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Resident Evil (Video Game)

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Resident Evil (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Resident Evil (Bio Hazardnote Later games in the series would spell the title as one word (Biohazard). in Japan) is a horror-themed action-adventure game released for the PlayStation in 1996 and the first entry in the Resident Evil franchise. Shinji Mikami conceived the game when his superiors at Capcom requested an updated version of their horror classic Sweet Home. With graphics and game design inspired by Alone in the Dark, Resident Evil spawned one of Capcom's most iconic franchises, which now includes several video game sequels and spinoffs as well as other media tie-ins. This game also gave us the term "Survival Horror".The story begins in the fictional American town of Raccoon City in July 1998. Tourism has taken a hit recently thanks to a spate of murders in the Arklay Mountains—each of them cannibalistic in nature. Bravo Team, one-half of Raccoon City's Special Tactics and Rescue Service (S.T.A.R.S.) squad, flies out to investigate the area. When the team makes no radio contact a day after their departure, Alpha Team deploys to find them.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })When Alpha Team arrives at the scene, they find a wrecked chopper, a dead pilot, and no one else from Bravo Team, dead or alive. A pack of zombified dogs chase the team members into a nearby mansion. A handful of survivors—team leader Albert Wesker, weapons specialist Barry Burton, and Player Characters Chris Redfield and Jill Valentine—agree to comb the house for stragglers from Bravo Team. Wesker decides it would be a smart idea to split up, and that's when the shit really hits the fan. The mansion's architect, being a fan of spy movies, has enhanced their home security in elaborate ways—but all of the mansion's booby traps don't present nearly the same kind of omnipresent threat as the bio-engineered murder machines shambling down the hallways...Players choose to control either Chris or Jill, and this choice determines which characters will show up during the campaign: Chris will run across piano-playing medic Rebecca Chambers in his scenario, while Alpha Team's Barry accompanies Jill. Jill also comes equipped with a lockpick, which saves you the trouble of juggling keys.note She has less health, though. The game limits how much ammunition and how many healing items players will find during the game to heighten tension, and players can only carry a limited amount of items at a time (which is mitigated by the item boxes scattered around the house). Item management and knowing when to flee are essential skills for finishing the game.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })In true Capcom fashion, the original Resident Evil received numerous re-releases. The Sega Saturn and PC both received ports of the original game with some exclusive new content in 1997, while the PS1 received a revised edition titled Resident Evil: Director's Cut (which added a new difficulty setting with different item and enemy placements and came packaged with a playable demo of Resident Evil 2). Capcom released a third edition for the PS1 in 1998 (Resident Evil: Director's Cut: Dual Shock Edition) that added vibration and analog support for the DualShock controller as well as a different soundtrack. The Nintendo DS received its own version of the game in 2006 titled Resident Evil: Deadly Silence; this version added a Rebirth mode, numerous touch screen puzzles, and multiplayer game modes.In 2002, Capcom produced a completely revamped version of the game for the Nintendo GameCube in an effort to bring the main series to Nintendo's new home console. This new version, known amongst fans as the REmake, featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the Wii in 2008) until Capcom announced an HD remaster of the game for the PlayStation, Xbox and PC platforms as a digital download. The PlayStation 3 and Xbox 360 versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the PlayStation 4, Xbox One, and PC versions achieved complete global saturation alongside the overseas releases of the other versions in January 2015. Upgrades from the GameCube version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and B.S.A.A. outfits for Chris and Jill. A Nintendo Switch version was released on May 21, 2019.
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Video-Game Flamethrowers Suck
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Can get the grenade launcher, which is probably her biggest advantage. Chris briefly has a flamethrower, but it runs out of fuel quickly and he needs to discard it at some point anyway to proceed through the game.
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And Then John Was a Zombie
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And Then John Was a Zombie: In the Director's Cut, the remake, and Deadly Silence, Forest Speyer◊ comes back from the dead after being pecked to death by T-Virus infected crows. A zombified Wesker appears as an enemy in the Saturn version's Battle Mode. Taken literally with the letter to Ada Wong from John, who was turning into a zombie.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: The overall plot of the first Resident Evil game can be seen as a metaphor for the movie Aliens within a 1990s America setting, with S.T.A.R.S. being the game's metaphorical Colonial Marines, and Umbrella as the not quite as subtle counterpart to Weyland Yutani. Both stories involve two squads from a corporate backed paramilitary organisation sent in to investigate the disappearances of large numbers of civilians that have occurred recently in a dark, remote region, the militaristic characters get ambushed themselves not long after they arrive by the same monsters that killed the locals, and after failing to get their aircrew to evacuate them, are forced to take cover inside a superficially inconspicuous building that they later learn is actually a lab run by a corporation that breeds monsters to use as biological weapons and that someone in their group is a double agent who works for the company that set up their mission to fail from the beginning. Apart from the major plot, there are some individual references to the movie throughout the game, such as Chris and Barry using a flamethrower almost identical to the "Incinerator" used by Ripley and the Colonial Marines, Hunters having a similar anatomy and screeching noise to Xenomorphs who attack the player primarily in narrow hallways, the first team member shown to die on screen in the initial ambush having the last name Frost and the final scene in the game with the evacuation siren and elevator along with the escape from the facility in a aircraft before the facility explodes, being reminiscent of Aliens' ending. note  While the original game doesn't really have any references to Ripley or Newt (unless you consider Rebecca Chambers' first name to be a reference to Newt's legal name Rebecca Jordan), the follow up game Resident Evil 2 paid homage to those characters in the form of Claire Redfield and Sherry Birkin, while also featuring a monster reminiscent of a chest-burster.
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Enter Solution Here
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Enter Solution Here: An upstairs door in the mansion in the original version only opens with the correct code, and only after the player learns it in-game. However, the player doesn't actually enter the code; the door opens automatically.
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Live-Action Cutscene
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Live-Action Cutscene: The original game used live-action actors in its opening and Multiple Endings cutscenes, as well as a character gallery.
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All There in the Manual
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A Japanese-only book about the process of remaking the game reveals that they had to change certain staircase camera angles in order to keep players from looking up Jill's skirt while she was wearing her Resident Evil 3 outfit. When faced with the unavoidable water reflections, they admitted to giving her black underwear.
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Artistic License – Biology
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Artistic License – Biology: Yawn is repeatedly described as being poisonous. Since Richard is dying from the snake biting him and not the other way around, this would make it venomous.note  For those asking what's the difference, according to proper medical/scientific nomenclature, poison is ingested, while venom is injected through a bite. In real life, every attempt to keep great white sharks in captivity has ended in abject failure - after a few days, the sharks seem to enter a state of depression where their natural aggression gets ramped Up to Eleven. They also require huge aquariums to themselves and a lot of live prey.
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Title Drop
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Title Drop: There was supposed to be one, but you'd never notice thanks to the "Blind Idiot" Translation:
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Now, Where Was I Going Again?
 Resident Evil (Video Game) / int_199fde5c
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Now, Where Was I Going Again?: Rooms on the map of the mansion change color if you find all of the collectibles, and locked and unlocked doors are also different colors. Plot progression lurks behind locked doors.
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Say My Name
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Say My Name: REBECCAAAAAAA! This happens if Rebecca gets killed by a Hunter.
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Multiple Endings
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Multiple Endings: The player's partner will assist the protagonist during the final battle with the Tyrant. It's possible for the partner to die during this battle, which will result in an alternate ending where the mansion blows up and only Chris and/or Jill escape without Barry or Rebecca.
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Violation of Common Sense
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Violation of Common Sense: One part of the game in the remake involves going to the mansion's basement so you can restore power to an elevator. This would be fine...if the power breaker wasn't constantly sparking and the room where you find that breaker wasn't flooded by a foot of water. Fortunately, nothing terrible happens.
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Easy-Mode Mockery
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Easy-Mode Mockery: Subverted. The Very Easy difficulty is called "Walking," and has the flavor text "You can relax and enjoy the view."
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The Medic
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The Medic: Rebecca. She will treat Chris if he is injured.
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Everybody's Dead, Dave
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Everybody's Dead, Dave: Whether you choose Chris or Jill, you still spend most of the game running around on your own. Whenever you find another member of your team, they're almost always either dead or dying (except for each other and Rebecca/Barry). You can end the game with the playable character being the only one that survives as well.
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Adaptation Expansion
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Adaptation Expansion: The remake expands upon the environment and the story in several ways, most notably with the addition of Lisa Trevor, the ability to save Richard Aiken (temporarily) and earn his automatic shotgun, and new/bigger maps to fit things like Lisa's cabin and the crypt where you face the Alpha Crimson Head.
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Hidden Supplies
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Hidden Supplies: The save points in the game are mostly hidden, out-of-the-way places with good lighting and calming music where your supplies are stashed. After you've been battling zombies for a while, finding a safe place to relax can be an incredible relief.
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Anime Theme Song
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Anime Theme Song: The original Japanese PS1 version has two vocal songs: an opening theme titled "Kouri no Manazashi" ("Icy Gaze") and the ending theme "Yume de Owarasenai..." ("I Won't Let This End as a Dream..."). Other versions, including the Japanese re-releases (such as the original Director's Cut and the Saturn port) use the instrumental "Still Dawn" instead. Both Shinji Mikami and Hideki Kamiya admitted that the songs were only included in the Japanese version due to a contract Capcom had with a record company for Rockman 8, which was released shortly afterward and featured vocal intro and ending themes. The developers didn't want any vocal songs in the game, since they felt they clashed with the horror atmosphere they were trying to set up.
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Anachronism Stew
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Anachronism Stew: The HD remaster lets Chris and Jill wear their B.S.A.A. outfits from Resident Evil 5. It's less noticeable with Jill, but Chris looks way buffer with it despite having the same voice as his RE1 self. This is due to the B.S.A.A. costume models being ripped wholesale from RE5, rather than recreating them on the younger models from this game.
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Failure Is the Only Option
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Failure Is the Only Option: In the original game, you could not save Richard. The only difference getting the serum to him on time makes is whether you get his radio or not. In the remake, you can save him, but he suffers a Plotline Death shortly afterwards.
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Spiritual Successor
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Spiritual Successor: To Sweet Home. An early trailer even features a rendition of the Sweet Home battle theme. Elements from Sweet Home—a mansion filled with deadly monsters, characters with personalized inventory items, limited supplies, and deadly puzzles—definitely inspired this game. The original game's loading screen doors are also a nod to the opening door animations used in Sweet Home.
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Easter Egg
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There's a single Sweeper in the Kenneth Room upon returning to the mansion. Unlike the ones in Code: Veronica, however, it can't poison you, due to it technically being a regular Hunter that's been reskinned to look like a Sweeper for the sake of an Easter Egg.
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Zombie Puke Attack
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Zombie Puke Attack: Zombies sometimes do this if the player runs by them in a hallway or staircase, or otherwise isn't able to be grabbed (e.g., if the zombie is on a slightly lower platform).
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Master of Unlocking
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Master of Unlocking: Jill, given by Barry.
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Arrange Mode
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Arrange Mode: Deadly Silence includes the Rebirth mode, which rearranges enemy placements, moves key items around, and includes puzzles that utilize the DS touchscreen and microphone.
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Awesome, but Impractical
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Awesome, but Impractical: The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.note There is an unused 3D model of one in the original version's files, however. The Rebirth Mode in Deadly Silence puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way.
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Grenade Launcher
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Grenade Launcher: Jill gets one from Forest's corpse.
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Custom Uniform
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Custom Uniform: Every single S.T.A.R.S. member wears a different uniform that follows a basic style, but the individual looks and color schemes are all unique, including M69 flak vests in half the colors of the rainbow (real ones only ever came in Chris' OD green).
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Boring, but Practical
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Boring, but Practical: It can actually be better to aim the Handgun downwards at the knees of zombies when shooting them than at their heads. The chance to blow out a kneecap seems to be slightly better than getting a head shot, and (somehow) this also instantly kills them and prevents Crimson Head transformation.
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No Body Left Behind
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No Body Left Behind: The regular zombies avert this: their corpses remain unless you decapitate or immolate them, and if you don't do that, they'll turn into much deadlier Crimson Heads. You have limited amounts of fuel with which to burn zombies, which heightens the tension by making it unsafe to backtrack unless you meticulously burned every zombie you could.
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Captain Obvious
 Resident Evil (Video Game) / int_3eee0728
comment
Captain Obvious: "It's a weapon. It's really powerful — especially against living things!" Why, thank you for that very insightful observation, Mr. Burton, but that's sort of the definition of a weapon. If it was for non-living things, it'd be called a tool. Although, Barry probably meant that the acid rounds would be more effective against Yawn and the Hunters rather than the undead (as in "non-living") zombies and dogs.
 Resident Evil (Video Game) / int_3eee0728
featureApplicability
1.0
 Resident Evil (Video Game) / int_3eee0728
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_3eee0728
 Resident Evil (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Resident Evil (Video Game) / int_3f2503af
comment
Ability Required to Proceed: You won't get anywhere without those keys, cranks, or crests and some of them require you to solve a puzzle before you can even get the items. The flamethrower in Chris' scenario is required to proceed further in the underground caverns due to certain doors only unlocking when you place the weapon on the latches. The battery needed to give the elevator leading to the heliport power is done in this way so that you will have one free space in your inventory to pick up the signal flares, which you need to signal Brad to rescue you. The flares also double as a way to keep one slot open in your item list so that you have room to pick up the rocket launcher during the final Tyrant fight, which you need in order to beat him. However, in Director's Cut's Arrange Mode, you get the battery sooner, which means that you will have to plan in advance for that.
 Resident Evil (Video Game) / int_3f2503af
featureApplicability
1.0
 Resident Evil (Video Game) / int_3f2503af
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_3f2503af
 Resident Evil (Video Game) / int_400b9d22
type
Sunglasses at Night
 Resident Evil (Video Game) / int_400b9d22
comment
Sunglasses at Night: Wesker is given these simply for Rule of Cool (or to establish his badass credentials).
 Resident Evil (Video Game) / int_400b9d22
featureApplicability
1.0
 Resident Evil (Video Game) / int_400b9d22
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_400b9d22
 Resident Evil (Video Game) / int_40217655
type
Faux Action Girl
 Resident Evil (Video Game) / int_40217655
comment
Faux Action Girl: While Rebecca is still this, the events of Zero and The Umbrella Chronicles justify it this time: she's already gone through hell and back by the time Chris finds her.
 Resident Evil (Video Game) / int_40217655
featureApplicability
1.0
 Resident Evil (Video Game) / int_40217655
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_40217655
 Resident Evil (Video Game) / int_4160410d
type
Damsel in Distress
 Resident Evil (Video Game) / int_4160410d
comment
Damsel in Distress: Rebecca, a new recruit to Bravo Team, who is almost completely helpless and even has a scripted event where she gets killed off by a Hunter if you don't arrive in time. This is slightly rectified in the remake.
 Resident Evil (Video Game) / int_4160410d
featureApplicability
1.0
 Resident Evil (Video Game) / int_4160410d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4160410d
 Resident Evil (Video Game) / int_42d7e070
type
Face-Revealing Turn
 Resident Evil (Video Game) / int_42d7e070
comment
Face-Revealing Turn: Famously, the first zombie encountered in-game.
 Resident Evil (Video Game) / int_42d7e070
featureApplicability
1.0
 Resident Evil (Video Game) / int_42d7e070
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_42d7e070
 Resident Evil (Video Game) / int_46e53efd
type
Screams Like a Little Girl
 Resident Evil (Video Game) / int_46e53efd
comment
Screams Like a Little Girl: In the uncut version, Joseph does this when he gets bitten in the leg by the zombie dogs.
 Resident Evil (Video Game) / int_46e53efd
featureApplicability
1.0
 Resident Evil (Video Game) / int_46e53efd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_46e53efd
 Resident Evil (Video Game) / int_47e4f5f5
type
Golden Ending
 Resident Evil (Video Game) / int_47e4f5f5
comment
The Magnum revolver is the only other weapon in the game as powerful as the Rocket Launcher, as it too will kill most enemies in a single shot. Getting the Golden Ending in the Director's Cut re-releases even rewards you with an infinite ammo version.
 Resident Evil (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Resident Evil (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_47e4f5f5
 Resident Evil (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Resident Evil (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Jill's Grenade Launcher is this. You can find a good amount of ammo for it (assuming you only use it on boss monsters or tough enemies like the Hunters) and you'll probably be using the weapon far more often than the Magnum due to ammo for it being very scarce. Most people save the Magnum for the final boss. For Chris, most people get more mileage out of the Shotgun (since the Grenade Launcher isn't available to him) while still saving the Magnum for the bigger nasties.
 Resident Evil (Video Game) / int_480c69ba
featureApplicability
1.0
 Resident Evil (Video Game) / int_480c69ba
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_480c69ba
 Resident Evil (Video Game) / int_4a7c6f60
type
Personal Space Invader
 Resident Evil (Video Game) / int_4a7c6f60
comment
Personal Space Invader: The zombies will grapple and try to eat you. In the remake, you're able to find items that allow you to avoid taking damage by instead ramming a small knife in their head, tazing them, or ramming a flash bang grenade into their mouth which promptly blows their head up due to Chris pulling the pin.
 Resident Evil (Video Game) / int_4a7c6f60
featureApplicability
1.0
 Resident Evil (Video Game) / int_4a7c6f60
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4a7c6f60
 Resident Evil (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Resident Evil (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: The subtitle of the DS version (Deadly Silence).
 Resident Evil (Video Game) / int_4ad522e2
featureApplicability
1.0
 Resident Evil (Video Game) / int_4ad522e2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4ad522e2
 Resident Evil (Video Game) / int_4c3f14e0
type
You Are Too Late
 Resident Evil (Video Game) / int_4c3f14e0
comment
You Are Too Late: Alpha Team arrives at the mansion with most of Bravo Team dead or dying.
 Resident Evil (Video Game) / int_4c3f14e0
featureApplicability
1.0
 Resident Evil (Video Game) / int_4c3f14e0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4c3f14e0
 Resident Evil (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 Resident Evil (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: In Deadly Silence, Jill and Rebecca will jolt and look around if you tap their breasts or buttocks, while Chris will react in an annoyed way if you tap his hair or be surprised if you tap his butt.
 Resident Evil (Video Game) / int_4cc57ad5
featureApplicability
1.0
 Resident Evil (Video Game) / int_4cc57ad5
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4cc57ad5
 Resident Evil (Video Game) / int_4dcfdb68
type
It's the Only Way to Be Sure
 Resident Evil (Video Game) / int_4dcfdb68
comment
It's the Only Way to Be Sure: The laboratory has a self-destruct device, though whether it is intended to prevent the virus from spreading or to destroy the evidence is uncertain. Knowing Umbrella, it may have been for both reasons.
 Resident Evil (Video Game) / int_4dcfdb68
featureApplicability
1.0
 Resident Evil (Video Game) / int_4dcfdb68
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4dcfdb68
 Resident Evil (Video Game) / int_4e34d653
type
See You in Hell
 Resident Evil (Video Game) / int_4e34d653
comment
See You in Hell: Wesker doesn't take kindly to getting winged by Barry's revolver:
 Resident Evil (Video Game) / int_4e34d653
featureApplicability
1.0
 Resident Evil (Video Game) / int_4e34d653
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4e34d653
 Resident Evil (Video Game) / int_4f4372e9
type
Early Installment Weirdness
 Resident Evil (Video Game) / int_4f4372e9
comment
Early Installment Weirdness: The live action opening and ending sequences in the original PlayStation version. They were redone entirely in CGI in the remake in order to bring it in line with the rest of the series. This is the only game in the series where there are no automatic weapons[[note]]Unless you're playing the PC version, which adds a Minimi machine gun for Chris and a MAC10 for Jill as unlockable weapons. or weapon upgrades, although given the setting, it wouldn't make much sense. This game also lacks the "near-death" animations (i.e limping) that appears in some form in every other game, had very limited ammo (again, sensible for the setting), and oddly enough, it probably has the most enemies that can inflict poison on you (and it's still not a lot). The game lacks a proper physics system for pushing zombies off you when they bite you. You shove them away, but they slightly stagger back and can potentially latch onto you yet again. It wasn't until Resident Evil 2 that pushing zombies can knock them back quite far, onto the floor, or even get shoved into other zombies and make them stagger at the same time. The "check" function for items allows you to examine the item as a 3D model with some flavor text, only needed to use receive a pair of Plot Coupons. This feature was dropped in Resident Evil 2 and Resident Evil 3, but was brought back in Code: Veronica and the remake. All weapons, except for the Rocket Launcher and the Grenade Launcher, are labeled with real life weapon names. The sequels gradually shifted gun names to be the standard generic names (Handgun, Shotgun, etc.) and then shifted towards the A.K.A.-47 trope to avoid licensing issues. The game is the only one to have difficulty that is based on the characters; Jill = Easy (8 inventory slots, lock picking desks and certain doors Chris needs a key for, and an exclusive weapon) and Chris = Hard (6 inventory slots and a flamethrower that has limited use, keys must be used to unlock some doors, and rooms contain one more enemy each than Jill's playthrough does). Jill also has less health than Chris. The remake retains the performance difference between the two protagonists, with the only change being that Chris now has a cigarette lighter as his personal item like Leon does in RE2. The rest of the series made all characters equal in performance (apart from some sensible gender-related distinctions like durability and strength) and inventory space. The environments in the original game are extremely bright and colorful, which heavily clashes against the idea of the mansion being abandoned and overrun with monsters. Later games would have a more proper setting and the remake has the mansion grounds look very grim as it was originally intended. It is likely that the reason the original design popped out so much was due to the developers wanting to make another game like Sweet Home, which also shared similar designs. The mansion having traps that could kill you was an element that wasn't used again until Resident Evil 4 and later where the traps made more sense. It was Hand Waved by the developers saying that Spencer loved spy novels and wanted his mansion to have hidden rooms and traps. The idea of a mansion having deathtraps was a concept used in Sweet Home, which is where the developers got their inspiration from when it came to creating this game. Likewise, the characters in this game refer to the zombies and other bioweapons as "demons" on occasion whereas they just call them zombies or monsters in later games. Sweet Home had demonic creatures. The monsters themselves were fairly mundane compared to later games, possibly as a result of them being based on monsters or creatures from horror movies. Later games would have more bizarre and original creatures. The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes. Health dropping to yellow would still be labeled "Fine". Later installments would use "Caution" for both yellow and orange health, though Resident Evil 2 (Remake) would go back to using "Fine" for yellow health. Being poisoned wasn't obvious unless you checked your health directly and even then, the color did not change. Later games would change your health to purple when poisoned and your character would always limp. Most games in the series give you a graded rank at the end of a completed game, which also determines what you can unlock. The first game did not have such a system and the method used to unlock the rocket launcher with infinite ammo was based on how long you took to beat the game.
 Resident Evil (Video Game) / int_4f4372e9
featureApplicability
1.0
 Resident Evil (Video Game) / int_4f4372e9
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4f4372e9
 Resident Evil (Video Game) / int_4f6d87f7
type
Huge Guy, Tiny Girl
 Resident Evil (Video Game) / int_4f6d87f7
comment
Huge Guy, Tiny Girl: Chris is much bigger than 5'3" Rebecca and Barry is much larger than Jill, who is of average height.
 Resident Evil (Video Game) / int_4f6d87f7
featureApplicability
1.0
 Resident Evil (Video Game) / int_4f6d87f7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4f6d87f7
 Resident Evil (Video Game) / int_50308171
type
Sound of No Damage
 Resident Evil (Video Game) / int_50308171
comment
Sound of No Damage: In Deadly Silence, during the knife fight against Yawn in the guardhouse, attacking it when it has its mouth closed will create a harmless spark and the sound of scraping metal as if the snake's body is armored.
 Resident Evil (Video Game) / int_50308171
featureApplicability
1.0
 Resident Evil (Video Game) / int_50308171
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_50308171
 Resident Evil (Video Game) / int_504a1991
type
Body Horror
 Resident Evil (Video Game) / int_504a1991
comment
Body Horror: Besides the zombies and B.O.W.s, there's also Lisa.
 Resident Evil (Video Game) / int_504a1991
featureApplicability
1.0
 Resident Evil (Video Game) / int_504a1991
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_504a1991
 Resident Evil (Video Game) / int_504e271f
type
But Thou Must!
 Resident Evil (Video Game) / int_504e271f
comment
But Thou Must!: Attempting to leave the mansion from the front door will have the player character confronted by a zombie dog, which manages to invite itself in. After disposing of the dog, the player character will refuse to open the door from that point on.
 Resident Evil (Video Game) / int_504e271f
featureApplicability
1.0
 Resident Evil (Video Game) / int_504e271f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_504e271f
 Resident Evil (Video Game) / int_547196be
type
Broad Strokes
 Resident Evil (Video Game) / int_547196be
comment
Broad Strokes: The revised ending in Jill's scenario, where Wesker survives and escapes, isn't consistent with the sequels, since Wesker doesn't get gored on the Tyrant's claw, ergo failing to explain Wesker's revival, his infection with the prototype virus, and especially his future vendetta against Chris in Code: Veronica and Resident Evil 5.
 Resident Evil (Video Game) / int_547196be
featureApplicability
1.0
 Resident Evil (Video Game) / int_547196be
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_547196be
 Resident Evil (Video Game) / int_5475a026
type
Block Puzzle
 Resident Evil (Video Game) / int_5475a026
comment
Block Puzzle: Four puzzles require you to push statues or boxes around.
 Resident Evil (Video Game) / int_5475a026
featureApplicability
1.0
 Resident Evil (Video Game) / int_5475a026
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5475a026
 Resident Evil (Video Game) / int_55172a70
type
Zombie Gait
 Resident Evil (Video Game) / int_55172a70
comment
Zombie Gait: Crimson Heads subvert this, as they're capable of running constantly and moving faster than even the player can.
 Resident Evil (Video Game) / int_55172a70
featureApplicability
1.0
 Resident Evil (Video Game) / int_55172a70
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_55172a70
 Resident Evil (Video Game) / int_5581b443
type
The Walls Are Closing In
 Resident Evil (Video Game) / int_5581b443
comment
The Walls Are Closing In: The mobile museum room. It works different from most examples of this, since the walls keep shifting back and forth, depending on what you are doing in the room, and you have to use a statue to safely move through the room's center.
 Resident Evil (Video Game) / int_5581b443
featureApplicability
1.0
 Resident Evil (Video Game) / int_5581b443
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5581b443
 Resident Evil (Video Game) / int_55bcb669
type
Clown-Car Grave
 Resident Evil (Video Game) / int_55bcb669
comment
Clown-Car Grave: Zombies will sometimes pop up in rooms after you have already cleared that room and even any surrounding rooms. Where are they all coming from? Yes, they can open a few doors, but there are still instances where the player character will come from a completely zombie free area, and then have a zombie come into the room from right behind them. There are also instances of the Hunters.
 Resident Evil (Video Game) / int_55bcb669
featureApplicability
1.0
 Resident Evil (Video Game) / int_55bcb669
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_55bcb669
 Resident Evil (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Resident Evil (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Finishing the game in three hours or less unlocks a rocket launcher with infinite ammo. You know what would be handy on a speedrun? A powerful weapon which would quickly finish any impassable enemy, and didn't require you to spend time looking for ammo.
 Resident Evil (Video Game) / int_55e5b37c
featureApplicability
1.0
 Resident Evil (Video Game) / int_55e5b37c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_55e5b37c
 Resident Evil (Video Game) / int_565106b3
type
Women Are Wiser
 Resident Evil (Video Game) / int_565106b3
comment
Women Are Wiser: This is implied, as both Jill and Rebecca are capable of playing piano, though Rebecca does need some practice with the piano first, and messing with chemicals, which Chris can't do. Jill is also blessed with knowing how to use a lockpick and, supposedly, defusing bombs. Contrast with Chris, who loses his handgun in the intro for no apparent reason and is forced to take care of himself with only a knife.
 Resident Evil (Video Game) / int_565106b3
featureApplicability
1.0
 Resident Evil (Video Game) / int_565106b3
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_565106b3
 Resident Evil (Video Game) / int_56df9ba7
type
Easier Than Easy
 Resident Evil (Video Game) / int_56df9ba7
comment
Easier Than Easy: The HD remaster has a Very Easy difficulty. On Very Easy, you barely take any damage, healing supplies and ammo are practically given to you at every which way, enemy encounters are far less frequent, and certain puzzles become blatantly obvious to solve.
 Resident Evil (Video Game) / int_56df9ba7
featureApplicability
1.0
 Resident Evil (Video Game) / int_56df9ba7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_56df9ba7
 Resident Evil (Video Game) / int_596f675a
type
Smoking Is Cool
 Resident Evil (Video Game) / int_596f675a
comment
Smoking Is Cool: In the original Japanese PlayStation version, Chris smokes a cigarette during the uncensored cast roll. A haphazard attempt at censoring this in other versions merely overlays footage of Chris from the intro over a still of Chris just standing there. The audio is still the same, and sharp-eared people can still hear Chris lighting his cigarette.
 Resident Evil (Video Game) / int_596f675a
featureApplicability
1.0
 Resident Evil (Video Game) / int_596f675a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_596f675a
 Resident Evil (Video Game) / int_597dc052
type
What Happened to Mommy?
 Resident Evil (Video Game) / int_597dc052
comment
What Happened to Mommy?: Lisa is looking for her mom.
 Resident Evil (Video Game) / int_597dc052
featureApplicability
1.0
 Resident Evil (Video Game) / int_597dc052
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_597dc052
 Resident Evil (Video Game) / int_5a1819b7
type
PantyShot
 Resident Evil (Video Game) / int_5a1819b7
comment
Panty Shot: After unlocking the Closet Key, if the player has Jill change into her Resident Evil 3 outfit early enough, this will happen after Barry rescues her from the ceiling trap and when she is ambushed by a zombie in the basement.
 Resident Evil (Video Game) / int_5a1819b7
featureApplicability
1.0
 Resident Evil (Video Game) / int_5a1819b7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5a1819b7
 Resident Evil (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Resident Evil (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Using the Grenade Launcher glitch can make the game a cakewalk. It's only present in the GameCube version, however, and was fixed for subsequent releases.
 Resident Evil (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Resident Evil (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5b81ca8d
 Resident Evil (Video Game) / int_5c971dc9
type
Speedrun
 Resident Evil (Video Game) / int_5c971dc9
comment
Speedrun: invoked The HD remaster adds achievements/trophies for completing the game in three and five hours. It even included an online leaderboard for showing everybody's fastest completion times. Unfortunately, the sheer number of people using a trainer program to keep the timer at absolute zero means that it's nothing but a wall of people tied for "first place" with a completion time of absolute zero.
 Resident Evil (Video Game) / int_5c971dc9
featureApplicability
1.0
 Resident Evil (Video Game) / int_5c971dc9
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5c971dc9
 Resident Evil (Video Game) / int_5ec9de7d
type
Distress Ball
 Resident Evil (Video Game) / int_5ec9de7d
comment
Distress Ball: Both Jill and Chris are subjected to this at various points; Jill needs Barry's help to escape the ceiling trap (though it's possible for him to not show up, forcing you to do the puzzle to keep the trap disarmed) and she also needs his help to kill the first zombie at the start of the game. There's also a possible scene with Plant 42 where Jill gets snared by the monster and Barry comes in with a flamethrower, killing it. Chris gets captured by Plant 42 when he encounters it, thus requiring Rebecca to make the poison needed to kill the roots in order to save him. Chris can also have an optional scene where Rebecca is suddenly trapped by a Hunter and will die if he doesn't kill the creature quickly.
 Resident Evil (Video Game) / int_5ec9de7d
featureApplicability
1.0
 Resident Evil (Video Game) / int_5ec9de7d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5ec9de7d
 Resident Evil (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Resident Evil (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Wesker is a mole working for Umbrella. It is sort of hard to avoid knowing this now, especially since he is the Big Bad of Resident Evil 5, as well as several of the live-action films, and appears in a villainous role in Marvel vs. Capcom 3. Chris, Jill, Rebecca and Barry surviving the Mansion Incident. It can't be done in the game itself, yet it's recognized as canon.
 Resident Evil (Video Game) / int_5f3bb274
featureApplicability
1.0
 Resident Evil (Video Game) / int_5f3bb274
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5f3bb274
 Resident Evil (Video Game) / int_60f567f1
type
Lonely Piano Piece
 Resident Evil (Video Game) / int_60f567f1
comment
Lonely Piano Piece: There is a piano in the mansion, and Jill and Rebecca (for Chris) use it to melodically play Moonlight Sonata (so they can unlock a hidden door).
 Resident Evil (Video Game) / int_60f567f1
featureApplicability
1.0
 Resident Evil (Video Game) / int_60f567f1
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_60f567f1
 Resident Evil (Video Game) / int_62259825
type
Nintendo Hard
 Resident Evil (Video Game) / int_62259825
comment
Nintendo Hard: While the remake eased the overall difficulty and added a selectable difficulty level so the game isn't completely unfair, the punishing difficulty returns in the unlockable modes: Invisible Enemy makes every enemy invisible unless they're attacking. Real Survivor doesn't link the item boxes, which forces you to take care in where you store your items. One Dangerous Zombie features a grenade-strapped zombie that appears in several locations and explodes (taking you with him) if you attack him. The HD remaster even adds an achievement/trophy for getting killed this way. Most egregiously, this mode is mandatory — once it's been unlocked, it's applied automatically to every subsequent game!
 Resident Evil (Video Game) / int_62259825
featureApplicability
1.0
 Resident Evil (Video Game) / int_62259825
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_62259825
 Resident Evil (Video Game) / int_637ef67
type
New Game+
 Resident Evil (Video Game) / int_637ef67
comment
New Game+: The remake has three of these: Real Survivor (unlocked after finishing the game once), Invisible Enemy (unlocked after finishing Real Survivor once or completing the game on Normal or Hard difficulty with both characters), and One Dangerous Zombie (unlocked after finishing the game with both characters). All of them are more difficult than even default Normal/Hard settings, and they're all frustrating for various reasons.
 Resident Evil (Video Game) / int_637ef67
featureApplicability
1.0
 Resident Evil (Video Game) / int_637ef67
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_637ef67
 Resident Evil (Video Game) / int_63cad64b
type
Threatening Shark
 Resident Evil (Video Game) / int_63cad64b
comment
Threatening Shark: The Neptunes, mutated great white sharks.
 Resident Evil (Video Game) / int_63cad64b
featureApplicability
1.0
 Resident Evil (Video Game) / int_63cad64b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_63cad64b
 Resident Evil (Video Game) / int_6411dac8
type
BadassNormal
 Resident Evil (Video Game) / int_6411dac8
comment
Badass Normal: All of the main characters. Greatly supported by this live action cast intro sequence.
 Resident Evil (Video Game) / int_6411dac8
featureApplicability
1.0
 Resident Evil (Video Game) / int_6411dac8
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6411dac8
 Resident Evil (Video Game) / int_64720809
type
Tentacle Rope
 Resident Evil (Video Game) / int_64720809
comment
Tentacle Rope: Plant 42 uses these to pull the player character into its bulb-chamber from the flooded ring, even if they used the V-Jolt on it.
 Resident Evil (Video Game) / int_64720809
featureApplicability
1.0
 Resident Evil (Video Game) / int_64720809
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_64720809
 Resident Evil (Video Game) / int_652bf890
type
Drone of Dread
 Resident Evil (Video Game) / int_652bf890
comment
Drone of Dread: The soundtrack has a number of these, such as "Lost in Darkness" (second floor), "Narrow and Close" (basement), "The Encounter" (Lisa's cabin), "Ivy's Domain" (guest house), and "Rush of Horror" (second floor revisited). That last example is especially creepy with its use of near-infrasound low frequency drones. Also present to a lesser extent in the original, such as in the revisited mansion and the underground areas.
 Resident Evil (Video Game) / int_652bf890
featureApplicability
1.0
 Resident Evil (Video Game) / int_652bf890
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_652bf890
 Resident Evil (Video Game) / int_659ef759
type
Implacable Man
 Resident Evil (Video Game) / int_659ef759
comment
Implacable Man: Lisa and Forest in One Dangerous Zombie mode. The latter is particularly irritating as attempting to defend yourself against him will trigger an instant Game Over.
 Resident Evil (Video Game) / int_659ef759
featureApplicability
1.0
 Resident Evil (Video Game) / int_659ef759
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_659ef759
 Resident Evil (Video Game) / int_6602cad
type
Permanently Missable Content
 Resident Evil (Video Game) / int_6602cad
comment
Permanently Missable Content: Once the self-destruct in the laboratory is triggered, which happens only if Barry or Rebecca are alive, a Point of No Return is created—the entry elevator is disabled, which prevents you from backtracking to the mansion and other areas. If you missed the MO Disk in the tiger statue and you saved your game at this point, rescuing your partner becomes impossible. In Real Survival mode, all items in item boxes not in the laboratory also become inaccessible when the self destruct is triggered.
 Resident Evil (Video Game) / int_6602cad
featureApplicability
1.0
 Resident Evil (Video Game) / int_6602cad
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6602cad
 Resident Evil (Video Game) / int_6654b17b
type
Facial Horror
 Resident Evil (Video Game) / int_6654b17b
comment
Facial Horror: Lisa stitched together the faces of her assorted victims, wearing them like as a mask. In later playthroughs, you do get a brief peek at her real face. As technology progressed, fans have been able to extract her character model from the game data and upload shots of her model sans the mask and hospital gown remnants.
 Resident Evil (Video Game) / int_6654b17b
featureApplicability
1.0
 Resident Evil (Video Game) / int_6654b17b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6654b17b
 Resident Evil (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Resident Evil (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: The remake has an entirely new set of alternate costumes, including Jill's tube top and miniskirt ensemble from Resident Evil 3 and Chris' new S.T.A.R.S. uniform from Code: Veronica. For the HD remaster, Chris and Jill have access to their B.S.A.A. outfits from Resident Evil 5's "Lost in Nightmares" mission.
 Resident Evil (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Resident Evil (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6ac6a56a
 Resident Evil (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Resident Evil (Video Game) / int_6c39a2ad
comment
Shaky P.O.V. Cam: Yawn's POV as it is about to eat Richard in Jill's scenario.
 Resident Evil (Video Game) / int_6c39a2ad
featureApplicability
1.0
 Resident Evil (Video Game) / int_6c39a2ad
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6c39a2ad
 Resident Evil (Video Game) / int_6d332aea
type
Driven to Suicide
 Resident Evil (Video Game) / int_6d332aea
comment
Driven to Suicide: Several of the zombies encountered are found after they have lost the will to live before they turned undead, such as the bathtub zombie, implying that he had drowned himself, or the one found hanging from a noose in the residence. Additionally, several suicide notes are left behind that the player can pick up.
 Resident Evil (Video Game) / int_6d332aea
featureApplicability
1.0
 Resident Evil (Video Game) / int_6d332aea
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6d332aea
 Resident Evil (Video Game) / int_6ec989d8
type
Guide Dang It!
 Resident Evil (Video Game) / int_6ec989d8
comment
With Chris, however, it also changes what happens to Rebecca depending on if you gave him the serum on time or not (she can be killed by a Hunter later if you did not). And even then, you have to meet Rebecca for the first time while she's trying to save him in order to do the whole thing. If you meet Rebecca in the storeroom instead, Richard will already be dead by the time you see him.
 Resident Evil (Video Game) / int_6ec989d8
featureApplicability
1.0
 Resident Evil (Video Game) / int_6ec989d8
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6ec989d8
 Resident Evil (Video Game) / int_6f619fab
type
Let's Split Up, Gang
 Resident Evil (Video Game) / int_6f619fab
comment
Let's Split Up, Gang: Three of the S.T.A.R.S. team members make it to the mansion together, then promptly decide to split up. Seems like a bonehead move until you remember it was Wesker's order and he's working against the others.
 Resident Evil (Video Game) / int_6f619fab
featureApplicability
1.0
 Resident Evil (Video Game) / int_6f619fab
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6f619fab
 Resident Evil (Video Game) / int_71a223fc
type
Up to Eleven
 Resident Evil (Video Game) / int_71a223fc
comment
In real life, every attempt to keep great white sharks in captivity has ended in abject failure - after a few days, the sharks seem to enter a state of depression where their natural aggression gets ramped Up to Eleven. They also require huge aquariums to themselves and a lot of live prey.
 Resident Evil (Video Game) / int_71a223fc
featureApplicability
1.0
 Resident Evil (Video Game) / int_71a223fc
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_71a223fc
 Resident Evil (Video Game) / int_71bd555a
type
Plotline Death
 Resident Evil (Video Game) / int_71bd555a
comment
Plotline Death: If you give Richard the serum, he'll survive, but later be eaten by either Yawn (Jill's scenario) or Neptune (Chris's scenario). If he dies in this way, he'll leave behind his Assault Shotgun, which is a much better weapon then the ordinary shotgun.
 Resident Evil (Video Game) / int_71bd555a
featureApplicability
1.0
 Resident Evil (Video Game) / int_71bd555a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_71bd555a
 Resident Evil (Video Game) / int_7215c26c
type
Man-Eating Plant
 Resident Evil (Video Game) / int_7215c26c
comment
Man-Eating Plant: Plant 42 was contaminated and mutated when the Neptune tank was broken, flooding one lab with T-Virus contaminated water. It managed to devour several researchers in the confusion before people figured out what was going on. Fortunately, it's immobile. Unfortunately, it covers most of the Residence and its main bulb takes up most of a room.
 Resident Evil (Video Game) / int_7215c26c
featureApplicability
1.0
 Resident Evil (Video Game) / int_7215c26c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7215c26c
 Resident Evil (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Resident Evil (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The load-saved-game screen has different colour text for different difficulty levels. Very Easy is purple, Easy is green, Normal is white, and Hard is red.
 Resident Evil (Video Game) / int_735b4101
featureApplicability
1.0
 Resident Evil (Video Game) / int_735b4101
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_735b4101
 Resident Evil (Video Game) / int_736d791f
type
Adaptational Badass
 Resident Evil (Video Game) / int_736d791f
comment
Adaptational Badass: The Black Tiger is a much more formidable adversary, which may be a nasty surprise for those who played the original.
 Resident Evil (Video Game) / int_736d791f
featureApplicability
1.0
 Resident Evil (Video Game) / int_736d791f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_736d791f
 Resident Evil (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 Resident Evil (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: In the route in which Barry survives Jill's story in the original game, Wesker is killed by a Chimera after activating the self-destruct mechanism. In the remake, it is implied that he manages to escape.
 Resident Evil (Video Game) / int_7453bc5b
featureApplicability
1.0
 Resident Evil (Video Game) / int_7453bc5b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7453bc5b
 Resident Evil (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 Resident Evil (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: The 'Self Defence Gun' (a .22 derringer), will kill anything, short of bosses, in one shot (and even the bosses will feel it), but it only has the one shot. Of course, it is a .22 Magnum derringer.
 Resident Evil (Video Game) / int_76a83c72
featureApplicability
1.0
 Resident Evil (Video Game) / int_76a83c72
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_76a83c72
 Resident Evil (Video Game) / int_7a292811
type
Reviving Enemy
 Resident Evil (Video Game) / int_7a292811
comment
Reviving Enemy: Zombies that aren't completely destroyed via decapitation or immolation later come back as Crimson Heads, which means avoiding zombies is often the better option.
 Resident Evil (Video Game) / int_7a292811
featureApplicability
1.0
 Resident Evil (Video Game) / int_7a292811
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7a292811
 Resident Evil (Video Game) / int_7b20b8d2
type
Alternative Foreign Theme Song
 Resident Evil (Video Game) / int_7b20b8d2
comment
Alternative Foreign Theme Song: The Japanese version of the original version uses "Icy Gaze" and "I Won't Let This End as a Dream..." as the opening and ending theme, both sung by Fumitaka Fuchigami.
 Resident Evil (Video Game) / int_7b20b8d2
featureApplicability
1.0
 Resident Evil (Video Game) / int_7b20b8d2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7b20b8d2
 Resident Evil (Video Game) / int_7b8b88f2
type
Raising the Steaks
 Resident Evil (Video Game) / int_7b8b88f2
comment
Raising the Steaks: The zombified dogs are a series mainstay. This is justified in that they were one of the experimental lines of B.O.W.s being created in the mansion. The crows also make an appearance here, though due to the fact that they only attack under very specific circumstances, it might be hard to realize they're zombified unless you're extremely familiar with crow biology. The same happens with the infected adders. Things become more obvious with the bees, which are exceedingly large in comparison to normal bees, and even more with the Web Spinners and Black Tiger. This game also has Yawn, a giant snake, and Neptune, mutated sharks.
 Resident Evil (Video Game) / int_7b8b88f2
featureApplicability
1.0
 Resident Evil (Video Game) / int_7b8b88f2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7b8b88f2
 Resident Evil (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Resident Evil (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Chris' scenario briefly lets you play as Rebecca when you have to destroy Plant 42 (depending on whether or not Richard dies of his poisoning), and/or if Chris gets poisoned during his first encounter with Yawn; Barry doesn't get the same treatment in Jill's Plant 42 scenario.
 Resident Evil (Video Game) / int_7bf14666
featureApplicability
1.0
 Resident Evil (Video Game) / int_7bf14666
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7bf14666
 Resident Evil (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Resident Evil (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Yawn is an infected snake that's grown to about the length of a bus. The Web Spinners are infected spiders that have grown to the size of a pony, and there's an alpha spider, the Black Tiger, that's about two or three times their size. Possibly justified, at least in the Black Tiger's case, as Umbrella was trying to create a bio-organic weapon out of them, as with Neptune (giant sharks).
 Resident Evil (Video Game) / int_7ccd3698
featureApplicability
1.0
 Resident Evil (Video Game) / int_7ccd3698
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7ccd3698
 Resident Evil (Video Game) / int_7d561d58
type
Too Awesome to Use
 Resident Evil (Video Game) / int_7d561d58
comment
Too Awesome to Use: In the remake, the flame rounds are the rarest of the grenade ammo by a very wide margin. They are, not coincidentally, also the most useful.
 Resident Evil (Video Game) / int_7d561d58
featureApplicability
1.0
 Resident Evil (Video Game) / int_7d561d58
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7d561d58
 Resident Evil (Video Game) / int_7e577db
type
Slashed Throat
 Resident Evil (Video Game) / int_7e577db
comment
The first gameplay trailers ended with a Hunter beheading your character just like they can in the 1996 original. This was censored out in the final version and they kill your character via a Slashed Throat instead. This change is present in all versions, and is speculated to have been made due to a combination of the Japanese CERO rating guidelines becoming stricter and the fact that it was being made for a Nintendo console.
 Resident Evil (Video Game) / int_7e577db
featureApplicability
1.0
 Resident Evil (Video Game) / int_7e577db
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7e577db
 Resident Evil (Video Game) / int_7e6c0522
type
Off with His Head!
 Resident Evil (Video Game) / int_7e6c0522
comment
Off with His Head!: Hunters can slice your head off in a single stroke and Rebecca can suffer the same fate if she is not rescued in time.
 Resident Evil (Video Game) / int_7e6c0522
featureApplicability
1.0
 Resident Evil (Video Game) / int_7e6c0522
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7e6c0522
 Resident Evil (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Resident Evil (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Mostly in a platonic sense, but there are a few deathtraps, ridiculous puzzles, and secret passages scattered around.
 Resident Evil (Video Game) / int_7eaf99d
featureApplicability
1.0
 Resident Evil (Video Game) / int_7eaf99d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7eaf99d
 Resident Evil (Video Game) / int_823c6e3e
type
Large Ham
 Resident Evil (Video Game) / int_823c6e3e
comment
Large Ham: Barry "WHAT IS THIS" Burton. Wesker, especially after the truth is reveal. Chris is one in some instances.
 Resident Evil (Video Game) / int_823c6e3e
featureApplicability
1.0
 Resident Evil (Video Game) / int_823c6e3e
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_823c6e3e
 Resident Evil (Video Game) / int_83edb5ab
type
Difficulty by Region
 Resident Evil (Video Game) / int_83edb5ab
comment
Difficulty by Region: The Japanese version of the original game has an auto-aiming function, more ink ribbons, and more ammo available. The overseas versions were made harder so that the game would be harder to complete during a rental. Thankfully, the overseas versions of Director's Cut has the auto-aim option added back.
 Resident Evil (Video Game) / int_83edb5ab
featureApplicability
1.0
 Resident Evil (Video Game) / int_83edb5ab
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_83edb5ab
 Resident Evil (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Resident Evil (Video Game) / int_8409a385
comment
Invisible Enemy makes every enemy invisible unless they're attacking.
 Resident Evil (Video Game) / int_8409a385
featureApplicability
1.0
 Resident Evil (Video Game) / int_8409a385
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8409a385
 Resident Evil (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Resident Evil (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: Raccoon City is "Somewhere in Midwestern America"... except the high, mountainous terrain doesn't really match that region of the country. Fanon sometimes puts it in Pennsylvania or Colorado, which makes a lot more sense geographically, and the overall vegetation and rolling mountains tend to lean more towards Pennsylvania.
 Resident Evil (Video Game) / int_8504b817
featureApplicability
1.0
 Resident Evil (Video Game) / int_8504b817
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8504b817
 Resident Evil (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Resident Evil (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Rebecca is a supporting character for Chris's game and a main character for Zero, but she hasn't been mentioned in the main games since, save for a report found in Resident Evil 2 about the Mansion Incident. She did get some expansion in The Umbrella Chronicles, but it's an interquel showing how she got from the Training Facility at the end of Zero to the library where Chris meets her in this game. She also appears in RE5's Mercenaries Reunion DLC, but that is non-canonical. As of the 2010s, she's been revealed to still be alive, working as a college professor in Australia and is one of the main protagonists in Vendetta. In Chris's scenario, Barry disappears soon after the opening and is never seen or heard from again. Wesker heavily implies that he's dead, but no one ever mentions Barry again after that.
 Resident Evil (Video Game) / int_863fa679
featureApplicability
1.0
 Resident Evil (Video Game) / int_863fa679
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_863fa679
 Resident Evil (Video Game) / int_8a9989ae
type
Mini-Game
 Resident Evil (Video Game) / int_8a9989ae
comment
Minigame: The Saturn port was the first title in the series to feature a minigame in the form of Battle Game, which was later resurrected and refined in RE2 and Code: Veronica. Said minigame featured a few unique enemies such as a zombified Wesker and a golden Tyrant. Deadly Silence adds "Master of Knifing" mode and two multiplayer minigames. These minigames are the only time in the series where Bravo Team members other than Rebecca are playable characters.
 Resident Evil (Video Game) / int_8a9989ae
featureApplicability
1.0
 Resident Evil (Video Game) / int_8a9989ae
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8a9989ae
 Resident Evil (Video Game) / int_8c039bf3
type
Skippable Boss
 Resident Evil (Video Game) / int_8c039bf3
comment
Skippable Boss: In both scenarios, you can skip the first fight with Yawn by madly running around it and getting the Mask without a nose. It will still be there until his second appearance, though.
 Resident Evil (Video Game) / int_8c039bf3
featureApplicability
1.0
 Resident Evil (Video Game) / int_8c039bf3
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8c039bf3
 Resident Evil (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Resident Evil (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: One of the doors is so rickety that the knob falls off if you go through too many times, but the combat-boot-wearing protagonists will never kick it in. It's a blatant game lengthener. In Real Survival mode, that doorknob never breaks, though. Knowing that it's about to happen, the character will never do anything so bold as leave the door open to allow unrestricted access, considering the fact that it's a very useful shortcut.
 Resident Evil (Video Game) / int_8d6c8737
featureApplicability
1.0
 Resident Evil (Video Game) / int_8d6c8737
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8d6c8737
 Resident Evil (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Resident Evil (Video Game) / int_8e0430ab
comment
Non Standard Game Over: If Chris gets poisoned by Yawn, you'll take control of Rebecca (if you had her accompany you and meet her in the safe room) and get the serum to cure Chris. If you take too long to do this sequence, Chris will die.
 Resident Evil (Video Game) / int_8e0430ab
featureApplicability
1.0
 Resident Evil (Video Game) / int_8e0430ab
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8e0430ab
 Resident Evil (Video Game) / int_8e9cf84e
type
 Resident Evil (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The original game is notorious for its bad translation and Z-grade acting. Subsequent games, and the remake, toned this down, mainly due to better budgets. Some lines actually become iconic and were kept as continuity nods. What's more ironic about this is that, apparently, they didn't have someone on-staff for the original game to provide a proper translation. They just wrote the dialogue in Japanese and translated it into English as best as they could. Adding to the irony was that the game used English voice actors throughout the game, and yet, the voice actors read from a script that obviously had improper English.
 Resident Evil (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Resident Evil (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8e9cf84e
 Resident Evil (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Resident Evil (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The Black Tiger, which is a giant Australian funnel web spider.
 Resident Evil (Video Game) / int_902fa0b4
featureApplicability
1.0
 Resident Evil (Video Game) / int_902fa0b4
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_902fa0b4
 Resident Evil (Video Game) / int_91697559
type
Half the Man He Used to Be
 Resident Evil (Video Game) / int_91697559
comment
Half the Man He Used to Be: One possibility if you fall victim to Plant 42 in the original game is having it pick you up by the waist with one of its tendrils and slowly pinch your character in half.
 Resident Evil (Video Game) / int_91697559
featureApplicability
1.0
 Resident Evil (Video Game) / int_91697559
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_91697559
 Resident Evil (Video Game) / int_953c910f
type
Undead Barefooter
 Resident Evil (Video Game) / int_953c910f
comment
Undead Barefooter: Most of those infected with the T-Virus go barefoot.
 Resident Evil (Video Game) / int_953c910f
featureApplicability
1.0
 Resident Evil (Video Game) / int_953c910f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_953c910f
 Resident Evil (Video Game) / int_956a6d1e
type
Pre-Rendered Graphics
 Resident Evil (Video Game) / int_956a6d1e
comment
Pre-Rendered Graphics: The opening cutscene and the environments in-game are pre-rendered, while the player character, enemies, and NPCs are rendered in real-time. Interacting with certain objects or solving certain puzzles will also trigger a pre-rendered cutscene.
 Resident Evil (Video Game) / int_956a6d1e
featureApplicability
1.0
 Resident Evil (Video Game) / int_956a6d1e
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_956a6d1e
 Resident Evil (Video Game) / int_970c790a
type
Big Bad
 Resident Evil (Video Game) / int_970c790a
comment
Wesker is a mole working for Umbrella. It is sort of hard to avoid knowing this now, especially since he is the Big Bad of Resident Evil 5, as well as several of the live-action films, and appears in a villainous role in Marvel vs. Capcom 3.
 Resident Evil (Video Game) / int_970c790a
featureApplicability
1.0
 Resident Evil (Video Game) / int_970c790a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_970c790a
 Resident Evil (Video Game) / int_975ba595
type
Sleep Cute
 Resident Evil (Video Game) / int_975ba595
comment
Sleep Cute: Any of the endings with both Jill and Chris has the former sleeping on the latter's shoulder (this makes sense in a Jill playthrough too, given that she had been dealing with B.O.W.s the entire night while Chris was in a cell during that time). Chris' version of the best ending also has Rebecca doing this.
 Resident Evil (Video Game) / int_975ba595
featureApplicability
1.0
 Resident Evil (Video Game) / int_975ba595
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_975ba595
 Resident Evil (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Resident Evil (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Played with. The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, the only black member of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand/mutilated corpse of Bravo Team's pilot.note Implied to be Edward Dewey in the PS1 version, but later shown explicitly to be a different character named Kevin Dooley in the REmake. When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in Resident Evil 0, Forest Speyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.note Alpha Team's helicopter pilot, Brad Vickers, gets killed off in Resident Evil 3. According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died fourth.
 Resident Evil (Video Game) / int_9788e2b1
featureApplicability
1.0
 Resident Evil (Video Game) / int_9788e2b1
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9788e2b1
 Resident Evil (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: The game's Easy and Normal modes are labeled "Hiking" and "Mountain Climbing", respectively, when you start a new game for the first time. The HD remaster takes it even further by adding a Very Easy mode, "Walking". Many first time players, unaware that "Hard" mode is not selectable on the first playthrough, naturally assume "Walking", "Hiking", and "Mountain Climbing" are "Easy", "Medium", and "Hard" rather than "Very Easy", "Easy", and "Normal", and end up playing on "Easy" when they intended to play on "Normal". As in the original game, due to Game-Favored Gender, difficulty is also partially determined by the selected character, with Jill being Easy and Chris being Hard.
 Resident Evil (Video Game) / int_9a117348
featureApplicability
1.0
 Resident Evil (Video Game) / int_9a117348
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9a117348
 Resident Evil (Video Game) / int_9aeee007
type
Console Cameo
 Resident Evil (Video Game) / int_9aeee007
comment
Console Cameo: The computer terminals for the MO Disks are GameCubes. This was retained in the Wii version, but changed in the HD remaster.note The shape is exactly the same, but the power/reset/open buttons and the disc tray lid are gone.◊
 Resident Evil (Video Game) / int_9aeee007
featureApplicability
1.0
 Resident Evil (Video Game) / int_9aeee007
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9aeee007
 Resident Evil (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Resident Evil (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The Umbrella Corporation who is responsible for unleashing the various abominations.
 Resident Evil (Video Game) / int_9b06e314
featureApplicability
1.0
 Resident Evil (Video Game) / int_9b06e314
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9b06e314
 Resident Evil (Video Game) / int_9be7c205
type
Giant Spider
 Resident Evil (Video Game) / int_9be7c205
comment
Giant Spider: The remake keeps the huntsman/tarantula/wolf design for the Web Spinners, while the Black Tiger is reskinned into the highly venomous and aggressive funnel web. The HD remaster has the already detailed models cleaned to the point you can even see the detail of the fangs.
 Resident Evil (Video Game) / int_9be7c205
featureApplicability
1.0
 Resident Evil (Video Game) / int_9be7c205
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9be7c205
 Resident Evil (Video Game) / int_9c1f758a
type
Kill It with Fire
 Resident Evil (Video Game) / int_9c1f758a
comment
Kill It with Fire: Unless you used a flame round with the grenade launcher or managed to get a headshot, killing a zombie means you need to use a flask of kerosene and a lighter to burn the corpse.note You can also try blowing its knees off. If you leave the body behind without doing so, said body will stay there until it transforms into a Crimson Head.
 Resident Evil (Video Game) / int_9c1f758a
featureApplicability
1.0
 Resident Evil (Video Game) / int_9c1f758a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9c1f758a
 Resident Evil (Video Game) / int_9ce6492a
type
Taking the Bullet
 Resident Evil (Video Game) / int_9ce6492a
comment
Taking the Bullet: Even if you manage to cure Richard, he shields the player character from an attack—Jill from Yawn, Chris from Neptune—and is devoured in the process. Rebecca does not take his death well.
 Resident Evil (Video Game) / int_9ce6492a
featureApplicability
1.0
 Resident Evil (Video Game) / int_9ce6492a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9ce6492a
 Resident Evil (Video Game) / int_9d12bbc1
type
Foreshadowing
 Resident Evil (Video Game) / int_9d12bbc1
comment
Foreshadowing: The remake adds a file that mentions Alexia Ashford and the G-Virus.
 Resident Evil (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Resident Evil (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9d12bbc1
 Resident Evil (Video Game) / int_9d17b859
type
Made of Iron
 Resident Evil (Video Game) / int_9d17b859
comment
Made of Iron: The most basic attacks involve zombies trying to chew out Chris or Jill's throat, and it still takes three to five hits to kill them.
 Resident Evil (Video Game) / int_9d17b859
featureApplicability
1.0
 Resident Evil (Video Game) / int_9d17b859
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9d17b859
 Resident Evil (Video Game) / int_9dd2329c
type
Camera Abuse
 Resident Evil (Video Game) / int_9dd2329c
comment
Camera Abuse: In a couple of locations, you can literally break the fourth wall by turning your gun to the camera and shooting, at which point bullet holes will appear on the glass of the "camera". This is harder to do in one location in the Director's Cut version due to the slightly different camera angle.
 Resident Evil (Video Game) / int_9dd2329c
featureApplicability
1.0
 Resident Evil (Video Game) / int_9dd2329c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9dd2329c
 Resident Evil (Video Game) / int_9e86e227
type
The End... Or Is It?
 Resident Evil (Video Game) / int_9e86e227
comment
The End... Or Is It?: When you beat the game without saving your supporting character (Barry for Jill and Rebecca for Chris), you'll get an extra cutscene during the ending that shows that the Tyrant is still alive, watching as you escape in the helicopter.
 Resident Evil (Video Game) / int_9e86e227
featureApplicability
1.0
 Resident Evil (Video Game) / int_9e86e227
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9e86e227
 Resident Evil (Video Game) / int_9ed0412a
type
Camera Screw
 Resident Evil (Video Game) / int_9ed0412a
comment
Camera Screw: The game uses fixed camera angles, and when the characters move out of shot, the viewpoint changes. This can be disorienting at the best of times, and moves on to annoying if you're trying to dodge enemies in a corner-rich environment.
 Resident Evil (Video Game) / int_9ed0412a
featureApplicability
1.0
 Resident Evil (Video Game) / int_9ed0412a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9ed0412a
 Resident Evil (Video Game) / int_9edbda07
type
Elite Mooks
 Resident Evil (Video Game) / int_9edbda07
comment
Elite Mooks: Hunters appear inside the mansion once you've explored the Residence, replacing many of the (much slower) zombies.
 Resident Evil (Video Game) / int_9edbda07
featureApplicability
1.0
 Resident Evil (Video Game) / int_9edbda07
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9edbda07
 Resident Evil (Video Game) / int_9fe35833
type
Even Bad Men Love Their Mamas
 Resident Evil (Video Game) / int_9fe35833
comment
Even Bad Men Love Their Mamas: Lisa is still wandering through the catacombs, looking for her mother.
 Resident Evil (Video Game) / int_9fe35833
featureApplicability
1.0
 Resident Evil (Video Game) / int_9fe35833
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_9fe35833
 Resident Evil (Video Game) / int_a121abc7
type
Respawning Enemies
 Resident Evil (Video Game) / int_a121abc7
comment
Respawning Enemies: There are 3-4 zombies in the main lab area that will respawn whenever you reenter the room. This can be very annoying because the player needs to revisit this room quite often.
 Resident Evil (Video Game) / int_a121abc7
featureApplicability
1.0
 Resident Evil (Video Game) / int_a121abc7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a121abc7
 Resident Evil (Video Game) / int_a1acd3fd
type
Decapitation Required
 Resident Evil (Video Game) / int_a1acd3fd
comment
Decapitation Required: Zombies that are killed can come back to life as a Crimson Head, which run faster, hit harder, and can take more punishment before dying for good. Lighting a zombie's body on fire, whether by the Lighter or from the flame rounds in the Grenade Launcher, will prevent its resurrection, but blowing the head off is also the other requirement if fire is not available.
 Resident Evil (Video Game) / int_a1acd3fd
featureApplicability
1.0
 Resident Evil (Video Game) / int_a1acd3fd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a1acd3fd
 Resident Evil (Video Game) / int_a1e5faab
type
Doomed by Canon
 Resident Evil (Video Game) / int_a1e5faab
comment
Doomed by Canon: The remake allows the player to save Richard by delivering the serum on time, but this conflicts with the fact that all the Bravo Team members (except for Rebecca) died during the Mansion Incident. Because of this, the game simply kills off Richard at a later point. The achievement/trophy for saving him on time in the HD remaster? "Delaying the Inevitable".
 Resident Evil (Video Game) / int_a1e5faab
featureApplicability
1.0
 Resident Evil (Video Game) / int_a1e5faab
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a1e5faab
 Resident Evil (Video Game) / int_a2cd1e60
type
Bold Inflation
 Resident Evil (Video Game) / int_a2cd1e60
comment
Bold Inflation: Barry is particularly prone to this. Wesker gets a moment of this earlier on, where he seems to be channeling Barry:
 Resident Evil (Video Game) / int_a2cd1e60
featureApplicability
1.0
 Resident Evil (Video Game) / int_a2cd1e60
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a2cd1e60
 Resident Evil (Video Game) / int_a414c3f0
type
One-Hit Kill
 Resident Evil (Video Game) / int_a414c3f0
comment
One-Hit Kill: In the original game, Hunters can decapitate you by simply swatting at your head. In the remake, the Hunters are notably weaker, but can still slit your throat, resulting in death, if they get too close.
 Resident Evil (Video Game) / int_a414c3f0
featureApplicability
1.0
 Resident Evil (Video Game) / int_a414c3f0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a414c3f0
 Resident Evil (Video Game) / int_a4414a05
type
Adaptation Dye-Job
 Resident Evil (Video Game) / int_a4414a05
comment
Adaptation Dye-Job: Sort of. Chris canonically has brown hair, but the actor who plays him in the original game's live-action sequences is a redhead.note Although not naturally. A fan interview found here reveals that he's got naturally dark brown hair. He gave them permission to dye his hair for the live-action scenes, but they used straight peroxide to bleach it and it ended up almost red. It wasn't apparent in some versions of the live-action sequences, due to being changed from color to black-and-white to hide the '80s grade amount of blood and gore.
 Resident Evil (Video Game) / int_a4414a05
featureApplicability
1.0
 Resident Evil (Video Game) / int_a4414a05
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a4414a05
 Resident Evil (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Resident Evil (Video Game) / int_a4c37cbe
comment
Mood Whiplash: In Director's Cut Dual Shock, it can be quite jarring to play through the mansion's basement (one of the game's gloomiest and creepiest areas) while this plays.
 Resident Evil (Video Game) / int_a4c37cbe
featureApplicability
1.0
 Resident Evil (Video Game) / int_a4c37cbe
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a4c37cbe
 Resident Evil (Video Game) / int_a4dca67
type
Game-Favored Gender
 Resident Evil (Video Game) / int_a4dca67
comment
As in the original game, due to Game-Favored Gender, difficulty is also partially determined by the selected character, with Jill being Easy and Chris being Hard.
 Resident Evil (Video Game) / int_a4dca67
featureApplicability
1.0
 Resident Evil (Video Game) / int_a4dca67
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a4dca67
 Resident Evil (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Resident Evil (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Rocket Launcher is needed to kill the Final Boss, and beating the game in three hours or less lets you start a new game with the weapon plus infinite ammo for it. Most enemies will die in a single hit because rockets are just that damn powerful and explosive. Sadly, it can't kill crawling enemies, so you'll still have to bring a gun with you. The Magnum revolver is the only other weapon in the game as powerful as the Rocket Launcher, as it too will kill most enemies in a single shot. Getting the Golden Ending in the Director's Cut re-releases even rewards you with an infinite ammo version. The full-auto weapons from the PC version are essentially reskinned, fast-firing versions of the Beretta, meaning they pack significantly more firepower per shot compared to the automatic weapons featured in later games and they stunlock enemies. Even the fearsome Hunters are reduced to a complete joke with these guns.
 Resident Evil (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Resident Evil (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a5e02e9e
 Resident Evil (Video Game) / int_a9c1bc0c
type
Bee Afraid
 Resident Evil (Video Game) / int_a9c1bc0c
comment
Bee Afraid: The nest in the dormitory. Unlike in the original game, however, you'll have to kill the nest with insecticide first.
 Resident Evil (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 Resident Evil (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a9c1bc0c
 Resident Evil (Video Game) / int_a9e102e8
type
Personality Blood Types
 Resident Evil (Video Game) / int_a9e102e8
comment
Personality Blood Types: The intro includes small character bios, including blood types. Interestingly, most of the villains in the series, Wesker included, have Type O blood.note For the rest: Chris is also Type O, Jill is Type B, Barry is A, and Rebecca is AB.
 Resident Evil (Video Game) / int_a9e102e8
featureApplicability
1.0
 Resident Evil (Video Game) / int_a9e102e8
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_a9e102e8
 Resident Evil (Video Game) / int_ab83cedf
type
Nitro Express
 Resident Evil (Video Game) / int_ab83cedf
comment
Nitro Express: The remake has you refuel the laboratory's power generator, which requires you to walk slowly while carrying the fuel to avoid exploding.
 Resident Evil (Video Game) / int_ab83cedf
featureApplicability
1.0
 Resident Evil (Video Game) / int_ab83cedf
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ab83cedf
 Resident Evil (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Resident Evil (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The Japanese PS1 version features an alternate ending credits in which a montage of character and monster deaths are shown while a triumphant J-Rock song (Fumitaka Fuchigami's "Yume de Owarasenai..."/"I Won't Let This End as a Dream...") is played.
 Resident Evil (Video Game) / int_abad35b4
featureApplicability
1.0
 Resident Evil (Video Game) / int_abad35b4
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_abad35b4
 Resident Evil (Video Game) / int_ad1db87c
type
Oh, Crap!
 Resident Evil (Video Game) / int_ad1db87c
comment
Oh, Crap!: The player character will visibly have this reaction after watching Kenneth's Film.
 Resident Evil (Video Game) / int_ad1db87c
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad1db87c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ad1db87c
 Resident Evil (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Resident Evil (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Tons of these are scattered around to provide backstory, clues, and general atmosphere. Also, the saving mechanism consists of using ribbons on a typewriter, technically making an apocalyptic log of the player's exploits.
 Resident Evil (Video Game) / int_ad22fa80
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad22fa80
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ad22fa80
 Resident Evil (Video Game) / int_ad4a45be
type
Final Boss
 Resident Evil (Video Game) / int_ad4a45be
comment
The Rocket Launcher is needed to kill the Final Boss, and beating the game in three hours or less lets you start a new game with the weapon plus infinite ammo for it. Most enemies will die in a single hit because rockets are just that damn powerful and explosive. Sadly, it can't kill crawling enemies, so you'll still have to bring a gun with you.
 Resident Evil (Video Game) / int_ad4a45be
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad4a45be
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ad4a45be
 Resident Evil (Video Game) / int_ad4c74ed
type
Final Girl
 Resident Evil (Video Game) / int_ad4c74ed
comment
Final Girl: Jill can be the only survivor left if Barry dies and Chris is left behind. Likewise, Rebecca is the only sole survivor of the Bravo Team if she survives.
 Resident Evil (Video Game) / int_ad4c74ed
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad4c74ed
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ad4c74ed
 Resident Evil (Video Game) / int_b0155044
type
Always Night
 Resident Evil (Video Game) / int_b0155044
comment
Always Night: The game begins sometime in the evening and finishes at dawn.
 Resident Evil (Video Game) / int_b0155044
featureApplicability
1.0
 Resident Evil (Video Game) / int_b0155044
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_b0155044
 Resident Evil (Video Game) / int_b0e18b32
type
Unique Enemy
 Resident Evil (Video Game) / int_b0e18b32
comment
Unique Enemy: There's a bald, fat, near-naked zombie in the graveyard. This particular zombie model does not appear anywhere else in the game.note The HD remaster includes a harder difficulty that adds in extra enemies and puts one or two more of these guys in outdoor areas. There's a single Sweeper in the Kenneth Room upon returning to the mansion. Unlike the ones in Code: Veronica, however, it can't poison you, due to it technically being a regular Hunter that's been reskinned to look like a Sweeper for the sake of an Easter Egg. Zombie Forest in One Dangerous Zombie mode.
 Resident Evil (Video Game) / int_b0e18b32
featureApplicability
1.0
 Resident Evil (Video Game) / int_b0e18b32
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_b0e18b32
 Resident Evil (Video Game) / int_b1a7cd14
type
Tap on the Head
 Resident Evil (Video Game) / int_b1a7cd14
comment
Tap on the Head: The player character will get hammered over the head by the manacle wearing Lisa, who is strong enough to shatter stone statues.
 Resident Evil (Video Game) / int_b1a7cd14
featureApplicability
1.0
 Resident Evil (Video Game) / int_b1a7cd14
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_b1a7cd14
 Resident Evil (Video Game) / int_baaf641a
type
King Mook
 Resident Evil (Video Game) / int_baaf641a
comment
King Mook: Crimson Head Prototype 1, who is the only Crimson Head needed to be killed to complete the game. Forest, a.k.a. the One Dangerous Zombie, can match the main character in running speed, hits harder, and intentionally pops up at the least opportune times. He is also covered in grenades; if you shoot him, it is an instant Game Over.
 Resident Evil (Video Game) / int_baaf641a
featureApplicability
1.0
 Resident Evil (Video Game) / int_baaf641a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_baaf641a
 Resident Evil (Video Game) / int_bb48f8ba
type
Timed Mission
 Resident Evil (Video Game) / int_bb48f8ba
comment
Timed Mission: The player character has a limited amount of time to get Richard the serum. While you won't get a game over if you take too long, and you have to intentionally take your time due to how long it takes for Richard to die on his own, you will miss out on his Assault Shotgun.
 Resident Evil (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Resident Evil (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bb48f8ba
 Resident Evil (Video Game) / int_bc1faa80
type
Mirror Scare
 Resident Evil (Video Game) / int_bc1faa80
comment
Mirror Scare: Reflections are almost the only way to see a monster in Invisible Enemy mode.
 Resident Evil (Video Game) / int_bc1faa80
featureApplicability
1.0
 Resident Evil (Video Game) / int_bc1faa80
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bc1faa80
 Resident Evil (Video Game) / int_bcdd0afa
type
End Game Results Screen
 Resident Evil (Video Game) / int_bcdd0afa
comment
End Game Results Screen: The results screen shown changes depending on the outfit wore by Chris or Jill.
 Resident Evil (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Resident Evil (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bcdd0afa
 Resident Evil (Video Game) / int_bd5e9702
type
His Name Is...
 Resident Evil (Video Game) / int_bd5e9702
comment
His Name Is...: Enrico is shot by an unseen assailant (Wesker) moments after he reveals there's a mole.
 Resident Evil (Video Game) / int_bd5e9702
featureApplicability
1.0
 Resident Evil (Video Game) / int_bd5e9702
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bd5e9702
 Resident Evil (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Resident Evil (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The mansion could be considered a more "mundane" version of this. No ghosts, just zombies and some other critters.
 Resident Evil (Video Game) / int_bda2d236
featureApplicability
1.0
 Resident Evil (Video Game) / int_bda2d236
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bda2d236
 Resident Evil (Video Game) / int_bef696dd
type
Mind Screw
 Resident Evil (Video Game) / int_bef696dd
comment
A comic book adaptation of the game takes a mind screw approach. During a recap with all four S.T.A.R.S. members present, Chris states that he found Jill in a cell in the Umbrella lab. When Jill tries to correct him, he cuts her off.
 Resident Evil (Video Game) / int_bef696dd
featureApplicability
1.0
 Resident Evil (Video Game) / int_bef696dd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bef696dd
 Resident Evil (Video Game) / int_c1b2c63f
type
Dull Surprise
 Resident Evil (Video Game) / int_c1b2c63f
comment
Dull Surprise: None of the English voice actors read their lines with much enthusiasm (or emotion in general).
 Resident Evil (Video Game) / int_c1b2c63f
featureApplicability
1.0
 Resident Evil (Video Game) / int_c1b2c63f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c1b2c63f
 Resident Evil (Video Game) / int_c2b28f75
type
A.K.A.-47
 Resident Evil (Video Game) / int_c2b28f75
comment
A.K.A.-47: While the 1996 version used real brand names for the firearms used by the player (Beretta, Remington, and the Colt Python), the 2002 remake changed them to generic names instead.
 Resident Evil (Video Game) / int_c2b28f75
featureApplicability
1.0
 Resident Evil (Video Game) / int_c2b28f75
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c2b28f75
 Resident Evil (Video Game) / int_c2cedc1c
type
Big
 Resident Evil (Video Game) / int_c2cedc1c
comment
Big "NO!": Wesker, when the Tyrant turns against and kills him.
 Resident Evil (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Resident Evil (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c2cedc1c
 Resident Evil (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Resident Evil (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: Barry's Samurai Edge handgun. It's a great replacement for the standard Beretta, having a slight power upgrade, faster firing rate and infinite ammo. Nevertheless, it's considerably weaker than the shotgun, magnum, and grenade launcher, so it'll still end up banished to the item box at the same point the basic handgun usually is.
 Resident Evil (Video Game) / int_c2f149ae
featureApplicability
1.0
 Resident Evil (Video Game) / int_c2f149ae
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c2f149ae
 Resident Evil (Video Game) / int_c513249
type
Harder Than Hard
 Resident Evil (Video Game) / int_c513249
comment
Harder Than Hard: The remake/HD remaster has three new difficulty modes: Real Survival mode. Auto-aim is disabled, and item boxes are no longer linked which means if you leave something in one box, you have to trek all the way back to said box to retrieve it. This is especially painful with Chris as he can only hold six items at a time, so planning far ahead what and what not to take is absolutely critical. Oh, and the difficulty is also locked on Hard, which means much less ammo and health pickups all-around. Good luck. About the only good thing about this mode is that the door with breakable knob won't break. Invisible Enemy mode. You'd better have memorized the positions of every enemy in the game, as they're now completely invisible, except when they hit you, and auto-aim is also disabled. One saving grace is that unlike the mode above, item boxes are still linked and you can choose your difficulty. To a lesser extent, One Dangerous Zombie. A zombified Forest chases after you at a lot of set points, can match your running speed, and the bandoleer of grenades he's wearing means shoot him once and they go boom and kill you too. This particular mode can't be disabled in a New Game+ playthrough once it's unlocked.
 Resident Evil (Video Game) / int_c513249
featureApplicability
1.0
 Resident Evil (Video Game) / int_c513249
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c513249
 Resident Evil (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Resident Evil (Video Game) / int_c564ef1
comment
Solve the Soup Cans: The game is notorious for its bizarre puzzles, which often require several components scattered all over the mansion. A handwave is offered by explaining that the owner was an almost otaku-like devotee of old spy/horror movies and had the resources to hire an architect who would design the place that could live up to the owner's dreams.
 Resident Evil (Video Game) / int_c564ef1
featureApplicability
1.0
 Resident Evil (Video Game) / int_c564ef1
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c564ef1
 Resident Evil (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Resident Evil (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Jill has an unerring tendency to fall flat on her ass anytime she is confronted by a monster, which is usually a lone zombie. A zombie that surprises Jill results in her at least stomping on it when it tries to grab her. Chris, on the other hand, just stares at it as it gets up, forcing a fight once the scene is over.
 Resident Evil (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Resident Evil (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c5e42cbd
 Resident Evil (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Resident Evil (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: The mansion is rigged to explode in order to either prevent a major biohazard outbreak or destroy evidence. Naturally, this is triggered at the game's end.
 Resident Evil (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Resident Evil (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c69ae9b2
 Resident Evil (Video Game) / int_c7270d1c
type
With This Herring
 Resident Evil (Video Game) / int_c7270d1c
comment
With This Herring: Jill starts out with a loaded pistol, (maybe) one extra magazine of ammo, and a knife. Chris doesn't even start with a gun at first despite having one in the intro. The story justifies this: you're a cop who wasn't expecting to be locked in a mansion crawling with bio-engineered horrors and you just ran a marathon to escape a pack of killer zombie dogs, firing wildly at them in an effort to avoid being eaten.
 Resident Evil (Video Game) / int_c7270d1c
featureApplicability
1.0
 Resident Evil (Video Game) / int_c7270d1c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c7270d1c
 Resident Evil (Video Game) / int_c75df49a
type
Shout-Out
 Resident Evil (Video Game) / int_c75df49a
comment
Shout Out: See here.
 Resident Evil (Video Game) / int_c75df49a
featureApplicability
1.0
 Resident Evil (Video Game) / int_c75df49a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c75df49a
 Resident Evil (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Resident Evil (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: The hallway where the dogs burst through the windows is changed, so that the first time you walk through there, one of the windows just cracks. In fact, you can come through the south entrance of the hallway as many times as you like without triggering anything. However, if at any point you decide to come through the hallway from the north side... well, that's another story.
 Resident Evil (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Resident Evil (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_cdfe12c3
 Resident Evil (Video Game) / int_ce68d46b
type
Next Sunday A.D.
 Resident Evil (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: The original was released in 1996 and takes place in 1998. When the sequel (which takes place two months later) came along, it was 1998, so the whole near-future angle was dropped from the series until Resident Evil 6.
 Resident Evil (Video Game) / int_ce68d46b
featureApplicability
1.0
 Resident Evil (Video Game) / int_ce68d46b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ce68d46b
 Resident Evil (Video Game) / int_cfd569ac
type
Take Your Time
 Resident Evil (Video Game) / int_cfd569ac
comment
Take Your Time: When the self-destruct system is activated, the announcement system will constantly blare that you need to evacuate. You can take as much time as you need. Only when you get to the elevator leading to the heliport you will actually need to hurry up thanks to the countdown timer appearing.
 Resident Evil (Video Game) / int_cfd569ac
featureApplicability
1.0
 Resident Evil (Video Game) / int_cfd569ac
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_cfd569ac
 Resident Evil (Video Game) / int_d24ed873
type
Developers' Foresight
 Resident Evil (Video Game) / int_d24ed873
comment
Developers' Foresight: The developers made a point to mess with veteran players' minds. Some are minor alterations. Other times, the developers use the original pathways to lead veterans the wrong direction. Then there's the tiger head statue. In the original game, the vacant eyes are meant for the blue and red gemstones, instead of the remake's blue and yellow ones. However, it is possible to acquire all three gemstones in the latter version. Vets of the original game (or curious new players) who dare try the red and blue setup are in for a nasty surprise. If you happen to use a defensive dagger on a zombie or Cerberus (the zombie dogs), but then immediately decapitate its head, you can pick up and re-use the dagger for later. Barry's magnum can be obtained if he is killed by Lisa. It's powerful enough to One-Hit Kill anything, including the Final Boss. However, the caliber in Barry's magnum uses .44 rounds, which is completely different from the .357 rounds that you find for the normal magnum. Therefore, you can't cheese the rest of the game by saving your magnum rounds for Barry's gun. If you attempt to enter the password MOLE instead of CELL on the lab computer, you'll hear a couple of Tofu soundbites. Real Survivor mode changes the note your supporting character leaves you in the first floor staircase hallway. Since the door knob never breaks, they never have to fix it, leaving out the part where they mention doing that. If you manage to kill two or more zombies so that their bodies fall on top of one another, setting fire to one will cause the other corpse to catch fire and burn as well. A patient player can severely cut down the number of Crimson Heads they encounter and greatly extend their oil supplies by doing this.
 Resident Evil (Video Game) / int_d24ed873
featureApplicability
1.0
 Resident Evil (Video Game) / int_d24ed873
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d24ed873
 Resident Evil (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Resident Evil (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Go ahead and open the mansion's front door, despite being chased by zombie dogs through the forest during the game's opening. See what happens. One of the dogs will slip inside, and you'll have to fight it. In the original game, the player needs to collect two gems to fill in the empty eyes of a tiger statue to unlock some special gear; one blue gem and one red gem. In the remake, there are three gems; red, blue and yellow, and the tiger statue's plaque now obliquely refers to the blue and yellow gems, instead of the original's blue and red gems. If the player tries using the red gem, it triggers a trap that releases a number of zombie snakes into the room. The map for the dormitory is pinned over a hole in the wall that the player character will take note of. Said hole happens to be right next to the giant bees nest. It's best that you don't examine that hole. Imagine playing through the game as Chris, and then starting up a new file as Jill. When you were Chris, you explored the mansion's east terrace and drew the ire of your undead comrade Forest when you ventured all the way to the other end. As Jill, you decide to revisit the area at your own risk, only to find Barry standing over Forest's body.note Barry only appears if you did not trigger the updated version of the infamous "Jill sandwich" cutscene beforehand. Go to the end while Barry's still there and... nothing. You don't get attacked, nothing comes back to life; you're safe. Depending on which difficulty you've selected, you can find a couple of green herbs here, and you'll probably have the inventory space while playing as Jill to take both of them with you – meaning that there should be absolutely no reason for you to come back outside and see what happens if you go to the other end when Barry isn't around.
 Resident Evil (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Resident Evil (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d2c0e2ed
 Resident Evil (Video Game) / int_d402a6f
type
You Have to Burn the Web
 Resident Evil (Video Game) / int_d402a6f
comment
You Have to Burn the Web: When playing as Chris, you can get a flamethrower to fight Black Tiger, which you may then use to burn through the webbing that's holding the door closed. Jill has to settle for chopping it down with her knife or unloading on it with an Incendiary round.
 Resident Evil (Video Game) / int_d402a6f
featureApplicability
1.0
 Resident Evil (Video Game) / int_d402a6f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d402a6f
 Resident Evil (Video Game) / int_d5316706
type
Prematurely Marked Grave
 Resident Evil (Video Game) / int_d5316706
comment
Prematurely Marked Grave: George Trevor's last journal entry describes finding one of these. The player finds it a bit further along the passageway, implying Trevor is now occupying it.
 Resident Evil (Video Game) / int_d5316706
featureApplicability
1.0
 Resident Evil (Video Game) / int_d5316706
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d5316706
 Resident Evil (Video Game) / int_d57dfae4
type
Eyes Do Not Belong There
 Resident Evil (Video Game) / int_d57dfae4
comment
Eyes Do Not Belong There: In Lisa's final appearance, the giant hump on her back is revealed to be an enormous bloodshot eye, hinting at her connections to the G-Virus.
 Resident Evil (Video Game) / int_d57dfae4
featureApplicability
1.0
 Resident Evil (Video Game) / int_d57dfae4
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d57dfae4
 Resident Evil (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 Resident Evil (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: Chris is an ex-USAF fighter pilot and Jill is ex-Delta Force. S.T.A.R.S. itself is essentially the Raccoon Police Department's equivalent of a SWAT team.
 Resident Evil (Video Game) / int_d5c7b415
featureApplicability
1.0
 Resident Evil (Video Game) / int_d5c7b415
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d5c7b415
 Resident Evil (Video Game) / int_d67aae8f
type
It Was a Dark and Stormy Night
 Resident Evil (Video Game) / int_d67aae8f
comment
It Was a Dark and Stormy Night: A storm is starting up when the S.T.A.R.S. reaches the mansion. It never rains, but occasionally you hear thunder and see a flash of lightning.
 Resident Evil (Video Game) / int_d67aae8f
featureApplicability
1.0
 Resident Evil (Video Game) / int_d67aae8f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d67aae8f
 Resident Evil (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Resident Evil (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Real Survivor mode disables the broken doorknob feature that is present in every other difficulty and New Game+ mode, which makes exploring the mansion easier on the players. Apparently, the developers thought that having players deal with unlinked storage boxes and that travel restriction would be pretty annoying. This is further justified because otherwise, through a combination of leaving keys in a chest in one wing of the mansion and by repeatedly going through the door until the doorknob breaks, it would be possible to lock yourself in the other wing with no way to get out. The HD remaster has an achievement/trophy for beating the game by using the knife only. If you happen to fight the Tyrant again during the escape sequence, you have to use the rocket launcher to finish off the monster. Using the weapon won't count against the achievement/trophy. Even if you manage to burn through all available shotgun shells going through the mansion and dormitory when you return to the mansion, there are enough shotgun shells behind the Helmet Key doors to kill all the Hunters located at the critical paths.
 Resident Evil (Video Game) / int_d6f284a3
featureApplicability
1.0
 Resident Evil (Video Game) / int_d6f284a3
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_d6f284a3
 Resident Evil (Video Game) / int_d7ecbd57
type
You're Insane!
 Resident Evil (Video Game) / int_d7ecbd57
comment
You're Insane!: The remake treats us to "Wesker, you've become senile!"
 Resident Evil (Video Game) / int_d7ecbd57
featureApplicability
1.0
 Resident Evil (Video Game) / int_d7ecbd57
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d7ecbd57
 Resident Evil (Video Game) / int_d8d22bb0
type
Dutch Angle
 Resident Evil (Video Game) / int_d8d22bb0
comment
Dutch Angle: Once the player reaches the labs, every third screen change comes with a slanted camera of varying degree.
 Resident Evil (Video Game) / int_d8d22bb0
featureApplicability
1.0
 Resident Evil (Video Game) / int_d8d22bb0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d8d22bb0
 Resident Evil (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Resident Evil (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: If you examine the hole in the room right after you've killed Yawn, Barry will walk in while the giant snake's corpse is dissolving, and ask "Jill, have you found anything interesting?"
 Resident Evil (Video Game) / int_d99a228f
featureApplicability
1.0
 Resident Evil (Video Game) / int_d99a228f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d99a228f
 Resident Evil (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here!
 Resident Evil (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here!: Brad does this after Joseph is killed. He does come back to rescue the survivors at the end.
 Resident Evil (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Resident Evil (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d9cf40fa
 Resident Evil (Video Game) / int_dae5c997
type
Action Girl
 Resident Evil (Video Game) / int_dae5c997
comment
Action Girl: Jill, Alpha Team's B & A specialist and a Master of Unlocking, stated in some material to be a former member of the Delta Force.
 Resident Evil (Video Game) / int_dae5c997
featureApplicability
1.0
 Resident Evil (Video Game) / int_dae5c997
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_dae5c997
 Resident Evil (Video Game) / int_daead778
type
Tear Off Your Face
 Resident Evil (Video Game) / int_daead778
comment
Tear Off Your Face: Lisa, when she was still being used as a test subject, killed a handful of female researchers this way. The mask she wears are their faces sewn together.
 Resident Evil (Video Game) / int_daead778
featureApplicability
1.0
 Resident Evil (Video Game) / int_daead778
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_daead778
 Resident Evil (Video Game) / int_dbb414ed
type
Hand Wave
 Resident Evil (Video Game) / int_dbb414ed
comment
Hand Wave: Chris, Jill, Barry and Rebecca all survive the Mansion Incident. This is 100% accepted canon in the sequels. However, in every iteration of RE1 available (the original, the Director's Cut, the remake, Deadly Silence, the RE1 scenarios of The Umbrella Chronicles and the HD remaster), it is impossible to have Barry and Rebecca in a scenario simultaneously, and Capcom has never offered a concrete explanation for what happened in their surviving aside from, "They just did." A pachislot adaptation of the game that finally features all four of them together exist, at least. A comic book adaptation of the game takes a mind screw approach. During a recap with all four S.T.A.R.S. members present, Chris states that he found Jill in a cell in the Umbrella lab. When Jill tries to correct him, he cuts her off.
 Resident Evil (Video Game) / int_dbb414ed
featureApplicability
1.0
 Resident Evil (Video Game) / int_dbb414ed
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_dbb414ed
 Resident Evil (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Resident Evil (Video Game) / int_dc87cf26
comment
Waiting Puzzle: When Barry says to wait while he goes to fetch another rope, it'd be a good idea to listen if you want him to make it to the credits.
 Resident Evil (Video Game) / int_dc87cf26
featureApplicability
1.0
 Resident Evil (Video Game) / int_dc87cf26
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_dc87cf26
 Resident Evil (Video Game) / int_de306ba6
type
Worst Aid
 Resident Evil (Video Game) / int_de306ba6
comment
Worst Aid: When Rebecca offers to treat Chris' wounds, the cutscene basically consists of her looking at Chris' arm, a brief blackout, and then her telling him he's all better now.
 Resident Evil (Video Game) / int_de306ba6
featureApplicability
1.0
 Resident Evil (Video Game) / int_de306ba6
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_de306ba6
 Resident Evil (Video Game) / int_df1793de
type
Updated Re-release
 Resident Evil (Video Game) / int_df1793de
comment
Updated Re-release: This game received a bunch. There are ports of the original version for the Saturn and Windows PC platforms, each with exclusive content, the Director's Cut and Dual Shock Edition re-releases on PlayStation and Deadly Silence for the Nintendo DS.
 Resident Evil (Video Game) / int_df1793de
featureApplicability
1.0
 Resident Evil (Video Game) / int_df1793de
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_df1793de
 Resident Evil (Video Game) / int_e2d7b14c
type
Made of Explodium
 Resident Evil (Video Game) / int_e2d7b14c
comment
Made of Explodium: The player character become this while refueling the capsule in the laboratory. You can't run or react to being attacked by an enemy while transporting it unless you would like to explode. There's an unlockable mode where a certain zombie has a ton of explosives strapped to his body—and one bullet to him will instantly kill you (and destroy half the mansion).
 Resident Evil (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Resident Evil (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e2d7b14c
 Resident Evil (Video Game) / int_e3226029
type
Bag of Holding
 Resident Evil (Video Game) / int_e3226029
comment
Bag of Holding: Possible to subvert in an optional mode. Those interconnected item boxes you relied on in the main game? In Real Survival mode, that interconnectivity goes away. They can still store limitless items, but now you have to run back to the actual box you stored a particular item in. Fun fact: this was actually intended for the original release, but playtesters complained that it made the game too hard.
 Resident Evil (Video Game) / int_e3226029
featureApplicability
1.0
 Resident Evil (Video Game) / int_e3226029
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e3226029
 Resident Evil (Video Game) / int_e35bc0f7
type
Tragic Monster
 Resident Evil (Video Game) / int_e35bc0f7
comment
Tragic Monster: Lisa thanks to what happened to her and her family.
 Resident Evil (Video Game) / int_e35bc0f7
featureApplicability
1.0
 Resident Evil (Video Game) / int_e35bc0f7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e35bc0f7
 Resident Evil (Video Game) / int_e4e86215
type
Fake Difficulty
 Resident Evil (Video Game) / int_e4e86215
comment
Fake Difficulty: Though still demonic spiders in every appearance, Hunters are at their worst in the original version for one major reason: they are completely invincible when leaping at you for the entirety of their attack animation. Note this is, in fact, an example of malice on the developers' part and not a programming bug, because the Japanese demo does allow you to shoot Hunters out of the air in mid-leap, meaning the ability was deliberately taken out of the final version just to make things harder.
 Resident Evil (Video Game) / int_e4e86215
featureApplicability
1.0
 Resident Evil (Video Game) / int_e4e86215
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e4e86215
 Resident Evil (Video Game) / int_e545e190
type
Nerf
 Resident Evil (Video Game) / int_e545e190
comment
Nerf: In the original game, the shotgun is a near game breaker since a well aimed headshot could blow off zombie heads every single time without fail. The remake has it where instant kills with a shotgun to the head are more reliant on luck.
 Resident Evil (Video Game) / int_e545e190
featureApplicability
1.0
 Resident Evil (Video Game) / int_e545e190
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e545e190
 Resident Evil (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Resident Evil (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Wesker helps out in the final battle with Lisa if you are playing as Chris. He can be knocked off the platform just like Barry. Unlike Barry, he will still show up in the labs, acting like nothing happened.
 Resident Evil (Video Game) / int_e5d8460d
featureApplicability
1.0
 Resident Evil (Video Game) / int_e5d8460d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e5d8460d
 Resident Evil (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Resident Evil (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: There is one other advantage to playing as Chris if you remember that Rebecca is a Combat Medic. Go to her and she will heal you up.
 Resident Evil (Video Game) / int_e6630c8b
featureApplicability
1.0
 Resident Evil (Video Game) / int_e6630c8b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e6630c8b
 Resident Evil (Video Game) / int_e70127
type
The Mole
 Resident Evil (Video Game) / int_e70127
comment
The Mole: Wesker is an Umbrella employee leading the S.T.A.R.S. team to destruction to test the B.O.W.s.
 Resident Evil (Video Game) / int_e70127
featureApplicability
1.0
 Resident Evil (Video Game) / int_e70127
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e70127
 Resident Evil (Video Game) / int_ea46254a
type
Jiggle Physics
 Resident Evil (Video Game) / int_ea46254a
comment
Jiggle Physics: Jill's breasts bounce up and down a bit every time she moves. But not in cutscenes, for some reason.
 Resident Evil (Video Game) / int_ea46254a
featureApplicability
1.0
 Resident Evil (Video Game) / int_ea46254a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ea46254a
 Resident Evil (Video Game) / int_ea826f60
type
Descending Ceiling
 Resident Evil (Video Game) / int_ea826f60
comment
Descending Ceiling: The origin of the immortal "Jill Sandwich" quote. Jill can grab the shotgun early and escape with Barry's help, whereas Chris, who has no backup up to this point, will have to replace the shotgun with a broken replica, Raiders of the Lost Ark-style.
 Resident Evil (Video Game) / int_ea826f60
featureApplicability
1.0
 Resident Evil (Video Game) / int_ea826f60
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ea826f60
 Resident Evil (Video Game) / int_ecc99ac2
type
Fire Keeps It Dead
 Resident Evil (Video Game) / int_ecc99ac2
comment
Fire Keeps It Dead: Zombies have a chance of turning into Crimson Heads after dying and leaving their corpses behind. The best way to make sure they don't is carrying around a flask of kerosene and a Lighter to burn bodies (given that, in this version, Chris is equipped with the Lighter by default, he only needs the flask). However, your kerosene is limited. If you're willing to use the ammo for it, you can also use the flame rounds in Jill's Grenade Launcher to kill a zombie instantly with fire and prevent it from becoming a Crimson Head at the same time.
 Resident Evil (Video Game) / int_ecc99ac2
featureApplicability
1.0
 Resident Evil (Video Game) / int_ecc99ac2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ecc99ac2
 Resident Evil (Video Game) / int_edaedf90
type
Vomit Discretion Shot
 Resident Evil (Video Game) / int_edaedf90
comment
Vomit Discretion Shot: In Jill's scenario, she vomits after stomping on a zombie's head.
 Resident Evil (Video Game) / int_edaedf90
featureApplicability
1.0
 Resident Evil (Video Game) / int_edaedf90
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_edaedf90
 Resident Evil (Video Game) / int_ee3438ee
type
The Battle Didn't Count
 Resident Evil (Video Game) / int_ee3438ee
comment
The Battle Didn't Count: When playing as Jill, after the first zombie is killed by Barry, the zombie will get back up and return to the hallway, where he'll still be walking or lying dead depending on whether Jill killed him earlier or not.
 Resident Evil (Video Game) / int_ee3438ee
featureApplicability
1.0
 Resident Evil (Video Game) / int_ee3438ee
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ee3438ee
 Resident Evil (Video Game) / int_eedee4d
type
The Starscream
 Resident Evil (Video Game) / int_eedee4d
comment
The Starscream: Wesker is an inversion. Wesker is the leader of the entire S.T.A.R.S. unit, and Enrico is the second in command to Wesker. Wesker ends up gunning down Enrico in cold blood while the latter is distracted.
 Resident Evil (Video Game) / int_eedee4d
featureApplicability
1.0
 Resident Evil (Video Game) / int_eedee4d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_eedee4d
 Resident Evil (Video Game) / int_f0089082
type
Early-Bird Cameo
 Resident Evil (Video Game) / int_f0089082
comment
Early-Bird Cameo: At the very beginning of the remake, if you go around the back wall of the foyer and to the door at the end, you can hear Lisa screaming. She doesn't appear physically until much, much later.
 Resident Evil (Video Game) / int_f0089082
featureApplicability
1.0
 Resident Evil (Video Game) / int_f0089082
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f0089082
 Resident Evil (Video Game) / int_f13a0451
type
Suicide Attack
 Resident Evil (Video Game) / int_f13a0451
comment
Suicide Attack: The One Dangerous Zombie (i.e. Forest). Upon unlocking him, Forest chases you around the mansion during the first investigation of it while wearing a grenade-covered vest. Shoot him at your own risk.
 Resident Evil (Video Game) / int_f13a0451
featureApplicability
1.0
 Resident Evil (Video Game) / int_f13a0451
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f13a0451
 Resident Evil (Video Game) / int_f1737ab0
type
Boss Tease
 Resident Evil (Video Game) / int_f1737ab0
comment
Boss Tease: Lisa appears several times guarding or patrolling areas before her actual boss fight. If you decide to face her during these encounters, you will only knock her down for a while before she gets back on her feet again. This makes it important to avoid her early on.
 Resident Evil (Video Game) / int_f1737ab0
featureApplicability
1.0
 Resident Evil (Video Game) / int_f1737ab0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f1737ab0
 Resident Evil (Video Game) / int_f283319c
type
Tortured Monster
 Resident Evil (Video Game) / int_f283319c
comment
Tortured Monster: Lisa is a twisted mockery of a woman who's been trapped in a constantly-mutating, undying body for thirty years, and was driven insane by her ordeal a long time ago.
 Resident Evil (Video Game) / int_f283319c
featureApplicability
1.0
 Resident Evil (Video Game) / int_f283319c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f283319c
 Resident Evil (Video Game) / int_f65c014c
type
Conveniently Interrupted Document
 Resident Evil (Video Game) / int_f65c014c
comment
Conveniently Interrupted Document: The letter written by Martin Crackhorn is normally missing its top half. This is subverted if you find the letter quickly enough, as it will still be intact and you can read the first half to find out that the author couldn't meet with the note's intended recipient because a "guy in sunglasses" forbade it.
 Resident Evil (Video Game) / int_f65c014c
featureApplicability
-0.3
 Resident Evil (Video Game) / int_f65c014c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f65c014c
 Resident Evil (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Resident Evil (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can refuse to give Barry his revolver back, which allows Lisa to kill him. Speed runners will advise you to do just that: you won't have to fight the final boss as a result (saving a few minutes), and Barry's revolver is capable of killing almost anything with one shot, including the Tyrant (which, again, saving a minute or two). The HD remaster has achievements/trophies for finishing the game with both NPC companions, one of them, and neither of them. Do you want to be a hero, or do you want to get all of the achievements/trophies?
 Resident Evil (Video Game) / int_f87c42d4
featureApplicability
1.0
 Resident Evil (Video Game) / int_f87c42d4
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f87c42d4
 Resident Evil (Video Game) / int_f9f2c33
type
Running Gag
 Resident Evil (Video Game) / int_f9f2c33
comment
Running Gag: The number of times Jill falls on her butt when a minor enemy confronts her runs on the absurd.
 Resident Evil (Video Game) / int_f9f2c33
featureApplicability
1.0
 Resident Evil (Video Game) / int_f9f2c33
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f9f2c33
 Resident Evil (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Resident Evil (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Several puzzles require you to collect items from widely separated locations.
 Resident Evil (Video Game) / int_fb21b816
featureApplicability
1.0
 Resident Evil (Video Game) / int_fb21b816
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fb21b816
 Resident Evil (Video Game) / int_fc15d243
type
Final Death
 Resident Evil (Video Game) / int_fc15d243
comment
Final Death: If you don't give Barry back his gun during the Lisa fight, she'll knock him off the platform and into the abyss. Even if you do give him his gun back, it's still possible for him to be knocked off the platform and killed if Lisa decides that he's more worth going after than you (which isn't often, but it can happen). Interestingly, the same thing can also happen to Wesker during this boss fight if you are playing Chris's scenario, but unlike Barry, he still shows up later in the laboratory anyway.
 Resident Evil (Video Game) / int_fc15d243
featureApplicability
1.0
 Resident Evil (Video Game) / int_fc15d243
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fc15d243
 Resident Evil (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Resident Evil (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Once he reveals himself to be the traitor in the original version, Wesker does this.
 Resident Evil (Video Game) / int_fdf22cfd
featureApplicability
1.0
 Resident Evil (Video Game) / int_fdf22cfd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fdf22cfd
 Resident Evil (Video Game) / int_fe0330fb
type
Brick Joke
 Resident Evil (Video Game) / int_fe0330fb
comment
Brick Joke: Upon examining Kenneth's corpse, the player will receive Kenneth's Film. Late in the game, if the player decides to use a video player in the lab, they can finally see what's on the film. It's Kenneth's last moments.
 Resident Evil (Video Game) / int_fe0330fb
featureApplicability
1.0
 Resident Evil (Video Game) / int_fe0330fb
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fe0330fb
 Resident Evil (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Resident Evil (Video Game) / int_fe262584
comment
Cutscene Power to the Max: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game. In the remake, the zombies and Hunters just bust the doors open by slamming into them instead.
 Resident Evil (Video Game) / int_fe262584
featureApplicability
1.0
 Resident Evil (Video Game) / int_fe262584
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fe262584
 Resident Evil (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Resident Evil (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: The original and remake had the most ways to be killed in the series. Monsters, traps, poisoning, even going the wrong direction in the aqua ring could result in an instant game over.
 Resident Evil (Video Game) / int_ffd816e7
featureApplicability
1.0
 Resident Evil (Video Game) / int_ffd816e7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ffd816e7
 Resident Evil (Video Game) / int_name
type
ItemName
 Resident Evil (Video Game) / int_name
comment
 Resident Evil (Video Game) / int_name
featureApplicability
1.0
 Resident Evil (Video Game) / int_name
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_name
 Resident Evil (Video Game) / int_name
itemName
Resident Evil (Video Game)

The following is a list of statements referring to the current page from other pages.

 Resident Evil (Video Game)
hasFeature
A Light in the Distance / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Accidental Pervert / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Acclaimed Flop / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
American Kirby Is Hardcore / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
And Your Reward Is Clothes / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Animation Age Ghetto / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Arrange Mode / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Artistic Age / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Badges and Dog Tags / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bait the Dog / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bold Inflation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bond One-Liner / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bonus Feature Failure / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Booby Trap / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Boom, Headshot! / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Boss Tease / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bragging Rights Reward / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Breather Level / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Cartoon Bug-Sprayer / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Chunky Salsa Rule / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Console Cameo / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Corpsing / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Cutting the Knot / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Dangerous Windows / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Decomposite Character / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Difficult, but Awesome / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Doomed Hurt Guy / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Dungeon Bypass / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Dutch Angle / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Early-Bird Cameo / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
11th-Hour Superpower / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Elites Are More Glamorous / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Empty Room Psych / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Even Bad Men Love Their Mamas / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Everything Trying to Kill You / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Face-Revealing Turn / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Final Death / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Four Is Death / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Game-Favored Gender / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Give Me a Sword / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Good Bad Translation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Guest-Star Party Member / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Gun Nut / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Gun Porn / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Harder Than Hard / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
He Was Right There All Along / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
I Need to Go Iron My Dog / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Idle Animation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Indy Escape / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Invisible Monsters / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Joke Item / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
King Mook / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Last-Second Ending Choice / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Lightning Reveal / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Live-Action Cutscene / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mascot Mook / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Merging the Branches / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mirror Scare / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mutual Kill / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Named by the Adaptation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Nerf / int_9825605a
 Resident Evil (Video Game)
hasFeature
New Game+ / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
No Port For You / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Not a Zombie / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Now, Where Was I Going Again? / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
One-Handed Shotgun Pump / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Plotline Death / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Promoted to Playable / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Rasputinian Death / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Recurring Boss / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Redshirt Army / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Repeat Cut / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Retronym / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Reviving Enemy / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Revolvers Are Just Better / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Room Full of Crazy / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Sequel Gap / int_5e91c7a
 ShinjiMikami
seeAlso
Resident Evil (Video Game)
 Resident Evil (Video Game)
hasFeature
Signature Line / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Solve the Soup Cans / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Spider People / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Super Title 64 Advance / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Teens Are Short / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
That Mysterious Thing / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
The Ketchup Test / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
The Right Hand of Doom / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Translation Matchmaking / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Trope Overdosed / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Turned Against Their Masters / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Two Girls to a Team / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Unusable Enemy Equipment / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Updated Re-release / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Weight and Switch / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
World's Strongest Man / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You Have to Burn the Web / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You Shouldn't Know This Already / int_5e91c7a
 ResidentEvil1
sameAs
Resident Evil (Video Game)
 Resident Evil (Video Game)
hasFeature
Enter Solution Here / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You ALL Look Familiar / int_5e91c7a