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Resident Evil 2 (Video Game)

 Resident Evil 2 (Video Game)
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 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game)
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ResidentEvil2
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Resident Evil 2 is the second game in the Resident Evil franchise. It was originally released for the PlayStation in 1998. After the unexpected success of the original Resident Evil, Capcom immediately set up a team to work on a sequel and turn Resident Evil into an annual franchise. The company initially scheduled the sequel for a Spring 1997 release, but the original version of the game, dubbed Resident Evil 1.5, disappointed the developers. Rather than release a game that didn't satisfy their expectations, the team went back to the drawing board and delayed the game's release by a whole year. The gamble paid off, as Resident Evil 2 would go on to become one of the best-selling and most critically acclaimed Capcom games in history. True to its nature, Capcom re-released the game across various other platforms: The PS1, a DualShock support re-release months after the original release, the PC, the Nintendo 64, the Sega Dreamcast, and even the Nintendo GameCube.This time around, players control two newcomers to Raccoon City: Leon S. Kennedy, a rookie R.P.D. officer late for work; and Claire Redfield, the sister of Chris Redfield (one of the survivors of the Mansion Incident) who went AWOL while investigating the Umbrella Corporation. Two months later, the T-Virus somehow leaked into Raccoon City's water supply, causing it to spread quickly and create an even bigger outbreak than the one around the Spencer Mansion. Leon and Claire arrive in town together, and while they're forced to split up by circumstance, they still cross paths now and again while shooting zombies and looking for the root of the outbreak (and a way out). But Umbrella wants to make sure no one can blow the whistle, so they send in an improved Tyrant, the featureless "Mr. X", to find the evidence first. And as if that wasn't enough, T-Virus mastermind William Birkin seems to have infected himself with a rather nasty strain of the virus...Whereas Resident Evil segregated its branching paths, Resident Evil 2 allows the player to replay both routes from either Leon or Claire's perspective, creating a total of four possible scenarios. Under this premise, actions performed by the first character affect the environment of the second (e.g. an uncovered passage in Claire's playthrough likely won't need re-clearing in Leon's chapter). Players can unlock a mini scenario titled "The 4th Survivor" after finishing both characters' scenarios, as well as a harder version of the same called "The Tofu Survivor". Later releases of the game, excluding the Nintendo 64 version, added the "Extreme Battle" mode, a three-stage minigame.A remake of Resident Evil 2 was released for PC, PlayStation 4 and Xbox One on January 25, 2019. For details, please see Resident Evil 2 (Remake). It also has a fan-made prequel in the form of Resident Evil: During the Storm. Along with the first entry in the series, Resident Evil: Welcome to Raccoon City uses this game as partial source material.
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Psychosexual Horror
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Psychosexual Horror: Claire will find a fax at the police station from the FBI that Police Chief Brian Irons was once implicated in the rape of a classmate in college, and his secretary mentions how creepy it is that Irons was drooling over a fresco of a naked dead woman. He is later found with the body of the Mayor's daughter, talking about how beautiful her skin is, but then lamenting that she will soon putrefy and turn into a zombie, then mentions how taxidermy used to be a hobby of his. Later you see he has a dungeon where he was planning on mounting her as well.
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Video-Game Flamethrowers Suck
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Video Game Flamethrowers Suck: This game is the closest the series comes to averting it (until this game's remake, which averts the trope), and it's still not great. The flamethrower's main use is for the Ivies which populate the labs, as they are otherwise extremely resilient to even the upgraded magnum, and it can take them down with one hit. However, its range is just outside their striking distance, and well within their acid spit range, a projectile attack which is also poisonous if you gassed the labs as Claire. It also only has 9 seconds of fuel, meaning you better be sure you are going to hit what you are aiming at. It also has much less damage against anything other than Ivies as well.
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Darker and Edgier
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Darker and Edgier: Much more horrifying than its predecessor. The box art, official artwork and gruesome Game Over sequences speak for themselves. And by the looks of it, the Remake is going to be even more edgier than the original.
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Early Game Hell
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Early Game Hell: Right off the bat in either character's A scenario, you are thrown into the infested streets of Raccoon, and have to navigate around and through a half dozen zombies. It gets even harder if you try to go for the secret key, as it requires you not to pick anything up until you get to the police station, meaning you have only the ammo that came in your pistol and will most likely have to take a few hits in the process unless you're really good.
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Shows Damage
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Shows Damage: As Tofu is attacked, he gradually turns from white to a deep red. Similarly, he turns purple when poisoned.
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Blatant Item Placement
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Blatant Item Placement: Like all Resident Evil games, ammunition and other supplies are strewn about the environment in a seemingly careless fashion. However, this is explained in-game. A file reveals that Chief Irons ordered RPD's ammo be scattered throughout the entire station, possibly to make it harder for the officers to fight against the zombies.
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All There in the Manual
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comment
All There in the Manual: The official name of William Birkin's monster form is "G", but nobody in the game actually calls him that. The reason why Leon overslept before his first day on the job was explained by the designers of Resident Evil 3: he apparently had a bad falling out with an old flame and spent most of the night drinking. To avoid doing anything he'd regret later, he slept in a hotel, and he happened to oversleep on the day he would've began working for the RPD. That's right: Leon survived a zombie apocalypse while he was probably hungover. The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil.
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The Sociopath
 Resident Evil 2 (Video Game) / int_19851b86
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The Sociopath: Brian Irons definitely shows signs of this. In college, he was accused of sexual assault twice, but got off largely due to his high grades. This implies that he is dangerously intelligent and charismatic, traits that would also allow him to rise to the rank of chief of police. While chief, he keeps a Torture Cellar and regularly takes bribes from the nefarious Umbrella Corporation. Once the zombie outbreak hits, he knows that he will die, so he shows extreme selfishness by trying to take his fellow officers down with him. This is, of course in addition to murdering and possibly stuffing the mayor's daughter.
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Say My Name
 Resident Evil 2 (Video Game) / int_1a3a91dd
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Say My Name: Leon and Claire just love to shout other people's names. "ADA, WAIT!" "Sherry! Sherry!" "ADAAAAAAAA!" "Leon!" "Claire!"
 Resident Evil 2 (Video Game) / int_1a3a91dd
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Multiple Endings
 Resident Evil 2 (Video Game) / int_1aa08f77
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Multiple Endings: The game has four endings, one for each scenario. Technically, in-game, nothing you do in the game changes the outcome aside from which character you use first.
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Floorboard Failure
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Floorboard Failure: The library's second floor has a balcony whose floorboards will give way when walked over. You have to do this to initiate a puzzle.
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Scare Chord
 Resident Evil 2 (Video Game) / int_1b122c5d
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Scare Chord: Used if you didn't use the camera to see Mr. X coming. His theme shoots up when you leave after picking up a necessary key.
 Resident Evil 2 (Video Game) / int_1b122c5d
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Visual Pun
 Resident Evil 2 (Video Game) / int_1ba8eb64
comment
Visual Pun: The train that is used to evacuate Raccoon City is a GALAXIE-5000 AKA a "G-train". The G is bright red to make it more clear.
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Easy-Mode Mockery
 Resident Evil 2 (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Mildly; none of the content unlocked by completing the game with a good score (the Infinite Ammo weapons, Hunk & Tofu) or the Special Key to access the Extra Costumes is available on Rookie Difficulty. Unlike Rookie mode, all Easy does is start you off with 120 extra handgun bullets, so it's really quite a disincentive (you'll find more than enough on Normal mode just through diligent searching).
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Failsafe Failure
 Resident Evil 2 (Video Game) / int_1d3c92da
comment
Failsafe Failure: The lab's self-destruct system is not activated deliberately, it was accidental when Mr. X smashed a reactor console (either because he threw Ada at it in Leon's B scenario or he tried to hit Sherry and missed in Claire's B scenario). The resulting short-circuiting knocked out one system after another, triggering the denotation sequence, with no option to abort.
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Cruel and Unusual Death
 Resident Evil 2 (Video Game) / int_1e584efa
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If the cockroaches are allowed to swarm up on the player without being shaken off, they'll eat you alive.
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Wrong Genre Savvy
 Resident Evil 2 (Video Game) / int_20a14df0
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When Claire first meets with the police chief, he declines to leave the cushy confines of his office. Likewise, Ben turns down an offer to escape and tells Leon to get lost, believing that he'll be safer in a jail cell. Both characters are caught by G (who can shatter walls) and impregnated with a larva (A scenarios) or cut/mortally wounded (B scenarios).
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Creepy Cockroach
 Resident Evil 2 (Video Game) / int_20c73e98
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Creepy Cockroach: Your supporting character in both A scenarios has to deal with a sewer tunnel filled with T-Virus infected cockroaches. They're huge, they can fly, and they will instantly kill Ada or Sherry if they aren't shaken off.
 Resident Evil 2 (Video Game) / int_20c73e98
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Notice This
 Resident Evil 2 (Video Game) / int_20e2a53b
comment
Notice This: Zigzagged. Aside from the usual glinting on visible items, there are a number of ammo pickups that are invisible hidden around the various parts of the game. Some are concealed on ordinary-seeming dead bodies, but others (typically hidden behind pieces of scenery) have no clue as to their presence, unless you get lucky or use a guide to find them.
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Chekhov's Gun
 Resident Evil 2 (Video Game) / int_22cf536c
comment
Chekhov's Gun: Sherry's pendant. It turns out to be concealing a G-Virus sample Annette put in there for safekeeping, fearing William's plans to betray Umbrella would be exposed. She was right.
 Resident Evil 2 (Video Game) / int_22cf536c
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Everybody's Dead, Dave
 Resident Evil 2 (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: Aside from Leon, Claire, Ada and Sherry, everybody in Raccoon City is dead. The small group of survivors met outside that quartet end up gruesomely dead as the game progresses.
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Back for the Dead
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Back for the Dead: Brad Vickers, Alpha Team's helicopter pilot, shows up as a zombie, though it's easy to miss him. Resident Evil 3 explains how he became a zombie.
 Resident Evil 2 (Video Game) / int_241ca0d8
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Gas Mask Mooks
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Gas Mask Mooks: HUNK's hit team.
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Parental Abandonment
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Parental Abandonment: By the end of the game, Sherry has lost both of her parents.
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Easter Egg
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Easter Egg: Wesker's desk seems to have nothing but clutter, but if you search it fifty times, you'll find a roll of film. Develop it to get a photograph of Rebecca in a basketball uniform. Brad's appearance requires you have to ignore all item pickups on the way to the police department to encounter him. Killing him nets you the Special Key to change your outfit later.
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Zombie Puke Attack
 Resident Evil 2 (Video Game) / int_29fff7f2
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Zombie Puke Attack: This is the only way the zombies can attack Sherry, who's significantly shorter than them. They also use this on the other characters if they're on a different elevation and thus can't use the grabbing attack.
 Resident Evil 2 (Video Game) / int_29fff7f2
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Revolvers Are Just Better
 Resident Evil 2 (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Played with in regards Claire's bonus Colt SAA. It's a good upgrade from her original Browning in terms of firepower, but the 6-round cylinder and faster firing rate means you burn through ammo faster, and it has the lowest critical hit chance of all the handguns available.
 Resident Evil 2 (Video Game) / int_2a195285
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Mauve Shirt
 Resident Evil 2 (Video Game) / int_2ae277ab
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Mauve Shirt: Marvin (Leon's superior officer) and Brad (S.T.A.R.S. Alpha Team's helicopter pilot) both appear as enemy zombies. Brad takes more punishment than any other zombie in the game. Depending on who you're playing as, the first target of G's wrath is either Chief Irons or Ben. Their body soon rejects the embryo and is torn in half, spitting out a larva which must be hunted down before it can infect others.
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Arrange Mode
 Resident Evil 2 (Video Game) / int_2b50986a
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Arrange Mode: "The Tofu Survivor" is a variant of the already Nintendo Hard "The 4th Survivor" mode, where you play as a piece of tofu who, unlike HUNK, who at least has guns and ammo, has nothing but herbs and combat knives. To compensate, the tofu can take more damage than HUNK can. The Nintendo 64 port has an exclusive randomizer mode that randomizes ammo and herb types every playthrough.
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Bland-Name Product
 Resident Evil 2 (Video Game) / int_2b5ea43c
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Bland-Name Product: Tons, one of which (the "Cool Soda" vending machines) got replaced in later versions for being a bit too close to infringing on Coca-Cola's likeness. Ironically, the cancelled 1.5 version had actual Pepsi machines in the station.
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Going for the Big Scoop
 Resident Evil 2 (Video Game) / int_2b812abd
comment
Going for the Big Scoop: Ben is your typical muckraker, but perceptive. He knew the RPD was taking bribes from Umbrella, and willingly had himself arrested to get close to the conspiracy.
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Awesome, but Impractical
 Resident Evil 2 (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Colt SAA's weakness isn't in its power, but in the fact that it can only hold six bullets (just less than half of the 13 from Claire's starting handgun) and takes quite a bit more time to reload than a mag-loaded handgun. However, those six bullets fire much faster than any other weapon short of the sub-machine gun, meaning that it's excellent against single to dual enemies. Anything more than that, though, and you're screwed.
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 Resident Evil 2 (Video Game) / int_2d2a7825
type
Tank Controls
 Resident Evil 2 (Video Game) / int_2d2a7825
comment
While the N64 port didn't have the same features of the DualShock Version (such as the Extreme Battle mode), it did add "first person" controls where the player's character moves towards the direction the d-pad/stick is being pushed (in addition to the standard "third person" Tank Controls) and featured new documents ("EX Files") with new information on the series' lore that helped bridge the connection of RE2 with other installments of the series. Because Capcom made the entire game fit a single cartridge, the player could choose both Leon's and Claire's games from the get-go.
 Resident Evil 2 (Video Game) / int_2d2a7825
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_2d2a7825
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_2d2a7825
 Resident Evil 2 (Video Game) / int_30509b6d
type
Shapeshifter Baggage
 Resident Evil 2 (Video Game) / int_30509b6d
comment
Shapeshifter Baggage: Birkin abuses this, with him rapidly and suddenly gaining size right in front of everyone.
 Resident Evil 2 (Video Game) / int_30509b6d
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_30509b6d
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_30509b6d
 Resident Evil 2 (Video Game) / int_33d0b177
type
Attack of the Town Festival
 Resident Evil 2 (Video Game) / int_33d0b177
comment
Attack of the Town Festival: Played with. The entire precinct was planning a party for the Leon joining the force and party hats and soda bottles are still visible in some of the deserted offices.
 Resident Evil 2 (Video Game) / int_33d0b177
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_33d0b177
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_33d0b177
 Resident Evil 2 (Video Game) / int_3517000d
type
Mad Scientist
 Resident Evil 2 (Video Game) / int_3517000d
comment
William Birkin is a Mad Scientist of the highest order. He is shot repeatedly and injects himself with his own creation which turns him into a horrific monster which is eventually blown to hell.
 Resident Evil 2 (Video Game) / int_3517000d
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_3517000d
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_3517000d
 Resident Evil 2 (Video Game) / int_36e63b81
type
Rule of Cool
 Resident Evil 2 (Video Game) / int_36e63b81
comment
Rule of Cool: The shotgun upgrade is implausible, to put it mildlynote The Remington 1100 is not a pump-action shotgun, and it is theoretically possible to turn a pump-action Remington 870 into a semi-auto, but it would require very extensive gunsmithing and metalwork, not just snapping on a different foreend. It'd also be a pretty pointless modification, since you could buy a small collection of quality semi-auto shotguns for what you'd likely pay a professional gunsmith to make one such conversion., but that doesn't stop the Custom M1100 from being one of the coolest damn weapons in the game.
 Resident Evil 2 (Video Game) / int_36e63b81
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_36e63b81
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_36e63b81
 Resident Evil 2 (Video Game) / int_391d6577
type
Sequel Escalation
 Resident Evil 2 (Video Game) / int_391d6577
comment
Sequel Escalation: The original game was confined to a single mansion and was basically about a zombie outbreak. The sequel took things to an entire city, in the form of a full-blown Zombie Apocalypse!note Although to be honest, you never go back out into the city after you reach the police station, so it wasn't as big as it looked. There were more enemy types, more weapons, and bigger and nastier monsters, particularly the iconic William Birkin Type-G monster.
 Resident Evil 2 (Video Game) / int_391d6577
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_391d6577
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_391d6577
 Resident Evil 2 (Video Game) / int_3b49a017
type
Doom Doors
 Resident Evil 2 (Video Game) / int_3b49a017
comment
Doom Doors: The sliding doors in the laboratory facility.
 Resident Evil 2 (Video Game) / int_3b49a017
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_3b49a017
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_3b49a017
 Resident Evil 2 (Video Game) / int_3bb81225
type
Recurring Boss
 Resident Evil 2 (Video Game) / int_3bb81225
comment
The puzzles are noticeably toned down compared to the first game. Here, the majority of the puzzles can be summed up as "find key or object to progress". The number of "push" puzzles are also toned down, with what few there are being incredibly simple to solve. There's also more emphasis on boss fights with Birkin being a Recurring Boss in both scenarios, while Mr. X is one in Scenario B only.
 Resident Evil 2 (Video Game) / int_3bb81225
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_3bb81225
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_3bb81225
 Resident Evil 2 (Video Game) / int_3ee5fd12
type
One-Letter Name
 Resident Evil 2 (Video Game) / int_3ee5fd12
comment
The official name of William Birkin's monster form is "G", but nobody in the game actually calls him that.
 Resident Evil 2 (Video Game) / int_3ee5fd12
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_3ee5fd12
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_3ee5fd12
 Resident Evil 2 (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Resident Evil 2 (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Like in the first game, you have to find specific keys, crests/plugs, and other items in order to gain access to other areas. Like with the Tyrant fight in the first game, the rocket launcher is a required weapon for the final Mr. X fight. Since the rocket launcher requires two slots to fit in your inventory, you're forced to pick up two plugs before the fight in order to get power to the gate controls so that you'll have room for the weapon later. There's an item box near the plugs so that you can make room for them should your pockets be full.
 Resident Evil 2 (Video Game) / int_3f2503af
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_3f2503af
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_3f2503af
 Resident Evil 2 (Video Game) / int_400b9d22
type
Sunglasses at Night
 Resident Evil 2 (Video Game) / int_400b9d22
comment
You have to feel for the RPD, getting slaughtered by their own extraction choppers and blindly shooting each other instead of the zombies, but it really doesn't help when the extraction pilot is wearing sunglasses.
 Resident Evil 2 (Video Game) / int_400b9d22
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_400b9d22
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_400b9d22
 Resident Evil 2 (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Resident Evil 2 (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Leon, Claire, and Sherry escape from the city, but both of Sherry's parents are dead, meaning she's an orphan, and Ada's fate is uncertain. Until she returns in Resident Evil 4, working for Wesker. The Umbrella Chronicles reveals that she was only knocked out by Mr. X and also escaped, albeit badly injured. Additionally, The Darkside Chronicles reveals that Leon and Sherry were both taken into government custody after Claire left to find Chris; The G-Virus vaccine didn't cure Sherry, but merely suppressed the virus's negative effects, and they use Sherry's safety to coerce Leon into working for them. And if that weren't enough, other samples of the G-Virus still made it out of the city thanks to Ada and HUNK.
 Resident Evil 2 (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_40cc0c7e
 Resident Evil 2 (Video Game) / int_42299519
type
Same Story, Different Names
 Resident Evil 2 (Video Game) / int_42299519
comment
Same Story, Different Names: RE2 generally sticks to the plot of the original, replacing the "Mansion > Residence > Lab" format with "RPD > Sewers > Lab". At times, the police headquarters looks like a reskinned mansion with exposed pipes and girder work. Suspiciously Similar Substitute: Claire/Leon take the slots occupied by Chris/Jill; Claire and Chris both wear vests with an attached knife sheath and have a less useful partner, while Leon and Jill both wear blue shoulder armor and can skip a boss via their partner. The characters of Barry (helpful teammate of questionable loyalty clad in red & black) and Rebecca (plucky girl sidekick who depends on the player for protection) are collapsed into Ada and Sherry. Claire receives the Lockpick and Grenade Launcher, two items that were exclusive to Jill in the first game.
 Resident Evil 2 (Video Game) / int_42299519
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_42299519
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_42299519
 Resident Evil 2 (Video Game) / int_42b99897
type
White Gangbangers
 Resident Evil 2 (Video Game) / int_42b99897
comment
White Gangbangers: Leon's other alternate outfit is this in spades.
 Resident Evil 2 (Video Game) / int_42b99897
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_42b99897
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_42b99897
 Resident Evil 2 (Video Game) / int_4389e368
type
Actionized Sequel
 Resident Evil 2 (Video Game) / int_4389e368
comment
Actionized Sequel: Compared to the first game, there's a lot of ammo laying around. A lot. How much? If you played aggressively, and killed nearly everything you came across, you'd end Leon's game with over 150 handgun bullets left over, 40-50 shotgun shells,infoAnd that's only because it will likely see the most use. and 60 magnum rounds burning a hole in your pocket.infoEach of which is a One-Hit Kill on anything short of a boss. For comparison's sake, there's only 30 or so magnum bullets in the original game, and 18 total in Code: Veronica. This is the first game in the series that has automatic weapons in its arsenal (a Gatling gun and an MAC-11, to be specific), but only one character in either scenario can obtain the MAC-11 before the endgame and you need to beat the game in a certain period of time in order to get the Gatling gun at all.infoBeat either "B" scenario in under 3 hours with an A or B rank for an infinite-ammo MAC-11 for both characters; do the same thing for the gatling gun, except in under 2 and a half hours. There are also customized shotgun and handgun models.infoIn the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower, which is pretty useless, and Jill's grenade launcher whose ammo was very rare, with only two sets of acid rounds available in the whole game. The puzzles are noticeably toned down compared to the first game. Here, the majority of the puzzles can be summed up as "find key or object to progress". The number of "push" puzzles are also toned down, with what few there are being incredibly simple to solve. There's also more emphasis on boss fights with Birkin being a Recurring Boss in both scenarios, while Mr. X is one in Scenario B only.
 Resident Evil 2 (Video Game) / int_4389e368
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4389e368
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4389e368
 Resident Evil 2 (Video Game) / int_446c5792
type
Villainous Rescue
 Resident Evil 2 (Video Game) / int_446c5792
comment
Villainous Rescue: In Claire's B scenario, Chief Irons has her at gunpoint, seconds from pulling the trigger... only to be grabbed and pulled under a trap door by Birkin.
 Resident Evil 2 (Video Game) / int_446c5792
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_446c5792
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_446c5792
 Resident Evil 2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Resident Evil 2 (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Raccoon City is, according to later games, under military quarantine but, somehow, both Leon and Claire manage to drive right into town without even learning what's happening. Also, helicopters come and go with impunity.
 Resident Evil 2 (Video Game) / int_4508b16b
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4508b16b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4508b16b
 Resident Evil 2 (Video Game) / int_45092c28
type
Greaser Delinquents
 Resident Evil 2 (Video Game) / int_45092c28
comment
Greaser Delinquents: One of Leon's alternate outfits seems to have this theme, with the black leather jacket, blue jeans, and T-shirt with cigarette pack in the front pocket. Oddly enough, he still holds his gun Gangsta Style in this costume as well.
 Resident Evil 2 (Video Game) / int_45092c28
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_45092c28
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_45092c28
 Resident Evil 2 (Video Game) / int_4534a70b
type
You ALL Look Familiar
 Resident Evil 2 (Video Game) / int_4534a70b
comment
You All Look Familiar: While there are much more variance of models used for zombies compared to the first game (which only had at three models: green jacket, white lab coat, and naked), there's only a handful of zombie models that will repeat very quickly, with female zombies only having the one model.
 Resident Evil 2 (Video Game) / int_4534a70b
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4534a70b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4534a70b
 Resident Evil 2 (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Resident Evil 2 (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Dying may result in a brutal animation of your character getting graphically killed by whatever baddie did you in, spiders being a notable exception. This is only true for the original PlayStation and PC version.
 Resident Evil 2 (Video Game) / int_45e41b66
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_45e41b66
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_45e41b66
 Resident Evil 2 (Video Game) / int_46ee4d3
type
Eye Take
 Resident Evil 2 (Video Game) / int_46ee4d3
comment
Eye Take: Birkin, despite being a blob monster at this point, still recognizes what that counter on the train means.
 Resident Evil 2 (Video Game) / int_46ee4d3
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_46ee4d3
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_46ee4d3
 Resident Evil 2 (Video Game) / int_471a505f
type
Four Is Death
 Resident Evil 2 (Video Game) / int_471a505f
comment
Four Is Death: The main character of the 4th Survivor is HUNK, who's later revealed to have the nickname "Mr. Death".
 Resident Evil 2 (Video Game) / int_471a505f
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_471a505f
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_471a505f
 Resident Evil 2 (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Resident Evil 2 (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: Birkin's slaughter of the Umbrella Special Forces Alpha team.
 Resident Evil 2 (Video Game) / int_49f20c6a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_49f20c6a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_49f20c6a
 Resident Evil 2 (Video Game) / int_4c0ca7ce
type
Aloof Ally
 Resident Evil 2 (Video Game) / int_4c0ca7ce
comment
Aloof Ally: Ada, due to her not being an ordinary civilian caught up in the madness but is actually a double agent working for the government from the inside.
 Resident Evil 2 (Video Game) / int_4c0ca7ce
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4c0ca7ce
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4c0ca7ce
 Resident Evil 2 (Video Game) / int_4cbc7f95
type
Blasting It Out of Their Hands
 Resident Evil 2 (Video Game) / int_4cbc7f95
comment
Blasting It Out of Their Hands: In a cutscene in the middle of Leon's scenarios, Ada crosses the way of Annette Birkin. Annette disarms her with one clear shot to tell her about William Birkin's fate.
 Resident Evil 2 (Video Game) / int_4cbc7f95
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4cbc7f95
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4cbc7f95
 Resident Evil 2 (Video Game) / int_4dcfdb68
type
It's the Only Way to Be Sure
 Resident Evil 2 (Video Game) / int_4dcfdb68
comment
It's the Only Way to Be Sure: First, the secret underground research facility, then the train used to evacuate it, explode to contain hazardous material.
 Resident Evil 2 (Video Game) / int_4dcfdb68
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4dcfdb68
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4dcfdb68
 Resident Evil 2 (Video Game) / int_4e4fa32c
type
The Ahnold
 Resident Evil 2 (Video Game) / int_4e4fa32c
comment
After spending the entire game as an Arnie clone, Mr. X grows Tyrant-like claws and appendages for his last battle. This adds the standard Tyrant claw swipe to his repertoire.
 Resident Evil 2 (Video Game) / int_4e4fa32c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4e4fa32c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4e4fa32c
 Resident Evil 2 (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Resident Evil 2 (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: Leon's portrayed with red or light brown hair. In later appearances, he has dirty blond hair. This remains the only game in the entire franchise in which Ada wears flat shoes instead of heels. Weapons that take up two inventory slots were first introduced here (the Submachine Gun, Spark Shot, Gatling Gun, and Rocket Launcher, respectively). The two slot gimmick has zigzagged since Resident Evil 3 ditched it, while Code: Veronica brought it back and Resident Evil 4 took it a step further by having all items take up different amount of blocks in your inventory. All games after that went back to single slot items until Resident Evil 7: Biohazard reintroduced it again. Though this time around auto aim was included from the very beginning (though you still have to switch to the control scheme that has it), movement is still rather clunky compared to later games, as RE2 lacks 180 degree turns (being introduced in the next game) and requiring a button press to go up and down stairs.
 Resident Evil 2 (Video Game) / int_4f4372e9
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_4f4372e9
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_4f4372e9
 Resident Evil 2 (Video Game) / int_504a1991
type
Body Horror
 Resident Evil 2 (Video Game) / int_504a1991
comment
Body Horror: William Birkin goes through five different forms, each one more horrific than the last. G-Imago, or "Baby", the horrible pseudo-G form that erupts from a doomed NPC Alien-style courtesy of a Face Full of Alien Wing-Wong from Birkin. Marvin's quick degeneration into a zombie.
 Resident Evil 2 (Video Game) / int_504a1991
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_504a1991
featureConfidence
1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_504a1991
 Resident Evil 2 (Video Game) / int_508d91a2
type
Pre-Mortem One-Liner
 Resident Evil 2 (Video Game) / int_508d91a2
comment
Pre-Mortem One-Liner: Leon and Claire have these against Mr. X:
 Resident Evil 2 (Video Game) / int_508d91a2
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_508d91a2
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_508d91a2
 Resident Evil 2 (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Resident Evil 2 (Video Game) / int_52475ffd
comment
Cutting Off the Branches: The Darkside Chronicles and Resident Evil 6 establish that Sherry was injected with the G-Virus vaccine and gained superhuman healing as a result, something that only happens in the Claire A/Leon B storyline, although previous Resident Evil side-products had made references to events that happens in the other storyline (such as Ada's fall from the catwalk). In addition, The Darkside Chronicles shows Ada being attacked by Mr. X and her scenario's intro in The Umbrella Chronicles clearly shows her "death" from being hurled into the self-destruct system of the laboratory, something that only happens in Leon's B scenario.
 Resident Evil 2 (Video Game) / int_52475ffd
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_52475ffd
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_52475ffd
 Resident Evil 2 (Video Game) / int_52856092
type
Backing Away Slowly
 Resident Evil 2 (Video Game) / int_52856092
comment
Backing Away Slowly: Leon and Claire both back away from Mr. X whenever he drops down in front of them. It's also how Sherry's introduced, backing away from a zombie before fleeing. All characters also do this when in close proximity to other kinds of enemy, which can help prevent nasty surprises from any that might be hiding just outside the camera angle's view.
 Resident Evil 2 (Video Game) / int_52856092
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_52856092
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_52856092
 Resident Evil 2 (Video Game) / int_53c5f30e
type
Happy Ending Override
 Resident Evil 2 (Video Game) / int_53c5f30e
comment
Happy Ending Override: To the original Resident Evil. The good endings in Resident Evil end with the mansion blowing up, implying that this will prevent the T-Virus from spreading. Additionally, the ending screen for Chris◊ shows that Umbrella has been successfully exposed and that the case was solved completely. Thanks to Birkin, the virus reaches Raccoon City anyway.
 Resident Evil 2 (Video Game) / int_53c5f30e
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_53c5f30e
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_53c5f30e
 Resident Evil 2 (Video Game) / int_547196be
type
Broad Strokes
 Resident Evil 2 (Video Game) / int_547196be
comment
Broad Strokes: Leon and Claire are running around the same police station, sewers and research facility at ostensibly the same time, yet only run into each other a couple of times before the ending. On top of that, they both have to explore the entire precinct, unlock every door and solve all of its puzzles, some of which are identical yet yield different items, while others are completely different. The remake makes even less of an effort to reconcile conflicting events, but all scenarios conclude with the key events from Claire A/Leon B (the accepted "canon" sequence here) still in place.
 Resident Evil 2 (Video Game) / int_547196be
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_547196be
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_547196be
 Resident Evil 2 (Video Game) / int_54bb502b
type
Nobody Poops
 Resident Evil 2 (Video Game) / int_54bb502b
comment
Where are the toilets? Apparently Nobody Poops, so they obviously didn't bother to build any restrooms. This is noticeably averted in the remake where there are now toilets.
 Resident Evil 2 (Video Game) / int_54bb502b
featureApplicability
-1.0
 Resident Evil 2 (Video Game) / int_54bb502b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_54bb502b
 Resident Evil 2 (Video Game) / int_54ec2f0c
type
Not Completely Useless
 Resident Evil 2 (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Weapons considered too weak or inefficient to use for killing zombies end up tossed in the Item Box by players to forget — but these weapons prove effective against other specific creatures: Leon's Flamethrower does excellent damage to Ivy monsters, the MAC 11 does a great job of taking out Lickers (and keeps them from counterattacking), and Claire's Spark Shot does nearly as much damage to boss enemies as Leon's Upgraded Magnum. Claire's Bow Gun is a fairly weak substitute for Leon's Shotgun, and usually gets stowed as soon as the player starts finding ammo for the Grenade Launcher. Two advantages the Bow Gun has, though, are that its bolts [somehow] have a limited homing ability, and that it's quiet, so you can take out enemies in front of you without alerting the rest right away— a nice feature to have when dealing with noise-sensitive Lickers.
 Resident Evil 2 (Video Game) / int_54ec2f0c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_54ec2f0c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_54ec2f0c
 Resident Evil 2 (Video Game) / int_55bcb669
type
Clown-Car Grave
 Resident Evil 2 (Video Game) / int_55bcb669
comment
Clown-Car Grave: And like the previous game, it'll sometimes be the resident demonic spider doing the replacement.
 Resident Evil 2 (Video Game) / int_55bcb669
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_55bcb669
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_55bcb669
 Resident Evil 2 (Video Game) / int_56c5b0d8
type
First Day from Hell
 Resident Evil 2 (Video Game) / int_56c5b0d8
comment
First Day from Hell: Leon's first day with the RPD is the day of another T-Virus outbreak.
 Resident Evil 2 (Video Game) / int_56c5b0d8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_56c5b0d8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_56c5b0d8
 Resident Evil 2 (Video Game) / int_56df9ba7
type
Easier Than Easy
 Resident Evil 2 (Video Game) / int_56df9ba7
comment
Easier Than Easy: The Rookie mode introduced in later versions, which starts the player off with all the special weapons already in his or her disposal.
 Resident Evil 2 (Video Game) / int_56df9ba7
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_56df9ba7
featureConfidence
1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_56df9ba7
 Resident Evil 2 (Video Game) / int_588d766f
type
BlackAndGreyMorality
 Resident Evil 2 (Video Game) / int_588d766f
comment
Black-and-Grey Morality: The Umbrella Corporation is straight up evil, with their Mengele-esque human experimentation and destruction of an entire city. But The Government is no saint either. Sherry is sequestered away as a top secret test subject due to her G-Virus infection and spends all of her teens to her early 20's in government facilities.
 Resident Evil 2 (Video Game) / int_588d766f
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_588d766f
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_588d766f
 Resident Evil 2 (Video Game) / int_597dc052
type
What Happened to Mommy?
 Resident Evil 2 (Video Game) / int_597dc052
comment
What Happened to Mommy?: William Birkin's fate is initially unknown to Sherry, and it's not clear that she ever directly learns about his transformation into the monstrous G-mutant during the course of the gameplay. Subverted with Sherry's actual mother, at least in Claire B, where Claire and Sherry encounter the dying Annette in the underground lab and she apologizes to Sherry for being such a lousy mother.
 Resident Evil 2 (Video Game) / int_597dc052
featureApplicability
-0.3
 Resident Evil 2 (Video Game) / int_597dc052
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_597dc052
 Resident Evil 2 (Video Game) / int_59907e4f
type
Police Are Useless
 Resident Evil 2 (Video Game) / int_59907e4f
comment
Police Are Useless: You have to feel for the RPD, getting slaughtered by their own extraction choppers and blindly shooting each other instead of the zombies, but it really doesn't help when the extraction pilot is wearing sunglasses. Played with. In-game documents indicate that the RPD were reasonably competent and responded as well to the situation as they could given their limited resources and manpower, taking notes of the opposition they faced and planning to regroup and rescue survivors. Unfortunately for them, Chief Irons had other plans.
 Resident Evil 2 (Video Game) / int_59907e4f
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_59907e4f
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1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_59907e4f
 Resident Evil 2 (Video Game) / int_59a9605d
type
Never Smile at a Crocodile
 Resident Evil 2 (Video Game) / int_59a9605d
comment
Never Smile at a Crocodile: Or in this case, a giant, virus-mutated alligator.
 Resident Evil 2 (Video Game) / int_59a9605d
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_59a9605d
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1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_59a9605d
 Resident Evil 2 (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Resident Evil 2 (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: How Sherry gets around, most notably in the finale. Also averts Offscreen Teleportation. If you look closely at the areas she's seen disappearing into or out of, there's usually a vent or opening that Claire will note is too small for an adult. Ada does it once with Leon's help.
 Resident Evil 2 (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_5b19cc1b
 Resident Evil 2 (Video Game) / int_5f3c35df
type
Graffiti Town
 Resident Evil 2 (Video Game) / int_5f3c35df
comment
Graffiti Town: Raccoon City's streets at the very beginning of the game resemble this, with the trademark brick walls, graffiti, basketball courts, and chain-link fences.
 Resident Evil 2 (Video Game) / int_5f3c35df
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_5f3c35df
featureConfidence
1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_5f3c35df
 Resident Evil 2 (Video Game) / int_60414102
type
Zombie Apocalypse
 Resident Evil 2 (Video Game) / int_60414102
comment
Zombie Apocalypse: This fits better here than in the original Resident Evil. The mansion had maybe a hundred or so people in it, but Raccoon City had a population of over 100,000 — and practically all of them became zombies.
 Resident Evil 2 (Video Game) / int_60414102
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_60414102
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_60414102
 Resident Evil 2 (Video Game) / int_60f567f1
type
Lonely Piano Piece
 Resident Evil 2 (Video Game) / int_60f567f1
comment
Lonely Piano Piece: The game has one thanks to its Save Room theme, "Secure Place".
 Resident Evil 2 (Video Game) / int_60f567f1
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_60f567f1
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_60f567f1
 Resident Evil 2 (Video Game) / int_61a503a7
type
Hell Is That Noise
 Resident Evil 2 (Video Game) / int_61a503a7
comment
Hell Is That Noise: G Birkin's growling can be heard at certain points in the story. His growls are loud enough that it can be heard in Chief Irons' art room. In a similar style to Day Of The Dead, the zombies' collective moans can be heard when you go outside where the stairs with two herbs are.
 Resident Evil 2 (Video Game) / int_61a503a7
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_61a503a7
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_61a503a7
 Resident Evil 2 (Video Game) / int_62259825
type
Nintendo Hard
 Resident Evil 2 (Video Game) / int_62259825
comment
"The Tofu Survivor" is a variant of the already Nintendo Hard "The 4th Survivor" mode, where you play as a piece of tofu who, unlike HUNK, who at least has guns and ammo, has nothing but herbs and combat knives. To compensate, the tofu can take more damage than HUNK can.
 Resident Evil 2 (Video Game) / int_62259825
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_62259825
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_62259825
 Resident Evil 2 (Video Game) / int_6293c185
type
Sequel Hook
 Resident Evil 2 (Video Game) / int_6293c185
comment
Sequel Hook: The Leon B and Claire B endings: The Nintendo 64 version of the game has multiple extra files that allude to events in future games. Among them are some files from Resident Evil 3: Nemesis. Two in particular allude to the beginning of the sequel, one of which is the opening monologue of Jill and another is from Brad before he becomes a zombie being chased by a monster in black clothes. One of the files mentions how Ozwell E. Spencer discovered the mother virus and research into it was passed on to James Marcus before he was terminated (in every sense of the word) and it was passed onto William Birkin instead. A report written by Rebecca Chambers mentions the death of former marine Billy Coen and the two MP soldiers transporting him after being attacked by Zombie dogs and becoming Zombies themselves. In this case however, it's more of a prequel hook since it was meant to foreshadow Resident Evil Zero back when it was still planned to be a Nintendo 64 game. A file detailing HUNK's orders for the mission to take the G-Virus from Birkin explained that after he retrieved the sample, he was to deliver it to Loire Village in France to the head of Umbrella's French division Christine Henry. This file originally was meant to lead into the radio drama released after the game where Ada Wong had to retrieve Sherry's pendant with the G-virus after HUNK came into possession of it and ended up killing him and his men as well as Christine Henry before the radio drama was made non-canon due to later game's events. One of the files mentions the future development of the "Hunter-R", one of the monsters that are later encountered in "Resident Evil Outbreak". A file made by the vice president of Umbrella's USA branch mentions that the Umbrella base in the South Pole is responsible for the depletion of a certain chemical as well as the fact that the Ashford's reputation was ruined by that point.
 Resident Evil 2 (Video Game) / int_6293c185
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6293c185
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6293c185
 Resident Evil 2 (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 Resident Evil 2 (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: William Birkin was a ruthless scientist who casually performed experiments on human beings in perfecting viral weaponry and the engineering of Bio-Organic Weapons. A later-released prequel would even reveal he took part in assassinating his former mentor to steal his research and his position in Umbrella. Despite this, he genuinely loved his wife, Annette, and their daughter, Sherry, who loved him back.
 Resident Evil 2 (Video Game) / int_63d861f8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_63d861f8
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1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_63d861f8
 Resident Evil 2 (Video Game) / int_6411dac8
type
BadassNormal
 Resident Evil 2 (Video Game) / int_6411dac8
comment
Badass Normal: Leon, a rookie police officer, and Claire, who can handle firearms just as well as he can despite being a college student. Later works attempts to Hand Wave this by saying that Chris taught his sister some skills for self-defense.
 Resident Evil 2 (Video Game) / int_6411dac8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6411dac8
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1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_6411dac8
 Resident Evil 2 (Video Game) / int_64c64cfb
type
Pink Girl, Blue Boy
 Resident Evil 2 (Video Game) / int_64c64cfb
comment
Pink Girl, Blue Boy: Leon and Claire are blue and red, respectively.
 Resident Evil 2 (Video Game) / int_64c64cfb
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_64c64cfb
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_64c64cfb
 Resident Evil 2 (Video Game) / int_64c8eea8
type
Wolverine Claws
 Resident Evil 2 (Video Game) / int_64c8eea8
comment
Wolverine Claws: Birkin grows a rather large set of these.
 Resident Evil 2 (Video Game) / int_64c8eea8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_64c8eea8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_64c8eea8
 Resident Evil 2 (Video Game) / int_659ef759
type
Implacable Man
 Resident Evil 2 (Video Game) / int_659ef759
comment
Implacable Man: Birkin and Mr. X.
 Resident Evil 2 (Video Game) / int_659ef759
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_659ef759
featureConfidence
1.0
 Resident Evil 2 (Video Game)
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Resident Evil 2 (Video Game) / int_659ef759
 Resident Evil 2 (Video Game) / int_6602cad
type
Permanently Missable Content
 Resident Evil 2 (Video Game) / int_6602cad
comment
Permanently Missable Content: If you miss any items before you get to the police station, you won't get it until the next time you play, as once you enter the gate there will be a text that reads "It's too dangerous to go back outside." if you try to go back out. After you head to the Umbrella underground lab, any items you missed before then will be gone forever.
 Resident Evil 2 (Video Game) / int_6602cad
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6602cad
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6602cad
 Resident Evil 2 (Video Game) / int_67fedd35
type
Bizarrchitecture
 Resident Evil 2 (Video Game) / int_67fedd35
comment
Bizarrchitecture: Where are the toilets? Apparently Nobody Poops, so they obviously didn't bother to build any restrooms. This is noticeably averted in the remake where there are now toilets. A cable car platform, behind the sewer, which you have to wade through sludge to get to? Check. A moving bridge that costs as much as, or more than, two separate stationary bridges? Check. An overhang in a cavern under the city's precinct, built there for no reason other than linking the chief's personal dungeon to the sewers? Check. A main fuse set in the middle of an access hallway? Check. An easily-missed example; there is a clear incline between the entrance to the west lobby and the entrance to the room where you meet Marvin in the main hall. Yet if you start at the former and make your way to the latter through the back way, there are no slopes. When your police station defies the laws of physics, zombies suddenly become the least confusing thing you'll find. Another one: When Leon uses a vent to shortcut his way to the cells, you'll notice something off... Leon has to go to the west section of the station to load in a cog to activate the clock's mechanism. The cells are on the eastern side. Note that to get there, you have to go through two rooms, go straight to the left to another door that leads to a hallway, and a left to the stairs, then a right that leads to the garage, then finally the cells. The clock tower's vent? It's located on the right where it logically shouldn't be. If you line up the City Area, R.P.D., and sewer maps, it puts the Sewage Treatment Plant right behind the police station... which makes no sense, since it means it would occupy the same space as the street where the game started. The sewers have one too; from where you enter the sewers to where you use the two medallions to exit is flat and level. However, going through the Waste Pool and through the ventilation fan to go back that way includes a rather tall ladder from where you meet the gator that the architecture of the rest of the sewer doesn't account for.
 Resident Evil 2 (Video Game) / int_67fedd35
featureApplicability
-1.0
 Resident Evil 2 (Video Game) / int_67fedd35
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_67fedd35
 Resident Evil 2 (Video Game) / int_69a54df1
type
Chest Burster
 Resident Evil 2 (Video Game) / int_69a54df1
comment
Chest Burster: Victims implanted with G-virus embryos (but only if they don't share blood ties to the original host — Birkin, in this case) have this happen to them moments after implantation.
 Resident Evil 2 (Video Game) / int_69a54df1
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_69a54df1
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1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_69a54df1
 Resident Evil 2 (Video Game) / int_69fb91e8
type
Chewing the Scenery
 Resident Evil 2 (Video Game) / int_69fb91e8
comment
Chewing the Scenery: Irons in his last scene. In the A scenario it's justified, as he has gone from paranoid thinking he's infected, to full on very definitely infected and thus sees no reason to hold back anymore.
 Resident Evil 2 (Video Game) / int_69fb91e8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_69fb91e8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_69fb91e8
 Resident Evil 2 (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 Resident Evil 2 (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: In the S.T.A.R.S. office, there's a photograph of the entire team next to Wesker's desk. At the lower left corner is an unidentified character who is, for no apparent reason, packing a mortar. He does not appear in any of the games and was even removed in later games using the picture.
 Resident Evil 2 (Video Game) / int_6a2ae11f
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6a2ae11f
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6a2ae11f
 Resident Evil 2 (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Resident Evil 2 (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: Unlike other games in the series, there's no need to finish the game first in order to change clothes. A zombified Brad Vickers shows up just outside the police station if the player reaches it without picking up any items on the way there, and he takes a lot more ammo to kill than most. Once he's dead, Brad will drop a Special Key one can use on the locker in the Dark Room save point that has two costumes for Leon (a tank top, fatigues/cargos, and an RPD ball cap, and a leather jacket and jeans set) and one for Claire (a flame-patterned denim suit). The Nintendo 64 version changed the costumes to a biker gang outfit and an alternate S.T.A.R.S. uniform for Leon and a purple leather jacket and pants for Claire. They also come with some slight extras as well. When Leon's wearing any of his alternates, barring S.T.A.R.S. outfit on the Nintendo 64 version, his pistol aiming stance changes so he holds his pistol with one hand, Gangsta Style, which slightly speeds up his pistol firing rate. Claire's has no built-in effect but comes with a Colt SAA gun for her which fires faster at the expense of a smaller ammo capacity, leading to more frequent reloading.
 Resident Evil 2 (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6ac6a56a
 Resident Evil 2 (Video Game) / int_6e0898f9
type
Silliness Switch
 Resident Evil 2 (Video Game) / int_6e0898f9
comment
Silliness Switch: Tofu is a freaking walking block of tofu, wearing a beret, that speaks in high pitched Japanese and wields a knife with disembodied hands. In the middle of a zombie infested Survival Horror game.
 Resident Evil 2 (Video Game) / int_6e0898f9
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6e0898f9
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6e0898f9
 Resident Evil 2 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Resident Evil 2 (Video Game) / int_6ec989d8
comment
Wesker's desk seems to have nothing but clutter, but if you search it fifty times, you'll find a roll of film. Develop it to get a photograph of Rebecca in a basketball uniform.
 Resident Evil 2 (Video Game) / int_6ec989d8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6ec989d8
 Resident Evil 2 (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Resident Evil 2 (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The giant alligator in the sewer. You pop a gas canister out of the wall, and once the gator gets it in its mouth, a single shot from the handgun is all it takes to finish it off.
 Resident Evil 2 (Video Game) / int_6edb0066
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6edb0066
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6edb0066
 Resident Evil 2 (Video Game) / int_6ef6417b
type
Disney Death
 Resident Evil 2 (Video Game) / int_6ef6417b
comment
Disney Death: Ada seemingly suffers one, though she does return to give Leon the rocket launcher.
 Resident Evil 2 (Video Game) / int_6ef6417b
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6ef6417b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6ef6417b
 Resident Evil 2 (Video Game) / int_6f619fab
type
Let's Split Up, Gang!
 Resident Evil 2 (Video Game) / int_6f619fab
comment
Let's Split Up, Gang!: Unlike the original game, where the characters stupidly part ways on purpose, the protagonists are separated when an out-of-control tanker truck crashes into an intersection at a perpendicular angle, generating a wall of flames between Leon and Claire. The game still plays this straight, however, since they run into each other again in each scenario and decide to split up so they can search for Sherry. When Claire first meets with the police chief, he declines to leave the cushy confines of his office. Likewise, Ben turns down an offer to escape and tells Leon to get lost, believing that he'll be safer in a jail cell. Both characters are caught by G (who can shatter walls) and impregnated with a larva (A scenarios) or cut/mortally wounded (B scenarios).
 Resident Evil 2 (Video Game) / int_6f619fab
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_6f619fab
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_6f619fab
 Resident Evil 2 (Video Game) / int_700e17ed
type
Special Effects Evolution
 Resident Evil 2 (Video Game) / int_700e17ed
comment
Special Effects Evolution: This game shows a lot of budget and polish compared to the first game. Moving backgrounds, higher enemy variety and onscreen numbers, more and better quality FMV's, onscreen transformations, even Claire's ponytail show off the much better graphics.
 Resident Evil 2 (Video Game) / int_700e17ed
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_700e17ed
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_700e17ed
 Resident Evil 2 (Video Game) / int_70321789
type
Video Game Remake
 Resident Evil 2 (Video Game) / int_70321789
comment
Video Game Remake: A remake of the game was announced in 2015, with the official gameplay trailer appearing at E3 2018. Unlike the REmake, the Resident Evil 2 remake's gameplay will be completely updated to be an over-the-shoulder third person game in the style of Resident Evil 4.
 Resident Evil 2 (Video Game) / int_70321789
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_70321789
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_70321789
 Resident Evil 2 (Video Game) / int_7215c26c
type
Man-Eating Plant
 Resident Evil 2 (Video Game) / int_7215c26c
comment
Man-Eating Plant: The Ivy B.O.W., a humanoid plant-thing that sprays corrosive sap and lashes victims to death with its vine arms, can bite your character's heads off. Its official name is "Plant 43", as Umbrella created it as a derivative of the original game's Plant 42. If you turn on the anti-B.O.W gas sprinklers in scenario A, they metabolize the toxin in Scenario B, changing to a deep red color and making their spittle poisonous as well as corrosive.
 Resident Evil 2 (Video Game) / int_7215c26c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_7215c26c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_7215c26c
 Resident Evil 2 (Video Game) / int_726df893
type
Equipment Upgrade
 Resident Evil 2 (Video Game) / int_726df893
comment
Equipment Upgrade: Leon can find gun part kits to upgrade his handgun (a stock which allows for 3 round burst), shotgun (somehow upgrading it from a Remington 870 to a Remington Model 1100), and magnum (replaces the nickel-plated 6 inch barrel and slide with a blued 10 inch barrel and slide).
 Resident Evil 2 (Video Game) / int_726df893
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_726df893
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_726df893
 Resident Evil 2 (Video Game) / int_72cdfc33
type
Big Bad Ensemble
 Resident Evil 2 (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: The antagonist of Scenario A (and indeed the overarching storyline) is William Birkin, an Umbrella scientist whose half-baked corporate espionage wound up backfiring on him. After being shot, Birkin hastily injects himself with the G-Virus and turns into a seven-foot tall monster, who kills the assassins sent to kill him and smashes the T-Virus vials into the sewer, allowing rats to feed on it and start the outbreak. As "G", he mindlessly shambles after his daughter in the hope of propagating more spawn. In Scenario B, "Mr. X", a new type of Tyrant, is deployed by the company to retrieve Birkin's lost vial. Within moments, he spots Claire/Leon and begins hounding them everywhere. Both monsters are fought numerous times in-between the police headquarters and the laboratory.
 Resident Evil 2 (Video Game) / int_72cdfc33
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_72cdfc33
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_72cdfc33
 Resident Evil 2 (Video Game) / int_74150406
type
Depleted Phlebotinum Shells
 Resident Evil 2 (Video Game) / int_74150406
comment
Depleted Phlebotinum Shells: Claire's grenade launcher can fire normal, acid and fire rounds; acid grenades are more effective against "living" creatures, meaning they can drop Lickers almost instantly, whilst the fire grenades are instant kills against the Ivies, with the added bonus of having a better range than Leon's flamethrower.
 Resident Evil 2 (Video Game) / int_74150406
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_74150406
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_74150406
 Resident Evil 2 (Video Game) / int_77414bc2
type
Action Prologue
 Resident Evil 2 (Video Game) / int_77414bc2
comment
Action Prologue: The first leg of the game is best described as a mad panic. You're in danger the second you begin playing, as a zombie is standing mere feet away from you, and if you don't start moving immediately, you'll likely get chomped. It doesn't slow down from there; everywhere you go pits you against an overwhelming number of zombies, and all you can do is shoot, run, and stab as best you can to get past them all. It's not until you get into the police station where things slow down and become more methodical.
 Resident Evil 2 (Video Game) / int_77414bc2
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_77414bc2
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_77414bc2
 Resident Evil 2 (Video Game) / int_799ae1d1
type
Secret Final Campaign
 Resident Evil 2 (Video Game) / int_799ae1d1
comment
Secret Final Campaign: Completing both scenarios (i.e. as both Leon and Claire) unlocks a mode where you play as an Umbrella operative named HUNK. It's effectively a challenge mode where the player must complete a portion of the game with limited ammunition and healing items, and no save points.
 Resident Evil 2 (Video Game) / int_799ae1d1
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_799ae1d1
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_799ae1d1
 Resident Evil 2 (Video Game) / int_79a60aec
type
For Want of a Nail
 Resident Evil 2 (Video Game) / int_79a60aec
comment
For Want Of A Nail: In the intro, Leon and Claire are attacked from the backseat of the police car they're driving. Depending on whether Leon crashes head-on or spins around and crashes in reverse (read: whose disc you put in first), the plot of the game takes some significant deviations.
 Resident Evil 2 (Video Game) / int_79a60aec
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_79a60aec
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_79a60aec
 Resident Evil 2 (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Resident Evil 2 (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: You temporarily take control of the player character's partner at certain points in the game. For Leon, you get to play as Ada Wong and for Claire, you get to play as Sherry Birkin. Ada carries a pistol and a first aid spray, while Sherry only carries a first aid spray. Sherry also runs slower than the adult characters, making it difficult to outrun the zombie dogs, but her shortness make it easier to dodge the zombies; they can't grab her, only puke, which is easy to avoid. Sherry also doesn't limp when severely injured, which makes her more likely to make a last ditch escape. However, it is up to the player to manually check her health in the inventory screen because she doesn't limp.
 Resident Evil 2 (Video Game) / int_7bf14666
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_7bf14666
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_7bf14666
 Resident Evil 2 (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 Resident Evil 2 (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: An alligator about the size of a bus waits in the sewers. There are spiders that are as big as cars.
 Resident Evil 2 (Video Game) / int_7ccd3698
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_7ccd3698
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_7ccd3698
 Resident Evil 2 (Video Game) / int_7cda47b
type
Dying Declaration of Love
 Resident Evil 2 (Video Game) / int_7cda47b
comment
Dying Declaration of Love: In Leon's B scenario, after getting thrown into a console, Ada tells Leon she fell in love with him and kisses him before succumbing to her injuries. Subverted as it turns out she's Not Quite Dead.
 Resident Evil 2 (Video Game) / int_7cda47b
featureApplicability
-0.3
 Resident Evil 2 (Video Game) / int_7cda47b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_7cda47b
 Resident Evil 2 (Video Game) / int_83edb5ab
type
Difficulty by Region
 Resident Evil 2 (Video Game) / int_83edb5ab
comment
Difficulty by Region: The overseas versions were slightly harder than the Japanese version: auto-aiming is turned off by default, the item and enemy placement is a bit different and the enemies themselves have increased strength and durability. As a result, the Japanese release of the Dual Shock Edition added a "U.S.A. Version" mode which sets the difficulty to the same level as the export versions. In the PC and Dreamcast version, the default Normal mode is based on the Japanese version's difficulty, while Expert mode is based on the North American version.
 Resident Evil 2 (Video Game) / int_83edb5ab
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_83edb5ab
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_83edb5ab
 Resident Evil 2 (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Resident Evil 2 (Video Game) / int_8409a385
comment
After completing the game with a high ranking, players can unlock the 4th Survivor scenario. This level shows how a single Umbrella operative, HUNK, escaped the city with the G-Virus. HUNK starts in the sewers and has to make it to the helipad. He begins with a sizable arsenal and two mixed herbs, but nearly every room is full of enemies. There are no saves and no item pickups, so every bullet counts. Even though it's extremely short, taking anywhere from ten to fifteen minutes to beat, it packs in a huge amount of difficulty. To take things to the extreme, the player can later unlock a different version of the same scenario where the character is a giant block of tofu named Tofu – armed only with a knife.
 Resident Evil 2 (Video Game) / int_8409a385
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8409a385
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8409a385
 Resident Evil 2 (Video Game) / int_849d24d9
type
Last Kiss
 Resident Evil 2 (Video Game) / int_849d24d9
comment
Last Kiss: In the Leon B scenario, after dispatching Mr. X and getting mortally wounded herself, Ada shares one last kiss with Leon before she (apparently) dies in his arms. She gets better a little later without any explanation, though.
 Resident Evil 2 (Video Game) / int_849d24d9
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_849d24d9
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_849d24d9
 Resident Evil 2 (Video Game) / int_8504b817
type
Where the Hell Is Springfield?
 Resident Evil 2 (Video Game) / int_8504b817
comment
Where the Hell Is Springfield?: During the intro, a sign for "Grady's Inn" shows a phone number with a 212 area code. 212 is exclusive to New York City. Capcom didn't model Raccoon City after New York (obviously) and the games place Raccoon City somewhere in the Midwest. The Sewer Manager fax mentions William Birkin using the facilities to conduct training seminars for Umbrella's Chicago branch (implying that Raccoon City is somewhere in Illinois), the S.D. Perry novelizations placed it in Pennsylvania, while fanon typically also places it there, West Virginia, or Colorado. Raccoon City certainly doesn't look Midwestern with its mountains and forests, but Capcom never reveals where it is other than the "Midwest".
 Resident Evil 2 (Video Game) / int_8504b817
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8504b817
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8504b817
 Resident Evil 2 (Video Game) / int_863fa679
type
What Happened to the Mouse?
 Resident Evil 2 (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Sherry receives a few mentions in other games after RE2 (namely in the epilogues in RE3 and in Wesker's Report), but doesn't actually show up in the series again until Resident Evil 6. HUNK is a weird case. The character has been revisited often as a fan favorite, but only in non-canon settings, such as The Mercenaries minigames or spinoffs like Outbreak (dummied out, at that) and Operation Raccoon City. In terms of actual plot relevance, he just has his RE3 epilogue and a file in Code: Veronica.
 Resident Evil 2 (Video Game) / int_863fa679
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_863fa679
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_863fa679
 Resident Evil 2 (Video Game) / int_86b21114
type
Badass Boast
 Resident Evil 2 (Video Game) / int_86b21114
comment
Badass Boast: Leon does this in his ending:
 Resident Evil 2 (Video Game) / int_86b21114
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_86b21114
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_86b21114
 Resident Evil 2 (Video Game) / int_8741b74
type
Playing with a Trope
 Resident Evil 2 (Video Game) / int_8741b74
comment
Played with. In-game documents indicate that the RPD were reasonably competent and responded as well to the situation as they could given their limited resources and manpower, taking notes of the opposition they faced and planning to regroup and rescue survivors. Unfortunately for them, Chief Irons had other plans.
 Resident Evil 2 (Video Game) / int_8741b74
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8741b74
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8741b74
 Resident Evil 2 (Video Game) / int_8774fb47
type
Eldritch Abomination
 Resident Evil 2 (Video Game) / int_8774fb47
comment
Eldritch Abomination: What William Birkin eventually becomes after injecting himself with the G-Virus. The first three forms are Humanoid in their appearance. The fourth mutation is more Animalistic as it moves like a wolf or dog. His final form is a mess. After suffering multiple wounds and going though several rapid aggressive mutations, his body has become a huge amorphous blob.
 Resident Evil 2 (Video Game) / int_8774fb47
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8774fb47
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8774fb47
 Resident Evil 2 (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Resident Evil 2 (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: Some of the corridors in the cavernous sewers are larger than the ones in the police station.
 Resident Evil 2 (Video Game) / int_87e661e8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_87e661e8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_87e661e8
 Resident Evil 2 (Video Game) / int_898ff050
type
Villain Protagonist
 Resident Evil 2 (Video Game) / int_898ff050
comment
Villain Protagonist: HUNK serves as this in The 4th Survivor. His team holds partial responsibility for the outbreak — and HUNK himself makes sure to escape Raccoon City with a sample of the G-Virus. The ending text for his 4th Survivor path even says, "End of one nightmare, prelude to another".
 Resident Evil 2 (Video Game) / int_898ff050
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_898ff050
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_898ff050
 Resident Evil 2 (Video Game) / int_8a9989ae
type
Mini-Game
 Resident Evil 2 (Video Game) / int_8a9989ae
comment
Minigame: RE2 has one in The 4th Survivor, where you play as an Umbrella agent trying to escape from Raccoon City. This game also has a much harder Tofu Survivor variant which stars a living block of tofu named Tofu. The Extreme Battle mode, introduced in the Dual Shock Edition, has you return to the police station from the underground lab in order to retrieve four time bombs while fighting hordes of monsters throughout each room. The player can choose to play as either Leon, Claire, Ada, or Chris Redfield.
 Resident Evil 2 (Video Game) / int_8a9989ae
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8a9989ae
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8a9989ae
 Resident Evil 2 (Video Game) / int_8af721f7
type
Joke Item
 Resident Evil 2 (Video Game) / int_8af721f7
comment
Joke Item: The knife in the game is completely useless, doing pitiful damage, even to the weaker enemies in the game. It can upwards of 20+ swipes just to kill one zombie.
 Resident Evil 2 (Video Game) / int_8af721f7
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8af721f7
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8af721f7
 Resident Evil 2 (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Resident Evil 2 (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Elliot is mauled by two zombies which leads to a helicopter crashing into him and exploding on impact.
 Resident Evil 2 (Video Game) / int_8b606a51
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8b606a51
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8b606a51
 Resident Evil 2 (Video Game) / int_8c039bf3
type
Skippable Boss
 Resident Evil 2 (Video Game) / int_8c039bf3
comment
Skippable Boss: The game has three. If either character uses the fuel tank to kill the alligator in the sewers in the A scenario, then the character in the B scenario doesn't have to fight it. You can use the same trick if it's still alive in the B scenario too. Mr. X can be run away from in every one of his encounters except for the last. Leon gets an additional encounter with Birkin on the tram ride to the warehouse, where he smashes his claws through the ceiling. You can shoot him until he gives up, or you can just let Ada take care of it while dodging his attacks.
 Resident Evil 2 (Video Game) / int_8c039bf3
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8c039bf3
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8c039bf3
 Resident Evil 2 (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Resident Evil 2 (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Several perks exist for the harder difficulty, even though the notification that they exist doesn't appear.
 Resident Evil 2 (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8dc2b0f2
 Resident Evil 2 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Resident Evil 2 (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: During the sequences where Sherry/Ada are accompanying you in the sewers and the vacant factory, it is possible for them to die if you let them keep getting hurt by the zombies or spiders.
 Resident Evil 2 (Video Game) / int_8e0430ab
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8e0430ab
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8e0430ab
 Resident Evil 2 (Video Game) / int_8ed5c6e4
type
Asshole Victim
 Resident Evil 2 (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Police Chief Brian Irons is a murderer, torturer, and probable rapist. He is killed when G implants a creature which soon bursts out of his chest (Scenario A, canonical death) or when G himself cuts him in two (Scenario B). William Birkin is a Mad Scientist of the highest order. He is shot repeatedly and injects himself with his own creation which turns him into a horrific monster which is eventually blown to hell.
 Resident Evil 2 (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8ed5c6e4
 Resident Evil 2 (Video Game) / int_8f1ec2c5
type
Joke Character
 Resident Evil 2 (Video Game) / int_8f1ec2c5
comment
Joke Character: You can play through HUNK's 4th Survivor minigame as a giant, knife-wielding block of Tofu that wears Jill's beret.
 Resident Evil 2 (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_8f1ec2c5
 Resident Evil 2 (Video Game) / int_91697559
type
Half the Man He Used to Be
 Resident Evil 2 (Video Game) / int_91697559
comment
Half the Man He Used to Be: Brian Irons in Claire's B scenario, courtesy of Birkin. Ben in Leon's A scenario gets a makeover symmetrical to Irons' A zombie shot in the torso with the shotgun, but not killed, may be blown in half at the waist, leaving the upper torso crawling along on the ground after Leon.
 Resident Evil 2 (Video Game) / int_91697559
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_91697559
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_91697559
 Resident Evil 2 (Video Game) / int_91f5e99c
type
Clipped-Wing Angel
 Resident Evil 2 (Video Game) / int_91f5e99c
comment
Clipped-Wing Angel: Birkin's fourth form is a Lightning Bruiser capable of outrunning the player and killing them in about three bites if he's in the right mood. His fifth form is a gigantic blob that moves very slowly and can only attack at melee range.
 Resident Evil 2 (Video Game) / int_91f5e99c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_91f5e99c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_91f5e99c
 Resident Evil 2 (Video Game) / int_927b2f11
type
The Bus Came Back
 Resident Evil 2 (Video Game) / int_927b2f11
comment
Sherry receives a few mentions in other games after RE2 (namely in the epilogues in RE3 and in Wesker's Report), but doesn't actually show up in the series again until Resident Evil 6.
 Resident Evil 2 (Video Game) / int_927b2f11
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_927b2f11
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_927b2f11
 Resident Evil 2 (Video Game) / int_933576c8
type
Mighty Glacier
 Resident Evil 2 (Video Game) / int_933576c8
comment
Mighty Glacier: Mr. X in his first form and Birkin in his first and final forms come off as this.
 Resident Evil 2 (Video Game) / int_933576c8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_933576c8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_933576c8
 Resident Evil 2 (Video Game) / int_93387c2e
type
Monster Delay
 Resident Evil 2 (Video Game) / int_93387c2e
comment
Monster Delay: William Birkin, especially in the A scenario. The game shows what he looked like as a human readily enough, but you only ever see glimpses of him, usually his mutated arm, after he injected himself with the G-Virus, until you fight him properly.
 Resident Evil 2 (Video Game) / int_93387c2e
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_93387c2e
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_93387c2e
 Resident Evil 2 (Video Game) / int_94680696
type
Shaped Like Itself
 Resident Evil 2 (Video Game) / int_94680696
comment
RE2 has one in The 4th Survivor, where you play as an Umbrella agent trying to escape from Raccoon City. This game also has a much harder Tofu Survivor variant which stars a living block of tofu named Tofu.
 Resident Evil 2 (Video Game) / int_94680696
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_94680696
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_94680696
 Resident Evil 2 (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Resident Evil 2 (Video Game) / int_957e5fc2
comment
Villainous Breakdown: The irrational and paranoid Irons really starts to lose what few marbles he has left when the outbreak begins. Thinking he's been infected, he threatens to prevent anyone else from leaving his town alive.
 Resident Evil 2 (Video Game) / int_957e5fc2
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_957e5fc2
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_957e5fc2
 Resident Evil 2 (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 Resident Evil 2 (Video Game) / int_95ff52c7
comment
Guns Do Not Work That Way: Many of the guns either don't hold the right ammo, hold too much, or just flat out wouldn't work that way in real life— turning a pump action shotgun into a gas powered semi-auto is the biggest offender. Right behind that is Claire's S.A.A. revolver, which is able to rapidly dump all empty brass and reload as if with a speed loader, even though the Single Action Army has a fixed cylinder and each round has to be loaded and unloaded one at a time in real life (an obvious concession to convenience, albeit a very blatantly unrealistic one).
 Resident Evil 2 (Video Game) / int_95ff52c7
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_95ff52c7
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_95ff52c7
 Resident Evil 2 (Video Game) / int_967809be
type
Small Girl, Big Gun
 Resident Evil 2 (Video Game) / int_967809be
comment
Small Girl, Big Gun: Claire, the younger sister of a former USAF pilot and member of a SWAT analog in S.T.A.R.S., gets a lightning-throwing spark gun and a grenade launcher, and can also pick up a submachine gun and a rocket launcher (as well as a secret Gatling gun). You can use a GameShark to give Sherry guns.
 Resident Evil 2 (Video Game) / int_967809be
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_967809be
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_967809be
 Resident Evil 2 (Video Game) / int_97a82530
type
Sewer Gator
 Resident Evil 2 (Video Game) / int_97a82530
comment
Sewer Gator: A gigantic alligator mutated by the T-Virus appears as a boss battle when the player traverses the Raccoon City sewers in the A scenario. If not killed, it can reappear again in the B scenario.
 Resident Evil 2 (Video Game) / int_97a82530
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_97a82530
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_97a82530
 Resident Evil 2 (Video Game) / int_9c1f758a
type
Kill It with Fire
 Resident Evil 2 (Video Game) / int_9c1f758a
comment
Kill It with Fire: The flame grenades are the second most powerful gun ammo Claire finds in the game. Naturally, they kill Ivies with one shot. Leon can acquire a flamethrower that can kill two Ivies with the tap of a button.
 Resident Evil 2 (Video Game) / int_9c1f758a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9c1f758a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9c1f758a
 Resident Evil 2 (Video Game) / int_9c495599
type
Hide Your Children
 Resident Evil 2 (Video Game) / int_9c495599
comment
Hide Your Children: Averted with Sherry, who can be killed. Played straight with the fact that no zombified children can be found.
 Resident Evil 2 (Video Game) / int_9c495599
featureApplicability
-1.0
 Resident Evil 2 (Video Game) / int_9c495599
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9c495599
 Resident Evil 2 (Video Game) / int_9d0730f8
type
Badass and Child Duo
 Resident Evil 2 (Video Game) / int_9d0730f8
comment
Badass and Child Duo: Claire Redfield and Sherry Birkin. While not the typical gender or age layout, as the badass in question is a nineteen year old girl, they still fit the trope well.
 Resident Evil 2 (Video Game) / int_9d0730f8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9d0730f8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9d0730f8
 Resident Evil 2 (Video Game) / int_9d17b859
type
Made of Iron
 Resident Evil 2 (Video Game) / int_9d17b859
comment
Made of Iron: Leon takes a bullet through the chest/shoulder; five minutes later, he's back on his feet and running at full speed as if nothing had happened.
 Resident Evil 2 (Video Game) / int_9d17b859
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9d17b859
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9d17b859
 Resident Evil 2 (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Resident Evil 2 (Video Game) / int_9d1cc720
comment
Barbie Doll Anatomy: The naked zombies, which lack any noticeable genitalia.
 Resident Evil 2 (Video Game) / int_9d1cc720
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9d1cc720
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9d1cc720
 Resident Evil 2 (Video Game) / int_9dab0a6e
type
Continuity Nod
 Resident Evil 2 (Video Game) / int_9dab0a6e
comment
Continuity Nod: In the first Resident Evil, the player can find a file written by an Umbrella researcher named John who uses his girlfriend's name as the password of a nearby computer (Ada). In 2, Ada tells Leon that she's looking for her boyfriend John. In the N64 version of this game, the player can find a report by Rebecca Chambers loosely describing the "death" of Billy Coen. This was years before Zero was released, which was still under development for the N64 before switching platforms to the GameCube. One of the extra files in the N64 version mentions HUNK's boss "Christine Henri", who is actually an antagonist from a Japanese-only Biohazard audio drama starring Ada (Ada the Spy Lives). Since none of the drama CDs were ever released outside Japan, many players had no idea who Henri was supposed to be and thought it was just foreshadowing for a sequel.
 Resident Evil 2 (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9dab0a6e
 Resident Evil 2 (Video Game) / int_9dd2329c
type
Camera Abuse
 Resident Evil 2 (Video Game) / int_9dd2329c
comment
Camera Abuse: As a carry over from the previous game, certain locations within the game will allow you to shoot bullet holes into the camera. What type of hole depends on what gun you used. Starting with this game, having your throat torn out by zombies will splatter the screen with blood. For one that doesn't break the 4th wall, if you check the monitor after grabbing the key to raise the platform that brings you to the labs in the B scenario, Mr. X shows up to smash the camera connected to the monitor station.
 Resident Evil 2 (Video Game) / int_9dd2329c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9dd2329c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9dd2329c
 Resident Evil 2 (Video Game) / int_9f6fb586
type
Leitmotif
 Resident Evil 2 (Video Game) / int_9f6fb586
comment
Leitmotif: G's theme — more specifically, three notes of it, which make some sort of appearance in no less than half of the game's music.
 Resident Evil 2 (Video Game) / int_9f6fb586
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_9f6fb586
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_9f6fb586
 Resident Evil 2 (Video Game) / int_a059270
type
Gratuitous Greek
 Resident Evil 2 (Video Game) / int_a059270
comment
Gratuitous Greek: For no apparent reason, the underground Umbrella lab has signs with Greek letters substituted for some of the Latin ones. For example, ΔEΣK instead of DESK and ΛOΧKEΡ instead of LOCKER.
 Resident Evil 2 (Video Game) / int_a059270
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a059270
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a059270
 Resident Evil 2 (Video Game) / int_a2b38d3b
type
Eye Scream
 Resident Evil 2 (Video Game) / int_a2b38d3b
comment
Eye Scream: Basically the only practical way to defeat G-Virus mutants is to inflict this onto them.
 Resident Evil 2 (Video Game) / int_a2b38d3b
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a2b38d3b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a2b38d3b
 Resident Evil 2 (Video Game) / int_a414c3f0
type
One-Hit Kill
 Resident Evil 2 (Video Game) / int_a414c3f0
comment
One-Hit Kill: Even after a full healing, first-form Birkin can instantly kill Leon or Claire with a charged-up one-hit power attack. If the cockroaches are allowed to swarm up on the player without being shaken off, they'll eat you alive.
 Resident Evil 2 (Video Game) / int_a414c3f0
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a414c3f0
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a414c3f0
 Resident Evil 2 (Video Game) / int_a44cd048
type
Meet the New Boss
 Resident Evil 2 (Video Game) / int_a44cd048
comment
Meet the New Boss: There's a rat on the force and he has a formidable 'stache. Yes, it's the Chief of Police, filling in for the absentee Albert Wesker (still presumed dead as of this installment). Instead of being impaled by Tyrant, Chief Irons is impregnated by G. He blusters a bit before turning his gun on Claire, whereupon he's torn in two as the larva erupts from his chest cavity (Claire A). Or cut in two by G himself (Claire B). In terms of bioweapons, the Giant Alligator takes the place of Yawn, and the underground lab is overrun with cousins of Plant 42.
 Resident Evil 2 (Video Game) / int_a44cd048
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a44cd048
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a44cd048
 Resident Evil 2 (Video Game) / int_a4dca67
type
Game-Favored Gender
 Resident Evil 2 (Video Game) / int_a4dca67
comment
Game-Favored Gender: In contrast to Resident Evil, here, it's the male character, Leon, who is the easier gender to play as. Both characters have equal inventory space this time, with the option to upgrade one character with an extra two spaces. This means that Leon's greater health pool, and his access to the shotgunnote weaker than the Grenade Launcher, but ammo is more plentiful and the unique Custom Parts, which allow him to upgrade his pistol, shotgun and magnum, makes Leon the series easiest playthrough. Claire's unique access to the grenade launcher and its Depleted Phlebotinum Shells, the Bowgun with it's specialized ability to kill lickers, and the Sparkshot just doesn't compare.
 Resident Evil 2 (Video Game) / int_a4dca67
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a4dca67
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a4dca67
 Resident Evil 2 (Video Game) / int_a60e3252
type
Rule of Funny
 Resident Evil 2 (Video Game) / int_a60e3252
comment
Rule of Funny: The Tofu Survivor, as stated elsewhere, is a sentient block of tofu.
 Resident Evil 2 (Video Game) / int_a60e3252
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a60e3252
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a60e3252
 Resident Evil 2 (Video Game) / int_a6bd04e0
type
Rule of Scary
 Resident Evil 2 (Video Game) / int_a6bd04e0
comment
Rule of Scary: The police headquarters was once an art museum, hence the Gothic architecture and over-reliance on ornate keys. Chief Brian Irons, who is something of an art buff, continues to stockpile fine art in sections of the building. His relationship with Umbrella Corp. suggests that the eccentric owner of Arklay Mansion, Ozwell E. Spencer, may have had a hand in the precinct's design as well.
 Resident Evil 2 (Video Game) / int_a6bd04e0
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a6bd04e0
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a6bd04e0
 Resident Evil 2 (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Resident Evil 2 (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Capcom created the most elaborate Game Over screens in the series for this game. See for yourself.
 Resident Evil 2 (Video Game) / int_a7325f9e
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a7325f9e
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a7325f9e
 Resident Evil 2 (Video Game) / int_a89efe3c
type
Unusable Enemy Equipment
 Resident Evil 2 (Video Game) / int_a89efe3c
comment
Unusable Enemy Equipment: Players can't pick up the MP5s carried by the remains of Umbrella's soldiers. By that point, they'd have been full of dank sewer water for a week, so this trope's somewhat justified as none of the protagonists would likely know the gun could survive such conditions (note that Capcom intended to make the MP5 a usable weapon at one point).
 Resident Evil 2 (Video Game) / int_a89efe3c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a89efe3c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a89efe3c
 Resident Evil 2 (Video Game) / int_a9f2e259
type
Mole in Charge
 Resident Evil 2 (Video Game) / int_a9f2e259
comment
Mole in Charge: "Police Chief" Irons is this to the core, as well as a psychotic lunatic with several known cases of Domestic Abuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs, he goes mad and deliberately screws up the efforts of the R.P.D. to try and save people to the extent of murdering some survivors himself. And when the mayor sent his daughter to the police station, believing it would be safe, Irons uses the cover-up of the outbreak to kidnap, possibly rape, and murder her.
 Resident Evil 2 (Video Game) / int_a9f2e259
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_a9f2e259
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_a9f2e259
 Resident Evil 2 (Video Game) / int_aa6c24ee
type
Slept Through the Apocalypse
 Resident Evil 2 (Video Game) / int_aa6c24ee
comment
Slept Through the Apocalypse: Leon overslept at a distant motel before making his way to Raccoon City — and that most likely saved his life.
 Resident Evil 2 (Video Game) / int_aa6c24ee
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_aa6c24ee
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_aa6c24ee
 Resident Evil 2 (Video Game) / int_afd68598
type
Inventory Management Puzzle
 Resident Evil 2 (Video Game) / int_afd68598
comment
Inventory Management Puzzle: Just like in the previous game, you can't pick up everything you see due to having limited amount of space on your person. New to the series are weapons that take up two inventory slots (the sub-machine gun, spark shot, flamethrower, Gatling gun, and rocket launcher), which means most players will put them away somewhere until they really need them since their ammo can't be refilled.
 Resident Evil 2 (Video Game) / int_afd68598
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_afd68598
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_afd68598
 Resident Evil 2 (Video Game) / int_b13a123
type
Fade to Black
 Resident Evil 2 (Video Game) / int_b13a123
comment
Fade to Black: When William/G implants an embryo within Irons or Ben, you get to see the embryo force itself through the victims' mouths as they choke on it before passing out. During the Claire A scenario, the same event happens to Sherry, but because she's just a young girl, the game cuts to black and you hear only the wet sounds of the embryo embedding itself within Sherry's body.
 Resident Evil 2 (Video Game) / int_b13a123
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b13a123
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b13a123
 Resident Evil 2 (Video Game) / int_b14ce563
type
Pinned to the Wall
 Resident Evil 2 (Video Game) / int_b14ce563
comment
Pinned to the Wall: The bow gun bolts can do this to crows.
 Resident Evil 2 (Video Game) / int_b14ce563
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b14ce563
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b14ce563
 Resident Evil 2 (Video Game) / int_b26cc887
type
Just Between You and Me
 Resident Evil 2 (Video Game) / int_b26cc887
comment
Just Between You and Me: For someone who is highly suspicious of everyone, and is trying to safeguard the virus, Annette feels the need to explain to everybody what the G-Virus is.
 Resident Evil 2 (Video Game) / int_b26cc887
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b26cc887
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b26cc887
 Resident Evil 2 (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Resident Evil 2 (Video Game) / int_b2cdd776
comment
Bottomless Magazines: An unadvertised extra feature in the Dual Shock re-release is a button code to enable infinite ammo for all weapons, which also has no effect on your ending rank. In a game like this one, it's practically God Mode.
 Resident Evil 2 (Video Game) / int_b2cdd776
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b2cdd776
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b2cdd776
 Resident Evil 2 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Resident Evil 2 (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Ben's best plan for surviving the Zombie Apocalypse was locking himself in a jail cell, which left him at risk of dying of starvation and ultimately failed to protect him from death at Birkin's claws.
 Resident Evil 2 (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b58b4e3c
 Resident Evil 2 (Video Game) / int_b603c74
type
Bows and Errors
 Resident Evil 2 (Video Game) / int_b603c74
comment
Bows and Errors: In the original version, the crossbow fires a spreading "burst" of three bolts at once, and at one point the gun store owner Robert Kendo cocks it like a shotgun.
 Resident Evil 2 (Video Game) / int_b603c74
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b603c74
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b603c74
 Resident Evil 2 (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Resident Evil 2 (Video Game) / int_b8e3f20a
comment
Demoted to Extra: Done preemptively to Marvin Branagh and John Kendo, who were both intended to be important supporting characters in Resident Evil 1.5, but were reduced to bit roles in the final version.
 Resident Evil 2 (Video Game) / int_b8e3f20a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_b8e3f20a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_b8e3f20a
 Resident Evil 2 (Video Game) / int_bb48f8ba
type
Timed Mission
 Resident Evil 2 (Video Game) / int_bb48f8ba
comment
Timed Mission: The game gives you one right at the end: as part of the final fight with Birkin, you have to escape Raccoon City via a train set to detonate (and kill you) if you don't escape fast enough.
 Resident Evil 2 (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_bb48f8ba
 Resident Evil 2 (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Resident Evil 2 (Video Game) / int_bba30aeb
comment
Late to the Tragedy: Both Leon and Claire are lucky enough to roll into Raccoon City when the Zombie Apocalypse has been raging for over a week, but several days before the city is vaporized with a nuclear missile. Leon is officially a case of Slept Through the Apocalypse, as the designers ultimately revealed that he had gotten really drunk the night before and overslept, whilst in S.D. Perry's novelization, he was delayed by a really bad traffic jam as he was leaving New York to head to Raccoon City.
 Resident Evil 2 (Video Game) / int_bba30aeb
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_bba30aeb
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_bba30aeb
 Resident Evil 2 (Video Game) / int_bcdd0afa
type
End-Game Results Screen
 Resident Evil 2 (Video Game) / int_bcdd0afa
comment
End-Game Results Screen: Leon returns to being an ordinary cop and Claire goes on a road trip with Sherry. Both are rather implausible scenarios, given what actually happened after the events of RE2 according to the sequels. The Dual Shock Version added result screens to the HUNK and Tofu minigames when they originally didn't have any in the initial release.
 Resident Evil 2 (Video Game) / int_bcdd0afa
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_bcdd0afa
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_bcdd0afa
 Resident Evil 2 (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Resident Evil 2 (Video Game) / int_be3e7584
comment
Brutal Bonus Level: After completing the game with a high ranking, players can unlock the 4th Survivor scenario. This level shows how a single Umbrella operative, HUNK, escaped the city with the G-Virus. HUNK starts in the sewers and has to make it to the helipad. He begins with a sizable arsenal and two mixed herbs, but nearly every room is full of enemies. There are no saves and no item pickups, so every bullet counts. Even though it's extremely short, taking anywhere from ten to fifteen minutes to beat, it packs in a huge amount of difficulty. To take things to the extreme, the player can later unlock a different version of the same scenario where the character is a giant block of tofu named Tofu – armed only with a knife. The third level of difficulty in Extreme Battle mode veers into this. The first and second aren't too tough, but the third ramps things up by replacing some rooms that were previously filled with regular enemies with more Mr. X appearances, a G-Spawn or two, and a few rooms now even contain Birkin's quadrupedal form, who's both hard to kill and hard to run past.
 Resident Evil 2 (Video Game) / int_be3e7584
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_be3e7584
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_be3e7584
 Resident Evil 2 (Video Game) / int_c04b1231
type
Jump Scare
 Resident Evil 2 (Video Game) / int_c04b1231
comment
Jump Scare: Ordinarily redundant, though the game has one example that is notable. All the Resident Evil games have mandatory door animations. Nothing special, it merely allows you to catch your breath, or brace yourself for whatever lies within the next room. The door to the outdoor parking lot, only accessible in the B scenario, will spring two zombies at you if you try to go back out This is notable as being the only time in the classic games that an enemy of any kind is in the same room as a typewriter.
 Resident Evil 2 (Video Game) / int_c04b1231
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c04b1231
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c04b1231
 Resident Evil 2 (Video Game) / int_c3b3bd19
type
Half the Man He Used to Be
 Resident Evil 2 (Video Game) / int_c3b3bd19
comment
Police Chief Brian Irons is a murderer, torturer, and probable rapist. He is killed when G implants a creature which soon bursts out of his chest (Scenario A, canonical death) or when G himself cuts him in two (Scenario B).
 Resident Evil 2 (Video Game) / int_c3b3bd19
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c3b3bd19
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c3b3bd19
 Resident Evil 2 (Video Game) / int_c513249
type
Harder Than Hard
 Resident Evil 2 (Video Game) / int_c513249
comment
Harder Than Hard: The Nightmare setting in the Dreamcast version.
 Resident Evil 2 (Video Game) / int_c513249
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c513249
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c513249
 Resident Evil 2 (Video Game) / int_c5249b29
type
Nice Guy
 Resident Evil 2 (Video Game) / int_c5249b29
comment
Nice Guy: Leon, he tries his best to help anyone he comes across, even though he isn't always successful.
 Resident Evil 2 (Video Game) / int_c5249b29
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c5249b29
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c5249b29
 Resident Evil 2 (Video Game) / int_c564ef1
type
Solve the Soup Cans
 Resident Evil 2 (Video Game) / int_c564ef1
comment
Solve the Soup Cans: Three examples — the fountain in the main hall, the chess-themed lock on the Raccoon sewers and the faux-Aztec stone lock in Irons's office — show up in this game.
 Resident Evil 2 (Video Game) / int_c564ef1
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c564ef1
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c564ef1
 Resident Evil 2 (Video Game) / int_c5d25ab4
type
One Cast Member per Cover
 Resident Evil 2 (Video Game) / int_c5d25ab4
comment
One Cast Member per Cover: The game has Leon's model on disc 1 while Claire's model is on disc 2, and the order you play the discs determines which routes you play. Playing disc 1 first plays Leon's A route and Claire's B route while playing disc 2 first plays Claire's A route and Leon's B route.
 Resident Evil 2 (Video Game) / int_c5d25ab4
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c5d25ab4
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c5d25ab4
 Resident Evil 2 (Video Game) / int_c660bc15
type
Fan Disservice
 Resident Evil 2 (Video Game) / int_c660bc15
comment
Fan Disservice: All the female zombie models are the same, a short brown haired woman with a shredded tank top showing their rotting stomachs.
 Resident Evil 2 (Video Game) / int_c660bc15
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c660bc15
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c660bc15
 Resident Evil 2 (Video Game) / int_c691d3f4
type
Offscreen Teleportation
 Resident Evil 2 (Video Game) / int_c691d3f4
comment
How Sherry gets around, most notably in the finale. Also averts Offscreen Teleportation. If you look closely at the areas she's seen disappearing into or out of, there's usually a vent or opening that Claire will note is too small for an adult.
 Resident Evil 2 (Video Game) / int_c691d3f4
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c691d3f4
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c691d3f4
 Resident Evil 2 (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Resident Evil 2 (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: This pops up in the Umbrella lab and on the train at the end.
 Resident Evil 2 (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c69ae9b2
 Resident Evil 2 (Video Game) / int_c75df49a
type
Shout-Out
 Resident Evil 2 (Video Game) / int_c75df49a
comment
Shout-Out: Has its own page.
 Resident Evil 2 (Video Game) / int_c75df49a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c75df49a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c75df49a
 Resident Evil 2 (Video Game) / int_c9861848
type
Video Game Caring Potential
 Resident Evil 2 (Video Game) / int_c9861848
comment
Video Game Caring Potential: Sherry gives us the first and most memorable example of this in the Resident Evil series.
 Resident Evil 2 (Video Game) / int_c9861848
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_c9861848
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_c9861848
 Resident Evil 2 (Video Game) / int_ca2ebf44
type
Saw It in a Movie Once
 Resident Evil 2 (Video Game) / int_ca2ebf44
comment
Saw It in a Movie Once: Sherry says the line word-for-word when Leon congratulates her for stopping the train in Claire's B scenario ending.
 Resident Evil 2 (Video Game) / int_ca2ebf44
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_ca2ebf44
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_ca2ebf44
 Resident Evil 2 (Video Game) / int_caf89e54
type
Taking You with Me
 Resident Evil 2 (Video Game) / int_caf89e54
comment
Taking You with Me: In Claire A, after being infected by G-Birkin, Irons holds Claire at gunpoint and uses this trope almost word for word — but before Irons can pull the trigger, the Chest Burster that Birkin implanted does its work. He tries to do the same thing in Claire B (although he's not infected, this time), but before he shoots, Birkin catches him from beyond the trap door and cuts him in half instead.
 Resident Evil 2 (Video Game) / int_caf89e54
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_caf89e54
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_caf89e54
 Resident Evil 2 (Video Game) / int_cbeb76de
type
Wacky Sound Effect
 Resident Evil 2 (Video Game) / int_cbeb76de
comment
Wacky Sound Effect: Tofu "walks" with a high-pitched squeaky noise.
 Resident Evil 2 (Video Game) / int_cbeb76de
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_cbeb76de
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_cbeb76de
 Resident Evil 2 (Video Game) / int_ce25f739
type
Not a Zombie
 Resident Evil 2 (Video Game) / int_ce25f739
comment
Not a Zombie: Claire encounters her first zombie at a diner, slowly backing away thinking that the zombie is a deranged person. Likewise, Leon is approached by a gang of zombies and he orders them to freeze while he has his weapon drawn. Both characters quickly wise up and flee once they realize that the zombies aren't people. In Leon's scenario, Ada pulls an inverted version of the trope by shooting at Leon because she thought he was a zombie due to his police uniform.
 Resident Evil 2 (Video Game) / int_ce25f739
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_ce25f739
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_ce25f739
 Resident Evil 2 (Video Game) / int_ce68d46b
type
Next Sunday A.D.
 Resident Evil 2 (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: Almost literally too, as the game was set in late September 1998, but was released in January 1998.
 Resident Evil 2 (Video Game) / int_ce68d46b
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_ce68d46b
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_ce68d46b
 Resident Evil 2 (Video Game) / int_cf48c17
type
Nightmare Face
 Resident Evil 2 (Video Game) / int_cf48c17
comment
Nightmare Face: When poor Marvin finally succumbs to the T-Virus, he turns into a flesh-eating monster right in front of you.
 Resident Evil 2 (Video Game) / int_cf48c17
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_cf48c17
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_cf48c17
 Resident Evil 2 (Video Game) / int_cf92fea8
type
Cassandra Truth
 Resident Evil 2 (Video Game) / int_cf92fea8
comment
Cassandra Truth: Marvin, the police officer you meet in the beginning of the "A" scenario, tells Leon/Claire that the surviving S.T.A.R.S. members from the Mansion Incident tried to tell everyone about what happened over there, but no one listened to them. Part of the reason no one listened was due to Chief Irons dismissing the case and purposely blocking the Umbrella investigation that the S.T.A.R.S. tried to conduct since he was taking bribes from the company, but it was mostly just pure disbelief on the part of the RPD.
 Resident Evil 2 (Video Game) / int_cf92fea8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_cf92fea8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_cf92fea8
 Resident Evil 2 (Video Game) / int_d028e0da
type
An Arm and a Leg
 Resident Evil 2 (Video Game) / int_d028e0da
comment
An Arm and a Leg: It's possible, but rare, for a non-lethal shot to a zombie from the side - or even successfully pushing one back after it grabs you - to cause one of the zombie's arms to fall off. With the Custom Shotgun, an upwards-aimed shot tends to blow off off one arm by vaporizing the shoulder along with the head.
 Resident Evil 2 (Video Game) / int_d028e0da
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d028e0da
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d028e0da
 Resident Evil 2 (Video Game) / int_d17d7135
type
Death by Genre Savviness
 Resident Evil 2 (Video Game) / int_d17d7135
comment
Death by Genre Savviness: Ben locking himself in a jail cell and refusing to come out should have been a good idea in a Zombie Apocalypse... Too bad there's more than just zombies lurking around.
 Resident Evil 2 (Video Game) / int_d17d7135
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d17d7135
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d17d7135
 Resident Evil 2 (Video Game) / int_d23411c8
type
Moth Menace
 Resident Evil 2 (Video Game) / int_d23411c8
comment
Moth Menace: The Giant Moth is a poisonous enemy moth that is the result of failed experiments.
 Resident Evil 2 (Video Game) / int_d23411c8
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d23411c8
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d23411c8
 Resident Evil 2 (Video Game) / int_d24ed873
type
Developer's Foresight
 Resident Evil 2 (Video Game) / int_d24ed873
comment
Developer's Foresight: If you complete the "A" scenario with an alternate costume, the "B" scenario will reflect that character's clothing change. Sadly, this doesn't affect the CGI scenes since the characters are rendered with their default outfits.
 Resident Evil 2 (Video Game) / int_d24ed873
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d24ed873
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d24ed873
 Resident Evil 2 (Video Game) / int_d3a96fd2
type
Come with Me If You Want to Live
 Resident Evil 2 (Video Game) / int_d3a96fd2
comment
Come with Me If You Want to Live: Leon tries persuading Ben Bertolucci, who has locked himself in a jail cell, with, "Look, if you wanna live, then you're gonna have to leave with me," when Ben thinks he's safe from monsters, unaware that Leon is "the only cop left alive" in the police department.
 Resident Evil 2 (Video Game) / int_d3a96fd2
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d3a96fd2
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d3a96fd2
 Resident Evil 2 (Video Game) / int_d57dfae4
type
Eyes Do Not Belong There
 Resident Evil 2 (Video Game) / int_d57dfae4
comment
Eyes Do Not Belong There: One characteristic of the G-Virus is the eruption of tumor-like eyeballs all over the host's body. Birkin sprouts one on his shoulder in his first form, and gains more as he continues to mutate.
 Resident Evil 2 (Video Game) / int_d57dfae4
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d57dfae4
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d57dfae4
 Resident Evil 2 (Video Game) / int_d687ba2a
type
Guest Fighter
 Resident Evil 2 (Video Game) / int_d687ba2a
comment
The Extreme Battle mode, introduced in the Dual Shock Edition, has you return to the police station from the underground lab in order to retrieve four time bombs while fighting hordes of monsters throughout each room. The player can choose to play as either Leon, Claire, Ada, or Chris Redfield.
 Resident Evil 2 (Video Game) / int_d687ba2a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d687ba2a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d687ba2a
 Resident Evil 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Resident Evil 2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Sherry doesn't carry weapons when you play as her and she runs slower than the adult characters, but she makes up for it by having almost double the health of the main characters and lacking a limping animation if she's injured. Tofu in the 4th Survivor mini-game is only armed with a knife, but has triple the amount of health compared to Hunk, allowing him to soak up a lot of damage before needing to heal. Extreme Battle mode is ridiculously stingy with blue herbs (everyone but Chris gets one in their starting gear, and you can maybe find one or two more with diligent exploration) but all three stages are chock-full of Ivy and Giant Spider enemies that can easily inflict Poison status on you. Mercifully, each stage also has at least one infinite-use blue herb growing tray somewhere (usually around its central "hub"), just so that getting poisoned one time too many won't completely and utterly screw you. You also don't need to keep all four Antiviral Bombs in your inventory to win, and are free to dump them off in an item box as you find them.
 Resident Evil 2 (Video Game) / int_d6f284a3
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d6f284a3
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d6f284a3
 Resident Evil 2 (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Resident Evil 2 (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: In both of her scenarios, Claire and Sherry go past Chief Irons, who is Half the Man He Used to Be. While Claire witnessed how he got that way, Sherry should realistically be horrified.
 Resident Evil 2 (Video Game) / int_d99a228f
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_d99a228f
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_d99a228f
 Resident Evil 2 (Video Game) / int_db4170fc
type
Impossible Item Drop
 Resident Evil 2 (Video Game) / int_db4170fc
comment
Impossible Item Drop: Mr. X will always drop ammunition when defeated in his encounters. It's never explained why he's carrying bullets to begin with.
 Resident Evil 2 (Video Game) / int_db4170fc
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_db4170fc
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_db4170fc
 Resident Evil 2 (Video Game) / int_db6230b7
type
Lightning Bruiser
 Resident Evil 2 (Video Game) / int_db6230b7
comment
The third level of difficulty in Extreme Battle mode veers into this. The first and second aren't too tough, but the third ramps things up by replacing some rooms that were previously filled with regular enemies with more Mr. X appearances, a G-Spawn or two, and a few rooms now even contain Birkin's quadrupedal form, who's both hard to kill and hard to run past.
 Resident Evil 2 (Video Game) / int_db6230b7
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_db6230b7
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_db6230b7
 Resident Evil 2 (Video Game) / int_dc841707
type
Room Full of Zombies
 Resident Evil 2 (Video Game) / int_dc841707
comment
Room Full of Zombies: You open an unassuming door (in a save room, no less) and several zombies shamble in. The 4th Survivor has an especially lethal example near the end. Doing anything other than immediately running to the empty space in the middle will get you killed.
 Resident Evil 2 (Video Game) / int_dc841707
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_dc841707
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_dc841707
 Resident Evil 2 (Video Game) / int_de306ba6
type
Worst Aid
 Resident Evil 2 (Video Game) / int_de306ba6
comment
Worst Aid: When Leon is injured, Ada dresses the wound by wrapping the bandages outside his clothes. After she pulled the bullet out. In a sewer. During a Zombie Apocalypse.
 Resident Evil 2 (Video Game) / int_de306ba6
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_de306ba6
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_de306ba6
 Resident Evil 2 (Video Game) / int_de70f5a4
type
Continuity Cameo
 Resident Evil 2 (Video Game) / int_de70f5a4
comment
Continuity Cameo: Rebecca appears in a photo in Wesker's table in the RPD. Apparently, she's not just smart, but also enjoys (or used to enjoy) playing basketball. Chris is also playable in the Extreme Battle mode that comes with the Dual Shock version of the game.
 Resident Evil 2 (Video Game) / int_de70f5a4
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_de70f5a4
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_de70f5a4
 Resident Evil 2 (Video Game) / int_df1793de
type
Updated Re-release
 Resident Evil 2 (Video Game) / int_df1793de
comment
Updated Re-release: The Dual Shock Version, an updated version of the original PlayStation version, added support for the analog sticks, vibration feedback, the unlockable Extreme Battle mode, and a Rookie difficulty that allows players to start the game with powerful weapons loaded with infinite ammo.note It also added a cheat code for applying infinite ammo to any difficulty. In Japan, Dual Shock Version includes a "USA Mode" based on the Western release's difficulty. While the N64 port didn't have the same features of the DualShock Version (such as the Extreme Battle mode), it did add "first person" controls where the player's character moves towards the direction the d-pad/stick is being pushed (in addition to the standard "third person" Tank Controls) and featured new documents ("EX Files") with new information on the series' lore that helped bridge the connection of RE2 with other installments of the series. Because Capcom made the entire game fit a single cartridge, the player could choose both Leon's and Claire's games from the get-go. The Dreamcast port of the game featured many of the additions of the 1999 PC release as well as a real-time health monitor (courtesy of the VMU peripheral). The GameCube version has better models for the playable characters, the option to skip not only FMV cutscenes but in-game cutscenes as well (only the final boss' cutscenes in the B scenario, the ending cutscenes and the credits can't be skipped) and everything introduced with the Dual Shock Version in a single minidisk. The 1999 PC port of the game received an updated re-release in 2006, but it never ended up ported outside of Japan. The PC port by SourceNext, which came on a single DVD (as opposed to two CD-ROMs), combined both Leon's and Claire's games into one (like the Nintendo 64 and GameCube ports), fixed many of the compatibility issues that Windows XP or higher had with the original PC release, and showed all of the CG cutscenes at full uncompressed quality.
 Resident Evil 2 (Video Game) / int_df1793de
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_df1793de
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_df1793de
 Resident Evil 2 (Video Game) / int_e0789c2a
type
Your Head A-Splode
 Resident Evil 2 (Video Game) / int_e0789c2a
comment
Your Head A-Splode: You can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it, blowing up its head.
 Resident Evil 2 (Video Game) / int_e0789c2a
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e0789c2a
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e0789c2a
 Resident Evil 2 (Video Game) / int_e2cbeee9
type
Gangsta Style
 Resident Evil 2 (Video Game) / int_e2cbeee9
comment
Gangsta Style: One of Leon's alternate outfits is a gangster outfit, complete with sideways hat. He also holds any pistol-type weapon in this fashion, and it even affects the gun's firing rate.
 Resident Evil 2 (Video Game) / int_e2cbeee9
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e2cbeee9
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e2cbeee9
 Resident Evil 2 (Video Game) / int_e3ab9e00
type
Turns Red
 Resident Evil 2 (Video Game) / int_e3ab9e00
comment
Turns Red: After spending the entire game as an Arnie clone, Mr. X grows Tyrant-like claws and appendages for his last battle. This adds the standard Tyrant claw swipe to his repertoire. Birkin's fourth form moves faster than the player, jumps all over the place, climbs on the walls, takes a hell of a beating, and kills you in two or three bites.
 Resident Evil 2 (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e3ab9e00
 Resident Evil 2 (Video Game) / int_e43c66bd
type
Art Evolution
 Resident Evil 2 (Video Game) / int_e43c66bd
comment
Art Evolution: Compare the above PS1-era art and graphics to the RE Engine graphics. The characters look outright stunning, including the zombies. Even before that, the RPD had gotten a graphical overhaul twice, first in the Outbreak games, then in The Darkside Chronicles.
 Resident Evil 2 (Video Game) / int_e43c66bd
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e43c66bd
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e43c66bd
 Resident Evil 2 (Video Game) / int_e542d889
type
Gorn
 Resident Evil 2 (Video Game) / int_e542d889
comment
Gorn: The death of Brian Irons (in either scenario with Claire) and Ben (in Leon's A scenario). This was also the game that saw zombies get blown in half with the shotgun.
 Resident Evil 2 (Video Game) / int_e542d889
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e542d889
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e542d889
 Resident Evil 2 (Video Game) / int_e545e190
type
Nerf
 Resident Evil 2 (Video Game) / int_e545e190
comment
Nerf: While using the knife in the first Resident Evil is far from ideal, it did a decent amount of damage, with one slash being roughly equal to a handgun round. This game, on the other hand, turns it into a full-blown Joke Weapon, requiring between 20-30 stabs just to knock a single zombie down, and ten or so more to stop it from getting back up.
 Resident Evil 2 (Video Game) / int_e545e190
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e545e190
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e545e190
 Resident Evil 2 (Video Game) / int_e567510d
type
Determinator
 Resident Evil 2 (Video Game) / int_e567510d
comment
Determinator: Mr. X for most of the game.
 Resident Evil 2 (Video Game) / int_e567510d
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e567510d
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e567510d
 Resident Evil 2 (Video Game) / int_e68b72
type
The Load
 Resident Evil 2 (Video Game) / int_e68b72
comment
The Load: Sherry. Her constant need of rescuing by Claire and Leon aside, she only ever does anything remotely useful in the ending when she stops the train.
 Resident Evil 2 (Video Game) / int_e68b72
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e68b72
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e68b72
 Resident Evil 2 (Video Game) / int_e7e40c98
type
Berserk Board Barricade
 Resident Evil 2 (Video Game) / int_e7e40c98
comment
Berserk Board Barricade: This was the game that introduced it to the series, and someone had fun while do it (the words redrum can be seen on a few of the boards).
 Resident Evil 2 (Video Game) / int_e7e40c98
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e7e40c98
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e7e40c98
 Resident Evil 2 (Video Game) / int_e7eb0474
type
Hub Level
 Resident Evil 2 (Video Game) / int_e7eb0474
comment
Hub Level: The police headquarters is located on the city's main thoroughfare, with branching paths leading to other areas. It serves as the hub for both Resident Evil 2 and Jill Valentine's exploits in Resident Evil 3. In that respect, it is very similar to the Arklay Mansion, and indeed the building plays host to the same traps (i.e. a multistory great hall, ambush-prone windows, and a library).
 Resident Evil 2 (Video Game) / int_e7eb0474
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_e7eb0474
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_e7eb0474
 Resident Evil 2 (Video Game) / int_ee19d278
type
Blob Monster
 Resident Evil 2 (Video Game) / int_ee19d278
comment
Blob Monster: What William Birkin mutates into in his final form as the G-virus tries to hold him together from all the hundreds of rounds of ammo Claire and Leon have been shooting him with.
 Resident Evil 2 (Video Game) / int_ee19d278
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_ee19d278
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_ee19d278
 Resident Evil 2 (Video Game) / int_f010f6b4
type
Adjustable Censorship
 Resident Evil 2 (Video Game) / int_f010f6b4
comment
Adjustable Censorship: This is featured in the Nintendo 64 version. You can not only choose the amount of gore present, but also whether it appears as red, blue, or green.
 Resident Evil 2 (Video Game) / int_f010f6b4
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_f010f6b4
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_f010f6b4
 Resident Evil 2 (Video Game) / int_f13a02c1
type
Dead Foot Leadfoot
 Resident Evil 2 (Video Game) / int_f13a02c1
comment
Dead Foot Leadfoot: The truck driver dies behind the wheel of his big rig and turns into a zombie. The truck keeps going until it crashes.
 Resident Evil 2 (Video Game) / int_f13a02c1
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_f13a02c1
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_f13a02c1
 Resident Evil 2 (Video Game) / int_f16da697
type
Undying Loyalty
 Resident Evil 2 (Video Game) / int_f16da697
comment
Undying Loyalty: Annette remains loyal to William even after he becomes a mutant killing machine. She even threatens to shoot Claire for "killing" him. Capcom dropped this trait for The Darkside Chronicles, in which Annette wants to stop her mutated husband's rampage.
 Resident Evil 2 (Video Game) / int_f16da697
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_f16da697
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_f16da697
 Resident Evil 2 (Video Game) / int_f4d00fb0
type
Deadline News
 Resident Evil 2 (Video Game) / int_f4d00fb0
comment
Deadline News: Ben greedily keeps the G-Virus scoop to himself, but gets nabbed by Birkin before he can publish. So close, and yet so far. Furious at Irons for what he's done, Ben turns his evidence over to Leon and uses his last breaths to implicate the Chief, telling Leon to "make him pay". In an unusually positive outcome for a "Shaggy Dog" Story, shortly after Ben dies, the Chief does indeed pay.
 Resident Evil 2 (Video Game) / int_f4d00fb0
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_f4d00fb0
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_f4d00fb0
 Resident Evil 2 (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 Resident Evil 2 (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: Leon is the only remaining officer in the city who's not dead or infected; the police headquarters couldn't hold up to a sustained siege and quickly fell to zombies, as the barricaded doors and windows indicate. The Chief himself is holed up in his office and only comes out to hunt down survivors. We later learn in memos that the company was worried after the Mansion Incident that the t-Virus was bound to spread into the water table and spent the last two months frantically destroying evidence. Chief Irons was ordered to keep a lid on the outbreak, who went out of his way to make the siege as difficult as possible and cost the lives of all his officers.
 Resident Evil 2 (Video Game) / int_f4fd424c
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_f4fd424c
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_f4fd424c
 Resident Evil 2 (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Resident Evil 2 (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: Claire/Leon take the slots occupied by Chris/Jill; Claire and Chris both wear vests with an attached knife sheath and have a less useful partner, while Leon and Jill both wear blue shoulder armor and can skip a boss via their partner. The characters of Barry (helpful teammate of questionable loyalty clad in red & black) and Rebecca (plucky girl sidekick who depends on the player for protection) are collapsed into Ada and Sherry.
 Resident Evil 2 (Video Game) / int_f5a3e496
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_f5a3e496
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_f5a3e496
 Resident Evil 2 (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 Resident Evil 2 (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: Defied with the hidden Weapon Box Key. One could easily assume that the lighter —which Claire has to carry in her inventory— is necessary to set off the flare gun and make the key appear, but all that does is make it visible. If you know the key is there, you can just collect it and move on without bothering with the flare.
 Resident Evil 2 (Video Game) / int_fc85fadc
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_fc85fadc
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_fc85fadc
 Resident Evil 2 (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Resident Evil 2 (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Every single antagonist except for Mr. X.
 Resident Evil 2 (Video Game) / int_fdf22cfd
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_fdf22cfd
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_fdf22cfd
 Resident Evil 2 (Video Game) / int_name
type
ItemName
 Resident Evil 2 (Video Game) / int_name
comment
 Resident Evil 2 (Video Game) / int_name
featureApplicability
1.0
 Resident Evil 2 (Video Game) / int_name
featureConfidence
1.0
 Resident Evil 2 (Video Game)
hasFeature
Resident Evil 2 (Video Game) / int_name
 Resident Evil 2 (Video Game) / int_name
itemName
Resident Evil 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Resident Evil: Degeneration
seeAlso
Resident Evil 2 (Video Game)
 ResidentEvilStayAlive
seeAlso
Resident Evil 2 (Video Game)
 Pyschadelicsnake (Lets Play)
seeAlso
Resident Evil 2 (Video Game)
 Resident Evil 2 (Video Game)
hasFeature
A Molten Date with Death / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Abandoned Laboratory / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Absurdly Ineffective Barricade / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Absurdly Spacious Sewer / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Action Prologue / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Actionized Sequel / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Adjustable Censorship / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Adoptive Peer Parent / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Advancing Boss of Doom / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Almost Dead Guy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
And Now for Someone Completely Different / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
And Then John Was a Zombie / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
And Your Reward Is Clothes / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Another Side, Another Story / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Arrange Mode / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Artistic Age / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Artistic License – Physics / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Automatic Crossbows / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Badass and Child Duo / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Badass Biker / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Badass Longcoat / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Badly Battered Babysitter / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Barbie Doll Anatomy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bare Midriffs Are Feminine / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Barrier-Busting Blow / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Battle Theme Music / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Because You Were Nice to Me / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Behind the Black / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Berserk Board Barricade / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bizarrchitecture / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Blasting It Out of Their Hands / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Blatant Item Placement / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Blob Monster / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Block Puzzle / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bloodless Carnage / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Border Patrol / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bottomless Magazines / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bows and Errors / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bragging Rights Reward / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Breast Attack / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Breather Level / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Building of Adventure / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Bullets Do Not Work That Way / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cable-Car Action Sequence / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Call-Forward / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cannot Kill Their Loved Ones / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Caustic Critic / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Chest Burster / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Clock Tower / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Combat and Support / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Come with Me If You Want to Live / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Conspicuous Trenchcoat / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cool Mask / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Creator Provincialism / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Creepy Asymmetry / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Creepy Awesome / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Creepy Cockroach / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cue the Sun / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Custom Uniform / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cut Song / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cutscene Incompetence / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Cutting Off the Branches / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Danger Takes a Backseat / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Dangerous Windows / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Death by Disfigurement / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Death by Genre Savviness / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Declaration of Protection / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Development Gag / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Died in Your Arms Tonight / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Difficulty by Region / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Diner Brawl / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Disconnected Side Area / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Divorced Installment / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Donut Mess with a Cop / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Doom Doors / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Doomed Hurt Guy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Door to Before / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
*Drool* Hello / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Drop-In Nemesis / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Dying Declaration of Love / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Eager Rookie / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Early Game Hell / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Easy-Mode Mockery / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Eldritch Transformation / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Elevator Action Sequence / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Empty Room Psych / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Equipment Upgrade / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Evil Is Hammy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Eye Awaken / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Face Full of Alien Wing-Wong / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Fade to Black / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Fictional Counterpart / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Final Speech / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Find the Cure! / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
First Day from Hell / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
First Kiss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Flavor Text / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Form-Fitting Wardrobe / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Framing Device / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Full-Frontal Assault / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Game-Breaking Injury / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Gameplay and Story Segregation / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Gangsta Style / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Giant Space Flea from Nowhere / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Going for the Big Scoop / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Good Luck Charm / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Government Agency of Fiction / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Graffiti Town / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Guest Fighter / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Gun Nut / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Gun Struggle / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Hand Cannon / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Harmful to Minors / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
He Knows Too Much / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
He Was Right There All Along / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Hellish Copter / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Hero of Another Story / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Hey, It's That Sound! / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Hide Your Children / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Hit Points / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
I Can't Reach It / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Iconic Starter Equipment / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Impossibly Cool Clothes / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Incredibly Durable Enemies / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Insecurity Camera / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Invincible Boogeymen / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Involuntary Group Split / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
It's a Wonderful Failure / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Japanese Video Games / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Joke Character / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Joke Item / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Jumping-On Point / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Karmic Rape / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Kid Sidekick / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Kiddie Kid / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Killer Gorilla / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Lamprey Mouth / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Last Breath Bullet / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Let X Be the Unknown / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Lethal Joke Item / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Let's Split Up, Gang! / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Loads and Loads of Loading / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Locomotive Level / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Lonely Piano Piece / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Loss of Identity / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Love-Interest Traitor / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Macabre Moth Motif / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Malevolent Architecture / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Man on Fire / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Manual Misprint / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Mascot Mook / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Master of Unlocking / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Meet the New Boss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Metamorphosis Monster / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Mission-Pack Sequel / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Modern Day/Sci-Fi RPG Class Equivalents / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Monster Delay / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Monster Is a Mommy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Monster Media / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Monster Munch / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Mook Chivalry / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Mook Debut Cutscene / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
More Popular Replacement / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Moth Menace / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Movie Superheroes Wear Black / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Mutant Media / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Mutual Kill / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
My Sister Is Off-Limits / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Named by the Adaptation / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Nerf / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Never Smile at a Crocodile / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
New Game Plus / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
'90s Hair / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
No-Gear Level / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
No MacGuffin, No Winner / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Nobody Poops / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Non-Standard Game Over / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Not a Zombie / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Not Completely Useless / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Not Evil, Just Misunderstood / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Not Now, Kiddo / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Not Too Dead to Save the Day / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
#1 Dime / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Ominous Walk / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
One Cast Member per Cover / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
One-Letter Name / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
One-Woman Wail / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Orifice Invasion / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Orphanage of Fear / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Orphaned Reference / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Out of the Inferno / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Overly Generous Time Limit / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Overly-Long Tongue / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Overtook the Manga / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Paused Interrupt / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Photo Memento / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Pink Girl, Blue Boy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Pinned to the Wall / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Pipe Pain / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Planimal / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Plant Person / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Plucky Girl / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Point of No Return / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Polished Port / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Port Overdosed / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Post-Final Boss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Preview Piggybacking / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Professor Guinea Pig / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Promoted to Love Interest / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Promoted to Playable / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Psycho Serum / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Psychosexual Horror / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Railing Kill / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
"Rashomon"-Style / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Rasputinian Death / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Recurring Boss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Recurring Riff / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Recycled Soundtrack / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Redshirt Army / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Relationship Chart / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Remade and Improved / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Remixed Level / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Removing the Head or Destroying the Brain / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Reporting Names / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Retronym / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Revolvers Are Just Better / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Roaming Enemy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Room Full of Zombies / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Roundhouse Kick / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Safe Zone Hope Spot / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Saw It in a Movie Once / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Scare Chord / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Schrödinger's Canon / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sci-Fi Horror / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Scrappy Weapon / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Secret Final Campaign / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Secret Room / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Secret Underground Passage / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sense-Impaired Monster / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sequel Non-Entity / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sewer Gator / int_5e91c7b
 ShinjiMikami
seeAlso
Resident Evil 2 (Video Game)
 Resident Evil 2 (Video Game)
hasFeature
Short Teens, Tall Adults / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Shotguns Are Just Better / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Shows Damage / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sidequest / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Significant Wardrobe Shift / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Simultaneous Arcs / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Skippable Boss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Skirts and Ladders / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Slept Through the Apocalypse / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Smash Mook / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Smashing Survival / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sole Survivor / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Solve the Soup Cans / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Stab the Scorpion / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Stalker without a Crush / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Stern Chase / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Stock Slasher / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Story Arc / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Story Branch Favoritism / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Stress-Relieving Gameplay / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Sudden Soundtrack Stop / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Super-Power Meltdown / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Surprisingly Easy Mini-Quest / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Suspicious Spending / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Swiss-Cheese Security / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Synchronous Episodes / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Taxidermy Is Creepy / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Tech-Demo Game / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Teens Are Short / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Teleporting Keycard Squad / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Terminator Impersonator / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Baby of the Bunch / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Brute / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Dulcinea Effect / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The End of the Beginning / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Immune / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Radio Dies First / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Right Hand of Doom / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Straight and Arrow Path / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
The Three Faces of Eve / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
There Was a Door / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
This Is What the Building Will Look Like / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Title Scream / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Torture Cellar / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Tragic Monster / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Translation Correction / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Trick Boss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
True Final Boss / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Two Shots from Behind the Bar / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Tyop on the Cover / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Underground Monkey / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Unexpectedly Realistic Gameplay / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Unholy Matrimony / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Unsafe Haven / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Unstable Genetic Code / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Updated Re-release / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Utility Belt / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Variable Mix / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Video Game Caring Potential / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Video-Game Flamethrowers Suck / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Video Game Setpiece / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Villain Episode / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Villain Killer / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
We Hardly Knew Ye / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Weapon for Intimidation / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
What Happened to Mommy? / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
When You Coming Home, Dad? / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Worst Aid / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Xenafication / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Xenomorph Xerox / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
You Can't Thwart Stage One / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
You Shouldn't Know This Already / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
You Wouldn't Shoot Me / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Zero-Effort Boss / int_5e91c7b
 ResidentEvil2
seeAlso
Resident Evil 2 (Video Game)
 ResidentEvil2
sameAs
Resident Evil 2 (Video Game)
 Resident Evil 2 (Video Game)
hasFeature
Enter Solution Here / int_5e91c7b
 Resident Evil 2 (Video Game)
hasFeature
Floorboard Failure / int_5e91c7b