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Resident Evil (Video Game)

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Resident Evil (Video Game)
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Resident Evil (Bio Hazardnote Later games in the series would spell the title as one word (Biohazard). in Japan) is a horror-themed game released for the PlayStation in 1996 and the first entry in the Resident Evil franchise. Shinji Mikami conceived the game when his superiors at Capcom requested an updated version of their horror classic Sweet Home (1989). With graphics and game design inspired by Alone in the Dark, Resident Evil spawned one of Capcom's most iconic franchises, which now includes several video game sequels and spinoffs as well as other media tie-ins. This game also gave us the term "Survival Horror".The story begins in the fictional American town of Raccoon City in July 1998. Tourism has taken a hit recently thanks to a spate of murders in the Arklay Mountains—each of them cannibalistic in nature. Bravo Team, one-half of Raccoon City's Special Tactics and Rescue Service (S.T.A.R.S.) squad, flies out to investigate the area. When the team makes no radio contact a day after their departure, Alpha Team deploys to find them.When Alpha Team arrives at the scene, they find a wrecked chopper, a dead pilot, and no one else from Bravo Team, dead or alive. A pack of zombified dogs chase the team members into a nearby mansion. A handful of survivors—team leader Albert Wesker, weapons specialist Barry Burton, and Player Characters Chris Redfield and Jill Valentine—agree to comb the house for stragglers from Bravo Team. Wesker decides it would be a smart idea to split up, and that's when the shit really hits the fan. The mansion's architect, being a fan of spy movies, has enhanced their home security in elaborate ways—but all of the mansion's booby traps don't present nearly the same kind of omnipresent threat as the bio-engineered murder machines shambling down the hallways...Players choose to control either Chris or Jill, and this choice determines which characters will show up during the campaign: Chris will run across piano-playing medic Rebecca Chambers in his scenario, while Alpha Team's Barry accompanies Jill. Jill also comes equipped with a lockpick, which saves you the trouble of juggling keys.note She has less health, though. The game limits how much ammunition and how many healing items players will find during the game to heighten tension, and players can only carry a limited amount of items at a time (which is mitigated by the item boxes scattered around the house). Item management and knowing when to flee are essential skills for finishing the game.In true Capcom fashion, the original Resident Evil received numerous re-releases. The Sega Saturn and PC both received ports of the original game with some exclusive new content in 1997, while the PS1 received a revised edition titled Resident Evil: Director's Cut (which added a new difficulty setting with different item and enemy placements and came packaged with a playable demo of Resident Evil 2). Capcom released a third edition for the PS1 in 1998 (Resident Evil: Director's Cut: Dual Shock Edition) that added vibration and analog support for the DualShock controller as well as a different soundtrack. The Nintendo DS received its own version of the game in 2006 titled Resident Evil: Deadly Silence; this version added an enhanced Rebirth mode, numerous touch screen puzzles, and multiplayer game modes.In 2002, Capcom produced a completely revamped version of the game for the Nintendo GameCube in an effort to bring the main series to Nintendo's new home console. This new version featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the Wii in 2008) until Capcom announced an HD remaster of the game for the PlayStation, Xbox and PC platforms as a digital download. The PlayStation 3 and Xbox 360 versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the PlayStation 4, Xbox One, and PC versions achieved complete global saturation alongside the overseas releases of the other versions in January 2015. Upgrades from the GameCube version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and B.S.A.A. outfits for Chris and Jill. A Nintendo Switch version was released on May 21, 2019.Along with the second entry in the series, Resident Evil: Welcome to Raccoon City uses this game as partial source material. It also has a Fan Game Prequel in the form of Resident Evil: REVisited.
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Video-Game Flamethrowers Suck
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Can get the grenade launcher, which is probably her biggest advantage. Chris briefly has a flamethrower, but it runs out of fuel quickly and he needs to discard it at some point anyway to proceed through the game.
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And Then John Was a Zombie
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And Then John Was a Zombie: In Advanced/Arrange Mode, the remake, and Rebirth Mode in Deadly Silence, Forest Speyer◊ comes back from the dead after being pecked to death by T-Virus infected crows. A zombified Wesker appears as an enemy in the Saturn version's Battle Mode. Taken literally with the letter to Ada Wong from John, who was turning into a zombie.
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Enter Solution Here
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Enter Solution Here: An upstairs door in the mansion in the original version only opens with the correct code, and only after the player learns it in-game. However, the player doesn't actually enter the code; the door opens automatically. Also, only Jill can get the code.
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Live-Action Cutscene
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Live-Action Cutscene: The original game used live-action actors in its opening and Multiple Endings cutscenes, as well as a character gallery.
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Artistic License – Biology
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Artistic License – Biology: Yawn is repeatedly described as being poisonous. Since Richard is dying from the snake biting him and not the other way around, this would make it venomous.note For those asking what's the difference, according to proper medical/scientific nomenclature, poison is ingested, while venom is injected through a bite. In real life, every attempt to keep great white sharks in captivity has ended in abject failure - after a few days, the sharks seem to enter a state of depression where their natural aggression gets ramped up to eleven. The behavioral pattern can perhaps be Hand Waved since they're ostensibly zombie sharks, but Great Whites also require huge aquariums to themselves and a lot of live prey. The wasps are clearly Japanese giant hornets, which aren't wasps to begin with, but also wouldn't be found as natives anywhere near the American Midwest.
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Title Drop
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Title Drop: There was supposed to be one, but you'd never notice thanks to the "Blind Idiot" Translation:
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Say My Name
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Say My Name: REBECCAAAAAAA! This happens if Rebecca gets killed by a Hunter.
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Multiple Endings
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Multiple Endings: There are seven different outcomes, albeit all of them end with the players escaping via helicopter: In the best two endings, the player-character (Chris or Jill) saves both their partner (Barry for Jill, Rebecca for Chris) and the other protagonist (the one who was not chosen spends most of the game in a prison cell), and the mansion is destroyed. In the second endings, the player character saves only their partner, and the mansion is destroyed. In the Dual Shock Edition, the ending music is triumphant when the mansion is destroyed, and tragic when it remains intact. It seems weird having that music play when Jill realizes that Chris was in that mansion that just blew up or if Chris is recounting what happened in the mansion, meaning that Jill blew up with the mansion. In the third ending (the only one that's the same for either scenario), only Chris and Jill survive, and the mansion remains intact. In the worst endings, only the chosen player-character survives, and the mansion remains intact.
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Violation of Common Sense
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Violation of Common Sense: Imagine the following situation: You are in the middle of nowhere, you are completely surrounded by deadly monsters, you have no contact with the outside world, and your friends are possibly dying. Why would you stop to practice your piano skills?
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The Medic
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The Medic: Rebecca. She will treat Chris if he is injured.
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Cruel and Unusual Death
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Cruel and Unusual Death: Joseph is mauled to death by zombie dogs. A zombie chews Kenneth's head off, and he was alive and conscious for most of it. If the player triggers the alternate encounter with Barry, the zombie has torn off Kenneth's lower body. Forest is killed by being pecked to death by infected crows. This is after he was already heavily injured by either the zombies or Cerberuses. Richard dies from a combination of blood loss and envenomation. Edward Dewey gets it even worse than Joseph, who at least was still whole last we saw of him, as it's heavily implied that he was literally torn to shreds by the same pack of Cerberuses.
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Everybody's Dead, Dave
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Everybody's Dead, Dave: Whether you choose Chris or Jill, you still spend most of the game running around on your own. Whenever you find another member of your team, they're almost always either dead or dying (except for each other and Rebecca/Barry). You can end the game with the playable character and Brad being the only survivors as well.
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For Science!
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From Umbrella's perspective, the Neptunes, a fabulous example of the company's For Science! attitude. Though the experiment was technically a success as it proved that the T-Virus works on marine organisms, the researchers then found that... well, there's not much you can actually use giant zombie sharks for. And then there's the issue of transporting the things. So the poor creatures were just left in a big aquarum in the basement to live out their wretched unlives.
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Hidden Supplies
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Hidden Supplies: The save points in the game are mostly hidden, out-of-the-way places with good lighting and calming music where your supplies are stashed. After you've been battling zombies for a while, finding a safe place to relax can be an incredible relief.
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Anime Theme Song
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Anime Theme Song: The original Japanese PS1 version has two vocal songs: an opening theme titled "Kouri no Manazashi" ("Icy Gaze") and the ending theme "Yume de Owarasenai..." ("I Won't Let This End as a Dream..."). Other versions, including the Japanese re-releases (such as the original Director's Cut and the Saturn port) use the instrumental "Still Dawn" instead. Both Shinji Mikami and Hideki Kamiya admitted that the songs were only included in the Japanese version due to a contract Capcom had with a record company for Rockman 8, which was released shortly afterward and featured vocal intro and ending themes. The developers didn't want any vocal songs in the game, since they felt they clashed with the horror atmosphere they were trying to set up.
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Mythology Gag
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Mythology Gag: The American version of the box art for the Deadly Silence port depicts Jill dual wielding a pair of pistols, something which is impossible in the game, but was something she did in the novelization of the game.
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Spiritual Successor
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Spiritual Successor: To Sweet Home. An early trailer even features a rendition of the Sweet Home battle theme. Elements from Sweet Home—a mansion filled with deadly monsters, characters with personalized inventory items, limited supplies, and deadly puzzles—definitely inspired this game. The original game's loading screen doors are also a nod to the opening door animations used in Sweet Home.
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Impending Doom P.O.V.
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Impending Doom P.O.V.: A quick, live action intro shows Chris being attacked and (possibly) killed by some unknown monster in a dark hallway. It's shown from the perspective of the said monster and all we see and hear is Chris's horrified reaction.
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Zombie Puke Attack
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Zombie Puke Attack: Zombies sometimes do this if the player runs by them in a hallway or staircase, or otherwise isn't able to be grabbed (e.g., if the zombie is on a slightly lower platform).
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Master of Unlocking
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Master of Unlocking: Jill, given by Barry.
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Arrange Mode
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Arrange Mode: The Director's Cut adds the Advanced/Arrange Mode, which rearranges enemy placements and moves key items around. Rebirth Mode in Deadly Silence includes puzzles that utilize the Nintendo DS' touchscreen and microphone.
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Awesome, but Impractical
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Awesome, but Impractical: The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.note There is an unused 3D model of one in the original version's files, however. The Rebirth Mode in Deadly Silence puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way... From Umbrella's perspective, the Neptunes, a fabulous example of the company's For Science! attitude. Though the experiment was technically a success as it proved that the T-Virus works on marine organisms, the researchers then found that... well, there's not much you can actually use giant zombie sharks for. And then there's the issue of transporting the things. So the poor creatures were just left in a big aquarum in the basement to live out their wretched unlives.
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Grenade Launcher
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Grenade Launcher: Jill gets one from Forest's corpse.
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Custom Uniform
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Custom Uniform: Every single S.T.A.R.S. member wears a different uniform that follows a basic style, but the individual looks and color schemes are all unique, including M69 flak vests in half the colors of the rainbow.
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Kick the Dog
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Kick the Dog: Specifically invoked in one instance: while Rebecca is in disbelief over Wesker admitting to his deception and killing off all her friends, she's shot in the chest. Fortunately, she survives thanks to her bullet-proof vest.
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No Body Left Behind
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No Body Left Behind: This is almost totally played straight, as monsters' bodies disappear once you leave a room after killing them.
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Captain Obvious
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Captain Obvious: "It's a weapon. It's really powerful — especially against living things!" Why, thank you for that very insightful observation, Mr. Burton, but that's sort of the definition of a weapon. If it was for non-living things, it'd be called a tool. Although, Barry probably meant that the acid rounds would be more effective against Yawn and the Hunters rather than the undead (as in "non-living") zombies and dogs. Depending on when she gets there, Jill may run into Barry in the room where Martin Crackhorn's letter is found, likely destroying evidence on Wesker's orders since only half of it is found. After reading the remaining half of it, Barry then asks Jill what she makes of it...to which Jill just remarks that she's "been thinking there's something WRONG with this HOUSE". Barry's pause and somewhat strained "...Right..." comes across as "Gee, I hadn't considered that yet, Sherlock!".
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Ability Required to Proceed
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Ability Required to Proceed: You won't get anywhere without those keys, cranks, or crests, and some of them require you to solve a puzzle before you can even get the items. The flamethrower in Chris' scenario is required to proceed further in the underground caverns due to certain doors only unlocking when you place the weapon on the latches. The battery needed to give the elevator leading to the heliport power is done in this way so that you will have one free space in your inventory to pick up the signal flares, which you need to signal Brad to rescue you. The flares also double as a way to keep one slot open in your item list so that you have room to pick up the rocket launcher during the final Tyrant fight, which you need in order to beat him. However, in Director's Cut's Arrange Mode, you get the battery sooner, which means that you will have to plan in advance for that.
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Permadeath
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Permadeath: If you leave Rebecca alone for too long after refusing her plea to come with you (which only happens if you met her for the first time in the left save room on the first floor), a Hunter will kill her in either the library on the second floor or in the hallway leading to the same save room where you first met her. Splitting up with Barry in the undergrounds outside the lab (answer "no" twice to the two questions he asks) will result in him being killed by a Hunter as well (he'll live if you answer any other way). He also will die if you immediately go in the mansion basement secret passage without waiting for him to get a new rope (this time, he will die in the laboratory after the Tyrant has been dealt with, next to the ladder where you came from). In all versions of the game, leaving Chris/Jill behind in the laboratory cell, as it will explode along with everything else in the mansion, or slowly starve to death with no one to free them.
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Resident Evil (Video Game) / int_3f2f9d48
 Resident Evil (Video Game) / int_400b9d22
type
Sunglasses at Night
 Resident Evil (Video Game) / int_400b9d22
comment
Sunglasses at Night: Wesker is given these simply for Rule of Cool and to establish his badass credentials.
 Resident Evil (Video Game) / int_400b9d22
featureApplicability
1.0
 Resident Evil (Video Game) / int_400b9d22
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_400b9d22
 Resident Evil (Video Game) / int_40217655
type
Faux Action Girl
 Resident Evil (Video Game) / int_40217655
comment
Faux Action Girl: Rebecca, who despite saving Chris a couple of times from Yawn's envenomation and Plant 42, cowers from a lone Hunter and can go the whole game without firing a shot. She doesn't even have the excuse of REmake Rebecca, who had been pushed to her limit by then, as this game saw Alpha team come in as soon as Bravo team went down.
 Resident Evil (Video Game) / int_40217655
featureApplicability
1.0
 Resident Evil (Video Game) / int_40217655
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_40217655
 Resident Evil (Video Game) / int_4160410d
type
Damsel in Distress
 Resident Evil (Video Game) / int_4160410d
comment
Damsel in Distress: Rebecca, a new recruit to Bravo Team, who is almost completely helpless and even has a scripted event where she gets killed off by a Hunter if you don't arrive in time. This is slightly rectified in the remake.
 Resident Evil (Video Game) / int_4160410d
featureApplicability
1.0
 Resident Evil (Video Game) / int_4160410d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4160410d
 Resident Evil (Video Game) / int_42d7e070
type
Face-Revealing Turn
 Resident Evil (Video Game) / int_42d7e070
comment
Face-Revealing Turn: Famously, the first zombie encountered in-game.
 Resident Evil (Video Game) / int_42d7e070
featureApplicability
1.0
 Resident Evil (Video Game) / int_42d7e070
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_42d7e070
 Resident Evil (Video Game) / int_4348c929
type
Early Installment Character-Design Difference
 Resident Evil (Video Game) / int_4348c929
comment
Early Installment Character-Design Difference: Jill actually had long hair under that beret of hers, as seen in the endings. But thanks to that beret, and her alternate outfits giving her her now familiar bob, it can be a surprise to see all of that hair tumbling out when she does pull off her cap.
 Resident Evil (Video Game) / int_4348c929
featureApplicability
1.0
 Resident Evil (Video Game) / int_4348c929
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4348c929
 Resident Evil (Video Game) / int_4389e368
type
Actionized Sequel
 Resident Evil (Video Game) / int_4389e368
comment
The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes. Likewise, the atmosphere in the first game was more mysterious, being something like a modern-day haunted house with many rooms to explore and files indicating what happened before everything went to hell. Most of the sequels would rely on being more actionized and bombastic in scope to raise the stakes, though a few games would revert to the slower paced exploration in a mysterious location setting like with the first game.
 Resident Evil (Video Game) / int_4389e368
featureApplicability
1.0
 Resident Evil (Video Game) / int_4389e368
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4389e368
 Resident Evil (Video Game) / int_46e53efd
type
Screams Like a Little Girl
 Resident Evil (Video Game) / int_46e53efd
comment
Screams Like a Little Girl: In the uncut version, Joseph does this when he gets bitten in the leg by the zombie dogs.
 Resident Evil (Video Game) / int_46e53efd
featureApplicability
1.0
 Resident Evil (Video Game) / int_46e53efd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_46e53efd
 Resident Evil (Video Game) / int_47e4f5f5
type
Golden Ending
 Resident Evil (Video Game) / int_47e4f5f5
comment
The Magnum revolver is the only other weapon in the game as powerful as the Rocket Launcher, as it too will kill most enemies in a single shot. Getting the Golden Ending in Advanced/Arrange Mode even rewards you with an infinite ammo version.
 Resident Evil (Video Game) / int_47e4f5f5
featureApplicability
1.0
 Resident Evil (Video Game) / int_47e4f5f5
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_47e4f5f5
 Resident Evil (Video Game) / int_480c69ba
type
Infinity -1 Sword
 Resident Evil (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Jill's Grenade Launcher is this. You can find a good amount of ammo for it (assuming you only use it on boss monsters or tough enemies like the Hunters) and you'll probably be using the weapon far more often than the Magnum due to ammo for it being very scarce. Most people save the Magnum for the Final Boss. For Chris, most people get more mileage out of the Shotgun (since the Grenade Launcher isn't available to him. On the other hand he gets a lot more ammo for the Shotgun as a result; pretty much every Small Key drawer has Shotgun Shells in it) while still saving the Magnum for the bigger nasties.
 Resident Evil (Video Game) / int_480c69ba
featureApplicability
1.0
 Resident Evil (Video Game) / int_480c69ba
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_480c69ba
 Resident Evil (Video Game) / int_4a7c6f60
type
Personal Space Invader
 Resident Evil (Video Game) / int_4a7c6f60
comment
Personal Space Invader: The zombies will grapple and try to eat you.
 Resident Evil (Video Game) / int_4a7c6f60
featureApplicability
1.0
 Resident Evil (Video Game) / int_4a7c6f60
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4a7c6f60
 Resident Evil (Video Game) / int_4ad522e2
type
Super Title 64 Advance
 Resident Evil (Video Game) / int_4ad522e2
comment
Super Title 64 Advance: The subtitle of the DS version (Deadly Silence).
 Resident Evil (Video Game) / int_4ad522e2
featureApplicability
1.0
 Resident Evil (Video Game) / int_4ad522e2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4ad522e2
 Resident Evil (Video Game) / int_4c3f14e0
type
You Are Too Late
 Resident Evil (Video Game) / int_4c3f14e0
comment
You Are Too Late: Alpha Team arrives at the mansion with most of Bravo Team dead or dying.
 Resident Evil (Video Game) / int_4c3f14e0
featureApplicability
1.0
 Resident Evil (Video Game) / int_4c3f14e0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4c3f14e0
 Resident Evil (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 Resident Evil (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: In Deadly Silence, Jill and Rebecca will jolt and look around if you tap their breasts or buttocks, while Chris will react in an annoyed way if you tap his hair or be surprised if you tap his butt.
 Resident Evil (Video Game) / int_4cc57ad5
featureApplicability
1.0
 Resident Evil (Video Game) / int_4cc57ad5
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4cc57ad5
 Resident Evil (Video Game) / int_4d3827ef
type
Not Quite Saved Enough
 Resident Evil (Video Game) / int_4d3827ef
comment
Not Quite Saved Enough: You end up being too late to save Richard from dying from poison even if you do deliver the serum in time.
 Resident Evil (Video Game) / int_4d3827ef
featureApplicability
1.0
 Resident Evil (Video Game) / int_4d3827ef
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4d3827ef
 Resident Evil (Video Game) / int_4dcfdb68
type
It's the Only Way to Be Sure
 Resident Evil (Video Game) / int_4dcfdb68
comment
It's the Only Way to Be Sure: The laboratory has a self-destruct device, though whether it is intended to prevent the virus from spreading or to destroy the evidence is uncertain. Knowing Umbrella, it may have been for both reasons.
 Resident Evil (Video Game) / int_4dcfdb68
featureApplicability
1.0
 Resident Evil (Video Game) / int_4dcfdb68
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4dcfdb68
 Resident Evil (Video Game) / int_4eb5691c
type
Squashed Flat
 Resident Evil (Video Game) / int_4eb5691c
comment
Squashed Flat: While the shotgun trap has the capability to crush Chris to death on his route, on Jill's route she can be saved by Barry before she becomes a Jill Sandwich. However, this is only if Jill did not encounter Barry after they split up in the main hallway; if Jill did encounter Barry or has already obtained the Armor Key (which unlocks the Broken Shotgun storage room), he will not appear, and Jill must also use the Broken Shotgun to avoid being squashed.
 Resident Evil (Video Game) / int_4eb5691c
featureApplicability
1.0
 Resident Evil (Video Game) / int_4eb5691c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4eb5691c
 Resident Evil (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Resident Evil (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: The live action opening and ending sequences in the original PlayStation version. They were redone entirely in CGI in the remake in order to bring it in line with the rest of the series. Additionally, a cast roll call is included, something no other game has done since, not even the remake. This is the only game in the series where there are no automatic weaponsnote Unless you're playing the PC version, which adds a Minimi machine gun for Chris and a MAC10 for Jill as unlockable weapons. or weapon upgrades, although given the setting, it wouldn't make much sense. This game also lacks the "near-death" animations (i.e limping) that appears in some form in every other game, had very limited ammo, and oddly enough, it probably has the most enemies that can inflict poison on you. The game lacks a proper physics system for pushing zombies off you when they bite you. You shove them away, but they slightly stagger back and can potentially latch onto you yet again. It wasn't until Resident Evil 2 that pushing zombies can knock them back quite far, onto the floor, or even get shoved into other zombies and make them stagger at the same time. The "check" function for items allows you to examine the item as a 3D model with some flavor text, only needed to use receive a pair of Plot Coupons. This feature was dropped in Resident Evil 2 and Resident Evil 3, but was brought back in Code: Veronica and the remake. There's no quick turning, and a button press is required to climb stairs. This would continue in Resident Evil 2, but with the release of 3, quick turning has been a feature in every game since, while other than Code: Veronica, walking up stairs no longer needs any extra input. All weapons, except for the Rocket Launcher and the Grenade Launcher, are labeled with real life weapon names. The sequels gradually shifted gun names to be the standard generic names (Handgun, Shotgun, etc.) and then shifted towards the A.K.A.-47 trope to avoid licensing issues. The game is the only one to have difficulty that is based on the characters; Jill = Easy (8 inventory slots, lock picking desks and certain doors Chris needs a key for, she can brute force her way into getting the shotgun early, and an exclusive weapon) and Chris = Hard (6 inventory slots and a flamethrower that has limited use, more enemies and they take more damage, less ammo and other resources, some resources are locked in desks that require keys to open, and he needs Rebecca's help with a couple of puzzles). Jill compensates a bit by having less health than Chris. The remake ironed this out a lot by making enemy health and placement consistent across both characters, and giving Chris some advantages like higher headshot chances and faster running speed. The rest of the series made all characters equal in performance apart from some sensible gender-related distinctions like durability and strength. The environments in the original game are extremely bright and colorful, being heavily inspired by the Overlook Hotel and Sweet Home (1989). Later games, including this game's remake, would have a more conventional horror aesthetic. The mansion having traps that could kill you was an element that wasn't used again until Resident Evil 4 and later where the traps made more sense. It was Hand Waved by the developers saying that Spencer loved spy novels and wanted his mansion to have hidden rooms and traps. The idea of a mansion having deathtraps was a concept used in Sweet Home, which is where the developers got their inspiration from when it came to creating this game. Likewise, the characters in this game refer to the zombies and other bioweapons as "demons" on occasion whereas they just call them zombies or monsters in later games. Sweet Home had demonic creatures. The monsters themselves were fairly mundane compared to later games, possibly as a result of them being based on monsters or creatures from horror movies. Later games would have more bizarre and original creatures. The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes. Likewise, the atmosphere in the first game was more mysterious, being something like a modern-day haunted house with many rooms to explore and files indicating what happened before everything went to hell. Most of the sequels would rely on being more actionized and bombastic in scope to raise the stakes, though a few games would revert to the slower paced exploration in a mysterious location setting like with the first game. Health dropping to yellow would still be labeled "Fine". Later installments would use "Caution" for both yellow and orange health, though Resident Evil 2 (Remake) would go back to using "Fine" for yellow health. Being poisoned wasn't obvious unless you checked your health directly and even then, the color did not change. Later games would change your health to purple when poisoned and your character would always limp. Most games in the series give you a graded rank at the end of a completed game, which also determines what you can unlock. The first game did not have such a system and the method used to unlock the rocket launcher with infinite ammo was based on how long you took to beat the game. Handgun ammo is portrayed as a pistol magazine (incorrectly called a clip) rather than a box of bullets like the rest of the series. The remake kept the loaded magazines for old times' sake. The original Japanese version of the game used J-Rock style opening and ending themes by Fumitaka Fuchigami. Later versions went with instrumental pieces by the game's composers. While there is still a mid-game temporary character swap, it's only for one character (playing as Chris may make you switch to Rebecca briefly) instead of both character scenarios having such set-pieces, and it's entirely optional. The final fight with the Tyrant on the helipad is dependent on what ending you're going for, with the fight being skipped if your character's partner (Barry/Rebecca) is dead. Later games force you to fight the final boss no matter what. The "Orders" file has the Umbrella Corp sign off as "White Umbrella." Later games had them a lot more open with naming themselves, including the remake's version of this file. In Chris's campaign, he has only a knife at the start of the game due to him losing his gun on his way to the mansion, though he would find Jill's gun very early on. Later games would always start the player character with a handgun or at least justify not having one the first few minutes of the game. The concept of the amount of inventory space being character dependent was used only in the first game and in the remake. Future games would have inventory space be consistent between characters. Player characters had no animations for standing still (unless they enter their idle stance if the controls aren't touched for a few seconds), which made them look like they weren't breathing. Later games would give player characters breathing animations in their idle state.
 Resident Evil (Video Game) / int_4f4372e9
featureApplicability
1.0
 Resident Evil (Video Game) / int_4f4372e9
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4f4372e9
 Resident Evil (Video Game) / int_4f6d87f7
type
Huge Guy, Tiny Girl
 Resident Evil (Video Game) / int_4f6d87f7
comment
Huge Guy, Tiny Girl: Chris is much bigger than 5'3" Rebecca and Barry is much larger than Jill, who is of average height.
 Resident Evil (Video Game) / int_4f6d87f7
featureApplicability
1.0
 Resident Evil (Video Game) / int_4f6d87f7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_4f6d87f7
 Resident Evil (Video Game) / int_50308171
type
Sound of No Damage
 Resident Evil (Video Game) / int_50308171
comment
Sound of No Damage: In Deadly Silence, during the knife fight against Yawn in the guardhouse, attacking it when it has its mouth closed will create a harmless spark and the sound of scraping metal as if the snake's body is armored.
 Resident Evil (Video Game) / int_50308171
featureApplicability
1.0
 Resident Evil (Video Game) / int_50308171
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_50308171
 Resident Evil (Video Game) / int_504a1991
type
Body Horror
 Resident Evil (Video Game) / int_504a1991
comment
Body Horror: The zombies and the B.O.W.s.
 Resident Evil (Video Game) / int_504a1991
featureApplicability
1.0
 Resident Evil (Video Game) / int_504a1991
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_504a1991
 Resident Evil (Video Game) / int_504e271f
type
But Thou Must!
 Resident Evil (Video Game) / int_504e271f
comment
But Thou Must!: Attempting to leave the mansion from the front door will have the player character confronted by a zombie dog. A Pre-Rendered Cutscene plays where the dog sticks its head through the door and the player character hurriedly yanks it closed. They'll refuse to try opening it again after that.
 Resident Evil (Video Game) / int_504e271f
featureApplicability
1.0
 Resident Evil (Video Game) / int_504e271f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_504e271f
 Resident Evil (Video Game) / int_547196be
type
Broad Strokes
 Resident Evil (Video Game) / int_547196be
comment
Broad Strokes: How this game's events are taken by the rest of the series. Canonically, Jill, Chris, Barry, Brad, and Rebecca all survived, but it's impossible to get this outcome while playing the game since Barry never makes it to the mansion in Chris' scenario, leaving his fate ambiguous, while Rebecca is completely absent in Jill's. The novelization actually does its best to try and reconcile all of the members of S.T.A.R.S. being in the mansion at once.
 Resident Evil (Video Game) / int_547196be
featureApplicability
1.0
 Resident Evil (Video Game) / int_547196be
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_547196be
 Resident Evil (Video Game) / int_5475a026
type
Block Puzzle
 Resident Evil (Video Game) / int_5475a026
comment
Block Puzzle: Four puzzles require you to push statues or boxes around.
 Resident Evil (Video Game) / int_5475a026
featureApplicability
1.0
 Resident Evil (Video Game) / int_5475a026
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5475a026
 Resident Evil (Video Game) / int_55172a70
type
Zombie Gait
 Resident Evil (Video Game) / int_55172a70
comment
Zombie Gait: The game plays this straight; the zombies even have the ability to occasionally make a Deadly Lunge.
 Resident Evil (Video Game) / int_55172a70
featureApplicability
1.0
 Resident Evil (Video Game) / int_55172a70
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_55172a70
 Resident Evil (Video Game) / int_55bcb669
type
Clown-Car Grave
 Resident Evil (Video Game) / int_55bcb669
comment
Clown-Car Grave: Zombies will sometimes pop up in rooms after you have already cleared that room and even any surrounding rooms. Where are they all coming from? Yes, they can open a few doors, but there are still instances where the player character will come from a completely zombie free area, and then have a zombie come into the room from right behind them.
 Resident Evil (Video Game) / int_55bcb669
featureApplicability
1.0
 Resident Evil (Video Game) / int_55bcb669
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_55bcb669
 Resident Evil (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Resident Evil (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: Finishing the game in three hours or less unlocks a rocket launcher with infinite ammo. You know what would be handy on a speedrun? A powerful weapon which would quickly finish any impassable enemy, and didn't require you to spend time looking for ammo. This is downplayed in the Director's Cut releases, where you unlock an infinite ammo Colt Python simply for getting the best ending, which you can then use to do an easy speedrun.
 Resident Evil (Video Game) / int_55e5b37c
featureApplicability
1.0
 Resident Evil (Video Game) / int_55e5b37c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_55e5b37c
 Resident Evil (Video Game) / int_565106b3
type
Women Are Wiser
 Resident Evil (Video Game) / int_565106b3
comment
Women Are Wiser: This is implied, as both Jill and Rebecca are capable of playing piano, though Rebecca does need some practice with the piano first, and messing with chemicals, which Chris can't do. Jill is also blessed with knowing how to use a lockpick and, supposedly, defusing bombs. Contrast with Chris, who loses his handgun in the intro for no apparent reason and is forced to take care of himself with only a knife.
 Resident Evil (Video Game) / int_565106b3
featureApplicability
1.0
 Resident Evil (Video Game) / int_565106b3
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_565106b3
 Resident Evil (Video Game) / int_56df9ba7
type
Easier Than Easy
 Resident Evil (Video Game) / int_56df9ba7
comment
Easier Than Easy: Both versions of the Director's Cut have a difficulty mode called Training Mode, with double ammo, double ink ribbons and fewer monsters, along with a secret option to enable double ammo and ink ribbons in Advanced/Arrange Mode.
 Resident Evil (Video Game) / int_56df9ba7
featureApplicability
1.0
 Resident Evil (Video Game) / int_56df9ba7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_56df9ba7
 Resident Evil (Video Game) / int_596f675a
type
Smoking Is Cool
 Resident Evil (Video Game) / int_596f675a
comment
Smoking Is Cool: In the original Japanese PlayStation version, Chris smokes a cigarette during the uncensored cast roll. A haphazard attempt at censoring this in other versions merely overlays footage of Chris from the intro over a still of Chris just standing there. The audio is still the same, and sharp-eared people can still hear Chris lighting his cigarette.
 Resident Evil (Video Game) / int_596f675a
featureApplicability
1.0
 Resident Evil (Video Game) / int_596f675a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_596f675a
 Resident Evil (Video Game) / int_5ec9de7d
type
Distress Ball
 Resident Evil (Video Game) / int_5ec9de7d
comment
Distress Ball: Both Jill and Chris are subjected to this at various points; Jill needs Barry's help to escape the ceiling trap, though it's possible for him to not show up, forcing you to do the puzzle to keep the trap disarmed, and she also needs his help to kill the first zombie at the start of the game. There's also a possible scene with Plant 42 where Jill gets snared by the monster and Barry comes in with a flamethrower, killing it. Chris gets captured by Plant 42 when he encounters it, thus requiring Rebecca to make the poison needed to kill the roots in order to save him. Chris can also have an optional scene where Rebecca is suddenly trapped by a Hunter and will die if he doesn't kill the creature quickly.
 Resident Evil (Video Game) / int_5ec9de7d
featureApplicability
1.0
 Resident Evil (Video Game) / int_5ec9de7d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5ec9de7d
 Resident Evil (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Resident Evil (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Wesker is a mole working for Umbrella. It is sort of hard to avoid knowing this now, especially since he is the Big Bad of Resident Evil 5, as well as several of the live-action films, and appears in a villainous role in Marvel vs. Capcom 3. Chris, Jill, Rebecca and Barry surviving the Mansion Incident. It can't be done in the game itself, yet it's recognized as canon.
 Resident Evil (Video Game) / int_5f3bb274
featureApplicability
1.0
 Resident Evil (Video Game) / int_5f3bb274
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_5f3bb274
 Resident Evil (Video Game) / int_5f4ccb21
type
Choice-and-Consequence System
 Resident Evil (Video Game) / int_5f4ccb21
comment
Choice-and-Consequence System: There are several interactions that will determine whether the secondary character associated with your player character (Barry for Jill, Rebecca for Chris) will survive, as well as an optional side-quest to collect 3 MO disks to allow the unchosen player character to survive. Barry: After killing Yawn in the library, there comes a sequence where Barry will lower Jill down a hole, only to then drop the rope. If Jill waits for Barry to return, this will set up an encounter between the two in the caves beneath the mansion. If Jill does not wait, she will encounter a mortally wounded Barry when she finally reaches the lab, who will die in front of her. When they meet in the caves, Barry will ask Jill two questions; does she want to go with him, and does she want him to go first. If Jill says "Yes" to both questions, Barry will automatically live. If she agrees to go with him but asks to go first herself (Yes/No) or refuses both suggestions (No/No), he will walk away and then Jill will hear a shot from the direction he went; if she follows Barry, she will find him fighting a Hunter, and he will live if she kills it — if she fails, or simply doesn't follow, then he is killed, with a unique cutscene. If Jill refuses to go with Barry, but tells him to go first (No/Yes), then he will be encountered dying in the lab, as if she refused to wait when he dropped the rope. Rebecca: Chris's interactions with Rebecca are even more complicated, depending on whether he goes to the Medicine Room first or towards Yawn's first fight first. If Chris says that Rebecca can come with him upon meeting her in the medicine room, or retrieves the serum for Richard in time, she will survive the events of the game. If he says no, or fails to retrieve the serum fast enough, then when Chris returns to the mansion with the Helmet Key, there will be a new event with Rebecca depending on where she was met first. If she was met in the medicine room, she will have returned there; if Chris goes directly there, she will be found inside and will live, but if he picks up the battery first, he will find her outside the medicine room being attacked by a Hunter; whether she lives or dies depends on if the player fights the Hunter. But if she was met with Richard, Chris will hear her screaming, as she is under attack by a Hunter in the 2nd floor study — if he goes there quickly and kills the Hunter, she lives, but otherwise, she'll die. Also, leaving the mansion for the caves without trying to find her will result in her dying.
 Resident Evil (Video Game) / int_5f4ccb21
featureApplicability
1.0
 Resident Evil (Video Game) / int_5f4ccb21
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_5f4ccb21
 Resident Evil (Video Game) / int_60f567f1
type
Lonely Piano Piece
 Resident Evil (Video Game) / int_60f567f1
comment
Lonely Piano Piece: There is a piano in the mansion, and Jill and Rebecca (for Chris) use it to melodically play Moonlight Sonata (so they can unlock a hidden door).
 Resident Evil (Video Game) / int_60f567f1
featureApplicability
1.0
 Resident Evil (Video Game) / int_60f567f1
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_60f567f1
 Resident Evil (Video Game) / int_6201e8b0
type
I Have Your Wife
 Resident Evil (Video Game) / int_6201e8b0
comment
I Have Your Wife: Wesker claimed to have Barry's family at leverage in order to get him to work for him during the Arklay Mansion incident. However, while gloating, he admits that was entirely a bluff, which Barry overheard before knocking him out. It still doesn't stop the family moving to Canada to hide after the whole ordeal.
 Resident Evil (Video Game) / int_6201e8b0
featureApplicability
1.0
 Resident Evil (Video Game) / int_6201e8b0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6201e8b0
 Resident Evil (Video Game) / int_62259825
type
Nintendo Hard
 Resident Evil (Video Game) / int_62259825
comment
Nintendo Hard: The original game is pretty difficult for a number of reasons: Ammo isn't plentiful, so you have to watch how you used your supplies. Limited inventory space discourages you from picking up everything, as you might not know when to bring something along and when to leave something behind for later. The item box lets you put things away for safekeeping, but they're few and far between. Zombies can take you down from fine to caution status in just a few bites (or even danger, for the slightly weaker Jill), zombie dogs are fast and hard to evade, the boss monsters hit very hard (including one that can poison you early in the game), and the Hunters can do a One-Hit Kill on you if you're anything less than in perfect health. The controls don't help you as you can't run and shoot at the same time. The original American version of the game doesn't have auto aim, though the Director's Cut versions added it in. To top it all off, saving could only be done on typewriters by using the limited-in-number ink ribbons.
 Resident Evil (Video Game) / int_62259825
featureApplicability
1.0
 Resident Evil (Video Game) / int_62259825
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_62259825
 Resident Evil (Video Game) / int_63cad64b
type
Threatening Shark
 Resident Evil (Video Game) / int_63cad64b
comment
Threatening Shark: The Neptunes, mutated great white sharks.
 Resident Evil (Video Game) / int_63cad64b
featureApplicability
1.0
 Resident Evil (Video Game) / int_63cad64b
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_63cad64b
 Resident Evil (Video Game) / int_6411dac8
type
BadassNormal
 Resident Evil (Video Game) / int_6411dac8
comment
Badass Normal: All of the main characters. Greatly supported by this live action cast intro sequence.
 Resident Evil (Video Game) / int_6411dac8
featureApplicability
1.0
 Resident Evil (Video Game) / int_6411dac8
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6411dac8
 Resident Evil (Video Game) / int_65acf9db
type
He Knows Too Much
 Resident Evil (Video Game) / int_65acf9db
comment
He Knows Too Much: Enrico knows that Umbrella set the S.T.A.R.S. team up to die and that there's a double-crosser in their ranks. Wesker kills him before he can reveal more.
 Resident Evil (Video Game) / int_65acf9db
featureApplicability
1.0
 Resident Evil (Video Game) / int_65acf9db
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_65acf9db
 Resident Evil (Video Game) / int_6627695f
type
Author Appeal
 Resident Evil (Video Game) / int_6627695f
comment
Author Appeal: Inverted. In contrast to Jill, who is his favorite, Shinji Mikami has stated multiple times Rebecca is conceptually his least favorite character ever. However, due to being beloved by the rest of the development staff, he begrudgingly added her into the game.
 Resident Evil (Video Game) / int_6627695f
featureApplicability
1.0
 Resident Evil (Video Game) / int_6627695f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_6627695f
 Resident Evil (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Resident Evil (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: After completing the game by saving both of your partners, you can restart the mission with the Closet Key in your inventory, allowing your character to change into casual clothing. Later versions of the game feature other sets of alternate outfits as well: The PC version featured different casual clothes for Jill and Chris in addition to the ones that were in the PS1 version. The Saturn version has a different set of alternate outfits that are just redesigned versions of the default S.T.A.R.S. uniforms. The Director's Cut version has the same outfits from the original release, plus new default outfits (not just for Chris and Jill, but also Rebecca) for the Arrange mode. Deadly Silence has a ninja outfit for Chris, a policewoman costume, complete with sexy miniskirt, for Jill and a cheerleader suit for Rebecca.
 Resident Evil (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Resident Evil (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6ac6a56a
 Resident Evil (Video Game) / int_6b22aace
type
Not So Invincible After All
 Resident Evil (Video Game) / int_6b22aace
comment
Not So Invincible After All: One-Hit Kill attacks like Hunters and Boulder traps will bypass Invincibility cheats.
 Resident Evil (Video Game) / int_6b22aace
featureApplicability
1.0
 Resident Evil (Video Game) / int_6b22aace
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6b22aace
 Resident Evil (Video Game) / int_6b2b3b59
type
The Reveal
 Resident Evil (Video Game) / int_6b2b3b59
comment
The Reveal: When exploring a monster-infested, puzzle-and-trap-filled mansion, players would have had the frame of mind of perhaps a 1950s-inspired supernatural problem. Even if they considered mad science, they would have assumed it was a Frankenstein-style "they called me mad!" experiment gone wrong. But when they reach the laboratory under the mansion, the cause turns out to be something never considered in pop culture before: corporate, capitalist-fueled mad science gone wrong, best exemplified by the Wham Shot where a room with a slideshow shows all those horrible monsters upstairs are carefully manufacture and branded products intended to be shipped out as weapons of war.
 Resident Evil (Video Game) / int_6b2b3b59
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1.0
 Resident Evil (Video Game) / int_6b2b3b59
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6b2b3b59
 Resident Evil (Video Game) / int_6c39a2ad
type
Shaky P.O.V. Cam
 Resident Evil (Video Game) / int_6c39a2ad
comment
Shaky P.O.V. Cam: The first appearance of the Hunter, and the zombie that attacks the player in the kitchen.
 Resident Evil (Video Game) / int_6c39a2ad
featureApplicability
1.0
 Resident Evil (Video Game) / int_6c39a2ad
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6c39a2ad
 Resident Evil (Video Game) / int_6ec989d8
type
Guide Dang It!
 Resident Evil (Video Game) / int_6ec989d8
comment
With Chris, however, it also changes what happens to Rebecca depending on if you gave him the serum on time or not (she can be killed by a Hunter later if you did not). And even then, you have to meet Rebecca for the first time while she's trying to save him in order to do the whole thing.
 Resident Evil (Video Game) / int_6ec989d8
featureApplicability
1.0
 Resident Evil (Video Game) / int_6ec989d8
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6ec989d8
 Resident Evil (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Resident Evil (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: Three of the S.T.A.R.S. team members make it to the mansion together, then promptly decide to split up. Seems like a bonehead move until you remember it was Wesker's order and he's working against the others.
 Resident Evil (Video Game) / int_6f619fab
featureApplicability
1.0
 Resident Evil (Video Game) / int_6f619fab
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_6f619fab
 Resident Evil (Video Game) / int_71bd555a
type
Plotline Death
 Resident Evil (Video Game) / int_71bd555a
comment
Plotline Death: Richard dies whether you gave him the serum or not; your decision only determined whether you'd get his radio sooner with Jill. With Chris, however, it also changes what happens to Rebecca depending on if you gave him the serum on time or not (she can be killed by a Hunter later if you did not). And even then, you have to meet Rebecca for the first time while she's trying to save him in order to do the whole thing.
 Resident Evil (Video Game) / int_71bd555a
featureApplicability
1.0
 Resident Evil (Video Game) / int_71bd555a
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_71bd555a
 Resident Evil (Video Game) / int_7215c26c
type
Man-Eating Plant
 Resident Evil (Video Game) / int_7215c26c
comment
Man-Eating Plant: Plant 42 was contaminated and mutated when the Neptune tank was broken, flooding one lab with T-Virus contaminated water. It managed to devour several researchers in the confusion before people figured out what was going on. Fortunately, it's immobile. Unfortunately, it covers most of the Residence and its main bulb takes up most of a room.
 Resident Evil (Video Game) / int_7215c26c
featureApplicability
1.0
 Resident Evil (Video Game) / int_7215c26c
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1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7215c26c
 Resident Evil (Video Game) / int_7b20b8d2
type
Alternative Foreign Theme Song
 Resident Evil (Video Game) / int_7b20b8d2
comment
Alternative Foreign Theme Song: The Japanese version of the original version uses "Icy Gaze" and "I Won't Let This End as a Dream..." as the opening and ending theme, both sung by Fumitaka Fuchigami.
 Resident Evil (Video Game) / int_7b20b8d2
featureApplicability
1.0
 Resident Evil (Video Game) / int_7b20b8d2
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1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7b20b8d2
 Resident Evil (Video Game) / int_7b466b3b
type
Pain & Gain
 Resident Evil (Video Game) / int_7b466b3b
comment
Pain & Gain: The Tyrants are humanoid creatures created by the Umbrella corporation to serve as biological weapons. When a Tyrant is seriously injured, the T-virus will trigger a secondary mutation which increases their strength and durability to the point that only heavy weaponry can reliably destroy them.
 Resident Evil (Video Game) / int_7b466b3b
featureApplicability
1.0
 Resident Evil (Video Game) / int_7b466b3b
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7b466b3b
 Resident Evil (Video Game) / int_7b8b88f2
type
Raising the Steaks
 Resident Evil (Video Game) / int_7b8b88f2
comment
Raising the Steaks: The zombified dogs are a series mainstay. This is justified in that they were one of the experimental lines of B.O.W.s being created in the mansion. The crows also make an appearance here, though due to the fact that they only attack under very specific circumstances, it might be hard to realize they're zombified unless you're extremely familiar with crow biology. The same happens with the infected adders. Things become more obvious with the bees, which are exceedingly large in comparison to normal bees, and even more with the Web Spinners and Black Tiger. This game also has Yawn, a giant snake, and Neptune, mutated sharks.
 Resident Evil (Video Game) / int_7b8b88f2
featureApplicability
1.0
 Resident Evil (Video Game) / int_7b8b88f2
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7b8b88f2
 Resident Evil (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Resident Evil (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: Chris' scenario briefly lets you play as Rebecca when you have to destroy Plant 42, depending on whether or not Richard dies of his poisoning, and/or if Chris gets poisoned during his first encounter with Yawn; Barry doesn't get the same treatment in Jill's Plant 42 scenario.
 Resident Evil (Video Game) / int_7bf14666
featureApplicability
1.0
 Resident Evil (Video Game) / int_7bf14666
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7bf14666
 Resident Evil (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Resident Evil (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Yawn is an infected snake that's grown to about the length of a bus. The Web Spinners are infected spiders that have grown to the size of a pony, and there's an alpha spider, the Black Tiger, that's about two or three times their size. Possibly justified, at least in the Black Tiger's case, as Umbrella was trying to create a bio-organic weapon out of them, as with Neptune (giant sharks).
 Resident Evil (Video Game) / int_7ccd3698
featureApplicability
1.0
 Resident Evil (Video Game) / int_7ccd3698
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7ccd3698
 Resident Evil (Video Game) / int_7d561d58
type
Too Awesome to Use
 Resident Evil (Video Game) / int_7d561d58
comment
Too Awesome to Use: The Magnum revolver has only 24 spare rounds. Acid rounds are also very rare. There are only twelve rounds.
 Resident Evil (Video Game) / int_7d561d58
featureApplicability
1.0
 Resident Evil (Video Game) / int_7d561d58
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7d561d58
 Resident Evil (Video Game) / int_7e2b418c
type
Story Branch Favoritism
 Resident Evil (Video Game) / int_7e2b418c
comment
Story Branch Favoritism: While Jill and Chris generally have the same gameplay, their stories are quite different with Jill getting most of the lion's share. Jill has a lot of interactions with Barry and he can save her hide twice (once from the ceiling trap, letting her bypass the shotgun exchange puzzle, and the other having him burn Plant 42 with the flamethrower, skipping the fight entirely). You also get to see Barry acting suspiciously around Jill due to Wesker blackmailing him, which adds some conspiracy to the story. If Barry gets killed, his death is played up as very tragic when he leaves behind a photo of his family. By comparison, Chris doesn't interact much with Rebecca and the two of them are more focused on trying to escape the mansion. If Rebecca dies, her death is heavily downplayed compared to Barry's and she's quickly forgotten.
 Resident Evil (Video Game) / int_7e2b418c
featureApplicability
1.0
 Resident Evil (Video Game) / int_7e2b418c
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1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_7e2b418c
 Resident Evil (Video Game) / int_7e6c0522
type
Off with His Head!
 Resident Evil (Video Game) / int_7e6c0522
comment
Off with His Head!: Hunters can slice your head off in a single stroke and Rebecca can suffer the same fate if she is not rescued in time. Chimeras have a move where they hoist the player character up and decapitate them if not shaken off. The best ending for Jill sees finding Wesker's decapitated corpse if she goes back to the power room.
 Resident Evil (Video Game) / int_7e6c0522
featureApplicability
1.0
 Resident Evil (Video Game) / int_7e6c0522
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7e6c0522
 Resident Evil (Video Game) / int_7eaf99d
type
Malevolent Architecture
 Resident Evil (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Mostly in a platonic sense, but there are a few deathtraps, ridiculous puzzles, and secret passages scattered around.
 Resident Evil (Video Game) / int_7eaf99d
featureApplicability
1.0
 Resident Evil (Video Game) / int_7eaf99d
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7eaf99d
 Resident Evil (Video Game) / int_7f38c0cd
type
An Offer You Can't Refuse
 Resident Evil (Video Game) / int_7f38c0cd
comment
An Offer You Can't Refuse: Wesker got Barry Burton to aid him in luring several STARS to their death because he threatened to hurt his family if he didn't do so. Ironically, he had no intention of carrying out the threat, which bit him in the butt when he admitted it.
 Resident Evil (Video Game) / int_7f38c0cd
featureApplicability
1.0
 Resident Evil (Video Game) / int_7f38c0cd
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_7f38c0cd
 Resident Evil (Video Game) / int_823c6e3e
type
Large Ham
 Resident Evil (Video Game) / int_823c6e3e
comment
Large Ham: Barry "WHAT IS THIS" Burton. Wesker, especially after the truth is revealed. Chris is one in some instances.
 Resident Evil (Video Game) / int_823c6e3e
featureApplicability
1.0
 Resident Evil (Video Game) / int_823c6e3e
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_823c6e3e
 Resident Evil (Video Game) / int_83edb5ab
type
Difficulty by Region
 Resident Evil (Video Game) / int_83edb5ab
comment
Difficulty by Region: The Japanese version of the original game has an auto-aiming function, more ink ribbons, more ammo available and enemies took less shots to kill. The overseas versions were made harder so that the game would be harder to complete during a rental. Thankfully, the overseas versions of Director's Cut has the auto-aim option added back and the non-Dual Shock Ver. uses the enemy health of the Japanese version.
 Resident Evil (Video Game) / int_83edb5ab
featureApplicability
1.0
 Resident Evil (Video Game) / int_83edb5ab
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_83edb5ab
 Resident Evil (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Resident Evil (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: Raccoon City is "Somewhere in Midwestern America"... except the high, mountainous terrain doesn't really match that region of the country. Fanon sometimes puts it in Pennsylvania or Colorado, which makes a lot more sense geographically, and the overall vegetation and rolling mountains tend to lean more towards Pennsylvania.
 Resident Evil (Video Game) / int_8504b817
featureApplicability
1.0
 Resident Evil (Video Game) / int_8504b817
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_8504b817
 Resident Evil (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Resident Evil (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Rebecca is a supporting character for Chris's game and a main character for Zero, but she hasn't been mentioned in the main games since, save for a report found in Resident Evil 2 about the Mansion Incident. She did get some expansion in The Umbrella Chronicles, but it's an interquel showing how she got from the Training Facility at the end of Zero to the library where Chris meets her in this game. She also appears in RE5's Mercenaries Reunion DLC, but that is non-canonical. As of the 2010s, she's been revealed to still be alive, working as a college professor in Australia and is one of the main protagonists in Vendetta. In Chris's scenario, Barry disappears soon after the opening and is never seen or heard from again. Wesker heavily implies that he's dead, but no one ever mentions Barry again after that.
 Resident Evil (Video Game) / int_863fa679
featureApplicability
1.0
 Resident Evil (Video Game) / int_863fa679
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_863fa679
 Resident Evil (Video Game) / int_8a9989ae
type
Mini-Game
 Resident Evil (Video Game) / int_8a9989ae
comment
Minigame: The Saturn port was the first title in the series to feature a minigame in the form of Battle Game, which was later resurrected and refined in RE2 and Code: Veronica. Said minigame featured a few unique enemies such as a zombified Wesker and a golden Tyrant. Deadly Silence adds Master of Knifing mode and two multiplayer minigames. These minigames are the only time in the series where Bravo Team members other than Rebecca are playable characters.
 Resident Evil (Video Game) / int_8a9989ae
featureApplicability
1.0
 Resident Evil (Video Game) / int_8a9989ae
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_8a9989ae
 Resident Evil (Video Game) / int_8bfe8aea
type
Creepy Cave
 Resident Evil (Video Game) / int_8bfe8aea
comment
Creepy Cave: Near the end of the game, the protagonists explore a series of caves accessed from the courtyard of the Spencer Mansion, which are inhabited by infected snakes, Hunters and Web Spinners. The largest of these spiders, the Black Tiger, is fought as a boss.
 Resident Evil (Video Game) / int_8bfe8aea
featureApplicability
1.0
 Resident Evil (Video Game) / int_8bfe8aea
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_8bfe8aea
 Resident Evil (Video Game) / int_8c039bf3
type
Skippable Boss
 Resident Evil (Video Game) / int_8c039bf3
comment
Skippable Boss: In both scenarios, you can skip the first fight with Yawn by madly running around it and getting the Moon Crest. It will still be there until his second appearance, though. In Jill's scenario, you can skip the Plant 42 boss fight under certain conditions. When you enter its room after poisoning it, Barry will burst in and destroy it with a flamethrower. When it comes to the fight against the Black Tiger, you can skip the fight by burning the cobwebs blocking the doors with Chris' flamethrower or using Jill's flame rounds in her grenade launcher, and then leaving since there's nothing important in the boss room. If you don't have ammo for either of those weapons, you can try to use the knife, but it will take longer and you'll leave yourself open to the Black Tiger's attack. Or if you really trust your reflexes, you can trick the Black Tiger into spitting at the door and destroying the webbing that way. If you got your supporting character killed before the fight with the Tyrant, you only have to face it the one time.
 Resident Evil (Video Game) / int_8c039bf3
featureApplicability
1.0
 Resident Evil (Video Game) / int_8c039bf3
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1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8c039bf3
 Resident Evil (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Resident Evil (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Those locked doors sure would be an easy bypass if you could kick them in like Barry does in one cutscene. This applies to enemies to some extent. The player can use certain barriers and crates to prevent enemies from reaching them, even though they could be only two-feet tall. This actually make the knife useful in the early game, as the statue in the second floor dining room and the banister the next room over prevents zombies from grabbing you, but not you from stabbing them. Furthermore, zombies and Hunters are blocked by staircases until you reach them.
 Resident Evil (Video Game) / int_8d6c8737
featureApplicability
1.0
 Resident Evil (Video Game) / int_8d6c8737
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 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_8d6c8737
 Resident Evil (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Resident Evil (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: If Chris gets poisoned by Yawn, you'll take control of Rebecca (if you had her accompany you and meet her in the safe room) and get the serum to cure Chris. If you take too long to do this sequence, Chris will die.
 Resident Evil (Video Game) / int_8e0430ab
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1.0
 Resident Evil (Video Game) / int_8e0430ab
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Resident Evil (Video Game) / int_8e0430ab
 Resident Evil (Video Game) / int_8e9cf84e
type
 Resident Evil (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The original game is notorious for its bad translation and Z-grade acting. Subsequent games - and the remake - toned this down, mainly due to better budgets. Some lines actually became iconic and were kept as continuity nods. What's more ironic about this is that, apparently, they didn't have someone on-staff for the original game to provide a proper translation. They just wrote the dialogue in Japanese and translated it into English as best as they could. Adding to the irony was that English voice actors were used throughout the game, and yet, the cast read from a script that obviously had improper English.note Pablo Kuntz, Wesker's voice actor, has gone on record stating that this is because the cast had all been living abroad in Japan for years by the time recording took place. By then, they had gotten used to the locals speaking in oddly phrased English and thus didn't see anything odd about the lines they were asked to read.
 Resident Evil (Video Game) / int_8e9cf84e
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1.0
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Resident Evil (Video Game) / int_8e9cf84e
 Resident Evil (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Resident Evil (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: The Black Tiger, which is a giant Australian funnel web spider.
 Resident Evil (Video Game) / int_902fa0b4
featureApplicability
1.0
 Resident Evil (Video Game) / int_902fa0b4
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_902fa0b4
 Resident Evil (Video Game) / int_91697559
type
Half the Man He Used to Be
 Resident Evil (Video Game) / int_91697559
comment
Half the Man He Used to Be: One possibility if you fall victim to Plant 42 is having it pick Chris or Jill up by the waist with one of its tendrils and slowly pinch them in half.
 Resident Evil (Video Game) / int_91697559
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1.0
 Resident Evil (Video Game) / int_91697559
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_91697559
 Resident Evil (Video Game) / int_91cab736
type
Major Injury Underreaction
 Resident Evil (Video Game) / int_91cab736
comment
Major Injury Underreaction: More due to the hilariously lifeless line-readings of Richard's actor in the original; he reacts to the blood spurting from the giant snake-bite on his shoulder with a soft little "ouch" that sounds more like he banged his hand against something.
 Resident Evil (Video Game) / int_91cab736
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1.0
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_91cab736
 Resident Evil (Video Game) / int_970c790a
type
Big Bad
 Resident Evil (Video Game) / int_970c790a
comment
Wesker is a mole working for Umbrella. It is sort of hard to avoid knowing this now, especially since he is the Big Bad of Resident Evil 5, as well as several of the live-action films, and appears in a villainous role in Marvel vs. Capcom 3.
 Resident Evil (Video Game) / int_970c790a
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1.0
 Resident Evil (Video Game) / int_970c790a
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_970c790a
 Resident Evil (Video Game) / int_975ba595
type
Sleep Cute
 Resident Evil (Video Game) / int_975ba595
comment
Sleep Cute: Any of the endings with both Jill and Chris has the former sleeping on the latter's shoulder (this makes sense in a Jill playthrough too, given that she had been dealing with B.O.W.s the entire night while Chris was in a cell during that time). Chris' version of the best ending also has Rebecca doing this.
 Resident Evil (Video Game) / int_975ba595
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1.0
 Resident Evil (Video Game) / int_975ba595
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_975ba595
 Resident Evil (Video Game) / int_9788e2b1
type
Black Dude Dies First
 Resident Evil (Video Game) / int_9788e2b1
comment
Black Dude Dies First: Played with. The first casualty of Bravo Team found by the player is Kenneth J. Sullivan, the only black member of S.T.A.R.S. However, Joseph Frost is the first character to be killed onscreen and before that, Alpha Team finds the disembodied hand/mutilated corpse of Bravo Team's pilot.note Implied to be Edward Dewey in the PS1 version, but later shown explicitly to be a different character named Kevin Dooley in the remake. When put in canonical order, the deaths are: Kevin Dooley, Edward Dewey, as shown in Resident Evil 0, Forest Speyer, Joseph Frost from Alpha Team, Kenneth J. Sullivan, Richard Aiken, and Enrico Marini.note Alpha Team's helicopter pilot, Brad Vickers, gets killed off in Resident Evil 3. According to supplementary material, the gunshot heard in the first in-game cutscene was shot by Kenneth, so by this, the black dude died fourth.
 Resident Evil (Video Game) / int_9788e2b1
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1.0
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9788e2b1
 Resident Evil (Video Game) / int_97926168
type
Rewatch Bonus
 Resident Evil (Video Game) / int_97926168
comment
Rewatch Bonus: Barry acting strange around Jill makes more sense once you discover that he's being blackmailed by Wesker.
 Resident Evil (Video Game) / int_97926168
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1.0
 Resident Evil (Video Game) / int_97926168
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_97926168
 Resident Evil (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Resident Evil (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Selecting your character affects the game's difficulty. Jill can carry more items (eight instead of six), has an exclusive weapon (the grenade launcher), earlier access to some rooms thanks to the lockpick and can completely skip at least one boss battle thanks to Barry. On the other hand, Chris can sustain more damage than Jill and has Rebecca around to heal him, but Jill's advantages outnumbers Chris'. The difficulty of each character are actually shown in the Japanese version from the get go (Jill = Easy, Chris = Hard), but they're not as obvious in the overseas versions unless you've played the game before.
 Resident Evil (Video Game) / int_9a117348
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1.0
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Resident Evil (Video Game) / int_9a117348
 Resident Evil (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Resident Evil (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The Umbrella Corporation who is responsible for unleashing the various abominations.
 Resident Evil (Video Game) / int_9b06e314
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1.0
 Resident Evil (Video Game) / int_9b06e314
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9b06e314
 Resident Evil (Video Game) / int_9be7c205
type
Giant Spider
 Resident Evil (Video Game) / int_9be7c205
comment
Giant Spider: The Web Spinners make their first appearance in the guardhouse then take up residence when you return to the mansion. Advanced/Arrange Mode has a surprise in that it adds more of them.
 Resident Evil (Video Game) / int_9be7c205
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1.0
 Resident Evil (Video Game) / int_9be7c205
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Resident Evil (Video Game) / int_9be7c205
 Resident Evil (Video Game) / int_9c1f758a
type
Kill It with Fire
 Resident Evil (Video Game) / int_9c1f758a
comment
Kill It with Fire: Fire grenades are the best weapon against Plant 42.
 Resident Evil (Video Game) / int_9c1f758a
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1.0
 Resident Evil (Video Game) / int_9c1f758a
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Resident Evil (Video Game) / int_9c1f758a
 Resident Evil (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Resident Evil (Video Game) / int_9d09bf1a
comment
American Kirby Is Hardcore: The covers for all versions of the game (the original release, Director's Cut, the remake, Deadly Silence) have differences overseas. The Japanese versions all use a minimalist approach, such as having a shot of the empty main hall for both Director's Cut and the remake. The North American versions meanwhile, emphasize the horror and action you should expect, to the point of exaggeration. For example, Deadly Silence depicts Jill dual wielding a pair of pistols, something that is impossible to do in-game.
 Resident Evil (Video Game) / int_9d09bf1a
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1.0
 Resident Evil (Video Game) / int_9d09bf1a
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9d09bf1a
 Resident Evil (Video Game) / int_9d12bbc1
type
Foreshadowing
 Resident Evil (Video Game) / int_9d12bbc1
comment
Foreshadowing: Chris' and Jill's S.T.A.R.S. membership cards at the character select screen have Brian Irons' (the police chief from Resident Evil 2) signature on them. A note left for Ada Wong can be found in both versions, but in the original game, the password to unlock the laboratories is MOLE.
 Resident Evil (Video Game) / int_9d12bbc1
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1.0
 Resident Evil (Video Game) / int_9d12bbc1
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Resident Evil (Video Game) / int_9d12bbc1
 Resident Evil (Video Game) / int_9d17b859
type
Made of Iron
 Resident Evil (Video Game) / int_9d17b859
comment
Made of Iron: The most basic attacks involve zombies trying to chew out Chris or Jill's throat, and it still takes three to five hits to kill them.
 Resident Evil (Video Game) / int_9d17b859
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1.0
 Resident Evil (Video Game) / int_9d17b859
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9d17b859
 Resident Evil (Video Game) / int_9dd2329c
type
Camera Abuse
 Resident Evil (Video Game) / int_9dd2329c
comment
Camera Abuse: In a couple of locations, you can literally break the fourth wall by turning your gun to the camera and shooting, at which point bullet holes will appear on the glass of the "camera". This is harder to do in one location in Advanced/Arrange Mode due to the slightly different camera angle.
 Resident Evil (Video Game) / int_9dd2329c
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1.0
 Resident Evil (Video Game) / int_9dd2329c
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9dd2329c
 Resident Evil (Video Game) / int_9e86e227
type
The End... Or Is It?
 Resident Evil (Video Game) / int_9e86e227
comment
The End... Or Is It?: When you beat the game without saving your supporting character (Barry for Jill and Rebecca for Chris), you'll get an extra cutscene after the credits roll that shows that the Tyrant is still alive, watching as you escape in the helicopter.
 Resident Evil (Video Game) / int_9e86e227
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1.0
 Resident Evil (Video Game) / int_9e86e227
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9e86e227
 Resident Evil (Video Game) / int_9edbda07
type
Elite Mooks
 Resident Evil (Video Game) / int_9edbda07
comment
Elite Mooks: Hunters appear inside the mansion once you've explored the Residence, replacing many of the (much slower) zombies.
 Resident Evil (Video Game) / int_9edbda07
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1.0
 Resident Evil (Video Game) / int_9edbda07
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9edbda07
 Resident Evil (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Resident Evil (Video Game) / int_9f80e1da
comment
Depending on when she gets there, Jill may run into Barry in the room where Martin Crackhorn's letter is found, likely destroying evidence on Wesker's orders since only half of it is found. After reading the remaining half of it, Barry then asks Jill what she makes of it...to which Jill just remarks that she's "been thinking there's something WRONG with this HOUSE". Barry's pause and somewhat strained "...Right..." comes across as "Gee, I hadn't considered that yet, Sherlock!".
 Resident Evil (Video Game) / int_9f80e1da
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1.0
 Resident Evil (Video Game) / int_9f80e1da
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_9f80e1da
 Resident Evil (Video Game) / int_a121abc7
type
Respawning Enemies
 Resident Evil (Video Game) / int_a121abc7
comment
Respawning Enemies: There are 3-4 zombies in the main lab area that will respawn whenever you reenter the room. This can be very annoying because the player needs to revisit this room quite often.
 Resident Evil (Video Game) / int_a121abc7
featureApplicability
1.0
 Resident Evil (Video Game) / int_a121abc7
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a121abc7
 Resident Evil (Video Game) / int_a1e5faab
type
Doomed by Canon
 Resident Evil (Video Game) / int_a1e5faab
comment
Doomed by Canon: The Rebirth Mode in Deadly Silence allows Chris or Jill to give Richard CPR to save him, but he'll still die anyway. Succeeding the CPR minigame has Richard give you a hint about a secret in the clock in the dining room.
 Resident Evil (Video Game) / int_a1e5faab
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1.0
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a1e5faab
 Resident Evil (Video Game) / int_a2cd1e60
type
Bold Inflation
 Resident Evil (Video Game) / int_a2cd1e60
comment
Bold Inflation: Barry is particularly prone to this. Wesker gets a moment of this earlier on, where he seems to be channeling Barry:
 Resident Evil (Video Game) / int_a2cd1e60
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1.0
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a2cd1e60
 Resident Evil (Video Game) / int_a414c3f0
type
One-Hit Kill
 Resident Evil (Video Game) / int_a414c3f0
comment
Hunters can slice your head off in a single stroke and Rebecca can suffer the same fate if she is not rescued in time.
 Resident Evil (Video Game) / int_a414c3f0
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1.0
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Resident Evil (Video Game) / int_a414c3f0
 Resident Evil (Video Game) / int_a4414a05
type
Adaptation Dye-Job
 Resident Evil (Video Game) / int_a4414a05
comment
Adaptation Dye-Job: Sort of. Chris canonically has brown hair, but the actor who plays him in the original game's live-action sequences is a redhead.note Although not naturally. A fan interview found here reveals that he's got naturally dark brown hair. He gave them permission to dye his hair for the live-action scenes, but they used straight peroxide to bleach it and it ended up almost red. It wasn't apparent in some versions of the live-action sequences, due to being changed from color to black-and-white to hide the '80s grade amount of blood and gore.
 Resident Evil (Video Game) / int_a4414a05
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1.0
 Resident Evil (Video Game) / int_a4414a05
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a4414a05
 Resident Evil (Video Game) / int_a4916876
type
Blown Across the Room
 Resident Evil (Video Game) / int_a4916876
comment
Blown Across the Room: In the Tyrant's second phase, it makes a charging claw-swipe attack that will send the player across the arena and deal massive damage if it connects.
 Resident Evil (Video Game) / int_a4916876
featureApplicability
1.0
 Resident Evil (Video Game) / int_a4916876
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a4916876
 Resident Evil (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Resident Evil (Video Game) / int_a4c37cbe
comment
Mood Whiplash: In Director's Cut Dual Shock ver., it can be quite jarring to play through the mansion's basement (one of the game's gloomiest and creepiest areas) while this plays.
 Resident Evil (Video Game) / int_a4c37cbe
featureApplicability
1.0
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a4c37cbe
 Resident Evil (Video Game) / int_a4dca67
type
Game-Favored Gender
 Resident Evil (Video Game) / int_a4dca67
comment
Game-Favored Gender: In Jill's scenario, to the point that she is essentially easy mode. Her only major flaws are the fact that she runs slower than Chris and can take fewer hits. Some re-releases (such as the PC version giving both Chris and Jill automatic weapons) and the remake tones down the discrepancy. Her advantages, on the other hand, include: Having eight item slots; Chris has six. A lock pick as her personal item, which allows her to bypass a few doors and access to any locked drawer. Chris needs to find the Sword Key and a few small keys for these, which is a hassle with his smaller inventory space. Starting off right away with her gun; Chris loses his, and he has to find the zombie eating Kenneth and report it back first (Jill's gun will be on the floor for him to take). Can get the grenade launcher, which is probably her biggest advantage. Chris briefly has a flamethrower, but it runs out of fuel quickly and he needs to discard it at some point anyway to proceed through the game. If you take her to get the shotgun right after finding the first zombie, she doesn't have to detour and find the broken shotgun first (the shotgun weighs down a ceiling trap); Barry will rescue her if she does so. She can avoid directly fighting Plant 42 with Barry's help; depending on your actions, Barry will also instantly come to her rescue if Yawn poisons her (although she can also be left to find the serum on her own). Barry himself is far less prone to danger than Rebecca is. The only time he falls into trouble is if you (optionally) split up with him in the undergrounds or don't wait for him to get a new rope after the second Yawn fight. On a meta level, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill.note Say goodbye to the free ammo on Kenneth's body if you do this Chris will always have to see the zombie and either fight or run from it.
 Resident Evil (Video Game) / int_a4dca67
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1.0
 Resident Evil (Video Game) / int_a4dca67
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Resident Evil (Video Game) / int_a4dca67
 Resident Evil (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Resident Evil (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Rocket Launcher is needed to kill the Final Boss, and beating the game in three hours or less lets you start a new game with the weapon plus infinite ammo for it. Most enemies will die in a single hit because rockets are just that damn powerful and explosive. Sadly, it can't kill crawling enemies, so you'll still have to bring a gun with you. The Magnum revolver is the only other weapon in the game as powerful as the Rocket Launcher, as it too will kill most enemies in a single shot. Getting the Golden Ending in Advanced/Arrange Mode even rewards you with an infinite ammo version. The full-auto weapons from the PC version are essentially reskinned, fast-firing versions of the Beretta, meaning they pack significantly more firepower per shot compared to the automatic weapons featured in later games and they stunlock enemies. Even the fearsome Hunters are reduced to a complete joke with these guns.
 Resident Evil (Video Game) / int_a5e02e9e
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1.0
 Resident Evil (Video Game) / int_a5e02e9e
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a5e02e9e
 Resident Evil (Video Game) / int_a9c1bc0c
type
Bee Afraid
 Resident Evil (Video Game) / int_a9c1bc0c
comment
Bee Afraid: In the guardhouse, one of the rooms is infested with mutated bees and you have to approach a nest in order to get the key underneath it. Luckily, the bees barely do any damage with their sting and serve as nothing more than a minor annoyance.
 Resident Evil (Video Game) / int_a9c1bc0c
featureApplicability
1.0
 Resident Evil (Video Game) / int_a9c1bc0c
featureConfidence
1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a9c1bc0c
 Resident Evil (Video Game) / int_a9e102e8
type
Personality Blood Types
 Resident Evil (Video Game) / int_a9e102e8
comment
Personality Blood Types: The intro includes small character bios, including blood types. Interestingly, most of the villains in the series, Wesker included, have Type O blood.note For the rest: Chris is also Type O, Jill is Type B, Barry is A, and Rebecca is AB.
 Resident Evil (Video Game) / int_a9e102e8
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1.0
 Resident Evil (Video Game) / int_a9e102e8
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_a9e102e8
 Resident Evil (Video Game) / int_abad35b4
type
Soundtrack Dissonance
 Resident Evil (Video Game) / int_abad35b4
comment
Soundtrack Dissonance: The Japanese PS1 version features an alternate ending credits in which a montage of character and monster deaths are shown while a triumphant J-Rock song (Fumitaka Fuchigami's "Yume de Owarasenai..."/"I Won't Let This End as a Dream...") is played. The PC version uses the localized track "Still Dawn" but keeps the more violent credits montage. Both are strangely incongruous.
 Resident Evil (Video Game) / int_abad35b4
featureApplicability
1.0
 Resident Evil (Video Game) / int_abad35b4
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_abad35b4
 Resident Evil (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Resident Evil (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Tons of these are scattered around to provide backstory, clues, and general atmosphere. Also, the saving mechanism consists of using ribbons on a typewriter, technically making an apocalyptic log of the player's exploits.
 Resident Evil (Video Game) / int_ad22fa80
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad22fa80
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 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_ad22fa80
 Resident Evil (Video Game) / int_ad4a45be
type
Final Boss
 Resident Evil (Video Game) / int_ad4a45be
comment
The Rocket Launcher is needed to kill the Final Boss, and beating the game in three hours or less lets you start a new game with the weapon plus infinite ammo for it. Most enemies will die in a single hit because rockets are just that damn powerful and explosive. Sadly, it can't kill crawling enemies, so you'll still have to bring a gun with you.
 Resident Evil (Video Game) / int_ad4a45be
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad4a45be
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_ad4a45be
 Resident Evil (Video Game) / int_ad4c74ed
type
Final Girl
 Resident Evil (Video Game) / int_ad4c74ed
comment
Final Girl: Jill, if Barry dies and Chris is left behind. Likewise, Rebecca is the sole survivor of Bravo Team.
 Resident Evil (Video Game) / int_ad4c74ed
featureApplicability
1.0
 Resident Evil (Video Game) / int_ad4c74ed
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_ad4c74ed
 Resident Evil (Video Game) / int_b0155044
type
Always Night
 Resident Evil (Video Game) / int_b0155044
comment
Always Night: The game begins sometime in the evening and finishes at dawn.
 Resident Evil (Video Game) / int_b0155044
featureApplicability
1.0
 Resident Evil (Video Game) / int_b0155044
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_b0155044
 Resident Evil (Video Game) / int_b0e18b32
type
Unique Enemy
 Resident Evil (Video Game) / int_b0e18b32
comment
Unique Enemy: Zombie Forest in Director's Cut and in Rebirth Mode in Deadly Silence.
 Resident Evil (Video Game) / int_b0e18b32
featureApplicability
1.0
 Resident Evil (Video Game) / int_b0e18b32
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1.0
 Resident Evil (Video Game)
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Resident Evil (Video Game) / int_b0e18b32
 Resident Evil (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Resident Evil (Video Game) / int_b915b765
comment
Boss-Altering Consequence: You have the option of using V-Jolt against Plant 42. Using it as Jill lets you skip the fight entirely, while using it as Chris significantly weakens it.
 Resident Evil (Video Game) / int_b915b765
featureApplicability
1.0
 Resident Evil (Video Game) / int_b915b765
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_b915b765
 Resident Evil (Video Game) / int_bb48f8ba
type
Timed Mission
 Resident Evil (Video Game) / int_bb48f8ba
comment
Timed Mission: Jill/Chris has a limited amount of time to get Richard the serum. While you won't get a game over if you take too long, and you have to intentionally take your time due to how long it takes for Richard to die on his own, you will miss out on his radio and pistol ammo (Jill) and Rebecca could potentially be in danger later in the game (Chris). If Chris is poisoned by Yawn, you get to play as Rebecca to get the serum to Chris. However, taking too long will result in Chris dying from the poison and earning you a game over.
 Resident Evil (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Resident Evil (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bb48f8ba
 Resident Evil (Video Game) / int_bc1faa80
type
Mirror Scare
 Resident Evil (Video Game) / int_bc1faa80
comment
Mirror Scare: In the Advanced Mode in the Director's Cut version, looking in the mirror in the bathroom causes a zombie to sneak up behind the character.
 Resident Evil (Video Game) / int_bc1faa80
featureApplicability
1.0
 Resident Evil (Video Game) / int_bc1faa80
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bc1faa80
 Resident Evil (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Resident Evil (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: Clearing the campaign in the original game ends with a picture of Jill or Chris continuing with their normal lives after the Mansion Incident along with the player's accumulated play time and total number of saves. Jill is shown relaxing in her apartment with her hair down, while Chris is watching a news report about Umbrella on a giant screen in the city. The result screens in the Director's Cut Dual Shock Ver. shows Chris going out on a night walk and Jill shopping.
 Resident Evil (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Resident Evil (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bcdd0afa
 Resident Evil (Video Game) / int_bd5e9702
type
His Name Is...
 Resident Evil (Video Game) / int_bd5e9702
comment
His Name Is...: Enrico is shot by an unseen assailant (Wesker) moments after he reveals there's a mole.
 Resident Evil (Video Game) / int_bd5e9702
featureApplicability
1.0
 Resident Evil (Video Game) / int_bd5e9702
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bd5e9702
 Resident Evil (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Resident Evil (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The mansion could be considered a more "mundane" version of this. No ghosts, just zombies and some other critters.
 Resident Evil (Video Game) / int_bda2d236
featureApplicability
1.0
 Resident Evil (Video Game) / int_bda2d236
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bda2d236
 Resident Evil (Video Game) / int_bef696dd
type
Mind Screw
 Resident Evil (Video Game) / int_bef696dd
comment
A comic book adaptation of the game takes a Mind Screw approach. During a recap with all four S.T.A.R.S. members present, Chris states that he found Jill in a cell in the Umbrella lab. When Jill tries to correct him that she rescued him, he cuts her off.
 Resident Evil (Video Game) / int_bef696dd
featureApplicability
1.0
 Resident Evil (Video Game) / int_bef696dd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_bef696dd
 Resident Evil (Video Game) / int_c1b2c63f
type
Dull Surprise
 Resident Evil (Video Game) / int_c1b2c63f
comment
Dull Surprise: None of the characters save for Barry say their lines with much enthusiasm or emotion in general.
 Resident Evil (Video Game) / int_c1b2c63f
featureApplicability
1.0
 Resident Evil (Video Game) / int_c1b2c63f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c1b2c63f
 Resident Evil (Video Game) / int_c2b28f75
type
A.K.A.-47
 Resident Evil (Video Game) / int_c2b28f75
comment
All weapons, except for the Rocket Launcher and the Grenade Launcher, are labeled with real life weapon names. The sequels gradually shifted gun names to be the standard generic names (Handgun, Shotgun, etc.) and then shifted towards the A.K.A.-47 trope to avoid licensing issues.
 Resident Evil (Video Game) / int_c2b28f75
featureApplicability
1.0
 Resident Evil (Video Game) / int_c2b28f75
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c2b28f75
 Resident Evil (Video Game) / int_c2cedc1c
type
Big "NO!"
 Resident Evil (Video Game) / int_c2cedc1c
comment
Big "NO!": Wesker, when the Tyrant turns against and kills him.
 Resident Evil (Video Game) / int_c2cedc1c
featureApplicability
1.0
 Resident Evil (Video Game) / int_c2cedc1c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c2cedc1c
 Resident Evil (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Resident Evil (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: The Director's Cut contains many improvements over the original 1996 version. However, despite what the subtitle implies, it still retains all the censorship of the earlier version, apparently due to a localization error.
 Resident Evil (Video Game) / int_c2f149ae
featureApplicability
1.0
 Resident Evil (Video Game) / int_c2f149ae
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c2f149ae
 Resident Evil (Video Game) / int_c335b9ec
type
Irony
 Resident Evil (Video Game) / int_c335b9ec
comment
Irony: Brad's retreat in the original game actually helps S.T.A.R.S more than it hurts them — Joseph was already being attacked by the time he left, most of Bravo Team were already dead before Alpha Team even showed up, Richard is doomed no matter how the player attempts to save him, and the Mansion Incident actually leads to the exposure of Wesker as The Mole and the discovery of Umbrella's heinous actions. In fact, the only reason why Rebecca escapes alive is because Alpha Team was left behind, meaning his cowardice actually saved a life.
 Resident Evil (Video Game) / int_c335b9ec
featureApplicability
1.0
 Resident Evil (Video Game) / int_c335b9ec
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c335b9ec
 Resident Evil (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Resident Evil (Video Game) / int_c564ef1
comment
Solve the Soup Cans: The game is notorious for its bizarre puzzles, which often require several components scattered all over the mansion. A handwave is offered by explaining that the owner was an almost otaku-like devotee of old spy/horror movies and had the resources to hire an architect who would design the place that could live up to the owner's dreams.
 Resident Evil (Video Game) / int_c564ef1
featureApplicability
1.0
 Resident Evil (Video Game) / int_c564ef1
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c564ef1
 Resident Evil (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 Resident Evil (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: Chris is the only one to actually lose his handgun in the opening intro. Jill has an unerring ability to get herself in trouble and needing Barry to save her, such as with the ceiling trap or if she gets bit by Yawn in the first fight. When Enrico is shot and killed right in front of them, common sense would dictate that Chris and Jill/Barry immediately pursue the shooter and, considering the confined space and limited escape routes of the cave they're in, have a good chance of identifying and even capturing him. Instead, they just mope over his corpse and let the shooter get away. If you trigger either of the "zombie attacks Jill and Barry" scenes at the start of the game, it takes three shots from his Colt to put it down — if you can get your hands on the gun's cousin, it's normally a One-Hit Kill to any enemy in the game. Made worse in the remake because, whilst he blows the zombie's head off in the original game, it now survives the shots and goes back to where you first met it.
 Resident Evil (Video Game) / int_c5e42cbd
featureApplicability
1.0
 Resident Evil (Video Game) / int_c5e42cbd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c5e42cbd
 Resident Evil (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Resident Evil (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: The mansion is rigged to explode in order to either prevent a major biohazard outbreak or destroy evidence. Naturally, this is triggered at the game's end.
 Resident Evil (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Resident Evil (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c69ae9b2
 Resident Evil (Video Game) / int_c7270d1c
type
With This Herring
 Resident Evil (Video Game) / int_c7270d1c
comment
With This Herring: Jill starts out with a loaded pistol, (maybe) one extra magazine of ammo, and a knife. Chris doesn't even start with a gun at first despite having one in the intro. The story justifies this: you're a cop who wasn't expecting to be locked in a mansion crawling with bio-engineered horrors and you just ran a marathon to escape a pack of killer zombie dogs, firing wildly at them in an effort to avoid being eaten.
 Resident Evil (Video Game) / int_c7270d1c
featureApplicability
1.0
 Resident Evil (Video Game) / int_c7270d1c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c7270d1c
 Resident Evil (Video Game) / int_c75df49a
type
Shout-Out
 Resident Evil (Video Game) / int_c75df49a
comment
Shout-Out: See here.
 Resident Evil (Video Game) / int_c75df49a
featureApplicability
1.0
 Resident Evil (Video Game) / int_c75df49a
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c75df49a
 Resident Evil (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Resident Evil (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: The cause of Wesker's "death" is being impaled on a Tyrant's claws in all scenarios except for the Barry Burton Lives ending.
 Resident Evil (Video Game) / int_c93a6560
featureApplicability
1.0
 Resident Evil (Video Game) / int_c93a6560
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_c93a6560
 Resident Evil (Video Game) / int_cb0743c0
type
Lame Pun Reaction
 Resident Evil (Video Game) / int_cb0743c0
comment
Lame Pun Reaction: After killing Plant 42, Chris will make a truly dreadful pun regarding it ("So much for him! We got to the ROOT of that problem!") Rebecca just stares at him before changing the subject.
 Resident Evil (Video Game) / int_cb0743c0
featureApplicability
1.0
 Resident Evil (Video Game) / int_cb0743c0
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_cb0743c0
 Resident Evil (Video Game) / int_ce68d46b
type
Next Sunday A.D.
 Resident Evil (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: The original was released in 1996 and takes place in 1998. When the sequel (which takes place two months later) came along, it was 1998, so the whole near-future angle was dropped from the series until Resident Evil 6.
 Resident Evil (Video Game) / int_ce68d46b
featureApplicability
1.0
 Resident Evil (Video Game) / int_ce68d46b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ce68d46b
 Resident Evil (Video Game) / int_cfd569ac
type
Take Your Time
 Resident Evil (Video Game) / int_cfd569ac
comment
Take Your Time: When the self-destruct system is activated, the announcement system will constantly blare that you need to evacuate. You can take as much time as you need. Only when you get to the elevator leading to the heliport you will actually need to hurry up thanks to the countdown timer appearing.
 Resident Evil (Video Game) / int_cfd569ac
featureApplicability
1.0
 Resident Evil (Video Game) / int_cfd569ac
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_cfd569ac
 Resident Evil (Video Game) / int_d24ed873
type
Developer's Foresight
 Resident Evil (Video Game) / int_d24ed873
comment
Developer's Foresight: The grenade launcher's acid rounds are less effective against poisonous enemies.
 Resident Evil (Video Game) / int_d24ed873
featureApplicability
1.0
 Resident Evil (Video Game) / int_d24ed873
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d24ed873
 Resident Evil (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Resident Evil (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Go ahead and open the mansion's front door, despite being chased by zombie dogs through the forest during the game's opening. See what happens. One of the dogs will try to get inside and the player character will immediately slams the door shut.
 Resident Evil (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Resident Evil (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d2c0e2ed
 Resident Evil (Video Game) / int_d402a6f
type
You Have to Burn the Web
 Resident Evil (Video Game) / int_d402a6f
comment
You Have to Burn the Web: When playing as Chris, you can get a flamethrower to fight Black Tiger, which you may then use to burn through the webbing that's holding the door closed. Jill has to settle for chopping it down with her knife or unloading on it with an Incendiary round.
 Resident Evil (Video Game) / int_d402a6f
featureApplicability
1.0
 Resident Evil (Video Game) / int_d402a6f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d402a6f
 Resident Evil (Video Game) / int_d5c7b415
type
Elites Are More Glamorous
 Resident Evil (Video Game) / int_d5c7b415
comment
Elites Are More Glamorous: Chris is an ex-USAF fighter pilot and Jill is ex-Delta Force. S.T.A.R.S. itself is essentially the Raccoon Police Department's equivalent of a SWAT team.
 Resident Evil (Video Game) / int_d5c7b415
featureApplicability
1.0
 Resident Evil (Video Game) / int_d5c7b415
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d5c7b415
 Resident Evil (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Resident Evil (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Did you get poisoned by an enemy, but the last known blue herbs you spotted or stored in a box are a distant jog away? Look around your current location or the adjacent room. Chances are, there are some conveniently placed blue herbs, right around the corner. Unfortunately, this is not the case if you get poisoned by Yawn during the first encounter, since the blue herbs haven't appeared yet, so you'll have to get the same serum you used on Richard for yourself. The exit within the room where you fight the Black Tiger is covered in thick spider webs that can be burned away with Jill's flame rounds from her grenade launcher or Chris' flamethrower. If you happen to run out of ammo for either weapon, you can also use the knife to cut down the webs. Forgot to bring the knife? No problem! There's an extra knife sitting on the floor for you so you don't have to backtrack to an item box.
 Resident Evil (Video Game) / int_d6f284a3
featureApplicability
1.0
 Resident Evil (Video Game) / int_d6f284a3
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d6f284a3
 Resident Evil (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Resident Evil (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: If you examine the hole in the room right after you've killed Yawn, Barry will walk in while the giant snake's corpse is dissolving, and ask "Jill, have you found anything interesting?"
 Resident Evil (Video Game) / int_d99a228f
featureApplicability
1.0
 Resident Evil (Video Game) / int_d99a228f
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d99a228f
 Resident Evil (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Resident Evil (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Brad does this after Joseph is killed. He does come back to rescue the survivors at the end.
 Resident Evil (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Resident Evil (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_d9cf40fa
 Resident Evil (Video Game) / int_dae5c997
type
Action Girl
 Resident Evil (Video Game) / int_dae5c997
comment
Action Girl: Jill, Alpha Team's B & A specialist and a Master of Unlocking, stated in some material to be a former member of the Delta Force.
 Resident Evil (Video Game) / int_dae5c997
featureApplicability
1.0
 Resident Evil (Video Game) / int_dae5c997
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_dae5c997
 Resident Evil (Video Game) / int_dbb414ed
type
Hand Wave
 Resident Evil (Video Game) / int_dbb414ed
comment
Hand Wave: Chris, Jill, Barry and Rebecca all survive the Mansion Incident. This is 100% accepted canon in the sequels. However, in every iteration of RE1 available (the original, the Director's Cut, the remake, Deadly Silence, the RE1 scenarios of The Umbrella Chronicles and the HD remaster), it is impossible to have Barry and Rebecca in a scenario simultaneously, and Capcom has never offered a concrete explanation for what happened in their surviving aside from, "They just did." A pachislot adaptation of the game that finally features all four of them together exist, at least. A comic book adaptation of the game takes a Mind Screw approach. During a recap with all four S.T.A.R.S. members present, Chris states that he found Jill in a cell in the Umbrella lab. When Jill tries to correct him that she rescued him, he cuts her off.
 Resident Evil (Video Game) / int_dbb414ed
featureApplicability
1.0
 Resident Evil (Video Game) / int_dbb414ed
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_dbb414ed
 Resident Evil (Video Game) / int_dc87cf26
type
Waiting Puzzle
 Resident Evil (Video Game) / int_dc87cf26
comment
Waiting Puzzle: When Barry says to wait while he goes to fetch another rope, it'd be a good idea to listen if you want him to make it to the credits.
 Resident Evil (Video Game) / int_dc87cf26
featureApplicability
1.0
 Resident Evil (Video Game) / int_dc87cf26
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_dc87cf26
 Resident Evil (Video Game) / int_df1793de
type
Updated Re-release
 Resident Evil (Video Game) / int_df1793de
comment
Updated Re-release: This game received a bunch. There are ports of the original version for the Saturn and Windows PC platforms, each with exclusive content, the Director's Cut and Dual Shock ver. re-releases on PlayStation and Deadly Silence for the Nintendo DS.
 Resident Evil (Video Game) / int_df1793de
featureApplicability
1.0
 Resident Evil (Video Game) / int_df1793de
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_df1793de
 Resident Evil (Video Game) / int_e4e86215
type
Fake Difficulty
 Resident Evil (Video Game) / int_e4e86215
comment
Fake Difficulty: Though still demonic spiders in every appearance, Hunters are at their worst in the original version for one major reason: they are completely invincible when leaping at you for the entirety of their attack animation. Note this is, in fact, an example of malice on the developers' part and not a programming bug, because the Japanese demo does allow you to shoot Hunters out of the air in mid-leap, meaning the ability was deliberately taken out of the final version just to make things harder.
 Resident Evil (Video Game) / int_e4e86215
featureApplicability
1.0
 Resident Evil (Video Game) / int_e4e86215
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e4e86215
 Resident Evil (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Resident Evil (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: There is one other advantage to playing as Chris if you remember that Rebecca is a Combat Medic. Go to her and she will heal you up.
 Resident Evil (Video Game) / int_e6630c8b
featureApplicability
1.0
 Resident Evil (Video Game) / int_e6630c8b
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e6630c8b
 Resident Evil (Video Game) / int_e70127
type
The Mole
 Resident Evil (Video Game) / int_e70127
comment
The Mole: Wesker is an Umbrella employee leading the S.T.A.R.S. team to destruction to test the B.O.W.s.
 Resident Evil (Video Game) / int_e70127
featureApplicability
1.0
 Resident Evil (Video Game) / int_e70127
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_e70127
 Resident Evil (Video Game) / int_ea826f60
type
Descending Ceiling
 Resident Evil (Video Game) / int_ea826f60
comment
Descending Ceiling: The origin of the immortal "Jill Sandwich" quote. Jill can grab the shotgun early and escape with Barry's help, whereas Chris, who has no backup up to this point, will have to replace the shotgun with a broken replica, Raiders of the Lost Ark-style.
 Resident Evil (Video Game) / int_ea826f60
featureApplicability
1.0
 Resident Evil (Video Game) / int_ea826f60
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ea826f60
 Resident Evil (Video Game) / int_eea96e78
type
Swallowed Whole
 Resident Evil (Video Game) / int_eea96e78
comment
Swallowed Whole: Yawn has a One-Hit Kill where it grabs the player character and devours them.
 Resident Evil (Video Game) / int_eea96e78
featureApplicability
1.0
 Resident Evil (Video Game) / int_eea96e78
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_eea96e78
 Resident Evil (Video Game) / int_eedee4d
type
The Starscream
 Resident Evil (Video Game) / int_eedee4d
comment
The Starscream: Wesker is an inversion. Wesker is the leader of the entire S.T.A.R.S. unit, and Enrico is the second in command to Wesker. Wesker ends up gunning down Enrico in cold blood while the latter is distracted.
 Resident Evil (Video Game) / int_eedee4d
featureApplicability
1.0
 Resident Evil (Video Game) / int_eedee4d
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_eedee4d
 Resident Evil (Video Game) / int_f0089082
type
Early-Bird Cameo
 Resident Evil (Video Game) / int_f0089082
comment
A note left for Ada Wong can be found in both versions, but in the original game, the password to unlock the laboratories is MOLE.
 Resident Evil (Video Game) / int_f0089082
featureApplicability
1.0
 Resident Evil (Video Game) / int_f0089082
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f0089082
 Resident Evil (Video Game) / int_f5f83e38
type
Speedrun Reward
 Resident Evil (Video Game) / int_f5f83e38
comment
Speed Run Reward: Finishing the game in three hours or less unlocks a rocket launcher with infinite ammo for the New Game Plus.
 Resident Evil (Video Game) / int_f5f83e38
featureApplicability
1.0
 Resident Evil (Video Game) / int_f5f83e38
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f5f83e38
 Resident Evil (Video Game) / int_f65c014c
type
Conveniently Interrupted Document
 Resident Evil (Video Game) / int_f65c014c
comment
Conveniently Interrupted Document: The letter written by Martin Crackhorn is normally missing its top half. This is subverted if you find the letter quickly enough, as it will still be intact and you can read the first half to find out that the author couldn't meet with the note's intended recipient because a "guy in sunglasses" forbade it.
 Resident Evil (Video Game) / int_f65c014c
featureApplicability
-0.3
 Resident Evil (Video Game) / int_f65c014c
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f65c014c
 Resident Evil (Video Game) / int_f8727733
type
No Final Boss for You
 Resident Evil (Video Game) / int_f8727733
comment
No Final Boss for You: If your partner is killed (Barry or Rebecca), you skip the final fight against the Tyrant and the ending reveals that it's still alive.
 Resident Evil (Video Game) / int_f8727733
featureApplicability
1.0
 Resident Evil (Video Game) / int_f8727733
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f8727733
 Resident Evil (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Resident Evil (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: It's possible to get Rebecca killed, but it involves ignoring her for over 10 minutes, much longer than most players will. A much easier way is to exit the room once you find her without killing the Hunter, which will immediately kill her the moment you leave.
 Resident Evil (Video Game) / int_f87c42d4
featureApplicability
1.0
 Resident Evil (Video Game) / int_f87c42d4
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_f87c42d4
 Resident Evil (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Resident Evil (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Several puzzles require you to collect items from widely separated locations.
 Resident Evil (Video Game) / int_fb21b816
featureApplicability
1.0
 Resident Evil (Video Game) / int_fb21b816
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fb21b816
 Resident Evil (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Resident Evil (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Once he reveals himself to be the traitor in the original version, Wesker does this.
 Resident Evil (Video Game) / int_fdf22cfd
featureApplicability
1.0
 Resident Evil (Video Game) / int_fdf22cfd
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fdf22cfd
 Resident Evil (Video Game) / int_fe262584
type
Cutscene Power to the Max
 Resident Evil (Video Game) / int_fe262584
comment
Cutscene Power to the Max: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game (the Director's Cut Arrange mode has another encounter with a zombie that opens a door and lets itself into the room from offscreen, but this is also a scripted event). In the remake, the zombies and Hunters just bust the doors open by slamming into them instead. Then there is Barry kicking in a locked door, something neither Jill or Chris will even attempt.
 Resident Evil (Video Game) / int_fe262584
featureApplicability
1.0
 Resident Evil (Video Game) / int_fe262584
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_fe262584
 Resident Evil (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Resident Evil (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: The original and remake had the most ways to be killed in the series. Monsters, traps, poisoning, even going the wrong direction in the aqua ring could result in an instant game over.
 Resident Evil (Video Game) / int_ffd816e7
featureApplicability
1.0
 Resident Evil (Video Game) / int_ffd816e7
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_ffd816e7
 Resident Evil (Video Game) / int_name
type
ItemName
 Resident Evil (Video Game) / int_name
comment
 Resident Evil (Video Game) / int_name
featureApplicability
1.0
 Resident Evil (Video Game) / int_name
featureConfidence
1.0
 Resident Evil (Video Game)
hasFeature
Resident Evil (Video Game) / int_name
 Resident Evil (Video Game) / int_name
itemName
Resident Evil (Video Game)

The following is a list of statements referring to the current page from other pages.

 Resident Evil (Video Game)
hasFeature
A Light in the Distance / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Accidental Pervert / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Acclaimed Flop / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Action Genre Hero Guy / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Adaptation-Induced Plot Hole / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Adaptational Early Appearance / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Alien Kudzu / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
And Now for Someone Completely Different / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
And Your Reward Is Clothes / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Animation Age Ghetto / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Another Side, Another Story / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Arrange Mode / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Artistic Age / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Artistic License – Law Enforcement / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Ascended Fan Nickname / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Atrocious Arthropods / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Attack of the Monster Appendage / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Badges and Dog Tags / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bare Midriffs Are Feminine / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bio Punk / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bizarrchitecture / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Black Blood / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bold Inflation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bond One-Liner / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bonus Feature Failure / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Booby Trap / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Boss-Altering Consequence / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Boss Tease / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Bragging Rights Reward / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Breather Level / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Building of Adventure / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Cartoon Bug-Sprayer / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Cave Behind the Falls / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Changed My Mind, Kid / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Choice-and-Consequence System / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Chunky Salsa Rule / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Collapsing Ceiling Boss / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Comic-Book Fantasy Casting / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Console Cameo / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Conveniently Interrupted Document / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Cowardly Yellow / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Custom Uniform / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Cutscene Incompetence / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Dangerous Windows / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Dead Man's Trigger Finger / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Difficult, but Awesome / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Difficulty Spike / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Disappointed by the Motive / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Disconnected Side Area / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Divorced Installment / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Doomed Hurt Guy / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Dutch Angle / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Easy Level Trick / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Elites Are More Glamorous / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Empty Room Psych / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Empty Room Until the Trap / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Everything Trying to Kill You / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Face-Revealing Turn / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Find the Cure! / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Forced into Evil / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Game-Favored Gender / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Gameplay and Story Segregation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Gameplay Derailment / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Give Me a Sword / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Goddamned Boss / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Good Bad Translation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Got Me Doing It / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Guest-Star Party Member / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Gun Nut / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Gun Porn / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Hand Cannon / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Harder Than Hard / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
He Knows Too Much / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
He Was Right There All Along / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Hellish Copter / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
I Need to Go Iron My Dog / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Idle Animation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Impending Doom P.O.V. / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Indy Escape / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Instakill Mook / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Invisible Monsters / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Invisible Writing / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Japanese Video Games / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Joke Item / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Justified Title / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
King Mook / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Lame Pun Reaction / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Last-Second Ending Choice / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Let's Split Up, Gang! / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Lightning Reveal / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Live-Action Cutscene / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Locked Door / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Lonely Piano Piece / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mad Eye / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Magic Antidote / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mascot Mook / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Merging the Branches / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mirror Scare / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Monster Media / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mundane Solution / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Muscles Are Meaningless / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Mutual Kill / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Named by the Adaptation / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Nerf / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
New Game Plus / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
No Budget / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
No Final Boss for You / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Non-Standard Game Over / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Normal Fish in a Tiny Pond / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Not a Zombie / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Not Badass Enough for Fans / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Notice This / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Now, Where Was I Going Again? / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
One-Handed Shotgun Pump / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Orphaned Reference / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Out of Focus / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Permadeath / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Plotline Death / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Port Overdosed / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Promoted to Playable / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Rasputinian Death / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Re-Release Soundtrack / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Recurring Boss / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Redshirt Army / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Remixed Level / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Repeat Cut / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Replacement Mooks / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Respawning Enemies / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Retronym / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Reviving Enemy / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Revolvers Are Just Better / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Scary Stinging Swarm / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Sci-Fi Horror / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Secret Room / int_5e91c7a
 ShinjiMikami
seeAlso
Resident Evil (Video Game)
 Resident Evil (Video Game)
hasFeature
Short Teens, Tall Adults / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Shotguns Are Just Better / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Skeleton Key / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Skippable Boss / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Solve the Soup Cans / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Speedrun Reward / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Spider People / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Spider Swarm / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Sprite/Polygon Mix / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Stun Guns / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Super Title 64 Advance / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Tap on the Head / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Technology Marches On / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Teens Are Short / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
That Mysterious Thing / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
The Ketchup Test / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
The Radio Dies First / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
The Right Hand of Doom / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Translation Matchmaking / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
True Final Boss / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
20 Minutes into the Past / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Uncredited Role / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Unusable Enemy Equipment / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Updated Re-release / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Video Game Perversity Potential / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
Weight and Switch / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You Can't Thwart Stage One / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You Have to Burn the Web / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You Shouldn't Know This Already / int_5e91c7a
 ResidentEvil1
sameAs
Resident Evil (Video Game)
 Resident Evil (Video Game)
hasFeature
Enter Solution Here / int_5e91c7a
 Resident Evil (Video Game)
hasFeature
You ALL Look Familiar / int_5e91c7a