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Realms of the Haunting (Video Game)

 Realms of the Haunting (Video Game)
type
TVTItem
 Realms of the Haunting (Video Game)
label
Realms of the Haunting (Video Game)
 Realms of the Haunting (Video Game)
page
RealmsOfTheHaunting
 Realms of the Haunting (Video Game)
comment
Realms of the Haunting is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin Interactive. The 3D engine used in this game was borrowed from Gremlin's own Normality. The game combines point-and-click adventure game elements with first-person shooter action and exploration.Adam Randall ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As he enters, however, the doors lock behind him and he is forced to journey throughout the entire house while looking for answers as well as a means of escaping it. Along the way he meets up with the psychic Rebecca Trevisard who provides Adam with guidance as they work together in trying to escape. Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalyptic battle between the forces of good and evil.The game has over 40 hours of content and includes many different universes to travel, and has a plot which involves multiple sides fighting for their own causes. The beginning gives the idea of Adam being against demonic forces, but later on, the player finds himself caught in a much deeper plot between different forces, where demons play only one role.The original British version of the game (which lacks selectable difficulty) is available on GOG.com and Steam.
 Realms of the Haunting (Video Game)
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2024-02-14T02:32:15Z
 Realms of the Haunting (Video Game)
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2024-02-14T02:32:15Z
 Realms of the Haunting (Video Game)
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Dropped link to CthulhuMythos: Not a Feature - ITEM
 Realms of the Haunting (Video Game)
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 Realms of the Haunting (Video Game)
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 Realms of the Haunting (Video Game)
isPartOf
DBTropes
 Realms of the Haunting (Video Game) / int_13965020
type
Boom Stick
 Realms of the Haunting (Video Game) / int_13965020
comment
Boom Stick: Most of the magical weapons Adam finds qualify for this trope.
 Realms of the Haunting (Video Game) / int_13965020
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1.0
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1.0
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Realms of the Haunting (Video Game) / int_13965020
 Realms of the Haunting (Video Game) / int_151e1278
type
Menacing Hand Shot
 Realms of the Haunting (Video Game) / int_151e1278
comment
Menacing Hand Shot: The first two shots of Belial in his first meeting with Adam are his feet as he walks up and then his right hand as he is putting on his gloves made from human skin. He's later shown flexing the fingers of his right hand, as if anticipating the upcoming confrontation.
 Realms of the Haunting (Video Game) / int_151e1278
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Realms of the Haunting (Video Game) / int_151e1278
 Realms of the Haunting (Video Game) / int_1aa08f77
type
Multiple Endings
 Realms of the Haunting (Video Game) / int_1aa08f77
comment
Multiple Endings: Though the bad ending might as well be considered a Non-Standard Game Over.
 Realms of the Haunting (Video Game) / int_1aa08f77
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1.0
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Realms of the Haunting (Video Game) / int_1aa08f77
 Realms of the Haunting (Video Game) / int_2439b588
type
As the Good Book Says...
 Realms of the Haunting (Video Game) / int_2439b588
comment
As the Good Book Says...: There are several instances where biblical quotes are implemented in the game: In the Mausoleum there is a wooden door bearing a passage from the Second Epistle to the Corinthians 11:14f (King James translation): "And no marvel; for Satan himself is transformed into an angel of light. Therefore it is no great thing if his ministers also be transformed as the ministers of righteousness." In the ominously greenish room where Adam sits on the throne and receives the marks, there are two passages from the King James version of the Bible, written on the wall: "My people are destroyed for lack of knowledge" (Hosea 4:6) and "I will also send wild beasts amongst you." (Leviticus 26:22). While wandering around the Tower, Adam will frequently hear the voices of souls devoured by the Ire, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the sun as sackcloth, in the last days."
 Realms of the Haunting (Video Game) / int_2439b588
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Realms of the Haunting (Video Game) / int_2439b588
 Realms of the Haunting (Video Game) / int_29428ef
type
Difficulty Levels
 Realms of the Haunting (Video Game) / int_29428ef
comment
Difficulty Levels: You can adjust the difficulty on a number of counts.
 Realms of the Haunting (Video Game) / int_29428ef
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Realms of the Haunting (Video Game) / int_29428ef
 Realms of the Haunting (Video Game) / int_2f2f5b3f
type
Hedge Maze
 Realms of the Haunting (Video Game) / int_2f2f5b3f
comment
Hedge Maze: Raquia, which if you mess up Raysiel's sleep pattern will turn into a Garden of Evil, ripe with sneakily placed chainsaws, pitfalls and hedge reconfigurations. There's another one in the graveyard after you escape Belial's prison.
 Realms of the Haunting (Video Game) / int_2f2f5b3f
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Realms of the Haunting (Video Game) / int_2f2f5b3f
 Realms of the Haunting (Video Game) / int_2f36d97
type
Older Than They Look
 Realms of the Haunting (Video Game) / int_2f36d97
comment
Older Than They Look: Claude Florentine (much older in fact), Rebecca Trevisard.
 Realms of the Haunting (Video Game) / int_2f36d97
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 Realms of the Haunting (Video Game) / int_348c1707
type
Sword Beam
 Realms of the Haunting (Video Game) / int_348c1707
comment
Sword Beam: Eternity shoots magical projectiles when you finally complete it, making it one of the most powerful weapons in the game.
 Realms of the Haunting (Video Game) / int_348c1707
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Realms of the Haunting (Video Game) / int_348c1707
 Realms of the Haunting (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Realms of the Haunting (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Adam can fight demon forces with guns and a magic staff, but when it comes to deep water, he sinks like a rock. Subverted in that it is possible to get out of the water before he drowns, but sometimes it's not that easy.
 Realms of the Haunting (Video Game) / int_34bd7be2
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Realms of the Haunting (Video Game) / int_34bd7be2
 Realms of the Haunting (Video Game) / int_3eee0728
type
Captain Obvious
 Realms of the Haunting (Video Game) / int_3eee0728
comment
Captain Obvious: When the player selects certain things for Adam to look at, he'll say what they are out loud. One of the more amusing ones happens right after a cutscene where Adam is seen looking at a clothed skeleton that's among many others.
 Realms of the Haunting (Video Game) / int_3eee0728
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 Realms of the Haunting (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Realms of the Haunting (Video Game) / int_40cc0c7e
comment
Bittersweet Ending/Downer Ending: The good ending turns into this. Adam succeeds in stopping the Apocalypse and even frees the trapped soul of his father... and gets put into a mental asylum for all his trouble. The ending is also ambiguous enough that it can be interpreted that Adam is just crazy and hallucinated the whole thing (although that's hardly the only possible interpretation).
 Realms of the Haunting (Video Game) / int_40cc0c7e
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 Realms of the Haunting (Video Game) / int_427ca0d0
type
Animal Theme Naming
 Realms of the Haunting (Video Game) / int_427ca0d0
comment
Animal Theme Naming: Hawk, the captive angel that you have to free. Gaul, which is the German expression for donkey or, in a more derogatory sense, an old, incapable horse. Notice how in one of the cutscenes Gaul sort of limps, which could be a reference to him being the vessel for the Power of Satan, should the seventh seal be broken. On the other hand, the name Gaul could also refer to the person from the Roman-era region; there's another entity in the game called the Ire, after all.
 Realms of the Haunting (Video Game) / int_427ca0d0
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 Realms of the Haunting (Video Game) / int_42d9daf9
type
No Fair Cheating
 Realms of the Haunting (Video Game) / int_42d9daf9
comment
No Fair Cheating: Downplayed. You can activate a "Easy Adventure Mode", which makes you automatically equip the appropriate item when you examine the object you're supposed to use it on. It doesn't work for all puzzles, though. In particular, if you examine the red gargoyle, the game will make you equip a blue crystal if you have it — which is the wrong item: giving it to the gargoyle activates a trap.
 Realms of the Haunting (Video Game) / int_42d9daf9
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 Realms of the Haunting (Video Game) / int_434a6d40
type
Evil Sorcerer
 Realms of the Haunting (Video Game) / int_434a6d40
comment
Evil Sorcerer: Claude Florentine who has a Deal with the Devil.
 Realms of the Haunting (Video Game) / int_434a6d40
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 Realms of the Haunting (Video Game) / int_48d464ca
type
Interdimensional Travel Device
 Realms of the Haunting (Video Game) / int_48d464ca
comment
Interdimensional Travel Device: The tower gates in combination with the Egyptian masks.
 Realms of the Haunting (Video Game) / int_48d464ca
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 Realms of the Haunting (Video Game) / int_4f828b45
type
Post-Climax Confrontation
 Realms of the Haunting (Video Game) / int_4f828b45
comment
Post-Climax Confrontation: By the time you fight the Dodger, Florentine has already been dealt with and the world has already been saved. The Dodger is just a big monster that appears at the very moment you think the game is about to end, to try and prevent you from escaping the mansion.
 Realms of the Haunting (Video Game) / int_4f828b45
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 Realms of the Haunting (Video Game)
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Realms of the Haunting (Video Game) / int_4f828b45
 Realms of the Haunting (Video Game) / int_509769e7
type
Numerological Motif
 Realms of the Haunting (Video Game) / int_509769e7
comment
Numerological Motif: Seven Seals, seven serpent statues, seven gems in Raysiel's Tower.
 Realms of the Haunting (Video Game) / int_509769e7
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1.0
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Realms of the Haunting (Video Game) / int_509769e7
 Realms of the Haunting (Video Game) / int_519f108a
type
Throwing Your Sword Always Works
 Realms of the Haunting (Video Game) / int_519f108a
comment
Throwing Your Sword Always Works: As part of the good ending of the game, Aelf will throw his weapon and successfully impale Florentine without breaking the last seal he wears as a necklace, provided the player has chosen the right conversation tree during the final showdown in the Chamber of the Soulstone.
 Realms of the Haunting (Video Game) / int_519f108a
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 Realms of the Haunting (Video Game)
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Realms of the Haunting (Video Game) / int_519f108a
 Realms of the Haunting (Video Game) / int_5319eefb
type
Book Safe
 Realms of the Haunting (Video Game) / int_5319eefb
comment
Book Safe: Florentine likes to hide plot-relevant keys in his journals, making it a vital aspect for the player to actually bother reading/inspecting them.
 Realms of the Haunting (Video Game) / int_5319eefb
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 Realms of the Haunting (Video Game)
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Realms of the Haunting (Video Game) / int_5319eefb
 Realms of the Haunting (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Realms of the Haunting (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: One of the cells in Belial's prison harbours a good deal of ammunition and health vials, an accomodation one should not miss, considering there's an imminent fight against a multitude of gun-wielding men in black outside in the rainy night.
 Realms of the Haunting (Video Game) / int_5561eef8
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1.0
 Realms of the Haunting (Video Game) / int_5561eef8
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 Realms of the Haunting (Video Game)
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Realms of the Haunting (Video Game) / int_5561eef8
 Realms of the Haunting (Video Game) / int_57a91010
type
Green Rocks
 Realms of the Haunting (Video Game) / int_57a91010
comment
Green Rocks: Green crystals appear in several instances, being shards of the Soulstone and usually serving the purpose of teleportation, as in you need one of these to meet the Gnarl, and later on to gain access to Sheol.
 Realms of the Haunting (Video Game) / int_57a91010
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Realms of the Haunting (Video Game) / int_57a91010
 Realms of the Haunting (Video Game) / int_5bdcc85a
type
Disney Villain Death
 Realms of the Haunting (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Claude Florentine falls victim to this after Aelf throws a sword into his chest. Gaul gets punched into a pit by Hawk.
 Realms of the Haunting (Video Game) / int_5bdcc85a
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1.0
 Realms of the Haunting (Video Game) / int_5bdcc85a
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Realms of the Haunting (Video Game) / int_5bdcc85a
 Realms of the Haunting (Video Game) / int_5c5ac0e2
type
Really 700 Years Old
 Realms of the Haunting (Video Game) / int_5c5ac0e2
comment
Really 700 Years Old: Claude Florentine
 Realms of the Haunting (Video Game) / int_5c5ac0e2
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_5c5ac0e2
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 Realms of the Haunting (Video Game)
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Realms of the Haunting (Video Game) / int_5c5ac0e2
 Realms of the Haunting (Video Game) / int_67fedd35
type
Bizarrchitecture
 Realms of the Haunting (Video Game) / int_67fedd35
comment
Bizarrchitecture: In order to obtain a magnifying glass and a chalice necessary to solve the riddle in Arqua, Adam and Rebecca have to make their way through a room whose wondrous staircase design seems to have been inspired by M. C. Escher's lithograph "Relativity". The house itself qualifies. Somehow the sarcophagus in the study has a short ladder leading down to a passageway over a river of clouds which is roughly where the house entrance should be. Which might well intersect the Mausoleum behind the bookcase but somehow doesn't.
 Realms of the Haunting (Video Game) / int_67fedd35
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Realms of the Haunting (Video Game) / int_67fedd35
 Realms of the Haunting (Video Game) / int_6941e30b
type
Room Full of Crazy
 Realms of the Haunting (Video Game) / int_6941e30b
comment
Room Full of Crazy: Some walls in Florentine's observatory bear lengthy agitated writings. Some of the rooms in Charles Randall's vicarage are covered with occult and astronomical symbols.
 Realms of the Haunting (Video Game) / int_6941e30b
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Realms of the Haunting (Video Game) / int_6941e30b
 Realms of the Haunting (Video Game) / int_6edd96b8
type
Making a Splash
 Realms of the Haunting (Video Game) / int_6edd96b8
comment
Making a Splash: There's a type of enemy that can only be killed by using a chalice filled with water from a fountain. There are two instances where you have to splash water at doors for them to open (cf. Arqua, as well as the room where you find Aelf's Dagger and free Hawk later on).
 Realms of the Haunting (Video Game) / int_6edd96b8
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Realms of the Haunting (Video Game) / int_6edd96b8
 Realms of the Haunting (Video Game) / int_6f572188
type
Another Dimension
 Realms of the Haunting (Video Game) / int_6f572188
comment
Another Dimension: There are four realms: Heled, Raquia, Arqua and Sheol, which are interconnected by the Tower.
 Realms of the Haunting (Video Game) / int_6f572188
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 Realms of the Haunting (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Realms of the Haunting (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: Sheol.
 Realms of the Haunting (Video Game) / int_76d6c3df
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Realms of the Haunting (Video Game) / int_76d6c3df
 Realms of the Haunting (Video Game) / int_78f5a589
type
Supernatural Aid
 Realms of the Haunting (Video Game) / int_78f5a589
comment
Supernatural Aid: The Holy Relics, pieces of Aelf's equipment, which he entrusts Adam with to offer assistance.
 Realms of the Haunting (Video Game) / int_78f5a589
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Realms of the Haunting (Video Game) / int_78f5a589
 Realms of the Haunting (Video Game) / int_7d561d58
type
Too Awesome to Use
 Realms of the Haunting (Video Game) / int_7d561d58
comment
Too Awesome to Use: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a Breakable Weapon because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when its attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists. To top it off, it isn't even noticeably more powerful than the other magical weapons, which don't permanently run out of uses. You'd only want to save the Staff because the Final Boss is specifically weak against it.
 Realms of the Haunting (Video Game) / int_7d561d58
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 Realms of the Haunting (Video Game) / int_7e02bded
type
Fetch Quest
 Realms of the Haunting (Video Game) / int_7e02bded
comment
Fetch Quest: Collecting sixteen brains in one of the labyrinthine stages of Sheol.
 Realms of the Haunting (Video Game) / int_7e02bded
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Realms of the Haunting (Video Game) / int_7e02bded
 Realms of the Haunting (Video Game) / int_82a51bc7
type
Bad Moon Rising
 Realms of the Haunting (Video Game) / int_82a51bc7
comment
Bad Moon Rising: During one of the cutscenes when Adam and Rebecca first access the courtyard with the hanging skeletons, a red moon can be seen, potentially a reference to a passage from the Book of Revelation that talks about the opening of the sixth seal: "And I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood."
 Realms of the Haunting (Video Game) / int_82a51bc7
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 Realms of the Haunting (Video Game) / int_874176be
type
Psychic Powers
 Realms of the Haunting (Video Game) / int_874176be
comment
Psychic Powers: Rebecca is adept at extra-sensory perception, not least thanks to an eye-shaped pendant with which she can also communicate remote events to Adam.
 Realms of the Haunting (Video Game) / int_874176be
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1.0
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 Realms of the Haunting (Video Game) / int_8a88ed49
type
Mini-Boss
 Realms of the Haunting (Video Game) / int_8a88ed49
comment
Mini-Boss: There are a handful of enemies that only appear once in the entire game and are a little tougher than normal, though none of them rise to the level of a full boss fight. Notable examples include the giant demon that appears at the end of the "brain maze" in Hell, and the flamethrower-wielding demon "Peridition" at the end of the Hell puzzle section who is notably the only enemy in the game with Boss Banter.
 Realms of the Haunting (Video Game) / int_8a88ed49
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 Realms of the Haunting (Video Game) / int_8e04fdd7
type
Dragon with an Agenda
 Realms of the Haunting (Video Game) / int_8e04fdd7
comment
Dragon with an Agenda: Belial
 Realms of the Haunting (Video Game) / int_8e04fdd7
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 Realms of the Haunting (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Realms of the Haunting (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The "final boss fight" with the Dodger verges on this. There is a single lore entry in the game that explains where the Dodger came from and why it's significant to the plot, but it otherwise plays no role in the plot at all until it suddenly shows up at the very end and tries to kill you.
 Realms of the Haunting (Video Game) / int_902fa0b4
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_902fa0b4
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_902fa0b4
 Realms of the Haunting (Video Game) / int_9256ac7c
type
Cutscene Boss
 Realms of the Haunting (Video Game) / int_9256ac7c
comment
Cutscene Boss: The first time you confront Belial. The final confrontation with Florentine and Gaul is all resolved in a cutscene, albeit a particularly lengthy one that suitably wraps up the game.
 Realms of the Haunting (Video Game) / int_9256ac7c
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_9256ac7c
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_9256ac7c
 Realms of the Haunting (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Realms of the Haunting (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Gaul freaks out after he draws a deck full of jokers which symbolizes his defeat.
 Realms of the Haunting (Video Game) / int_957e5fc2
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_957e5fc2
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_957e5fc2
 Realms of the Haunting (Video Game) / int_970c790a
type
Big Bad
 Realms of the Haunting (Video Game) / int_970c790a
comment
Big Bad: Claude Florentine turns out to be the main antagonist behind most of the happenings in the game. Big Bad Duumvirate: Belial is also running around, and while he's a rival/enemy of Florentine, he still has the same goal of bringing about the Apocalypse. Greater-Scope Villain: The evil energy known to humans as "Satan" is the ultimate focus of the game's events. Both Florentine and Belial are trying to trigger the Apocalypse by incarnating Satan in a physical form. Satan himself never makes an appearance, and is depicted in the game as such an overwhelming force that if he were to appear, everyone would have already lost.
 Realms of the Haunting (Video Game) / int_970c790a
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_970c790a
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_970c790a
 Realms of the Haunting (Video Game) / int_9712e10
type
Sword of Plot Advancement
 Realms of the Haunting (Video Game) / int_9712e10
comment
Sword of Plot Advancement: Eternity. Sword Beam: Eternity shoots magical projectiles when you finally complete it, making it one of the most powerful weapons in the game.
 Realms of the Haunting (Video Game) / int_9712e10
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_9712e10
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_9712e10
 Realms of the Haunting (Video Game) / int_978a82e6
type
Big Bad Duumvirate
 Realms of the Haunting (Video Game) / int_978a82e6
comment
Big Bad Duumvirate: Belial is also running around, and while he's a rival/enemy of Florentine, he still has the same goal of bringing about the Apocalypse.
 Realms of the Haunting (Video Game) / int_978a82e6
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_978a82e6
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_978a82e6
 Realms of the Haunting (Video Game) / int_985d6d7f
type
Master of Illusion
 Realms of the Haunting (Video Game) / int_985d6d7f
comment
Master of Illusion: Belial
 Realms of the Haunting (Video Game) / int_985d6d7f
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_985d6d7f
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_985d6d7f
 Realms of the Haunting (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Realms of the Haunting (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The evil energy known to humans as "Satan" is the ultimate focus of the game's events. Both Florentine and Belial are trying to trigger the Apocalypse by incarnating Satan in a physical form. Satan himself never makes an appearance, and is depicted in the game as such an overwhelming force that if he were to appear, everyone would have already lost.
 Realms of the Haunting (Video Game) / int_9b06e314
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_9b06e314
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_9b06e314
 Realms of the Haunting (Video Game) / int_a6c69bd
type
MacGuffin
 Realms of the Haunting (Video Game) / int_a6c69bd
comment
MacGuffin: The Shrive.
 Realms of the Haunting (Video Game) / int_a6c69bd
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_a6c69bd
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_a6c69bd
 Realms of the Haunting (Video Game) / int_a70223
type
Karma Houdini
 Realms of the Haunting (Video Game) / int_a70223
comment
Karma Houdini: Raysiel
 Realms of the Haunting (Video Game) / int_a70223
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_a70223
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_a70223
 Realms of the Haunting (Video Game) / int_aabb956
type
Mirror Monster
 Realms of the Haunting (Video Game) / int_aabb956
comment
Mirror Monster: Literally. One of the trials of Sheol require you to walk around and smash a perimeter of mirrors. If you look directly into them, though, a monster will come right out of it and chase you. The only way to defeat it is to have it reflected in the mirror and then break it.
 Realms of the Haunting (Video Game) / int_aabb956
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_aabb956
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_aabb956
 Realms of the Haunting (Video Game) / int_ab27d196
type
Apocalypse Cult
 Realms of the Haunting (Video Game) / int_ab27d196
comment
Apocalypse Cult: The Temple of the Morning Star.
 Realms of the Haunting (Video Game) / int_ab27d196
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_ab27d196
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_ab27d196
 Realms of the Haunting (Video Game) / int_ad4a45be
type
Final Boss
 Realms of the Haunting (Video Game) / int_ad4a45be
comment
Final Boss: The Dodger Post-Climax Confrontation: By the time you fight the Dodger, Florentine has already been dealt with and the world has already been saved. The Dodger is just a big monster that appears at the very moment you think the game is about to end, to try and prevent you from escaping the mansion.
 Realms of the Haunting (Video Game) / int_ad4a45be
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_ad4a45be
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_ad4a45be
 Realms of the Haunting (Video Game) / int_ae6adc36
type
Religious and Mythological Theme Naming
 Realms of the Haunting (Video Game) / int_ae6adc36
comment
Religious and Mythological Theme Naming: The more prominent examples include Abaddon, Aelf, who is later on revealed to be an incarnation of sorts of the biblical Saint Michael, Belial, and Raphael.
 Realms of the Haunting (Video Game) / int_ae6adc36
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_ae6adc36
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_ae6adc36
 Realms of the Haunting (Video Game) / int_af70c7b0
type
Prison
 Realms of the Haunting (Video Game) / int_af70c7b0
comment
Prison: While the House itself can be considered a large prison (and as such mimicking the architectural features of a mental institution, too), imprisonment is a recurring theme in the game: Raysiel threatens to lock you up for eternity if you wake him up in your attempt to acquire the Key of Tears, necessary for freeing Hawk; late in the game, Adam is put in a cell by Belial; Abaddon is trapped in a red light.
 Realms of the Haunting (Video Game) / int_af70c7b0
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_af70c7b0
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_af70c7b0
 Realms of the Haunting (Video Game) / int_b0155044
type
Always Night
 Realms of the Haunting (Video Game) / int_b0155044
comment
Always Night: As long as you're in Heled anyway. Usually in combination with Dramatic Thunder. The Tower qualifies as well.
 Realms of the Haunting (Video Game) / int_b0155044
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_b0155044
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_b0155044
 Realms of the Haunting (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 Realms of the Haunting (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: Some keys are placed in inconspicuous locations and thus quite easy to miss, such as the Outhouse Key in a small basin in one of the courtyards, or the Belltower key hidden in Florentine's journal. Also, and this is rather due to technical shortcomings, it's advisable to look at wooden boxes from all angles, lest you miss any valuable ammunition.
 Realms of the Haunting (Video Game) / int_b6d0d282
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_b6d0d282
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_b6d0d282
 Realms of the Haunting (Video Game) / int_bbfaa837
type
Knight Templar
 Realms of the Haunting (Video Game) / int_bbfaa837
comment
Knight Templar: There's a painting in the mansion, depicting Florentine dressed in common Templar attire.
 Realms of the Haunting (Video Game) / int_bbfaa837
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_bbfaa837
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_bbfaa837
 Realms of the Haunting (Video Game) / int_bef00ce9
type
Whispering Ghosts
 Realms of the Haunting (Video Game) / int_bef00ce9
comment
Whispering Ghosts: Whenever you approach a tower gate, you hear a disembodied voice asking you to "combine the face with soul, traveller." The statues in the courtyard say things like "The marked one approaches" and "Take us back to the gardens" when Adam approaches them.
 Realms of the Haunting (Video Game) / int_bef00ce9
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_bef00ce9
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_bef00ce9
 Realms of the Haunting (Video Game) / int_bf7cad7d
type
Locked Door
 Realms of the Haunting (Video Game) / int_bf7cad7d
comment
Locked Door: Most of the doors in the mansion are initially warded by magic and can only be opened after having progressed beyond a certain point in the game.
 Realms of the Haunting (Video Game) / int_bf7cad7d
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_bf7cad7d
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_bf7cad7d
 Realms of the Haunting (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Realms of the Haunting (Video Game) / int_bfc659ba
comment
Standard FPS Guns: You got yer shotgun, yer Colt-45 and, when all else fails, yer 19th century grenade launcher.
 Realms of the Haunting (Video Game) / int_bfc659ba
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_bfc659ba
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_bfc659ba
 Realms of the Haunting (Video Game) / int_c4b09e97
type
Doppelgänger
 Realms of the Haunting (Video Game) / int_c4b09e97
comment
Doppelgänger: Inside the Halls of Doppelgangis, the demon of insight and personality, Adam happens upon a copy of himself, seated on a throne and stating that "Goodness reflects the light, and evil bears the seed of all darkness. Choose well."
 Realms of the Haunting (Video Game) / int_c4b09e97
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_c4b09e97
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_c4b09e97
 Realms of the Haunting (Video Game) / int_c75df49a
type
Shout-Out
 Realms of the Haunting (Video Game) / int_c75df49a
comment
Shout-Out: The address header of one of the letters which Adam finds in the Study reads: The Delberry, Arkham, Massachusetts. Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by H. P. Lovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers. The Gnarl is associated with masks and Egypt, has no visible face, can send others through time, and is a powerful but unknowable supernatural entity. He shares those traits with the Faceless God, one of the forms of Nyarlathotep - although the Gnarl is far more benevolent. At the beginning of the game, the player can pick up Thomas Wolfe's novel "Look Homeward, Angel" from a small table in the mansion's entrance hall. In Charles Randall's vicarage, Adam finds a copy of Edgar Allan Poe's "The Pit & the Pendulum".
 Realms of the Haunting (Video Game) / int_c75df49a
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_c75df49a
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_c75df49a
 Realms of the Haunting (Video Game) / int_ccc73c34
type
Spooky Painting
 Realms of the Haunting (Video Game) / int_ccc73c34
comment
Spooky Painting: There are two paintings in the entrance hall of the mansion, depicting a dark face with red blinking eyes that seem to observe you.
 Realms of the Haunting (Video Game) / int_ccc73c34
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_ccc73c34
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_ccc73c34
 Realms of the Haunting (Video Game) / int_cdd676a3
type
Hyper-Competent Sidekick
 Realms of the Haunting (Video Game) / int_cdd676a3
comment
Hypercompetent Sidekick: Rebecca, a lecturer with psychic abilities who is also quite knowledgable about history, theology and the occult. It turns out she is Florentine's former lover and pupil, and centuries old like him.
 Realms of the Haunting (Video Game) / int_cdd676a3
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_cdd676a3
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_cdd676a3
 Realms of the Haunting (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Realms of the Haunting (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: About halfway through the game you're given a choice between picking up one of two swords - Eternity the Dragon Sword, the MacGuffin you're supposedly hunting down across the four realms, or Aelf's dagger. Think finding Eternity is an easy route to victory? Nope - picking it up means you automatically lose a fight with Belial in a cut scene immediately after (for no adequately explained reason).
 Realms of the Haunting (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_d2c0e2ed
 Realms of the Haunting (Video Game) / int_d64cb8b6
type
The Computer Shall Taunt You
 Realms of the Haunting (Video Game) / int_d64cb8b6
comment
The Computer Shall Taunt You: There's a small platforming section preceding Florentine's observatory. Every time you fail to jump over the moving platforms, you will hear the disembodied laughter of mocking children.
 Realms of the Haunting (Video Game) / int_d64cb8b6
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_d64cb8b6
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_d64cb8b6
 Realms of the Haunting (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Realms of the Haunting (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: Adam isn't particularly disturbed when demons suddenly appear out of nowhere and start attacking him. When he first meets Rebecca, he simply remarks "people are trying to kill me"... to describe fighting through dozens of teleporting demons, killer robots, and walking skeletons.
 Realms of the Haunting (Video Game) / int_d99a228f
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_d99a228f
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_d99a228f
 Realms of the Haunting (Video Game) / int_e49686
type
The Hero
 Realms of the Haunting (Video Game) / int_e49686
comment
The Hero: Adam Randall.
 Realms of the Haunting (Video Game) / int_e49686
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_e49686
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_e49686
 Realms of the Haunting (Video Game) / int_e5421161
type
Expy
 Realms of the Haunting (Video Game) / int_e5421161
comment
Expy: The Eyre is essentially Machin Shin from The Wheel of Time, a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travellers.
 Realms of the Haunting (Video Game) / int_e5421161
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_e5421161
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_e5421161
 Realms of the Haunting (Video Game) / int_e543a655
type
Light Is Not Good
 Realms of the Haunting (Video Game) / int_e543a655
comment
Light Is Not Good: The realms of both Raquia and Arqua are full of lush greenery, sunshine and classical architecture. They are also very dangerous, even if there is little combat. In a throwaway line Hawk also mentions that if Adam were to venture into Heaven, he would face even greater danger.
 Realms of the Haunting (Video Game) / int_e543a655
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_e543a655
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_e543a655
 Realms of the Haunting (Video Game) / int_ea0d06f0
type
Bookcase Passage
 Realms of the Haunting (Video Game) / int_ea0d06f0
comment
Bookcase Passage: There's the secret passage leading to the Mausoleum, hidden behind a bookcase in the Study.
 Realms of the Haunting (Video Game) / int_ea0d06f0
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_ea0d06f0
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_ea0d06f0
 Realms of the Haunting (Video Game) / int_f6b7820b
type
Cosmic Keystone
 Realms of the Haunting (Video Game) / int_f6b7820b
comment
Cosmic Keystone: The seven seals, whose breaking will plunge the world into eternal darkness, as envisioned by Florentine.
 Realms of the Haunting (Video Game) / int_f6b7820b
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_f6b7820b
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_f6b7820b
 Realms of the Haunting (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Realms of the Haunting (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Sheol.
 Realms of the Haunting (Video Game) / int_f821e963
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_f821e963
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_f821e963
 Realms of the Haunting (Video Game) / int_f9439c84
type
Haunted House
 Realms of the Haunting (Video Game) / int_f9439c84
comment
Haunted House: The mansion which also appears to be significantly Bigger on the Inside.
 Realms of the Haunting (Video Game) / int_f9439c84
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_f9439c84
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_f9439c84
 Realms of the Haunting (Video Game) / int_name
type
ItemName
 Realms of the Haunting (Video Game) / int_name
comment
 Realms of the Haunting (Video Game) / int_name
featureApplicability
1.0
 Realms of the Haunting (Video Game) / int_name
featureConfidence
1.0
 Realms of the Haunting (Video Game)
hasFeature
Realms of the Haunting (Video Game) / int_name
 Realms of the Haunting (Video Game) / int_name
itemName
Realms of the Haunting (Video Game)

The following is a list of statements referring to the current page from other pages.

 Realms of the Haunting (Video Game)
hasFeature
Animated Armor / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Balance Between Good and Evil / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Book Safe / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Bookcase Passage / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Boom Stick / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Bottomless Magazines / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Cosmic Keystone / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Don't Wake the Sleeper / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Genuine Human Hide / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Green Rocks / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Informing the Fourth Wall / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Interactive Movie / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
It Was a Dark and Stormy Night / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Menacing Hand Shot / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Mirror Monster / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Not Completely Useless / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Numerological Motif / int_ef200c23
 RealmsOfTheHaunting
seeAlso
Realms of the Haunting (Video Game)
 Realms of the Haunting (Video Game)
hasFeature
Schrödinger's Butterfly / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Sword Beam / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Throwing Your Sword Always Works / int_ef200c23
 Realms of the Haunting (Video Game)
hasFeature
Too Awesome to Use / int_ef200c23
 RealmsOfChaos
seeAlso
Realms of the Haunting (Video Game)