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Quake (Video Game)

 Quake (Video Game)
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TVTItem
 Quake (Video Game)
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Quake (Video Game)
 Quake (Video Game)
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QuakeI
 Quake (Video Game)
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Quake is the first game in the eponymous Quake series. The shareware version was released on June 22, 1996. The registered version was released on July 12, 1996, for MS-DOS. It began development as a free-roaming RPG, but it switched to a First-Person Shooter, like id's previous series, Doom. An Open GL version was released on January 22, 1997, while a version tailor-made for Microsoft Windows was released on March 22, 1997. It was also released on Sega Saturn (December 2, 1997), Amiga (January 1, 1998) and Nintendo 64 (March 24, 1998).The game has the Heroic Mime Protagonist (called "Ranger" in Quake III: Arena) going through four worlds collecting lost runes to fight against an Eldritch Abomination after a military experiment into teleportation went awry and caused an interdimensional demon invasion. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. Of course, the story was once more just a basic framework for an adrenaline-packed onslaught of vicious monsters to be blown apart.As id Software's follow-up to Doom, this game is another big step forward in their graphics capabilities. The game's engine was renowned for its ability to create a fully polygonal three-dimensional world, populated with enemies and objects constructed using the same polygons and all animated smoothly, at a time when most games still used sprites in some fashion, such as for enemies or pickups. Built for modding, id freely distributed scripting, design and mapping tools that spawned a practically infinite stream of fanmade content including, notably, Team Fortress 1, which went on to spawn two sequels, Team Fortress Classic and Team Fortress 2. Quake is also notable for jump-starting the phenomena of speedrunning and machinima, as well as popularizing vertical gameplay (alongside Duke Nukem 3D) in the Arena Shooter genre.Coming on the heels of Quake is QuakeWorld, an official source port that contained basically the first networking code designed specifically to combat the types of lag caused by Internet play and pretty much created online gaming as we now know it. Alongside the release of the source code of the game allowing source ports to improve on the network model, all of this put together has made Quake one of the longest-lived games ever made.The game saw several add-ons expanding upon the story of the game and/or adding enemies, weapons and items: Quake Mission Pack No. 1: Scourge of Armagon by Hipnotic Entertainment, released on February 11, 1997 and is set after the events of the game, saw Ranger coming back to Earth only to discover that once again one of Quake's generals has found a way to infiltrate into our world. The pack adds sixteen levels, three new weapons (the Mjölnir, the Laser Cannon and the Proximity Mine Launcher) and three new enemies (Centroid, Gremlin and Spike Mine) as well as the eponymous Final Boss. Unlike Quake, its story is told linearly. Quake Mission Pack No. 2: Dissolution of Eternity by Rogue Entertainment, released on March 11, 1997 and is set after the events of Armagon, eschews all the additions of Armagon as well as secret levels, and takes place in a battle through time that sees Ranger going back and forth to finish the instigator of the whole series. The pack returns to the episodic storytelling of Quake with two straightforward episodes accounting for 16 levels, five "new" weapons (which are just variations of the Nailgun, Super Nailgun -both get Lava variations-, Grenade Launcher, Rocket Launcher -both get multi-projectile variations-, and the Thunderbolt -which gets an explosion-based Plasma Gun-). Episode 5: Dimension of the Past, a free, small Mission-Pack Sequel created by MachineGames to celebrate the game's 20th anniversary. As a separate episode, it tells a linear story, and it's 8-level short. Episode 6: Dimension of the Machine, another addon, this time bundled with the 2021 remaster (see below). It's modelled after the Game Mod Arcane Dimensions, with Ranger going through many 2-to-3-level-long areas (the pack itself being nearly 16-level long) to collect pieces to unlock the way to defeat one of Quake's main generals once and for all.Like most games by Id Software, Quake saw the release of its source code on December 21, 1999. This release led to many projects that were aimed to beef up what the engine could do, leading to projects such as DarkPlaces, FTEQW, QuakeSpasm and engoo, and games such as Nexuiz and Xonotic, as well as allowing highly complex Quake mods such as Arcane Dimensions to exist. On October 11, 2006, in order to celebrate Quake's 10th anniversary, John Romero released the source code for the game's maps. These releases are licensed under the GNU General Public License v2+.Quake received multiple console ports following its initial release, with the most notable of these being Quake 64, released on March 24, 1998 by Midway Games. Despite being developed by the same team behind Doom 64, Quake 64 is unlike it in being an almost-direct port of the original game, barring some absent levels and simplified geometry to accommodate for the N64's weaker hardware. Despite this, the port does contain some notable additions, including colored lighting and an all-new soundtrack composed by renowned Doom 64 composer Aubrey Hodges.On August 19, 2021, Quake received a remaster co-developed by Nightdive Studios and MachineGames on Microsoft Windows note released as a free update for its existing Steam store listing, PlayStation 4, Xbox One and Nintendo Switch, with PlayStation 5 and Xbox Series X|S versions later released October 12 that same year. Developed using Nightdive's Kex Engine running parallel with the game's native Id-Tech 2 engine, this remaster featured the usual litany of graphical updates, expanded settings for modern hardware and various forms of input support - including Gyro aiming support for the Switch and PlayStation versions. The aforementioned Scourge of Armagon, Dissolution of Eternity and Dimension of the Past were packaged into this remaster, alongside a brand new episode, Dimension of the Machine, also by MachineGames.The remaster also offers an impressively revamped multiplayer experience, with online, local and splitscreen co-op with full cross-play compatibility, capable of supporting 4-player co-op and 8-player Player Versus Player experiences. Later updates would add a multiplayer-compatible horde mode and the integration of the Threewave Capture the Flag mod as an officially-supported game mode. The QuakeC sources for the 2021 remaster were released by Id on April 6, 2022, under the same license as the original game code. Like the 2019 remasters for Doom and Doom II, the Quake remaster features the ability to download and run developer-curated add-ons, with Quake 64 being the first of such add-ons released. The available add-on list can be viewed in the Recap page.Followed chronologically by Quake II.
 Quake (Video Game)
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 Quake (Video Game)
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DBTropes
 Quake (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Quake (Video Game) / int_10b6b5f7
comment
Cherry Tapping: The Shotgun is weak but accurate. You can take down a Shambler with it from a distance if you're patient enough.
 Quake (Video Game) / int_10b6b5f7
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1.0
 Quake (Video Game) / int_10b6b5f7
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 Quake (Video Game)
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Quake (Video Game) / int_10b6b5f7
 Quake (Video Game) / int_128e4ba8
type
Gatling Good
 Quake (Video Game) / int_128e4ba8
comment
Gatling Good: The Super Nailgun's barrels spin just like a Gatling gun's. Its rate of fire isn't any faster than the Nailgun's, but it fires 2 nails at a time.
 Quake (Video Game) / int_128e4ba8
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 Quake (Video Game) / int_128e4ba8
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Quake (Video Game) / int_128e4ba8
 Quake (Video Game) / int_14beeefd
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Darker and Edgier
 Quake (Video Game) / int_14beeefd
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Darker and Edgier: It's funny to say this about a game whose spiritual predecessor had the player character literally in Hell more often than not, but Quake is a definite shift in tone from everything that came before it. A lot of the tongue-in-cheek humor that added levity to Doom and Wolfenstein 3D is absent, replaced with a greater emphasis on atmosphere and mood. Rather than the bright and colorful levels of id Software's previous games, Quake's environments are dreary and otherworldly. Then there's the music. Doom was mainly fist-pumping metal MIDI tracks with a handful of spooky ambient pieces thrown in for good measure. Quake? It completely eschews the metal for the menacing, culminating in a soundtrack that ranks among the most bone-chilling ever composed for any video game. In short, Doom had more of a cavalier vibe that made it harder to take its demonic themes seriously; that is very much NOT the case with the nightmarish Quake.
 Quake (Video Game) / int_14beeefd
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Quake (Video Game) / int_14beeefd
 Quake (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Quake (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: Firing the Thunderbolt underwater is as unsafe as you expect it would be in real life, even going so far as gibbing the player and everyone else around him.
 Quake (Video Game) / int_15264ac9
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Quake (Video Game) / int_15264ac9
 Quake (Video Game) / int_175543cd
type
Blatant Item Placement
 Quake (Video Game) / int_175543cd
comment
Blatant Item Placement: In single-player mode, while in the military base levels, this at least can be excused, health packs, ammo and weapons abound for no reason at all in the interdimensional settings. There aren't even corpses around the weapon accounting for that fact (unlike later games such as Quake II).
 Quake (Video Game) / int_175543cd
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Quake (Video Game) / int_175543cd
 Quake (Video Game) / int_18683fc2
type
Power-Up Letdown
 Quake (Video Game) / int_18683fc2
comment
Power Up Letdown: Downplayed with the alternate ammo for the Thunderbolt, the Plasma Cells. After you meet the mayhem of the Lava Nails and Multi-Rockets, shooting a ball of plasma and finding out it only deals slightly more damage than a standard rocket is not quite bad, but it's still fairly underwhelming.
 Quake (Video Game) / int_18683fc2
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 Quake (Video Game)
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Quake (Video Game) / int_18683fc2
 Quake (Video Game) / int_1c2b6ac8
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Soft Water
 Quake (Video Game) / int_1c2b6ac8
comment
Soft Water: Landing on any body of liquid negates fall damage.
 Quake (Video Game) / int_1c2b6ac8
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1.0
 Quake (Video Game) / int_1c2b6ac8
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 Quake (Video Game)
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Quake (Video Game) / int_1c2b6ac8
 Quake (Video Game) / int_1febc2c8
type
Road Runner PC
 Quake (Video Game) / int_1febc2c8
comment
Road Runner PC: Assuming he's around 6 feet tall, Ranger's movement speed has been calculated at about 40 mph (which is notably slower than Doomguy's). You are much faster than anything else in the game; just about the only enemy that can sort of keep up with you are the Spawns. Even the Fiends can only outpace you in tight areas where your manoeuvrability is more limited.
 Quake (Video Game) / int_1febc2c8
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Quake (Video Game) / int_1febc2c8
 Quake (Video Game) / int_24c48358
type
Lava Is Boiling Kool-Aid
 Quake (Video Game) / int_24c48358
comment
Lava Is Boiling Kool-Aid: Lava in this game is essentially orange water with a very high damage-per-second trait.
 Quake (Video Game) / int_24c48358
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1.0
 Quake (Video Game) / int_24c48358
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 Quake (Video Game)
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Quake (Video Game) / int_24c48358
 Quake (Video Game) / int_264e3bd0
type
Sticky Bomb
 Quake (Video Game) / int_264e3bd0
comment
Sticky Bomb: The Proximity Launcher fires explosive projectiles that stick to any surface and detonate either when an entity (be it enemy or player) comes near them, or after a set amount of time.
 Quake (Video Game) / int_264e3bd0
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1.0
 Quake (Video Game) / int_264e3bd0
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Quake (Video Game) / int_264e3bd0
 Quake (Video Game) / int_26ac510e
type
Mythology Gag
 Quake (Video Game) / int_26ac510e
comment
Mythology Gag: The 2021 re-release includes an adaptation of the Deathmatch map "The Edge" from Quake II, which was absent in the original release of the base game.note It appeared first in the Arcade Tournament Edition, released in 1998
 Quake (Video Game) / int_26ac510e
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 Quake (Video Game) / int_26ac510e
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 Quake (Video Game)
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Quake (Video Game) / int_26ac510e
 Quake (Video Game) / int_26ba32a3
type
Ascended Glitch
 Quake (Video Game) / int_26ba32a3
comment
Ascended Glitch: The Strafe Jump, also called "bunny hopping", was a glitch in the game's multiplayer. To the point of including a tutorial about it in Quake Live. Along with the Strafe Jump, more abilities were there to be discovered by the player. Not an issue that divides the Quake fanbase: they've accepted it, unlike the members of similar games or spinoffs. The Rocket Jump was originally a glitch, but was kept in the game - a secret in "The Palace of Hate" involves the player firing a grenade into a shallow hole and jumping over it as it explodes to reach a teleporter, hinting at this interaction being noted during development. Nowadays it's a staple mechanic of several First-Person Shooter games.
 Quake (Video Game) / int_26ba32a3
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Quake (Video Game) / int_26ba32a3
 Quake (Video Game) / int_26d2817c
type
Russian Reversal
 Quake (Video Game) / int_26d2817c
comment
Russian Reversal: The taglines for the Knight and Death Knight enemies:
 Quake (Video Game) / int_26d2817c
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 Quake (Video Game) / int_26d2817c
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Quake (Video Game) / int_26d2817c
 Quake (Video Game) / int_27b418da
type
A Winner Is You
 Quake (Video Game) / int_27b418da
comment
A Winner Is You: Like the original Doom games, the endings for each campaign are pretty much just congratulatory text crawls. Most of the between-episode text crawls will at least attempt to provide some degree of context as to what's going on; The base campaign details the ancient knowledge the Ranger is subject to from each rune he collects.
 Quake (Video Game) / int_27b418da
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1.0
 Quake (Video Game) / int_27b418da
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 Quake (Video Game)
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Quake (Video Game) / int_27b418da
 Quake (Video Game) / int_286efcf8
type
Gradual Regeneration
 Quake (Video Game) / int_286efcf8
comment
Gradual Regeneration: The Rune of Elder Magic in Threewave CTF gradually heals its carrier up 2 HP every second to a maximum of 100 HP. The 2021 Remaster buffs this rune to regenerate both health and armour to a maximum of 150, the rate of which is determined by whether health & armour are being regenerated together (5 points per second) or individually (5 points per half-second).
 Quake (Video Game) / int_286efcf8
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 Quake (Video Game)
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Quake (Video Game) / int_286efcf8
 Quake (Video Game) / int_294ed981
type
Bilingual Bonus
 Quake (Video Game) / int_294ed981
comment
Bilingual Bonus: "dm2: Claustrophobopolis" is Greek for "claustrophobia city".
 Quake (Video Game) / int_294ed981
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1.0
 Quake (Video Game) / int_294ed981
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 Quake (Video Game)
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Quake (Video Game) / int_294ed981
 Quake (Video Game) / int_2a090d00
type
Lampshade Hanging
 Quake (Video Game) / int_2a090d00
comment
Lampshade Hanging: The manual explains that ally monsters summoned by the Horn of Conjuring item, which have a rather poor AI, are negatively mentally affected by the conjuring due to their "feeble minds", giving an in-universe explanation for their simplistic programming.
 Quake (Video Game) / int_2a090d00
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 Quake (Video Game) / int_2a090d00
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 Quake (Video Game)
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Quake (Video Game) / int_2a090d00
 Quake (Video Game) / int_2aef934d
type
Attack Speed Buff
 Quake (Video Game) / int_2aef934d
comment
Attack Speed Buff: The Rune of Hell Magic in the Threewave CTF mode doubles the firing speed of your weapons.
 Quake (Video Game) / int_2aef934d
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1.0
 Quake (Video Game) / int_2aef934d
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 Quake (Video Game)
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Quake (Video Game) / int_2aef934d
 Quake (Video Game) / int_2b706ca
type
More Dakka
 Quake (Video Game) / int_2b706ca
comment
More Dakka: The Rune of Hell Magic in Threewave CTF doubles its carrier's nailgun projectile travel speed and the rate of fire for all other weapons (excluding the Lightning Gun and Grappling Hook).
 Quake (Video Game) / int_2b706ca
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 Quake (Video Game) / int_2b706ca
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 Quake (Video Game)
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Quake (Video Game) / int_2b706ca
 Quake (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Quake (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: Double subverted. You can play all the single-player maps (including the Hub Level) in Deathmatch and some of them even in Threewave CTF. They get appropriate weapon/item placements and even new multiplayer-only areas, with some SP levels lending themselves well to MP (such as "e1m5: Gloom Keep"). The problem is that these maps are mainly made for single-player, so even with all the adaptations they still have flow problems that aren't found in dedicated maps such as those from the "Deathmatch Arena" episode or Threewave CTF's maps. In addition, the asymmetry of the single-player arenas doesn't lend well to the symmetry-friendly Capture the Flag mode, with some exceptions such as "e1m1: The Slipgate Complex". Perhaps due to this, levels from the MachineGames episodes cannot be selected to be played in Competitive Multiplayer.
 Quake (Video Game) / int_2b9272d7
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-0.3
 Quake (Video Game) / int_2b9272d7
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 Quake (Video Game)
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Quake (Video Game) / int_2b9272d7
 Quake (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Quake (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Thunderbolt. It's the game's most powerful weapon by far, but it's hard to aim properly, its range is much lower than the visible thunderbolt, ammo is very scarce, and in spite of its mass-kill of underwater beings, doing this shorts out the weapon, killing even the player if they're not invulnerable. Even if they survive, all the ammo is depleted. Still, in the situations where the weapon shines such as when it's combined with Quad Damage, it can slice through monsters/opponents like a hot knife through butter provided you lead the target well.
 Quake (Video Game) / int_2bdae2ae
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Quake (Video Game) / int_2bdae2ae
 Quake (Video Game) / int_2e5ada89
type
Grenade Launcher
 Quake (Video Game) / int_2e5ada89
comment
Grenade Launcher: The Trope Codifier for the "bouncy grenade" type, used by both the player and Ogres.
 Quake (Video Game) / int_2e5ada89
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1.0
 Quake (Video Game) / int_2e5ada89
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 Quake (Video Game)
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Quake (Video Game) / int_2e5ada89
 Quake (Video Game) / int_3114c1e5
type
Ramming Always Works
 Quake (Video Game) / int_3114c1e5
comment
Power Shield (Dissolution of Eternity): 70% damage reduction to all attacks that hit the front of the user. Grants a ramming attack in multiplayer modes, where the user can deal significant knockback to any opposing players they run into.
 Quake (Video Game) / int_3114c1e5
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1.0
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Quake (Video Game) / int_3114c1e5
 Quake (Video Game) / int_311500f5
type
Breaking Old Trends
 Quake (Video Game) / int_311500f5
comment
Breaking Old Trends: The only entry in this instalment of Quake that doesn't feature Secret Levels.
 Quake (Video Game) / int_311500f5
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Quake (Video Game) / int_311500f5
 Quake (Video Game) / int_32b71305
type
Thunder Hammer
 Quake (Video Game) / int_32b71305
comment
Thunder Hammer: The Mjölnir. Its hidden attack involves striking the floor and releasing a stream of bolts that shocks every monster in the vicinity. This attack is only available if the player has enough Cells.
 Quake (Video Game) / int_32b71305
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Quake (Video Game) / int_32b71305
 Quake (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Quake (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The Thunderbolt explodes if discharged into the water, killing the player. This was a problem in an early version (1.01), where a player would enter a non-respawning zombie state if he wasn't gibbed by the explosion (e.g. 6 cells with 100 health). While single-player games allowed reloading or using the console to restart the level, clients needed to disconnect from a co-op or deathmatch multiplayer game. While it was fixed in version 1.06, the expansion packs (1.07 and 1.08) re-implemented this bug with the new but similar weapons.
 Quake (Video Game) / int_33ca811a
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Quake (Video Game) / int_33ca811a
 Quake (Video Game) / int_33d5b7f2
type
Adapted Out
 Quake (Video Game) / int_33d5b7f2
comment
Adapted Out: The original ctf2 ("The Klin"), ctf3 ("DySpHoRiA"), ctf4 ("The Forgotten Mines") and ctf7 ("Tale of Two Cities") maps were left out of the 2021 rerelease.
 Quake (Video Game) / int_33d5b7f2
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Quake (Video Game) / int_33d5b7f2
 Quake (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Quake (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: The shotgun. It is half as powerful compared to its DOOM predecessor, needing two shots to kill even the weakest of enemies. It's more comparable to the pistol, given its higher rate of fire and that it's your starting weapon. It is, at least, fairly precise and hitscan, so it retains some use as a poor man's sniper rifle even after you get significantly more powerful guns.
 Quake (Video Game) / int_38c98481
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 Quake (Video Game) / int_38c98481
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Quake (Video Game) / int_38c98481
 Quake (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Quake (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The double-barreled shotgun. Not only is it very powerful at close range (it can even gib certain enemies, which its Doom equivalent could not do under any circumstances) but ammo for it is plentiful and it's available on almost every level.
 Quake (Video Game) / int_39b8d3d6
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Quake (Video Game) / int_39b8d3d6
 Quake (Video Game) / int_39e95a97
type
Shareware
 Quake (Video Game) / int_39e95a97
comment
Shareware: One of the latest examples of this era. The demo version came with the first episode and restricted everything else.
 Quake (Video Game) / int_39e95a97
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Quake (Video Game) / int_39e95a97
 Quake (Video Game) / int_3b4bc951
type
Killer App
 Quake (Video Game) / int_3b4bc951
comment
This game is the reason graphics cards sell well on PCs two decades later. Attempts had been made for years to sell 3D accelerators, but people weren't particularly interested in the high costs until the OpenGL version of Quake came along.
 Quake (Video Game) / int_3b4bc951
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Quake (Video Game) / int_3b4bc951
 Quake (Video Game) / int_3c078184
type
Visible Invisibility
 Quake (Video Game) / int_3c078184
comment
Visible Invisibility: The Ring of Shadows conceals everything but your eyes. Curiously, the monsters will still ignore you if attacked as if you were completely invisible.
 Quake (Video Game) / int_3c078184
featureApplicability
1.0
 Quake (Video Game) / int_3c078184
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_3c078184
 Quake (Video Game) / int_40bb59d0
type
Blatant Lies
 Quake (Video Game) / int_40bb59d0
comment
Blatant Lies: The manual claims that "as with all other games, Id software has removed all cheat codes from Quake".
 Quake (Video Game) / int_40bb59d0
featureApplicability
1.0
 Quake (Video Game) / int_40bb59d0
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_40bb59d0
 Quake (Video Game) / int_41b3b87d
type
UnwinnableByMistake
 Quake (Video Game) / int_41b3b87d
comment
Unwinnable by Mistake: Downplayed. It is possible to make Chthon's Vengeance unwinnable by running out of cells, but given the sheer number of cell packs scattered throughout the level (And a hefty number of Enforcers to take even more cells from), it's unlikely to happen unless you are solely using the Thunderbolt, and even then, it's a short level, so simply dying or restarting won't set you back terribly.
 Quake (Video Game) / int_41b3b87d
featureApplicability
1.0
 Quake (Video Game) / int_41b3b87d
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_41b3b87d
 Quake (Video Game) / int_41d0e801
type
Endless Game
 Quake (Video Game) / int_41d0e801
comment
Endless Game: Provided the players choose to not leave the arena, the arenas from the Horde mode become this after the Gold Key becomes accessible.
 Quake (Video Game) / int_41d0e801
featureApplicability
1.0
 Quake (Video Game) / int_41d0e801
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_41d0e801
 Quake (Video Game) / int_420081bf
type
Alien Sky
 Quake (Video Game) / int_420081bf
comment
Alien Sky: The sky in Quake's dimension is an endless, rolling mass of black and purple clouds. Largely averted in Dimension of the Machine, which features a greater variety of skyboxes, most of them decidedly more Earth-like than the default one.
 Quake (Video Game) / int_420081bf
featureApplicability
-1.0
 Quake (Video Game) / int_420081bf
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_420081bf
 Quake (Video Game) / int_427bacdb
type
Stat Overflow
 Quake (Video Game) / int_427bacdb
comment
Stat Overflow: The game has the Stimpack and Megahealth items. Stimpacks add +5 HP, Megahealth adds a degenerating +100 HP, and both items can overheal to a maximum of 200.
 Quake (Video Game) / int_427bacdb
featureApplicability
1.0
 Quake (Video Game) / int_427bacdb
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_427bacdb
 Quake (Video Game) / int_440d55b3
type
Expansion Pack
 Quake (Video Game) / int_440d55b3
comment
Expansion Pack: The game received two official expansion packs in 1997, Scourge of Armagon by Hipnotic Interactive and Dissolution of Eternity by Rogue Entertainment, which continue the game's story where the fourth episode and subsequent final level of the base game ended. MachineGames later developed two additional follow-up episodes for the game: Dimension of the Past, released for free in 2016 as a gift for the game's 20th anniversary; and Dimension of the Machine, which was included in the 2021 Kex Engine remaster that was itself released on the game's 25th anniversary.
 Quake (Video Game) / int_440d55b3
featureApplicability
1.0
 Quake (Video Game) / int_440d55b3
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_440d55b3
 Quake (Video Game) / int_44bd31e2
type
Trope Codifier
 Quake (Video Game) / int_44bd31e2
comment
Trope Codifier in the FPS Genre. Doom was designed with a few features that allowed user-made levels, but Quake was probably the first major game purpose-built for modding, especially with its "Quake C" scripting language. Many modern games owe their roots to mods developed for Quake. Several mods (Capture the Flag, Rocket Arena) have also become standard modes in subsequent games. Team Fortress became its own game series.
 Quake (Video Game) / int_44bd31e2
featureApplicability
1.0
 Quake (Video Game) / int_44bd31e2
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_44bd31e2
 Quake (Video Game) / int_45bf382b
type
Game Mod
 Quake (Video Game) / int_45bf382b
comment
Game Mod: Trope Codifier in the FPS Genre. Doom was designed with a few features that allowed user-made levels, but Quake was probably the first major game purpose-built for modding, especially with its "Quake C" scripting language. Many modern games owe their roots to mods developed for Quake. Several mods (Capture the Flag, Rocket Arena) have also become standard modes in subsequent games. Team Fortress became its own game series. Brought to its logical extreme by modding the engine itself, freeing it from certain limitations the original engine had. This allows maps to be extremely long, among other traits. It's also a well-known fact that Valve's GoldSrc engine, famously used for the original Half-Life, is a heavily modified version of the Quake engine.
 Quake (Video Game) / int_45bf382b
featureApplicability
1.0
 Quake (Video Game) / int_45bf382b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_45bf382b
 Quake (Video Game) / int_48078a7
type
Cool Versus Awesome
 Quake (Video Game) / int_48078a7
comment
Cool Versus Awesome: Quake did this before it was even a thing, as an unintended result of its somewhat disjointed development history (half the team wanted to do an A Space Marine Is You game, the other half wanted to do a fantasy RPG, and they ended up just mashing the two ideas together). You've got a space marine running around blasting medieval knights with a shotgun, blowing up zombies with grenades, and fighting Lovecraftian horrors in an alternate dimension.
 Quake (Video Game) / int_48078a7
featureApplicability
1.0
 Quake (Video Game) / int_48078a7
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_48078a7
 Quake (Video Game) / int_4a932556
type
Compilation Re-release
 Quake (Video Game) / int_4a932556
comment
Compilation Rerelease: Quake and The Ultimate Doom Compilation: base game and Ultimate Doom. Ultimate Quake: base game, Quake II and Quake III: Arena. Quake: The Offering: base game, Scourge of Armagon, and Dissolution of Eternity. The Quake Collection: base game, Scourge of Armagon, Dissolution of Eternity, Quake II (plus The Reckoning and Ground Zero) and Quake III Arena (plus Team Arena). id Anthology: base game, Commander Keen (Invasion of the Vorticons, Goodbye Galaxy, Aliens Ate My Babysitter! and Keen Dreams), Dangerous Dave In Copyright Infringement, Catacomb 3 D, Hover Tank 3 D, Rescue Rover, Rescue Rover 2, Shadow Knights, Slordax The Unknown Enemy, Wolfenstein 3-D (and Spear of Destiny), The Catacomb and the most recent versions of every classic Doom release (The Ultimate Doom, Doom II: Hell on Earth, Final Doom, and Master Levels for Doom II).
 Quake (Video Game) / int_4a932556
featureApplicability
1.0
 Quake (Video Game) / int_4a932556
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4a932556
 Quake (Video Game) / int_4b17763f
type
Technology Marches On
 Quake (Video Game) / int_4b17763f
comment
The Super Nailgun, while initially intended to fire nails at a faster rate than the regular Nailgun, fires a single nail that consumes 2 nails and deals the damage of 2 standard Nailgun nails. This was done to avoid high latency when playing the game on 90s hardware.note Modern mods may rework the Super Nailgun to perform as originally intended as computing hardware has long since advanced beyond the point where the nailgun's rate of fire would be a problem.
 Quake (Video Game) / int_4b17763f
featureApplicability
1.0
 Quake (Video Game) / int_4b17763f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4b17763f
 Quake (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 Quake (Video Game) / int_4c23b50f
comment
Scourge of Armagon throws in a laser cannon, a proximity mine launcher and Mjölnir.
 Quake (Video Game) / int_4c23b50f
featureApplicability
1.0
 Quake (Video Game) / int_4c23b50f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4c23b50f
 Quake (Video Game) / int_4c798fd5
type
Shock and Awe
 Quake (Video Game) / int_4c798fd5
comment
Shock and Awe: The Shambler's main attack method is to cook up a stream of lightning and shoot it at you. There's also your Lightning Gun, and several traps in the expansion packs are of the electricity-shooting variety.
 Quake (Video Game) / int_4c798fd5
featureApplicability
1.0
 Quake (Video Game) / int_4c798fd5
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4c798fd5
 Quake (Video Game) / int_4e3b5209
type
Beeping Computers
 Quake (Video Game) / int_4e3b5209
comment
Beeping Computers: In the sci-fi "Techbase" levels, there are constant technological beeping noises.
 Quake (Video Game) / int_4e3b5209
featureApplicability
1.0
 Quake (Video Game) / int_4e3b5209
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4e3b5209
 Quake (Video Game) / int_4ebb6d16
type
Lava Pit
 Quake (Video Game) / int_4ebb6d16
comment
Lava Pit: Several instances, often under retreating floors.
 Quake (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Quake (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4ebb6d16
 Quake (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Quake (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Quake's aesthetic differs strongly from all of its sequels, with fantasy- and Lovecraft-inspired settings in addition to sci-fi locales, and no mention whatsoever of series villains the Strogg, outside of some early appearances of their insignia. Much of this can be attributed to Quake II being a Dolled-Up Installment. In addition, the Quake series' most distinctive weapon, the Railgun, is absent, having yet to make its debut in II. The first Quake, unlike all of its sequels and virtually every FPS that followed it, does not allow mouselook by default; the feature must first be activated by opening up the command console and typing in "+mlook". The developes assumed most players would use the numpad or arrow keys for movement and hold down a key to look around, as in Doom. This naturally does not apply to the 2021 Remaster.
 Quake (Video Game) / int_4f4372e9
featureApplicability
1.0
 Quake (Video Game) / int_4f4372e9
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4f4372e9
 Quake (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Quake (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: The Power Shield power-up significantly reduces damage if you are facing its source (damage from lava is treated from the origin point in the map). Attacks that strike the player's rear deal full damage.
 Quake (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Quake (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_4ffde1e0
 Quake (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Quake (Video Game) / int_50ed1af4
comment
Our Demons Are Different: Unlike DOOM's more stereotypical depiction of demonic minions, Quake's are much more bizarre yet still organic to their dark habitat. Featuring monsters with giant mouths for faces, no eyes, and even some which may or may not be covered in hair.
 Quake (Video Game) / int_50ed1af4
featureApplicability
1.0
 Quake (Video Game) / int_50ed1af4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_50ed1af4
 Quake (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Quake (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Whenever you find a grenade launcher, it's a good bet there's a bunch of zombies (which have to be gibbed to be killed) right around the corner.
 Quake (Video Game) / int_5561eef8
featureApplicability
1.0
 Quake (Video Game) / int_5561eef8
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_5561eef8
 Quake (Video Game) / int_55c79f7c
type
Death Trap
 Quake (Video Game) / int_55c79f7c
comment
Death Trap: "dm2: Claustrophobopolis" is the home to several Beginner's Traps involving switches, lava, and teleporters.
 Quake (Video Game) / int_55c79f7c
featureApplicability
1.0
 Quake (Video Game) / int_55c79f7c
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_55c79f7c
 Quake (Video Game) / int_55d919f7
type
Lovecraft Lite
 Quake (Video Game) / int_55d919f7
comment
Lovecraft Lite: Many of the levels and enemies are designed as Shout Outs to his works, and the artifacts you collect often assault the Ranger's brain, much like Lovecraft's creatures would do. The "lite" bit comes from the fact that you're playing as a tough as nails Action Hero with a Hyperspace Arsenal that can make mincemeat out of any abomination you face in less than ten seconds, and destroys Shub-Niggurath, Chthon, and their goons with little more than a fistful of nails.
 Quake (Video Game) / int_55d919f7
featureApplicability
1.0
 Quake (Video Game) / int_55d919f7
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_55d919f7
 Quake (Video Game) / int_55ec42d7
type
Ye Olde Butcherede Englishe
 Quake (Video Game) / int_55ec42d7
comment
Ye Olde Butcherede Englishe: One of the Quit messages:
 Quake (Video Game) / int_55ec42d7
featureApplicability
1.0
 Quake (Video Game) / int_55ec42d7
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_55ec42d7
 Quake (Video Game) / int_5989e3b6
type
Enemy Mine
 Quake (Video Game) / int_5989e3b6
comment
Enemy Mine: The Horn of Invocation allows you to invoke a random enemy to fight for you.
 Quake (Video Game) / int_5989e3b6
featureApplicability
1.0
 Quake (Video Game) / int_5989e3b6
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_5989e3b6
 Quake (Video Game) / int_5cfeb43f
type
Save Scumming
 Quake (Video Game) / int_5cfeb43f
comment
Save Scumming: You can save and reload the game at any time. This can backfire if you accidentally save right before a monster or trap is about to kill you.
 Quake (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Quake (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_5cfeb43f
 Quake (Video Game) / int_5e01c78a
type
Expressive Health Bar
 Quake (Video Game) / int_5e01c78a
comment
Expressive Health Bar: The game features Ranger's face as an additional health status indicator alongside the current health indicator.
 Quake (Video Game) / int_5e01c78a
featureApplicability
1.0
 Quake (Video Game) / int_5e01c78a
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_5e01c78a
 Quake (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Quake (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: The levels themselves are given rather ominous appellations: "The Dismal Oubliette", "Chambers of Torment", "Satan's Dark Delight", "Azure Agony", etc.
 Quake (Video Game) / int_60fa92ac
featureApplicability
1.0
 Quake (Video Game) / int_60fa92ac
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_60fa92ac
 Quake (Video Game) / int_63557923
type
Death World
 Quake (Video Game) / int_63557923
comment
Death World: The entire universe. Lava, chemicals, explosives...
 Quake (Video Game) / int_63557923
featureApplicability
1.0
 Quake (Video Game) / int_63557923
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_63557923
 Quake (Video Game) / int_646ae18e
type
Timed Power-Up
 Quake (Video Game) / int_646ae18e
comment
Timed Powerup: Of the instantly triggered variety: Quad Damage: The Trope Namer. Quadruples the user's weapon damage. Pentagram of Protection: Nullifies all health damage excluding those of the death pit/void hazard variety. Armor will still take damage, however. Ring of Shadows: Turns the user invisible (excluding their eyes), preventing AI enemies (and inattentive players) from seeing them. Biosuit: Prevents drowning and grants immunity to slime damage. Wetsuit (Scourge of Armagon): Prevents drowning, grants increased movement speed underwater and immunity to electrical attacks (Thunderbolt, Shambler lightning, etc.). Empathy Shield (Scourge of Armagon): 40% of all damage done to the user is returned to their attacker. Anti-Grav Belt (Dissolution of Eternity): Reduces the user's gravity, increasing their jump height and slowing their fall speed for drastically increased air time. Power Shield (Dissolution of Eternity): 70% damage reduction to all attacks that hit the front of the user. Grants a ramming attack in multiplayer modes, where the user can deal significant knockback to any opposing players they run into. Vengeance Sphere (Dissolution of Eternity): A multiplayer-only floating turret that chases the killer of its user.
 Quake (Video Game) / int_646ae18e
featureApplicability
1.0
 Quake (Video Game) / int_646ae18e
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_646ae18e
 Quake (Video Game) / int_64cf3b3f
type
Damage Reduction
 Quake (Video Game) / int_64cf3b3f
comment
Damage Reduction: The Rune of Earth Magic in Threewave CTF, which halves all damage its carrier takes.
 Quake (Video Game) / int_64cf3b3f
featureApplicability
1.0
 Quake (Video Game) / int_64cf3b3f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_64cf3b3f
 Quake (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Quake (Video Game) / int_64f0c18c
comment
Critical Existence Failure: While this trope is Played Straight as was usual in older first-person shooter games, it also gets applied when it comes to whether an enemy is turned into Ludicrous Gibs or not. To be gibbed, an enemy had to reach a certain amount of negative health points when killed.
 Quake (Video Game) / int_64f0c18c
featureApplicability
1.0
 Quake (Video Game) / int_64f0c18c
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_64f0c18c
 Quake (Video Game) / int_652bf890
type
Drone of Dread
 Quake (Video Game) / int_652bf890
comment
Drone of Dread: The very creepy soundtrack, provided by Nine Inch Nails.
 Quake (Video Game) / int_652bf890
featureApplicability
1.0
 Quake (Video Game) / int_652bf890
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_652bf890
 Quake (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Quake (Video Game) / int_66f69cd4
comment
Invisibility Cloak: The Ring of Shadows, which renders you invisible save for your eyes. You can slip past monsters undetected, but the ones trying to track you down still know where you are.
 Quake (Video Game) / int_66f69cd4
featureApplicability
1.0
 Quake (Video Game) / int_66f69cd4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_66f69cd4
 Quake (Video Game) / int_66f763c0
type
Interface Screw
 Quake (Video Game) / int_66f763c0
comment
Interface Screw: The screen tilts a bit and flashes red when you take damage, no matter how much. The problem starts when you're hit several times in a short period, like by a Knight's sword, Ogre's chainsaw or Shambler's lightning, which will leave your screen tilted a lot and almost solid red, making retaliating impossible. The same goes for falling in lava, even if invulnerable.
 Quake (Video Game) / int_66f763c0
featureApplicability
1.0
 Quake (Video Game) / int_66f763c0
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_66f763c0
 Quake (Video Game) / int_670f6c71
type
Creepy Crosses
 Quake (Video Game) / int_670f6c71
comment
Creepy Crosses: So much it borders on Sigil Spam. One texture depicts Jesus hung on one (albeit obscured by darkness), and several can be found with zombies pinned to them.
 Quake (Video Game) / int_670f6c71
featureApplicability
1.0
 Quake (Video Game) / int_670f6c71
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_670f6c71
 Quake (Video Game) / int_6bda9a30
type
Meaningful Name
 Quake (Video Game) / int_6bda9a30
comment
Meaningful Name: "dm2: Claustrophobopolis" has rooms where the walls can crush you if another player hits a switch.
 Quake (Video Game) / int_6bda9a30
featureApplicability
1.0
 Quake (Video Game) / int_6bda9a30
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_6bda9a30
 Quake (Video Game) / int_6caf4f3f
type
Attract Mode
 Quake (Video Game) / int_6caf4f3f
comment
Attract Mode: Demos of many levels will play on the menu screen.
 Quake (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Quake (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_6caf4f3f
 Quake (Video Game) / int_6dc206c9
type
Marathon Level
 Quake (Video Game) / int_6dc206c9
comment
Brought to its logical extreme by modding the engine itself, freeing it from certain limitations the original engine had. This allows maps to be extremely long, among other traits. It's also a well-known fact that Valve's GoldSrc engine, famously used for the original Half-Life, is a heavily modified version of the Quake engine.
 Quake (Video Game) / int_6dc206c9
featureApplicability
1.0
 Quake (Video Game) / int_6dc206c9
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_6dc206c9
 Quake (Video Game) / int_6e7a3cd
type
Underground Monkey
 Quake (Video Game) / int_6e7a3cd
comment
Underground Monkey: A majority of Do E's new enemies are standard enemies with varying scales of differentiation, from basic texture edits to completely new models.
 Quake (Video Game) / int_6e7a3cd
featureApplicability
1.0
 Quake (Video Game) / int_6e7a3cd
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_6e7a3cd
 Quake (Video Game) / int_70d8269d
type
Excuse Plot
 Quake (Video Game) / int_70d8269d
comment
Excuse Plot: The "plot" of the game is just "monsters from another dimension are invading, do something about it." This was deliberate, mainly because Id (like most game designers back then) figured no one cared about video game plots.
 Quake (Video Game) / int_70d8269d
featureApplicability
1.0
 Quake (Video Game) / int_70d8269d
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_70d8269d
 Quake (Video Game) / int_71d17dff
type
Everything Fades
 Quake (Video Game) / int_71d17dff
comment
Everything Fades: An interesting example in that it doesn't apply to Quake, but the game still helped popularize it. One of the early attractions of Quake's polygonal graphics was the prospect that you'd now be able to look at corpses and guns from different angles, which was new and incredibly cool back then. Unfortunately, the rapid increase in performance requirements brought on by Quake-style graphics would ultimately bring about the ubiquity of this trope. It's less noticeable if you're using a modern source port.
 Quake (Video Game) / int_71d17dff
featureApplicability
1.0
 Quake (Video Game) / int_71d17dff
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_71d17dff
 Quake (Video Game) / int_7243f3cb
type
Dark Fantasy
 Quake (Video Game) / int_7243f3cb
comment
Dark Fantasy: Eldritch-possessed knights, vile creatures, dark magic, dark castles & lots of gore. What's not to like?
 Quake (Video Game) / int_7243f3cb
featureApplicability
1.0
 Quake (Video Game) / int_7243f3cb
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_7243f3cb
 Quake (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Quake (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Green armor is the weakest kind, followed by yellow (medium) and red (strongest). On the other hand, as all Armors absorb damage the same way, the Red armor has the shortest lifespan, while Green armor lasts the longest.
 Quake (Video Game) / int_740f59b4
featureApplicability
1.0
 Quake (Video Game) / int_740f59b4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_740f59b4
 Quake (Video Game) / int_74150406
type
Depleted Phlebotinum Shells
 Quake (Video Game) / int_74150406
comment
Depleted Phlebotinum Shells: Lava Nails. It's not exactly clear if they're made of lava, though whatever the material used is red-hot from the color of the fired nails and the hiss after the Nailguns stop firing them. They completely ignore armor against players and deal about 30% extra damage to monsters.
 Quake (Video Game) / int_74150406
featureApplicability
1.0
 Quake (Video Game) / int_74150406
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_74150406
 Quake (Video Game) / int_76c0e85d
type
High-Voltage Death
 Quake (Video Game) / int_76c0e85d
comment
High-Voltage Death: Go on, try shooting the Thunderbolt underwater. Good to nab yourself a few cheeky frags in multiplayer deathmatch when equipped with the Pentagram of Protection or Scourge of Armagon's Wetsuit. Doing so in the 2021 Remaster even nets you the "Discharge" achievement.
 Quake (Video Game) / int_76c0e85d
featureApplicability
1.0
 Quake (Video Game) / int_76c0e85d
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_76c0e85d
 Quake (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Quake (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: Nearly all the level names have a dark fantasy/horror theme.
 Quake (Video Game) / int_76d6c3df
featureApplicability
1.0
 Quake (Video Game) / int_76d6c3df
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_76d6c3df
 Quake (Video Game) / int_76e59d86
type
BossInMooksClothing
 Quake (Video Game) / int_76e59d86
comment
Most enemies never take into account distance and height differences of the player's position when it comes to aiming. They will always miss you if you are on higher ground, up to and including Shamblers. On the classic game's Nightmare difficulty, enemies won't attempt to reposition themselves when they refire if you don't move, making it the main reason why Nightmare is considered easier than Hard.
 Quake (Video Game) / int_76e59d86
featureApplicability
1.0
 Quake (Video Game) / int_76e59d86
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_76e59d86
 Quake (Video Game) / int_7a199cc7
type
Rocket Jump
 Quake (Video Game) / int_7a199cc7
comment
The Rocket Jump was originally a glitch, but was kept in the game - a secret in "The Palace of Hate" involves the player firing a grenade into a shallow hole and jumping over it as it explodes to reach a teleporter, hinting at this interaction being noted during development. Nowadays it's a staple mechanic of several First-Person Shooter games.
 Quake (Video Game) / int_7a199cc7
featureApplicability
1.0
 Quake (Video Game) / int_7a199cc7
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_7a199cc7
 Quake (Video Game) / int_7ae4d273
type
Point of No Return
 Quake (Video Game) / int_7ae4d273
comment
Point of No Return: You cannot go back to any previous level, but the levels themselves are usually designed so that you can backtrack anytime. There are a few exceptions, such as one part of a level in which the lights behind the player turn off, somehow blocking the path.
 Quake (Video Game) / int_7ae4d273
featureApplicability
1.0
 Quake (Video Game) / int_7ae4d273
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_7ae4d273
 Quake (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Quake (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: In the few levels where the sky can be seen, it's a purple color with ominously drifting clouds.
 Quake (Video Game) / int_7c4ba0e0
featureApplicability
1.0
 Quake (Video Game) / int_7c4ba0e0
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_7c4ba0e0
 Quake (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Quake (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The Pentagram of Protection makes the player invulnerable, makes the HUD face's eyes glow yellow and the armor meter in the console read 666 with a pentagram as the icon. It doesn't protect your armor, however.
 Quake (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Quake (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_7db2e3e0
 Quake (Video Game) / int_8410bf3b
type
Quad Damage
 Quake (Video Game) / int_8410bf3b
comment
Quad Damage: In addition to the namesake item, there's the Rune of Black Magic in Threewave CTF, which doubles its carrier's damage output. Acquiring a Quad Damage with the Rune of Black Magic equipped grants the awesome power of octuple damage!
 Quake (Video Game) / int_8410bf3b
featureApplicability
1.0
 Quake (Video Game) / int_8410bf3b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_8410bf3b
 Quake (Video Game) / int_84f4a870
type
Puzzle Boss
 Quake (Video Game) / int_84f4a870
comment
Puzzle Boss: Chthon and Shub-Niggurath take no damage note V1.01 forgot to make Shub-Niggurath invincible, and doing lethal damage would drop the player to the console, and instead require using boss-arena elements to destroy them.
 Quake (Video Game) / int_84f4a870
featureApplicability
1.0
 Quake (Video Game) / int_84f4a870
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_84f4a870
 Quake (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Quake (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The original Threewave CTF mod introduced one as an Epic Flail kitbashed from a Vore Firepod and the Axe's handle, held together by chain links comprised of nail projectiles. Firing the weapon sends the flail ball flying towards a targeted surface, immediately retracting the player towards that position upon impact. Players can remain tethered to the grappling point by switching to a different weapon or can release the fire key to prematurely release themselves from the grappling point. Players are also treated as surface, meaning they can be struck by the grappling hook as well; enemies take scratch damage for the duration it remains attached. Dissolution of Eternity's Capture the Flag mode introduces its own original Grappling Hook weapon; a nailgun-shaped firearm with hazard markings that fires a four-pronged grappling claw connected by a yellow energy beam. It's functionally identical to the Threewave CTF grappling hook with the added benefits of a faster hook travel speed and the ability to abort launched hooks mid-flight. When Threewave CTF was implemented as an official multiplayer mode in the 2021 remaster, the DoE grappling hook was implemented in place of the mod's original iteration.
 Quake (Video Game) / int_85ac41e1
featureApplicability
1.0
 Quake (Video Game) / int_85ac41e1
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_85ac41e1
 Quake (Video Game) / int_88b58b0b
type
Hitscan
 Quake (Video Game) / int_88b58b0b
comment
Hitscan: Grunts' shotguns and the Shambler's lightning attack are impossible to dodge if you're out in the open when they fire off. Similarly, your only hitscan weapons are the two shotguns and the Thunderbolt.
 Quake (Video Game) / int_88b58b0b
featureApplicability
1.0
 Quake (Video Game) / int_88b58b0b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_88b58b0b
 Quake (Video Game) / int_8a4988bb
type
Mind Rape
 Quake (Video Game) / int_8a4988bb
comment
Mind Rape: The runes overwhelm the senses when held and show unspeakable truths. It is through sheer courage and determination that Ranger can overcome this.
 Quake (Video Game) / int_8a4988bb
featureApplicability
1.0
 Quake (Video Game) / int_8a4988bb
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_8a4988bb
 Quake (Video Game) / int_8a888e34
type
Exploding Barrels
 Quake (Video Game) / int_8a888e34
comment
Exploding Barrels: In the military bases back on Earth, there are certain crates with a red radioactive symbol that explode when shot, with more or less the power of a rocket.
 Quake (Video Game) / int_8a888e34
featureApplicability
1.0
 Quake (Video Game) / int_8a888e34
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_8a888e34
 Quake (Video Game) / int_8af25294
type
Bullet Time
 Quake (Video Game) / int_8af25294
comment
Bullet Time: In single-player, pulling up the weapon wheel in the 2021 Remaster will slow time down until a weapon is selected, akin to the weapon wheels featured in Doom (2016) and Doom Eternal.
 Quake (Video Game) / int_8af25294
featureApplicability
1.0
 Quake (Video Game) / int_8af25294
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_8af25294
 Quake (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Quake (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Enforced with the Zombies. They'll go down with standard firepower, but they'll recover and get back up again shortly afterwards. The only way to make sure they stay dead is by applying enough damage to gib them, which typically requires explosives or Quad Damage.
 Quake (Video Game) / int_8b606a51
featureApplicability
1.0
 Quake (Video Game) / int_8b606a51
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_8b606a51
 Quake (Video Game) / int_8cf4fa2c
type
SixHundredSixtySix
 Quake (Video Game) / int_8cf4fa2c
comment
Six Hundred Sixty Six: Appears as your armour count when you are invulnerable. You can't take damage when it is active, but your armor can still be stripped away.
 Quake (Video Game) / int_8cf4fa2c
featureApplicability
1.0
 Quake (Video Game) / int_8cf4fa2c
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_8cf4fa2c
 Quake (Video Game) / int_91c651a1
type
Guilt-Free Extermination War
 Quake (Video Game) / int_91c651a1
comment
Guilt-Free Extermination War: The entire premise of the game. No one will bat an eye about killing off Lovecraftian creatures straight out of a madman's night terrors.
 Quake (Video Game) / int_91c651a1
featureApplicability
1.0
 Quake (Video Game) / int_91c651a1
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_91c651a1
 Quake (Video Game) / int_940a5958
type
Artificial Stupidity
 Quake (Video Game) / int_940a5958
comment
Artificial Stupidity: Most enemies never take into account distance and height differences of the player's position when it comes to aiming. They will always miss you if you are on higher ground, up to and including Shamblers. On the classic game's Nightmare difficulty, enemies won't attempt to reposition themselves when they refire if you don't move, making it the main reason why Nightmare is considered easier than Hard. Enemies will often try to take the shortest route towards you, even if that shortest route cannot be taken - for example, if you are on a bridge in which you have to take a U-turn to reach the other side, and the whole bridge has no cover, enemies will try to run forward to reach you instead of taking said U-turn. This is a particularly strange situation as enemies take routes fairly well if they cannot see you.
 Quake (Video Game) / int_940a5958
featureApplicability
1.0
 Quake (Video Game) / int_940a5958
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_940a5958
 Quake (Video Game) / int_94680696
type
Shaped Like Itself
 Quake (Video Game) / int_94680696
comment
Shaped Like Itself: When the player is killed by a monster, the game will give a different message depending on the type of monster that killed him, which usually takes the form of "player was (verb) by a (monster name)". The scrag's message is just "player was scragged by a scrag."
 Quake (Video Game) / int_94680696
featureApplicability
1.0
 Quake (Video Game) / int_94680696
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_94680696
 Quake (Video Game) / int_988357f9
type
Dead Character Walking
 Quake (Video Game) / int_988357f9
comment
Dead Character Walking: Typing "give health" into the console will cause the player to assume a bizarre undead state where their corpse is lying on the ground, yet can still jump, look around, shoot and even kill enemies. This is because the actual code to change your current health is simply "give h"; "give health" has the code apply "ealth" as your health value, which breaks things.
 Quake (Video Game) / int_988357f9
featureApplicability
1.0
 Quake (Video Game) / int_988357f9
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_988357f9
 Quake (Video Game) / int_9918518b
type
Press X to Die
 Quake (Video Game) / int_9918518b
comment
Press X to Die: The Thunderbolt, which kills you when fired underwater, and it also electrocutes anything in a radius that depends on the amount of ammo you have for it.
 Quake (Video Game) / int_9918518b
featureApplicability
1.0
 Quake (Video Game) / int_9918518b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_9918518b
 Quake (Video Game) / int_999be790
type
Tech-Demo Game
 Quake (Video Game) / int_999be790
comment
Tech-Demo Game: Practically every level seems designed to show off the (at the time) amazing new features, namely a fully 3d world, room-over-room capabilities, and dynamic lighting and shadows. This game is the reason graphics cards sell well on PCs two decades later. Attempts had been made for years to sell 3D accelerators, but people weren't particularly interested in the high costs until the OpenGL version of Quake came along.
 Quake (Video Game) / int_999be790
featureApplicability
1.0
 Quake (Video Game) / int_999be790
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_999be790
 Quake (Video Game) / int_9a158325
type
Gothic Horror
 Quake (Video Game) / int_9a158325
comment
Gothic Horror: The general motif of the game, with moody medieval environments, dark knights, and Eldritch Abominations around every corner.
 Quake (Video Game) / int_9a158325
featureApplicability
1.0
 Quake (Video Game) / int_9a158325
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_9a158325
 Quake (Video Game) / int_9a3285c
type
Invisibility
 Quake (Video Game) / int_9a3285c
comment
Ring of Shadows: Turns the user invisible (excluding their eyes), preventing AI enemies (and inattentive players) from seeing them.
 Quake (Video Game) / int_9a3285c
featureApplicability
1.0
 Quake (Video Game) / int_9a3285c
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_9a3285c
 Quake (Video Game) / int_9bee1a7f
type
Eldritch Location
 Quake (Video Game) / int_9bee1a7f
comment
Eldritch Location: The hellish dimensions where the game takes place.
 Quake (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Quake (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_9bee1a7f
 Quake (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Quake (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: The Player Character carries an axe, two shotguns, two fully automatic nailguns, a grenade launcher, a rocket launcher and a Lightning Gun. At the same time. Scourge of Armagon throws in a laser cannon, a proximity mine launcher and Mjölnir. While Dissolution of Eternity ditches SoA's weapons, it makes up for adding a whole stack of alt ammunition for the existing weapon roster; Lava Nails for the two nailguns, Multi-Rockets for the explosive launchers and Plasma Cells for the Thunderbolt.
 Quake (Video Game) / int_9c7e3137
featureApplicability
1.0
 Quake (Video Game) / int_9c7e3137
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_9c7e3137
 Quake (Video Game) / int_a012ed4f
type
Forged by the Gods
 Quake (Video Game) / int_a012ed4f
comment
Forged by the Gods: The Mjölnir hammer.
 Quake (Video Game) / int_a012ed4f
featureApplicability
1.0
 Quake (Video Game) / int_a012ed4f
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_a012ed4f
 Quake (Video Game) / int_a13dfbfd
type
Armor Points
 Quake (Video Game) / int_a13dfbfd
comment
Armor Points: Armor is expressed by a number next to an icon. There are three types of armor: Green (100 points), Yellow (150 points), and Red (200 points), with the armor with higher points giving the player more protection but wearing down much faster. The game will prevent the player from picking up an Armor type of a lower level than the one they are currently wearing unless it's below a certain threshold (e.g. A player wearing Red Armor cannot pick up Green Armor unless they have less than 38 armor points).
 Quake (Video Game) / int_a13dfbfd
featureApplicability
1.0
 Quake (Video Game) / int_a13dfbfd
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_a13dfbfd
 Quake (Video Game) / int_ab176783
type
Nail 'Em
 Quake (Video Game) / int_ab176783
comment
Nail 'Em: The Nailgun and the Super Nailgun.
 Quake (Video Game) / int_ab176783
featureApplicability
1.0
 Quake (Video Game) / int_ab176783
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_ab176783
 Quake (Video Game) / int_abd29ad8
type
No-Sell
 Quake (Video Game) / int_abd29ad8
comment
No-Sell: The Wetsuit negates all electricity damage, from Shambler bolts to your own Thunderbolt fired underwater.
 Quake (Video Game) / int_abd29ad8
featureApplicability
1.0
 Quake (Video Game) / int_abd29ad8
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_abd29ad8
 Quake (Video Game) / int_ad8dbae4
type
Public Domain Artifact
 Quake (Video Game) / int_ad8dbae4
comment
Public Domain Artifact: The Mjölnir is a hammer that consumes Thunderbolt cells to perform a Chain Lightning Area of Effect attack.
 Quake (Video Game) / int_ad8dbae4
featureApplicability
1.0
 Quake (Video Game) / int_ad8dbae4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_ad8dbae4
 Quake (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Quake (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Lava nails. Against players, the ammo disregards armour and has less damage reduction against a Power Shield. Since monsters have no armor stat, lava nails instead deal double damage to them.
 Quake (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Quake (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_afc8ddc7
 Quake (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Quake (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: There's lava all over the place, which is deadly if you fall into it, but simply walking over it on a grating is fine.
 Quake (Video Game) / int_b0a91b69
featureApplicability
1.0
 Quake (Video Game) / int_b0a91b69
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b0a91b69
 Quake (Video Game) / int_b123585b
type
Recursive Ammo
 Quake (Video Game) / int_b123585b
comment
Recursive Ammo: Multi-rockets split into multiple small explosives, though how they do so depends on the weapon they're fired from: The Multi-Grenade Launcher fires a single grenade, splitting into 5 smaller grenades roughly a second before their fuse expires. Hitting enemies with multi-grenades will only incur a single detonation like standard grenades, making multi-grenades best used for indirect fire. The Multi-Rocket Launcher fires 4 miniature rockets that each deal half the damage of a standard rocket, allowing for the potential of each shot dealing double the damage of a standard rocket if all multi-rockets hit their mark.
 Quake (Video Game) / int_b123585b
featureApplicability
1.0
 Quake (Video Game) / int_b123585b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b123585b
 Quake (Video Game) / int_b1ddb121
type
Remixed Level
 Quake (Video Game) / int_b1ddb121
comment
Remixed Level: "ctf2: McKinley Station" is a remix of "ctf1: McKinley Base". "ctf4: Gloom Castles" is a remix of the main game's "e1m5: Gloom Keep". "ctf5: Capturephobopolis" is a remix of the main game's "dm2: Claustrophobopolis". "ctf8: Chthon's Capture House" is a remix of the main game's "e1m7: The House of Chthon".
 Quake (Video Game) / int_b1ddb121
featureApplicability
1.0
 Quake (Video Game) / int_b1ddb121
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b1ddb121
 Quake (Video Game) / int_b23e7ba9
type
Real Is Brown
 Quake (Video Game) / int_b23e7ba9
comment
Real Is Brown: The game's color palette is made up mostly of browns and dark greys, but it's not for the sake of realism; it adds to the dark atmosphere of the game. Believe it or not, at the time it came out this gave the game an instantly recognizable visual style, as the colour palette of virtually every set of textures ranges from greenish-brown to reddish-brown, with the rare exception of some bluish-grey textures. Even most basic enemies are either dressed in some shade of brown or have brownish skin.
 Quake (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Quake (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b23e7ba9
 Quake (Video Game) / int_b31c84f9
type
Evil Is Not Well-Lit
 Quake (Video Game) / int_b31c84f9
comment
Evil Is Not Well-Lit: Most of the non-base levels are very dimly lit, and some even have sections that are pitch black. Later on, the darkness tends to hide traps. It's also likely this way to show off the game engine's dynamic lighting and shadows.
 Quake (Video Game) / int_b31c84f9
featureApplicability
1.0
 Quake (Video Game) / int_b31c84f9
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b31c84f9
 Quake (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Quake (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: A precise Rocket Jump or strafe jump can help the player bypass several parts of the original levels as they were not designed with that in mind.
 Quake (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Quake (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b4d6aa7d
 Quake (Video Game) / int_b578811d
type
Scary Dogmatic Aliens
 Quake (Video Game) / int_b578811d
comment
Scary Dogmatic Aliens: The game's monsters are attempting an invasion of Earth and cannot be stopped except by exterminating them all.
 Quake (Video Game) / int_b578811d
featureApplicability
1.0
 Quake (Video Game) / int_b578811d
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b578811d
 Quake (Video Game) / int_b9f472b
type
Storming the Castle
 Quake (Video Game) / int_b9f472b
comment
Storming the Castle: Every level is about getting into the fortress, killing monsters and making your way to the end.
 Quake (Video Game) / int_b9f472b
featureApplicability
1.0
 Quake (Video Game) / int_b9f472b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_b9f472b
 Quake (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Quake (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The double-barrel shotgun has an incredibly wide shot spread, which renders it useless at any distance beyond a few in-game metres.
 Quake (Video Game) / int_bcf69f60
featureApplicability
1.0
 Quake (Video Game) / int_bcf69f60
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_bcf69f60
 Quake (Video Game) / int_c1105f41
type
Hold the Line
 Quake (Video Game) / int_c1105f41
comment
Hold the Line: Update 2 of the 2021 rerelease added Horde Mode, a 1 to 4-player PvE mode compatible with bots and the game's four difficulty skills. Players spawn in an arena with low-tier weapon spawns (the Double-Barrel Shotgun, Nailgun and occasionally Grenade Launcher) and must fight against progressively difficult waves of enemies. If at least one player clears a wave, all fallen players are resurrected, with ammo, health and armour pickups being spawned as the next wave starts. Players earn points for each kill, with bonus points for killing multiple enemies in quick succession. Boss Monsters (Shamblers, Vores, Spawn) are spawned every third wave which, when cleared, spawns a silver key that can unlock several doors in the arena containing high-tier weapons (Super Nailgun, Rocket Launcher, Thunderbolt). This continues until the ninth wave, where a gold key spawns that can unlock an exit slipgate. Players may then choose if they want to leave and end the match or continue fighting indefinitely.
 Quake (Video Game) / int_c1105f41
featureApplicability
1.0
 Quake (Video Game) / int_c1105f41
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_c1105f41
 Quake (Video Game) / int_c33ba0a8
type
Chuck Cunningham Syndrome
 Quake (Video Game) / int_c33ba0a8
comment
Chuck Cunningham Syndrome: The new monsters and weapons introduced in Scourge of Armagon don't return here, since both expansions were developed at the same time by different studios and released only weeks apart.
 Quake (Video Game) / int_c33ba0a8
featureApplicability
1.0
 Quake (Video Game) / int_c33ba0a8
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_c33ba0a8
 Quake (Video Game) / int_c513249
type
Harder Than Hard
 Quake (Video Game) / int_c513249
comment
Harder Than Hard: "Nightmare" mode, so much so, that the entrance to it is hidden from the player in the difficulty select map in all of the instances. The 2021 remaster furthers this by adjusting monster behaviour to better handle the AI upgrades and capping the player's max health to 50 HP at any time.
 Quake (Video Game) / int_c513249
featureApplicability
1.0
 Quake (Video Game) / int_c513249
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_c513249
 Quake (Video Game) / int_c75df49a
type
Shout-Out
 Quake (Video Game) / int_c75df49a
comment
Shout-Out: Shares a page with the rest of the franchise.
 Quake (Video Game) / int_c75df49a
featureApplicability
1.0
 Quake (Video Game) / int_c75df49a
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_c75df49a
 Quake (Video Game) / int_c9cab11
type
Falling Damage
 Quake (Video Game) / int_c9cab11
comment
Falling Damage: If the player is falling at terminal velocity, the landing will only subtract 5 health points regardless of the distance they fell.
 Quake (Video Game) / int_c9cab11
featureApplicability
1.0
 Quake (Video Game) / int_c9cab11
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_c9cab11
 Quake (Video Game) / int_cc884fdf
type
Hyper-Destructive Bouncing Ball
 Quake (Video Game) / int_cc884fdf
comment
Hyper-Destructive Bouncing Ball: The Frickin' Laser Beams from the Laser Cannon tend to bounce around uncontrollably when you miss an enemy. This invariably leads to frequent self-damage by the trigger-happy player.
 Quake (Video Game) / int_cc884fdf
featureApplicability
1.0
 Quake (Video Game) / int_cc884fdf
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_cc884fdf
 Quake (Video Game) / int_d026cad8
type
Sigil Spam
 Quake (Video Game) / int_d026cad8
comment
Sigil Spam: "ctf6: Vertigo" has the flags behind two big Quake "Qs".
 Quake (Video Game) / int_d026cad8
featureApplicability
1.0
 Quake (Video Game) / int_d026cad8
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_d026cad8
 Quake (Video Game) / int_d0447c7b
type
Lightning Gun
 Quake (Video Game) / int_d0447c7b
comment
Lightning Gun: The Thunderbolt. It drains batteries fast but kills enemies even faster. Just don't fire it underwater.
 Quake (Video Game) / int_d0447c7b
featureApplicability
1.0
 Quake (Video Game) / int_d0447c7b
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_d0447c7b
 Quake (Video Game) / int_d24ed873
type
Developer's Foresight
 Quake (Video Game) / int_d24ed873
comment
Developer's Foresight: Usually in the form of secrets requiring exploits that were later developed or messages:
 Quake (Video Game) / int_d24ed873
featureApplicability
1.0
 Quake (Video Game) / int_d24ed873
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_d24ed873
 Quake (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Quake (Video Game) / int_d397657d
comment
Hoist by His Own Petard: If you attempt to Tele-Frag an enemy under the effects of the Pentagram of Protection, you will be the one to get killed. If both have a Pentagram, both are killed instead (this being the only way to kill an enemy under a Pentagram's effects).
 Quake (Video Game) / int_d397657d
featureApplicability
1.0
 Quake (Video Game) / int_d397657d
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_d397657d
 Quake (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Quake (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Monsters can only get telefragged by players, and not vice-versa. Unlike Doom, there are no situations where this rule is ignored, like the spawn cubes launched by the final boss of Doom II. There are even a few places where you can weaponize this by standing on the spot a monster is meant to teleport in before it appears. The Super Nailgun, while initially intended to fire nails at a faster rate than the regular Nailgun, fires a single nail that consumes 2 nails and deals the damage of 2 standard Nailgun nails. This was done to avoid high latency when playing the game on 90s hardware.note Modern mods may rework the Super Nailgun to perform as originally intended as computing hardware has long since advanced beyond the point where the nailgun's rate of fire would be a problem. When the player finishes a level with less than 50 health, he will automatically start the next level with 50 health. Same applies to the shotgun shells if you have less than 25 shells, then you will automatically have 25 shells at the start of next level. In the remaster, on the Nightmare difficulty, the player's health will be a minimum of 25 when starting the next level, if finishing a level with less than 25 health.
 Quake (Video Game) / int_d6f284a3
featureApplicability
1.0
 Quake (Video Game) / int_d6f284a3
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_d6f284a3
 Quake (Video Game) / int_d933263
type
Have a Nice Death
 Quake (Video Game) / int_d933263
comment
Have a Nice Death: By way of death messages:
 Quake (Video Game) / int_d933263
featureApplicability
1.0
 Quake (Video Game) / int_d933263
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_d933263
 Quake (Video Game) / int_da53340
type
Religious Horror
 Quake (Video Game) / int_da53340
comment
Religious Horror: Satanic imagery is scattered throughout the game including a creepy depiction of what appears to be a crucified perversion of Christ.
 Quake (Video Game) / int_da53340
featureApplicability
1.0
 Quake (Video Game) / int_da53340
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_da53340
 Quake (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Quake (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Whenever enemies are blown up with the rocket launcher or telefragged. Explosives are required to kill zombies if you don't have a Quad Damage, as attacks must inflict a minimum amount of damage to kill one. The most egregious case of this is Cthon, whose defeat doesn't cause an explosion in itself, but going through the exit of the level causes a fireworks show of assorted gore in Cthon's lair for no immediately discernible reason.
 Quake (Video Game) / int_db33bc7e
featureApplicability
1.0
 Quake (Video Game) / int_db33bc7e
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_db33bc7e
 Quake (Video Game) / int_df1793de
type
Updated Re-release
 Quake (Video Game) / int_df1793de
comment
Updated Re-release: Resurrection Pack: base game and add-ons Malice and Q!ZONE. Quake: The Offering: base game, Scourge of Armagon and Dissolution of Eternity. QuakeWorld is this towards Quake's multiplayer, providing lag compensation and extra rules for deathmatch, among other things. The 2021 remaster uses Nightdive Studios's Kex Engine, has a new episode called Dimension of the Machine, achievements, tons of graphic and audio options, updated game code, includes the three previous expansions as an integral part of the game, a Doom (2016)-styled weapon wheel, and mod curation (with Quake 64, a conversion of the Nintendo 64 port, being the first mod released). Because of the port to a completely new engine, there are some very subtle differences in the feel of the game, but only stuff that people who play the original game religiously would be likely to notice. Also, the Nightmare difficulty was completely reworked (you now are limited to 50 health, but enemy behaviour is not as drastically changed).
 Quake (Video Game) / int_df1793de
featureApplicability
1.0
 Quake (Video Game) / int_df1793de
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_df1793de
 Quake (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Quake (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: One of the main features of the AI is how easy it is to get enemies to attack each other, which can save the player a lot of work and ammunition.
 Quake (Video Game) / int_e1645c04
featureApplicability
1.0
 Quake (Video Game) / int_e1645c04
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e1645c04
 Quake (Video Game) / int_e38268b5
type
Helpful Mook
 Quake (Video Game) / int_e38268b5
comment
Helpful Mook: If they are on a higher platform, Ogres can distract powerful melee enemies such as Fiends or Death Knights (and if far enough, even Shamblers and Vores). This is far easier in the classic Nightmare due to the surprisingly fast rate of fire Ogres have.
 Quake (Video Game) / int_e38268b5
featureApplicability
1.0
 Quake (Video Game) / int_e38268b5
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e38268b5
 Quake (Video Game) / int_e3c36782
type
Call-Forward
 Quake (Video Game) / int_e3c36782
comment
Call-Forward: One of the Deathmatch levels added in the 2021 re-release is an adaptation of "Q2DM1: The Edge" from Quake II. ctf3: "Spill the Blood" was previously an official CTF map for the Threewave mod for Quake III: Arena. It also appeared in Quake Live. ctf5: "Capturephobopolis" previously debuted as a CTF map for Quake IV.
 Quake (Video Game) / int_e3c36782
featureApplicability
1.0
 Quake (Video Game) / int_e3c36782
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e3c36782
 Quake (Video Game) / int_e41b38d3
type
Classic Cheat Code
 Quake (Video Game) / int_e41b38d3
comment
Classic Cheat Code: While Quake's cheat codes don't have strange names like those in Doom, cheat codes such as "god", "noclip" and certain "impulse" commands got their way on several first-person shooter games, particularly Half-Life (which runs on a modified Quake engine) and its sequels, as well as any games that originated as Game Mods on them.
 Quake (Video Game) / int_e41b38d3
featureApplicability
1.0
 Quake (Video Game) / int_e41b38d3
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e41b38d3
 Quake (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Quake (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Enemies in Quake do not take any damage from water, slime or lava, behaving essentially as though they were still in normal air. The only effect they have on them is that they will not attack a player if they are underwater and the player is not (or vice-versa).
 Quake (Video Game) / int_e5bb2929
featureApplicability
1.0
 Quake (Video Game) / int_e5bb2929
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e5bb2929
 Quake (Video Game) / int_e7eb0474
type
Hub Level
 Quake (Video Game) / int_e7eb0474
comment
Hub Level: Two, in fact, "START: The Gateway" for difficulty selection and "HUB: The Machine" for episode selection. Both levels are dominated by industrial-gothic architecture, looking like something between an industrial revolution-era factory and an arcane Lovecraftian Temple, all bathed in the fiery glow of candlelight and lava. The Nightmare skill portal can be found via a passage accessible from a caved-in wall next to the Hard difficulty selection portal, which leads to a hidden room with a considerably wide lava moat separating the portal from the player.
 Quake (Video Game) / int_e7eb0474
featureApplicability
1.0
 Quake (Video Game) / int_e7eb0474
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e7eb0474
 Quake (Video Game) / int_e848a41
type
Official Fan-Submitted Content
 Quake (Video Game) / int_e848a41
comment
Resurrection Pack: base game and add-ons Malice and Q!ZONE.
 Quake (Video Game) / int_e848a41
featureApplicability
1.0
 Quake (Video Game) / int_e848a41
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e848a41
 Quake (Video Game) / int_e913fe74
type
Epic Flail
 Quake (Video Game) / int_e913fe74
comment
The original Threewave CTF mod introduced one as an Epic Flail kitbashed from a Vore Firepod and the Axe's handle, held together by chain links comprised of nail projectiles. Firing the weapon sends the flail ball flying towards a targeted surface, immediately retracting the player towards that position upon impact. Players can remain tethered to the grappling point by switching to a different weapon or can release the fire key to prematurely release themselves from the grappling point. Players are also treated as surface, meaning they can be struck by the grappling hook as well; enemies take scratch damage for the duration it remains attached.
 Quake (Video Game) / int_e913fe74
featureApplicability
1.0
 Quake (Video Game) / int_e913fe74
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_e913fe74
 Quake (Video Game) / int_f05444a4
type
Once per Episode
 Quake (Video Game) / int_f05444a4
comment
Once per Episode: Usually the first map of each episode is techbase, while the rest takes place in gothic castles or dungeons.
 Quake (Video Game) / int_f05444a4
featureApplicability
1.0
 Quake (Video Game) / int_f05444a4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_f05444a4
 Quake (Video Game) / int_f13a0451
type
Suicide Attack
 Quake (Video Game) / int_f13a0451
comment
Suicide Attack: Firing the Thunderbolt underwater causes a large explosion, instantly killing anything within its radius. It also immediately drains all lightning ammo from the player, which is only possible to see if they survived the explosion with a Pentagram of Protection. Its only practical use is in PvP multiplayer as a last-ditch attack & there's no prior warning given to the player about this mechanic.
 Quake (Video Game) / int_f13a0451
featureApplicability
1.0
 Quake (Video Game) / int_f13a0451
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_f13a0451
 Quake (Video Game) / int_f3575d62
type
Teaching Through Accident
 Quake (Video Game) / int_f3575d62
comment
Teaching Through Accident: To introduce the explosive box, the game locks you in a small room with a low-power enemy. The room is set up in this T-shape which will almost certainly cause you to shoot across the box at the enemy - it's probable that you'll miss that enemy and accidentally hit the box, which will cause you to see what the function of the box is.
 Quake (Video Game) / int_f3575d62
featureApplicability
1.0
 Quake (Video Game) / int_f3575d62
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_f3575d62
 Quake (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Quake (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: Players cannot carry more than one rune in Capture the Flag. To pick up another, they need to toss the current Rune they're carrying with them.
 Quake (Video Game) / int_f53dd5eb
featureApplicability
1.0
 Quake (Video Game) / int_f53dd5eb
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_f53dd5eb
 Quake (Video Game) / int_f5920574
type
Hero-Tracking Failure
 Quake (Video Game) / int_f5920574
comment
Hero-Tracking Failure: The enemy grunt's projectile attacks are explicitly changed to aim a bit behind a moving player, while velocity projectile attacks only focus on the player, allowing a simple dodge by side-stepping. The only exception is the episode 1 boss on hard difficulty, where the thrown fireballs are aimed to ensure a hit a target that doesn't zig-zag.
 Quake (Video Game) / int_f5920574
featureApplicability
1.0
 Quake (Video Game) / int_f5920574
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_f5920574
 Quake (Video Game) / int_f5e4e67c
type
Capture the Flag
 Quake (Video Game) / int_f5e4e67c
comment
Dissolution of Eternity's Capture the Flag mode introduces its own original Grappling Hook weapon; a nailgun-shaped firearm with hazard markings that fires a four-pronged grappling claw connected by a yellow energy beam. It's functionally identical to the Threewave CTF grappling hook with the added benefits of a faster hook travel speed and the ability to abort launched hooks mid-flight. When Threewave CTF was implemented as an official multiplayer mode in the 2021 remaster, the DoE grappling hook was implemented in place of the mod's original iteration.
 Quake (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Quake (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_f5e4e67c
 Quake (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Quake (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Many levels, although they're back to Wolfenstein 3-D levels of simple, with only two keys to find at most.
 Quake (Video Game) / int_fb21b816
featureApplicability
1.0
 Quake (Video Game) / int_fb21b816
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_fb21b816
 Quake (Video Game) / int_fbc074c3
type
Player Character
 Quake (Video Game) / int_fbc074c3
comment
The Player Character carries an axe, two shotguns, two fully automatic nailguns, a grenade launcher, a rocket launcher and a Lightning Gun. At the same time.
 Quake (Video Game) / int_fbc074c3
featureApplicability
1.0
 Quake (Video Game) / int_fbc074c3
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_fbc074c3
 Quake (Video Game) / int_fc225bec
type
Artistic License – Physics
 Quake (Video Game) / int_fc225bec
comment
Artistic License – Physics: The rocket launcher has recoil, despite being a recoilless design with an open rear tube. Shooting the lightning gun into water doesn't automatically kill anyone, but shooting it while underwater kills the player and any enemies around.
 Quake (Video Game) / int_fc225bec
featureApplicability
1.0
 Quake (Video Game) / int_fc225bec
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_fc225bec
 Quake (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Quake (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Except for the pickups and powerups, there are nothing but monsters and booby traps as far as the eye can see.
 Quake (Video Game) / int_ffd816e7
featureApplicability
1.0
 Quake (Video Game) / int_ffd816e7
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_ffd816e7
 Quake (Video Game) / int_name
type
ItemName
 Quake (Video Game) / int_name
comment
 Quake (Video Game) / int_name
featureApplicability
1.0
 Quake (Video Game) / int_name
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Quake (Video Game) / int_name
 Quake (Video Game) / int_name
itemName
Quake (Video Game)

The following is a list of statements referring to the current page from other pages.

 Quake (Video Game)
hasFeature
American Video Games / int_de276825
 Quake (Video Game)
hasFeature
Anti-Debuff / int_de276825
 Quake (Video Game)
hasFeature
Arena Shooter / int_de276825
 Quake (Video Game)
hasFeature
Ascended Glitch / int_de276825
 Quake (Video Game)
hasFeature
Attack Speed Buff / int_de276825
 Quake (Video Game)
hasFeature
Back from the Brink / int_de276825
 Quake (Video Game)
hasFeature
Bandit Mook / int_de276825
 Quake (Video Game)
hasFeature
Blackground / int_de276825
 Quake (Video Game)
hasFeature
Blackout Basement / int_de276825
 Quake (Video Game)
hasFeature
Blunt "No" / int_de276825
 Quake (Video Game)
hasFeature
Boss-Only Level / int_de276825
 Quake (Video Game)
hasFeature
Brutal Bonus Level / int_de276825
 Quake (Video Game)
hasFeature
Chunky Salsa Rule / int_de276825
 Quake (Video Game)
hasFeature
Classic Cheat Code / int_de276825
 Quake (Video Game)
hasFeature
Contractual Boss Immunity / int_de276825
 Quake (Video Game)
hasFeature
Dark Fantasy / int_de276825
 Quake (Video Game)
hasFeature
Deadly Lunge / int_de276825
 Quake (Video Game)
hasFeature
Developer's Foresight / int_de276825
 Quake (Video Game)
hasFeature
Disadvantageous Disintegration / int_de276825
 Quake (Video Game)
hasFeature
Dynamic Loading / int_de276825
 Quake (Video Game)
hasFeature
Elevator Action Sequence / int_de276825
 Quake (Video Game)
hasFeature
Expansion Pack / int_de276825
 Quake (Video Game)
hasFeature
Expressive Health Bar / int_de276825
 Quake (Video Game)
hasFeature
Fire and Brimstone Hell / int_de276825
 Quake (Video Game)
hasFeature
Game Mod / int_de276825
 Quake (Video Game)
hasFeature
Gangsta Style / int_de276825
 Quake (Video Game)
hasFeature
Gothic Horror / int_de276825
 Quake (Video Game)
hasFeature
Grenade Spam / int_de276825
 Hacx
seeAlso
Quake (Video Game)
 Quake (Video Game)
hasFeature
Have a Gay Old Time / int_de276825
 Quake (Video Game)
hasFeature
Have a Nice Death / int_de276825
 Quake (Video Game)
hasFeature
He Was Right There All Along / int_de276825
 Quake (Video Game)
hasFeature
Heroic Mime / int_de276825
 Quake (Video Game)
hasFeature
Hitscan / int_de276825
 Quake (Video Game)
hasFeature
Hydro-Electro Combo / int_de276825
 Quake (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_de276825
 Quake (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_de276825
 Quake (Video Game)
hasFeature
Invincibility Power-Up / int_de276825
 Quake (Video Game)
hasFeature
Invisibility Cloak / int_de276825
 Quake (Video Game)
hasFeature
Ironic Hell / int_de276825
 Quake (Video Game)
hasFeature
Jump Physics / int_de276825
 Quake (Video Game)
hasFeature
Jumping on a Grenade / int_de276825
 Quake (Video Game)
hasFeature
Kill the Lights / int_de276825
 Quake (Video Game)
hasFeature
Killer App / int_de276825
 Quake (Video Game)
hasFeature
Last Ditch Move / int_de276825
 Quake (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_de276825
 Quake (Video Game)
hasFeature
Living Lava / int_de276825
 Quake (Video Game)
hasFeature
Me's a Crowd / int_de276825
 Quake (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_de276825
 Quake (Video Game)
hasFeature
Mission-Pack Sequel / int_de276825
 Quake (Video Game)
hasFeature
Mook Maker / int_de276825
 Quake (Video Game)
hasFeature
Nightmarish Factory / int_de276825
 Quake (Video Game)
hasFeature
Once is Not Enough / int_de276825
 Quake (Video Game)
hasFeature
One-Woman Wail / int_de276825
 Quake (Video Game)
hasFeature
Only Killable at Home / int_de276825
 Quake (Video Game)
hasFeature
Our Ogres Are Hungrier / int_de276825
 Quake (Video Game)
hasFeature
Overly Long Scream / int_de276825
 Quake (Video Game)
hasFeature
Perfect Play A.I. / int_de276825
 Quake (Video Game)
hasFeature
Personal Space Invader / int_de276825
 Quake (Video Game)
hasFeature
Playable Menu / int_de276825
 Quake (Video Game)
hasFeature
Polished Port / int_de276825
 Quake (Video Game)
hasFeature
Post-Script Season / int_de276825
 Quake (Video Game)
hasFeature
Press Start to Game Over / int_de276825
 Quake (Video Game)
hasFeature
Promoted to Playable / int_de276825
 Quake (Video Game)
hasFeature
Public Domain Artifact / int_de276825
 Quake (Video Game)
hasFeature
Puzzle Boss / int_de276825
 Quake I
seeAlso
Quake (Video Game)
 Quake (Video Game)
hasFeature
Ranged Emergency Weapon / int_de276825
 Quake (Video Game)
hasFeature
Real Is Brown / int_de276825
 Quake (Video Game)
hasFeature
Recursive Ammo / int_de276825
 Quake (Video Game)
hasFeature
Remade and Improved / int_de276825
 Quake (Video Game)
hasFeature
Retronym / int_de276825
 Quake (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_de276825
 Quake (Video Game)
hasFeature
Short-Range Shotgun / int_de276825
 Quake (Video Game)
hasFeature
Slow Laser / int_de276825
 Quake (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_de276825
 Quake (Video Game)
hasFeature
Spike Shooter / int_de276825
 Quake (Video Game)
hasFeature
Sprite/Polygon Mix / int_de276825
 Quake (Video Game)
hasFeature
Standard FPS Guns / int_de276825
 Quake (Video Game)
hasFeature
Stat Overflow / int_de276825
 Quake (Video Game)
hasFeature
Stock Sound Effects / int_de276825
 Quake (Video Game)
hasFeature
Super-Persistent Missile / int_de276825
 Quake (Video Game)
hasFeature
Suspiciously Cracked Wall / int_de276825
 Quake (Video Game)
hasFeature
Teaching Through Accident / int_de276825
 Quake (Video Game)
hasFeature
Tech-Demo Game / int_de276825
 Quake (Video Game)
hasFeature
Teleporting Keycard Squad / int_de276825
 Quake (Video Game)
hasFeature
Thunder Hammer / int_de276825
 Quake (Video Game)
hasFeature
Too Awesome to Use / int_de276825
 Quake (Video Game)
hasFeature
Tube Travel / int_de276825
 Quake (Video Game)
hasFeature
Updated Re-release / int_de276825
 Quake (Video Game)
hasFeature
Urban Legend of Zelda / int_de276825
 Quake (Video Game)
hasFeature
Visible Invisibility / int_de276825
 Quake (Video Game)
hasFeature
You Can't Kill What's Already Dead / int_de276825
 Quake (Video Game)
hasFeature
Zero-Effort Boss / int_de276825
 QuakeI
sameAs
Quake (Video Game)