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Road Runner's Death Valley Rally (Video Game)
- 38 statements
- 6 feature instances
- 16 referencing feature instances
Road Runner's Death Valley Rally (Video Game) | type |
TVTItem | |
Road Runner's Death Valley Rally (Video Game) | label |
Road Runner's Death Valley Rally (Video Game) | |
Road Runner's Death Valley Rally (Video Game) | page |
RoadRunnersDeathValleyRally | |
Road Runner's Death Valley Rally (Video Game) | comment |
A Platform Game developed by ICOM Simulations and published by Sunsoft for the Super Nintendo Entertainment System, Road Runner's Death Valley Rally was about the titular race, between Wile E. Coyote and the Road Runner, with the player controlling the latter. While theoretically simply a race, Wile E. naturally cannot resist the urge to finally catch the Road Runner and turn him into dinner. The player, in control of the Road Runner, is out to complete the race and not become dinner.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Pretty much a love letter to the classic Road Runner shorts, with many of the original gags recycled for this game, sometimes with new twists. The game did rather well, which led to further video game reimaginings of classic Looney Tunes in the form of Bugs Bunny: Rabbit Rampage, Daffy Duck The Marvin Missions, and Looney Tunes Acme Animation Factory, as well as an adaptation of a more modern take with Taz-Mania (Sunsoft).A sequel to the game, Wile E.'s Revenge was planned, but cancelled when Sunsoft's American offices closed due to bankruptcy. Wile E.'s Revenge would have had Wile E. as the playable character, trying to catch Road Runner.Not to be confused with Desert Demolition Starring Road Runner and Wile E. Coyote, developed by Blue Sky Software for the Sega Genesis in 1995, or Desert Speedtrap Starring Road Runner & Wile E. Coyote for the Sega Master System and Game Gear in 1994.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Road Runner's Death Valley Rally (Video Game) | fetched |
2023-02-04T02:29:25Z | |
Road Runner's Death Valley Rally (Video Game) | parsed |
2023-02-04T02:29:25Z | |
Road Runner's Death Valley Rally (Video Game) | isPartOf |
DBTropes | |
Road Runner's Death Valley Rally (Video Game) / int_2379224f | type |
Astral Finale | |
Road Runner's Death Valley Rally (Video Game) / int_2379224f | comment |
Astral Finale: The fifth and final world, "Quantum Beep", takes place in outer space. Wile E. has teamed up with Marvin the Martian to create the Solid Tin Coyote, which serves as the game's Final Boss. | |
Road Runner's Death Valley Rally (Video Game) / int_2379224f | featureApplicability |
1.0 | |
Road Runner's Death Valley Rally (Video Game) / int_2379224f | featureConfidence |
1.0 | |
Road Runner's Death Valley Rally (Video Game) | hasFeature |
Road Runner's Death Valley Rally (Video Game) / int_2379224f | |
Road Runner's Death Valley Rally (Video Game) / int_3aaa9cd0 | type |
All Deserts Have Cacti | |
Road Runner's Death Valley Rally (Video Game) / int_3aaa9cd0 | comment |
All Deserts Have Cacti: Justified, since the native habitat of the two is the desert with the classic saguro cactus. | |
Road Runner's Death Valley Rally (Video Game) / int_3aaa9cd0 | featureApplicability |
1.0 | |
Road Runner's Death Valley Rally (Video Game) / int_3aaa9cd0 | featureConfidence |
1.0 | |
Road Runner's Death Valley Rally (Video Game) | hasFeature |
Road Runner's Death Valley Rally (Video Game) / int_3aaa9cd0 | |
Road Runner's Death Valley Rally (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
Road Runner's Death Valley Rally (Video Game) / int_56a6927b | comment |
All The Worlds Are a Stage: The last level combines traps and gadgets from all previous levels. | |
Road Runner's Death Valley Rally (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
Road Runner's Death Valley Rally (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
Road Runner's Death Valley Rally (Video Game) | hasFeature |
Road Runner's Death Valley Rally (Video Game) / int_56a6927b | |
Road Runner's Death Valley Rally (Video Game) / int_58019946 | type |
Anvil on Head | |
Road Runner's Death Valley Rally (Video Game) / int_58019946 | comment |
Anvil on Head: Wouldn't be a Warner Bros.-inspired property without it. | |
Road Runner's Death Valley Rally (Video Game) / int_58019946 | featureApplicability |
1.0 | |
Road Runner's Death Valley Rally (Video Game) / int_58019946 | featureConfidence |
1.0 | |
Road Runner's Death Valley Rally (Video Game) | hasFeature |
Road Runner's Death Valley Rally (Video Game) / int_58019946 | |
Road Runner's Death Valley Rally (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Road Runner's Death Valley Rally (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: As difficult as the game is, it's not completely without mercy. Losing a life respawns you with at the last flag you touched — with half of your Sprint Meter filled, giving you a much better chance at clearing whatever obstacle just killed you. Continues will drop you back at the start of the current world, but in exchange you get all your extra lives back. | |
Road Runner's Death Valley Rally (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Road Runner's Death Valley Rally (Video Game) / int_d6f284a3 | featureConfidence |
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Road Runner's Death Valley Rally (Video Game) | hasFeature |
Road Runner's Death Valley Rally (Video Game) / int_d6f284a3 | |
Road Runner's Death Valley Rally (Video Game) / int_name | type |
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Road Runner's Death Valley Rally (Video Game) / int_name | comment |
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Road Runner's Death Valley Rally (Video Game) / int_name | featureApplicability |
1.0 | |
Road Runner's Death Valley Rally (Video Game) / int_name | featureConfidence |
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Road Runner's Death Valley Rally (Video Game) | hasFeature |
Road Runner's Death Valley Rally (Video Game) / int_name | |
Road Runner's Death Valley Rally (Video Game) / int_name | itemName |
Road Runner's Death Valley Rally (Video Game) |
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