Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Quake IV (Video Game)

 Quake IV (Video Game)
type
TVTItem
 Quake IV (Video Game)
label
Quake IV (Video Game)
 Quake IV (Video Game)
page
QuakeIV
 Quake IV (Video Game)
comment
Quake IV is the fourth entry in the Quake series, released in 2005. The game was developed by Raven Software using the id Tech 4 engine (the engine created for Doom³), and it's set in the Strogg arc as a follow-up to the events of Quake II. After Bitterman, the protagonist of Quake II, near-singlehandedly dealt a major blow to the Strogg forces, the Space Marine Corps proceed to launch another invasion of the Strogg's home planet, Stroggos, in order to terminate the menace once and for all. The player controls Matthew Kane, a corporal of the SMC's renowned Rhino Squad, and he must assist his comrades in the given objectives. But Kane has little knowledge of just what he'll have to endure in order to hopefully put an end to the war...The game introduces reloading and NPCs to the franchise, at least for single-player, giving the campaign a more generic space marine feel. In the campaign, weapons are also upgraded as you progress. The multiplayer section of the game, on the other hand, is basically Quake III: Arena with some changes such as the introduction of crouch sliding and projectile teleporting/pushing. The weaponry roster keeps most of the Quake II weapon roster, dropping only the Super Shotgun, Chaingun and BFG10K, adding the Lightning Gun and the Nailgun from Quake and a new weapon called the Dark Matter Gun replacing the BFG.Much like the rest of the series, the game also included a multiplayer Arena Shooter mode that uses the game's weapons and items, this time purely in dedicated maps. Here, the Blaster is switched with the Gauntlet from Quake III: Arena. A later patch added the Napalm Gun. The available gamemodes are Deathmatch, Team Deathmatch, Tournament, Capture the Flag and Arena CTF (Capture the Flag... with runes!). Later patches added the DeadZone gametype and a "Buy mode" option for all gametypes where players must purchase weapons with credits a la Counter-Strike.The Xbox 360 version of the game, and the PC Special DVD Edition, come with Quake II included.Canonically speaking, the game is the most recent Strogg game to date, but it was followed by prequel Enemy Territory: Quake Wars in 2007.
 Quake IV (Video Game)
fetched
2024-03-04T18:31:01Z
 Quake IV (Video Game)
parsed
2024-03-04T18:31:02Z
 Quake IV (Video Game)
processingComment
Dropped link to CitizenKane: Not a Feature - ITEM
 Quake IV (Video Game)
processingComment
Dropped link to ConveyorBeltOfDoom: Not a Feature - UNKNOWN
 Quake IV (Video Game)
processingComment
Dropped link to Doom3: Not a Feature - ITEM
 Quake IV (Video Game)
processingComment
Dropped link to QuakeI: Not a Feature - ITEM
 Quake IV (Video Game)
processingComment
Dropped link to QuakeII: Not a Feature - ITEM
 Quake IV (Video Game)
processingComment
Dropped link to QuakeIIIArena: Not a Feature - ITEM
 Quake IV (Video Game)
processingComment
Dropped link to ShaggyDogStory: Not a Feature - ITEM
 Quake IV (Video Game)
processingUnknown
ConveyorBeltOfDoom
 Quake IV (Video Game)
isPartOf
DBTropes
 Quake IV (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Quake IV (Video Game) / int_10b6b5f7
comment
Cherry Tapping: The Gauntlet fills this role instead due to replacing the Blaster. The announcer declares "Humiliation!" for a successful frag.
 Quake IV (Video Game) / int_10b6b5f7
featureApplicability
1.0
 Quake IV (Video Game) / int_10b6b5f7
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_10b6b5f7
 Quake IV (Video Game) / int_115d318
type
And Then John Was a Zombie
 Quake IV (Video Game) / int_115d318
comment
And Then John Was a Zombie: The Stroggification process turns former human soldiers into enemies, while humans who didn't make it through the process are dumped into waste areas. An example of this process is Lt. Voss. Subverted with Kane, who is turned physically into a Strogg, but his Stroggification process is interrupted before the neurocyte that would erase his humanity is activated.
 Quake IV (Video Game) / int_115d318
featureApplicability
-0.3
 Quake IV (Video Game) / int_115d318
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_115d318
 Quake IV (Video Game) / int_127fc252
type
Creator Cameo
 Quake IV (Video Game) / int_127fc252
comment
Creator Cameo: Among the other animal-themed squads in the game, there's also the Raven squad, composed by members with the same names as the developers of the game.
 Quake IV (Video Game) / int_127fc252
featureApplicability
1.0
 Quake IV (Video Game) / int_127fc252
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_127fc252
 Quake IV (Video Game) / int_12c6bf73
type
Horsemen of the Apocalypse
 Quake IV (Video Game) / int_12c6bf73
comment
Horsemen of the Apocalypse: The four convoys sent to blow up the Nexus are named after the four horsemen of the apocalypse - War, Famine, Pestilence, and Death.
 Quake IV (Video Game) / int_12c6bf73
featureApplicability
1.0
 Quake IV (Video Game) / int_12c6bf73
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_12c6bf73
 Quake IV (Video Game) / int_143939c1
type
Trailers Always Spoil
 Quake IV (Video Game) / int_143939c1
comment
Trailers Always Spoil: The game's trailer makes no secret of the fact that Kane becomes Stroggified. The plot section of the Xbox 360 manual doesn't keep it secret, either (as well as the fact that the Strogg made a new Makron).
 Quake IV (Video Game) / int_143939c1
featureApplicability
1.0
 Quake IV (Video Game) / int_143939c1
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_143939c1
 Quake IV (Video Game) / int_14beeefd
type
Darker and Edgier
 Quake IV (Video Game) / int_14beeefd
comment
Darker and Edgier: Quake II was hardly sunshine and rainbows given the torture and gore the Strogg inflicted on its human captives. This game takes it up several notches with a highlight of the explicit horrors they commit, a personal up-close view of it all in its Signature Scene as well as a much more explicit idea of the Human Resources the Strogg make out of their victims, and introducing a sizeable cast of human characters that are fully expendable and partly exist to highlight just how bleak the war is.
 Quake IV (Video Game) / int_14beeefd
featureApplicability
1.0
 Quake IV (Video Game) / int_14beeefd
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_14beeefd
 Quake IV (Video Game) / int_16364a29
type
Evil Sounds Deep
 Quake IV (Video Game) / int_16364a29
comment
Evil Sounds Deep: The Strogg voices heard throughout the game, including the Makron's voice.
 Quake IV (Video Game) / int_16364a29
featureApplicability
1.0
 Quake IV (Video Game) / int_16364a29
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_16364a29
 Quake IV (Video Game) / int_1646dd01
type
What Did You Expect When You Named It ____?
 Quake IV (Video Game) / int_1646dd01
comment
What Did You Expect When You Named It ____?: The convoys carrying the EMP bombs that are planned to destroy the Strogg Nexus are codenamed War, Famine, Pestilence and Death. As this takes place early in the game while Kane is still a human, the results speak for themselves: the former three were destroyed as they were being carried, while a Harvester inutilizes the fourth.
 Quake IV (Video Game) / int_1646dd01
featureApplicability
1.0
 Quake IV (Video Game) / int_1646dd01
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_1646dd01
 Quake IV (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Quake IV (Video Game) / int_16b658ca
comment
Elevator Action Sequence: In the "Nexus Core" level, after passing a pair of Light Tanks, Kane activates a descending elevator. Cue several Strogg attacking him... and a Gladiator waiting at the bottom.
 Quake IV (Video Game) / int_16b658ca
featureApplicability
1.0
 Quake IV (Video Game) / int_16b658ca
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_16b658ca
 Quake IV (Video Game) / int_170128e9
type
Right Behind Me
 Quake IV (Video Game) / int_170128e9
comment
Right Behind Me: Some scenes have careless soldiers getting mauled at the hands of Strogg: At the beginning of the game, the Berserker's Establishing Character Moment has it descending from a ceiling and impaling a soldier. At one of the most horror-esque parts of the early game, a soldier is congratulating Kane upon deactivating some shields while a Grunt approaches him from behind and kills him. While the squads evacuate Stroggos, Kane and Anderson are left to find their own exit. Cue Anderson getting trapped and killed by a Medic attacking him from behind.
 Quake IV (Video Game) / int_170128e9
featureApplicability
1.0
 Quake IV (Video Game) / int_170128e9
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_170128e9
 Quake IV (Video Game) / int_17761744
type
Heal Thyself
 Quake IV (Video Game) / int_17761744
comment
Heal Thyself: There are health kits scattered around the levels that you can pick up to restore health. There are also Stroyent health stations in at least some of the on-foot levels, but they're useless to you. At first, anyway. After Kane gets Stroggified partway through the game, you gain the ability to heal at these stations up until the Stroyent supply within each one runs out. Makes sense, seeing as Stroyent is a green, sludgy substance made from humans that's basically Strogg "food".
 Quake IV (Video Game) / int_17761744
featureApplicability
1.0
 Quake IV (Video Game) / int_17761744
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_17761744
 Quake IV (Video Game) / int_177a6464
type
Genre Shift
 Quake IV (Video Game) / int_177a6464
comment
Genre Shift: The first third of the game is pretty standard Military Science Fiction fare. Come the game's Signature Scene however, and the setting takes a heavy shift into full-on Bio Punk territory.
 Quake IV (Video Game) / int_177a6464
featureApplicability
1.0
 Quake IV (Video Game) / int_177a6464
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_177a6464
 Quake IV (Video Game) / int_17ce80aa
type
All There in the Manual
 Quake IV (Video Game) / int_17ce80aa
comment
All There in the Manual: The Xbox 360 version provides a large amount of background information regarding the various members of Rhino Squad in the loading screens. These messages are absent in the PC version.
 Quake IV (Video Game) / int_17ce80aa
featureApplicability
1.0
 Quake IV (Video Game) / int_17ce80aa
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_17ce80aa
 Quake IV (Video Game) / int_19787667
type
Second Hour Superpower
 Quake IV (Video Game) / int_19787667
comment
Second Hour Superpower: Kane gains his Strogg form and abilities right when the first half of the game ends. For the rest of the campaign, he's able to move noticeably faster than when he was a regular human, and he's a bit more durable, with both his maximum health and armor points bumped up to 125 from the previous 100.
 Quake IV (Video Game) / int_19787667
featureApplicability
1.0
 Quake IV (Video Game) / int_19787667
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_19787667
 Quake IV (Video Game) / int_1ba09c9d
type
Human Resources
 Quake IV (Video Game) / int_1ba09c9d
comment
Human Resources: The Strogg run on this. If their victims are lucky, they'll turn them into Strogg soldiers. If they're unlucky, they'll turn them into batteries for their facilities or even liquefy them to make Stroyent before dumping them into the waste facility.
 Quake IV (Video Game) / int_1ba09c9d
featureApplicability
1.0
 Quake IV (Video Game) / int_1ba09c9d
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_1ba09c9d
 Quake IV (Video Game) / int_1f92e4c6
type
Regenerating Health
 Quake IV (Video Game) / int_1f92e4c6
comment
Regenerating Health: The vehicle-based levels have this as a vehicle feature, may it be a Convoy, a Tank, a Walker or a Train.
 Quake IV (Video Game) / int_1f92e4c6
featureApplicability
1.0
 Quake IV (Video Game) / int_1f92e4c6
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_1f92e4c6
 Quake IV (Video Game) / int_204340fc
type
Vomiting Cop
 Quake IV (Video Game) / int_204340fc
comment
Vomiting Cop: A downplayed example, but when entering the torso storage faciltiy one of your fellow soldiers says "Just when I think the Strogg can't sink any lower, I see shit like this."
 Quake IV (Video Game) / int_204340fc
featureApplicability
1.0
 Quake IV (Video Game) / int_204340fc
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_204340fc
 Quake IV (Video Game) / int_25b5600
type
Captain Ersatz
 Quake IV (Video Game) / int_25b5600
comment
Captain Ersatz: The Dark Matter Gun appears to be this as a reimagining of the BFG 10K if only for creative license.
 Quake IV (Video Game) / int_25b5600
featureApplicability
1.0
 Quake IV (Video Game) / int_25b5600
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_25b5600
 Quake IV (Video Game) / int_26ac510e
type
Mythology Gag
 Quake IV (Video Game) / int_26ac510e
comment
Mythology Gag: The runes in the Arena CTF mode work the same and are named the same as in Quake III: Team Arena.
 Quake IV (Video Game) / int_26ac510e
featureApplicability
1.0
 Quake IV (Video Game) / int_26ac510e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_26ac510e
 Quake IV (Video Game) / int_286efcf8
type
Gradual Regeneration
 Quake IV (Video Game) / int_286efcf8
comment
Regeneration: Regenerates the user's health and armor until both hit the cap or the powerup expires.
 Quake IV (Video Game) / int_286efcf8
featureApplicability
1.0
 Quake IV (Video Game) / int_286efcf8
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_286efcf8
 Quake IV (Video Game) / int_29fff7f2
type
Zombie Puke Attack
 Quake IV (Video Game) / int_29fff7f2
comment
Zombie Puke Attack: The "Slimy Transfer" zombies puke acid at you. It's fairly effective.
 Quake IV (Video Game) / int_29fff7f2
featureApplicability
1.0
 Quake IV (Video Game) / int_29fff7f2
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_29fff7f2
 Quake IV (Video Game) / int_2a542c7d
type
Beam Spam
 Quake IV (Video Game) / int_2a542c7d
comment
Beam Spam: The Lightning Gun, which fires a continuous, range-limited beam hitting anything on its path. There's also the Railgun, the game's Sniper Rifle.
 Quake IV (Video Game) / int_2a542c7d
featureApplicability
1.0
 Quake IV (Video Game) / int_2a542c7d
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_2a542c7d
 Quake IV (Video Game) / int_2aef934d
type
Attack Speed Buff
 Quake IV (Video Game) / int_2aef934d
comment
Attack Speed Buff: The Scout rune in the Arena CTF mode doubles the firing speed of your weapons.
 Quake IV (Video Game) / int_2aef934d
featureApplicability
1.0
 Quake IV (Video Game) / int_2aef934d
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_2aef934d
 Quake IV (Video Game) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Quake IV (Video Game) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: The multiplayer mode can be presumed as Quake III: Arena running in id Tech 4, minus the "fun factor". And there's no Coop mode due to the highly-scripted system. The game shipped with 9 Deathmatch maps and 5 for the CTF mode, but later patches increased this amount and added the Deadzone gametype and an option to buy weapons. This was somewhat averted by the time the game was patched. Overall, IV plays like an even faster version of III, with a new sliding mechanic allowing players to keep their speed around corners.
 Quake IV (Video Game) / int_2b9272d7
featureApplicability
-1.0
 Quake IV (Video Game) / int_2b9272d7
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_2b9272d7
 Quake IV (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Quake IV (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Lightning Gun has niche uses and does not require reloading but its lack of power-per-shot means that you typically need to get out of cover and face enemy fire to bring it to bear. This can be borderline suicidal against Tactical Strogg teams where the Railgun and explosives are preferable for their powerful rounds that allow you to take cover after firing. The Nailgun's assault-oriented niche also overlaps with the Lightning Gun thanks to its homing ability. It doesn't help that you actually acquire the homing upgrade before the Lightning Gun, while Lightning Gun rounds are surprisingly rare for how situational it is. That being said, the LG does disrupt the shield on Gladiators.
 Quake IV (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Quake IV (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_2bdae2ae
 Quake IV (Video Game) / int_2f253c94
type
Glass Cannon
 Quake IV (Video Game) / int_2f253c94
comment
Glass Cannon: The Doubler rune doubles the damage outputted by weapon fire. It can also be combined with the Quad Damage for a ludicrously high amount of damage output.
 Quake IV (Video Game) / int_2f253c94
featureApplicability
1.0
 Quake IV (Video Game) / int_2f253c94
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_2f253c94
 Quake IV (Video Game) / int_3036294e
type
Scary Black Man
 Quake IV (Video Game) / int_3036294e
comment
Scary Black Man: Sergeant Bidwell. Lampshaded by Lance Corporal Sledge if you interact with him in the Canyon:
 Quake IV (Video Game) / int_3036294e
featureApplicability
1.0
 Quake IV (Video Game) / int_3036294e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_3036294e
 Quake IV (Video Game) / int_31033037
type
Elevator Failure
 Quake IV (Video Game) / int_31033037
comment
Elevator Failure: Late in the game, Kane's elevator descent is disrupted by the Network Guardian grabbing onto the lift, causing it to free-fall from the overload.
 Quake IV (Video Game) / int_31033037
featureApplicability
1.0
 Quake IV (Video Game) / int_31033037
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_31033037
 Quake IV (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Quake IV (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The Makron is not the final boss. After defeating both of his forms, the player has to destroy The Nexus.
 Quake IV (Video Game) / int_33fa230b
featureApplicability
1.0
 Quake IV (Video Game) / int_33fa230b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_33fa230b
 Quake IV (Video Game) / int_38c98481
type
Ranged Emergency Weapon
 Quake IV (Video Game) / int_38c98481
comment
The Blaster pistol never runs out of ammo, being powered by an infinite power cell. That's probably a very dense cell if it lasts virtually forever.
 Quake IV (Video Game) / int_38c98481
featureApplicability
1.0
 Quake IV (Video Game) / int_38c98481
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_38c98481
 Quake IV (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Quake IV (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Machinegun in single-player, especially because it's one of two weapons with a flashlight, the other being the Blaster. It also has a scope to increase the base damage of each shot and help line up headshots, sacrificing rate of fire and automatic functionality. Upgraded, the magazine capacity increases to 80 rounds, making it truly a light-machine-gun. The shotgun hits hard with all the buckshot (140 base damage), hurting almost like a rocket (150) or grenade impact (125). Nice to have if the enemy closes the distance while the machine gun is out or for general melee battles. Plus, the upgrade gives it a 10-shell magazine for swift reloading in all cases. The Shotgun is very useful against larger enemies such as Light Tanks, as the pellets tend to all hit their mark even at medium ranges and you're safe from self-inflicted splash damage.
 Quake IV (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Quake IV (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_39b8d3d6
 Quake IV (Video Game) / int_3babae20
type
Degraded Boss
 Quake IV (Video Game) / int_3babae20
comment
Degraded Boss: In II, the Hornet was a Mid-Boss, here it's a regular mook in the vehicle levels.
 Quake IV (Video Game) / int_3babae20
featureApplicability
1.0
 Quake IV (Video Game) / int_3babae20
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_3babae20
 Quake IV (Video Game) / int_3cb1d38d
type
Bad Boss
 Quake IV (Video Game) / int_3cb1d38d
comment
The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and returns to the outside area, where a Tank waits in ambush. The Tank clubs a guard who happens to be in their way, bats an Exploding Barrel towards Kane, and the battle begins.
 Quake IV (Video Game) / int_3cb1d38d
featureApplicability
1.0
 Quake IV (Video Game) / int_3cb1d38d
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_3cb1d38d
 Quake IV (Video Game) / int_3df9c288
type
Keystone Army
 Quake IV (Video Game) / int_3df9c288
comment
Keystone Army: The Stroggos. Once the Nexus is destroyed, every Strogg force perishes.
 Quake IV (Video Game) / int_3df9c288
featureApplicability
1.0
 Quake IV (Video Game) / int_3df9c288
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_3df9c288
 Quake IV (Video Game) / int_3f6d2c98
type
Cold Sniper
 Quake IV (Video Game) / int_3f6d2c98
comment
Sniper: Awarded at the end of the match to players with 10+ rail shots and 90%+ rail accuracy.
 Quake IV (Video Game) / int_3f6d2c98
featureApplicability
1.0
 Quake IV (Video Game) / int_3f6d2c98
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_3f6d2c98
 Quake IV (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Quake IV (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Nexus is destroyed, striking a crippling blow the Strogg will never recover from, and the end of the war is just a matter of time, but a lot of good people died to make it happen. Kane receives new orders before he can celebrate with the rest of Rhino Squad, plunging right back into the thick of it. And because of his Stroggification, he may never be able to return to Earth.
 Quake IV (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Quake IV (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_40cc0c7e
 Quake IV (Video Game) / int_40e2ac3f
type
Flunky Boss
 Quake IV (Video Game) / int_40e2ac3f
comment
Flunky Boss: Strogg!Voss and the Makron can summon mooks which help them in the fight. Your first encounter with a Light Tank also has several soldiers helping him.
 Quake IV (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Quake IV (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_40e2ac3f
 Quake IV (Video Game) / int_4230e681
type
Vader Breath
 Quake IV (Video Game) / int_4230e681
comment
Vader Breath: The Iron Maidens.
 Quake IV (Video Game) / int_4230e681
featureApplicability
1.0
 Quake IV (Video Game) / int_4230e681
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4230e681
 Quake IV (Video Game) / int_427bacdb
type
Stat Overflow
 Quake IV (Video Game) / int_427bacdb
comment
Stat Overflow: The game has the Stimpack and Megahealth items. Stimpacks add +5 HP, Megahealth adds a degenerating +100 HP, and both items can overheal to a maximum of 200.
 Quake IV (Video Game) / int_427bacdb
featureApplicability
1.0
 Quake IV (Video Game) / int_427bacdb
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_427bacdb
 Quake IV (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Quake IV (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Kill a teammate vital for a mission (or fail to defend an important item, unless it's failure is required for a scripted sequence), and it's Game Over.
 Quake IV (Video Game) / int_45e41b66
featureApplicability
1.0
 Quake IV (Video Game) / int_45e41b66
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_45e41b66
 Quake IV (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Quake IV (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The Strogg race pretty much only does a select few things with its time: kill any human they find, Stroggify them to add to their ranks, or turn them into Stroyent. The sole exception are the fixer bots which just fix stuff and won't attack unless provoked.
 Quake IV (Video Game) / int_4832a3bb
featureApplicability
1.0
 Quake IV (Video Game) / int_4832a3bb
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4832a3bb
 Quake IV (Video Game) / int_48384f95
type
Intermission
 Quake IV (Video Game) / int_48384f95
comment
Intermission: The levels "Operation: Advantage" and "Operation: Last Hope" take place aboard the USS Hannibal. Kane just goes around the ship and Rhino Squad is briefed into the next mission.
 Quake IV (Video Game) / int_48384f95
featureApplicability
1.0
 Quake IV (Video Game) / int_48384f95
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_48384f95
 Quake IV (Video Game) / int_4a932556
type
Compilation Re-release
 Quake IV (Video Game) / int_4a932556
comment
The Special DVD Edition not only comes with II but also includes II's expansion packs The Reckoning and Ground Zero.
 Quake IV (Video Game) / int_4a932556
featureApplicability
1.0
 Quake IV (Video Game) / int_4a932556
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4a932556
 Quake IV (Video Game) / int_4afa0e25
type
Bio Punk
 Quake IV (Video Game) / int_4afa0e25
comment
Bio Punk: The Strogg use biological/robotic hybrid machines for everything. See this game's Fate Worse than Death below for an extreme example of this trope in action.
 Quake IV (Video Game) / int_4afa0e25
featureApplicability
1.0
 Quake IV (Video Game) / int_4afa0e25
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4afa0e25
 Quake IV (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Quake IV (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The Nailgun, after the last upgrade, allows the player to home the nails towards the enemies. The missiles fired by the Heavy Hovertanks, Harvesters, Stream Protectors, and Stroggified Voss, lock on the victim. Fortunately, in the case of the former two, those can be destroyed.
 Quake IV (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Quake IV (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4b4ac0ca
 Quake IV (Video Game) / int_4cb71cf9
type
Unwilling Roboticisation
 Quake IV (Video Game) / int_4cb71cf9
comment
Unwilling Roboticisation: Strogg with human parts have been subjected to this.
 Quake IV (Video Game) / int_4cb71cf9
featureApplicability
1.0
 Quake IV (Video Game) / int_4cb71cf9
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4cb71cf9
 Quake IV (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Quake IV (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Strogg Gladiators have one which they only drop in order to attack. Hope you're good with timing.
 Quake IV (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Quake IV (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_4ffde1e0
 Quake IV (Video Game) / int_504a1991
type
Body Horror
 Quake IV (Video Game) / int_504a1991
comment
Body Horror: Stroggification subjects are put into heavy sedation and, as a result, are 75% paralyzed. Through an assembly-line-like process, they rip open the stomach, saw off the legs, fuse new legs and armor to the skin, put a big helmet on them, insert a control chip into the victim's brain, and then activate said chip so he/she can serve the Strogg. Kane discovers this first-hand.
 Quake IV (Video Game) / int_504a1991
featureApplicability
1.0
 Quake IV (Video Game) / int_504a1991
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_504a1991
 Quake IV (Video Game) / int_51bf02f4
type
Scenic Tour Level
 Quake IV (Video Game) / int_51bf02f4
comment
Scenic-Tour Level: The Hannibal levels allow you to just run around the ship. Fittingly, both of these levels separate two important acts of the campaign: "Operation: Advantage" and "Operation: Last Hope". Some of the first tours in the "Convoy" level, where you aren't in charge of firing a gun. The "Strogg Medical Facility" level takes you across the medical installations of the Strogg while you're being stroggified. The facility's Conveyor Belt of Doom in "Putrification Center" have you crossing through many areas after activating the barrel controls. At the end, two Guards are waiting for you.
 Quake IV (Video Game) / int_51bf02f4
featureApplicability
1.0
 Quake IV (Video Game) / int_51bf02f4
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_51bf02f4
 Quake IV (Video Game) / int_525df529
type
Not Using the "Z" Word
 Quake IV (Video Game) / int_525df529
comment
Not Using the "Z" Word: The "zombies" are called "Slimy Transfer" and "Failed Transfer". Averted in-game in that one marine actually does refer to them as zombies, before being corrected by another marine who states they're actually the discarded results of failed Stroggifications.
 Quake IV (Video Game) / int_525df529
featureApplicability
-1.0
 Quake IV (Video Game) / int_525df529
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_525df529
 Quake IV (Video Game) / int_5327b609
type
Badass Driver
 Quake IV (Video Game) / int_5327b609
comment
Badass Driver: Whoever is driving the truck in the "Canyon" level is really crazy.
 Quake IV (Video Game) / int_5327b609
featureApplicability
1.0
 Quake IV (Video Game) / int_5327b609
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5327b609
 Quake IV (Video Game) / int_53c5f30e
type
Happy Ending Override
 Quake IV (Video Game) / int_53c5f30e
comment
Happy Ending Override: The Ending to the second Quake II expansion pack (Ground Zero) implies the entire Strogg race has been wiped out. Obviously, this isn't the case here.
 Quake IV (Video Game) / int_53c5f30e
featureApplicability
1.0
 Quake IV (Video Game) / int_53c5f30e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_53c5f30e
 Quake IV (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Quake IV (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Kane runs down a hallway lined with ammo to an obvious ambush. After taking out the two (relatively) easy Stream Protectors, the Makron shows up. The final hallway before the final fight has an entire armory lying on the floor to fill your reserves.
 Quake IV (Video Game) / int_5561eef8
featureApplicability
1.0
 Quake IV (Video Game) / int_5561eef8
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5561eef8
 Quake IV (Video Game) / int_55f4d1f
type
Flash Freezing Coolant
 Quake IV (Video Game) / int_55f4d1f
comment
Flash Freezing Coolant: Discussed near the end of the "Nexus Hub Tunnels" level. After reaching the Airlock, Lieutenant Voss gives the order to open it, to which Technician Strauss replies "negative, stay where you are". When asked why, Strauss responds that the soldiers' lungs would freeze in seconds if they opened it in its current state; the structure they're on requires such obscene amounts of cooling to function, the spot they need to reach would chill them to death in seconds. Then he suggests to first bring up the temperature of the area. Cue an Escort Mission to the controls to divert the coolant.
 Quake IV (Video Game) / int_55f4d1f
featureApplicability
1.0
 Quake IV (Video Game) / int_55f4d1f
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_55f4d1f
 Quake IV (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Quake IV (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The game comes with "The Edge" from Quake II (renamed as "Over The Edge"), and "The Longest Yard" ("The Longest Day") and "The Very End Of You" ("Xaero's Gravity") from Quake III: Arena. The Raven Mappack introduced the level "The Camping Grounds" from III (renamed as "Campgrounds Redux") and a CTF version of "The Edge" ("Double Edged"). The Ritual Mappack introduced the level "Claustrophobopolis", from Quake, as "Retrophobopolis".
 Quake IV (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Quake IV (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_56b5a6b7
 Quake IV (Video Game) / int_56da86fe
type
Walking Tank
 Quake IV (Video Game) / int_56da86fe
comment
Walking Tank: Obtained at the beginning of the Construction Zone level, right after Kane exits the Strogg Medical Facility. Like the EDF tank, it comes with both barrage missile and machinegun modes.
 Quake IV (Video Game) / int_56da86fe
featureApplicability
1.0
 Quake IV (Video Game) / int_56da86fe
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_56da86fe
 Quake IV (Video Game) / int_5768d31
type
Super-Speed
 Quake IV (Video Game) / int_5768d31
comment
Haste: Increases the user's movement speed.
 Quake IV (Video Game) / int_5768d31
featureApplicability
1.0
 Quake IV (Video Game) / int_5768d31
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5768d31
 Quake IV (Video Game) / int_580be152
type
Adaptational Modesty
 Quake IV (Video Game) / int_580be152
comment
Adaptational Modesty: In II, the Iron Maiden enemies were basically nearly-naked cyborgs with porn-star physiques and a rocket launcher for an arm (though their alien/melty faces and plenty of robotic implants do ruin any potential erotic effect). Their appearance in Quake 4 is much more sensible, with more modest proportions and full armor coverage around their chests.
 Quake IV (Video Game) / int_580be152
featureApplicability
1.0
 Quake IV (Video Game) / int_580be152
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_580be152
 Quake IV (Video Game) / int_5979acea
type
Fragile Speedster
 Quake IV (Video Game) / int_5979acea
comment
Fragile Speedster: The Scout rune negates your ability to pick up armor, but increases your movement speed and rate of fire. Movement speed can also be further increased with the Haste powerup.
 Quake IV (Video Game) / int_5979acea
featureApplicability
1.0
 Quake IV (Video Game) / int_5979acea
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5979acea
 Quake IV (Video Game) / int_5a5de5ca
type
Boss Rush
 Quake IV (Video Game) / int_5a5de5ca
comment
Boss Rush: In the Nexus Core level, Kane comes from a goodie-filled hallway, and is locked in a small-medium sized room. Cue 3 consecutive groups of Light Tanks, Heavy Hovertanks, and Stream Protectors.
 Quake IV (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Quake IV (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5a5de5ca
 Quake IV (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Quake IV (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: There's an escape using one in the "Strogg Medical Facility" level, just before the first encounter with a Teleport Dropper.
 Quake IV (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Quake IV (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5b19cc1b
 Quake IV (Video Game) / int_5caef4ca
type
Chainsaw Good
 Quake IV (Video Game) / int_5caef4ca
comment
Chainsaw Good: The Gauntlet, a portable saw, available only in multiplayer mode.
 Quake IV (Video Game) / int_5caef4ca
featureApplicability
1.0
 Quake IV (Video Game) / int_5caef4ca
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5caef4ca
 Quake IV (Video Game) / int_5d753b19
type
The Smurfette Principle
 Quake IV (Video Game) / int_5d753b19
comment
The Smurfette Principle: As with II, the Iron Maiden is the only female Strogg in the game. The female Space Marines however are all gone.
 Quake IV (Video Game) / int_5d753b19
featureApplicability
1.0
 Quake IV (Video Game) / int_5d753b19
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5d753b19
 Quake IV (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Quake IV (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Bitterman's major victories against the Strogg in Quake II are explained to the marines in the opening cutscene: the (original) Makron was killed and the interplanetary defense system (a.k.a. the "Big Gun") is destroyed.
 Quake IV (Video Game) / int_5f3bb274
featureApplicability
1.0
 Quake IV (Video Game) / int_5f3bb274
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_5f3bb274
 Quake IV (Video Game) / int_60414102
type
Zombie Apocalypse
 Quake IV (Video Game) / int_60414102
comment
Zombie Apocalypse: The level before the second Hannibal intermission is all about this, as you face off with partially Stroggified humans that the Strogg deemed failed attempts and dumped for being useless to their cause. They're nothing more than shambling husks now.
 Quake IV (Video Game) / int_60414102
featureApplicability
1.0
 Quake IV (Video Game) / int_60414102
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_60414102
 Quake IV (Video Game) / int_61e43473
type
Dramatic Space Drifting
 Quake IV (Video Game) / int_61e43473
comment
Dramatic Space Drifting: In the intro. Seems that it's just a marine contemplating the emptiness, then he turns to reveal a disfigured face and then half a body missing.
 Quake IV (Video Game) / int_61e43473
featureApplicability
1.0
 Quake IV (Video Game) / int_61e43473
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_61e43473
 Quake IV (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Quake IV (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Tech Strauss is generally regarded by Rhino Squad as utterly useless in combat, with several characters referring to the player having to "babysit" him. However, his combat AI is not noticeably different from his squadmates', allowing him to easily take down enemies as strong as the Gladiator in melee combat. Plus, somehow, he manages to get out of the deep levels of the Nexus Hub. The same hub where Kane was captured by the Makron.
 Quake IV (Video Game) / int_6320eced
featureApplicability
1.0
 Quake IV (Video Game) / int_6320eced
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_6320eced
 Quake IV (Video Game) / int_640a171f
type
Gameplay Roulette
 Quake IV (Video Game) / int_640a171f
comment
Gameplay Roulette: The game is a pure NPC-based First-Person Shooter, with several exceptions: Some levels such as "Convoy" and "Tram Rail" are Rail Shooters. Other levels such as "Aqueducts", "Aqueducts Annex" and "Construction Zone" take place entirely aboard a regenerating vehicle (a hovertank for the first two, a walking mech for the latter). And then there are the levels which take place between Kane's stroggification and "Recomposition Center", which are the closest the game has to a Doom³-like Survival Horror experience. "Waste Processing Facility" even features zombies, making it feel closer to Doom 3.
 Quake IV (Video Game) / int_640a171f
featureApplicability
1.0
 Quake IV (Video Game) / int_640a171f
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_640a171f
 Quake IV (Video Game) / int_646ae18e
type
Timed Power-Up
 Quake IV (Video Game) / int_646ae18e
comment
Timed Powerup: Four of them, all of which last 30 seconds: Haste: Increases the user's movement speed. Invisibility: Turns the user invisible. Quad Damage: Quadruplicates the user's weapon damage. Regeneration: Regenerates the user's health and armor until both hit the cap or the powerup expires.
 Quake IV (Video Game) / int_646ae18e
featureApplicability
1.0
 Quake IV (Video Game) / int_646ae18e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_646ae18e
 Quake IV (Video Game) / int_67e9f779
type
Teleport Spam
 Quake IV (Video Game) / int_67e9f779
comment
Iron Maidens in the first game were pretty weak despite having rocket launchers, due to their low hp and long attack animation. Here they are much faster, can teleport at will, and have an additional shout attack which can stun/distract players.
 Quake IV (Video Game) / int_67e9f779
featureApplicability
1.0
 Quake IV (Video Game) / int_67e9f779
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_67e9f779
 Quake IV (Video Game) / int_6838a3ec
type
EliteMook
 Quake IV (Video Game) / int_6838a3ec
comment
The Harvester (an Elite Mook for vehicle sections) is introduced in the "Aqueducts Annex" level. At the beginning, Kane is in a hovertank, and after exiting a tunnel, he sees two hovertanks near a hole. Cue one making light work with them before setting its sights on Kane.
 Quake IV (Video Game) / int_6838a3ec
featureApplicability
1.0
 Quake IV (Video Game) / int_6838a3ec
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_6838a3ec
 Quake IV (Video Game) / int_6e7e9709
type
Cosmetic Award
 Quake IV (Video Game) / int_6e7e9709
comment
Cosmetic Award: Same deal as with Quake III: Arena, performing certain actions grant cosmetics: Capture: Capturing a flag in CTF or Arena CTF. Assist: Carrying the flag all the way to the base but not being the scorer, or returning the flag 10 seconds before a scoring. Defense: Killing an enemy flag carrier or an enemy close to your flag. Humiliation: Pummeling someone with the Gauntlet. Excellent: Getting two frags in two seconds. Impressive: Getting two consecutive Railgun shots. Combo Kill: Hitting an enemy with a rocket, then finishing it with a rail shot. Rampage: Three gib kills in five seconds. Lemming: Awarded at the end of the match to the player with the highest amount of suicides. Rail Master: Awarded at the end of the match to players which achieved an 80% of kills with the Railgun. Rocket Sauce: Awarded at the end of the match to players which achieved an 80% of kills with the Rocket Launcher. Brawler: Awarded at the end of the match to the player with the highest amount of Humiliations, with a minimum of three to qualify. Sniper: Awarded at the end of the match to players with 10+ rail shots and 90%+ rail accuracy. Critical Failure: Awarded at the end of the match to players who didn't frag anyone. Frags: Awarded at the end of the match to players who achieve 50+ kills in a single game. Perfect: Awarded at the end of the match to players who didn't got fragged or suicided and achieved the highest score of the match. Team Player: Awarded at the end of the match to the player with the highest damage but the fewest kills.
 Quake IV (Video Game) / int_6e7e9709
featureApplicability
1.0
 Quake IV (Video Game) / int_6e7e9709
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_6e7e9709
 Quake IV (Video Game) / int_6e9e1e32
type
GottaCatchEmAll
 Quake IV (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: The objective of the Deadzone gametype is to gather artifacts and bring them to a specific area of the map in order to score points. Because of this, scorelimites tend to be quite high.
 Quake IV (Video Game) / int_6e9e1e32
featureApplicability
1.0
 Quake IV (Video Game) / int_6e9e1e32
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_6e9e1e32
 Quake IV (Video Game) / int_6ec989d8
type
Guide Dang It!
 Quake IV (Video Game) / int_6ec989d8
comment
Guide Dang It!: When the Rocket Launcher is upgraded, you gain the ability to fire three missiles in quick succession and can press the secondary fire to enable laser-guided mode. What the game does not make clear is that the laser guide can be enabled to steer missiles fired in dumbfire mode if you wish to guide them and also benefit from the increased speed of dumbfire mode.
 Quake IV (Video Game) / int_6ec989d8
featureApplicability
1.0
 Quake IV (Video Game) / int_6ec989d8
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_6ec989d8
 Quake IV (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Quake IV (Video Game) / int_6f619fab
comment
The Tech Marine in the Recomposition Center has the questionable judgement that they're safer on their own back near the start rather than under the protection of Kane, the friendly cyborg. Sure enough, they blow off the warnings of hostiles in the area as "imagination", and get snatched as you return to complete the main goal.
 Quake IV (Video Game) / int_6f619fab
featureApplicability
1.0
 Quake IV (Video Game) / int_6f619fab
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_6f619fab
 Quake IV (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Quake IV (Video Game) / int_716c0b1b
comment
And the Adventure Continues:
 Quake IV (Video Game) / int_716c0b1b
featureApplicability
1.0
 Quake IV (Video Game) / int_716c0b1b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_716c0b1b
 Quake IV (Video Game) / int_71d17dff
type
Everything Fades
 Quake IV (Video Game) / int_71d17dff
comment
Everything Fades: Dead Strogg vanish in a green light a few moments after death. This is due to engine limitations. Dead marines are an exception, though.
 Quake IV (Video Game) / int_71d17dff
featureApplicability
1.0
 Quake IV (Video Game) / int_71d17dff
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_71d17dff
 Quake IV (Video Game) / int_7ae4d273
type
Point of No Return
 Quake IV (Video Game) / int_7ae4d273
comment
Point of No Return: Seldom will you be able to return to any previous level, unlike in II.
 Quake IV (Video Game) / int_7ae4d273
featureApplicability
1.0
 Quake IV (Video Game) / int_7ae4d273
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_7ae4d273
 Quake IV (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Quake IV (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Gladiators and Heavy Hovertanks in the foot-based levels. In vehicle-based levels, where wiping out Strogg is pretty easy, they become regular mooks.
 Quake IV (Video Game) / int_7b7965dd
featureApplicability
1.0
 Quake IV (Video Game) / int_7b7965dd
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_7b7965dd
 Quake IV (Video Game) / int_7f93c22e
type
Chain Lightning
 Quake IV (Video Game) / int_7f93c22e
comment
Chain Lightning: The upgraded Lightning Gun has the ability to hit multiple targets.
 Quake IV (Video Game) / int_7f93c22e
featureApplicability
1.0
 Quake IV (Video Game) / int_7f93c22e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_7f93c22e
 Quake IV (Video Game) / int_7febc23b
type
Establishing Character Moment
 Quake IV (Video Game) / int_7febc23b
comment
At the beginning of the game, the Berserker's Establishing Character Moment has it descending from a ceiling and impaling a soldier.
 Quake IV (Video Game) / int_7febc23b
featureApplicability
1.0
 Quake IV (Video Game) / int_7febc23b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_7febc23b
 Quake IV (Video Game) / int_80a247a9
type
Breather Episode
 Quake IV (Video Game) / int_80a247a9
comment
Breather Episode: "Operation: Advantage" and "Operation: Last Hope"— two levels aboard the Space Marine Corps' mobile HQ, the USS Hannibal, that are separated by two whole acts— are where you'll be seeing the least amount of danger in the entire game; you can't use your weapons and there are no Strogg to fight, seeing as you're aboard a heavily-guarded ship* while the Strogg do board the Hannibal at the tail end of "Last Hope", there are still no enemies in the level, because you don't run into any while you leave. You can, however, roam around a good chunk of the Hannibal and overhear conversations between your fellow Marines. Your main objective in both levels is to go to the Briefing Room to be briefed on a plan to stop the Strogg; only then can you leave the ship and get back to business, getting a nice Extended Clip Mod for one of your weapons on the way out of each level* the Machine Gun and Shotgun, respectively.
 Quake IV (Video Game) / int_80a247a9
featureApplicability
1.0
 Quake IV (Video Game) / int_80a247a9
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_80a247a9
 Quake IV (Video Game) / int_80b5924
type
Left Hanging
 Quake IV (Video Game) / int_80b5924
comment
Left Hanging: The ending strongly implies there will be a sequel, or at least an expansion pack. Neither has materialized.
 Quake IV (Video Game) / int_80b5924
featureApplicability
1.0
 Quake IV (Video Game) / int_80b5924
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_80b5924
 Quake IV (Video Game) / int_82e4ab4a
type
Unbroken First-Person Perspective
 Quake IV (Video Game) / int_82e4ab4a
comment
The Gladiator is first featured in Perimeter Defense Station, but with a twist: from an Unbroken First-Person Perspective, a marine on a separated lower-level stands in awe over how huge a Gladiator is and tries to fight them, only to be killed by the Gladiator's railgun. You eventually get to fight this Gladiator yourself.
 Quake IV (Video Game) / int_82e4ab4a
featureApplicability
1.0
 Quake IV (Video Game) / int_82e4ab4a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_82e4ab4a
 Quake IV (Video Game) / int_8344209e
type
BFG
 Quake IV (Video Game) / int_8344209e
comment
BFG: The Dark Matter Gun, a portable black hole generator which sucks everything in its path.
 Quake IV (Video Game) / int_8344209e
featureApplicability
1.0
 Quake IV (Video Game) / int_8344209e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_8344209e
 Quake IV (Video Game) / int_83ee0615
type
Rail Shooter
 Quake IV (Video Game) / int_83ee0615
comment
Some levels such as "Convoy" and "Tram Rail" are Rail Shooters.
 Quake IV (Video Game) / int_83ee0615
featureApplicability
1.0
 Quake IV (Video Game) / int_83ee0615
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_83ee0615
 Quake IV (Video Game) / int_8410bf3b
type
Quad Damage
 Quake IV (Video Game) / int_8410bf3b
comment
Quad Damage: Quadruplicates the user's weapon damage.
 Quake IV (Video Game) / int_8410bf3b
featureApplicability
1.0
 Quake IV (Video Game) / int_8410bf3b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_8410bf3b
 Quake IV (Video Game) / int_84f4a870
type
Puzzle Boss
 Quake IV (Video Game) / int_84f4a870
comment
Puzzle Boss: The Putrification Center has a giant stroyent processing monster, which can't move, is immune to your weapons, and is generally more like a trap or obstacle than a monster. To kill it you have to use the feeding machine to force-feed it until it's stomach explodes and the acid melts a hole in the floor.
 Quake IV (Video Game) / int_84f4a870
featureApplicability
1.0
 Quake IV (Video Game) / int_84f4a870
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_84f4a870
 Quake IV (Video Game) / int_89f50aaa
type
Restraining Bolt
 Quake IV (Video Game) / int_89f50aaa
comment
Restraining Bolt: Every soon-to-be Strogg have a neurocyte planted in their brain during Stroggification; this chip suppresses the being's free will once fully activated, making them unable to rebel against the other Strogg. Fortunately for Kane, who just went through most of the Stroggification process, he's rescued by his fellow Rhino Squad members just before his is activated.
 Quake IV (Video Game) / int_89f50aaa
featureApplicability
1.0
 Quake IV (Video Game) / int_89f50aaa
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_89f50aaa
 Quake IV (Video Game) / int_8a888e34
type
Exploding Barrels
 Quake IV (Video Game) / int_8a888e34
comment
Exploding Barrels: The red Stroyent barrels scattered across the levels can be shot.
 Quake IV (Video Game) / int_8a888e34
featureApplicability
1.0
 Quake IV (Video Game) / int_8a888e34
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_8a888e34
 Quake IV (Video Game) / int_8e20979
type
Wham Episode
 Quake IV (Video Game) / int_8e20979
comment
Wham Episode: The Strogg Medical Facilities. After being captured in the previous level, Kane gets Stroggified. Messily.
 Quake IV (Video Game) / int_8e20979
featureApplicability
1.0
 Quake IV (Video Game) / int_8e20979
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_8e20979
 Quake IV (Video Game) / int_905438eb
type
Recycled IN SPACE!
 Quake IV (Video Game) / int_905438eb
comment
Recycled In Space: Arena CTF is Capture the Flag... with runes!
 Quake IV (Video Game) / int_905438eb
featureApplicability
1.0
 Quake IV (Video Game) / int_905438eb
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_905438eb
 Quake IV (Video Game) / int_91697559
type
Half the Man He Used to Be
 Quake IV (Video Game) / int_91697559
comment
Half the Man He Used to Be: The Waste Processing Area level has halved failed transfers which launch themselves towards the Marines. This happens to an unfortunate Marine who attempts to enter a Strogg teleporter. Of sorts with the Makron: it loses its second half after the first part of the final battle and then loses the upper part upon its final defeat.
 Quake IV (Video Game) / int_91697559
featureApplicability
1.0
 Quake IV (Video Game) / int_91697559
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_91697559
 Quake IV (Video Game) / int_91cab736
type
Major Injury Underreaction
 Quake IV (Video Game) / int_91cab736
comment
Major Injury Underreaction: During the first visit to the Hannibal, you can hear this exchange when exiting for the field: During the Stroggification process, the marine in front of you screams in pain. Kane, on the other hand, just sort of grunts and squirms as if it's more annoying than agonizingly painful.
 Quake IV (Video Game) / int_91cab736
featureApplicability
1.0
 Quake IV (Video Game) / int_91cab736
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_91cab736
 Quake IV (Video Game) / int_933576c8
type
Mighty Glacier
 Quake IV (Video Game) / int_933576c8
comment
Mighty Glacier/Lightning Bruiser: The Guard rune gives you 200 armor which regenerates if under that value. It also regenerates health by 15 hp/s until reaching the maximum of 100. Health increase can also be furthered with the Regeneration powerup, while picking up the Haste powerup will also increase movement speed.
 Quake IV (Video Game) / int_933576c8
featureApplicability
1.0
 Quake IV (Video Game) / int_933576c8
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_933576c8
 Quake IV (Video Game) / int_940a5958
type
Artificial Stupidity
 Quake IV (Video Game) / int_940a5958
comment
Artificial Stupidity: Any computer-controlled Non-Player Character lacks awareness of grenades. They'll stand around cluelessly with live ones right next to them, which makes flushing out Strogg a breeze. By extension, actors will fail to notice projectiles fired at them and can even stand in place as avoidable projectiles fly at their face.
 Quake IV (Video Game) / int_940a5958
featureApplicability
1.0
 Quake IV (Video Game) / int_940a5958
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_940a5958
 Quake IV (Video Game) / int_95265081
type
Leeroy Jenkins
 Quake IV (Video Game) / int_95265081
comment
Special mention to the soldier who plays hero, jumps into a Strogg teleporter and gets bisected by the security measures. Were they paying attention to the briefing that only Stroggified-Kane may use the teleporter?
 Quake IV (Video Game) / int_95265081
featureApplicability
1.0
 Quake IV (Video Game) / int_95265081
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_95265081
 Quake IV (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Quake IV (Video Game) / int_96ecc67e
comment
The shotgun hits hard with all the buckshot (140 base damage), hurting almost like a rocket (150) or grenade impact (125). Nice to have if the enemy closes the distance while the machine gun is out or for general melee battles. Plus, the upgrade gives it a 10-shell magazine for swift reloading in all cases. The Shotgun is very useful against larger enemies such as Light Tanks, as the pellets tend to all hit their mark even at medium ranges and you're safe from self-inflicted splash damage.
 Quake IV (Video Game) / int_96ecc67e
featureApplicability
1.0
 Quake IV (Video Game) / int_96ecc67e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_96ecc67e
 Quake IV (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Quake IV (Video Game) / int_9788e2b1
comment
The first tried thing was to use the bombs to detonate the Strogg Nexus from the core. When that failed after a Harvester destroyed the last bomb and killed Sgt. Bidwell in the process, they resorted to overload the Nexus' core in order to blow it up.
 Quake IV (Video Game) / int_9788e2b1
featureApplicability
1.0
 Quake IV (Video Game) / int_9788e2b1
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9788e2b1
 Quake IV (Video Game) / int_9a3285c
type
Invisibility
 Quake IV (Video Game) / int_9a3285c
comment
Invisibility: Turns the user invisible.
 Quake IV (Video Game) / int_9a3285c
featureApplicability
1.0
 Quake IV (Video Game) / int_9a3285c
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9a3285c
 Quake IV (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Quake IV (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Several of the monsters from Quake II are back, and some are quite a bit harder: Gladiators were pretty nasty to start with, here they are even worse as they have an energy shield they can raise to protect themselves as well as a ricocheting hyperblaster. Fortunately, they have to lower the shield to attack, and can be crippled by destroying their shoulder-mounted Railgun, though they aggressively approach you upon losing said Railgun so beware. Iron Maidens in the first game were pretty weak despite having rocket launchers, due to their low hp and long attack animation. Here they are much faster, can teleport at will, and have an additional shout attack which can stun/distract players. Tanks in the first game weren't that dangerous despite their high hp as they moved very slowly and also had long attack animations. This game has two types of tank: Light Tanks and Heavy Hovertanks. Light Tanks move a lot faster, will try to ram you if you get close, have a devastating melee attack, and have a small swarm of drunken missiles as well as a devastating energy attack. The heavy hovertanks, meanwhile, are slower, but heavier, and have a damaging tri bolt attack and lock-on missiles with huge splash damage that they use very frequently.
 Quake IV (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Quake IV (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9bcd82c0
 Quake IV (Video Game) / int_9be7c205
type
Giant Spider
 Quake IV (Video Game) / int_9be7c205
comment
Giant Spider: The Stream Protectors, minibosses armed with Hyperblaster-like cell shots. To some extent, the game's version of the Makron also qualifies.
 Quake IV (Video Game) / int_9be7c205
featureApplicability
1.0
 Quake IV (Video Game) / int_9be7c205
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9be7c205
 Quake IV (Video Game) / int_9c1f758a
type
Kill It with Fire
 Quake IV (Video Game) / int_9c1f758a
comment
Kill It with Fire: The multiplayer-only Napalm launcher, introduced after several patches.
 Quake IV (Video Game) / int_9c1f758a
featureApplicability
1.0
 Quake IV (Video Game) / int_9c1f758a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9c1f758a
 Quake IV (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Quake IV (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Be careful while checking out the game's multiplayer models. One of them is Stroggified Kane.
 Quake IV (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Quake IV (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9cb3e22e
 Quake IV (Video Game) / int_9d12bbc1
type
Foreshadowing
 Quake IV (Video Game) / int_9d12bbc1
comment
Foreshadowing: There are multiple instances: The box art may seem innocent enough, showing a brain between the Quake logo. It's actually alluding to the Final Boss, the Nexus Core. Johann Strauss comments in the intro that "A man like Kane could get us killed." As it turns out, Kane is eventually Stroggified, initially worrying some people that he might be dangerous. Sadly, Anderson, the last Kodiak Squad member and Voss ultimately go MIA and die respectively after rescuing Kane. The first time aboard The Hannibal, you can see Medics experimenting on a dead Strogg Guard. Later on, you're on that very table, being inspected after having been turning into a Tactical Strogg. A recurring situation Kane finds himself in is being left behind and needing to relocate his squad. This reaches its peak when Kane is ambushed by the Makron at the Tetranode, and is rendered unconscious like on the first mission. This time, he wakes up in the Strogg Medical Facilities and is painfully converted into a Tactical Strogg, but is rescued before his Neurocyte controller can be activated and force him into service to the Strogg.
 Quake IV (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Quake IV (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9d12bbc1
 Quake IV (Video Game) / int_9dab0a6e
type
Continuity Nod
 Quake IV (Video Game) / int_9dab0a6e
comment
Continuity Nod: At the beginning of the game, your superior informs you that the Makron was destroyed and the planet's intergalactic defense forces are down, courtesy of a lone marine. The Nailgun's mechanics greatly resembles the old Chaingun from II, as both require a split-second spool-up before fully unloading towards enemies. It also introduces the Super Nailgun to the Strogg story arc, with a new homing upgrade. An upgrade for the Hyperblaster gives it a ricochet feature, allowing the bolts to bounce around walls, something already tried in the series with the Ion Ripper from Quake II: The Reckoning and the Laser Cannon from Quake: Scourge of Armagon. Furthermore, the Hyperblaster uses cells, like the Ripper. The Teleport Dropper is definitely the replacement of Parasite from II and it is mostly based on it. It also has a similar function to the Arch-Vile from Doom³, which makes other tough enemies spawn in the same area as the player. Their Enemy Summoner role is also shared with the Medic Commander from Quake II: Ground Zero. The Sentry is like a spin on the old Technician, as a heavily mechanized flying cyborg with their organs suspended in a fluid, but given submachine guns rather than a blaster. The Makron has design similarities to the Black Widow Guardian's second form in Quake II: Ground Zero, as do the Stream Protectors. The Processing Plant from Quake II is reintroduced in this game as a Stroyent production factory. Like in the former, the Stroyent production is also performed by emulsifying flesh and you're also sent on a mission to cripple the facility. The story arc is much more lenghty with you dealing the killing blow to the facility by slaying the Stroyent Processing Creature in the Putrification Center.
 Quake IV (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Quake IV (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9dab0a6e
 Quake IV (Video Game) / int_9edbda07
type
Elite Mooks
 Quake IV (Video Game) / int_9edbda07
comment
Elite Mooks: The Tactical Stroggs (actually humans who have gone through the Strogification process), who wil actually display genuine tactics such as using cover in order to kill you. Unlike the normal Strogg guards who like to charge at you screaming.
 Quake IV (Video Game) / int_9edbda07
featureApplicability
1.0
 Quake IV (Video Game) / int_9edbda07
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9edbda07
 Quake IV (Video Game) / int_9f4a47f2
type
Competitive Balance
 Quake IV (Video Game) / int_9f4a47f2
comment
Competitive Balance: The Arena CTF mode reintroduces the Runes, present in the Threewave CTF and Quake II CTF game mods for Quake and Quake II and the Expansion Pack Quake III: Team Arena for Quake III: Arena. Fragile Speedster: The Scout rune negates your ability to pick up armor, but increases your movement speed and rate of fire. Movement speed can also be further increased with the Haste powerup. Mighty Glacier/Lightning Bruiser: The Guard rune gives you 200 armor which regenerates if under that value. It also regenerates health by 15 hp/s until reaching the maximum of 100. Health increase can also be furthered with the Regeneration powerup, while picking up the Haste powerup will also increase movement speed. Glass Cannon: The Doubler rune doubles the damage outputted by weapon fire. It can also be combined with the Quad Damage for a ludicrously high amount of damage output. Spoony Bard: The Ammo Regen rune regenerates ammo up to the default amount. In addition, it increases the weapon rate of fire.
 Quake IV (Video Game) / int_9f4a47f2
featureApplicability
1.0
 Quake IV (Video Game) / int_9f4a47f2
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_9f4a47f2
 Quake IV (Video Game) / int_a20d4674
type
Techno Babble
 Quake IV (Video Game) / int_a20d4674
comment
Technobabble: In the first interlude, there are two marines talking about technology in incomprehensible terms.
 Quake IV (Video Game) / int_a20d4674
featureApplicability
1.0
 Quake IV (Video Game) / int_a20d4674
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a20d4674
 Quake IV (Video Game) / int_a34c7bb8
type
Player-Guided Missile
 Quake IV (Video Game) / int_a34c7bb8
comment
Player-Guided Missile: The Rocket Launcher, after being upgraded, allows the players to guide the rockets, in exchange for a slower speed of such projectiles.
 Quake IV (Video Game) / int_a34c7bb8
featureApplicability
1.0
 Quake IV (Video Game) / int_a34c7bb8
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a34c7bb8
 Quake IV (Video Game) / int_a37e27db
type
Back from the Brink
 Quake IV (Video Game) / int_a37e27db
comment
Back from the Brink: Following the Strogg failed invasion of Earth and the destruction of the Makron and the interplanetary defense system, Earth's defense force arrives for a final blow out in the Strogg home planet.
 Quake IV (Video Game) / int_a37e27db
featureApplicability
1.0
 Quake IV (Video Game) / int_a37e27db
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a37e27db
 Quake IV (Video Game) / int_a49914aa
type
Bowdlerization
 Quake IV (Video Game) / int_a49914aa
comment
Bowdlerization: The German version removes the blood and gore and censor some scenes (such as Anderson's death). However, the dub wasn't changed to accommodate the censorship and so quite a few lines turn into non-sequiturs.
 Quake IV (Video Game) / int_a49914aa
featureApplicability
1.0
 Quake IV (Video Game) / int_a49914aa
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a49914aa
 Quake IV (Video Game) / int_a4e3759e
type
You Don't Look Like You
 Quake IV (Video Game) / int_a4e3759e
comment
You Don't Look Like You: The entire Strogg race appears remarkably different from what they looked like in Quake II.
 Quake IV (Video Game) / int_a4e3759e
featureApplicability
1.0
 Quake IV (Video Game) / int_a4e3759e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a4e3759e
 Quake IV (Video Game) / int_a80027b8
type
Cypher Language
 Quake IV (Video Game) / int_a80027b8
comment
Cypher Language: The Strogg language. Subverted when you become Strogg.
 Quake IV (Video Game) / int_a80027b8
featureApplicability
-0.3
 Quake IV (Video Game) / int_a80027b8
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a80027b8
 Quake IV (Video Game) / int_a8826e1e
type
Giant Mook
 Quake IV (Video Game) / int_a8826e1e
comment
Giant Mook: Stream Protectors, Light Tanks, Heavy Hovertanks, and Gladiators in the foot levels. Harvesters in the vehicle levels.
 Quake IV (Video Game) / int_a8826e1e
featureApplicability
1.0
 Quake IV (Video Game) / int_a8826e1e
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a8826e1e
 Quake IV (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Quake IV (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Usually averted due to both factions using one another's gear, but there are a few exceptions: Up until Kane is stroggified, portable Stroyent stations cannot be used in order to recover health. Most Strogg melee weapons aren't available for player usage. The Light Tanks' flamethrower attack isn't available during regular play. A form of this in the Napalm Launcher was later made available, but only for multiplayer matches.
 Quake IV (Video Game) / int_a89efe3c
featureApplicability
-1.0
 Quake IV (Video Game) / int_a89efe3c
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a89efe3c
 Quake IV (Video Game) / int_a8a04f6f
type
And I Must Scream
 Quake IV (Video Game) / int_a8a04f6f
comment
And I Must Scream: A conversation overheard hints that the victims that are Stroggified are, for a time, aware of their actions but can not stop them. This is later shown to be true when Voss becomes Stroggified, who spends the boss battle pleading with Kane to run away - all the while being forced to attack him.
 Quake IV (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Quake IV (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a8a04f6f
 Quake IV (Video Game) / int_a96b8b63
type
Space Marine
 Quake IV (Video Game) / int_a96b8b63
comment
Space Marine: Continuing the trend from II, but this time the Marines are closer in appearance to the Doomguy.
 Quake IV (Video Game) / int_a96b8b63
featureApplicability
1.0
 Quake IV (Video Game) / int_a96b8b63
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_a96b8b63
 Quake IV (Video Game) / int_ab176783
type
Nail 'Em
 Quake IV (Video Game) / int_ab176783
comment
Nail 'Em: The Nailgun. In the campaign mode, you can upgrade the weapon, so it can shoot homing nails, by keeping the alternate fire button pressed.
 Quake IV (Video Game) / int_ab176783
featureApplicability
1.0
 Quake IV (Video Game) / int_ab176783
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ab176783
 Quake IV (Video Game) / int_ab83cedf
type
Nitro Express
 Quake IV (Video Game) / int_ab83cedf
comment
Nitro Express: One Escort Mission has a demolitions expert carrying explosives that will "take out half the mountain" if set off.
 Quake IV (Video Game) / int_ab83cedf
featureApplicability
1.0
 Quake IV (Video Game) / int_ab83cedf
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ab83cedf
 Quake IV (Video Game) / int_ad1db87c
type
Oh, Crap!
 Quake IV (Video Game) / int_ad1db87c
comment
Oh, Crap!: Strauss' absolutely horrified reaction when the Makron ambushes Kane.
 Quake IV (Video Game) / int_ad1db87c
featureApplicability
1.0
 Quake IV (Video Game) / int_ad1db87c
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ad1db87c
 Quake IV (Video Game) / int_ad4a45be
type
Final Boss
 Quake IV (Video Game) / int_ad4a45be
comment
The box art may seem innocent enough, showing a brain between the Quake logo. It's actually alluding to the Final Boss, the Nexus Core.
 Quake IV (Video Game) / int_ad4a45be
featureApplicability
1.0
 Quake IV (Video Game) / int_ad4a45be
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ad4a45be
 Quake IV (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 Quake IV (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: The Strogg and their various forms.
 Quake IV (Video Game) / int_afc52a86
featureApplicability
1.0
 Quake IV (Video Game) / int_afc52a86
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_afc52a86
 Quake IV (Video Game) / int_b0e18b32
type
Unique Enemy
 Quake IV (Video Game) / int_b0e18b32
comment
Unique Enemy: The Scientists are only encountered around the Strogg Medical Facilities. In the Waste Processing Facility you encounter zombie-like Strogg, which come in two types: the Slimy Transfer, which is capable of puking noxious acid at you, and the Failed Transfer, which carries a shotgun, but whose legs can be blown off; it's upper torso has the ability to lunge at you.
 Quake IV (Video Game) / int_b0e18b32
featureApplicability
1.0
 Quake IV (Video Game) / int_b0e18b32
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b0e18b32
 Quake IV (Video Game) / int_b12be8fb
type
Only Killable at Home
 Quake IV (Video Game) / int_b12be8fb
comment
Only Killable at Home: After a game being on the receiving end of a Strogg invasion, and another where the Strogg were considerably weakened, this game is about humanity finishing up the Strogg cleanup, entering Stroggos, getting to its depths, and putting the Strogg menace to a permanent end. Then, Kane receives new orders...
 Quake IV (Video Game) / int_b12be8fb
featureApplicability
1.0
 Quake IV (Video Game) / int_b12be8fb
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b12be8fb
 Quake IV (Video Game) / int_b1346878
type
Fate Worse than Death
 Quake IV (Video Game) / int_b1346878
comment
Fate Worse than Death: The Stroggification process. As if being conscious through all that mutilation isn't bad enough, until the higher brain functions atrophy, the victims are forced to watch as their body is used to kill their fellow men without being able to do anything. The ones who really have it bad, however, are failed and slimy transfers, humans for whom something went wrong during their Stroggification process and are turned into mindless, zombie-like creatures, and the mutilated and still living torsos that the Strogg use as an energy source for their installations.
 Quake IV (Video Game) / int_b1346878
featureApplicability
1.0
 Quake IV (Video Game) / int_b1346878
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b1346878
 Quake IV (Video Game) / int_b1ddb121
type
Remixed Level
 Quake IV (Video Game) / int_b1ddb121
comment
Remixed Level: The game shipped with remixed versions of Quake II's q2dm1: "The Edge" (as q4dm7: "Over the Edge") and Quake III: Arena's q3dm17: "The Longest Yard" (as q4dm8: "The Longest Day") and a Capture the Flag version of q3tourney6: "The Very End of You" (as q4ctf5: "Xaero Gravity"). The Raven Mappack came with a remix of Quake III: Arena's q3dm6: "The Camping Grounds" (as q4dm9: "Campgrounds Redux") and a Capture the Flag remix of the aforementioned q2dm1: "The Edge" (as q4ctf8: "Double Edged"). The Ritual Mappack came with a remix of Quake's dm2: "Claustrophobopolis" (as q4xdm14: "Retrophobopolis").
 Quake IV (Video Game) / int_b1ddb121
featureApplicability
1.0
 Quake IV (Video Game) / int_b1ddb121
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b1ddb121
 Quake IV (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Quake IV (Video Game) / int_b2cdd776
comment
Bottomless Magazines: The Blaster pistol never runs out of ammo, being powered by an infinite power cell. That's probably a very dense cell if it lasts virtually forever. The Lightning Gun holds up to 400 units and can also be fired until ammo is out. This one at least can be plausible by the weapon having an on board power cell that is recharged by the ammo pickups. Dark Matter Cores also get added to a pool that maxes out at 25 shots. The Dark Matter Gun also has no apparent reload animation.
 Quake IV (Video Game) / int_b2cdd776
featureApplicability
1.0
 Quake IV (Video Game) / int_b2cdd776
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b2cdd776
 Quake IV (Video Game) / int_b47d95be
type
No OSHA Compliance
 Quake IV (Video Game) / int_b47d95be
comment
No OSHA Compliance: Any Strogg facility you could think.
 Quake IV (Video Game) / int_b47d95be
featureApplicability
1.0
 Quake IV (Video Game) / int_b47d95be
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b47d95be
 Quake IV (Video Game) / int_b4fae672
type
Heads I Win, Tails You Lose
 Quake IV (Video Game) / int_b4fae672
comment
Heads I Win, Tails You Lose: Kane's first encounter with the Makron. Run out of health while fighting him? It's back to the last save for you. Manage to drain his invisible health bar? He uses his dark matter tractor beam to immobilize you and toss you away, triggering a brief cutscene from Kane's point of view where he's picked up off the floor by the Makron to be sent off to the Strogg Medical Facilities for Stroggification; he only barely manages to stay conscious long enough to see his foe laugh in his face. Either way, the fight doesn't end well for Kane (though in the long run, his Stroggification turns out to be somewhat beneficial to turning the tide of the war, so there's that).
 Quake IV (Video Game) / int_b4fae672
featureApplicability
1.0
 Quake IV (Video Game) / int_b4fae672
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b4fae672
 Quake IV (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Quake IV (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Pretty much anyone who isn't either Kane or even Strauss. Not even their Rhino Squadmates are safe from playing with the Idiot Ball: In an early mission, after Kane disables the security for the Perimeter Defense Station, a Marine doesn't notice that a Grunt is about to kill him. Anderson should have asked Kane to investigate the medical facility with him instead of going on his own, or at the very least to cover him. Also from the Medical Facilities level is Voss, who got so involved with his speech that he didn't notice the Strogg awakening behind him. The Tech Marine in the Recomposition Center has the questionable judgement that they're safer on their own back near the start rather than under the protection of Kane, the friendly cyborg. Sure enough, they blow off the warnings of hostiles in the area as "imagination", and get snatched as you return to complete the main goal. Special mention to the soldier who plays hero, jumps into a Strogg teleporter and gets bisected by the security measures. Were they paying attention to the briefing that only Stroggified-Kane may use the teleporter?
 Quake IV (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Quake IV (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b58b4e3c
 Quake IV (Video Game) / int_b5ba2c2b
type
It's Raining Men
 Quake IV (Video Game) / int_b5ba2c2b
comment
It's Raining Men: Drop pods, a way to deliver soldiers to their objectives very fast with a high mortality rate.
 Quake IV (Video Game) / int_b5ba2c2b
featureApplicability
1.0
 Quake IV (Video Game) / int_b5ba2c2b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_b5ba2c2b
 Quake IV (Video Game) / int_bc103f8b
type
Subverted
 Quake IV (Video Game) / int_bc103f8b
comment
Subverted with Kane, who is turned physically into a Strogg, but his Stroggification process is interrupted before the neurocyte that would erase his humanity is activated.
 Quake IV (Video Game) / int_bc103f8b
featureApplicability
-0.3
 Quake IV (Video Game) / int_bc103f8b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_bc103f8b
 Quake IV (Video Game) / int_bc452029
type
Strapped to an Operating Table
 Quake IV (Video Game) / int_bc452029
comment
Strapped to an Operating Table: The entire Stroggification process, although the victims aren't strapped to the tables—they're just heavily sedated with steroids.
 Quake IV (Video Game) / int_bc452029
featureApplicability
1.0
 Quake IV (Video Game) / int_bc452029
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_bc452029
 Quake IV (Video Game) / int_bf126a03
type
Door Jam
 Quake IV (Video Game) / int_bf126a03
comment
Door Jam: Towards the end of the game, Matthew Kane is the only person able to go through the Strogg teleporter to face the final boss, as he has been partially "Stroggified" himself and the teleporter is fatal to humans (as one unlucky soldier discovered the hard way). His squad mates are still able to communicate with him, though.
 Quake IV (Video Game) / int_bf126a03
featureApplicability
1.0
 Quake IV (Video Game) / int_bf126a03
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_bf126a03
 Quake IV (Video Game) / int_bf487e2b
type
Translator Microbes
 Quake IV (Video Game) / int_bf487e2b
comment
Translator Microbes: When Kane becomes Stroggified, the chip implanted in his brain lets him read and hear the Strogg language as English.
 Quake IV (Video Game) / int_bf487e2b
featureApplicability
1.0
 Quake IV (Video Game) / int_bf487e2b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_bf487e2b
 Quake IV (Video Game) / int_c0d598fe
type
Evil Gloating
 Quake IV (Video Game) / int_c0d598fe
comment
Evil Gloating: The Makron constantly trash talks while fighting you.
 Quake IV (Video Game) / int_c0d598fe
featureApplicability
1.0
 Quake IV (Video Game) / int_c0d598fe
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c0d598fe
 Quake IV (Video Game) / int_c185022a
type
"Instant Death" Radius
 Quake IV (Video Game) / int_c185022a
comment
"Instant Death" Radius: Whatever you do, don't get close to a Harvester. Those needle-like ends to their legs aren't just for show.
 Quake IV (Video Game) / int_c185022a
featureApplicability
1.0
 Quake IV (Video Game) / int_c185022a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c185022a
 Quake IV (Video Game) / int_c1fffb62
type
Industrialized Evil
 Quake IV (Video Game) / int_c1fffb62
comment
Industrialized Evil: The Act III levelsnote Strogg Medical Facility, Dispersal Facility, Recomposition Center, Putrification Center and Waste Processing Plant show this in full body. Conveyor Belt of Doom? Check. Human Resources? Check. Body Horror? Check. An entire creature generating the Stroyent required to get the Strogg units running? Oh, hell, yeah, double check!
 Quake IV (Video Game) / int_c1fffb62
featureApplicability
1.0
 Quake IV (Video Game) / int_c1fffb62
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c1fffb62
 Quake IV (Video Game) / int_c264d50a
type
Embedded Precursor
 Quake IV (Video Game) / int_c264d50a
comment
Embedded Precursor: The Xbox 360 version of the game comes with Quake II. The Special DVD Edition not only comes with II but also includes II's expansion packs The Reckoning and Ground Zero.
 Quake IV (Video Game) / int_c264d50a
featureApplicability
1.0
 Quake IV (Video Game) / int_c264d50a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c264d50a
 Quake IV (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Quake IV (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Aiming for the head results in double damage. It isn't a One-Hit Kill (unless you're using a sufficiently powerful weapon like the railgun) but it does use up less ammunition than aiming for the body.
 Quake IV (Video Game) / int_c3585f4a
featureApplicability
1.0
 Quake IV (Video Game) / int_c3585f4a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c3585f4a
 Quake IV (Video Game) / int_c46ca9fe
type
SpoonyBard
 Quake IV (Video Game) / int_c46ca9fe
comment
Spoony Bard: The Ammo Regen rune regenerates ammo up to the default amount. In addition, it increases the weapon rate of fire.
 Quake IV (Video Game) / int_c46ca9fe
featureApplicability
1.0
 Quake IV (Video Game) / int_c46ca9fe
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c46ca9fe
 Quake IV (Video Game) / int_c513249
type
Harder Than Hard
 Quake IV (Video Game) / int_c513249
comment
Harder Than Hard: "General" difficulty. Even the weakest, basic enemy Mooks can kill you in a handful of shots, because enemies are given a boost similar to a Quad Damage (3.5 times the base damage!). All enemies have noticeably more health, so that even mid-level enemies like Berserkers and Gunners take more than a full clip of assault rifle fire to kill. Your teammates are no longer invincible powerhouses, making all levels with them into Escort Missions. The game is already fairly stingy with Health and Armor on Normal, so imagine what all this is like on Harder Than Hard.
 Quake IV (Video Game) / int_c513249
featureApplicability
1.0
 Quake IV (Video Game) / int_c513249
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c513249
 Quake IV (Video Game) / int_c5eb0340
type
Plan B Resolution
 Quake IV (Video Game) / int_c5eb0340
comment
Plan B Resolution: Twice. The first tried thing was to use the bombs to detonate the Strogg Nexus from the core. When that failed after a Harvester destroyed the last bomb and killed Sgt. Bidwell in the process, they resorted to overload the Nexus' core in order to blow it up. When that failed due to the Makron capturing Kane as he was about to overload the reactor, what remained of the Rhino squad devised a new plan involving the newly-stroggified Kane entering the Nexus and destroying it from the inside; fittingly, the last third of the game is the "Operation: Last Hope".
 Quake IV (Video Game) / int_c5eb0340
featureApplicability
1.0
 Quake IV (Video Game) / int_c5eb0340
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c5eb0340
 Quake IV (Video Game) / int_c75df49a
type
Shout-Out
 Quake IV (Video Game) / int_c75df49a
comment
Shout-Out: Shares a page with the rest of the series.
 Quake IV (Video Game) / int_c75df49a
featureApplicability
1.0
 Quake IV (Video Game) / int_c75df49a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c75df49a
 Quake IV (Video Game) / int_c7f294da
type
Large and in Charge
 Quake IV (Video Game) / int_c7f294da
comment
Large and in Charge: The Makron is 20 feet tall, which also happens to be the exact same height as the Cyberdemon from Doom 3 (both Doom 3 and Quake 4 being made on the same engine by very closely tied companies).
 Quake IV (Video Game) / int_c7f294da
featureApplicability
1.0
 Quake IV (Video Game) / int_c7f294da
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c7f294da
 Quake IV (Video Game) / int_c965f1b2
type
Instakill Mook
 Quake IV (Video Game) / int_c965f1b2
comment
Insta Kill Mook: Mercifully, the game's armor system downplays this trope, allowing survival of a killing blow, even on Harder Than Hard. Still, if Kane is caught without armor, some Strogg attacks are a One-Hit Kill.
 Quake IV (Video Game) / int_c965f1b2
featureApplicability
1.0
 Quake IV (Video Game) / int_c965f1b2
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c965f1b2
 Quake IV (Video Game) / int_c9861848
type
Video Game Caring Potential
 Quake IV (Video Game) / int_c9861848
comment
Video Game Caring Potential: You'll want to keep your AI teammates alive in the shootout levels. You can kill them, but, doing so with vital teammates ensures a Game Over scene. However, having a Tech Marine & Medic handy gives you access to Regenerating Health, while keeping everyone alive can feel uplifting in a role-playing sense.
 Quake IV (Video Game) / int_c9861848
featureApplicability
1.0
 Quake IV (Video Game) / int_c9861848
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_c9861848
 Quake IV (Video Game) / int_ca3a6dbd
type
Informed Ability
 Quake IV (Video Game) / int_ca3a6dbd
comment
Informed Ability: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons. After the opening mission to neutralize a local Strogg airbase, however, someone points to a specimen of Strogg aviation powerplant, saying that it is at least 15% more efficient than anything Humanity has, and a couple of the said upgrades are indeed taken off dead Stroggs.
 Quake IV (Video Game) / int_ca3a6dbd
featureApplicability
1.0
 Quake IV (Video Game) / int_ca3a6dbd
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ca3a6dbd
 Quake IV (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 Quake IV (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: The Harvester (an Elite Mook for vehicle sections) is introduced in the "Aqueducts Annex" level. At the beginning, Kane is in a hovertank, and after exiting a tunnel, he sees two hovertanks near a hole. Cue one making light work with them before setting its sights on Kane. The Stream Protector is introduced after Kane disables the Tetranode while still a human: two of them, in fact, crawl from the ceilings of the area Kane's in, and then proceed to attack him. The Gladiator is first featured in Perimeter Defense Station, but with a twist: from an Unbroken First-Person Perspective, a marine on a separated lower-level stands in awe over how huge a Gladiator is and tries to fight them, only to be killed by the Gladiator's railgun. You eventually get to fight this Gladiator yourself. The Strogg Medic is introduced in the Strogg Medical Facility first during the Stroggification scene as just a servant working on him. But the proper introduction comes after Kane and Rhino Squad Medic Jeremiah Anderson are in an operations room. Anderson goes to check a computer, and the glass doors of the are he's in close, then a Medic attacks from behind, killing or disabling him, before setting his sight on Kane. The Tactical Strogg are introduced in the Dispersal Facility level, hiding behind obstacles as they get notice of Kane's presence and communicate to one another over radio about sighting him. The Recomposition Center level introduces the Light Tank. After activating the barrel transference process, Kane exits this area and returns to the outside area, where a Tank waits in ambush. The Tank clubs a guard who happens to be in their way, bats an Exploding Barrel towards Kane, and the battle begins. Finally, the Data Storage Security level introduces the Iron Maiden. After reactivating the Torso Unit, Kane goes near a pod containing what looks like a dead woman. Then said woman awakens and proceeds to attack him and his two escorts.
 Quake IV (Video Game) / int_ca3d2067
featureApplicability
1.0
 Quake IV (Video Game) / int_ca3d2067
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ca3d2067
 Quake IV (Video Game) / int_cc884fdf
type
Hyper-Destructive Bouncing Ball
 Quake IV (Video Game) / int_cc884fdf
comment
Hyper-Destructive Bouncing Ball: The Hyperblaster, after being upgraded, launches plasma balls that bounce on surfaces. Also, some bosses such as the Makron have such ricocheting attacks.
 Quake IV (Video Game) / int_cc884fdf
featureApplicability
1.0
 Quake IV (Video Game) / int_cc884fdf
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_cc884fdf
 Quake IV (Video Game) / int_d0447c7b
type
Lightning Gun
 Quake IV (Video Game) / int_d0447c7b
comment
Lightning Gun: You'll find this weapon being tested on an unfortunate marine in the "Recomposition Center" level. It can be upgraded to fire Chain Lightning.
 Quake IV (Video Game) / int_d0447c7b
featureApplicability
1.0
 Quake IV (Video Game) / int_d0447c7b
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_d0447c7b
 Quake IV (Video Game) / int_d3354565
type
Medal of Dishonor
 Quake IV (Video Game) / int_d3354565
comment
Critical Failure: Awarded at the end of the match to players who didn't frag anyone.
 Quake IV (Video Game) / int_d3354565
featureApplicability
1.0
 Quake IV (Video Game) / int_d3354565
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_d3354565
 Quake IV (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Quake IV (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: After Kane becomes Stroggified, many of the surviving marines he encounters will instantly recognize him thanks to his medchip, and are not in the least bit surprised at his appearance, not even the two Cobra Squad marines he comes up behind in the waste facility. Averted with the marines on the Hannibal during the second visit, who are surprised and shocked to see a Strogg onboard the ship, leading to some of them making death threats towards Kane, others thinking he's a Strogg ambassador, and a few making Technobabble about how he works. The ship's PA system even fails to recognize Kane, making reports about a Strogg warrior on the ship and requesting security.
 Quake IV (Video Game) / int_d99a228f
featureApplicability
-1.0
 Quake IV (Video Game) / int_d99a228f
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_d99a228f
 Quake IV (Video Game) / int_da0eeab5
type
Breakout Character
 Quake IV (Video Game) / int_da0eeab5
comment
Breakout Character: Interestingly enough, the weapon models had high enough popularity to be added as cosmetic options in Quake Champions. Only the Dark Matter Gun and the Napalm Launcher are absent, as for the rest: The Gauntlet is available as the "Redeemer". The Blaster is available for the starting Machinegun as "Citizen Kane". The Shotgun is available for the Super Shotgun as the "Painkiller". The Machine Gun skin is available for the Heavy Machine Gun as the "Annihilator". The Grenade Launcher is available for the Tri-Bolt as the "Galang". The Nailgun and Hyperblaster models are available for the Super Nailgun as the "Constructor" and the "Ravager" respectively. The Lightning Gun is available as the "Conductor". The Railgun is available as the "Violator". The Rocket Launcher is available as the "Monsoon".
 Quake IV (Video Game) / int_da0eeab5
featureApplicability
1.0
 Quake IV (Video Game) / int_da0eeab5
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_da0eeab5
 Quake IV (Video Game) / int_da32aec9
type
Fake Ultimate Mook
 Quake IV (Video Game) / int_da32aec9
comment
Fake Ultimate Mook: Light Tanks and Stream Protectors, provided you've got enough room to keep backing away from them and circlestrafing them, respectively.
 Quake IV (Video Game) / int_da32aec9
featureApplicability
1.0
 Quake IV (Video Game) / int_da32aec9
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_da32aec9
 Quake IV (Video Game) / int_dee6ef31
type
Enemy Summoner
 Quake IV (Video Game) / int_dee6ef31
comment
Enemy Summoner: The Teleport Dropper, a Strogg which looked like a bulldog, and can disperse several teleporters which summons several Mooks. These can also appear at the (destroyable) teleporters on the game. Strogg!Voss can call mooks while regenerating his shields to protect him. The Makron and the Nexus do this in the final fight after the player defeats the former's first form.
 Quake IV (Video Game) / int_dee6ef31
featureApplicability
1.0
 Quake IV (Video Game) / int_dee6ef31
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_dee6ef31
 Quake IV (Video Game) / int_e170211a
type
Borrowing from the Sister Series
 Quake IV (Video Game) / int_e170211a
comment
Borrowing from the Sister Series: The Dark Matter Gun is a spiritual-successor of sorts to the BFG10K from II, which itself drew from the original BFG in Id Software sister property, Doom. The Super Nailgun and Lightning Gun also makes its first non-expansion appearance in the Strogg storyline, originally introduced in Quake. note Quake II: Ground Zero had the ETF Rifle, a weapon similar to the Nailgun. However, this game's storyline isn't canon due to Stroggos being totally destroyed in that story.
 Quake IV (Video Game) / int_e170211a
featureApplicability
1.0
 Quake IV (Video Game) / int_e170211a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_e170211a
 Quake IV (Video Game) / int_e2ccee25
type
Animal Motifs
 Quake IV (Video Game) / int_e2ccee25
comment
Animal Motifs: The squad names: Badger, Bison, Cobra, Eagle, Kodiak, Scorpion, Viper, Warthog, Wolf, and, of course, the Rhino Squad.
 Quake IV (Video Game) / int_e2ccee25
featureApplicability
1.0
 Quake IV (Video Game) / int_e2ccee25
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_e2ccee25
 Quake IV (Video Game) / int_e5421161
type
Expy
 Quake IV (Video Game) / int_e5421161
comment
Expy: Too many to list here. Due to being derived from the technology that powers Doom³, some of the enemies feel functionally similar to some of the former's monsters. A select few Strogg from Quake II are no longer present, replaced with apparent successors. See the characters page for details.
 Quake IV (Video Game) / int_e5421161
featureApplicability
1.0
 Quake IV (Video Game) / int_e5421161
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_e5421161
 Quake IV (Video Game) / int_eaa3f1a5
type
Helpless Window Death
 Quake IV (Video Game) / int_eaa3f1a5
comment
Helpless Window Death: At one point, when disabling the lasers in "Perimeter Defense Station" so the convoy can continue into the Aqueducts, Kane witnesses a Marine congratulating him on a job well done from the other side of a glass window, when a Grunt approaches the Marine from behind and kills him, Kane being unable to do anything because there was no way to get to the Marine's location. Right after Rhino Squad saves Kane from fully becoming a Strogg, Kane is left with medic Jeremiah Anderson, the two of them being unable to leave Stroggos due to their escape ship being blown up. They're forced to go through the medical facilities. At one point, Anderson's curiosity leads him to be trapped behind a reinforced glass trap, and in the middle of the silent screams, he's killed by a Strogg Medic.
 Quake IV (Video Game) / int_eaa3f1a5
featureApplicability
1.0
 Quake IV (Video Game) / int_eaa3f1a5
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_eaa3f1a5
 Quake IV (Video Game) / int_eb81c601
type
Big Damn Heroes
 Quake IV (Video Game) / int_eb81c601
comment
Big Damn Heroes: When the Rhino Squad saves Kane from the final part of the Stroggification process. Too bad the same can't be said for the many other poor souls before you that already completed the process, which you can see in the body jars moving around the facility.
 Quake IV (Video Game) / int_eb81c601
featureApplicability
1.0
 Quake IV (Video Game) / int_eb81c601
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_eb81c601
 Quake IV (Video Game) / int_ecf76ce6
type
Decapitated Army
 Quake IV (Video Game) / int_ecf76ce6
comment
Decapitated Army: Destroying the Nexus Core kills the remaining Strogg in the area and leaves the Strogg in disarray. However, while Rhino Squad celebrates, Kane is informed "...you have new orders" and the credits roll.
 Quake IV (Video Game) / int_ecf76ce6
featureApplicability
1.0
 Quake IV (Video Game) / int_ecf76ce6
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ecf76ce6
 Quake IV (Video Game) / int_edf6e8ef
type
BlueOrangeContrast
 Quake IV (Video Game) / int_edf6e8ef
comment
Blue/Orange Contrast: Instead of red vs. blue, team matches are green vs. orange (for Marine and Strogg, respectively).
 Quake IV (Video Game) / int_edf6e8ef
featureApplicability
1.0
 Quake IV (Video Game) / int_edf6e8ef
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_edf6e8ef
 Quake IV (Video Game) / int_ef43c232
type
Downloadable Content
 Quake IV (Video Game) / int_ef43c232
comment
Downloadable Content: The patches include four mappacksnote Raven Software, Ritual Entertainment, a small map comprised of Dead Zone maps, and a Community Mappack, raising the amount of multiplayer levels to play from 14 to 45.
 Quake IV (Video Game) / int_ef43c232
featureApplicability
1.0
 Quake IV (Video Game) / int_ef43c232
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ef43c232
 Quake IV (Video Game) / int_f1737ab0
type
Boss Tease
 Quake IV (Video Game) / int_f1737ab0
comment
Boss Tease: During most of the last third of the game ("Operation: Last Hope") Kane keeps crossing paths with a giant gorilla. This gorilla is fought at the end of the level "Data Networking Security" as the last Mid-Boss before the mook-infested "Nexus Core" and the Boss Battle against the Makron in "The Nexus". Speaking of which... The Makron itself appears at half-game, in the level "Nexus Hub", right after Kane activates the control panel and makes quick work of two Stream Protectors. This fight cannot be won and leads straight into the infamous Stroggification scene, provided Kane does enough damage to it. The Makron is spotted again in the "Nexus Core" level, and finally fought (and finished) for real in the last level, "The Nexus".
 Quake IV (Video Game) / int_f1737ab0
featureApplicability
1.0
 Quake IV (Video Game) / int_f1737ab0
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f1737ab0
 Quake IV (Video Game) / int_f37bf401
type
Hover Tank
 Quake IV (Video Game) / int_f37bf401
comment
Hover Tank: The SMC's GEV hovertank is their main armored vehicle.
 Quake IV (Video Game) / int_f37bf401
featureApplicability
1.0
 Quake IV (Video Game) / int_f37bf401
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f37bf401
 Quake IV (Video Game) / int_f3f391f6
type
Fission Mailed
 Quake IV (Video Game) / int_f3f391f6
comment
Fission Mailed: This happens when Kane gets defeated by the Makron halfway through the game. It seems like the player's character got killed and the game should restart to the last checkpoint, but it turns out that Kane is unfortunately still alive.
 Quake IV (Video Game) / int_f3f391f6
featureApplicability
1.0
 Quake IV (Video Game) / int_f3f391f6
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f3f391f6
 Quake IV (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 Quake IV (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: Nexus Hub. Here, you fight the Makron, lose, and get captured.
 Quake IV (Video Game) / int_f55a1990
featureApplicability
1.0
 Quake IV (Video Game) / int_f55a1990
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f55a1990
 Quake IV (Video Game) / int_f5e4e67c
type
Capture the Flag
 Quake IV (Video Game) / int_f5e4e67c
comment
Capture the Flag: It comes this time in two variants: the regular CTF, and Arena CTF, which adds the Runes to the mix.
 Quake IV (Video Game) / int_f5e4e67c
featureApplicability
1.0
 Quake IV (Video Game) / int_f5e4e67c
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f5e4e67c
 Quake IV (Video Game) / int_f62cc38a
type
Stone Wall
 Quake IV (Video Game) / int_f62cc38a
comment
Tanks in the first game weren't that dangerous despite their high hp as they moved very slowly and also had long attack animations. This game has two types of tank: Light Tanks and Heavy Hovertanks. Light Tanks move a lot faster, will try to ram you if you get close, have a devastating melee attack, and have a small swarm of drunken missiles as well as a devastating energy attack. The heavy hovertanks, meanwhile, are slower, but heavier, and have a damaging tri bolt attack and lock-on missiles with huge splash damage that they use very frequently.
 Quake IV (Video Game) / int_f62cc38a
featureApplicability
1.0
 Quake IV (Video Game) / int_f62cc38a
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f62cc38a
 Quake IV (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Quake IV (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Strogg!Voss, the Network Guardian, the Makron in the final fight and the Nexus heart have this. They can regenerate with energy from the overall Stroggos complex in certain areas, but their health will remain the same.
 Quake IV (Video Game) / int_f898e3dd
featureApplicability
1.0
 Quake IV (Video Game) / int_f898e3dd
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f898e3dd
 Quake IV (Video Game) / int_f91d1d4f
type
Darkest Hour
 Quake IV (Video Game) / int_f91d1d4f
comment
Darkest Hour: "Operation: Last Hope" is the result of the failure of Operation: Advantage, where the four convoy with the bombs were destroyed and Kane was captured and Stroggified. As Kane's DNA is half-Strogg at this point, he's humanity's best and last chance to stop the Strogg menace.
 Quake IV (Video Game) / int_f91d1d4f
featureApplicability
1.0
 Quake IV (Video Game) / int_f91d1d4f
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_f91d1d4f
 Quake IV (Video Game) / int_fbc074c3
type
Player Character
 Quake IV (Video Game) / int_fbc074c3
comment
When that failed due to the Makron capturing Kane as he was about to overload the reactor, what remained of the Rhino squad devised a new plan involving the newly-stroggified Kane entering the Nexus and destroying it from the inside; fittingly, the last third of the game is the "Operation: Last Hope".
 Quake IV (Video Game) / int_fbc074c3
featureApplicability
1.0
 Quake IV (Video Game) / int_fbc074c3
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_fbc074c3
 Quake IV (Video Game) / int_fc07d409
type
Hopeless Boss Fight
 Quake IV (Video Game) / int_fc07d409
comment
The Makron itself appears at half-game, in the level "Nexus Hub", right after Kane activates the control panel and makes quick work of two Stream Protectors. This fight cannot be won and leads straight into the infamous Stroggification scene, provided Kane does enough damage to it. The Makron is spotted again in the "Nexus Core" level, and finally fought (and finished) for real in the last level, "The Nexus".
 Quake IV (Video Game) / int_fc07d409
featureApplicability
1.0
 Quake IV (Video Game) / int_fc07d409
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_fc07d409
 Quake IV (Video Game) / int_ff8afd14
type
Spider Tank
 Quake IV (Video Game) / int_ff8afd14
comment
Spider Tank: The Harvesters, found several times in the game. They're armed with two missile launchers in the back, a nailgun in the front, or electric whips in the stomach. Being crushed under their legs, whether on a vehicle or on foot is a one-way ticket to death, like it happened with Bidwell.
 Quake IV (Video Game) / int_ff8afd14
featureApplicability
1.0
 Quake IV (Video Game) / int_ff8afd14
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ff8afd14
 Quake IV (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Quake IV (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Via version 1.3.0 "Claustrophobopolis" is back as "Retrophobopolis", and has quite the amount of traps, lava pits and portals, plus the enemy players trying to outgun you.
 Quake IV (Video Game) / int_ffd816e7
featureApplicability
1.0
 Quake IV (Video Game) / int_ffd816e7
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_ffd816e7
 Quake IV (Video Game) / int_name
type
ItemName
 Quake IV (Video Game) / int_name
comment
 Quake IV (Video Game) / int_name
featureApplicability
1.0
 Quake IV (Video Game) / int_name
featureConfidence
1.0
 Quake IV (Video Game)
hasFeature
Quake IV (Video Game) / int_name
 Quake IV (Video Game) / int_name
itemName
Quake IV (Video Game)

The following is a list of statements referring to the current page from other pages.

 Quake IV (Video Game)
hasFeature
Alien Works / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
American Video Games / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
And Then John Was a Zombie / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Arena Shooter / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Armor Meter / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Armor Meter/Points / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Armor Points / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Attack Drone / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Back from the Brink / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Beat Still, My Heart / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Bio Punk / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Bleak Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Borrowing from the Sister Series / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Boss Corridor / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Boss Tease / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Casual Danger Dialog / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Casual Danger Dialogue / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Chunky Salsa Rule / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Controllable Helplessness / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Conveyor Belt o' Doom / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Curiosity Killed the Cast / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Cybernetics Eat Your Soul / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Cypher Language / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Decapitated Army / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Decontamination Chamber / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Diegetic Interface / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Door Jam / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Dramatic Space Drifting / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Drop Ship / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Dynamic Loading / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
EMP / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Elevator Failure / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Empowered Badass Normal / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Enemy Summoner / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Escort Mission / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Eternal Engine / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Everything Fades / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Face-Revealing Turn / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Final Boss Preview / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Flash Freezing Coolant / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Force Feeding / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Germanic Depressives / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Gone Horribly Wrong / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Harder Than Hard / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Hellish Copter / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Helpless Window Death / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Heroic Mime / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Hopeless Boss Fight / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Hover Tank / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
I Can See My House from Here / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Industrialized Evil / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Instakill Mook / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Insufferable Genius / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
It's Up to You / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Konami Code / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Land Mine Goes "Click!" / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Laser Hallway / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Macross Missile Massacre / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Man in the Machine / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
McNinja / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Meatgrinder Surgery / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Mechanical Monster / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Mook Debut Cutscene / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Mortal Wound Reveal / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Multiplayer-Only Item / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Nail 'Em / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Named After Somebody Famous / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Neglectful Precursors / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
New Weapon Target Range / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Nightmarish Factory / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
No-Gear Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
No Help Is Coming / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Nostalgia Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Not Using the "Z" Word / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Our Banshees Are Louder / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Our Dark Matter Is Mysterious / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Painfully Slow Projectile / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Phlebotinum Rebel / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Plan B Resolution / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Plug 'n' Play Prosthetics / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Plug 'n' Play Technology / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Post-Final Boss / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Post-Final Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Purple Is Powerful / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Purple Is the New Black / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Puzzle Boss / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Real Is Brown / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Recurring Boss / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Redshirt Army / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Reforged into a Minion / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Reveal Shot / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Robo Cam / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Roboteching / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Rooftop Confrontation / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Scary Dogmatic Aliens / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Scenic Tour Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Second Hour Superpower / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Sentry Gun / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Shockwave Stomp / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Short-Range Shotgun / int_dcfa48b1
 Quake IV (Video Game)
hasFeature
Spider Tank / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Squad Nickname / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Standard FPS Enemies / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Standard FPS Guns / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Strapped to an Operating Table / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Taunting the Transformed / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Tech-Demo Game / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Tracking Chip / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Tragic Monster / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Translator Microbes / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Trapped in Containment / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Tripod Terror / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Turns Red / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Unexpected Shmup Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Unique Enemy / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Unknown Character / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Unnecessary Combat Roll / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Unwilling Roboticisation / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Video Games of 2005–2009 / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
What Did You Expect When You Named It ____? / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Wingdinglish / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Womb Level / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Zombie Puke Attack / int_e6c59cd1
 QuakeIV
sameAs
Quake IV (Video Game)
 Quake IV (Video Game)
hasFeature
Cliché Storm / int_e6c59cd1
 Quake IV (Video Game)
hasFeature
Comm Links / int_e6c59cd1
 quakeiv
sameAs
Quake IV (Video Game)