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Quake III: Arena (Video Game)
- 573 statements
- 111 feature instances
- 57 referencing feature instances
Quake III: Arena (Video Game) | type |
TVTItem | |
Quake III: Arena (Video Game) | label |
Quake III: Arena (Video Game) | |
Quake III: Arena (Video Game) | page |
QuakeIIIArena | |
Quake III: Arena (Video Game) | comment |
Quake III: Arena is the third entry in the Quake series. It was developed by id Software and released for PC in 1999.The plot of the game is simple: Several warriors from all the corners of the galaxy duke it out to entertain the Vadrigar and win the honour of being the most badass warrior of all time. Characters from several of Id's games, such as Doom and the two previous Quake games, were present in it.This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about Quake so far and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story and was based around a series of tiers, with the player making their way to the final match against the Champion.The game has an Expansion Pack in the form of Quake III: Team Arena, made by ID, which was focused on team games. Here you must choose a team and duke it out with the other clans. New features include the ability to give roles to your teammates, voice messages, being able to select a face in addition to a skin, three new weapons in the Nailgun, the Chaingun and the Prox Launcher, six new items in the game's version of the Runes from Threewave CTF (here they're Ammo Regen, Doubler, Guard and Scout) as well as two new "holdable" items: the Kamikaze and the Invulnerability Force Field. It also adds three new gamemodes, all of them team-based.Like most PC games, III also has console versions. The first release was for the Sega Dreamcast in 2000, ported by Raster Software and published by Sega, and featured 4-player online crossplay versus Dreamcast and PC gamers. The second is called Quake III: Revolution, and was released for the Play Station 2 in 2001, created by Bullfrog Productions and published by Electronic Arts; this version features several elements (maps and characters) adapted from Team Arena, along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to the PS2's network adapter not being released outside of Japan until 2004). Revolution features several gamemodes alongside the traditional gamemodes from III.In 2010, ID released a free web browser version of Quake III: Arena called Quake Live, which also added many new maps (especially third-party ones) and some extra game modes. This version was later released on Steam in 2014 and made as a paid game in 2015. Plenty of new modes have been added since its announcement.Finally, there's a Xbox Live Arcade version called Quake Arena Arcade, a joint effort by Id and Pi Studios released on December 15, 2010. This game contains some new maps and characters.All of this excludes the countless ports and forks that have spawned ever since Id released the source code in 2005, which allowed Q3A to be played in virtually every device in existence (though not yet to Doom levels), as well as spawning many clones and derivative games such as Alien Arena, OpenArena and World Of Padman, as well as former game mods turned standalone games such as Q3Rally and Urban Terror. | |
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2024-02-04T11:31:20Z | |
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2024-02-04T11:31:20Z | |
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Dropped link to CommanderKeen: Not a Feature - ITEM | |
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Single Player Gauntlet | |
Quake III: Arena (Video Game) | processingUnknown |
Stat Overflow | |
Quake III: Arena (Video Game) | isPartOf |
DBTropes | |
Quake III: Arena (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Quake III: Arena (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: Again, the game gives you a humiliation award for killing your opponent with the Gauntlet. This fact makes the otherwise useless Gauntlet a popular weapon, especially in Live, where other players can see how many people you "humiliate" during all your game sessions. | |
Quake III: Arena (Video Game) / int_10b6b5f7 | featureApplicability |
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Quake III: Arena (Video Game) / int_10b6b5f7 | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_10b6b5f7 | |
Quake III: Arena (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Quake III: Arena (Video Game) / int_128e4ba8 | comment |
Gatling Good: The Machinegun, Team Arena's Chaingun and Live's Heavy Machinegun. | |
Quake III: Arena (Video Game) / int_128e4ba8 | featureApplicability |
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Quake III: Arena (Video Game) / int_128e4ba8 | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_128e4ba8 | |
Quake III: Arena (Video Game) / int_1649e053 | type |
Your Mom | |
Quake III: Arena (Video Game) / int_1649e053 | comment |
Your Mom: These appear in random taunts the bots make, and some of them have unique references to mommy. They can even reply to other players' chats, where the insult path includes some one-liners such as "Your MOM!!" | |
Quake III: Arena (Video Game) / int_1649e053 | featureApplicability |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_1649e053 | |
Quake III: Arena (Video Game) / int_17761744 | type |
Heal Thyself | |
Quake III: Arena (Video Game) / int_17761744 | comment |
Portable Medkit: Restores/overcharges its user's health by 100 HP. | |
Quake III: Arena (Video Game) / int_17761744 | featureApplicability |
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Quake III: Arena (Video Game) / int_17761744 | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_17761744 | |
Quake III: Arena (Video Game) / int_1b65dfad | type |
The Cameo | |
Quake III: Arena (Video Game) / int_1b65dfad | comment |
The Cameo: There's a Deathmatch-only level in Revolution called "The Keeper", featuring Dungeon Keeper characters Reaper and Mistress. | |
Quake III: Arena (Video Game) / int_1b65dfad | featureApplicability |
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Quake III: Arena (Video Game) / int_1b65dfad | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_1b65dfad | |
Quake III: Arena (Video Game) / int_1e14ea2a | type |
Boss Battle | |
Quake III: Arena (Video Game) / int_1e14ea2a | comment |
Revolution: The maps "Deva Station"/"Chemical Reaction", "Dredwerkz", "Grim Dungeons", "The Bouncy Map"/"Cobalt Station", "Apocalypse Void" and especially "The Very End of You", plus the characters Mynx and Uriel. | |
Quake III: Arena (Video Game) / int_1e14ea2a | featureApplicability |
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Quake III: Arena (Video Game) / int_1e14ea2a | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_1e14ea2a | |
Quake III: Arena (Video Game) / int_1f7c89f6 | type |
Nigh-Invulnerability | |
Quake III: Arena (Video Game) / int_1f7c89f6 | comment |
As an exchange for Nigh-Invulnerability, the Invulnerability holdable stops the player from moving. Two things can happen in this position: the player having the bad luck of using the holdable above the void or a death pit, and falling in consequence, or an enemy being able to slide a Proxy Mine onto the shield, as only proxies can ignore the shield, in whose case it's a One-Hit Kill. | |
Quake III: Arena (Video Game) / int_1f7c89f6 | featureApplicability |
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Quake III: Arena (Video Game) / int_1f7c89f6 | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_1f7c89f6 | |
Quake III: Arena (Video Game) / int_1fa83f70 | type |
Competitive Multiplayer | |
Quake III: Arena (Video Game) / int_1fa83f70 | comment |
Competitive Multiplayer: One of the games that started the multiplayer craze, it still has a dedicated "professional" competitive community to this day. | |
Quake III: Arena (Video Game) / int_1fa83f70 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_1fa83f70 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_1fa83f70 | |
Quake III: Arena (Video Game) / int_246c697b | type |
Ascended Fanfic | |
Quake III: Arena (Video Game) / int_246c697b | comment |
Ascended Fanfic: Of a sort. Two semi-official mappacks were released for Team Arena under the supervision of Id's Paul Jaquays and Mr. Elusive. These contain Team Arena versions of some popular third-party maps such as "Japanese Castles", "Schadenfreude CTF", "Crossed Paths" and "An Iteration of Hell", as well as "Smear Campaign", "Courtyard Conundrum" from Threewave CTF and "Dynatron", plus a tweaked version of "Pyrmageddon". | |
Quake III: Arena (Video Game) / int_246c697b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_246c697b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_246c697b | |
Quake III: Arena (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Quake III: Arena (Video Game) / int_2557e3a9 | comment |
Several selectable skins in the PC version were upgraded to AI opponents in some ports: Krusade (a Palette Swap of Sarge) in Revolution, and Flisk (Palette Swap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in Arena Arcade. | |
Quake III: Arena (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_2557e3a9 | |
Quake III: Arena (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Quake III: Arena (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The Strafe Jump, a bug in the game's physics that allows players to gain higher speeds with constant jumping. By the time of Live, it's even accounted for in the training course. | |
Quake III: Arena (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_26ba32a3 | |
Quake III: Arena (Video Game) / int_286efcf8 | type |
Gradual Regeneration | |
Quake III: Arena (Video Game) / int_286efcf8 | comment |
Gradual Regeneration: The Regeneration powerup. | |
Quake III: Arena (Video Game) / int_286efcf8 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_286efcf8 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_286efcf8 | |
Quake III: Arena (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Quake III: Arena (Video Game) / int_294ed981 | comment |
Bilingual Bonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!", which is the German word for "shit". | |
Quake III: Arena (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_294ed981 | |
Quake III: Arena (Video Game) / int_29a39f6 | type |
Easter Egg | |
Quake III: Arena (Video Game) / int_29a39f6 | comment |
Easter Egg: The training maps are full of these. First of all, it's modelled after the Introduction difficulty map selection from Quake. Then, by rocket jumping into the right places, players can discover red key(card) of doooom! ("You found a spooky secret!"), a poster of Orbb with Crash riding on it (OOOOOOOOOOOOOOH SNAP!), a support with "Method was here" written on it, a list of the Quake Live team and a secret, harder bonus challenge ("You're my hero!"). As part of the bowdlerization, the eggs on "The Bouncy Map" and "Apocalypse Void" (renamed as "Terminal Heights") had to be replaced with "MMM BOY". The "Chemical Reaction" (fka "Deva Station") egg was replaced with the Turkey from Super Turbo Turkey Puncher 3, which also appears in the map "Arcane Citadel" (in a location only available via noclip). The map "Corrosion" has the Dopefish inside of an unreachable area. References to the clan 2K are found in the maps "Limbus" ("Quake Forever <3") and "Arcane Citadel" ("Monument of Honor" and "Akm & Yellack were here <3") There's a creeper hidden in the map "Realm of Street Rats". The map "Purgatory" has an unreachable BFG. The maps "Cure" and "McSarge's" have birthday cakes. The map "Ragnarok", fittingly, has the Mjolnir, in a specific, unreachable location. The map "Reflux" has a QR Code. The map "Elden" in FFA mode has a room with a Red Armor and a Megahealth which can only be opened with a Gold Key. Blue side, middle area, of the map "Stone Keep" has a carving ("AP & LP <3") The map "Blood Run" has an area only reachable by noclipping ("I'm Bad") The map "Repent" has a funny "Sorry! Invis is in another secret!". The Invisibility itself is VEEEEEEEEEEEERY hard to get, and requires tons of trickjumping. | |
Quake III: Arena (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_29a39f6 | |
Quake III: Arena (Video Game) / int_2aef934d | type |
Attack Speed Buff | |
Quake III: Arena (Video Game) / int_2aef934d | comment |
Attack Speed Buff: The Scout rune doubles the firing speed of your weapons in addition to your movement speed. | |
Quake III: Arena (Video Game) / int_2aef934d | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_2aef934d | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_2aef934d | |
Quake III: Arena (Video Game) / int_2c385759 | type |
Massive Multiplayer Crossover | |
Quake III: Arena (Video Game) / int_2c385759 | comment |
Massive Multiplayer Crossover: This series of games features characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the Space Marine from Doom, the Quake dude (referred to as "Ranger"), and several characters from Quake II including the generic Grunt, Bitterman (the protagonist of the main Quake II game), Major, and a Strogg Tank. The only major missing figure is Wolfenstein's B.J. Blazkowicz.note Well, him and Commander Keen, but then again, Hide Your Children To make up for it, Team Arena adds Fritzkrieg, a reconstructed soldier from WWII. This also extends to the weapons, as the starting guns are a small version of Doom's chainsaw (the Gauntlet) and Quake II's Machinegun. There're also Quake's Lightning Gun, (which, sadly, doesn't include the "instant water kill" property its Quake counterpart had) Doom's Plasma Gun, and Quake II's Railgun. Team Arena also adds a modified version of Quake's Nailgun (which behaves more like a Shotgun with Nails instead of a rapid-fire Nail shooter) and Quake II's Chaingun. Author Avatar: After installing the 1.16n patch of the game, you can even play as some of the developers! Guest Fighter: Bullfrog, the developers of Quake III: Revolution, sure didn't leave the happy owners of this PS2 port without a tasty treat - The Reaper and The Mistress make guest appearances there! | |
Quake III: Arena (Video Game) / int_2c385759 | featureApplicability |
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Quake III: Arena (Video Game) / int_2c385759 | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_2c385759 | |
Quake III: Arena (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Quake III: Arena (Video Game) / int_2f253c94 | comment |
Glass Cannon: Doubler. (Increases your firerate and weapon damage) | |
Quake III: Arena (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_2f253c94 | |
Quake III: Arena (Video Game) / int_33d5b7f2 | type |
Adapted Out | |
Quake III: Arena (Video Game) / int_33d5b7f2 | comment |
Adapted Out: Arena Arcade: The PC maps "Fatal Instinct", "Brimstone Abbey", "The Nameless Place", "Dredwerkz", "Lost World", "Space Chamber" and "Apocalypse Void"/"Terminal Heights" and the character Orbb. Revolution: The maps "Deva Station"/"Chemical Reaction", "Dredwerkz", "Grim Dungeons", "The Bouncy Map"/"Cobalt Station", "Apocalypse Void" and especially "The Very End of You", plus the characters Mynx and Uriel. | |
Quake III: Arena (Video Game) / int_33d5b7f2 | featureApplicability |
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Quake III: Arena (Video Game) / int_33d5b7f2 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_33d5b7f2 | |
Quake III: Arena (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Quake III: Arena (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: The Easter Egg in the "Repent" map: by headbutting a certain light you open a secret area with a message which says "Sorry! The Invis is on another secret". | |
Quake III: Arena (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_33fa230b | |
Quake III: Arena (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Quake III: Arena (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: In the literal sense of the word! After finishing the Vadrigar in Revolution, you get a special rung called The Keeper, where you face The Reaper and The Mistress. Winning it unlocks them. | |
Quake III: Arena (Video Game) / int_34ffa400 | featureApplicability |
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Quake III: Arena (Video Game) / int_34ffa400 | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_34ffa400 | |
Quake III: Arena (Video Game) / int_39e95a97 | type |
Shareware | |
Quake III: Arena (Video Game) / int_39e95a97 | comment |
Shareware: The demo of Arena Arcade included the maps "Arena Gate", "House of Pain" (and the challenge "Short on Time"), "Arena of Death" and "Temple of Pain", and the characters Crash, Mynx, Phobos, Ranger and Sarge. | |
Quake III: Arena (Video Game) / int_39e95a97 | featureApplicability |
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Quake III: Arena (Video Game) / int_39e95a97 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_39e95a97 | |
Quake III: Arena (Video Game) / int_3aa2ac42 | type |
G-Rated Drug | |
Quake III: Arena (Video Game) / int_3aa2ac42 | comment |
G-Rated Drug: Bots' chatter concerning addiction has a small pool of unusual substances: breath mints, cottage cheese, fruit juice, etc. There's still a serious one (stamp glue), but they aren't directly drug-related. | |
Quake III: Arena (Video Game) / int_3aa2ac42 | featureApplicability |
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Quake III: Arena (Video Game) / int_3aa2ac42 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_3aa2ac42 | |
Quake III: Arena (Video Game) / int_402140eb | type |
Why Am I Ticking? | |
Quake III: Arena (Video Game) / int_402140eb | comment |
Why Am I Ticking?: Hit an enemy with a Proxy Mine, (or many, for amplified effect) and in 10 seconds, more or less, he will blow into pieces. | |
Quake III: Arena (Video Game) / int_402140eb | featureApplicability |
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Quake III: Arena (Video Game) / int_402140eb | featureConfidence |
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Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_402140eb | |
Quake III: Arena (Video Game) / int_440d55b3 | type |
Expansion Pack | |
Quake III: Arena (Video Game) / int_440d55b3 | comment |
The Expansion Pack Team Arena adds mptourney6 ("Vortex Portal") and a Capture the Flag version for q3tourney6 (mpq3tourney6 "Beyond Reality") as well as another version of q3ctf4 ("Chaos in Space"). A Downloadable Content piece added a reversion of q3tourney6 for team games (mpteam9, "Beyond Reality II"). | |
Quake III: Arena (Video Game) / int_440d55b3 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_440d55b3 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_440d55b3 | |
Quake III: Arena (Video Game) / int_445359e2 | type |
Tournament Play | |
Quake III: Arena (Video Game) / int_445359e2 | comment |
References to the clan 2K are found in the maps "Limbus" ("Quake Forever <3") and "Arcane Citadel" ("Monument of Honor" and "Akm & Yellack were here <3") | |
Quake III: Arena (Video Game) / int_445359e2 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_445359e2 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_445359e2 | |
Quake III: Arena (Video Game) / int_4890cbb5 | type |
UseItem | |
Quake III: Arena (Video Game) / int_4890cbb5 | comment |
Use Item: The so-called "Holdable" items: Personal Teleporter: Teleports its user to a random spawning point of the map. Portable Medkit: Restores/overcharges its user's health by 100 HP. Invulnerability (Quake III: Team Arena): Immobilizes its user and surrounds them in a spheric forcefield that prevents almost all kinds of attack. Kamikaze (Quake III: Team Arena): Sacrifices its user causing an explosive blast that kills anyone in its radius. | |
Quake III: Arena (Video Game) / int_4890cbb5 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_4890cbb5 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_4890cbb5 | |
Quake III: Arena (Video Game) / int_4af55b78 | type |
Credits Gag | |
Quake III: Arena (Video Game) / int_4af55b78 | comment |
Credits Gag: In the PC version, after defeating Xaero, there's a cutscene which shows him turned into stone, and the obvious credit list... then Slash appears trying to control her rollerblades. | |
Quake III: Arena (Video Game) / int_4af55b78 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_4af55b78 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_4af55b78 | |
Quake III: Arena (Video Game) / int_4b0ef86e | type |
Advertised Extra | |
Quake III: Arena (Video Game) / int_4b0ef86e | comment |
Advertised Extra: Sarge has been the centre of many promotional pieces of artwork and is even the protagonist of the trailer and the final boss of the demo. In the full game proper? He's reduced to the first boss you take on. Klesk appears on the cover of Quake III: Revolution and early screenshots but has no big role in the game other than being playable. | |
Quake III: Arena (Video Game) / int_4b0ef86e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_4b0ef86e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_4b0ef86e | |
Quake III: Arena (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
Quake III: Arena (Video Game) / int_4ebb6d16 | comment |
Lava Pit: Some of the levels feature pits of lava. | |
Quake III: Arena (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_4ebb6d16 | |
Quake III: Arena (Video Game) / int_4f23179 | type |
Hit-and-Run Tactics | |
Quake III: Arena (Video Game) / int_4f23179 | comment |
While many of the Runes have their utilitiesnote (Guard is useful for all-guns-blazing attack and surviving an enemy attack while defending, Scout is useful for Hit-and-Run Tactics at the cost of losing ammo, and Doubler can be also paired with a Quad Damage for a ludicrous damage output, which is great for defending) the Ammo Regen rune regenerates ammo... until the bare minimum the weapon has as a pickup. Not an ideal rune you want to have in any situation. | |
Quake III: Arena (Video Game) / int_4f23179 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_4f23179 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_4f23179 | |
Quake III: Arena (Video Game) / int_504a1991 | type |
Body Horror | |
Quake III: Arena (Video Game) / int_504a1991 | comment |
Body Horror: If not outright monstrous, some character models are humans with visible, usually rough, cybernetic parts or implants. Or having gruesome mutations. | |
Quake III: Arena (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_504a1991 | |
Quake III: Arena (Video Game) / int_51640e80 | type |
Bond One-Liner | |
Quake III: Arena (Video Game) / int_51640e80 | comment |
Bond One-Liner: The characters rely on "uniformed" voice acting rather than text chat lines and there are significantly fewer one-liners than in the vanilla Q3, but they're still here. | |
Quake III: Arena (Video Game) / int_51640e80 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_51640e80 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_51640e80 | |
Quake III: Arena (Video Game) / int_53c5f30e | type |
Happy Ending Override | |
Quake III: Arena (Video Game) / int_53c5f30e | comment |
Happy Ending Override: Quake and Quake II ended on triumphant notes, with the heroes destroying the enemy forces’ leader and escaping with their lives. Arena establishes that, rather than getting to hang up their weapons and return home as heroes, Ranger and Bitterman would go on to be kidnapped by the Vadrigar and thrown into a lifetime of eternal battle- and, in Bitterman’s case, he was recaptured by the Strogg and tortured beforehand. | |
Quake III: Arena (Video Game) / int_53c5f30e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_53c5f30e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_53c5f30e | |
Quake III: Arena (Video Game) / int_5400644b | type |
CantCountBullets | |
Quake III: Arena (Video Game) / int_5400644b | comment |
Can't Count Bullets: In the opening cutscene, Sarge is blasting monsters with his Chaingun, until he runs out of bullets ("Fuel Cell: Empty"), then he has no option but to hide behind a pillar. | |
Quake III: Arena (Video Game) / int_5400644b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5400644b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5400644b | |
Quake III: Arena (Video Game) / int_55c79f7c | type |
Death Trap | |
Quake III: Arena (Video Game) / int_55c79f7c | comment |
Death Trap: Some Deathmatch levels have these. They range from swinging pendulums to crushing platforms, to death pits and the void. | |
Quake III: Arena (Video Game) / int_55c79f7c | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_55c79f7c | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_55c79f7c | |
Quake III: Arena (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Quake III: Arena (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: There are several awards obtained in-game and campaign-only post-game that don't bring any meaningful bonus: "Excellent": Kill 2 enemies in 3 seconds or less. "Impressive": Get 2 consecutive hits with the Railgun. "Accuracy": Get over 50% of weapon accuracy. "Frags": Get 100 frags in the campaign. (Obtained every 100 frags) "Perfect": End a match without dying. "Defence": Protecting your flag or your flag carrier. "Assist": Taking the enemy flag from a fallen teammate and scoring. Additionally, fragging your flag carrier's foes. "Capture": Capturing a flag. | |
Quake III: Arena (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_55e5b37c | |
Quake III: Arena (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Quake III: Arena (Video Game) / int_56b5a6b7 | comment |
Nostalgia Levels: Aside of the fan-made maps, Premium Pak 16 for Live added Quake II maps "The Edge" (q2dm1) and "Warehouse" (q2dm8). A special, winter-themed version called "Winter's Edge", was available for some time. | |
Quake III: Arena (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_56b5a6b7 | |
Quake III: Arena (Video Game) / int_5768d31 | type |
Super-Speed | |
Quake III: Arena (Video Game) / int_5768d31 | comment |
Super Haste (Quake III Revolution): Quadruples the movement speed of its user. | |
Quake III: Arena (Video Game) / int_5768d31 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5768d31 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5768d31 | |
Quake III: Arena (Video Game) / int_5979acea | type |
Fragile Speedster | |
Quake III: Arena (Video Game) / int_5979acea | comment |
Fragile Speedster: Scout. (Negates your armor, and you're unable to pick up armor, but makes you faster) | |
Quake III: Arena (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5979acea | |
Quake III: Arena (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Quake III: Arena (Video Game) / int_5a5de5ca | comment |
Boss Rush: The "Who's The Boss" challenge in Arena Arcade pits the player against every previous boss until that pointnote Anarki, Hunter, Klesk, Sarge, Uriel. | |
Quake III: Arena (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5a5de5ca | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5a5de5ca | |
Quake III: Arena (Video Game) / int_5caef4ca | type |
Chainsaw Good | |
Quake III: Arena (Video Game) / int_5caef4ca | comment |
Chainsaw Good: The Gauntlet, a wrist-mounted circular saw. You receive a humiliation accolade for making a kill with it enhancing the psychological gratification of using it. | |
Quake III: Arena (Video Game) / int_5caef4ca | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5caef4ca | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5caef4ca | |
Quake III: Arena (Video Game) / int_5ed3ace2 | type |
Batman Can Breathe in Space | |
Quake III: Arena (Video Game) / int_5ed3ace2 | comment |
Batman Can Breathe in Space: Some levels are set in space platforms and just a bunch of the characters aren't helmet-less, spacesuit-less humans. | |
Quake III: Arena (Video Game) / int_5ed3ace2 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5ed3ace2 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5ed3ace2 | |
Quake III: Arena (Video Game) / int_5fc7ab41 | type |
Blackground | |
Quake III: Arena (Video Game) / int_5fc7ab41 | comment |
Blackground: The so-called "space maps", despite some of their names and classifications, are set in pitch-black voids with no stars or planets to be seen to be called "space maps". There aren't even ambient sounds, outside of those sounds emitted by the players as well as jump pads and teleporters. The main game has q3dm16 ("The Bouncy Map"), q3dm17 ("The Longest Yard"), q3dm18 ("Space Chamber"), q3dm19 ("Apocalypse Void"), q3tourney6 ("The Very End Of You") and q3ctf4 ("Space CTF"). An update introduced a Capture the Flag adaptation of q3tourney6 as q3tourney6-ctf. The Expansion Pack Team Arena adds mptourney6 ("Vortex Portal") and a Capture the Flag version for q3tourney6 (mpq3tourney6 "Beyond Reality") as well as another version of q3ctf4 ("Chaos in Space"). A Downloadable Content piece added a reversion of q3tourney6 for team games (mpteam9, "Beyond Reality II"). | |
Quake III: Arena (Video Game) / int_5fc7ab41 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_5fc7ab41 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_5fc7ab41 | |
Quake III: Arena (Video Game) / int_62259825 | type |
Nintendo Hard | |
Quake III: Arena (Video Game) / int_62259825 | comment |
Nintendo Hard: Go ahead, play on "Hardcore" or "Nightmare!". The AI on any difficulties lower is intentionally handicapped, but here they will snipe you with a Railgun easily, react the moment they see you around a corner, and hold nothing back. If you can beat Xaero on Nightmare, you either gamed the AI or you're a genuine badass. | |
Quake III: Arena (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_62259825 | |
Quake III: Arena (Video Game) / int_646ae18e | type |
Timed Power-Up | |
Quake III: Arena (Video Game) / int_646ae18e | comment |
Timed Powerup: All of them are instantly triggered. Battle Suit: Prevents all non-death pit/void hazard damage done to the player, including splash damage. Flight: Allows the user to fly across the level. Haste: Increases the user's movement speed. Invisibility: Turns the user invisible. Quad Damage: Triplicates the user's weapon damage. Regeneration: Regenerates the user's health and armor until both hit the cap or the powerup expires. Double Damage (Quake III Revolution): Doubles the damage output of its user. Super Haste (Quake III Revolution): Quadruples the movement speed of its user. | |
Quake III: Arena (Video Game) / int_646ae18e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_646ae18e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_646ae18e | |
Quake III: Arena (Video Game) / int_66755d29 | type |
Author Avatar | |
Quake III: Arena (Video Game) / int_66755d29 | comment |
Author Avatar: After installing the 1.16n patch of the game, you can even play as some of the developers! | |
Quake III: Arena (Video Game) / int_66755d29 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_66755d29 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_66755d29 | |
Quake III: Arena (Video Game) / int_68da6712 | type |
Canon Welding | |
Quake III: Arena (Video Game) / int_68da6712 | comment |
Canon Welding: The game is notable for incorporating characters and other elements from both the original Quake and the previously unrelated Quake II, thus placing them in the same universe, while also adding the Doom series for good measure. Quake III: Revolution also brings Bullfrog's Dungeon Keeper into the fold with two Guest Fighter characters from that series. | |
Quake III: Arena (Video Game) / int_68da6712 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_68da6712 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_68da6712 | |
Quake III: Arena (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Quake III: Arena (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: There are more announcer announcements in comparison to the original games: Combo Kill: Finishing an enemy with the Railgun after damaging them with another weapon. Headshot: Fragging an enemy with a Railgun shot at the head. Quad God: Getting 10 frags in a single Quad Damage carry. Rampage: Gibbing 3 enemies within 3 seconds of each frag. Midair: Fragging an airborne enemy with a projectile-based weapon. Perforated: Telefragging an opponent. | |
Quake III: Arena (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_6e7e9709 | |
Quake III: Arena (Video Game) / int_70d8269d | type |
Excuse Plot | |
Quake III: Arena (Video Game) / int_70d8269d | comment |
Excuse Plot: The game's plot goes like this: Sufficiently Advanced Aliens kidnapped some of the greatest warriors and made them fight each other to death and re-death. You die? They'll respawn you back. The best warrior will then challenge Xaero, the Arenas Eternal's champion. In the PS2 version, you get to fight against the tournament's host directly, though. | |
Quake III: Arena (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_70d8269d | |
Quake III: Arena (Video Game) / int_72294ed1 | type |
Springs, Springs Everywhere | |
Quake III: Arena (Video Game) / int_72294ed1 | comment |
Springs, Springs Everywhere: Quake III is full of jump pads to launch the player high up in the air. | |
Quake III: Arena (Video Game) / int_72294ed1 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_72294ed1 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_72294ed1 | |
Quake III: Arena (Video Game) / int_732db874 | type |
ForceField | |
Quake III: Arena (Video Game) / int_732db874 | comment |
Invulnerability (Quake III: Team Arena): Immobilizes its user and surrounds them in a spheric forcefield that prevents almost all kinds of attack. | |
Quake III: Arena (Video Game) / int_732db874 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_732db874 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_732db874 | |
Quake III: Arena (Video Game) / int_8344209e | type |
BFG | |
Quake III: Arena (Video Game) / int_8344209e | comment |
BFG: It's a Plasma Gun on steroids, however... | |
Quake III: Arena (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_8344209e | |
Quake III: Arena (Video Game) / int_8410bf3b | type |
Quad Damage | |
Quake III: Arena (Video Game) / int_8410bf3b | comment |
Quad God: Getting 10 frags in a single Quad Damage carry. | |
Quake III: Arena (Video Game) / int_8410bf3b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_8410bf3b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_8410bf3b | |
Quake III: Arena (Video Game) / int_85ac41e1 | type |
Grappling-Hook Pistol | |
Quake III: Arena (Video Game) / int_85ac41e1 | comment |
Grappling-Hook Pistol: The Arena CTF gamemode makes all players spawn with one. | |
Quake III: Arena (Video Game) / int_85ac41e1 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_85ac41e1 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_85ac41e1 | |
Quake III: Arena (Video Game) / int_8967e17f | type |
Back from the Dead | |
Quake III: Arena (Video Game) / int_8967e17f | comment |
Back from the Dead: Pi and Fritzkrieg. | |
Quake III: Arena (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_8967e17f | |
Quake III: Arena (Video Game) / int_903d2450 | type |
MidBoss | |
Quake III: Arena (Video Game) / int_903d2450 | comment |
Mid-Boss: In addition to the PC bosses, Arena Arcade adds Pi from Team Arena to the list. | |
Quake III: Arena (Video Game) / int_903d2450 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_903d2450 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_903d2450 | |
Quake III: Arena (Video Game) / int_905438eb | type |
Recycled IN SPACE! | |
Quake III: Arena (Video Game) / int_905438eb | comment |
Recycled In Space: The Excuse Plot can be summed up as "Mortal Kombat with guns". | |
Quake III: Arena (Video Game) / int_905438eb | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_905438eb | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_905438eb | |
Quake III: Arena (Video Game) / int_91b55fe | type |
Pop-Star Composer | |
Quake III: Arena (Video Game) / int_91b55fe | comment |
Pop-Star Composer: Front Line Assembly composed some tracks for the main game. Sonic Mayhem also returned after doing the soundtrack for Quake II. | |
Quake III: Arena (Video Game) / int_91b55fe | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_91b55fe | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_91b55fe | |
Quake III: Arena (Video Game) / int_92a1fa1b | type |
Damage-Sponge Boss | |
Quake III: Arena (Video Game) / int_92a1fa1b | comment |
Damage-Sponge Boss: Vadrigar has a whopping 400 health, on top of starting with a protective shield that you have to destroy first. | |
Quake III: Arena (Video Game) / int_92a1fa1b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_92a1fa1b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_92a1fa1b | |
Quake III: Arena (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Quake III: Arena (Video Game) / int_933576c8 | comment |
Mighty Glacier or Lightning Bruiser: Guard. (You receive the max health and armor, and the health will regenerate to the maximum) | |
Quake III: Arena (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_933576c8 | |
Quake III: Arena (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Quake III: Arena (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The game uses an AI system based on brushes (previously used in the Omicron AI mod for Quake and the Gladiator AI mod for Quake II) instead of waypoint-based systems. This, however, doesn't mean that the bots will play like humans. They cannot jump, use platforms (there's a reason why Q3 lacks platform-based maps and uses jump pads instead) and they cannot navigate their way onto items that take some kind of risk to get. This is also a problem in its Spiritual Successor OpenArena. | |
Quake III: Arena (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_940a5958 | |
Quake III: Arena (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Quake III: Arena (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: One of the main criticisms of Revolution, averaging over a minute. | |
Quake III: Arena (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_96181ea7 | |
Quake III: Arena (Video Game) / int_964c8ef4 | type |
Death Is Not Permanent | |
Quake III: Arena (Video Game) / int_964c8ef4 | comment |
Death Is Not Permanent: If Arenas is any indication, characters are rebuilt between respawns. In the game proper, the bots even lampshade this. | |
Quake III: Arena (Video Game) / int_964c8ef4 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_964c8ef4 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_964c8ef4 | |
Quake III: Arena (Video Game) / int_9694a209 | type |
Gimmick Matches | |
Quake III: Arena (Video Game) / int_9694a209 | comment |
Gimmick Matches: Most of the challenges in Arena Arcade take place in the other gamemodes aside from Free For All. Some of them have quirks, though, such as the low-gravity-based challenges "High Flying", "Long Jump" and "Zero G". | |
Quake III: Arena (Video Game) / int_9694a209 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_9694a209 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_9694a209 | |
Quake III: Arena (Video Game) / int_970c790a | type |
Big Bad | |
Quake III: Arena (Video Game) / int_970c790a | comment |
The Vadrigar, the Big Bad, was only mentioned in the PC version's instruction manual (where they are vaguely described as a deity or deities that "virtually nothing is known about" who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. Revolution reveals them to be the same and upgrades them to being the Final Boss. | |
Quake III: Arena (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_970c790a | |
Quake III: Arena (Video Game) / int_99b90404 | type |
Time Trial | |
Quake III: Arena (Video Game) / int_99b90404 | comment |
Time Trial: Basically to what the singleplayer mode has been reduced - a series of free-to-choose challenges, in which you need to score points. The time bonus, complete with the skill multiplier, delivers the biggest impact on the challenge's final score. | |
Quake III: Arena (Video Game) / int_99b90404 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_99b90404 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_99b90404 | |
Quake III: Arena (Video Game) / int_9a3285c | type |
Invisibility | |
Quake III: Arena (Video Game) / int_9a3285c | comment |
Invisibility: Turns the user invisible. | |
Quake III: Arena (Video Game) / int_9a3285c | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_9a3285c | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_9a3285c | |
Quake III: Arena (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Quake III: Arena (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: "Arena Gate", the first level of Tier 1, has statues of Major and Visor; you meet Visor in Tier 5 and Major in Tier 6. "Hero's Keep", the first level of Tier 3, has statues of Ranger, Major, Visor and Doom; you meet Doom in Tier 6. | |
Quake III: Arena (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_9d12bbc1 | |
Quake III: Arena (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Quake III: Arena (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The description for the map "Cobalt Station" in Arena Arcade says that "veterans of the arena call this map 'Bouncy'". This is a reference to the map's original name back in Q3A, "The Bouncy Map". | |
Quake III: Arena (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_9dab0a6e | |
Quake III: Arena (Video Game) / int_9e0b9695 | type |
Flight | |
Quake III: Arena (Video Game) / int_9e0b9695 | comment |
Flight: Allows the user to fly across the level. | |
Quake III: Arena (Video Game) / int_9e0b9695 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_9e0b9695 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_9e0b9695 | |
Quake III: Arena (Video Game) / int_9f4a47f2 | type |
Competitive Balance | |
Quake III: Arena (Video Game) / int_9f4a47f2 | comment |
Competitive Balance: In Team Arena, you start as Jack of All Stats, as in any FPS, but in the maps with the Runes, depending on the rune you've taken, you may become: Fragile Speedster: Scout. (Negates your armor, and you're unable to pick up armor, but makes you faster) Mighty Glacier or Lightning Bruiser: Guard. (You receive the max health and armor, and the health will regenerate to the maximum) Glass Cannon: Doubler. (Increases your firerate and weapon damage) The Bard: Ammo Regen. (Your ammunition regenerates... rather slowly) | |
Quake III: Arena (Video Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_9f4a47f2 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_9f4a47f2 | |
Quake III: Arena (Video Game) / int_a0f61fe2 | type |
Power-Up Letdown | |
Quake III: Arena (Video Game) / int_a0f61fe2 | comment |
Power-Up Letdown: As an exchange for Nigh-Invulnerability, the Invulnerability holdable stops the player from moving. Two things can happen in this position: the player having the bad luck of using the holdable above the void or a death pit, and falling in consequence, or an enemy being able to slide a Proxy Mine onto the shield, as only proxies can ignore the shield, in whose case it's a One-Hit Kill. While many of the Runes have their utilitiesnote (Guard is useful for all-guns-blazing attack and surviving an enemy attack while defending, Scout is useful for Hit-and-Run Tactics at the cost of losing ammo, and Doubler can be also paired with a Quad Damage for a ludicrous damage output, which is great for defending) the Ammo Regen rune regenerates ammo... until the bare minimum the weapon has as a pickup. Not an ideal rune you want to have in any situation. | |
Quake III: Arena (Video Game) / int_a0f61fe2 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a0f61fe2 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a0f61fe2 | |
Quake III: Arena (Video Game) / int_a11ee4de | type |
Blind Jump | |
Quake III: Arena (Video Game) / int_a11ee4de | comment |
Personal Teleporter: Teleports its user to a random spawning point of the map. | |
Quake III: Arena (Video Game) / int_a11ee4de | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a11ee4de | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a11ee4de | |
Quake III: Arena (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Quake III: Arena (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Deathmatch, Capture the Flag and Freezetag have "Instagib" gamemode variants where all the players spawn with the Gauntlet and an infinite, enhanced Railgun which frags on contact. | |
Quake III: Arena (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a414c3f0 | |
Quake III: Arena (Video Game) / int_a49914aa | type |
Bowdlerization | |
Quake III: Arena (Video Game) / int_a49914aa | comment |
As part of the bowdlerization, the eggs on "The Bouncy Map" and "Apocalypse Void" (renamed as "Terminal Heights") had to be replaced with "MMM BOY". The "Chemical Reaction" (fka "Deva Station") egg was replaced with the Turkey from Super Turbo Turkey Puncher 3, which also appears in the map "Arcane Citadel" (in a location only available via noclip). | |
Quake III: Arena (Video Game) / int_a49914aa | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a49914aa | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a49914aa | |
Quake III: Arena (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Quake III: Arena (Video Game) / int_a65288e2 | comment |
Ascended Extra: Several selectable skins in the PC version were upgraded to AI opponents in some ports: Krusade (a Palette Swap of Sarge) in Revolution, and Flisk (Palette Swap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in Arena Arcade. The Vadrigar, the Big Bad, was only mentioned in the PC version's instruction manual (where they are vaguely described as a deity or deities that "virtually nothing is known about" who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. Revolution reveals them to be the same and upgrades them to being the Final Boss. | |
Quake III: Arena (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a65288e2 | |
Quake III: Arena (Video Game) / int_a6c69bd | type |
MacGuffin | |
Quake III: Arena (Video Game) / int_a6c69bd | comment |
MacGuffin: The white flag in the One Flag CTF and Possession matches. | |
Quake III: Arena (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a6c69bd | |
Quake III: Arena (Video Game) / int_a96b8b63 | type |
Space Marine | |
Quake III: Arena (Video Game) / int_a96b8b63 | comment |
This series of games features characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the Space Marine from Doom, the Quake dude (referred to as "Ranger"), and several characters from Quake II including the generic Grunt, Bitterman (the protagonist of the main Quake II game), Major, and a Strogg Tank. The only major missing figure is Wolfenstein's B.J. Blazkowicz.note Well, him and Commander Keen, but then again, Hide Your Children To make up for it, Team Arena adds Fritzkrieg, a reconstructed soldier from WWII. | |
Quake III: Arena (Video Game) / int_a96b8b63 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_a96b8b63 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_a96b8b63 | |
Quake III: Arena (Video Game) / int_ad4a45be | type |
Final Boss | |
Quake III: Arena (Video Game) / int_ad4a45be | comment |
Xaero, usually the game's Final Boss, becomes just another challenger in Revolution as his place was taken by the True Final Boss, the Vadrigar. | |
Quake III: Arena (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_ad4a45be | |
Quake III: Arena (Video Game) / int_b0a0108d | type |
All Up to You | |
Quake III: Arena (Video Game) / int_b0a0108d | comment |
All Up to You: The "One Flag" Capture the Flag challenges in Revolution. You're on your own against a team of bots who will prevent you from getting to the capture limit. | |
Quake III: Arena (Video Game) / int_b0a0108d | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_b0a0108d | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_b0a0108d | |
Quake III: Arena (Video Game) / int_b1ddb121 | type |
Remixed Level | |
Quake III: Arena (Video Game) / int_b1ddb121 | comment |
Remixed Level: The pack contains remixed versions of all the Capture the Flag maps as well as two team-based versions (one which comes with the pack and another as Downloadable Content) of q3tourney6: "The Very End of You". | |
Quake III: Arena (Video Game) / int_b1ddb121 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_b1ddb121 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_b1ddb121 | |
Quake III: Arena (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Quake III: Arena (Video Game) / int_b47d95be | comment |
No OSHA Compliance: Lampshaded by Gorre, when he dies by lava: | |
Quake III: Arena (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_b47d95be | |
Quake III: Arena (Video Game) / int_b73379e4 | type |
Double-Edged Buff | |
Quake III: Arena (Video Game) / int_b73379e4 | comment |
Double-Edged Buff: The Scout rune increases the carrier's movement speed, at the cost of not being able to gather armor. | |
Quake III: Arena (Video Game) / int_b73379e4 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_b73379e4 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_b73379e4 | |
Quake III: Arena (Video Game) / int_b7c53a22 | type |
Blood Knight | |
Quake III: Arena (Video Game) / int_b7c53a22 | comment |
Blood Knight: In the blurb, it says the gods wanted more entertainment, so they put you and the others there to fight and even made you immortal so that not even death would release you from fighting. | |
Quake III: Arena (Video Game) / int_b7c53a22 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_b7c53a22 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_b7c53a22 | |
Quake III: Arena (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Quake III: Arena (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Hunter becomes just another challenger in Revolution. Xaero, usually the game's Final Boss, becomes just another challenger in Revolution as his place was taken by the True Final Boss, the Vadrigar. | |
Quake III: Arena (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_b8e3f20a | |
Quake III: Arena (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Quake III: Arena (Video Game) / int_bb48f8ba | comment |
Timed Mission: The "Kills Vs. Time" rungs in Revolution are about scoring the highest amount of frags or reaching the frag limit before the time limit expires. The "Short on Time" and "Hustle" challenges in Arena Arcade are about scoring the most frags in a short time. | |
Quake III: Arena (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_bb48f8ba | |
Quake III: Arena (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Quake III: Arena (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Live has blood and gore removed, along with the map decorations of corpses, torture victims, and skeletons. | |
Quake III: Arena (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_ce6555f0 | |
Quake III: Arena (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Quake III: Arena (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: Many levels feature pits that kill the player. | |
Quake III: Arena (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_cea7fc1 | |
Quake III: Arena (Video Game) / int_d0447c7b | type |
Lightning Gun | |
Quake III: Arena (Video Game) / int_d0447c7b | comment |
Lightning Gun: The Quake 1 gun returns, but without the "water discharge" property. | |
Quake III: Arena (Video Game) / int_d0447c7b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_d0447c7b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_d0447c7b | |
Quake III: Arena (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Quake III: Arena (Video Game) / int_d24ed873 | comment |
Developer's Foresight: In single-player, curse at a bot. They'll comment on your potty mouth. Similarly, typing in racist slurs will have them ask if you're some sort of racist. Typing something religious will either get them to praise religion or throw an insult at you. There are a lot of topics it can handle, even though pretty loosely. | |
Quake III: Arena (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_d24ed873 | |
Quake III: Arena (Video Game) / int_d63af362 | type |
Dramatic Ammo Depletion | |
Quake III: Arena (Video Game) / int_d63af362 | comment |
Dramatic Ammo Depletion: A heroic version happens in the opening cutscene, where Sarge is blasting monsters with his Chaingun until he runs out of bullets ("Fuel Cell: Empty"), and then he has no option but to hide behind a pillar. | |
Quake III: Arena (Video Game) / int_d63af362 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_d63af362 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_d63af362 | |
Quake III: Arena (Video Game) / int_d687ba2a | type |
Guest Fighter | |
Quake III: Arena (Video Game) / int_d687ba2a | comment |
Guest Fighter: Bullfrog, the developers of Quake III: Revolution, sure didn't leave the happy owners of this PS2 port without a tasty treat - The Reaper and The Mistress make guest appearances there! | |
Quake III: Arena (Video Game) / int_d687ba2a | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_d687ba2a | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_d687ba2a | |
Quake III: Arena (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
Quake III: Arena (Video Game) / int_db33bc7e | comment |
Rampage: Gibbing 3 enemies within 3 seconds of each frag. | |
Quake III: Arena (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_db33bc7e | |
Quake III: Arena (Video Game) / int_dba4ae4f | type |
Arc Welding | |
Quake III: Arena (Video Game) / int_dba4ae4f | comment |
Arc Welding: Characters, environments, and items that were previously exclusive to either of the first two games now appear alongside each other. These include Ranger, the more gothic & medieval settings, the Lightning Gun, and an invisibility power-up from Quake, together with Bitterman, the Railgun, and the Strogg villains from Quake II. | |
Quake III: Arena (Video Game) / int_dba4ae4f | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_dba4ae4f | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_dba4ae4f | |
Quake III: Arena (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Quake III: Arena (Video Game) / int_df11acbe | comment |
Artificial Brilliance: In Team Arena, Live and the console versions with actual support for Team Arena assets, bots will shoot the corpses of any Kamikaze-holding dead player, to prevent them from exploding. | |
Quake III: Arena (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_df11acbe | |
Quake III: Arena (Video Game) / int_e1cd3d | type |
The Bard | |
Quake III: Arena (Video Game) / int_e1cd3d | comment |
The Bard: Ammo Regen. (Your ammunition regenerates... rather slowly) | |
Quake III: Arena (Video Game) / int_e1cd3d | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e1cd3d | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e1cd3d | |
Quake III: Arena (Video Game) / int_e3c36782 | type |
Call-Forward | |
Quake III: Arena (Video Game) / int_e3c36782 | comment |
Call-Forward: Arena CTF made its debut in Quake IV as a gamemode. | |
Quake III: Arena (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e3c36782 | |
Quake III: Arena (Video Game) / int_e43c66bd | type |
Art Evolution | |
Quake III: Arena (Video Game) / int_e43c66bd | comment |
Art Evolution: For being in the same engine, many of the Arena and Team Arena maps received really big visual changes, compared to the original versions. | |
Quake III: Arena (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e43c66bd | |
Quake III: Arena (Video Game) / int_e4d98039 | type |
Down to the Last Play | |
Quake III: Arena (Video Game) / int_e4d98039 | comment |
Down to the Last Play: The capture limit for the One Flag CTF challenge "One Cap to Win" in Arena Arcade is 1. | |
Quake III: Arena (Video Game) / int_e4d98039 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e4d98039 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e4d98039 | |
Quake III: Arena (Video Game) / int_e5421161 | type |
Expy | |
Quake III: Arena (Video Game) / int_e5421161 | comment |
Expy: Like Galena in Quake Champions, the Crusaders seem to be inspired by the Heretic and Hexen games, which id Software published. | |
Quake III: Arena (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e5421161 | |
Quake III: Arena (Video Game) / int_e545e190 | type |
Nerf | |
Quake III: Arena (Video Game) / int_e545e190 | comment |
Nerf: The Railgun, later carried to Arena. It was overpowered in the main game, being hitscan and doing enough damage to reliably kill an opponent in one or two shots. In TA, the weapon gets weaker with distance, making it useless at longer ranges. This was later carried over to vanilla III by the time of Point Release 1.32. | |
Quake III: Arena (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e545e190 | |
Quake III: Arena (Video Game) / int_e69004a6 | type |
There Can Be Only One | |
Quake III: Arena (Video Game) / int_e69004a6 | comment |
There Can Be Only One: In the Clan Arena, Vampiric CA, Freezetag and Freezetag Instagib gamemodes, the objective is to be the last team standing. In Red Rover, the objective is to be the sole team with members. In Infected Red Rover, the objective is to be the last non-infected player. | |
Quake III: Arena (Video Game) / int_e69004a6 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_e69004a6 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_e69004a6 | |
Quake III: Arena (Video Game) / int_ed194d4e | type |
Midair Bobbing | |
Quake III: Arena (Video Game) / int_ed194d4e | comment |
Midair Bobbing: Most of the pickups, including ammo packs, powerups, weapons, and even the flags in Capture the Flag perform a bobbing motion. | |
Quake III: Arena (Video Game) / int_ed194d4e | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_ed194d4e | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_ed194d4e | |
Quake III: Arena (Video Game) / int_ef43c232 | type |
Downloadable Content | |
Quake III: Arena (Video Game) / int_ef43c232 | comment |
Downloadable Content: In addition to the Arena content, TA got an extended adaptation of q3tourney6 for team-based games with an extra floor and the pack's exclusive items called q3team9. | |
Quake III: Arena (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_ef43c232 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_ef43c232 | |
Quake III: Arena (Video Game) / int_ef6337ea | type |
Sidelined Protagonist Crossover | |
Quake III: Arena (Video Game) / int_ef6337ea | comment |
Sidelined Protagonist Crossover: Team Arena's Fritzkrieg is the closest thing to a Wolfenstein representative, as B.J. Blazkowicz himself is absent. Quake Champions fixes this mistake. | |
Quake III: Arena (Video Game) / int_ef6337ea | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_ef6337ea | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_ef6337ea | |
Quake III: Arena (Video Game) / int_f0897540 | type |
Letters 2 Numbers | |
Quake III: Arena (Video Game) / int_f0897540 | comment |
Letters 2 Numbers: The challenge "Death B4 Dishonor" in Arena Arcade. | |
Quake III: Arena (Video Game) / int_f0897540 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_f0897540 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_f0897540 | |
Quake III: Arena (Video Game) / int_f13a0451 | type |
Suicide Attack | |
Quake III: Arena (Video Game) / int_f13a0451 | comment |
Kamikaze (Quake III: Team Arena): Sacrifices its user causing an explosive blast that kills anyone in its radius. | |
Quake III: Arena (Video Game) / int_f13a0451 | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_f13a0451 | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_f13a0451 | |
Quake III: Arena (Video Game) / int_f511ea9b | type |
Product Placement | |
Quake III: Arena (Video Game) / int_f511ea9b | comment |
Product Placement: Live originally had billboards displaying ads for various things. | |
Quake III: Arena (Video Game) / int_f511ea9b | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_f511ea9b | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_f511ea9b | |
Quake III: Arena (Video Game) / int_f53d5dcb | type |
Mutually Exclusive Power-Ups | |
Quake III: Arena (Video Game) / int_f53d5dcb | comment |
Mutually Exclusive Power Ups: The "holdables": Personal Teleporter and Medkit in vanilla Q3A and Kamikaze and Invulnerability (plus the unfinished and cut Portal) in Team Arena. Players can use these at any time in the match, but cannot carry up more than one holdable at a time. To pick up another holdable, the previous one must be used first. | |
Quake III: Arena (Video Game) / int_f53d5dcb | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_f53d5dcb | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_f53d5dcb | |
Quake III: Arena (Video Game) / int_f5e4e67c | type |
Capture the Flag | |
Quake III: Arena (Video Game) / int_f5e4e67c | comment |
Point Release 1.32 comes with five maps: a Capture the Flag version of q3tourney6 (The Very End Of You) called q3tourney6-ctf, and rearranged versions of four maps for Tournament Play (pro-q3dm6, pro-q3dm13, pro-q3tourney2 and pro-q3tourney4). It also contains seven player models inspired by the game developers themselves. | |
Quake III: Arena (Video Game) / int_f5e4e67c | featureApplicability |
1.0 | |
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1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_f5e4e67c | |
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Quake III: Arena (Video Game) / int_name | featureApplicability |
1.0 | |
Quake III: Arena (Video Game) / int_name | featureConfidence |
1.0 | |
Quake III: Arena (Video Game) | hasFeature |
Quake III: Arena (Video Game) / int_name | |
Quake III: Arena (Video Game) / int_name | itemName |
Quake III: Arena (Video Game) |
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