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Receiver (Video Game)

 Receiver (Video Game)
type
TVTItem
 Receiver (Video Game)
label
Receiver (Video Game)
 Receiver (Video Game)
page
Receiver
 Receiver (Video Game)
comment
In Receiver, you have a gun.Let's clarify for a moment. In Receiver, you actually have a gun. If it has a safety, you can toggle it. If it has an external hammer, you can cock or un-cock it. If it has a slide, you can pull, lock, and release it. If it has a magazine, you can remove it, and if it has a cylinder, you can swing it out — and you will, because it doesn't have a telepathic link to tell you how many bullets are in it, and reloading is strictly by hand with individual loose bullets.You, and your gun, have to navigate a procedurally-generated urban maze full of stationary turrets and flying kill drones to find 11 cassette tapes and learn what's really going on. Good luck.Note: The RC6 update in September 2012 added, first, a flashlight (notably neither Ten Second nor Infinite — the batteries run dead after at most a few hours use, depending on how much charge it had when you find it), and second, two new guns accompanying the original Colt 1911 A1: a Smith & Wesson Model 10 revolver and a Glock 17 pistol modified with an FSS-G fire-selector.Note 2: A tutorial on manipulating the guns in Receiver may be found on the analysis page.Note 3: The full version of the game was released on Steam on April 29th, 2013 here; those who purchased it from the developers through their Humble Store link can get a Steam key from that site.Note 4: A sequel was announced on December 13, 2019. See the trailer here.
 Receiver (Video Game)
fetched
2023-11-25T08:15:25Z
 Receiver (Video Game)
parsed
2023-11-25T08:15:25Z
 Receiver (Video Game)
processingComment
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM
 Receiver (Video Game)
isPartOf
DBTropes
 Receiver (Video Game) / int_106f1a77
type
A Form You Are Comfortable With
 Receiver (Video Game) / int_106f1a77
comment
A Form You Are Comfortable With: The tapes aren't voiced by their actual authors but by another Receiver who could hear their words especially clearly.
 Receiver (Video Game) / int_106f1a77
featureApplicability
1.0
 Receiver (Video Game) / int_106f1a77
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_106f1a77
 Receiver (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Receiver (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: A common trope in most of Wolfire Games' work, and no different here. It's very, very easy to end up dead, whether from the enemies, falling and breaking a leg, or accidentally shooting yourself, for example, and the game expects the player to play the game much like they would in real life.
 Receiver (Video Game) / int_15264ac9
featureApplicability
1.0
 Receiver (Video Game) / int_15264ac9
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_15264ac9
 Receiver (Video Game) / int_1527e9ae
type
Chaos Architecture
 Receiver (Video Game) / int_1527e9ae
comment
Chaos Architecture: The building complex that the game takes place in makes little physical sense. Aside from the lack of guard rails and general No OSHA Compliance, you'll find things like hallways that lead to nowhere and windows that look directly into solid walls, unnecessarily tall staircases that go nowhere, and random shapes that don't have any obvious purpose (other than as cover). The layout of rooms is generally nonsensical, with something like an obviously residential apartment section often sandwiched in between several maintenance areas. Exaggerated with Workshop tileset mods, which frequently take a different architectural style to the base game rooms and as a result increase the general sense of discordance. You can move from a pair of giant walls with open-air staircases to an industrial warehouse, or even go from an enclosed hallway directly to an open canyon spanned by wooden bridges.
 Receiver (Video Game) / int_1527e9ae
featureApplicability
1.0
 Receiver (Video Game) / int_1527e9ae
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_1527e9ae
 Receiver (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Receiver (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: The player character is the only one in the building to have survived the Mindkill. The tape alludes to other cult cells and Receivers, but you'll never meet them in-game.
 Receiver (Video Game) / int_22f6000b
featureApplicability
1.0
 Receiver (Video Game) / int_22f6000b
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_22f6000b
 Receiver (Video Game) / int_273b4c2a
type
Some Dexterity Required
 Receiver (Video Game) / int_273b4c2a
comment
Some Dexterity Required: The major selling point of the game is the complexity of the controls involved with manipulating your firearm. For example, to reload the magazine of either of the two semiautomatic pistols, rather than simply pressing "R", you tap E (ejecting the magazine), ~ (holstering the gun, to free your other hand), Z repeatedly (once for each loose bullet being insterted), ~ again (to draw the gun), and Z (to insert the magazine) ... and, if the slide is locked open because you fired the last bullet, T (or R) to release the slide and chamber a bullet. Along the same lines, to run in Receiver requires tapping the "Forward" key repeatedly, with your speed depending on how quickly you button-mash — in part because running around all the time is a very good way to get yourself killed, so the developers wished to discourage it.
 Receiver (Video Game) / int_273b4c2a
featureApplicability
1.0
 Receiver (Video Game) / int_273b4c2a
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_273b4c2a
 Receiver (Video Game) / int_27b418da
type
A Winner Is You
 Receiver (Video Game) / int_27b418da
comment
A Winner Is You: The ending, aside from piecing together the puzzle, are the cult's brochures.
 Receiver (Video Game) / int_27b418da
featureApplicability
1.0
 Receiver (Video Game) / int_27b418da
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_27b418da
 Receiver (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Receiver (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Played with: the revolver is a basic .38 special, but it's easier to operate and load, whereas taking stock of your magazines and reloading said magazines is a must for other guns. In addition, it's incredibly simple to keep track of your shots by dumping out what's in your cylinder and grabbing the remaining ammo - the game automatically picks up the unspent cartridges.
 Receiver (Video Game) / int_2a195285
featureApplicability
1.0
 Receiver (Video Game) / int_2a195285
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_2a195285
 Receiver (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Receiver (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Full-auto fire on the Glock would be excellent... if you were facing off against personnel, and not turrets and UCAVs that were impervious to small-arms fire, save for a few weak points. You also don't get any extended magazines that would make full-auto fire slightly more sustainable. Even the intended use (suppressing fire on a Cypher drone that's running right at you) doesn't guarantee results, thanks to how jittery the Cypher is, and how its tilt can keep its weak points out of reach.
 Receiver (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Receiver (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_2bdae2ae
 Receiver (Video Game) / int_33287e20
type
One Bullet Clips
 Receiver (Video Game) / int_33287e20
comment
One Bullet Clips: Averted, as previously described.
 Receiver (Video Game) / int_33287e20
featureApplicability
-1.0
 Receiver (Video Game) / int_33287e20
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_33287e20
 Receiver (Video Game) / int_3a12261d
type
Robot Soldier
 Receiver (Video Game) / int_3a12261d
comment
Robot Soldier: Both enemy types in the game are simple autonomous machines. The Threat is unable to fully manifest across realities, so to deal with the Receivers who survived the Mindkill they send the Killdrones to finish the job.
 Receiver (Video Game) / int_3a12261d
featureApplicability
1.0
 Receiver (Video Game) / int_3a12261d
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_3a12261d
 Receiver (Video Game) / int_40b1b989
type
Resources Management Gameplay
 Receiver (Video Game) / int_40b1b989
comment
Resources Management Gameplay: This comes up in two different ways: First, from the perspective of supplies: the only resources are bullets and magazines. Bullets are rare. Magazines are even rarer. Second, you can carry as many bullets outside of magazines as you want, and leave your spare magazines loaded with however many bullets you prefer. If you have time to switch mags, generally you'll also have enough time to add more rounds into a mag, as you'll either be hiding out of sight of a Turret or Hoverbot between shots, or trying to take out a hoverbot coming right at you, and they tend to reach your position before you even have time to switch mags. Some players prefer keeping just one spare mag just in case.
 Receiver (Video Game) / int_40b1b989
featureApplicability
1.0
 Receiver (Video Game) / int_40b1b989
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_40b1b989
 Receiver (Video Game) / int_415b3315
type
Stylistic Suck
 Receiver (Video Game) / int_415b3315
comment
Stylistic Suck: Several of the ending slides are material produced by the cult, which are obviously low-budget and rife with spelling, grammar, and formatting errors.
 Receiver (Video Game) / int_415b3315
featureApplicability
1.0
 Receiver (Video Game) / int_415b3315
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_415b3315
 Receiver (Video Game) / int_48d464ca
type
Interdimensional Travel Device
 Receiver (Video Game) / int_48d464ca
comment
Interdimensional Travel Device: The Threat uses a Mindtech called 'The Dreaming' to interact with your reality. They can't go through themselves but they can send drones.
 Receiver (Video Game) / int_48d464ca
featureApplicability
1.0
 Receiver (Video Game) / int_48d464ca
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_48d464ca
 Receiver (Video Game) / int_4a0f839d
type
Cessation of Existence
 Receiver (Video Game) / int_4a0f839d
comment
Cessation of Existence: The Mindkill causes this for any human not capable of Receiving.
 Receiver (Video Game) / int_4a0f839d
featureApplicability
1.0
 Receiver (Video Game) / int_4a0f839d
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_4a0f839d
 Receiver (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Receiver (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: The tape that demonstrates how to operate a firearm properly has the default keyboard and mouse letters (LMB, Z, etc) marked as figures in a diagram. See He Knows About Timed Hits.
 Receiver (Video Game) / int_4a3e547f
featureApplicability
1.0
 Receiver (Video Game) / int_4a3e547f
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_4a3e547f
 Receiver (Video Game) / int_4c798fd5
type
Shock and Awe
 Receiver (Video Game) / int_4c798fd5
comment
Shock and Awe: The UCAVs are Cypher UAVs with a stungun slapped on them. They cause instant death.
 Receiver (Video Game) / int_4c798fd5
featureApplicability
1.0
 Receiver (Video Game) / int_4c798fd5
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_4c798fd5
 Receiver (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Receiver (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The eleven tapes.
 Receiver (Video Game) / int_527fc5fe
featureApplicability
1.0
 Receiver (Video Game) / int_527fc5fe
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_527fc5fe
 Receiver (Video Game) / int_5b8c285b
type
The Conspiracy
 Receiver (Video Game) / int_5b8c285b
comment
The Conspiracy: The cult believes that some sort of entity - extraterrestrial, human, government, corporate, or otherwise - is manipulating all electronic signals to suppress humanity's true state of being, some sort of Nirvana-like enlightenment, and will destroy countless humans to ensure no one can achieve their awake state, which the entity (referred to as "the Threat" in the cult's parlance) either knows or believes is a massive threat to whatever their machinations are.
 Receiver (Video Game) / int_5b8c285b
featureApplicability
1.0
 Receiver (Video Game) / int_5b8c285b
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_5b8c285b
 Receiver (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Receiver (Video Game) / int_62525a70
comment
He Knows About Timed Hits: Subverted with the Justified Tutorial: the narrator goes over the controls by summarizing an imaginary manual, treating the keyboard and mouse controls as figures in a diagram (e.g. "the weapon can be discharged with the trigger labeled LMB in the manual" and "engage the safety in figure V for your protection": the Left Mouse Button pulls the trigger and the V key toggles the safety).
 Receiver (Video Game) / int_62525a70
featureApplicability
-0.3
 Receiver (Video Game) / int_62525a70
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_62525a70
 Receiver (Video Game) / int_67e53056
type
Gun Porn
 Receiver (Video Game) / int_67e53056
comment
Gun Porn: Of the "elaborate-detail" kind. For example, in the video announcing the RC6 content update, the narrator says: "You can also spin the cylinder [of the S&W Model 10] using the mousewheel. There's no real practical reason to do this, but it seemed incomplete to include a revolver without the ability to do that."
 Receiver (Video Game) / int_67e53056
featureApplicability
1.0
 Receiver (Video Game) / int_67e53056
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_67e53056
 Receiver (Video Game) / int_69ab6c58
type
Justified Tutorial
 Receiver (Video Game) / int_69ab6c58
comment
Justified Tutorial: One of the tapes is a guide to operating the gun. The game's unique control scheme necessitates it.
 Receiver (Video Game) / int_69ab6c58
featureApplicability
1.0
 Receiver (Video Game) / int_69ab6c58
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_69ab6c58
 Receiver (Video Game) / int_75979171
type
The Cuckoolander Was Right
 Receiver (Video Game) / int_75979171
comment
The Cuckoolander Was Right: Cults aren't known for their rationality. The cult the PC had joined threw around buzzwords like "mindtech" on their recruitment brochure, which amounted to psychic gobbledygook and Luddite rambling, and they blame everything on a vaguely named "Threat" that will kill all but a few chosen - also based on actual, real life cults. The thing is, their apocalyptic event actually happens...
 Receiver (Video Game) / int_75979171
featureApplicability
1.0
 Receiver (Video Game) / int_75979171
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_75979171
 Receiver (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Receiver (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: When bullets are fired, who is shooting them is entirely independent of what they damage. Fixed turret drones can actually damage other drones with their bullets, but using this as a tactic is not remotely recommended (it usually just gets you killed). And if you're careless enough with running, you can accidentally shoot yourself and die.
 Receiver (Video Game) / int_7fbb13bf
featureApplicability
1.0
 Receiver (Video Game) / int_7fbb13bf
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_7fbb13bf
 Receiver (Video Game) / int_87c62ade
type
Deadly Dodging
 Receiver (Video Game) / int_87c62ade
comment
Deadly Dodging: Because of the particular way in which the machinegun turrets are implemented, it's possible for the fire from one turret to hit and disable a second if you line them up ... and if the second turret doesn't kill you first.
 Receiver (Video Game) / int_87c62ade
featureApplicability
1.0
 Receiver (Video Game) / int_87c62ade
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_87c62ade
 Receiver (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Receiver (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: You. Even a ricochet or falling off seven foot stairs can kill you dead.
 Receiver (Video Game) / int_8df14c99
featureApplicability
1.0
 Receiver (Video Game) / int_8df14c99
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_8df14c99
 Receiver (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Receiver (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: If after an encounter you press R, the "reload" key in most shooters, on reflex, you'll just end up ejecting the bullet from the chamber if you happen to have a semi-auto handgun, adding 'pick up the bullet' to the list of actions to do to reload.
 Receiver (Video Game) / int_963086ce
featureApplicability
1.0
 Receiver (Video Game) / int_963086ce
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_963086ce
 Receiver (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Receiver (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Not only is the map randomly generated and enemies randomly placed, you start with a random number of bullets and spare magazines. If you start with just one bullet ... well, you'd better be careful, haven't you? The time between a turret detecting you and a turret opening fire varies. Some will allow you to get to cover, while others will unload death on you immediately. Surviving a head-on attack by a Cypher depends wholly on if you manage to hit any of its vital parts (hard to do when it's tilted) and if it manages to miss your hitbox... or slam into a convenient guard rail.
 Receiver (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Receiver (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_98b1dc8f
 Receiver (Video Game) / int_a1772950
type
Revolvers Are for Amateurs
 Receiver (Video Game) / int_a1772950
comment
Revolvers Are for Amateurs: The revolver holds fewer bullets and is slower to reload than the semiautomatics, but the control scheme is noticeably simpler.
 Receiver (Video Game) / int_a1772950
featureApplicability
1.0
 Receiver (Video Game) / int_a1772950
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_a1772950
 Receiver (Video Game) / int_a1d70162
type
I Just Shot Marvin in the Face
 Receiver (Video Game) / int_a1d70162
comment
I Just Shot Marvin in the Face: You can shoot yourself by pointing the gun straight down or running (which also makes it point straight down) and pushing the trigger.
 Receiver (Video Game) / int_a1d70162
featureApplicability
1.0
 Receiver (Video Game) / int_a1d70162
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_a1d70162
 Receiver (Video Game) / int_a456a8a9
type
Randomly Generated Levels
 Receiver (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: The rooms are (mostly) the same, but their relative arrangement varies, as does the starting position of enemies, tapes, and ammo.
 Receiver (Video Game) / int_a456a8a9
featureApplicability
1.0
 Receiver (Video Game) / int_a456a8a9
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_a456a8a9
 Receiver (Video Game) / int_a4905771
type
Double-Meaning Title
 Receiver (Video Game) / int_a4905771
comment
Double-Meaning Title: In the world of the game, a "Receiver" is a person (like the player character) who can hear the messages of the people who made the tapes and resist the psychic manipulation of all electronic signals in their world, but the word can also mean the functional part of a firearm.
 Receiver (Video Game) / int_a4905771
featureApplicability
1.0
 Receiver (Video Game) / int_a4905771
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_a4905771
 Receiver (Video Game) / int_a6653039
type
Subsystem Damage
 Receiver (Video Game) / int_a6653039
comment
Subsystem Damage: You can shoot off various parts of the Hoverbots and turrets to neutralize them without having to destroy them. Taking out the Hoverbot's tazer or the turret's ammo supply will make it unable to attack. Taking out the optical sensor on either enemy will blind them and render them harmless.
 Receiver (Video Game) / int_a6653039
featureApplicability
1.0
 Receiver (Video Game) / int_a6653039
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_a6653039
 Receiver (Video Game) / int_a754fa9a
type
Instant Death Bullet
 Receiver (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Slightly downplayed. While you are a One-Hit-Point Wonder, it still takes a while to collapse from a bullet wound.
 Receiver (Video Game) / int_a754fa9a
featureApplicability
1.0
 Receiver (Video Game) / int_a754fa9a
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_a754fa9a
 Receiver (Video Game) / int_b06ff73b
type
Variable Mix
 Receiver (Video Game) / int_b06ff73b
comment
Variable Mix: The music will ramp up if you are in the proximity of an enemy or a tape. If you pay attention, the music can clue you in to the location of a Killdrone, before you can see or hear it yourself. In addition, the closer you are to collecting all the tapes, the louder the chanting in the background will get while a tape is playing. Even the death sting syncs correctly to the beat of the current track.
 Receiver (Video Game) / int_b06ff73b
featureApplicability
1.0
 Receiver (Video Game) / int_b06ff73b
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_b06ff73b
 Receiver (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Receiver (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted for both the player and the enemies - the machinegun turrets only carry about fifteen rounds each. That said, trying to run them out of bullets is extremely risky, as they have a chance to instantly fire, and even one bullet will kill you.
 Receiver (Video Game) / int_b2cdd776
featureApplicability
-1.0
 Receiver (Video Game) / int_b2cdd776
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_b2cdd776
 Receiver (Video Game) / int_b47d95be
type
No OSHA Compliance
 Receiver (Video Game) / int_b47d95be
comment
No OSHA Compliance: In many, many parts of the building, there are no railings to protect you from a fatal fall.
 Receiver (Video Game) / int_b47d95be
featureApplicability
1.0
 Receiver (Video Game) / int_b47d95be
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_b47d95be
 Receiver (Video Game) / int_b5476fec
type
All-or-Nothing Reloads
 Receiver (Video Game) / int_b5476fec
comment
All-or-Nothing Reloads: Averted by the nature of the game — because each step in the reload 'animation' is a separate action, it is just as easy to stop at any point and return the gun to the firing state as it is to finish loading.
 Receiver (Video Game) / int_b5476fec
featureApplicability
-1.0
 Receiver (Video Game) / int_b5476fec
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_b5476fec
 Receiver (Video Game) / int_b618409c
type
Sentry Gun
 Receiver (Video Game) / int_b618409c
comment
Sentry Gun: One of the two enemy types is an automatic turret that constantly turns its camera looking for threats.
 Receiver (Video Game) / int_b618409c
featureApplicability
1.0
 Receiver (Video Game) / int_b618409c
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_b618409c
 Receiver (Video Game) / int_bb040b01
type
Cool Guns
 Receiver (Video Game) / int_bb040b01
comment
Cool Guns: A Colt M1911, a modified Glock 17, and a Smith & Wesson Model 10. Workshop mods are also available to add more: popular additions include a double-barrel and a Remindton 870 pump-action shotgun, Gewher 98 rifle, Webley-Fosberry and Smith & Wesson 500 revolvers, and a Nerf Maverick.
 Receiver (Video Game) / int_bb040b01
featureApplicability
1.0
 Receiver (Video Game) / int_bb040b01
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_bb040b01
 Receiver (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Receiver (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: The Steam Workshop includes a couple of shotguns, for which this is Downplayed. While they're not restricted to within melee range and are fairly realistic, the pattern of the shot is unpredictable at longer ranges, in a game where accuracy is important for hitting certain parts of the enemies.
 Receiver (Video Game) / int_bcf69f60
featureApplicability
1.0
 Receiver (Video Game) / int_bcf69f60
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_bcf69f60
 Receiver (Video Game) / int_bef696dd
type
Mind Screw
 Receiver (Video Game) / int_bef696dd
comment
Exaggerated with Workshop tileset mods, which frequently take a different architectural style to the base game rooms and as a result increase the general sense of discordance. You can move from a pair of giant walls with open-air staircases to an industrial warehouse, or even go from an enclosed hallway directly to an open canyon spanned by wooden bridges.
 Receiver (Video Game) / int_bef696dd
featureApplicability
1.0
 Receiver (Video Game) / int_bef696dd
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_bef696dd
 Receiver (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Receiver (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: The game's Variable Mix includes Indian chanting when you're listening to a tape. Given the game's religious bent and allusions to Hinduism and Buddhism, this fits.
 Receiver (Video Game) / int_c4b8e2ae
featureApplicability
1.0
 Receiver (Video Game) / int_c4b8e2ae
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_c4b8e2ae
 Receiver (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Receiver (Video Game) / int_c6dccfb7
comment
Musical Spoiler: The electronic soundtrack changes as you approach enemies ... and tapes.
 Receiver (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Receiver (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_c6dccfb7
 Receiver (Video Game) / int_d63af362
type
Dramatic Ammo Depletion
 Receiver (Video Game) / int_d63af362
comment
Dramatic Ammo Depletion: Due to the nature of the game, it's entirely possible to have this happen to YOU. You don't have a magic link to your gun that tells you how much ammo you have in your magazine. If you don't keep track of your bullets, it's your fault if you cause a flying taser bot to close in on you by shooting it and your magazine/cylinder is suddenly empty. There's also the fact that you possibly didn't cock the hammer, or left the safety on, or didn't check to see if there was even a round in the chamber at all.
 Receiver (Video Game) / int_d63af362
featureApplicability
1.0
 Receiver (Video Game) / int_d63af362
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_d63af362
 Receiver (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Receiver (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You:
 Receiver (Video Game) / int_e0c470a1
featureApplicability
1.0
 Receiver (Video Game) / int_e0c470a1
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_e0c470a1
 Receiver (Video Game) / int_e2a6ebc1
type
Closed Circle
 Receiver (Video Game) / int_e2a6ebc1
comment
Closed Circle: The game takes place in one (massive) building complex.
 Receiver (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 Receiver (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_e2a6ebc1
 Receiver (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Receiver (Video Game) / int_e3f34fb4
comment
Featureless Protagonist/First-Person Ghost: You don't actually have a character model. Whatever you're holding (the gun or the magazine) just floats in the air in front of you, and items you pick up just slide along the ground to you. You can, however, still accidentally shoot yourself.
 Receiver (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Receiver (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_e3f34fb4
 Receiver (Video Game) / int_ed3a5a30
type
Big Labyrinthine Building
 Receiver (Video Game) / int_ed3a5a30
comment
Big Labyrinthine Building: The setting.
 Receiver (Video Game) / int_ed3a5a30
featureApplicability
1.0
 Receiver (Video Game) / int_ed3a5a30
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_ed3a5a30
 Receiver (Video Game) / int_f062ed89
type
Deconstruction Game
 Receiver (Video Game) / int_f062ed89
comment
Deconstruction Game: Ever thought that since you played a lot of First Person Shooters, you could handle a gun well? As it turns out, guns can be deceptively complicated pieces of machinery. All the things that can go wrong here (failing to properly check the chamber when you reload, shooting yourself as a bullet ricochets off a wall, etc.) can and probably will happen to you the first time you play. Guns require both judicious training and skill to properly use, and even then factors like manually loading a magazine into your gun can still trip you up.
 Receiver (Video Game) / int_f062ed89
featureApplicability
1.0
 Receiver (Video Game) / int_f062ed89
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_f062ed89
 Receiver (Video Game) / int_f09021fe
type
Check-Point Starvation
 Receiver (Video Game) / int_f09021fe
comment
Checkpoint Starvation: There are no check points and no save points. You play from the start every time.
 Receiver (Video Game) / int_f09021fe
featureApplicability
1.0
 Receiver (Video Game) / int_f09021fe
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_f09021fe
 Receiver (Video Game) / int_fb9afaab
type
Attack Drone
 Receiver (Video Game) / int_fb9afaab
comment
Attack Drone: One of the two enemy types is a flying drone that charges at you if it spots you.
 Receiver (Video Game) / int_fb9afaab
featureApplicability
1.0
 Receiver (Video Game) / int_fb9afaab
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_fb9afaab
 Receiver (Video Game) / int_name
type
ItemName
 Receiver (Video Game) / int_name
comment
 Receiver (Video Game) / int_name
featureApplicability
1.0
 Receiver (Video Game) / int_name
featureConfidence
1.0
 Receiver (Video Game)
hasFeature
Receiver (Video Game) / int_name
 Receiver (Video Game) / int_name
itemName
Receiver (Video Game)

The following is a list of statements referring to the current page from other pages.

 Receiver (Video Game)
hasFeature
A.K.A.-47 / int_e831702
 Receiver (Video Game)
hasFeature
All-or-Nothing Reloads / int_e831702
 Receiver (Video Game)
hasFeature
Big Labyrinthine Building / int_e831702
 Receiver (Video Game)
hasFeature
Bottomless Magazines / int_e831702
 Receiver (Video Game)
hasFeature
Cessation of Existence / int_e831702
 Receiver (Video Game)
hasFeature
Counting Bullets / int_e831702
 Receiver (Video Game)
hasFeature
Dramatic Ammo Depletion / int_e831702
 Receiver (Video Game)
hasFeature
Dramatic Gun Cock / int_e831702
 Receiver (Video Game)
hasFeature
Fackler Scale of FPS Realism / int_e831702
 Receiver (Video Game)
hasFeature
Featureless Protagonist / int_e831702
 Receiver (Video Game)
hasFeature
First-Person Ghost / int_e831702
 Receiver (Video Game)
hasFeature
Gun Porn / int_e831702
 Receiver (Video Game)
hasFeature
He Knows About Timed Hits / int_e831702
 Receiver (Video Game)
hasFeature
One Bullet Clips / int_e831702
 Receiver (Video Game)
hasFeature
Resources Management Gameplay / int_e831702
 Receiver (Video Game)
hasFeature
Revolver Cylinder Spin / int_e831702
 Receiver (Video Game)
hasFeature
Revolvers Are for Amateurs / int_e831702
 Receiver (Video Game)
hasFeature
Sentry Gun / int_e831702
 Receiver (Video Game)
hasFeature
Signature Sound Effect / int_e831702
 Receiver (Video Game)
hasFeature
Subsystem Damage / int_e831702
 Receiver (Video Game)
hasFeature
Video Games of 2010–2014 / int_e831702