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Rogue (Video Game)
- 28 statements
- 4 feature instances
- 33 referencing feature instances
Rogue (Video Game) | type |
TVTItem | |
Rogue (Video Game) | label |
Rogue (Video Game) | |
Rogue (Video Game) | page |
Rogue | |
Rogue (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Rogue is a 1980 video game and one of the first roguelikesnote According to the other wiki, Beneath Apple Manor and DUNGEON are two roguelikes that both predated Rogue by two years, the one for which the genre is named. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the player, the dungeon, and everything in it.One of the unique features of Rogue was that each new game had a completely new, randomly generated map. Most games of the time, such as Colossal Cave, were completely pre-scripted or had limited randomness. This feature became one of the defining elements of the roguelike genre.Rogue was originally written as a test of the curses screen handling library, which became one of the most widely used Unix application libraries. Epyx (the popular game publisher in the 80s) sold a commercial version using tile-based graphics.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })A Java-based online version of the game can be found here and is free to play, while the Internet Archive hosts an online emulated version of the DOS version here. Ports to modern operating systems can be found here and on Steam. | |
Rogue (Video Game) | fetched |
2022-05-10T09:41:40Z | |
Rogue (Video Game) | parsed |
2022-05-10T09:41:40Z | |
Rogue (Video Game) | isPartOf |
DBTropes | |
Rogue (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Rogue (Video Game) / int_17ce80aa | comment |
All There in the Manual: The F1 key brings up a list of keyboard commands, not that the game tells you this. | |
Rogue (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Rogue (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Rogue (Video Game) | hasFeature |
Rogue (Video Game) / int_17ce80aa | |
Rogue (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
Rogue (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: While nearly all roguelikes owe their inspiration to this game, a few are actual expansions on the rogue source code base. One such enhancement was "S-Rogue", which added spell points and blesses/curses on all items. | |
Rogue (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
Rogue (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
Rogue (Video Game) | hasFeature |
Rogue (Video Game) / int_23473ae7 | |
Rogue (Video Game) / int_f11c3835 | type |
Anti-Grinding | |
Rogue (Video Game) / int_f11c3835 | comment |
Anti-Grinding: The game forces you to explore lower and more dangerous levels by using hunger as a time limit. Once a level has been cleared, no more food can be found unless you descend. | |
Rogue (Video Game) / int_f11c3835 | featureApplicability |
1.0 | |
Rogue (Video Game) / int_f11c3835 | featureConfidence |
1.0 | |
Rogue (Video Game) | hasFeature |
Rogue (Video Game) / int_f11c3835 | |
Rogue (Video Game) / int_name | type |
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Rogue (Video Game) / int_name | comment |
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Rogue (Video Game) / int_name | featureApplicability |
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Rogue (Video Game) / int_name | featureConfidence |
1.0 | |
Rogue (Video Game) | hasFeature |
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Rogue (Video Game) / int_name | itemName |
Rogue (Video Game) |
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