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Railroad Tycoon (Video Game)

 Railroad Tycoon (Video Game)
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TVTItem
 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game)
 Railroad Tycoon (Video Game)
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RailroadTycoon
 Railroad Tycoon (Video Game)
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Railroad Tycoon is a series of games simulating the operation of railroads/railways. The original game was created by Sid Meier at MicroProse and released in 1990. Two sequels were created by other developers in 1998 and 2003 respectively, before Meier returned for a fourth installment, Sid Meier's Railroads, in 2006.The original "Tycoon" game and the one that helped to popularize the Business Sim genre. Conceived as SimCity meets 1830, the game was very well received when it first appeared in 1990 since it captured some of the real life challenge and competition of running a large rail company. It was also a classic example of being better than it sounded, drawing in players who weren't the slightest bit interested in trains, the stock market or 19th-century history.
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Railroad Baron
 Railroad Tycoon (Video Game) / int_11d798db
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Railroad Baron: The player, of course, and some real life examples from history such as Cornelius Vanderbilt, Jay Gould, Jim Fisk, as well as engineers like Isambard Kingdom Brunel and megalomaniac rail-building world leaders such as Benito Mussolini.
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Unexpected Gameplay Change
 Railroad Tycoon (Video Game) / int_1467a30c
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Unexpected Gameplay Change: The "Second Century" campaign in Tycoon 2 really changes things up. The first segment takes place during World War II, with you running military supplies in Britain during the Blitz (so you have limited supplies to build new track and have to deal with bombing runs destroying track and trains) and run supplies to Russian states during Operation Barbarossa to prevent the Germans from advancing too far. In the second segment, you have to build what's basically a light rail transit system in major cities. The third segment then takes place 20 Minutes into the Future with an actual storyline that unfolds concerning The End of the World as We Know It.
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Early Game Hell
 Railroad Tycoon (Video Game) / int_1527d90d
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Early Game Hell: Generally, Tycoon 2 and 3 are hardest in the first 10 years or so of play: you have few stock holdings, your company probably only has enough money to lay down track for one route and run one or two trains on it, the starting managers (Tycoon 2 only) to help you out suck, and you'll probably have to take out bonds to help finance it all. As the game continues and you begin to rack up profits, however, you can expand your network, pay off your debts, buy up more stock, and so forth. The A.I.s usually go bankrupt if their first connection between two cities is not an optimal chain, but will usually do fine if they are able to connect a third. The original game is no slouch at this trope either. You start off with a hard cap of a million currency units to connect two cities (or more) and pay for the track, stations, engines and rolling stock to do anything. The starting locomotives in any scenario before about 1850 are downright terrible and take a near eternity to crawl anywhere with a car or two to start generating tiny bits of revenue for your company to get anywhere else. Meanwhile, three computer players start up their own firms within months and happily connect multiple cities and generate a steady profit with no problems at all (and no visible trains), and more than likely one or more (or possibly all) of the AI companies crop up in nearby locations that are likely to heavily impact the human player's ability to expand in intended directions.
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Exponential Potential
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Exponential Potential: You need money (and/or a good credit rating) to make money. By midgame, growth typically snowballs, as profit begets even more profit.
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The Computer Is a Lying Bastard
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The Computer Is a Lying Bastard: The scenario briefing to "Which Way to the Coast?" from Tycoon 2 says that the player is required to generate a personal net worth of at least 10 million before 1958. However, this is not all, as it has to be done before the AI players.
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White Man's Burden
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White Man's Burden: The "Cape To Cairo" scenario (and its smaller-scale 3 counterpart "Rhodes Unfinished") invokes this by tasking the player to aid in the Colonization of Africa by building rails and running trains between Cape Town and Cairo within 40 years of the start date (1890).
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Just Train Wrong
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Just Train Wrong: Railroads is full of locomotives missing their tenders.
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Crapsack World
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The last few missions of the Second Century campaign in Tycoon 2 have you as this trope in the storyline. Sure, the world is flooding, anarchy is rampant, and food is in short supply. That just means a cunning railroad baron can make a killing supplying the people in their time of greatest need! The narrator even says on one such mission, "In chaos lies profit".
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Fallen States of America
 Railroad Tycoon (Video Game) / int_2206fd8c
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The flooded eastern United States scenario in Tycoon 2 is somewhere between this and Fallen States of America. Flooding is bad enough that the entire Mississippi valley is gone almost up to Chicago and Lake Michigan, along with most of the major cities of the eastern seaboard and the Gulf Coast (Florida and Louisiana, for instance, are nothing but open ocean), the St. Lawrence River and Hudson River valleys are open straits leading up to a visibly enlarged Lake Ontario, and even Hudson Bay can be seen encroaching southwards along the north edge of the map. The governments of the USA and Canada have collapsed into several successor states, while everything from about Nebraska westwards to beyond the map's edge is just called "the Troubled Lands", implying that the western half of what used to be the USA has collapsed into an anarchic Crapsack World.
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Real-Time with Pause
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Real-Time with Pause: You can pause in single-player but not in multiplayer.
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Anachronism Stew
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Anachronism Stew: A minor but still noticeable case in Tycoon 2. While train cars will change appearance through different eras, the world map does not, and thus a meat packing plant or a steel mill will look the same in 1855 as they do in 2055, despite advances in technology and architecture. Additionally, managers are not confined to specific eras, so in the 1800s you could potentially hire a manager that gives discounts on diesel or electrical expenses, which at that point do not even exist yet. And of course, all these managers you're hiring, or the company chairmen hiring them, variably haven't been born yet or already died years ago. None of the games have a mechanic of altering the political map, so it will forever be stuck in whatever state it was at the beginning of any given scenario. Caboose cars, the American ones, never go out of fashion. In real life, advances in technology rendered them completely obsolete by the 1960s and they've been retired soon after in any other configuration than in push-trains (where the locomotive is in the back, and the caboose in front) — something that's impossible to do in-game.
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Captain Ersatz
 Railroad Tycoon (Video Game) / int_25b5600
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Captain Ersatz: Second Century in Tycoon 2 includes a mission where you're contacted by a small Redmond software company called "Macrosquish" who want a connection for their workers. Depending on your success in the mission, the ending message of congratulations will comment that their CEO gives you a few thousand shares as thanks, but the narration snarks "Like those will be worth anything …"
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 Railroad Tycoon (Video Game) / int_2902d216
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Refining Resources
 Railroad Tycoon (Video Game) / int_2902d216
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Refining Resources: The purpose of the industries served by the railroads; converting raw materials into elaborated and more expensive goods, usually with an added value.
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Bland-Name Product
 Railroad Tycoon (Video Game) / int_2b5ea43c
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Bland-Name Product: A few trains in the third game appear with names changed from their real-life counterparts. The AMD 103 Genesis becomes "USA 103" and the SD90MAC becomes "NA-90D". The "unofficial" 1.06 patch includes the proper names for these 2 locomotives as part of its changes. And then some are entirely made up, like the MagLev in Railroad Tycoon 2.
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Awesome, but Impractical
 Railroad Tycoon (Video Game) / int_2bdae2ae
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That MagLev mentioned above under Awesome, but Impractical? Enter the Brenner — half as much to purchase, less to maintain, lower fuel cost, top speed with a full load of six cars just 20 MPH slower, significantly higher grade performance and better reliability. The drawback compared to the MagLev is slower acceleration. Okay, so your trains take a bit longer to get there and thus you make a bit less money off them, but you'll end up saving a lot more money than you lose since the Brenner's fuel cost is $70,000 a year compared to the MagLev's $305,000.
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100% Heroism Rating
 Railroad Tycoon (Video Game) / int_31874a
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100% Heroism Rating: A "perfect" or 100% score in territorial goodwill implies this, in that the citizens of a given jurisdiction are extremely happy with a company's timely service and economically helpful actions.
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Video Game 3D Leap
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Video Game 3D Leap: Railroad Tycoon 3 features a new three-dimensional presentation. Tycoon 2 does a good job (for its day) of faking it, though; see the page image above. Released in between, the Dreamcast version of II is fully 3D, and visually feels like Tycoon 2.5.
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Boring, but Practical
 Railroad Tycoon (Video Game) / int_39b8d3d6
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Boring, but Practical: Want to climb that wall of mountains to get at the mines you see just out of your reach? The Shay ("Three-Truck" in Tycoon 2 and "Two-Truck" in 3) has a horrible top speed (about 25 mph) but is, as in real-life, one of the best steep-grade haulers in the game (definitely the best among steam engines) and is rather cheap to boot. Industry investments. For a few thousand bucks, capping at a million for the really profitable industries, you get a cut of the profits if that industry supplies any trains. The more trains supplied, the more money made. Production facilities like mines and farms can earn you tens of thousands a year for an initial investment of only a few thousand to buy them, if you happen to be running trains to them over and over. If it's a production faciliy that needs to be supplied to produce something (and it therefore has no cap on how much it could produce every year, as long as you keep running supply shipments to it), you can make back your investment into it in just a few years. Station enhancements. They're invisible and you'll probably not think about them much, but many of them reduce the penalty for goods sitting at the station not being moved yet, which will only save you a few pennies at a time but it will add up over many years. Much more practical are the Saloon, Restaurants, and Hotels, which boost the profit gained from passenger routes; the latter two have a hefty price tag, but will more than make back the money invested into building them. Also useful are Telegraph/Telephone Poles, which reduce station turnaround time, because every second a train spends unloading and loading cargo is time it isn't spending transporting that cargo to make you money.
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Blessed with Suck
 Railroad Tycoon (Video Game) / int_3c3f28a5
comment
Blessed with Suck: In the original game, playing on "Basic Economy" means that any station with enough village and/or city squares in range will demand and pay for any and all cargoes delivered (instead of just those demanded by what's specifically within range). However, these are then the only places that will cause freight to be converted at local industries, and other stations will not. This isn't a problem on the North American maps, where all processing industries there tend to show up in range of a named city, but on the England and Europe maps, textile mills only ever show up in foothills areas, for whatever programming reason. If that means the mill is outside of a "demands all cargoes" station's range, it simply will not convert cotton or wool into textiles at all, instead complicating supply chains despite the allegedly lower difficulty level. In Tycoon 2, the "Basic" industrial and financial difficulty levels are this, oversimplifying game mechanics to the point that they will hinder your attempts to play. On the Basic financial model, AI opponents cannot buy stock in your company, but you cannot buy into theirs either, putting mergers and takeovers off the table and forcing you to choke off their railroad instead. The Advanced financial model allows buying and selling competitors' stock (not just your own), and the Expert level in turn allows margin buying and short-selling for further Corrupt Corporate Executive shenanigans. On the Basic industrial model, every industry in range of a station generates its respective product regardless of whether it is supplied with any required input resources, meaning that if you actually incorporate the primary industries (mines, farms, etc.) into your system, you can easily end up with way more cargo than your railroad can handle (and having untransported carloads steadily tanks local goodwill towards your company). The Advanced model actually requires cargoes to be delivered before industries will convert them, and the Expert model does the same with stricter demand parameters and allows you to buy industrial buildings to take a cut of their profits.
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Units Not to Scale
 Railroad Tycoon (Video Game) / int_3d4f0586
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Units Not to Scale: The trains seem to be a mile tall when compared to the size of the map, and their travel time spans in-game months or even years.
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Damage Is Fire
 Railroad Tycoon (Video Game) / int_3e80dd34
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Damage Is Fire: When a train crashes, its locomotive bursts into fire. The train will remain on the map for a while before disappearing. Immune to Fire: Try this in Tycoon 3: pause the game and sever a single cell of track both before and after a crashed train, leaving it isolated on a stretch of track. Rebuild the track cells, then unpause. You now have a cool Ghost Rider-esque train that spurts flames but functions just like any other train in the game.
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Dated History
 Railroad Tycoon (Video Game) / int_3e8c87a3
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Dated History: The first few games were made starting in The '90s, so sometimes the geopolitical situation in the game doesn't necessarily reflect more recent history (unless a player-made map or mod takes it into account). For example, the Canadian Pacific Railway campaign scenario in Tycoon 2 includes the ten Canadian provinces and two territories that existed when the game was made, though not their extents in the actual late 19th centurynote the scenario starts in 1868, at which point only Nova Scotia, New Brunswick, Ontario and Quebec even existed at all, while the Northwest Territory wasn't transferred to Canada and Manitoba wasn't created until 1870, and British Columbia only joined Canada in 1871 — except today, Canada includes a third territory, Nunavut, which came into being in 1999 when it was split from the Northwest Territories, so the "present" map that Tycoon 2 uses isn't accurate anymore.
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Explosive Overclocking
 Railroad Tycoon (Video Game) / int_3eed59a8
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Explosive Overclocking: In Tycoon 2, pushing a train's throttle setting above 85% (represented by a red zone on the throttle gauge) drastically increases the risk of a breakdown. At 100%, that risk is quadrupled. New trains can handle 100% fine, but don't try to push it with any trains that are over a year or two old. Averted in the original Railroad Tycoon and in Tycoon 3, where no throttles are present.
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Captain Obvious
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Two railroads crossing each other will obviously create a crossing... but only if they cross each following the grid of the map. If you lay down your rails in what the game considers to be "diagonal" direction, and then cross it diagonally, too◊, the game won't recognise the connection as a crossing, thus eliminating the standard problem of who goes first and which train has to stop.
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Recycled Soundtrack
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Recycled Soundtrack: Most themes from RRT2 return in the third game.
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Copy Protection
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Copy Protection: The first game requires identifying a train from the manual, and an incorrect entry restricts you to two trains.
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No Fair Cheating
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No Fair Cheating: When using a cheat code to win a scenario in 3, the dialog box that normally shows a cutscene and a scenario-specific congratulatory message will instead read "You win, cheater …"
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Expansion Pack
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Expansion Pack: The Gold and Platinum editions of Railroad Tycoon 2 add the even harder "Second Century" campaign along with a whole bunch of new stand-alone scenario maps. Railroad Tycoon 3: Coast to Coast adds maps such as Ireland, Spain, Western Russia, Eastern China, and the whole continental USA.
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Divided States of America
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Divided States of America: The flooded eastern United States scenario in Tycoon 2 is somewhere between this and Fallen States of America. Flooding is bad enough that the entire Mississippi valley is gone almost up to Chicago and Lake Michigan, along with most of the major cities of the eastern seaboard and the Gulf Coast (Florida and Louisiana, for instance, are nothing but open ocean), the St. Lawrence River and Hudson River valleys are open straits leading up to a visibly enlarged Lake Ontario, and even Hudson Bay can be seen encroaching southwards along the north edge of the map. The governments of the USA and Canada have collapsed into several successor states, while everything from about Nebraska westwards to beyond the map's edge is just called "the Troubled Lands", implying that the western half of what used to be the USA has collapsed into an anarchic Crapsack World. Tycoon 3's "Alternate USA" scenario exists in a timeline wherein a single Revolutionary War never occurred and instead a number of independent nations emerged over time. One fan-made map allows the player to pick sides in the American Civil War, with the success of the chosen side being dependent on the player's performance in special shipping missions.
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 Railroad Tycoon (Video Game) / int_4482e1ef
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Railroad Tycoon (Video Game) / int_4482e1ef
 Railroad Tycoon (Video Game) / int_44bd31e2
type
Trope Codifier
 Railroad Tycoon (Video Game) / int_44bd31e2
comment
Trope Codifier: For the private business sub-genre of the Construction and Management Games, compared to SimCity for the local-government sub-genre.
 Railroad Tycoon (Video Game) / int_44bd31e2
featureApplicability
1.0
 Railroad Tycoon (Video Game) / int_44bd31e2
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Railroad Tycoon (Video Game) / int_44bd31e2
 Railroad Tycoon (Video Game) / int_479ea2c1
type
A.I. Roulette
 Railroad Tycoon (Video Game) / int_479ea2c1
comment
In the original installment of the game, railway tracks from one company could not cross other companies' tracks. Let's say some inconvenient AI player decided to start a company with its first city not far from the Player Character's growing network, threatening to go From Nobody to Nightmare in no time. The answer? Immediately (or at least very soon) build a spur line over to near the AI company's lone station and encircle it with track completely — then just leave it. The AI cannot get anywhere, and with no way to make any revenue, their company dies a swift death, with the added insult-to-injury being that the player's company is now easily positioned to take over the same now-vacated city with their own station. It's also possible to "wall off" entire regions with track to prevent an AI player from expanding, for example if they start their company in a place like the Delmarva Peninsula (i.e. Dover and Salisbury) in the Eastern USA scenario. The AI player will never place rails crossing squares of ocean, nor can they cross the Player Character's track, thus condemning themselves to a slow but inevitable collapse when their shareholders finally get too pissed off with their lack of growth. Additionally, an easy defensive solution to aggressive AI players trying to rate-war their way into your connected cities in the original game is to build protective single-track spurs around the exposed sides of stations (and removing any segments no longer needed when later expanding). The AI cannot cross these, as they're your track, and so cannot attack your network except through the stock market.
 Railroad Tycoon (Video Game) / int_479ea2c1
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Railroad Tycoon (Video Game) / int_479ea2c1
 Railroad Tycoon (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Railroad Tycoon (Video Game) / int_480c69ba
comment
Infinity -1 Sword: That MagLev mentioned above under Awesome, but Impractical? Enter the Brenner — half as much to purchase, less to maintain, lower fuel cost, top speed with a full load of six cars just 20 MPH slower, significantly higher grade performance and better reliability. The drawback compared to the MagLev is slower acceleration. Okay, so your trains take a bit longer to get there and thus you make a bit less money off them, but you'll end up saving a lot more money than you lose since the Brenner's fuel cost is $70,000 a year compared to the MagLev's $305,000. Tycoon 2's GG1. Highest reliability in the game, great acceleration and speed, does well on slopes, and isn't too far out of line for cost compared to other trains of its time. However, up until you get this train, the other electric trains have not been anything special and so you'll probably have to spend a fair amount of money electrifying any track you'll want to run this train on.
 Railroad Tycoon (Video Game) / int_480c69ba
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Railroad Tycoon (Video Game) / int_480c69ba
 Railroad Tycoon (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Railroad Tycoon (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Assuming one's company has the funds on hand, continent-spanning rail lines complete with stations and trains can be built virtually overnight, especially if the game is paused while doing so. Then again, in-game time does run in months, so it's partially justified, and the game mechanics generally lead to expanding one's rail network in a gradual fashion, rather than building it all at once.
 Railroad Tycoon (Video Game) / int_4987746e
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Railroad Tycoon (Video Game) / int_4987746e
 Railroad Tycoon (Video Game) / int_4a58592a
type
California Collapse
 Railroad Tycoon (Video Game) / int_4a58592a
comment
California Collapse: The very last scenario of Railroad Tycoon 3 is set in California after an earthquake sank parts of the state, creating a string of islands south of Santa Rosa.
 Railroad Tycoon (Video Game) / int_4a58592a
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1.0
 Railroad Tycoon (Video Game) / int_4a58592a
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Railroad Tycoon (Video Game) / int_4a58592a
 Railroad Tycoon (Video Game) / int_4c709317
type
Useless Useful Spell
 Railroad Tycoon (Video Game) / int_4c709317
comment
Useless Useful Spell: Using cabooses. On paper, according to Tycoon 2, they decrease the chance for a breakdown by 25% and robbery by 75% — except they also make your trains longer and heavier. However, the trains you want to decrease the chance of breaking down are those hauling freight, which are already heavily loaded to overloaded. And while, in theory, an "empty" return train can haul a caboose just to be sure, it's still a load that's going to deteriorate and slow down the locomotive in question due to the car even being pulled in the first place. At the end of the day, cabooses are almost more of an aesthetic feature than a gameplay-affecting element when used, and you are generally always better off not using them at all and instead, for example, hiring a security-oriented manager like Bat Masterson if you want to cut down on robberies, or some safety-boosting manager if you're fed up with breakdowns.
 Railroad Tycoon (Video Game) / int_4c709317
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Railroad Tycoon (Video Game) / int_4c709317
 Railroad Tycoon (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Railroad Tycoon (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: In 3, if you oversupply an industry, chances are a new one will appear in the zone, which will act as unwanted competition if you owned the established facility.
 Railroad Tycoon (Video Game) / int_5049f19d
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1.0
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Railroad Tycoon (Video Game) / int_5049f19d
 Railroad Tycoon (Video Game) / int_5288f02
type
All Your Powers Combined
 Railroad Tycoon (Video Game) / int_5288f02
comment
All Your Powers Combined: In the original Railroad Tycoon, the "PowerPlant" that appears on the various maps is a case of this. In North American maps, for instance, contrary to its name it actually combines the functions of a Steel Mill (processing coal into steel), a Paper Mill (processing wood into paper) and a Refinery (processing petroleum into manufactured goods) all in the same location. This would be a Violation of Common Sense as it appears to be one facility — basically a Palette Swap of the Food Processor — on the map, but it may be rationalized as being multiple industries clustering together to take advantage of cheap electricity. Averted in the sequels, as the various power plant industries that exist in those versions just demand their specific fuel (coal, diesel, uranium) and generate waste instead.
 Railroad Tycoon (Video Game) / int_5288f02
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 Railroad Tycoon (Video Game) / int_5288f02
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_5288f02
 Railroad Tycoon (Video Game) / int_560fd3cb
type
Fan Sequel
 Railroad Tycoon (Video Game) / int_560fd3cb
comment
Fan Sequel: What Railroad Tycoon 2 technically is. Phil Steinmeyer, the founder of PopTop Software, was a huge fan of the first game. Upon realising that it was the only huge success of MicroProse that wasn't going to get any sequelnote especially after Sid Meier and Brian Reynolds left and started their own company, Firaxis Games, in 1996, Steinmeyer arranged to buy the copyrights for Railroad Tycoon and started working on the game with his own tiny company. The rest is the legend.
 Railroad Tycoon (Video Game) / int_560fd3cb
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_560fd3cb
 Railroad Tycoon (Video Game) / int_5979acea
type
Fragile Speedster
 Railroad Tycoon (Video Game) / int_5979acea
comment
Fragile Speedster: Some of the fastest steam engines, such as the No. 999, cannot climb very well. In addition, some similarly fast engines have alarmingly low reliability ratings. In many early missions in Tycoon 2, the Iron Duke has speed a good ten miles or more faster than other trains of the time, making it your go-to engine for those missions ... unless you're facing a route with steep grade, because the Duke moves like a snail over anything steeper than a gentle incline. Passenger-oriented locomotives tend to fall into this in general, with high top speeds and acceleration, but drastic fall-offs in speed with heavy loads or when travelling on anything above a moderate grade. Plus, that high top speed tends to come with a hefty fuel bill.
 Railroad Tycoon (Video Game) / int_5979acea
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 Railroad Tycoon (Video Game) / int_5979acea
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Railroad Tycoon (Video Game) / int_5979acea
 Railroad Tycoon (Video Game) / int_5b075cd7
type
Flooded Future World
 Railroad Tycoon (Video Game) / int_5b075cd7
comment
Flooded Future World: Both Second Century and Railroad Tycoon 3 feature futuristic levels with land being lost to the flooding oceans. The former has three levels ("Hell and High Water", "Island of Hope" and "Remember America") with said premise, while the latter only has one ("Dutchlantis").
 Railroad Tycoon (Video Game) / int_5b075cd7
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 Railroad Tycoon (Video Game) / int_5b075cd7
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_5b075cd7
 Railroad Tycoon (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Railroad Tycoon (Video Game) / int_5b81ca8d
comment
The same goes in Tycoon 2 for the manager assigned to your company when you first form your railroad corporation. It could be someone like Thomas Crampton, who is cheap to employ and gives sizable bonuses to steam engines' speed and all engines' acceleration. Or it could be somebody who gives your railroad a +10% bonus to territorial goodwill.
 Railroad Tycoon (Video Game) / int_5b81ca8d
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 Railroad Tycoon (Video Game) / int_5b81ca8d
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_5b81ca8d
 Railroad Tycoon (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Railroad Tycoon (Video Game) / int_6041e4f4
comment
Playing on the "Basic" or "Advanced" financial model in Tycoon 2, or "Investor" in the original, helps avert this as you can't overextend yourself by buying on margin or short-selling stock, and there are also specific scenarios where rules bar players (human or AI) from engaging in financial shenanigans. However, it still doesn't stop AI players from going into the red to afford stock in the human player's company even if they can't actually buy on margin or short-sell.
 Railroad Tycoon (Video Game) / int_6041e4f4
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 Railroad Tycoon (Video Game) / int_6041e4f4
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Railroad Tycoon (Video Game) / int_6041e4f4
 Railroad Tycoon (Video Game) / int_62259825
type
Nintendo Hard
 Railroad Tycoon (Video Game) / int_62259825
comment
Next, the player has to pick between connecting New Orleans and Los Angelesnote the route of the Southern Pacific Railway, St. Louis and Sacramentonote as per Union Pacific and Central Pacific, or St. Paul and Seattlenote the Northern Pacific.
 Railroad Tycoon (Video Game) / int_62259825
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Railroad Tycoon (Video Game) / int_62259825
 Railroad Tycoon (Video Game) / int_63267b15
type
Theseus' Ship Paradox
 Railroad Tycoon (Video Game) / int_63267b15
comment
Theseus' Ship Paradox: A train setting a speed record will become famous, get premium passenger revenues, a customizable name (usually in the default format "[Town/City Name] [Nounnote Rocket, Cannonball, Meteor, Zephyr, etc.]") if it hasn't got one already, and a star or other emblem to single it out in the train list. This status persists even if you change the line or route, change or upgrade the locomotive, or replace the engine in time in the event of a crash or fatal breakdown.
 Railroad Tycoon (Video Game) / int_63267b15
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1.0
 Railroad Tycoon (Video Game) / int_63267b15
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_63267b15
 Railroad Tycoon (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Railroad Tycoon (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Industries can and will change or just disappear at any time. It can seriously derail any intended industrial chain if the extracted material source or processing point just ceases to exist. This can and will happen at any level of the in-game economic climate. Trains that get into a crash or go off of a washed-out bridge in the original game, or that crash (not just temporarily break down) in Tycoon 2 will immediately vanish, along with their cargoes, even if they were running perfectly fine beforehand. Averted in 3, where the wreckage stays for a while, giving the player the chance to copy the train.
 Railroad Tycoon (Video Game) / int_64f0c18c
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Railroad Tycoon (Video Game) / int_64f0c18c
 Railroad Tycoon (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Railroad Tycoon (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Most scenarios to a somewhat limited extent, but taken literally in the Sandbox Modes of 2 and 3. Even by default, the North America scenario sets you down in the continent and gives you free rein to build the ultimate rail empire however you choose and however long it takes.
 Railroad Tycoon (Video Game) / int_681077c5
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_681077c5
 Railroad Tycoon (Video Game) / int_6aab3ca0
type
Shockingly Expensive Bill
 Railroad Tycoon (Video Game) / int_6aab3ca0
comment
Passenger-oriented locomotives tend to fall into this in general, with high top speeds and acceleration, but drastic fall-offs in speed with heavy loads or when travelling on anything above a moderate grade. Plus, that high top speed tends to come with a hefty fuel bill.
 Railroad Tycoon (Video Game) / int_6aab3ca0
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1.0
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Railroad Tycoon (Video Game) / int_6aab3ca0
 Railroad Tycoon (Video Game) / int_6ec989d8
type
Guide Dang It!
 Railroad Tycoon (Video Game) / int_6ec989d8
comment
Guide Dang It!: The concept of delayed pick-ups isn't explained anywhere in the game and barely hinted in the manual, while having massive impact on the game. Cargo remains in the station for specific amount of time, and then it "decays", while the station owner is penalized for poor shipping. Doesn't sound like much? Certain maps can end up unwinnable because of it, as the public goodwill tanks so hard that you will be unable to buy access rights — after all, your railroad service is perceived as being terrible. If that wasn't enough, town and city growth is affected not only by how much you feed into them, but also how much of the local goods are shipped away. Thus delivering as much cargo as feasible will have a compound positive effect, since it means more and bigger towns, opening new markets and providing more passengers.
 Railroad Tycoon (Video Game) / int_6ec989d8
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1.0
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Railroad Tycoon (Video Game) / int_6ec989d8
 Railroad Tycoon (Video Game) / int_73d4b01a
type
In Case You Forgot Who Wrote It
 Railroad Tycoon (Video Game) / int_73d4b01a
comment
In Case You Forgot Who Wrote It: Sid Meier's Railroad Tycoon, and Sid Meier's Railroads.
 Railroad Tycoon (Video Game) / int_73d4b01a
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1.0
 Railroad Tycoon (Video Game) / int_73d4b01a
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Railroad Tycoon (Video Game) / int_73d4b01a
 Railroad Tycoon (Video Game) / int_762d730c
type
Level Editor
 Railroad Tycoon (Video Game) / int_762d730c
comment
Level Editor: They are both available in Tycoon 3 and Tycoon 2.
 Railroad Tycoon (Video Game) / int_762d730c
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1.0
 Railroad Tycoon (Video Game) / int_762d730c
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Railroad Tycoon (Video Game) / int_762d730c
 Railroad Tycoon (Video Game) / int_7a265daa
type
Eagleland
 Railroad Tycoon (Video Game) / int_7a265daa
comment
Eagleland: Probably the only reason why the campaign in Tycoon 2 starts off with the Baltimore & Ohio Railway (B&O) on the USA's eastern seaboard, instead of starting in the actual birthplace of the steam locomotive (i.e. Great Britain). Also, there is the omnipresent bluegrass background music causing Soundtrack Dissonance, depending on the geographical setting of the scenario.
 Railroad Tycoon (Video Game) / int_7a265daa
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1.0
 Railroad Tycoon (Video Game) / int_7a265daa
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1.0
 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_7a265daa
 Railroad Tycoon (Video Game) / int_7deb3fb1
type
Crutch Character
 Railroad Tycoon (Video Game) / int_7deb3fb1
comment
Crutch Character: In Tycoon 2, the Iron Duke far and away has better stats than any other train to be available before it, and a few after it too. It'll be your go-to engine for several decades, but eventually its high purchase price, fuel costs, and terrible grade performance gradually make it outclassed by more modern engines. Also in Tycoon 2, Thomas Crampton gives hefty bonuses to speed and acceleration for all steam engines, and despite this, he can be hired and employed for a virtual pittance, and he tends to show up a lot earlier than top-tier managers like George Pullman. In fact, if you really luck out in the steam era, you can start a scenario with Crampton assigned to your new company right off the bat.
 Railroad Tycoon (Video Game) / int_7deb3fb1
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1.0
 Railroad Tycoon (Video Game) / int_7deb3fb1
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 Railroad Tycoon (Video Game)
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Railroad Tycoon (Video Game) / int_7deb3fb1
 Railroad Tycoon (Video Game) / int_8125d8f6
type
Easy Level Trick
 Railroad Tycoon (Video Game) / int_8125d8f6
comment
Easy Level Trick: Choosing the "Stocks and Bonds" bonus in 3's scenario "Orient Express" will allow you to quickly get up to 5 million in liquid cash thanks to repayable, low interest bonds, which can be invested wisely to bypass the Early Game Hell problems presented in this scenario due to the initial low amount of cargo and the speed requirements with express cargo.
 Railroad Tycoon (Video Game) / int_8125d8f6
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1.0
 Railroad Tycoon (Video Game) / int_8125d8f6
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Railroad Tycoon (Video Game) / int_8125d8f6
 Railroad Tycoon (Video Game) / int_83441d66
type
AIs
 Railroad Tycoon (Video Game) / int_83441d66
comment
Generally, Tycoon 2 and 3 are hardest in the first 10 years or so of play: you have few stock holdings, your company probably only has enough money to lay down track for one route and run one or two trains on it, the starting managers (Tycoon 2 only) to help you out suck, and you'll probably have to take out bonds to help finance it all. As the game continues and you begin to rack up profits, however, you can expand your network, pay off your debts, buy up more stock, and so forth. The A.I.s usually go bankrupt if their first connection between two cities is not an optimal chain, but will usually do fine if they are able to connect a third.
 Railroad Tycoon (Video Game) / int_83441d66
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1.0
 Railroad Tycoon (Video Game) / int_83441d66
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Railroad Tycoon (Video Game) / int_83441d66
 Railroad Tycoon (Video Game) / int_834427cd
type
Cap
 Railroad Tycoon (Video Game) / int_834427cd
comment
Cap: 30,000,000 money units in the original game.
 Railroad Tycoon (Video Game) / int_834427cd
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Railroad Tycoon (Video Game) / int_834427cd
 Railroad Tycoon (Video Game) / int_88141a44
type
Heartwarming Orphan
 Railroad Tycoon (Video Game) / int_88141a44
comment
Heartwarming Orphan: The kid from the intro of Railroad Tycoon 3.
 Railroad Tycoon (Video Game) / int_88141a44
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1.0
 Railroad Tycoon (Video Game) / int_88141a44
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Railroad Tycoon (Video Game) / int_88141a44
 Railroad Tycoon (Video Game) / int_88dbce75
type
Card Sharp
 Railroad Tycoon (Video Game) / int_88dbce75
comment
Card Sharp: The difficulty selection screen in the original game is highlighted by the number of aces a character has in their hand at the card table depicted. The Investor has one ace in his hand, the Financier has two in his suit, the Mogul has a four-of-a-kind (plus one more card), and the Tycoon has thirteen in his sleeve. Similarly, in the same order, their suits get progressively sharper and their Manly Facial Hair gets bushier as the difficulty represented by the character increases.
 Railroad Tycoon (Video Game) / int_88dbce75
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1.0
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Railroad Tycoon (Video Game) / int_88dbce75
 Railroad Tycoon (Video Game) / int_898ff050
type
Villain Protagonist
 Railroad Tycoon (Video Game) / int_898ff050
comment
Villain Protagonist: Several of the railroad chairpersons and managers in-game were either highly imperialist, deeply corrupt, or occasionally outright dictators in real life; of course, you can play as them however you choose. The flip side of many of the Quest to the West scenarios, particularly those set in North America, is that the companies you control as the Player Character were active participants in the displacement and genocide of Indigenous peoples and the seizure of their lands and territories for sale to white settlers and businesses. Again, one can imagine Acceptable Breaks from Reality in a game wherein we now (hopefully) know better than to do that, but that is the historical context of that part of the world in that era.
 Railroad Tycoon (Video Game) / int_898ff050
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Railroad Tycoon (Video Game) / int_898ff050
 Railroad Tycoon (Video Game) / int_8b5e7316
type
Cattle Baron
 Railroad Tycoon (Video Game) / int_8b5e7316
comment
Cattle Baron: The player can build (in the original game) or buy (in Tycoon 2) local industries to make two sets of money. In Tycoon 3, both are possible.
 Railroad Tycoon (Video Game) / int_8b5e7316
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Railroad Tycoon (Video Game) / int_8b5e7316
 Railroad Tycoon (Video Game) / int_8c3dc1b5
type
Video Game Time
 Railroad Tycoon (Video Game) / int_8c3dc1b5
comment
Video Game Time: Naturally; it's highly unlikely real life train rides take months or years, even when cross-continental. Aversions exist in 3, which has an option in map design to reduce the timescale down to fractions of an hour instead, and several scenarios make use of it.
 Railroad Tycoon (Video Game) / int_8c3dc1b5
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Railroad Tycoon (Video Game) / int_8c3dc1b5
 Railroad Tycoon (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Railroad Tycoon (Video Game) / int_8d0785d5
comment
In the original game, the Europe scenario includes Great Britain, and computer-controlled companies can indeed decide to start there ... and then will be restricted to Britain's six named cities for the entire playthrough, as the A.I.'s rails cannot cross open ocean (unlike rails laid by the human player) and therefore they cannot grow beyond England's shores and become a serious threat.
 Railroad Tycoon (Video Game) / int_8d0785d5
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 Railroad Tycoon (Video Game) / int_91e894b4
type
Apocalypse How
 Railroad Tycoon (Video Game) / int_91e894b4
comment
Apocalypse How: Class 1 halfway to Class 2 in the expansions of Tycoon 2. No, really: 20 Minutes into the Future, the Strait of Gibraltar is dammed and a futuristic geothermal power plant is built in Spain while the drained Mediterranean Sea becomes free land for European development. However, protesters and activists bomb the plant, turning a third of Spain into a cratered wasteland, and the resulting eruption of volcanic greenhouse gases causes world sea levels to rise rapidly. In the chaos, North America descends into anarchy, Africa becomes an island and a haven for displaced civilians, the Mediterranean re-fills as Europe is flooded out, and Antarctica melts and is settled. There is also the famous Cascadia map made by Nick Bennett, which can be best described as a Spiritual Successor of The Postman.
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Mighty Glacier
 Railroad Tycoon (Video Game) / int_933576c8
comment
Mighty Glacier: The Three-Truck Shay in 2, as well as 3's two-truck variant. It has awful top speed, likely being even slower alone than other trains with full cargo, but its grade performance and speed loss with cars is amazing, so while it is very slow it can easily power over hills and mountains while towing six cars of bauxite ore or gravel (the heaviest cargo types), when most other trains would slow to an absolute crawl. Freight-oriented locomotives tend to fall into this in general. They don't have the high top speeds that are crucial to success on passenger and mail routes, but they hold up better when hauling heavier loads, moving over higher grades, and remaining generally more reliable.
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 Railroad Tycoon (Video Game) / int_940a5958
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Artificial Stupidity
 Railroad Tycoon (Video Game) / int_940a5958
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Artificial Stupidity: The AI in the original game occasionally starts a railway but only ever builds a single station/terminal, or connects a small handful of cities (say two, three or four) and then just spontaneously stops expanding. Sometimes this is because they spend all their money buying up their own stock or paying back their initial $500,000 bond(s) too soon, or they take on too much debt and the interest charges sink them, but sometimes there is no apparent reason, and in either case it stops growing or can't make any revenue period, and so the company's stock price just declines until it is dissolved and liquidated and a new one is started elsewhere (sometimes by the same AI chairman). The AI in Tycoon 2 and 3 is generally competent, but sometimes they start their company between two mediocre cities in mountainous terrain with track so convoluted, or excessively direct over ridiculous grades, that their rolling stock can do no better than crawl. The AI is also typically unable to choose a suitable locomotive for pulling, going instead for the most modern one in all situations. This then leads to a stunted and minimally profitable railway that you can easily outcompete. The AI is extremely good at finding routes with the most absolute profit at the moment and will constantly change routes accordingly, but if and when they connect to a rival's network, they will usually run routes where most of the profit goes to the owner of the tracks, while the AI player doing it still has to pay fuel and maintenance for their trains on top of it all. The AI also only builds stations in named cities, never in rural production centers or at primary industries, and are incapable of any real strategic thinking, choosing the routes with the most immediate profit but not ones that might create added value, like routes that fuel industries with little short-term margin but end up introducing unrivalled new wealth into the economy. This is the reason that the AI usually does poorly in maps with limited resources that require some puzzle-like connections to get ahead.
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 Railroad Tycoon (Video Game) / int_98b1dc8f
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Luck-Based Mission
 Railroad Tycoon (Video Game) / int_98b1dc8f
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Luck-Based Mission: Most maps have randomly generated buildings, so it's in your interest to restart missions over and over to see what you could get. One such map, if you're lucky, might give you two populous cities, one with Coal and Iron Mines and the other with a Steel Mill, creating a very lucrative route for you ... or you might end up with a Bakery at one and a Produce Farm at the other. This is especially pronounced in 3, in scenarios designed with scarce resources. If the randomly generated industries are of the type that have to share their inputs with stuff demanded by houses, nothing new will be produced in the critical early game because the towns will have a greater pull until the zone is saturated. The same goes in Tycoon 2 for the manager assigned to your company when you first form your railroad corporation. It could be someone like Thomas Crampton, who is cheap to employ and gives sizable bonuses to steam engines' speed and all engines' acceleration. Or it could be somebody who gives your railroad a +10% bonus to territorial goodwill.
 Railroad Tycoon (Video Game) / int_98b1dc8f
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NPC Boom Village
 Railroad Tycoon (Video Game) / int_994caac5
comment
In general, fulfilling demands wherever they exist will lead to villages, towns and cities growing over time and allowing you to supply them with even more things, and in turn providing more passengers and mail (and any freight from local industries) to deliver to other population centres. All of this means that your company and player thus make more revenue and profits as a result.
 Railroad Tycoon (Video Game) / int_994caac5
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Idiosyncratic Difficulty Levels
 Railroad Tycoon (Video Game) / int_9a117348
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Idiosyncratic Difficulty Levels: Investor, Financier, Mogul and Tycoon in the original. Changed to a more flexible system for Railroad Tycoon 2 and beyond.
 Railroad Tycoon (Video Game) / int_9a117348
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Alliance Meter
 Railroad Tycoon (Video Game) / int_9d49a7cd
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Thorough and timely rail services also manifest in improved company territorial goodwill, which in turn makes the track and train rights to other territories cheaper to acquire.
 Railroad Tycoon (Video Game) / int_9d49a7cd
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Competitive Balance
 Railroad Tycoon (Video Game) / int_9f4a47f2
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Competitive Balance: In Tycoon 2, this is achieved for all trains via their speed versus the cars they're hauling and their grade performance. Trains get exponentially slower the more cars you attach and the steeper the grade they struggle with, but attaching fewer cars means less profit. Thus any train can be a Fragile Speedster that moves quickly between stations but makes little profit for having only a couple cars, or a Mighty Glacier with a full load and high profits but sluggish speed. Naturally if you plan your routes properly and choose trains suited to the route though, you can still make any train a Lightning Bruiser, moving between stations quickly and still being highly profitable. The same game also gives this regarding the three train types — steam engines, diesel, and electric. In general, steam trains have higher fuel costs and need more station facilities to keep them running properly, diesel trains have a higher initial price tag and middling speeds, and electric trains are cheap and fast but need expensive electrified rails to run on.
 Railroad Tycoon (Video Game) / int_9f4a47f2
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I Want My Jet Pack
 Railroad Tycoon (Video Game) / int_a567f7f2
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I Want My Jetpack: The MagLev was said to come out in 2008. Well in 2008, the only such train in commercial service was the arguable white elephant known as the Shanghai Maglev Train. Even more unfortunately, the German equivalent Transrapid was dismantled in 2012. The closest we will have to a proper commercial long-distance high-speed Maglev is the Chuo Shinkansen in Japan, which was planned to open in 2027, but as of 2023 it seems it will miss said deadline.
 Railroad Tycoon (Video Game) / int_a567f7f2
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Infinity +1 Sword
 Railroad Tycoon (Video Game) / int_a5e02e9e
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Also in Tycoon 2, Thomas Crampton gives hefty bonuses to speed and acceleration for all steam engines, and despite this, he can be hired and employed for a virtual pittance, and he tends to show up a lot earlier than top-tier managers like George Pullman. In fact, if you really luck out in the steam era, you can start a scenario with Crampton assigned to your new company right off the bat.
 Railroad Tycoon (Video Game) / int_a5e02e9e
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Cool Train
 Railroad Tycoon (Video Game) / int_a632f7fa
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Cool Train: Take a wild guess. From Railroad Tycoon 2, for instance: Many of the older classic steam engines, like the 4-4-0 American or the 2-8-0 Consolidation. Several of the late-game electric "bullet train" models, culminating in the futuristic MagLev, rated as having "instant" acceleration and a top speed of 280 miles per hour.
 Railroad Tycoon (Video Game) / int_a632f7fa
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Soundtrack Dissonance
 Railroad Tycoon (Video Game) / int_abad35b4
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Soundtrack Dissonance: Soft bluegrass pervades the game in all maps in Tycoon 2, which is weird when you are not in the USA, or when it's After the End.
 Railroad Tycoon (Video Game) / int_abad35b4
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 Railroad Tycoon (Video Game) / int_b1dde8fd
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Loophole Abuse
 Railroad Tycoon (Video Game) / int_b1dde8fd
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Loophole Abuse: Two railroads crossing each other will obviously create a crossing... but only if they cross each following the grid of the map. If you lay down your rails in what the game considers to be "diagonal" direction, and then cross it diagonally, too◊, the game won't recognise the connection as a crossing, thus eliminating the standard problem of who goes first and which train has to stop. Unless it's a mission where taking over other companies is not allowed at all, there is no rule that states you have to stick with your starting company to win a scenario. In fact, in a lot of missions, it's easier to take control of a rival's company to run it as your own, since AI companies tend to start with open access to foreign territories while you typically need to buy the access rights. Start a company and purposefully run it just to pump up your share portfolio enough to buy a majority sharehold in another company, then elect yourself chairman and play normally with your new company while your original one falls into decline.note And for further exploitation, you can later buy up all the stock in your old company (it's doubtful anyone will want it, without an owner to run it it'll fall apart) and buy it out to give yourself a nice payday. Scenarios that want to force the player to start from a certain location do so by having a station already built there and disabling the capacity to build unconnected track. This can be circumvented by bulldozing the station and any existing track and then starting wherever you want, trading just a few dollars for a new, premium place. Scenarios that put a limit of how much rail cells you can lay down carefully take into account the existing stock of rails, how many new are used, and how many are gained down the line. What it doesn't take into account is the fact that each station built, by default, provides you with a cell of laid-down tracks. Sure, it costs fifty thousand currency units to build the smallest station and then another ten thousand to bulldoze it, but when you are a few cells short from making some super-important connection, this is much better than waiting for the next shipment of "real" rails. At least in the original game, the Player Character's companies are given a base amount of 1 million of currency (dollars or pounds) based on the region of the map. You would think that you need to fit all of your new railroad's infrastructure into that million ... except the only thing you can't create with negative cash is track and bridges, meaning that the entirety of that seed money can go into making a longer track before going into the red to actually place all the stations and purchase the trains to run on the network and generate revenue. Combined with taking out several bonds (another half a million currency each), this can allow you to connect several cities right off the bat and have a substantial leg up on the AI competition, which will only grow one city at a time. It will be painful as you pay the interest on and eventually chip away at the debt for a while, but in the long run it's worth it due to being able to raise revenue many times as fast as your competitors.
 Railroad Tycoon (Video Game) / int_b1dde8fd
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Epic Fail
 Railroad Tycoon (Video Game) / int_b4eff8a8
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The China scenario in Tycoon 2 and its expansions includes the island of Taiwan, with exactly two named (though decently-sized) cities on it. Guess how far the A.I. player gets if they start their company there.
 Railroad Tycoon (Video Game) / int_b4eff8a8
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 Railroad Tycoon (Video Game) / int_b89ed08a
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Obvious Rule Patch
 Railroad Tycoon (Video Game) / int_b89ed08a
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Obvious Rule Patch: A mission in Tycoon 2 has you develop a downtown rail system for Seattle, transporting only passengers of four classifications (depending on their destination). The rule patch is that the game treats these special cars as freight instead of passengersnote a stealthy Take That!, perhaps? for tracking profit, resulting in the managers that give massive profit boosts to passenger travel being useless, when otherwise they would make the mission much easier.
 Railroad Tycoon (Video Game) / int_b89ed08a
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Timed Mission
 Railroad Tycoon (Video Game) / int_bb48f8ba
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Timed Mission: Scenarios in the second game and onwards usually span two or three decades in length. A sense of urgency is often kept until late in the game because it takes a lot of time to achieve the exponential growth that drives a Gold victory.
 Railroad Tycoon (Video Game) / int_bb48f8ba
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Quest to the West
 Railroad Tycoon (Video Game) / int_c3409128
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The flip side of many of the Quest to the West scenarios, particularly those set in North America, is that the companies you control as the Player Character were active participants in the displacement and genocide of Indigenous peoples and the seizure of their lands and territories for sale to white settlers and businesses. Again, one can imagine Acceptable Breaks from Reality in a game wherein we now (hopefully) know better than to do that, but that is the historical context of that part of the world in that era.
 Railroad Tycoon (Video Game) / int_c3409128
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 Railroad Tycoon (Video Game) / int_c513249
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Harder Than Hard
 Railroad Tycoon (Video Game) / int_c513249
comment
Harder Than Hard: In Railroad Tycoon 3 the difficulty settings for the campaign are "Easy", "Normal" and "Hard". Scenarios have an additional one; "Expert". At this level, your trains are significantly less profitable, and your expenses for track laying, maintenance and fuel are increased from normal. Opposing A.I. companies have a noticeably easier time at this level.
 Railroad Tycoon (Video Game) / int_c513249
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Shout-Out
 Railroad Tycoon (Video Game) / int_c75df49a
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Shout-Out: In the third game, the newspaper includes occasional references to the island of Tropico. Both games were created by PopTop. (The engine of RRT2 would be later improved in Tropico and Tropico 2)
 Railroad Tycoon (Video Game) / int_c75df49a
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 Railroad Tycoon (Video Game) / int_c9861848
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Video Game Caring Potential
 Railroad Tycoon (Video Game) / int_c9861848
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Video Game Caring Potential: In general, fulfilling demands wherever they exist will lead to villages, towns and cities growing over time and allowing you to supply them with even more things, and in turn providing more passengers and mail (and any freight from local industries) to deliver to other population centres. All of this means that your company and player thus make more revenue and profits as a result. Thorough and timely rail services also manifest in improved company territorial goodwill, which in turn makes the track and train rights to other territories cheaper to acquire.
 Railroad Tycoon (Video Game) / int_c9861848
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 Railroad Tycoon (Video Game) / int_cbe687ab
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Corrupt Corporate Executive
 Railroad Tycoon (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: You! The player can engage in activities such as running trusts or insider trading, transport illegal goods to make some extra cash, and make shady deals with dubious figures to get a leg up on competitors. Try this in Tycoon 2: use a majority share of a rival company to elect yourself chairman, sell off or destroy all their trains, railroad and industry investments, then re-elect yourself chairman of your original company and buy out the rival company for a bargain price (again using your majority share to ensure the buy-out goes through), since their stock price will have plummeted as a result of losing all their assets. You'll not only get your rival out of the way, but the profit other players would have made off a "normal" merger is reduced to pennies since at the time of the merger the stock price was so low. Alternatively, after selling all their assets, start selling your participation in the company while using the cash and bonds they might have to buy back stock and keep the price of the shares high. Resign, short-sell their stock and wait a month to "buy" it back when it hits the minimum. You can now merge with the hollow company left or wait until it dies. Here is a route if you're trying to improve your personal net worth. Acquire a 50+1% share of your main company, which gives you full ownership and neutralizes the company board of directors. Resign your chairmanship and found a new company which you also control the majority of shares (which doesn't need to have any tangible assets). Re-take the chairmanship of your original company, and then buy out the new company for maximum share price (if you want you can take out bonds to increase your first company's cash on hand to afford an even higher price per share). The result is all of your company's money that goes into the buyout slides into your own pocket. Your board of directors will be furious with you for treating the company like an ATM, but there is nothing they can do about it since you hold majority ownership. In real life, this would result in lawsuits and possibly jail time. A few maps have the objective of being the only railroad in operation, encouraging this sort of play to drive the competition into the ground as ruthlessly as possible. The last few missions of the Second Century campaign in Tycoon 2 have you as this trope in the storyline. Sure, the world is flooding, anarchy is rampant, and food is in short supply. That just means a cunning railroad baron can make a killing supplying the people in their time of greatest need! The narrator even says on one such mission, "In chaos lies profit". A pesky rival is buying too much into your company and is eating away your dividends? Wait until boom times, then issue stock several times to lower the price of the share. He'll find it a bargain below market price and will go into debt to seize the chance. Cancel the dividend and wait him out, as the economy can only go down. When the downward cycle hits, issue stock, sell some of your own and short-sell any other he may have to invoke a margin call. You can now buy back those shares in your company, but cheaper.
 Railroad Tycoon (Video Game) / int_cbe687ab
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An Entrepreneur Is You
 Railroad Tycoon (Video Game) / int_cbfb0dca
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An Entrepreneur Is You: Start with 1,000,000 units of your local money, an empty region of a country, and cities demanding goods. Goal: Provide the best service, make money, defeat rivals.
 Railroad Tycoon (Video Game) / int_cbfb0dca
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Beyond the Impossible
 Railroad Tycoon (Video Game) / int_cc6f4612
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Beyond the Impossible: In Tycoon 2, pushing up the throttle on trains, especially if they're older engines and/or have poor reliability, can result in sufficiently Explosive Overclocking that their annual breakdown probability goes over 100%. Statistics being what they are, most likely this simply means that the breakdown chance is so high that the locomotive is liable to give out more than once per in-game year.
 Railroad Tycoon (Video Game) / int_cc6f4612
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Gotta Kill Them All
 Railroad Tycoon (Video Game) / int_ccbd82d3
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Gotta Kill Them All: In a non-lethal sense, a lot of scenarios in Tycoon 2 and beyond have eliminating all other companies on the map as a victory condition. Depending on the quantity and quality of the AI opponent(s) as well as the starting geography, this can be anywhere from trivially easy to virtually impossible.
 Railroad Tycoon (Video Game) / int_ccbd82d3
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Lighter and Softer
 Railroad Tycoon (Video Game) / int_ce6555f0
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Lighter and Softer: The apparent fourth installment, Sid Meier's Railroads departs from the serious business, hard-simulation approach and has a more toyish and simplified design. Appropriately, it lacks the Tycoon surname and breaks the Numbered Sequels custom.
 Railroad Tycoon (Video Game) / int_ce6555f0
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A.I. Breaker
 Railroad Tycoon (Video Game) / int_d0ea147f
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A.I. Breaker: In the original installment of the game, railway tracks from one company could not cross other companies' tracks. Let's say some inconvenient AI player decided to start a company with its first city not far from the Player Character's growing network, threatening to go From Nobody to Nightmare in no time. The answer? Immediately (or at least very soon) build a spur line over to near the AI company's lone station and encircle it with track completely — then just leave it. The AI cannot get anywhere, and with no way to make any revenue, their company dies a swift death, with the added insult-to-injury being that the player's company is now easily positioned to take over the same now-vacated city with their own station. It's also possible to "wall off" entire regions with track to prevent an AI player from expanding, for example if they start their company in a place like the Delmarva Peninsula (i.e. Dover and Salisbury) in the Eastern USA scenario. The AI player will never place rails crossing squares of ocean, nor can they cross the Player Character's track, thus condemning themselves to a slow but inevitable collapse when their shareholders finally get too pissed off with their lack of growth. Additionally, an easy defensive solution to aggressive AI players trying to rate-war their way into your connected cities in the original game is to build protective single-track spurs around the exposed sides of stations (and removing any segments no longer needed when later expanding). The AI cannot cross these, as they're your track, and so cannot attack your network except through the stock market. Furthermore, AI players in the original game could not reconnect stations that had been severed by a rate war in an adjacent city. Defeating a rival railway that's three stations long in a rate war for the middle station of the three would only leave two surviving single stations, so the rival railway's stock crashes and it simply ceases to exist at that point. This also works with an AI railway where multiple single stations all branch off of a single hub. In Tycoon 2, an AI character like Jim Fisk or George Hudson will be stymied if the difficulty settings prevent them from their usual stock market manipulations, or J. P. Morgan is easier to face if he cannot invest in industries as he tends to do. In Tycoon 3, some cheap station buildings maliciously placed in the right places can block the AI expansion forever, as they can't evict or bulldoze buildings of rival companies.
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Developer's Foresight
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In the same game, any industry that requires steel. Steel is only produced from a steel mill, and needs coal and iron supplied at the same time to do so, two resources which you will likely never find close together near a major town or city, and thus the cost of the two or three trains needed to produce and move the iron, coal and steel around will likely outweigh the profits you make doing so. In later time periods, some industries switch to aluminum for their production, and the only industries that still accept steel are Tool and Die Factories and Automobile Factories, the latter of which needs another resource, tires, to actually produce automobiles, and tires in turn need to be manufactured from rubbernote on the upside, the developers were usually helpful and made rubber available from ports in areas like North America rather than having rubber plantations where they don't geographically belong. Good luck finding any profitable and practical route with all these factories and resources in close proximity.
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Schmuck Bait
 Railroad Tycoon (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: A few for the A.I.: In the original game, the Europe scenario includes Great Britain, and computer-controlled companies can indeed decide to start there ... and then will be restricted to Britain's six named cities for the entire playthrough, as the A.I.'s rails cannot cross open ocean (unlike rails laid by the human player) and therefore they cannot grow beyond England's shores and become a serious threat. The same original Europe scenario includes Copenhagen in Denmark, which is likewise isolated on its own small island at the north edge of the map and is impossible for the A.I. to grow beyond if it starts there. The China scenario in Tycoon 2 and its expansions includes the island of Taiwan, with exactly two named (though decently-sized) cities on it. Guess how far the A.I. player gets if they start their company there.
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Break Out the Museum Piece
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Break Out the Museum Piece: The last three scenarios of the Second Century campaign see the player return to old steam locomotives despite being set in the 21st century.
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We Cannot Go On Without You
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Furthermore, AI players in the original game could not reconnect stations that had been severed by a rate war in an adjacent city. Defeating a rival railway that's three stations long in a rate war for the middle station of the three would only leave two surviving single stations, so the rival railway's stock crashes and it simply ceases to exist at that point. This also works with an AI railway where multiple single stations all branch off of a single hub.
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A.I.-Generated Economy
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A.I.-Generated Economy: Railroad Tycoon 3 has an intricate and well developed economic system: There are other rivals companies building their own transport networks like in the previous installments, but the game itself implements an alternative new method: Unpicked goods and materials are gradually moved from their production sites to the places where they are needed, following a supply and demand logic and price curves. This process is usually very inefficient, but depending on the relative locations it can actually feed industries on its own, as the cargo moves slowly inland (very slowly and possibly not at all in mountain terrain), but adequately faster via rivers and other bodies of water. Processing industries tend to spawn in areas with a high concentration of raw resources, simulating private entrepreneurship. These local facilities can outcompete distant ones, as the newly generated demand will be on par with the remote one, making hauling commodities unprofitable, which is not allowed by the game mechanics. Production facilities can also disappear, but the process is very random.
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Lightning Bruiser
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Lightning Bruiser: The Big Boy. Also, the less iconic GG1, GP18, E111 and Dash-9 also count.
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Immune to Fire
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Immune to Fire: Try this in Tycoon 3: pause the game and sever a single cell of track both before and after a crashed train, leaving it isolated on a stretch of track. Rebuild the track cells, then unpause. You now have a cool Ghost Rider-esque train that spurts flames but functions just like any other train in the game.
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Updated Re-release
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Updated Re-release: Railroad Tycoon Deluxe, released in 1993 with improved graphics, new sound effects, maps and several additions.
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Historical In-Joke
 Railroad Tycoon (Video Game) / int_dfe57573
comment
Historical In-Joke/Alternate History: Several historical scenarios have the player as a major driving force behind the events, for instance in the third game the German Second Reich can be based on Prussia, Bavaria or Hannover as the core power, depending on the business choices. A Divided States of America scenario also exists. Or how about the victory screen of the "Cape to Cairo" scenario, which says "Have you considered colonizing Europe?" In a very literal sense, here, you can take history itself Off the Rails. The large cast in Tycoon 2 can result in some amusing corporate showdowns, including people who were on the same side historically (like the Central Pacific Railway's "Big Four") ending up at each other's throats by gameplay necessity.
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Diagonal Speed Boost
 Railroad Tycoon (Video Game) / int_e19da456
comment
Diagonal Speed Boost: Not in the direct, literal sense, as trains moving diagonally on the map are subject to the same speed limits that they are in east-west and north-south directions. However: The square grid of the original Railroad Tycoon, for instance, is exploitable in that track grades going from square to square diagonally are lower than taking the same height difference east-west or north-south as the distance is increased diagonally relative to horizontally or vertically. The lower grade of the track, in turn, allows the trains passing over them to proceed and accelerate faster than higher grades would. Also, in 2, due to the way how the grid is mapped, actual diagonal lines on the grid don't create crossings, meaning two trains can pass the same space in the same time (rather than one of them stopping), as technically, they aren't in the same plane.
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Fake Difficulty
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Fake Difficulty: Some missions in Tycoon 2's "Second Century" expansion and in 3 have the objective for the company to have an average lifetime speed of all trains of a particular speed. This is actually a massive restriction, forcing you to be more careful with which types of engine you buy, how many cars they haul at a time, and the layout of your train routes, to ensure your network meets the demand. This also means any particularly twisting routes or track over mountains is probably out of the question because they slow trains down too much, and you'll want to take it easy when running multiple trains on the same track so they don't get in each other's way. And all of this is done to achieve a very pointless and insignificant statistic you would never care about if the scenario didn't make you care.
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Sandbox Mode
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comment
Sandbox Mode: Tycoon 2 has "sandbox mode" as one of its options; in sandbox mode, the player has unlimited funds, can access every train ever made (regardless of the in-game year), and can also edit terrain.
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Determinator
 Railroad Tycoon (Video Game) / int_e567510d
comment
Determinator: Isolated industries and producers of undemanded raw materials can and will endure years and years operating at a loss, hoping someday transportation will come to their door and save them from being in the red. Some AI rivals keep founding new companies after you buy them out. This subsequent firms should be easy to encroach, as they don't start on even terms like in the beginning of the game and have to compete against a monopolistic adversary already dominating the market.
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GameplayAndStoryIntegration
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Gameplay and Story Integration: While its adherence to historical fact is laughable, occasionally the story rears its head to shake things up, such as wars affecting train route access or cargo available at the time they would be expected to start.
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Bomb-Throwing Anarchists
 Railroad Tycoon (Video Game) / int_ec90f86f
comment
Bomb-Throwing Anarchists: Tycoon 2 introduces the People Against Humanity (P.A.H.) in the Second Century expansion, who are protesting against the development of the dammed and drained Mediterranean as well as the construction of the Geocore Plant. They eventually bomb the plant, with the resulting global warming causing a Class 1-2 Apocalypse How, depending on how the player handles the aftermath.
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0% Approval Rating
 Railroad Tycoon (Video Game) / int_eda30d58
comment
0% Approval Rating: Conversely, "atrocious" or 0% territorial goodwill conveys deep public antipathy for a company's service and actions, either by leaving loads of passengers, mail and cargo untransported, or other actions such as bulldozing housing or industries.
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Decomposite Character
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Decomposite Character: Certain industrial chains got desimplified between the original game and the sequels for greater realism. Lumber camps only generated wood in the original game to be processed into paper. Come the sequels, they generate both logs for conversion into lumber, and pulpwood to be made into paper. Originally, only coal was needed at a steel mill to produce steel; in later versions, this required both iron ore and coal. Petroleum initially is taken to refineries to produce manufactured goods; instead, it gets termed as oil in sequels and hauled to refineries to create diesel, which is then shipped to power plants and other destinations. The food processing plants of the original get split up in the sequels to involve bakeries to process grain into food, and canneries to process produce and steel (and later, aluminum) into food. Stockyards, meanwhile, are replaced with meatpacking plants to handle livestock.
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IncrediblyLamePun
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Industries can and will change or just disappear at any time. It can seriously derail any intended industrial chain if the extracted material source or processing point just ceases to exist. This can and will happen at any level of the in-game economic climate.
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Video Game Cruelty Potential
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comment
Video Game Cruelty Potential: Starting in Tycoon 2, you can bulldoze structures which obstruct the path of your intended rail alignments, which can even include housing or major industries, all so that your trains can run faster and straighter, and so that you and your company can make more money as a result. This is actually enforced, however, when you're playing a Metro scenario from the Gold and Platinum Edition expansions, since in that case, the structures generated are much denser than they are in a normal regional or continental map. Cruelty Is the Only Option as the dense buildings have to be cut through in order not to force track to meander around them or dead-end all over the place — and especially since the game engine, with its limitations, doesn't allow subway tunnels, so all rail lines must be on the surface.
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Number Two
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The benefits offered by managers line up pretty well with their real-world careers. For instance, George Pullman gives +25% passenger revenue and +20% car maintenance costs. Pullman is credited with the invention and widespread adoption of Pullman sleeper cars, passenger cars with fold-out beds so customers could sleep on overnight rides, and his "Pullman Porter" workers provided top quality service on trains. Presumably the addition of such luxury elements means your passenger fees are higher, and the sleeper cars are more expensive to maintain than normal passenger cars.
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We Buy Anything
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We Buy Anything: On easier difficulty levels cities and towns will buy any goods. At higher levels commodities are only demanded if a local industry needs them, and small towns must expand into cities before they will buy passengers, mail, and other goods. You can no longer haul passengers and mail anywhere in 3, since they have specific destinations. However they will be accepted in intermediate stations, provided they can work as hubs in the system. Market saturation happens in 3, but only for processed goods. Commodities and intermediate resources will happily pile taller than a mountain as inputs for industries, which have infinite demand.
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Player Character
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At least in the original game, the Player Character's companies are given a base amount of 1 million of currency (dollars or pounds) based on the region of the map. You would think that you need to fit all of your new railroad's infrastructure into that million ... except the only thing you can't create with negative cash is track and bridges, meaning that the entirety of that seed money can go into making a longer track before going into the red to actually place all the stations and purchase the trains to run on the network and generate revenue. Combined with taking out several bonds (another half a million currency each), this can allow you to connect several cities right off the bat and have a substantial leg up on the AI competition, which will only grow one city at a time. It will be painful as you pay the interest on and eventually chip away at the debt for a while, but in the long run it's worth it due to being able to raise revenue many times as fast as your competitors.
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Riches to Rags
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Riches to Rags: If you overleverage yourself in the stock market, getting caught with a margin call means you can likely kiss your net worth goodbye, and end up possibly several figures into the red for your troubles with no way to bounce back in a lifetime. You can stay the chairman of the company you run and collect a salary or even bonuses accordingly, but you have to continue to pay debt interest that will put you even further down the financial hole. Playing on the "Basic" or "Advanced" financial model in Tycoon 2, or "Investor" in the original, helps avert this as you can't overextend yourself by buying on margin or short-selling stock, and there are also specific scenarios where rules bar players (human or AI) from engaging in financial shenanigans. However, it still doesn't stop AI players from going into the red to afford stock in the human player's company even if they can't actually buy on margin or short-sell.
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Cruelty Is the Only Option
 Railroad Tycoon (Video Game) / int_fc25c2fb
comment
This is actually enforced, however, when you're playing a Metro scenario from the Gold and Platinum Edition expansions, since in that case, the structures generated are much denser than they are in a normal regional or continental map. Cruelty Is the Only Option as the dense buildings have to be cut through in order not to force track to meander around them or dead-end all over the place — and especially since the game engine, with its limitations, doesn't allow subway tunnels, so all rail lines must be on the surface.
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Video Game Cruelty Punishment
 Railroad Tycoon (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: On the other hand, bulldozing structures on the map not only costs a boatload of money to do, it also negatively impacts your revenue and thus profits, as it cuts down on payloads that your company can deliver from place to place. Demolishing housing, which demands a whole host of commodities and both supplies and demands passengers and mail — probably the two most lucrative cargoes in the game — reaches Too Dumb to Live territory, as it's downright idiotic and economically suicidal. Bulldozing things also appears to tank your goodwill ratings, which make acquiring track and train rights to new territories that much more expensive as a result.
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Cutscene Power to the Max
 Railroad Tycoon (Video Game) / int_fe262584
comment
Cutscene Power to the Max: The opening title sequence for the original game had multiple early-era steam engines, such as the 0-4-0 Grasshopper and the 4-2-0 Norris, at the head of eight- or nine-car-long trains which they were utterly incapable of hauling in actual gameplay.
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Shown Their Work
 Railroad Tycoon (Video Game) / int_ffad4e9f
comment
Shown Their Work: The locomotives in the game tend to be recognizable as real-life engines with performance ratings similar to the real things, and historical scenarios tend to be at least somewhat grounded in reality. The benefits offered by managers line up pretty well with their real-world careers. For instance, George Pullman gives +25% passenger revenue and +20% car maintenance costs. Pullman is credited with the invention and widespread adoption of Pullman sleeper cars, passenger cars with fold-out beds so customers could sleep on overnight rides, and his "Pullman Porter" workers provided top quality service on trains. Presumably the addition of such luxury elements means your passenger fees are higher, and the sleeper cars are more expensive to maintain than normal passenger cars. Also, the tycoon characters, at least when under the control of the AI, are programmed to act somewhat like their real-life counterparts, focusing to different degrees on railway expansion, stock market manipulation and/or industry investments.
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Railroad Tycoon (Video Game)

The following is a list of statements referring to the current page from other pages.

 Railroad Tycoon (Video Game)
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A.I.-Generated Economy / int_cfd60e95
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Artistic License – Economics / int_1a89d675
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No Fair Cheating / int_1a89d675
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Railroad Baron / int_1a89d675
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 Railroad Tycoon (Video Game)
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Secret A.I. Moves / int_1a89d675
 Railroad Tycoon (Video Game)
hasFeature
Stock Market Game / int_1a89d675
 Railroad Tycoon (Video Game)
hasFeature
The Computer Is a Cheating Bastard / int_1a89d675
 Railroad Tycoon (Video Game)
hasFeature
Video Game Time / int_1a89d675
 Railroad Tycoon (Video Game)
hasFeature
We Buy Anything / int_1a89d675
 RailroadTycoon
sameAs
Railroad Tycoon (Video Game)