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Quake III: Arena (Video Game)

 Quake III: Arena (Video Game)
type
TVTItem
 Quake III: Arena (Video Game)
label
Quake III: Arena (Video Game)
 Quake III: Arena (Video Game)
page
QuakeIIIArena
 Quake III: Arena (Video Game)
comment
Quake III: Arena is the third entry in the Quake series. It was developed by id Software and released for PC in 1999.The plot of the game is simple: Several warriors from all the corners of the galaxy duke it out to entertain the Vadrigar and win the honour of being the most badass warrior of all time. Characters from several of Id's games, such as Doom and the two previous Quake games, were present in it.This game was designed almost exclusively with multiplayer mode in mind. Id had recognized the fact that the deathmatches were easily the most popular thing about Quake so far and created this entry as a virtual arena for competitive online matches. The single-player mode contained only a very basic story and was based around a series of tiers, with the player making their way to the final match against the Champion.The game has an Expansion Pack in the form of Quake III: Team Arena, made by ID, which was focused on team games. Here you must choose a team and duke it out with the other clans. New features include the ability to give roles to your teammates, voice messages, being able to select a face in addition to a skin, three new weapons in the Nailgun, the Chaingun and the Prox Launcher, six new items in the game's version of the Runes from Threewave CTF (here they're Ammo Regen, Doubler, Guard and Scout) as well as two new "holdable" items: the Kamikaze and the Invulnerability Force Field. It also adds three new gamemodes, all of them team-based.Like most PC games, III also has console versions. The first release was for the Sega Dreamcast in 2000, ported by Raster Software and published by Sega, and featured 4-player online crossplay versus Dreamcast and PC gamers. The second is called Quake III: Revolution, and was released for the Play Station 2 in 2001, created by Bullfrog Productions and published by Electronic Arts; this version features several elements (maps and characters) adapted from Team Arena, along with a more mission-based single-player mode, and split-screen multiplayer for up to 4 players (sadly, it lacks mouse support and online play due to the PS2's network adapter not being released outside of Japan until 2004). Revolution features several gamemodes alongside the traditional gamemodes from III.In 2010, ID released a free web browser version of Quake III: Arena called Quake Live, which also added many new maps (especially third-party ones) and some extra game modes. This version was later released on Steam in 2014 and made as a paid game in 2015. Plenty of new modes have been added since its announcement.Finally, there's a Xbox Live Arcade version called Quake Arena Arcade, a joint effort by Id and Pi Studios released on December 15, 2010. This game contains some new maps and characters.All of this excludes the countless ports and forks that have spawned ever since Id released the source code in 2005, which allowed Q3A to be played in virtually every device in existence (though not yet to Doom levels), as well as spawning many clones and derivative games such as Alien Arena, OpenArena and World Of Padman, as well as former game mods turned standalone games such as Q3Rally and Urban Terror.
 Quake III: Arena (Video Game)
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2024-02-04T11:31:20Z
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 Quake III: Arena (Video Game)
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 Quake III: Arena (Video Game)
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Single Player Gauntlet
 Quake III: Arena (Video Game)
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Stat Overflow
 Quake III: Arena (Video Game)
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DBTropes
 Quake III: Arena (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Quake III: Arena (Video Game) / int_10b6b5f7
comment
Cherry Tapping: Again, the game gives you a humiliation award for killing your opponent with the Gauntlet. This fact makes the otherwise useless Gauntlet a popular weapon, especially in Live, where other players can see how many people you "humiliate" during all your game sessions.
 Quake III: Arena (Video Game) / int_10b6b5f7
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Quake III: Arena (Video Game) / int_10b6b5f7
 Quake III: Arena (Video Game) / int_128e4ba8
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Gatling Good
 Quake III: Arena (Video Game) / int_128e4ba8
comment
Gatling Good: The Machinegun, Team Arena's Chaingun and Live's Heavy Machinegun.
 Quake III: Arena (Video Game) / int_128e4ba8
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 Quake III: Arena (Video Game) / int_1649e053
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Your Mom
 Quake III: Arena (Video Game) / int_1649e053
comment
Your Mom: These appear in random taunts the bots make, and some of them have unique references to mommy. They can even reply to other players' chats, where the insult path includes some one-liners such as "Your MOM!!"
 Quake III: Arena (Video Game) / int_1649e053
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Heal Thyself
 Quake III: Arena (Video Game) / int_17761744
comment
Portable Medkit: Restores/overcharges its user's health by 100 HP.
 Quake III: Arena (Video Game) / int_17761744
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1.0
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Quake III: Arena (Video Game) / int_17761744
 Quake III: Arena (Video Game) / int_1b65dfad
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The Cameo
 Quake III: Arena (Video Game) / int_1b65dfad
comment
The Cameo: There's a Deathmatch-only level in Revolution called "The Keeper", featuring Dungeon Keeper characters Reaper and Mistress.
 Quake III: Arena (Video Game) / int_1b65dfad
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1.0
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 Quake III: Arena (Video Game) / int_1e14ea2a
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Boss Battle
 Quake III: Arena (Video Game) / int_1e14ea2a
comment
Revolution: The maps "Deva Station"/"Chemical Reaction", "Dredwerkz", "Grim Dungeons", "The Bouncy Map"/"Cobalt Station", "Apocalypse Void" and especially "The Very End of You", plus the characters Mynx and Uriel.
 Quake III: Arena (Video Game) / int_1e14ea2a
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1.0
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1.0
 Quake III: Arena (Video Game)
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Quake III: Arena (Video Game) / int_1e14ea2a
 Quake III: Arena (Video Game) / int_1f7c89f6
type
Nigh-Invulnerability
 Quake III: Arena (Video Game) / int_1f7c89f6
comment
As an exchange for Nigh-Invulnerability, the Invulnerability holdable stops the player from moving. Two things can happen in this position: the player having the bad luck of using the holdable above the void or a death pit, and falling in consequence, or an enemy being able to slide a Proxy Mine onto the shield, as only proxies can ignore the shield, in whose case it's a One-Hit Kill.
 Quake III: Arena (Video Game) / int_1f7c89f6
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 Quake III: Arena (Video Game) / int_1fa83f70
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Competitive Multiplayer
 Quake III: Arena (Video Game) / int_1fa83f70
comment
Competitive Multiplayer: One of the games that started the multiplayer craze, it still has a dedicated "professional" competitive community to this day.
 Quake III: Arena (Video Game) / int_1fa83f70
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 Quake III: Arena (Video Game) / int_246c697b
type
Ascended Fanfic
 Quake III: Arena (Video Game) / int_246c697b
comment
Ascended Fanfic: Of a sort. Two semi-official mappacks were released for Team Arena under the supervision of Id's Paul Jaquays and Mr. Elusive. These contain Team Arena versions of some popular third-party maps such as "Japanese Castles", "Schadenfreude CTF", "Crossed Paths" and "An Iteration of Hell", as well as "Smear Campaign", "Courtyard Conundrum" from Threewave CTF and "Dynatron", plus a tweaked version of "Pyrmageddon".
 Quake III: Arena (Video Game) / int_246c697b
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 Quake III: Arena (Video Game) / int_2557e3a9
type
Palette Swap
 Quake III: Arena (Video Game) / int_2557e3a9
comment
Several selectable skins in the PC version were upgraded to AI opponents in some ports: Krusade (a Palette Swap of Sarge) in Revolution, and Flisk (Palette Swap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in Arena Arcade.
 Quake III: Arena (Video Game) / int_2557e3a9
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 Quake III: Arena (Video Game) / int_26ba32a3
type
Ascended Glitch
 Quake III: Arena (Video Game) / int_26ba32a3
comment
Ascended Glitch: The Strafe Jump, a bug in the game's physics that allows players to gain higher speeds with constant jumping. By the time of Live, it's even accounted for in the training course.
 Quake III: Arena (Video Game) / int_26ba32a3
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 Quake III: Arena (Video Game) / int_286efcf8
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Gradual Regeneration
 Quake III: Arena (Video Game) / int_286efcf8
comment
Gradual Regeneration: The Regeneration powerup.
 Quake III: Arena (Video Game) / int_286efcf8
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 Quake III: Arena (Video Game) / int_294ed981
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Bilingual Bonus
 Quake III: Arena (Video Game) / int_294ed981
comment
Bilingual Bonus: One of Fritzkrieg's death sounds has him shouting "Scheisse!", which is the German word for "shit".
 Quake III: Arena (Video Game) / int_294ed981
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 Quake III: Arena (Video Game) / int_29a39f6
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Easter Egg
 Quake III: Arena (Video Game) / int_29a39f6
comment
Easter Egg: The training maps are full of these. First of all, it's modelled after the Introduction difficulty map selection from Quake. Then, by rocket jumping into the right places, players can discover red key(card) of doooom! ("You found a spooky secret!"), a poster of Orbb with Crash riding on it (OOOOOOOOOOOOOOH SNAP!), a support with "Method was here" written on it, a list of the Quake Live team and a secret, harder bonus challenge ("You're my hero!"). As part of the bowdlerization, the eggs on "The Bouncy Map" and "Apocalypse Void" (renamed as "Terminal Heights") had to be replaced with "MMM BOY". The "Chemical Reaction" (fka "Deva Station") egg was replaced with the Turkey from Super Turbo Turkey Puncher 3, which also appears in the map "Arcane Citadel" (in a location only available via noclip). The map "Corrosion" has the Dopefish inside of an unreachable area. References to the clan 2K are found in the maps "Limbus" ("Quake Forever <3") and "Arcane Citadel" ("Monument of Honor" and "Akm & Yellack were here <3") There's a creeper hidden in the map "Realm of Street Rats". The map "Purgatory" has an unreachable BFG. The maps "Cure" and "McSarge's" have birthday cakes. The map "Ragnarok", fittingly, has the Mjolnir, in a specific, unreachable location. The map "Reflux" has a QR Code. The map "Elden" in FFA mode has a room with a Red Armor and a Megahealth which can only be opened with a Gold Key. Blue side, middle area, of the map "Stone Keep" has a carving ("AP & LP <3") The map "Blood Run" has an area only reachable by noclipping ("I'm Bad") The map "Repent" has a funny "Sorry! Invis is in another secret!". The Invisibility itself is VEEEEEEEEEEEERY hard to get, and requires tons of trickjumping.
 Quake III: Arena (Video Game) / int_29a39f6
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type
Attack Speed Buff
 Quake III: Arena (Video Game) / int_2aef934d
comment
Attack Speed Buff: The Scout rune doubles the firing speed of your weapons in addition to your movement speed.
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 Quake III: Arena (Video Game) / int_2c385759
type
Massive Multiplayer Crossover
 Quake III: Arena (Video Game) / int_2c385759
comment
Massive Multiplayer Crossover: This series of games features characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the Space Marine from Doom, the Quake dude (referred to as "Ranger"), and several characters from Quake II including the generic Grunt, Bitterman (the protagonist of the main Quake II game), Major, and a Strogg Tank. The only major missing figure is Wolfenstein's B.J. Blazkowicz.note Well, him and Commander Keen, but then again, Hide Your Children To make up for it, Team Arena adds Fritzkrieg, a reconstructed soldier from WWII. This also extends to the weapons, as the starting guns are a small version of Doom's chainsaw (the Gauntlet) and Quake II's Machinegun. There're also Quake's Lightning Gun, (which, sadly, doesn't include the "instant water kill" property its Quake counterpart had) Doom's Plasma Gun, and Quake II's Railgun. Team Arena also adds a modified version of Quake's Nailgun (which behaves more like a Shotgun with Nails instead of a rapid-fire Nail shooter) and Quake II's Chaingun. Author Avatar: After installing the 1.16n patch of the game, you can even play as some of the developers! Guest Fighter: Bullfrog, the developers of Quake III: Revolution, sure didn't leave the happy owners of this PS2 port without a tasty treat - The Reaper and The Mistress make guest appearances there!
 Quake III: Arena (Video Game) / int_2c385759
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 Quake III: Arena (Video Game) / int_2f253c94
type
Glass Cannon
 Quake III: Arena (Video Game) / int_2f253c94
comment
Glass Cannon: Doubler. (Increases your firerate and weapon damage)
 Quake III: Arena (Video Game) / int_2f253c94
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1.0
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 Quake III: Arena (Video Game) / int_33d5b7f2
type
Adapted Out
 Quake III: Arena (Video Game) / int_33d5b7f2
comment
Adapted Out: Arena Arcade: The PC maps "Fatal Instinct", "Brimstone Abbey", "The Nameless Place", "Dredwerkz", "Lost World", "Space Chamber" and "Apocalypse Void"/"Terminal Heights" and the character Orbb. Revolution: The maps "Deva Station"/"Chemical Reaction", "Dredwerkz", "Grim Dungeons", "The Bouncy Map"/"Cobalt Station", "Apocalypse Void" and especially "The Very End of You", plus the characters Mynx and Uriel.
 Quake III: Arena (Video Game) / int_33d5b7f2
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1.0
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 Quake III: Arena (Video Game)
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Quake III: Arena (Video Game) / int_33d5b7f2
 Quake III: Arena (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Quake III: Arena (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The Easter Egg in the "Repent" map: by headbutting a certain light you open a secret area with a message which says "Sorry! The Invis is on another secret".
 Quake III: Arena (Video Game) / int_33fa230b
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1.0
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Quake III: Arena (Video Game) / int_33fa230b
 Quake III: Arena (Video Game) / int_34ffa400
type
Bonus Dungeon
 Quake III: Arena (Video Game) / int_34ffa400
comment
Bonus Dungeon: In the literal sense of the word! After finishing the Vadrigar in Revolution, you get a special rung called The Keeper, where you face The Reaper and The Mistress. Winning it unlocks them.
 Quake III: Arena (Video Game) / int_34ffa400
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1.0
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 Quake III: Arena (Video Game) / int_39e95a97
type
Shareware
 Quake III: Arena (Video Game) / int_39e95a97
comment
Shareware: The demo of Arena Arcade included the maps "Arena Gate", "House of Pain" (and the challenge "Short on Time"), "Arena of Death" and "Temple of Pain", and the characters Crash, Mynx, Phobos, Ranger and Sarge.
 Quake III: Arena (Video Game) / int_39e95a97
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type
G-Rated Drug
 Quake III: Arena (Video Game) / int_3aa2ac42
comment
G-Rated Drug: Bots' chatter concerning addiction has a small pool of unusual substances: breath mints, cottage cheese, fruit juice, etc. There's still a serious one (stamp glue), but they aren't directly drug-related.
 Quake III: Arena (Video Game) / int_3aa2ac42
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type
Why Am I Ticking?
 Quake III: Arena (Video Game) / int_402140eb
comment
Why Am I Ticking?: Hit an enemy with a Proxy Mine, (or many, for amplified effect) and in 10 seconds, more or less, he will blow into pieces.
 Quake III: Arena (Video Game) / int_402140eb
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1.0
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 Quake III: Arena (Video Game) / int_440d55b3
type
Expansion Pack
 Quake III: Arena (Video Game) / int_440d55b3
comment
The Expansion Pack Team Arena adds mptourney6 ("Vortex Portal") and a Capture the Flag version for q3tourney6 (mpq3tourney6 "Beyond Reality") as well as another version of q3ctf4 ("Chaos in Space"). A Downloadable Content piece added a reversion of q3tourney6 for team games (mpteam9, "Beyond Reality II").
 Quake III: Arena (Video Game) / int_440d55b3
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type
Tournament Play
 Quake III: Arena (Video Game) / int_445359e2
comment
References to the clan 2K are found in the maps "Limbus" ("Quake Forever <3") and "Arcane Citadel" ("Monument of Honor" and "Akm & Yellack were here <3")
 Quake III: Arena (Video Game) / int_445359e2
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 Quake III: Arena (Video Game) / int_4890cbb5
type
UseItem
 Quake III: Arena (Video Game) / int_4890cbb5
comment
Use Item: The so-called "Holdable" items: Personal Teleporter: Teleports its user to a random spawning point of the map. Portable Medkit: Restores/overcharges its user's health by 100 HP. Invulnerability (Quake III: Team Arena): Immobilizes its user and surrounds them in a spheric forcefield that prevents almost all kinds of attack. Kamikaze (Quake III: Team Arena): Sacrifices its user causing an explosive blast that kills anyone in its radius.
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type
Credits Gag
 Quake III: Arena (Video Game) / int_4af55b78
comment
Credits Gag: In the PC version, after defeating Xaero, there's a cutscene which shows him turned into stone, and the obvious credit list... then Slash appears trying to control her rollerblades.
 Quake III: Arena (Video Game) / int_4af55b78
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1.0
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 Quake III: Arena (Video Game) / int_4b0ef86e
type
Advertised Extra
 Quake III: Arena (Video Game) / int_4b0ef86e
comment
Advertised Extra: Sarge has been the centre of many promotional pieces of artwork and is even the protagonist of the trailer and the final boss of the demo. In the full game proper? He's reduced to the first boss you take on. Klesk appears on the cover of Quake III: Revolution and early screenshots but has no big role in the game other than being playable.
 Quake III: Arena (Video Game) / int_4b0ef86e
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1.0
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 Quake III: Arena (Video Game) / int_4ebb6d16
type
Lava Pit
 Quake III: Arena (Video Game) / int_4ebb6d16
comment
Lava Pit: Some of the levels feature pits of lava.
 Quake III: Arena (Video Game) / int_4ebb6d16
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1.0
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type
Hit-and-Run Tactics
 Quake III: Arena (Video Game) / int_4f23179
comment
While many of the Runes have their utilitiesnote (Guard is useful for all-guns-blazing attack and surviving an enemy attack while defending, Scout is useful for Hit-and-Run Tactics at the cost of losing ammo, and Doubler can be also paired with a Quad Damage for a ludicrous damage output, which is great for defending) the Ammo Regen rune regenerates ammo... until the bare minimum the weapon has as a pickup. Not an ideal rune you want to have in any situation.
 Quake III: Arena (Video Game) / int_4f23179
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1.0
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Quake III: Arena (Video Game) / int_4f23179
 Quake III: Arena (Video Game) / int_504a1991
type
Body Horror
 Quake III: Arena (Video Game) / int_504a1991
comment
Body Horror: If not outright monstrous, some character models are humans with visible, usually rough, cybernetic parts or implants. Or having gruesome mutations.
 Quake III: Arena (Video Game) / int_504a1991
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_504a1991
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_504a1991
 Quake III: Arena (Video Game) / int_51640e80
type
Bond One-Liner
 Quake III: Arena (Video Game) / int_51640e80
comment
Bond One-Liner: The characters rely on "uniformed" voice acting rather than text chat lines and there are significantly fewer one-liners than in the vanilla Q3, but they're still here.
 Quake III: Arena (Video Game) / int_51640e80
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_51640e80
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_51640e80
 Quake III: Arena (Video Game) / int_53c5f30e
type
Happy Ending Override
 Quake III: Arena (Video Game) / int_53c5f30e
comment
Happy Ending Override: Quake and Quake II ended on triumphant notes, with the heroes destroying the enemy forces’ leader and escaping with their lives. Arena establishes that, rather than getting to hang up their weapons and return home as heroes, Ranger and Bitterman would go on to be kidnapped by the Vadrigar and thrown into a lifetime of eternal battle- and, in Bitterman’s case, he was recaptured by the Strogg and tortured beforehand.
 Quake III: Arena (Video Game) / int_53c5f30e
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_53c5f30e
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_53c5f30e
 Quake III: Arena (Video Game) / int_5400644b
type
CantCountBullets
 Quake III: Arena (Video Game) / int_5400644b
comment
Can't Count Bullets: In the opening cutscene, Sarge is blasting monsters with his Chaingun, until he runs out of bullets ("Fuel Cell: Empty"), then he has no option but to hide behind a pillar.
 Quake III: Arena (Video Game) / int_5400644b
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5400644b
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5400644b
 Quake III: Arena (Video Game) / int_55c79f7c
type
Death Trap
 Quake III: Arena (Video Game) / int_55c79f7c
comment
Death Trap: Some Deathmatch levels have these. They range from swinging pendulums to crushing platforms, to death pits and the void.
 Quake III: Arena (Video Game) / int_55c79f7c
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_55c79f7c
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_55c79f7c
 Quake III: Arena (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Quake III: Arena (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: There are several awards obtained in-game and campaign-only post-game that don't bring any meaningful bonus: "Excellent": Kill 2 enemies in 3 seconds or less. "Impressive": Get 2 consecutive hits with the Railgun. "Accuracy": Get over 50% of weapon accuracy. "Frags": Get 100 frags in the campaign. (Obtained every 100 frags) "Perfect": End a match without dying. "Defence": Protecting your flag or your flag carrier. "Assist": Taking the enemy flag from a fallen teammate and scoring. Additionally, fragging your flag carrier's foes. "Capture": Capturing a flag.
 Quake III: Arena (Video Game) / int_55e5b37c
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_55e5b37c
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_55e5b37c
 Quake III: Arena (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Quake III: Arena (Video Game) / int_56b5a6b7
comment
Nostalgia Levels: Aside of the fan-made maps, Premium Pak 16 for Live added Quake II maps "The Edge" (q2dm1) and "Warehouse" (q2dm8). A special, winter-themed version called "Winter's Edge", was available for some time.
 Quake III: Arena (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_56b5a6b7
 Quake III: Arena (Video Game) / int_5768d31
type
Super-Speed
 Quake III: Arena (Video Game) / int_5768d31
comment
Super Haste (Quake III Revolution): Quadruples the movement speed of its user.
 Quake III: Arena (Video Game) / int_5768d31
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5768d31
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5768d31
 Quake III: Arena (Video Game) / int_5979acea
type
Fragile Speedster
 Quake III: Arena (Video Game) / int_5979acea
comment
Fragile Speedster: Scout. (Negates your armor, and you're unable to pick up armor, but makes you faster)
 Quake III: Arena (Video Game) / int_5979acea
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5979acea
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5979acea
 Quake III: Arena (Video Game) / int_5a5de5ca
type
Boss Rush
 Quake III: Arena (Video Game) / int_5a5de5ca
comment
Boss Rush: The "Who's The Boss" challenge in Arena Arcade pits the player against every previous boss until that pointnote Anarki, Hunter, Klesk, Sarge, Uriel.
 Quake III: Arena (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5a5de5ca
 Quake III: Arena (Video Game) / int_5caef4ca
type
Chainsaw Good
 Quake III: Arena (Video Game) / int_5caef4ca
comment
Chainsaw Good: The Gauntlet, a wrist-mounted circular saw. You receive a humiliation accolade for making a kill with it enhancing the psychological gratification of using it.
 Quake III: Arena (Video Game) / int_5caef4ca
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5caef4ca
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5caef4ca
 Quake III: Arena (Video Game) / int_5ed3ace2
type
Batman Can Breathe in Space
 Quake III: Arena (Video Game) / int_5ed3ace2
comment
Batman Can Breathe in Space: Some levels are set in space platforms and just a bunch of the characters aren't helmet-less, spacesuit-less humans.
 Quake III: Arena (Video Game) / int_5ed3ace2
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5ed3ace2
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5ed3ace2
 Quake III: Arena (Video Game) / int_5fc7ab41
type
Blackground
 Quake III: Arena (Video Game) / int_5fc7ab41
comment
Blackground: The so-called "space maps", despite some of their names and classifications, are set in pitch-black voids with no stars or planets to be seen to be called "space maps". There aren't even ambient sounds, outside of those sounds emitted by the players as well as jump pads and teleporters. The main game has q3dm16 ("The Bouncy Map"), q3dm17 ("The Longest Yard"), q3dm18 ("Space Chamber"), q3dm19 ("Apocalypse Void"), q3tourney6 ("The Very End Of You") and q3ctf4 ("Space CTF"). An update introduced a Capture the Flag adaptation of q3tourney6 as q3tourney6-ctf. The Expansion Pack Team Arena adds mptourney6 ("Vortex Portal") and a Capture the Flag version for q3tourney6 (mpq3tourney6 "Beyond Reality") as well as another version of q3ctf4 ("Chaos in Space"). A Downloadable Content piece added a reversion of q3tourney6 for team games (mpteam9, "Beyond Reality II").
 Quake III: Arena (Video Game) / int_5fc7ab41
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_5fc7ab41
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_5fc7ab41
 Quake III: Arena (Video Game) / int_62259825
type
Nintendo Hard
 Quake III: Arena (Video Game) / int_62259825
comment
Nintendo Hard: Go ahead, play on "Hardcore" or "Nightmare!". The AI on any difficulties lower is intentionally handicapped, but here they will snipe you with a Railgun easily, react the moment they see you around a corner, and hold nothing back. If you can beat Xaero on Nightmare, you either gamed the AI or you're a genuine badass.
 Quake III: Arena (Video Game) / int_62259825
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_62259825
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_62259825
 Quake III: Arena (Video Game) / int_646ae18e
type
Timed Power-Up
 Quake III: Arena (Video Game) / int_646ae18e
comment
Timed Powerup: All of them are instantly triggered. Battle Suit: Prevents all non-death pit/void hazard damage done to the player, including splash damage. Flight: Allows the user to fly across the level. Haste: Increases the user's movement speed. Invisibility: Turns the user invisible. Quad Damage: Triplicates the user's weapon damage. Regeneration: Regenerates the user's health and armor until both hit the cap or the powerup expires. Double Damage (Quake III Revolution): Doubles the damage output of its user. Super Haste (Quake III Revolution): Quadruples the movement speed of its user.
 Quake III: Arena (Video Game) / int_646ae18e
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_646ae18e
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_646ae18e
 Quake III: Arena (Video Game) / int_66755d29
type
Author Avatar
 Quake III: Arena (Video Game) / int_66755d29
comment
Author Avatar: After installing the 1.16n patch of the game, you can even play as some of the developers!
 Quake III: Arena (Video Game) / int_66755d29
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_66755d29
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_66755d29
 Quake III: Arena (Video Game) / int_68da6712
type
Canon Welding
 Quake III: Arena (Video Game) / int_68da6712
comment
Canon Welding: The game is notable for incorporating characters and other elements from both the original Quake and the previously unrelated Quake II, thus placing them in the same universe, while also adding the Doom series for good measure. Quake III: Revolution also brings Bullfrog's Dungeon Keeper into the fold with two Guest Fighter characters from that series.
 Quake III: Arena (Video Game) / int_68da6712
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_68da6712
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_68da6712
 Quake III: Arena (Video Game) / int_6e7e9709
type
Cosmetic Award
 Quake III: Arena (Video Game) / int_6e7e9709
comment
Cosmetic Award: There are more announcer announcements in comparison to the original games: Combo Kill: Finishing an enemy with the Railgun after damaging them with another weapon. Headshot: Fragging an enemy with a Railgun shot at the head. Quad God: Getting 10 frags in a single Quad Damage carry. Rampage: Gibbing 3 enemies within 3 seconds of each frag. Midair: Fragging an airborne enemy with a projectile-based weapon. Perforated: Telefragging an opponent.
 Quake III: Arena (Video Game) / int_6e7e9709
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_6e7e9709
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_6e7e9709
 Quake III: Arena (Video Game) / int_70d8269d
type
Excuse Plot
 Quake III: Arena (Video Game) / int_70d8269d
comment
Excuse Plot: The game's plot goes like this: Sufficiently Advanced Aliens kidnapped some of the greatest warriors and made them fight each other to death and re-death. You die? They'll respawn you back. The best warrior will then challenge Xaero, the Arenas Eternal's champion. In the PS2 version, you get to fight against the tournament's host directly, though.
 Quake III: Arena (Video Game) / int_70d8269d
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_70d8269d
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_70d8269d
 Quake III: Arena (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Quake III: Arena (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: Quake III is full of jump pads to launch the player high up in the air.
 Quake III: Arena (Video Game) / int_72294ed1
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_72294ed1
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_72294ed1
 Quake III: Arena (Video Game) / int_732db874
type
ForceField
 Quake III: Arena (Video Game) / int_732db874
comment
Invulnerability (Quake III: Team Arena): Immobilizes its user and surrounds them in a spheric forcefield that prevents almost all kinds of attack.
 Quake III: Arena (Video Game) / int_732db874
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_732db874
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_732db874
 Quake III: Arena (Video Game) / int_8344209e
type
BFG
 Quake III: Arena (Video Game) / int_8344209e
comment
BFG: It's a Plasma Gun on steroids, however...
 Quake III: Arena (Video Game) / int_8344209e
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_8344209e
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_8344209e
 Quake III: Arena (Video Game) / int_8410bf3b
type
Quad Damage
 Quake III: Arena (Video Game) / int_8410bf3b
comment
Quad God: Getting 10 frags in a single Quad Damage carry.
 Quake III: Arena (Video Game) / int_8410bf3b
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_8410bf3b
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_8410bf3b
 Quake III: Arena (Video Game) / int_85ac41e1
type
Grappling-Hook Pistol
 Quake III: Arena (Video Game) / int_85ac41e1
comment
Grappling-Hook Pistol: The Arena CTF gamemode makes all players spawn with one.
 Quake III: Arena (Video Game) / int_85ac41e1
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_85ac41e1
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_85ac41e1
 Quake III: Arena (Video Game) / int_8967e17f
type
Back from the Dead
 Quake III: Arena (Video Game) / int_8967e17f
comment
Back from the Dead: Pi and Fritzkrieg.
 Quake III: Arena (Video Game) / int_8967e17f
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_8967e17f
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_8967e17f
 Quake III: Arena (Video Game) / int_903d2450
type
MidBoss
 Quake III: Arena (Video Game) / int_903d2450
comment
Mid-Boss: In addition to the PC bosses, Arena Arcade adds Pi from Team Arena to the list.
 Quake III: Arena (Video Game) / int_903d2450
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_903d2450
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_903d2450
 Quake III: Arena (Video Game) / int_905438eb
type
Recycled IN SPACE!
 Quake III: Arena (Video Game) / int_905438eb
comment
Recycled In Space: The Excuse Plot can be summed up as "Mortal Kombat with guns".
 Quake III: Arena (Video Game) / int_905438eb
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_905438eb
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_905438eb
 Quake III: Arena (Video Game) / int_91b55fe
type
Pop-Star Composer
 Quake III: Arena (Video Game) / int_91b55fe
comment
Pop-Star Composer: Front Line Assembly composed some tracks for the main game. Sonic Mayhem also returned after doing the soundtrack for Quake II.
 Quake III: Arena (Video Game) / int_91b55fe
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_91b55fe
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_91b55fe
 Quake III: Arena (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Quake III: Arena (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Vadrigar has a whopping 400 health, on top of starting with a protective shield that you have to destroy first.
 Quake III: Arena (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_92a1fa1b
 Quake III: Arena (Video Game) / int_933576c8
type
Mighty Glacier
 Quake III: Arena (Video Game) / int_933576c8
comment
Mighty Glacier or Lightning Bruiser: Guard. (You receive the max health and armor, and the health will regenerate to the maximum)
 Quake III: Arena (Video Game) / int_933576c8
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_933576c8
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_933576c8
 Quake III: Arena (Video Game) / int_940a5958
type
Artificial Stupidity
 Quake III: Arena (Video Game) / int_940a5958
comment
Artificial Stupidity: The game uses an AI system based on brushes (previously used in the Omicron AI mod for Quake and the Gladiator AI mod for Quake II) instead of waypoint-based systems. This, however, doesn't mean that the bots will play like humans. They cannot jump, use platforms (there's a reason why Q3 lacks platform-based maps and uses jump pads instead) and they cannot navigate their way onto items that take some kind of risk to get. This is also a problem in its Spiritual Successor OpenArena.
 Quake III: Arena (Video Game) / int_940a5958
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_940a5958
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_940a5958
 Quake III: Arena (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Quake III: Arena (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: One of the main criticisms of Revolution, averaging over a minute.
 Quake III: Arena (Video Game) / int_96181ea7
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_96181ea7
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_96181ea7
 Quake III: Arena (Video Game) / int_964c8ef4
type
Death Is Not Permanent
 Quake III: Arena (Video Game) / int_964c8ef4
comment
Death Is Not Permanent: If Arenas is any indication, characters are rebuilt between respawns. In the game proper, the bots even lampshade this.
 Quake III: Arena (Video Game) / int_964c8ef4
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_964c8ef4
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_964c8ef4
 Quake III: Arena (Video Game) / int_9694a209
type
Gimmick Matches
 Quake III: Arena (Video Game) / int_9694a209
comment
Gimmick Matches: Most of the challenges in Arena Arcade take place in the other gamemodes aside from Free For All. Some of them have quirks, though, such as the low-gravity-based challenges "High Flying", "Long Jump" and "Zero G".
 Quake III: Arena (Video Game) / int_9694a209
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_9694a209
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_9694a209
 Quake III: Arena (Video Game) / int_970c790a
type
Big Bad
 Quake III: Arena (Video Game) / int_970c790a
comment
The Vadrigar, the Big Bad, was only mentioned in the PC version's instruction manual (where they are vaguely described as a deity or deities that "virtually nothing is known about" who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. Revolution reveals them to be the same and upgrades them to being the Final Boss.
 Quake III: Arena (Video Game) / int_970c790a
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_970c790a
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_970c790a
 Quake III: Arena (Video Game) / int_99b90404
type
Time Trial
 Quake III: Arena (Video Game) / int_99b90404
comment
Time Trial: Basically to what the singleplayer mode has been reduced - a series of free-to-choose challenges, in which you need to score points. The time bonus, complete with the skill multiplier, delivers the biggest impact on the challenge's final score.
 Quake III: Arena (Video Game) / int_99b90404
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_99b90404
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_99b90404
 Quake III: Arena (Video Game) / int_9a3285c
type
Invisibility
 Quake III: Arena (Video Game) / int_9a3285c
comment
Invisibility: Turns the user invisible.
 Quake III: Arena (Video Game) / int_9a3285c
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_9a3285c
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_9a3285c
 Quake III: Arena (Video Game) / int_9d12bbc1
type
Foreshadowing
 Quake III: Arena (Video Game) / int_9d12bbc1
comment
Foreshadowing: "Arena Gate", the first level of Tier 1, has statues of Major and Visor; you meet Visor in Tier 5 and Major in Tier 6. "Hero's Keep", the first level of Tier 3, has statues of Ranger, Major, Visor and Doom; you meet Doom in Tier 6.
 Quake III: Arena (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_9d12bbc1
 Quake III: Arena (Video Game) / int_9dab0a6e
type
Continuity Nod
 Quake III: Arena (Video Game) / int_9dab0a6e
comment
Continuity Nod: The description for the map "Cobalt Station" in Arena Arcade says that "veterans of the arena call this map 'Bouncy'". This is a reference to the map's original name back in Q3A, "The Bouncy Map".
 Quake III: Arena (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_9dab0a6e
 Quake III: Arena (Video Game) / int_9e0b9695
type
Flight
 Quake III: Arena (Video Game) / int_9e0b9695
comment
Flight: Allows the user to fly across the level.
 Quake III: Arena (Video Game) / int_9e0b9695
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_9e0b9695
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_9e0b9695
 Quake III: Arena (Video Game) / int_9f4a47f2
type
Competitive Balance
 Quake III: Arena (Video Game) / int_9f4a47f2
comment
Competitive Balance: In Team Arena, you start as Jack of All Stats, as in any FPS, but in the maps with the Runes, depending on the rune you've taken, you may become: Fragile Speedster: Scout. (Negates your armor, and you're unable to pick up armor, but makes you faster) Mighty Glacier or Lightning Bruiser: Guard. (You receive the max health and armor, and the health will regenerate to the maximum) Glass Cannon: Doubler. (Increases your firerate and weapon damage) The Bard: Ammo Regen. (Your ammunition regenerates... rather slowly)
 Quake III: Arena (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_9f4a47f2
 Quake III: Arena (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Quake III: Arena (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: As an exchange for Nigh-Invulnerability, the Invulnerability holdable stops the player from moving. Two things can happen in this position: the player having the bad luck of using the holdable above the void or a death pit, and falling in consequence, or an enemy being able to slide a Proxy Mine onto the shield, as only proxies can ignore the shield, in whose case it's a One-Hit Kill. While many of the Runes have their utilitiesnote (Guard is useful for all-guns-blazing attack and surviving an enemy attack while defending, Scout is useful for Hit-and-Run Tactics at the cost of losing ammo, and Doubler can be also paired with a Quad Damage for a ludicrous damage output, which is great for defending) the Ammo Regen rune regenerates ammo... until the bare minimum the weapon has as a pickup. Not an ideal rune you want to have in any situation.
 Quake III: Arena (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a0f61fe2
 Quake III: Arena (Video Game) / int_a11ee4de
type
Blind Jump
 Quake III: Arena (Video Game) / int_a11ee4de
comment
Personal Teleporter: Teleports its user to a random spawning point of the map.
 Quake III: Arena (Video Game) / int_a11ee4de
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a11ee4de
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a11ee4de
 Quake III: Arena (Video Game) / int_a414c3f0
type
One-Hit Kill
 Quake III: Arena (Video Game) / int_a414c3f0
comment
One-Hit Kill: Deathmatch, Capture the Flag and Freezetag have "Instagib" gamemode variants where all the players spawn with the Gauntlet and an infinite, enhanced Railgun which frags on contact.
 Quake III: Arena (Video Game) / int_a414c3f0
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a414c3f0
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a414c3f0
 Quake III: Arena (Video Game) / int_a49914aa
type
Bowdlerization
 Quake III: Arena (Video Game) / int_a49914aa
comment
As part of the bowdlerization, the eggs on "The Bouncy Map" and "Apocalypse Void" (renamed as "Terminal Heights") had to be replaced with "MMM BOY". The "Chemical Reaction" (fka "Deva Station") egg was replaced with the Turkey from Super Turbo Turkey Puncher 3, which also appears in the map "Arcane Citadel" (in a location only available via noclip).
 Quake III: Arena (Video Game) / int_a49914aa
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a49914aa
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a49914aa
 Quake III: Arena (Video Game) / int_a65288e2
type
Ascended Extra
 Quake III: Arena (Video Game) / int_a65288e2
comment
Ascended Extra: Several selectable skins in the PC version were upgraded to AI opponents in some ports: Krusade (a Palette Swap of Sarge) in Revolution, and Flisk (Palette Swap of Klesk), Slammer, Stroggo (both of Biker/Hossman), Yuriko (of Slash) and Zael (of Uriel) in Arena Arcade. The Vadrigar, the Big Bad, was only mentioned in the PC version's instruction manual (where they are vaguely described as a deity or deities that "virtually nothing is known about" who gathered the player characters together to fight), and the announcer was merely a disembodied voice that announced gameplay statistics and had no identity. Revolution reveals them to be the same and upgrades them to being the Final Boss.
 Quake III: Arena (Video Game) / int_a65288e2
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a65288e2
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a65288e2
 Quake III: Arena (Video Game) / int_a6c69bd
type
MacGuffin
 Quake III: Arena (Video Game) / int_a6c69bd
comment
MacGuffin: The white flag in the One Flag CTF and Possession matches.
 Quake III: Arena (Video Game) / int_a6c69bd
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a6c69bd
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a6c69bd
 Quake III: Arena (Video Game) / int_a96b8b63
type
Space Marine
 Quake III: Arena (Video Game) / int_a96b8b63
comment
This series of games features characters from most of Id Software's major FPS games until its release date battling it out for supremacy, such as the Space Marine from Doom, the Quake dude (referred to as "Ranger"), and several characters from Quake II including the generic Grunt, Bitterman (the protagonist of the main Quake II game), Major, and a Strogg Tank. The only major missing figure is Wolfenstein's B.J. Blazkowicz.note Well, him and Commander Keen, but then again, Hide Your Children To make up for it, Team Arena adds Fritzkrieg, a reconstructed soldier from WWII.
 Quake III: Arena (Video Game) / int_a96b8b63
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_a96b8b63
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_a96b8b63
 Quake III: Arena (Video Game) / int_ad4a45be
type
Final Boss
 Quake III: Arena (Video Game) / int_ad4a45be
comment
Xaero, usually the game's Final Boss, becomes just another challenger in Revolution as his place was taken by the True Final Boss, the Vadrigar.
 Quake III: Arena (Video Game) / int_ad4a45be
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_ad4a45be
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_ad4a45be
 Quake III: Arena (Video Game) / int_b0a0108d
type
All Up to You
 Quake III: Arena (Video Game) / int_b0a0108d
comment
All Up to You: The "One Flag" Capture the Flag challenges in Revolution. You're on your own against a team of bots who will prevent you from getting to the capture limit.
 Quake III: Arena (Video Game) / int_b0a0108d
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_b0a0108d
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_b0a0108d
 Quake III: Arena (Video Game) / int_b1ddb121
type
Remixed Level
 Quake III: Arena (Video Game) / int_b1ddb121
comment
Remixed Level: The pack contains remixed versions of all the Capture the Flag maps as well as two team-based versions (one which comes with the pack and another as Downloadable Content) of q3tourney6: "The Very End of You".
 Quake III: Arena (Video Game) / int_b1ddb121
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_b1ddb121
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_b1ddb121
 Quake III: Arena (Video Game) / int_b47d95be
type
No OSHA Compliance
 Quake III: Arena (Video Game) / int_b47d95be
comment
No OSHA Compliance: Lampshaded by Gorre, when he dies by lava:
 Quake III: Arena (Video Game) / int_b47d95be
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_b47d95be
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_b47d95be
 Quake III: Arena (Video Game) / int_b73379e4
type
Double-Edged Buff
 Quake III: Arena (Video Game) / int_b73379e4
comment
Double-Edged Buff: The Scout rune increases the carrier's movement speed, at the cost of not being able to gather armor.
 Quake III: Arena (Video Game) / int_b73379e4
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_b73379e4
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_b73379e4
 Quake III: Arena (Video Game) / int_b7c53a22
type
Blood Knight
 Quake III: Arena (Video Game) / int_b7c53a22
comment
Blood Knight: In the blurb, it says the gods wanted more entertainment, so they put you and the others there to fight and even made you immortal so that not even death would release you from fighting.
 Quake III: Arena (Video Game) / int_b7c53a22
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_b7c53a22
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_b7c53a22
 Quake III: Arena (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Quake III: Arena (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Hunter becomes just another challenger in Revolution. Xaero, usually the game's Final Boss, becomes just another challenger in Revolution as his place was taken by the True Final Boss, the Vadrigar.
 Quake III: Arena (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_b8e3f20a
 Quake III: Arena (Video Game) / int_bb48f8ba
type
Timed Mission
 Quake III: Arena (Video Game) / int_bb48f8ba
comment
Timed Mission: The "Kills Vs. Time" rungs in Revolution are about scoring the highest amount of frags or reaching the frag limit before the time limit expires. The "Short on Time" and "Hustle" challenges in Arena Arcade are about scoring the most frags in a short time.
 Quake III: Arena (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_bb48f8ba
 Quake III: Arena (Video Game) / int_ce6555f0
type
Lighter and Softer
 Quake III: Arena (Video Game) / int_ce6555f0
comment
Lighter and Softer: Live has blood and gore removed, along with the map decorations of corpses, torture victims, and skeletons.
 Quake III: Arena (Video Game) / int_ce6555f0
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_ce6555f0
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_ce6555f0
 Quake III: Arena (Video Game) / int_cea7fc1
type
Bottomless Pits
 Quake III: Arena (Video Game) / int_cea7fc1
comment
Bottomless Pits: Many levels feature pits that kill the player.
 Quake III: Arena (Video Game) / int_cea7fc1
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_cea7fc1
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_cea7fc1
 Quake III: Arena (Video Game) / int_d0447c7b
type
Lightning Gun
 Quake III: Arena (Video Game) / int_d0447c7b
comment
Lightning Gun: The Quake 1 gun returns, but without the "water discharge" property.
 Quake III: Arena (Video Game) / int_d0447c7b
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_d0447c7b
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_d0447c7b
 Quake III: Arena (Video Game) / int_d24ed873
type
Developer's Foresight
 Quake III: Arena (Video Game) / int_d24ed873
comment
Developer's Foresight: In single-player, curse at a bot. They'll comment on your potty mouth. Similarly, typing in racist slurs will have them ask if you're some sort of racist. Typing something religious will either get them to praise religion or throw an insult at you. There are a lot of topics it can handle, even though pretty loosely.
 Quake III: Arena (Video Game) / int_d24ed873
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_d24ed873
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_d24ed873
 Quake III: Arena (Video Game) / int_d63af362
type
Dramatic Ammo Depletion
 Quake III: Arena (Video Game) / int_d63af362
comment
Dramatic Ammo Depletion: A heroic version happens in the opening cutscene, where Sarge is blasting monsters with his Chaingun until he runs out of bullets ("Fuel Cell: Empty"), and then he has no option but to hide behind a pillar.
 Quake III: Arena (Video Game) / int_d63af362
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_d63af362
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_d63af362
 Quake III: Arena (Video Game) / int_d687ba2a
type
Guest Fighter
 Quake III: Arena (Video Game) / int_d687ba2a
comment
Guest Fighter: Bullfrog, the developers of Quake III: Revolution, sure didn't leave the happy owners of this PS2 port without a tasty treat - The Reaper and The Mistress make guest appearances there!
 Quake III: Arena (Video Game) / int_d687ba2a
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_d687ba2a
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_d687ba2a
 Quake III: Arena (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Quake III: Arena (Video Game) / int_db33bc7e
comment
Rampage: Gibbing 3 enemies within 3 seconds of each frag.
 Quake III: Arena (Video Game) / int_db33bc7e
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_db33bc7e
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_db33bc7e
 Quake III: Arena (Video Game) / int_dba4ae4f
type
Arc Welding
 Quake III: Arena (Video Game) / int_dba4ae4f
comment
Arc Welding: Characters, environments, and items that were previously exclusive to either of the first two games now appear alongside each other. These include Ranger, the more gothic & medieval settings, the Lightning Gun, and an invisibility power-up from Quake, together with Bitterman, the Railgun, and the Strogg villains from Quake II.
 Quake III: Arena (Video Game) / int_dba4ae4f
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_dba4ae4f
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_dba4ae4f
 Quake III: Arena (Video Game) / int_df11acbe
type
Artificial Brilliance
 Quake III: Arena (Video Game) / int_df11acbe
comment
Artificial Brilliance: In Team Arena, Live and the console versions with actual support for Team Arena assets, bots will shoot the corpses of any Kamikaze-holding dead player, to prevent them from exploding.
 Quake III: Arena (Video Game) / int_df11acbe
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_df11acbe
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_df11acbe
 Quake III: Arena (Video Game) / int_e1cd3d
type
The Bard
 Quake III: Arena (Video Game) / int_e1cd3d
comment
The Bard: Ammo Regen. (Your ammunition regenerates... rather slowly)
 Quake III: Arena (Video Game) / int_e1cd3d
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e1cd3d
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e1cd3d
 Quake III: Arena (Video Game) / int_e3c36782
type
Call-Forward
 Quake III: Arena (Video Game) / int_e3c36782
comment
Call-Forward: Arena CTF made its debut in Quake IV as a gamemode.
 Quake III: Arena (Video Game) / int_e3c36782
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e3c36782
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e3c36782
 Quake III: Arena (Video Game) / int_e43c66bd
type
Art Evolution
 Quake III: Arena (Video Game) / int_e43c66bd
comment
Art Evolution: For being in the same engine, many of the Arena and Team Arena maps received really big visual changes, compared to the original versions.
 Quake III: Arena (Video Game) / int_e43c66bd
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e43c66bd
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e43c66bd
 Quake III: Arena (Video Game) / int_e4d98039
type
Down to the Last Play
 Quake III: Arena (Video Game) / int_e4d98039
comment
Down to the Last Play: The capture limit for the One Flag CTF challenge "One Cap to Win" in Arena Arcade is 1.
 Quake III: Arena (Video Game) / int_e4d98039
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e4d98039
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e4d98039
 Quake III: Arena (Video Game) / int_e5421161
type
Expy
 Quake III: Arena (Video Game) / int_e5421161
comment
Expy: Like Galena in Quake Champions, the Crusaders seem to be inspired by the Heretic and Hexen games, which id Software published.
 Quake III: Arena (Video Game) / int_e5421161
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e5421161
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e5421161
 Quake III: Arena (Video Game) / int_e545e190
type
Nerf
 Quake III: Arena (Video Game) / int_e545e190
comment
Nerf: The Railgun, later carried to Arena. It was overpowered in the main game, being hitscan and doing enough damage to reliably kill an opponent in one or two shots. In TA, the weapon gets weaker with distance, making it useless at longer ranges. This was later carried over to vanilla III by the time of Point Release 1.32.
 Quake III: Arena (Video Game) / int_e545e190
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e545e190
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e545e190
 Quake III: Arena (Video Game) / int_e69004a6
type
There Can Be Only One
 Quake III: Arena (Video Game) / int_e69004a6
comment
There Can Be Only One: In the Clan Arena, Vampiric CA, Freezetag and Freezetag Instagib gamemodes, the objective is to be the last team standing. In Red Rover, the objective is to be the sole team with members. In Infected Red Rover, the objective is to be the last non-infected player.
 Quake III: Arena (Video Game) / int_e69004a6
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_e69004a6
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_e69004a6
 Quake III: Arena (Video Game) / int_ed194d4e
type
Midair Bobbing
 Quake III: Arena (Video Game) / int_ed194d4e
comment
Midair Bobbing: Most of the pickups, including ammo packs, powerups, weapons, and even the flags in Capture the Flag perform a bobbing motion.
 Quake III: Arena (Video Game) / int_ed194d4e
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_ed194d4e
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_ed194d4e
 Quake III: Arena (Video Game) / int_ef43c232
type
Downloadable Content
 Quake III: Arena (Video Game) / int_ef43c232
comment
Downloadable Content: In addition to the Arena content, TA got an extended adaptation of q3tourney6 for team-based games with an extra floor and the pack's exclusive items called q3team9.
 Quake III: Arena (Video Game) / int_ef43c232
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_ef43c232
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_ef43c232
 Quake III: Arena (Video Game) / int_ef6337ea
type
Sidelined Protagonist Crossover
 Quake III: Arena (Video Game) / int_ef6337ea
comment
Sidelined Protagonist Crossover: Team Arena's Fritzkrieg is the closest thing to a Wolfenstein representative, as B.J. Blazkowicz himself is absent. Quake Champions fixes this mistake.
 Quake III: Arena (Video Game) / int_ef6337ea
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_ef6337ea
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_ef6337ea
 Quake III: Arena (Video Game) / int_f0897540
type
Letters 2 Numbers
 Quake III: Arena (Video Game) / int_f0897540
comment
Letters 2 Numbers: The challenge "Death B4 Dishonor" in Arena Arcade.
 Quake III: Arena (Video Game) / int_f0897540
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_f0897540
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_f0897540
 Quake III: Arena (Video Game) / int_f13a0451
type
Suicide Attack
 Quake III: Arena (Video Game) / int_f13a0451
comment
Kamikaze (Quake III: Team Arena): Sacrifices its user causing an explosive blast that kills anyone in its radius.
 Quake III: Arena (Video Game) / int_f13a0451
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_f13a0451
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_f13a0451
 Quake III: Arena (Video Game) / int_f511ea9b
type
Product Placement
 Quake III: Arena (Video Game) / int_f511ea9b
comment
Product Placement: Live originally had billboards displaying ads for various things.
 Quake III: Arena (Video Game) / int_f511ea9b
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_f511ea9b
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_f511ea9b
 Quake III: Arena (Video Game) / int_f53d5dcb
type
Mutually Exclusive Power-Ups
 Quake III: Arena (Video Game) / int_f53d5dcb
comment
Mutually Exclusive Power Ups: The "holdables": Personal Teleporter and Medkit in vanilla Q3A and Kamikaze and Invulnerability (plus the unfinished and cut Portal) in Team Arena. Players can use these at any time in the match, but cannot carry up more than one holdable at a time. To pick up another holdable, the previous one must be used first.
 Quake III: Arena (Video Game) / int_f53d5dcb
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_f53d5dcb
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_f53d5dcb
 Quake III: Arena (Video Game) / int_f5e4e67c
type
Capture the Flag
 Quake III: Arena (Video Game) / int_f5e4e67c
comment
Point Release 1.32 comes with five maps: a Capture the Flag version of q3tourney6 (The Very End Of You) called q3tourney6-ctf, and rearranged versions of four maps for Tournament Play (pro-q3dm6, pro-q3dm13, pro-q3tourney2 and pro-q3tourney4). It also contains seven player models inspired by the game developers themselves.
 Quake III: Arena (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_f5e4e67c
 Quake III: Arena (Video Game) / int_name
type
ItemName
 Quake III: Arena (Video Game) / int_name
comment
 Quake III: Arena (Video Game) / int_name
featureApplicability
1.0
 Quake III: Arena (Video Game) / int_name
featureConfidence
1.0
 Quake III: Arena (Video Game)
hasFeature
Quake III: Arena (Video Game) / int_name
 Quake III: Arena (Video Game) / int_name
itemName
Quake III: Arena (Video Game)

The following is a list of statements referring to the current page from other pages.

 Arenas
seeAlso
Quake III: Arena (Video Game)
 Quake III: Arena (Video Game)
hasFeature
A Winner Is You / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Advanced Movement Technique / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Adventure-Friendly World / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Alien Works / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
American Video Games / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Announcer Chatter / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Anti-Debuff / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Arena Shooter / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Attack Speed Buff / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Blackground / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Blood Sport / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Boss in Mook Clothing / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Cherry Tapping / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Cigar Chomper / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Cool Versus Awesome / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Death Is Not Permanent / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Defeat Equals Explosion / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Difficulty Spike / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Double-Edged Buff / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Down to the Last Play / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Dramatic Ammo Depletion / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Emergency Weapon / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Every Bullet is a Tracer / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Freemium / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Gateless Ghetto / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
God-Created Canon Foreigner / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Grappling-Hook Pistol / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Guest Fighter / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Hey, It's That Sound! / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Justified Extra Lives / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Ladder Physics / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Midair Bobbing / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Model Museum / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Mouth Stitched Shut / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Multiplayer-Only Item / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Mutual Kill / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
My Hero, Zero / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Nail 'Em / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Rocket Jump / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Signature Sound Effect / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Single Player Gauntlet / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Sound-Coded for Your Convenience / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Springs, Springs Everywhere / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Standard FPS Guns / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Stat Overflow / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Teleportation Misfire / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
The Cameo / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
The Man They Couldn't Hang / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Thing-O-Meter / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Ultimate Showdown of Ultimate Destiny / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Warrior Heaven / int_4bc11202
 Quake III: Arena (Video Game)
hasFeature
Wearing a Flag on Your Head / int_4bc11202
 QuakeIIIArena
sameAs
Quake III: Arena (Video Game)