Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Raptor: Call of the Shadows (Video Game)

 Raptor: Call of the Shadows (Video Game)
type
TVTItem
 Raptor: Call of the Shadows (Video Game)
label
Raptor: Call of the Shadows (Video Game)
 Raptor: Call of the Shadows (Video Game)
page
RaptorCallOfTheShadows
 Raptor: Call of the Shadows (Video Game)
comment
Raptor: Call of the Shadows (often called Raptor for short) is a 2D Vertical Scrolling Shooter for the x86 PC written for MS-DOS by Cygnus Studios (which has since changed its name to Mountain King Studios). It was published by Apogee Software on April 1, 1994. In 1999, Mountain King Studios re-released Raptor as a native Windows program, and in 2010, the game was re-released again by DotEmu as Raptor: Call of the Shadows 2010 Edition, featuring smoother graphics with support for higher resolutions, as well as native compatibility with Windows XP, Vista, and 7. In 2015, it received yet another re-release as the 2015 Edition, which adds Steam achievements and partial controller support.There is not much of a story in the game. Your character is a mercenary flying the super-tech Raptor, sent on interplanetary missions to knock off top competitors of MegaCorps. Thus, the player does not receive points for destroying enemies and buildings; instead, the scoring system is ditched in favor of a monetary rewards system due to working for the aforementioned generically named MegaCorps.The game is divided into three "sectors": Bravo Sector, Tango Sector, and Outer Regions, all of which have nine sub-missions called "waves", making for a total of 27 levels. The full version of Raptor allows players to start out in any of the three campaigns, though playing them in order will help the player to more easily accumulate money for weapon and shield upgrades.Not related to bird of prey raptors, and probably not related to the real-world F-22 Raptor, as the name was actually inspired by velociraptors.
 Raptor: Call of the Shadows (Video Game)
fetched
2023-07-07T05:59:45Z
 Raptor: Call of the Shadows (Video Game)
parsed
2023-07-07T05:59:45Z
 Raptor: Call of the Shadows (Video Game)
isPartOf
DBTropes
 Raptor: Call of the Shadows (Video Game) / int_128e4ba8
type
Gatling Good
 Raptor: Call of the Shadows (Video Game) / int_128e4ba8
comment
Gatling Good: Your regular machine gun, as well as the auto-aiming one.
 Raptor: Call of the Shadows (Video Game) / int_128e4ba8
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_128e4ba8
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_128e4ba8
 Raptor: Call of the Shadows (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 Raptor: Call of the Shadows (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: You can choose from four portraits (two male; two female) and must enter a name and callsign. Beyond being used in the Supply Room and saved games, these have absolutely no bearing in the game.
 Raptor: Call of the Shadows (Video Game) / int_164583e3
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_164583e3
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_164583e3
 Raptor: Call of the Shadows (Video Game) / int_19028da
type
Eternal Engine
 Raptor: Call of the Shadows (Video Game) / int_19028da
comment
Eternal Engine: The final wave of "Outer Regions" takes place on the surface of a large, enemy mothership.
 Raptor: Call of the Shadows (Video Game) / int_19028da
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_19028da
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_19028da
 Raptor: Call of the Shadows (Video Game) / int_1f7b2d59
type
Law of Chromatic Superiority
 Raptor: Call of the Shadows (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: Between Tango Sector Waves 4 to 6, you will encounter large, red-coloured helicopters that fire big salvos of missiles and take considerably more firepower to destroy. From Outer Regions Wave 7 to 9, many red-coloured ships will start to appear, many of which are improved versions of earlier Outer Regions ships. They have tons of armour and firepower.
 Raptor: Call of the Shadows (Video Game) / int_1f7b2d59
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_1f7b2d59
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_1f7b2d59
 Raptor: Call of the Shadows (Video Game) / int_1f92e4c6
type
Regenerating Health
 Raptor: Call of the Shadows (Video Game) / int_1f92e4c6
comment
Regenerating Health: On any difficulty except Elite, your ship's regular shields will slowly recharge as long as you do not fire or get hit. This is less than useful, however, as the regeneration rate is very slow and you will probably take more damage from mooks by holding off your fire than you would have regenerated in any time frame. The only exception is certain bosses, which have blind spots that will allow you to park your ship in one spot and go have a sandwich while it heals up.
 Raptor: Call of the Shadows (Video Game) / int_1f92e4c6
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_1f92e4c6
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_1f92e4c6
 Raptor: Call of the Shadows (Video Game) / int_207046bd
type
Deadly Training Area
 Raptor: Call of the Shadows (Video Game) / int_207046bd
comment
Deadly Training Area: Training Mode limits your playthrough of each episode to only the first 4 waves on Rookie difficulty, and upon completing Wave 4 of any episode, you start over on Rookie difficulty with only the starting equipment. However, Player Death Is Dramatic as well in Training Mode, implying that the enemies you face on that difficulty are shooting you with the intent to kill.
 Raptor: Call of the Shadows (Video Game) / int_207046bd
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_207046bd
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_207046bd
 Raptor: Call of the Shadows (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Raptor: Call of the Shadows (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Any laser weapon. Not surprisingly, they hurt a lot when used by both the player and the enemies.
 Raptor: Call of the Shadows (Video Game) / int_263bb4ec
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_263bb4ec
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_263bb4ec
 Raptor: Call of the Shadows (Video Game) / int_2a542c7d
type
Beam Spam
 Raptor: Call of the Shadows (Video Game) / int_2a542c7d
comment
Beam Spam: The Twin Laser. Via Zerg Rush, many of the enemies near the end of the game also use this on you.
 Raptor: Call of the Shadows (Video Game) / int_2a542c7d
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_2a542c7d
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_2a542c7d
 Raptor: Call of the Shadows (Video Game) / int_2de7bbf1
type
Nominal Hero
 Raptor: Call of the Shadows (Video Game) / int_2de7bbf1
comment
Nominal Hero: You are essentially a mercenary taking out the ships and production of rival MegaCorps. Granted, some of the enemy bases are implied to be making biological weapons, but your own alignment (and that of your employer) is unclear and, at worst, it makes you the Lesser of Two Evils.
 Raptor: Call of the Shadows (Video Game) / int_2de7bbf1
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_2de7bbf1
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_2de7bbf1
 Raptor: Call of the Shadows (Video Game) / int_3114c1e5
type
Ramming Always Works
 Raptor: Call of the Shadows (Video Game) / int_3114c1e5
comment
Ramming Always Works: You will take severe damage from any ramming attempt, but with enough shields, you can destroy even bosses by ramming them. This does not work on the Cores and Turrets Bosses, however.
 Raptor: Call of the Shadows (Video Game) / int_3114c1e5
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_3114c1e5
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_3114c1e5
 Raptor: Call of the Shadows (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Raptor: Call of the Shadows (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Almost everything you fight is either a machine or a structure (that always blows up when destroyed). Even the little people in Tango Sector explode when you get the drop on them. A few levels have buildings that extend past the visible area of the screen. Blow them up, and they will continually explode as new parts scroll in. Ironically, one of the few things that don't blow up is your ship upon crashing, instead simply wrecking it. In real life, a fighter jet crashing could cause it to blow up.
 Raptor: Call of the Shadows (Video Game) / int_31a2a33c
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_31a2a33c
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_31a2a33c
 Raptor: Call of the Shadows (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Raptor: Call of the Shadows (Video Game) / int_33ca811a
comment
Game-Breaking Bug: In both the Mountain King Studios and DotEmu releases of the game, using a keyboard to play will only allow your ship to move at half-speed, while using the mouse will prevent your ship from flying to the extreme right side of the screen.
 Raptor: Call of the Shadows (Video Game) / int_33ca811a
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_33ca811a
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_33ca811a
 Raptor: Call of the Shadows (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Raptor: Call of the Shadows (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Your starting machine guns, the Plasma Cannon and the Micro Missiles may not seem all that impressive, but the fact that they are always equipped means that they provide additional stopping power on top of whatever selectable weapon you are using. The Auto-Track Mini-Gun is not visually impressive, firing a barrage of small bullets resembling the ones fired by your starting machine guns, and it isn't as powerful as more expensive weapons like the Pulse Cannon, nor is it Always Accurate like the Laser Turret, but its ability to track and fire at off-center air and ground targets makes it a highly effective weapon regardless of the wave you're playing through.
 Raptor: Call of the Shadows (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_39b8d3d6
 Raptor: Call of the Shadows (Video Game) / int_3babae20
type
Degraded Boss
 Raptor: Call of the Shadows (Video Game) / int_3babae20
comment
Degraded Boss: Many end-of-level sector bosses appear as Mini Bosses in later levels of the sector.
 Raptor: Call of the Shadows (Video Game) / int_3babae20
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_3babae20
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_3babae20
 Raptor: Call of the Shadows (Video Game) / int_3bb81225
type
Recurring Boss
 Raptor: Call of the Shadows (Video Game) / int_3bb81225
comment
Recurring Boss: Many of the earlier bosses appear in later levels as mid-bosses.
 Raptor: Call of the Shadows (Video Game) / int_3bb81225
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_3bb81225
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_3bb81225
 Raptor: Call of the Shadows (Video Game) / int_3e80dd34
type
Damage Is Fire
 Raptor: Call of the Shadows (Video Game) / int_3e80dd34
comment
Damage Is Fire: Boss ships will be covered in explosions when they are almost destroyed.
 Raptor: Call of the Shadows (Video Game) / int_3e80dd34
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_3e80dd34
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_3e80dd34
 Raptor: Call of the Shadows (Video Game) / int_3eb8ba12
type
Description Porn
 Raptor: Call of the Shadows (Video Game) / int_3eb8ba12
comment
Description Porn: There is one for the game's Excuse Plot located on page 04 of the DOS version's in-game help; it's also at the very top of this page. A number of the weapons also have lovingly crafted marketing blurbs advertising their strengths at Harrold's.
 Raptor: Call of the Shadows (Video Game) / int_3eb8ba12
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_3eb8ba12
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_3eb8ba12
 Raptor: Call of the Shadows (Video Game) / int_420ab7c6
type
Smart Bomb
 Raptor: Call of the Shadows (Video Game) / int_420ab7c6
comment
Smart Bomb: The Megabomb is a quasi-nuke that can destroy almost everything on the screen when it explodes, save a handful of buildings, some really tough mooks and most bosses if they have at least half their health left. It also clears all enemy projectiles from the screen. While it is purchasable from the Emporium, you can occasionally pick one up in a level by destroying either the distinctive power-up crates or the cargo ships that appear into the screen. You can only carry up to five of these at a time. However, it will not explode until it is at the center of the screen. Depending on how close your point is, if you're too far, it will take a few seconds to reach the screen until it explodes; if you are close enough to the center, it will explode almost instantaneously.
 Raptor: Call of the Shadows (Video Game) / int_420ab7c6
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_420ab7c6
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_420ab7c6
 Raptor: Call of the Shadows (Video Game) / int_4536fd29
type
Energy Weapon
 Raptor: Call of the Shadows (Video Game) / int_4536fd29
comment
Energy Weapon: The Deathray, Laser Turret and the Twin Laser are instant-hit weapons.
 Raptor: Call of the Shadows (Video Game) / int_4536fd29
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_4536fd29
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_4536fd29
 Raptor: Call of the Shadows (Video Game) / int_486466ee
type
Dual Boss
 Raptor: Call of the Shadows (Video Game) / int_486466ee
comment
Dual Boss: Tango Sector Wave 5's boss is this, consisting of two laser cannons hidden underground.
 Raptor: Call of the Shadows (Video Game) / int_486466ee
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_486466ee
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_486466ee
 Raptor: Call of the Shadows (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 Raptor: Call of the Shadows (Video Game) / int_4c96aa00
comment
Denial of Diagonal Attack: All other equipment except for the auto-aiming turrets can only fire straight, with minimal spread. Yet another good reason for you to equip the auto-aim turrets at certain times. Among enemy equipment, only the round flak balls can have a diagonal pattern, due to sprite limitations: Certain enemy aircraft and buildings fire flak balls diagonally, and aimed flak balls almost always travel in some diagonal direction, since they are shot towards your plane.
 Raptor: Call of the Shadows (Video Game) / int_4c96aa00
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_4c96aa00
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_4c96aa00
 Raptor: Call of the Shadows (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Raptor: Call of the Shadows (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: The Deathray and Twin Laser. This offsets their ridiculously high damage output, making other weapons more viable on certain occasions. Enemy lasers also fall under this trope.
 Raptor: Call of the Shadows (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_52b9f0cc
 Raptor: Call of the Shadows (Video Game) / int_5534431f
type
Money for Nothing
 Raptor: Call of the Shadows (Video Game) / int_5534431f
comment
Money for Nothing: Subverted. Most players who can at least get through Bravo Sector on Rookie difficulty will eventually accumulate so many credits that re-stocking on Megabombs and normal and Phase shields will barely make a dent on their account—the only real money sinks are the Deathray and Twin Laser; once the player buys them, they are unlikely to buy them ever again unless they have a tendency to run their shield levels down to critical. However, due to the nature of the game on Elite difficulty, especially in the last few waves of Tango Sector and the whole of Outer Regions, having credits by the barrelhead may sometimes be necessary if the player doesn't save their game, messes up a wave and completes (or aborts) it with almost no shields or weapons left for the next wave.
 Raptor: Call of the Shadows (Video Game) / int_5534431f
featureApplicability
-0.3
 Raptor: Call of the Shadows (Video Game) / int_5534431f
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_5534431f
 Raptor: Call of the Shadows (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Raptor: Call of the Shadows (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Aborting a mission after picking up equipment in a level, such as the Air/Air Missile in Bravo Sector Wave 1, the Dumbfire missile in Bravo Sector Wave 6, the Phase Shield in Tango Sector Wave 4, and the Air/Ground Missile in Outer Regions Wave 1. You lose any credits you gain and any damage you take is carried over, but any weapons, shields or Megabombs you pick up will remain on your ship and you can sell them in the Supply Room for half of what they cost there. Doing this repeatedly will eventually allow you to accumulate enough credits to purchase more powerful weapons. If you want to play fairly, you can get the Auto-Track Mini-Gun from as early as Bravo Sector Wave 4. Specifically, you'll at this point have earned about $200,000 in revenue and you can sell off both your Air/Air and Air/Ground Missiles (the former which you've most likely picked up from Wave 1 and the latter from Wave 3) in exchange for the Auto-Track Mini-Gun. With it, you will breeze through the next few waves and earn enough credits to upgrade to better equipment.
 Raptor: Call of the Shadows (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_5b81ca8d
 Raptor: Call of the Shadows (Video Game) / int_5deb34da
type
Ace Pilot
 Raptor: Call of the Shadows (Video Game) / int_5deb34da
comment
Ace Pilot: Of the "steamroller" kind—as a mercenary pilot hired by Mega-Corps, you single-handedly blast your way through all the defences of their competitors to strike at their largest assets using a small, high-tech fighter.
 Raptor: Call of the Shadows (Video Game) / int_5deb34da
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_5deb34da
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_5deb34da
 Raptor: Call of the Shadows (Video Game) / int_62259825
type
Nintendo Hard
 Raptor: Call of the Shadows (Video Game) / int_62259825
comment
Nintendo Hard: If you plan on actually beating the game on any difficulty higher than Rookie, you'll be spending a lot of credits on regular shields and Phase Shields, especially while playing through Outer Regions. There are no Extra Lives or Continues so if you die, game's over. Even then, this is rather tame when compared to other contemporaries in its genre.
 Raptor: Call of the Shadows (Video Game) / int_62259825
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_62259825
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_62259825
 Raptor: Call of the Shadows (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Raptor: Call of the Shadows (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Averted. When your ship's hull integrity is less than 15%, every hit you take will cause you to lose one of your weapons. Boss ships and components start bursting into small explosions once they are almost destroyed.
 Raptor: Call of the Shadows (Video Game) / int_64f0c18c
featureApplicability
-1.0
 Raptor: Call of the Shadows (Video Game) / int_64f0c18c
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_64f0c18c
 Raptor: Call of the Shadows (Video Game) / int_6838a3ec
type
EliteMook
 Raptor: Call of the Shadows (Video Game) / int_6838a3ec
comment
Elite Mook: Ships that you encounter in earlier sectors or waves may reappear later as either ships that look the same but have more firepower or as re-colored variants with more firepower.
 Raptor: Call of the Shadows (Video Game) / int_6838a3ec
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_6838a3ec
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_6838a3ec
 Raptor: Call of the Shadows (Video Game) / int_6e0898f9
type
Silliness Switch
 Raptor: Call of the Shadows (Video Game) / int_6e0898f9
comment
Silliness Switch: On Birthday Mode, special enemies are added to some of the levels. These include monkeys throwing coconuts, cows with built-in lasers, actual raptors running across the screen, the Eagle Transporter and the Discovery One. These enemies are so difficult to kill, they could rival some of the bosses in Outer Regions!
 Raptor: Call of the Shadows (Video Game) / int_6e0898f9
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_6e0898f9
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_6e0898f9
 Raptor: Call of the Shadows (Video Game) / int_7b21ef92
type
Later-Installment Weirdness
 Raptor: Call of the Shadows (Video Game) / int_7b21ef92
comment
Later-Installment Weirdness: The third episode, Outer Regions, takes place in space, whereas Bravo and Tango Sectors take place in relatively realistic island and jungle environments. The bosses in Outer Regions are often Cores And Turrets Bosses, whereas the others had mobile bosses.
 Raptor: Call of the Shadows (Video Game) / int_7b21ef92
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_7b21ef92
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_7b21ef92
 Raptor: Call of the Shadows (Video Game) / int_7ba493b0
type
Always Accurate Attack
 Raptor: Call of the Shadows (Video Game) / int_7ba493b0
comment
The Auto-Track Mini-Gun is not visually impressive, firing a barrage of small bullets resembling the ones fired by your starting machine guns, and it isn't as powerful as more expensive weapons like the Pulse Cannon, nor is it Always Accurate like the Laser Turret, but its ability to track and fire at off-center air and ground targets makes it a highly effective weapon regardless of the wave you're playing through.
 Raptor: Call of the Shadows (Video Game) / int_7ba493b0
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_7ba493b0
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_7ba493b0
 Raptor: Call of the Shadows (Video Game) / int_83d20bbf
type
Player Death Is Dramatic
 Raptor: Call of the Shadows (Video Game) / int_83d20bbf
comment
Player Death Is Dramatic: When you run out of shields, you are treated to a two-clip cutscene, with the first showing your ship crashing and the second showing you slumped forward in the wreck.
 Raptor: Call of the Shadows (Video Game) / int_83d20bbf
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_83d20bbf
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_83d20bbf
 Raptor: Call of the Shadows (Video Game) / int_895ec17
type
Only in It for the Money
 Raptor: Call of the Shadows (Video Game) / int_895ec17
comment
Only in It for the Money: The top of the trope page explicitly refers that you are working for MegaCorps in dreams of wealth and you answer the only way you know how. Even the epilogue of the Outer Regions episode states that you have taken solace in the fact that you have finally pursued your dreams of getting rich that have eluded you for so long and that no other competitor can lay a claim of triumph that is greater than yours. This could be both an In and Out-Of-Universe justification of why the game forgoes the scoring system.
 Raptor: Call of the Shadows (Video Game) / int_895ec17
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_895ec17
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_895ec17
 Raptor: Call of the Shadows (Video Game) / int_8a88ed49
type
Mini-Boss
 Raptor: Call of the Shadows (Video Game) / int_8a88ed49
comment
Mini-Boss: In the latter half of each sector, you will often face a previously encountered boss as an enemy midway through the level. You have a short window of opportunity to destroy said boss one-on-one before the enemies start coming again.
 Raptor: Call of the Shadows (Video Game) / int_8a88ed49
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_8a88ed49
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_8a88ed49
 Raptor: Call of the Shadows (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Raptor: Call of the Shadows (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Your ship can be equipped with several missile weapons, some of them having insane refire rates. The enemies in the final chapter, Outer Regions, also love to use this on you.
 Raptor: Call of the Shadows (Video Game) / int_8b93a168
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_8b93a168
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_8b93a168
 Raptor: Call of the Shadows (Video Game) / int_8c039bf3
type
Skippable Boss
 Raptor: Call of the Shadows (Video Game) / int_8c039bf3
comment
Skippable Boss: The Mini-Boss of Outer Regions Wave 7 is a stationary Cores-and-Turrets Boss firing shots that can easily be avoided. In fact, it's very difficult to completely destroy it before it scrolls off the screen, even with the Twin Laser.
 Raptor: Call of the Shadows (Video Game) / int_8c039bf3
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_8c039bf3
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_8c039bf3
 Raptor: Call of the Shadows (Video Game) / int_8cb259f4
type
Overshadowed by Awesome
 Raptor: Call of the Shadows (Video Game) / int_8cb259f4
comment
Overshadowed by Awesome: The Deathray may be devastating and all, but why bother buying it when the Twin Laser gives you the stopping power of two Deathrays?
 Raptor: Call of the Shadows (Video Game) / int_8cb259f4
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_8cb259f4
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_8cb259f4
 Raptor: Call of the Shadows (Video Game) / int_9d17b859
type
Made of Iron
 Raptor: Call of the Shadows (Video Game) / int_9d17b859
comment
Made of Iron: Your ship, which starts out with 75 regular shield points out of a maximum 100. The only weapon strong enough to deplete that amount all at once is a constant laser, which few enemies use, or if you collide with a Giant Mook or boss ship. Other shots will only do anywhere from 3 (slow, yellow spherical projectiles) to 20 (fast, red teardrop-shaped fireballs similar to the blue ones fired by the Plasma Cannon) shield damage. In addition, you can purchase up to five secondary shields, each of which can take the same amount of damage as your regular shields.
 Raptor: Call of the Shadows (Video Game) / int_9d17b859
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_9d17b859
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_9d17b859
 Raptor: Call of the Shadows (Video Game) / int_a0eeac39
type
Odd Name Out
 Raptor: Call of the Shadows (Video Game) / int_a0eeac39
comment
Odd Name Out: The three episodes are titled "Bravo Sector," "Tango Sector," and "Outer Regions."
 Raptor: Call of the Shadows (Video Game) / int_a0eeac39
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_a0eeac39
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_a0eeac39
 Raptor: Call of the Shadows (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Raptor: Call of the Shadows (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Twin Laser. The game fittingly describes it as "the first, and last, weapon every pilot needs".
 Raptor: Call of the Shadows (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_a5e02e9e
 Raptor: Call of the Shadows (Video Game) / int_a6653039
type
Subsystem Damage
 Raptor: Call of the Shadows (Video Game) / int_a6653039
comment
Subsystem Damage: "Fortress" bosses made of massed ground-side antiair emplacements can be destroyed weapon by weapon, slowly reducing the storm of enemy fire directed at you.
 Raptor: Call of the Shadows (Video Game) / int_a6653039
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_a6653039
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_a6653039
 Raptor: Call of the Shadows (Video Game) / int_a7372109
type
Rewarding Vandalism
 Raptor: Call of the Shadows (Video Game) / int_a7372109
comment
Rewarding Vandalism: Justified. Mega-Corps pays you for the destruction of every enemy and building that you come across. You are not expected to know how they can somehow keep track of that despite you being a one-person air force on every wave.
 Raptor: Call of the Shadows (Video Game) / int_a7372109
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_a7372109
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_a7372109
 Raptor: Call of the Shadows (Video Game) / int_a8826e1e
type
Giant Mook
 Raptor: Call of the Shadows (Video Game) / int_a8826e1e
comment
Giant Mook: Some waves in Bravo Sector feature a massive vessel that has two smaller mooks attached to it. This ship can survive one hit from the most powerful weapon in the game and, when rammed into, can deplete a full shield bar before expiring. Among the many ships that appear in the final wave of Outer Regions are several large red vessels that can absorb a lot of damage; ramming them takes off around half a full bar of shields.
 Raptor: Call of the Shadows (Video Game) / int_a8826e1e
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_a8826e1e
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_a8826e1e
 Raptor: Call of the Shadows (Video Game) / int_b0155044
type
Always Night
 Raptor: Call of the Shadows (Video Game) / int_b0155044
comment
Always Night: Both Tango Sector and Outer Regions have one level (respectively Wave 8 and Wave 3) that takes place entirely at night and has a correspondingly chilling music track to accompany it. In this level, it is harder to predict attacks from enemies, whose presence is usually announced by shadows near the top of the screen; this can turn into quite a nasty surprise if a mook suddenly appears into the screen and fires its Wave-Motion Gun on you as you won't be able to tell it apart from the other enemies until it is too late.
 Raptor: Call of the Shadows (Video Game) / int_b0155044
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_b0155044
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_b0155044
 Raptor: Call of the Shadows (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Raptor: Call of the Shadows (Video Game) / int_b2cdd776
comment
Bottomless Magazines: All your weapons have infinite ammunition, save the Megabomb.
 Raptor: Call of the Shadows (Video Game) / int_b2cdd776
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_b2cdd776
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_b2cdd776
 Raptor: Call of the Shadows (Video Game) / int_b37adf1
type
Multiple Life Bars
 Raptor: Call of the Shadows (Video Game) / int_b37adf1
comment
Multiple Life Bars: Applicable to the player instead of the enemies. Each Phase Shield you buy effectively gives you an extra full bar of regular shields.
 Raptor: Call of the Shadows (Video Game) / int_b37adf1
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_b37adf1
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_b37adf1
 Raptor: Call of the Shadows (Video Game) / int_b4696bc
type
Hard Levels, Easy Bosses
 Raptor: Call of the Shadows (Video Game) / int_b4696bc
comment
Hard Levels, Easy Bosses: This is generally the theme of the Outer Regions episode. There are a great number of Elite Mooks that will bum rush you with highly damaging attack patterns and will catch you off guard if you don't react fast enough. The end-of-level bosses, however, are fairly easy to deal with, as they are mainly stationary Cores And Turrets Bosses with destructible weaponry you can take out before they get the drop on you. The ones that aren't are mobile bosses with difficult to predict attack patterns.
 Raptor: Call of the Shadows (Video Game) / int_b4696bc
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_b4696bc
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_b4696bc
 Raptor: Call of the Shadows (Video Game) / int_ba183b0e
type
The Paralyzer
 Raptor: Call of the Shadows (Video Game) / int_ba183b0e
comment
The Paralyzer: The Power Disruptor can stop some enemies from firing, including some bosses, and it can also kill enemies over a fairly lengthy period of time.
 Raptor: Call of the Shadows (Video Game) / int_ba183b0e
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_ba183b0e
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_ba183b0e
 Raptor: Call of the Shadows (Video Game) / int_bc0ad0c0
type
Money Spider
 Raptor: Call of the Shadows (Video Game) / int_bc0ad0c0
comment
Money Spider: Some Airborne Mooks not only give you money when destroyed but also drop orange orbs explanation these orbs being the remains of their micro-thaelite power cores for you to collect that increase your total credit count by $50 per piece. A good indication of this is that when you destroy them, their explosion particles are light blue instead of the usual orange-red effects that the other Airborne Mooks leave off.
 Raptor: Call of the Shadows (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_bc0ad0c0
 Raptor: Call of the Shadows (Video Game) / int_c026716
type
Holiday Mode
 Raptor: Call of the Shadows (Video Game) / int_c026716
comment
Holiday Mode: Certain dates, which are the birthdays of some of the developers, give a non-standard version of the Apogee theme sung by said developers and automatically activate the game's Silliness Switch cheat, which is anything but silly in difficulty as it adds lots of extra, very tough, enemies to the levels. These extra enemies are so tough it takes several shots from the most powerful weapon in the game to destroy them.
 Raptor: Call of the Shadows (Video Game) / int_c026716
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_c026716
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_c026716
 Raptor: Call of the Shadows (Video Game) / int_c75df49a
type
Shout-Out
 Raptor: Call of the Shadows (Video Game) / int_c75df49a
comment
Shout-Out: A couple of subtle ones in the terrain for levels, including something that looks suspiciously like a Monolith in a dig site.
 Raptor: Call of the Shadows (Video Game) / int_c75df49a
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_c75df49a
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_c75df49a
 Raptor: Call of the Shadows (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Raptor: Call of the Shadows (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: Your starting machine guns are capable of destroying everything in the game given enough time and shields. This might not really apply to mooks since they only remain on screen for a set amount of time, but against bosses, the damage can really add up. This technique is made even easier when you have either the Auto-Tracking Minigun or the Laser Turret, as it lets you inflict your Death of a Thousand Cuts without suffering one yourself.
 Raptor: Call of the Shadows (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_cadf2d2a
 Raptor: Call of the Shadows (Video Game) / int_da8c447e
type
Unobtainium
 Raptor: Call of the Shadows (Video Game) / int_da8c447e
comment
Unobtainium: Two of the credit pickups are "Thaelite" and "Raw Freylium Ore". Thaelite is used to power some enemy ships and can also be picked up from the remnants of certain destroyed enemy ships, but Freylium's purpose is completely unknown.
 Raptor: Call of the Shadows (Video Game) / int_da8c447e
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_da8c447e
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_da8c447e
 Raptor: Call of the Shadows (Video Game) / int_df1793de
type
Updated Re-release
 Raptor: Call of the Shadows (Video Game) / int_df1793de
comment
Updated Re-release: The 2010 Edition, featuring a few aesthetic changes as well as XP/Vista/7 compatibility.
 Raptor: Call of the Shadows (Video Game) / int_df1793de
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_df1793de
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_df1793de
 Raptor: Call of the Shadows (Video Game) / int_e2d7b14c
type
Made of Explodium
 Raptor: Call of the Shadows (Video Game) / int_e2d7b14c
comment
Almost everything you fight is either a machine or a structure (that always blows up when destroyed). Even the little people in Tango Sector explode when you get the drop on them.
 Raptor: Call of the Shadows (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_e2d7b14c
 Raptor: Call of the Shadows (Video Game) / int_e53a34aa
type
Death Course
 Raptor: Call of the Shadows (Video Game) / int_e53a34aa
comment
Death Course: The entire Outer Regions episode is a gauntlet of Demonic Spiders and malevolent ground defenses ready to rip your craft apart. Even on the easiest difficulty, you will lose much of your shields. On Elite difficulty, it becomes Nintendo Hard. Thus, it is highly recommended that you are fully stacked on shields and equipped with the Twin Laser in order to play through this episode, and that you must be swimming in credits if you want to progress. Even Tango Sector on Elite difficulty is considered tame compared to Outer Regions.
 Raptor: Call of the Shadows (Video Game) / int_e53a34aa
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_e53a34aa
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_e53a34aa
 Raptor: Call of the Shadows (Video Game) / int_f51c5f3c
type
Never Say "Die"
 Raptor: Call of the Shadows (Video Game) / int_f51c5f3c
comment
Never Say "Die": In the Windows version, the Deathray is renamed the Plasmaray, and the shop is renamed from "Harrold's Death Emporium" to "Harrold's Weapons Emporium".
 Raptor: Call of the Shadows (Video Game) / int_f51c5f3c
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_f51c5f3c
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_f51c5f3c
 Raptor: Call of the Shadows (Video Game) / int_f7d66b6f
type
No-Gear Level
 Raptor: Call of the Shadows (Video Game) / int_f7d66b6f
comment
No-Gear Level: Completing any episode in Training Mode will restart the game on Rookie difficulty, as though you created a new pilot and chose Rookie difficulty in the first place. The game hand waves this by explaining that any money you earned, as well as any weapons you obtained in Training Mode, is used to cover training expenses.
 Raptor: Call of the Shadows (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_f7d66b6f
 Raptor: Call of the Shadows (Video Game) / int_fa8245fb
type
Death Ray
 Raptor: Call of the Shadows (Video Game) / int_fa8245fb
comment
Death Ray: There is a weapon you can buy called the Deathray in the DOS version. However, it doesn't always kill everything with one hit. The Windows version calls it a Plasmaray, which is probably a more fitting name given that it is described as a "plasma cannon on steroids" in the Help menu.
 Raptor: Call of the Shadows (Video Game) / int_fa8245fb
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_fa8245fb
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_fa8245fb
 Raptor: Call of the Shadows (Video Game) / int_fc225bec
type
Artistic License – Physics
 Raptor: Call of the Shadows (Video Game) / int_fc225bec
comment
Artistic License – Physics: While some of the enemy ships are recognisably aeroplanes or rotorcraft and can believably be flying based on aerodynamic principles, others just aren't, especially the bosses. Many of the locations in Outer Regions stages are also clearly meant to look like the surfaces of solar system bodies, which either do not have an atmosphere or have atmospheres too thin to sustain flight.
 Raptor: Call of the Shadows (Video Game) / int_fc225bec
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_fc225bec
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_fc225bec
 Raptor: Call of the Shadows (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Raptor: Call of the Shadows (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: Most of the end-of-level bosses in Outer Regions, including the Final Boss, as well as a skippable mid-boss in Outer Regions Wave 7.
 Raptor: Call of the Shadows (Video Game) / int_fd206d08
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_fd206d08
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_fd206d08
 Raptor: Call of the Shadows (Video Game) / int_name
type
ItemName
 Raptor: Call of the Shadows (Video Game) / int_name
comment
 Raptor: Call of the Shadows (Video Game) / int_name
featureApplicability
1.0
 Raptor: Call of the Shadows (Video Game) / int_name
featureConfidence
1.0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Raptor: Call of the Shadows (Video Game) / int_name
 Raptor: Call of the Shadows (Video Game) / int_name
itemName
Raptor: Call of the Shadows (Video Game)

The following is a list of statements referring to the current page from other pages.

 Raptor: Call of the Shadows (Video Game)
hasFeature
Arms Dealer / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Auto-Scrolling Level / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Chain Reaction Destruction / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Cores-and-Turrets Boss / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Critical Annoyance / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Death Ray / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Disc-One Nuke / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Enemy Scan / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Have a Nice Death / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Holiday Mode / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Homing Projectile / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Multiple Life Bars / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
No Fair Cheating / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Rewarding Vandalism / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Shows Damage / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Silliness Switch / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Slow Laser / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Smart Bomb / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Subsystem Damage / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Vertical Scrolling Shooter / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Video Games of 1990–1994 / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
We Will Use Lasers in the Future / int_3a50fde0
 Raptor: Call of the Shadows (Video Game)
hasFeature
Law of Chromatic Superiority / int_3a50fde0