0
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featureConfidence
1.0
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Project × Zone (Video Game) / int_f9f2c33
 Project × Zone (Video Game) / int_fe0330fb
type
Brick Joke
 Project × Zone (Video Game) / int_fe0330fb
comment
Brick Joke: After being shot out of the colossal revolver catapult in Paris, in the opening of Chapter 35, Jin hopes Heihachi fell out and got bashed on the wall of the fortress they were fired at. In the opening of the next one, Heihachi hopes the same thing happened to Jin.
 Project × Zone (Video Game) / int_fe0330fb
featureApplicability
1.0
 Project × Zone (Video Game) / int_fe0330fb
featureConfidence
1.0
 Project × Zone (Video Game)
hasFeature
Project × Zone (Video Game) / int_fe0330fb
 Project × Zone (Video Game) / int_ffa5e87d
type
Villainesses Want Heroes
 Project × Zone (Video Game) / int_ffa5e87d
comment
Villainesses Want Heroes: Riemsianne once again seems to have her sights set on poor Touma. Saya also seems to have the hots for Reiji.
 Project × Zone (Video Game) / int_ffa5e87d
featureApplicability
1.0
 Project × Zone (Video Game) / int_ffa5e87d
featureConfidence
1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_ffa5e87d
 Project × Zone (Video Game) / int_ffad4e9f
type
Shown Their Work
 Project × Zone (Video Game) / int_ffad4e9f
comment
Shown Their Work: Most of the combos used by the various fighter characters are taken from their respective games and work more or less like they do in them; for example, both parts of Ryu's and Ken's super can be performed separately in Street Fighter IV. Goes into overdrive when it comes to tidbits in Darkstalkers, including mentioning Emperor Ozomu and that Demitri's aura lets him operate in the sunlight. These are things that are canon and discussed in sourcebooks, but never mentioned once in the games themselves.
 Project × Zone (Video Game) / int_ffad4e9f
featureApplicability
1.0
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featureConfidence
1.0
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Project × Zone (Video Game) / int_ffad4e9f
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ItemName
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1.0
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1.0
 Project × Zone (Video Game)
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Project × Zone (Video Game) / int_name
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Project × Zone (Video Game)

The following is a list of statements referring to the current page from other pages.

 Project × Zone (Video Game)
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Action Initiative / int_bdf6d43e
 Project × Zone (Video Game)
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Alternate Company Equivalent / int_d332945e
 Project × Zone (Video Game)
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Battle Baton / int_bdf6d43e
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Battle Butler / int_bdf6d43e
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Behind the Black / int_bdf6d43e
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Chekhov's Boomerang / int_bdf6d43e
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Combination Attack / int_bdf6d43e
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Courtroom Episode / int_bdf6d43e
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Cross Attack / int_bdf6d43e
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Crossover Alternate Universe / int_bdf6d43e
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Crossover Works / int_bdf6d43e
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Crutch Character / int_bdf6d43e
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Cut Song / int_bdf6d43e
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Death Is Gray / int_bdf6d43e
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Demo Bonus / int_bdf6d43e
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Disowned Parent / int_bdf6d43e
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Door-Closes Ending / int_bdf6d43e
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Doppelgänger Attack / int_bdf6d43e
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Drop the Washtub / int_bdf6d43e
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Guest Fighter / int_bdf6d43e
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Highly-Visible Ninja / int_bdf6d43e
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Project × Zone (Video Game)
 HiroshiShimozaki
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Project × Zone (Video Game)
 Project × Zone (Video Game)
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Hot Springs Episode / int_bdf6d43e
 Project × Zone (Video Game)
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I Let You Win / int_bdf6d43e
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Improbable Power Discrepancy / int_bdf6d43e
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Japanese Video Games / int_bdf6d43e
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Level 1 Music Represents / int_bdf6d43e
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Lonely Piano Piece / int_bdf6d43e
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Lucky Charms Title / int_bdf6d43e
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My Name Is ??? / int_bdf6d43e
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No Dub for You / int_bdf6d43e
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 Project × Zone (Video Game)
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Not Helping Your Case / int_bdf6d43e
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Not Now, We're Too Busy Crying Over You / int_bdf6d43e
 Project × Zone (Video Game)
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Not That Kind of Doctor / int_bdf6d43e
 Project × Zone (Video Game)
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Obvious Crossover Method / int_bdf6d43e
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Power Creep, Power Seep / int_bdf6d43e
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Protection Mission / int_bdf6d43e
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Punch-Clock Hero / int_bdf6d43e
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Sidelined Protagonist Crossover / int_bdf6d43e
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Significant Green-Eyed Redhead / int_bdf6d43e
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Super Cop / int_bdf6d43e
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Super Mob Boss / int_bdf6d43e
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Tagalong Reporter / int_bdf6d43e
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Teased with Awesome / int_bdf6d43e
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The Coats Are Off / int_bdf6d43e
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The Dividual / int_bdf6d43e
 Project × Zone (Video Game)
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The Game Come to Life / int_bdf6d43e
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The Pawns Go First / int_bdf6d43e
 Project × Zone (Video Game)
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Time Travel Tales / int_bdf6d43e
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Token Religious Teammate / int_bdf6d43e
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Too Hot for TV / int_bdf6d43e
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Try to Fit That on a Business Card / int_bdf6d43e
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Turn-Based Strategy, Real Time Combat / int_bdf6d43e
 Project × Zone (Video Game)
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Ultimate Showdown of Ultimate Destiny / int_bdf6d43e
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Video Games of 2010–2014 / int_bdf6d43e
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 Project × Zone (Video Game)
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 Project × Zone (Video Game)
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 Project × Zone (Video Game)
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When Life Gives You Lemons... / int_bdf6d43e
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Whip of Dominance / int_bdf6d43e
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World of Badass / int_bdf6d43e
 Project × Zone (Video Game)
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World of Ham / int_bdf6d43e
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hasFeature
Your Approval Fills Me with Shame / int_bdf6d43e
 Dead Rising (Video Game)
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 Strider (Video Game)
seeAlso
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 Tales of Vesperia (Video Game)
seeAlso
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 Xenosaga (Video Game)
seeAlso
Project × Zone (Video Game)
 ProjectXZone
sameAs
Project × Zone (Video Game)