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Quake II (Video Game)

 Quake II (Video Game)
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TVTItem
 Quake II (Video Game)
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Quake II (Video Game)
 Quake II (Video Game)
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QuakeII
 Quake II (Video Game)
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Quake II, the follow-up to Quake, is a First-Person Shooter and the second entry in the Quake series. It was developed by id Software and published by Activision on December 9, 1997. It runs on Id's own IdTech 2 engine.The game is a sequel In Name Only towards Quake, originally developed as an all-new original IP called "WOR" before having the Quake name attached to it due to the similar gameplay and gunplay. It's Id's first FPS with a real story, following Bitterman, a featureless marine from Earth's Terran Coalition of Man (TCM), who's participating in "Operation Alien Overlord," a counter-attack on the homeworld of the vicious Strogg, who were kidnapping humans for meat and body parts. Bitterman must go across several cities and areas of the Strogg planet to cause the most harm possible.The game gives the player clear tactical goals, making their way systematically through the city and shutting down the enemy's military infrastructure and its leader. The levels in the game and the expansions are divided into several chapters, called Units. Each Unit has up to seven levels, interconnected among them, so players could go from one level to the other and vice-versa, until they hit that unit's exit.The technical improvements here were impressive at the time, with colored lighting, higher resolution, smoother graphics and bigger levels that, alongside Unreal, spurred the widespread adoption of early hardware 3D accelerators. Much like other games of its time, the engine of the game powered up other games of its time, including SiN (1998), Anachronox, Heretic II, Soldier of Fortune, Kingpin: Life of Crime, UFO: Alien Invasion and, most infamously, Daikatana. Even Valve Software used the engine during the early days of Half-Life until they ditched it for an in-house replacement called GoldSrc... which is a Suspiciously Similar Substitute of this engine and the engine that ran Quake.Much like Id's previous entries, the game came with Cooperative Multiplayer and Competitive Multiplayer modes, the latter being a straight Deathmatch Arena Shooter (an installment prior to the trope naming installment) which used the game's own weapons and items. While initially Deathmatch could only take place in the game's own maps, later updates introduced eight Deathmatch-exclusive maps and the multiplayer-oriented Threewave CTF II mod. It works as you expect: two teams have a base, and each base has a flag. Both teams compete to capture the enemy's flag while avoiding theirs being captured. Threewave CTF II also features the Tech Powerupsnote formerly Runes in the original Threewave CTF mod for Quake, powerful artifacts that grant a semi-permanent bonus to their carrier which lasts until they die or drop the Tech.The game saw some post-release content, namely: Quake II Mission Pack: The Reckoning, developed by Xatrix Entertainment, a Mission-Pack Sequel following Joker, another marine from the same squad as Bitterman, as he investigates and discovers everything about the Strogg Counterfleet. It introduces the Ion Ripper, Phalanx Cannon and Trap to the player's arsenal, as well as the Dualfire Damage timed powerup, 7 Deathmatch-exclusive maps, and 8 new Strogg classes in the Gekk, Repair Bot, three new Guards (Hyperblaster, Ripper and Laser) and more powerful "Beta Class" versions of regular enemies such as the Iron Maiden, Brains and Gladiator. Quake II Mission Pack: Ground Zero, developed by Rogue Entertainment, a Mission-Pack Sequel following Stepchild, yet another marine from the same squad as Bitterman. This time he investigates the strange gravitational forces that are jeopardizing the TCM's operations on Stroggos. It introduces the Chainfist, ETF Rifle, Plasma Beam, Prox Launcher and Tesla Mines to the player's arsenal, as well as the Double Damage, IR Goggles, A-M Bomb and spheres (Defender, Hunter and Vengeance) timed powerups (alongside a multiplayer-only powerup, the Doppelganger), 14 new maps for Deathmatch and four new enemy classes: Stalkers, Turrets, Daedalus (improved version of the Icarus) and the Medic Commander. It also added a new Competitive Multiplayer gamemode called Tag. Quake II Netpack 1: Extremities is a collection of third-party mods selected by Id themselves, widely available on the Net. The mods include Action Quake 2, Capture!, The C.H.A.O.S. Deathmatch, Red Rover, Eraser Bot, Jail Break, Kick, Powerball 2, QWar 2, Q2CTF, Rail Arena and Rocket Arena 2.Two console versions were developed, both of them by Id Software themselves, with the Nintendo 64, released on July 7, 1999, and the PlayStation version co-developed with Hammerhead and published by Activision on October 5, 1999. Both versions feature different story modes and make heavy use of Cut and Paste Environments from the PC version's levels due to their hardware's limitations. The Nintendo 64 version, in addition, contains FlagWars and a Tag-based game called "DeathTag" as alternate multiplayer modes to the classic Deathmatch (called "Fragmatch" due to Nintendo's "Never Say "Die"" policy) and Team Deathmatch modes.On December 22nd, 2001, the game went FOSS with the release of the entire source code for the main game and the CTF addon under the GNU GPL v2.0-or-later (v2.0+) license. This led to the game being improved in many ways, with some of the most notorious source ports being kmquake2, Quake 2 XP, Yamagi Quake II and q2pro. It also led to several games being developed using the engine as a basis such as Alien Arena, Warsow and Quetoo.In June 2019, NVIDIA and Lightspeed Studios released Quake II RTX, a free demo that showcases the ray-tracing technology included in the GeForce RTX graphics cards, alongside realistic lighting and improved textures. Said demo can also enable ray-tracing in the full game.On August 10, 2023, during QuakeCon 2023, Nightdive Studios, id, and Bethesda released a remastered version of the game for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch and Microsoft Windows, the lattermost being released as a free update to the game's existing Steam release. Much like Nightdive's previous Quake remaster, it includes updated graphics, multiplayer bots, a new UI, gameplay fixes, restores a lot of cut beta content, both Mission Packs integrated, an included port of the Nintendo 64 campaign, and a new expansion episode called Call of the Machine, developed by MachineGames, that introduces the Gunner Commander and restores the previously cut weapon Disruptor, as it was meant to appear in Ground Zero. A port of the PlayStation campaign is set to be released as a free downloadable addon on ModDB on a later date. And much like previous Quake offerings, the source code for the game logic, released under the GPLv2+ license, can be found on Github.Followed by Quake III: Arena. Its story was continued by the sequel Quake IV and the prequel Enemy Territory: Quake Wars.
 Quake II (Video Game)
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2024-04-06T22:47:17Z
 Quake II (Video Game)
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2024-04-06T22:47:17Z
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 Quake II (Video Game) / int_11e1c33
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Cap Raiser
 Quake II (Video Game) / int_11e1c33
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Cap Raiser: The Bandolier item raises the cap total of Bullets, Shells and Cells (and in the 2023 remastered edition, also Flechettes from Ground Zero) by 50; Slugs (and in the 2023 remastered edition, also the Mag Slugs from The Reckoning) by 25; and Disruptor Rounds (in the 2023 remastered edition) by 9. The Ammo Pack item raises the cap total of Bullets, Shells and Cells (and in the 2023 remastered edition, also Flechettes from Ground Zero) by 100; Grenades, Rockets and Slugs (and in the 2023 remastered edition, also the Mag Slugs from The Reckoning) by 50; and Disruptor Rounds (in the 2023 remastered edition) by 18.
 Quake II (Video Game) / int_11e1c33
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Quake II (Video Game) / int_11e1c33
 Quake II (Video Game) / int_128e4ba8
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Gatling Good
 Quake II (Video Game) / int_128e4ba8
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Gatling Good: The Chaingun. It takes several seconds to spin up and several more to spin down after use, but when it's spun up it'll fire insanely quickly and mow down anything in its way, even the toughest mini-bosses. As long as you have the ammo to sustain this firepower, naturally. The Hyperblaster's muzzle rotates when fired. It needs no windup time but takes almost a full second to wind down before it can be used again.
 Quake II (Video Game) / int_128e4ba8
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Quake II (Video Game) / int_128e4ba8
 Quake II (Video Game) / int_13945ede
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IAmAHumanitarian
 Quake II (Video Game) / int_13945ede
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I Am a Humanitarian: For once, inverted. The Trap item allows you to consume an enemy by turning it into a health diamond or meatcube. Be careful of getting near it while it's active, though, or YOU will be turned into a meatcube.
 Quake II (Video Game) / int_13945ede
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Quake II (Video Game) / int_13945ede
 Quake II (Video Game) / int_14e569d5
type
Crate Expectations
 Quake II (Video Game) / int_14e569d5
comment
Crate Expectations: Everywhere. Some of these boxes need to be shot, (the black ones) while others are just there for secret's sake. Crates are most common in unit 2 which takes place in a bunker with a warehouse area.
 Quake II (Video Game) / int_14e569d5
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Quake II (Video Game) / int_14e569d5
 Quake II (Video Game) / int_1653843c
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Dummied Out
 Quake II (Video Game) / int_1653843c
comment
In a meta sense, the level pack combines the arsenal, items and bestiary of the main game, The Reckoning and Ground Zero. It also restores the previously Dummied Out player-usable Disruptor from the latter.
 Quake II (Video Game) / int_1653843c
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Quake II (Video Game) / int_1653843c
 Quake II (Video Game) / int_16b658ca
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Elevator Action Sequence
 Quake II (Video Game) / int_16b658ca
comment
Elevator Action Sequence: The "Descent to Core" level in the N64 version takes place while you descend to the core of Stroggos.
 Quake II (Video Game) / int_16b658ca
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Quake II (Video Game) / int_16b658ca
 Quake II (Video Game) / int_175543cd
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Blatant Item Placement
 Quake II (Video Game) / int_175543cd
comment
Blatant Item Placement: Downplayed. As the game takes place in the middle of a human invasion of an alien planet, items are usually located near dead bodies or saved in caches or storage rooms. Some item locations are a wonder, though.
 Quake II (Video Game) / int_175543cd
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Quake II (Video Game) / int_175543cd
 Quake II (Video Game) / int_17ce80aa
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All There in the Manual
 Quake II (Video Game) / int_17ce80aa
comment
All There in the Manual: Yep, Threewave CTF II has a backstory. It's about a typical training session with simulated damage and a rookie taking revenge on his Drill Sergeant Nasty.
 Quake II (Video Game) / int_17ce80aa
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 Quake II (Video Game) / int_181dfab8
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Anti-Armor
 Quake II (Video Game) / int_181dfab8
comment
Anti-Armor: The 2023 Remaster enhances energy damage against Power Screens and Power Shields; if the enemy has a fancy green barrier in front of or encompassing them, switch to either the Blaster, Phalanx Particle Cannon or weapons that use cells for ammo (Hyperblaster, BFG10K, Ion Ripper, Plasma Beam) to kill them faster. The Tutorial Level includes a section demonstrating this unique effect. The Disruptor's projectiles disregard Power Screens and Power Shields completely, dealing full damage to the target's health as though they were completely unprotected.
 Quake II (Video Game) / int_181dfab8
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Quake II (Video Game) / int_181dfab8
 Quake II (Video Game) / int_1c398324
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Death from Above
 Quake II (Video Game) / int_1c398324
comment
Death from Above: Several instances, aside from the usual "fire from a higher height/level". In some cases, you need to be careful not to call the attention of your enemies. In others, you need to make sure your enemy is placed in the right area. Silencer use is recommended.
 Quake II (Video Game) / int_1c398324
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Quake II (Video Game) / int_1c398324
 Quake II (Video Game) / int_21e1a8e3
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Utility Weapon
 Quake II (Video Game) / int_21e1a8e3
comment
Utility Weapon: As the game has no flashlight, the blaster can be used to illuminate dark areas, due to having infinite ammo.
 Quake II (Video Game) / int_21e1a8e3
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Quake II (Video Game) / int_21e1a8e3
 Quake II (Video Game) / int_263bb4ec
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Wave-Motion Gun
 Quake II (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: The Plasma Beam has this effect, serving as a high-power automatic tracking weapon similar to the Thunderbolt from Quake.
 Quake II (Video Game) / int_263bb4ec
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Quake II (Video Game) / int_263bb4ec
 Quake II (Video Game) / int_26ac510e
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Mythology Gag
 Quake II (Video Game) / int_26ac510e
comment
Mythology Gag: The multiplayer insignias introduced in the 2023 rerelease include ones referring to other Bethesda, Microsoft, and Nightdive properties, such as Age of Empires ("Ageless"), Commander Keen ("Billy"), Doom ("Marine", "Mt. Erebus"), Minesweeper ("Weapons of War"), Solitaire ("Card Shark"), Turok ("Cerebral Bore"), and Wolfenstein 3-D ("BJ", "Prisoner").
 Quake II (Video Game) / int_26ac510e
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Quake II (Video Game) / int_26ac510e
 Quake II (Video Game) / int_273b4c2a
type
Some Dexterity Required
 Quake II (Video Game) / int_273b4c2a
comment
Some Dexterity Required: To pick up the secret Power Shield and reach the upper-level button/Megahealth in "xdm4: The Sludge Pit", players must execute either a Rocket Jump or a Crate Jump.
 Quake II (Video Game) / int_273b4c2a
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 Quake II (Video Game) / int_27990049
type
A Space Marine Is You
 Quake II (Video Game) / int_27990049
comment
A Space Marine Is You: The game and its Expansion Packs are FPS games where the different protagonists are Space Marines working for the TCM. In addition, they never speak, the ship they were travelling in gets shot and they land in zones guarded by Strogg enemies, they get their orders from their radio sets, the enemy qualifies for the Horde of Alien Locusts, and there are steam leaks in several levels which usually lead to shortcuts, secrets, or are just necessary for level progression, almost every NPC squad they find is either D.O.A. or killed at that moment, they go to the enemy's core areas to blow them up, the bosses themselves are the Load-Bearing Boss variety after said boss battles there are timed escapes, they wear Powered Armor just for cosmetics, as there are proper armor items on the way, they cannot go anywhere and the primary weapon is an infinite-ammo beam shooting gun.
 Quake II (Video Game) / int_27990049
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 Quake II (Video Game) / int_27b418da
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A Winner Is You
 Quake II (Video Game) / int_27b418da
comment
A Winner Is You: In the N64 version, after beating the final level, your character goes up in an elevator... and you get a small paragraph of text thanking you for playing the game, along with the words GAME OVER.
 Quake II (Video Game) / int_27b418da
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Quake II (Video Game) / int_27b418da
 Quake II (Video Game) / int_2813c530
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Laser Hallway
 Quake II (Video Game) / int_2813c530
comment
Laser Hallway: Some areas are protected by deadly lasers which insta-kill anyone who crosses them. Usually, they can be taken down by switching off a generator.
 Quake II (Video Game) / int_2813c530
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 Quake II (Video Game) / int_286efcf8
type
Gradual Regeneration
 Quake II (Video Game) / int_286efcf8
comment
Gradual Regeneration: The "AutoDoc" Tech Powerup in Threewave CTF II heals the carrier up to a maximum of 150 HP.
 Quake II (Video Game) / int_286efcf8
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 Quake II (Video Game) / int_2a542c7d
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Beam Spam
 Quake II (Video Game) / int_2a542c7d
comment
Beam Spam: The Plasma Beam fires a continuous stream of plasma that passes through walls.
 Quake II (Video Game) / int_2a542c7d
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 Quake II (Video Game) / int_2aef934d
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Attack Speed Buff
 Quake II (Video Game) / int_2aef934d
comment
Attack Speed Buff: The "Time Accel" Tech Powerup in Threewave CTF II doubles the firing speed of your weapons. In the 2023 remastered edition of the game, it can be combined with the Dualfire Damage, Quad Damage or Double Damage for obscene amounts of damage output and/or rate of fire.
 Quake II (Video Game) / int_2aef934d
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 Quake II (Video Game) / int_2b706ca
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More Dakka
 Quake II (Video Game) / int_2b706ca
comment
More Dakka: The Chaingun. To a lesser extent, there's also the machine gun, which shares ammo with the Chaingun but suffers from serious recoil due to it being lightweight.
 Quake II (Video Game) / int_2b706ca
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 Quake II (Video Game) / int_2b7d29e1
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Artifact Title
 Quake II (Video Game) / int_2b7d29e1
comment
Artifact Title: "Quake" was the codename of the Big Bad of the original Quake, so named for the earthquakes generated by the monsters' use of slipgates to teleport to Earth. Since Quake II has no plot connections to the original, the title is meaningless... or at least it was until the 2023 Remaster's "Call of the Machine" episode was released.
 Quake II (Video Game) / int_2b7d29e1
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 Quake II (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Quake II (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: Zig-Zagged with the ability to play Deathmatch on SP maps, both on the main game as well as the expansions. On one hand, these maps in DM mode include rebalanced lighting (they look brighter, considering visual clarity is a must in this game when playing online), rebalanced item/weapon placement, an even spread of spawn points, MP-exclusive teleporters and ladders to solve connectivity issues, and even new areas not present in SP, usually added to connect areas which weren't connected in the SP in the first place. On the other hand, some maps present issues in multiplayer mode, such as deadends, locked rooms that require buttons for no reason, secrets still displaying their "you have found a secret" message and the like. It's telling that the 2023 remaster doesn't feature SP maps in the Multiplayer menu.
 Quake II (Video Game) / int_2b9272d7
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 Quake II (Video Game) / int_2cb9b1a9
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Cool, but Inefficient
 Quake II (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: Only in the single-player campaign, the Plasma Beam is outclassed by multiple weapons, because is very inefficient with power cells. The Hyperblaster is far superior in ammo efficiency, each blaster bolt causing 20 damage per energy unit vs 15 damage per 2-energy units. Also, energy cells are highly precious as they also power the BFG10K and the Power Shield. Sure it's hitscan, but the Railgun has this market well cornered already. The Chainfist may be your Chainsaw Good melee weapon, but the mission pack throws you into much more threatening encounters than the vanilla campaign and the omnipresent wall turrets are usually placed on walls/ceilings well outside of melee range (not that you'd want to fight those in melee). If you're already fighting in close quarters, the Super Shotgun is the superior weapon to the Chainfist and shells are very abundant. The TESLA Mine. While it deals good damage and its ability to target multiple enemies makes it a decent crowd-control weapon, it's held back by an extremely slow deployment speed and the fact that it's vulnerable to damage. Not enough that a stray high-damage shot/explosive from either yourself or an enemy is enough to instantly destroy one, enemies struck by a TESLA Mine will immediately begin targeting it directly, further degrading its life expectancy.
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 Quake II (Video Game) / int_2e5ada89
type
Grenade Launcher
 Quake II (Video Game) / int_2e5ada89
comment
Grenade Launcher: Aside from hand grenades and the Grenade Launcher, this expansion introduces the Proximity Launcher, which places proxy mines that blow up on contact with other players or even yourself.
 Quake II (Video Game) / int_2e5ada89
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 Quake II (Video Game) / int_316d4c91
type
Auto-Save
 Quake II (Video Game) / int_316d4c91
comment
Autosave: The game auto-saves into the first save slot whenever the player enters a new area, without notifying the player, but also allows the player to save in a different save slot manually whenever the player wishes. There's also a dedicated quicksave slot accessible with some keys by default.
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 Quake II (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Quake II (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Being the idea to cause massive damage to the Stroggos, many levels play this straight. The games have at least one level with a countdown which will make everything explode after reaching zero even the player if they don't exit ASAP. And, of course, the final cinematics always reveal an important Strogg base being destroyed by a huge explosion.
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Cut-and-Paste Environments
 Quake II (Video Game) / int_3273ebb9
comment
Cut and Paste Environments: Although the Nintendo 64 version is touted as having completely new maps, there are still some recognizable areas: The first level is a reworked version of "Strogg Outpost". "Communications Center" is set in a reduced version of "Comm Center". "Strogg Freighter" is a crippled out version of the namesake original. "Zaxite Mines" has some recognizable areas from "The Reactor". "Organic Storage" is a reduced version of 'Lower Hangars'. The "Processing Center" area has some rooms taken from "The Warehouse" (the crate mover room), "Eastern Warehouse" (the opening) and "Drilling Area" (the ending with the drill opening a huge floor below). "Bio-Waste Treatment" has parts from 'Sewers' and 'Waste Sieve'.
 Quake II (Video Game) / int_3273ebb9
featureApplicability
1.0
 Quake II (Video Game) / int_3273ebb9
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_3273ebb9
 Quake II (Video Game) / int_33d5b7f2
type
Adapted Out
 Quake II (Video Game) / int_33d5b7f2
comment
Adapted Out: The Barracuda Shark, Brains and Technician enemies, alongside the The Reckoning and Ground Zero mooks and the Rebreather item are left out of the PSX and N64 versions. The Mutant, Parasite and Tank Commander enemies and the Silencer item are left out of the PSX version. The Medic is left out from the N64 version, as well as the Makron and the Bandolier item. Players cannot use hand grenades as well.
 Quake II (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Quake II (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_33d5b7f2
 Quake II (Video Game) / int_357ae9b4
type
Suspiciously Cracked Wall
 Quake II (Video Game) / int_357ae9b4
comment
Suspiciously Cracked Wall: Some levels feature cracked walls that reveal either secrets or shortcuts.
 Quake II (Video Game) / int_357ae9b4
featureApplicability
1.0
 Quake II (Video Game) / int_357ae9b4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_357ae9b4
 Quake II (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Quake II (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: The basic pistol is low on stopping power, but comes with Bottomless Magazines.
 Quake II (Video Game) / int_38c98481
featureApplicability
1.0
 Quake II (Video Game) / int_38c98481
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_38c98481
 Quake II (Video Game) / int_39e95a97
type
Shareware
 Quake II (Video Game) / int_39e95a97
comment
Shareware: The demo came with a shuffled version of the first unit which included 7 weapons + Hand Grenades (most of which are obtained in the Comm Center level), but no Secret Level and a Tank as a Final Boss of sorts at the end of the Installation level (Tanks are found first in the Unit 2 level Warehouse in the full game).
 Quake II (Video Game) / int_39e95a97
featureApplicability
1.0
 Quake II (Video Game) / int_39e95a97
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_39e95a97
 Quake II (Video Game) / int_3c14f642
type
Force-Field Door
 Quake II (Video Game) / int_3c14f642
comment
Force-Field Door: Several instances, usually accompanied by a specific mission to take out a power generator or collect an access card before continuing. Comes in regular forcefield and deadly laser variants.
 Quake II (Video Game) / int_3c14f642
featureApplicability
1.0
 Quake II (Video Game) / int_3c14f642
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_3c14f642
 Quake II (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Quake II (Video Game) / int_3f2503af
comment
Ability Required to Proceed: The key items scattered across the game. Some examples include, but are not limited, to: Colored/shaped keys (Blue, Green, Red, Pyramid and Yellow), the Security Pass and the Commander's Head only serve to unlock certain doors and devices. The Commander's Head may even require the death of a Tank Commander to be obtained. Power Cubes are used to empower mechanisms and whole areas in Stroggos. Usually, there's an area where there's power and the devices in there need to be disabled, while others are required to be powered to proceed further. Airstrike Markers are used to mark when the air forces of the TCM should drop their bombs. Data CDs and Data Spinners are used to manipulate information between devices, whether to obtain important data or to corrupt Strogg systems in such a way they become unusable. Ground Zero also has the Antimatter Core and the A-M Bomb, which are self-explanatory. Explosive Charges in the Nintendo 64 version are Satchel Charges that need to be deployed somewhere that needs to be blown up.
 Quake II (Video Game) / int_3f2503af
featureApplicability
1.0
 Quake II (Video Game) / int_3f2503af
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_3f2503af
 Quake II (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Quake II (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Masters of the Machine are destroyed, and Shub-Niggurath's connection to the Strogg is severed in what is assumed to be a massive blow. However, it comes at the cost of the lives of several marines, including the station operator, who ends up permanently trapped in a dark void.
 Quake II (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Quake II (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_40cc0c7e
 Quake II (Video Game) / int_420081bf
type
Alien Sky
 Quake II (Video Game) / int_420081bf
comment
Alien Sky: The sky of Stroggos is reddish-orange and sometimes had orbiting asteroids visible.
 Quake II (Video Game) / int_420081bf
featureApplicability
1.0
 Quake II (Video Game) / int_420081bf
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_420081bf
 Quake II (Video Game) / int_427bacdb
type
Stat Overflow
 Quake II (Video Game) / int_427bacdb
comment
Stat Overflow: The game has the Stimpack and Megahealth items. Stimpacks add +5 HP, Megahealth adds a degenerating +100 HP, and both items can overheal to a maximum of 200.
 Quake II (Video Game) / int_427bacdb
featureApplicability
1.0
 Quake II (Video Game) / int_427bacdb
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_427bacdb
 Quake II (Video Game) / int_42c9f1ec
type
Downplayed Trope
 Quake II (Video Game) / int_42c9f1ec
comment
Downplayed with the SP maps and the 64-player maps; they cannot be selected in the multiplayer menu for Deathmatch play, but they can still be loaded in the mode via console.
 Quake II (Video Game) / int_42c9f1ec
featureApplicability
1.0
 Quake II (Video Game) / int_42c9f1ec
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_42c9f1ec
 Quake II (Video Game) / int_42d9daf9
type
No Fair Cheating
 Quake II (Video Game) / int_42d9daf9
comment
No Fair Cheating: The God cheat code may save you from enemy damage, but if you get locked in radiation areasnote "Waterfront Storage", after disabling the security lock; "Waste Processing", after you switch the reactor on or get caught in the middle of a level-wide explosionnote "Tectonic Stabilizer", not managing to escape before the time ends, you're doomed, even with it.
 Quake II (Video Game) / int_42d9daf9
featureApplicability
1.0
 Quake II (Video Game) / int_42d9daf9
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_42d9daf9
 Quake II (Video Game) / int_44f79734
type
Jump Physics
 Quake II (Video Game) / int_44f79734
comment
Jump Physics: By way of glitches. Not only are bunnyhopping and blast-jumping back, but the game also added ramp-jumping, and box-jumping, which increase jumping height at certain points of the jump, reaching higher heights.
 Quake II (Video Game) / int_44f79734
featureApplicability
1.0
 Quake II (Video Game) / int_44f79734
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_44f79734
 Quake II (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Quake II (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: COM-PUTER UP-DATED!
 Quake II (Video Game) / int_457d9e88
featureApplicability
1.0
 Quake II (Video Game) / int_457d9e88
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_457d9e88
 Quake II (Video Game) / int_46f86041
type
Bad Vibrations
 Quake II (Video Game) / int_46f86041
comment
Bad Vibrations: The PSX port cleverly used rumble when particularly large enemies were walking. Better yet, it was in stereo.
 Quake II (Video Game) / int_46f86041
featureApplicability
1.0
 Quake II (Video Game) / int_46f86041
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_46f86041
 Quake II (Video Game) / int_486466ee
type
Dual Boss
 Quake II (Video Game) / int_486466ee
comment
Dual Boss: Some of the boss fights involve fighting two boss enemies at the same time.
 Quake II (Video Game) / int_486466ee
featureApplicability
1.0
 Quake II (Video Game) / int_486466ee
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_486466ee
 Quake II (Video Game) / int_4890cbb5
type
UseItem
 Quake II (Video Game) / int_4890cbb5
comment
Use Item: In the PC version and the 2023 remaster, there's an inventory system, and some powerups could be saved for later use. The number of powerups a player can carry depends on the difficulty level: only one of each type can be carried on Hard and Hard+/Nightmare, two on Medium, and infinite on Easy. The 2023 remaster even has an item wheel dedicated to these items. In addition to the Timed Powerups, there are the following: Adrenaline: Originally an instant-effect item, in the 2023 remastered version it becomes one. Restores all health and adds a point of health, allowing its user to last longer. Power Screen: Generates a curved frontal shield that protects its user from all kinds of attacks. Can be triggered on/off and consumes cells. Power Shield: Same as the Power Screen, but covering the entire body and protecting from more damage.
 Quake II (Video Game) / int_4890cbb5
featureApplicability
1.0
 Quake II (Video Game) / int_4890cbb5
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_4890cbb5
 Quake II (Video Game) / int_4e7f703c
type
Wham Shot
 Quake II (Video Game) / int_4e7f703c
comment
Wham Shot: Operation: Darkest Depths involves finding a mural the Strogg had dug up and investigating when the player's character arrives. A mural dedicated to The Black Goat and her children. from the first Quake. After defeating the boss of Operation: Darkest Depths, you're confronted with your marine in front of a mural of the Black Goat, having gone mad, and the words MISSION FAILED.
 Quake II (Video Game) / int_4e7f703c
featureApplicability
1.0
 Quake II (Video Game) / int_4e7f703c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_4e7f703c
 Quake II (Video Game) / int_4ebb6d16
type
Lava Pit
 Quake II (Video Game) / int_4ebb6d16
comment
Lava Pit: Several instances. Stroggos is, after all, a Death World.
 Quake II (Video Game) / int_4ebb6d16
featureApplicability
1.0
 Quake II (Video Game) / int_4ebb6d16
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_4ebb6d16
 Quake II (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Quake II (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: This was the last game where multiple weapons share an ammo type (such as the Hyperblaster, BFG10K, and Power Shield using energy cells). Quake III: Arena set a standard for each weapon generally using separate ammo pools, and it took until the Steam update in 2016 for Quake Live to have a shared ammo box. This helps balance elements like the scarcity of BFG ammo.
 Quake II (Video Game) / int_4f4372e9
featureApplicability
1.0
 Quake II (Video Game) / int_4f4372e9
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_4f4372e9
 Quake II (Video Game) / int_50c7749f
type
Dead Man's Trigger Finger
 Quake II (Video Game) / int_50c7749f
comment
Dead Man's Trigger Finger: Some of the enemies fire off a few shots after being "killed" and falling unless you manage to blow them to bits first.
 Quake II (Video Game) / int_50c7749f
featureApplicability
1.0
 Quake II (Video Game) / int_50c7749f
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_50c7749f
 Quake II (Video Game) / int_52246caa
type
The Colored Cross
 Quake II (Video Game) / int_52246caa
comment
The Colored Cross: The health icon's color was changed from red to green in the remaster, as were the crosses on the medkits.
 Quake II (Video Game) / int_52246caa
featureApplicability
1.0
 Quake II (Video Game) / int_52246caa
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_52246caa
 Quake II (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 Quake II (Video Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: Upon taking out the Masters of the Machine the protagonist is rewarded with... being eternally trapped in a black void of nothingness.
 Quake II (Video Game) / int_52600ad6
featureApplicability
1.0
 Quake II (Video Game) / int_52600ad6
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_52600ad6
 Quake II (Video Game) / int_5313c266
type
Bookends
 Quake II (Video Game) / int_5313c266
comment
Book Ends: The Player Character starts and ends the game getting out of a pod.
 Quake II (Video Game) / int_5313c266
featureApplicability
1.0
 Quake II (Video Game) / int_5313c266
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5313c266
 Quake II (Video Game) / int_558245a7
type
Redshirt Army
 Quake II (Video Game) / int_558245a7
comment
Redshirt Army: The TCM (outside of you) exists solely as cannon fodder and potential test subjects for the Stroggos.
 Quake II (Video Game) / int_558245a7
featureApplicability
1.0
 Quake II (Video Game) / int_558245a7
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_558245a7
 Quake II (Video Game) / int_55c79f7c
type
Death Trap
 Quake II (Video Game) / int_55c79f7c
comment
Death Trap: "Q2DM3: The Frag Pipe"'s main gimmick is a chamber in the centre of the map officiating as the only passage between two rooms. This chamber has three buttons nearby that close it and fill it with lava for some seconds, forcing the players to die. There are also lava pits in every room sans one which has a slime pool with two moving platforms over it. "Q2DM6: Lava Tomb" has beauties such as splitting floors over lava rivers and a rotating mechanism that leads players to another lava pool. As its name implies, lava is a common element in almost every area of the level. "Q2DM7: The Slimy Place" is full of slime pits and has a button-triggered trap involving the Rocket Launcher. "fact3: Sudden Death" features a trap in the Quad chamber; one of the rooms has a button that seals the area and fills it with lava. In Deathmatch mode, "waste3: Pumping Station 2" turns the last slime pit into an empty pit with a Deadly Rotary Fan in the bottom and the Quad room into a passage back to the end of the level. As compensation for this, there's now a bridge crossing over this pit. Also in Deathmatch mode, "city3: Upper Palace" has a small platform near the escape pod which appears and disappears at regular intervals. It contains the Power Shield and hovers over the lava pool. From The Reckoning: "xdm4: The Sludge Pit" has slime pools and an initially empty pool that contains a Rocket Launcher, which is filled once a button nearby is pressed. The train tracks in both "Refinery" and "xhangar1: Lower Hangars" are always on, and falling to them results in death. The coils in "xmoon2: Command Center" must be disabled in the campaign, however, in Deathmatch mode they're always turned on, with no way to disable them. In the official Threewave CTF II maps they're scarce, however, they're still present: "q2ctf3: The Smelter" features a lava pit in the centre of the map. "q2ctf8: The Hangar Scenario" features two trap turbines in the underwater section, one per team, which suck you out (thankfully, they're protected, so they only suck you out rather than doing that and killing you). If you aren't playing with the Grapple, kiss your health goodbye.
 Quake II (Video Game) / int_55c79f7c
featureApplicability
1.0
 Quake II (Video Game) / int_55c79f7c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_55c79f7c
 Quake II (Video Game) / int_5768d31
type
Super-Speed
 Quake II (Video Game) / int_5768d31
comment
Super-Speed: The "Time Accelerator" Tech Powerup in Threewave CTF, which grants its carrier additional speed.
 Quake II (Video Game) / int_5768d31
featureApplicability
1.0
 Quake II (Video Game) / int_5768d31
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5768d31
 Quake II (Video Game) / int_57a91010
type
Green Rocks
 Quake II (Video Game) / int_57a91010
comment
Green Rocks: According to the Manual, the Strogg use "bluish crystals called Steedium" as the source for most of the energy that powers Stroggos. The energy gained from processing these crystals gives them the power to run their entire civilization as well as their planetary defence weapons systems. These crystals in-game can be found in several levels, mostly those mine-based such as the entire Mine unit of II and Ground Zero.
 Quake II (Video Game) / int_57a91010
featureApplicability
1.0
 Quake II (Video Game) / int_57a91010
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_57a91010
 Quake II (Video Game) / int_5a08d0ae
type
Back Stab
 Quake II (Video Game) / int_5a08d0ae
comment
Back Stab: A variant: the Railgun (and only the Railgun) inflicts double damage if you shoot an enemy who hasn't been agroed yet. In the 2023 remaster, this applies to all weapons, provided enemy didn't notice you fire them (which requires either hitscan or a Silencer).
 Quake II (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Quake II (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5a08d0ae
 Quake II (Video Game) / int_5a40d6a
type
Adaptation Distillation
 Quake II (Video Game) / int_5a40d6a
comment
Adaptation Distillation: Most of the Base Unitnote Only the "Lost Station" Secret Level was cut, most of the Jail Unitnote Only the "Main Gate" level was cut, most of the Power Unitnote Only the "Cooling Facility" level was cut, parts of the Big Gun and Hangar Unitsnote "Launch Command" (rechristened as "Defence Command"), "Research Lab" and "Big Gun" (rechristened as "Gravity Booster"), and the Boss Levels remain in the PSX version. To make up for this, some new levels ("Strogg Outpost", "Waste Disposal Area") were developed, and the surviving levels saw quite the update with area improvements and additions, weapon/item/enemy placement, and new secrets. It still stayed truer to the PC original than the N64's Pragmatic Adaptation.
 Quake II (Video Game) / int_5a40d6a
featureApplicability
1.0
 Quake II (Video Game) / int_5a40d6a
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5a40d6a
 Quake II (Video Game) / int_5a5de5ca
type
Boss Rush
 Quake II (Video Game) / int_5a5de5ca
comment
Boss Rush: The last level of the N64 version, "Command Core", pits you against two Tank Commanders and two Hornets.
 Quake II (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Quake II (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5a5de5ca
 Quake II (Video Game) / int_5ac86e7b
type
Advanced Tech 2000
 Quake II (Video Game) / int_5ac86e7b
comment
Advanced Tech 2000: Used In-Universe with the BFG10K (10000).
 Quake II (Video Game) / int_5ac86e7b
featureApplicability
1.0
 Quake II (Video Game) / int_5ac86e7b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5ac86e7b
 Quake II (Video Game) / int_5caef4ca
type
Chainsaw Good
 Quake II (Video Game) / int_5caef4ca
comment
The Chainfist may be your Chainsaw Good melee weapon, but the mission pack throws you into much more threatening encounters than the vanilla campaign and the omnipresent wall turrets are usually placed on walls/ceilings well outside of melee range (not that you'd want to fight those in melee). If you're already fighting in close quarters, the Super Shotgun is the superior weapon to the Chainfist and shells are very abundant.
 Quake II (Video Game) / int_5caef4ca
featureApplicability
1.0
 Quake II (Video Game) / int_5caef4ca
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5caef4ca
 Quake II (Video Game) / int_5cb7f0f4
type
Unwinnable by Insanity
 Quake II (Video Game) / int_5cb7f0f4
comment
Unwinnable by Insanity: At least in the original games, key items could be dropped. If dropped into hazard areas or right below a descending elevator, this leads to them becoming lost or crushed and level progress becoming impossible unless using cheats.
 Quake II (Video Game) / int_5cb7f0f4
featureApplicability
1.0
 Quake II (Video Game) / int_5cb7f0f4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5cb7f0f4
 Quake II (Video Game) / int_5cd5841
type
Satchel Charge
 Quake II (Video Game) / int_5cd5841
comment
Explosive Charges in the Nintendo 64 version are Satchel Charges that need to be deployed somewhere that needs to be blown up.
 Quake II (Video Game) / int_5cd5841
featureApplicability
1.0
 Quake II (Video Game) / int_5cd5841
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5cd5841
 Quake II (Video Game) / int_5fc3eff4
type
Time Bomb
 Quake II (Video Game) / int_5fc3eff4
comment
Time Bomb: The A-M Bomb from Ground Zero becomes this in multiplayer mode: after being dropped, players have a set time before leaving its (quite huge) explosion radius. The bomb instantly explodes if dropped on a hazard.
 Quake II (Video Game) / int_5fc3eff4
featureApplicability
1.0
 Quake II (Video Game) / int_5fc3eff4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_5fc3eff4
 Quake II (Video Game) / int_615fdb1f
type
Dream Sequence
 Quake II (Video Game) / int_615fdb1f
comment
Dream Sequence: At the beginning of the backstory of Threewave CTF II, the Player Character (named Soldier 3585) begins to have memories of combat training. Then Sergeant Boomer calls his attention.
 Quake II (Video Game) / int_615fdb1f
featureApplicability
1.0
 Quake II (Video Game) / int_615fdb1f
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_615fdb1f
 Quake II (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Quake II (Video Game) / int_6375f746
comment
Drill Sergeant Nasty: Sergeant Boomer in the backstory of Threewave CTF II, the instructor in the backstory of the mod.
 Quake II (Video Game) / int_6375f746
featureApplicability
1.0
 Quake II (Video Game) / int_6375f746
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_6375f746
 Quake II (Video Game) / int_646ae18e
type
Timed Power-Up
 Quake II (Video Game) / int_646ae18e
comment
Timed Powerup: Of the Use Item variety in that you can use them anytime you want but can carry only one at a time in single-player. In multiplayer, however, the moment you pick them their effect is immediately activated. In all cases, except the IR Goggles which last 60 seconds, the rest of the items last 30 seconds. Quad Damage: Multiplies your damage output by a factor of four. Environment Suit: Prevents you from being corroded by acid. Invulnerability: Prevents all non-void/death pit-based hazard damage. Rebreather: Prevents you from being drowned. Silencer: Nullifies gunfire noise, preventing enemies from being alerted by it. Dualfire Damage (The Reckoning and 2023 remaster): Doubles your rate of fire. Double Damage (Ground Zero and 2023 remaster): Multiplies your damage output by a factor of two. IR Goggles (Ground Zero and 2023 remaster): Highlights enemies and corpses in the world. Doppelganger (Ground Zero and 2023 remaster): a multiplayer-only item that leaves a static decoy with your likeness. Hunter Sphere (Ground Zero and 2023 remaster): a multiplayer-only floating turret that attacks those who attack you. Defender Sphere (Ground Zero and 2023 remaster): a floating turret that attacks any enemy around you. Vengeance Sphere (Ground Zero and 2023 remaster): a multiplayer-only floating turret that attacks the enemy who fragged you.
 Quake II (Video Game) / int_646ae18e
featureApplicability
1.0
 Quake II (Video Game) / int_646ae18e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_646ae18e
 Quake II (Video Game) / int_68da6712
type
Canon Welding
 Quake II (Video Game) / int_68da6712
comment
Canon Welding: In a meta sense, the level pack combines the arsenal, items and bestiary of the main game, The Reckoning and Ground Zero. It also restores the previously Dummied Out player-usable Disruptor from the latter. Operation: Firewall reintroduces the Arachnid enemy from the PSX version of the game. In addition to the Wham Shot listed below, Shamblers are fought a couple of times throughout the expansion, at one point the unnamed marine in Operation: Darkest Depths gets a glimpse of "E1M2: Castle of the Damned", the boss of said operation is a giant Shambler who acts as an Expy of Chthon, the arena where it's fought is similar to "E1M7: Chthon's House" (With a similar killing mechanism!) and the Final Boss of the entire episode is a pair of Shamblers known as the Masters of the Machine. The last portion of "Temple of the Creator" is structured much like the Nintendo 64 version of the game's boss fight: a two-Dual Boss Boss Rush of powerful Mid Bosses.
 Quake II (Video Game) / int_68da6712
featureApplicability
1.0
 Quake II (Video Game) / int_68da6712
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_68da6712
 Quake II (Video Game) / int_6caf4f3f
type
Attract Mode
 Quake II (Video Game) / int_6caf4f3f
comment
Attract Mode: The games display demos of someone playing the game, apparently on mouse and keyboard only.
 Quake II (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Quake II (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_6caf4f3f
 Quake II (Video Game) / int_6ec989d8
type
Guide Dang It!
 Quake II (Video Game) / int_6ec989d8
comment
Guide Dang It!: Two weapons deal extra damage from a surprise attack on an unaware foe: the Railgun, which makes sense as a sniping, instant-hitting weapon, and the Rocket Launcher. Use one of your Silencers to prevent the target from hearing the rocket shot so they don't pre-emptively dodge it or cost you the damage bonus, and you can one-shot Gunners or Iron Maidens with a single rocket. Nothing in the game even hints at a stealth damage mechanic like this, much less it being exclusive to two specific weapons and one of them being unintuitive to figure. The 2023 remaster greatly expands on this concept by allowing all weapons to deal bonus damage on surprise attacks, while also offering a brief bit of text explaining the ambushing benefits of the Silencer if you find the very first one.
 Quake II (Video Game) / int_6ec989d8
featureApplicability
1.0
 Quake II (Video Game) / int_6ec989d8
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_6ec989d8
 Quake II (Video Game) / int_73f34656
type
Highly Visible Landmark
 Quake II (Video Game) / int_73f34656
comment
Highly Visible Landmark: The Big Gun is visible in the skybox of several levels, most notably in the Reactor Unit, where it's seen right after entering the "Power Plant" level.
 Quake II (Video Game) / int_73f34656
featureApplicability
1.0
 Quake II (Video Game) / int_73f34656
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_73f34656
 Quake II (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Quake II (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: In addition to the obvious, whoever carries the Quad Damage in Threewave CTF will glow with their team's color.
 Quake II (Video Game) / int_740f59b4
featureApplicability
1.0
 Quake II (Video Game) / int_740f59b4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_740f59b4
 Quake II (Video Game) / int_7ae4d273
type
Point of No Return
 Quake II (Video Game) / int_7ae4d273
comment
Point of No Return: A variation. You'll be playing many levels more than once in different areas, and you can see signals marking one-way (unit-wise) elevators/roads/shuttles.
 Quake II (Video Game) / int_7ae4d273
featureApplicability
1.0
 Quake II (Video Game) / int_7ae4d273
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_7ae4d273
 Quake II (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 Quake II (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: There is a silencer powerup that when used removes any sound from any weapon, allowing you to run around shooting a silenced rocket launcher with silenced explosions. This power-up lacks a HUD indicator, however.
 Quake II (Video Game) / int_7d53bc0b
featureApplicability
1.0
 Quake II (Video Game) / int_7d53bc0b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_7d53bc0b
 Quake II (Video Game) / int_7df2b942
type
Moving the Goalposts
 Quake II (Video Game) / int_7df2b942
comment
Moving the Goalposts: As a sort of bug. The levels usually start with a set amount of enemies, as seen in the console. Then, sometimes by doing certain stuff, ranging from normal (entering and exiting levels) to crazy ones, summon extra, unexpected enemies in the levels.
 Quake II (Video Game) / int_7df2b942
featureApplicability
1.0
 Quake II (Video Game) / int_7df2b942
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_7df2b942
 Quake II (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Quake II (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Everything in Stroggos is trying to kill the player, and it doesn't need to be a Strogg to do so. From deadly lasers to deadly floors to Smashing Hallway Traps of Doom to lava and acid pits... Yep, Stroggos is a Death World.
 Quake II (Video Game) / int_7eaf99d
featureApplicability
1.0
 Quake II (Video Game) / int_7eaf99d
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_7eaf99d
 Quake II (Video Game) / int_8344209e
type
BFG
 Quake II (Video Game) / int_8344209e
comment
The game implements a BFG (the BFG10K) which works more or less like the one in Id Software sister series Doom. It also has the HyperBlaster, which more or less works as Doom's Plasma Gun.
 Quake II (Video Game) / int_8344209e
featureApplicability
1.0
 Quake II (Video Game) / int_8344209e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_8344209e
 Quake II (Video Game) / int_8410bf3b
type
Quad Damage
 Quake II (Video Game) / int_8410bf3b
comment
Quad Damage: In addition to the namesake item, there's the "Power Amplifier" Tech Powerupnote NOT to be confused with the Power Amplifier powerup in the Nintendo 64 version in Threewave CTF, which increases the player's attack power. Combined with the Quad Damage itself (and in the 2023 remaster, also the Dualfire Damage and/or Double Damage) can lead to obscene damage output and/or an obscene rate of fire.
 Quake II (Video Game) / int_8410bf3b
featureApplicability
1.0
 Quake II (Video Game) / int_8410bf3b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_8410bf3b
 Quake II (Video Game) / int_84e189a8
type
Life Meter
 Quake II (Video Game) / int_84e189a8
comment
Life Meter: This campaign (and ONLY this campaign) adds a boss health bar for all the bosses, most of which are tougher than those from the original game.
 Quake II (Video Game) / int_84e189a8
featureApplicability
1.0
 Quake II (Video Game) / int_84e189a8
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_84e189a8
 Quake II (Video Game) / int_8524222f
type
Vague Hit Points
 Quake II (Video Game) / int_8524222f
comment
Vague Hit Points: There're alternate skins for the game's enemies and bosses that are activated once their health has been reduced by half. The skins, obviously, shows them being quite damaged, and since enemy/boss damage is never displayed in numbers at any time in the HUD, this is the only feedback players get to know whether an enemy/boss is near death or not.
 Quake II (Video Game) / int_8524222f
featureApplicability
1.0
 Quake II (Video Game) / int_8524222f
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_8524222f
 Quake II (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Quake II (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The Grapple in Threewave CTF II shoots a hook that attaches to any surface and immediately retracts, pulling its user with it. The backstory names it "T-56 Grappling Assembly".
 Quake II (Video Game) / int_85ac41e1
featureApplicability
1.0
 Quake II (Video Game) / int_85ac41e1
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_85ac41e1
 Quake II (Video Game) / int_87109887
type
Data Drive MacGuffin
 Quake II (Video Game) / int_87109887
comment
Data Drive MacGuffin: The whole point of the expansion is to collect six discs with the required information to open a portal to the Temple of the Creator.
 Quake II (Video Game) / int_87109887
featureApplicability
1.0
 Quake II (Video Game) / int_87109887
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_87109887
 Quake II (Video Game) / int_88b58b0b
type
Hitscan
 Quake II (Video Game) / int_88b58b0b
comment
Only in the single-player campaign, the Plasma Beam is outclassed by multiple weapons, because is very inefficient with power cells. The Hyperblaster is far superior in ammo efficiency, each blaster bolt causing 20 damage per energy unit vs 15 damage per 2-energy units. Also, energy cells are highly precious as they also power the BFG10K and the Power Shield. Sure it's hitscan, but the Railgun has this market well cornered already.
 Quake II (Video Game) / int_88b58b0b
featureApplicability
1.0
 Quake II (Video Game) / int_88b58b0b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_88b58b0b
 Quake II (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Quake II (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The Railgun fired through multiple enemies. The BFG10K would wipe out entire rooms with a single shot.
 Quake II (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Quake II (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_88e5fcbc
 Quake II (Video Game) / int_8a888e34
type
Exploding Barrels
 Quake II (Video Game) / int_8a888e34
comment
Exploding Barrels: Octagon-shaped ones which can be moved, and which of course damage everyone around in case of explosion. It helps that those can be used to reach the top of the usually insurmountable boxes scattered throughout the game, so players might want to hold a bit of their fire. Absent in multiplayer, though.
 Quake II (Video Game) / int_8a888e34
featureApplicability
1.0
 Quake II (Video Game) / int_8a888e34
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_8a888e34
 Quake II (Video Game) / int_8a8decda
type
Mini Mook
 Quake II (Video Game) / int_8a8decda
comment
Mini Mook: One mini-boss, named "The Janitor", is a tiny Super Tank the size of a remote-controlled toy car.
 Quake II (Video Game) / int_8a8decda
featureApplicability
1.0
 Quake II (Video Game) / int_8a8decda
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_8a8decda
 Quake II (Video Game) / int_8d12bb8d
type
Doomsday Device
 Quake II (Video Game) / int_8d12bb8d
comment
Doomsday Device: The A-M (Anti-Matter) bomb, the device which must be used on the Gravity Well to destroy it alongside the rest of the planet.
 Quake II (Video Game) / int_8d12bb8d
featureApplicability
1.0
 Quake II (Video Game) / int_8d12bb8d
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_8d12bb8d
 Quake II (Video Game) / int_903d2450
type
MidBoss
 Quake II (Video Game) / int_903d2450
comment
Mid-Boss: Besides each end-of-mission boss fight, there are also many mid-mission boss fights against slightly less powerful boss enemies, such as a King Mook "bloodstarved" mutant, a beefed up tank commander, or various unaugmented (but still quite powerful) super tanks.
 Quake II (Video Game) / int_903d2450
featureApplicability
1.0
 Quake II (Video Game) / int_903d2450
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_903d2450
 Quake II (Video Game) / int_927b2f11
type
The Bus Came Back
 Quake II (Video Game) / int_927b2f11
comment
The Bus Came Back: The formerly Playstation-exclusive Arachnid makes an appearance in Operation: Firewall.
 Quake II (Video Game) / int_927b2f11
featureApplicability
1.0
 Quake II (Video Game) / int_927b2f11
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_927b2f11
 Quake II (Video Game) / int_940a5958
type
Artificial Stupidity
 Quake II (Video Game) / int_940a5958
comment
Artificial Stupidity: The 2023 remaster introduced a multiplayer AI for local botmatches. However the AI itself is quite rudimentary, and it has big problems such as not going for the enemy flag in Capture the Flag.
 Quake II (Video Game) / int_940a5958
featureApplicability
1.0
 Quake II (Video Game) / int_940a5958
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_940a5958
 Quake II (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Quake II (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: Since levels had to be shortened or split to fit within the PSX limitations, players will see copious amounts of "Loading" while travelling through the levels. This is averted in the N64 versions by every map being short a la Doom.
 Quake II (Video Game) / int_96181ea7
featureApplicability
-1.0
 Quake II (Video Game) / int_96181ea7
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_96181ea7
 Quake II (Video Game) / int_964ea66c
type
A-Team Firing
 Quake II (Video Game) / int_964ea66c
comment
A-Team Firing: Enemies aside, the Machinegun has recoil-induced muzzle climb, forcing you to fire in bursts and "walk the burst"note aim lower than where you want your shots to hit, or offset the climb with mouselook. The 2023 remaster scraps this nuisance.
 Quake II (Video Game) / int_964ea66c
featureApplicability
1.0
 Quake II (Video Game) / int_964ea66c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_964ea66c
 Quake II (Video Game) / int_974b47a7
type
Men Are the Expendable Gender
 Quake II (Video Game) / int_974b47a7
comment
Men Are the Expendable Gender: The Iron Maiden and their Beta Class/Heat-Seeking counterpart are notably absent from Call of the Machine, likely for the same reason the Elite Guard was the only major enemy that MachineGames didn't carry over from Return to Castle Wolfenstein to Wolfenstein: The New Order.
 Quake II (Video Game) / int_974b47a7
featureApplicability
1.0
 Quake II (Video Game) / int_974b47a7
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_974b47a7
 Quake II (Video Game) / int_999be790
type
Tech-Demo Game
 Quake II (Video Game) / int_999be790
comment
Tech-Demo Game: Alongside Unreal, this game was one of the first to spur widespread adoption of 3D graphics accelerators, thanks to its colored lighting effects. In a weird example of a game retroactively becoming a tech demo, in 2019 NVIDIA teamed up with a group of modders to demonstrate their new real-time raytracing technology by releasing a source port of the game that uses it. This is taxing on even the absolute highest-end consumer graphics cards.
 Quake II (Video Game) / int_999be790
featureApplicability
1.0
 Quake II (Video Game) / int_999be790
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_999be790
 Quake II (Video Game) / int_9a3285c
type
Invisibility
 Quake II (Video Game) / int_9a3285c
comment
Invisibility: The eponymous item appears in the N64 version as an exclusive powerup. It's shaped like a module in the N64 version, while the 2023 remastered version of the Quake II 64 campaign features instead a recolored Bandolier as its in-game model.
 Quake II (Video Game) / int_9a3285c
featureApplicability
1.0
 Quake II (Video Game) / int_9a3285c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9a3285c
 Quake II (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Quake II (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The ending text heavily implies that the Strogg Maker is Shub-Niggurath herself, as killing the Masters of the Machine severed the Strogg's connection from the otherworldly dimension of the first game.
 Quake II (Video Game) / int_9b06e314
featureApplicability
1.0
 Quake II (Video Game) / int_9b06e314
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9b06e314
 Quake II (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Quake II (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Strafing Railgun shots may need a bit of tweaking of your mouse/device's sensitivity. And a lot of practice. Once you hit the sweet spot, you can make mince meat not only of AI enemies but also even human players in multiplayer. It's considered an essential skill alongside trick jumping mastery at the higher levels. Enemy Civil War exploiting. Not every enemy reacts badly to friendly fire. For starters, monsters of the same class will focus their fire on you rather than their attacker. They'll also focus their fire on you if they're ground-based and the friendly fire came from an Airborne Mook and vice-versa. And in the 2023 remaster, bosses and Tanks are immune to this. Used on the correct enemy pairings, however, this exploit helps the players to save ammo, allowing them to clear areas easily.
 Quake II (Video Game) / int_9b9397bb
featureApplicability
1.0
 Quake II (Video Game) / int_9b9397bb
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9b9397bb
 Quake II (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Quake II (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Enemies in the 2023 remaster receive modest A.I. improvements; enemies, in general, can now jump down to reach you from a higher level, and individual enemies have new combat moves, such as the Enforcer now being able to shoot while walking forward and no longer needing to recock their Arm Cannon if they've already cocked it, and the Berserker now being able to leap at you from a couple of dozen meters away.
 Quake II (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Quake II (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9bcd82c0
 Quake II (Video Game) / int_9bfc997e
type
Saw Blades of Death
 Quake II (Video Game) / int_9bfc997e
comment
Saw Blades of Death: Downplayed example. Saw blades are used as devices to cut meat and limbs off the humans.
 Quake II (Video Game) / int_9bfc997e
featureApplicability
1.0
 Quake II (Video Game) / int_9bfc997e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9bfc997e
 Quake II (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Quake II (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: The Player Character can carry the Blaster, the standard and Super Shotguns, the Machinegun, the Chaingun, the Hyperblaster, the Grenade and Rocket Launchers, the Railgun and the BFG10K. All at the same time. And that's not counting their inventory, which can comprise utilities such as a silencer, powerups that amplify damage or negate environmental damage and/or all non-pit/void-based damage. Furthermore, The Reckoning also adds Traps, the ricocheting projectile throwing Ion Ripper and the multi rocket launching Phalanx Particle Cannon, while Ground Zero adds the electrical Tesla) mine traps, the Plasma Beam, the armor-piercing automatic ETF Rifle, the Proximity Mine Launcher, and a Chainsaw. Phew. If that wasn't enough, the 2023 Remaster allows for scenarios where you can end up carrying all weapons & items from the above arsenals, alongside the newly-resurrected Disruptor.
 Quake II (Video Game) / int_9c7e3137
featureApplicability
1.0
 Quake II (Video Game) / int_9c7e3137
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9c7e3137
 Quake II (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Quake II (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The 2023 remastered edition of the game includes a bestiary inside of the Id Vault, with the description of all the monsters, weapons and items you can find in the game. Among the monsters, there are entries for the Shambler and all the Bosses, including two separate entries for the Makron, one for the Makron itself as well as another for its Jorg suit.
 Quake II (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Quake II (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9cb3e22e
 Quake II (Video Game) / int_9dab0a6e
type
Continuity Nod
 Quake II (Video Game) / int_9dab0a6e
comment
Continuity Nod: Operation: Darkest Depths features more than one Call-Back to Quake: The unnamed marine eventually reaches what appears to be ancient writing on a wall where a pair of Shamblers and something resembling Shub-Niggurath appear. Near the end of "Too Greedy", he travels to "e1m2: Castle of the Damned" via a portal whose texture is outright extracted from I, if only for a moment, where he gets a glimpse of another Shambler. Lastly, the layout of "Fatalism" is "e1m7: Chthon's House" in all but name and boss. A minor one, but "Too Deep" and "Too Greedy" are also the joint names of one of the levels introduced in Dimension of the Machine. The portal used to travel to the Temple of the Creator is similar to the round portals used in Quake.
 Quake II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Quake II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9dab0a6e
 Quake II (Video Game) / int_9f5587e5
type
Amen break
 Quake II (Video Game) / int_9f5587e5
comment
Amen break: The track "Descent Into Cerberon" uses a slower version, making it a rare and interesting use of the sample in industrial metal.
 Quake II (Video Game) / int_9f5587e5
featureApplicability
1.0
 Quake II (Video Game) / int_9f5587e5
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_9f5587e5
 Quake II (Video Game) / int_a13dfbfd
type
Armor Points
 Quake II (Video Game) / int_a13dfbfd
comment
Armor Points: Armor is expressed in an icon + number fashion, to indicate which of the three armors you have on and how much integrity it has left. If you have the Power Shield equipped, its icon blinks over the armor's.
 Quake II (Video Game) / int_a13dfbfd
featureApplicability
1.0
 Quake II (Video Game) / int_a13dfbfd
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_a13dfbfd
 Quake II (Video Game) / int_a7372109
type
Rewarding Vandalism
 Quake II (Video Game) / int_a7372109
comment
Rewarding Vandalism: Destroying boxes and other structures usually nets you with a goodie, most usually ammo/health packs, armor pieces or even a weapon/powerup. This is required for most secrets in the game: it's not unusual to spot a crack in the wall and shoot it to get a goodie or a shortcut.
 Quake II (Video Game) / int_a7372109
featureApplicability
1.0
 Quake II (Video Game) / int_a7372109
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_a7372109
 Quake II (Video Game) / int_a8a04f6f
type
And I Must Scream
 Quake II (Video Game) / int_a8a04f6f
comment
And I Must Scream: This is implied to be the fate of those who go all the way through the Stroggification process by a coroner examining one of the Strogg corpses. Although eventually all higher brain functions atrophy, leaving an empty shell with no individual will left, up to that point the victim is aware of his actions but unable to control them. It's also the fate of their human prisoners of war, as the Strogg have messed with them in such a fashion that they will be forever in utter agony, leaving you to kill them to release them from their torment.
 Quake II (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Quake II (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_a8a04f6f
 Quake II (Video Game) / int_aa5d87af
type
Secret Level
 Quake II (Video Game) / int_aa5d87af
comment
"fact3: Sudden Death" features a trap in the Quad chamber; one of the rooms has a button that seals the area and fills it with lava.
 Quake II (Video Game) / int_aa5d87af
featureApplicability
1.0
 Quake II (Video Game) / int_aa5d87af
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_aa5d87af
 Quake II (Video Game) / int_ab176783
type
Nail 'Em
 Quake II (Video Game) / int_ab176783
comment
Nail 'Em: The ETF Rifle the game's take on the Nailgun.
 Quake II (Video Game) / int_ab176783
featureApplicability
1.0
 Quake II (Video Game) / int_ab176783
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_ab176783
 Quake II (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Quake II (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: Energy weapons such as the Blaster, Hyperblaster and BFG10K completely ignore light armor and have improved penetration against medium and heavy armor.
 Quake II (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Quake II (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_afc8ddc7
 Quake II (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Quake II (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: There are lava pits all over the game world, but your player character will only let out an agonized scream and lose vitality if you touch the lava, just like many games.
 Quake II (Video Game) / int_b0a91b69
featureApplicability
1.0
 Quake II (Video Game) / int_b0a91b69
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b0a91b69
 Quake II (Video Game) / int_b1346878
type
Fate Worse than Death
 Quake II (Video Game) / int_b1346878
comment
Fate Worse than Death: Pick any Stroggification process you want. Being mutilated and reprogrammed to fight your former allies makes being processed into Human Resources seem almost kind by comparison.
 Quake II (Video Game) / int_b1346878
featureApplicability
1.0
 Quake II (Video Game) / int_b1346878
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b1346878
 Quake II (Video Game) / int_b1ddb121
type
Remixed Level
 Quake II (Video Game) / int_b1ddb121
comment
Remixed Level: Both The Reckoning and Ground Zero feature a remix of "q2dm1: The Edge": "xdm6: XEdge" from The Reckoning and "rdm14: "Rogue's Edge" from Ground Zero. From Threewave CTF II: "q2ctf1: McKinley Revival" is a remix of "ctf1: McKinley Base" from the original Threewave CTF mod for Quake. Both "q2ctf4: Outlands" and "q2ctf4a: Outlands II" are adapted versions of the main game's "Outlands" level. "q2ctf5: Capture Showdown" is a mirrored version of the main game's "Final Showdown" level.
 Quake II (Video Game) / int_b1ddb121
featureApplicability
1.0
 Quake II (Video Game) / int_b1ddb121
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b1ddb121
 Quake II (Video Game) / int_b23e7ba9
type
Real Is Brown
 Quake II (Video Game) / int_b23e7ba9
comment
Real Is Brown: While the game may be a sequel to Quake in name only, there's one other characteristic the two games have in common: Their respective color palettes consist mainly of shades of brown.
 Quake II (Video Game) / int_b23e7ba9
featureApplicability
1.0
 Quake II (Video Game) / int_b23e7ba9
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b23e7ba9
 Quake II (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Quake II (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The Blaster, an energy pistol with infinite ammunition and very low damage.
 Quake II (Video Game) / int_b2cdd776
featureApplicability
1.0
 Quake II (Video Game) / int_b2cdd776
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b2cdd776
 Quake II (Video Game) / int_b47d95be
type
No OSHA Compliance
 Quake II (Video Game) / int_b47d95be
comment
No OSHA Compliance: Any Strogg facility you could think of.
 Quake II (Video Game) / int_b47d95be
featureApplicability
1.0
 Quake II (Video Game) / int_b47d95be
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b47d95be
 Quake II (Video Game) / int_b53077b3
type
Take That!
 Quake II (Video Game) / int_b53077b3
comment
Take That!: The Nintendo 64 version has one while explaining the Flagwars mode:
 Quake II (Video Game) / int_b53077b3
featureApplicability
1.0
 Quake II (Video Game) / int_b53077b3
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b53077b3
 Quake II (Video Game) / int_b5ba2c2b
type
It's Raining Men
 Quake II (Video Game) / int_b5ba2c2b
comment
It's Raining Men: The initial wave of the human invasion of Stroggos was to fire an entire army down onto the surface in individual drop pods. It failed, with one exception.
 Quake II (Video Game) / int_b5ba2c2b
featureApplicability
1.0
 Quake II (Video Game) / int_b5ba2c2b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_b5ba2c2b
 Quake II (Video Game) / int_c36cba70
type
Mooks
 Quake II (Video Game) / int_c36cba70
comment
The Barracuda Shark, Brains and Technician enemies, alongside the The Reckoning and Ground Zero mooks and the Rebreather item are left out of the PSX and N64 versions.
 Quake II (Video Game) / int_c36cba70
featureApplicability
1.0
 Quake II (Video Game) / int_c36cba70
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c36cba70
 Quake II (Video Game) / int_c513249
type
Harder Than Hard
 Quake II (Video Game) / int_c513249
comment
Harder Than Hard: Requires the console command "skill 3" to access Nightmare difficulty (some ports have it enabled right in the menu, though, as "Nightmare"). It doesn't change the amount of enemies, but there're many changes towards their behaviour.
 Quake II (Video Game) / int_c513249
featureApplicability
1.0
 Quake II (Video Game) / int_c513249
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c513249
 Quake II (Video Game) / int_c5ddc769
type
Armored Coffins
 Quake II (Video Game) / int_c5ddc769
comment
Armored Coffins: The assault pods. Take a few hundred of them, put a marine in each, seal the can, and let them swarm the enemy's base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.
 Quake II (Video Game) / int_c5ddc769
featureApplicability
1.0
 Quake II (Video Game) / int_c5ddc769
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c5ddc769
 Quake II (Video Game) / int_c5f23623
type
Broken Bridge
 Quake II (Video Game) / int_c5f23623
comment
Broken Bridge: Due to the nature of the game, progression is locked in different ways that the player must circumvent: broken bridges, invisible walls, key-locked doors, permanently-locked doors that must be circumvented or destroyed by completing objectives, deadly laser walls, forcefields, forcefield-protected doors, etc...
 Quake II (Video Game) / int_c5f23623
featureApplicability
1.0
 Quake II (Video Game) / int_c5f23623
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c5f23623
 Quake II (Video Game) / int_c7270d1c
type
With This Herring
 Quake II (Video Game) / int_c7270d1c
comment
With This Herring: An early example of attempting a justification as to why a Space Marine starts with only a piddly pistol; All of your other weapons were either lost or destroyed in the pod crash, leaving the Blaster as your only option.
 Quake II (Video Game) / int_c7270d1c
featureApplicability
1.0
 Quake II (Video Game) / int_c7270d1c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c7270d1c
 Quake II (Video Game) / int_c75df49a
type
Shout-Out
 Quake II (Video Game) / int_c75df49a
comment
Shout-Out: Shares a page with the rest of the series.
 Quake II (Video Game) / int_c75df49a
featureApplicability
1.0
 Quake II (Video Game) / int_c75df49a
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c75df49a
 Quake II (Video Game) / int_c978d895
type
Canon Name
 Quake II (Video Game) / int_c978d895
comment
Canon Name: The units in the Nintendo 64 version lacked names. When they were added to the remaster, however, they were given names for the multiplayer menu. The marine in the PSX version, judging by the reuse of the Ground Zero cutscenes, is Stepchild. The marine in the N64 version is Viper.
 Quake II (Video Game) / int_c978d895
featureApplicability
1.0
 Quake II (Video Game) / int_c978d895
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_c978d895
 Quake II (Video Game) / int_ce104b8e
type
Serial Escalation
 Quake II (Video Game) / int_ce104b8e
comment
Serial Escalation: Similar to Dimension of the Machine for Quake 1, Call of the Machine takes advantage of modern advances in computer processing power, with levels having more complex architecture and drastically larger enemy counts compared to the original game.
 Quake II (Video Game) / int_ce104b8e
featureApplicability
1.0
 Quake II (Video Game) / int_ce104b8e
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_ce104b8e
 Quake II (Video Game) / int_d0447c7b
type
Lightning Gun
 Quake II (Video Game) / int_d0447c7b
comment
Lightning Gun: To some extent, the TESLA mine, a deployable that shoots a lightning stream to anybody who gets close enough including the player in multiplayer.
 Quake II (Video Game) / int_d0447c7b
featureApplicability
1.0
 Quake II (Video Game) / int_d0447c7b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_d0447c7b
 Quake II (Video Game) / int_d145f654
type
Multiplayer-Only Item
 Quake II (Video Game) / int_d145f654
comment
Multiplayer-Only Item: Threewave CTF II has the Tech Powerups: AutoDocnote Gradually regenerates health until a cap of 150, Power Amplifiernote Boosts the damage of your weapons and their rate of fire, not to be confused with the similarly named item (which is Quad Damage in all but name) from the Nintendo 64 version of the game, Time Accelnote Increases your movement speed and Disruptor Shieldnote Increases your defence. Ground Zero has a bunch: the Doppelgangernote Like the Holoduke, it's of little effect in the SP campaign., the Vengeance and Hunter Spheresnote Due to the way they work, it's of little wonder they don't appear in SP. and the proper A-M Bombnote The SP version is a Key item.. Some source ports also enable the use of the unused Disintegrator Gun.
 Quake II (Video Game) / int_d145f654
featureApplicability
1.0
 Quake II (Video Game) / int_d145f654
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_d145f654
 Quake II (Video Game) / int_d1b98800
type
Heart Container
 Quake II (Video Game) / int_d1b98800
comment
Heart Container: Adrenaline stims will increase the player's max health by 1 permanently. Individually insignificant, but collecting all of them raises the max health by about 42 points upon reaching the Final Boss. Most are found in secret areas, but some are just hidden in unmarked areas. The 2023 Remaster makes them into inventory items, providing the same permanent health boost but now also functions as a portable full heal.
 Quake II (Video Game) / int_d1b98800
featureApplicability
1.0
 Quake II (Video Game) / int_d1b98800
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_d1b98800
 Quake II (Video Game) / int_d2867431
type
Monster Closet
 Quake II (Video Game) / int_d2867431
comment
Monster Closet: Some of the enemies are located in enclosed areas that open up when the player is near.
 Quake II (Video Game) / int_d2867431
featureApplicability
1.0
 Quake II (Video Game) / int_d2867431
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_d2867431
 Quake II (Video Game) / int_d639cf57
type
Reformulated Game
 Quake II (Video Game) / int_d639cf57
comment
Reformulated Game: For whatever reason, the developers behind the N64 version had to work with the engine of the previous game and lacked the means to properly recreate Quake II on a cartridge. As a result, the devs took level chunks and most but not all of the enemies and assets, and effectively built a new game trying to recreate its feel from the bones of Quake 64. The result is a mostly new campaign with some reused level design from the PC version. Likewise, the Playstation 1 version had to be rebuilt from the ground up as it would have been impossible to run the original Quake 2 on the PSX's much more limited hardware compared to a contemporary PC. The PlayStation version sticks closer to the original game than the N64 version, though the campaign is overall abridged with smaller chopped-down levels. Notably, it uses the opening cutscene and main mission objective of Ground Zero (shut down the Strogg gravity generator rather than the Big Gun), and the middle section of the game has a few new unique levels and a new unique boss enemy in the form of the Guardian (which is a Tank Commander torso attached to a pair of Chicken Walker legs).
 Quake II (Video Game) / int_d639cf57
featureApplicability
1.0
 Quake II (Video Game) / int_d639cf57
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_d639cf57
 Quake II (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Quake II (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The 2023 remaster adds a bunch of quality-of-life improvements. A new, unlimited-use item provided to the player is the Compass. Activating it enables a HUD arrow that points to the player's next objective, complete with a live-updating arrow path to aid in navigation. As with recent Id Software titles/remasters, a radial weapon wheel is included that slows down time when brought up. This allows for more efficient weapon quick-swapping, particularly on controllers. An identical time-slowing radial wheel is included for items, which allows them to be quick-used with similar efficiency - more so than the traditional inventory inputs/menus. Newly-received objectives are shown immediately to the player without needing to manually pull up the HUB computer. In addition, pulling up your HUB computer applies the same time-slowing effect as the weapon/item wheels above. A brand-new tutorial level is included, allowing the player to more readily acquaint themselves with basic controls, items and specific weapon/enemy mechanics/interactions in place of an instruction manual. A level select feature is included (because of the game's interconnected levels, it lets you select missions rather than specific levels). Unlike the Quake remaster, the level select doesn't just drop you in with just your starting weapon; you're given a decent basic loadout comparable to what an average-skill player would have at that point in the game playing through normally.
 Quake II (Video Game) / int_d6f284a3
featureApplicability
1.0
 Quake II (Video Game) / int_d6f284a3
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_d6f284a3
 Quake II (Video Game) / int_dc057cf3
type
Adaptation Name Change
 Quake II (Video Game) / int_dc057cf3
comment
Adaptation Name Change: The Quad Damage is renamed "Power Amplifier" in the Nintendo 64 version.
 Quake II (Video Game) / int_dc057cf3
featureApplicability
1.0
 Quake II (Video Game) / int_dc057cf3
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_dc057cf3
 Quake II (Video Game) / int_df11acbe
type
Artificial Brilliance
 Quake II (Video Game) / int_df11acbe
comment
Artificial Brilliance: Enemies can now jump over obstacles.
 Quake II (Video Game) / int_df11acbe
featureApplicability
1.0
 Quake II (Video Game) / int_df11acbe
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_df11acbe
 Quake II (Video Game) / int_df1793de
type
Updated Re-release
 Quake II (Video Game) / int_df1793de
comment
Updated Re-release: The 2023 Quake II remaster includes a playable version of the Nintendo 64 campaign, likely partially due to the remaster being released on the Nintendo Switch. It is not an emulation of the N64 version of the game, but rather the N64 levels running in regular Quake II, though there have been some gameplay changes to better fit the N64 version (items are used instantly when picked up and cannot be stored in inventory, Power Shield is replaced with Invisibility, there is no way to increase your ammo capacity, and the crouch button has been disabled).
 Quake II (Video Game) / int_df1793de
featureApplicability
1.0
 Quake II (Video Game) / int_df1793de
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_df1793de
 Quake II (Video Game) / int_df858e81
type
Shoot the Medic First
 Quake II (Video Game) / int_df858e81
comment
Shoot the Medic First: In levels with Medics you have to do this if you don't want to fight the defeated Stroggs again (or, in Ground Zero's case, facing THOUSANDS of enemies at the time, in the Medic Commander's case). Medics can't revive gibbed corpses though, so you can just make sure to shoot the bodies after you kill your enemies.
 Quake II (Video Game) / int_df858e81
featureApplicability
1.0
 Quake II (Video Game) / int_df858e81
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_df858e81
 Quake II (Video Game) / int_e170211a
type
Borrowing from the Sister Series
 Quake II (Video Game) / int_e170211a
comment
Borrowing from the Sister Series: The game implements a BFG (the BFG10K) which works more or less like the one in Id Software sister series Doom. It also has the HyperBlaster, which more or less works as Doom's Plasma Gun. It also adds Wolfenstein 3-D's Machinegun and Chaingun, replacing the previous game's Nailgun and Super Nailgun as the standard issue weapons.
 Quake II (Video Game) / int_e170211a
featureApplicability
1.0
 Quake II (Video Game) / int_e170211a
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_e170211a
 Quake II (Video Game) / int_e377c24b
type
Surplus Damage Bonus
 Quake II (Video Game) / int_e377c24b
comment
Surplus Damage Bonus: All Strogg can be killed, but only non-boss, semi-organic corpses can be gibbed by inflicting extra damage. If such a corpse is gibbed, Medics, Repair Bots and Medic Commanders cannot revive the fallen Strogg.
 Quake II (Video Game) / int_e377c24b
featureApplicability
1.0
 Quake II (Video Game) / int_e377c24b
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_e377c24b
 Quake II (Video Game) / int_e3c36782
type
Call-Forward
 Quake II (Video Game) / int_e3c36782
comment
Call-Forward: The 2023 remaster's multiplayer menu has a new "insignia" section. Among the available insignias there are GDF, Infiltrator and Kane.
 Quake II (Video Game) / int_e3c36782
featureApplicability
1.0
 Quake II (Video Game) / int_e3c36782
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_e3c36782
 Quake II (Video Game) / int_e43c66bd
type
Art Evolution
 Quake II (Video Game) / int_e43c66bd
comment
Art Evolution: The enhanced models in the 2023 remaster cover a lot more content than the original Quake's did, including models from the expansions.
 Quake II (Video Game) / int_e43c66bd
featureApplicability
1.0
 Quake II (Video Game) / int_e43c66bd
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_e43c66bd
 Quake II (Video Game) / int_e5421161
type
Expy
 Quake II (Video Game) / int_e5421161
comment
Expy: The ETF Rifle is a double-barreled Nailgun similar to the model from Quake. It even uses the same sound effect when it shoots. The Plasma Beam uses a similar "barrel shroud" to the M60 shroud on the Plasma Gun from Doom and uses energy cells like the latter. Its function however is equivalent to the hitscan Thunderbolt from Quake. The Proximity Launcher is one to the two grenade launcher variants featured in each of the Quake mission packs; it shares the same name and overall functionality of Scourge of Armagon's own Proximity Launcher, while it's yellow/black hazard markings visually evoke Dissolution of Eternity's Multi-Grenade Launcher.
 Quake II (Video Game) / int_e5421161
featureApplicability
1.0
 Quake II (Video Game) / int_e5421161
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_e5421161
 Quake II (Video Game) / int_e5467735
type
Expy Coexistence
 Quake II (Video Game) / int_e5467735
comment
Expy Coexistence: In several levels, Mutants and Gekks can be found on the same level, in the same situation.
 Quake II (Video Game) / int_e5467735
featureApplicability
1.0
 Quake II (Video Game) / int_e5467735
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_e5467735
 Quake II (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Quake II (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The Railgun isn't as flashy as the BFG10K, but it is one of the most powerful weapons in your arsenal for single targets. It has pinpoint accuracy, even on the move. In Deathmatch, it's a fundamental weapon to master for building up your score, and Railgun skill is like a rite of passage.
 Quake II (Video Game) / int_ea480f92
featureApplicability
1.0
 Quake II (Video Game) / int_ea480f92
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_ea480f92
 Quake II (Video Game) / int_ecf76ce6
type
Decapitated Army
 Quake II (Video Game) / int_ecf76ce6
comment
Decapitated Army: Once the Black Widow is done for, all remaining Stalkers will die as well.
 Quake II (Video Game) / int_ecf76ce6
featureApplicability
1.0
 Quake II (Video Game) / int_ecf76ce6
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_ecf76ce6
 Quake II (Video Game) / int_ef42ca88
type
Emergency Weapon
 Quake II (Video Game) / int_ef42ca88
comment
Emergency Weapon: The blaster pistol, which has infinite ammo, but is only really of any use against early human-based Stroggs. Still comes in handy as a flashlight and a button presser. Interestingly, it shares Anti-Armor properties with much more potent Hyper Blaster and BFG.
 Quake II (Video Game) / int_ef42ca88
featureApplicability
1.0
 Quake II (Video Game) / int_ef42ca88
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_ef42ca88
 Quake II (Video Game) / int_ef43c232
type
Downloadable Content
 Quake II (Video Game) / int_ef43c232
comment
Downloadable Content: Patch 3.20 includes eight dedicated Deathmatch mapsnote q2dm1 ("The Edge"), q2dm2 ("Tokay's Towers"), q2dm3 ("The Frag Pipe"), q2dm4 ("Lost Hallways"), q2dm5 ("The Pits"), q2dm6 ("Lava Tomb"), q2dm7 ("The Slimy Place") and q2dm8 ("Ware House") and the Threewave CTF II mod. Downloadable content in the old Id Software FTP (thus official) includes the Deathmatch map match1 ("Reckless Abandon") and the 64-player Deathmatch maps note base64 ("The Strogg Base"), city64 ("Courts at War") and sewer64 ("The Sewers of Stroggos"). Threewave CTF II comes with Point Release 3.20 for the main game and every digital distribution set. It contains five maps: q2ctf1 ("McKinley's Revival"), q2ctf2 ("Stronghold Opposition"), q2ctf3 ("The Smelter"), q2ctf4 ("Outlands"), and q2ctf5 ("Capture Showdown"). There's also an additional patch for ver. 1.50. Unlike the main mod (ver. 1.02) this patch must be installed manually over any previous installation. In addition to fixes and new commands, it adds three more maps: q2ctf6 ("Borders Canyon") q2ctf7 ("Boxed-In") and q2ctf8 ("The Hangar Scenario") And in addition to all of the above, the Id FTP servers have a second version of Outlands ("Outlands II") as q2ctf4a.
 Quake II (Video Game) / int_ef43c232
featureApplicability
1.0
 Quake II (Video Game) / int_ef43c232
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_ef43c232
 Quake II (Video Game) / int_f003c9fb
type
Anti-Debuff
 Quake II (Video Game) / int_f003c9fb
comment
Anti-Debuff: Some of the powerups. Their downside is that they last only 30 seconds. The Environment Suit protects against slime damage. The Rebreather prevents drowning. The Invulnerability protects against all kinds of damage except death pits and the void.
 Quake II (Video Game) / int_f003c9fb
featureApplicability
1.0
 Quake II (Video Game) / int_f003c9fb
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f003c9fb
 Quake II (Video Game) / int_f0089082
type
Early-Bird Cameo
 Quake II (Video Game) / int_f0089082
comment
Early-Bird Cameo: The Strogg logo can be seen on various crates found in Quake I; the reason for this has never been made clear.
 Quake II (Video Game) / int_f0089082
featureApplicability
1.0
 Quake II (Video Game) / int_f0089082
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f0089082
 Quake II (Video Game) / int_f165cf2c
type
Last-Second Word Swap
 Quake II (Video Game) / int_f165cf2c
comment
Last-Second Word Swap: The manual appears to do this while describing the BFG10K, saying it stands for "Big, uh, freakin' gun."
 Quake II (Video Game) / int_f165cf2c
featureApplicability
1.0
 Quake II (Video Game) / int_f165cf2c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f165cf2c
 Quake II (Video Game) / int_f2407aff
type
Infinite Flashlight
 Quake II (Video Game) / int_f2407aff
comment
Infinite Flashlight: The 2023 remaster version of the level pack adds one as a pickup, which you get as soon as you enter "The Swamps".
 Quake II (Video Game) / int_f2407aff
featureApplicability
1.0
 Quake II (Video Game) / int_f2407aff
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f2407aff
 Quake II (Video Game) / int_f3626b09
type
Mercy Kill
 Quake II (Video Game) / int_f3626b09
comment
It's also the fate of their human prisoners of war, as the Strogg have messed with them in such a fashion that they will be forever in utter agony, leaving you to kill them to release them from their torment.
 Quake II (Video Game) / int_f3626b09
featureApplicability
1.0
 Quake II (Video Game) / int_f3626b09
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f3626b09
 Quake II (Video Game) / int_f4f01ac
type
Deadly Rotary Fan
 Quake II (Video Game) / int_f4f01ac
comment
"q2ctf8: The Hangar Scenario" features two trap turbines in the underwater section, one per team, which suck you out (thankfully, they're protected, so they only suck you out rather than doing that and killing you). If you aren't playing with the Grapple, kiss your health goodbye.
 Quake II (Video Game) / int_f4f01ac
featureApplicability
1.0
 Quake II (Video Game) / int_f4f01ac
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f4f01ac
 Quake II (Video Game) / int_f52ae5d8
type
Enemy Civil War
 Quake II (Video Game) / int_f52ae5d8
comment
Enemy Civil War exploiting. Not every enemy reacts badly to friendly fire. For starters, monsters of the same class will focus their fire on you rather than their attacker. They'll also focus their fire on you if they're ground-based and the friendly fire came from an Airborne Mook and vice-versa. And in the 2023 remaster, bosses and Tanks are immune to this. Used on the correct enemy pairings, however, this exploit helps the players to save ammo, allowing them to clear areas easily.
 Quake II (Video Game) / int_f52ae5d8
featureApplicability
1.0
 Quake II (Video Game) / int_f52ae5d8
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f52ae5d8
 Quake II (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 Quake II (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Power-Ups: You cannot carry more than one Ground Zero sphere at the same time. You have to wait until the sphere explodes. The Tech Powerups in Threewave CTF II that spawn at the starting points. To pick up another, you need to toss the current Tech you're carrying with you.
 Quake II (Video Game) / int_f53dd5eb
featureApplicability
1.0
 Quake II (Video Game) / int_f53dd5eb
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f53dd5eb
 Quake II (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Quake II (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: In terms of weapons, the Hyperblaster and its projectiles function similarly to the Super Nailgun from the first game to a degree. Both also have four barrels. Quake Champions even acknowledges this similarity by giving the Super Nailgun an Hyperblaster skin ("Executioner").
 Quake II (Video Game) / int_f5a3e496
featureApplicability
1.0
 Quake II (Video Game) / int_f5a3e496
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f5a3e496
 Quake II (Video Game) / int_f5e4e67c
type
Capture the Flag
 Quake II (Video Game) / int_f5e4e67c
comment
The 2023 remastered version of the game introduced two Capture the Flag maps that combine parts from other maps: "q2kctf1: Capture Reckoning" takes several portions of "Outer Compound" from The Reckoning, much like "xdm2: Deadly Reckoning". "q2kctf2: Nexus CTF" is, well, "rdm6: Nexus" from Ground Zero as a CTF map.
 Quake II (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Quake II (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f5e4e67c
 Quake II (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Quake II (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Some levels feature crawling, madness-ridden human prisoners. Some of these prisoners hold important items for the player's progression and even ammo boxes. The only way to get these items, then, is to kill them. Given what the Strogg have put their human prisoners through, killing them can hardly be called cruel.
 Quake II (Video Game) / int_f87c42d4
featureApplicability
1.0
 Quake II (Video Game) / int_f87c42d4
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_f87c42d4
 Quake II (Video Game) / int_fbc074c3
type
Player Character
 Quake II (Video Game) / int_fbc074c3
comment
The Player Character can carry the Blaster, the standard and Super Shotguns, the Machinegun, the Chaingun, the Hyperblaster, the Grenade and Rocket Launchers, the Railgun and the BFG10K. All at the same time. And that's not counting their inventory, which can comprise utilities such as a silencer, powerups that amplify damage or negate environmental damage and/or all non-pit/void-based damage.
 Quake II (Video Game) / int_fbc074c3
featureApplicability
1.0
 Quake II (Video Game) / int_fbc074c3
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_fbc074c3
 Quake II (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Quake II (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: The human military force that you're part of is called the "Terran Coalition of Man"; "Terran" means an inhabitant of Earth, and "Man" refers to humans as a whole. It's a human coalition made up of humans. The name does make sense if humanity has colonized other planets and set up governing bodies there, such as Mars.
 Quake II (Video Game) / int_fc151e9d
featureApplicability
1.0
 Quake II (Video Game) / int_fc151e9d
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_fc151e9d
 Quake II (Video Game) / int_fc225bec
type
Artistic License – Physics
 Quake II (Video Game) / int_fc225bec
comment
Artistic License – Physics: The Railgun is said to shoot depleted uranium slugs, and is said to launch them magnetically. Real depleted uranium isn't magnetic.
 Quake II (Video Game) / int_fc225bec
featureApplicability
1.0
 Quake II (Video Game) / int_fc225bec
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_fc225bec
 Quake II (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 Quake II (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: Zig-zagged. Ballistic weapons like the shotgun and machinegun have no tracer effects at all, but the railgun leaves a distinctive blue spiral trail when fired, likely to give the target some idea where the shot came from and dissuade camping in multiplayer. This also applies to the Gladiator's railgun, possibly for the same reasons.
 Quake II (Video Game) / int_fda454ec
featureApplicability
1.0
 Quake II (Video Game) / int_fda454ec
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_fda454ec
 Quake II (Video Game) / int_name
type
ItemName
 Quake II (Video Game) / int_name
comment
 Quake II (Video Game) / int_name
featureApplicability
1.0
 Quake II (Video Game) / int_name
featureConfidence
1.0
 Quake II (Video Game)
hasFeature
Quake II (Video Game) / int_name
 Quake II (Video Game) / int_name
itemName
Quake II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Arenas
seeAlso
Quake II (Video Game)
 Quake II (Video Game)
hasFeature
A Space Marine Is You / int_e6c59cc4
 Quake II (Video Game)
hasFeature
A-Team Firing / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Adaptation Distillation / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Advanced Tech 2000 / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Alien Works / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Aliens Are Bastards / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Amen break / int_e6c59cc4
 Quake II (Video Game)
hasFeature
American Video Games / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Anti-Debuff / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Arena Shooter / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Attack Speed Buff / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Auto-Save / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Back from the Brink / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Beam Spam / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Blackout Basement / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Borrowed Biometric Bypass / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Borrowing from the Sister Series / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Boss in Mook Clothing / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Boss-Only Level / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Bottomless Magazines / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Broken Bridge / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Cap Raiser / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Cargo Concealment Caper / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Chainsaw-Grip BFG / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Cyberpunk Is Techno / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Data Drive MacGuffin / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Dead Man's Trigger Finger / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Deadly Disc / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Deadly Lunge / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Deadly Nosebleed / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Deadly Rotary Fan / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Destroy the Villain's Weapon / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Developer's Room / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Disconnected Side Area / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Dressing as the Enemy / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Drop Pod / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Emergency Weapon / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Empty Room Until the Trap / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Endless Daytime / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Enemy Summoner / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Eternal Engine / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Everything Fades / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Evil Power Vacuum / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Fast-Killing Radiation / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Fighter-Launching Sequence / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Force-Field Door / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Foreign-Looking Font / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Franchise Codifier / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Game Mod / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Giant Flyer / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Grenade Spam / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Harder Than Hard / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Head Blast / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Heart Container / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Hellhole Prison / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Heroic Ambidexterity / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Heroic Mime / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Hitscan / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Hitbox Dissonance / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Hub Level / int_dcfa48a4
 Quake II (Video Game)
hasFeature
Human Resources / int_e6c59cc4
 Quake II (Video Game)
hasFeature
I Cannot Self-Terminate / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Informed Equipment / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Instant Cosplay Surprise / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Invincibility Power-Up / int_e6c59cc4
 Quake II (Video Game)
hasFeature
It's Raining Men / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Kill Enemies to Open / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Ladder Physics / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Laser Hallway / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Last Breath Bullet / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Last Ditch Move / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Lava Pit / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Law of Inverse Recoil / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Let's Meet the Meat / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Lifesaving Misfortune / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Load-Bearing Boss / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Loads and Loads of Loading / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Mars Needs Women / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Metroidvania / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Misbegotten Multiplayer Mode / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Missing Secret / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Mook-Themed Level / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Multiplayer-Only Item / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Muzzle Flashlight / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Nail 'Em / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Nightmarish Factory / int_e6c59cc4
 Quake II (Video Game)
hasFeature
One Bullet Clips / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Orgasmic Combat / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Pendulum of Death / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Planet Looters / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Point of No Return / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Polished Port / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Pop-Star Composer / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Port Overdosed / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Powered by a Black Hole / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Prison Level / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Production Foreshadowing / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Quad Damage / int_e6c59cc4
 Quake II
seeAlso
Quake II (Video Game)
 Quake II (Video Game)
hasFeature
Raised Hand of Survival / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Ranged Emergency Weapon / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Re-Release Soundtrack / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Real Is Brown / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Reformulated Game / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Remade and Improved / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Robotic Psychopath / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Rock Beats Laser / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Self-Destruct Mechanism / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Sequential Boss / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Short-Range Shotgun / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Shows Damage / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Soft Water / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Space Base / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Space Zone / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Standard Establishing Spaceship Shot / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Standard FPS Enemies / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Standard FPS Guns / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Stat Overflow / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Super Wheelchair / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Tech-Demo Game / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Teleporting Keycard Squad / int_e6c59cc4
 Quake II (Video Game)
hasFeature
The Assimilator / int_e6c59cc4
 Quake II (Video Game)
hasFeature
They Copied It, So It Sucks! / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Throw Down the Bomblet / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Thrown Out the Airlock / int_e6c59cc4
 Quake II (Video Game)
hasFeature
To Serve Man / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Too Awesome to Use / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Trick Boss / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Underground Monkey / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Vague Hit Points / int_e6c59cc4
 Quake II (Video Game)
hasFeature
Wetware CPU / int_e6c59cc4
 Quake II (Video Game)
hasFeature
You Don't Look Like You / int_e6c59cc4
 QuakeII
sameAs
Quake II (Video Game)