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Rise of the Robots (Video Game)

 Rise of the Robots (Video Game)
type
TVTItem
 Rise of the Robots (Video Game)
label
Rise of the Robots (Video Game)
 Rise of the Robots (Video Game)
page
RiseOfTheRobots
 Rise of the Robots (Video Game)
comment
Rise Of The Robots is a fighting game released in 1994 for the IBM PC, Amiga, Game Gear, Super Nintendo Entertainment System, Sega Genesis, 3DO Interactive Multiplayer and Philips CD-i.The game's premise was dead simple, and by the standards of any beat-em-up, perfectly functional. The Supervisor, a T-1000 Expy with boobs, is the central robot in charge of a large robotics plant. All is going well, until a computer virus suddenly gives her sentience. She transmits the virus to the rest of the plant's robot workers, causing them to kill all the humans inside and try to find a way to connect to the outside mainframe. The only way to prevent The Supervisor from uploading the virus to the rest of the city is to kill her. Enter Coton, a cloned Cyborg programmed to fight his way to the Supervisor's lair and kick her highly textured ass.If the game has any greater legacy than just being awful, it is that it solved the issue of the increasing number of video game magazines - although not in the way they would have liked.To try and attract readers, some were giving 'exclusives' of games, promising high scores in return for advance review copies. Some of these games were still in Beta and even Alpha testing, and others would even review based on PC screenshots. Some would diss the game in the review but give scores of 80% and more at the end. Nobody really noticed when a game turned out to be good anyway, but with Rise being so universally bad by any other standards, its exceptionally high 'exclusive' review scores caused a sharp loss in trust for the common news-stand magazine.A sequel, Rise 2: Resurrection, was released on the PC, PlayStation, and Sega Saturn in 1996. This one featured a new cast of characters, on top of the returning robots, and numerous gameplay improvements that were overshadowed by the overall design of the game, that is try to be like two certain other fighting games but betray the mechanics from both in certain ways. Nevertheless, it is more balanced and playable than the first (as little as that's saying).
 Rise of the Robots (Video Game)
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2024-01-18T11:46:43Z
 Rise of the Robots (Video Game)
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2024-01-18T11:46:43Z
 Rise of the Robots (Video Game)
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DBTropes
 Rise of the Robots (Video Game) / int_196ef3d1
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Full Motion Video
 Rise of the Robots (Video Game) / int_196ef3d1
comment
Full Motion Video: The first game had plenty of this in almost all versions of the game.
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 Rise of the Robots (Video Game) / int_1d3c92da
type
Failsafe Failure
 Rise of the Robots (Video Game) / int_1d3c92da
comment
Failsafe Failure: Subverted. The Supervisor's programmers actually thought ahead, and didn't give her access to any network outside the factory in case something like this happened. Doubly Subverted when she absorbs the Cyborg's mind, letting her transmit the virus over a larger area.
 Rise of the Robots (Video Game) / int_1d3c92da
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Digitized Sprites
 Rise of the Robots (Video Game) / int_1f69db36
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Digitized Sprites: The graphics used pre-rendered 3D backgrounds and sprites, with incredibly fluid animations for each character.
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 Rise of the Robots (Video Game) / int_27b418da
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A Winner Is You
 Rise of the Robots (Video Game) / int_27b418da
comment
A Winner Is You: All you get for beating the Supervisor in the first game is a shot of her exploding, then a brief sentence of text and a clip show of all the FMV sequences in the game that repeats until you reset. Beating Rise 2 gives you a generic "You kicked the Supervisor's butt" ending, with the lines repeating in different variations.
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Healthy Green, Harmful Red
 Rise of the Robots (Video Game) / int_29312bf3
comment
Healthy Green, Harmful Red: In some ports, the characters' full health bar is depicted in green, and changes its colour to yellow, then to a dark shade of red: SNES port; Genesis port.
 Rise of the Robots (Video Game) / int_29312bf3
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 Rise of the Robots (Video Game) / int_2e8441c9
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The Bad Guy Wins
 Rise of the Robots (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: In the story for Rise 2: Resurrection, the Supervisor manages to defeat and absorb the Cyborg, destroying his body and copying his brain patterns to the rest of her robots.
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 Rise of the Robots (Video Game) / int_33ca811a
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Game-Breaking Bug
 Rise of the Robots (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The game can freeze if Supervisor loses a round by time out.
 Rise of the Robots (Video Game) / int_33ca811a
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 Rise of the Robots (Video Game) / int_40bb59d0
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Blatant Lies
 Rise of the Robots (Video Game) / int_40bb59d0
comment
Blatant Lies: Music by Brian May was promised for the game. Most console versions that advertised this lacked all the music by him (with the exception of the intro music). The second game has a track on the PS1 disc, but never actually plays in game. This too was advertised inexplicably. One advertisement boasts about the complex AI that learns and adapts to its opponent. Anyone who's played the game can tell you just how wrong that is.
 Rise of the Robots (Video Game) / int_40bb59d0
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 Rise of the Robots (Video Game) / int_5f55ee96
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Spam Attack
 Rise of the Robots (Video Game) / int_5f55ee96
comment
Spam Attack: In Rise, it's very possible to go through the whole game on easy and normal by walking up to your opponent and kick them to death.
 Rise of the Robots (Video Game) / int_5f55ee96
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 Rise of the Robots (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 Rise of the Robots (Video Game) / int_6041e4f4
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Hard mode is also guilty of blatant controller reading (then again, advertisements did brag about how the AI could read your moves.)
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 Rise of the Robots (Video Game) / int_70d8269d
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Excuse Plot
 Rise of the Robots (Video Game) / int_70d8269d
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Excuse Plot: The second game for the most part.
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 Rise of the Robots (Video Game) / int_80df060c
type
Mascot Mook
 Rise of the Robots (Video Game) / int_80df060c
comment
Mascot Mook: Of all the robots in the first game, Builder ends up getting the most screentime after Cyborg, being used for the continue screen in versions that allow continues and the game over screen in all versions.
 Rise of the Robots (Video Game) / int_80df060c
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 Rise of the Robots (Video Game) / int_8b04eac7
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Body Snatcher
 Rise of the Robots (Video Game) / int_8b04eac7
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Body Snatcher: Coton in Rise 2 simply possesses whatever robot you chose to play as.
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 Rise of the Robots (Video Game) / int_940a5958
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Artificial Stupidity
 Rise of the Robots (Video Game) / int_940a5958
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One advertisement boasts about the complex AI that learns and adapts to its opponent. Anyone who's played the game can tell you just how wrong that is.
 Rise of the Robots (Video Game) / int_940a5958
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 Rise of the Robots (Video Game) / int_970c790a
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Big Bad
 Rise of the Robots (Video Game) / int_970c790a
comment
Big Bad: The Supervisor.
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 Rise of the Robots (Video Game) / int_9952b10b
type
Re-Release Soundtrack
 Rise of the Robots (Video Game) / int_9952b10b
comment
Re-Release Soundtrack: The game was heavily advertised as featuring music by Brian May. However, they got into rights issues with EMI. Rather than delaying the game to resolve them, the developers completely replaced May's music with techno music by Fuzzy and Clownlogic. The Brian May soundtrack was eventually included on the 3DO and CD-i versions, letting the player choose between it or the techno soundtrack.
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 Rise of the Robots (Video Game) / int_a43a691b
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Finishing Move
 Rise of the Robots (Video Game) / int_a43a691b
comment
Finishing Move: Rise 2 allowed you to perform E-X-E-C-U-T-I-O-N-S on your defeated foes at the end of a match.
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 Rise of the Robots (Video Game) / int_aa42306e
type
Totally Radical
 Rise of the Robots (Video Game) / int_aa42306e
comment
Totally Radical: The ending for Rise 2: Resurrection tries to play on this. It went on for nearly a minute, and it's just the game really emphasizing how much butt you kicked.
 Rise of the Robots (Video Game) / int_aa42306e
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Chrome Champion
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Chrome Champion: The Cyborg, while the Supervisor is his Evil Counterpart (but with shapeshifting.)
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 Rise of the Robots (Video Game) / int_c75df49a
type
Shout-Out
 Rise of the Robots (Video Game) / int_c75df49a
comment
Shout-Out: The Supervisor is less a Shout-Out and more like a rip-off of the T-1000 from Terminator 2: Judgment Day. She starts out showing off her hand blades, and being melted to the ground when defeated.
 Rise of the Robots (Video Game) / int_c75df49a
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Cigar Chomper
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Cigar Chomper: Builder, inexplicably.
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Have a Nice Death
 Rise of the Robots (Video Game) / int_d933263
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Have a Nice Death: Rise of the Robots shows a FMV depicting the Cyborg being defeated if you lose a match. Likewise, all the other robots are given the same treatment.
 Rise of the Robots (Video Game) / int_d933263
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Lightning Bruiser
 Rise of the Robots (Video Game) / int_db6230b7
comment
Lightning Bruiser: In Rise of the Robots, while each enemy gets progressively difficult, the Sentry Droid is big, bulky, and does the most damage yet, with size not hindering him at all. Just hope Player 2 decides not to use him.
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 Rise of the Robots (Video Game) / int_dc1761bd
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A God Am I
 Rise of the Robots (Video Game) / int_dc1761bd
comment
A God Am I: The Supervisor's view on things, post-virus.
 Rise of the Robots (Video Game) / int_dc1761bd
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Fake Difficulty
 Rise of the Robots (Video Game) / int_e4e86215
comment
Fake Difficulty: Apparently the only way the dev team could think to create a difficulty curve was to just make each robot hit harder than the last (which completely breaks two-player mode, especially since one player has to play as the Cyborg.) Hard mode is also guilty of blatant controller reading (then again, advertisements did brag about how the AI could read your moves.) Not to mention that there's no continues. At all. In a fighting game.
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The following is a list of statements referring to the current page from other pages.

 Taco-Man
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So Bad, It Was Better / int_c873c807
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The Many Deaths of You / int_c873c807
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Video Games of 1990–1994 / int_c873c807