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Return to Zork (Video Game)

 Return to Zork (Video Game)
type
TVTItem
 Return to Zork (Video Game)
label
Return to Zork (Video Game)
 Return to Zork (Video Game)
page
ReturnToZork
 Return to Zork (Video Game)
comment
Return to Zork (1993) was the first graphical game in the Zork series.The player character is a sweepstakes winner who won a trip to the Valley of the Sparrows, which turns out to be a rather depressing place. The PC enters the town of West Shanbar and hears from the townspeople that East Shanbar mysteriously disappeared. Naturally, the PC has to be the one to check it out, and ends up on a magical quest to stop the evil Morpheus from taking over.Notable that this is the first Zork game to incorporate full graphics and even full-motion video, featuring a number of well-known actors, including Jason Hervey of The Wonder Years, Sam Jones, who played the title role in the 1980 Flash Gordon movie, A.J. Langer, who went on to co-star in My So-Called Life, and Robyn Lively, from Teen Witch and The Karate Kid Part III, plus a few of her family members to boot.
 Return to Zork (Video Game)
fetched
2023-09-30T02:15:43Z
 Return to Zork (Video Game)
parsed
2023-09-30T02:15:43Z
 Return to Zork (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Return to Zork (Video Game)
isPartOf
DBTropes
 Return to Zork (Video Game) / int_1235f055
type
Dirty Coward
 Return to Zork (Video Game) / int_1235f055
comment
Dirty Coward: The Troll King, who is less intimidating than his thugs, and bargains for his life the moment you threaten him.
 Return to Zork (Video Game) / int_1235f055
featureApplicability
1.0
 Return to Zork (Video Game) / int_1235f055
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_1235f055
 Return to Zork (Video Game) / int_13d7a65e
type
The Artifact
 Return to Zork (Video Game) / int_13d7a65e
comment
The Artifact: You still retain the ability to drop items and leave them behind, even though you no longer have a limit to how many items you can carry at once like you did in the text adventures. The only time this ever comes in handy is for leaving the rotten meat behind, but otherwise you'd be forgiven for not knowing why it's in the game.
 Return to Zork (Video Game) / int_13d7a65e
featureApplicability
1.0
 Return to Zork (Video Game) / int_13d7a65e
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_13d7a65e
 Return to Zork (Video Game) / int_15177ded
type
The Runaway
 Return to Zork (Video Game) / int_15177ded
comment
The Runaway: The Waif, who hides under the half-bridge in West Shanbar, ran away from home. He won't trust you to get too close.
 Return to Zork (Video Game) / int_15177ded
featureApplicability
1.0
 Return to Zork (Video Game) / int_15177ded
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_15177ded
 Return to Zork (Video Game) / int_159850a5
type
Warp Whistle
 Return to Zork (Video Game) / int_159850a5
comment
Warp Whistle: You can use a literal whistle to make a vulture fly overhead. If you have a magnet in hand, you'll attach to its metal talons, and gain the ability to travel to any location you've previously visited.
 Return to Zork (Video Game) / int_159850a5
featureApplicability
1.0
 Return to Zork (Video Game) / int_159850a5
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_159850a5
 Return to Zork (Video Game) / int_173f39ec
type
Feelies
 Return to Zork (Video Game) / int_173f39ec
comment
Feelies: While the introduction of graphics might make one think this would become an obsolete concept, Infocom decided it just wouldn't be Zork without them. Included with the game was a physical letter notifying you of being the sweepstakes winner and gave some backstory information surrounding it, as well as the Encylopedia of Forbozzica which both served as a fun world building tool and as a form of copy protection for the quizzes in the game (though the CD version also included only the needed in game information in its jewel case manual too).
 Return to Zork (Video Game) / int_173f39ec
featureApplicability
1.0
 Return to Zork (Video Game) / int_173f39ec
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_173f39ec
 Return to Zork (Video Game) / int_17ce80aa
type
All There in the Manual
 Return to Zork (Video Game) / int_17ce80aa
comment
All There in the Manual: Physical copies of the game included a book that discusses the game's lore, as well as provide hints. Digital versions also include this booklet in a PDF. In addition, it's also a form of Copy Protection, as you have to enter one of the days of the week to Ms. Peepers in order to keep going any further. Which one of the seven days is randomized, and the only way you can get the answer is through the book. (At least, the only way in the pre-internet days).
 Return to Zork (Video Game) / int_17ce80aa
featureApplicability
1.0
 Return to Zork (Video Game) / int_17ce80aa
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_17ce80aa
 Return to Zork (Video Game) / int_19ac3a7a
type
Mayor of a Ghost Town
 Return to Zork (Video Game) / int_19ac3a7a
comment
Mayor of a Ghost Town: The mayor of West Shanbar who has no idea what happened to the east side of town. There are only five people remaining in what's left of the town, including the mayor himself. The mayor is thus left with little to do but keep the files organized.
 Return to Zork (Video Game) / int_19ac3a7a
featureApplicability
1.0
 Return to Zork (Video Game) / int_19ac3a7a
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_19ac3a7a
 Return to Zork (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Return to Zork (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: Being an adventure game from Infocom, it should come as no surprise that there are several ways to render the game unwinnable. Unlike other examples of this though, the game actually notifies you in the event that you screw yourself out of victory with a warning message, turning these into a bit more of a Non Standard Game Over: Visit Witch Itah without Ben's love note and without Pet Vulture Transit, and you'll be stuck. Put the rats into the box with the mice, and they'll both end up dead. Kill someone with your knife or sword. When this happens, the Guardian will appear on screen and wipe items from your inventory as punishment, which renders the game a dead end as everything has a use. Take the bra box from Pugney before he says you can have it, and the Guardian will also show up. Throw important items into the incinerator. Give the token to the ferry man on the way to Canuk's island (unless you are carrying the whistle).
 Return to Zork (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Return to Zork (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_1bd4c0bf
 Return to Zork (Video Game) / int_1ebfd039
type
Magical Incantation
 Return to Zork (Video Game) / int_1ebfd039
comment
Magical Incantation: "Yozozzo!" A spell that turns people into ducks.
 Return to Zork (Video Game) / int_1ebfd039
featureApplicability
1.0
 Return to Zork (Video Game) / int_1ebfd039
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_1ebfd039
 Return to Zork (Video Game) / int_214c0753
type
Angry Guard Dog
 Return to Zork (Video Game) / int_214c0753
comment
Angry Guard Dog: Rebecca Snoot has one named Alexis, although it never attacks, despite being called a hellhound. Although it's still intimidating enough to where a recording of its bark to get you past the Orc Leader later in the game.
 Return to Zork (Video Game) / int_214c0753
featureApplicability
1.0
 Return to Zork (Video Game) / int_214c0753
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_214c0753
 Return to Zork (Video Game) / int_2a6a8e89
type
Sadist Teacher
 Return to Zork (Video Game) / int_2a6a8e89
comment
Sadist Teacher: Failing a pop quiz with Ms. Peepers is punishable by death. A pop quiz on things like the names of the days of the week, or lore. While it is somewhat justified, as this was a form of Copy Protection, it still makes Ms. Peepers very unnerving, especially since she shows absolutely no other signs of her sadistic behavior.
 Return to Zork (Video Game) / int_2a6a8e89
featureApplicability
1.0
 Return to Zork (Video Game) / int_2a6a8e89
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_2a6a8e89
 Return to Zork (Video Game) / int_2c77fae3
type
Darkness Equals Death
 Return to Zork (Video Game) / int_2c77fae3
comment
Darkness Equals Death: As per usual in the Zork series, pitch blackness means that you are likely to be eaten by a grue. The only way to avoid this is to have an alternate light source or have more than one person in an area. You can even die in a hotel room this way unless you find a way to keep the room lit while you sleep.
 Return to Zork (Video Game) / int_2c77fae3
featureApplicability
1.0
 Return to Zork (Video Game) / int_2c77fae3
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_2c77fae3
 Return to Zork (Video Game) / int_34bd7be2
type
Super Drowning Skills
 Return to Zork (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Most of the time, interacting with the water results in the player drowning. One notable exception is when you try to swim to West Shanbar, only to find that the bridge is beyond your reach, resulting in drowning. Another exception that averts this is when Canuk shrinks you to enter into a ship in a water bottle, though you are given only so many turns before you eventually drown.
 Return to Zork (Video Game) / int_34bd7be2
featureApplicability
1.0
 Return to Zork (Video Game) / int_34bd7be2
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_34bd7be2
 Return to Zork (Video Game) / int_396579
type
Invincible Boogeymen
 Return to Zork (Video Game) / int_396579
comment
Invincible Boogeymen: As always, grues can't be seen. For added fun, they seem even more widespread this time around, turning up not only in dark forests and mine shafts, but in your hotel room if you don't find another light source.
 Return to Zork (Video Game) / int_396579
featureApplicability
1.0
 Return to Zork (Video Game) / int_396579
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_396579
 Return to Zork (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Return to Zork (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: If you attempt to use the front door to Rebecca's house, all you get is an unanswered knock. Even when Rebecca is perfectly fine with you using said door retroactively, you must invade her home via the window, and be mistaken for a burglar.
 Return to Zork (Video Game) / int_40680cf6
featureApplicability
1.0
 Return to Zork (Video Game) / int_40680cf6
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_40680cf6
 Return to Zork (Video Game) / int_40b1b353
type
Chess with Death
 Return to Zork (Video Game) / int_40b1b353
comment
Chess with Death: The final battle against Morphius is a game of Survivor, which is somewhat similar to checkers or chess.
 Return to Zork (Video Game) / int_40b1b353
featureApplicability
1.0
 Return to Zork (Video Game) / int_40b1b353
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_40b1b353
 Return to Zork (Video Game) / int_4156b553
type
Copy Protection
 Return to Zork (Video Game) / int_4156b553
comment
Copy Protection: Two parts in the game (one with Ms. Peepers, and one where you encounter Rebecca Snoot) requires you to take a pop-quiz where the answer can be found in the hint book included with the game. Fail to answer three times, and it's game over.
 Return to Zork (Video Game) / int_4156b553
featureApplicability
1.0
 Return to Zork (Video Game) / int_4156b553
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_4156b553
 Return to Zork (Video Game) / int_49d59be9
type
Scenery Porn
 Return to Zork (Video Game) / int_49d59be9
comment
Scenery Porn: For the time this game was made, this was Scenery Porn. It's the first example of being able to see anything in the Zork series, at that.
 Return to Zork (Video Game) / int_49d59be9
featureApplicability
1.0
 Return to Zork (Video Game) / int_49d59be9
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_49d59be9
 Return to Zork (Video Game) / int_4f84cdef
type
Smug Snake
 Return to Zork (Video Game) / int_4f84cdef
comment
Smug Snake: Morpheus, who will give an nightmare-inducing Evil Laugh at your demise. He has Canuk under his influence and doesn't bother hiding this fact from you, but that doesn't stop him from charging you with a very dangerous quest, with a small possibility of success. He is also very proficient at Survivor, and decides to test your intelligence by playing that with you, knowing he'll win. When he loses, he goes through a Villainous Breakdown of epic proportions.
 Return to Zork (Video Game) / int_4f84cdef
featureApplicability
1.0
 Return to Zork (Video Game) / int_4f84cdef
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_4f84cdef
 Return to Zork (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Return to Zork (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: The Flying Disc of Frobaz. You need to find all of the pieces to break through the magical mirror wall that protects the place where Morpheus is hiding.
 Return to Zork (Video Game) / int_63d3ce1a
featureApplicability
1.0
 Return to Zork (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_63d3ce1a
 Return to Zork (Video Game) / int_66f763c0
type
Interface Screw
 Return to Zork (Video Game) / int_66f763c0
comment
Interface Screw: Getting mauled by a vulture results in a shattered screen. Triggering a trap in the forest will turn the game 180 degrees, and will remain as such on the game over screen, including the text.
 Return to Zork (Video Game) / int_66f763c0
featureApplicability
1.0
 Return to Zork (Video Game) / int_66f763c0
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_66f763c0
 Return to Zork (Video Game) / int_67f2c837
type
The Pig-Pen
 Return to Zork (Video Game) / int_67f2c837
comment
The Pig-Pen: You, potentially. If you're carrying around rotten meat, several characters will comment on how bad you smell. Some will even outright refuse to talk to you until you get rid of the rotten meat from your inventory.
 Return to Zork (Video Game) / int_67f2c837
featureApplicability
1.0
 Return to Zork (Video Game) / int_67f2c837
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_67f2c837
 Return to Zork (Video Game) / int_6b7c9f96
type
The Lost Woods
 Return to Zork (Video Game) / int_6b7c9f96
comment
The Lost Woods: There's two forests in the game. One is fairly standard, with no actual threats and a relatively easy layout. The other is incredibly dark and a very long maze. Without some assistancenote You'll need a least three gulps of milk to improve your eyesight enough to see in the dark, and you'll need to release a bat to show you the proper path through, you'll quickly be surrounded by darkness and die.
 Return to Zork (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Return to Zork (Video Game) / int_6b7c9f96
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_6b7c9f96
 Return to Zork (Video Game) / int_6bda9a30
type
Meaningful Name
 Return to Zork (Video Game) / int_6bda9a30
comment
Meaningful Name: Rebecca Snoot. Her last name is a slang term for a nose, and she's a very nosy person.
 Return to Zork (Video Game) / int_6bda9a30
featureApplicability
1.0
 Return to Zork (Video Game) / int_6bda9a30
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_6bda9a30
 Return to Zork (Video Game) / int_6d7026fa
type
Punny Name
 Return to Zork (Video Game) / int_6d7026fa
comment
Punny Name: Witch Itah. Her name is a pun on the town of Witchitah, Kansas. Boos Myller. He loves his booze, and he lives inside of a mill. The zorkmid tree. It's meant as one of the game's Anti-Frustration Features, since it means you always have a way to get more money if you ever run out. In short, you'll never find yourself short of coin... because money grows on trees.
 Return to Zork (Video Game) / int_6d7026fa
featureApplicability
1.0
 Return to Zork (Video Game) / int_6d7026fa
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_6d7026fa
 Return to Zork (Video Game) / int_6ec989d8
type
Guide Dang It!
 Return to Zork (Video Game) / int_6ec989d8
comment
Guide Dang It!: A trend of Zork games and adventure games in general. Perhaps the worst of these is learning that the wizard Trembyle can opt to pass a turn in Survivor, learned by talking to an NPC you had probably forgotten about by the time you need to learn it. This is crucial to winning the final game of Survivor against Morpheus. Good luck trying to win the game without passing your turn every once in a while.
 Return to Zork (Video Game) / int_6ec989d8
featureApplicability
1.0
 Return to Zork (Video Game) / int_6ec989d8
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_6ec989d8
 Return to Zork (Video Game) / int_72a6bff0
type
Eloquent in My Native Tongue
 Return to Zork (Video Game) / int_72a6bff0
comment
Eloquent in My Native Tongue: The blacksmith. It's heavily implied that English is not his native language.
 Return to Zork (Video Game) / int_72a6bff0
featureApplicability
1.0
 Return to Zork (Video Game) / int_72a6bff0
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_72a6bff0
 Return to Zork (Video Game) / int_72dd7026
type
What the Hell, Player?
 Return to Zork (Video Game) / int_72dd7026
comment
What the Hell, Player?: Towards the end of the game, there is an orc that you stand no fighting chance against and are warned numerous times you need to find a different way around. If you opt to take the weakest possible line of attack (kicking him), a text box comes up that says "Seriously?"
 Return to Zork (Video Game) / int_72dd7026
featureApplicability
1.0
 Return to Zork (Video Game) / int_72dd7026
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_72dd7026
 Return to Zork (Video Game) / int_7c61a2d4
type
ShmuckBait
 Return to Zork (Video Game) / int_7c61a2d4
comment
Shmuck Bait: As inviting as that skull and crossbones on the map looks, you don't wanna fly there. Do you want to know what exactly is inside the Vulture Pits?
 Return to Zork (Video Game) / int_7c61a2d4
featureApplicability
1.0
 Return to Zork (Video Game) / int_7c61a2d4
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_7c61a2d4
 Return to Zork (Video Game) / int_7d32da92
type
Lost in Transmission
 Return to Zork (Video Game) / int_7d32da92
comment
Lost in Transmission: When the Tele-Orb battery runs out, the Wizard will be telling you about the wild boar in the Forest of the Spirits. Once you put in a new battery, he comes back on, saying "I hope you remember that when the time comes."
 Return to Zork (Video Game) / int_7d32da92
featureApplicability
1.0
 Return to Zork (Video Game) / int_7d32da92
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_7d32da92
 Return to Zork (Video Game) / int_7eebe99c
type
The Alcoholic
 Return to Zork (Video Game) / int_7eebe99c
comment
The Alcoholic: Boos Myller. Every meeting you have with him, he offers you rye. If you can figure out how to get him drinking without drinking yourself (one shot of rye will knock you out), he will always drink until he passes out. It's implied that he drinks to block out the bad dreams caused by the Big Bad.
 Return to Zork (Video Game) / int_7eebe99c
featureApplicability
1.0
 Return to Zork (Video Game) / int_7eebe99c
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_7eebe99c
 Return to Zork (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Return to Zork (Video Game) / int_8409a385
comment
Do you want to know what exactly is inside the Vulture Pits?
 Return to Zork (Video Game) / int_8409a385
featureApplicability
1.0
 Return to Zork (Video Game) / int_8409a385
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_8409a385
 Return to Zork (Video Game) / int_853a0e84
type
Transformation Discretion Shot
 Return to Zork (Video Game) / int_853a0e84
comment
Transformation Discretion Shot: During a visit to Canuck's shack, the eccentric mage offers to shrink you down until you're small enough to retrieve a piece of the Flying Disc of Frobozz from the ship-in-a-bottle. However, because the game takes place entirely in first person POV, the budget is spared having to animate your character being shrunken down; instead, the virtual camera cuts to your POV getting lower and closer to the bottle until you can simply climb inside. Once you've obtained the piece and returned to normal size, Canuck is possessed by Morphius and tries to eliminate you by turning you into a duck. However, if you're armed with a mirror or something suitably reflective when you return from the bottle, the spell will be reflected back on him. Here, we cut directly from the close-up shot of Canuck casting the spell to a wide shot of the shack interior, where - with a flash of light - Canuck has been transformed into a duck.
 Return to Zork (Video Game) / int_853a0e84
featureApplicability
1.0
 Return to Zork (Video Game) / int_853a0e84
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_853a0e84
 Return to Zork (Video Game) / int_899cc5c1
type
Drinking Game
 Return to Zork (Video Game) / int_899cc5c1
comment
Drinking Game: "Want some rye? 'Course ya do!" The solution to the drinking game against Boos is to toast him, pour out the rye into the plant, then "drink" the empty cup. Somehow, Boos doesn't notice.
 Return to Zork (Video Game) / int_899cc5c1
featureApplicability
1.0
 Return to Zork (Video Game) / int_899cc5c1
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_899cc5c1
 Return to Zork (Video Game) / int_89a17726
type
Spell My Name with an S
 Return to Zork (Video Game) / int_89a17726
comment
Spell My Name with an S: The villain's name is spelled alternatively as Morpheus and Morphius in the subtitles.
 Return to Zork (Video Game) / int_89a17726
featureApplicability
1.0
 Return to Zork (Video Game) / int_89a17726
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_89a17726
 Return to Zork (Video Game) / int_8b682bd5
type
The Magic Comes Back
 Return to Zork (Video Game) / int_8b682bd5
comment
The Magic Comes Back: By the time the game starts, the effects of the Great Diffusion are starting to wear off, and magic is coming back. Canuck and Trembyle banked on all the evil wizards being dead of old age by the time they got around to restoring magic, and they were right. Mostly. All that evil energy resulted in the creation of Morphius after the dark magic seeped into a massive illuminyte crystal.
 Return to Zork (Video Game) / int_8b682bd5
featureApplicability
1.0
 Return to Zork (Video Game) / int_8b682bd5
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_8b682bd5
 Return to Zork (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Return to Zork (Video Game) / int_8e0430ab
comment
Non Standard Game Over: Opening both doors of the incinerator or striking a match in Boos' millhouse skips the Evil Laugh that normally plays during death sequences, since you just went boom.
 Return to Zork (Video Game) / int_8e0430ab
featureApplicability
1.0
 Return to Zork (Video Game) / int_8e0430ab
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_8e0430ab
 Return to Zork (Video Game) / int_8ff843dd
type
Video Game Cruelty Punishment
 Return to Zork (Video Game) / int_8ff843dd
comment
Videogame Cruelty Punishment: Don't even threaten Canuk or Witch Itah. They don't take kindly to it, and they'll instantly turn you into a duck or rodent.
 Return to Zork (Video Game) / int_8ff843dd
featureApplicability
1.0
 Return to Zork (Video Game) / int_8ff843dd
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_8ff843dd
 Return to Zork (Video Game) / int_906365a2
type
Demonic Possession
 Return to Zork (Video Game) / int_906365a2
comment
Demonic Possession: The Wizard Canuk is possessed by Morpheus, who barely tries to hide this fact. He doesn't do a very good job, as his Voice of the Legion breaks through several times.
 Return to Zork (Video Game) / int_906365a2
featureApplicability
1.0
 Return to Zork (Video Game) / int_906365a2
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_906365a2
 Return to Zork (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Return to Zork (Video Game) / int_957e5fc2
comment
Villainous Breakdown: "You cheated! Blast it, I never lose!" Morpheus does not take losing Survivor all that well, as his concentration breaks long enough to undo the spell that turned your friends to stone, leading to his defeat when the witch and the wizards use magic to seal him away.
 Return to Zork (Video Game) / int_957e5fc2
featureApplicability
1.0
 Return to Zork (Video Game) / int_957e5fc2
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_957e5fc2
 Return to Zork (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Return to Zork (Video Game) / int_95a2cbd4
comment
Exposition Fairy: The Tele-Orb, where you can talk to the wizard within to find out a lot about the world around you.
 Return to Zork (Video Game) / int_95a2cbd4
featureApplicability
1.0
 Return to Zork (Video Game) / int_95a2cbd4
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_95a2cbd4
 Return to Zork (Video Game) / int_970c790a
type
Big Bad
 Return to Zork (Video Game) / int_970c790a
comment
Once you've obtained the piece and returned to normal size, Canuck is possessed by Morphius and tries to eliminate you by turning you into a duck. However, if you're armed with a mirror or something suitably reflective when you return from the bottle, the spell will be reflected back on him. Here, we cut directly from the close-up shot of Canuck casting the spell to a wide shot of the shack interior, where - with a flash of light - Canuck has been transformed into a duck.
 Return to Zork (Video Game) / int_970c790a
featureApplicability
1.0
 Return to Zork (Video Game) / int_970c790a
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_970c790a
 Return to Zork (Video Game) / int_9918518b
type
Press X to Die
 Return to Zork (Video Game) / int_9918518b
comment
As inviting as that skull and crossbones on the map looks, you don't wanna fly there.
 Return to Zork (Video Game) / int_9918518b
featureApplicability
1.0
 Return to Zork (Video Game) / int_9918518b
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_9918518b
 Return to Zork (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Return to Zork (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: Several items can be picked up multiple times, or puzzles can be given multiple tries without a game over. You need to feed carrots to a cow to get it calm enough to milk it. After opening the silo, there will be a pile of carrots so large that you can go back as many times as you need for more of them. If you fed the rotten meat to the vultures without sprinkling fairy dust on it first, you can always go back to Rebecca's freezer to grab another steak. Ran out of zorkmids? You can find a money tree in the forest. Smacking it tends to drop some zorkmids if you're too low. Did you forget to pick up the mirror back at Rebecca's home? You can still reflect Canuk's spell by finding a dirty plate, and wiping it with a rag to turn it shiny, then hold that up to reflect the spell. If you pick up the bonding plant the wrong way and killed it as a result, you can either destroy or eat it and it will grow back at the place you found it.
 Return to Zork (Video Game) / int_9b9435d0
featureApplicability
1.0
 Return to Zork (Video Game) / int_9b9435d0
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_9b9435d0
 Return to Zork (Video Game) / int_9d15f525
type
Made of Evil
 Return to Zork (Video Game) / int_9d15f525
comment
Made of Evil: Morpheus is the accumulated Evil Magic of the Great Underground Empire; while magic was thought to have been erased from existence during the events of Spellbreaker and Beyond Zork, small amounts of evil magic actually accumulated underground within the illumynite over centuries, eventually gaining sentience and becoming Morpheus.
 Return to Zork (Video Game) / int_9d15f525
featureApplicability
1.0
 Return to Zork (Video Game) / int_9d15f525
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_9d15f525
 Return to Zork (Video Game) / int_9e5369d1
type
Orphaned Setup
 Return to Zork (Video Game) / int_9e5369d1
comment
Orphaned Setup: Several character try to tell the joke about "the boar in the Forest to the Spirits", but all get interrupted in some way before they can reveal the punchline.
 Return to Zork (Video Game) / int_9e5369d1
featureApplicability
1.0
 Return to Zork (Video Game) / int_9e5369d1
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_9e5369d1
 Return to Zork (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Return to Zork (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": Subverted. Upon meeting the Lighthouse Keeper, he tells you not to try it. Further subverted in that the password is never made clear; after rambling on for another minute, he forgets whether or not you've told him the password, decides you have told him the password, and lets you in anyway.
 Return to Zork (Video Game) / int_a3509d95
featureApplicability
-0.3
 Return to Zork (Video Game) / int_a3509d95
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_a3509d95
 Return to Zork (Video Game) / int_a469898f
type
MineCartMadness
 Return to Zork (Video Game) / int_a469898f
comment
Mine Cart Madness: Combined with a maze. The only way to get through is to listen to a conversation from some NPCs outside, which give you the directions in order every time they say "left," "right," or "straight."
 Return to Zork (Video Game) / int_a469898f
featureApplicability
1.0
 Return to Zork (Video Game) / int_a469898f
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_a469898f
 Return to Zork (Video Game) / int_a6c69bd
type
MacGuffin
 Return to Zork (Video Game) / int_a6c69bd
comment
During a visit to Canuck's shack, the eccentric mage offers to shrink you down until you're small enough to retrieve a piece of the Flying Disc of Frobozz from the ship-in-a-bottle. However, because the game takes place entirely in first person POV, the budget is spared having to animate your character being shrunken down; instead, the virtual camera cuts to your POV getting lower and closer to the bottle until you can simply climb inside.
 Return to Zork (Video Game) / int_a6c69bd
featureApplicability
1.0
 Return to Zork (Video Game) / int_a6c69bd
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_a6c69bd
 Return to Zork (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Return to Zork (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Most of the deaths involve Morpheus laughing at you after you die, and some don't. Usually, the one's that don't are deaths that there wouldn't be much to leave behind, like death by explosion or being Eaten Alive by a grue in the darkness. Some things can logically kill you, like being assaulted by a vulture or drowning in a river. However, you can also die by failing a pop quiz, putting a rodent in your pocket, and being too depressing for a comedy show.
 Return to Zork (Video Game) / int_a7325f9e
featureApplicability
1.0
 Return to Zork (Video Game) / int_a7325f9e
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_a7325f9e
 Return to Zork (Video Game) / int_a8a04f6f
type
And I Must Scream
 Return to Zork (Video Game) / int_a8a04f6f
comment
And I Must Scream: When Morphius turns people to stone, they stay conscious. The old wizard calling you through the Tele-Orb is one of such victims. Fortunately for him, he's a telepath.
 Return to Zork (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Return to Zork (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_a8a04f6f
 Return to Zork (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Return to Zork (Video Game) / int_b1dde8fd
comment
Loophole Abuse: Drop all your items and stand in front of an annoying NPC. Then stab or strike them to kill them. Drop the sword, so then the guardian will come and then take away all your nothing. Meaning that once you're done with an NPC, you can just kill them and see some of the most hilarious death animations (and poses) ever.
 Return to Zork (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Return to Zork (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_b1dde8fd
 Return to Zork (Video Game) / int_b2407a69
type
Talk to the Fist
 Return to Zork (Video Game) / int_b2407a69
comment
Talk to the Fist: When you first meet Rebecca, she's brushing her teeth. Since you did just sneak into her house, she coldcocks you in the face. When you wake back up, she's got the business end of a shotgun pointed at you. Asking Ben Fisher about the contents of his letter to the witch results in him punching you so hard you get knocked into the next screen.
 Return to Zork (Video Game) / int_b2407a69
featureApplicability
1.0
 Return to Zork (Video Game) / int_b2407a69
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_b2407a69
 Return to Zork (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Return to Zork (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Get a whistle and a magnet, and you'll never have to wander around any of the maze-like maps looking for an exit again.
 Return to Zork (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Return to Zork (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_b4d6aa7d
 Return to Zork (Video Game) / int_b97a2fa7
type
Forced Transformation
 Return to Zork (Video Game) / int_b97a2fa7
comment
Forced Transformation: Canuk is a duck by the time you meet him, so your first necessity is turning him human again. Mishandling your dealings with him can get you transformed into a duck as well. Witch Itah can turn you into a rodent if you get on her bad side.
 Return to Zork (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Return to Zork (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_b97a2fa7
 Return to Zork (Video Game) / int_bce536e1
type
Residual Evil Entity
 Return to Zork (Video Game) / int_bce536e1
comment
Residual Evil Entity: In the backstory, evil magic became so prevalent that an emergency council of wizards and mages teamed up to disperse all magic, resulting in a cataclysm known as the Great Diffusion. That way, when magic finally returned centuries after all the evil wizards in the land had died of old age, the Long-Lived Trembyle and Canuck could restart the practice of magic without any negative influences. Unfortunately, the evil magic wasn't completely destroyed, but merely seeped into the soil until it settled in a deposit of Illuminyte known as the Cluster... which became a bit of a problem when the Dwarves started mining it. The Cluster eventually gained a malignant intelligence, renamed itself Morphius, possessed Canuck as a henchman, began stealing personality traits from its victims, and eventually carved out a new Underground Empire through slave labor - becoming the Big Bad.
 Return to Zork (Video Game) / int_bce536e1
featureApplicability
1.0
 Return to Zork (Video Game) / int_bce536e1
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_bce536e1
 Return to Zork (Video Game) / int_bd4264a3
type
Slasher Smile
 Return to Zork (Video Game) / int_bd4264a3
comment
Slasher Smile: The Orc, when he attacks you.
 Return to Zork (Video Game) / int_bd4264a3
featureApplicability
1.0
 Return to Zork (Video Game) / int_bd4264a3
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_bd4264a3
 Return to Zork (Video Game) / int_bd5e9702
type
His Name Is...
 Return to Zork (Video Game) / int_bd5e9702
comment
His Name Is...: One of the first interactions with Trembyle in his orb is the old wizard trying to tell you about the wild boar that guards the Forest of the Spirits. However, his crystal ball runs out of batteries as he's telling you, causing him to fade out. When you install a new battery in the orb, he comes back in with "...and that's the only way to get out alive. I hope you remember that when the time comes!" Naturally, you can't ask him to repeat any of what he just said.
 Return to Zork (Video Game) / int_bd5e9702
featureApplicability
1.0
 Return to Zork (Video Game) / int_bd5e9702
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_bd5e9702
 Return to Zork (Video Game) / int_c0015c4c
type
Inn of No Return
 Return to Zork (Video Game) / int_c0015c4c
comment
Inn of No Return: You will die in Molly's hotel unless you find a way to keep your bedroom illuminated when you go to sleep, as apparently, grues (adventurer-eating beasts who live within pitch-black darkness) live inside the hotel. For some reason, sleeping with the lights on simply isn't an option.
 Return to Zork (Video Game) / int_c0015c4c
featureApplicability
1.0
 Return to Zork (Video Game) / int_c0015c4c
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_c0015c4c
 Return to Zork (Video Game) / int_c0d598fe
type
Evil Gloating
 Return to Zork (Video Game) / int_c0d598fe
comment
Most of the deaths involve Morpheus laughing at you after you die, and some don't. Usually, the one's that don't are deaths that there wouldn't be much to leave behind, like death by explosion or being Eaten Alive by a grue in the darkness.
 Return to Zork (Video Game) / int_c0d598fe
featureApplicability
1.0
 Return to Zork (Video Game) / int_c0d598fe
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_c0d598fe
 Return to Zork (Video Game) / int_c335b9ec
type
Irony
 Return to Zork (Video Game) / int_c335b9ec
comment
Irony: You get a magic Necklace of Fear from the troll leader. By intimidating him.
 Return to Zork (Video Game) / int_c335b9ec
featureApplicability
1.0
 Return to Zork (Video Game) / int_c335b9ec
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_c335b9ec
 Return to Zork (Video Game) / int_c3c18143
type
Hope Spot
 Return to Zork (Video Game) / int_c3c18143
comment
Hope Spot: If you opt to swim to West Shanbar, you make it to the bridge. Too bad it's out of your reach and the currents are too strong to grab it, and you still die. Seemingly invoked by Canuk, who tells you of a piece of a disc inside the bottle ship (which is used to discover Morpheus' location). There's a shark in there (if you hang at a certain spot long enough), you can drown if you take too long, and even when you do complete your quest, he's waiting for you to come out just so he can turn you into a duck.Solution You can reflect the spell back by finding a shiny metal plate within the ship, or using a mirror you picked up earlier from Rebecca's house.
 Return to Zork (Video Game) / int_c3c18143
featureApplicability
1.0
 Return to Zork (Video Game) / int_c3c18143
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_c3c18143
 Return to Zork (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Return to Zork (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: About a quarter of the way into the game, you play "Survivor" with Moodock, the one-armed man in the inn. You play Canuk, who can move to any square. He plays the wizard Trembyle, who has to move like a knight in chess, and makes a square into a "pit" every time he moves off of it. Canuk's objective is to stop Trembyle from moving, while Trembyle's is to make every square but two into pits. At the end of the game, you play Survivor again, except this time it's against Morpheus, and the roles are reversed. Your only real chance at winning is to learn the "pass" move from Ms. Peepers, which says that Trembyle's player can choose to pass their turn.
 Return to Zork (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Return to Zork (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_c3e4b9fd
 Return to Zork (Video Game) / int_c75df49a
type
Shout-Out
 Return to Zork (Video Game) / int_c75df49a
comment
Shout-Out: If you look in a certain area in the bottled ship, you can find a skeleton dressed up like Guybrush Threepwood. Examining the skeleton gives you the message, "Looks like his ten minutes are up."note This is a reference to Guybrush's ability to hold his breath for ten minutes, and not a second more.
 Return to Zork (Video Game) / int_c75df49a
featureApplicability
1.0
 Return to Zork (Video Game) / int_c75df49a
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_c75df49a
 Return to Zork (Video Game) / int_ca6e3245
type
Picked Flowers Are Dead
 Return to Zork (Video Game) / int_ca6e3245
comment
Picked Flowers Are Dead: It features this with the appropriately-titled "bonding plant." If you pull the plant straight out of the ground, it instantly dies. The correct solution is to dig it up by the roots so that it likes you.
 Return to Zork (Video Game) / int_ca6e3245
featureApplicability
1.0
 Return to Zork (Video Game) / int_ca6e3245
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_ca6e3245
 Return to Zork (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Return to Zork (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Of all the places you could meet your demise in, the mine-cart ride and maze is the safest part of the game, and it's a very unnerving ride down the cart on tracks where you have to decide where to turn.
 Return to Zork (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Return to Zork (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_cdfe12c3
 Return to Zork (Video Game) / int_d08049db
type
Taken for Granite
 Return to Zork (Video Game) / int_d08049db
comment
Taken for Granite: Several of the NPCs you meet in the game end up turned to stone by Morphius. And if you fail the final game with Morpheus, you meet the same fate.
 Return to Zork (Video Game) / int_d08049db
featureApplicability
1.0
 Return to Zork (Video Game) / int_d08049db
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_d08049db
 Return to Zork (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Return to Zork (Video Game) / int_d6f284a3
comment
The zorkmid tree. It's meant as one of the game's Anti-Frustration Features, since it means you always have a way to get more money if you ever run out. In short, you'll never find yourself short of coin... because money grows on trees.
 Return to Zork (Video Game) / int_d6f284a3
featureApplicability
1.0
 Return to Zork (Video Game) / int_d6f284a3
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_d6f284a3
 Return to Zork (Video Game) / int_d91d0365
type
The Magic Goes Away
 Return to Zork (Video Game) / int_d91d0365
comment
The Magic Goes Away: It did in the backstory, at least. Evil magic became so prevalent that an emergency council of wizards and mages teamed up to disperse all magic, resulting in a cataclysm known as the Great Diffusion. That way, when magic finally returned centuries after all the evil wizards in the land had died of old age, the Long-Lived Trembyle and Canuck could restart the practice of magic without any negative influences. Too bad for them that the evil magic seeped into a cluster of illuminyte, becoming sentient and turning into the Big Bad, Morphius.
 Return to Zork (Video Game) / int_d91d0365
featureApplicability
1.0
 Return to Zork (Video Game) / int_d91d0365
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_d91d0365
 Return to Zork (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Return to Zork (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The game uses Second-Person Narration, and no other description is ever given. The game assumes that the adventurer simply is you, and reacts accordingly. All that's said about the adventurer is that they won some sort of sweepstakes, and that's as much description as is given to the player's avatar.
 Return to Zork (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Return to Zork (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_e3f34fb4
 Return to Zork (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 Return to Zork (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: Unlike pretty much every other Infocom adventure game (or most other adventure games in general), killing non-hostile NPCs is neither impossible or immediately punished by death. As a result you can stab to death almost every single NPC in the game. A vigilante highwayman will show up and destroy your inventory, rendering the game unwinnable (doubly so if you still needed the dead NPC to do something), but you're still allowed to wander around and do stuff, including saving in an unwinnable state. Videogame Cruelty Punishment: Don't even threaten Canuk or Witch Itah. They don't take kindly to it, and they'll instantly turn you into a duck or rodent.
 Return to Zork (Video Game) / int_ecb70eb4
featureApplicability
1.0
 Return to Zork (Video Game) / int_ecb70eb4
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_ecb70eb4
 Return to Zork (Video Game) / int_f12c6fb1
type
Surprisingly Sudden Death
 Return to Zork (Video Game) / int_f12c6fb1
comment
Surprisingly Sudden Death: Contrary to other adventure games, such as Maniac Mansion, putting a rodent in your pocket can have lethal results, as it will chew into your pocket and bite you. Granted, you die of hantavirus - which does not kill anything that fast.
 Return to Zork (Video Game) / int_f12c6fb1
featureApplicability
1.0
 Return to Zork (Video Game) / int_f12c6fb1
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_f12c6fb1
 Return to Zork (Video Game) / int_fe61495d
type
Grail in the Garbage
 Return to Zork (Video Game) / int_fe61495d
comment
Grail in the Garbage: The Waif that lives beneath the bridge gives you a broken piece of the Flying Disc of Frobozz, which is a legendary magical artifact.
 Return to Zork (Video Game) / int_fe61495d
featureApplicability
1.0
 Return to Zork (Video Game) / int_fe61495d
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_fe61495d
 Return to Zork (Video Game) / int_name
type
ItemName
 Return to Zork (Video Game) / int_name
comment
 Return to Zork (Video Game) / int_name
featureApplicability
1.0
 Return to Zork (Video Game) / int_name
featureConfidence
1.0
 Return to Zork (Video Game)
hasFeature
Return to Zork (Video Game) / int_name
 Return to Zork (Video Game) / int_name
itemName
Return to Zork (Video Game)

The following is a list of statements referring to the current page from other pages.

 Return to Zork (Video Game)
hasFeature
Absurdly High-Stakes Game / int_b919e22c
 Return to Zork (Video Game)
hasFeature
American Video Games / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Boss Arena Urgency / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Chess with Death / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Discreet Drink Disposal / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Drinking Contest / int_b919e22c
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hasFeature
Exposition Fairy / int_b919e22c
 Return to Zork (Video Game)
hasFeature
15 Puzzle / int_b919e22c
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hasFeature
Have a Nice Death / int_b919e22c
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hasFeature
I Choose to Stay / int_b919e22c
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hasFeature
Kleptomaniac Hero / int_b919e22c
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hasFeature
Lightbulb Joke / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Lost in Transmission / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Mayor of a Ghost Town / int_b919e22c
 Return to Zork (Video Game)
hasFeature
Non-Standard Game Over / int_b919e22c
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hasFeature
Picked Flowers Are Dead / int_b919e22c
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hasFeature
Residual Evil Entity / int_b919e22c
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hasFeature
The Assimilator / int_b919e22c
 Return to Zork (Video Game)
hasFeature
The Magic Goes Away / int_b919e22c
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hasFeature
The Many Deaths of You / int_b919e22c
 Return to Zork (Video Game)
hasFeature
There Was a Door / int_b919e22c
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hasFeature
Transformation Discretion Shot / int_b919e22c
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hasFeature
Unsound Effect / int_b919e22c
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hasFeature
Video Game Cruelty Punishment / int_b919e22c
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hasFeature
Video Games of 1990–1994 / int_b919e22c
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hasFeature
Yet Another Stupid Death / int_b919e22c