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Repton (Video Game)
- 286 statements
- 55 feature instances
- 27 referencing feature instances
Repton (Video Game) | type |
TVTItem | |
Repton (Video Game) | label |
Repton (Video Game) | |
Repton (Video Game) | page |
Repton | |
Repton (Video Game) | comment |
Repton is a classic Digging Game written by Tim Tyler in 1985 for the BBC Micro. The eponymous protagonist finds himself, for no discernible reason, in a maze filled with diamonds, all of which must be collected to complete each level. Obstacles to doing this include falling rocks, reptilian monsters and the ever-present time limit.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The first game was followed by two numbered sequels, three Mission Pack Sequels for Repton 3, and a final game titled Repton Infinity because it included an editor allowing you to reprogram the way objects behaved, essentially allowing the creation of entirely new games. Each subsequent game added a selection of new objects, the most important being "spirits" that follow the walls and have to be guided into a cage, allowing for the creation of ever more intricate logical puzzles. Repton 3 is the most popular game of the series, as it strikes just the right balance in terms of bite-sized puzzles and variety of obstacles, and also allows the character sprites to be redesigned. Many of the Mission Pack Sequels take advantage of this by placing Repton in a completely different setting, ranging from the American West to the far future.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Beginning in 2003, the games (so far not including Infinity) have been re-released for the PC by Superior Interactive, followed by a handful of Expansion Packs. An additional BBC Micro game, Repton: The Lost Realms, originally written in 1988 and lost, was rediscovered in 2008 and published in 2010. | |
Repton (Video Game) | fetched |
2023-02-18T04:14:30Z | |
Repton (Video Game) | parsed |
2023-02-18T04:14:30Z | |
Repton (Video Game) | processingComment |
Dropped link to DoctorWho: Not a Feature - ITEM | |
Repton (Video Game) | processingComment |
Dropped link to SherlockHolmes: Not a Feature - ITEM | |
Repton (Video Game) | processingComment |
Dropped link to TeleFrag: Not a Feature - ITEM | |
Repton (Video Game) | isPartOf |
DBTropes | |
Repton (Video Game) / int_106d513f | type |
Video Game Long-Runners | |
Repton (Video Game) / int_106d513f | comment |
Video Game Long-Runners: Thirty-three years separate the first game from the most recent. The BBC Micro games alone span twenty-five years, which is a record for that platform. | |
Repton (Video Game) / int_106d513f | featureApplicability |
1.0 | |
Repton (Video Game) / int_106d513f | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_106d513f | |
Repton (Video Game) / int_1119e037 | type |
Selective Gravity | |
Repton (Video Game) / int_1119e037 | comment |
Selective Gravity: Inverted. Rocks and eggs fall, but Repton has complete freedom of movement. | |
Repton (Video Game) / int_1119e037 | featureApplicability |
1.0 | |
Repton (Video Game) / int_1119e037 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_1119e037 | |
Repton (Video Game) / int_13f5b1b | type |
Instant-Win Condition | |
Repton (Video Game) / int_13f5b1b | comment |
Instant-Win Condition: In Repton 1, collecting the last diamond instantly wins a level, even if it's in an inescapable trap. In fact, this is sometimes used deliberately to force a particular diamond to be the last to be collected. Repton 3 averts this trope by adding the timebomb as a Level Goal. The Lost Realms allows levels to have multiple timebombs, so defusing the last timebomb is now an instant win. | |
Repton (Video Game) / int_13f5b1b | featureApplicability |
1.0 | |
Repton (Video Game) / int_13f5b1b | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_13f5b1b | |
Repton (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Repton (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: In some levels, such as the last level of the "Prehistoric" scenario, Repton is chased by spirits throughout the entire level, until he unblocks their cages. These levels tend to contain no or very few rocks, normally the games' main puzzle element. | |
Repton (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Repton (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_1467a30c | |
Repton (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
Repton (Video Game) / int_1a2dc1fd | comment |
Repton Infinity included a subgame called Repton 4, acknowledging that the previous games were Mission Pack Sequels and this was the first game since Repton 3 to add new objects. However, EGO: Repton 4 reused the same number. | |
Repton (Video Game) / int_1a2dc1fd | featureApplicability |
1.0 | |
Repton (Video Game) / int_1a2dc1fd | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_1a2dc1fd | |
Repton (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Repton (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: In Repton 2 you can run through an egg while it is hatching. Needless to say, one puzzle requires this. Repton 2 also awards points for colliding with a skull (which kills you). The maximum score therefore requires completing a No-Damage Run so that you have two spare lives you can deliberately lose. | |
Repton (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Repton (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_1b2b1d2c | |
Repton (Video Game) / int_27690f66 | type |
Literary Allusion Title | |
Repton (Video Game) / int_27690f66 | comment |
Literary Allusion Title: Around the World in 40 Screens, a pun on Around the World in Eighty Days. | |
Repton (Video Game) / int_27690f66 | featureApplicability |
1.0 | |
Repton (Video Game) / int_27690f66 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_27690f66 | |
Repton (Video Game) / int_27b418da | type |
A Winner Is You | |
Repton (Video Game) / int_27b418da | comment |
A Winner Is You: Completing the first game simply brings up the message "Repton has been finished!" Repton 2 says "Congratulations! You have completed Repton 2. Now try again." Both games then put you right back at the beginning with your accumulated score. | |
Repton (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Repton (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_27b418da | |
Repton (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Repton (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: A mild case. Knowing where each transporter goes is often essential to the puzzles (and can only be discovered by trying them), but there are at most four per level. | |
Repton (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Repton (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_29c50e28 | |
Repton (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
Repton (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation in Repton 2: The BBC Micro original has no savepoints or passwords at all, and is thus the only game of the series that requires completion in one sitting. The PC remake adds a savepoint to the Hub Level. Most levels return you to the hub once completed; the exceptions are Levels 15—20, which must be completed in a chain, with only one savepoint, at the start of Level 17. | |
Repton (Video Game) / int_2bfd6a1e | featureApplicability |
1.0 | |
Repton (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_2bfd6a1e | |
Repton (Video Game) / int_33310c11 | type |
Under the Sea | |
Repton (Video Game) / int_33310c11 | comment |
Under the Sea: The "Oceans" scenario in Around the World is set underwater, although the gameplay is identical to every other Repton 3 scenario. | |
Repton (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
Repton (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_33310c11 | |
Repton (Video Game) / int_3567ac72 | type |
Level Goal | |
Repton (Video Game) / int_3567ac72 | comment |
Level Goal: The timebomb in Repton 3 (but not The Lost Realms, where it's an Instant-Win Condition instead). | |
Repton (Video Game) / int_3567ac72 | featureApplicability |
1.0 | |
Repton (Video Game) / int_3567ac72 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_3567ac72 | |
Repton (Video Game) / int_356b1efb | type |
Hammerspace | |
Repton (Video Game) / int_356b1efb | comment |
Hammerspace: The diamonds, crowns and so forth that Repton collects simply disappear, giving the impression that he is carrying them around for the rest of the level. | |
Repton (Video Game) / int_356b1efb | featureApplicability |
1.0 | |
Repton (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_356b1efb | |
Repton (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Repton (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: The first release of Repton 2 required collection of one more diamond than actually existed. | |
Repton (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Repton (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_3ac5110b | |
Repton (Video Game) / int_3eb0f889 | type |
Pun-Based Title | |
Repton (Video Game) / int_3eb0f889 | comment |
Pun-Based Title: Some of the level titles in the Superior Interactive re-release. For example, a level whose objects are arranged so that the map looks like a picture of a medal is titled "Do Not Medal in the Affairs of Lizards." | |
Repton (Video Game) / int_3eb0f889 | featureApplicability |
1.0 | |
Repton (Video Game) / int_3eb0f889 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_3eb0f889 | |
Repton (Video Game) / int_40bdc268 | type |
Build Like an Egyptian | |
Repton (Video Game) / int_40bdc268 | comment |
Build Like an Egyptian: The "Egypt" scenario in Repton Thru Time has walls shaped like the pyramids and Sphinx, diamonds replaced with papyri, and so forth. | |
Repton (Video Game) / int_40bdc268 | featureApplicability |
1.0 | |
Repton (Video Game) / int_40bdc268 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_40bdc268 | |
Repton (Video Game) / int_41d0e801 | type |
Endless Game | |
Repton (Video Game) / int_41d0e801 | comment |
Endless Game: The original BBC Micro versions of Repton and Repton 2 looped after completion, although you did get a congratulatory message. Averted in the PC remakes (and in all other games of the series). | |
Repton (Video Game) / int_41d0e801 | featureApplicability |
-1.0 | |
Repton (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_41d0e801 | |
Repton (Video Game) / int_427ca0d0 | type |
Animal Theme Naming | |
Repton (Video Game) / int_427ca0d0 | comment |
Animal Theme Naming: The levels of the first game are all named after reptiles and molluscs. | |
Repton (Video Game) / int_427ca0d0 | featureApplicability |
1.0 | |
Repton (Video Game) / int_427ca0d0 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_427ca0d0 | |
Repton (Video Game) / int_5475a026 | type |
Block Puzzle | |
Repton (Video Game) / int_5475a026 | comment |
Block Puzzle: Many levels require shunting rocks to link a cage to the wall so a spirit will enter it. | |
Repton (Video Game) / int_5475a026 | featureApplicability |
1.0 | |
Repton (Video Game) / int_5475a026 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_5475a026 | |
Repton (Video Game) / int_5fcedca | type |
Big Eater | |
Repton (Video Game) / int_5fcedca | comment |
Big Eater: Several scenarios replace the diamond with something edible, for instance plates of food in the "Orient" scenario or pineapples in "Africa". | |
Repton (Video Game) / int_5fcedca | featureApplicability |
1.0 | |
Repton (Video Game) / int_5fcedca | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_5fcedca | |
Repton (Video Game) / int_62259825 | type |
Nintendo Hard | |
Repton (Video Game) / int_62259825 | comment |
Nintendo Hard: Repton 2 (at least, in its original BBC Micro incarnation) is considered the hardest game in the series, because it has no passwords and so requires completion in one sitting, and has a luck-based element in the form of the meteors. | |
Repton (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Repton (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_62259825 | |
Repton (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Repton (Video Game) / int_6bda9a30 | comment |
Meaningful Name: "Repton" sounds like the word "reptile". | |
Repton (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Repton (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_6bda9a30 | |
Repton (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Repton (Video Game) / int_6dc206c9 | comment |
Marathon Level: The last level of "Work" is the longest level of Repton 3. Connecting one cage requires shunting a large number of rocks, with spirits going round the level the whole time that have to be dodged and waited for. But that pales in comparison with the longest level of Repton Infinity, RobboB Level 1. This level is a maze of grass that has to be gradually mowed away, with objects stuck in the grass that have to be carefully freed and transported. The current record for this level is 23 minutes. | |
Repton (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Repton (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_6dc206c9 | |
Repton (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Repton (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The "Repton shuffle", stepping aside from under a rock and immediately pressing the opposite horizontal direction so you push it in mid-fall. There's no hint of this being possible before you reach the first puzzle requiring it. (Still, it's possible to reach the solution on a "when you have eliminated the impossible" basis.) The Superior Interactive re-releases have slightly different gameplay; in particular, on the remakes of Repton 1 and 2 (but not 3) you aren't killed by an egg landing on you, a fact it's important to know for some puzzles (which can be disconcerting for those familiar with the original versions). | |
Repton (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Repton (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_6ec989d8 | |
Repton (Video Game) / int_71019994 | type |
Unwanted Harem | |
Repton (Video Game) / int_71019994 | comment |
Unwanted Harem: In the "OAP" scenario in The Life of Repton, the monster is replaced with Repton's wife. There can be up to four of them per level. | |
Repton (Video Game) / int_71019994 | featureApplicability |
1.0 | |
Repton (Video Game) / int_71019994 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_71019994 | |
Repton (Video Game) / int_762d730c | type |
Level Editor | |
Repton (Video Game) / int_762d730c | comment |
Level Editor: Present in Repton 3 and The Lost Realms. Repton Infinity takes it a step further by including a miniature programming language, allowing you to edit the behaviour of objects. | |
Repton (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Repton (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_762d730c | |
Repton (Video Game) / int_77f6cc58 | type |
100% Completion | |
Repton (Video Game) / int_77f6cc58 | comment |
100% Completion: In the PC remake of Repton 1, each earth tile dug is worth 1 point, so getting a good place in the online high scores requires digging as much as possible. Averted in Repton 2 (in which digging all earth is a required completion goal) and Repton 3 (in which earth is not worth points). | |
Repton (Video Game) / int_77f6cc58 | featureApplicability |
-1.0 | |
Repton (Video Game) / int_77f6cc58 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_77f6cc58 | |
Repton (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Repton (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The first screen is called "Screen one". | |
Repton (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Repton (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_8409a385 | |
Repton (Video Game) / int_858dc9aa | type |
Unwinnable | |
Repton (Video Game) / int_858dc9aa | comment |
Unwinnable: Repton 2 becomes impossible to complete if some of the sub-levels are tackled in the wrong order, or if you overlook a diamond before transporting out of a level, since each can only be accessed once. | |
Repton (Video Game) / int_858dc9aa | featureApplicability |
1.0 | |
Repton (Video Game) / int_858dc9aa | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_858dc9aa | |
Repton (Video Game) / int_89499ccf | type |
Dolled-Up Installment | |
Repton (Video Game) / int_89499ccf | comment |
Dolled-Up Installment: EGO: Repton 4 was originally an unrelated game called Personality Crisis, and has very different gameplay from the rest of the series. | |
Repton (Video Game) / int_89499ccf | featureApplicability |
1.0 | |
Repton (Video Game) / int_89499ccf | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_89499ccf | |
Repton (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Repton (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: In every game of the series, Repton dies in one hit from any hazard. | |
Repton (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Repton (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_8df14c99 | |
Repton (Video Game) / int_951a2326 | type |
Musical Theme Naming | |
Repton (Video Game) / int_951a2326 | comment |
Musical Theme Naming: The level sets of Repton 3 are titled Prelude, Toccata and Finale. The level sets of The Lost Realms are named after tempo markings: Largo, Adagio, Allegro, Presto, with the faster tempi corresponding to harder levels. | |
Repton (Video Game) / int_951a2326 | featureApplicability |
1.0 | |
Repton (Video Game) / int_951a2326 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_951a2326 | |
Repton (Video Game) / int_961c30e5 | type |
Teleportation | |
Repton (Video Game) / int_961c30e5 | comment |
Teleportation: Introduced in Repton 2 as the means of getting from the Hub Level to other levels and back. Later games retain transporters, but now they take you from one location to another within a level. | |
Repton (Video Game) / int_961c30e5 | featureApplicability |
1.0 | |
Repton (Video Game) / int_961c30e5 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_961c30e5 | |
Repton (Video Game) / int_97ebe48b | type |
Pacifist Run | |
Repton (Video Game) / int_97ebe48b | comment |
Pacifist Run: Possible on the first game. Later games require you to kill all monsters. | |
Repton (Video Game) / int_97ebe48b | featureApplicability |
1.0 | |
Repton (Video Game) / int_97ebe48b | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_97ebe48b | |
Repton (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Repton (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: Some levels of Repton 2 have a "planetary surface" at the top of the level. Repton can emerge and walk along the surface, but has to dodge falling meteors. It's possible for bad luck to drop meteors in an inescapable pattern. Fungus in Repton 3 grows randomly unless it's contained. On levels where this is impossible, the fungus can sometimes just decide to grow where you don't want it. | |
Repton (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Repton (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_98b1dc8f | |
Repton (Video Game) / int_a1e5f790 | type |
Match-Three Game | |
Repton (Video Game) / int_a1e5f790 | comment |
Match Three Puzzle: The magiblocks on Repton 4 must be brought together in groups of three, when they will all transform into jewels. | |
Repton (Video Game) / int_a1e5f790 | featureApplicability |
1.0 | |
Repton (Video Game) / int_a1e5f790 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_a1e5f790 | |
Repton (Video Game) / int_ac4ac8e5 | type |
Idiosyncratic Episode Naming | |
Repton (Video Game) / int_ac4ac8e5 | comment |
Idiosyncratic Episode Naming: In the BBC Micro games, levels are referred to as "screens". | |
Repton (Video Game) / int_ac4ac8e5 | featureApplicability |
1.0 | |
Repton (Video Game) / int_ac4ac8e5 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_ac4ac8e5 | |
Repton (Video Game) / int_b8f8de7d | type |
Treasure Is Bigger in Fiction | |
Repton (Video Game) / int_b8f8de7d | comment |
Treasure Is Bigger in Fiction: All objects occupy one tile, so the diamonds Repton collects are as big as he is. | |
Repton (Video Game) / int_b8f8de7d | featureApplicability |
1.0 | |
Repton (Video Game) / int_b8f8de7d | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_b8f8de7d | |
Repton (Video Game) / int_b9a27725 | type |
Stopped Numbering Sequels | |
Repton (Video Game) / int_b9a27725 | comment |
Stopped Numbering Sequels: The fourth game is Around the World in 40 Screens. Repton Infinity included a subgame called Repton 4, acknowledging that the previous games were Mission Pack Sequels and this was the first game since Repton 3 to add new objects. However, EGO: Repton 4 reused the same number. Repton: The Lost Realms also had Repton 4 as a working title, but this was changed to avoid confusion with the other two Repton 4s. It couldn't be Repton 5 either because it wasn't the fifth game, so numbers were abandoned entirely. | |
Repton (Video Game) / int_b9a27725 | featureApplicability |
1.0 | |
Repton (Video Game) / int_b9a27725 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_b9a27725 | |
Repton (Video Game) / int_b9d334b2 | type |
Aerith and Bob | |
Repton (Video Game) / int_b9d334b2 | comment |
Aerith and Bob: According to the comic strip cover of The Life of Repton, other characters in Repton's world have familiar names like Fred and Becky. | |
Repton (Video Game) / int_b9d334b2 | featureApplicability |
1.0 | |
Repton (Video Game) / int_b9d334b2 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_b9d334b2 | |
Repton (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Repton (Video Game) / int_bb48f8ba | comment |
Timed Mission: In the first game, every level has a time limit of 6 minutes, after which Repton instantly loses one life. Repton 3 and The Lost Realms also have time limits, but how much time varies from one level to another. The early levels of a scenario usually give enough time that it's hard to notice the time limit, while on other levels, time is a major factor in the level's difficulty. Also, collecting a time capsule resets the level's clock. | |
Repton (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Repton (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_bb48f8ba | |
Repton (Video Game) / int_bddb820f | type |
Must Have Caffeine | |
Repton (Video Game) / int_bddb820f | comment |
Must Have Caffeine: In the "Work" scenario, the time capsule (giving Repton more time to complete the level) is represented by a cup of coffee. | |
Repton (Video Game) / int_bddb820f | featureApplicability |
1.0 | |
Repton (Video Game) / int_bddb820f | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_bddb820f | |
Repton (Video Game) / int_be11f605 | type |
Invisible Block | |
Repton (Video Game) / int_be11f605 | comment |
Invisible Block: Three scenarios make the safes invisible; fortunately, this only lasts until you collect a key. | |
Repton (Video Game) / int_be11f605 | featureApplicability |
1.0 | |
Repton (Video Game) / int_be11f605 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_be11f605 | |
Repton (Video Game) / int_beb9a361 | type |
Anti-Hero | |
Repton (Video Game) / int_beb9a361 | comment |
Anti-Hero: Repton's task is always to collect diamonds (sometimes replaced with another valuable), with no regard for who owns them. Some scenarios imply that he is on the shady side of the law; for instance, in "America" he must obtain a gun to rob safes, and in "Victorian" he is pursued by police. | |
Repton (Video Game) / int_beb9a361 | featureApplicability |
1.0 | |
Repton (Video Game) / int_beb9a361 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_beb9a361 | |
Repton (Video Game) / int_c555059a | type |
There Is Another | |
Repton (Video Game) / int_c555059a | comment |
There Is Another: Collecting a key opens all the safes on a level, so a second key has no effect, and so there will usually only be one. However, sometimes (e.g. the fourth level of "Encore") there will be an unobtainable key early on as a Red Herring, and There Is Another later in the level. | |
Repton (Video Game) / int_c555059a | featureApplicability |
1.0 | |
Repton (Video Game) / int_c555059a | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_c555059a | |
Repton (Video Game) / int_c75df49a | type |
Shout-Out | |
Repton (Video Game) / int_c75df49a | comment |
The last level of The Lost Realms is a maze full of doors, with the password "ADORABLE". It's a Shout-Out to a level of Kye that made the same pun. | |
Repton (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Repton (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_c75df49a | |
Repton (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
Repton (Video Game) / int_cabaf736 | comment |
Critical Annoyance: Repton 3 flashes the screen to warn you when the timer falls below 15 seconds. | |
Repton (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
Repton (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_cabaf736 | |
Repton (Video Game) / int_e0e3579a | type |
Fungus Humongous | |
Repton (Video Game) / int_e0e3579a | comment |
Fungus Humongous: The fungus in Repton 3 can grow to cover entire levels unless you keep it contained. The Lost Realms takes it further: each level has a hidden "fungus speed" variable ranging from 0 to 7. Speed 0 is so fast that the fungus can grow to flood the level in seconds! | |
Repton (Video Game) / int_e0e3579a | featureApplicability |
1.0 | |
Repton (Video Game) / int_e0e3579a | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_e0e3579a | |
Repton (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Repton (Video Game) / int_e4e86215 | comment |
Fake Difficulty: The "Oceans" scenario represents diamonds as pearls in shells, and skulls (which are deadly on collision) as empty shells, so they require care to tell apart. Safes are hidden pearls, making them invisible until a key (torch) is collected. In the "Future" scenario, blank space looks like earth (representing space dust) and skulls look like blank space (representing the deadly vacuum of space). | |
Repton (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Repton (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_e4e86215 | |
Repton (Video Game) / int_e7eb0474 | type |
Hub Level | |
Repton (Video Game) / int_e7eb0474 | comment |
Hub Level: On Repton 2, all levels except the last two are accessed via transporters on the first level. In the PC remake, additional scenarios often have more complex structures, but having one or more hub levels is still common. | |
Repton (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Repton (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_e7eb0474 | |
Repton (Video Game) / int_eb6da8ef | type |
Crossover | |
Repton (Video Game) / int_eb6da8ef | comment |
Crossover: Thanks to the level editor, unofficial Repton 3 scenarios exist based on media ranging from ThunderCats and Coronation Street to Sailor Moon. Repton the character also appears in Trakka as a hostile entity — according to the manual, he is angry at his game being taken over! | |
Repton (Video Game) / int_eb6da8ef | featureApplicability |
1.0 | |
Repton (Video Game) / int_eb6da8ef | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_eb6da8ef | |
Repton (Video Game) / int_f51f4509 | type |
Tagline | |
Repton (Video Game) / int_f51f4509 | comment |
Tagline: Repton 2 has "More than just a sequel, a new experience!" | |
Repton (Video Game) / int_f51f4509 | featureApplicability |
1.0 | |
Repton (Video Game) / int_f51f4509 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_f51f4509 | |
Repton (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Repton (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Some scenarios replace the monster with people of the same species as Repton, such as the teacher in "School" and the boss in "Work". Repton has to kill them just like any other monster. | |
Repton (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Repton (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_f87c42d4 | |
Repton (Video Game) / int_fac8c4d6 | type |
No-Damage Run | |
Repton (Video Game) / int_fac8c4d6 | comment |
Repton 2 also awards points for colliding with a skull (which kills you). The maximum score therefore requires completing a No-Damage Run so that you have two spare lives you can deliberately lose. | |
Repton (Video Game) / int_fac8c4d6 | featureApplicability |
1.0 | |
Repton (Video Game) / int_fac8c4d6 | featureConfidence |
1.0 | |
Repton (Video Game) | hasFeature |
Repton (Video Game) / int_fac8c4d6 | |
Repton (Video Game) / int_name | type |
ItemName | |
Repton (Video Game) / int_name | comment |
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Repton (Video Game) / int_name | featureApplicability |
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Repton (Video Game) / int_name | featureConfidence |
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Repton (Video Game) | hasFeature |
Repton (Video Game) / int_name | |
Repton (Video Game) / int_name | itemName |
Repton (Video Game) |
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