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Ready or Not (Video Game)

 Ready or Not (Video Game)
type
TVTItem
 Ready or Not (Video Game)
label
Ready or Not (Video Game)
 Ready or Not (Video Game)
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ReadyOrNot
 Ready or Not (Video Game)
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Ready or Not (or RoN for short) is a Co-Op Multiplayer Tactical First-Person Shooter by VOID Interactive. The players control a SWAT team doing typical crackdowns on crime, as a Spiritual Successor to the S.W.A.T. series, most notably the fourth installment.The game was revealed on May 3, 2017 with a teaser trailer, and a gameplay trailer was released on March 7, 2019. It has also been promoted with an Alternate Reality Game named Carcosa ARG; you can watch its summary here. The game has been released in Early Access in December 2021, with a full release (including a fully fleshed out single-player campaign) on December 13th, 2023.It is unrelated to the film Ready or Not (2019), the sequel to the young adult novel All-American Girl (Meg Cabot), or the Canadian TV series from the 1990s.
 Ready or Not (Video Game)
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2024-04-24T04:46:24Z
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2024-04-24T04:46:24Z
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Dropped link to Elephant2003: Not a Feature - ITEM
 Ready or Not (Video Game)
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Dropped link to GirlsFrontline: Not a Feature - ITEM
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Dropped link to ValleyoftheDolls: Not a Feature - ITEM
 Ready or Not (Video Game)
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DBTropes
 Ready or Not (Video Game) / int_10b6b5f7
type
Cherry Tapping
 Ready or Not (Video Game) / int_10b6b5f7
comment
Cherry Tapping: It's possible to complete missions using nothing but nonlethal weaponry such as tasers and beanbag shotguns. However, the nonlethal weapons are generally very situational, and naturally aren't too effective against suspects wearing body armor.
 Ready or Not (Video Game) / int_10b6b5f7
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1.0
 Ready or Not (Video Game) / int_10b6b5f7
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Ready or Not (Video Game) / int_10b6b5f7
 Ready or Not (Video Game) / int_1616e13
type
Ripped from the Headlines
 Ready or Not (Video Game) / int_1616e13
comment
Ripped from the Headlines: Many of the missions are at least loosely and sometimes straight up explicitly based on real events. Amos Voll is a fairly straightforward expy of Jeffrey Epstein; He's an extremely wealthy and well-connected philanthropist, nymphomaniac and pornographer who has a side hustle of prostituting and trafficking children he 'purchases' from poverty-stricken families. Like the real Epstein, Voll also has a faible for grotesque pornographic art and for threatening investigators with hired security (albeit a little more openly). "23 Megabytes per second" has the SWAT team sent to the home of an online streamer to respond to an apparent murder, but it quickly becomes clear that you were sent on a prank call to "swat" said streamer. There have been numerous cases of this happening to prominent streamers, and there has been at least one swatting incident that resulted in an innocent person getting shot and killed by police. "Neon Tomb" has elements of being based on the Pulse nightclub shooting, with Middle Eastern terrorists assaulting a nightclub and murdering dozens of people. "Lethal Obsession" has Gerard Scott, who is very clearly an allusion to Ted Kaczynski, aka the Unabomber. Like Kaczynski, Scott was previously a highly intelligent individual who snapped and began committing terrorist acts, eventually withdrawing to a remote cabin in the wilderness where he was eventually tracked down by police. It also has shades of Christopher Dorner for the targeting of police officers and setting in Southern California. "Elephant" is meant to invoke the tragedy of various school shootings in the United States, particularly the Columbine incident in the late 90's due to the use of improvised explosives on the scene.
 Ready or Not (Video Game) / int_1616e13
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 Ready or Not (Video Game) / int_1616e13
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Ready or Not (Video Game) / int_1616e13
 Ready or Not (Video Game) / int_1dd14f5a
type
I Surrender, Suckers
 Ready or Not (Video Game) / int_1dd14f5a
comment
I Surrender, Suckers: Criminals will sometimes try to pull this on you when ordered to surrender, seemingly getting on their knees with their hands raised only to suddenly pull out a gun and open fire. Or a knife and rushing.
 Ready or Not (Video Game) / int_1dd14f5a
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 Ready or Not (Video Game) / int_1dd14f5a
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 Ready or Not (Video Game) / int_21d70919
type
Crapsack World
 Ready or Not (Video Game) / int_21d70919
comment
Crapsack World: US society has grown more cancerous than ever, so there's plenty for you to clean up. The voiceover in the gameplay trailer says it's "a unique, detailed and twisted facsimile of a modern United States. Ready or Not's vision of America is downtrodden, cruel, and corrupt."
 Ready or Not (Video Game) / int_21d70919
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 Ready or Not (Video Game) / int_222dc873
type
Black Comedy
 Ready or Not (Video Game) / int_222dc873
comment
Black Comedy: In the reveal trailer, some SWAT officers investigate an absolutely horrific, Gorn-filled massacre in a nightclub... which is named "The Anal Staircase", in bold neon lettering.
 Ready or Not (Video Game) / int_222dc873
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Ready or Not (Video Game) / int_222dc873
 Ready or Not (Video Game) / int_22711892
type
It Never Gets Any Easier
 Ready or Not (Video Game) / int_22711892
comment
It Never Gets Any Easier: In the campaign, going lethal and killing suspects always causes your squad's mental state to take a hit. In fact, the best way to recover stress is to run the missions as a Technical Pacifist and use nonlethal methods to bring them in alive.
 Ready or Not (Video Game) / int_22711892
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Ready or Not (Video Game) / int_22711892
 Ready or Not (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Ready or Not (Video Game) / int_2b5ea43c
comment
Bland-Name Product: The holographic sight is made by LEOTEC instead of the real-life EOTECH. Mindjot is either based on Mindspark Interactive Network or Mindgeek. Might also qualify as Take That!.
 Ready or Not (Video Game) / int_2b5ea43c
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Ready or Not (Video Game) / int_2b5ea43c
 Ready or Not (Video Game) / int_2da1421
type
Booby Trap
 Ready or Not (Video Game) / int_2da1421
comment
Booby Trap: Come in multiple grenade flavours and all punish reckless breaching.
 Ready or Not (Video Game) / int_2da1421
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 Ready or Not (Video Game) / int_2da1421
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Ready or Not (Video Game) / int_2da1421
 Ready or Not (Video Game) / int_2f253c94
type
Glass Cannon
 Ready or Not (Video Game) / int_2f253c94
comment
Glass Cannon: Suspects and SWAT alike are appropriately vulnerable to gunfire without heavy armor, which even then can only take so much punishment before their wearer goes down in a few shots, or worse, are bypassed entirely by armor piercing bullets. Being ambushed by criminals who get past your squads watch can spell doom for an officer, and likewise a clean shot or two to the chest is enough to bring down a suspect.
 Ready or Not (Video Game) / int_2f253c94
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Ready or Not (Video Game) / int_2f253c94
 Ready or Not (Video Game) / int_33287e20
type
One Bullet Clips
 Ready or Not (Video Game) / int_33287e20
comment
One Bullet Clips: Averted. Detachable magazines for weapons that feed from them have their ammo counts individually tracked.
 Ready or Not (Video Game) / int_33287e20
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 Ready or Not (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Ready or Not (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Downplayed with CS gas, which causes all manner of unpleasant effects like intense coughing, mucus, tear and saliva accumulation, and skin irritation, among other painful effects. It'll stop suspects and civilians alike dead in their tracks and lingers for a while so you can easily detain them or keep non-compliant suspects in place, but isn't as instantaneous as a flashbang and is liable to also gas your squadmates if they're not using the gas mask or you have some particularly bad throwing aim.
 Ready or Not (Video Game) / int_3ac2a3e3
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 Ready or Not (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Ready or Not (Video Game) / int_3aec9e5e
comment
Properly Paranoid: It's standard procedure to restrain any and all people you come across during the mission, regardless of whether they are a criminal or civilian, dead or alive. After all, you can't be sure if the civilians are accomplices and downed enemies always have the potential of getting back up and becoming a threat again if they aren't properly supervised.
 Ready or Not (Video Game) / int_3aec9e5e
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 Ready or Not (Video Game) / int_3dd3951e
type
Cowboy Cop
 Ready or Not (Video Game) / int_3dd3951e
comment
Cowboy Cop: As a SWAT officer, you're expected to follow procedures and give suspects an opportunity to surrender, and only fire if you're fired upon. While there's nothing stopping you from just ignoring all the rules and sweeping the whole level gunning down everybody without a second thought, your score will be heavily penalized for it.
 Ready or Not (Video Game) / int_3dd3951e
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Ready or Not (Video Game) / int_3dd3951e
 Ready or Not (Video Game) / int_42008602
type
Story Arc
 Ready or Not (Video Game) / int_42008602
comment
Story Arc: Over the course of four missions, the LSPD uncover a child sex trafficking ring and set out to take it down. The story goes as follows: 23 Megabytes Per Second: A streamer named Michael Williams (aka "MilkyToes") is exposed as being romantically interested in underaged girls in a series of leaked chatroom images. Someone out for Williams "swats" him as a prank call, so the LSPD steps in and arrests him. During the raid on his apartment, the LSPD uncovers images depicting minors in compromising scenarios and searches the rest of William's belongings. There, they find evidence leading them to... The Spider: A talent agency in downtown Los Suenos, run by showman George Brixley, is believed to be an originator point in the creation of child pornography in Los Suenos. The LSPD raids the building, ending up in a gunfight with Brixley's hired security. After a pitched battle, the LSPD secures the building and finds a recorded call between Brixley and a man named "Voss". Valley of the Dolls: The LSPD intel department digs into the evidence found from Brixley's agency. They realize that the person Brixley was calling is Amos Voss, a big shot pornography produced operating in the Los Suenos area. The LSPD immediately close in on his home, crashing his daughter's 18th birthday in the process. They engage in a fight with Voss and his men, and uncover more evidence of the pedophile ring in Voss's own basement. Research on Voss's laptop leads them to... The final mission, Sinuous Trail. Voss's belongings point to a nearby datacenter as unknowingly housing a large storage of child pornography. In response to both Brixley and Voss being taken into custody, the ringmasters send a squad of hired goons over to trash the building before evidence can be found. The LSPD takes down the gunmen, save the datacenter, and begin pouring over it to expose anyone else connected to the ring.
 Ready or Not (Video Game) / int_42008602
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 Ready or Not (Video Game) / int_45bf382b
type
Game Mod
 Ready or Not (Video Game) / int_45bf382b
comment
Game Mod: Many, with the most famous one being the one to reduce the infamous effectiveness of the suspect AI.
 Ready or Not (Video Game) / int_45bf382b
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 Ready or Not (Video Game) / int_45bf382b
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Ready or Not (Video Game) / int_45bf382b
 Ready or Not (Video Game) / int_48126ac0
type
CIA Evil, FBI Good
 Ready or Not (Video Game) / int_48126ac0
comment
CIA Evil, FBI Good: Played with. The Bland-Name Product counterpart of the CIA, the USIA, isn't depicted in the best light, with two former agents featuring as prime suspects in their missions and both are mentally unhinged. FISA, the not-FBI, seemingly acts within the law but at the same time the agent in "Greased Palms" is a corrupt thug working with a cartel and there's the hint of something shady going on when the FISA controller countermands TOC during "Hide and Seek".
 Ready or Not (Video Game) / int_48126ac0
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 Ready or Not (Video Game) / int_48126ac0
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Ready or Not (Video Game) / int_48126ac0
 Ready or Not (Video Game) / int_48cffdb7
type
I Want My Mommy!
 Ready or Not (Video Game) / int_48cffdb7
comment
I Want My Mommy!: Port Hoken, a hotbed for human sex trafficking, is raided by the SWAT team to disrupt their operations. A cargo shipping container on the first floor of the main building used to host 'auctions' has a bald, naked and emaciated-to-the-bone woman locked inside with only dog food to eat. The only thing she can mutter out is a plea for help and for her mom, more than likely a hint of how young she is despite how unrecognizable her living conditions left her.
 Ready or Not (Video Game) / int_48cffdb7
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 Ready or Not (Video Game) / int_48cffdb7
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Ready or Not (Video Game) / int_48cffdb7
 Ready or Not (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Ready or Not (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Riot shields let SWAT operatives shield themselves and fellow operatives from the bullets. But not knives for whatever reason.
 Ready or Not (Video Game) / int_4ffde1e0
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Ready or Not (Video Game) / int_4ffde1e0
 Ready or Not (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Ready or Not (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Enemy AI will open fire through doors and walls at the slightest noise from you and your team. It's worse when they have a direct line of sight on you. They're inhumanly quick on the draw, and can shoot with pinpoint accuracy, even in full-auto and/or at long ranges. They can wipe out an entire team in seconds. Prior to the January 2022 patch, it was entirely possible to get killed the very moment you start the mission because some gangbanger killed you from 200 feet with a TEC-9, even though you are wearing full body armor. One Youtuber did some timing, and found the AI was literally reacting faster than humanly possible. And that's before you account for the marksmanship handicaps of your average drug addict. There are even instances where by you checked a small room with no corners to hide in and everything seems clear, only to get killed by what seems to be an invisible enemy the moment you step in. Active Shooter suspects are not affected by pepper spray and pepperball guns, despite them wearing nothing that would specifically protect them from it.
 Ready or Not (Video Game) / int_6041e4f4
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1.0
 Ready or Not (Video Game) / int_6041e4f4
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Ready or Not (Video Game) / int_6041e4f4
 Ready or Not (Video Game) / int_6220c00d
type
Pædo Hunt
 Ready or Not (Video Game) / int_6220c00d
comment
Pædo Hunt: A four-part mission arc encompassing the majority of the game has the SWAT team dismantle and reveal a child pornography ring that's found massive success in Los Suenos, beginning with the team finding a lead from a "swatted" streamer early on, along with obtaining data from the Mindjot Datacenter to give themselves leads to the operation, then raiding Brixley Talent Times, a repurposed safe injection site, to disrupt an operation that acquires children for photography and trafficking from desperate parents in the neighborhood. After the arrest and detainment of everyone here, it's revealed that Amos Voll, a celebrity porn star with massive wealth and influence, sits at the top of the child pornography ring. Finally having the location and permission, the SWAT team arrives at the residence of the man himself to either arrest or terminate him, disrupting the CP ring from the root. Implications across the latter two maps suggest that the victims were both provided by their parents in a desperate bid for money and prosperity wherever they might end up, as well as possibly smuggled in from overseas by human traffickers, with the basement of Amo Voll ambiguously having barrels piled up in a concrete ditch, with it being a toss-up on whether he was disposing of props and evidence or the bodies of the children he's been filming.
 Ready or Not (Video Game) / int_6220c00d
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 Ready or Not (Video Game) / int_638b65bc
type
Armor Is Useless
 Ready or Not (Video Game) / int_638b65bc
comment
Armor Is Useless: In a previous public build, armor did little to nothing when it comes to negating damage. You were just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you were when wearing no armor. An exception to this, however, is the ballistic shield, which still stops bullets to an impressive degree. In gameplay proper, the various armor types and levels effectively give you extra chances if you're hit in the torso, but they're still far from ideal from facing perpetrators head-on, especially if their spraying manages to land a stray bullet to your head or limbs. All the more reason to stick to cover and check your rooms carefully to avoid a swift death. Almost defied in the current builds. While the game is still a tactical shooter and you are usually considered lucky to survive more than a handful of shots from any weapon (especially if that weapon shoots 7.62), armor can make a night-or-day difference between dying the second anything hits you, to practically ignoring smaller calibers if they hit center-mass.note To be specific, there are 3 types of material you can insert into your armor, (Kevlar, Steel, and Ceramic) and furthermore you can choose between light or heavy armor made of these materials; Kevlar is light but ineffective against nearly anything higher than a pistol round, Steel is the heaviest and can shrug off all but the heaviest rounds you will encounter, (though it can spall, doing minor damage to you over time) and Ceramic is the middle-ground and about as effective as steel, however, unlike the other types, it can shatter after taking enough damage, in which case it protects against nothing. Enemies wearing plate carriers are also noticeably tougher to take down than those who are not, especially if you made the mistake of only taking JHP rounds over AP. Some of the tougher enemies can take an entire magazine from low-caliber pistols center-mass and still continue to fight. Even AP rounds from Submachine guns can take a worrying amount of ammo to down a single opponent if you don't hit a headshot or their unprotected limbs.
 Ready or Not (Video Game) / int_638b65bc
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 Ready or Not (Video Game) / int_659b8d91
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Tactical Door Use
 Ready or Not (Video Game) / int_659b8d91
comment
Tactical Door Use: It is possible to shoot through doors and certain walls to kill suspects without setting them off, provided the enemies are few to one. Of course, the enemies can do precisely the same thing.
 Ready or Not (Video Game) / int_659b8d91
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 Ready or Not (Video Game) / int_6ec989d8
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Guide Dang It!
 Ready or Not (Video Game) / int_6ec989d8
comment
Guide Dang It!: Door traps, introduced in the mission "Sullivan's Ridge", and any player would instantly dread it, as it's not explained in the tutorial, near invisible, and it's hard to see even with the optiwand. It can instantly kill any of its victims, and in Commander mode, where every loss is accounted for, it makes for a harrowing experience especially how there will be random door traps from then on.
 Ready or Not (Video Game) / int_6ec989d8
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 Ready or Not (Video Game) / int_8391b1c7
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Artistic License – Law
 Ready or Not (Video Game) / int_8391b1c7
comment
Artistic License – Law: You have to cuff and restrain civilians, a staple mechanic taken from the SWAT series of games since the third as opposed to escorting them out (like in Rainbow Six or Counter-Strike). While there are good reasons for doing it that are explained to the player in the tutorial, civilians often complain that they're being treated like the criminals or ask why they're being arrested when they haven't done anything, because the SWAT team doesn't explain to them why they're being restrained. That being said, tying down civilians and leaving them on the spot is a bad idea in logic and in real life, given how these will only make them more vulnerable to the bad guys.
 Ready or Not (Video Game) / int_8391b1c7
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 Ready or Not (Video Game) / int_85b5dc7
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Never Bring a Knife to a Gun Fight
 Ready or Not (Video Game) / int_85b5dc7
comment
Never Bring a Knife to a Gun Fight: Averted; knife-wielding suspects are startlingly fast and can spell doom for an off-guard officer. Especially annoying when it's the ones who appear to surrender, only to shank you with a knife once you get close. Taken to ridiculous extremes sometimes because the current build's knife suspects are quite broken and can cut through bulletproof ballistic shields for some weird reason and instakill the player. Knife-wielding suspects were also known to fake surrenders a ridiculous amount of times in non-lethal runs, pulling out a knife each time they fake it, hilariously leading to a pile of knives littered around the suspect.
 Ready or Not (Video Game) / int_85b5dc7
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 Ready or Not (Video Game) / int_87629455
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No Communities Were Harmed
 Ready or Not (Video Game) / int_87629455
comment
No Communities Were Harmed: The game takes place in the fictional city of Los Suenos, which is a pretty obvious Expy of Los Angeles. Its in-game geographical location, however, matches that of San Diego, right down to its proximity to the Mexican border. The Voll Health House in Valley Of The Dolls is closely based on the Lovell Health House, a landmark modernist villa that was also featured in media such as L.A. Confidential.
 Ready or Not (Video Game) / int_87629455
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 Ready or Not (Video Game) / int_8816272b
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Blinded by the Light
 Ready or Not (Video Game) / int_8816272b
comment
Blinded by the Light: The SWAT team has the classic flashbang grenade in addition to stingers and CS gas.
 Ready or Not (Video Game) / int_8816272b
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 Ready or Not (Video Game) / int_895ec17
type
Only in It for the Money
 Ready or Not (Video Game) / int_895ec17
comment
Only in It for the Money: In a step away from the other missions, "Valley of the Dolls" has you fighting private security guards rather than terrorists or gang members. That's because your main target is a wealthy millionaire named Amos Voll, who pays his guards handsomely to keep all unwanted guests away, even SWAT teams, as well as not ask about what's going on in the basement. Preluding Valley of the Dolls, Mindjot is the corrupt data center housing evidence of the aforementioned crimes whose private security team, men wearing kevlar vests, white helmets and wielding personal defense weapons, are determined to protect from intruders, including the SWAT team. Dialogue for when they're successfully arrested has them outright beg and whine that they're only doing what they have to do to survive, because there's no other good way to live out in the streets of Los Suenos.
 Ready or Not (Video Game) / int_895ec17
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 Ready or Not (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Ready or Not (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Defied. Even though the Hand are supposed to be Hate Sinks with full intent to massacre innocents, never display any remorse for their atrocities, and are active shooters - the SWAT officers will still take a drop to their morale if they choose to gun them all down.
 Ready or Not (Video Game) / int_8ed5c6e4
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 Ready or Not (Video Game) / int_940a5958
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Artificial Stupidity
 Ready or Not (Video Game) / int_940a5958
comment
Artificial Stupidity: The single-player SWAT AI isn't very consistent when reacting to threats. Sometimes, they will react accordingly and open fire at perps actively engaging them. Other times, they'll at best yell fruitlessly as you're gunned downed or they are, at worst stare blankly like idiots as you get gunned down or they do. They are also known to kill you by friendly fire on some occasions if you're standing in between them and perps. All of this was thankfully overhauled in the 1.0 release, as detailed above.
 Ready or Not (Video Game) / int_940a5958
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1.0
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1.0
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Ready or Not (Video Game) / int_940a5958
 Ready or Not (Video Game) / int_950329d8
type
Dynamic Entry
 Ready or Not (Video Game) / int_950329d8
comment
Dynamic Entry: Speed and surprise are essentially requirements for clearing rooms full of suspected hostiles. To that end, SWAT officers have access to a wide array of tools such as rams, explosives, and breaching shotguns to forcibly open doors as well as flashbangs to disorient anybody inside the room. C2 charges are the chief tool for this kind of entrance, the perfect choice if there are armed suspects guarding the door, the explosive force of the blast being enough to severely disorient or intimidate anyone on the other side into surrendering peacefully, or flat out kill/incapacitate them with the explosive door projectile if they’re right in the way.
 Ready or Not (Video Game) / int_950329d8
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1.0
 Ready or Not (Video Game) / int_950329d8
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1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_950329d8
 Ready or Not (Video Game) / int_952f8f26
type
Deadly Prank
 Ready or Not (Video Game) / int_952f8f26
comment
Deadly Prank: "23 Megabytes Per Second", a new mission added in the 1.0 release that serves as the single-player campaign's second mission, has SWAT going in to neutralize an online video game streamer who reportedly has killed his mother and taken his brother hostage. However, when you bust into their apartments, the supposedly dead mother is perfectly fine, the brother is just hanging around, and the so-called active shooter is playing video games; clearly, you've been duped and this is a "SWATing". Unfortunately, he and his Dungeons & Dragons group who are also present just happen to be involved in something quite sinister and will open fire on the heavily armed stormtroopers busting into their home, which will most likely lead to at least some of their deaths.
 Ready or Not (Video Game) / int_952f8f26
featureApplicability
1.0
 Ready or Not (Video Game) / int_952f8f26
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_952f8f26
 Ready or Not (Video Game) / int_9d12bbc1
type
Foreshadowing
 Ready or Not (Video Game) / int_9d12bbc1
comment
In a step away from the other missions, "Valley of the Dolls" has you fighting private security guards rather than terrorists or gang members. That's because your main target is a wealthy millionaire named Amos Voll, who pays his guards handsomely to keep all unwanted guests away, even SWAT teams, as well as not ask about what's going on in the basement.
 Ready or Not (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Ready or Not (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_9d12bbc1
 Ready or Not (Video Game) / int_a3eea2ea
type
Cop Killer
 Ready or Not (Video Game) / int_a3eea2ea
comment
Cop Killer: The impetus for several missions. "Lethal Obsession" is set immediately after Gerard Scott ambushed and killed LSPD officers, and "Carriers of the Vine" and "Buy Cheap, Buy Twice" begin with officers down and under fire.
 Ready or Not (Video Game) / int_a3eea2ea
featureApplicability
1.0
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1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_a3eea2ea
 Ready or Not (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 Ready or Not (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: The breaching shotgun is specifically designed for this.
 Ready or Not (Video Game) / int_a6c99b08
featureApplicability
1.0
 Ready or Not (Video Game) / int_a6c99b08
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_a6c99b08
 Ready or Not (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Ready or Not (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Generally averted, save for powerful shots to the head or what can only be assumed to a vital organ being struck, killing the target quickly. Suspects shot by SWAT teams can be audibly heard dying slowly, choking on their own blood as they fade away or screaming in agony until they're dead, or occasionally having entire death animations where they stagger in shock or flail on the ground if they're shot in the throat or limbs. Regularly, though, suspects will still cling to life and be left on the floor, ready to be detained by SWAT and still being counted as alive despite their injuries. Risky if the objective is to arrest a suspect alive, but could be your saving grace if it has to come down to deadly force. In contrast, SWAT players will die rather instantly and quietly when they take a fatal shot, playing this straight.
 Ready or Not (Video Game) / int_a754fa9a
featureApplicability
-1.0
 Ready or Not (Video Game) / int_a754fa9a
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_a754fa9a
 Ready or Not (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Ready or Not (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In "23 Megabytes Per Second", whoever swatted the suspect in the mission is clearly in the wrong for calling police on a prank call, but it does coincidentally uncover an illegal server farm and evidence of a massive child pornography ring.
 Ready or Not (Video Game) / int_acf33d00
featureApplicability
1.0
 Ready or Not (Video Game) / int_acf33d00
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1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_acf33d00
 Ready or Not (Video Game) / int_afbf2c80
type
Story Breadcrumbs
 Ready or Not (Video Game) / int_afbf2c80
comment
Story Breadcrumbs: Some maps lean heavily on environmental clues to give you further insight and context on the crime you are responding to as well as the criminals you are working to take down. Aside from the brief summary explaining why SWAT was called, the exact crimes being performed need some proper investigation on the players end to be unravelled. For example, players who listen to the briefing of 23 Megabytes Per Second may be confused why the suspect's mother is still alive after he openly proclaimed that he killed her in the 911 call. It turns out he was swatted, and the call itself was faked. Players who enter into the suspect's bedroom can find his PC, still streaming, which contains a number of hostile chatters saying things like "you got what you deserved".
 Ready or Not (Video Game) / int_afbf2c80
featureApplicability
1.0
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1.0
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Ready or Not (Video Game) / int_afbf2c80
 Ready or Not (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Ready or Not (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Civilians on the scene of the crime are, understandably, terrified of both the armed criminals and SWAT they're caught between, which can lead them to do very unsafe things to do near armed officers while tensions are high. Namely, they might point their finger at approaching officers in a way that can be mistaken for them aiming a pistol right at them, reach into their pocket to their phone out and take a bunch of pictures of the cops aiming their guns at them (again, in a way that looks exactly like they’re about to quick-draw a weapon from their pocket), and run directly at officers to get their attention (regularly from behind), putting players familiar with knife-wielding suspects on edge given that they attack in nearly the exact same way. Trigger-happy players beware.
 Ready or Not (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Ready or Not (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_b58b4e3c
 Ready or Not (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Ready or Not (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Keeps most of the ones from Swat 4, down to the curiously high number of double-hinged doors.
 Ready or Not (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Ready or Not (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_b6e1d40b
 Ready or Not (Video Game) / int_bd79d896
type
Minor Crime Reveals Major Plot
 Ready or Not (Video Game) / int_bd79d896
comment
Minor Crime Reveals Major Plot: A trend through many of the game's story arcs is that a low-level or seemingly isolated crime usually has an organised or systemic force behind it. "The War": A group of young methamphetamine addicts robbing a gas station to fund their addiction leads to the discovery of a large meth production and distribution operation running out of an apartment complex. "The Exploited": SWAT responds to an apparent murder, which is revealed to be a "swatting" incident where the suspect is technically not guilty, though the suspect, a streamer, is revealed to be an online deviant who has been purchasing from a well-established pedophilia and sex-trafficking ring. "The Left Behind": A deadly lone wolf attack on a police station turns out to have connections to a Right-Wing Militia Fanatic group working to assassinate politicians and law enforcers.
 Ready or Not (Video Game) / int_bd79d896
featureApplicability
1.0
 Ready or Not (Video Game) / int_bd79d896
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_bd79d896
 Ready or Not (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Ready or Not (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: Once the dance music is successfully turned off in the nightclub of Neon Tomb then the actual soundtrack kicks in, featuring heavy and slow usage of reverberating bells. Appropriately, this raid follows the aftermath of a mass terrorist shooting with the bodycount of victims being close to a hundred dead and dying, with the terrorists still blocking the exits in search of the few survivors hiding out.
 Ready or Not (Video Game) / int_c4286511
featureApplicability
1.0
 Ready or Not (Video Game) / int_c4286511
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_c4286511
 Ready or Not (Video Game) / int_c75df49a
type
Shout-Out
 Ready or Not (Video Game) / int_c75df49a
comment
Shout-Out: It could be a coincidence, but the respective serial numbers for the P92X and 416 are GFLHG003 and 65-000404. One of the missions is named "Valley of the Dolls". Another mission is named "Elephant".
 Ready or Not (Video Game) / int_c75df49a
featureApplicability
1.0
 Ready or Not (Video Game) / int_c75df49a
featureConfidence
1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_c75df49a
 Ready or Not (Video Game) / int_ce68d48b
type
Next Sunday A.D.
 Ready or Not (Video Game) / int_ce68d48b
comment
Next Sunday A.D.: A rather grim example, echoing and exaggerating the political and economic woes of the time it was released.
 Ready or Not (Video Game) / int_ce68d48b
featureApplicability
1.0
 Ready or Not (Video Game) / int_ce68d48b
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1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_ce68d48b
 Ready or Not (Video Game) / int_cfd569ac
type
Take Your Time
 Ready or Not (Video Game) / int_cfd569ac
comment
Take Your Time: Generally, the Barricaded Suspects and Raid game modes don't put any pressure on the player to complete missions within a specific time. The enemies won't attempt to flee the map or do anything that could cause a mission failure apart from attacking the SWAT officers. This means you can generally be slow and methodical with clearing the map. However, the Bomb Threat, Active Shooter, and Hostage Situation modes deliberately avert this. In Bomb Threat, the player needs to find a bomb and defuse it before it explodes, while in Active Shooter and Hostage Situation, the player needs to eliminate the suspects before they can kill all the hostages or civilians on the map.
 Ready or Not (Video Game) / int_cfd569ac
featureApplicability
1.0
 Ready or Not (Video Game) / int_cfd569ac
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_cfd569ac
 Ready or Not (Video Game) / int_d1b4f0ef
type
Everybody Lives
 Ready or Not (Video Game) / int_d1b4f0ef
comment
Everybody Lives: It's not only possible to clear a mission without a single civilian or suspect being killed, but also pretty much required if you want to achieve an S rating.
 Ready or Not (Video Game) / int_d1b4f0ef
featureApplicability
1.0
 Ready or Not (Video Game) / int_d1b4f0ef
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_d1b4f0ef
 Ready or Not (Video Game) / int_d24ed873
type
Developer's Foresight
 Ready or Not (Video Game) / int_d24ed873
comment
Developer's Foresight: In "23 Megabytes Per Second", if you come across the streaming station, you can look at the screen and read the stream chat, which reacts to your actions such as shooting out the camera.
 Ready or Not (Video Game) / int_d24ed873
featureApplicability
1.0
 Ready or Not (Video Game) / int_d24ed873
featureConfidence
1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_d24ed873
 Ready or Not (Video Game) / int_d34cbda2
type
Implausible Deniability
 Ready or Not (Video Game) / int_d34cbda2
comment
Implausible Deniability: Some of the suspects' canned arrest lines can get rather incongruous depending on where you arrest them. For example: "I didn't do anything!" While holding a FAL... and standing inside a shipping container... with an emaciated human trafficking victim.
 Ready or Not (Video Game) / int_d34cbda2
featureApplicability
1.0
 Ready or Not (Video Game) / int_d34cbda2
featureConfidence
1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_d34cbda2
 Ready or Not (Video Game) / int_dda99fa8
type
Despair Event Horizon
 Ready or Not (Video Game) / int_dda99fa8
comment
Despair Event Horizon: In Commander mode, you need to keep track of your officers' mental health. If they witness too many traumatic events and aren't sent to therapy, they'll eventually crack under the pressure and quit.
 Ready or Not (Video Game) / int_dda99fa8
featureApplicability
1.0
 Ready or Not (Video Game) / int_dda99fa8
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_dda99fa8
 Ready or Not (Video Game) / int_de7b7cbf
type
Drugs Are Bad
 Ready or Not (Video Game) / int_de7b7cbf
comment
Drugs Are Bad: 213 Park Home centers around gang activity using a downtrodded suburban neighborhood as their base of operations, producing massive amounts of meth and digging tunnels under the neighborhood, both in a drug-induced haze and possibly as a means of granting access under the borders to Mexico as the gang has commanded. All occupants inside are crazed and delirious, rasping ominous threats from their ruined lungs or shouting manically with weapons drawn, culminating in who can only be assumed to be someones adolescent daughter OD'ing on meth in her bed, death rattling as her arms twitch aimlessly and blood hacking up from her mouth with a blank stare.
 Ready or Not (Video Game) / int_de7b7cbf
featureApplicability
1.0
 Ready or Not (Video Game) / int_de7b7cbf
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_de7b7cbf
 Ready or Not (Video Game) / int_df11acbe
type
Artificial Brilliance
 Ready or Not (Video Game) / int_df11acbe
comment
Artificial Brilliance: As opposed to the entry below, the friendly SWAT AI has been massively improved in the 1.0 release, to the point where with the right orders, you can realistically have them clear the entire mission without you having to fire a single shot yourself. While it still has it's quirks as mentioned below, the enemy AI can be surprisingly dynamic and has lots of tricks up it's sleeves. Enemies can blind-fire, duck, take hostages, squeeze under beds and into closets to surprise you, fake surrender/incapacitation, and can even use their own breaching equipment. On top of this, going against crackheads vs. militia isn't a simple difference of equipment; More skilled enemies are much more alert, more unlikely to surrender, and are far more able and willing to move around to try and flank your team. The easiest levels of the game will have you up against small group of gangbangers that quickly submit when surprised and panic frequently, while the harder levels will be against fanatic militia or terrorist groups that are better equipped than you are, will cover each other appropriately, and will rarely, if ever, give up willingly.
 Ready or Not (Video Game) / int_df11acbe
featureApplicability
1.0
 Ready or Not (Video Game) / int_df11acbe
featureConfidence
1.0
 Ready or Not (Video Game)
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Ready or Not (Video Game) / int_df11acbe
 Ready or Not (Video Game) / int_e5421161
type
Expy
 Ready or Not (Video Game) / int_e5421161
comment
The game takes place in the fictional city of Los Suenos, which is a pretty obvious Expy of Los Angeles. Its in-game geographical location, however, matches that of San Diego, right down to its proximity to the Mexican border.
 Ready or Not (Video Game) / int_e5421161
featureApplicability
1.0
 Ready or Not (Video Game) / int_e5421161
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_e5421161
 Ready or Not (Video Game) / int_e542d889
type
Gorn
 Ready or Not (Video Game) / int_e542d889
comment
Gorn: It was always a rather brutal game, with a somewhat detailed "skinning" system in place on character models, but the 1.0 release added in tons of opportunities for bloodshed. On top of the general violence being enhanced in regards to set dressing with more detailed blood and wounded/killed characters, the ability to fully dismember was also added. A well-placed shotgun round or explosive can and will blow off a limb, leaving a bloody stump with blood pouring from the wound. This also extends to the head, as a shot from most weaponry is capable of killing someone in a single shot to the head and spraying brain matter and blood onto the wall behind them, or even flat-out popping it like a watermelon.
 Ready or Not (Video Game) / int_e542d889
featureApplicability
1.0
 Ready or Not (Video Game) / int_e542d889
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_e542d889
 Ready or Not (Video Game) / int_e5fd8bc2
type
Hate Sink
 Ready or Not (Video Game) / int_e5fd8bc2
comment
Hate Sink: Amos Voll, the main suspect from Valley of Dolls is the leader of a network of pedophiles, making him one of the most despicable suspects in the whole game. Although you incentivized to arrest him for his crimes, a notable number of players have admitted to executing him and his guards once they learnt about his crimes, protocol be damned. The Hand, a terrorist organization hailing from Yemen, rooted themselves in Los Suenos to avenge the US bombings of their homeland, and the killing of countless civilians and children, by orchestrating vengeful shootings. Their dialogue, translated from Arabic, is spiteful and remorseless of the mass death and destruction they wrought against civilians, their body count first coming close to a hundred dead in a nightclub mass shooting followed by even more carnage in a hospital, executing visitors, staff and patients-alike. On top of all this, some of their victims in the Nightclub are wearing suicide vests against their will, with their captors having zero qualms about blowing them up if they spot a cop trying to help them.
 Ready or Not (Video Game) / int_e5fd8bc2
featureApplicability
1.0
 Ready or Not (Video Game) / int_e5fd8bc2
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_e5fd8bc2
 Ready or Not (Video Game) / int_f98356f
type
Right-Wing Militia Fanatic
 Ready or Not (Video Game) / int_f98356f
comment
"The Left Behind": A deadly lone wolf attack on a police station turns out to have connections to a Right-Wing Militia Fanatic group working to assassinate politicians and law enforcers.
 Ready or Not (Video Game) / int_f98356f
featureApplicability
1.0
 Ready or Not (Video Game) / int_f98356f
featureConfidence
1.0
 Ready or Not (Video Game)
hasFeature
Ready or Not (Video Game) / int_f98356f
 Ready or Not (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Ready or Not (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Going out of your way to execute surrendered suspects or civilians will have your AI teammates respond by gunning you down like the psychopath you are.
 Ready or Not (Video Game) / int_fcd993bd
featureApplicability
1.0
 Ready or Not (Video Game) / int_fcd993bd
featureConfidence
1.0
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hasFeature
Ready or Not (Video Game) / int_fcd993bd
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Ready or Not (Video Game)

The following is a list of statements referring to the current page from other pages.

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I Surrender, Suckers / int_8e9e2e60
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Ready or Not (Video Game)