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Reflec Beat (Video Game)
- 158 statements
- 29 feature instances
- 27 referencing feature instances
Reflec Beat (Video Game) | type |
TVTItem | |
Reflec Beat (Video Game) | label |
Reflec Beat (Video Game) | |
Reflec Beat (Video Game) | page |
ReflecBeat | |
Reflec Beat (Video Game) | comment |
REFLEC BEAT is one of Konami's Bemani Rhythm Game series.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The series is a little like Pong or air hockey with Rhythm Game elements: the game screen is laid out in vertical symmetry, with you on the bottom side and your opponent on the top. Circular objects travel towards a judgement line or one of 2-3 "top" targets on the player's end of the screen, and you must hit these objects as they reach the line or the targets. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but hard to master.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })REFLEC BEAT has undergone four arcade installments in Japan, as well as a release for iOS devices both in Japan and overseas. The arcade version has you unlock songs, which requires an e-Amusement Pass, while the iOS version runs on a Freemium model; the game itself is free, but you only get three songs and obtaining more songs requires purchasing song packs.Despite the game mechanics, a REFLEC BEAT cabinet is not actually a two-player cabinet; two linked cabinets are required to play local multiplayer. However, the iOS version allows two players facing each other to play multiplayer locally on a single device. | |
Reflec Beat (Video Game) | fetched |
2018-11-19T15:42:33Z | |
Reflec Beat (Video Game) | parsed |
2020-06-25T12:10:40Z | |
Reflec Beat (Video Game) | processingComment |
Dropped link to Beatmania: Not a Feature - ITEM | |
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Dropped link to CallBack: Not a Feature - ITEM | |
Reflec Beat (Video Game) | processingComment |
Dropped link to DanceDanceRevolution: Not a Feature - ITEM | |
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Dropped link to Jubeat: Not a Feature - ITEM | |
Reflec Beat (Video Game) | processingComment |
Dropped link to PopnMusic: Not a Feature - ITEM | |
Reflec Beat (Video Game) | isPartOf |
DBTropes | |
Reflec Beat (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Reflec Beat (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: The Pastel Wonder Traveler event in colette's "All Seasons" arc, where instead of the usual battle point system, you and a boss opponent have Hit Points and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in an immediate Nonstandard Game Over. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a Plot Coupon needed to unlock the Final Boss of the event. As of groovin'!!, this boss system is no longer unexpected, as it's part of the Reflec Dojo game mode. | |
Reflec Beat (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_1467a30c | |
Reflec Beat (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Reflec Beat (Video Game) / int_28104b90 | comment |
Bag of Spilling: In Reflesia of Eternity, data processed from Volzza 2 will not be transferred to this version, with the exception of the player id. Almost every KONAMI original song from previous releases in launch day, in Reflesia of Eternity (except FLOWER, Nadeshiko Rock, etc.), is not available although some songs will soon be revived in a new unlock system. | |
Reflec Beat (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_28104b90 | |
Reflec Beat (Video Game) / int_28ddc48d | type |
Seasonal Baggage | |
Reflec Beat (Video Game) / int_28ddc48d | comment |
Seasonal Baggage: colette has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is a pan-seasonal phase. | |
Reflec Beat (Video Game) / int_28ddc48d | featureApplicability |
-0.3 | |
Reflec Beat (Video Game) / int_28ddc48d | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_28ddc48d | |
Reflec Beat (Video Game) / int_391d6577 | type |
Sequel Escalation | |
Reflec Beat (Video Game) / int_391d6577 | comment |
Sequel Escalation: colette gives you two extra Just Reflec gauge segments, for a total of five. | |
Reflec Beat (Video Game) / int_391d6577 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_391d6577 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_391d6577 | |
Reflec Beat (Video Game) / int_3ff57e4b | type |
Required Spinoff Crossover | |
Reflec Beat (Video Game) / int_3ff57e4b | comment |
Required Spinoff Crossover: "FLOWER" started its journey here, and also in Jubeat knit append. Nadeshiko Rock and I'm So Happy both crossed over as well. | |
Reflec Beat (Video Game) / int_3ff57e4b | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_3ff57e4b | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_3ff57e4b | |
Reflec Beat (Video Game) / int_4e351021 | type |
The B Grade | |
Reflec Beat (Video Game) / int_4e351021 | comment |
The B Grade: Getting a B (60-69.9%) is actually a failing grade. | |
Reflec Beat (Video Game) / int_4e351021 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_4e351021 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_4e351021 | |
Reflec Beat (Video Game) / int_4e7c4536 | type |
Wham Line | |
Reflec Beat (Video Game) / int_4e7c4536 | comment |
Wham Line: Not within the game itself, but for the final round of the finals of the 5th KONAMI Arcade Championship's RB tournament, an introductory trailer was shown for the song to be played, "Rebellio". At the very end, the song is introduced with the line "DIFFICULTY: XIII", despite the VOLZZA scale only going up to 12 until that point. | |
Reflec Beat (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_4e7c4536 | |
Reflec Beat (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Reflec Beat (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: Similar to DanceDanceRevolution, in groovin'!! Upper, the announcer will call out combo milestones, and also when your Upper Gauge levels up. | |
Reflec Beat (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_4f0b6445 | |
Reflec Beat (Video Game) / int_4f497bab | type |
Alpha Strike | |
Reflec Beat (Video Game) / int_4f497bab | comment |
Alpha Strike: Fill up all three of your Just Reflec gauge segments, then wait for a cluster of three notes and JR them in rapid succession. This can overwhelm the opponent with multiple high-speed notes, causing them to lose upwards of 30 extra points at once. colette facilitates this sort of attack further, granting you five JR segments instead of three. | |
Reflec Beat (Video Game) / int_4f497bab | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_4f497bab | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_4f497bab | |
Reflec Beat (Video Game) / int_5049f19d | type |
Do Well, But Not Perfect | |
Reflec Beat (Video Game) / int_5049f19d | comment |
Do Well, but Not Perfect: groovin'!!'s MYSTICAL STRIKE event had this for players who wanted to unlock "Gale Rider", as it required players to get a AAA on each song in their set... but not AAA+. | |
Reflec Beat (Video Game) / int_5049f19d | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_5049f19d | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_5049f19d | |
Reflec Beat (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
Reflec Beat (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: As with most other Bemani franchises, there are a few public domain adaptations, namely of "Gymnopédie No.1", "Csikos Post", and "Pomp and Circumstance". The latter served as the tutorial song for Limelight, and all three were bundled with the Japanese release of REFLEC BEAT plus. groovin!! adds a trance version of Hungarian Dance No.5 and a rock version of Radetzky March. Both songs have served as tutorial songs in later games. | |
Reflec Beat (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_5f70322e | |
Reflec Beat (Video Game) / int_6056f853 | type |
Homoerotic Subtext | |
Reflec Beat (Video Game) / int_6056f853 | comment |
Homoerotic Subtext: The song "Juicy". Its artist? "kors k Lovers DJ Yoshitaka". Though this doesn't have quite as much subtext as DJ YOSHITAKA and Sota Fujimori, collaborating under the artist "VENUS". | |
Reflec Beat (Video Game) / int_6056f853 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_6056f853 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_6056f853 | |
Reflec Beat (Video Game) / int_60f37373 | type |
Attack Reflector | |
Reflec Beat (Video Game) / int_60f37373 | comment |
Attack Reflector: You automatically reflect gold objects, but you can also perform a "Just Reflec" attack to make reflected objects bounce back at a wide angle and gain extra points. In addition, Just Reflec objects will cause the opponent to lose extra points if they miss the object; if you are on the receiving end of a Just Reflec attack, watch out! | |
Reflec Beat (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_60f37373 | |
Reflec Beat (Video Game) / int_62259825 | type |
Nintendo Hard | |
Reflec Beat (Video Game) / int_62259825 | comment |
Nintendo Hard: While other falling-note games have notes fall vertically in columns, this particular series has notes coming down at different angles in a manner reminiscent of Bullet Hell games, and in larger densities reading notes can be quite irritating, especially since non-TOP notes are randomized on every playthrough. TOP make the game even more difficult, as they have to be hit at a higher altitude than regular notes. | |
Reflec Beat (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_62259825 | |
Reflec Beat (Video Game) / int_71abd546 | type |
Excited Show Title! | |
Reflec Beat (Video Game) / int_71abd546 | comment |
Excited Show Title!: REFLEC BEAT groovin'!! | |
Reflec Beat (Video Game) / int_71abd546 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_71abd546 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_71abd546 | |
Reflec Beat (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Reflec Beat (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: In games that incorporate the Achievement Rate system, the background will glow if you have a passing gauge. | |
Reflec Beat (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_740f59b4 | |
Reflec Beat (Video Game) / int_808b6d16 | type |
Sdrawkcab Name | |
Reflec Beat (Video Game) / int_808b6d16 | comment |
Sdrawkcab Name: groovin!! Upper's Ura Mystical Strike Event's Final Boss is Eclipse Zero, the artist of that song is tumahaB ("Bahamut" Backwards). | |
Reflec Beat (Video Game) / int_808b6d16 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_808b6d16 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_808b6d16 | |
Reflec Beat (Video Game) / int_84e189a8 | type |
Life Meter | |
Reflec Beat (Video Game) / int_84e189a8 | comment |
Life Meter: Generally averted. You simply need an Achievement Rate of 70% or higher to clear the song. In the first REFLEC BEAT, defeating your opponent also results in a stage clear, with the 70% requirement simply being a fallback in case you lose. Of course this means that, like in jubeat, an all-Good, or even all-Great run will cause you to fail.note An all-Great run would give you 66.7% AR exactly Played straight for the Pastel Wonder Traveler event in colette -All Seasons- and the Reflec Dojo mode in groovin'!; see Unexpected Gameplay Change below. | |
Reflec Beat (Video Game) / int_84e189a8 | featureApplicability |
-1.0 | |
Reflec Beat (Video Game) / int_84e189a8 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_84e189a8 | |
Reflec Beat (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Reflec Beat (Video Game) / int_8dd3f1da | comment |
Gimmick Level: Much like in jubeat, "STELLAR WIND" has a HARD chart which essentially forces the player to play the beat on one hand and the melody on the other. The DJ Mass MAD Izm* songs that have crossed over use the TOP objects much more heavily than most songs, mirroring their overuse of scratches in beatmania IIDX. "STELLAR WIND" and "GLITTER"'s SPECIAL charts are near-identical to their HARD counterparts, but with several of the TOP objects being changed to the then-new Vertical Objects - and as a consequence, are rated one level lower than their counterparts. "CODE:1" and "CODE:2" have charts made almost entirely out of Slide Objects. A prototype version of "CODE:1" is also playable, which contains no slides at all, focusing mostly on multi-handed patterns using TOP objects. This is generally the gimmick of the new "White Hard" charts in the final version, using different patterns from their equivalents but stil lhaving a similar difficulty. | |
Reflec Beat (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_8dd3f1da | |
Reflec Beat (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Reflec Beat (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard. groovin'! adds Special, which is still a mildly standard difficulty name. Reflesia of Eternity replaces Special with White Hard. | |
Reflec Beat (Video Game) / int_9a117348 | featureApplicability |
-1.0 | |
Reflec Beat (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_9a117348 | |
Reflec Beat (Video Game) / int_b9b093bb | type |
Eastern Zodiac | |
Reflec Beat (Video Game) / int_b9b093bb | comment |
Eastern Zodiac: colette added two crossover songs in January 2013 to celebrate the year of the snake: "Snake Stick" and "Kagachi" (Snake God). In May 2016, VOLZZA 2 did the same thing for the year of the monkey, adding "Jiayou! Genkizaru!" and "Monkey Business". | |
Reflec Beat (Video Game) / int_b9b093bb | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_b9b093bb | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_b9b093bb | |
Reflec Beat (Video Game) / int_c32ff95d | type |
Playing Card Motifs | |
Reflec Beat (Video Game) / int_c32ff95d | comment |
Playing Card Motifs: colette has an event and four songs based on this motif. To play these songs you have to beat bosses named after the suits. By beating all four bosses, you unlock the Joker-themed boss and song. | |
Reflec Beat (Video Game) / int_c32ff95d | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_c32ff95d | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_c32ff95d | |
Reflec Beat (Video Game) / int_c513249 | type |
Harder Than Hard | |
Reflec Beat (Video Game) / int_c513249 | comment |
groovin'!! has the Special difficulty. | |
Reflec Beat (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_c513249 | |
Reflec Beat (Video Game) / int_c64bdacd | type |
Scoring Points | |
Reflec Beat (Video Game) / int_c64bdacd | comment |
Scoring Points: Two kinds: The first is the battle point system. 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 pointsnote Since you must get a JUST to Just Reflec an object, this means 13 points total, and missing a Just Reflec object targeted at you will deduct 10 extra pointsnote Since missing an object inherently takes off 3 points, this is a 13-point penalty in total. Finally, you get huge bonuses for clearing a song with only 1 or 2 misses, or better yet, with a Full Combo. The other is Achievement Rate, which is simply your percentage of the highest possible battle score, minus penalties for misses, Just Reflec misses, Just Reflecs, and end-of-song bonuses. It is used to determine grade, as well as pass/fail status; you need 70% (the AR for an A rank) or higher to clear the song. | |
Reflec Beat (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_c64bdacd | |
Reflec Beat (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Reflec Beat (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: One player is red (more like pink), the other is blue. Both sides will have different object patterns at times, although the total object count is the same for both sides. | |
Reflec Beat (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_d5a66181 | |
Reflec Beat (Video Game) / int_f0ddc769 | type |
Sequel Difficulty Spike | |
Reflec Beat (Video Game) / int_f0ddc769 | comment |
Sequel Difficulty Spike: The first game has no Top markers on Basic, and two on Medium and Hard. limelight adds two Top markers on Basic, and a third one on Hard. groovin'!! has the Special difficulty. Reflec Beat 悠久のリフレシア increases not the maximum difficulty (the hardest song introduced is on par with the existing Rebellio), but the overall difficulty of the game, with many more songs at the top level than there were before. | |
Reflec Beat (Video Game) / int_f0ddc769 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_f0ddc769 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_f0ddc769 | |
Reflec Beat (Video Game) / int_f711f899 | type |
Rank Inflation | |
Reflec Beat (Video Game) / int_f711f899 | comment |
Rank Inflation: Pretty bad in this game. To illustrate, the grade for getting an Achievement Rate between 70% (minimum needed to clear the song) and 80% is an A. In other words, a B grade is grounds for a Game Over. | |
Reflec Beat (Video Game) / int_f711f899 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_f711f899 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_f711f899 | |
Reflec Beat (Video Game) / int_fac8c4d6 | type |
No-Damage Run | |
Reflec Beat (Video Game) / int_fac8c4d6 | comment |
The first is the battle point system. 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 pointsnote Since you must get a JUST to Just Reflec an object, this means 13 points total, and missing a Just Reflec object targeted at you will deduct 10 extra pointsnote Since missing an object inherently takes off 3 points, this is a 13-point penalty in total. Finally, you get huge bonuses for clearing a song with only 1 or 2 misses, or better yet, with a Full Combo. | |
Reflec Beat (Video Game) / int_fac8c4d6 | featureApplicability |
1.0 | |
Reflec Beat (Video Game) / int_fac8c4d6 | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_fac8c4d6 | |
Reflec Beat (Video Game) / int_name | type |
ItemName | |
Reflec Beat (Video Game) / int_name | comment |
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Reflec Beat (Video Game) / int_name | featureApplicability |
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Reflec Beat (Video Game) / int_name | featureConfidence |
1.0 | |
Reflec Beat (Video Game) | hasFeature |
Reflec Beat (Video Game) / int_name | |
Reflec Beat (Video Game) / int_name | itemName |
Reflec Beat (Video Game) |
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