Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

R-Type (Video Game)

 R-Type (Video Game)
type
TVTItem
 R-Type (Video Game)
label
R-Type (Video Game)
 R-Type (Video Game)
page
RType
 R-Type (Video Game)
comment
R-Type, along with Gradius, is one of the longest-running, most-heavily ported starfighter-based Shoot 'Em Up series in videogame history. From its initial 1987 incarnation as R-Type in the arcades and on 8-bit computers, it was ported to the 16-bit era and forward, and eventually reached a final episode in R-Type Final for the PS2. In 2019, R-Type Final 2 entered crowdfunding. It made double its funding goal, and was released on April 30, 2021.The backstory, such as it is, is fairly minimal — At some point during the 22nd Century, humanity is attacked by a race of all consuming biomechanical aliens from the Perseus Arm known as the Bydo Empire. To prevent the total annihilation of mankind, the Earth Allied Armed Forces conceive the R-Type series, starfighters with two significant armaments. The Wave Cannon, a chargeable energy cannon capable of blowing apart even the largest enemy warships, and the Force Device, an enslaved Bydo embryo that absorbs almost everything while allowing the craft to fire 3 different forms of laser. With these R-Craft at their disposal, humanity might stand a chance at defeating the Bydo. But as the series goes on, things become a lot less clear cut...From a gameplay standpoint, the R-Type series is notable for requiring significantly more memorization of its maps than many of its competitors. The original game also pioneered the idea of a system of powerups, each of which did something different (three laser crystals with a corresponding weapon, bits, speed boosts and missiles); prior to this implementation, pickups were either point bonuses or all did the same thing, as with the currency-like system of Gradius.Not to be confused with a Type R Honda.
 R-Type (Video Game)
fetched
2024-03-05T18:47:26Z
 R-Type (Video Game)
parsed
2024-03-05T18:47:26Z
 R-Type (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 R-Type (Video Game)
processingComment
Dropped link to Bowdlerise: Not a Feature - ITEM
 R-Type (Video Game)
processingComment
Dropped link to Doraemon: Not a Feature - ITEM
 R-Type (Video Game)
processingComment
Dropped link to GrandFinale: Not a Feature - ITEM
 R-Type (Video Game)
processingComment
Dropped link to PlaystationHome: Not a Feature - ITEM
 R-Type (Video Game)
processingComment
Dropped link to ReturnOfTheJedi: Not a Feature - ITEM
 R-Type (Video Game)
processingComment
Dropped link to TimedBoss: Not a Feature - UNKNOWN
 R-Type (Video Game)
processingComment
Dropped link to inthehunt: Not a Feature - ITEM
 R-Type (Video Game)
processingUnknown
TimedBoss
 R-Type (Video Game)
isPartOf
DBTropes
 R-Type (Video Game) / int_109b036e
type
Abusive Precursors
 R-Type (Video Game) / int_109b036e
comment
Abusive Precursors: Inverted. For most of the series, humanity is dealing with a race of superweapons created by their descendants.
 R-Type (Video Game) / int_109b036e
featureApplicability
1.0
 R-Type (Video Game) / int_109b036e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_109b036e
 R-Type (Video Game) / int_115d318
type
And Then John Was a Zombie
 R-Type (Video Game) / int_115d318
comment
And Then John Was a Zombie: Happens quite a lot across the series. The trend began in Delta, where R-13 Cerberus' ending is to get imprisoned in the Bydo Dimension and corrupted into one of them, eventually becoming an Optional Boss in Final. Delta also adds a retroactive example for the very first game, as the manual names the R-9A fighter rescued at the end of stage 4 and then fought in stage 6 as the original Arrowhead who went through the First Bydo Mission. The 6.1/F-B route in Final sees the player transformed into a B-1D Bydo System Alpha (or a B-3B Metallic Dawn if you're already playing as one) and sent through a retread of the very first level to fight against fellow Space Corps fighters. Human campaigns in Tactics and Tactics II both end with the player's fleet becoming converted into more Bydo after seemingly destroying the Bydo Core, thus setting up the two games' respective Bydo campaigns. Final 2 has a similar situation to Final with its 6.1/7.1 route.
 R-Type (Video Game) / int_115d318
featureApplicability
1.0
 R-Type (Video Game) / int_115d318
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_115d318
 R-Type (Video Game) / int_12ac916e
type
Score Multiplier
 R-Type (Video Game) / int_12ac916e
comment
Score Multiplier: Final 2 has one that increases based on the difficulty level you chose and the game's Dynamic Difficulty system, which itself increases as you upgrade your ship, reach and maintain 100% Dose, and survive, and falls every time you die or you fire your Dose. This is to discourage players from dying on purpose to go back to checkpoints and milk the same section repeatedly.
 R-Type (Video Game) / int_12ac916e
featureApplicability
1.0
 R-Type (Video Game) / int_12ac916e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_12ac916e
 R-Type (Video Game) / int_12c65d9b
type
Abnormal Ammo
 R-Type (Video Game) / int_12c65d9b
comment
Abnormal Ammo: From flames and lightning to plant roots and corrosive rain to even sperm, both Space Corps and the Bydo utilize a staggering variety of unconventional weapons.
 R-Type (Video Game) / int_12c65d9b
featureApplicability
1.0
 R-Type (Video Game) / int_12c65d9b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_12c65d9b
 R-Type (Video Game) / int_14752541
type
ColourCodedArmies
 R-Type (Video Game) / int_14752541
comment
Colour Coded Armies: The "indicator" type is used in the Tactics games. At first, it seems that blue/cyan=you and red=enemy. Then you get to play as the Bydo in the second half and its flipped, with YOU being outlined in red and the EAAF are outlined in blue. Tactics II plays with this. Starting from the second chapter it has you swapping between having a blue outline or a red one. After a while, you'll discover that colour does not represent a friend/enemy divide or what faction you are, but actually who goes first (Think of it like a game of chess where blue is equivalent to white and red matches black). One optional mission near the end of Chapter 2 and a Co-op multiplayer mode (2 players vs an AI opponent) has a 3rd faction represented by a green outline. They go last and in both cases they're the enemy.
 R-Type (Video Game) / int_14752541
featureApplicability
1.0
 R-Type (Video Game) / int_14752541
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_14752541
 R-Type (Video Game) / int_14beeefd
type
Darker and Edgier
 R-Type (Video Game) / int_14beeefd
comment
Darker and Edgier: Seriously impressive considering that this series had you fighting the embodiment of evil from the start, but it wasn't until Delta that the graphics were advanced enough to really drive the point home.
 R-Type (Video Game) / int_14beeefd
featureApplicability
1.0
 R-Type (Video Game) / int_14beeefd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_14beeefd
 R-Type (Video Game) / int_1501e2dd
type
Hero Antagonist
 R-Type (Video Game) / int_1501e2dd
comment
Hero Antagonist: Any R-Type level where you're Bydo-fied involves taking on your former comrades, whether it's F-B in Final, the Bydo campaign in Tactics, or Stage 7.1 in Final 2.
 R-Type (Video Game) / int_1501e2dd
featureApplicability
1.0
 R-Type (Video Game) / int_1501e2dd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1501e2dd
 R-Type (Video Game) / int_15d6b534
type
Standard Sci-Fi Fleet
 R-Type (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: Being a showcase of the wider military, the Tactics series fully established this trope. Of course, the R-Type's fit the fighter role and all its variants (R-9A=regular, R-9B=bomber, R-11=interceptor...), although as a whole they lean towards assault fighter due their glass cannon nature. There's also a large variety of mecha on both sides of the conflict. Due to the focus on fighters in the series, a lot of the larger craft also double as The Battlestar. Regarding warships, there are... Jormungandr Transport: A small spacecraft capable of carrying two units. Lacks decent weaponry but makes up for it with its (for the start of the game) good radar range and ability to create an exploding decoy. Somewhere between an armed freighter, small Assault Carrier and a Corvette. Nidhoggr: Classified as a Destroyer, it surprisingly fits their intended purpose as an escort geared towards anti-fighter and anti-desynch craft (closest analog to submarines in the verse) combat with their wide range of missiles and being the only unit on the human side capable of using the Desynch Shot. In practice, it falls a bit flat aside from the anti-desynch purpose. Its successors (Hresvelgr and Nostrand) gain a 2 unit hangar like the Jormungandr class. Vanargand: Cruiser. Jack of all stats with powerful long-range laser weaponry, decent speed for a warship and strong radar. 3 units worth of hangar space. Also the first warship to gain a Wave Cannon. Curiously, both it and its follow ups (Garum, Managarm) are given the "UFHC" designation, possibly identifying them as Heavy Cruisers. This would fit them often serving as the flagships of medium sized fleets. Heimdall: Battleship and poster child of the Tactics series. Has 4 different weapon systems, including homing lasers, beam cannons, powerful missiles and one of the most powerful and far reaching Wave Motion Guns. As a nice bonus, it also has 5 units worth of hangar space and a hex radar range of 7 (for comparison, most of the other player units only go up 4), enabling you to kill most enemies before they even see you. Massive resource hog though and is too big to be placed on a lot of maps. Followed by the Tyr Class. Dreadnought: Although the Heimdall and Tyr are classified as dreadnoughts, the Jothunheim, Muspellheim and Niflheim fit this category better with their all destroying weaponry, rarity and sinister spikes protruding from the hull. Should certainly be dreaded. Carrier: The Jarnsaxa as used by the GZRA. Lacks any meaningful offensive weaponry but is heavily armoured and can fit 8 units inside. Then the Angrboda goes on to not only have 10 units of hangar space, but can now also cover itself in a jamming field, making itself virtually invisible.
 R-Type (Video Game) / int_15d6b534
featureApplicability
1.0
 R-Type (Video Game) / int_15d6b534
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_15d6b534
 R-Type (Video Game) / int_177a6464
type
Genre Shift
 R-Type (Video Game) / int_177a6464
comment
The two Tactics games due to the Genre Shift into turn-based strategy.
 R-Type (Video Game) / int_177a6464
featureApplicability
1.0
 R-Type (Video Game) / int_177a6464
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_177a6464
 R-Type (Video Game) / int_17975d1b
type
Unstable Equilibrium
 R-Type (Video Game) / int_17975d1b
comment
Unstable Equilibrium: The classic shooter example; dying causes you to lose all your upgrades, including your Force, when you respawn at the last checkpoint, while the enemies continue to attack just as ferociously as they were when they killed you. Your ship goes from a death-spewing Lightning Bruiser with multiple defence systems back to being practically unarmed and unprotected. The loss of the speed upgrades in the earlier games was particularly devastating, as it made it that much harder to avoid enemy attacks and reach upgrades with your sluggish fighter before you get crushed again.
 R-Type (Video Game) / int_17975d1b
featureApplicability
1.0
 R-Type (Video Game) / int_17975d1b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_17975d1b
 R-Type (Video Game) / int_17ce80aa
type
All There in the Manual
 R-Type (Video Game) / int_17ce80aa
comment
That R9 you save in stage 4 of Delta? Returned to base infected by the Bydo. By the time you get back, the whole base has been infected. Supplementary material also notes that said R-9 was the player ship from the very first game, which was infected by the Bydo when it returned and presumably caused the whole invasion.
 R-Type (Video Game) / int_17ce80aa
featureApplicability
1.0
 R-Type (Video Game) / int_17ce80aa
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_17ce80aa
 R-Type (Video Game) / int_1869b4b1
type
Unreliable Narrator
 R-Type (Video Game) / int_1869b4b1
comment
Unreliable Narrator: The supplementary text makes mention of events, battles, and secret projects that are either dismissed as mere rumors, or actively suppressed by the Space Corps.
 R-Type (Video Game) / int_1869b4b1
featureApplicability
1.0
 R-Type (Video Game) / int_1869b4b1
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1869b4b1
 R-Type (Video Game) / int_1994ba0b
type
Gone Horribly Right
 R-Type (Video Game) / int_1994ba0b
comment
Gone Horribly Right: The Bydo were originally designed by future humanity as the ultimate WMD. They succeeded beyond their wildest dreams.
 R-Type (Video Game) / int_1994ba0b
featureApplicability
1.0
 R-Type (Video Game) / int_1994ba0b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1994ba0b
 R-Type (Video Game) / int_1aa08f77
type
Multiple Endings
 R-Type (Video Game) / int_1aa08f77
comment
Multiple Endings Delta has four, depending on which ship you use. Final has three, each preceded by their own final stage: In one, you succeed in destroying the Bydo once and for all, but wreck your ship in the process. In another, your ship is turned into a Bydo and you are sent back in time to destroy your former comrades. In the last ending, you fight your way through time, starting in the 22nd century and finishing in the 26th century. Final 2 also has three, depending on what geometric orb you pick in a particular scene late in the game. There is a fourth one, still unimplemented. The endings are respectively: you defeat a giant leech like Bydo and go home, your ship gets turned into a Bydo, or you fight a spherical shielded Bydo in a jelly-like zone and then get absorbed. Each DLC campaign for Final 2 adds its own ending.
 R-Type (Video Game) / int_1aa08f77
featureApplicability
1.0
 R-Type (Video Game) / int_1aa08f77
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1aa08f77
 R-Type (Video Game) / int_1ba17583
type
The Ghost
 R-Type (Video Game) / int_1ba17583
comment
The Ghost: In-universe, it's implied that after the Cerberus was lost to the Bydo, all subsequent developments in the R-13 series are heavily classified, with the powerful R-13B Charon being known only to a select few. More than a few Bydo-derived ships are seen as either so powerful, dangerous to use, or otherwise too beyond the pale for mass-production that their very existence is kept under wraps. General Kisun, the Big Bad of R-Type Tactics II is never actually depicted in game or met by the player. Him and his actions are only described in the logs.
 R-Type (Video Game) / int_1ba17583
featureApplicability
1.0
 R-Type (Video Game) / int_1ba17583
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1ba17583
 R-Type (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 R-Type (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: In Super R-Type, beating the game on Novice difficulty will deny you the normal ending text and the second loop, tell you that this was only training, and kick you back to the title screen. Final and Final 2 name the difficulty immediately below Normal as "Kids". Final 2 has a multiplier that gives you a certain amount of money and resources depending on which difficulty you're playing. Playing on ''Practice" or "Kids" reduces your reward at the end of the stage while the multiplier is doubled on "Normal" and above. Final 2.5 adds options for keeping your power-ups permanently in a run after death (just like the "Baby" and "Kids" difficulty in the first Final) and a fast charge for the Wave Cannon. However, activating both options will greatly reduce the multiplier.
 R-Type (Video Game) / int_1be7d298
featureApplicability
1.0
 R-Type (Video Game) / int_1be7d298
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1be7d298
 R-Type (Video Game) / int_1c7555f1
type
The Virus
 R-Type (Video Game) / int_1c7555f1
comment
The Virus: The Bydo, again.
 R-Type (Video Game) / int_1c7555f1
featureApplicability
1.0
 R-Type (Video Game) / int_1c7555f1
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1c7555f1
 R-Type (Video Game) / int_1e1aa82a
type
Diabolus ex Machina
 R-Type (Video Game) / int_1e1aa82a
comment
Diabolus ex Machina: the syndrome of the human sides in both R-Type Tactics/Command games as well as the ending of Cerberus in Delta.
 R-Type (Video Game) / int_1e1aa82a
featureApplicability
1.0
 R-Type (Video Game) / int_1e1aa82a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_1e1aa82a
 R-Type (Video Game) / int_204a1207
type
Hyperspace Is a Scary Place
 R-Type (Video Game) / int_204a1207
comment
Hyperspace Is a Scary Place: "Dimension 26", which the Bydo use for trans-dimensional travel, allows them to attack humanity not only at any dimension, but at any point in time.
 R-Type (Video Game) / int_204a1207
featureApplicability
1.0
 R-Type (Video Game) / int_204a1207
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_204a1207
 R-Type (Video Game) / int_21d70919
type
Crapsack World
 R-Type (Video Game) / int_21d70919
comment
Crapsack World: Glimpses of just how messed up Earth's become abound in both gameplay and lore. Armed Police Unit Gallop suggests that Bydo-corrupted "mad cars" have become so much of a problem that the police consider using heavily-armed derivatives of the R-series as pursuit vehicles acceptable. The very first level of Delta involves going through a devastated city in Asia to track down Annihilation Platform Moritz-G, which could fit on a standard highway yet is powerful enough to completely depopulate the planet Earth. Similarly, one stage in Final has you take on a flying battleship while in the middle of another city, with pieces of the vessel visibly falling down onto the streets. It’s hinted at that such incidents are commonplace. The Final and Tactics/Command titles strongly suggest that humanity didn't really stop fighting one another even amidst the existential threat of the Bydo, with the Space Corps implied to be simultaneously taking on various human and AI enemies, such as the Dark Anarchy Society.
 R-Type (Video Game) / int_21d70919
featureApplicability
1.0
 R-Type (Video Game) / int_21d70919
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_21d70919
 R-Type (Video Game) / int_2222a43e
type
Nebulous Evil Organisation
 R-Type (Video Game) / int_2222a43e
comment
The Evil: The Solar Liberation League. An extremist breakaway faction of the GZRA led by the treacherous and power-hungry General Kisun. Taking Bydotech to its limits with the Bydo Bind System and trying to take over the Solar System even while the Bydo invade, their intentions are anything but pure. The Bydo themselves also fit as the Evil, but that's obvious.
 R-Type (Video Game) / int_2222a43e
featureApplicability
1.0
 R-Type (Video Game) / int_2222a43e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2222a43e
 R-Type (Video Game) / int_23473ae7
type
Adaptation Expansion
 R-Type (Video Game) / int_23473ae7
comment
Adaptation Expansion: From Delta onwards, more attention is placed on the setting's lore beyond simply being an Excuse Plot. This becomes especially evident in the R-Type Tactics games, which include a more conventional plot and snippets of worldbuilding liberally dropped in the mission logs.
 R-Type (Video Game) / int_23473ae7
featureApplicability
1.0
 R-Type (Video Game) / int_23473ae7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_23473ae7
 R-Type (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 R-Type (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: and it fits on a starfighter. And it's mass-produced. Humanity does not mess around when it fields fleets. And then we have Command's Utgarda Loki, a solar-powered Kill Sat powerful enough to vaporize entire starfleets in a single shot. Just make sure you're not in the way when it fires... And then we have the Giga Wave Cannon. At full charge, it fires a literal screen clearing blast several times the ship's size and will literally cover the entire screen to the right of the ship.
 R-Type (Video Game) / int_263bb4ec
featureApplicability
1.0
 R-Type (Video Game) / int_263bb4ec
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_263bb4ec
 R-Type (Video Game) / int_26f41623
type
Kill Sat
 R-Type (Video Game) / int_26f41623
comment
And then we have Command's Utgarda Loki, a solar-powered Kill Sat powerful enough to vaporize entire starfleets in a single shot. Just make sure you're not in the way when it fires...
 R-Type (Video Game) / int_26f41623
featureApplicability
1.0
 R-Type (Video Game) / int_26f41623
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_26f41623
 R-Type (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 R-Type (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: R-Type is known as a "memorizer" series and for good reason. You'll see the death animation many, many times as you learn each stage's enemy spawns and safe spots.
 R-Type (Video Game) / int_29c50e28
featureApplicability
1.0
 R-Type (Video Game) / int_29c50e28
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_29c50e28
 R-Type (Video Game) / int_2ae29c0d
type
The Dreaded
 R-Type (Video Game) / int_2ae29c0d
comment
The Dreaded: In-Universe. The R-9WZ Disaster Report is described as such. Reportedly, its weapon systems were incredibly destructive... so destructive that anyone who witnessed it in action, as well as 100% of all pilots who ever test flew one, refused to ever set foot near the fighter again. As such, it was never used in actual combat. The ships under the R-13 line are similarly seen as such. They soon gain a reputation for being potent weapons, but after the Cerberus is lost in action to the Bydo, all subsequent developments are made highly classified. This only serves to reinforce their notoriety, however, with the R13-B Charon being so potent that access is known only to a select few.
 R-Type (Video Game) / int_2ae29c0d
featureApplicability
1.0
 R-Type (Video Game) / int_2ae29c0d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2ae29c0d
 R-Type (Video Game) / int_2b50986a
type
Arrange Mode
 R-Type (Video Game) / int_2b50986a
comment
Arrange Mode: R-Type Dimensions introduces Infinite Mode for the first two games, which swaps out the traditional checkpoint system in favor of infinite lives and instant respawn and allows two simultaneous players.
 R-Type (Video Game) / int_2b50986a
featureApplicability
1.0
 R-Type (Video Game) / int_2b50986a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2b50986a
 R-Type (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 R-Type (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Describes about a fifth of the fighters in Final. Giant piledriving spikes might sound good until you realise their range is about one ship length. The fully-charged shot of the Giga Wave Cannon will, if fired from the far left side of the screen, vaporize everything in the field of play...after spending a whole minute (which, in this style of game, will feel like an eternity) charging and leaving you completely vulnerable. (Made even worse by the fact that the 2nd-loops charge is more than enough to deal with most things.) R-101, the Grand Finale, is a fully customizable ship that's unlocked by completing the game a few times with the R-99, Last Dancer...which also has all these same perks. You choose what Force, Wave Cannon, missiles, and Bits it uses. To get it, you have to complete the game a few times with the R-100, the Curtain Call...which has all the same perks, as does the R-99. The designs of the "Ultimate Fighters" themselves count, with the exception of the R-99, which looks like a traditional R-Fighter. In contrast, the R-100 looks a bit more spiky, while the R-101 is just...strange. These are justified, however, in that these are meant to be technological showcases for The Balmung missile introduced in R-Type Command and Final 2, which is initially available only to the R-9B Strider and its successors. It's described as the most powerful warhead available, being able to severely damage, if not wipe out, whole swathes of enemies in a wide radius. Its devastating glow, however, can also all too easily mask obstacles and enemy fire, which can make dodging them in tight spaces much harder.
 R-Type (Video Game) / int_2bdae2ae
featureApplicability
1.0
 R-Type (Video Game) / int_2bdae2ae
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2bdae2ae
 R-Type (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 R-Type (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: Downplayed. By Final and Final 2, it's implied that humanity doesn't have all that much left in the way of scruples in finishing off the Bydo once and for all. Given that the Bydo were originally engineered as a WMD based off mankind's darkest excesses and without any redeeming qualities, it's not too surprising.
 R-Type (Video Game) / int_2c1f1138
featureApplicability
1.0
 R-Type (Video Game) / int_2c1f1138
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2c1f1138
 R-Type (Video Game) / int_2c7905cf
type
Spikes of Villainy
 R-Type (Video Game) / int_2c7905cf
comment
Dreadnought: Although the Heimdall and Tyr are classified as dreadnoughts, the Jothunheim, Muspellheim and Niflheim fit this category better with their all destroying weaponry, rarity and sinister spikes protruding from the hull. Should certainly be dreaded.
 R-Type (Video Game) / int_2c7905cf
featureApplicability
1.0
 R-Type (Video Game) / int_2c7905cf
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2c7905cf
 R-Type (Video Game) / int_2e8441c9
type
The Bad Guy Wins
 R-Type (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: The human campaign in Command, where your fleet gets Bydo-ified at the end. Then you play as the Bydo for the second half of the game.
 R-Type (Video Game) / int_2e8441c9
featureApplicability
1.0
 R-Type (Video Game) / int_2e8441c9
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2e8441c9
 R-Type (Video Game) / int_2f238617
type
Power-Upgrading Deformation
 R-Type (Video Game) / int_2f238617
comment
Power-Upgrading Deformation: The Claw Force upgrade, as well as many R-series ships based on reverse-engineered Bydo material.
 R-Type (Video Game) / int_2f238617
featureApplicability
1.0
 R-Type (Video Game) / int_2f238617
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2f238617
 R-Type (Video Game) / int_2f36d97
type
Older Than They Look
 R-Type (Video Game) / int_2f36d97
comment
Older Than They Look: The Japanese manual for ''R-Type III'' names the R-90 Ragnarok's pilot as a 23 year old woman with the body of a 14 year old girl.
 R-Type (Video Game) / int_2f36d97
featureApplicability
1.0
 R-Type (Video Game) / int_2f36d97
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_2f36d97
 R-Type (Video Game) / int_326a44a1
type
Create Your Own Villain
 R-Type (Video Game) / int_326a44a1
comment
Create Your Own Villain: For all their horror and Lovecraftian implications, the Bydo nonetheless were engineered by humanity in the distant future as the ultimate WMD. With Final strongly implying that that the Force Device used by the R-Series pilot sent to the future helped make their creation possible.
 R-Type (Video Game) / int_326a44a1
featureApplicability
1.0
 R-Type (Video Game) / int_326a44a1
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_326a44a1
 R-Type (Video Game) / int_33ca811a
type
Game-Breaking Bug
 R-Type (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Version 1.0.8 of Final 2 on PS4 softlocks if you use the "Replace" function in the Hangar menu (which lets you swap one ship's position with that of another ship in the list). You are prompted to choose the second ship but the game will not respond to any non-directional input, trapping you in the menu and forcing a reset of the game.
 R-Type (Video Game) / int_33ca811a
featureApplicability
1.0
 R-Type (Video Game) / int_33ca811a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_33ca811a
 R-Type (Video Game) / int_34dd5f3
type
La Résistance
 R-Type (Video Game) / int_34dd5f3
comment
La Résistance: Introduced in Tactics 2, the Granzella Revolutionary Army is an alliance of people fighting back against the Space Corps due to their oppressing of the populace and constant use of Bydo-derived weaponry.
 R-Type (Video Game) / int_34dd5f3
featureApplicability
1.0
 R-Type (Video Game) / int_34dd5f3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_34dd5f3
 R-Type (Video Game) / int_36249acd
type
Lethal Joke Character
 R-Type (Video Game) / int_36249acd
comment
Lethal Joke Character: Anytime POW Armor units are playable, such as in Delta, Final, and Final 2. They have a strong Wave Cannon with a spread effect, as well as a Needle Force that can spray bullets all over the place for lots of damage. Mr. Heli from Final looks like a fat, cartoony orange helicopter, but has a deadly Recursive Ammo Gemstone Assault for a Wave Cannon, can equip Mr. Heli bits that can fire independently of charge/force placement, and useful Spread Shots for its red/blue Force powerups. Kiwi Berry from Final is absolutely ridiculous looking, essentially being a Military Mashup Machine between a tank and a spaceship. Its Force however is strong, latching onto enemies for continuous damage when fired at them while also having a powerful Blue weapon, and its Wave Cannon is a tank shot that arcs downwards but does a lot more damage than most other Wave Cannons. The R-9DP series of ships, which forgo the traditional charge laser in exchange for a pile bunker. It has hilariously short range and requires you to get up right in the enemy Bydo's face to do any damage... but if you can manage that, it does immense damage. In fact, the R-9DP3 Kenrokuen's Hyper Tesla Pile Bunker can achieve similar levels of damage as the R-902's Giga Wave Cannon with only half the charge time. R-Type Final 2's free DLC April's fool ship the R-9uso799, which despite visual similarities to the gag ship R-9uso800, packs various weapons of considerable power, such as the Standard Wave Cannon XX and Balmung missiles.
 R-Type (Video Game) / int_36249acd
featureApplicability
1.0
 R-Type (Video Game) / int_36249acd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_36249acd
 R-Type (Video Game) / int_36e63b81
type
Rule of Cool
 R-Type (Video Game) / int_36e63b81
comment
Rule of Cool: Invoked. The R-9DP series of pile bunker equipped fighters were apparently only produced because one guy on the design team had a lot of money to throw away and really liked pile bunkers. It wasn't until a prototype Kenrokuen fighter used its Hyper Tesla Pile Bunker to smash through an otherwise invulnerable Bydo's armor that the military took the idea seriously and decided to mass-produce it.
 R-Type (Video Game) / int_36e63b81
featureApplicability
1.0
 R-Type (Video Game) / int_36e63b81
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_36e63b81
 R-Type (Video Game) / int_3767e049
type
PowerOfLove
 R-Type (Video Game) / int_3767e049
comment
Power of Love: The Love Force in R-Type Final runs on this and Frickin' Laser Beams. Or so its design team claims.
 R-Type (Video Game) / int_3767e049
featureApplicability
1.0
 R-Type (Video Game) / int_3767e049
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3767e049
 R-Type (Video Game) / int_37690091
type
Stable Time Loop
 R-Type (Video Game) / int_37690091
comment
Stable Time Loop: It's implied that the Bydo's onslaught over the course of the games eventually lead to 26th century humanity creating them in the first place.
 R-Type (Video Game) / int_37690091
featureApplicability
1.0
 R-Type (Video Game) / int_37690091
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_37690091
 R-Type (Video Game) / int_378476a2
type
Abandoned Laboratory
 R-Type (Video Game) / int_378476a2
comment
Abandoned Laboratory: A few of these show up in the series, most notably R-Type III Stage 5, R-Type Final Stage 4.0 and Tactics/Command's Bestra Bydo R&D Facility orbiting Uranus. Par for the course, they're not so abandoned after all...
 R-Type (Video Game) / int_378476a2
featureApplicability
1.0
 R-Type (Video Game) / int_378476a2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_378476a2
 R-Type (Video Game) / int_38d1f3dd
type
Roboteching
 R-Type (Video Game) / int_38d1f3dd
comment
Robo Teching: More often than not, your laser powerups produce some physics-mooning effects with simple "lasers." Red powerups fire a pair of red and blue lasers that travel in an interlocking sinewave pattern, blue lasers bounce around the environment, and yellow powerups travel along the ground. Some games feature laser powerups that bend to hit an enemy craft. Certain wave cannon shots also do this. In Command, the Battlecruiser's laser turret fires four beams in a cross pattern that bend 90 degrees from the emitters.note You made a scientist cry. I hope you're proud of yourself. It's implied that it has something to do with using Bydo biotech.
 R-Type (Video Game) / int_38d1f3dd
featureApplicability
1.0
 R-Type (Video Game) / int_38d1f3dd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_38d1f3dd
 R-Type (Video Game) / int_396be241
type
Video Game 3D Leap
 R-Type (Video Game) / int_396be241
comment
Video Game 3D Leap: R-Type Delta was a presentation upgrade rather than a total upgrade.
 R-Type (Video Game) / int_396be241
featureApplicability
1.0
 R-Type (Video Game) / int_396be241
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_396be241
 R-Type (Video Game) / int_3aec9e5e
type
Properly Paranoid
 R-Type (Video Game) / int_3aec9e5e
comment
Properly Paranoid: This is humanity's general modus operandi when it comes to combating the Bydo, not taking any chances the moment any such foe pops up. Moreover, the classic Wave Cannon and its myriad variants are all designed to be nigh-overpowered, while the Space Corps' warships are equipped with, if not designed around, enlarged versions of those same weapon systems. Even then, however, it's not always enough.
 R-Type (Video Game) / int_3aec9e5e
featureApplicability
1.0
 R-Type (Video Game) / int_3aec9e5e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3aec9e5e
 R-Type (Video Game) / int_3bb81225
type
Recurring Boss
 R-Type (Video Game) / int_3bb81225
comment
Recurring Boss: Dobkeratops and, to a lesser extent, Cyst/Gomander and Shell. Especially the formermost, as both of the Tactics games pit several different Dobkeratopses against the player, while Final 2 and its DLCs follow suite.
 R-Type (Video Game) / int_3bb81225
featureApplicability
1.0
 R-Type (Video Game) / int_3bb81225
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3bb81225
 R-Type (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 R-Type (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Throughout the series, it's been consistently established that humanity will not only triumph over the Bydo, but in due time will create them as the ultimate WMD. This is further emphasized in Final 2 which reveals how the Bydo are defeated, once and for all.
 R-Type (Video Game) / int_3bc88a7f
featureApplicability
1.0
 R-Type (Video Game) / int_3bc88a7f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3bc88a7f
 R-Type (Video Game) / int_3d4d3dc9
type
Humans Are Bastards
 R-Type (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: Creating the Bydo, through a combination of evolution, genetic tampering, and black magic/psionics, essentially spawning a part-demon race of virulent germ-warfare agents just to unleash upon other species across the cosmos, wasn't exactly our finest hour. The bastard in this trope's name is heavily magnified by The Bydo themselves, since they're made with human DNA, essentially making them (related to) humans. They're also nothing but condensed evil, as they feel nothing but absolute hatred and malice for all non-Bydo life while being completely incapable of feeling any positive emotion. In essence, The Bydo are humankind stripped of any remaining positive qualities, leaving nothing behind except for the most primal, base, and vile aspects of the human condition, all wrapped into a malevolent virus that seeks to spread itself across wherever it goes. The ship descriptions in Final 2 make mention of how some models eventually find myriad military, police and private security applications, even while the war against the Bydo is still ongoing. Further underscoring how mankind eventually goes back to killing each other once the war ends, with the very weapons used to save themselves. Stage Z2.0 in Final 2 suggests that the Dark Anarchy Society isn't above terrorism and weaponizing ancient relics if it means getting the upper hand... even while the war against the Bydo is still in full swing. Operation Bitter Chocolate reveals that even with the Bydo invading, radicals like the Solar Liberation League under General Kisun still have delusions of usurping power over all humanity, even going so far as outright weaponize the Bydo to a level that even the EAAF/Space Corps at its worst considers too extreme.
 R-Type (Video Game) / int_3d4d3dc9
featureApplicability
1.0
 R-Type (Video Game) / int_3d4d3dc9
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3d4d3dc9
 R-Type (Video Game) / int_3e9403d8
type
Fighter-Launching Sequence
 R-Type (Video Game) / int_3e9403d8
comment
Fighter-Launching Sequence: Common since II. R-Type III has a Force selection prompt taking place inside the cockpit, then shows the ship's inner reactor and zooms out of it, showing the ship blasting off. The optional intro sequence in Final 2 shows your ship as it undergoes its final checks and launches out into the fray.
 R-Type (Video Game) / int_3e9403d8
featureApplicability
1.0
 R-Type (Video Game) / int_3e9403d8
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3e9403d8
 R-Type (Video Game) / int_3f064a0d
type
Humans Are Morons
 R-Type (Video Game) / int_3f064a0d
comment
Humans Are Morons: In R-Type Tactics II: Operation Bitter Chocolate, despite lingering concerns that the Bydo may still be out there, humans still fight each other over the use of the Force Device and other Bydo-based tech. This coincidentally helps justify having scenarios of various human factions fighting one another with R-series vessels. The in-universe logs in Final 2, as well as some of the Homage Stages, suggest that humanity kept on fighting one another all throughout the conflict against the Bydo. With the EAAF/Space Corps even being mentioned as selling R-series tech for military and private security applications while the war is still going on.
 R-Type (Video Game) / int_3f064a0d
featureApplicability
1.0
 R-Type (Video Game) / int_3f064a0d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_3f064a0d
 R-Type (Video Game) / int_40cad744
type
Flower Motifs
 R-Type (Video Game) / int_40cad744
comment
Flower Motifs: The Agrimonia seen in a wallpaper or 2 in the gallery in Final represents Irem's thankfulness for being able to keep making the games despite the lack of a profitable market, as stated in the manual.
 R-Type (Video Game) / int_40cad744
featureApplicability
1.0
 R-Type (Video Game) / int_40cad744
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_40cad744
 R-Type (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 R-Type (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Leo. It ends with the pair of fighters known as Leo having to destroy a whole terraformed, but corrupted, planet, setting back human colonization efforts. However the Leo project is acknowledged to be a success, and according to R-Type canon, implemented into humanity's fleet of R-series. What the best ending for Final amounts to. Operation Last Dance is successful and the Bydo are wiped out for good. On the other hand, the ship responsible for dealing the killing blow ends up damaged, floating aimlessly amidst the husks of your enemies. While back on Earth, there are hints that humanity, exhausted from years of war against the Bydo may be going back to the old business of killing each other. The 7.2 ending for Final 2 drives this home further. The Bydo are finally eliminated for good this time, but the ship that made this possible is missing in action. Meanwhile, even before the war's end, there are several hints pointing to humanity finding other uses, mostly military for the R-series for more conventional warfare.
 R-Type (Video Game) / int_40cc0c7e
featureApplicability
1.0
 R-Type (Video Game) / int_40cc0c7e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_40cc0c7e
 R-Type (Video Game) / int_40e2ac3f
type
Flunky Boss
 R-Type (Video Game) / int_40e2ac3f
comment
Flunky Boss: The Stage 4 Mini-Boss of III doesn't attack directly- it summons a pair of annoying indestructible turrets to fire at the player instead.
 R-Type (Video Game) / int_40e2ac3f
featureApplicability
1.0
 R-Type (Video Game) / int_40e2ac3f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_40e2ac3f
 R-Type (Video Game) / int_420ab7c6
type
Smart Bomb
 R-Type (Video Game) / int_420ab7c6
comment
Smart Bomb: Oddly, R-Type was late to the party on this, and Smart Bombs didn't appear in the series at all until Delta introduced the Dose Attack / Delta Weapon.
 R-Type (Video Game) / int_420ab7c6
featureApplicability
1.0
 R-Type (Video Game) / int_420ab7c6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_420ab7c6
 R-Type (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 R-Type (Video Game) / int_420c50b7
comment
Stage Z1.0, based on Mr. Heli's Great Adventure, reimagines the otherwise upbeat backdrop as a space colony overrun by a rogue AI.
 R-Type (Video Game) / int_420c50b7
featureApplicability
1.0
 R-Type (Video Game) / int_420c50b7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_420c50b7
 R-Type (Video Game) / int_42632336
type
Mecha-Mooks
 R-Type (Video Game) / int_42632336
comment
Mecha-Mooks: Cancers, a recurring basic enemy unit that's one of the first weapon systems the Bydo ever created.
 R-Type (Video Game) / int_42632336
featureApplicability
1.0
 R-Type (Video Game) / int_42632336
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_42632336
 R-Type (Video Game) / int_434c3481
type
Crosshair Aware
 R-Type (Video Game) / int_434c3481
comment
Crosshair Aware: The foundry level of III had this at two parts. In an inversion, you have to stay in the crosshair or else you will get crushed by the compacting walls.
 R-Type (Video Game) / int_434c3481
featureApplicability
1.0
 R-Type (Video Game) / int_434c3481
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_434c3481
 R-Type (Video Game) / int_45d60174
type
Pile Bunker
 R-Type (Video Game) / int_45d60174
comment
Pile Bunker: The eponymous main weapon of the R-9DP line of fighters. It packs quite the punch, but requires one to get very close to an enemy in order to hit. The B-1B line has an organic variant in the form of large piercing vines, with a considerably better range.
 R-Type (Video Game) / int_45d60174
featureApplicability
1.0
 R-Type (Video Game) / int_45d60174
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_45d60174
 R-Type (Video Game) / int_48212bac
type
Weather Manipulation
 R-Type (Video Game) / int_48212bac
comment
Weather Manipulation: Final's second boss Negus O Shim is a Bydo organism capable of controlling the climate, which results in the five stage 2 variants being Remixed Levels of one another, from 2.1 being a desert to 2.5 being an arctic underwater climate. You can cause this to happen in the next stage 2 playthrough by destroying either its red prong (which causes the water to boil and the next run to be more arid) or its blue prong (which causes it to start raining and the next run to be colder/wetter). The R-9WZ Disaster Report uses this as it's main offensive ability. It was so powerful that even the EAAF decided to ban its use.
 R-Type (Video Game) / int_48212bac
featureApplicability
1.0
 R-Type (Video Game) / int_48212bac
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_48212bac
 R-Type (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 R-Type (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The Bydo, thanks to being a completely malevolent race of Eldritch Abominations that seek to spread themselves all over the universe by assimilating absolutely everything, even empty space of all things. The Bydo are beyond reasoning and compassion because they're incapable of anything positive or kind-hearted, having nothing but sheer hatred towards all non-Bydo life. The worst part? Not only are they created by humans as biomechanical superweapons made to fight an unknown enemy, the Bydo are genetically related to humans, driving the point home that Humans Are Bastards.
 R-Type (Video Game) / int_4832a3bb
featureApplicability
1.0
 R-Type (Video Game) / int_4832a3bb
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_4832a3bb
 R-Type (Video Game) / int_49d59be9
type
Scenery Porn
 R-Type (Video Game) / int_49d59be9
comment
Scenery Porn: Taken just a little too literally in the final stage of Final.
 R-Type (Video Game) / int_49d59be9
featureApplicability
1.0
 R-Type (Video Game) / int_49d59be9
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_49d59be9
 R-Type (Video Game) / int_4a932556
type
Compilation Re-release
 R-Type (Video Game) / int_4a932556
comment
Compilation Rerelease: The first two games had several of them: R-Types for the PlayStation, R-Type DX for the Game Boy, and R-Type Dimensions for the PC and eighth-generation home consoles. The latter also doubles as a Video Game Remake for both included games.
 R-Type (Video Game) / int_4a932556
featureApplicability
1.0
 R-Type (Video Game) / int_4a932556
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_4a932556
 R-Type (Video Game) / int_4afa0e25
type
Bio Punk
 R-Type (Video Game) / int_4afa0e25
comment
Bio Punk: The Bydo in general has it in spades. In addition to organic weapons comprised of heavily mutated monstrosities, they deploy both mechanized units and those that combine organic and mechanical components into unsettling forms. This likewise extends to the Force used by R-series ships, as (with the exception of the Shadow Force and OF Force lines) they’re weaponized Bydo embryos. Not to mention how some of the later R-series ships directly incorporate Bydo tissue as part of the craft.
 R-Type (Video Game) / int_4afa0e25
featureApplicability
1.0
 R-Type (Video Game) / int_4afa0e25
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_4afa0e25
 R-Type (Video Game) / int_4ccfdd0d
type
Checkpoint
 R-Type (Video Game) / int_4ccfdd0d
comment
Less so than many of its contemporaries, though; the Wave Cannon is designed to mitigate this to an extent by avoiding the Gradius syndrome of going right back to a totally useless starting gun, and it only takes three weapon powerups to be back to a full-strength Force. The main difference is that rather than instantly reappearing, every R-Type but Leo uses a Checkpoint system, restarting the player only at fixed positions in the level. Super R-Type achieving infamous Fake Difficulty by having no in-level checkpoints at all.
 R-Type (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 R-Type (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_4ccfdd0d
 R-Type (Video Game) / int_4e3d253b
type
Downer Ending
 R-Type (Video Game) / int_4e3d253b
comment
Downer Ending: In R-Type Delta if you play as the Cerberus you don't escape the Bydo dimension and end up trapped in a Bydo plant. In R-Type Final: there's only one way to beat the game that doesn't result in killing the player character, and it's ''stupidly'' hard. And just in case you thought the series was going to give you a glorious finale in which peace is restored, several ship entries in Final might suggest that humanity could go back to the old business of killing each other again once the Bydo are gone. R-Type Command II: Operation Bitter Chocolate not only confirms this, but reveals that humanity didn't even have to wait until after the war was decisively concluded to do so. Stage F-B has you taking on your former comrades as a Bydo ship, while the ending implies that you're eventually shot down. The human ending in R-Type Tactics shows the Heimdall sunk into the Bydo dimension, while the Bydo ending has your fleet realizing what they've become and getting chased off Earth by the Space Corps. The same thing happens to your human fleet in Tactics II. For those who wish to know what happened, the two human sides that were fighting each other joined forces to stop both the renegade General Kizun's Solar Liberation League and another Bydo invasion, headed by the admiral of Tactics 1. After defeating the invasion, your human fleet encounters the Amber Eye, the new Bydo Core. After defeating it, the human fleet gets broken down completely into bits and become Bydo. After fighting an unknown civilization, the SLL, reaching Earth and leaving, the Bydo fleet goes to the sun and encounters the Solar Envoy, which recycles fallen units to create more Bydo. The Bydo fleet repels the Solar Envoy's attempts to do the same to it, then commits suicide by going into the sun. Stage 7.1 in Final 2 similarly has you fighting not only your former comrades as a Bydo ship, but also taking out an entire fleet in Earth orbit. While this humiliates the Space Corps to the point of covering up the incident as due to reactor failure, it's implied that you escape into the void.
 R-Type (Video Game) / int_4e3d253b
featureApplicability
1.0
 R-Type (Video Game) / int_4e3d253b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_4e3d253b
 R-Type (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 R-Type (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Sidestepping the legendary difficulty of the rest of the series by several miles, Leo features instant continues instead of checkpoints, throws powerups around like confetti and actually has you drop one when you die. The Dimensions versions of the first two games have Infinite mode, in which you have unlimited lives, your lives counter is replaced with a death counter, and you simply keep going every time you're killed. Among the customizable difficulty options in Final 2.5 is the ability to retain powerups and Force strength after respawning, though at the expense of penalties to your score multiplier.
 R-Type (Video Game) / int_50727f8d
featureApplicability
1.0
 R-Type (Video Game) / int_50727f8d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_50727f8d
 R-Type (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 R-Type (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: R-Type Final includes a roster of 101 fighter craft that you can unlock. Final 2 not only brings all of them back, but also adds a few new ones.
 R-Type (Video Game) / int_527fc5fe
featureApplicability
1.0
 R-Type (Video Game) / int_527fc5fe
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_527fc5fe
 R-Type (Video Game) / int_5288f02
type
All Your Powers Combined
 R-Type (Video Game) / int_5288f02
comment
All Your Powers Combined: The boss of Stage Z7.1 in Final 2 on lower difficulties is an R-99 "Last Dancer" fighter, which repeatedly swaps out different Force Devices and Wave Cannons as it fights you. (On higher difficulties, the player is faced with the original R-9 instead.)
 R-Type (Video Game) / int_5288f02
featureApplicability
1.0
 R-Type (Video Game) / int_5288f02
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5288f02
 R-Type (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 R-Type (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: Human space battleships are routinely built around a gargantuan Wave Cannon that can destroy planets. In Command, this makes up the entire bow module on the battlecruiser.
 R-Type (Video Game) / int_52b9f0cc
featureApplicability
1.0
 R-Type (Video Game) / int_52b9f0cc
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_52b9f0cc
 R-Type (Video Game) / int_5313c266
type
Bookends
 R-Type (Video Game) / int_5313c266
comment
Book Ends: The final scene of the very final credits for Tactics II is the same as the first scene of the opening. Given the nature of the series, this could also possibly count as a Stable Time Loop. Certain paths in Final and Final 2 have the final level be a retread of the very first one, only with you being the Bydofied ship seen previously.
 R-Type (Video Game) / int_5313c266
featureApplicability
1.0
 R-Type (Video Game) / int_5313c266
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5313c266
 R-Type (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 R-Type (Video Game) / int_55e5b37c
comment
Last Dancer, Curtain Call, and Grand Finale can equip any Wave Cannon, Force, Missiles and Bits in the entire game. You can pick and mix the strongest parts of every other ship this way, such as Sexy Dynamite's Sexy Force and Ragnarok II's Giga Wave Cannon. However, one of these is unlocked only after you have unlocked the rest of them, one requires a password code, and the last is unlocked after usage of the previous one for 30 minutes.
 R-Type (Video Game) / int_55e5b37c
featureApplicability
1.0
 R-Type (Video Game) / int_55e5b37c
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_55e5b37c
 R-Type (Video Game) / int_56b5a6b7
type
Nostalgia Level
 R-Type (Video Game) / int_56b5a6b7
comment
Nostalgia Level: R-Type does this constantly almost to the point of committing Game Design Incest. One particular boss appears in every single game but Leo, while several entire levels are built specifically to reference previous ones. Delta's fifth level consists entirely of scarier versions of R-Type I enemies and situations, and Final has a stage set in the same place as the final stage of Delta. Final 2 has the series of DLCs focused on remaking most, if not all, levels of the previous games into the game, in no particular order.
 R-Type (Video Game) / int_56b5a6b7
featureApplicability
1.0
 R-Type (Video Game) / int_56b5a6b7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_56b5a6b7
 R-Type (Video Game) / int_56df9ba7
type
Easier Than Easy
 R-Type (Video Game) / int_56df9ba7
comment
In Super R-Type, beating the game on Novice difficulty will deny you the normal ending text and the second loop, tell you that this was only training, and kick you back to the title screen.
 R-Type (Video Game) / int_56df9ba7
featureApplicability
1.0
 R-Type (Video Game) / int_56df9ba7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_56df9ba7
 R-Type (Video Game) / int_57b74bd4
type
Achievements in Ignorance
 R-Type (Video Game) / int_57b74bd4
comment
Achievements in Ignorance: Downplayed. While 22nd century mankind doesn’t quite understand how the Bydo were created or what makes them tick, they know enough to reverse-engineer Bydo tech, directly incorporate Bydo material into the ships themselves, and even create Force Devices (the Shadow Force and OF Force lines) that use no Bydo material at all.
 R-Type (Video Game) / int_57b74bd4
featureApplicability
1.0
 R-Type (Video Game) / int_57b74bd4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_57b74bd4
 R-Type (Video Game) / int_584417c2
type
Reforged into a Minion
 R-Type (Video Game) / int_584417c2
comment
Human campaigns in Tactics and Tactics II both end with the player's fleet becoming converted into more Bydo after seemingly destroying the Bydo Core, thus setting up the two games' respective Bydo campaigns.
 R-Type (Video Game) / int_584417c2
featureApplicability
1.0
 R-Type (Video Game) / int_584417c2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_584417c2
 R-Type (Video Game) / int_586c6d7e
type
Evil Is Visceral
 R-Type (Video Game) / int_586c6d7e
comment
Evil Is Visceral: All of the advanced forms of the Bydo. This includes and is not limited to: weaponized giant sperm, phallic bosses, bosses that look like vaginas, and on and on.
 R-Type (Video Game) / int_586c6d7e
featureApplicability
1.0
 R-Type (Video Game) / int_586c6d7e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_586c6d7e
 R-Type (Video Game) / int_5874eb12
type
Organic Technology
 R-Type (Video Game) / int_5874eb12
comment
Organic Technology: The Bydo. They can go for full-on planet-sized bioships or capture and possess a mechanical ship wholesale without externally changing it at all. Oh, did we mention that they seem able to do this whenever they feel like it? And then we come to the Bydo-type ships in Final...
 R-Type (Video Game) / int_5874eb12
featureApplicability
1.0
 R-Type (Video Game) / int_5874eb12
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5874eb12
 R-Type (Video Game) / int_588d766f
type
BlackAndGreyMorality
 R-Type (Video Game) / int_588d766f
comment
Black-and-Grey Morality: The Space Corps, especially by Final and Final 2, is shown as not above resorting to drastic and increasingly dubious measures to achieve victory. On the other hand, its sworn enemy is the Bydo Empire, which is practically run on pure malice and won't stop until humanity is wiped out.
 R-Type (Video Game) / int_588d766f
featureApplicability
1.0
 R-Type (Video Game) / int_588d766f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_588d766f
 R-Type (Video Game) / int_589e54d3
type
Charged Attack
 R-Type (Video Game) / int_589e54d3
comment
Charged Attack: One of the most enduring examples, all R-Series warships have a charge-up Wave Cannon.
 R-Type (Video Game) / int_589e54d3
featureApplicability
1.0
 R-Type (Video Game) / int_589e54d3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_589e54d3
 R-Type (Video Game) / int_5a5de5ca
type
Boss Rush
 R-Type (Video Game) / int_5a5de5ca
comment
Boss Rush: III and Delta.
 R-Type (Video Game) / int_5a5de5ca
featureApplicability
1.0
 R-Type (Video Game) / int_5a5de5ca
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5a5de5ca
 R-Type (Video Game) / int_5deb34da
type
Ace Pilot
 R-Type (Video Game) / int_5deb34da
comment
Ace Pilot: All the player characters in the mainline games. Then there's Amanda Heath/Orange Eyes from Final 2, who managed to turn an AWACS into a force of unstoppable destruction. Emma Crawford of the Granzella Rebellion also downed 74 enemy craft with her Eclipse before becoming an officer.
 R-Type (Video Game) / int_5deb34da
featureApplicability
1.0
 R-Type (Video Game) / int_5deb34da
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5deb34da
 R-Type (Video Game) / int_5e6ee70e
type
Takes One to Kill One
 R-Type (Video Game) / int_5e6ee70e
comment
While Force Devices are only weapons truly effective against the Bydo, humanity is otherwise forced to resort to overkill by necessity, from standard R-series Wave Cannons to planet-killing weapon systems that could fit on a highway or be mounted on battleships.
 R-Type (Video Game) / int_5e6ee70e
featureApplicability
1.0
 R-Type (Video Game) / int_5e6ee70e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5e6ee70e
 R-Type (Video Game) / int_5e782d0c
type
Super Prototype
 R-Type (Video Game) / int_5e782d0c
comment
Some of the ships in Final and Final 2 are either this, or a Super Prototype. This is more often than not due to having cool but impractical gimmicks, using experimental Bydo-type enhancements that prove too risky and unfeasible for mass production, or having features that aren't quite complete, and only really useful in subsequent models.
 R-Type (Video Game) / int_5e782d0c
featureApplicability
1.0
 R-Type (Video Game) / int_5e782d0c
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5e782d0c
 R-Type (Video Game) / int_5ecdd585
type
Renegade Splinter Faction
 R-Type (Video Game) / int_5ecdd585
comment
Renegade Splinter Faction: Tactics 2 features the Granzella Revolutionary Army, a La Résistance movement which broke off from the Space Corps over the continued use of Force devices despite having seemingly defeated the Bydo. They later get their own Renegade Splinter Faction in the form of the Solar Liberation League, who antagonize both the Space Corps and Granzella, and even go so far as to use actual Bydo as their troops.
 R-Type (Video Game) / int_5ecdd585
featureApplicability
1.0
 R-Type (Video Game) / int_5ecdd585
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5ecdd585
 R-Type (Video Game) / int_5f4d158d
type
Space Zone
 R-Type (Video Game) / int_5f4d158d
comment
Space Zone: While some levels have multi-directional scrolling, R-Series warships can't even turn around.
 R-Type (Video Game) / int_5f4d158d
featureApplicability
1.0
 R-Type (Video Game) / int_5f4d158d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_5f4d158d
 R-Type (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 R-Type (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: As a general rule of thumb, any time you face enemy R-Craft, you can expect them to avert One-Hit-Point Wonder and tank several shots before exploding... while you still play that trope straight. The boss fight against the R-99 Last Dancer on Final 2 stage Z7.1 has it swap between several different Force Devices and Wave Cannons. Though the ship is capable of using variable loadouts, that's something the player can't do when piloting it.
 R-Type (Video Game) / int_6041e4f4
featureApplicability
1.0
 R-Type (Video Game) / int_6041e4f4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6041e4f4
 R-Type (Video Game) / int_60a7a630
type
Charge Meter
 R-Type (Video Game) / int_60a7a630
comment
Charge Meter: Rated in 'loops' based on how many times the bar fills and restarts. Most games settled for two loops, while Final wasn't happy and bumped several up to three and four, and had one with seven. The final boss in Final actually breaks your charge meter, making it take 45 seconds to fully charge (it doesn't work at all otherwise), but devastatingly more powerful.
 R-Type (Video Game) / int_60a7a630
featureApplicability
1.0
 R-Type (Video Game) / int_60a7a630
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_60a7a630
 R-Type (Video Game) / int_616b5da3
type
Gelatinous Encasement
 R-Type (Video Game) / int_616b5da3
comment
Gelatinous Encasement: According to in-game descriptions, this is how the B-3C Sexy Dynamite ship links with the pilot for control.
 R-Type (Video Game) / int_616b5da3
featureApplicability
1.0
 R-Type (Video Game) / int_616b5da3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_616b5da3
 R-Type (Video Game) / int_62259825
type
Nintendo Hard
 R-Type (Video Game) / int_62259825
comment
Nintendo Hard: R-Type games are known for brutal labyrinthine levels where figuring out where you'll be safe at any given time, and dying hundreds of times in the process, is a staple part of the series' gameplay. This has only magnified with the rise of modern Bullet Hell shooters; while a player with sufficient skill can transfer their skills from one bullet hell game to another, every R-Type game demands that you sit down and become intimately acquainted with each level. Furthermore, while many modern shmups are of the "respawn where you died" variety, nearly every game uses checkpoints instead (the international version of Leo and an optional "Infinite" mode for the R-Type Dimensions rereleases of the first two games), so even with unlimited continues, you can't just waltz your way to the end of the game; you must learn every stage and every boss.
 R-Type (Video Game) / int_62259825
featureApplicability
1.0
 R-Type (Video Game) / int_62259825
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_62259825
 R-Type (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 R-Type (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: In Final, the descriptions for various ships have descriptions that mention them having enhanced armour, regenerative abilities, greater speed, reduced handling etc. In practice, they're all one hit-point wonders that control identically. Some ship descriptions explicitly say only one of that model was ever built, but you still get the same number of lives and continues as when you fly the mass-produced models. Some story material in Final 2 suggests that Force Devices aren't truly invulnerable and will eventually break down given sufficient time and/or enemy fire. In gameplay this will never happen, no matter what kind of Force device you're using. Amended in the Tactics games, where Forces have very high health, but otherwise are every bit as destroyable as any other unit. Zig-zagged in Final 2 when it comes to the playable ships. While they're still One Hit Point Wonders with largely identical controls, fighting them in certain levels reveals that they do have varying degrees of armor and speed as described in their respective descriptions.
 R-Type (Video Game) / int_6320eced
featureApplicability
1.0
 R-Type (Video Game) / int_6320eced
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6320eced
 R-Type (Video Game) / int_637ef67
type
New Game Plus
 R-Type (Video Game) / int_637ef67
comment
New Game Plus: Final only allows access to the second ending after seeing the first, and the third only after seeing the second. One level also changes to one of five possible versions depending on how the boss was attacked in the previous playthrough, and one stage can only be accessed by finishing the previous one with a particular ship.
 R-Type (Video Game) / int_637ef67
featureApplicability
1.0
 R-Type (Video Game) / int_637ef67
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_637ef67
 R-Type (Video Game) / int_63c6c615
type
Dynamic Difficulty
 R-Type (Video Game) / int_63c6c615
comment
Dynamic Difficulty: The difficulty of the first two games increases when you get a Force, and increases some more every time your Force upgrades. In Final 2, the difficulty increases when you collect upgrades and when you fill your Dose meter to 100% (although it also decreases if you fire your Dose weapon), and also slowly increases as you survive longer within a stage. The Score Multiplier also increases in accordance with the current difficulty value.
 R-Type (Video Game) / int_63c6c615
featureApplicability
1.0
 R-Type (Video Game) / int_63c6c615
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_63c6c615
 R-Type (Video Game) / int_6411dac8
type
BadassNormal
 R-Type (Video Game) / int_6411dac8
comment
Badass Normal: Compared to all the other Forces that the R-series fighters use, neither the Shadow Force nor the OF Force line use a Bydo embryo, instead using wholly artificial power sources to achieve the same results. It doesn't stop them from being every bit as durable and destructive as their Bydo-based counterparts. The titular ship in Leo was originally designed to be used with no Force Device at all, but is still strong and maneuverable enough to hold its own. Even after getting a tailored Force in the Final titles, both it and its successor's strength lies more on its non-Bydo Bits than anything else. In Armed Police Unit Gallop, the player character is just a cop using a R-series pursuit ship against "mad cars". Given that said mad cars are Bydo and that they're taken out without any Force Device whatsoever, it's nothing to scoff at. It's entirely possible, albeit difficult, to finish a game without ever using a Force Device until the very end. Moreover, given how it's shown throughout the series that not every R-series ship goes into combat with it, it's not out of the question that some pilots have canonically pulled this off and survived.
 R-Type (Video Game) / int_6411dac8
featureApplicability
1.0
 R-Type (Video Game) / int_6411dac8
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6411dac8
 R-Type (Video Game) / int_6439de78
type
Heroic Sacrifice
 R-Type (Video Game) / int_6439de78
comment
Indeed, the other fighters later appear in the original R-Type's ending, as well as in R-Type 2, where the last boss has captured 4 other fighters. They take part in the ending, which depending on the version of the game, may involve a Heroic Sacrifice but there's always teamwork.
 R-Type (Video Game) / int_6439de78
featureApplicability
1.0
 R-Type (Video Game) / int_6439de78
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6439de78
 R-Type (Video Game) / int_68006f9f
type
Idiosyncratic Combo Levels
 R-Type (Video Game) / int_68006f9f
comment
Idiosyncratic Combo Levels: In a way: each beam charge level in Final is named something different, the order being "Beam", "High", "Strong", "Great", "Special", "Devil", "Bydo" and "Final".
 R-Type (Video Game) / int_68006f9f
featureApplicability
1.0
 R-Type (Video Game) / int_68006f9f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_68006f9f
 R-Type (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 R-Type (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: Final 2's pilot is named Jade Ross by default, but you are free to rename them.
 R-Type (Video Game) / int_68913e61
featureApplicability
1.0
 R-Type (Video Game) / int_68913e61
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_68913e61
 R-Type (Video Game) / int_68da6712
type
Canon Welding
 R-Type (Video Game) / int_68da6712
comment
Canon Welding: R-Type Final and R-Type Final 2 either directly state or imply that several other Irem titles are part of the R-Type universe, such as In the Hunt, Image Fight, and possibly even Mr. Heli's Great Adventure.
 R-Type (Video Game) / int_68da6712
featureApplicability
1.0
 R-Type (Video Game) / int_68da6712
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_68da6712
 R-Type (Video Game) / int_68f95429
type
That's No Moon
 R-Type (Video Game) / int_68f95429
comment
That's No Moon: Bydo Lab in Final mentions that a planet-sized Gomander was once encountered (this event is not shown in any of the games). The Solar Envoy in Tactics II is giant fortress which recycles and manufactures Bydo. It's ambiguously speculated to be the same 26th century battle station the Bydo were created in the first place.
 R-Type (Video Game) / int_68f95429
featureApplicability
1.0
 R-Type (Video Game) / int_68f95429
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_68f95429
 R-Type (Video Game) / int_69782889
type
Point of No Continues
 R-Type (Video Game) / int_69782889
comment
Point of No Continues: R-Type Final's stage F-Cnote the true final stage takes this trope even further - you only have one life and no continues to beat it. Should you get hit even once at this point, your ship will be destroyed and it will be Game Over for you! Final 2.5 would later bring this back with Stage R1.0.
 R-Type (Video Game) / int_69782889
featureApplicability
1.0
 R-Type (Video Game) / int_69782889
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_69782889
 R-Type (Video Game) / int_6a1c2a6
type
Cosmic Horror Story
 R-Type (Video Game) / int_6a1c2a6
comment
Cosmic Horror Story: It's never so much as implied that there's a viable way to determine when or where the Bydo will attack, or what they'll do. And that's not even getting to the Bydo themselves, which are effectively Lovecraftian WMDs that can not only destroy anything in their path, but can possess whatever they want if they feel like it.
 R-Type (Video Game) / int_6a1c2a6
featureApplicability
1.0
 R-Type (Video Game) / int_6a1c2a6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6a1c2a6
 R-Type (Video Game) / int_6b8b122b
type
The Good, the Bad, and the Evil
 R-Type (Video Game) / int_6b8b122b
comment
The Good, the Bad, and the Evil: The three factions of humanity that show up in Operation Bitter Chocolate fit this dynamic well: The Good: The Granzella Revolutionary Army. A faction formed out of heroic Outer System rebels and defecting EAAF troops/officers who wish to abolish Bydo-derived armaments as the lifeforms have seemingly stropped invading. They've also not said have done anything heinous in universe. The Bad: The Earth Allied Armed Forces. Military Government of Earth and the Solar System who wish to defend mankind from the Bydo, but might be going too far in some areas. Like putting an entire city under lockdown for peacefully protesting against Force Devices. The Evil: The Solar Liberation League. An extremist breakaway faction of the GZRA led by the treacherous and power-hungry General Kisun. Taking Bydotech to its limits with the Bydo Bind System and trying to take over the Solar System even while the Bydo invade, their intentions are anything but pure. The Bydo themselves also fit as the Evil, but that's obvious.
 R-Type (Video Game) / int_6b8b122b
featureApplicability
1.0
 R-Type (Video Game) / int_6b8b122b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6b8b122b
 R-Type (Video Game) / int_6bda9a30
type
Meaningful Name
 R-Type (Video Game) / int_6bda9a30
comment
Meaningful Name: R-type refers to the r/K Selection Theory, and to the "Round-canopy" design of the R-9A Arrowhead. The Bydo can be considered the titular R-type strategist. The wave cannon is so named because it is essentially a particle beam whose particles possess wave/particle duality, similar to light. This is also why the cannon is so harmful to the Bydo: their flesh also has duality, so the cannon can harm them whether they are solid or waves. One of the ships in Final is called Cross The Rubicon: true to its original meaning (performing an action from which there's no return), it's the branching point in the ship tree where all ships below it consist of Bydo matter to some degree. Many of the ship classes utilized by the Space Corps in the Tactics games and Final 2 are either directly named after or allude to Norse Mythology.
 R-Type (Video Game) / int_6bda9a30
featureApplicability
1.0
 R-Type (Video Game) / int_6bda9a30
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6bda9a30
 R-Type (Video Game) / int_6ded96fd
type
Go Back to the Source
 R-Type (Video Game) / int_6ded96fd
comment
Go Back to the Source: Many games in the series culminate in you tracking down and destroying the Bydo Core, or at least what you think is the actual one. In Stage F-C of Final, you find a way into the future and take out the original Bydo before it could become a threat.
 R-Type (Video Game) / int_6ded96fd
featureApplicability
1.0
 R-Type (Video Game) / int_6ded96fd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6ded96fd
 R-Type (Video Game) / int_6e7e9709
type
Cosmetic Award
 R-Type (Video Game) / int_6e7e9709
comment
Cosmetic Award: Introduced in Delta and reappearing in Final. Have fun getting the ones involving playing for 1000 hours.
 R-Type (Video Game) / int_6e7e9709
featureApplicability
1.0
 R-Type (Video Game) / int_6e7e9709
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6e7e9709
 R-Type (Video Game) / int_6ec03ba1
type
Mook Maker
 R-Type (Video Game) / int_6ec03ba1
comment
Mook Maker: Most of the giant ships have at least one somewhere.
 R-Type (Video Game) / int_6ec03ba1
featureApplicability
1.0
 R-Type (Video Game) / int_6ec03ba1
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_6ec03ba1
 R-Type (Video Game) / int_70321789
type
Video Game Remake
 R-Type (Video Game) / int_70321789
comment
R-Type Tactics I & II Cosmos is a compilation remake of both the Tactics games, with the Operation Bitter Chocolate storyline being officially translated for the first time. It will be released for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S, Nintendo Switch and Steam, with target launch set for 2024.
 R-Type (Video Game) / int_70321789
featureApplicability
1.0
 R-Type (Video Game) / int_70321789
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_70321789
 R-Type (Video Game) / int_70d8269d
type
Excuse Plot
 R-Type (Video Game) / int_70d8269d
comment
Excuse Plot: Every single game, though this is gradually downplayed with the elaborated plots in the later games. For a long time, "Blast off and strike the evil Bydo Empire!" was as much as you got. Even then, you still have to turn to supplementary material to get a grasp on the story. Averted in the Tactics games, which come with hefty amounts of story thanks to the captain's logs present before and after every mission. Final 2 zig-zags in being an Excuse Plot. Rather than taking place during any particular period of the war against the Bydo, the war is all but stated to have already ended. Instead, it's essentially a Documentary Episode, as previous battle logs and simulations are accessed to aid in the development of future anti-Bydo weapons and provide a chronicle of how it actually ended.
 R-Type (Video Game) / int_70d8269d
featureApplicability
-1.0
 R-Type (Video Game) / int_70d8269d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_70d8269d
 R-Type (Video Game) / int_72856b70
type
Godzilla Threshold
 R-Type (Video Game) / int_72856b70
comment
Godzilla Threshold: The experimental R-12 Cross the Rubicon and its successor models attempt to incorporate Bydo tissue and technology directly into the ships' design in some form. These hint at how the war is escalating to the point that humanity considers resorting to such measures as necessary, with some designs more extreme or desperate than others. Further underscored by the Deserted Lab level in Final and Final 2, built by humanity to research Bydo technology and using it against them. From the various "experiments" running amok in the facility, it's made clear just how far mankind is willing to go to win the war. Whatever 26th century humanity was fighting that prompted the creation of the Bydo in the first place. Then again, mankind by that point likely didn't have much left in the way of moral standards to begin with. That the Space Corps kept rationalizing such thresholds by their continued use of Force Devices and other Bydo-based tech is one of the main reasons why the Granzella Revolutionary Army decided to fight back in Tactics II.
 R-Type (Video Game) / int_72856b70
featureApplicability
1.0
 R-Type (Video Game) / int_72856b70
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_72856b70
 R-Type (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 R-Type (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: In terms of factions, the EAAF are blue/cyan, GZRA are green and the SLL and Bydo Empire are red (although the latter might also be orange or magenta). Yellow might possibly go to the Other Civilization due to their hull colours. White is neutral.
 R-Type (Video Game) / int_735b4101
featureApplicability
1.0
 R-Type (Video Game) / int_735b4101
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_735b4101
 R-Type (Video Game) / int_7374ab13
type
Once More, with Clarity
 R-Type (Video Game) / int_7374ab13
comment
Once More, with Clarity: One ending for Final is a retread of the very first level only with you as the Bydofied ship seen at the start of said level, taking on your former comrades without ever realizing it. While Final 2 chronicles various points in the war, the best ending shows how the Bydo are finally defeated, for good.
 R-Type (Video Game) / int_7374ab13
featureApplicability
1.0
 R-Type (Video Game) / int_7374ab13
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7374ab13
 R-Type (Video Game) / int_738f4473
type
Documentary Episode
 R-Type (Video Game) / int_738f4473
comment
Final 2 zig-zags in being an Excuse Plot. Rather than taking place during any particular period of the war against the Bydo, the war is all but stated to have already ended. Instead, it's essentially a Documentary Episode, as previous battle logs and simulations are accessed to aid in the development of future anti-Bydo weapons and provide a chronicle of how it actually ended.
 R-Type (Video Game) / int_738f4473
featureApplicability
1.0
 R-Type (Video Game) / int_738f4473
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_738f4473
 R-Type (Video Game) / int_745a226c
type
Easy Logistics
 R-Type (Video Game) / int_745a226c
comment
Easy Logistics: Played With. The R-series ships throughout the main games are capable of seeing action for very extended periods of time before ever having to refuel or restock, though the constant presence of POW Armor units seem to help mitigate the need for such. The Tactics titles, which show the wider war effort, further emphasize the logistical aspect.
 R-Type (Video Game) / int_745a226c
featureApplicability
1.0
 R-Type (Video Game) / int_745a226c
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_745a226c
 R-Type (Video Game) / int_7568eb84
type
Human Subspecies
 R-Type (Video Game) / int_7568eb84
comment
Human Subspecies: The Bydo, as much of an Eldritch Abomination as they are, are still genetically human. Albeit, stripped of any remotely positive traits and emotions, combined with millennia of evolution making them nigh-unrecognizable.
 R-Type (Video Game) / int_7568eb84
featureApplicability
1.0
 R-Type (Video Game) / int_7568eb84
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7568eb84
 R-Type (Video Game) / int_767ef8a0
type
Flying Seafood Special
 R-Type (Video Game) / int_767ef8a0
comment
R-Type II was so hard, Irem had to tone it town for the American arcade release. Just to get a taste of how bad R-Type II was, the first two levels once featured enemies that strike from behind, including the kamikaze fish from the second stage. The second stage once made the Ladies, slow-moving enemies that home in on you and are VERY durable in the second loop, spawned a few seconds apart from each other rather than all at once like the American version, which allowed them to strike from behind. The fifth stage's enemies that created often-unbreakable blocks in ther wake, shoot in the Japanese version. All the stages had bosses with somewhat more health and less useful powerups. Even better, the PSX compilation that contained both this game and the original used the Japanese versions, so there's been no legal way of getting the easier version until Dimensions, unless you find one of the few arcades that still contained this game.
 R-Type (Video Game) / int_767ef8a0
featureApplicability
1.0
 R-Type (Video Game) / int_767ef8a0
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_767ef8a0
 R-Type (Video Game) / int_79cf6c4e
type
Join or Die
 R-Type (Video Game) / int_79cf6c4e
comment
Join or Die: The closest thing the Bydo Empire ever gets to "negotiating" with humanity is for the latter to either allow themselves to be assimilated or be eradicated and possibly assimilated anyway.
 R-Type (Video Game) / int_79cf6c4e
featureApplicability
1.0
 R-Type (Video Game) / int_79cf6c4e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_79cf6c4e
 R-Type (Video Game) / int_79f9249
type
Horrifying the Horror
 R-Type (Video Game) / int_79f9249
comment
Tactics II introduces something unseen that scares the Bydo badly enough that they retreat from their home planet.
 R-Type (Video Game) / int_79f9249
featureApplicability
1.0
 R-Type (Video Game) / int_79f9249
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_79f9249
 R-Type (Video Game) / int_7a7d698d
type
Challenge Run
 R-Type (Video Game) / int_7a7d698d
comment
Challenge Run: Skill runs generally involve non-use of the Force Device or Wave Cannon, not killing anything but bosses that would kill you and things that directly obstruct your progress, or some combination of the above. The games appear to have anticipated this, since in III, Delta and Final, the game will give you a Force Device for the final stage of the last boss if you don't have one. Delta and Final also keep track of various handicaps you might impose on yourself, like beating the game without Force or Wave Cannon.
 R-Type (Video Game) / int_7a7d698d
featureApplicability
1.0
 R-Type (Video Game) / int_7a7d698d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7a7d698d
 R-Type (Video Game) / int_7abba202
type
The Faceless
 R-Type (Video Game) / int_7abba202
comment
The Faceless: The player pilot in Final 2 can be cosmetically customized, but they will always have their face hidden with a helmet.
 R-Type (Video Game) / int_7abba202
featureApplicability
1.0
 R-Type (Video Game) / int_7abba202
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7abba202
 R-Type (Video Game) / int_7b4d0c39
type
Tech Tree
 R-Type (Video Game) / int_7b4d0c39
comment
Tech Tree: Final's and Final 2's unlock systems, which will require certain fighters to be unlocked before others, representing the development of fighter technology. It also shows up in Tactics II, albeit split between several categories/windows.
 R-Type (Video Game) / int_7b4d0c39
featureApplicability
1.0
 R-Type (Video Game) / int_7b4d0c39
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7b4d0c39
 R-Type (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 R-Type (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: It's implied that the Moritz-G in Delta, a vehicle that fits on a standard highway, could completely depopulate the planet Earth. Subatomic, the rebirthed form of Dobkeratops in R-Type II/Super, is also said to have enough firepower to destroy planets, which is. Although 22nd century humanity is suggested as fielding weapons capable of blowing up planets, we never get to see it in action.
 R-Type (Video Game) / int_7c7589af
featureApplicability
1.0
 R-Type (Video Game) / int_7c7589af
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7c7589af
 R-Type (Video Game) / int_7d5324cf
type
The Federation
 R-Type (Video Game) / int_7d5324cf
comment
The Bad: The Earth Allied Armed Forces. Military Government of Earth and the Solar System who wish to defend mankind from the Bydo, but might be going too far in some areas. Like putting an entire city under lockdown for peacefully protesting against Force Devices.
 R-Type (Video Game) / int_7d5324cf
featureApplicability
1.0
 R-Type (Video Game) / int_7d5324cf
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7d5324cf
 R-Type (Video Game) / int_7d89315b
type
"The Reason You Suck" Speech
 R-Type (Video Game) / int_7d89315b
comment
In Delta, much of the final stage, set in the Bydo Dimension, is one gigantic visual mockery of human civilization and its accomplishments.
 R-Type (Video Game) / int_7d89315b
featureApplicability
1.0
 R-Type (Video Game) / int_7d89315b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7d89315b
 R-Type (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 R-Type (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: That R9 you save in stage 4 of Delta? Returned to base infected by the Bydo. By the time you get back, the whole base has been infected. Supplementary material also notes that said R-9 was the player ship from the very first game, which was infected by the Bydo when it returned and presumably caused the whole invasion. In one of the endings of Final, your ship manages to time-travel into the 26th Century in an attempt to prevent the Bydo from ever being made. Instead, it's implied that you help make their creation possible.
 R-Type (Video Game) / int_7fbb2a3
featureApplicability
1.0
 R-Type (Video Game) / int_7fbb2a3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7fbb2a3
 R-Type (Video Game) / int_7fd142ef
type
Shared Universe
 R-Type (Video Game) / int_7fd142ef
comment
Shared Universe: Nothing in the original Image Fight or its sequel suggest a connection to R-Type, but the series seems to have been adopted as a part of the R-Type universe starting with Final. A full line of ships based on the OF-1 Daedalus appears in the game along with multiple types of bits replicating the drone types in Image Fight. A few enemies from the game are featured in both Final games and both Operation Bitter Chocolate and the 4th DLC stage pack for Final 2 feature levels based on the third stage of the first Image Fight. Some enemy designs from Image Fight have likewise been retconned as being Bydo units. While the Granvia submersible was previously present as a DLC unit for Operation Bitter Chocolate, Final 2.5 similarly adopts In the Hunt into the R-Type universe outright, with the Dark Anarchy Society being mentioned as one of the non-Bydo adversaries of the Space Corps. The Granvia was even added into the R-Museum as a playable ship.
 R-Type (Video Game) / int_7fd142ef
featureApplicability
1.0
 R-Type (Video Game) / int_7fd142ef
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_7fd142ef
 R-Type (Video Game) / int_82108e3d
type
Attack Its Weak Point
 R-Type (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Bosses are all about finding the Weak Points and learning when they are exposed and when it is safe to attack them.
 R-Type (Video Game) / int_82108e3d
featureApplicability
1.0
 R-Type (Video Game) / int_82108e3d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_82108e3d
 R-Type (Video Game) / int_8272ed55
type
Hive Queen
 R-Type (Video Game) / int_8272ed55
comment
Hive Queen: In every single game you take down a Bydo leader that doubles as a progenitor/creator of new Bydo. In Final, it's suggested that the Core fought in the final stage is the ur-progenitor, the ultimate source of all Bydo.
 R-Type (Video Game) / int_8272ed55
featureApplicability
1.0
 R-Type (Video Game) / int_8272ed55
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8272ed55
 R-Type (Video Game) / int_82d2715f
type
Magitek
 R-Type (Video Game) / int_82d2715f
comment
Magitek: Official sources have stated that the Bydo are essentially Biomagitek, given that advances in physics, genetic engineering, and black magic or psionics were involved. In Final, one ship (Platonic Love) has weapons powered by love. Another (Sweet Memories) has it's Wave Cannon powered by nightmares.
 R-Type (Video Game) / int_82d2715f
featureApplicability
1.0
 R-Type (Video Game) / int_82d2715f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_82d2715f
 R-Type (Video Game) / int_83edb5ab
type
Difficulty by Region
 R-Type (Video Game) / int_83edb5ab
comment
Leo, which boasts more colorful graphics and a jazzy soundtrack, and takes the focus of the plot away from the Bydo. Its overseas release is also more forgiving than other games, respawning you in place upon death rather than using checkpoints. However, the Japanese release is a little more difficult, due to sending you back to a checkpoint every time you die. It's still pretty easy compared to some other R-Type games.
 R-Type (Video Game) / int_83edb5ab
featureApplicability
1.0
 R-Type (Video Game) / int_83edb5ab
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_83edb5ab
 R-Type (Video Game) / int_8430699a
type
Alternate Universe
 R-Type (Video Game) / int_8430699a
comment
Alternate Universe: Leo is set in a [[Retcon parallel timeline as of Final 2]] where the Bydo were never created, with the R-series ships instead being made to take on rogue supercomputers and other threats.
 R-Type (Video Game) / int_8430699a
featureApplicability
1.0
 R-Type (Video Game) / int_8430699a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8430699a
 R-Type (Video Game) / int_8774fb47
type
Eldritch Abomination
 R-Type (Video Game) / int_8774fb47
comment
Stage Z2.0 in Final 2 suggests that the Dark Anarchy Society isn't above terrorism and weaponizing ancient relics if it means getting the upper hand... even while the war against the Bydo is still in full swing.
 R-Type (Video Game) / int_8774fb47
featureApplicability
1.0
 R-Type (Video Game) / int_8774fb47
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8774fb47
 R-Type (Video Game) / int_89499ccf
type
Dolled-Up Installment
 R-Type (Video Game) / int_89499ccf
comment
Dolled-Up Installment: R-Type Leo was initially conceived as an original game developed by Irem's parent company Nanaonote Now Eizo Corporation, a Japanese visual technology company before Irem retooled it into an R-Type game. This could explain Leo's drastic departure in game mechanics from the rest of the R-Type series, such as no Force device, no Wave Cannon, and no checkpoint revival upon death.
 R-Type (Video Game) / int_89499ccf
featureApplicability
1.0
 R-Type (Video Game) / int_89499ccf
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_89499ccf
 R-Type (Video Game) / int_8976acda
type
Civil War
 R-Type (Video Game) / int_8976acda
comment
Civil War: The conflict in Tactics II between the status quo and Bydo weapon supporting EAAF vs the anti-Bydotech rebel government GZRA is this. This later morphs into a coalition of the two vs the extremist Solar Liberation League. This gets cut short by the return of the Bydo only for the SLL to turn on the rest of humanity for its own plans of conquest. This note (in Japanese, so requires translation) on the R-9A Arrowhead makes a brief mention to the Solar System being at war with itself just as the Bydo first showed up.
 R-Type (Video Game) / int_8976acda
featureApplicability
1.0
 R-Type (Video Game) / int_8976acda
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8976acda
 R-Type (Video Game) / int_89f50aaa
type
Restraining Bolt
 R-Type (Video Game) / int_89f50aaa
comment
Restraining Bolt: Force devices are equipped with some form of mechanized control rod in order to keep them controllable.
 R-Type (Video Game) / int_89f50aaa
featureApplicability
1.0
 R-Type (Video Game) / int_89f50aaa
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_89f50aaa
 R-Type (Video Game) / int_8a88ed49
type
Mini-Boss
 R-Type (Video Game) / int_8a88ed49
comment
A mecha (Scant in the first, Gydocker in II and Super, Gains from III onwards) almost always appears as a Mini-Boss in the first level.
 R-Type (Video Game) / int_8a88ed49
featureApplicability
1.0
 R-Type (Video Game) / int_8a88ed49
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8a88ed49
 R-Type (Video Game) / int_8aaa6f4f
type
Character Customization
 R-Type (Video Game) / int_8aaa6f4f
comment
Character Customization: Final 2 lets you change the pilot's name, as well as outfit them in various suits. Ships can be customized too with a variety of colors and decals.
 R-Type (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 R-Type (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8aaa6f4f
 R-Type (Video Game) / int_8ae7eb89
type
Real Song Theme Tune
 R-Type (Video Game) / int_8ae7eb89
comment
Real Song Theme Tune: "Piano Smasher" by the Blue Man Group (or "Proud of You" by Hekiru Shiina for the Japanese version) is used as the ending theme for Final.
 R-Type (Video Game) / int_8ae7eb89
featureApplicability
1.0
 R-Type (Video Game) / int_8ae7eb89
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8ae7eb89
 R-Type (Video Game) / int_8aeccf04
type
Bullet Hell
 R-Type (Video Game) / int_8aeccf04
comment
Bullet Hell: R-Type II can reach a certain level of danmaku in the second loop.
 R-Type (Video Game) / int_8aeccf04
featureApplicability
1.0
 R-Type (Video Game) / int_8aeccf04
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8aeccf04
 R-Type (Video Game) / int_8af25294
type
Bullet Time
 R-Type (Video Game) / int_8af25294
comment
The "training" mode in Final 2 gives you the ability to slow down the action at will. This can be very useful in dodging obstacles and enemy fire, preparing you for doing the same thing for "real" in higher difficulty settings.
 R-Type (Video Game) / int_8af25294
featureApplicability
1.0
 R-Type (Video Game) / int_8af25294
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8af25294
 R-Type (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 R-Type (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: The Giga Wave Cannon used by the "Ragnarok II" in Final. While most ships have a maximum charging of 2 levels, this one goes up to 7!!! Note that a Level 5 shot is enough to destroy most enemies (including bosses) in one hit. While Force Devices are only weapons truly effective against the Bydo, humanity is otherwise forced to resort to overkill by necessity, from standard R-series Wave Cannons to planet-killing weapon systems that could fit on a highway or be mounted on battleships.
 R-Type (Video Game) / int_8b606a51
featureApplicability
1.0
 R-Type (Video Game) / int_8b606a51
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8b606a51
 R-Type (Video Game) / int_8b67aba7
type
Cerebus Retcon
 R-Type (Video Game) / int_8b67aba7
comment
Cerebus Retcon: Some Final 2 DLC levels take a darker interpretation of the Irem titles being incorporated into the same continuity as R-Type. The Image Fight-inspired stages, as well as the enemies that show up in Stage F-C of Final, suggest that the "Boondoggle Galaxy" aliens are another manifestation of the Bydo. Stage Z1.0, based on Mr. Heli's Great Adventure, reimagines the otherwise upbeat backdrop as a space colony overrun by a rogue AI. The alternate universe of Leo is retconned to have also fallen prey to the Bydo due to interdimensional hijinks.
 R-Type (Video Game) / int_8b67aba7
featureApplicability
1.0
 R-Type (Video Game) / int_8b67aba7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8b67aba7
 R-Type (Video Game) / int_8cda3dc2
type
Flawed Prototype
 R-Type (Video Game) / int_8cda3dc2
comment
Flawed Prototype: Some of the ships in Final and Final 2 are either this, or a Super Prototype. This is more often than not due to having cool but impractical gimmicks, using experimental Bydo-type enhancements that prove too risky and unfeasible for mass production, or having features that aren't quite complete, and only really useful in subsequent models. It's rumored in supplementary materials that the earliest R9-A, RX-10, and R13-A ships to roll off the assembly line couldn't be piloted conventionally due to their maneuvering capability. Instead, they had human brains removed from their bodies and wired directly into the fighter's controls, with the expectation that none of these fighters would return alive. Whatever the truth behind said rumors are, the production models seen in Final and Final 2 are capable of being used by any human pilot. The Tactics/Command games introduce the Rwf-99 Waltz, a mass-production prototype of what became the Ultimate Fighter series which, though resilient, proved too inefficient at its intended goal of handling variable and powerful weapon systems. The flaws would eventually be ironed out, with the end result being the R-99 Last Dancer.
 R-Type (Video Game) / int_8cda3dc2
featureApplicability
1.0
 R-Type (Video Game) / int_8cda3dc2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8cda3dc2
 R-Type (Video Game) / int_8d0785d5
type
Didn't Think This Through
 R-Type (Video Game) / int_8d0785d5
comment
Didn't Think This Through: 26th century mankind never expected the Bydo, designed to be the ultimate WMD with an ingrained hatred for non-Bydo life, to actually turn on them. Their banishing it to another dimension also counts. It never seemed to have occurred to them that the Bydo would not only continue evolving, and become even more dangerous in the process, but would also find a way back to repay in kind.
 R-Type (Video Game) / int_8d0785d5
featureApplicability
1.0
 R-Type (Video Game) / int_8d0785d5
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8d0785d5
 R-Type (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 R-Type (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: The entire war encompasses both space and time itself. Not only are the Bydo attempting to destroy their own creators in the distant past before they are created in the first place, one of the endings to R-Type Final involves traveling into the future to convince 26th century humanity to not banish the Bydo into where it can get into the past. It's implied that this doesn't work.
 R-Type (Video Game) / int_8d23f3a7
featureApplicability
1.0
 R-Type (Video Game) / int_8d23f3a7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8d23f3a7
 R-Type (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 R-Type (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Final 2 has a Score Multiplier that, among other things, increases in proportion to the difficulty level you picked for the run and provides additional resources. Since only the high score is saved for a full run and for each course, this encourages picking higher difficulty levels, but only if you are able to handle them, as one-stage scores will be voided if you don't complete the stage.
 R-Type (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 R-Type (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8dc2b0f2
 R-Type (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 R-Type (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Your Force Device is invulnerable, but that's not the case for your ships.
 R-Type (Video Game) / int_8df14c99
featureApplicability
1.0
 R-Type (Video Game) / int_8df14c99
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8df14c99
 R-Type (Video Game) / int_8f1ec2c5
type
Joke Character
 R-Type (Video Game) / int_8f1ec2c5
comment
Joke Character: The R-9uso800 April Fool's, currently only available to players who backed at R-Type Final 2's development with at least $500. It is purportedly built with technology from the Kikai Machine Empire, the "Super-Machine Civilization at the center of the galaxy". Its unique Wave Cannon is a 7-loop max like the Giga Wave Cannon, but it doesn't become any more powerful on Loops 1-6. When fully charged it... plays the staff credits. That's it.
 R-Type (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 R-Type (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_8f1ec2c5
 R-Type (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 R-Type (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The Solar Envoy from Tactics II appears to be an enemy from a distinct alien species, having no prior intel in humanity's database. It's described as being "entirely different to anything encountered by the Human race", only shows up near our Sun for the final mission and is never seen or spoken of again. Its guards (those wasps enemies) make a reappearance in Stage E7.0 of Final 3 Evolved, but we only learn they are considered "Phenomena" instead of Bydo.
 R-Type (Video Game) / int_902fa0b4
featureApplicability
1.0
 R-Type (Video Game) / int_902fa0b4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_902fa0b4
 R-Type (Video Game) / int_906365a2
type
Demonic Possession
 R-Type (Video Game) / int_906365a2
comment
Demonic Possession: After a fashion. The Bydo are also capable of possessing human ships and weapon systems to bolster their ranks or suit their needs, sometimes without so much as any obvious changes. As seen in the Final and Tactics games, this likewise extends to anyone unlucky enough to be on board, often with them not even realizing it.
 R-Type (Video Game) / int_906365a2
featureApplicability
1.0
 R-Type (Video Game) / int_906365a2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_906365a2
 R-Type (Video Game) / int_90c018ac
type
Justified Trope
 R-Type (Video Game) / int_90c018ac
comment
Final inverts this: firing the Force into the boss's core makes it stronger. When you finally figure out that you're supposed to destroy the Force with a charged shot from your Wave Cannon, that makes the boss even stronger while utterly breaking your Wave Cannon. You then have to charge your cannon for a very long time to get enough power to destroy the Bydo once and for all. And it actually makes sense, since the Force devices are made from the Bydo, and you're trying to wipe them all out, you have to destroy your Force as well.
 R-Type (Video Game) / int_90c018ac
featureApplicability
1.0
 R-Type (Video Game) / int_90c018ac
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_90c018ac
 R-Type (Video Game) / int_91c651a1
type
Guilt-Free Extermination War
 R-Type (Video Game) / int_91c651a1
comment
Guilt-Free Extermination War: The conflict against the Bydo is this. Given that they view non-Bydo life (especially their creators) with nothing but absolute hatred, thus would stop at nothing to eliminate them and assimilate those who survive, mankind is left with no choice but to wage a war of extermination in kind. The Bydo themselves were engineered by 26th century humanity to be used as weapons for such wars against interstellar foes, strongly hinting at how future mankind doesn't have much in the way of morals themselves.
 R-Type (Video Game) / int_91c651a1
featureApplicability
1.0
 R-Type (Video Game) / int_91c651a1
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_91c651a1
 R-Type (Video Game) / int_92bd6627
type
Invincible Minor Minion
 R-Type (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Some Bydo take on their "wave" form and will pass through the screen, killing you if you touch them. Your weapons just go through them with no effect on them.
 R-Type (Video Game) / int_92bd6627
featureApplicability
1.0
 R-Type (Video Game) / int_92bd6627
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_92bd6627
 R-Type (Video Game) / int_950bbfa7
type
Take a Third Option
 R-Type (Video Game) / int_950bbfa7
comment
By the ending of the Bydo campaign of Operation Bitter Chocolate, the Admiral doesn't just realize what they and their fleet have become. Rather than escaping their former comrades or resume the war as the very Bydo they fought against, they decide to commit suicide by diving straight into a star.
 R-Type (Video Game) / int_950bbfa7
featureApplicability
1.0
 R-Type (Video Game) / int_950bbfa7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_950bbfa7
 R-Type (Video Game) / int_958aa273
type
Deadly Walls
 R-Type (Video Game) / int_958aa273
comment
In Final 2, Stage X4.0 is a recreation of Stage 3 from the original R-Type, and one of the three different terrain types that are randomly selected is lava. Like with the pink and yellow bio-goop terrains that can also be selected for this stage, its purpose is to enforce Deadly Walls since Final 2 normally averts that trope.
 R-Type (Video Game) / int_958aa273
featureApplicability
1.0
 R-Type (Video Game) / int_958aa273
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_958aa273
 R-Type (Video Game) / int_9591377d
type
Heel Realization
 R-Type (Video Game) / int_9591377d
comment
Heel Realization: In the Tactics/Command games Tactics 1 has the Bydo-fied human fleet returning to Earth, but it's not until after they face off against their former comrades in arms that the Admiral fully realizing what they've become. In shame, they flee back into the void before the rest of the Space Corps could pursue them. By the ending of the Bydo campaign of Operation Bitter Chocolate, the Admiral doesn't just realize what they and their fleet have become. Rather than escaping their former comrades or resume the war as the very Bydo they fought against, they decide to commit suicide by diving straight into a star.
 R-Type (Video Game) / int_9591377d
featureApplicability
1.0
 R-Type (Video Game) / int_9591377d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9591377d
 R-Type (Video Game) / int_95f972d2
type
Nitro Boost
 R-Type (Video Game) / int_95f972d2
comment
Nitro Boost: Until Delta, the games featured speed-up power ups, which could end up with you going faster than you could reasonably want to. Thereafter, speeding up and slowing down were assigned to buttons and always available.
 R-Type (Video Game) / int_95f972d2
featureApplicability
1.0
 R-Type (Video Game) / int_95f972d2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_95f972d2
 R-Type (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 R-Type (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The Switch version of Final 2 is plagued with more load times than the other versions of the game. Every time you die and restart at a checkpoint, it takes 10-15 seconds to load back up.
 R-Type (Video Game) / int_96181ea7
featureApplicability
1.0
 R-Type (Video Game) / int_96181ea7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_96181ea7
 R-Type (Video Game) / int_96a33f11
type
Riddle for the Ages
 R-Type (Video Game) / int_96a33f11
comment
Riddle for the Ages: Just what was 26th century humanity at war with that it required the creation of the Bydo remains a mystery.
 R-Type (Video Game) / int_96a33f11
featureApplicability
1.0
 R-Type (Video Game) / int_96a33f11
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_96a33f11
 R-Type (Video Game) / int_97ebe48b
type
Pacifist Run
 R-Type (Video Game) / int_97ebe48b
comment
Pacifist Run: In Delta and the Final games, most bosses will leave or die on their own if ignored for long enough, though some will kill you instead. Pacifist runs involve killing only the latter. In addition, No-Force runs are perfectly possible and the most common type of Skill Run.
 R-Type (Video Game) / int_97ebe48b
featureApplicability
1.0
 R-Type (Video Game) / int_97ebe48b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_97ebe48b
 R-Type (Video Game) / int_9995ec9e
type
Level 1 Music Represents
 R-Type (Video Game) / int_9995ec9e
comment
Level 1 Music Represents: "R9, To The Front!", the battle theme from the original R-Type's first stage that is now regarded as the series' theme, upstaged the original game's title theme.
 R-Type (Video Game) / int_9995ec9e
featureApplicability
1.0
 R-Type (Video Game) / int_9995ec9e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9995ec9e
 R-Type (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 R-Type (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: In Final, Baby, Kids, Human, Bydo, R-Typer. Final 2 changes Baby to Practice and Human to Normal, then adds two additional R-Typer difficulties.
 R-Type (Video Game) / int_9a117348
featureApplicability
1.0
 R-Type (Video Game) / int_9a117348
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9a117348
 R-Type (Video Game) / int_9aa3d869
type
Creative Sterility
 R-Type (Video Game) / int_9aa3d869
comment
Creative Sterility: Downplayed with the Bydo. They're as capable of manufacturing new war machines and breeding fresh monstrosities as they are of corrupting/possessing whatever humans have. On the other hand, their very nature makes them utterly incapable of creating, let along conceiving, something new that isn't designed with destruction or malice in mind. This would explain both the series' Recurring Boss tendencies, and the Bydo's resentment towards humanity for making them that way.
 R-Type (Video Game) / int_9aa3d869
featureApplicability
1.0
 R-Type (Video Game) / int_9aa3d869
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9aa3d869
 R-Type (Video Game) / int_9b1b68e6
type
Reverse Shrapnel
 R-Type (Video Game) / int_9b1b68e6
comment
Reverse Shrapnel: The R-90's Cyclone Force does this whenever it's detached, and the Bits do it too when it's using the Hyper Wave Cannon.
 R-Type (Video Game) / int_9b1b68e6
featureApplicability
1.0
 R-Type (Video Game) / int_9b1b68e6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9b1b68e6
 R-Type (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 R-Type (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Handling a detached Force Pod well is not learned easily, but can really turn the tables in your favor in the end. The OF Bits and certain OF Force weapons in Final and Final 2 fire in different directions based on the movement of the craft. This allows for unparalleled control over your direction of fire... provided you have masterful control over your ship's movement. Lampshaded by Final 2's R-Manual, which states that successful pilots of the OF series of ships were considered among the most highly skilled. The Pile Bunker weapons used by the R-9DP series of ships in place of wave cannons require you to be practically within melee range of enemies for these to be effective at all. If you pull it off, however, these can prove to be incredibly devastating, potentially wiping out bosses with one or two strikes at maximum power. In the Final games, the most advanced, end-tier wave cannons are capable of clearing out even the most lethal bosses with one shot at max power, but require considerable time to charge up. If you're able to dodge enemy attacks for long enough, however, the payoff can be very satisfying.
 R-Type (Video Game) / int_9b9397bb
featureApplicability
1.0
 R-Type (Video Game) / int_9b9397bb
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9b9397bb
 R-Type (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 R-Type (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Dobkeratops (or whatever his name happens to be this game) goes from being an early-game boss in the first few installments to a late-game boss in Delta. In Final, he's on life support in Stage 4.0, and you would think that this signifies Badass Decay, but only a badass would have his heart weaponized and use it as a last-ditch weapons system.
 R-Type (Video Game) / int_9bcd82c0
featureApplicability
1.0
 R-Type (Video Game) / int_9bcd82c0
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9bcd82c0
 R-Type (Video Game) / int_9bee1a7f
type
Eldritch Location
 R-Type (Video Game) / int_9bee1a7f
comment
Eldritch Location: The Bydo Dimension. It looks different in every game, often full of strange illusions, massive factories that are fusions of mechanical and living components, or vast areas made of crystal or liquid metal... stuff.
 R-Type (Video Game) / int_9bee1a7f
featureApplicability
1.0
 R-Type (Video Game) / int_9bee1a7f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9bee1a7f
 R-Type (Video Game) / int_9c842299
type
Weaponized Exhaust
 R-Type (Video Game) / int_9c842299
comment
Weaponized Exhaust: Flying into certain large ships' exhausts will destroy your fighter. Just like in their game of origin, OF-series fighters fire a short blast of exhaust from their engines whenever they change speeds. This will actually damage enemies, though the usefulness of this technique is situational at best. In Charge Glitnir! (Tactics II Mission 23), there's an enemy Angrboda with massive thrusters stapled on. Getting caught in its wake is instant death for any unit. Unfortunately, most of your warships are too slow to clear the gap.
 R-Type (Video Game) / int_9c842299
featureApplicability
1.0
 R-Type (Video Game) / int_9c842299
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9c842299
 R-Type (Video Game) / int_9d12bbc1
type
Foreshadowing
 R-Type (Video Game) / int_9d12bbc1
comment
Foreshadowing: After destroying the Collector/QT Cat in Delta, a R-9 hidden within it breaks free and flies off. As it turns out, not only was the craft corrupted by the Bydo, it's encountered once more in Stage 6, with the implication being that it's the reason why the Space Corps base got infested.
 R-Type (Video Game) / int_9d12bbc1
featureApplicability
1.0
 R-Type (Video Game) / int_9d12bbc1
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9d12bbc1
 R-Type (Video Game) / int_9d15f525
type
Made of Evil
 R-Type (Video Game) / int_9d15f525
comment
The bastard in this trope's name is heavily magnified by The Bydo themselves, since they're made with human DNA, essentially making them (related to) humans. They're also nothing but condensed evil, as they feel nothing but absolute hatred and malice for all non-Bydo life while being completely incapable of feeling any positive emotion. In essence, The Bydo are humankind stripped of any remaining positive qualities, leaving nothing behind except for the most primal, base, and vile aspects of the human condition, all wrapped into a malevolent virus that seeks to spread itself across wherever it goes.
 R-Type (Video Game) / int_9d15f525
featureApplicability
1.0
 R-Type (Video Game) / int_9d15f525
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9d15f525
 R-Type (Video Game) / int_9dab0a6e
type
Continuity Nod
 R-Type (Video Game) / int_9dab0a6e
comment
Continuity Nod: R-Types, a compilation of the first two games, includes a nod to Armed Police Unit Gallop's ship with the gallery's R-11b. The R-11b is nicknamed "Gallop", has the two main weapons of the referenced game's ship, and is considered a police car. The fifth stage in Delta has the player's ship in a nightmarish landscape fending off decayed versions of enemies and bosses from earlier R-Type titles. In Final, one level takes place in the same otherworldly forest as the end of Delta and has you fight the entombed R-13 Cerberus. The Bydo path in Final 2 has the main Space Corps fleet on Earth orbit, showcasing the capital ships and vessels last seen in the Command games in their full glory. And as the Bydo ship, you're going up against it. Some of the Bydo enemies encountered in the Homage Stage DLC levels of Final 2 are directly lifted from the titles they're based on rather than being updated to match the versions seen in the rest of the game. One example is the "Cancer Model 89" in Stage Z4.0, which also references when R-Type 2 came out. Stage Z5.0 in Final 2 manages to be an homage to both the "Frontline Base" level from the original R-Type and "Anti-Space" from Final in its wireframe backdrop.
 R-Type (Video Game) / int_9dab0a6e
featureApplicability
1.0
 R-Type (Video Game) / int_9dab0a6e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9dab0a6e
 R-Type (Video Game) / int_9fb2452d
type
Evil Is Not a Toy
 R-Type (Video Game) / int_9fb2452d
comment
Evil Is Not a Toy: The crux of the conflict in Tactics II between the EAAF and GZRA is over the continued use of Force Devices and Bydo-based research in general, with the latter viewing these as not only far too dangerous, but also unethical. Especially with the Bydo seemingly gone. The rogue SLL, however, has no such qualms, being more than happy to use weaponized Bydo for its own ends.
 R-Type (Video Game) / int_9fb2452d
featureApplicability
1.0
 R-Type (Video Game) / int_9fb2452d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_9fb2452d
 R-Type (Video Game) / int_a06162e8
type
Phlebotinum Rebel
 R-Type (Video Game) / int_a06162e8
comment
Phlebotinum Rebel: Humanity makes extensive use of Force Devices, controllable spheres of Bydo tissue employed in the fight against the Bydo. Final takes it even further, revealing that there are several lines of fighters made of Bydo matter. The Bydo themselves are another example, originally having been created by humans as an interplanetary attack force. That didn't quite work as planned.
 R-Type (Video Game) / int_a06162e8
featureApplicability
1.0
 R-Type (Video Game) / int_a06162e8
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a06162e8
 R-Type (Video Game) / int_a16102d2
type
Meat Moss
 R-Type (Video Game) / int_a16102d2
comment
Meat Moss: Present on quite a few Bydo-infected ships and facilities, such as the B-1D Bydo System Alpha or the Bestra base. In the Tactics games, it grants certain Bydo units a Healing Factor.
 R-Type (Video Game) / int_a16102d2
featureApplicability
1.0
 R-Type (Video Game) / int_a16102d2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a16102d2
 R-Type (Video Game) / int_a31116e6
type
Mechanical Monster
 R-Type (Video Game) / int_a31116e6
comment
Mechanical Monster: The Bydo have these in droves, both of the fully mechanized and semi-organic variety.
 R-Type (Video Game) / int_a31116e6
featureApplicability
1.0
 R-Type (Video Game) / int_a31116e6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a31116e6
 R-Type (Video Game) / int_a414c3f0
type
One-Hit Kill
 R-Type (Video Game) / int_a414c3f0
comment
The Giga Wave Cannon used by the "Ragnarok II" in Final. While most ships have a maximum charging of 2 levels, this one goes up to 7!!! Note that a Level 5 shot is enough to destroy most enemies (including bosses) in one hit.
 R-Type (Video Game) / int_a414c3f0
featureApplicability
1.0
 R-Type (Video Game) / int_a414c3f0
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a414c3f0
 R-Type (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 R-Type (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The R-902 Ragnarok II and R-13B Charon in R-Type Final and Final 2. Also, the 3 Ultimate Fighters. Last Dancer, Curtain Call, and Grand Finale only vary in looks, and all pack full customizabilty: Any Wave Cannon, any Force, any Bits, any Bombs. Any weapon combination you want. Add in the color customization and you basically have the game saying "Here. Build the most epic R-Type fighter ever.''
 R-Type (Video Game) / int_a5e02e9e
featureApplicability
1.0
 R-Type (Video Game) / int_a5e02e9e
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a5e02e9e
 R-Type (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 R-Type (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: The ship of the first two games has a hitbox that is much smaller than the ship itself. The Transforming Mecha in Final have hitbox with same size as other ships, this is clearly visible for TL-2B2 Hyllos which is much taller than other mech.
 R-Type (Video Game) / int_a5e998f0
featureApplicability
1.0
 R-Type (Video Game) / int_a5e998f0
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a5e998f0
 R-Type (Video Game) / int_a62b49ea
type
That One Level
 R-Type (Video Game) / int_a62b49ea
comment
In Charge Glitnir! (Tactics II Mission 23), there's an enemy Angrboda with massive thrusters stapled on. Getting caught in its wake is instant death for any unit. Unfortunately, most of your warships are too slow to clear the gap.
 R-Type (Video Game) / int_a62b49ea
featureApplicability
1.0
 R-Type (Video Game) / int_a62b49ea
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a62b49ea
 R-Type (Video Game) / int_a6fa41b
type
Recycled Premise
 R-Type (Video Game) / int_a6fa41b
comment
Recycled Premise: Stage 7.1 of Final 2 is basically a rehash of Stage F-B from Final. You get turned into a Bydo, fly through the first stage all over again, and take on your now-former allies, just like in F-B. Unlike F-B, however, there is no real final boss at the end, similar to F-C.
 R-Type (Video Game) / int_a6fa41b
featureApplicability
1.0
 R-Type (Video Game) / int_a6fa41b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a6fa41b
 R-Type (Video Game) / int_a7372109
type
Rewarding Vandalism
 R-Type (Video Game) / int_a7372109
comment
Rewarding Vandalism: One of the originators of this trope in shoot-'em-ups, R-Type has the POW Armor, a specific enemy which carried powerups, only liberated by destroying it. It's never really established why humanity thinks it's a good idea wasting this many POW Armours, never mind how they end up in some of the places they do (Such as the alternate dimension made up entirely of Tron Lines). Rectified in Tactics and Tactics II, where POW Armors act as aerial refueling craft for the fighter units. Delta and Final meanwhile also makes it possible to score additional points for blowing up sections of the level, like cars or parts of buildings.
 R-Type (Video Game) / int_a7372109
featureApplicability
1.0
 R-Type (Video Game) / int_a7372109
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a7372109
 R-Type (Video Game) / int_a8a04f6f
type
And I Must Scream
 R-Type (Video Game) / int_a8a04f6f
comment
And I Must Scream: The R-Type Tactics duology's Bydo Campaigns play with this. The Admiral, while initially coming across as half-awake, is convinced they are still human and are just trying to get back to Earth for one reason or another. Similarly to the Bydo endings from Final and Final 2, this suggests that even while fighting against their former comrades, they're unaware of their true nature rather than being forced to fight against their own will. When they do catch on to what they've become, however, they either flee to the void or destroy themselves while they're still conscious enough.
 R-Type (Video Game) / int_a8a04f6f
featureApplicability
1.0
 R-Type (Video Game) / int_a8a04f6f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a8a04f6f
 R-Type (Video Game) / int_a9c7258a
type
Absent Aliens
 R-Type (Video Game) / int_a9c7258a
comment
Absent Aliens: Despite initial appearances, the Bydo being future human superweapons puts this trope in play. Tactics downplays it as Jade Ross mentions that alien ruins were discovered on other planets. It takes Operation Bitter Chocolate to finally introduce living extra-terrestrials via the Other Civilization in the Bydo Campaign, though their ships still vaguely resemble those used by Earth. There's also the matter of the Kikai Super Machine Civilization in R-Type Final 2, whose technology is used to build the APRIL FOOLS line of R-Craft. Although it's up for debate if the latter should be treated seriously or just seen as a funny reference to the PS Home minigame.
 R-Type (Video Game) / int_a9c7258a
featureApplicability
1.0
 R-Type (Video Game) / int_a9c7258a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_a9c7258a
 R-Type (Video Game) / int_aa596c58
type
The War of Earthly Aggression
 R-Type (Video Game) / int_aa596c58
comment
The War of Earthly Aggression: Even if independence isn't that main reason why war breaks out, the EAAF-GZRA conflict does involve an Earth-centric military government fighting against a dissenting faction who originally started on Mars and proceeded to claim everything beyond Jupiter.
 R-Type (Video Game) / int_aa596c58
featureApplicability
1.0
 R-Type (Video Game) / int_aa596c58
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_aa596c58
 R-Type (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 R-Type (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The final mission of Final 3 Evolved is set to an instrumental version of "Monochrome", the first ending theme of Final 2.
 R-Type (Video Game) / int_abad35b4
featureApplicability
1.0
 R-Type (Video Game) / int_abad35b4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_abad35b4
 R-Type (Video Game) / int_ac6ea68c
type
Near-Villain Victory
 R-Type (Video Game) / int_ac6ea68c
comment
Near-Villain Victory: Part of the reason why the series even happens at all is because 26th century humanity, in a desperate bid to escape destruction, managed to banish the original Bydo into another dimension.
 R-Type (Video Game) / int_ac6ea68c
featureApplicability
1.0
 R-Type (Video Game) / int_ac6ea68c
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ac6ea68c
 R-Type (Video Game) / int_ad4a45be
type
Final Boss
 R-Type (Video Game) / int_ad4a45be
comment
The Bydo path in Final 2 plays with this. Technically, it has no Final Boss, but makes up for it by having you take on a large Space Corps fleet, complete with its vast warships.
 R-Type (Video Game) / int_ad4a45be
featureApplicability
1.0
 R-Type (Video Game) / int_ad4a45be
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ad4a45be
 R-Type (Video Game) / int_ae0bbe52
type
Living Statue
 R-Type (Video Game) / int_ae0bbe52
comment
Living Statue: Final's re-appearance of the entombed Cerberus from the end of Delta. Defender-Majestic from the Final 2 DLC is a stone monstrosity weaponized by the Dark Anarchy Society that turns out to be organic.
 R-Type (Video Game) / int_ae0bbe52
featureApplicability
1.0
 R-Type (Video Game) / int_ae0bbe52
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ae0bbe52
 R-Type (Video Game) / int_af8974a3
type
Breakable Weapons
 R-Type (Video Game) / int_af8974a3
comment
Breakable Weapons: Despite being supposedly unbreakable, the Climax Boss in recent games has tended to destroy your Force Device at some stage of the battle.
 R-Type (Video Game) / int_af8974a3
featureApplicability
1.0
 R-Type (Video Game) / int_af8974a3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_af8974a3
 R-Type (Video Game) / int_afebbd7
type
And Man Grew Proud
 R-Type (Video Game) / int_afebbd7
comment
And Man Grew Proud: The Bydo were created as a living weapon system by humanity in the 26th Century. Although judging by the fact they survived to banish the Bydo, their civilization wasn't wiped out... unless whatever they were going to use the Bydo against came along and finished the job.
 R-Type (Video Game) / int_afebbd7
featureApplicability
1.0
 R-Type (Video Game) / int_afebbd7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_afebbd7
 R-Type (Video Game) / int_b0a0108d
type
All Up to You
 R-Type (Video Game) / int_b0a0108d
comment
All Up to You: Averted, oddly enough — despite being the only fighter you ever see, the backstory and setup makes it very clear that you're part of a much, much larger war effort. Indeed, the other fighters later appear in the original R-Type's ending, as well as in R-Type 2, where the last boss has captured 4 other fighters. They take part in the ending, which depending on the version of the game, may involve a Heroic Sacrifice but there's always teamwork. In addition, you see more pilots in action in one of the alternate endings to R-Type Final: You become corrupted by the Bydo, and make war on your former allies. The final stage is you fighting off various R-Type ships, your former allies. And the final boss for this route? The one, the only, the original R9-A Arrowhead. Moreover, R-Type Command is a turn-based strategy, with swarms of fighters, utility craft, and battleships on either side.
 R-Type (Video Game) / int_b0a0108d
featureApplicability
-1.0
 R-Type (Video Game) / int_b0a0108d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b0a0108d
 R-Type (Video Game) / int_b123585b
type
Recursive Ammo
 R-Type (Video Game) / int_b123585b
comment
Mr. Heli from Final looks like a fat, cartoony orange helicopter, but has a deadly Recursive Ammo Gemstone Assault for a Wave Cannon, can equip Mr. Heli bits that can fire independently of charge/force placement, and useful Spread Shots for its red/blue Force powerups.
 R-Type (Video Game) / int_b123585b
featureApplicability
1.0
 R-Type (Video Game) / int_b123585b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b123585b
 R-Type (Video Game) / int_b1346878
type
Fate Worse than Death
 R-Type (Video Game) / int_b1346878
comment
Fate Worse than Death: As if simply dying from a Bydo attack was bad enough, being captured and corrupted by the Bydo and used against your former comrades is much worse. And if you're lucky, you may even retain your consciousness but never realize what you've become until it's too late. This is notably the fate of the R-13 Cerberus in Delta, the R-series pilots in the bad endings of Final and Final 2 and the human fleet in the R-Type Command games.
 R-Type (Video Game) / int_b1346878
featureApplicability
1.0
 R-Type (Video Game) / int_b1346878
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b1346878
 R-Type (Video Game) / int_b1ddb121
type
Remixed Level
 R-Type (Video Game) / int_b1ddb121
comment
Remixed Level: Stage 2 of Final (Twisted Ecology)) is first encountered as a wetland, the level designated as 2.3. You can change the climate on the next playthrough by destroying the red or the blue "stick" that the boss periodically protrudes, with the red one making it hotter/drier and the blue one making it colder/wetter, opening or closing different areas of the level and introducing different enemy types. Stage 2.1 is an arid desert, Stage 2.2 is a swamp, Stage 2.3 is a wetland, Stage 2.4 is a floodland, and 2.5 is an arctic floodland. According to the enemy data, the boss of the area is capable of climate manipulation, which allows it to do this.
 R-Type (Video Game) / int_b1ddb121
featureApplicability
1.0
 R-Type (Video Game) / int_b1ddb121
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b1ddb121
 R-Type (Video Game) / int_b23e7ba9
type
Real Is Brown
 R-Type (Video Game) / int_b23e7ba9
comment
Real Is Brown: Armed Police Unit Gallop features a colour palette consisting mostly of brown, grey and more brown. Downplayed from Delta onwards. The color palette remains varied and distinct, but generally more muted to reflect the darker tone of later titles.
 R-Type (Video Game) / int_b23e7ba9
featureApplicability
1.0
 R-Type (Video Game) / int_b23e7ba9
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b23e7ba9
 R-Type (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 R-Type (Video Game) / int_b3b1115f
comment
My Rules Are Not Your Rules: Throughout the series, player ships are destroyed with only one hit, and there's no shield or armor items that can mitigate this besides post-respawn Mercy Invincibility in some games. However, in R-Type Final and R-Type Final 2, there are stages where you are turned into a Bydo and fight the Earth forces, including their famed R-series ships that you've been using throughout the series. At the ends of these stages, you fight a boss R-ship that has the health you'd expect of a typical boss.
 R-Type (Video Game) / int_b3b1115f
featureApplicability
1.0
 R-Type (Video Game) / int_b3b1115f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b3b1115f
 R-Type (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 R-Type (Video Game) / int_b4a6ae4c
comment
The R-9WZ Disaster Report uses this as it's main offensive ability. It was so powerful that even the EAAF decided to ban its use.
 R-Type (Video Game) / int_b4a6ae4c
featureApplicability
1.0
 R-Type (Video Game) / int_b4a6ae4c
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b4a6ae4c
 R-Type (Video Game) / int_b6ae5569
type
Transforming Mecha
 R-Type (Video Game) / int_b6ae5569
comment
Transforming Mecha: The TL series are R-Craft which can transform into mecha mode depending on if their Force is attached or detached. This allows them to switch between two different Wave Cannons, but the transformation has no other benefits and the three Ultimate Fighters can use their switchable Wave Cannons just fine without transforming.
 R-Type (Video Game) / int_b6ae5569
featureApplicability
1.0
 R-Type (Video Game) / int_b6ae5569
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b6ae5569
 R-Type (Video Game) / int_b7920c43
type
Lost in Translation
 R-Type (Video Game) / int_b7920c43
comment
Lost in Translation: The original Japanese manual (and website) of Final says that the game takes place 20 years after the first R-Type, but the English manual says it takes place 500 years later—right when the Bydo were supposed to be created, in fact. Final's internal clock for both versions, however, displays the date as being a hundred and sixty years ahead of the present year (so in 2004, it would display as 2164). With that said, at least some English-language European copies of the game had a manual that also stated the game took place 20 years on, just as the Japanese manual says.
 R-Type (Video Game) / int_b7920c43
featureApplicability
1.0
 R-Type (Video Game) / int_b7920c43
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b7920c43
 R-Type (Video Game) / int_b956ebdd
type
Tron Lines
 R-Type (Video Game) / int_b956ebdd
comment
One of the originators of this trope in shoot-'em-ups, R-Type has the POW Armor, a specific enemy which carried powerups, only liberated by destroying it. It's never really established why humanity thinks it's a good idea wasting this many POW Armours, never mind how they end up in some of the places they do (Such as the alternate dimension made up entirely of Tron Lines).
 R-Type (Video Game) / int_b956ebdd
featureApplicability
1.0
 R-Type (Video Game) / int_b956ebdd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_b956ebdd
 R-Type (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 R-Type (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation: Final 3 Evolved to Final 2. While it is indeed the same game with improved visuals, it includes a set of all-new levels exclusive for the PlayStation 5.
 R-Type (Video Game) / int_bc331dff
featureApplicability
1.0
 R-Type (Video Game) / int_bc331dff
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_bc331dff
 R-Type (Video Game) / int_bc502e4b
type
You Are What You Hate
 R-Type (Video Game) / int_bc502e4b
comment
You Are What You Hate: The Bydo are not only derived from human genes, but are also this trope taken to its illogical conclusion. They embody the worst aspects of mankind, devoid of any positive emotions, and allowed to fester for untold millennia by the time they strike back at their creators.
 R-Type (Video Game) / int_bc502e4b
featureApplicability
1.0
 R-Type (Video Game) / int_bc502e4b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_bc502e4b
 R-Type (Video Game) / int_c03860d2
type
Womb Level
 R-Type (Video Game) / int_c03860d2
comment
Womb Level: While some game companies have issues, Irem has subscriptions. The series in general is rife with these, thanks to the Bydo's penchant for organic and biomechanical monstrosities.
 R-Type (Video Game) / int_c03860d2
featureApplicability
1.0
 R-Type (Video Game) / int_c03860d2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c03860d2
 R-Type (Video Game) / int_c0d598fe
type
Evil Gloating
 R-Type (Video Game) / int_c0d598fe
comment
Evil Gloating: As early as the PC-Engine version of the original R-Type, it's shown that the Bydo are capable of communicating normally with humanity, but only to either gloat about their imminent defeat or to express their contempt towards mankind for making them. In Delta, much of the final stage, set in the Bydo Dimension, is one gigantic visual mockery of human civilization and its accomplishments.
 R-Type (Video Game) / int_c0d598fe
featureApplicability
1.0
 R-Type (Video Game) / int_c0d598fe
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c0d598fe
 R-Type (Video Game) / int_c1105f41
type
Hold the Line
 R-Type (Video Game) / int_c1105f41
comment
Hold the Line: The customary method to defeat the final bosses in most of the games is to lodge the Force into the boss's core and hold out until the Force finishes it off. Final inverts this: firing the Force into the boss's core makes it stronger. When you finally figure out that you're supposed to destroy the Force with a charged shot from your Wave Cannon, that makes the boss even stronger while utterly breaking your Wave Cannon. You then have to charge your cannon for a very long time to get enough power to destroy the Bydo once and for all. And it actually makes sense, since the Force devices are made from the Bydo, and you're trying to wipe them all out, you have to destroy your Force as well.
 R-Type (Video Game) / int_c1105f41
featureApplicability
1.0
 R-Type (Video Game) / int_c1105f41
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c1105f41
 R-Type (Video Game) / int_c12f0c4
type
Outrun the Fireball
 R-Type (Video Game) / int_c12f0c4
comment
Outrun the Fireball: In R-Type II, the R-9 pilot escapes the destruction of the Bydo Core by the skin of their teeth, though the other R-9 ships trapped there aren't so lucky. In R-Type Delta, the R-9 and R-X pilots manage to escape the Bydo Dimension before it tries to trap them itself. The R-13, however, doesn't succeed.
 R-Type (Video Game) / int_c12f0c4
featureApplicability
1.0
 R-Type (Video Game) / int_c12f0c4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c12f0c4
 R-Type (Video Game) / int_c3d60914
type
Continuing is Painful
 R-Type (Video Game) / int_c3d60914
comment
Continuing is Painful: Less so than many of its contemporaries, though; the Wave Cannon is designed to mitigate this to an extent by avoiding the Gradius syndrome of going right back to a totally useless starting gun, and it only takes three weapon powerups to be back to a full-strength Force. The main difference is that rather than instantly reappearing, every R-Type but Leo uses a Checkpoint system, restarting the player only at fixed positions in the level. Super R-Type achieving infamous Fake Difficulty by having no in-level checkpoints at all. The games, at least the first two, are made so that memorization is more important than powerups, except in a few spots like the original's stage 7's checkpoint. So if you know how to survive in a situation without powerups, and you eventually will, don't fret if you die in that situation.
 R-Type (Video Game) / int_c3d60914
featureApplicability
1.0
 R-Type (Video Game) / int_c3d60914
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c3d60914
 R-Type (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 R-Type (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: The final stage of Delta is scored by some very creepy humming, with the final boss theme being similarly ominous and underscored by a choir. The instrumental version of "Monochrome", the ending theme of Final 2, consists of this. It was also played in the final mission of Final 3 Evolved.
 R-Type (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 R-Type (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c4b8e2ae
 R-Type (Video Game) / int_c513249
type
Harder Than Hard
 R-Type (Video Game) / int_c513249
comment
Harder Than Hard: Pro mode in Super R-Type, which can only be accessed in the second loop after beating the game on Hard. Final has Normal, Bydo, and R-Typer difficulty. Final 2 ups the ante by bringing back R-Typer difficulty and adding R-Typer 2 and R-Typer 3 difficulty, i.e. Harder Than Harder Than Hard.
 R-Type (Video Game) / int_c513249
featureApplicability
1.0
 R-Type (Video Game) / int_c513249
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c513249
 R-Type (Video Game) / int_c6655b23
type
Fallen Hero
 R-Type (Video Game) / int_c6655b23
comment
Fallen Hero: The ending for Cerberus in R-Type Delta has it trapped in a plant in the Bydo dimension. In R-Type Final, if you use a certain ship, you will be able to access that dimension and fight it as a boss. This happens to your character in stage 6.1 and F-B in Final as well. You get turned into a Bydo at the end of 6.1, and are forced to fight your fleet in F-B! Stage 7.0 in Final 2 is a massive graveyard of wrecked R-series fighters, and most of the enemies are gelatinous Bydo that puppet the ruined fighters and turn their weapons against you. This might also apply to the EAAF/Space Corps. As the series progresses, they become increasingly authoritarian and unethical in their attempts to fight against the Bydo, eventually spawning armed resistance against them by Operation Bitter Chocolate.
 R-Type (Video Game) / int_c6655b23
featureApplicability
1.0
 R-Type (Video Game) / int_c6655b23
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c6655b23
 R-Type (Video Game) / int_c75df49a
type
Shout-Out
 R-Type (Video Game) / int_c75df49a
comment
Shout-Out: Final has Shout Outs to Mr Heli no Daibouken, Image Fight, Tropical Angel, Undercover Cops, X-Multiply and Disaster Report in the form of several available player ships. The Bydo Database also lists Matt Gables as one of the best pilots for the previously mentioned Gains, him being one of the playable characters in Undercover Cops. There is even a reference to the pirated Chinese rip-off, "Magic Dragon" in the form of the diamond craft. One level near the end of Command's Bydo Chapter has you face off against a huge spherical battlestation near a gas giant which you have to destroy via taking down a core with a mass of blue energy in the middle. Funnily enough, it technically is a moon as it orbits Jupiter and has no way to move under its own power. It's no where near fully operational too. R-Type Final 2 has the mostly backer-exclusive "R-9uso800" series of April Fool's fighters. It's also a reference to the Playstation Home " Kikai Machine Empire " minigame
 R-Type (Video Game) / int_c75df49a
featureApplicability
1.0
 R-Type (Video Game) / int_c75df49a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c75df49a
 R-Type (Video Game) / int_c95d04f2
type
It Can Think
 R-Type (Video Game) / int_c95d04f2
comment
It Can Think: It didn't take too long for the EAAF/Space Corps to realize that the Bydo, for all their obsession with assimilating victims and killing everything else in their way, are just as capable of pulling off bold strategies and higher-level thinking as any human.
 R-Type (Video Game) / int_c95d04f2
featureApplicability
1.0
 R-Type (Video Game) / int_c95d04f2
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_c95d04f2
 R-Type (Video Game) / int_cabaf736
type
Critical Annoyance
 R-Type (Video Game) / int_cabaf736
comment
Critical Annoyance: III has some really odd sound effects, but the Hyper cooldown sound definitely falls into this trope.
 R-Type (Video Game) / int_cabaf736
featureApplicability
1.0
 R-Type (Video Game) / int_cabaf736
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_cabaf736
 R-Type (Video Game) / int_caf89e54
type
Taking You with Me
 R-Type (Video Game) / int_caf89e54
comment
Taking You with Me: More than once in the final level. In R-Type III, Mother Bydo tries to take down the R-9/0 Ragnarok as it tries to escape. In Delta, the Bydo Dimension itself tries to trap the pilot before it could find a way back to Earth. Unfortunately, the R-13 doesn't make it. In Stage F-C of Final various Bydo attempt to wipe you out as you go into the future, even as they're erased from the timeline.
 R-Type (Video Game) / int_caf89e54
featureApplicability
1.0
 R-Type (Video Game) / int_caf89e54
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_caf89e54
 R-Type (Video Game) / int_cda501da
type
Killed Off for Real
 R-Type (Video Game) / int_cda501da
comment
The 7.2 ending for Final 2 drives this home further. The Bydo are finally eliminated for good this time, but the ship that made this possible is missing in action. Meanwhile, even before the war's end, there are several hints pointing to humanity finding other uses, mostly military for the R-series for more conventional warfare.
 R-Type (Video Game) / int_cda501da
featureApplicability
1.0
 R-Type (Video Game) / int_cda501da
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_cda501da
 R-Type (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 R-Type (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Apart from the Bydo themselves, just what was future humanity fighting that they resorted to creating the Bydo? Tactics II introduces something unseen that scares the Bydo badly enough that they retreat from their home planet.
 R-Type (Video Game) / int_cdfe12c3
featureApplicability
1.0
 R-Type (Video Game) / int_cdfe12c3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_cdfe12c3
 R-Type (Video Game) / int_ce6555f0
type
Lighter and Softer
 R-Type (Video Game) / int_ce6555f0
comment
Lighter and Softer: Leo, which boasts more colorful graphics and a jazzy soundtrack, and takes the focus of the plot away from the Bydo. Its overseas release is also more forgiving than other games, respawning you in place upon death rather than using checkpoints. However, the Japanese release is a little more difficult, due to sending you back to a checkpoint every time you die. It's still pretty easy compared to some other R-Type games. Played With for Final 2, which uses brighter lighting, more vibrant colors and more upbeat music. Unlike its immediate predecessor, it also has several endings where the player's fighter manages to return to Earth unscathed, and it's strongly implied that the Bydo are dealt with for good now. On the other hand, the imagery can still get as bleak as anything in Delta and Final, especially in the DLC. The lore also goes deeper into how messed up the situation has become, even as humanity brings the fight to a decisive end.
 R-Type (Video Game) / int_ce6555f0
featureApplicability
1.0
 R-Type (Video Game) / int_ce6555f0
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ce6555f0
 R-Type (Video Game) / int_ceb7336a
type
Wetware CPU
 R-Type (Video Game) / int_ceb7336a
comment
Wetware CPU:
 R-Type (Video Game) / int_ceb7336a
featureApplicability
1.0
 R-Type (Video Game) / int_ceb7336a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ceb7336a
 R-Type (Video Game) / int_cf168867
type
The Corruption
 R-Type (Video Game) / int_cf168867
comment
The Corruption: The Bydo. They usually just slaughter everything in their path, but if they encounter something strong enough to resist them, their next plan is generally to turn whatever that is into a Bydo itself.
 R-Type (Video Game) / int_cf168867
featureApplicability
1.0
 R-Type (Video Game) / int_cf168867
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_cf168867
 R-Type (Video Game) / int_d15c1086
type
Boss-Only Level
 R-Type (Video Game) / int_d15c1086
comment
Boss-Only Level: The third level of the original game is one long battle against a giant alien spacecraft.
 R-Type (Video Game) / int_d15c1086
featureApplicability
1.0
 R-Type (Video Game) / int_d15c1086
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d15c1086
 R-Type (Video Game) / int_d17d7135
type
Death by Genre Savviness
 R-Type (Video Game) / int_d17d7135
comment
Death by Genre Savviness: Veteran players should beware when playing stages of old games remade for Final 2. While they are, for the most part, faithful recreations (to the extent that the engine can replicate the older games), there are some parts that are different, clearly to trip up veterans. For instance, an attack by a second Moritz-G in Stage X3.0, or Final's version of Dobkeratops being replaced by the more dangerous Subatom Nonosis in Stage Y5.0.
 R-Type (Video Game) / int_d17d7135
featureApplicability
1.0
 R-Type (Video Game) / int_d17d7135
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d17d7135
 R-Type (Video Game) / int_d24ed873
type
Developer's Foresight
 R-Type (Video Game) / int_d24ed873
comment
The 6.1/F-B route in Final sees the player transformed into a B-1D Bydo System Alpha (or a B-3B Metallic Dawn if you're already playing as one) and sent through a retread of the very first level to fight against fellow Space Corps fighters.
 R-Type (Video Game) / int_d24ed873
featureApplicability
1.0
 R-Type (Video Game) / int_d24ed873
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d24ed873
 R-Type (Video Game) / int_d332bf54
type
Lampshaded
 R-Type (Video Game) / int_d332bf54
comment
The OF Bits and certain OF Force weapons in Final and Final 2 fire in different directions based on the movement of the craft. This allows for unparalleled control over your direction of fire... provided you have masterful control over your ship's movement. Lampshaded by Final 2's R-Manual, which states that successful pilots of the OF series of ships were considered among the most highly skilled.
 R-Type (Video Game) / int_d332bf54
featureApplicability
1.0
 R-Type (Video Game) / int_d332bf54
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d332bf54
 R-Type (Video Game) / int_d355ba37
type
Turned Against Their Masters
 R-Type (Video Game) / int_d355ba37
comment
Turned Against Their Masters: In addition to the Bydo themselves having originally turned on 26th century mankind, some of the mechanized tools in their arsenal are in actuality human weapon systems either possessed wholesale, captured and modified to suit their ends, or reverse-engineered copies.
 R-Type (Video Game) / int_d355ba37
featureApplicability
1.0
 R-Type (Video Game) / int_d355ba37
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d355ba37
 R-Type (Video Game) / int_d397657d
type
Hoist by His Own Petard
 R-Type (Video Game) / int_d397657d
comment
The customary method to defeat the final bosses in most of the games is to lodge the Force into the boss's core and hold out until the Force finishes it off.
 R-Type (Video Game) / int_d397657d
featureApplicability
1.0
 R-Type (Video Game) / int_d397657d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d397657d
 R-Type (Video Game) / int_d45ad2f5
type
Imported Alien Phlebotinum
 R-Type (Video Game) / int_d45ad2f5
comment
Imported Alien Phlebotinum: It's rumored that the Sm Gr F Granvia has a control sub-unit that uses non-human technology, which is neither confirmed nor denied by the Space Corps. In addition to the Force Devices in general, the R-12 Cross the Rubicon and many of the models developed from it have Bydo tissue or technology directly incorporated into the ships themselves. Played With in the case of the R-9Leo (as well as the succeeding Leo II), which utilizes highly sophisticated "Psy Bits", human technology from an alternate timeline where the Bydo never existed, to compensate for the prior lack of a Force Device.
 R-Type (Video Game) / int_d45ad2f5
featureApplicability
1.0
 R-Type (Video Game) / int_d45ad2f5
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d45ad2f5
 R-Type (Video Game) / int_d47d9b71
type
Mirror Boss
 R-Type (Video Game) / int_d47d9b71
comment
Mirror Boss: Sort of. Several games have you fight Bydo-infested R-Series ships, but they tend to be very weak. Then again, considering, that you're a One-Hit-Point Wonder, even two hits would be a huge improvement.
 R-Type (Video Game) / int_d47d9b71
featureApplicability
1.0
 R-Type (Video Game) / int_d47d9b71
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d47d9b71
 R-Type (Video Game) / int_d5d976dd
type
I Have Many Names
 R-Type (Video Game) / int_d5d976dd
comment
I Have Many Names: Many bosses have multiple names throughout the series, but Dobkeratops, the iconic armless xenomorph thingy, stands at the top. As well as that name, he's gone by Subtom, Subatomic, Zabtom, Subkeratom, Krill, Doppleganger, and Gladiator.
 R-Type (Video Game) / int_d5d976dd
featureApplicability
1.0
 R-Type (Video Game) / int_d5d976dd
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d5d976dd
 R-Type (Video Game) / int_d6310c42
type
Steel Mill
 R-Type (Video Game) / int_d6310c42
comment
Steel Mill: Stage 4 of III. Massive compactors and a hellish maze of molten metal which you have to go through twice.
 R-Type (Video Game) / int_d6310c42
featureApplicability
1.0
 R-Type (Video Game) / int_d6310c42
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d6310c42
 R-Type (Video Game) / int_d687ba2a
type
Guest Fighter
 R-Type (Video Game) / int_d687ba2a
comment
Guest Fighter: The titular vehicle from Mr. Heli and the OF-1 Daedalus and OF-3 Garuda from the Image Fight duology appear as playable ships in both Final games, the latter also showing up in the Tactics games. The Granvia submarine from In the Hunt is a DLC unit in Operation Bitter Chocolate and Final 2.5.
 R-Type (Video Game) / int_d687ba2a
featureApplicability
1.0
 R-Type (Video Game) / int_d687ba2a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d687ba2a
 R-Type (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 R-Type (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Starting with Delta, you no longer need to collect speed items to upgrade your ship's speed; you simply press a button. You can also reduce your ship's speed by pressing a different button, whereas prior games make speed upgrades persist until you die. Delta also makes most walls no longer lethal on contact, unless you get scrolled into the edges of the screen. The "training" mode in Final 2 gives you the ability to slow down the action at will. This can be very useful in dodging obstacles and enemy fire, preparing you for doing the same thing for "real" in higher difficulty settings. Final 2.5 introduced special tickets which can be used to increase the Wave Cannon's charging speed or avoid losing power-ups when killed.
 R-Type (Video Game) / int_d6f284a3
featureApplicability
1.0
 R-Type (Video Game) / int_d6f284a3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d6f284a3
 R-Type (Video Game) / int_d7d588c8
type
Lethal Lava Land
 R-Type (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Stage 4, the foundry in III. Notorious for being a Death Course. In Final 2, Stage X4.0 is a recreation of Stage 3 from the original R-Type, and one of the three different terrain types that are randomly selected is lava. Like with the pink and yellow bio-goop terrains that can also be selected for this stage, its purpose is to enforce Deadly Walls since Final 2 normally averts that trope.
 R-Type (Video Game) / int_d7d588c8
featureApplicability
1.0
 R-Type (Video Game) / int_d7d588c8
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_d7d588c8
 R-Type (Video Game) / int_dacedfa8
type
If It Swims, It Flies
 R-Type (Video Game) / int_dacedfa8
comment
If It Swims, It Flies: The Final and Command games have ships as varied as the Gallop pursuit units, Mr. Heli and the Granvia submarine operating in environments far beyond what you'd expect, including space. This is justified in-universe, however, in that while they excel in their intended roles, they're also designed to be deployable wherever needed. The Granvia's ability to fly at all is is explained away as having a space fighter frame that can work underwater.
 R-Type (Video Game) / int_dacedfa8
featureApplicability
1.0
 R-Type (Video Game) / int_dacedfa8
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dacedfa8
 R-Type (Video Game) / int_dae3999d
type
Action Bomb
 R-Type (Video Game) / int_dae3999d
comment
Action Bomb: The only way for Decoys to attack in Tactics (unless they're generated by ships of the R-9AD line, in which case they can also use Wave Cannons).
 R-Type (Video Game) / int_dae3999d
featureApplicability
1.0
 R-Type (Video Game) / int_dae3999d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dae3999d
 R-Type (Video Game) / int_dae5c997
type
Action Girl
 R-Type (Video Game) / int_dae5c997
comment
Then there's Amanda Heath/Orange Eyes from Final 2, who managed to turn an AWACS into a force of unstoppable destruction. Emma Crawford of the Granzella Rebellion also downed 74 enemy craft with her Eclipse before becoming an officer.
 R-Type (Video Game) / int_dae5c997
featureApplicability
1.0
 R-Type (Video Game) / int_dae5c997
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dae5c997
 R-Type (Video Game) / int_db602541
type
Reflecting Laser
 R-Type (Video Game) / int_db602541
comment
Reflecting Laser: One of the three original laser-type power-ups, and the Trope Namer.
 R-Type (Video Game) / int_db602541
featureApplicability
1.0
 R-Type (Video Game) / int_db602541
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_db602541
 R-Type (Video Game) / int_dbb414ed
type
Hand Wave
 R-Type (Video Game) / int_dbb414ed
comment
Hand Wave: How most of the ships can fire a Wave-Motion Gun without a visible barrel is handwaved as "complex physics" via the use of a forcefield accumulating the energy at the front of the ship.
 R-Type (Video Game) / int_dbb414ed
featureApplicability
1.0
 R-Type (Video Game) / int_dbb414ed
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dbb414ed
 R-Type (Video Game) / int_dbca2c99
type
Red Herring
 R-Type (Video Game) / int_dbca2c99
comment
Red Herring: The gesture you show to the ATC at the beginning of R-Type Final 2 has no bearing to the later events of the game at all.
 R-Type (Video Game) / int_dbca2c99
featureApplicability
1.0
 R-Type (Video Game) / int_dbca2c99
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dbca2c99
 R-Type (Video Game) / int_dbd8e795
type
Gaiden Game
 R-Type (Video Game) / int_dbd8e795
comment
Gaiden Game: R-Type Leo, which features an antagonist that isn't the Bydo (though Final 2 may have reconned that part), and has no Force device, the defining feature of the R-Type games.note Also a prequel game; the official timeline puts Leo ahead of the original R-Type. It's also ahead of the development of the Force Device. Armed Police Unit Gallop, which canonically takes place around the same time as Delta, shifts the focus away from the main conflict, and follows an urban pursuit variant of the R-series being used to fight Bydo-infested "mad cars". The game also notably puts more emphasis on controlling speed as a mechanic, which would eventually be incorporated in one form or another in later mainline entries.
 R-Type (Video Game) / int_dbd8e795
featureApplicability
1.0
 R-Type (Video Game) / int_dbd8e795
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dbd8e795
 R-Type (Video Game) / int_dda99fa8
type
Despair Event Horizon
 R-Type (Video Game) / int_dda99fa8
comment
The human ending in R-Type Tactics shows the Heimdall sunk into the Bydo dimension, while the Bydo ending has your fleet realizing what they've become and getting chased off Earth by the Space Corps.
 R-Type (Video Game) / int_dda99fa8
featureApplicability
1.0
 R-Type (Video Game) / int_dda99fa8
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dda99fa8
 R-Type (Video Game) / int_df1793de
type
Updated Re-release
 R-Type (Video Game) / int_df1793de
comment
Updated Re-release: R-Type Dimensions EX not only adds some new features to the first two games, but also enhanced visuals, which can be switched with the original arcade graphics on the fly. Final 2.5 and Final 3: Evolved serve as this to the launch version of Final 2, with Evolved including enhanced visuals, a completely new set of levels and additional online functionality.
 R-Type (Video Game) / int_df1793de
featureApplicability
1.0
 R-Type (Video Game) / int_df1793de
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_df1793de
 R-Type (Video Game) / int_dfa40c1b
type
Didn't See That Coming
 R-Type (Video Game) / int_dfa40c1b
comment
In-universe, mankind in the 26th century engineered the Bydo purposefully to be the ultimate WMD, capable of wiping out any opponent in their path. Future humanity, however, didn't expect said WMD to turn on them.
 R-Type (Video Game) / int_dfa40c1b
featureApplicability
1.0
 R-Type (Video Game) / int_dfa40c1b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_dfa40c1b
 R-Type (Video Game) / int_e0606d52
type
Optional Boss
 R-Type (Video Game) / int_e0606d52
comment
The trend began in Delta, where R-13 Cerberus' ending is to get imprisoned in the Bydo Dimension and corrupted into one of them, eventually becoming an Optional Boss in Final.
 R-Type (Video Game) / int_e0606d52
featureApplicability
1.0
 R-Type (Video Game) / int_e0606d52
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e0606d52
 R-Type (Video Game) / int_e2138f91
type
Military Mashup Machine
 R-Type (Video Game) / int_e2138f91
comment
Military Mashup Machine: R-Series warships are atmospheric fighters with SSTO capability that fight just as happily in atmosphere, in space, underwater, or inside huge horrible alien monstrosities. The Force Device's weapons and the Wave Cannon also tend to handle exactly the same regardless of the medium they're firing in, though Flame-based weapons don't work underwater so good. Though they still work in space.
 R-Type (Video Game) / int_e2138f91
featureApplicability
1.0
 R-Type (Video Game) / int_e2138f91
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e2138f91
 R-Type (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 R-Type (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: Command has hangars set into asteroid bases on certain maps that, once captured by a Repair-type fighter, can heal your units once they've docked with them.
 R-Type (Video Game) / int_e2dd8595
featureApplicability
1.0
 R-Type (Video Game) / int_e2dd8595
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e2dd8595
 R-Type (Video Game) / int_e35bc0f7
type
Tragic Monster
 R-Type (Video Game) / int_e35bc0f7
comment
Tragic Monster: The protagonist basically becomes this in the R-13 ending of Delta, the Stage F-B of Final, and the beginning of the Bydo campaign in Command.
 R-Type (Video Game) / int_e35bc0f7
featureApplicability
1.0
 R-Type (Video Game) / int_e35bc0f7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e35bc0f7
 R-Type (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 R-Type (Video Game) / int_e3f34fb4
comment
Whenever the Admiral you play as in Tactics II is depicted in portraits, they're always shown with no distinct features and their eyes are covered in shadow by an officer cap.
 R-Type (Video Game) / int_e3f34fb4
featureApplicability
1.0
 R-Type (Video Game) / int_e3f34fb4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e3f34fb4
 R-Type (Video Game) / int_e53a34aa
type
Death Course
 R-Type (Video Game) / int_e53a34aa
comment
Stage 4, the foundry in III. Notorious for being a Death Course.
 R-Type (Video Game) / int_e53a34aa
featureApplicability
1.0
 R-Type (Video Game) / int_e53a34aa
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e53a34aa
 R-Type (Video Game) / int_e542d889
type
Gorn
 R-Type (Video Game) / int_e542d889
comment
Gorn: Organic Bydo have a tendency to blow up messily. Stage 6 of Delta, however, takes the cake, with tons of blood and pulsating gibs splattering amidst said explosions.
 R-Type (Video Game) / int_e542d889
featureApplicability
1.0
 R-Type (Video Game) / int_e542d889
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e542d889
 R-Type (Video Game) / int_e567510d
type
Determinator
 R-Type (Video Game) / int_e567510d
comment
Determinator: No matter what anyone throws their way, the Bydo never stop in their single-minded journey to reach Earth. Admiral Ross comments on their resolve in the after mission log of Mission 24:
 R-Type (Video Game) / int_e567510d
featureApplicability
1.0
 R-Type (Video Game) / int_e567510d
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e567510d
 R-Type (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 R-Type (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The scrolling sometimes turns entire stages into the opposite, but R-Type games have also featured various crushers, most notably in the foundry level of R-Type III, where giant metal presses would close from the top and bottom of the screen with only a few safe spots. In later games, also used as part of Timed Boss situations: Subkeratom in Delta features an invisible one that forces you to crash into the boss if you run out of time. Stage Z2.0 from Final 2, based on the Seabed Ruins level from In the Hunt, has Defender-Majestic constantly trying to either catch up with you or strike you with its climbing arms. Unlike the original stage, however, you have no control over the upward scrolling, forcing you to be even more careful with obstacles or else wind up crushed.
 R-Type (Video Game) / int_e57198a4
featureApplicability
1.0
 R-Type (Video Game) / int_e57198a4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e57198a4
 R-Type (Video Game) / int_e5e5d228
type
Abusive Offspring
 R-Type (Video Game) / int_e5e5d228
comment
Abusive Offspring: Bydo towards humanity. It's complicated.
 R-Type (Video Game) / int_e5e5d228
featureApplicability
1.0
 R-Type (Video Game) / int_e5e5d228
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e5e5d228
 R-Type (Video Game) / int_e6558beb
type
Artistic License – Space
 R-Type (Video Game) / int_e6558beb
comment
Artistic License – Space: The fact that Tactics 2 depicts Uranus and Neptune as having icy surfaces can give you a good idea of the series' grasp on astrophysics.
 R-Type (Video Game) / int_e6558beb
featureApplicability
1.0
 R-Type (Video Game) / int_e6558beb
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e6558beb
 R-Type (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 R-Type (Video Game) / int_e6630c8b
comment
The R-99 "Last Dancer" fought as a boss in Stage Z7.1 of Final 2 turns into this in its final phase. It stops swapping equipment, deploys a berserk Anchor Force DX, and starts charging up a Giga Wave Cannon. If the player cannot destroy it before it finishes charging, the resulting blast is, just like when the player uses it, an undodgeable One-Hit Kill.
 R-Type (Video Game) / int_e6630c8b
featureApplicability
1.0
 R-Type (Video Game) / int_e6630c8b
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e6630c8b
 R-Type (Video Game) / int_e69173b6
type
Time-Limit Boss
 R-Type (Video Game) / int_e69173b6
comment
Time-Limit Boss: The R-99 "Last Dancer" fought as a boss in Stage Z7.1 of Final 2 turns into this in its final phase. It stops swapping equipment, deploys a berserk Anchor Force DX, and starts charging up a Giga Wave Cannon. If the player cannot destroy it before it finishes charging, the resulting blast is, just like when the player uses it, an undodgeable One-Hit Kill. In Delta, the Subkeratom fought in the sixth level has to be beaten within a hidden time limit, otherwise, the player's ship will crash right into it. Meanwhile, the Bydo Core in the final stage has to be destroyed with your Dose Attack/Delta Weapon once your Force Device is fully charged, as waiting too long will result in the Core folding the surrounding walls on you.
 R-Type (Video Game) / int_e69173b6
featureApplicability
1.0
 R-Type (Video Game) / int_e69173b6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e69173b6
 R-Type (Video Game) / int_e6f18344
type
Humongous Mecha
 R-Type (Video Game) / int_e6f18344
comment
You take down a single battleship in the first game, a fleet of them in the second, then the trope takes a break for R-Type III and Leo before it comes back as a Humongous Mecha Raid in Delta, and then comes back with a vengeance in Final and Final 2.
 R-Type (Video Game) / int_e6f18344
featureApplicability
1.0
 R-Type (Video Game) / int_e6f18344
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e6f18344
 R-Type (Video Game) / int_e76151c3
type
Battleship Raid
 R-Type (Video Game) / int_e76151c3
comment
A large battleship or mecha is similarly bound to appear in most entries in the series, serving as the focal point of a Battleship Raid level.
 R-Type (Video Game) / int_e76151c3
featureApplicability
1.0
 R-Type (Video Game) / int_e76151c3
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e76151c3
 R-Type (Video Game) / int_e8b295de
type
PlayedWith
 R-Type (Video Game) / int_e8b295de
comment
Played With for Final 2, which uses brighter lighting, more vibrant colors and more upbeat music. Unlike its immediate predecessor, it also has several endings where the player's fighter manages to return to Earth unscathed, and it's strongly implied that the Bydo are dealt with for good now. On the other hand, the imagery can still get as bleak as anything in Delta and Final, especially in the DLC. The lore also goes deeper into how messed up the situation has become, even as humanity brings the fight to a decisive end.
 R-Type (Video Game) / int_e8b295de
featureApplicability
1.0
 R-Type (Video Game) / int_e8b295de
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_e8b295de
 R-Type (Video Game) / int_ed98f038
type
Wall Crawl
 R-Type (Video Game) / int_ed98f038
comment
Wall Crawl: Traditional ability of Yellow Crystal weapons, before this became 'being completely useless' post Delta. This status was, with some Forces, subverted in Final, with it becoming the best choice for the Anchor Force DX: dual screen-sweepers!
 R-Type (Video Game) / int_ed98f038
featureApplicability
-0.3
 R-Type (Video Game) / int_ed98f038
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ed98f038
 R-Type (Video Game) / int_ef23acb9
type
Xenomorph Xerox
 R-Type (Video Game) / int_ef23acb9
comment
Xenomorph Xerox: The Bydo's organic forms tend to resemble the Xenomorphs. It's especially noticeable on Cancers, Gaupers and Dobkeratopses.
 R-Type (Video Game) / int_ef23acb9
featureApplicability
1.0
 R-Type (Video Game) / int_ef23acb9
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ef23acb9
 R-Type (Video Game) / int_ef42ca88
type
Emergency Weapon
 R-Type (Video Game) / int_ef42ca88
comment
Emergency Weapon: III's Hyper Wave Cannon. Ridiculous power with a long cooldown time in which you couldn't use your Wave Cannon at all.
 R-Type (Video Game) / int_ef42ca88
featureApplicability
1.0
 R-Type (Video Game) / int_ef42ca88
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ef42ca88
 R-Type (Video Game) / int_f05444a4
type
Once per Episode
 R-Type (Video Game) / int_f05444a4
comment
Once per Episode: Just about every major entry in the series has the final boss battle involve destroying your Force Device in one way or another.
 R-Type (Video Game) / int_f05444a4
featureApplicability
1.0
 R-Type (Video Game) / int_f05444a4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f05444a4
 R-Type (Video Game) / int_f068cba
type
Oddball in the Series
 R-Type (Video Game) / int_f068cba
comment
Oddball in the Series: Leo, the only game not to use the traditional Force Pod and the only shmup in the series not to use checkpoints (at least in the overseas version). The two Tactics games due to the Genre Shift into turn-based strategy.
 R-Type (Video Game) / int_f068cba
featureApplicability
1.0
 R-Type (Video Game) / int_f068cba
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f068cba
 R-Type (Video Game) / int_f09021fe
type
Check-Point Starvation
 R-Type (Video Game) / int_f09021fe
comment
Checkpoint Starvation: Super R-Type's levels have no checkpoints. Don't die, or you'll be back to the very beginning of the stage!
 R-Type (Video Game) / int_f09021fe
featureApplicability
1.0
 R-Type (Video Game) / int_f09021fe
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f09021fe
 R-Type (Video Game) / int_f11c3835
type
Anti-Grinding
 R-Type (Video Game) / int_f11c3835
comment
Anti-Grinding: Final 2 introduces a Score Multiplier that increases based on the chosen difficulty level and the game rank, which itself increases dramatically with survival time within the current stage and how many upgrades the player has equipped, and which resets if the player is killed. As defeating the boss awards a lot of base points, this multiplier exists to squash the strategy of intentionally dying in order to abuse checkpoints to get the most out of their run (as the games do not loop endlessly unlike many of the first two games' contemporaries). Averted with the Tactics games. Want that new ship you unlocked? Go play that one mission with all the [insert resource]. Rinse and repeat.
 R-Type (Video Game) / int_f11c3835
featureApplicability
-1.0
 R-Type (Video Game) / int_f11c3835
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f11c3835
 R-Type (Video Game) / int_f4aeb714
type
Human Aliens
 R-Type (Video Game) / int_f4aeb714
comment
Human Aliens: Although we never see them in person, The Other Civilization give the impression of being this with their warships looking vaguely similar to those used by mankind.
 R-Type (Video Game) / int_f4aeb714
featureApplicability
1.0
 R-Type (Video Game) / int_f4aeb714
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f4aeb714
 R-Type (Video Game) / int_f4d8ac92
type
The Assimilator
 R-Type (Video Game) / int_f4d8ac92
comment
The Assimilator: The Bydo can absorb anyone or anything into themselves, making them akin to a nightmarish plague of intergalactic locusts.
 R-Type (Video Game) / int_f4d8ac92
featureApplicability
1.0
 R-Type (Video Game) / int_f4d8ac92
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f4d8ac92
 R-Type (Video Game) / int_f67f4dbf
type
Recurring Boss Template
 R-Type (Video Game) / int_f67f4dbf
comment
Recurring Boss Template: A mecha (Scant in the first, Gydocker in II and Super, Gains from III onwards) almost always appears as a Mini-Boss in the first level. A large battleship or mecha is similarly bound to appear in most entries in the series, serving as the focal point of a Battleship Raid level. Some variation of Dobkeratops is also likely to show up in most entries, usually in the first level, or close to the final one.
 R-Type (Video Game) / int_f67f4dbf
featureApplicability
1.0
 R-Type (Video Game) / int_f67f4dbf
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f67f4dbf
 R-Type (Video Game) / int_f8727733
type
No Final Boss for You
 R-Type (Video Game) / int_f8727733
comment
No Final Boss for You: Unlike the other two paths, Stage F-C in Final has no Final Boss at the end, instead making up for having a Marathon Level which gives you a single life and no continues. The Bydo path in Final 2 plays with this. Technically, it has no Final Boss, but makes up for it by having you take on a large Space Corps fleet, complete with its vast warships.
 R-Type (Video Game) / int_f8727733
featureApplicability
1.0
 R-Type (Video Game) / int_f8727733
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f8727733
 R-Type (Video Game) / int_f89f164a
type
Purposely Overpowered
 R-Type (Video Game) / int_f89f164a
comment
Purposely Overpowered: Final and Final 2 have a few ships that are made to break the game on purpose: Ragnarok II has a very powerful Cyclone Force and a Giga Wave Cannon with seven charge stages. You generally need level 2-3 to destroy anything including bosses, anything above is just overkill, and level 2 and above causes the attack to penetrate enemies and terrain. Charon, the final model in the R-13 line, is equipped with a powerful Bounce Lightning Wave Cannon that can not only clear the screen of enemies but also make taking on hard-to-hit bosses much easier. Its Anchor Force DX, meanwhile, makes up for being difficult to control by being very effective against whatever it latches on to. Last Dancer, Curtain Call, and Grand Finale can equip any Wave Cannon, Force, Missiles and Bits in the entire game. You can pick and mix the strongest parts of every other ship this way, such as Sexy Dynamite's Sexy Force and Ragnarok II's Giga Wave Cannon. However, one of these is unlocked only after you have unlocked the rest of them, one requires a password code, and the last is unlocked after usage of the previous one for 30 minutes. In-universe, mankind in the 26th century engineered the Bydo purposefully to be the ultimate WMD, capable of wiping out any opponent in their path. Future humanity, however, didn't expect said WMD to turn on them.
 R-Type (Video Game) / int_f89f164a
featureApplicability
1.0
 R-Type (Video Game) / int_f89f164a
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f89f164a
 R-Type (Video Game) / int_f8e010ce
type
Evil Cannot Comprehend Good
 R-Type (Video Game) / int_f8e010ce
comment
Evil Cannot Comprehend Good: The Bydo, in spades, as they were originally engineered that way. They’re so devoid of anything other than malice, embodying the primal, base, and vile aspects of the human condition, that they're incapable of having any positive emotions or sentiment at all.
 R-Type (Video Game) / int_f8e010ce
featureApplicability
1.0
 R-Type (Video Game) / int_f8e010ce
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f8e010ce
 R-Type (Video Game) / int_f8f30ffe
type
Level in Reverse
 R-Type (Video Game) / int_f8f30ffe
comment
Level in Reverse: A notoriously tricky section of R-Type III on the SNES requires you to fly through a convoluted set of pipes while dodging magma streams, fighting a miniboss, then doing it again backwards. Stage F-B of Final has the player go through stage 1.0 again, this time starting where the boss used to be and going down to the colony ruins' entrance.
 R-Type (Video Game) / int_f8f30ffe
featureApplicability
1.0
 R-Type (Video Game) / int_f8f30ffe
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f8f30ffe
 R-Type (Video Game) / int_f9c3ecc6
type
Series Fauxnale
 R-Type (Video Game) / int_f9c3ecc6
comment
Series Fauxnale: Final was supposed to be, well, the final game in the series. Except not only did the series receive two Turn-Based Strategy spinoffs afterwards, it even got another shmup installment, Final 2. R-101 Grand Finale's museum description in the latter game currently serves as the page quote.
 R-Type (Video Game) / int_f9c3ecc6
featureApplicability
1.0
 R-Type (Video Game) / int_f9c3ecc6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_f9c3ecc6
 R-Type (Video Game) / int_fb09db1f
type
Video-Game Lives
 R-Type (Video Game) / int_fb09db1f
comment
Video-Game Lives: As is standard for an arcade-era video game.
 R-Type (Video Game) / int_fb09db1f
featureApplicability
1.0
 R-Type (Video Game) / int_fb09db1f
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_fb09db1f
 R-Type (Video Game) / int_fb9afaab
type
Attack Drone
 R-Type (Video Game) / int_fb9afaab
comment
Humanity makes extensive use of Force Devices, controllable spheres of Bydo tissue employed in the fight against the Bydo. Final takes it even further, revealing that there are several lines of fighters made of Bydo matter.
 R-Type (Video Game) / int_fb9afaab
featureApplicability
1.0
 R-Type (Video Game) / int_fb9afaab
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_fb9afaab
 R-Type (Video Game) / int_fbb54ba6
type
Forever War
 R-Type (Video Game) / int_fbb54ba6
comment
Forever War: Between the first game and Final, the war against the Bydo had been going on for 20 years at minimum. Given how said conflict also takes place across time and space, complete with battles in dimensions where the laws of reality fall apart, it's implied that it's being going on for much longer.
 R-Type (Video Game) / int_fbb54ba6
featureApplicability
1.0
 R-Type (Video Game) / int_fbb54ba6
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_fbb54ba6
 R-Type (Video Game) / int_fc225bec
type
Artistic License – Physics
 R-Type (Video Game) / int_fc225bec
comment
Artistic License – Physics: Some of the weapon systems used by the EAAF/Space Corps defy conventional physics, such as Homing Lasers that can bend 90 degrees towards enemies. This is handwaved as due to either "complex physics" or being reverse-engineered Bydo tech.
 R-Type (Video Game) / int_fc225bec
featureApplicability
1.0
 R-Type (Video Game) / int_fc225bec
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_fc225bec
 R-Type (Video Game) / int_ff074ad4
type
Cast from Lifespan
 R-Type (Video Game) / int_ff074ad4
comment
Cast from Lifespan: In-Universe: the R-9W series of craft have extremely powerful Wave Cannons that can be guided via nanomachines... but also place such severe strain on the pilot that pilots have been known to have to be hospitalized for weeks just from piloting the craft once. This is largely because the weapons systems utilize the pilot's own Life Energy as supplementary fuel. The ships are hated in-universe by pilots, but the military higher-ups keep using them due to their extreme destructive potential.
 R-Type (Video Game) / int_ff074ad4
featureApplicability
1.0
 R-Type (Video Game) / int_ff074ad4
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ff074ad4
 R-Type (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 R-Type (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: The POW Armors are supposed to be on your side, supplying you with much-needed power-ups, but you'll still die if you run into them. From Delta onwards, however, this is downplayed slightly by virtue of most surfaces no longer capable of killing you upon colliding with them.
 R-Type (Video Game) / int_ffd816e7
featureApplicability
1.0
 R-Type (Video Game) / int_ffd816e7
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_ffd816e7
 R-Type (Video Game) / int_name
type
ItemName
 R-Type (Video Game) / int_name
comment
 R-Type (Video Game) / int_name
featureApplicability
1.0
 R-Type (Video Game) / int_name
featureConfidence
1.0
 R-Type (Video Game)
hasFeature
R-Type (Video Game) / int_name
 R-Type (Video Game) / int_name
itemName
R-Type (Video Game)

The following is a list of statements referring to the current page from other pages.

 R-Type (Video Game)
hasFeature
And Then John Was a Zombie / int_d59d9e99
 R-Type (Video Game)
hasFeature
Arcade-Perfect Port / int_d59d9e99
 R-Type (Video Game)
hasFeature
Attack Drone / int_d59d9e99
 R-Type (Video Game)
hasFeature
Background Boss / int_d59d9e99
 R-Type (Video Game)
hasFeature
Battle Theme Music / int_d59d9e99
 R-Type (Video Game)
hasFeature
Battleship Raid / int_d59d9e99
 R-Type (Video Game)
hasFeature
Beam Spam / int_d59d9e99
 R-Type (Video Game)
hasFeature
Bleak Level / int_d59d9e99
 R-Type (Video Game)
hasFeature
Brutal Bonus Level / int_d59d9e99
 R-Type (Video Game)
hasFeature
Bubblegloop Swamp / int_d59d9e99
 R-Type (Video Game)
hasFeature
Capcom Sequel Stagnation / int_d59d9e99
 R-Type (Video Game)
hasFeature
Challenge Run / int_d59d9e99
 R-Type (Video Game)
hasFeature
Character Customization / int_d59d9e99
 R-Type (Video Game)
hasFeature
Charge Meter / int_d59d9e99
 R-Type (Video Game)
hasFeature
Charged Attack / int_d59d9e99
 R-Type (Video Game)
hasFeature
Check-Point Starvation / int_d59d9e99
 R-Type (Video Game)
hasFeature
Coming in Hot / int_d59d9e99
 R-Type (Video Game)
hasFeature
Compilation Re-release / int_d59d9e99
 R-Type (Video Game)
hasFeature
Continuing is Painful / int_d59d9e99
 R-Type (Video Game)
hasFeature
Corridor Cubbyhole Run / int_d59d9e99
 R-Type (Video Game)
hasFeature
Creator's Oddball / int_d59d9e99
 R-Type (Video Game)
hasFeature
Crosshair Aware / int_d59d9e99
 R-Type (Video Game)
hasFeature
Deadly Walls / int_d59d9e99
 R-Type (Video Game)
hasFeature
Derelict Graveyard / int_d59d9e99
 R-Type (Video Game)
hasFeature
Desolation Shot / int_d59d9e99
 R-Type (Video Game)
hasFeature
Difficult, but Awesome / int_d59d9e99
 R-Type (Video Game)
hasFeature
Documentary Episode / int_d59d9e99
 R-Type (Video Game)
hasFeature
Doomed Protagonist / int_d59d9e99
 R-Type (Video Game)
hasFeature
Dueling Player Characters / int_d59d9e99
 R-Type (Video Game)
hasFeature
Earth-Shattering Kaboom / int_d59d9e99
 R-Type (Video Game)
hasFeature
Easy Logistics / int_d59d9e99
 R-Type (Video Game)
hasFeature
Easy-Mode Mockery / int_d59d9e99
 R-Type (Video Game)
hasFeature
Evil Is Visceral / int_d59d9e99
 R-Type (Video Game)
hasFeature
Exty Years from Publication / int_d59d9e99
 R-Type (Video Game)
hasFeature
Eye Motifs / int_d59d9e99
 R-Type (Video Game)
hasFeature
Festering Fungus / int_d59d9e99
 R-Type (Video Game)
hasFeature
Fighter-Launching Sequence / int_d59d9e99
 R-Type (Video Game)
hasFeature
Final Boss, New Dimension / int_d59d9e99
 R-Type (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_d59d9e99
 R-Type (Video Game)
hasFeature
Gaiden Game / int_d59d9e99
 R-Type (Video Game)
hasFeature
Gelatinous Encasement / int_d59d9e99
 R-Type (Video Game)
hasFeature
Genetic Abomination / int_d59d9e99
 R-Type (Video Game)
hasFeature
Getting Crap Past the Radar / int_d59d9e99
 R-Type (Video Game)
hasFeature
Giant Enemy Crab / int_d59d9e99
 R-Type (Video Game)
hasFeature
Good Bad Translation / int_d59d9e99
 R-Type (Video Game)
hasFeature
Grandfather Paradox / int_d59d9e99
 R-Type (Video Game)
hasFeature
Harder Than Hard / int_d59d9e99
 R-Type (Video Game)
hasFeature
He Was Right There All Along / int_d59d9e99
 R-Type (Video Game)
hasFeature
Hold the Line / int_d59d9e99
 R-Type (Video Game)
hasFeature
Homing Lasers / int_d59d9e99
 R-Type (Video Game)
hasFeature
Homing Projectile / int_d59d9e99
 R-Type (Video Game)
hasFeature
Humans Are Morons / int_d59d9e99
 R-Type (Video Game)
hasFeature
I Have Many Names / int_d59d9e99
 R-Type (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_d59d9e99
 R-Type (Video Game)
hasFeature
Level 1 Music Represents / int_d59d9e99
 R-Type (Video Game)
hasFeature
Level in Reverse / int_d59d9e99
 R-Type (Video Game)
hasFeature
Loads and Loads of Loading / int_d59d9e99
 R-Type (Video Game)
hasFeature
Man in the Machine / int_d59d9e99
 R-Type (Video Game)
hasFeature
Meaningless Lives / int_d59d9e99
 R-Type (Video Game)
hasFeature
Minus World / int_d59d9e99
 R-Type (Video Game)
hasFeature
Mission-Pack Sequel / int_d59d9e99
 R-Type (Video Game)
hasFeature
Monster Compendium / int_d59d9e99
 R-Type (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_d59d9e99
 R-Type (Video Game)
hasFeature
My Rules Are Not Your Rules / int_d59d9e99
 R-Type (Video Game)
hasFeature
No Final Boss for You / int_d59d9e99
 R-Type (Video Game)
hasFeature
No Port For You / int_d59d9e99
 R-Type (Video Game)
hasFeature
Nostalgia Level / int_d59d9e99
 R-Type (Video Game)
hasFeature
One-Hit-Point Wonder / int_d59d9e99
 R-Type (Video Game)
hasFeature
Operation: [Blank] / int_d59d9e99
 R-Type (Video Game)
hasFeature
Orchestral Version / int_d59d9e99
 R-Type (Video Game)
hasFeature
Outrun the Fireball / int_d59d9e99
 R-Type (Video Game)
hasFeature
Overheating / int_d59d9e99
 R-Type (Video Game)
hasFeature
Pacifist Run / int_d59d9e99
 R-Type (Video Game)
hasFeature
People Jars / int_d59d9e99
 R-Type (Video Game)
hasFeature
Phantom Zone / int_d59d9e99
 R-Type (Video Game)
hasFeature
Pile Bunker / int_d59d9e99
 R-Type (Video Game)
hasFeature
Player-Guided Missile / int_d59d9e99
 R-Type (Video Game)
hasFeature
Point of No Continues / int_d59d9e99
 R-Type (Video Game)
hasFeature
Port Overdosed / int_d59d9e99
 R-Type (Video Game)
hasFeature
Pre-Explosion Glow / int_d59d9e99
 R-Type (Video Game)
hasFeature
Puzzle Boss / int_d59d9e99
 R-Type (Video Game)
hasFeature
Reactor Boss / int_d59d9e99
 R-Type (Video Game)
hasFeature
Real Song Theme Tune / int_d59d9e99
 R-Type (Video Game)
hasFeature
Recurring Boss / int_d59d9e99
 R-Type (Video Game)
hasFeature
Recurring Element / int_d59d9e99
 R-Type (Video Game)
hasFeature
Recurring Riff / int_d59d9e99
 R-Type (Video Game)
hasFeature
Reflecting Laser / int_d59d9e99
 R-Type (Video Game)
hasFeature
Remixed Level / int_d59d9e99
 R-Type (Video Game)
hasFeature
Respawn on the Spot / int_d59d9e99
 R-Type (Video Game)
hasFeature
Rings of Death / int_d59d9e99
 R-Type (Video Game)
hasFeature
Roboteching / int_d59d9e99
 R-Type (Video Game)
hasFeature
Role-Reversal Boss / int_d59d9e99
 R-Type (Video Game)
hasFeature
Sealed Evil in Another World / int_d59d9e99
 R-Type (Video Game)
hasFeature
Secondary Fire / int_d59d9e99
 R-Type (Video Game)
hasFeature
Segmented Serpent / int_d59d9e99
 R-Type (Video Game)
hasFeature
Sexy Silhouette / int_d59d9e99
 R-Type (Video Game)
hasFeature
Silly Reason for War / int_d59d9e99
 R-Type (Video Game)
hasFeature
Smart Bomb / int_d59d9e99
 R-Type (Video Game)
hasFeature
So Proud of You / int_d59d9e99
 R-Type (Video Game)
hasFeature
Space Fighter / int_d59d9e99
 R-Type (Video Game)
hasFeature
Space Mines / int_d59d9e99
 R-Type (Video Game)
hasFeature
Stalked by the Bell / int_d59d9e99
 R-Type (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_d59d9e99
 R-Type (Video Game)
hasFeature
Start X to Stop X / int_d59d9e99
 R-Type (Video Game)
hasFeature
Stock Sound Effects / int_d59d9e99
 R-Type (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_d59d9e99
 R-Type (Video Game)
hasFeature
Sucking-In Lines / int_d59d9e99
 R-Type (Video Game)
hasFeature
Super Title 64 Advance / int_d59d9e99
 R-Type (Video Game)
hasFeature
Takes One to Kill One / int_d59d9e99
 R-Type (Video Game)
hasFeature
That One Achievement / int_d59d9e99
 R-Type (Video Game)
hasFeature
That's No Moon / int_d59d9e99
 R-Type (Video Game)
hasFeature
The Assimilator / int_d59d9e99
 R-Type (Video Game)
hasFeature
The Last Dance / int_d59d9e99
 R-Type (Video Game)
hasFeature
The Legions of Hell / int_d59d9e99
 R-Type (Video Game)
hasFeature
The Mockbuster / int_d59d9e99
 R-Type (Video Game)
hasFeature
The Virus / int_d59d9e99
 R-Type (Video Game)
hasFeature
Theme Tune Extended / int_d59d9e99
 R-Type (Video Game)
hasFeature
Title 1 / int_d59d9e99
 R-Type (Video Game)
hasFeature
Trial-and-Error Gameplay / int_d59d9e99
 R-Type (Video Game)
hasFeature
Trippy Finale Syndrome / int_d59d9e99
 R-Type (Video Game)
hasFeature
Unexpected Shmup Level / int_d59d9e99
 R-Type (Video Game)
hasFeature
Unstable Equilibrium / int_d59d9e99
 R-Type (Video Game)
hasFeature
Unwinnable Joke Game / int_d59d9e99
 R-Type (Video Game)
hasFeature
Variable Mix / int_d59d9e99
 R-Type (Video Game)
hasFeature
Vehicle Title / int_d59d9e99
 R-Type (Video Game)
hasFeature
Video Game Long-Runners / int_d59d9e99
 R-Type (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_d59d9e99
 R-Type (Video Game)
hasFeature
Warm-Up Boss / int_d59d9e99
 R-Type (Video Game)
hasFeature
Wave-Motion Gun / int_d59d9e99
 R-Type (Video Game)
hasFeature
Weapon of Mass Destruction / int_d59d9e99
 R-Type (Video Game)
hasFeature
Weaponized Exhaust / int_d59d9e99
 R-Type (Video Game)
hasFeature
Weather Manipulation / int_d59d9e99
 R-Type (Video Game)
hasFeature
Wetware CPU / int_d59d9e99
 R-Type (Video Game)
hasFeature
Womb Level / int_d59d9e99
 R-Type (Video Game)
hasFeature
Xenomorph Xerox / int_d59d9e99