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Puzzle & Dragons (Video Game)

 Puzzle & Dragons (Video Game)
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 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game)
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PuzzleAndDragons
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Puzzle & Dragons (shortened to PazuDora in Japanese or PAD in English) is a Japanese puzzle/role-playing game for iOS, Android, and Kindle Fire, developed and published by Gung Ho Online Entertainment. Puzzle & Dragons is overwhelmingly popular in Japan, making a profit of US$54 million a month. To put it in perspective, over the course of 2013 Gungho's profit had (at one point) exceeded that of Nintendo, largely by this game alone. And according to App Annie's 2013 Retrospective Report, its revenue in 2013 had even surpassed Candy Crush Saga. In general, it is considered the game to have really caused the "Gacha Games" to really take off, especially in Japan.The player has a team of monsters, and explores dungeons to fight other monsters. To attack, the player must line up three or more orbs of the same element. However, unlike other match-three games, the game allows freedom to move the selected orb and swap it with its surrounding orbs for a certain amount of time. This allows the execution of combos, which are central to gameplay. As in Pokémon, defeated monsters may be caught by the player and used on his own team. Each monster has an element, and each element has a strength or weakness toward another. The gameplay itself is rather straightforward, but creating a strong and rounded team of monsters can take a lot of time, with some monsters being much more powerful and rarer than the others. Their individual abilities, whether active or passive, can dictate to a large degree damage done and received in battle.Despite being very, very popular in Asia, the game remains relatively obscure in North America due to the lack of an initial English release, but now the game has been out for 3 years internationally for North America, Europe (EU shares a single server, but the game language can be individually set to English, French, German, Italian, or Spanish), South Korea, and Hong Kong and Taiwan (also sharing a server because both regions use the same form of written Chinese). As of January 2016, the game has achieved 50 million downloads worldwide (only counting store downloads), with 39 million in Japan, 9 million in North America, and 2 million in each of South Korea, Hong Kong and Taiwan, and Europe. The Japanese edition celebrated its 5th anniversary in February 2017.Puzzle & Dragons has seen many different spinoffs on various platforms: Puzzle & Dragons Challenge (PazuChare) is a separate app mostly used by GungHo for tournaments and their live events, where players have 5 minutes to clear a wave of powerful monsters for a score, using a preset team. It's periodically available for free. The game's producer announced that it will be retooled to be a sister app and allow players to make up their own dungeons for friends to try their hands at. Puzzle & Dragons Z (PADZ), a more traditional (as in it has trading, and no in-app purchases... at least, not like the original game) RPG title, has been released for the Nintendo 3DS. Puzzle & Dragons: Battle Tournament (PADBT or PazuBato) is an arcade version of PAD released in Japan, in collaboration with Square Enix. It's also more of an RPG and player data is saved via IC Chip cards, but its main draw is real time player vs. player gameplay. Puzzle & Dragons W (PADW) is a side game in the main PAD app geared more towards a more traditional puzzle game and features the TAMADRA mascot character. Its main draw is that it shares its account with the main game, which means any premium items you win in PADW are carried over to PAD. Puzzle & Dragons Z: Tamer Battle is another arcade game based on PADZ that uses an IC card save system and collectible "tickets" for players to collect and save monsters. As of 2016, it is slowly being sunsetted in Japan. A Puzzle & Dragons: Trading Card Game (PAD TCG) was also released in early 2015. It's somehow a match-three that uses Orb symbols on the bottom of each card in the game. It went out of print in 2016. Puzzle & Dragons: Super Mario Bros. Edition (PazuMari in Japanese) is a Super Mario Bros. themed version made for the Nintendo 3DS. This was packaged with PADZ for an international release in May 2015. An update patch in December 2015 for all regions adds new Score Attack courses and online leaderboards for those courses. Puzzle & Dragons Battle (PADB), originally Puzzle & Dragons Radar (PADR), is a companion app to PAD. Based on your GPS location, you can collect Treasures that be traded in for fairly rare monsters or access to one of the weekday/weekend dungeons on a different day or a particular hourly dungeon. It has also been used to distribute new super difficult dungeons. Armor Drop toys for PADX and Monster Memory toys for PAD have QR codes that can be scanned to obtain particularly rare monsters in the main PAD game, as well as for the new PVP mode that was introduced in 2018. Just in time for PAD to partner with the Japan eSports Union as one of their official games. In the PVP mode, players use the Armors or unique Leader monsters as well as Team monsters they've collected through searches, gacha, or scanning QR codes to fight each other. This system was itself based off the PVP system in... Puzzle & Dragons X (PADX or PazuKuro in Japanese; X is read as "Cross") was released in 2016 for the 3DS. Set up as an RPG like PADZ, this time instead of Leader Monsters, players obtain Soul Armors that bestow the power of a monster on the main character. It had an anime adaptation that started in Summer 2016. PazuDora, a project starting in in February 2018 that consists of a Manga in CoroCoro Comic by Momota Inoue (he wrote the manga adaptations of PADZ and PADX) and an anime in Summer 2018, as the follow up to PADX. It is essentially PAD's take on a kids' Collectible Card Game anime but it ties into their new Professional Gaming branding of PAD Radar with its PVP mode. Puzzle & Dragons Gold (PAD GOLD or Pazu-Kin) released in 2020 on the Nintendo Switch as a Nintendo eShop title, as a port of the PAD Radar PVP system with the theming of (and story mode based on) the PAD eSports-themed anime, but this time featuring 3D modeled monsters in HD. And in a rare turn of events it's not a Japan exclusive release. Puzzle & Dragons Nintendo Switch Edition, released worldwide on Nintendo Switch on February 19 or 20, 2022 (depending on region). Notably, players field pre-made teams instead of having teams that can be customized.The main web site is here. Japanese site is here.Has no relations with the Capcom quiz game, Quiz & Dragons.
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DBTropes
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SilentProtagonist
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Silent Protagonist: Played with. Your character occasionally speaks through dialogue options, but even while other people are talking his/her expression changes.
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1.0
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Puzzle & Dragons (Video Game) / int_106381c4
 Puzzle & Dragons (Video Game) / int_10b6b5f7
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Cherry Tapping
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The Bonus Attack Awoken Skill was designed with this in mind. By matching a column of Heal orbs, 1 extra point of damage is dealt after all of the other damage is calculated, Cherry Tapping the Boss to defeat. Super Bonus Attack does 99 extra damage and doubles your card's base attack for matching 9 Heal orbs in a 3-by-3 square.
 Puzzle & Dragons (Video Game) / int_10b6b5f7
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 Puzzle & Dragons (Video Game) / int_10eb37ba
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Colorblind Mode
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Colorblind Mode: Colorblind mode makes the water orbs darker, fire orbs brighter, dark squares less dark and more purple, light squares more yellowish, and the hearts go from pink to gray.
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Canon Foreigner
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Canon Foreigner: A number of characters who appeared here have not shown up anywhere else such as the combinations of enemies such as Wiggler & Flame Chomp and Flutter & Flame Chomp as well as Purple Magikoopas and Big Bony Beetles.
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 Puzzle & Dragons (Video Game) / int_11e0d645
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Arc Symbol
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comment
Arc Symbol: Puzzle pieces.
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My Friends... and Zoidberg
 Puzzle & Dragons (Video Game) / int_13646b1b
comment
For a more straightforward example, compare Hera, then go down the line through her alternate forms (Is, Ur, Beorc, Sowilo, Zeus & Hera), not counting any Ultimate Evolutions. This is really in full effect for the Legend Plus version of Ultimate Hera Rush, where Hera gained her own otherworldly throne room as her battleground. Awoken Hera-Beorc, Awoken Hera-Sowilo and Divine Queen Hera look right in place with the background. Both Awoken Hera-Ur and Awoken Hera-Is look slightly out of place, while regular Hera really looks out of place with the way her power aura is drawn and colored. For the Mythical Plus version, they upgraded Hera-Ur to Awoken Dancing Queen, they also upgraded Hera-Is to Permafrost Queen, and they added Zeus & Hera. They all look perfectly in place with the Devil Throne save for regular Hera.
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The Artifact
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The Artifact: The music for Peach's Castle back in New Super Mario Bros. U is a Dark Reprise of "Inside the Castle Walls" from Super Mario 64 to signify Bowser's takeover of the castle. The same song was arranged for World 8 here despite taking place in Bowser's domain far away from Peach's Castle.
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Puzzle & Dragons (Video Game) / int_13d7a65e
 Puzzle & Dragons (Video Game) / int_1420a9b8
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Scenery Censor
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Scenery Censor: The primary offender is Wolyafa. It looks like she's sitting on her bell-hammer. Except, she's not and Ragnarok Online players know why. "Hera-Ur-Senpai"'s art has her left leg placed strategically to avoid an upskirt. Not so for "Paradise Celeb, Hera-Is", but then again she's wearing a bikini, so that doesn't really count.
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Puzzle & Dragons (Video Game) / int_1420a9b8
 Puzzle & Dragons (Video Game) / int_16972b3c
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Peninsula of Power Leveling
 Puzzle & Dragons (Video Game) / int_16972b3c
comment
Peninsula of Power Leveling: There are certain dungeons with unusually high Player EXP to Stamina Ratio that are used to quickly level up, and restore stamina (and gain play time) as a side effect. The most popular ones (in order of unlocking/difficulty) are Tower of Giants - Dragons in the Tower, Hyperion Lava Flow - Lava Tube (Oceanus Falls - Whirlpool in the Waterfall Basin and Kronos Forest - Gate to the Mystic Land have similar EXP), and Starlight Sanctuary - King of the Gods. Other dungeons provide monsters that give high Monster EXP when fed. Popular ones include Pengdra Village and Super Metal/Gold/Ruby/Sapphire/Emerald Dragons Descended. The Snow Globe Dragons are also popular, but cannot be obtained outside of special events (Friend Present Egg Machine, special one-time play dungeons, Challenge event prizes, rare drops in the Christmas Dungeon) due to their Game-Breaker status. A combination of the two is the Experience of a Lifetime dungeon which occasionally appears during events. Clearing the dungeon gives 200k Player EXP (unless it's a double EXP version) and 200k monster EXP (unless it's a Dark Att. monster, then it's 300k). The Iron Strength Plaza provides a relatively good use of 50 Stamina for around 60K EXP per run.
 Puzzle & Dragons (Video Game) / int_16972b3c
featureApplicability
1.0
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featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_16972b3c
 Puzzle & Dragons (Video Game) / int_18d15922
type
Title Drop
 Puzzle & Dragons (Video Game) / int_18d15922
comment
Title Drop: Sonia Gran's active skill is called "Puzzle & Dragons". Particularly meaningful when you consider that half the skill increases orb movement time by 5 seconds and the second half buffs dragons for a turn. Sonia Gran Reverse does one better with "Puzzle & Dragons W". Her skill doubles orb movement time while buffing dragons for one turn.
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Puzzle & Dragons (Video Game) / int_18d15922
 Puzzle & Dragons (Video Game) / int_19769f50
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Defeat Means Friendship
 Puzzle & Dragons (Video Game) / int_19769f50
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Defeat Means Friendship: Very indirectly stated to be this case after Paradox's defeat. When you start your new campaign, some of your helpers include former Genius members. When you beat the final post-game area, even Dogma gets in on this, as his Viciousdragon Helheim becomes a possible helper.
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Puzzle & Dragons (Video Game) / int_19769f50
 Puzzle & Dragons (Video Game) / int_19d06ef7
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A Father to His Men
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comment
A Father to His Men: Captain Watari, despite commanding over 10,000 Tamers. He even gives Sara the option to bail out of a particular mission when it's discovered that their next target is Sara's old friend.
 Puzzle & Dragons (Video Game) / int_19d06ef7
featureApplicability
1.0
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featureConfidence
1.0
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Puzzle & Dragons (Video Game) / int_19d06ef7
 Puzzle & Dragons (Video Game) / int_1b4e322c
type
Mr. Fanservice
 Puzzle & Dragons (Video Game) / int_1b4e322c
comment
Hell, "Paradise Celeb Hera-Is". Double hell, the PAD Island collaboration as a whole features popular female monsters in bikinis and such, with the exception of Chester.
 Puzzle & Dragons (Video Game) / int_1b4e322c
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1.0
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1.0
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Puzzle & Dragons (Video Game) / int_1b4e322c
 Puzzle & Dragons (Video Game) / int_1b65dfad
type
The Cameo
 Puzzle & Dragons (Video Game) / int_1b65dfad
comment
The Cameo: PAD's mascot TAMADRA shows up in the game's cover, as well as in Toad Houses for some of the monster upgrades.
 Puzzle & Dragons (Video Game) / int_1b65dfad
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_1b65dfad
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_1b65dfad
 Puzzle & Dragons (Video Game) / int_1b8f9f2b
type
Mutually Exclusive Party Members
 Puzzle & Dragons (Video Game) / int_1b8f9f2b
comment
Mutually Exclusive Party Members: For obvious reasons, you can't have two Marios or two Luigis on your team; whichever one is selected as Leader will have all other versions of him unavailable as a Helper. Helper characters that aren't also Leaders (that is, the Toads plus the Yoshis, Bowser, Peach, and Rosalina later on) also qualify, since there's only one Helper slot.
 Puzzle & Dragons (Video Game) / int_1b8f9f2b
featureApplicability
1.0
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_1b8f9f2b
 Puzzle & Dragons (Video Game) / int_1ba8eb64
type
Visual Pun
 Puzzle & Dragons (Video Game) / int_1ba8eb64
comment
Visual Pun: As of late, the developers are fond of these. Some examples include: "Awoken Dancing Queen, Hera-Ur": Her preemptive move is called "HOT Hera Tunes". What does it do to your board? Why, she makes it rain Fire and Jammers. Get it? Hot... Fire? JAM-mers? As mentioned before, when "Crystal Dragon Queen, Linthia" sees a variant of "Green Dragonbound, Sylvie", she says "Sorry, I'm tired of seeing your face!" by obscuring the board. One of the later Gung Ho Collabs features "Ama no Murakumo", whose being a person instead of just a sword isn't really explained. His active skill, "Kusanagi", creates a 3-orb-long column/row of clouds somewhere on the board, using a Bilingual Bonusnote Ame-no-Murakumo-no-Tsurugi = "Heavenly Sword of Gathering Clouds" to execute one of these.
 Puzzle & Dragons (Video Game) / int_1ba8eb64
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1.0
 Puzzle & Dragons (Video Game) / int_1ba8eb64
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1.0
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Puzzle & Dragons (Video Game) / int_1ba8eb64
 Puzzle & Dragons (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Puzzle & Dragons (Video Game) / int_1cc9f5e5
comment
Fire, Water (also covers Ice), and Wood (which covers Earth and Wind) are in an Elemental Rock-Paper-Scissors relationship. Light (also covers Lightning) and Dark only weaken each other.
 Puzzle & Dragons (Video Game) / int_1cc9f5e5
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1.0
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Puzzle & Dragons (Video Game) / int_1cc9f5e5
 Puzzle & Dragons (Video Game) / int_1ce1cfd8
type
all lowercase letters
 Puzzle & Dragons (Video Game) / int_1ce1cfd8
comment
all lowercase letters: Several monsters released for the Christmas Rare Egg Machine, the Three Kingdoms Pal Egg Machine, and the New Semester Rare Egg Machine are Chibi-fied versions of other monsters in the game, dubbed "Mini" versions in Japanese (also their standard name is written in hiragana [except the Three Kingdoms]); for the English release of these guys, all of their names are simply written in lower case letters.
 Puzzle & Dragons (Video Game) / int_1ce1cfd8
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1.0
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1.0
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Puzzle & Dragons (Video Game) / int_1ce1cfd8
 Puzzle & Dragons (Video Game) / int_1e0878c2
type
Palmtree Panic
 Puzzle & Dragons (Video Game) / int_1e0878c2
comment
Palmtree Panic: World 4.
 Puzzle & Dragons (Video Game) / int_1e0878c2
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1.0
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1.0
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Puzzle & Dragons (Video Game) / int_1e0878c2
 Puzzle & Dragons (Video Game) / int_1fc8335e
type
Deal with the Devil
 Puzzle & Dragons (Video Game) / int_1fc8335e
comment
Deal with the Devil: A few monsters have leader abilities that are valuable but come at a great cost. Having double of the following example leaders are not recommended: Pompompurin has a leader skill that guarantees 3.5× ATK at a cost of halving your healing. Two of these leaders will give you 12.25× ATK, but your RCV is reduced to 1/4. Pompompurin was later buffed to have a guaranteed 4× ATK bonus at the cost of halving recovery strength, but also added a 5× ATK multiplier if you match all 5 attribute orbs in a single turn, making him 400× ATK when used for a double team. Gaia also gives 3.5× ATK to Attackers with the same penalty unless she's Ultimate evolved. "Ultimate Lifeform, Doomsday"'s leader skill gives 3× ATK for Attacker types, but reduces total HP to 1/2. Having a double Doomsday leader team gives you 9× ATK for Attacker type, but gives you 1/4 HP, making this kind of team a total Glass Cannon. Both Izanamis in their basic and primary evolved forms have leader skill that gives 4× ATK to Balanced attribute (for "Empress God"), or Physical attribute (for "Yomi Mistress"), or God and Balanced (both REM-exclusives "Masquerade Guest" and "Dawn Bride") at the cost of halving the total HP. Having two of them as leaders reduces your total HP to 1/4, but gives 16× ATK. The more recent ultimates of both Dark Izanami ("Pacifying Yomi Goddess") and Light Izanami ("Creation Empress God") reduces the penalty per lead to 1/4 and also applies it to God Types, leaving you with just over half your HP with a dual led team, and adds two extra autoheals. And then there's Satan, who has a leader skill that's great for Devil teams. He also has three dark row enhance awakenings and an active skill, "World's End", which is (for that point in the game) THE most powerful nuke in the universal Monster Book, as it damages his enemies for 300× his ATK value, for up to 366,000 damage (732,000 on light based monsters) without + egg modifiers for the Ultimate Evolution form, "King of Hell, Satan". With +99 ATK eggs, he can do over a half million damage, much more than what will be possible with Rebel Seraph Lucifer's "Morning Star" (see YMMV page for his damage value). However, the same active skill also has HP to One properties. And he has -9999 RCV, meaning that Heal Orbs are useless since they can't heal the team.note You need at least 1 RCV total in order for Heal Orbs to actually do what their name suggests. That doesn't prevent users from putting in a fully awoken "Fertility Deity, Evil Ceres" in the team as an insurance policy. note She has a bind reducer, an auto heal and two bind resists as awakenings. In addition, she has a full recovery active skill. Then he gets a Reincarnation Evo in "Satan Void". Satan Void's Ultimate Evolution, "King of Perdition, Satan Void", has an even higher ATK than it's last form at 2666 (3,161 with +99 ATK egg), meaning its "Vanishing World" deals a whopping 948,300 (1,896,600 to Light Monsters) and changing the board to dark orbs to exploit it's 5 Enhance Dark Att awakenings. The Leader Skill for "Serene Samurai, Touya" multiplies Light and Dark Attribute ATK by 15, but halves overall HP. If you wanna commit to a mid-game Glass Cannon run, he's your guy.
 Puzzle & Dragons (Video Game) / int_1fc8335e
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1.0
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Puzzle & Dragons (Video Game) / int_1fc8335e
 Puzzle & Dragons (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Puzzle & Dragons (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: iOS/Android version, at least. Puzzle & Dragons Z, on the other hand, does have a plot, as does Puzzle & Dragons X. With the introduction of the Dragonbounds and the Arcane Beasts as Godfest Exclusives in 2015, an ongoing cryptic epic has been added with each update that features them, expanding to include the Japanese Dragon Callers added as Godfest Exclusives, several Descended Dungeons, new Monster Point monsters, several biweekly Special Dungeons, the Godfest Exclusive Heroines event, the Dragonbounds vs. Dragon Callers event, and of course ultimate evolutions (and other miscellaneous buffs) for the various characters. Several fansites and the game's subReddit have gathered information on the story to make sense of it. Special "apocryphal"/"non-canon" pieces of lore even get added when characters from this series appear in the holiday events: Gadius and Satsuki save Saria from danger during the Wedding Event, Myr lets her hair down with Navi during the summer event, and Ilmina learns the meaning of Christmas. Averted as of January 22, 2020, however, as new Story Dungeons were introduced, giving A Day in the Limelight to certain monsters such as Ronia. The arcade version, along with actually visible player characters, also has a story mode. The Mario Edition has an Excuse Plot at best.
 Puzzle & Dragons (Video Game) / int_1fffccf7
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 Puzzle & Dragons (Video Game) / int_1fffccf7
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Puzzle & Dragons (Video Game) / int_1fffccf7
 Puzzle & Dragons (Video Game) / int_20e6a6e7
type
It Only Works Once
 Puzzle & Dragons (Video Game) / int_20e6a6e7
comment
It Only Works Once: Monsters you obtain from StreetPass can only be used once, then they're gone along with their associated Tamer Cards. Exchanging Tamer Cards via non-StreetPass local wireless will let you keep the Tamer Card until you choose to delete it and use its associated monster as many times as you want.
 Puzzle & Dragons (Video Game) / int_20e6a6e7
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Puzzle & Dragons (Video Game) / int_20e6a6e7
 Puzzle & Dragons (Video Game) / int_242f638e
type
Pastiche
 Puzzle & Dragons (Video Game) / int_242f638e
comment
Pastiche: Of the 'Mons genre. While the gotta catch 'em all aspect is played completely straight, the writing tends to be a bit tongue-in-cheek.
 Puzzle & Dragons (Video Game) / int_242f638e
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1.0
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Puzzle & Dragons (Video Game) / int_242f638e
 Puzzle & Dragons (Video Game) / int_2482df9c
type
Companion Cube
 Puzzle & Dragons (Video Game) / int_2482df9c
comment
Companion Cube: Archdemon Astaroth is always depicted with her demonic doll, Cauchemar... which, at least in her "Pure Demon Lord" form, turns into her boy-toy. Cauchemar, in his "Chivalric Demon Prince" form, has an Astaroth doll.
 Puzzle & Dragons (Video Game) / int_2482df9c
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1.0
 Puzzle & Dragons (Video Game) / int_2482df9c
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2482df9c
 Puzzle & Dragons (Video Game) / int_2536f695
type
Game-Breaker
 Puzzle & Dragons (Video Game) / int_2536f695
comment
Lucifer was (and still is) a powerful Game-Breaker, but since his release, dungeons with more powerful monsters with more HP have appeared, including newer enemy skills (like Preemptive strikes), making him much more of a Disc-One Nuke.invoked
 Puzzle & Dragons (Video Game) / int_2536f695
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 Puzzle & Dragons (Video Game) / int_2536f695
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 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2536f695
 Puzzle & Dragons (Video Game) / int_2557e3a9
type
Palette Swap
 Puzzle & Dragons (Video Game) / int_2557e3a9
comment
Palette Swap: Many grunts and most Godfest-exclusive monsters suffer from this; with Ultimate Evolutions adding some variety. The Valkyrie series was the worst offender, at four recolors; their unique Super Ultimate Evolutions (Ultimate Evolutions of Ultimate Evolutions) also fix this issue. When most of the Medal Exchange units got Ultimate Evolutions, this returned in full force, and then proceeded to hit a good portion of the Mega Awoken monsters afterward. Some such monsters have 5 separate cards that demonstrate this trope, at least in terms of art, although they do get different Attributes and skills.
 Puzzle & Dragons (Video Game) / int_2557e3a9
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1.0
 Puzzle & Dragons (Video Game) / int_2557e3a9
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2557e3a9
 Puzzle & Dragons (Video Game) / int_274aca0c
type
One-Time Dungeon
 Puzzle & Dragons (Video Game) / int_274aca0c
comment
One-Time Dungeon: A variant. Anniversary and holiday events usually contain a one-time dungeon with only one floor. Usually it means a free monster and stone, as the enemy either won't fight back or is incredibly easy to beat. Some of these are not freebies; such as "Challenge of a Lifetime", which is against a random Spirit Jewel invade. Ultimately subverted with "Experience of a Lifetime" and its multiplied variants. While you can only tackle it once before needing it to return, they do still return, often during events that unlock the dungeon for multiple successive days.
 Puzzle & Dragons (Video Game) / int_274aca0c
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-0.3
 Puzzle & Dragons (Video Game) / int_274aca0c
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Puzzle & Dragons (Video Game) / int_274aca0c
 Puzzle & Dragons (Video Game) / int_294ed981
type
Bilingual Bonus
 Puzzle & Dragons (Video Game) / int_294ed981
comment
One of the later Gung Ho Collabs features "Ama no Murakumo", whose being a person instead of just a sword isn't really explained. His active skill, "Kusanagi", creates a 3-orb-long column/row of clouds somewhere on the board, using a Bilingual Bonusnote Ame-no-Murakumo-no-Tsurugi = "Heavenly Sword of Gathering Clouds" to execute one of these.
 Puzzle & Dragons (Video Game) / int_294ed981
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 Puzzle & Dragons (Video Game) / int_294ed981
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_294ed981
 Puzzle & Dragons (Video Game) / int_295087bf
type
Non-Indicative Name
 Puzzle & Dragons (Video Game) / int_295087bf
comment
Non-Indicative Name: Was the case for the Valkyries, especially in relation to Light Valkyrie's Descended dungeon name, "The Goddess Descended." Now the secondary Ultimate Evolution for Valkyries are part-God type. Except for the PAD Island version of Valkyrie Claire, which has her lose her God-typing. The Endless Corridors aren't actually endless; it's only 50 battles. Same thing for the other sets of Endless Corridors; they're only 30 battles. Legelonte's active skill, Fermata, has nothing to do with delay or holding turns over. For the PAD Island Event, GungHo gave the Cockatrice the title "Ice Cream Master". The problem? That bird isn't making ice cream. It's making shaved ice.note This may have been to avoid confusion with "Shaved Ice Specialist, Frost Demon". Although in the regular form, the Cockatrice's snake tail eats popsicles.
 Puzzle & Dragons (Video Game) / int_295087bf
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1.0
 Puzzle & Dragons (Video Game) / int_295087bf
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 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_295087bf
 Puzzle & Dragons (Video Game) / int_29a39f6
type
Easter Egg
 Puzzle & Dragons (Video Game) / int_29a39f6
comment
Newer descended dungeons based on Norse mythology also include additional dialogue. Unlike the ones regarding Dragonbound/Phantom Demon mythology in-game, these are based on actual Norse mythology. Thus, the Easter Eggs found on Norse descends have a Genius Bonus included.
 Puzzle & Dragons (Video Game) / int_29a39f6
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1.0
 Puzzle & Dragons (Video Game) / int_29a39f6
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_29a39f6
 Puzzle & Dragons (Video Game) / int_2af6a2cb
type
Level in the Clouds
 Puzzle & Dragons (Video Game) / int_2af6a2cb
comment
Level in the Clouds: World 6 of Puzzle & Dragons: Super Mario Bros. Edition is based on World 7 from New Super Mario Bros. Wii, which is sky-themed to begin with. Red Yoshi, Blue Yoshi, and Flying Squirrel versions of Mario and Luigi can be unlocked here.
 Puzzle & Dragons (Video Game) / int_2af6a2cb
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1.0
 Puzzle & Dragons (Video Game) / int_2af6a2cb
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2af6a2cb
 Puzzle & Dragons (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Puzzle & Dragons (Video Game) / int_2bdae2ae
comment
If one manages to stack 20 damage-reducing Awoken Skills of a single Element in a single teamnote using 4 of the same Dark Skydragons from the PADZ Collab in a single team, for example, one can completely nullify attacks from monsters of that element. It's not too practical in most cases though. Here's someone showing how it's done with Ultimate Hera Rush of all levels.
 Puzzle & Dragons (Video Game) / int_2bdae2ae
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1.0
 Puzzle & Dragons (Video Game) / int_2bdae2ae
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 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2bdae2ae
 Puzzle & Dragons (Video Game) / int_2e62fdc2
type
Set Bonus
 Puzzle & Dragons (Video Game) / int_2e62fdc2
comment
Set Bonus: Some monster's Leader skills only activate if you have certain other monsters as your subs. Most of these are references to a Series' Mythos, such as Jord and GROdin, and Zhou Yu with ether Sun Quan or Xiao Qiao. Aamir is the biggest example, requiring you to have a Dark and Wood Carbuncle in your team in return for 5× ATK (at least until his ultimate scrapped the carbuncle requirement and switched it to Zuoh). Santa Claus built onto this by requiring Snow Globe Dragon Rouge, Vert, and Blanc for 5× ATK.
 Puzzle & Dragons (Video Game) / int_2e62fdc2
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1.0
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1.0
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Puzzle & Dragons (Video Game) / int_2e62fdc2
 Puzzle & Dragons (Video Game) / int_2e84972a
type
Piñata Enemy
 Puzzle & Dragons (Video Game) / int_2e84972a
comment
Piñata Enemy: Coin Coffers. They give your characters insane amounts of EXP if used to power them up.
 Puzzle & Dragons (Video Game) / int_2e84972a
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1.0
 Puzzle & Dragons (Video Game) / int_2e84972a
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1.0
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Puzzle & Dragons (Video Game) / int_2e84972a
 Puzzle & Dragons (Video Game) / int_2f074524
type
Enigmatic Minion
 Puzzle & Dragons (Video Game) / int_2f074524
comment
Enigmatic Minion: Enigma spends his entire time being enigmatic until the protagonist reaches the last two areas of Avalon.
 Puzzle & Dragons (Video Game) / int_2f074524
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1.0
 Puzzle & Dragons (Video Game) / int_2f074524
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 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2f074524
 Puzzle & Dragons (Video Game) / int_2f253c94
type
Glass Cannon
 Puzzle & Dragons (Video Game) / int_2f253c94
comment
Glass Cannon: "Ninth Dragon Caller, Ena" is one of these. She's basically the "heart cross" meta taken to its logical conclusion, as she gets a whopping 7x multiplier per cross, and has dangerously high ATK to boot. The catch? She has few awakenings and a pitiful 620 HP.
 Puzzle & Dragons (Video Game) / int_2f253c94
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1.0
 Puzzle & Dragons (Video Game) / int_2f253c94
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_2f253c94
 Puzzle & Dragons (Video Game) / int_3369a1b9
type
Collectible Card Game
 Puzzle & Dragons (Video Game) / int_3369a1b9
comment
Collectible Card Game: Puzzle & Dragons: Trading Card Game released in January 2015.
 Puzzle & Dragons (Video Game) / int_3369a1b9
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1.0
 Puzzle & Dragons (Video Game) / int_3369a1b9
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_3369a1b9
 Puzzle & Dragons (Video Game) / int_35c35a89
type
Dinosaurs Are Dragons
 Puzzle & Dragons (Video Game) / int_35c35a89
comment
Dinosaurs Are Dragons: Tyrra, Plessie, Brachy, Pterra, Spinon, and their evolutions are all based on dinosaurs or similar prehistoric creatures, and all are Dragon/True Dragon Type monsters.
 Puzzle & Dragons (Video Game) / int_35c35a89
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 Puzzle & Dragons (Video Game) / int_35c35a89
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Puzzle & Dragons (Video Game) / int_35c35a89
 Puzzle & Dragons (Video Game) / int_35e3383a
type
Pirate Girl
 Puzzle & Dragons (Video Game) / int_35e3383a
comment
Pirate Girl: "Incognito Queen, Awilda", of course, as well as "Paradise Jade Dragon Caller, Sonia", who is green Sonia but with a pirate hat.
 Puzzle & Dragons (Video Game) / int_35e3383a
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1.0
 Puzzle & Dragons (Video Game) / int_35e3383a
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_35e3383a
 Puzzle & Dragons (Video Game) / int_363e9631
type
Sequential Boss
 Puzzle & Dragons (Video Game) / int_363e9631
comment
Sequential Boss: After you fight Bowser by himself, he joins the Koopalings and Bowser Jr. to attack you.
 Puzzle & Dragons (Video Game) / int_363e9631
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1.0
 Puzzle & Dragons (Video Game) / int_363e9631
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1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_363e9631
 Puzzle & Dragons (Video Game) / int_37005c4a
type
I Am Not Weasel
 Puzzle & Dragons (Video Game) / int_37005c4a
comment
I Am Not Weasel: Nobody recognizes Syrup as a dragon when they first see him. Most people guess that he's a bunny, with the protagonist's dad assuming Syrup's a llama somehow. Probably because Syrup doesn't look like a stereotypical dragon.
 Puzzle & Dragons (Video Game) / int_37005c4a
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_37005c4a
 Puzzle & Dragons (Video Game) / int_39c10f1d
type
Yet Another Stupid Death
 Puzzle & Dragons (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: A classic way to die is forgetting to heal when you're low on HP and an enemy monster has their turn next. Going into a dungeon with the wrong team, whether one without strong enough attack power to hit high-defense enemies for more than Scratch Damage, or an element-restricted dungeon with a team largely comprising monsters of the wrong element. Depending on the dungeon, the consequences can range from taking much longer to complete the dungeon to seeing "GAME OVER" in about one or two turns. At least for Conditional Dungeons, they're nice enough to tell you that you have monsters with the wrong attribute or typing. But if the dungeon is not conditional, well good luck. Someone on Reddit managed this. Two weeks later he won.
 Puzzle & Dragons (Video Game) / int_39c10f1d
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1.0
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_39c10f1d
 Puzzle & Dragons (Video Game) / int_3babae20
type
Degraded Boss
 Puzzle & Dragons (Video Game) / int_3babae20
comment
Degraded Boss: Some of the bosses of the game show up as regular enemies in later levels.
 Puzzle & Dragons (Video Game) / int_3babae20
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_3babae20
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1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_3babae20
 Puzzle & Dragons (Video Game) / int_3bb81225
type
Recurring Boss
 Puzzle & Dragons (Video Game) / int_3bb81225
comment
Recurring Boss: Played with. Awoken Hera-Ur is this and a Degraded Boss. She is her own boss in her own descended dungeon. Once Zeus Vulcan's was introduced, she was included in his dungeon on the 8th floor, with the exact same stats as her Mythical dungeon. Later, she gets upgraded for real in the Challenge Dungeons, where she was the boss of Lv. 10, in her Awoken Dancing Queen form. Hera-Is is an example where she gets upgraded twice. Her Mythical dungeon has her in her regular form. But in Zeus Mercury's dungeon, she was upgraded to Awoken Hera-Is. On the second Challenge Dungeon, her Permafrost Queen form was the boss of Lv. 10. Thoth and Sopdet got a huge upgrade. They were a Dual Boss in their own descended dungeon in their base forms. For Sphinx Descended, they're upgraded to their evolutions as separate floors. Awoken Sopdet has a new enemy skill that absorbs attacks that do more than 200k damage while Awoken Thoth debuts the new Skill Cooldown Reset enemy skill. Quite possibly, the only bosses to play this straight along with the Degraded Boss status are the Grimoires. In their own dungeon, they're the boss. In later dungeons, they're not even the penultimate boss. Zeus shows up in several dungeons, notably his own former Descended dungeon, Endless Corridors, and Starlight Sanctuary; all in his base form. He'd later get upgraded right to Olympios form in True Endless Corridors and Stratios form in Ultimate God Rush, then downgraded to Awoken form for the alternate version of Starlight Sanctuary. His Ultimate Evolutions get degraded in the Ultimate Arena, being in the same pool as his Dios, Vulcan, and Mercury forms in battle 17. Sonia Gran is the boss of Extreme Endless Corridors, as she was for her own dungeon. She is made a sub-boss in Ultimate Arena. The bosses of the various Challenge Dungeon levels tends to repeat as the themes for the more difficult dungeons makes the devs draw from small pools of possible monsters (Lv. 6 is Japanese, Lv. 7 is Egyptian/Chinese, Lv. 8 is Angels/Greco-Roman, Lv. 9 is dragons, Lv. 10 is grab-bag ultimate Gods). Awoken Shiva is popular for Lv. 10.
 Puzzle & Dragons (Video Game) / int_3bb81225
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Puzzle & Dragons (Video Game) / int_3bb81225
 Puzzle & Dragons (Video Game) / int_3cb1d38d
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Bad Boss
 Puzzle & Dragons (Video Game) / int_3cb1d38d
comment
Bad Boss: Dogma reveals himself to be this with his plans to exterminate humanity. Those that he spares in Paradox will be forced to live underground as slaves.
 Puzzle & Dragons (Video Game) / int_3cb1d38d
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1.0
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Puzzle & Dragons (Video Game) / int_3cb1d38d
 Puzzle & Dragons (Video Game) / int_3eae625
type
Absurdly Powerful Student Council
 Puzzle & Dragons (Video Game) / int_3eae625
comment
Absurdly Powerful Student Council: Both Student President Lucifer and Class Monitor Athena wield weapons and fight.
 Puzzle & Dragons (Video Game) / int_3eae625
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1.0
 Puzzle & Dragons (Video Game) / int_3eae625
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Puzzle & Dragons (Video Game) / int_3eae625
 Puzzle & Dragons (Video Game) / int_3f0310d6
type
Magikarp Power
 Puzzle & Dragons (Video Game) / int_3f0310d6
comment
Magikarp Power: Though many, many monsters become infinitely more powerful in their later forms (including things like Athena who goes from almost-useless to ridiculously-powerful on her ultimate evolution, or simply things like Dark Metatron who gain insane versatility in their Ultimate Form), this trope is at its strongest when we talk about Amaterasu, who, despite sharing the best healing ability in the game with Ceres (being the only ability that guarantees to heal all of your binds and heal you to full) also has one of the weakest leader skills in the game (heals your HP for an amount equal to her (not that big at this point) recovery stat every turn). Evolving her, however, not only gives her a massive boost in recovery, but also makes her leader skill literally five times as strong and makes her bind-immune if you give her all of her awoken skillsnote Which means she can safely remove any binds from your team with her active skill while being immune to binds herself. Both of her ultimates take it up another notch. Her first (Called "Dancing Light, Amaterasu Ohkami") adds another multiplier to her leader healing skill making her the single most potent healer in the game. On top of that, her leader skill now multiplies the attack of all God-type monsters by 1.5, making her very viable. Her alternate ultimate evolution ("Dancing Flame, Amaterasu Ohkami") turns her into an ultra-capable Combat Medic; she keeps the powerful healing from her pre-ultimate form but becomes an attacker and triples the ATK of all Attacker types on the team on top of that, making her very useful in late-game dungeons. Now she has an Awoken ultimate evolution ("Awoken Amaterasu Ohkami") which, similar to Awoken Ceres, downgrades her full heal to just 40% of max HP and 4 turn bind heal, except with the addition of a 1 turn haste, but also drops the God typing to make her a Physical-type tank; her leader skill now ensures 4× ATK at full health, 3× ATK just under full health, and her auto-heal is now doubled to 10× her RCV, outpacing even Dancing Light as, when hyper-maxed out AND given 5 Recovery Potential Awakens, can heal you for over 10k each turn. To an lesser extent, the Heartbreakers (Gigas, Siegfried, Cu Chulainn, Valkyrie, Vampire). They all have a large experience curve and require multiple Evolution (Especially Valkyrie, who has a SUPER Ultimate Evolution on top of that). All of them are very powerful, however: Gigas had the second highest HP in the game at the time despite being only six-stars. Sieg and Cu Chu are good mid-game leaders and great subs for various teams. Valkyrie makes mid-game Healer teams viable and is popular to the point there is one in every color, is one of the first to get a SUPER Ult evolve AND a Third Sub-type for every single one of them. And Duke Vampire can wreck the early game once evolved with Dark teams. In terms of Awoken Skills, consider "Incognito Queen, Awilda"; "Masquerade Guest, Izanami"; "Unrequited Warrior Woman, Mamiya"; and "Playful Star Gods, Thoth and Sopdet". Four- to five-star Monsters that have middling stats and meh Active Skills (same as their regular forms... usually), but in return bring 5 Enhance Orb awakenings and/or 3-4 elemental resist awakenings, pretty much making all orbs of their element enhanced and increasing the bonus by 20% and giving a flat 15-20% damage reduction. Izanami even has a good LS. Reincarnation Evos. Not only does Reincarnation evolution require max level and sets it back to 1, gives them a 16 million EXP curve, and locks them out of devolving back. But the forms are powerful, regain their God type, many become dual element and have stats that out perform their former forms. Super Reincarnation Evos are even more powerful, but requires you to use one "Event Medal - Rainbow's Gem", a Gem from a very hard descended monster who itself needs to be in it's evolved form that requires multiple expansive and hard to farm form monster gems, and a Diamond Dragon Fruit and Jewels. Naturally, they require even more exp to fully level up.
 Puzzle & Dragons (Video Game) / int_3f0310d6
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Puzzle & Dragons (Video Game) / int_3f0310d6
 Puzzle & Dragons (Video Game) / int_402d8523
type
Cognizant Limbs
 Puzzle & Dragons (Video Game) / int_402d8523
comment
"Stellar Dragon of the 6 Skies, Hexazeon" kicks this up a notch by having the Augites (with which he's normally a single card) as three separate shields. The Green and Purple ones can only be hit at first...except the Purple one turns on a new shield which means you can only attack it first, while the Green Augite attacks you and the Yellow Augite and Hexazeon are both invulnerable. If you kill the Purple one first, the Green one will revive it. If you kill both Green and Purple there's a chance Yellow will revive one of them. Then after that the Yellow one can be damaged. And then once the Yellow one is killed you can finally start damaging Hexazeon...who puts up a 66,666,666 damage nullifier shield. And again you need all 3 of the Augites to evolve Hexazeon.
 Puzzle & Dragons (Video Game) / int_402d8523
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Puzzle & Dragons (Video Game) / int_402d8523
 Puzzle & Dragons (Video Game) / int_4063acfd
type
Woman Scorned
 Puzzle & Dragons (Video Game) / int_4063acfd
comment
Woman Scorned: Rivera plays with this. While she wanted to get a date with bad boy Dogma, Dogma treats her as a minion and orders her to defeat the player. Worse? He makes her go all the way to a desert for a "date". Rivera takes her scorn on the player character.
 Puzzle & Dragons (Video Game) / int_4063acfd
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Puzzle & Dragons (Video Game) / int_4063acfd
 Puzzle & Dragons (Video Game) / int_4108bb3e
type
Doomed Hometown
 Puzzle & Dragons (Video Game) / int_4108bb3e
comment
Doomed Hometown: Inverted. Zed City is one of the few places that's perfectly fine once Dogma's plan is set in motion.
 Puzzle & Dragons (Video Game) / int_4108bb3e
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Puzzle & Dragons (Video Game) / int_4108bb3e
 Puzzle & Dragons (Video Game) / int_42846e90
type
Elemental Powers
 Puzzle & Dragons (Video Game) / int_42846e90
comment
Elemental Powers: Dubbed in the game as Attributes. Fire, Water (also covers Ice), and Wood (which covers Earth and Wind) are in an Elemental Rock-Paper-Scissors relationship. Light (also covers Lightning) and Dark only weaken each other. Higher-end monsters, generally after an Ultimate Evolution, can have two Attributes: a main Attribute, and a sub-Attribute with which they do 30% damage (10% if it matches the main element). This is drastically different from "Type", which Monsters also have, which is not elemental in nature but rather descriptive of their stats (Attacker, Physical, Healer, Balance), design (Dragon, God, Devil, Machine), or use in the game as fusion fodder (Evo Material, Enhance Material, Awoken Material, Vendor); several Technical Dungeons do feature enemy skills that bind all God or Devil Type monsters on the player's team. PADZ mixes up the Types to be solely indicative of their design (Mutant, True Dragon, Phantom Dragon, Animal, God, Dragonoid). Starting with Version 8.6.1, a handful of Awoken Skills have been added that increase your own attack against enemy monsters of certain Types. The first set rolled out were Dragon Killer, God Killer, Devil Killer, and Machine Killer. A later update added Attacker Killer, Physical Killer, Healer Killer, and Balance Killer. And a third update added Evolution Material Killer, Awoken Material Killer, and Vendor Killer.
 Puzzle & Dragons (Video Game) / int_42846e90
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Puzzle & Dragons (Video Game) / int_42846e90
 Puzzle & Dragons (Video Game) / int_43f03c2b
type
Power Gives You Wings
 Puzzle & Dragons (Video Game) / int_43f03c2b
comment
Power Gives You Wings: Several ally monsters can evolve into winged forms, like Goomba to Paragoomba and Koopa to Parakoopa. Though since P-Wings are required to trigger the transformations, it's more like Wings Give You Power.
 Puzzle & Dragons (Video Game) / int_43f03c2b
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Puzzle & Dragons (Video Game) / int_43f03c2b
 Puzzle & Dragons (Video Game) / int_4427c24f
type
Earn Your Fun
 Puzzle & Dragons (Video Game) / int_4427c24f
comment
Earn Your Fun: There's no Egg Machines, so you can't just roll for Disc One Nukes. You have to earn them by farming Eggs from dungeons and evolving them. Not all bad, since you don't have to use IAP/giveaway limited currency to roll for any of them, whereas a majority of the most powerful monsters are exclusive to the REM in the original.
 Puzzle & Dragons (Video Game) / int_4427c24f
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Puzzle & Dragons (Video Game) / int_4427c24f
 Puzzle & Dragons (Video Game) / int_44f6517d
type
Beach Episode
 Puzzle & Dragons (Video Game) / int_44f6517d
comment
Beach Episode: The PAD Island event. Smashing Watermelons: Valkyrie Claire is shown slicing watermelons with her scythe. Plus, "Keeper of Paradise, Metatron" has this as an attack. Also, chibi!Captain Kidd is seen slicing one in Awilda's artwork. Pirate Girl: "Incognito Queen, Awilda", of course, as well as "Paradise Jade Dragon Caller, Sonia", who is green Sonia but with a pirate hat. Fanservice with a Smile: "Beach Café Waitress, High Water Ninja".
 Puzzle & Dragons (Video Game) / int_44f6517d
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Puzzle & Dragons (Video Game) / int_44f6517d
 Puzzle & Dragons (Video Game) / int_4510b368
type
Ambiguous Gender
 Puzzle & Dragons (Video Game) / int_4510b368
comment
Ambiguous Gender: (Tsuku)Yomi, intentionally by the artist. Their Light Ultimate Evo leans them towards male while their Dark Ultimate leans to female, and the Awoken form is a Cyborg. Tsukuyomi's Reincarnated form officially confirms them as female. note  Their leader skill is listed as "Spirit of the Moonlight Princess."
 Puzzle & Dragons (Video Game) / int_4510b368
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Puzzle & Dragons (Video Game) / int_4510b368
 Puzzle & Dragons (Video Game) / int_4574fa76
type
Sleep-Mode Size
 Puzzle & Dragons (Video Game) / int_4574fa76
comment
Sleep-Mode Size: Syrup actually turns out to be this for the Zerclea, the Skydragon of Life. They maintained the form in order to not reveal their identity.
 Puzzle & Dragons (Video Game) / int_4574fa76
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1.0
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Puzzle & Dragons (Video Game) / int_4574fa76
 Puzzle & Dragons (Video Game) / int_4577bd49
type
Gameplay Grading
 Puzzle & Dragons (Video Game) / int_4577bd49
comment
Gameplay Grading: Special Dungeons now come with this feature. The game only grades you on the last level of the dungeon series, be it on Master (only on three level dungeons), Legend (earlier dungeons) or Mythical (later dungeons). They will grade you on rarity (less rare = higher score, so players will pick amazing team leaders but fill their team with incredibly common monsters), average combo and number of turns. There is a purpose to this: if you get an "S" rank, you will get a TAMADRA or Rainbowpy, but only once. After a while, the first clear of one of these dungeons also grants an ultra-valuable King Diamond Dragon (mentioned in Better Off Sold above).
 Puzzle & Dragons (Video Game) / int_4577bd49
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Puzzle & Dragons (Video Game) / int_4577bd49
 Puzzle & Dragons (Video Game) / int_464dd7cc
type
The Unfought
 Puzzle & Dragons (Video Game) / int_464dd7cc
comment
The Unfought: Despite being one of the main antagonists in the game, Kamek is not fought at all.
 Puzzle & Dragons (Video Game) / int_464dd7cc
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1.0
 Puzzle & Dragons (Video Game) / int_464dd7cc
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Puzzle & Dragons (Video Game) / int_464dd7cc
 Puzzle & Dragons (Video Game) / int_471a505f
type
Four Is Death
 Puzzle & Dragons (Video Game) / int_471a505f
comment
Four Is Death: Anubis as an enemy has the Banish to Hell skill, which inflicts a fixed 44444 damage, which you will not survive the first time you encounter one.
 Puzzle & Dragons (Video Game) / int_471a505f
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Puzzle & Dragons (Video Game) / int_471a505f
 Puzzle & Dragons (Video Game) / int_47ea8584
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Defeat Means Playable
 Puzzle & Dragons (Video Game) / int_47ea8584
comment
Defeat Means Playable: Bowser will join your team if you beat the game once. Same goes for the Koopalings when you beat them in the Special Worlds, as well as Bowser Jr. and Dry Bowser when you beat them in the final Special World.
 Puzzle & Dragons (Video Game) / int_47ea8584
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Puzzle & Dragons (Video Game) / int_47ea8584
 Puzzle & Dragons (Video Game) / int_486466ee
type
Dual Boss
 Puzzle & Dragons (Video Game) / int_486466ee
comment
Dual Boss: Moomoo and Junjun attack the player using two monsters at once the first two times you fight them. Incidentally, they represent the water element.
 Puzzle & Dragons (Video Game) / int_486466ee
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Puzzle & Dragons (Video Game) / int_486466ee
 Puzzle & Dragons (Video Game) / int_4a3e547f
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Leaning on the Fourth Wall
 Puzzle & Dragons (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: At one point, Rivera is fishing for compliments and asks you who made her who she is today. One of the potential answers is "GungHo Online Entertainment". She's never heard of them, and when she tries to badmouth them, Syrup warns her that it's a very bad idea.
 Puzzle & Dragons (Video Game) / int_4a3e547f
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Puzzle & Dragons (Video Game) / int_4a3e547f
 Puzzle & Dragons (Video Game) / int_4a932556
type
Compilation Re-release
 Puzzle & Dragons (Video Game) / int_4a932556
comment
Compilation Rerelease: Well, not rerelease, but Puzzle & Dragons Z and Super Mario Bros. Edition were bundled together in North America, Europe, Australia and South Korea.
 Puzzle & Dragons (Video Game) / int_4a932556
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Puzzle & Dragons (Video Game) / int_4a932556
 Puzzle & Dragons (Video Game) / int_4bc2a19c
type
Villain Forgot to Level Grind
 Puzzle & Dragons (Video Game) / int_4bc2a19c
comment
Villain Forgot to Level Grind: The second fight against Dogma. It's the exact same fight as the first one, with Helheim having the exact same stats. The reason for this trope? This dungeon is a tri-color dungeon, which makes comboing a hell of a lot easier. Worse for him? The tri-color includes light orbs.
 Puzzle & Dragons (Video Game) / int_4bc2a19c
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Puzzle & Dragons (Video Game) / int_4bc2a19c
 Puzzle & Dragons (Video Game) / int_504e271f
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But Thou Must!
 Puzzle & Dragons (Video Game) / int_504e271f
comment
But Thou Must!: A running gag. Lampshaded in its first appearance, where the "no" option is "I don't care if this is an endless loop, I still say no."
 Puzzle & Dragons (Video Game) / int_504e271f
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Puzzle & Dragons (Video Game) / int_504e271f
 Puzzle & Dragons (Video Game) / int_51567188
type
Cast from Hit Points
 Puzzle & Dragons (Video Game) / int_51567188
comment
Cast from Hit Points: See HP to One.
 Puzzle & Dragons (Video Game) / int_51567188
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Puzzle & Dragons (Video Game) / int_51567188
 Puzzle & Dragons (Video Game) / int_5405b144
type
Scratch Damage
 Puzzle & Dragons (Video Game) / int_5405b144
comment
Scratch Damage: No matter how much defense an enemy has, each attack will always, ALWAYS do at least one point of damage.note Unless you wind up triggering a damage void threshold, that is. Many enemies and bosses have ludicrously high defense (the -py Skill Up Monsters show up with 6 million defense), but only double-digit figures of HP, meaning you just have to hit them that many times to defeat them, at 1 damage per hit. You can usually bypass this problem altogether with poison skills, percent damage skills or fixed-damage skills, which damage HP directly. Since Poison is considered a debuff, enemy shields can and will nullify and/or preemptively cancel the debuff. There are also a handful of skills that reduce enemy defense, with an even smaller number being able to reduce enemy defense to 0. While some are Rare Egg Machine pulls (Shiva, Kenshiro, Kuromi, Fencer, and Soldier), at least "Top Droidragon" is a(n evolved) freebie.
 Puzzle & Dragons (Video Game) / int_5405b144
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Puzzle & Dragons (Video Game) / int_5405b144
 Puzzle & Dragons (Video Game) / int_54321e11
type
Innocent Fanservice Girl
 Puzzle & Dragons (Video Game) / int_54321e11
comment
The primary offender is Wolyafa. It looks like she's sitting on her bell-hammer. Except, she's not and Ragnarok Online players know why.
 Puzzle & Dragons (Video Game) / int_54321e11
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Puzzle & Dragons (Video Game) / int_54321e11
 Puzzle & Dragons (Video Game) / int_575fd5e2
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Dark Is Not Evil
 Puzzle & Dragons (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: This applies to any recruitable Dark-type monsters, but especially the Skydragons of Night and Death.
 Puzzle & Dragons (Video Game) / int_575fd5e2
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1.0
 Puzzle & Dragons (Video Game) / int_575fd5e2
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Puzzle & Dragons (Video Game) / int_575fd5e2
 Puzzle & Dragons (Video Game) / int_59da9841
type
Skill Gate Characters
 Puzzle & Dragons (Video Game) / int_59da9841
comment
Skill Gate Characters: Boo Mario/Luigi, whose abilities let you do heavy damage if you make combos of three or more attributes, let you shuffle orbs for 6 seconds, and change all of your orbs to three specific colors.
 Puzzle & Dragons (Video Game) / int_59da9841
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Puzzle & Dragons (Video Game) / int_59da9841
 Puzzle & Dragons (Video Game) / int_5a5de5ca
type
Boss Rush
 Puzzle & Dragons (Video Game) / int_5a5de5ca
comment
Several of the Collaboration Dungeons qualify as Boss Rush dungeons as well, featuring only one character per floor; Dragon Ball, Saint Seiya, Fist of the North Star, DC Comics, Final Fantasy, and Crows × Worst V all qualify. The Final Fantasy dungeons exclusively feature boss characters from various FF titles.
 Puzzle & Dragons (Video Game) / int_5a5de5ca
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1.0
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1.0
 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_5a5de5ca
 Puzzle & Dragons (Video Game) / int_5a90e8ad
type
Socialization Bonus
 Puzzle & Dragons (Video Game) / int_5a90e8ad
comment
Socialization Bonus: When starting a level, you select a Helper monster belonging to someone on your friends list to fight alongside your team. The 3DS versions of PAD use the system's StreetPass system to mimic this, while also providing built-in non-social Helper options. StreetPassing a fellow player will allow you to use their Helper, but only once, and after that, the Helper and its associated Tamer/Player Card is lost, unless you somehow StreetPass them again. Exchanging Cards with another player (as in, connecting with them via IR) will allow you to use their Helper again periodically, lets you keep their Card permanently, and in Z, gives you an extra Skill Point maximum when using their Helper.
 Puzzle & Dragons (Video Game) / int_5a90e8ad
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1.0
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Puzzle & Dragons (Video Game) / int_5a90e8ad
 Puzzle & Dragons (Video Game) / int_5a98b9af
type
Valkyries
 Puzzle & Dragons (Video Game) / int_5a98b9af
comment
Valkyries: The Valkyrie series, of course. Even the line for "Chosen War Goddess, Valkyrie-Ciel", despite not being part of the series.
 Puzzle & Dragons (Video Game) / int_5a98b9af
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Puzzle & Dragons (Video Game) / int_5a98b9af
 Puzzle & Dragons (Video Game) / int_5ad39c3a
type
Play Every Day
 Puzzle & Dragons (Video Game) / int_5ad39c3a
comment
Play Every Day: Every day, you can receive allowance from your dad. Said "allowance" is a Daily Rune, which can be used to enter day-of-the-week-specific dungeons to farm chips of a particular element.
 Puzzle & Dragons (Video Game) / int_5ad39c3a
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Puzzle & Dragons (Video Game) / int_5ad39c3a
 Puzzle & Dragons (Video Game) / int_5b607875
type
Inconsistent Dub
 Puzzle & Dragons (Video Game) / int_5b607875
comment
Inconsistent Dub: The Kamen Rider Collab monsters are inconsistently named Masked Rider or Kamen Rider. This matches up with the individual Kamen Rider series, some of which wrote their names in English on merchandise as one, the other, or occasionally both.
 Puzzle & Dragons (Video Game) / int_5b607875
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5b607875
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5b607875
 Puzzle & Dragons (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Puzzle & Dragons (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Since you get a free monster drop from the Rare Egg Machine after the tutorial, the monster that you get can be this. In fact, because this game is hard enough, most beginner guides encourage new players to do Save Scumming (basically, clearing the device's save file to redo the tutorial and the Rare Egg Machine roll) until they get a powerful enough monster from this first free roll. Sometimes, special dungeons may receive doubled drop rate boosts which may affect boss monster drop rate, usually at the last day of the event. For example, multiple copies of event exclusive 6 star unit "Paradise Celeb, Hera-Is" can be easily acquired at normal difficulty of P&D Island event at 2016 late summer. Duplicates can also be used for awakening a monster. Using evolution monsters such as the "Dub-Mythlit" or "Keeper of Gold" allows one to clear early dungeons with ease without worrying about the leveling cost until being able to find a better unit for replacement. The Gacha Dragon event provides 1-3 free pulling rewards for each type of Gacha Dragonsnote Standard Gacha for Dungeon Boss pulls, Golden Dragon for All Star pulls, and Event Gacha for the event exclusive units you have defeated depending on the total amounts everyone has killed. If you are skillful and lucky enough to defeat all 3 types of Gacha Dragons, you can get up to 9 pulls in total, and most of the rewards are high-end units that can only be acquired at late game.
 Puzzle & Dragons (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5b81ca8d
 Puzzle & Dragons (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Puzzle & Dragons (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Magic Stones. They are used for certain premium actions, such as receiving a continue after being defeated during dungeons, restoring your stamina if you don't want to wait out the timed recovery, using the Rare Egg Machine, or increasing your monster box cap. They can be acquired for free by completing certain dungeons or receiving certain promotional messages from the staff, or purchased with real-world money. However, the game is completely playable without spending a penny. In Japanese, players can also win Magic Stones through PADW. There's the Coin Dungeons, which require several hundred thousand coins each to run for 1 hour. Need King Jewel Dragons but don't want to wait for it to descend? Pay 3 million coins to run "King Carnival". Missed your opportunity to get some evo materials? Pay 5 million coins to run "Together at Last! Evo Rush!!". Need really high level evolution materials? Pay 5 million for "Together at Last! Rare Evo Rush!!" Need TAMADRAs? Pay 10 million to run "TAMADRA Village" for guaranteed drops and a chance to skill up your Odin cards with Odin TAMADRA. This is really in full effect for these three dungeons because they're considered "urgent" dungeons, which descend for a hour depending on the day, your ID number and group. The rest of the other Coin Dungeons are either harder versions of existing Technical Dungeons (that used to be the the only place to get the Skill-Up guarantee Py monsters before they were all moved to Multiplayer mode and then made permanently available in Technical mode), renewed versions of the "questionnaire" dungeons (with a new Master level), Dragon Rush Dungeons, previous biweekly dragon Dungeons, or even Ultimate Rush Dungeons (again, moved to Multiplayer mode). Also, since you are spending so many Coins to use a Dungeon for an hour, your stamina won't replenish that much in that time, so many players will use Magic Stones multiple times to make the most of coin dungeons.
 Puzzle & Dragons (Video Game) / int_5c17c12f
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5c17c12f
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5c17c12f
 Puzzle & Dragons (Video Game) / int_5c47585e
type
HPToOne
 Puzzle & Dragons (Video Game) / int_5c47585e
comment
HP to One: Many enemy monsters in Technical Dungeons and Descended Dungeons have attacks that reduce the player's HP to 1%, which has to be mitigated with a monster with defensive Awoken or Leader Skills, or a decent health recovery. Several player monsters have powerful active Skills that will reduce the player's HP to 1 point, namely (Archangel) Lucifer, Satan, Lu Bu, Noah, and ultimate Goemon; balance updates make these Skills more versatile by either randomly changing 3 orbs on the playing board to useful colors (Lucifer and Satan) or changing everything to a single color (Noah and Goemon). Other monsters have a lesser nuke and a power boost, but HP still drops to 1 (Durga, Heracles, Yoruichi). As of later updates, ult. evos for monsters like "Ultima Phantom Dragon King, Zaerog∞ - Core" (in Zaerog's case, "Boundless Phantom Dragon King") tend to include the "1 point" variety as well. With some of these uvos (like "Cerulean Salve Phantom Ninja, Jiraiya"), however, it's considerably less risky since their associated skills also void damage until the turn after activation.
 Puzzle & Dragons (Video Game) / int_5c47585e
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5c47585e
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5c47585e
 Puzzle & Dragons (Video Game) / int_5cfeb43f
type
Save Scumming
 Puzzle & Dragons (Video Game) / int_5cfeb43f
comment
Since you get a free monster drop from the Rare Egg Machine after the tutorial, the monster that you get can be this. In fact, because this game is hard enough, most beginner guides encourage new players to do Save Scumming (basically, clearing the device's save file to redo the tutorial and the Rare Egg Machine roll) until they get a powerful enough monster from this first free roll.
 Puzzle & Dragons (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5cfeb43f
 Puzzle & Dragons (Video Game) / int_5d753b19
type
The Smurfette Principle
 Puzzle & Dragons (Video Game) / int_5d753b19
comment
The Smurfette Principle: The frost demon is the only female demon in her group. Speaking of demons, Astaroth, the only female archdemon. "High Water Ninja" is the only female ninja in her group, though being ninjas, their lower forms left the genders ambiguous. Linthia is, so far, the only female Contract Dragon. Quite possibly because the collaboration features final bosses, Ultimecia is the only definite female boss in the collaboration. Cloud of Darkness doesn't quite count into the principle because they are officially genderless. In regards to the Heartbreakers, Valkyrie was the only female in this series... until GungHo gave Valkyrie four alternate forms, giving that group a 5:4 ratio of females to males.
 Puzzle & Dragons (Video Game) / int_5d753b19
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5d753b19
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5d753b19
 Puzzle & Dragons (Video Game) / int_5eff8cf
type
High School AU
 Puzzle & Dragons (Video Game) / int_5eff8cf
comment
High School AU: Well, not quite "AU"note Although it is seen as an AU in-universe thanks to it being made canon via Meimei's story dungeon, but the PAD Academy event. With its own tropes such as: Absurdly Powerful Student Council: Both Student President Lucifer and Class Monitor Athena wield weapons and fight. Japanese Delinquents: Gigas. Joshikousei: Athena, Isis, and Hera-ur Senpai.
 Puzzle & Dragons (Video Game) / int_5eff8cf
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_5eff8cf
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_5eff8cf
 Puzzle & Dragons (Video Game) / int_60ea2a89
type
Starter Villain
 Puzzle & Dragons (Video Game) / int_60ea2a89
comment
Starter Villain: Jilen is the first member of Genius to be fought.
 Puzzle & Dragons (Video Game) / int_60ea2a89
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_60ea2a89
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_60ea2a89
 Puzzle & Dragons (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Puzzle & Dragons (Video Game) / int_62525a70
comment
He Knows About Timed Hits: The fight against Zaerog∞ starts out with this line:
 Puzzle & Dragons (Video Game) / int_62525a70
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_62525a70
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_62525a70
 Puzzle & Dragons (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Puzzle & Dragons (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: King Boo and Petey Piranha are classified as Elite Mooks rather than Bosses, so you'll still encounter them as enemies even if they're in your party. In addition, Mario is the only one present as the main protagonist in cutscenes in spite of the fact that you can play as Luigi, too.
 Puzzle & Dragons (Video Game) / int_6320eced
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_6320eced
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_6320eced
 Puzzle & Dragons (Video Game) / int_637ef67
type
New Game Plus
 Puzzle & Dragons (Video Game) / int_637ef67
comment
New Game Plus: There are eight special worlds in addition to eight normal ones.
 Puzzle & Dragons (Video Game) / int_637ef67
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_637ef67
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_637ef67
 Puzzle & Dragons (Video Game) / int_66f763c0
type
Interface Screw
 Puzzle & Dragons (Video Game) / int_66f763c0
comment
Interface Screw: Some enemies like Dry Bones and the Blooper line inflict "Blindness" on the player's field, turning certain orbs black and requiring the player to move the Orbs to see what they are.
 Puzzle & Dragons (Video Game) / int_66f763c0
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_66f763c0
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_66f763c0
 Puzzle & Dragons (Video Game) / int_692c48c4
type
Navel-Deep Neckline
 Puzzle & Dragons (Video Game) / int_692c48c4
comment
Navel-Deep Neckline: Messenger of God, Archangel and her evolutions wear clothes that bare their cleavage and extend this exposure over their navels.
 Puzzle & Dragons (Video Game) / int_692c48c4
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_692c48c4
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_692c48c4
 Puzzle & Dragons (Video Game) / int_69782889
type
Point of No Continues
 Puzzle & Dragons (Video Game) / int_69782889
comment
Point of No Continues: Unlike the original game or Super Mario Bros. Edition, once you are defeated in battle, that's it. You black out. And woe be with you if you are on one of the longer stages when this happens, such as the final floor of Nightmare Castle Avalon.
 Puzzle & Dragons (Video Game) / int_69782889
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_69782889
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_69782889
 Puzzle & Dragons (Video Game) / int_6a58a8eb
type
Draconic Humanoid
 Puzzle & Dragons (Video Game) / int_6a58a8eb
comment
Draconic Humanoid: The Dragonoid type of monster. It's revealed by one of the Skydragon priests after beating the Final Boss that they were dragons that evolved into a different form over the thousands of years they lived underground. Dogma is a Dragonoid.
 Puzzle & Dragons (Video Game) / int_6a58a8eb
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_6a58a8eb
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_6a58a8eb
 Puzzle & Dragons (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Puzzle & Dragons (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: This is the case for Puzzle & Dragons W. Beating the DeviTama or betting on the Egg Machine rewards AvaTama, clothing for the TAMADRA avatars that (in the story) were bestowed upon them by the more powerful PAD monsters until King DeviTama led his minions to steal them. However, the clothing is the only way to use Skills, as they are the only way to add Skill Orbs to the board for color changes and such.
 Puzzle & Dragons (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_6ac6a56a
 Puzzle & Dragons (Video Game) / int_6dc206c9
type
Marathon Level
 Puzzle & Dragons (Video Game) / int_6dc206c9
comment
Marathon Level: Endless Corridors. Beat that, and you unlock True Endless Corridors. An update in Japan added Absolute ("Mythical" in the Global version) Endless Corridors. And then a month or so after that they renewed them all again to add conditional restrictions versions (no hearts or no Awoken Skills) for all three varieties. Including 5×4 and 7×6. After these came the Ultimate Arena. Unlike the Endless Corridor dungeons, Ultimate Arena costs Stamina to play and it's all for the chance at a guaranteed Skill Up monster (and in Ultimate Arena 2 a PreDRA for MP, and in Ultimate Arena 3 a Tan for Assist/Skill-up, a two-slot Latent Awakening TAMADRA, and a very low chance for one of the Radar Dragons). That is if you can get through what is essentially a 20 round boss rush that takes floors from every Descended Dungeon, Challenge Dungeon, and One-Shot Challenge. Runs are ruined by the -100% HP preemptive strike from "Divine Queen Hera", botching "Awoken Lakshmi"'s Jammer challenge, or having cards that have attack ratings too high to counter the absorb shields of "Awoken Sopdet", "Awoken Parvati", and "Divine Creator of Order, Vishnu". Your final challenge is trying to get "Sparkling Goddess of Secrets, Kali" or "Blazing Goddess of Power, Kali" between 35 and 65% HP or tanking their OHKO if you fail. And then you might still lose on the actual boss stage against the guaranteed Skill Up "-py" monster. And this says nothing of the One-Shot Challenges, Ultimate Colosseum (a Roguelike Special Dungeon), Multiplayer Ultimate Arena, or Alt. Ultimate Arena. Or the "Title" dungeons, for that matter.
 Puzzle & Dragons (Video Game) / int_6dc206c9
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_6dc206c9
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_6dc206c9
 Puzzle & Dragons (Video Game) / int_6ec989d8
type
Guide Dang It!
 Puzzle & Dragons (Video Game) / int_6ec989d8
comment
Guide Dang It!: The method to defeat Roy Koopa in World 6 won't be obvious to the average player—you can either hit him really, really hard with heavy combos, or lower his defense with monsters' skills.
 Puzzle & Dragons (Video Game) / int_6ec989d8
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_6ec989d8
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_6ec989d8
 Puzzle & Dragons (Video Game) / int_70d8269d
type
Excuse Plot
 Puzzle & Dragons (Video Game) / int_70d8269d
comment
Excuse Plot: Bowser's kidnapped Peach again. Only this time, elemental Orbs have randomly appeared throughout the land and Mario or Luigi has to match them to fight enemies, instead of platforming. It's also not well-explained why some of Bowser's minions are hiding inside blocks, let alone joining Mario on his quest.
 Puzzle & Dragons (Video Game) / int_70d8269d
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_70d8269d
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_70d8269d
 Puzzle & Dragons (Video Game) / int_70e34c75
type
Player Versus Player
 Puzzle & Dragons (Video Game) / int_70e34c75
comment
The Player Versus Player modes of Battle Tournament, X, and Radar'' have a different damage dealing and HP system than the solo or co-op play games. In PADBT, HP is dealt individually per team card as well as for the player's avatar. When a monster loses all HP, it is temporarily disabled for about a minute and the avatar's HP takes a hit. While the monster is disabled, the player can swap it out with one of three other monsters in reserve. Avatars also have their own skill sets to affect play like binds on enemy cards and the like. The player who loses all their avatar's HP first loses. In PADX and PADB, HP is presented in a bar with multiple sections (3 in PADX, 4 in PADB), each with the same total HP (dependent on the player's team as in the base game). Matching orbs is used to calculate both damage to the other player, as well as defense against incoming damage. In a turn where player 1 deals 100 Fire damage and 20 Light damage and player 2 deals 30 damage in each of the five attributes, player 1 will end up taking 100 damage and player 2 will take 70 damage; Heal orbs also contribute to defense after all other damage is calculated, even giving an HP overflow if full. First player to lose all HP loses, but there is also a possibility for a tie, which is broken by comparing the players' average combos and in which attributes they ended up dealing the most damage.
 Puzzle & Dragons (Video Game) / int_70e34c75
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_70e34c75
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_70e34c75
 Puzzle & Dragons (Video Game) / int_71d75417
type
Anti Poop-Socking
 Puzzle & Dragons (Video Game) / int_71d75417
comment
Anti Poop-Socking: The game tells you to not spend more than an hour per day playing this game in one of the hint boxes.
 Puzzle & Dragons (Video Game) / int_71d75417
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_71d75417
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_71d75417
 Puzzle & Dragons (Video Game) / int_735b967c
type
Forced Tutorial
 Puzzle & Dragons (Video Game) / int_735b967c
comment
Forced Tutorial: All of the games have unskippable hand-holding orb matching and monster management exercises at the beginning. At least the original PAD's has a side purpose: to discourage restarting and make it take longer to re-roll your first rare monster, should you decide to do it anyway.
 Puzzle & Dragons (Video Game) / int_735b967c
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_735b967c
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_735b967c
 Puzzle & Dragons (Video Game) / int_738d1a0f
type
Because You Were Nice to Me
 Puzzle & Dragons (Video Game) / int_738d1a0f
comment
Because You Were Nice to Me: A cute dragon drops out of the sky right into the group of heroes. He/she quickly befriends the protagonist. Turns out he's actually the Skydragon of Life, Zerclea.
 Puzzle & Dragons (Video Game) / int_738d1a0f
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_738d1a0f
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_738d1a0f
 Puzzle & Dragons (Video Game) / int_776a06eb
type
All Myths Are True
 Puzzle & Dragons (Video Game) / int_776a06eb
comment
All Myths Are True: Subverted and lampshaded. As the Dragon Tamers explore the new continent that appears in the post-game, they come across paintings depicting things only previously spoken of in legend. Upon realizing they were true, Nick quickly jumps to conclusions in believing other myths he had heard. Sara assures him that, no, the other stories are definitely only myths.
 Puzzle & Dragons (Video Game) / int_776a06eb
featureApplicability
-0.3
 Puzzle & Dragons (Video Game) / int_776a06eb
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_776a06eb
 Puzzle & Dragons (Video Game) / int_7c0056d4
type
Fanservice with a Smile
 Puzzle & Dragons (Video Game) / int_7c0056d4
comment
Fanservice with a Smile: "Beach Café Waitress, High Water Ninja".
 Puzzle & Dragons (Video Game) / int_7c0056d4
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7c0056d4
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7c0056d4
 Puzzle & Dragons (Video Game) / int_7d561d58
type
Too Awesome to Use
 Puzzle & Dragons (Video Game) / int_7d561d58
comment
Too Awesome to Use: In the 3DS games, unless you go out of your way to register a fellow player as a PuzzFriend, which can only be done via a specific mode in local wireless, you can only use their Helper monster once, and then it's gone unless you manage to StreetPass them again; you can't even view their player card again after you use their Helper.
 Puzzle & Dragons (Video Game) / int_7d561d58
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7d561d58
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7d561d58
 Puzzle & Dragons (Video Game) / int_7d7f4e4f
type
Magical Girl
 Puzzle & Dragons (Video Game) / int_7d7f4e4f
comment
Magical Girl: So many.
 Puzzle & Dragons (Video Game) / int_7d7f4e4f
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7d7f4e4f
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7d7f4e4f
 Puzzle & Dragons (Video Game) / int_7deb3fb1
type
Crutch Character
 Puzzle & Dragons (Video Game) / int_7deb3fb1
comment
Crutch Character: Various gods such as (Green) Odin and the once game breaking Lucifer will easily help see you through many mid-to-late dungeons. If you want to get serious about descends though, you'll be looking to heavy combo/TPA/multiplier gods.
 Puzzle & Dragons (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7deb3fb1
 Puzzle & Dragons (Video Game) / int_7e02bded
type
Fetch Quest
 Puzzle & Dragons (Video Game) / int_7e02bded
comment
Fetch Quest: To a very frustrating degree. They only appear in treasure boxes, but you'd be quitting and re-entering dungeons many times until you actually get the quest item instead of a rune or D-Energy.
 Puzzle & Dragons (Video Game) / int_7e02bded
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7e02bded
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7e02bded
 Puzzle & Dragons (Video Game) / int_7f7c2683
type
Shared Life-Meter
 Puzzle & Dragons (Video Game) / int_7f7c2683
comment
Zeus & Hera Descended is an interesting case, as while they are a single card (a Shared Life-Meter and the prize is always the monster "Zeus & Hera"), they attack twice each turn.
 Puzzle & Dragons (Video Game) / int_7f7c2683
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7f7c2683
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7f7c2683
 Puzzle & Dragons (Video Game) / int_7fb91c0d
type
Cooldown Manipulation
 Puzzle & Dragons (Video Game) / int_7fb91c0d
comment
Cooldown Manipulation: Players can lower the cooldown of a monsters skills by feeding it other monsters with the same skill. Or, if you've completed some Challenge or Alt Dungeons (formerly found under Coin Dungeons, now available in Multiplayer Mode), feeding them "skill-up monsters" for a guaranteed skill up. Monsters might also have awakenings that decrease the cooldown of a skill upon entering a dungeon... Unless you're attempting Wadatsumi's or Kaguya-hime's dungeon or any other dungeon that nullifies any awoken skill, in which you're stuck with the set cooldowns for your monsters. Some units will charge allies' Skills by a certain value as part of their own; a relatively common main-game example comes in the form of Ragnarok Dragon's skills, all of which have this as a secondary clause. And now enemies note starting from Sphinx Descended in JP, PAD Academy in the West may increase your monsters' skill cooldown by a fixed number, even if they're ready to use. And to balance this out, several new monsters (mostly from the Final Fantasy collaboration) and new ultimate evolutions have skills that when activated reduce the cooldown for every other monster in the party. And to balance this out even further, one Latent Awakening is the ability to resist increasing skill cooldowns.
 Puzzle & Dragons (Video Game) / int_7fb91c0d
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_7fb91c0d
featureConfidence
1.0
 Puzzle & Dragons (Video Game)
hasFeature
Puzzle & Dragons (Video Game) / int_7fb91c0d
 Puzzle & Dragons (Video Game) / int_801c7e4a
type
Quest for Identity
 Puzzle & Dragons (Video Game) / int_801c7e4a
comment
Quest for Identity: The cute little dragon you meet tells you he doesn't remember who he is, and that the player has named him for the first time. While the Player is on the quest to stop Paradox, the dragon is indirectly implied to for be having this quest for his identity. Turns out that's a ruse, since he can't be very explicit about his powers or identity lest he lose them, as shown in The Reveal.
 Puzzle & Dragons (Video Game) / int_801c7e4a
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True Final Boss
 Puzzle & Dragons (Video Game) / int_8029fa50
comment
True Final Boss: Dry Bowser is the boss of Special World 8. After he joins your party, the boss that takes his place is... Boom Boom.
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 Puzzle & Dragons (Video Game) / int_80f38afe
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Background Music Override
 Puzzle & Dragons (Video Game) / int_80f38afe
comment
Certain monsters, when pulled from their associated Egg Machines, will also grant a pair of BGM tracks (usually associated with their events, like "Kamen Rider W"'s collab Route and Boss themes). In most content, this wouldn't do much, but you can select a Route and Boss track to pull your own Background Music Override during Normal Dungeons.
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Cap
 Puzzle & Dragons (Video Game) / int_834427cd
comment
Thankfully, one later update introduced the Max Enhance system, which allows you to avert this by selecting parameters to raise to their Cap with zero chance of failure - provided you have the resources. Level in particular runs on EXP Stock, which is obtained along with gold and MP by selling units.
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 Puzzle & Dragons (Video Game) / int_83444f07
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Mon
 Puzzle & Dragons (Video Game) / int_83444f07
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Mon: Type I.
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 Puzzle & Dragons (Video Game) / int_835f53f3
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Pals with Jesus
 Puzzle & Dragons (Video Game) / int_835f53f3
comment
Pals with Jesus: That dragon Syrup that you befriended at the start of the game? He's practically the patron saint of Zed City, and the dragon that revives you before the battle against Enigma.
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Superboss
 Puzzle & Dragons (Video Game) / int_8454f523
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Locked orbs, depending on how you play the board. Those orbs cannot be changed into something else, with the exception of Orb Refresh, and ONLY Orb Refresh. Kali's active skills, both of them, will not change locked orbs. This can either spell disaster, or it can be a boon if, for example, you are missing certain orbs and you need to save certain orbs for skyfalls. Locked orbs make it easier to "store" orbs off to the side. And to make matters worse, resident Superboss Hexazeon and many monsters thereafter are capable of locking the entire board in one attack. However, unlocking orbs is now a somewhat common Required Secondary Power for newer orb changers.
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Puzzle Boss
 Puzzle & Dragons (Video Game) / int_84f4a870
comment
Puzzle Boss: Well, duh. It's a puzzle game. But quite a few bosses cannot be defeated solely by spiking with a 25× ATK multiplier, for example. Newer bosses require a strategy to beating them, especially considering their preemptives and buffs, such as knowing when to stall, knowing how much damage/combos to do, and when to go at it. A few examples are... "Awoken Sopdet". Starts with a 200k HP absorb preemptive. Very unforgiving for careless spiking. Which means if you are going to spike, you need to control the damage by only matching 3 orbs and limiting the combo count. If you happen to hit a TPA while going for a 25× ATK, you will likely hit well over 200k and she will heal. Her battle is much harder in 7×6 boards, since the damage potential is so high. "White Monkey Retainer, Hanuman". Similarly to Sopdet, he begins by preemptively casting a 300k absorb that leaves little room for error. However, in addition to the healing he could get from reckless spiking, he also has attacks like "Aatma Yogah", which is a lifesteal, and "Praamadah Dukkha", which is a multi-hitting HP buster that leaves you in dire need of healing yourself. Sonia Gran and Zeus & Hera. Both have a 50% Resolve, so that means taking them out in one turn is (usually) not an option. If you happen to "one-shot" them, they will simply heal. Or in the case of Zeus & Hera, Zeus will use Wrath of God while Hera heals. "Awoken Lakshmi" in Ultimate Arena 2. She has 11 million HP and defense plus preemptively disables both your Awoken and active Skills for 5 turns, so beating her normally is not only functionally impossible but not recommended. Her battle is a 5 turn endurance battle where she spawns a bunch of Jammers, with occasional other effects. Clear them all each turn, and she will leave. If there are any Jammers on the board during her turns, even from a prior floor, she kills you outright. "Healing Goddess of the Dark Blades, Eir". She doesn't negate your Awokens like Lakshmi does, but she throws several varieties of interference your way over the course of the first few turns. She'll then assess your performance and give you another serving of the one with which you performed worst, hopefully training you to know how to handle it. It doesn't help that Eir Descended is a red dungeon.
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Ambiguously Evil
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comment
Ambiguously Evil: Enigma spends much of the game conversing with the protagonist and Syrup while philosophizing about the world and how it's gray and not simply black or white. Enigma even gives them free items and will even tell them he's a member of Paradox. He proceeds to drop this near the end of the game as he plans come closer to fruition, becoming a complete Card-Carrying Villain who makes annoying heh heh heh's.
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 Puzzle & Dragons (Video Game) / int_85474aa1
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Power Creep
 Puzzle & Dragons (Video Game) / int_85474aa1
comment
Power Creep: Despite the surprisingly balanced gameplay,note In contrast to popular beliefs, no single team or even Leader pair can ensure victory over all dungeons. Monster-restricting dungeons prevent this from being possible. as new characters and monsters come out, the earlier monsters can become underpowered in comparison. To compensate this, some monsters will receive Ultimate Evolutions, or get their Active Skills and Leader Skills adjusted, in order to make them viable again; but some monsters which haven't received such treatments will keep falling behind. In the game's early days, 9× ATK (by 2 Zeus) was the highest standard (with 4× ATK and 6.25× ATK being "normal" teams). Now any teams under 12.25× (two leaders with 3.5× ATK) are almost obsolete - unless they have ways of increasing damage.note By "obsolete", it doesn't mean they aren't usable, but using them to challenge newer dungeons has become much more difficult. Lucifer was (and still is) a powerful Game-Breaker, but since his release, dungeons with more powerful monsters with more HP have appeared, including newer enemy skills (like Preemptive strikes), making him much more of a Disc-One Nuke.invoked Percent Damage Attacks like Hera's "Ultra Gravity" and Zeus's "Wrath of God" were once the most effective way to bring high-HP monsters down without resorting to combo gods, but then Goemon and later the Sonia family (alongside row enhancement Awakenings) among others have made it so much less useful that Hera Descended and Zeus Descended became permanently available dungeons. Zigzagged for those who actually do take time to level up their monsters' Gravity skill since a load of Skill Boosts on monsters can turn them into a good source of damage output, especially against those with Resolve or extremely high HP. Trailokyavijaya has a new type of Percent Damage Attack that works off of max HP rather than current HP like Ultra Gravity or Wrath of God, meaning 5 of them on a single team can kill a boss without using the board at all. It has a ridiculous cooldown though. When the Crystal Defenders Collaboration was updated in 2015, they added the Juggler, a monster that induced Broken Base because of its easy Leader Skill: make two Healing Orb matches for a 7× ATK (which is 49× ATK when paired with a friend). The only monsters that had come close to this (and above it) were heavily reliant on 9 or more combos in a single turn (Anubis, Kushinadahime, and Robin from the Batman collab). On top of this, Juggler seems to have been designed to exclusively compliment Pandora, another popular monster. Complaints prompted the dev team to say they weren't changing Juggler, but they would be adjusting other monsters and introducing new monsters to match Juggler's viability. New Godfest exclusives were made to balance out Juggler, but they were still not as powerful; all their Leader Skills were boosted later but not to the same extent as Juggler, despite being available all the time. The Awoken Ultimate Evolutions for the original Indian and original Egyptian Gods also served to balance things out, as also for new Ultimate Evolutions for the second Indian Gods and Chinese Elementals. Both prior Ultimate Evolutions for Ra also had their Awoken Skills and Leader Skills tweaked, making them viable as well.
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It's All Upstairs From Here
 Puzzle & Dragons (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: Every 5th stage in the any Dystopian land is a five floor tower that goes to the floating temple garden.
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Dolled-Up Installment
 Puzzle & Dragons (Video Game) / int_89499ccf
comment
Dolled-Up Installment: Basically it's a PAD game with Mario graphics, characters and setting.
 Puzzle & Dragons (Video Game) / int_89499ccf
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Japanese Delinquents
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comment
Japanese Delinquents: Gigas.
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Literal Metaphor
 Puzzle & Dragons (Video Game) / int_8cf6aa
comment
And then there's Satan, who has a leader skill that's great for Devil teams. He also has three dark row enhance awakenings and an active skill, "World's End", which is (for that point in the game) THE most powerful nuke in the universal Monster Book, as it damages his enemies for 300× his ATK value, for up to 366,000 damage (732,000 on light based monsters) without + egg modifiers for the Ultimate Evolution form, "King of Hell, Satan". With +99 ATK eggs, he can do over a half million damage, much more than what will be possible with Rebel Seraph Lucifer's "Morning Star" (see YMMV page for his damage value). However, the same active skill also has HP to One properties. And he has -9999 RCV, meaning that Heal Orbs are useless since they can't heal the team.note You need at least 1 RCV total in order for Heal Orbs to actually do what their name suggests. That doesn't prevent users from putting in a fully awoken "Fertility Deity, Evil Ceres" in the team as an insurance policy. note She has a bind reducer, an auto heal and two bind resists as awakenings. In addition, she has a full recovery active skill. Then he gets a Reincarnation Evo in "Satan Void". Satan Void's Ultimate Evolution, "King of Perdition, Satan Void", has an even higher ATK than it's last form at 2666 (3,161 with +99 ATK egg), meaning its "Vanishing World" deals a whopping 948,300 (1,896,600 to Light Monsters) and changing the board to dark orbs to exploit it's 5 Enhance Dark Att awakenings.
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"Blind Idiot" Translation: The North American English translation calls Big Cheep Cheep's skill "Healing" when it should be "Heal Ring" and claims that the "move orbs anywhere" skills don't work in Score Attack. The description, according to the British version, is that the timer doesn't stop in Score Attack while you're moving orbs around.
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Color-Coded Elements
 Puzzle & Dragons (Video Game) / int_8f788a30
comment
Color-Coded Elements: Red Fire, Blue Water, Green Wood, Yellow Light, Purple Dark, (Pink Hearts, Black Jammers, Purple-Tinted-White Skull Poisons, Red-Tinted-Black Bombs).
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Art Shift
 Puzzle & Dragons (Video Game) / int_912b24c4
comment
Art Shift: Compared to the other PAD games. The interface, overworld and stages are almost straight out of the New Super Mario Bros. games.
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Exaggerated Trope
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comment
Taken up to eleven with the recent "Title" dungeons. Not only are they boss rushes like normal, they also need to be done in one sitting to claim the title, and the game enforces this fact harshly; it'll slap you with a Game Over if you even so much as turn off your phone.
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Mickey Mouse (Franchise)
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Mickey Mouse
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Mighty Glacier
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comment
Mighty Glacier: Masks and certain bosses. Most of them have extremely high defense (enough that teams only do scratch damage) and do huge amounts of damage but take a few turns to attack. Luckily, they often have low hp though the high defense means that most teams still take a few turns to destroy them - unless you have abilities tailored towards getting past them. On the ally side, there's Qilin. Divine Destruction of the Four Gods is basically a slightly altered Wild Wind (voids damage absorb, makes a few Water Orbs) but it has a turn count of 21 at max level, which is what most monsters would have at Skill Level 1. How many turns does it have at SL 1? 72.
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Death or Glory Attack
 Puzzle & Dragons (Video Game) / int_9446f847
comment
Death or Glory Attack: Works both ways. In the enemies' case, if you get their HP below a certain point, they will cast a debuff before using one of these moves. In most cases, these attacks will likely KO your team unless you manage to guard it. Except for "Awoken Machine Hera". Her Death or Glory Attack at below 20% HP is a -1000% Gravity attack and the only way to guard from it is with active skills that No-Sell Dark damage specifically (Genie or Orphan) or any damage (Raphael or Ganesha).
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Damn You, Muscle Memory!
 Puzzle & Dragons (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: PADZ, PADBT, and PADW are significantly different in terms of gameplay to the original. For Z, Skills are used by saving "skill points" from matching orbs and taking hits, but there's a top limit for that, so it's pretty common to not have enough points to use all the skills. As for Battle Tournament, there's no time limit for matching orbs, and since both players will match their orbs at the same time, it's crucial to choose between doing high combos or attacking more frequently; it also has a bigger board. For W, you get a bigger board, but your combos need to match the level requirements or it won't damage the DeviTAMA. Jammers don't disappear unless you match orbs adjacent to it. Unlike jammers in the regular game, there are purple colored jammers that will spawn even more jammers if those aren't cleared. Heart orbs replenish level turn count, as opposed to health. The Indigo Descended Dungeon features a larger playing board at 7×6 rather than 6×5 to add a new level of challenge compared to the prior Legendary (Roguelike) Dungeons, which is then adopted to the next batch of Challenge Dungeons......together with 5×4 boards. Also introduced with Indigo are Locked orbs, which cannot be changed unless unlocked, again. Khepri Descended was the first 4-second orb movement limited dungeon, which ignored all time-extending Awoken, Active, or Leader Skills. Later in the Monster Hunter collab were two Leader Skills with the same limitation, but trading off for higher attack power. New leader skills in PAD introduced with Khepri and the Kinnikuman collab cards give high attack or all parameter multipliers, but the tradeoff is that matches of 3 or matches of 4 or less won't be cleared from the board, turning the game into a match-4 or match-5 game instead. Another new leader skill introduced with Awoken Kushinadahime and the tri-colored Wisdom Kings have large attack mutliplers for lower combo matching, but disable matches caused by skyfall. This means you only have what's on the board to work with. Fortunately, the aforementioned Kinnikuman crossover also introduced Active skills that increase the combo count to help with this. The Khepri dungeon also introduced an enemy skill that effectively shrinks the playing field, but orbs can still be cleared from behind it. Other enemy skills introduced around the same time include hiding individual orbs on the board with the darkness effect and smoke clouds that serve the same purpose but are not affected by the Darkness Resist awakening. Bomb orbs. If you don't clear them they clear everything in either horizontal or vertical direction they were left in on the board and they damage you. Unmatchable orbs. Starting with the Enoch dungeon, some monsters have skills that prevent the matching of a certain color of orbs for some turns. An active skill effect negating this hazard wasn't introduced for another year or so. Roulette tiles. Any Orb on one of these tiles will constantly change to another color. Poison, Mortal Poison, Jammer, and Bomb orbs can be moved onto these tiles and they can be changed back to one of the 5 main colors and heal. Locked orbs will stay the same. The Dorothy dungeon introduced the new mechanic of changing your own leader card to another card, which was carried over to the even harder Eris dungeon. So not only do you have to make a team that satisfies the various hazards the dungeon will provide, but you also have to prepare for your leader being changed to an entirely different card by the boss. The Vidar dungeon introduced a new monster hazard: the board expands to a 7x6 board for a set number of turns. Nimue's dungeon introduced two new annoying mechanics. The first is a super-blind skyfall, meaning various orbs that appear on screen after combos will have a chance of having a 1-turn super-blind, meaning that its color is hidden and this can't be resisted by the normal blind resist skills. And it introduced a Super Resolve, preventing players from being able to kill the boss in one hit, as it stops all damage at 50% HP before activating a different set of attack skills. The Player Versus Player modes of Battle Tournament, X, and Radar'' have a different damage dealing and HP system than the solo or co-op play games. In PADBT, HP is dealt individually per team card as well as for the player's avatar. When a monster loses all HP, it is temporarily disabled for about a minute and the avatar's HP takes a hit. While the monster is disabled, the player can swap it out with one of three other monsters in reserve. Avatars also have their own skill sets to affect play like binds on enemy cards and the like. The player who loses all their avatar's HP first loses. In PADX and PADB, HP is presented in a bar with multiple sections (3 in PADX, 4 in PADB), each with the same total HP (dependent on the player's team as in the base game). Matching orbs is used to calculate both damage to the other player, as well as defense against incoming damage. In a turn where player 1 deals 100 Fire damage and 20 Light damage and player 2 deals 30 damage in each of the five attributes, player 1 will end up taking 100 damage and player 2 will take 70 damage; Heal orbs also contribute to defense after all other damage is calculated, even giving an HP overflow if full. First player to lose all HP loses, but there is also a possibility for a tie, which is broken by comparing the players' average combos and in which attributes they ended up dealing the most damage. Awoken Skills are also vastly different in PADX and PADB. Awoken Skills can be more or less chosen per card. Active Skills however differ greatly between the games in their effects. In PAD, Horus simply enhances fire orbs. In PADX and PADB, he's also a full board changer like the light Kali line (which is carried over in PAD with Horus' Ace Armor Ultimate Evo). Canon Immigrant Guardian of the Imperial Capital, Athena (Dark Athena) has an enhance and delay in PAD, but in PADX and PADB it's a skyfall increase instead.
 Puzzle & Dragons (Video Game) / int_963086ce
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Random Effect Spell
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comment
Random Effect Spell: From the Batman Collab, The Joker's active Skill which when activated, randomly picks one to use out of 10 possible options. Chrollo Lucilfer from the Hunter × Hunter Collab, Gilgamesh of the Final Fantasy Collab and Dorothy from the Dorothy Descended! dungeon have the same kind of Skill, but with different names and pools of effects from which to draw.
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Big Bad
 Puzzle & Dragons (Video Game) / int_970c790a
comment
Big Bad: Dogma, the leader of Paradox and the kickstarter of the destruction of the world.
 Puzzle & Dragons (Video Game) / int_970c790a
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Luck-Based Mission
 Puzzle & Dragons (Video Game) / int_98b1dc8f
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Luck-Based Mission: Rare Egg Machine pulls. You spend 5 Magic Stones for one pull, and God help your mobile device from being whacked if you receive some weak, repetitive, or hard-to-use monsters...But at the same time you may get powerful monsters by one pull. As of Version 8.1, all monsters considered vendor trash (3-stars and their evolutions) have been dropped from the Rare Egg Machine (no more Golems, no more Healer Girls, no more Mystic Swordsmen) as they can be adequately farmed from dungeons. And Version 8.1 gives players the option to sell their monsters for Monster Points, which can then be traded in for rare evolution material monsters (rarer monsters net more MP), new Latent Awakening TAMADR As to add additional Awoken Skills, and extremely rare (and therefore extremely expensive) exclusive monsters. The game plays in both ways. On the one hand, many powerful monsters can only be acquired by the aforementioned pulls, but you can still get many useful ones via normal gameplay, especially Descended Dungeons. If you're skilled enough, you won't even need to spend any Magic Stones for that. Skill upgrades, however, completely fit this trope. One can fill up Skill Levels by powering up with only that amount of monsters...Or feeding dozens of monsters without even raising one Skill Level. Of course, you could use the guaranteed Skill Up monsters like Flampy, which can only be obtained from farming more difficult "Alt." versions of Normal and Technical Dungeons which are found as Coin Dungeons (until they were all made Co-op Dungeons), the Ultimate Arena dungeon (a 21, 22, or 25 level boss rush), or appear as 1-time-only prizes from the various Challenge events (Challenge Dungeons, Descended Challenge). It's honestly easier to just farm dungeons repeatedly and use dozens of versions of the same monster during 2.5× skill up fusion events to hope you level up the skill (that didn't stop people from coming up with teams to farm Ultimate Arena prior to its renewal). Thankfully, one later update introduced the Max Enhance system, which allows you to avert this by selecting parameters to raise to their Cap with zero chance of failure - provided you have the resources. Level in particular runs on EXP Stock, which is obtained along with gold and MP by selling units. For the gameplay itself, this trope also works in both ways. Number of Combos (and thus, attack power and healing amount) are based on players' skills, but falling Orbs can either allow you to get healed, get another combo to activate Leader Skills...Or screwing up your strategy (when using Ishikawa Goemonnote 5 times the attack power if the current HP is lower than 20%, 25× ATK with two Goemon leaders, stalling for skills or trying not to get the enemy at a certain HP percentage, for example). Anubis, Kushinadahime, and BAO Robin all fall prey to this, as their Leader Skills rely on combos. The most combos anyone can set up is 10, with Kushinadahime and two of Anubis's Ultimate Evolutions requiring more than 10 combos to reach the maximum output of their Leader Skills. "Awoken Anubis" gets a special mention for being able to get to 400× ATK (12 combos and the player used a skill that turn). A top-level player in Japan managed to wipe out Maleficent Dragon Lord Zaerog in the Ultimate Dragon Rush with a single hit at only 11 combos, and that's after he stalled so Zaerog had a Dark Absorption active so it would mean only 4 of the team's Fire sub-attribute (which only has about a third of the ATK strength of the main attribute) did any actual damage to Zaerog.
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Henshin Hero
 Puzzle & Dragons (Video Game) / int_991ae060
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Henshin Hero: A curious take in the form of the Key Heroes, special warriors who take the forms of animals until their treasures are unlocked using a key they carry. Amylynea in particular is even stranger, being a pair of twins who share one form while their equipment is locked.
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Seven Deadly Sins
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Seven Deadly Sins: Dragons embodying the vices came as the counterpart to the Key Heroes event, and are acknowledged in the lore as the Heroes' enemies thanks to a special fixed-team dungeon series.
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Idiosyncratic Difficulty Levels
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Idiosyncratic Difficulty Levels: Only used for the names of floors in Special and Multiplayer Dungeons, as Normal and Technical Dungeons have unique floor names. Events and Collabs sometimes have unique difficulty names. From easiest to hardest (as well as Japanese name and usual Stamina cost), they are: Novice (åˆ�ç´š): 10 Easy (ã�‹ã‚“ã�Ÿã‚“): Taiko no Tatsujin "Plum" (梅): Kapibara-san (Japanese only) Int(ermediate) (中級): 15 Normal (ã�µã�¤ã�†): Taiko no Tatsujin "Bamboo" (竹): Kapibara-san (Japanese only) Expert (上級): 25 Master (超級): 30 or 40 Hard (ã‚€ã�šã�‹ã�—ã�„): Taiko no Tatsujin "Pine" (æ�¾): Kapibara-san (Japanese only) Legend (地ç�„ç´š): 45 or 50 Matsuri (祭): Takaoka City Gold (黄金級): Angry Birds Universe (宇宙): Groove Coaster Heaven Sent (天国): Emil Chronicle Online Kingdom (王国): Hello Kitty Kai (改級): Dragon Ball Z Kai Paradise (極楽): Gunma Blessed (ç¥�ç¦�): Christmas Dungeon and Santa Claus Descended Z (Zç´š): Puzzle & Dragons Z (In the Z game proper, it's simply "Legendary") Cosmo (å°�宇宙): Saint Seiya Extra-Spicy (激辛): Angry Birds Epic Conqueror (覇王): Fist of the North Star Oni (ã�Šã�«): Taiko no Tatsujin "Final" (極): Kapibara-san (Japanese only) Pro (プロ): Hunter × Hunter G Rank (G級): Felyne Bazaar, Monster Hunter 4G, Poka Poka Felyne Town DX "Youth" (é�’春): PAD Academy (Japanese only) Invasion (侵略級): Duel Masters Sunny (å¿«æ™´): PAD Island Bustling (ç››æ³�): Halloween Night New Year's Greetings (迎春): New Year Happy (幸ç¦�): June Bride Sweet (激甘): Sweet Valentine Mythical (超地ç�„ç´š): 50 SuperBlessed (超ç¥�ç¦�): Christmas Dungeon and Santa Claus Descended SuperYouth (超é�’春): PAD Academy (Japanese only) Revolution (é�©å‘½ç´š): Duel Masters Super Pro (超プロ): Hunter × Hunter SuperSunny (超快晴): PAD Island Super G Rank (超G級): Poka Poka Felyne Town DX Super Bustling (超盛æ³�): Halloween Night Super New Year's Greetings (超迎春): New Year Super Happy (超幸ç¦�): June Bride Super Sweet (超激甘): Sweet Valentine Cross (クロス級): PADX Ace Descended and PADX Ana Descended Legend Plus (絶地ç�„ç´š): 33, 40, 50, 66, 99 This difficulty was originally set aside for the Ultimate Hera/God/Dragon/Devil/Yamato Rush Dungeons, but then the difficulty was used for the roguelike Special dungeons. With the addition of these dungeons to the regular co-op dungeon lineups, their difficulties have remained the same, but their costs dropped. Mythical Plus (超絶地ç�„ç´š): 50, 66, 99 This difficulty was initially introduced as the difficulty for the Super Ultimate God Rush alpha release, and then used for increased difficulty versions of the roguelike Special dungeons and the Ultimate Rush dungeons. Annihilation (壊滅級): 99 This difficulty was set aside for the Multiplayer Descended Dungeons, the first of which was Machine Hera Descended. These are much worse than any other dungeon in the game, despite the fact that you can still use continues on them and you have the option of playing them in coop mode. Complete Annihilation (超壊滅級): 99 This brand new difficulty was added for a 3-way Co-op only version of Ultimate Descended Rush, which is the only dungeon where players can get one of the new Cthulhu Mythos cards and the possibility of one of the rarer invade bosses during events. This difficulty was later re-used for Complete Annihilation Dragon Rush, full of "Alt." versions of several boss characters which will drop as their fully-evolved states and is the only regular source of the previously PAD Radar exclusive Dragon Callers and Descended Dragons.note Descended Dragons have a small chance of dropping in Arena 3 and the Dragon Callers have a small chance of dropping in Three Hands of Fate (Arena 4)
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Post-End Game Content
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Post-End Game Content: After the credits roll, harder versions of every area appear, with Dark Skydragons at the end of each temple. Beating them is how you earn both the regular and Dark versions of the Skydragons to use in your team.
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Floating Continent
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Floating Continent: As a result of Paradox's usage of Arkvelza's power, various continents of the world are turned into this. And in the post game, the Dark Skydragons of each Dystopian land are located on a floating temple garden.
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Difficult, but Awesome
 Puzzle & Dragons (Video Game) / int_9b9397bb
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Difficult, but Awesome: Egyptian Gods, Chinese Celestials, Umisachi&Yamasachi, both Kalis, Durga, and the Hero Gods; really, any monster with a "x multiplier when y or more attributes match", "x multiplier when these specific attributes match" (aka rainbow for either of these), or "x+ multiplier at y or more combos" Leader Skill. Hard to use, hard to master, and require powerful teammates to be effective, but they're the most effective dungeon breakers. "Hell Deity Jackal Anubis" is worth a special mention: two of them will dismantle ANY boss in the game, but achieving 10 combos every single round note and at least 8 for "Deathly" Ultimate Evolution requires extreme skill and luck. BAO Robin and BAO Robin + E.Stick deserve mention because he plays similarly to the Anubis cards. Awoken Anubis: the damage multiplier begins on 9 Combos (1 more than Deathly UE) but, by using a skill before achieving 12 Combos, will result in a multiplier of 400× ATK.*And that's not including any further damage buffs for Dark Att. or Devil and God Type. Truly a satisfying way to send your enemies straight into hell. And then he gets a Reincarnation, which boosts his max multipler to 900x ATK, and the multiplier starts at 8 combos and maxes upon 10. Super Reincarnated Anubis. Multiplier starts at 8 combos like Reincarnated Anubis, but reaches maximum multiplier at 12 like Awoken Anubis. The final multiplier including skill use is at 1600× ATK. And now Anubis has the Enhanced 10 Combo Awoken Skill which adds an extra 5× ATK once you hit 10 combos, meaning the full activation may not even be necessary. Fenrir, who also comes with a possible base multiplier of 400× ATK, which would be easy to achieve if not 5 colors AND 9 connected Jammers have to be cleared at once, while remembering the fact that no Jammers are created/dropped during normal gameplay.note This means players have to purposefully create/save Jammers from yours' and enemies' skills. Fenrir got a buff and now his max multiplier is 2025× ATK under the same circumstances as above. Himura Kenshin comes with a leader skill that triples ATK for each fire or light cross you create, and doubles ATK when getting both fire and light matches. Just one Kenshin can potentially get 54× ATK (three crosses, which is the most that can fit on the typical board, at least one each of fire and light; 3×3×3×2), with two Kenshin squaring that to 2916. The trick, of course, is that crosses are not an easy shape to make in most cases. Getting enough fire and light orbs is also difficult, unless you have Terra. A 7×6 board allows for a maximum of 6 crosses. This means 3×3×3×3×3×3×2 or 1458× ATK, which of course becomes 2,125,764× ATK for paired Kenshins if you can manage to set up a board made by Ilm (whole board to fire and light) just right. Even the FF Collab Moogle, a card with the lowest attack in the game (that isn't an evolution material), can hit PAD's damage cap at 2,147,483,647 damage. That's not a mathematical mistake. That's a two million ATK multiplier and two billion damage. In a similar vein to Himura above, "Stasis Norn, Planar"note  the evolution of "Anamnesis Norn, Planar", only available in the Heroine Rare Egg Machine event gives you 3x ATK for each cross of Fire or Dark orbs, and an additional 2.5x ATK and RCV if you get 6 or more combos, meaning that her max multiplier solo in a standard board is 67.5x, or 4556.25x with two of her. Make it a 7x6 board, and the multiplier goes up to a staggering 3,321,506.25x ATK with two of her. Did we forget to mention that her ability not only gives you a board of Fire, Dark, and Heal orbs, but gives you 3 combos for free? Even unevolved, Planar is still pretty powerful; her "Anamnesis Norn" form gives you 3.5x ATK and 25% damage resist for 6+ Fire or Dark orbs, and another 4x ATK and 25% damage resist (multiplicative, not additive) for 2 Heal combos, allowing for a base multiplier of 14x, or 196x with two of her, as well as a damage reduction of up to 68.36%, which can save you from a particularly nasty attack. Pair her with a monster whose skill grants even more damage resist (such as "Reincarnated Kushinadahime" or Yuna), and you're pretty much invincible as long as you can pull off the combos. Rainbow cross leaders like "Black Fox of the Evening Moon, Amakozumi"; "Ultra New Dragon, Toragon"; and "Sousuke Sagara & Laevatein" can have ridiculous damage multipliers when 3 crosses are matched on a standard 6x5 board. "Collab Magazine", a card in the Weekly Shonen Magazine collab, is an extremely rare Dungeon drop, and needs the 5 Manga Volume skill-up cards to evolve from the "White Book". Its leader skill makes all cards on the team have an automatic 8× ATK multiplier, so long as all of those cards are all from the Magazine Collab lineup.
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Interface Spoiler
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Interface Spoiler: The pre-made teams for Score Attack's Fixed courses, all of which are available right off the bat, spoil the fact that Rosalina and Dry Bowser are unlockable Helpers.
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Level-Locked Loot
 Puzzle & Dragons (Video Game) / int_9cc742f1
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Level-Locked Loot: Or, rather, Level Locked Monsters, in a sense. You may have the pre-evolution forms of certain monsters, but you won't be able to get the final evolution forms until rather late in the end-post-game due to the chips required. Or Master level Daily Dungeons.
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Western Zodiac
 Puzzle & Dragons (Video Game) / int_9dad9e49
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Western Zodiac: The Mechanical Star Gods and the Steel Star Gods represent the signs of the Zodiac, with each member named after a major star in the constellation. Ophiuchus shows up in a Descended Boss, and several other constellations appear in the Mechdragon, CyberDragon and CyberBeast series.
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This Is Gonna Suck
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This Is Gonna Suck: Enemies with the potential to One-Hit Kill you are marked "Strong". The "Strong" warning does not appear if you have enough HP to easily withstand one attack. In Normal Dungeons, this means you need to power up your existing monsters and pick up more powerful ones, and in Special Dungeons if you see "Strong" over every enemy you most likely picked the wrong dungeon. That said, the warning only accounts for HP, not resistances; if you have double Green Odin (Dragon) leaders for instance, you can shrug off any single hit as long as you heal up ASAP.
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Elite Tweak
 Puzzle & Dragons (Video Game) / int_9f41fabe
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Elite Tweak: Any max level, fully evolved and awoken monster with +297 to stats. Latent awakens and skill transfers take it up another notch. Attaching an Assist Monster with a corresponding element and a fitting secondary active skill would also raise the effectiveness and stat even further.
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Leitmotif
 Puzzle & Dragons (Video Game) / int_9f6fb586
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Leitmotif: The game has a few recycled background music sets. "Departure" and "Walking Through The Towers" for Normal Dungeons, "A New Journey" and "The Orb Festival" for Technical Dungeons, "Holding Hands" and "Unite the Force" for Multiplayer/Challenge/Annihilation Dungeons, "Brand-new Days" and "Warriors Fest" for Anniversary/Unique Challenge Dungeons. Mion's dungeon got a unique variation of "Departure" and "Walking Through The Towers" by Japanese netizen and pianist marasy. For many collaborations, new instrumentals are made like "Dragon's Den" for Crystal Defenders and "Fight the Fanatics" for Final Fantasy. But when Persona came around, players were treated to "Last Surprise" and "Rivers In the Desert" straight off the Persona 5 soundtrack, including Lyn's vocals (no other music in PAD has had a vocalist on it). Certain monsters, when pulled from their associated Egg Machines, will also grant a pair of BGM tracks (usually associated with their events, like "Kamen Rider W"'s collab Route and Boss themes). In most content, this wouldn't do much, but you can select a Route and Boss track to pull your own Background Music Override during Normal Dungeons.
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Location Theme Naming
 Puzzle & Dragons (Video Game) / int_9f7c2eb7
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Location Theme Naming: The Skydragons and the regions of Dracomacia named after them are named after heavenly places from folklore and mythology. In contrast, the areas within the post-game continent in Dystopia are named after mythological underworlds.
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Noblewoman's Laugh
 Puzzle & Dragons (Video Game) / int_a031ff7b
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Noblewoman's Laugh: Awoken Hera has a combination of this and a witch's cackle.
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Amazing Technicolor Battlefield
 Puzzle & Dragons (Video Game) / int_a0b2a1a8
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Amazing Technicolor Battlefield: For the third anniversary campaign in Japan, they released the Zeus & Hera Descended dungeon, which takes place in one of these (only in the anniversary though). For the first five rounds, you're walking down memory lane, with screens of battles past appearing in the background WHILE you are walking down a board. The orbs and the occasional TAMADRA are flying in the background. When you finally meet the boss, the whole background turns to black and now the orbs are acting more like meteorites. When the dungeon was added to the "normal" schedule, the background was changed to a generic palette swap of "heavenly" dungeons.
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Match-Three Game
 Puzzle & Dragons (Video Game) / int_a1e5f790
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The companion game PADW is more of a standard Match-Three Game, and is missing most of the RPG elements of PAD. Each level has a specific rule that must be met in order to damage the enemy DeviTama. These range from requiring certain colors to be matched in one turn, making a match of more than 3 in a row, or making at least a certain number of combos, possibly without skyfalls. Players are also only given a certain number of turns per level, requiring Heart orb matches to restore turn count.
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Hu Mons
 Puzzle & Dragons (Video Game) / int_a1e77fb9
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Hu Mons: There are two groups of dragonoid-type monsters, both of which are inspired by real life mythologies. One of them resembles armored knights that can evolve into specific figures such as Prometheus or Cu Chulainn, while the other group is comprised of female mythical creatures such as a succubus, a valkyrie, and a naga. It's said that they're all species of dragons that evolved differently over the course of the thousands of years they spent underground.
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Mechanical Monster
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Mechanical Monster: Machine-type. Mechdragons, Legendary Mech Dragon, Mystic Dragons, and others like Machine Zeus and Machine Hera.
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One-Hit Kill
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The 1st and 2nd worlds are pretty simple, and most of world 3 might be hard, but is nothing determination can't get through. Then you get to 3-castle, which seems to have the sole purpose of beating you into the ground for not using combos. Morton himself has really high defense and health, and when he hits, he hits hard. When you bring him close to death, he'll use his "charge" ability to hit even harder. If you haven't grinded a lot by this point, it's effectively a three turn timer to an instant death. This is significantly kinder than the Thwomps, who give no warning whatsoever. Both enemies are tough to beat if you can't reliably get 4+ combos every turn.
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Mood Whiplash
 Puzzle & Dragons (Video Game) / int_a4c37cbe
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Mood Whiplash: True to Super Mario Bros. tradition, Warp Pipes can take you to completely different environments. For example, you could be in Lethal Lava Land for the main body of the course, then take a Warp Pipe into a comparatively serene underwater passage or sky level with an arrange of the cheerful Super Mario World ground theme playing.
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Shifting Sand Land
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Shifting Sand Land: World 3.
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Physical God
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Physical God: The God class characters, save for Archangels and a few others like Noah and the Three Kingdoms characters.
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Puzzle & Dragons (Video Game) / int_a60f7120
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Mordor
 Puzzle & Dragons (Video Game) / int_aa2bd65c
comment
Mordor: World 8, but only for the world map. Its levels mostly use the volcanic backdrops of World 7's levels.
 Puzzle & Dragons (Video Game) / int_aa2bd65c
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Puzzle & Dragons (Video Game) / int_aa2bd65c
 Puzzle & Dragons (Video Game) / int_abad35b4
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Soundtrack Dissonance
 Puzzle & Dragons (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The dungeon for "Zeus & Hera" uses the "normal dungeon" theme, "Walking Through the Towers", even though it's a technical dungeon. This caught a lot of players off-guard. The technical dungeon theme, "A New Journey", is a little too cheerful and holiday-like for BGM used in the game's more difficult line of non-event dungeons.
 Puzzle & Dragons (Video Game) / int_abad35b4
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 Puzzle & Dragons (Video Game) / int_abd29ad8
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No-Sell
 Puzzle & Dragons (Video Game) / int_abd29ad8
comment
No-Sell: Some stronger opponents in Technical Dungeons will dispel and block status effects on themselves, absorb an element of attack, or absorb any attack at or below a certain combo or above damage threshold. They often effectively last forever; 999 turns. With the extremely hard Radar Dragon dungeons, an effective strategy to clear Noah Dragon Descended is to get through the 99 turns of its 5 million damage cap shield. If one manages to stack 20 damage-reducing Awoken Skills of a single Element in a single teamnote using 4 of the same Dark Skydragons from the PADZ Collab in a single team, for example, one can completely nullify attacks from monsters of that element. It's not too practical in most cases though. Here's someone showing how it's done with Ultimate Hera Rush of all levels. High Damage Void, which is is not the same as High Damage Absorb, doesn't last forever, though. However, unlike HDA, HDV does have an additive calculation. For example, if the Void activates at 400k damage, and the monster has a double attribute (dark, for example, and the boss is fire) and the primary attribute damage is at 375k, it WILL be voided for that monster because the secondary attribute damage is 37.5k for a total damage of 413k. Thankfully, these damage-blocking abilities have Awoken Skills and Active Skill effects that counter them hard. The new Godfest Exclusive Fujin negates all absorbs for one turn, but has a long cooldown to balance. Certain other units have similar effects, but the skill "Murderous Glass", which belongs to "Sacred Bovine Beast, Audunbla", gets special mention for you being able to fire it off once every six turns.
 Puzzle & Dragons (Video Game) / int_abd29ad8
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 Puzzle & Dragons (Video Game) / int_abfff6f2
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Sacred Literature
 Puzzle & Dragons (Video Game) / int_abfff6f2
comment
Sacred Literature: You've got Archangels, Archdemons, figures in the Ars Goetia, Satan, Beelzebub, Mephistopheles, even Sandalphon, Enoch, Noah, and Metatron are all in the game in some form (Noah and both versions of Metatron are inexplicably women). There's even three separate versions of Lucifer: before his fall as a Seraph, after his fall as the Devil, and as a feminine angel named Lumiel.
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 Puzzle & Dragons (Video Game) / int_af07ba42
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Knightly Sword and Shield
 Puzzle & Dragons (Video Game) / int_af07ba42
comment
Knightly Sword and Shield: Being the Knight Dragon King, both units for Nordis use this trope. Notably, all of his boss appearances also have an attack-boosting ability which is announced with "He raises his sword", causing this to translate into gameplay.
 Puzzle & Dragons (Video Game) / int_af07ba42
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Puzzle & Dragons (Video Game) / int_af07ba42
 Puzzle & Dragons (Video Game) / int_b001a177
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Percent Damage Attack
 Puzzle & Dragons (Video Game) / int_b001a177
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Trailokyavijaya has a new type of Percent Damage Attack that works off of max HP rather than current HP like Ultra Gravity or Wrath of God, meaning 5 of them on a single team can kill a boss without using the board at all. It has a ridiculous cooldown though.
 Puzzle & Dragons (Video Game) / int_b001a177
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Puzzle & Dragons (Video Game) / int_b001a177
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Ms. Fanservice
 Puzzle & Dragons (Video Game) / int_b032e4ed
comment
Ironically, Hera-Sowilo might be the only Hera who is not Ms. Fanservice, at least not intentionally. Her Ultimate form has her going in a more conservative fashion and closer to how Hera is supposed to be depicted in Greek mythology.
 Puzzle & Dragons (Video Game) / int_b032e4ed
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Puzzle & Dragons (Video Game) / int_b032e4ed
 Puzzle & Dragons (Video Game) / int_b1dde8fd
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Loophole Abuse
 Puzzle & Dragons (Video Game) / int_b1dde8fd
comment
That said, there is no stamina meter to wait out, so you can try out different strategies as much as you want, and not have to worry about budgeting any dungeon entries while grinding for XP/evo materials. Even the once a day Daily Runes and daily dungeons can be milked ad infinitum by changing the system date.
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 Puzzle & Dragons (Video Game) / int_b2280b66
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Retcon
 Puzzle & Dragons (Video Game) / int_b2280b66
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Retcon: A couple of examples. When Hera was introduced as a boss, she was called both "Queen of the Gods" and "Queen of Darkness". Later, they added her Ultimate form "Divine Queen Hera", and the "Divine Queen" referred specifically to her Ultimate form. Now that her descended dungeon has been made permanently available, her permanent dungeon is called "Divine Queen's Sleepless Castle" and both of her titles have been combined into "Divine Queen of Darkness". Even though the boss is in its basic form. This is likely in response to her other forms and titles. ("Demonic Fire Queen" for Hera-Ur, "Arboreal Queen" for Hera-Beorc, etc.) Valkyrie. Her Descended dungeon is called "The Goddess Descended" and her title is "Holy Goddess". The only problem with that? In the past, Valkyrie didn't have God typing. GungHo has since corrected it by adding God sub types to all of the Super Ultimate forms. A few monsters get subtly renamed in various updates. Souther became Thouzer, Armadel became Almadel, the Batman collab cards all lost their "BAO" prefixes, and any card that could be construed as a "Dragon Caller" or "Dragonbound" had that added to their name (as a result of Hermé and base Ney's Leader Skills). Branching off of the above, some players were having trouble finding the puns in some of the Number Dragons' names (Beyzul in particular being Lost in Translation), so those dragons' names were changed slightly (e.g. the aforementioned Beyzul was changed to Beytwool). Yes, this alteration also hit every variation of Zaerog (now Zeroag).
 Puzzle & Dragons (Video Game) / int_b2280b66
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 Puzzle & Dragons (Video Game) / int_b3da67e5
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Sentai
 Puzzle & Dragons (Video Game) / int_b3da67e5
comment
Sentai: The Logical Five, who even do a "Super Sentai" Stance and roll call when they first come to help you. That said, there is no stamina meter to wait out, so you can try out different strategies as much as you want, and not have to worry about budgeting any dungeon entries while grinding for XP/evo materials. Even the once a day Daily Runes and daily dungeons can be milked ad infinitum by changing the system date. To drive the point of the Difficulty Spike, it is possible to clear certain Mythical difficulty dungeons in PAD without having a max level team. It is nearly impossible to do the same thing for any Mythical dungeon in PADZ.
 Puzzle & Dragons (Video Game) / int_b3da67e5
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 Puzzle & Dragons (Video Game) / int_b4a947fa
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Temporary Online Content
 Puzzle & Dragons (Video Game) / int_b4a947fa
comment
Temporary Online Content: Nintendo and GungHo have announced that they have no plans to rerotate Z's weekly relic redistribution, nor do they have any plans to make them permanently available as DLC, so if you missed a weekly Relic, its gone for good. Not even Action Replay can get them back... in the North American, South American, European, and Australian releases, anyway. When the service was ended in Japan, GungHo released every weekly relic all at once. And on top of that they revealed the Orb Codes to get two rare relics. A year later, they gave out Orb Codes for two other relics, one of which was tied to the Tamer Battle arcade game which also ended service in 2016. The Taiko no Tatsujin and Shinrabansho collaboration dungeons could be considered gone, as they were limited-time promotions with each company, but fans created copies of the Orb Codes for them. The only relics completely unavailable in Japan anymore are the King Eleven Dragon and King 7 Dragon Relics, as they could only be obtained from accessing the in-store wireless network in Japanese 7-Eleven stores.
 Puzzle & Dragons (Video Game) / int_b4a947fa
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Good Morning, Crono
 Puzzle & Dragons (Video Game) / int_b4cbb37f
comment
Good Morning, Crono: The game starts out with mom giving a wake-up call.
 Puzzle & Dragons (Video Game) / int_b4cbb37f
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 Puzzle & Dragons (Video Game) / int_b51ffd20
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To Be a Master
 Puzzle & Dragons (Video Game) / int_b51ffd20
comment
To Be a Master: Zig-Zagged. The story begins as you graduate and become a Dragon Tamer. But then the plot begins and you're off to free the Skydragons from Paradox's control. While you can go on the quest to capture, use, and evolve all the monsters, this isn't your main priority. After battling all five elemental Skydragons and earning their jewels, the you earn the title of Dragon Master. While, as Shangri-La tells you, the coronation of a Dragon Master is normally something to be celebrated, Paradox's plans put a damper to it.
 Puzzle & Dragons (Video Game) / int_b51ffd20
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Double Unlock
 Puzzle & Dragons (Video Game) / int_b53d88da
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Double Unlock: Prior to version 7.0, you were able to see higher difficulty descended whether or not you had the stamina or ranking to attempt them. When the Ultimate Rush dungeons were introduced at version 7.0, GungHo hid all dungeons if you didn't have the maximum stamina or ranking to attempt them. At that time, the Ultimate Rush dungeons required 99 stamina (at minimum rank 165) to attempt. However, they also hid the requirement to clear Starlight Sanctuary before those dungeons can be attempted. Which explains why many players could not see/attempt those dungeons even though they were at least rank 165. They were also made available as a coin dungeon, which means players could spend 5 million gold to attempt them, even if they shouldn't.As of version 8.6, the minimum stamina required to attempt any Ultimate Rush is 66 (at minimum rank 99). Those dungeons were also moved to Multiplayer/Co-Op mode, which means they couldn't be bought... at least until v 8.8 puts them back into Coin Dungeon category. Up until version 15.0, various Ultimate Evolutions such as Awoken Evolutions required obtaining specific non-evolution material monsters such as final forms of various dungeon bosses as materials, as well as the rarer evolution materials such as Spirit Jewels. Various Descended Boss monsters who were intended to be viable free leader monsters also have particularly difficult evolutions, such as Myr's three tiered evolution and Orpharion and Despharion's rare drop/invade materials and an Annihilation difficulty dungeon. Monsters obtained from the MP Shop also had particularly difficult to obtain evolutions, with third-tier levels requiring bosses from the PADR exclusives which later made permanently available in various difficult dungeons like Ultimate Arena's Bipolar Goddess 3 and Three Hands of Fate difficulties or Multiplayer Cataclysmic Dragon Rush. Advanced evolutions of monsters like the three starter dragons as well as a 4th tier of Myr and for dark Athena were also teased at in early 2018, requiring materials in bosses of the new Spirit Numen Radar exclusive dungeons (made available in foreign versions through a unique One-Shot Challenge dungeon, and later added as sub-bosses to Alt. Three Hands of Fate).This would all be revamped in version 15.0 with the Evolution Gems, which unified a large portion of the evolution materials for Awoken-style evolutions with Small, Medium, and Large varieties of Evolution Gems for the five attributes. However, nearly 100 unique Evolution Gems were made for monsters from particularly difficult dungeons, including the PADR exclusives and generally any monster that needed Spirit Jewels or other monsters to evolve. Some thematic evolutions were also retained (like the dual Vampire Dukes for Gilles Legato). Some collaboration monsters had their collaboration-dependent materials changed to standard materials, like Super Gunma and the MP shop exclusives LINKA and Princess Soprano, while some others were turned into Gems (Mastering, Super Gunma, and Kapibara-san).
 Puzzle & Dragons (Video Game) / int_b53d88da
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Dungeon Crawling
 Puzzle & Dragons (Video Game) / int_b7059ab0
comment
Dungeon Crawling: The game presents as the player exploring a dungeon and fighting dragons as they find them.
 Puzzle & Dragons (Video Game) / int_b7059ab0
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 Puzzle & Dragons (Video Game) / int_b7920c43
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Lost in Translation
 Puzzle & Dragons (Video Game) / int_b7920c43
comment
Branching off of the above, some players were having trouble finding the puns in some of the Number Dragons' names (Beyzul in particular being Lost in Translation), so those dragons' names were changed slightly (e.g. the aforementioned Beyzul was changed to Beytwool). Yes, this alteration also hit every variation of Zaerog (now Zeroag).
 Puzzle & Dragons (Video Game) / int_b7920c43
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Victoria's Secret Compartment
 Puzzle & Dragons (Video Game) / int_b9fc31d3
comment
Victoria's Secret Compartment: Well, one of the birds seems to reside in "Green Essence Sorceress, Almadel"'s cleavage.
 Puzzle & Dragons (Video Game) / int_b9fc31d3
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 Puzzle & Dragons (Video Game) / int_ba3c18e6
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Fixed Damage Attack
 Puzzle & Dragons (Video Game) / int_ba3c18e6
comment
Fixed Damage Attack: There are a few skills in the game that have a set damage output, but they ignore the enemies' defense stat. This is mainly useful against monsters with ridiculously high defense (600000 or more in some cases) but incredibly low HP (usually on the scale of 30 or so) that would otherwise only take 1 damage per attack.
 Puzzle & Dragons (Video Game) / int_ba3c18e6
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Call a Hit Point a "Smeerp"
 Puzzle & Dragons (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": Unlike in other PAD games, which refer to levels as dungeons, this game refers to them as "Courses", as per Mario tradition.
 Puzzle & Dragons (Video Game) / int_ba7c20be
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 Puzzle & Dragons (Video Game) / int_bad20f4e
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Whammy
 Puzzle & Dragons (Video Game) / int_bad20f4e
comment
Whammy: Enemies that cause certain orbs to change to jammers or poison orbs. While there are awoken skills that can prevent this from happening, there are very few creatures that can change them into something useful (the Chester series' Skill "Gravity Room" turns both into hearts, Mamiya from Fist of the North Star turns jammers into fire orbs, and Defoud turns jammers into light orbs) and there are few monsters that require matching them for a power boost.. Full board changer skills and the "Orb Refresh" skill can reset the whole board, ridding of those whammies. And then there are jammer and poison orb skyfalls, which aren't affected by awoken skills. (They are, however, cancelled by the newer "Orb Surge Resist" Latent Awakening, though applying one of those usually leaves no slots for any others.) Beelzebub's pre-emptive changes the several orbs to poison orbs in his descend. Two turns after you get his HP below half, he then turns your entire board into poison orbs. Unless your team's Awoken Skills resist it, or have a full board changer or an Orb Refresh ready, consider it game over. To make this worse, his "Crazed King of Purgatory" form, as seen in the Ultimate Devil Rush and in Lv. 10 dungeons, has this skill as his pre-emptive. The active skill for "Dragon Samurai" and "Dragon Shogun" turns heart orbs into poison orbs, offsetting a Dragon Type attack bonus. The active skill for Marlboro Menace, from Crystal Defenders, changes wood orbs into poison orbs. The leader skills for Hel and Linthia require you to match poison orbs for an ATK multiplier. Normally, poison orbs take 5% of your max HP per orb plus 5% more just for clearing them. Then GungHo came up with mortal poison orbs that are 2.5× as potent, chopping half your max HP just for a 3-orb clear and another 1/8 for anything extra. Just 7 mortal poison orbs is fatal if you don't heal, compared to the 19 needed for normal poison orbs. Just note, though, that poison and mortal poison orbs are considered separate types of orbs, unlike, say, fire and enhanced fire orbs. You cannot mix the two types to clear them. Which makes clearing them harder since they both look similar. Locked orbs, depending on how you play the board. Those orbs cannot be changed into something else, with the exception of Orb Refresh, and ONLY Orb Refresh. Kali's active skills, both of them, will not change locked orbs. This can either spell disaster, or it can be a boon if, for example, you are missing certain orbs and you need to save certain orbs for skyfalls. Locked orbs make it easier to "store" orbs off to the side. And to make matters worse, resident Superboss Hexazeon and many monsters thereafter are capable of locking the entire board in one attack. However, unlocking orbs is now a somewhat common Required Secondary Power for newer orb changers. Bombs go off if they're not matched, not only taking off 25% of health per unmatched bomb, but destroying any orbs in the same row and column of the bomb, which can cause orbs to not be matched. They share the same resistance as Jammers. The new set of Three Kingdoms Gods all have Orb Unlock skills as does Raijin, among others. There is also an awoken skill that will unlock orbs by matching an L-shaped that matches the monster's attribute as well as get rid of any locked orb skyfall debuffs. There are now leader skills that void poison damage. On top of this there are also awoken skills that will cause jammer or poison orbs to appear in skyfall, but will also boost attack when they're matched. Certain bosses like to fool around with your board using Roulette Orbs, which cycle through a set of attributes at a fixed rate (initially Fire, Water, Wood, Light, Dark, and Heal, in that order; then came specific sets, such as "Gazillion Omni-Dragon, Aggregate" who creates a Light-Dark-Heal-Poison Roulette). Thankfully, there's an Awoken Skill that allows units like Super Reincarnated Amaterasu Ohkami to lower the duration. Also, moving a locked Orb into a Roulette space will basically take it out while that Orb is locked. Others might immobilize a segment of your board's Orbs with a golden strip (commonly just called "tape") lasting a certain number of turns. Some monsters have (Super) Awoken Skills that resist it. A boss may also obscure your Orbs by darkening them or placing clouds over those spaces (again, both potentially resisted with an Awoken or Super). Momentary darkening can also be undone by moving an Orb across the board. The Jojos Bizarre Adventure collab brings monsters the ability to negate your combos. It's usually only in two or three, and means you have to match at least that many combos plus one in order for your monsters to even do anything. With the PAD Academy's newest event comes a special group of students collectively known as GEARSTEP. The boss of their title dungeon is able to create Barbed Orbs, one of several newer gimmicks which inflict damage when you move another Orb over them.
 Puzzle & Dragons (Video Game) / int_bad20f4e
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 Puzzle & Dragons (Video Game) / int_bb0197af
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Cool Bike
 Puzzle & Dragons (Video Game) / int_bb0197af
comment
Cool Bike: Beelzebub has a Fly-tercycle.
 Puzzle & Dragons (Video Game) / int_bb0197af
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 Puzzle & Dragons (Video Game) / int_bb48f8ba
type
Timed Mission
 Puzzle & Dragons (Video Game) / int_bb48f8ba
comment
Timed Mission: The Ranked Dungeons give you five minutes to complete the dungeon before it starts to take away points from you. Multiplayer Score attack gives each player limited time and if it hits zero it's game over. Then there is the special event timed Annihilation level versions of Descended dungeons, which give you between 90 seconds to two minutes to complete dungeons that usually take five or six, and are levels that have guaranteed stallers on at least one floor. In return, these dungeons have a guaranteed Snow Globe invade on a floor. "Title" dungeons are timed like the Ranked dungeons, but in a slightly different manner: whereas the Ranked system begins to remove score if you go over, a Title dungeon will just flat-out kill you.
 Puzzle & Dragons (Video Game) / int_bb48f8ba
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 Puzzle & Dragons (Video Game) / int_bbcdd673
type
One-Gender Race
 Puzzle & Dragons (Video Game) / int_bbcdd673
comment
One-Gender Race: The carbuncles are all female. If Aamir wasn't enough of a hint, just check out the base carbuncles in the PAD Academy art. None of them are wearing any male uniforms. The Chinese Celestials/Holy Beasts are all female, if one were to use "race" loosely.
 Puzzle & Dragons (Video Game) / int_bbcdd673
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 Puzzle & Dragons (Video Game) / int_bc53c881
type
Recruitment by Rescue
 Puzzle & Dragons (Video Game) / int_bc53c881
comment
Recruitment by Rescue: Once you rescue Princess Peach, she will join your team as a helper. The same occurs with Rosalina in Special World 2.
 Puzzle & Dragons (Video Game) / int_bc53c881
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 Puzzle & Dragons (Video Game) / int_be3e7584
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Brutal Bonus Level
 Puzzle & Dragons (Video Game) / int_be3e7584
comment
"Healing Goddess of the Dark Blades, Eir". She doesn't negate your Awokens like Lakshmi does, but she throws several varieties of interference your way over the course of the first few turns. She'll then assess your performance and give you another serving of the one with which you performed worst, hopefully training you to know how to handle it. It doesn't help that Eir Descended is a red dungeon.
 Puzzle & Dragons (Video Game) / int_be3e7584
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 Puzzle & Dragons (Video Game) / int_beac3bec
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Last Chance Hit Point
 Puzzle & Dragons (Video Game) / int_beac3bec
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Last Chance Hit Point: Ogres, the Titan line and Viper Orochi have a Leader Skill that will stop your HP at 1 if your HP is above a certain percentage when an enemy attack will otherwise kill you; Tengu has a similar ability. But if the fatal move is a multi-hit attack or another monster attacks, you're pretty much dead. Enemy monsters may now possess a Resolve passive skill that prevents them from being killed in one hit. Sometimes the monster heals entirely. Sometimes it only heals to 50%. Sometimes after that they initiate a counterattack. You better be prepared. Common tactics to defeat this are using a Poison skill which activates before their next attack, using a Delay skill which prevents the Resolve counterattack to activate, or use a Counterattack skill that hits after they attack. You just better hope that their counterattack doesn't kill you first. The Bonus Attack Awoken Skill was designed with this in mind. By matching a column of Heal orbs, 1 extra point of damage is dealt after all of the other damage is calculated, Cherry Tapping the Boss to defeat. Super Bonus Attack does 99 extra damage and doubles your card's base attack for matching 9 Heal orbs in a 3-by-3 square. Certain monsters' Leader Skills will toss a Cherry Tap's worth of damage when certain conditions are fulfilled, although to name an example, "Ferocious Flame Dragon Warrior, Grigory" takes the cake by using this opportunity to throw out seven digits of bonus damage. Might not seem like much, but it's still a big hit for a Resolve breaker.
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Rock Me, Asmodeus!
 Puzzle & Dragons (Video Game) / int_bf64a255
comment
Rock Me, Asmodeus!: Ronove and his Distaff Counterpart Misery from the Halloween eventnote She's very likely his Godfest Exclusive Heroine series counterpart, but she hasn't been added to their lineup yet.
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type
Holiday Mode
 Puzzle & Dragons (Video Game) / int_c026716
comment
Holiday Mode: Although not omnipresent throughout the whole game, at certain points in the year the game devs have released special holiday/seasonally themed monsters and dungeons. To date, these have been:note Japanese dates listed only because in the NA/EU/KR versions there is a bit of a lag rolling out new content. Christmas (December), one of which even introduced Santa Claus as a Descended boss New School Year (April) Summer Vacation (July) Halloween (October) Japanese New Year (January)note Made into the "Lunar New Year" outside of Japan Wedding Season (June) Valentine's Day (February)
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Required Party Member
 Puzzle & Dragons (Video Game) / int_c053f1fc
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Required Party Member: Unlike most PAD games, where any monster can be team leader, in Mario Bros. Edition your team must be led by either Mario or Luigi; though as you progress through the game several variations of both become available.
 Puzzle & Dragons (Video Game) / int_c053f1fc
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Subverted Trope
 Puzzle & Dragons (Video Game) / int_c145f69b
comment
Ultimately subverted with "Experience of a Lifetime" and its multiplied variants. While you can only tackle it once before needing it to return, they do still return, often during events that unlock the dungeon for multiple successive days.
 Puzzle & Dragons (Video Game) / int_c145f69b
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Rule 63
 Puzzle & Dragons (Video Game) / int_c26a5838
comment
Rule 63: Incredibly very few for a Japanese freemium game. The only examples are the Metatrons, Astaroth, Noah, the Grimoire Series (with Ilm the most likely reason in-universe), Kuramitsuha, Khepri, Gremory (who's debatable to begin with), Sitri, Trailokyavijaya, Acala, Rushana, Enoch, Raziel, and Shamash. However, an alternate Ultimate Evolution for Thor appears as a woman to reference the poem Þrymskviða. His Reincarnation Evolution, on the other hand, brings to mind another female Thor. Given that Thor got male and female summer versions simultaneously, the idea may now be that he can swap sex as he wishes—especially since the female’s tan lines match up with the normal male version’s outfit.
 Puzzle & Dragons (Video Game) / int_c26a5838
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Informed Attribute
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Informed Attribute: The British English version has Red Toad saying that Kamek is running around on a rampage due to misusing the power of the Orbs. However, in the towers, he's perfectly fine. The North American English version has Red Toad instead saying that Kamek cast a spell to flood the Mushroom Kingdom with Orbs.
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Scoring Points
 Puzzle & Dragons (Video Game) / int_c64bdacd
comment
Scoring Points: Not just in Score Attack dungeons, but also the regular levels. Like in Score Attack, it's based on time and average chain. You don't get any rewards for scoring high on a particular course or even a grade; it's just there to measure your team composition and Orb-matching abilities.
 Puzzle & Dragons (Video Game) / int_c64bdacd
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Shout-Out
 Puzzle & Dragons (Video Game) / int_c75df49a
comment
Shout-Out: One sidequest-giver is an archaeologist named Montana, who frequently sends you out to, find things like the Sacred Triangle, or the Hedgehog's Shoes. When you are defeated in battle, you black out and end up back at the ranger HQ in the nurse's station that looks similar to the one of those Pokémon Centers. Luckily, the shout-out ends there, because you keep all your D-Energy instead of dropping half of your Pokédollars. The D-Gears look a lot like Duel Disks, specifically the Battle City design. In an odd variation of this trope, one of the conversations Captain Watari has with the Dragon Tamers tells them not to get all "gung ho" about going on an adventure.
 Puzzle & Dragons (Video Game) / int_c75df49a
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Metal Slime
 Puzzle & Dragons (Video Game) / int_c923e7a6
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Metal Slime: Coin Coffers and King Coin Coffers. They're pretty rare and can run away easily, but if defeated or recruited can give a lot of coins and experience if fed to another party member.
 Puzzle & Dragons (Video Game) / int_c923e7a6
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This Looks Like a Job for Aquaman
 Puzzle & Dragons (Video Game) / int_cce399
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This Looks Like a Job for Aquaman: There's absolutely no point of not evolving all the monsters you have...Except if you're preparing for Condition Limited Descended Dungeons. Many high-end monsters and/or teams are barred from entrance due to their types, high costs and/or rarity, making their "useless" counterparts have chances to shine. From 8.8 onwards, almost all old Ultimate Evolutions for REM monsters becomes so in relative to their "Awoken" counterpart, as new Awakening skills are added to them in order to keep them up with newer Ultimate Evolutions and/or Awoken Evolutions. The most prominent examples are the Chinese Celestials: their relatively "useless" counterparts note as they usually don't fit into dominant teams of their colors are given two Killer Awakening skills note Triples that monsters' attack against the enemy who fit their Killers' type which could stack with each other, meaning that those unfortunate enemies which fit both types are being swung into a world of hurt.
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Underground Level
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Underground Level: World 2, notably breaking the Mario tradition of the desert world being World 2.
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Monster Allies
 Puzzle & Dragons (Video Game) / int_cf1b404b
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Monster Allies: This version shifts to this instead of a straight-up Mons game since Mario and Luigi are explicitly leading and fighting alongside teams of monsters, instead of letting the Mons do all the work.
 Puzzle & Dragons (Video Game) / int_cf1b404b
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Not-Actually-Cosmetic Award
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Not-Actually-Cosmetic Award: The achievement badge system, which doles out rewards for various achievements, most notably the badges for completing sets, which give various team/leader boosts (i. e. +1 second move time, +100 cost capacity).
 Puzzle & Dragons (Video Game) / int_cfbc6ec5
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Broken Base
 Puzzle & Dragons (Video Game) / int_d08577eb
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When the Crystal Defenders Collaboration was updated in 2015, they added the Juggler, a monster that induced Broken Base because of its easy Leader Skill: make two Healing Orb matches for a 7× ATK (which is 49× ATK when paired with a friend). The only monsters that had come close to this (and above it) were heavily reliant on 9 or more combos in a single turn (Anubis, Kushinadahime, and Robin from the Batman collab). On top of this, Juggler seems to have been designed to exclusively compliment Pandora, another popular monster. Complaints prompted the dev team to say they weren't changing Juggler, but they would be adjusting other monsters and introducing new monsters to match Juggler's viability. New Godfest exclusives were made to balance out Juggler, but they were still not as powerful; all their Leader Skills were boosted later but not to the same extent as Juggler, despite being available all the time. The Awoken Ultimate Evolutions for the original Indian and original Egyptian Gods also served to balance things out, as also for new Ultimate Evolutions for the second Indian Gods and Chinese Elementals. Both prior Ultimate Evolutions for Ra also had their Awoken Skills and Leader Skills tweaked, making them viable as well.
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BonusLevel
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The game plays in both ways. On the one hand, many powerful monsters can only be acquired by the aforementioned pulls, but you can still get many useful ones via normal gameplay, especially Descended Dungeons. If you're skilled enough, you won't even need to spend any Magic Stones for that. Skill upgrades, however, completely fit this trope. One can fill up Skill Levels by powering up with only that amount of monsters...Or feeding dozens of monsters without even raising one Skill Level. Of course, you could use the guaranteed Skill Up monsters like Flampy, which can only be obtained from farming more difficult "Alt." versions of Normal and Technical Dungeons which are found as Coin Dungeons (until they were all made Co-op Dungeons), the Ultimate Arena dungeon (a 21, 22, or 25 level boss rush), or appear as 1-time-only prizes from the various Challenge events (Challenge Dungeons, Descended Challenge). It's honestly easier to just farm dungeons repeatedly and use dozens of versions of the same monster during 2.5× skill up fusion events to hope you level up the skill (that didn't stop people from coming up with teams to farm Ultimate Arena prior to its renewal). Thankfully, one later update introduced the Max Enhance system, which allows you to avert this by selecting parameters to raise to their Cap with zero chance of failure - provided you have the resources. Level in particular runs on EXP Stock, which is obtained along with gold and MP by selling units.
 Puzzle & Dragons (Video Game) / int_d2ea3e4a
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Dark Action Girl
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Dark Action Girl: Rivera and Ayame, who represent fire and light respectively.
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Highly-Visible Ninja
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Highly Visible Ninjas: All of the ninjas in this game. All of them.
 Puzzle & Dragons (Video Game) / int_d635e82c
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Anti-Frustration Features
 Puzzle & Dragons (Video Game) / int_d6f284a3
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Anti-Frustration Features: In addition to the ones present in Z: The first two worlds just give you 3-4 orbs + hearts stages for a while. In the original, you are forced to match 5 orbs + hearts immediately after the tri-color tutorial. Compare to Z, where the first world is exactly like that. You are also given dual-type characters and monsters with orb-type-changing skills right from the start. In the original, the only way you'd get these early is via the luck-based Rare Egg Machine or Pal Egg Machine. As an extension of this, while monsters you end up recruiting may have dual attributes, enemies will never have dual attributes. Unlike in other games, where Helpers are friends' and NPCs' monsters whose availability rotates with every dungeon entry as well as single-use StreetPass monsters, you also have Helpers in this game who are part of your stock, can be leveled up by you, and can be used any time. In addition to having hundreds of monster slots, Leader and Helper characters are counted separately. (Technically Z's Helpers are also separate, but there you only get a few random ones to choose from each level. In Mario they're treated just like any other team member save for getting their own slot.)
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Sexy Slit Dress
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Sexy Slit Dress: Ars Paulina's dress is slit on the side to expose her legs.
 Puzzle & Dragons (Video Game) / int_d6f891fb
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Lethal Lava Land
 Puzzle & Dragons (Video Game) / int_d7d588c8
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Lethal Lava Land: World 7. Given that this is immediately after World 6, this comes off as a case of Mood Whiplash.
 Puzzle & Dragons (Video Game) / int_d7d588c8
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Our Dragons Are Different
 Puzzle & Dragons (Video Game) / int_d88e125e
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Our Dragons Are Different: Taken to an absolutely ridiculous degree. The game features the Starter Dragons (the three you pick from at the start plus two secret ones), "Color/Ripper/Resist" Dragons (they resist their own elemental damage), "Late Bloomer" Dragons (dragons of various mythologies that evolve fairly late), Legendary Dragons (named after Norse mythology), Metal and Jewel Dragons, Skydragons (named after mythical paradises), Mechdragons (robotic dragons named after stars), Toy Dragons (they look like plush toys including stitching and patches), Pengdras, Ancient Dragons (all named after Scottish whiskey distilleries for some reason), Snow Globe Dragons (Gratuitous French names), Moltdras (basically made of barley), Samurai Dragons (named after Sengoku period figures), Mythic Stone Dragons (named after legendary minerals), Mystic Dragons (named after mysterious archaeological artifacts), Pirate Dragons (basically famous pirates that ride dragons), Fruit Dragons, Flower Dragons, Dragon Princess Knights (famous female historical figures with dragons), Insect Dragons, Bowl Dragons (named after popular Japanese dishes), Cat Dragons, Cyber Dragons (more robots named after stars), Dog Dragons, Ancient Dragons (again, but this time named after prehistoric animals), Metallic Star Dragons (robots named after Zodiac signs), Contract Dragons (tied into the Dragonbound lore), Dimension Dragons (also in the lore), Egg Dragons (and their resultant Wisedragons, who share their names with Normal Dungeons), Armor Dragons, Orb Dragons (associated with Orbs of a specific Attribute), Companion Dragons, and Guardian Dragons (dragons related to the Wisdom Kings). This doesn't include anything that comprises the separate Dragon Type either.
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Have a Nice Death
 Puzzle & Dragons (Video Game) / int_d933263
comment
Have a Nice Death: A rather unique variant, as losing the final battle to Enigma will lead to the player waking back up in Tamer HQ as they usually do... But with everyone gathered at the medbay in hopes of the protagonist's recovery, with Syrup in particular believing that they might have died as a result of losing.
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Evolution Power-Up
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Evolution Powerup: When most monsters reach their level cap, players can Evolve them, requiring the use of various monsters that are only used as evolutionary material. Other monsters, so long as they're in their final evolution form, can also be Ultimate Evolved into a new form that may add a secondary elemental Attribute, change the monster's thematic typing and therefore its statistics, as well as change its Awoken Skills or add even more to the set it has. These require even rarer Evolution Material monsters. Ultimate Evolutions (dubbed "Uvos") can also be branched, with each branch possessing different stats, sub-Types, sub-Attributes, and Awoken Skills. More often than not, one form will be preferred to the others as a result of Power Creep or other meta-game preferences. However, Ultimate Evolution is not permanent, and can be reversed with fairly common monsters (namely one of each of the five basic Lit monsters, which drop from the Friday dungeon "Shrine of Spirits"). GungHo threw more things into the mix with the introduction of "Super Ultimate Evolutions", which are Ultimate Evolutions of monsters already Ultimate Evolved; this was only introduced for the Valkyries, giving their new Super Ultimate Evolutions different Awoken Skills than each other, allowing for some form of variety from their prior status as Palette Swaps of each other. Sakuya also received a Super Ultimate Evolution. All of these monster later received a third monster typing (not elemental typing) on top of all that they had before. Also added were "Ultimate Awoken Evolutions", new Ultimate Evolutions for older monsters for a form of balance as a result of Power Creep. They all get new Types, new Leader Skills, and new active Skills in the process. These new "Awoken" forms require extremely rare Evolution Material monsters as well as monsters from the various Descended Dungeons, which themselves have pretty expensive Evolution Material costs. Monster Point-purchased monsters and Co-op Descended Dungeon bosses all have ridiculously difficult Evolutions. Machine Hera and Machine Zeus both need both ultimate evolutions of the Machine and Dark Golems, Sherospada and Hysferzen, who themselves need each of the 3 ultimate evolutions of the tricolor Golems. This is a total of 23 Keeper of Gold cards. Of course, if you can clear Machine Hera or Machine Zeus's Annihilation level dungeons, you probably have enough of these cards to spare. Cross Evolution exists solely to promote Puzzle & Dragons X. They were originally planned to be unique Ultimate Evolutions of the Dungeon Bosses that used Rare Egg Machine cards to evolve. After playerbase anger, they were changed to be Super Ultimate Evolutions (or in Valkyrie Rose's case a Super-Super Ultimate Evolution) using the Ace or Ana cards as a material to produce stronger variants of the cards with new skills. Pixel Evolutions were introduced during one of the reruns of the Final Fantasy collaboration. By using the new Pixelit evolution material, these cards were given new forms with art based on the classic 8-bit-styled appearances of the character sprites, with animated card art mimicking how they appear in the games. They also received the new Void Damage Piercer Awoken Skill (activated by matching a 3x3 square of the same color). Pixel Evolutions were also used for the The King of Fighters events (turning the characters into pixel-art versions of themselves from KOF '98), the three starter dragons, the "healer girls" common monsters, and most recently the "slimes". Recent additions include the Five Elements, Zeus, Hera, the Four Nobles, and the former God Fest Exclusives fire Guan Yu, light Zhuge Liang, Sherias, Saria, Ronove, Urd, and Verdandi, among others, to bring new life to these older cards. Assist Evolutions were introduced shortly after the "Assist" system was added to the game, allowing players to put second skills on their cards. After using a Jewel of Creation and four other Spirit Jewels, the monster can be evolved into a form that has a special Awoken Assist Awoken Skill, whose main purpose is to add that new monster's Awoken Skills onto the first. Reincarnation Evolution was introduced to just make things even more difficult. To Reincarnate, a monster must be in a particular Ultimate Evolution form (for God monsters it's always the Awoken evolution) and at level 99. After spending 5 of the lowest-ranked Evolution Mask cards of 1 color, the monster evolves back to level 1 and gives them a much larger EXP curve as a tradeoff for the better card stats. The first cards to receive these were the Mystic Knights, who all gained a 3rd Machine Typing. They were followed by the various Ultimate Awoken Gods, who all regain the God typing they lost in the Awoken Ultimate Evolution, as well as a much better Leader Skill. Recently Gung-ho has released Reincarnation evolution for Descended boss cards that then have an Ultimate evolution. Unlike normal Reincarnation they require a rare evolution mat Ancient Tri-God Mask along with the normal masks. Then to evolve these cards you need another copy of their original base form's ultimate evolution and a few other ultimate evolved dungeon cards. Athena Helios needs another uvo Athena and a Hephaestus. Light Azazel needs another uvo Azazel and uvo Sandalphon. Satan Void needs another uvo Satan and uvo Beelzebub. However, Hera-Nyx and Zeus Verse take the cake as they need 1 each of their 5 different variations in their uvo form to evolve; at least their unique dungeon series has each of these as a boss on subsequent floors so all you need to do is evolve them once...except "Awoken Zeus Olympios" who only drops base Zeus. Several 6-star rarity God Fest Exclusives have been given Mega Awoken Evolutions, which require the rare evolution material Diamond Dragon Fruit among other items to evolve them. This is the same mechanic as the Awoken Evolutions, giving these cards new forms and new abilities but with the added bonus that their card art is animated. As prizes for clearing the new Story Dungeons in the game, players obtain new unique evolution materials that can be used to evolve the "star" of that story dungeon. So far, the Story Dungeons (which grant new evolutions) have starred the former God Fest Exclusives "Red Dragon Caller, Sonia", and (green) Odin, along with all of the Five Elements and the Great Witches. On top of being given entirely new skills, their card art is also animated (except for the Five Elements). Super Reincarnation Evolutions are evolutions of Reincarnation Evolution monsters (older "Pantheon" Gods, for instance) that change up their Leader and Awoken Skills to make them relevant in gameplay, again. To evolve these cards a Reincarnated monster must be at max level, and the materials to evolve them include a Spirit Jewel, a Diamond Dragon Fruit, an Ancient Tri-God Mask, and two evolution Gems: one will always be an Event Medal - Rainbow's Gem (obtained from clearing monthly Quest Dungeons or Ranking Dungeons) and the other will be Gem of a mythologically-themed dungeon boss from a series of increasingly difficult Descended Dungeons (these monsters need a Diamond Dragon Fruit of their own as well as 4 other unique evolution Gems, some of which need their own unique Evolution gems, to evolve). Their card art is animated like the Mega Awoken Evolutions.
 Puzzle & Dragons (Video Game) / int_d9917a4a
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You Can't Go Home Again
 Puzzle & Dragons (Video Game) / int_da12bcfb
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You Can't Go Home Again: Ayame. After defeating the Light Skydragon, her whole subplot comes to the end. Sara offers her a chance to go home, but, seeing what Ayame did to Sara and the protagonist, she feels that she can't go home.
 Puzzle & Dragons (Video Game) / int_da12bcfb
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Legacy Boss Battle
 Puzzle & Dragons (Video Game) / int_da1d4313
comment
Legacy Boss Battle: Awoken Zeus, Awoken Hera, Odin and Amaterasu Ohkami appear as bosses. Only Zeus and Hera play this trope straight, as Zeus's dungeon in PAD is much easier than the PADZ version, while Hera, whose original dungeon was not a technical dungeon, is arguably much harder than PADZ Zeus's dungeon. Amaterasu Ohkami is kinda pushing this trope because she did not appear in PAD as a (penultimate) boss until 2015. Odin has yet to appear as a boss in PAD.
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The Commies Made Me Do It
 Puzzle & Dragons (Video Game) / int_daa895e2
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The Commies Made Me Do It: Ayame's motivation for going to Paradox, as shown in The Reveal, although this is played with in execution. Enigma promised Ayame that he would help her find her pet, Sayaa, if she joined. In reality, Enigma is holding her cat hostage and Nick figured out this plot.
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Sixth Ranger
 Puzzle & Dragons (Video Game) / int_dabc7a46
comment
Sixth Ranger: "Green Skydragon, Elysium", "Blue Flamedragon Muspelheim", and "Chaos Blizzard Dragon" to their respective themes. They all lack evolutions that the main members have, they share elements with one of the other members but share skills with another, and they are semi-rare "invade" encounters in their respective dungeons (Hera-Is Descended for Chaos Blizzard Dragon). Pterra and Spinon fill this role for the Starter Dragon trio, as they can only be obtained through the Present Egg Machine (sending a gift to another player gives the sender a roll of the slot), or their evolved forms can only be obtained in the (discontinued) Ancient Dragon Dungeons or in the Extreme Dragon Rush dungeons. Another one crops up later with "Burning Horus" for the Egyptian God series. He functions almost identically to "Chaos Blizzard Dragon" mentioned above, except his skill enhanced Light Orbs, and he has a whole bunch of Light Orb enhancement Awokens.
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Battle Couple
 Puzzle & Dragons (Video Game) / int_db39ccfd
comment
Battle Couple: Zeus & Hera. Thoth and Sopdet, both in their own dungeon (separately) and as a team in the Halloween dungeon.
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Power Equals Rarity
 Puzzle & Dragons (Video Game) / int_dbd43caa
comment
Power Equals Rarity: Most of the highest rated monsters on tier lists are either Godfest exclusives that start at 6* (i.e. Kaede), MP monsters, or Collab/Event 6* and 7* cards. The farmable Myr and Ronove, a 5* baseline ex-Godfest Exclusive, are notable exceptions, though the latter requires the rarer GFEs to get the most out of.
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Anthropomorphic Food
 Puzzle & Dragons (Video Game) / int_dcd2459e
comment
Anthropomorphic Food: Some of the monsters. Especially the Gunma series which has a walking leek, cabbage and konjac. And the Takaoka City Series, where one of the monsters is a bowl of udon and another is a plate of fried shrimp. Then there's the bowl dragons.
 Puzzle & Dragons (Video Game) / int_dcd2459e
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 Puzzle & Dragons (Video Game) / int_dd050410
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Defeat Means Respect
 Puzzle & Dragons (Video Game) / int_dd050410
comment
Defeat Means Respect: Not the same case as the two tropes above. When Fat Bastard Hiyomaru defeats Nick with a simple soccer kick of the orb to his head, Nick starts to respect him. Nick tries to pull the respect card on Hiyomaru, but Hiyomaru is just that stubborn. It's not until the player defeats the Skydragon of Night that this is reciprocated on Nick, which then turns into full-blown Defeat Means Friendship.
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Our Gods Are Different
 Puzzle & Dragons (Video Game) / int_e1ecdac3
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Our Gods Are Different: Many of the monsters are literally humanoid gods, and are categorized in the "God" Type as being powerful, but hard to level and maintain. Of course, not all of the characters are gods, as the category even includes several literary or historical figures. Buddhism: The Wisdom Kings of Vajrayana Buddhism and a Japanese incarnation of the Buddha Celtic Mythology: The Three Morrigna, the Tuatha Dé Danann, figures from the Ulster Cycle, and Welsh mythological figures are all represented Classical Mythology: Most of the Olympians show up at least oncenote Dionysus hasn't yet, but "Bakkes" is the name of an early dungeon and later dragon character (with too many versions of Zeus, Hera, and Athena to count) as do other figures of (mostly) Greek and (sometimes) Roman myth Chinese Mythology: The Four Gods appear, but there's six of them Cthulhu Mythos: The Elder Gods Cthulhu, Nyarlathotep, and Azathoth show up as bosses in a super difficult dungeon and Cthugha and Yog-Sothoth as super rare Godfest Exclusive cards Egyptian Mythology: Either as humanoid Physical Gods, straight up animals, women with Unusual Ears, or muscular wolf men. Esoteric and [1] deity Medjed also appears...as a cutesy fusion with the game's would-be mascot Tamadra. Hindu Mythology: Men and women in various skin colors and sometimes with many arms abound, as does Ganesha who is for some reason a Bishōnen instead of a chubby elephant-headed guy Japanese Mythology: Shinto deities abound, including some esoteric primordial deities, as do several Yōkai and figures from Japanese literature such as Princess Kaguya Journey to the West: The Monkey King and his party all appear in some form. Norse Mythology: Representatives of the Aesir, Vanir, the ominous figures surrounding Ragnarok, and several Valkyries all appear; locations from Norse myth even show up as names of the Legendary Dragons. Mesopotamian Mythology: Figures from The Epic of Gilgamesh and various gods from across the Fertile Crescent appear. Romance of the Three Kingdoms: Many of the generals, emperors, and princesses mythologized in this classic piece of Chinese literature appear. If you've seen them in Dynasty Warriors you'll probably find them in PAD. Sacred Literature: You've got Archangels, Archdemons, figures in the Ars Goetia, Satan, Beelzebub, Mephistopheles, even Sandalphon, Enoch, Noah, and Metatron are all in the game in some form (Noah and both versions of Metatron are inexplicably women). There's even three separate versions of Lucifer: before his fall as a Seraph, after his fall as the Devil, and as a feminine angel named Lumiel. Sengoku Period: Several major generals get turned into gods, as do several ladies of the court. A bunch of famous and mythologized Ninja show up as well, including Ishikawa Goemon himself. Western Zodiac: The Mechanical Star Gods and the Steel Star Gods represent the signs of the Zodiac, with each member named after a major star in the constellation. Ophiuchus shows up in a Descended Boss, and several other constellations appear in the Mechdragon, CyberDragon and CyberBeast series. And of course there are original characters that don't apparently have any basis in real world mythology but are still considered "Gods", particularly for the Godfest event: the multiple versions of Dragon Caller Sonia, the Dragonbounds, the Arcane Beasts, the Harmonic Dragon Callers, the Dragon Knight Gods, the solo Dragon Callers Ney and Cotton, and a trio of Great Witches. Then there's the Godfest Exclusive Heroines event, featuring the sisters, daughters, and disciples of all of the Godfest Exclusive figures, and the Dragonbound vs. Dragon Callers event.
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Art Evolution
 Puzzle & Dragons (Video Game) / int_e43c66bd
comment
Art Evolution: As new monsters get released, so does the style of the art. In particular are monsters who received ultimate evolutions, like the Greco-Roman and Japanese 1.0 series. For example: Ceres and Ceres' primary ultimates evo forms and "awoken" ultimate evo form. For a more straightforward example, compare Hera, then go down the line through her alternate forms (Is, Ur, Beorc, Sowilo, Zeus & Hera), not counting any Ultimate Evolutions. This is really in full effect for the Legend Plus version of Ultimate Hera Rush, where Hera gained her own otherworldly throne room as her battleground. Awoken Hera-Beorc, Awoken Hera-Sowilo and Divine Queen Hera look right in place with the background. Both Awoken Hera-Ur and Awoken Hera-Is look slightly out of place, while regular Hera really looks out of place with the way her power aura is drawn and colored. For the Mythical Plus version, they upgraded Hera-Ur to Awoken Dancing Queen, they also upgraded Hera-Is to Permafrost Queen, and they added Zeus & Hera. They all look perfectly in place with the Devil Throne save for regular Hera. The Japan-exclusive Baskin Robbins Ice Cream collab dungeon had this when it was renewed in 2014 (mostly to reflect how Baskin Robbins' branding changed in Japan).
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Mons
 Puzzle & Dragons (Video Game) / int_e545924c
comment
Mons: One of the series' features is the number of monsters to collect.
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 Puzzle & Dragons (Video Game) / int_e545e190
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Nerf
 Puzzle & Dragons (Video Game) / int_e545e190
comment
Nerf: Monsters that have skills to multiply damage in the mobile version have their multipliers toned down in Z. For example, Ra in mobile PAD has a Leader Skill that multiplies damage by 6 if all five elements attack at once, but in Z, the multiplier was toned down to 3.5.
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Pokémon Speak
 Puzzle & Dragons (Video Game) / int_e58e0124
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Pokémon Speak: TAMADRA does this.
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 Puzzle & Dragons (Video Game) / int_e5e6640b
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Flanderization
 Puzzle & Dragons (Video Game) / int_e5e6640b
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Flanderization: As the updates come and the monsters receive evolutions, certain aspects of them are amplified while totally ignoring the other aspects of their characters. For example, Bastet. Her initial evolution had her being the Feline Goddess of Music. Fair enough. Her Wood/Light evolution still showed more of the music. Again, fair enough. But then, her Wood/Dark evolution shown her as a "Midnight Cat". Then her "Awoken" uvo had her as a total feral cat. With no aspect of music on it. So much so that Legelonte's dungeon (a music themed dungeon) served to remind players that, yes, Bastet is the goddess of music. Thankfully re-railed with her Super Reincarnation form, which brings the music aspects back. Another example, Amon. Shown to be a strong, wise devil owl in the first evolution. Then his first uvo had him with become a beefcake, similar to Ultimate Gigas, while retaining some of his sophistication. His ultimate uvo did away with the wiseness and went with him hulking out. That frost demon may have had something to do with it, though. His Awoken form though turns him back to his strong, but classy form, and making him even more like eye candy. THEN comes Amon's Super Reincarnated form, which zigzags this trope; he starts off as "Super Reincarnated Amon", which has the classic bookworm look for him. Use his first Skill "Muscle Charge", though, and he changes into the aptly-named "Unrivaled Muscleman, Amon", which more closely resembles the aforementioned uvos.
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No Export for You
 Puzzle & Dragons (Video Game) / int_e5e8fcf0
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No Export for Youinvoked: With regards to the apps, Puzzle & Dragons Challenge, Puzzle & Dragons Radar, and Puzzle & Dragons W have only been released in Japan; W is the most baffling as it shares the app with PAD at the title screen. The arcade games Puzzle & Dragons: Battle Tournament and Puzzle & Dragons Z: Tamer Battle never made it out of Japan and both have since ended their services. The trading card game was never released outside Japan, and has also been discontinued. The two Puzzle & Dragons X games were not released outside Japan, even though the anime was licensed by Funimation. The second anime hasn't.
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Green Hill Zone
 Puzzle & Dragons (Video Game) / int_e63317eb
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Green Hill Zone: World 1.
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GameplayAndStoryIntegration
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comment
Gameplay and Story Integration: Nick, Sara, Enigma, and the Logical Five offer to assist you at times; this is reflected by their periodic appearances in the list of Helpers that you choose from every time you start a dungeon.
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Bishōnen Line
 Puzzle & Dragons (Video Game) / int_e8804a1d
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Bishōnen Line: Kraken, who goes from a giant squid to a giant squidman hunk after evolving.
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Crossover
 Puzzle & Dragons (Video Game) / int_eb6da8ef
comment
Crossover: The Japanese release of PADZ featured several collaboration dungeons, including Taiko no Tatsujin, Shinra Bansho, CoroCoro Comics, 7-Eleven, Tsutaya, and Famitsu.
 Puzzle & Dragons (Video Game) / int_eb6da8ef
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 Puzzle & Dragons (Video Game) / int_ebe55efb
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RPG Elements
 Puzzle & Dragons (Video Game) / int_ebe55efb
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RPG Elements: Leveling, experience, stats, et cetera despite being a puzzle game. The new "Special" Descended Dungeons have shades of this in-game, as they were sort of designed to be Roguelikes: All entering monsters begin with their stats as if they're Level 1, and after defeating enemies on each floor they gain a certain number of levels based on the turns it takes to beat the floor, with lower cost (essentially rarity) monsters gaining more.
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One-Steve Limit
 Puzzle & Dragons (Video Game) / int_ee7a60e9
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One-Steve Limit: Averted, as aside from the multiple variations of Zeus and Hera and Athena and that's not counting what goes on in the holiday-themed events, there's a huge clusterfuck in the Batman and DC Comics collabs. When the Batman Arkham Online collaboration was first conceived, there were three separate "Batman" cards in the Rare Egg Machine. When the DC Comics collab was conceived there was no Batman to be found, but instead Harley Quinn showed up in the Dungeon. Then when Batman returned without the baggage of the defunct games there was a separate Harley Quinn card in the Rare Egg Machine with her Suicide Squad look. Then when DC Comics Collab was reconceived as a Batman v Superman: Dawn of Justice collaboration, Affleck...Knightmare/Armored Batman was added to the Rare Egg Machine. Then when that got rebooted as the Justice League (2017) collaboration, "Batman & Cyborg", "Superman & The Flash", and "Wonder Woman & Aquaman" cards were introduced.
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Early-Bird Cameo
 Puzzle & Dragons (Video Game) / int_f0089082
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Early-Bird Cameo: Wol from Mobius Final Fantasy makes his first appearance in North America with the Final Fantasy collab.
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Decomposite Character
 Puzzle & Dragons (Video Game) / int_f0508c08
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Decomposite Character: Some of the gods who are known to have multiple avatars or forms often have those forms as different monsters. The Indian Gods are especially full of this with Parvati (as Durga is a separate monster in the second Indian gods line, and Kali has twonote Not counting the numerous Holiday cards separate cards as God Fest Exclusives). As well as Vishnu and Krishna (who is the former's reincarnation). Meanwhile, Idunn was split into Idunn & Idunna, twin sisters. Invoked in the game with the Qiao sisters: the initial form of the card was "Da Qiao & Xiao Qiao"/"Divine Flowers, Da Qiao & Xiao Qiao". Their initial ultimate evolutions split them up into "Sacred Dragon Princess, Da Qiao" and "Divine Sacred Flower, Xiao Qiao", but they reunite as "Awoken Da Qiao & Xiao Qiao"/"Reincarnated Da Qiao & Xiao Qiao".
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 Puzzle & Dragons (Video Game) / int_f1d38725
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Engrish
 Puzzle & Dragons (Video Game) / int_f1d38725
comment
Engrish: The game is almost perfectly translated, but the English still sometimes sounds awkward. The most notable example is probably the title. Shouldn't it be Puzzles and Dragons? When asking if you're old enough to buy the in-game currency: "Are you over teen?" before it got corrected to "Please confirm that you're not a minor." Some of the monster names can also be a little iffy at times. Ultimate evolved gods in particular often have "attributes" added to their names that could only be described as word-salad. Notably, one of the official wallpapers mistranslates "Hera" to "Hela".◊ The Descended versions of Challenges. The first time they were introduced, they were known as "Challenge Descended!". Subsequent versions are called "Descended Challenge" dungeons. Some of the enemy monster skill names or dialogue are okay but not quite correct. For the grimoires, the preemptive shield is called "Solomon's Little Key", which is not quite the correct translation. The translation should have been "The Lesser Key of Solomon". The same goes for "Awoken Jord"'s dialogue with GROdin and Thor, which comes off as being a bit stiff.
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Evil Plan
 Puzzle & Dragons (Video Game) / int_f2d8e3c2
comment
Evil Plan: Dogma's plan is to create a new world using the power of the Skydragons and then exterminate humanity for living on the surface while dragons are forced to live underground.note  It's explained through Skydragon priests that it was the dragons abusing and overusing Orbs during Avalons reign that caused this.
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Mercy Mode
 Puzzle & Dragons (Video Game) / int_f363694e
comment
Mercy Mode: If the player opts to continue after losing nine lives during an attempt at a given course, their Leader will come back as either White Tanooki Mario or White Kitsune Luigi. This grants the player extra time to move orbs around and give the leader an increase in attack power. Though the form goes away once the player defeats the wave of enemies they're currently on.
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Jungle Japes
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Jungle Japes: World 5.note However, Red Toad refers to it as "the woods" in the North American version of the game and "a forest" in the British version, which would technically make this world The Lost Woods instead.
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Pungeon Master
 Puzzle & Dragons (Video Game) / int_f46fb603
comment
Pungeon Master: Dear god, "Maleficent Phantom Dragon King, Zaerog∞", in both of his dungeons. Especially after he transforms, he loves to make puns on his name while attacking. Which is also all the fitting for a Dungeon Master.
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Wake-Up Call Boss
 Puzzle & Dragons (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Boom Boom in World 1. Up until him you could get by with one or two combos each and without the use of skills. Try that against Boom Boom and you'll find yourself losing all of your lives. He gets much easier as you continue fighting him, though his tactics tends to change. The 1st and 2nd worlds are pretty simple, and most of world 3 might be hard, but is nothing determination can't get through. Then you get to 3-castle, which seems to have the sole purpose of beating you into the ground for not using combos. Morton himself has really high defense and health, and when he hits, he hits hard. When you bring him close to death, he'll use his "charge" ability to hit even harder. If you haven't grinded a lot by this point, it's effectively a three turn timer to an instant death. This is significantly kinder than the Thwomps, who give no warning whatsoever. Both enemies are tough to beat if you can't reliably get 4+ combos every turn.
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Joshikousei
 Puzzle & Dragons (Video Game) / int_f4de9a30
comment
Joshikousei: Athena, Isis, and Hera-ur Senpai.
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Puzzle & Dragons (Video Game) / int_f4de9a30
 Puzzle & Dragons (Video Game) / int_f55a1990
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Disc-One Final Dungeon
 Puzzle & Dragons (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Nightmare Castle Avalon is set up to be the Very Definitely Final Dungeon. Too bad a whole new continent opened up after the final battle.
 Puzzle & Dragons (Video Game) / int_f55a1990
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Puzzle & Dragons (Video Game) / int_f55a1990
 Puzzle & Dragons (Video Game) / int_f6254414
type
Cute Bruiser
 Puzzle & Dragons (Video Game) / int_f6254414
comment
Cute Bruiser: Too many to count. Many of the most powerful monsters are Pint Sized Powerhouses (Bastet or Haku for example) or Girly Bruisers (Valkyries and Pandora) or just Fanservice in general. Almost all the female monsters though fall under Fanservice, with "Keeper of Paradise, Metatron" the outstanding example, being Metatron but in a bikini. "Holy Night Santa Claus, Hera" is also another example where it's Hera cosplaying as Santa Claus; it's also the "cutest" example of all the regular Heras save for Hera-Sowilo and Loving Heavenly Deities, Zeus & Hera; PAD Academy's boss Hera-Ur-Senpai gives Santa Hera a run for her money.
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Puzzle & Dragons (Video Game) / int_f6254414
 Puzzle & Dragons (Video Game) / int_f62cc38a
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Stone Wall
 Puzzle & Dragons (Video Game) / int_f62cc38a
comment
Stone Wall: The majority of Physical-Type monsters, who have high HP but often low ATK and especially Recovery (sometimes RCV is actually negative and lowers your overall team RCV). This was the main metagame for the first year of PAD, using Greco-Roman I gods as leaders to reduce damage and grind enemies down.
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 Puzzle & Dragons (Video Game) / int_f788b2c5
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Love Makes You Evil
 Puzzle & Dragons (Video Game) / int_f788b2c5
comment
Love Makes You Evil: A platonic variation. Aya/Ayame, who is encountered in Shangri-La, joined Paradox because her cat went missing ages ago and a member of Paradox offered to give her information on the cat's whereabouts if she joined. Fortunately, Nick finds and returns the cat shortly after she's defeated.
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Puzzle & Dragons (Video Game) / int_f788b2c5
 Puzzle & Dragons (Video Game) / int_f85b870f
type
Barrier Change Boss
 Puzzle & Dragons (Video Game) / int_f85b870f
comment
Barrier Change Boss: Enigma. His core changes elements every 2 turns, but you also have to deal with five skydragon heads. Worse, the core closes every couple turns.
 Puzzle & Dragons (Video Game) / int_f85b870f
featureApplicability
1.0
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Puzzle & Dragons (Video Game) / int_f85b870f
 Puzzle & Dragons (Video Game) / int_fabef10f
type
Don't Explain the Joke
 Puzzle & Dragons (Video Game) / int_fabef10f
comment
"Awoken Dancing Queen, Hera-Ur": Her preemptive move is called "HOT Hera Tunes". What does it do to your board? Why, she makes it rain Fire and Jammers. Get it? Hot... Fire? JAM-mers?
 Puzzle & Dragons (Video Game) / int_fabef10f
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Puzzle & Dragons (Video Game) / int_fabef10f
 Puzzle & Dragons (Video Game) / int_fb09db1f
type
Video-Game Lives
 Puzzle & Dragons (Video Game) / int_fb09db1f
comment
Video-Game Lives: Though in principle, they are more like continues as you don't automatically lose a "life" when HP is depleted. This has a maximum of 9, but it is actually very easy to reach this maximum. In fact, given the difficulty of this game, you are expected to lose a couple very often just to continue a tough battle or a stage with no heart orbs for healing... then farm 1-ups to get back to the maximum.
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Puzzle & Dragons (Video Game) / int_fb09db1f
 Puzzle & Dragons (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Puzzle & Dragons (Video Game) / int_fc07d409
comment
Hopeless Boss Fight: After you free the Skydragon of Water, Dogma quickly challenges you to a fight with his Viciousdragon Helheim. The fight is designed to be hopeless, as if you manage to reduce its HP to 1 your attacks stop doing damage afterwards...
 Puzzle & Dragons (Video Game) / int_fc07d409
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 Puzzle & Dragons (Video Game) / int_fc07d409
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Puzzle & Dragons (Video Game) / int_fc07d409
 Puzzle & Dragons (Video Game) / int_fc7c4f92
type
Canon Immigrant
 Puzzle & Dragons (Video Game) / int_fc7c4f92
comment
Awoken Skills are also vastly different in PADX and PADB. Awoken Skills can be more or less chosen per card. Active Skills however differ greatly between the games in their effects. In PAD, Horus simply enhances fire orbs. In PADX and PADB, he's also a full board changer like the light Kali line (which is carried over in PAD with Horus' Ace Armor Ultimate Evo). Canon Immigrant Guardian of the Imperial Capital, Athena (Dark Athena) has an enhance and delay in PAD, but in PADX and PADB it's a skyfall increase instead.
 Puzzle & Dragons (Video Game) / int_fc7c4f92
featureApplicability
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 Puzzle & Dragons (Video Game) / int_fc7c4f92
featureConfidence
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 Puzzle & Dragons (Video Game)
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Puzzle & Dragons (Video Game) / int_fc7c4f92
 Puzzle & Dragons (Video Game) / int_fcbbc58c
type
Smashing Watermelons
 Puzzle & Dragons (Video Game) / int_fcbbc58c
comment
Smashing Watermelons: The PAD Island version of Valkyrie Claire has her slicing watermelons in her art. Heck, her Leader Skill is called "Slicing Watermelons is Fun!". The penultimate boss of PAD Island, "Keeper of Paradise, Metatron", has this as an attack. To drive the point home, the board does look like a watermelon after her attack.
 Puzzle & Dragons (Video Game) / int_fcbbc58c
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Puzzle & Dragons (Video Game) / int_fcbbc58c
 Puzzle & Dragons (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Puzzle & Dragons (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: Too many to count.
 Puzzle & Dragons (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Puzzle & Dragons (Video Game) / int_fd1f1a63
featureConfidence
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Puzzle & Dragons (Video Game) / int_fd1f1a63
 Puzzle & Dragons (Video Game) / int_fe069e49
type
Critical Hit Class
 Puzzle & Dragons (Video Game) / int_fe069e49
comment
Critical Hit Class: Awoken Orochi and especially Scheat (at least in her pre-Ultimate Evo form) have pitiful attack, but both have 4 and 5 Two Prong Attack awakenings, respectively, meaning that matching 4 orbs will give them, respectively, a 5.06× and 7.59× ATK boost. And then blown out of the water by "Black Scissors Cutting Dragon Caller, Roche" and her eight Two-Pronged Attacks. What this means, in essence, is that matching one line of 4 Wood or Dark Orbs will grant Roche an absolutely brutal damage factor of 25.63. And these Awakenings can trigger multiple times per turn.
 Puzzle & Dragons (Video Game) / int_fe069e49
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Puzzle & Dragons (Video Game) / int_fe069e49
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Puzzle & Dragons (Video Game)

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Demon King Nobunaga / int_d1f113da
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Dual Boss / int_d1f113da
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Green Hill Zone / int_d1f113da
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Hu Mons / int_d1f113da
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Lethal Lava Land / int_d1f113da
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Mon / int_d1f113da
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Monster Allies / int_d1f113da
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Mutually Exclusive Party Members / int_d1f113da
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Our Gods Are Different / int_d1f113da
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Percent Damage Attack / int_d1f113da
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Satan / int_d1f113da
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Shifting Sand Land / int_d1f113da
 Puzzle & Dragons (Video Game)
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Snake People / int_d1f113da
 Puzzle & Dragons (Video Game)
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Starter Mon / int_d1f113da
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