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Rome: Total War (Video Game)

 Rome: Total War (Video Game)
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game)
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RomeTotalWar
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Rome: Total War is the third game in the Total War franchise of strategy games, released in 2004. Starting around the time of the First Punic War, the game allows the player to take control of one of several factions vying for supremacy in Europe, North Africa and the Middle East. As the title suggests, Rome is one of the big players here (initially as The Roman Republic and later The Roman Empire), and is in fact divided up between three families, the Julii, Scipii, and Brutii, as well as the Senate. If the player controls a Roman faction, their goal is not merely to forge an empire for themself, but, when the time comes, to take on the other Roman factions in a brutal civil war with the ultimate goal to be declared Emperor.As with the other games in the Total War series, Rome is a mixture of Real-Time Strategy and Turn-Based Strategy. This entry introduces several changes compared to the previous games, however. For one, the units on the battle field are now depicted in full 3d, rather than the sprites used in Shogun: Total War and Medieval: Total War. The campaign map has been changed from Risk-style movement of troops between provinces to a more detailed turn-based game that allows precise positioning of armies. When two enemy armies meet, they fight a battle in real-time, with the landscape reflecting that of the campaign map.Two expansion packs were released: Barbarian Invasion depicts the situation in the late 4th century AD: The Roman Empire has split into two halves. The Western Roman Empire is in a dire state, while the Eastern Roman Empire is thriving. Countless Barbarian tribes are trying to settle the lands of the dying realm, while themselves trying to avoid being swallowed up by the rapidly expanding kingdom of the Huns. It is up to the player to take control of a Barbarian tribe and carve out a kingdom of his own, or to take control of one of the halves of the old Roman Empire and try to forge a new Pax Romana. Alexander, the second expansion, sees the player recreate the campaigns of Alexander the Great. With the help of BRIAN BLESSED.In 2021, the Creative Assembly announced a remastered version of the game and its DLCs, called Total War Rome: Remastered, a comprehensive re-release of the game, including hundreds of changes such as new building and unit models, 4K resolution, enhanced environment textures, modern graphical effects and lighting systems, unlocking 16 previously unplayable factionsnote Though they could be made playable with a simple text edit. across the base game and expansions, new tactical systems for both the strategic map and battle map, a massive rebalance of the entire tactics side of the game, cross-platform multiplayer and the addition of the Merchant agent type from Medieval II. Also, certain modding restrictions from the original game were removed.
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"Get Back Here!" Boss
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"Get Back Here!" Boss: Enemy Generals can be like this. Typically, they are extremely difficult to kill and, being mounted units, can quickly flee the battlefield. If they manage to break away from your army while fleeing, your only hope to run them down is with faster Light or Missile Cavalry. If they escape the battlefield, they'll regroup with any other units from their army who managed to flee and will need be fought again. While not strictly a "boss" unit, fighting Missile Cavalry can have this effect. They are the fastest-moving units in the game, and the AI is pretty much scripted to run away whenever any opponent comes close. Even if you have Light Cavalry, it's unlikely that you'll be able to catch them. Fortunately they are large and lightly armored targets, so they are somewhat vulnerable to other missile units, but most Missile Cavalry units can also form a "shooting circle" to minimize their casualties to incoming fire. This would be a case of Chasing Your Tail if it wasn't for their ability to fire at you AND run away at the same time.
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Noble Savage
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Noble Savage: The Barbarian intro in the main game has shades of this:
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Abnormal Ammo
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Abnormal Ammo: The Britons can recruit Head Hurlers as a missile unit. They hurl the severed heads of fallen enemies as a form of attack. The heads themselves aren't particularly damaging, but they cause a massive drop in enemy morale.
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Another Side, Another Story
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Another Side, Another Story: Only the three Roman factions are playable right from the start. Any factions you defeat (as in, if one of your armies personally captures that faction's last remaining city, that faction is eliminated from the current game) become unlocked after the current play through is completed successfully in a Defeat Means Playable sense.
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Instant-Win Condition
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Instant-Win Condition: When capturing an enemy settlement, you can win the battle either by destroying/routing all of their forces (as it is for non-city battles as well) or by holding the settlement's "Town Square" for a certain amount of time. If you manage to do the latter, you win the battle even if the enemy has non-routing forces remaining. (However, those remaining forces will appear outside of your newly captured city on the Campaign Map if enough remain, so you'll still have to deal with them.)
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Fake Longevity
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Fake Longevity: The game is quite slow moving. Most of your turns will be spent constructing buildings, recruiting and waypointing troops, and scanning your territory for rebels and possible invaders. Big epic battles, despite being a selling point for the game, do not tend to occur all that frequently.
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Starting Units
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Starting Units: Several factions start with a unit or two they will not be able to recruit more of until they upgrade their cities, which can take dozens of turns. The biggest example are the Spartan Hoplites the Greek Cities start with. The Spartans are a top-tier unit that won't show up again for a long, long time and even then can only be recruited in limited numbers in one city. Perhaps justified by them being the best infantry unit in the game.
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Nepharious Pharaoh
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Nepharious Pharaoh: The Faction Leader of the Egyptian faction is referred to as Pharaoh. Being the leader of the strongest and richest non-Roman faction in the game, he can come across this way when you're at war with Egypt.
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Conflicting Loyalty
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Conflicting Loyalty: If you are allied with two factions who go to war with each other, you'll be given a pop-up message with the option of supporting one or the other. Whichever one you don't choose will automatically have your alliance broken and your diplomacy with them will be severely soured.
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Early Game Hell
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Early Game Hell: When playing as one of the non-Roman factions who shares a border with the Romans. Greece? Carthage? Gaul? Be prepared for your Roman neighbors to attack within the first few turns of the campaign. Not only are they a tough and wealthy foe, being at war with them also deprives you of establishing Trade Relations with them, meaning you'll have to fight them at an economic disadvantage. And gods help you if one of your other neighbors decides to attack you early on as well... In fact, some campaign guides even advise that you pull out of your Roman border settlements just to give you a few extra turns of peace to build up your army and treasury. Taken up to 11 in the Alexander expansion. You start out with a few territories, none of which are especially rich, two armies that you can't pay upkeep for, the Persians sending a full army every single turn, and your primary units being irreplaceable because you can't recruit them at any of your starting cities. It is difficult to survive the first few turns. However, once you conquer Northern Greece and Asia Minor, your money problems disappear and the Persians are weakened enough that full armies become rare. You also have access to the powerful Macedonian pikes and heavy cavalry. The last two-thirds is primarily mopping up.
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Big, Screwed-Up Family
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Increases in certain traits and certain ancillaries can actually be detrimental to your Generals, both in combat and as governors. For instance, the Bloodthirsty trait is beneficial to a General's command rating and troop morale at lower levels, but if it advances to higher levels, morale will be severely harmed due to your troops' disgust with the General's fondness for bloodshed. Some ancillaries are completely detrimental, such as the Drunken Uncle, Spinster Aunt, Pet Sheep, and Pet Idiot. Luckily, with ancillaries, you can move them between characters if they are in the same city or army. So if one of your good Generals picks up a negative ancillary, you can salvage him by moving the ancillary to another less important General.
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Universally Beloved Leader
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Universally Beloved Leader: Among the many other advantages it brings (increases to command, influence, troop morale, popularity, protection from assassination...), your Faction Leader having traits that fit this trope will greatly reduce unrest and the probability of revolt across your empire. Even conquered provinces who resent being under the heel of a foreign faction are somewhat soothed by knowing that at least their conquerors have a reputation for valor, fairness, and honesty. The same is also true for any Generals you have situated as governors within the province they are governing.
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Power-Up Letdown
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Power Up Letdown: Increases in certain traits and certain ancillaries can actually be detrimental to your Generals, both in combat and as governors. For instance, the Bloodthirsty trait is beneficial to a General's command rating and troop morale at lower levels, but if it advances to higher levels, morale will be severely harmed due to your troops' disgust with the General's fondness for bloodshed. Some ancillaries are completely detrimental, such as the Drunken Uncle, Spinster Aunt, Pet Sheep, and Pet Idiot. Luckily, with ancillaries, you can move them between characters if they are in the same city or army. So if one of your good Generals picks up a negative ancillary, you can salvage him by moving the ancillary to another less important General. Downplayed by the Marian reforms. They do give a substantial upgrade via new Roman units, but existing units are not upgraded and immediately cease being retrainable. If facing a series of heavy battles a few turns apart, an old-style army could be decimated, be unable to come back to strength, and then crushed, while before they would have been able to retrain between battles. Downplayed as, once your forces have been fully transitioned to Marian units, the "Letdown" portion of the trope ceases to be.
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Only Six Faces
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Only Six Faces: Played straight for character portraits. While there are quite a few more than "six," you will start to see repeats as you get deeper into the campaign and your family expands.
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Full-Frontal Assault
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Full-Frontal Assault: Implied by the "Naked Fanatics" of some of the barbarian factions. However, they are depicted in loincloths for ratings purposes. The highly acclaimed Europa Barbarorum Game Mod has "Gaesatae" who fight in the nude. They're extremely effective but critically weak to arrows and javelins. Since it's a mod and doesn't face censorship, they actually are depicted in the nude.
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A Father to His Men
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A Father to His Men: A General with traits that fit this trope benefits from greater troop morale in battle.
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Ancient Rome
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Ancient Rome: The campaign begins around the time of the first Punic War, during the rule of the Roman Republic.
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Victory Pose
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Victory Pose: If you completely eliminate an enemy army, your units will celebrate for a few seconds before the "end battle" screen appears.
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Multiple Endings
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Multiple Endings: After finishing a Short Campaign (Capture 15 settlements and destroy/outlive one or two specific factions), you can continue your campaign as an Imperial Campaign (capture 50 settlements including Rome). Both give an identical cut-scene with different text below. The game's text files also have text for conquering everything. Here is an example◊ for winning the Imperial Campaign as the Julii.
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End of an Age
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End of an Age: The Barbarian Invasion expansion takes place at the twilight of the Roman Empire. While it's possible to fend off the hordes as either East or West (and even regain some lost glories along the way), the game makes it very clear that the Classical World has passed on. Militarily, the dominance of Heavy Infantry is likewise fading, as the advent of the stirrup has allowed for Heavy Cavalry to begin wielding truly devastating weapons and armor, along with giving rise to Horse Archers who can bring lethal firepower to bear wherever they please. Thus begins the age of Medieval warfare.
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Death from Above
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Death from Above: Early in the campaign, before most factions gain access to armored heavy infantry, raining down missile fire will be one of the most deadly attacks in your arsenal.
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Clown Car
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Clown Car: Happens when putting armies on boats. It is possible (though extremely unwise) to put a fully-stacked army of thousands of units including cavalry, chariots, and even elephants onto a single bireme.
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The Juggernaut
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The Juggernaut: The Roman factions following the Marian Reforms. Already possessing the most robust economy in the game, the reforms upgrade Rome's Jack of All Stats volunteer armies into the known-world-conquering juggernaut professional legions that were nearly unmatched in the ancient world.
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Digitized Sprites
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Digitized Sprites: Units will change from 3d models to digitized sprites when they are far enough away from the camera, to improve system performance. In technical terms, this is known as "Draw Distance". Unit Cards are made with a 2D rendering of a 3D model of the represented unit. An important fact for newcomers of the modding community when creating custom units.
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Obstructive Bureaucrat
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Obstructive Bureaucrat: Your Generals can obtain traits to this effect. At lower levels, they give bonuses to management and city income. At high levels, they can actually come to have the opposite effect, as well as increasing unrest and harming your cities productivity. The Senate tends to act as this when playing as a Roman faction. They try to dictate the direction of your faction's expansion by demanding that you take certain settlements or blockade certain ports. This can be especially annoying if your busy on one end of your empire and the Senate suddenly demands that you take action against a neutral faction on the other side. If you fail too many Senate missions, they may impose financial penalties on you and reduce your chances of having family members elected to Senate positions.
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Ominous Latin Chanting
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Ominous Latin Chanting: Unsurprisingly, some of the songs on the sound track include this.
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Easing into the Adventure
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Easing into the Adventure: For the Roman factions and the more powerful factions lucky enough to be far away from Rome such as Egypt and Parthia. There are typically a few unaligned "Rebel" cities conveniently close by that you can likely capture with your starting forces alone. While a few of your neighbors may declare war on you, none are particularly threatening and there is ample opportunity for establishing Trade Relations and Alliances with other nearby factions.
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Not the Intended Use
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Not the Intended Use: While the campaign is intended to emulate Real Life historical rivalries and areas of conflict, you are perfectly free (and even encouraged in some cases) to avoid that. For instance, rather than immediately getting drawn into a difficult war with the powerful, expansionist, and rich Roman factions as Carthage, you can bail out of your territories in Sicily, Sardinia, and Africa to instead focus on conquering the Iberian peninsula (where you have one starting territory to expand from) and establishing the heart of your empire there, far away from Roman expansion. The same can also be done as Greece, pulling your forces and instead focusing on Asia Minor (where you likewise have a starting territory to expand from). Several campaign guides actively encourage this, as you'll buy yourself 30-50 in game years in areas with far weaker opponents before Rome is on your doorstep.
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Losing the Team Spirit
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Losing the Team Spirit: As is standard for the series, troop morale is a huge factor in battle. Outnumbering the enemy, having their flanks protected, and having a General nearby are some of the many factors which increase troop morale. However, losing your General or having nearby friendly units flee will badly demoralize your army. (Losing a standard in battle as one of the Roman factions can actually demoralize your entire faction.)
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1.0
 Rome: Total War (Video Game) / int_213e1088
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_213e1088
 Rome: Total War (Video Game) / int_2195704b
type
Scripted Event
 Rome: Total War (Video Game) / int_2195704b
comment
The splitting of the nation of Rome into three separate Roman nations, seemingly ruled by family lines ("The House of Julii", "The House of Brutii (sic, Bruti)", "The House of Scipii (sic, Scipiones)"), note Although, if you really want to be pedantic, they're actually gens Julia, gens Junia, and gens Cornelia respectively. though this is forgivable, as it is done to characterize the Roman Civil wars (although the expansion pack Barbarian Invasion had a much better and more realistic way of dealing with that, with Scripted Events.)
 Rome: Total War (Video Game) / int_2195704b
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2195704b
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2195704b
 Rome: Total War (Video Game) / int_21d41a5b
type
Praetorian Guard
 Rome: Total War (Video Game) / int_21d41a5b
comment
Praetorian Guard: As a Roman faction, you can build a unit of actual Praetorian Guards. Needless to say, they are extremely powerful, if costly. In addition, all generals have a small unit of personal bodyguards.
 Rome: Total War (Video Game) / int_21d41a5b
featureApplicability
1.0
 Rome: Total War (Video Game) / int_21d41a5b
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_21d41a5b
 Rome: Total War (Video Game) / int_21d70919
type
Crapsack World
 Rome: Total War (Video Game) / int_21d70919
comment
Crapsack World: The case at the start of Barbarian Invasion. It can be especially jarring if you've just completed the main game's campaign as one of "civilized" factions, where you essentially spread the "enlightenment" of that faction to at least half the game world. Depending on who you choose to play as, you can either drive the world further into "crapsack" status or rebuild the glories of Classical Antiquity.
 Rome: Total War (Video Game) / int_21d70919
featureApplicability
1.0
 Rome: Total War (Video Game) / int_21d70919
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_21d70919
 Rome: Total War (Video Game) / int_229c2ec8
type
Uriah Gambit
 Rome: Total War (Video Game) / int_229c2ec8
comment
Uriah Gambit: Inevitably, as your faction's royal family grows, certain members will come along who have several detrimental traits and zero redeeming qualities. Rather than allowing them to hang around, spawning equally useless future generations, lowering the morale of your army as generals, and/or draining your resources as governors, you can simply send them off into battle by themselves to die. Then, in the off chance they actually win, they become better generals and are good, at least, on the front-lines. If they win enough battles they'll also get bonuses to Influence because they are great conquerors.
 Rome: Total War (Video Game) / int_229c2ec8
featureApplicability
1.0
 Rome: Total War (Video Game) / int_229c2ec8
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_229c2ec8
 Rome: Total War (Video Game) / int_22a27b19
type
Alpha Bitch
 Rome: Total War (Video Game) / int_22a27b19
comment
Alpha Bitch: While female family members don't actually have traits of their own, their husbands can have traits implying certain things about their wife's personality or behaviors, such as "Cuckold." These typically decrease influence and the chances of having children while increasing unrest.
 Rome: Total War (Video Game) / int_22a27b19
featureApplicability
1.0
 Rome: Total War (Video Game) / int_22a27b19
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_22a27b19
 Rome: Total War (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 Rome: Total War (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: In the unpatched version of the game, one could use a team of diplomats and all of the Money for Nothing to deal more damage to their enemies via bribes than any military force ever could. Simply bribe all but the enemy's largest armies and cause them to disband (or join your side, if the units were eligible). A patch would Nerf this strategy, however, by making it prohibitively expensive to bribe even the smallest enemy armies.
 Rome: Total War (Video Game) / int_230d64
featureApplicability
1.0
 Rome: Total War (Video Game) / int_230d64
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_230d64
 Rome: Total War (Video Game) / int_253f0265
type
Thriving Ghost Town
 Rome: Total War (Video Game) / int_253f0265
comment
Thriving Ghost Town: Played with in different facets of the game. When cities are viewed on the battle map, you can see thousands of civilians milling about, averting it. During city siege battles, the civilians are nowhere to be found however, even in massive cities like Rome, playing it straight. Played straight in that, while city sizes are at least above the threshold of sustainability (unlike most examples), they're still ridiculously small for the cities in question. The practical upper limit for a city's population is ~36,000, whereas in Real Life, one of Rome's many advantages was its effectively infinite manpower compared to its rivals (the city itself having had a population of roughly one million).
 Rome: Total War (Video Game) / int_253f0265
featureApplicability
1.0
 Rome: Total War (Video Game) / int_253f0265
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_253f0265
 Rome: Total War (Video Game) / int_2557e3a9
type
Palette Swap
 Rome: Total War (Video Game) / int_2557e3a9
comment
Palette Swap: Units who can be recruited by multiple factions will look exactly the same save for the faction's primary color being swapped out.
 Rome: Total War (Video Game) / int_2557e3a9
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2557e3a9
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2557e3a9
 Rome: Total War (Video Game) / int_25956bc1
type
Scary Impractical Armor
 Rome: Total War (Video Game) / int_25956bc1
comment
Scary Impractical Armor: Generally averted, as most unit armor is reasonably historically accurate and thus, practical. In fact, the most impractical "armor" belongs to the units who wear none at all, as is the case for many barbarian units and several Egyptian units.
 Rome: Total War (Video Game) / int_25956bc1
featureApplicability
-1.0
 Rome: Total War (Video Game) / int_25956bc1
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_25956bc1
 Rome: Total War (Video Game) / int_259d5879
type
Anachronism Stew
 Rome: Total War (Video Game) / int_259d5879
comment
Anachronism Stew: Compared to other games in the series, Rome caused an outcry among history buffs in its fandom. Most egregious were the Egyptians, who looked like New Kingdom Egypt, i.e. several centuries before the game was set. The developers acknowledged that the faction's appearance and unit selection were anachronistic but said it was a deliberate choice to avoid them being too similar to other factions. A number of mods have since come out to make the game much more accurate, the most notable being Europa Barbarorum. It is possible for scripted events like the Marian Reforms and the Roman Civil War to take place decades, if not centuries, before they occurred in Real Life as they are scripted to occur once certain conditions are met, rather than in a specific year. Numidia is considered a historically inaccurate faction as the earliest records of their existence only date back to 202 BC while the Campaign begins in 270 BC. Although a redeeming detail that they have is the Numidian Legionary which represents the corrupt Roman troops who were bribed by Jugurtha. In the Alexander campaign, Alexander is shown with a long-sleeved jacket that wouldn't be out of place in the Napoleonic era. It might be an attempt to show Linothorax linen armor, but it does not resemble historical deptictions of Alexander's armor in the slightest.
 Rome: Total War (Video Game) / int_259d5879
featureApplicability
1.0
 Rome: Total War (Video Game) / int_259d5879
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_259d5879
 Rome: Total War (Video Game) / int_28104b90
type
Bag of Spilling
 Rome: Total War (Video Game) / int_28104b90
comment
Bag of Spilling: Any ancillaries a character has will be lost upon that character's death. However, the ancillaries can be moved to another character if they are both in the same city. (If diligent, you can pass the same ancillary on through 10 generations of your family.)
 Rome: Total War (Video Game) / int_28104b90
featureApplicability
1.0
 Rome: Total War (Video Game) / int_28104b90
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_28104b90
 Rome: Total War (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Rome: Total War (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Downplayed in regards to the types of weapons used by infantry. Spears (and pikes) are extremely effective against cavalry. Even spear units who don't have a specific bonus when fighting cavalry typically still deal more damage to them than those with other weapon types. Swords, meanwhile, tend to be extremely effective against spear units in protracted melee combat. Sword units fare less well, however, against cavalry. Finally, axes tend to hack opposing spear and sword units up with ease, but really struggle against cavalry. Downplayed in that other factors can influence this, such as unit experience, unit discipline, and quality of armor and weapons. For example, Axe Warband may shred a unit of spear-wielding Militia Hoplites, but they'll barely put a scratch on a unit of Spartan Hoplites despite the weapon type advantage.
 Rome: Total War (Video Game) / int_28c502f6
featureApplicability
1.0
 Rome: Total War (Video Game) / int_28c502f6
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_28c502f6
 Rome: Total War (Video Game) / int_2a6bf668
type
Inadequate Inheritor
 Rome: Total War (Video Game) / int_2a6bf668
comment
Inadequate Inheritor: When your Faction Leader dies, your Faction Heir is promoted to the position and the game automatically selects a new Faction Heir. It is usually the eldest son of your new Faction Leader, or sometimes his younger brother. Thankfully, you have the ability to manually change your Faction Heir if you deem the one the game selects for you to be inadequate, at the cost of giving the old one the "Disinherited" trait which hurts his influence.
 Rome: Total War (Video Game) / int_2a6bf668
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2a6bf668
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2a6bf668
 Rome: Total War (Video Game) / int_2b14367f
type
Bring My Brown Pants
 Rome: Total War (Video Game) / int_2b14367f
comment
Bring My Brown Pants: There are several traits for Generals implying that he is cowardly. All of them are negative and significantly reduce his command rating and troop morale.
 Rome: Total War (Video Game) / int_2b14367f
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2b14367f
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2b14367f
 Rome: Total War (Video Game) / int_2b7d29e1
type
Artifact Title
 Rome: Total War (Video Game) / int_2b7d29e1
comment
Artifact Title: The Alexander expansion historically takes place before Rome became a major power.
 Rome: Total War (Video Game) / int_2b7d29e1
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2b7d29e1
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2b7d29e1
 Rome: Total War (Video Game) / int_2b80abf4
type
Trivial Title
 Rome: Total War (Video Game) / int_2b80abf4
comment
Trivial Title: Downplayed in that Rome is a major force in the game, but the era the game is set in is still very much dominated by Greek culture, and the Successor States of Alexander the Great constitute a large portion of playable factions.
 Rome: Total War (Video Game) / int_2b80abf4
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2b80abf4
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2b80abf4
 Rome: Total War (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Rome: Total War (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: War Elephants. They are an absolute juggernaut of a unit, easily busting up large units of infantry while being extremely difficult to kill, and their presence drains enemy morale quickly. However, they are extremely expensive to train and upkeep, and will devastate your own forces in the event that they run amok. Their greatest weakness is fire, and any enemy army worth their salt will have at least a few units of archers, even the most basic of which can utilize flaming arrows. Chariots can chew up infantry like nothing else, weaken the morale of enemies, and are amazing at chasing down routing enemy units. However, they are expensive to train and upkeep, come in woefully small units, and are easily countered by phalanx and missile units. They, like elephants, can also be panicked and will shred your own units when they run amok. Further, the reason why Chariots perform poorly for their price is, ironically, an inherent flaw of their design: Their melee weapon hitbox is on the spokes of their wheels which means that they have to side-swipe enemy infantry to kill them. But because the forward part of their hurtbox, the horses, is coming into contact with the infantry first, this can cause them to die without even doing any sort of damage. Berserkers. They have a massive stamina pool, can take down a row of opponents with a single swing similar to an elephant unit's attack, and are the fastest infantry units in the game while berserking. They wreak havoc on enemy formations and a few units of them can almost single-handedly win a siege. However, they also come with numerous crippling flaws. To build them, your settlement requires a specific temple to be built which is an inferior version to one of your other temples. They count as light infantry, lack armor, and though they have a high "defensive skill" stat, that stat is ignored by missile fire so even low-end archers can turn them into Swiss cheese. Further, they're a high-tier unit in the tech tree, so you likely won't be able to get them until late in the campaign. Meanwhile, most of your opponents will be getting high-end heavy infantry with plenty of armor and high discipline (like legionaries or Spartan hoplites) as equivalent units in the tech tree. Finally, when they go berserk, you can no longer control them. Triarii are the best infantry that the Romans have access to in the Pre-Marian years. But the serious problem is that they're locked behind a tall infrastructure prerequisite that will take you a long time to complete in the Campaign. And by the time you're able to get access to them, the Marian reforms are probably just around the corner, rendering them obsolete overnight and replacing them with much better infantry.
 Rome: Total War (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2bdae2ae
 Rome: Total War (Video Game) / int_2d2e3275
type
Attack! Attack... Retreat! Retreat!
 Rome: Total War (Video Game) / int_2d2e3275
comment
Attack! Attack... Retreat! Retreat!: Units with low morale have a tendency to rout the very moment a stronger enemy unit engages them. This is particularly common with Peasant units and low-end militia units.
 Rome: Total War (Video Game) / int_2d2e3275
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2d2e3275
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2d2e3275
 Rome: Total War (Video Game) / int_2d4fa515
type
Ax-Crazy
 Rome: Total War (Video Game) / int_2d4fa515
comment
Ax-Crazy: There are many combinations of traits for Generals which qualify. For instance, you can have a General who is a legendary commander, completely untouched by fear, and covered in scars from battle but is also "howling at the moon" insane and prone to such fits of intense rage that he'll beat slaves to death for the most minor of reasons.
 Rome: Total War (Video Game) / int_2d4fa515
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2d4fa515
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2d4fa515
 Rome: Total War (Video Game) / int_2ed5e99d
type
Depraved Bisexual
 Rome: Total War (Video Game) / int_2ed5e99d
comment
Depraved Bisexual: A very possible combination of traits for a General. The higher level the "Depraved" traits become, the more he loses in Command Rating and Influence.
 Rome: Total War (Video Game) / int_2ed5e99d
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2ed5e99d
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2ed5e99d
 Rome: Total War (Video Game) / int_2f253c94
type
Glass Cannon
 Rome: Total War (Video Game) / int_2f253c94
comment
Glass Cannon: Chariots. They are a staple of the Briton and Egyptian factions and can cut huge swathes through the lines of all but the most heavily armored infantry. However, they die very quickly if charged into quality spear infantry, get bogged down in close quarters fighting, or get hit by volleys of fire from missile troops. Mounted ballistae in Barbarian Invasion. They will tear apart even the toughest units with ease, but die whenever a cool breeze blows on them.
 Rome: Total War (Video Game) / int_2f253c94
featureApplicability
1.0
 Rome: Total War (Video Game) / int_2f253c94
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_2f253c94
 Rome: Total War (Video Game) / int_313e9485
type
Hero with Bad Publicity
 Rome: Total War (Video Game) / int_313e9485
comment
Hero with Bad Publicity: It seems that as a Roman faction, the more the People loves you, the more bitter the Senate become toward you. Considering that crushing the Senate and ruling Rome by force is a winning condition, this is not necessarily a bad thing. Historically, this is pretty much how the pattern went with Populari reformists, some of which were part of the Senate. Their fate was to be stabbed to death in increasingly creative ways by the senators. The example that mostly overcame this pattern was Julius Caesar.
 Rome: Total War (Video Game) / int_313e9485
featureApplicability
1.0
 Rome: Total War (Video Game) / int_313e9485
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_313e9485
 Rome: Total War (Video Game) / int_317629db
type
Embarrassing Nickname
 Rome: Total War (Video Game) / int_317629db
comment
Embarrassing Nickname: Characters with negative traits that reach high levels can acquire titles of this type. These include "the Lily Livered," "the Fat," "the Drunkard," "the Perverse," "the Idiot," etc.
 Rome: Total War (Video Game) / int_317629db
featureApplicability
1.0
 Rome: Total War (Video Game) / int_317629db
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_317629db
 Rome: Total War (Video Game) / int_31c4280
type
Conscription
 Rome: Total War (Video Game) / int_31c4280
comment
Conscription: Outright stated to be the case in the descriptions for some units, such as levies and militias. They're poorly trained with lousy equipment and have much lower morale than professional soldier units do as a result.
 Rome: Total War (Video Game) / int_31c4280
featureApplicability
1.0
 Rome: Total War (Video Game) / int_31c4280
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_31c4280
 Rome: Total War (Video Game) / int_325a15f1
type
Rags to Royalty
 Rome: Total War (Video Game) / int_325a15f1
comment
Rags to Royalty: It is possible for the Captain of an army consisting of lower-class forces like militia and peasants to win an epic battle and be invited to join the ruling family. From there, he can be made Faction Heir and become the Faction Leader. If that faction is one of the Roman ones and they've captured Rome itself during the civil war, this makes him Emperor of Rome.
 Rome: Total War (Video Game) / int_325a15f1
featureApplicability
1.0
 Rome: Total War (Video Game) / int_325a15f1
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_325a15f1
 Rome: Total War (Video Game) / int_347e35d6
type
Grim Up North
 Rome: Total War (Video Game) / int_347e35d6
comment
Grim Up North: The northernmost areas of the map are some of the most sparsely populated, with harsh winters decreasing farming output and trade opportunities, making them financially poor as well. It is also home to the vicious barbarian factions.
 Rome: Total War (Video Game) / int_347e35d6
featureApplicability
1.0
 Rome: Total War (Video Game) / int_347e35d6
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_347e35d6
 Rome: Total War (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Rome: Total War (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Implied with the "Feck" trait for Generals. At lower levels, it increases troop morale and popularity with the people. At higher levels, it severely decreases influence and popularity with the senate.
 Rome: Total War (Video Game) / int_35a858b3
featureApplicability
1.0
 Rome: Total War (Video Game) / int_35a858b3
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_35a858b3
 Rome: Total War (Video Game) / int_3669a9e2
type
Multi-Melee Master
 Rome: Total War (Video Game) / int_3669a9e2
comment
Multi-Melee Master: Hoplite and phalanx troops will drop their spears and draw swords when in close combat, though they kill most effectively with spears in the phalanx formation.
 Rome: Total War (Video Game) / int_3669a9e2
featureApplicability
1.0
 Rome: Total War (Video Game) / int_3669a9e2
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_3669a9e2
 Rome: Total War (Video Game) / int_36e63b81
type
Rule of Cool
 Rome: Total War (Video Game) / int_36e63b81
comment
Rule of Cool: The reason for some of the historical anachronisms within the factions. The developers even stated that they knew the Egyptians of this era were a Hellenistic culture with forces similar to that of the other Macedonian successor states, but since they already had several of those, they went with the "Old Kingdom" Bronze Age look for something different.
 Rome: Total War (Video Game) / int_36e63b81
featureApplicability
1.0
 Rome: Total War (Video Game) / int_36e63b81
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_36e63b81
 Rome: Total War (Video Game) / int_36ed3e1e
type
Ascended Meme
 Rome: Total War (Video Game) / int_36ed3e1e
comment
Ascended Meme: When Total War: Rome II was announced, many fans weren't thrilled to find out that Pontus were a playable faction despite there being demand for other factions like the Seleucids. The mockery of the backlash, however, gave rise to this image◊ (which Creative Assembly printed out and framed in their office) and the phrase "BU-BUT I DON'T WANT TO PLAY AS PONTUS!" became a meme among the total war community. Come Rome: Total War Remastered, "Bu-But I Do Want To Play As Pontus!" has been added as an achievement earned by winning a short campaign as Pontus.
 Rome: Total War (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Rome: Total War (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_36ed3e1e
 Rome: Total War (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Rome: Total War (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Roman faction. Most factions have a unit or two who are better than than their Roman equivalent, but the Romans make up for it by having far fewer weaknesses than those factions. Once the Marian reforms hit and the Romans have access to powerful legionaries, there is very little in the ancient world that stop them. The phalanx. It is slow moving and lacks the flash of the various other units in the game, but if its virtually indestructible from the front and is one of the best units in the game at defending cities. It has a major weakness if attacked from the rear, but just as in real life, this can be compensated for by using proper formations and support troops.
 Rome: Total War (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Rome: Total War (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_39b8d3d6
 Rome: Total War (Video Game) / int_3aec9e5e
type
Properly Paranoid
 Rome: Total War (Video Game) / int_3aec9e5e
comment
Properly Paranoid: The "Paranoid" line of traits increases a General's ability to root out spies and avoid assassination, but lowers many of his other skills.
 Rome: Total War (Video Game) / int_3aec9e5e
featureApplicability
1.0
 Rome: Total War (Video Game) / int_3aec9e5e
featureConfidence
1.0
 Rome: Total War (Video Game)
hasFeature
Rome: Total War (Video Game) / int_3aec9e5e
 Rome: Total War (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Rome: Total War (Video Game) / int_3c3f28a5
comment
Blessed with Suck: There are numerous traits which improve a General's command rating while decreasing his management/influence ratings and adding to unrest, and vise versa. This can be unfortunate in situations where, for instance, you may need your Bloodthirsty General to govern a city in a pinch, but find that the added unrest pushes that city over the edge into rioting.
 Rome: Total War (Video Game) / int_3c3f28a5
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1.0
 Rome: Total War (Video Game) / int_3c3f28a5
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_3c3f28a5
 Rome: Total War (Video Game) / int_3d4f0586
type
Units Not to Scale
 Rome: Total War (Video Game) / int_3d4f0586
comment
Units Not to Scale: Averted on the battle map, where units are all reasonably relatively sized compared to one another. Cities and other structures are also reasonably to scale compared to the units. Played straight on the campaign map where, for example, full stack 20-unit army (containing potentially thousands of individual soldiers) will all fit on a single, small ship.
 Rome: Total War (Video Game) / int_3d4f0586
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-1.0
 Rome: Total War (Video Game) / int_3d4f0586
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_3d4f0586
 Rome: Total War (Video Game) / int_3de56bca
type
Hero Must Survive
 Rome: Total War (Video Game) / int_3de56bca
comment
Hero Must Survive: Generally averted with Generals. There is no instant-lose condition if your General falls in battle. However, your General's death will severely lower the morale of your troops, making them much more prone to routing. Unless you have a high-morale army of seasoned veterans, losing your General will make winning the battle much harder. Played straight in the Alexander expansion with Alexander himself, who must survive in the campaign and historical battles.
 Rome: Total War (Video Game) / int_3de56bca
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-1.0
 Rome: Total War (Video Game) / int_3de56bca
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_3de56bca
 Rome: Total War (Video Game) / int_3df9c288
type
Keystone Army
 Rome: Total War (Video Game) / int_3df9c288
comment
Keystone Army: The barbarian factions suffer from a lack of discipline which not only makes several of their units charge the enemy without orders, but also makes them very susceptible to mass routing when they lose their general in battle. In contrast to this are the "civilized" factions who can fight for a bit longer, if not indefinitely, without their general if their units have high experience and morale. This also occurs for entire factions. When the ruling family is wiped out, the faction is destroyed no matter how many armires or cities they control. This is an incredibly efficient way to deal with "hordes" in Barbarian Invasion. Unlike standard factions, barbarian hordes can keep fighting even if they lose all of their cities. This can be exploited if there is only a single family member left, as a minor victory or even an assassination of the faction leader can make multiple full armies disperse instantly, leaving only a few rebel armies of a few units each.
 Rome: Total War (Video Game) / int_3df9c288
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1.0
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_3df9c288
 Rome: Total War (Video Game) / int_3ebc57ac
type
Going Native
 Rome: Total War (Video Game) / int_3ebc57ac
comment
Going Native: Happens to the Roman factions in Barbarian Invasion. The Eastern military starts looking more like a Greek/Parthian force from the main game than anything Roman. The Western military takes cues from the main game's barbarian factions, with a greater emphasis on mobility with faster-moving, less disciplined light infantry as the main fighting force supplemented with a wide variety of supporting troops. Both represent Truth in Television, as the Romans by this point no longer had their world-conquering legions of professional soldiers but were instead more and more reliant mercenaries and volunteer defensive armies.
 Rome: Total War (Video Game) / int_3ebc57ac
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_3ebc57ac
 Rome: Total War (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Rome: Total War (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: If you exterminate a smaller city's population after conquering it, you will have a hard time training units from it and spend forever trying to make it profitable. There are barely enough people left to keep things running, let alone recruit into the army - and each recruited unit means even less people to keep things running. While retraining an experienced unit will replenish its ranks and upgrade its equipment, it can also lower its experience rank, thanks to all the New Meat added to the veterans.
 Rome: Total War (Video Game) / int_3ed23024
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1.0
 Rome: Total War (Video Game) / int_3ed23024
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Rome: Total War (Video Game) / int_3ed23024
 Rome: Total War (Video Game) / int_3f0310d6
type
Magikarp Power
 Rome: Total War (Video Game) / int_3f0310d6
comment
Magikarp Power: Several factions fit this. Parthia starts out with some of the most financially poor starting cities in the game which are separated by huge tracts of empty wilderness, making troop waypointing tedious and leading to high corruption. They have pitiful infantry and their best units, their horse archers, require serious practice and micromanagement to use effectively but even then are terrible at capturing cities. However, when powered up enough, they can become the ancient equivalent of the Timurids. The Greeks and Carthaginians start out with scattered territories and enemies all around them. In fact, it's not uncommon for them to be the first two major factions to be eliminated. However, if they survive, the Greeks get some of the best infantry and most profitable provinces in the game, while the Carthaginians also get some very powerful units (including Armoured War Elephants). As mentioned above, the Seleucids have good units (including the overpowered phalanx in several varieties) but have numerous enemies on all sides. If they survive until the late game, they get Silver-Shield Legionnaires, who are every bit as good as Rome's.
 Rome: Total War (Video Game) / int_3f0310d6
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1.0
 Rome: Total War (Video Game) / int_3f0310d6
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_3f0310d6
 Rome: Total War (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 Rome: Total War (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: So you've handed an enemy faction crushing defeat after crushing defeat and reduced their formerly expansive empire down to just two rural villages...yet they STILL refuse your offer of a ceasefire, forcing you to wipe them out. And even in the rare event they DO accept it, expect them to break it within a few turns.
 Rome: Total War (Video Game) / int_40680cf6
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1.0
 Rome: Total War (Video Game) / int_40680cf6
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Rome: Total War (Video Game) / int_40680cf6
 Rome: Total War (Video Game) / int_40cc43af
type
Easy Communication
 Rome: Total War (Video Game) / int_40cc43af
comment
Easy Communication: It is possible to instantly command units on opposite ends of the battlefield. There is an option that forces the camera to stay on your General and makes this more difficult, giving you the option of averting the trope.
 Rome: Total War (Video Game) / int_40cc43af
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1.0
 Rome: Total War (Video Game) / int_40cc43af
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Rome: Total War (Video Game) / int_40cc43af
 Rome: Total War (Video Game) / int_41dd77d
type
Zerg Rush
 Rome: Total War (Video Game) / int_41dd77d
comment
Zerg Rush: A possible tactic for any faction, but several factions specialize in it. Most notable are the various barbarian factions, particularly in the main game. (Most become a little more specialized with access to more elite units in Barbarian Invasion.) Their main strategy tends to be overwhelming opponents with large numbers of cheap but undisciplined spear and sword "warband" units. Late in the campaign, these factions gain access to higher quality units, but those units are mostly inferior to their tech-tree equivalents from the more "civilized" factions. They do tend to remain cheaper and more plentiful though, effectively upgrading the "Zerg" in your Zerg Rush. At the beginning of the campaign, this is a recommended strategy to use against the various "Rebel" cities. Nearly all factions start with a few of these on their borders, and since they cannot replenish their units in any way, overwhelming them with waves of cheap units is a good way to deal with them. In the late game, this is a good way to deal with rebel armies that pop up in the middle of your territory. If all your real troops are on the frontier, just grab a governor and all the town watches from nearby cities and swarm their troops with ten times their number. Even if you are sending militia against decent units, they will still prevail, and at a fraction the cost of training another army or bribing the rebels to disband.
 Rome: Total War (Video Game) / int_41dd77d
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1.0
 Rome: Total War (Video Game) / int_41dd77d
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Rome: Total War (Video Game) / int_41dd77d
 Rome: Total War (Video Game) / int_42d9daf9
type
No Fair Cheating
 Rome: Total War (Video Game) / int_42d9daf9
comment
No Fair Cheating: If you frequently use cheat codes, your Faction Leader may acquire the epithet "the Editor."
 Rome: Total War (Video Game) / int_42d9daf9
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1.0
 Rome: Total War (Video Game) / int_42d9daf9
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Rome: Total War (Video Game) / int_42d9daf9
 Rome: Total War (Video Game) / int_43e36f2f
type
Acrofatic
 Rome: Total War (Video Game) / int_43e36f2f
comment
Acrofatic: Generals can have traits implying that they are extremely fat and lazy, yet still be some of the toughest units on the battlefield.
 Rome: Total War (Video Game) / int_43e36f2f
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1.0
 Rome: Total War (Video Game) / int_43e36f2f
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Rome: Total War (Video Game) / int_43e36f2f
 Rome: Total War (Video Game) / int_43f2f606
type
Annoying Arrows
 Rome: Total War (Video Game) / int_43f2f606
comment
Annoying Arrows: Played with in different ways. Arrows, and projectiles in general including javelins and slings, avert it for the most part. Projectiles can really decimate opposing forces of all kinds, especially early in the campaign when few factions have access to heavily armored units. It's not uncommon for the majority of casualties in early game, light infantry heavy battles to come at the hands of projectile units. Downplayed late in the campaign, when heavy infantry with quality armor usually rules the day. Firing from the front, where units are better protected by their shields, results mostly in Scratch Damage. The best example comes from post-Marian Reform Roman legionaries. Using the testudo formation, they can march through hails of arrows unimpeded, though this is Truth in Television and thus justified. (Though even out of that formation, Roman legions tend to be tough to take down with missiles from the front.) Changing your angle, such as firing from behind or the side where heavy infantry's shields cannot protect them, still tends to be more effective than most examples of the trope. Subtly played straight when it comes to casualties recovering after battles. Soldiers felled by projectile fire have a much better chance of recovering after the battle than do those felled in melee combat or trampled by cavalry.
 Rome: Total War (Video Game) / int_43f2f606
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 Rome: Total War (Video Game) / int_43f2f606
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Rome: Total War (Video Game) / int_43f2f606
 Rome: Total War (Video Game) / int_44cdd259
type
War Is Glorious
 Rome: Total War (Video Game) / int_44cdd259
comment
War Is Glorious: Very much presented as the case by the game, much as it would have actually been in Ancient Rome. Winning many battles and conquering many territories not only gives your General traits making him a better commander and increasing troop morale, it also makes him more popular with the people and increases his influence.
 Rome: Total War (Video Game) / int_44cdd259
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1.0
 Rome: Total War (Video Game) / int_44cdd259
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_44cdd259
 Rome: Total War (Video Game) / int_45bf382b
type
Game Mod
 Rome: Total War (Video Game) / int_45bf382b
comment
Game Mod: The Rome: Total Realism, Europa Barbarorum and Roma Surrectum series of mods are ambitious and intricate projects, overhauling the game to more accurately portray Europe during the days of Ancient Rome.
 Rome: Total War (Video Game) / int_45bf382b
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1.0
 Rome: Total War (Video Game) / int_45bf382b
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_45bf382b
 Rome: Total War (Video Game) / int_468d28be
type
Million Mook March
 Rome: Total War (Video Game) / int_468d28be
comment
Million Mook March: The faction intro videos end showing a massive army of that faction in this fashion.
 Rome: Total War (Video Game) / int_468d28be
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1.0
 Rome: Total War (Video Game) / int_468d28be
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_468d28be
 Rome: Total War (Video Game) / int_48e8fe57
type
Happily Adopted
 Rome: Total War (Video Game) / int_48e8fe57
comment
Happily Adopted: Played straight for Captains who are adopted into the ruling family after achieving a great victory. They are treated as a son and can be named Faction Heir, eventually even becoming the Faction Leader. Enemy Generals who accept a bribe to join your faction also get the same treatment — but they might want to hire a few local mercenaries, as the local citizens might not be as happy about said adoption, especially those of different civilizations.
 Rome: Total War (Video Game) / int_48e8fe57
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 Rome: Total War (Video Game) / int_48e8fe57
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Rome: Total War (Video Game) / int_48e8fe57
 Rome: Total War (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Rome: Total War (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Inverted. Even the simplest buildings take at least a full turn to construct, and there is no way to have your workforce work on multiple projects at once. Since each turn represents 6 months, this means it takes at least that long to construct something as simple as a wooden palisade around a small village, something that historically could be done in just a few days, even though your workforce is focused solely on that project. This means that it can take decades for a "Huge" (24,000+ person) city to build every structure it is capable of.
 Rome: Total War (Video Game) / int_4987746e
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1.0
 Rome: Total War (Video Game) / int_4987746e
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4987746e
 Rome: Total War (Video Game) / int_4b17763f
type
Technology Marches On
 Rome: Total War (Video Game) / int_4b17763f
comment
Technology Marches On: In-Universe for the Roman factions once the Marian Reforms take place. Any of the pre-reform units you have can continue to be used, but they cannot be retrained, so any losses they suffer are gone for good. You'll need to construct new armies out of the post-reform units in order to continue.
 Rome: Total War (Video Game) / int_4b17763f
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1.0
 Rome: Total War (Video Game) / int_4b17763f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4b17763f
 Rome: Total War (Video Game) / int_4c0ca7ce
type
Aloof Ally
 Rome: Total War (Video Game) / int_4c0ca7ce
comment
Aloof Ally: It is difficult to actually get your allies to attack mutual enemies. Even if you get them to agree to attack a certain faction using a Diplomat, they may never actually do so.
 Rome: Total War (Video Game) / int_4c0ca7ce
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1.0
 Rome: Total War (Video Game) / int_4c0ca7ce
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4c0ca7ce
 Rome: Total War (Video Game) / int_4c61d5b6
type
Video Game Historical Revisionism
 Rome: Total War (Video Game) / int_4c61d5b6
comment
Video Game Historical Revisionism: In a series known for its good research and realistic tone, Rome is probably the most fanciful entry. This is the reason why several realism mods were made, such as the appropriately titled Rome: Total Realism and Europa Barbarorum, both of which many fans swear by. The depiction of Egypt is the worst offender in the game. At the time the game takes place, Egypt was dominated by heavy Macedonian/Greek influence and had armies similar to that used by the other Diadokhoi (Seleucid Empire, Macedonian Kingdom, etcetera). For reasons ranging from "it looks cooler" to "we don't want to make an Egypt: Total War", the game developers made the Egypt faction look like they came straight out of "The Ten Commandments" or "The Mummy Returns", complete with Pharaohs wearing makeup, chariots and soldiers wearing headdresses and armor made of gold and outdated bronze. Describing the Egypt faction in Rome: Total War as "Hollywood History" would be an understatement. At the game's release, Egypt's depiction was a heavy point of criticism by reviewers, and rightfully so, since portraying Ptolemaic Egypt as Old Kingdom-style pharaoh dudes is downright insulting, and didn't sit well with those containing even an ounce of historical knowledge and/or common sense. It's especially disappointing because Rome: Total War as a whole is applauded as being a well put together simulator of historical battles, to the point it was even used for History Channel documentaries. The splitting of the nation of Rome into three separate Roman nations, seemingly ruled by family lines ("The House of Julii", "The House of Brutii (sic, Bruti)", "The House of Scipii (sic, Scipiones)"), note Although, if you really want to be pedantic, they're actually gens Julia, gens Junia, and gens Cornelia respectively. though this is forgivable, as it is done to characterize the Roman Civil wars (although the expansion pack Barbarian Invasion had a much better and more realistic way of dealing with that, with Scripted Events.) The Greek Cities being one unified faction rather than numerous independent city states. Justified, however, as game engine limitations would make it exceedingly difficult to accurately represent dozens of Greek states. The barbarian factions being a stereotypical Barbarian Horde with incorrect unit rosters and battle tactics. For example, the real life Germans were light infantry fighters who usually wielded spears. Here, they are all shirtless howling brutes who fight with giant axes and pike phalanxes. The berserkers quite literally stand a good foot or so taller than the other units in the game. And the Britons certainly wouldn't have hurled severed heads at enemies. (Though there is some historical evidence of them taking and preserving the heads of fallen enemies as souvenirs.) Urban Cohorts and Arcani were not elite troops. The former was simply the name given to a city's police force and firefighters, being closer to Town Watch than Preatorian Cohorts. The latter are based on Roman agents in Britain during the later years of the empire who ended up being disloyal to the emperor, so they were disbanded. It's safe to say that they didn't dress like ninja's. Most Roman crosses had no top bars, and resembled a 'T'; the bar on the Christian cross was added to post the "King of the Jews" sign. In the vanilla version of Barbarian Invasion, any faction that fell under the "Nomad" category had Hellenic voices, for some reason. It can be truly jarring to hear a Gothic warlord refer to you as "strategos"! Thankfully, patches were released to rectify this.
 Rome: Total War (Video Game) / int_4c61d5b6
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1.0
 Rome: Total War (Video Game) / int_4c61d5b6
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4c61d5b6
 Rome: Total War (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Rome: Total War (Video Game) / int_4de1a4f7
comment
Improvised Weapon: The Peasant units of some factions use pitchforks as their primary weapon.
 Rome: Total War (Video Game) / int_4de1a4f7
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1.0
 Rome: Total War (Video Game) / int_4de1a4f7
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4de1a4f7
 Rome: Total War (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 Rome: Total War (Video Game) / int_4f23179
comment
Hit-and-Run Tactics: A specialty of the "skirmish" factions, but downright required when playing as Parthia. Fragile Speedster horse archers are the backbone of the Parthian army, with only very weak light infantry available in a game where heavy infantry rules the day. Until you're able to afford the extremely powerful but cripplingly expensive Cataphract heavy cavalry, your only chance is to harass the enemy armies with your horse archers to thin their numbers, weaken their morale, and tire them out so that your infantry stands a chance against them.
 Rome: Total War (Video Game) / int_4f23179
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1.0
 Rome: Total War (Video Game) / int_4f23179
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4f23179
 Rome: Total War (Video Game) / int_4f62bde6
type
Kavorka Man
 Rome: Total War (Video Game) / int_4f62bde6
comment
Kavorka Man: Generals can have such a high "Ugly" trait that children will shriek in terror when they come near, but can still have a faithful wife, prolific fertility, and be a known womanizer.
 Rome: Total War (Video Game) / int_4f62bde6
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1.0
 Rome: Total War (Video Game) / int_4f62bde6
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4f62bde6
 Rome: Total War (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Rome: Total War (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: As is Truth in Television, shields are the only form of defense for many units, especially light infantry and for missile units who have one. Even then, they tend to only protect against attacks from the front. Higher quality shields can reduce incoming missile fire to Scratch Damage, if not completely nullify it, but again, only if its from the front.
 Rome: Total War (Video Game) / int_4ffde1e0
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1.0
 Rome: Total War (Video Game) / int_4ffde1e0
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_4ffde1e0
 Rome: Total War (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 Rome: Total War (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: Because AI controlled factions tend to promote Captains to Generals whenever the ruling family is down to their last few members, it is wise to avoid killing that faction's less useful Generals. Promoted Captains almost always come with a command rating of 3-4, sometimes come with other beneficial traits such as "Brave" and "Battle Scarred," and typically come with no negative traits. As such, killing your enemy's most useless leaders will typically lead to them being replaced by more competent ones. Allowing your treasury to build up may seem like a good thing, but having more cash on-hand leads to higher corruption and greater likelihood of your governors developing negative monetary traits like Embezzler, Gambler, Miser, and the like. To avoid this, it's best to keep your actual treasury total low at the end of each turn. In Barbarian Invasion, it is wise to avoid capturing the final territory of one of the barbarian factions. If you do, that faction will become a "horde," being gifted with several stacks of powerful units with which they can reestablish a homeland.
 Rome: Total War (Video Game) / int_5049f19d
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1.0
 Rome: Total War (Video Game) / int_5049f19d
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5049f19d
 Rome: Total War (Video Game) / int_521144cf
type
Challenging the Chief
 Rome: Total War (Video Game) / int_521144cf
comment
Challenging the Chief: This can occur in Barbarian Invasion when playing as the Romans if one of your Generals rebels and attacks your Faction Leader.
 Rome: Total War (Video Game) / int_521144cf
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1.0
 Rome: Total War (Video Game) / int_521144cf
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_521144cf
 Rome: Total War (Video Game) / int_52aa0c4a
type
The Caligula
 Rome: Total War (Video Game) / int_52aa0c4a
comment
The Caligula: Generals can have combinations of traits which fit, and they will make him all but completely useless in any role.
 Rome: Total War (Video Game) / int_52aa0c4a
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1.0
 Rome: Total War (Video Game) / int_52aa0c4a
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_52aa0c4a
 Rome: Total War (Video Game) / int_53136954
type
Book Dumb
 Rome: Total War (Video Game) / int_53136954
comment
Book Dumb: A trait to be avoided at all costs with any of your Generals or Agents. It is completely negative and detracts from every rating.
 Rome: Total War (Video Game) / int_53136954
featureApplicability
1.0
 Rome: Total War (Video Game) / int_53136954
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_53136954
 Rome: Total War (Video Game) / int_5405b144
type
Scratch Damage
 Rome: Total War (Video Game) / int_5405b144
comment
Downplayed late in the campaign, when heavy infantry with quality armor usually rules the day. Firing from the front, where units are better protected by their shields, results mostly in Scratch Damage. The best example comes from post-Marian Reform Roman legionaries. Using the testudo formation, they can march through hails of arrows unimpeded, though this is Truth in Television and thus justified. (Though even out of that formation, Roman legions tend to be tough to take down with missiles from the front.) Changing your angle, such as firing from behind or the side where heavy infantry's shields cannot protect them, still tends to be more effective than most examples of the trope.
 Rome: Total War (Video Game) / int_5405b144
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1.0
 Rome: Total War (Video Game) / int_5405b144
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5405b144
 Rome: Total War (Video Game) / int_547b632
type
Space-Filling Empire
 Rome: Total War (Video Game) / int_547b632
comment
Space-Filling Empire: Downplayed in general, in that independent regions do exist, but are all controlled by the "Rebel" faction. Each city/region controlled by the Rebel faction was independent of all the other Rebel regions, they are incapable of expanding, incapable of engaging in diplomacy, and are the main targets of the actual factions at the start of the game so they generally have no territory left after the first two dozen turns or so. Played straight by groups which share cultural resemblance to one another. They were merged into one "empire" in several cases, including the Greek Cities. Inverted by the Romans ironically enough. Instead of one unified empire, it was split into three houses with agendas in somewhat different areas of the map. This was done to make it easier for Rome to expand in the areas (Gaul, North Africa, Greece) they did historically during the time period the game is set, as well as to make the "Roman Civil War" event actually work.
 Rome: Total War (Video Game) / int_547b632
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1.0
 Rome: Total War (Video Game) / int_547b632
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_547b632
 Rome: Total War (Video Game) / int_55052d8a
type
Earned Stripes
 Rome: Total War (Video Game) / int_55052d8a
comment
Earned Stripes: Used to show a unit's experience level. Stripes will appear from 1-3 and then go from bronze to silver to gold to represent that unit's experience level. If that unit suffers high attrition in a battle and is retrained, the experience level will drop proportionally to the amount of new soldiers it takes on.
 Rome: Total War (Video Game) / int_55052d8a
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1.0
 Rome: Total War (Video Game) / int_55052d8a
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_55052d8a
 Rome: Total War (Video Game) / int_5534431f
type
Money for Nothing
 Rome: Total War (Video Game) / int_5534431f
comment
Armenia and Parthia have some extremely poor starting territories and will typically be in competition with one another for nearby Rebel settlements to expand into. Unlike the barbarians, these factions can build larger cities and will become quite powerful with access to plenty of Money for Nothing if they are able to get to that level before going bankrupt.
 Rome: Total War (Video Game) / int_5534431f
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1.0
 Rome: Total War (Video Game) / int_5534431f
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5534431f
 Rome: Total War (Video Game) / int_558245a7
type
Redshirt Army
 Rome: Total War (Video Game) / int_558245a7
comment
Redshirt Army: Several factions not only have this trope as a possible tactic, but rely and thrive on it. A good example are the Barbarian factions that use cheap infantry units en masse to overwhelm enemy armies. The player can also do this with armies of cheap militia or even peasants regardless of faction. In fact, recruiting and using a bunch of cheap units to Zerg Rush opponents is quite effective early in the game when you're facing mostly weak "Rebel" faction armies, little better than brigands, who cannot replenish their losses at all. Late in the campaign, once you've established a large territory and built up your economy, this trope can cross over with We Have Reserves. So what that you've lost 75% of your army in a "Close Victory?" You can replace your losses from your vast, robust empire within a couple of turns while your crippled opponents can not. This actually has some historical justification for Rome, who could use their vast population and production capacity to replace losses far faster than their enemies, as examples like King Pyrrhus and Hannibal of Carthage found out the hard way.
 Rome: Total War (Video Game) / int_558245a7
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1.0
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_558245a7
 Rome: Total War (Video Game) / int_55a37945
type
Badass Family
 Rome: Total War (Video Game) / int_55a37945
comment
Badass Family: As your faction is controlled by one clan, and your Generals are all born from or marry into it, this can easily result.
 Rome: Total War (Video Game) / int_55a37945
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1.0
 Rome: Total War (Video Game) / int_55a37945
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Rome: Total War (Video Game) / int_55a37945
 Rome: Total War (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Rome: Total War (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: One option for dealing with particularly useless family members if you don't want to go the full Uriah Gambit route to have them killed. Simply send them to far reaches of your territory and have them build a fort. They will no longer be embezzling your money or driving up unrest as a governor, or demoralizing your armies as a commander. They can simply sit and act as unit of heavy cavalry guarding the frontier.
 Rome: Total War (Video Game) / int_5798bfbf
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1.0
 Rome: Total War (Video Game) / int_5798bfbf
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5798bfbf
 Rome: Total War (Video Game) / int_5869bd44
type
Arrows on Fire
 Rome: Total War (Video Game) / int_5869bd44
comment
Arrows on Fire: You can order your archers to set their projectiles alight, but doing so makes them burn through their ammo supply twice as fast, and the arrows take longer to reload, are much less accurate, and don't do as much damage. However, they are quite effective as breaking enemy morale, setting fire to seige equipment and buildings, and can panic elephants and chariots. You can also order your catapults and ballistae to fire flaming rounds.
 Rome: Total War (Video Game) / int_5869bd44
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1.0
 Rome: Total War (Video Game) / int_5869bd44
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5869bd44
 Rome: Total War (Video Game) / int_590e1c70
type
Frontline General
 Rome: Total War (Video Game) / int_590e1c70
comment
Frontline General: Your Generals and their bodyguards are a cavalry unit on the battlefield, and quite powerful at that. Further, their presence increases the morale of nearby units, so keeping them near the front lines is encouraged.
 Rome: Total War (Video Game) / int_590e1c70
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1.0
 Rome: Total War (Video Game) / int_590e1c70
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Rome: Total War (Video Game) / int_590e1c70
 Rome: Total War (Video Game) / int_5979acea
type
Fragile Speedster
 Rome: Total War (Video Game) / int_5979acea
comment
Fragile Speedster: Parthia is one as a faction, particularly early in the games. They're limited to weak light infantry and will be doing most of their fighting with horse archers. Horse archers are fast and can do a lot of damage if used effectively, but they're miserable at capturing cities and require serious practice/micromanagement on the battlefield lest they get run down by enemy cavalry or shot to pieces by enemy archers. They also count as being very weak in an auto-battle. However, if they're able to establish a chunk of territory and upgrade their cities, they get access to unmatched Cataphract heavy cavalry, turning them into Lightning Bruisers.
 Rome: Total War (Video Game) / int_5979acea
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1.0
 Rome: Total War (Video Game) / int_5979acea
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Rome: Total War (Video Game) / int_5979acea
 Rome: Total War (Video Game) / int_5ac8f358
type
Hordes from the East
 Rome: Total War (Video Game) / int_5ac8f358
comment
Hordes from the East: One of the biggest threats to both halves of the Roman world in Barbarian Invasion is the Huns, who have recently come out in full force from the eastern steppes. On top of that, they tend to uproot any faction that stands in their path of conquest, so the Romans may also have to deal with hordes of Goths, Vandals, Sarmatians, etc., all looking for a new homeland within the empire's borders.
 Rome: Total War (Video Game) / int_5ac8f358
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1.0
 Rome: Total War (Video Game) / int_5ac8f358
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Rome: Total War (Video Game) / int_5ac8f358
 Rome: Total War (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Rome: Total War (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Due to the still primitive nature of the diplomatic system in the series, every AI faction is scripted to attack the player's faction once certain conditions are met, no matter the player's strength or economy in relation to their own. This leads to broken alliances at the drop of a hat and weak factions attacking you despite having no chance of actually winning.
 Rome: Total War (Video Game) / int_5ade9ace
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1.0
 Rome: Total War (Video Game) / int_5ade9ace
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Rome: Total War (Video Game) / int_5ade9ace
 Rome: Total War (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Rome: Total War (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Britons can recruit Woad Warriors once a Shrine to Andrasta has been constructed. Shrines are the most basic religious building, and can be built in any size settlement right away, no matter how small. For most other factions, units which require a religious building to construct require at least a "Temple" or equivalent. Woad Warriors are a grade above the warband rabble melee units otherwise available to the Britons, though their lack of armor makes them vulnerable to missile fire and they become outclassed once you start running into other factions with better-armored/more-disciplined infantry. Macedon's Light Lancers. Despite being classed as light cavalry, Light Lancers have a charge strength equivalent to Roman Legionary Cavalry. Legionary Cavalry is a high-tier, post-Marian Reforms, expensive, two-turns-to-recruit heavy cavalry unit. Light Lancers are comparatively cheap, only take one turn to recruit, and can be recruited right away at the start of the campaign. Though their lack of armor leaves them vulnerable to missile fire and prolonged melee combat, they can decimate everything your opponents can throw at you save for forward-facing phalanxes in the early part of the campaign. Their weaknesses eventually make them outclassed, but they continue to have their uses even late into the campaign.
 Rome: Total War (Video Game) / int_5b81ca8d
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Rome: Total War (Video Game) / int_5b81ca8d
 Rome: Total War (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Rome: Total War (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: It is possible to bribe opposing cities and armies. This was actually highly viable in the original version of the game, but a patch made it prohibitively expensive. Any army or city cheap enough to still bribe after the patch is typically too small to be any real threat anyway, so you may as well just kill them. Also, if the opposing army is of the same culture as yours, with most of the units being recruitable by yours, then you just got yourself a new army, although this trick is averted for Barbarian factions. However, they can still bring enemy Generals over to their side. As it is, bribing an enemy General to your side can open up new locations to attack, especially in mercenary-rich territories, like Anitolia. A diplomat with a ready bribe can also be a cheap and easy method of dealing with a small rebel force that randomly appears in your territory rather than maintaining garrisons far from the front.
 Rome: Total War (Video Game) / int_5c17c12f
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Rome: Total War (Video Game) / int_5c17c12f
 Rome: Total War (Video Game) / int_5c300c3b
type
The Berserker
 Rome: Total War (Video Game) / int_5c300c3b
comment
The Berserker: The Germans can recruit berserkers as a unit.
 Rome: Total War (Video Game) / int_5c300c3b
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1.0
 Rome: Total War (Video Game) / int_5c300c3b
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5c300c3b
 Rome: Total War (Video Game) / int_5cfeb43f
type
Save Scumming
 Rome: Total War (Video Game) / int_5cfeb43f
comment
Save Scumming: Unfortunately required to level up your agents. Even if one is trained in a city with beneficial relevant upgrades, comes with a high "natural skill" trait, and picks up a useful ancillary, he will still have less than a 50% shot at assassinating or infiltrating even the easiest targets. The best thing to do is save and just keep trying until he succeeds in his mission. After enough successful missions, his skills will increase so that this becomes less necessary. This is also true for naval battles, since they can only be resolved automatically.
 Rome: Total War (Video Game) / int_5cfeb43f
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1.0
 Rome: Total War (Video Game) / int_5cfeb43f
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5cfeb43f
 Rome: Total War (Video Game) / int_5fff364d
type
Combat Medic
 Rome: Total War (Video Game) / int_5fff364d
comment
Combat Medic: Generals can pick these up as ancillaries, such as a Physician, Surgeon, Wise Woman, etc. All increase the odds of casualties healing after a battle, while they variously have other positive effects such as increasing the General's fertility and improving the sanitation of cities depending on which ones you get.
 Rome: Total War (Video Game) / int_5fff364d
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1.0
 Rome: Total War (Video Game) / int_5fff364d
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_5fff364d
 Rome: Total War (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Rome: Total War (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Mostly avoided in general, with one major exception: AI factions can promote captains to family members whenever they feel like it. The player on the other hand has to wait for a "Man of the Hour" event to pop up after a battle in order to perform this action. This is especially jarring when an invading enemy army is led by a Captain one turn, and suddenly a General on the next. Not only does his command rating increase, it also adds a powerful unit of cavalry to the army in the form of the new General's bodyguards. The Roman Senate also does not play by the same rules as every other faction. Like other AI, they can spontaneously raise family members to fill spots - usually when all other Roman families are warring and they need to fill Senate seats. However, unlike every other faction, Rome will not rebel even if every family member is killed off, and indeed the faction cannot be destroyed, as the Senate missions and offices are still assigned on their turn.
 Rome: Total War (Video Game) / int_6041e4f4
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1.0
 Rome: Total War (Video Game) / int_6041e4f4
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_6041e4f4
 Rome: Total War (Video Game) / int_60ea2a89
type
Starter Villain
 Rome: Total War (Video Game) / int_60ea2a89
comment
Starter Villain: The Rebels, combining this with Warm-Up Boss, for everyone. Every playable faction starts with at least one nearby Rebel-controlled city meant to be your first target. This allows you to expand your territory and get a feel for the mechanics of sacking a city without actually having to declare war on another faction. Additionally, the Rebel armies which randomly spawn allow for open field battle practice and provide an opportunity to get your troops some experience and your Generals some command stars. Every playable faction has another nearby faction designed to be their initial antagonist. Once you've captured any nearby Rebel settlements, you'll likely need to go through this faction in order to expand further. Even if you don't attack them, expect them to attack you, even if it doesn't make sense for them to actually do so. Examples include Carthage and the Scipii Romans, Gaul and the Julii Romans, the Greek Cities and Brutii Romans, Seleucia and Egypt, and Parthia and Armenia.
 Rome: Total War (Video Game) / int_60ea2a89
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1.0
 Rome: Total War (Video Game) / int_60ea2a89
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_60ea2a89
 Rome: Total War (Video Game) / int_60ec7ddd
type
Young and in Charge
 Rome: Total War (Video Game) / int_60ec7ddd
comment
Young and in Charge: It is possible for a family member as young as 16 to become the Faction Leader.
 Rome: Total War (Video Game) / int_60ec7ddd
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1.0
 Rome: Total War (Video Game) / int_60ec7ddd
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_60ec7ddd
 Rome: Total War (Video Game) / int_617f0563
type
Heel–Face Turn
 Rome: Total War (Video Game) / int_617f0563
comment
Heel–Face Turn: It's possible to bribe an enemy General, and even their army, either whole or part, especially if the army is of the same Civilization-type as your own.
 Rome: Total War (Video Game) / int_617f0563
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1.0
 Rome: Total War (Video Game) / int_617f0563
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_617f0563
 Rome: Total War (Video Game) / int_61c683d2
type
We Have Reserves
 Rome: Total War (Video Game) / int_61c683d2
comment
Late in the campaign, once you've established a large territory and built up your economy, this trope can cross over with We Have Reserves. So what that you've lost 75% of your army in a "Close Victory?" You can replace your losses from your vast, robust empire within a couple of turns while your crippled opponents can not. This actually has some historical justification for Rome, who could use their vast population and production capacity to replace losses far faster than their enemies, as examples like King Pyrrhus and Hannibal of Carthage found out the hard way.
 Rome: Total War (Video Game) / int_61c683d2
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1.0
 Rome: Total War (Video Game) / int_61c683d2
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_61c683d2
 Rome: Total War (Video Game) / int_61c7f576
type
Sedgwick Speech
 Rome: Total War (Video Game) / int_61c7f576
comment
Sedgwick Speech: The general will always give a speech at the beginning of a battle. In the case of the Roman factions, these can be quite lengthy and varied, and occasionally quite bizarre. One general's speech mentions he has no idea why they are even there, but his mother said he should at least put in an appearance, which is oddly appropriate to how Roman generals were often appointed.
 Rome: Total War (Video Game) / int_61c7f576
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1.0
 Rome: Total War (Video Game) / int_61c7f576
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_61c7f576
 Rome: Total War (Video Game) / int_62259825
type
Nintendo Hard
 Rome: Total War (Video Game) / int_62259825
comment
Nintendo Hard: Numidia has the worst position in the game as they have Carthage, Spain, and Egypt as dangerously strong neighbors while the few provinces they start with have very poor economic potential. It'll get even worse if Rome decides to target them right away. They're practically stuck between having their territories ill-defended and easily taken or letting their expenses run out of control and going into bankruptcy very quickly. Playing the Barbarian Invasion campaign as the Western Roman Empire. You start off almost completely bankrupt, are beset on all sides by powerful enemies gunning for your territory (including the borderline Lightning Bruiser Huns), and merely hitting the "End Turn" button comes with the significant risk of half your territory rebelling. This one is at least historically justified, since the collapse of the Western Empire is precisely what allows for the barbarian invasion to happen. Even Total War veterans consider it one of the greatest challenges in the series.
 Rome: Total War (Video Game) / int_62259825
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1.0
 Rome: Total War (Video Game) / int_62259825
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_62259825
 Rome: Total War (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Rome: Total War (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The game tends to include a lot of info on what makes a given unit special, usually taken from actual history—which may not actually be reinforced in their stats. For instance, the description of the Hastatii and Principes units gives a pretty good explanation of how the two tended to differ tactically (Hastatii were lightly-armored shock troops used to engage the enemy initially, while Principes were better-equipped troops that finished off anything that broke the Hastatii line), but in-game, the only difference between the two is that the Principes is all-around stronger.
 Rome: Total War (Video Game) / int_6320eced
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 Rome: Total War (Video Game) / int_6320eced
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_6320eced
 Rome: Total War (Video Game) / int_6375f746
type
Drill Sergeant Nasty
 Rome: Total War (Video Game) / int_6375f746
comment
Drill Sergeant Nasty: Generals can acquire traits which fit this, typically increasing movement points for armies but decreasing troop morale on the battlefield. There is also the Drillmaster ancillary, which is this trope in nutshell.
 Rome: Total War (Video Game) / int_6375f746
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1.0
 Rome: Total War (Video Game) / int_6375f746
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_6375f746
 Rome: Total War (Video Game) / int_638b65bc
type
Armor Is Useless
 Rome: Total War (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted significantly. Heavily armored heavy infantry (and heavy cavalry in a few cases) are high-tiered units who are typically the very best in a faction's unit roster. They can stand up in melee combat far longer, shrug off missile fire, and stand up to cavalry charges far better than their light infantry counterparts.
 Rome: Total War (Video Game) / int_638b65bc
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-1.0
 Rome: Total War (Video Game) / int_638b65bc
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_638b65bc
 Rome: Total War (Video Game) / int_64070096
type
Cowardly Lion
 Rome: Total War (Video Game) / int_64070096
comment
Cowardly Lion: Generals will use this in their pre-battle speeches.
 Rome: Total War (Video Game) / int_64070096
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1.0
 Rome: Total War (Video Game) / int_64070096
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_64070096
 Rome: Total War (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Rome: Total War (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Your elderly Generals can be acting as Frontline Generals right in the thick of the fighting while tripling the income of one of your cities as a governor and be rooting out spies and assassins, and then be dead of natural causes your very next turn.
 Rome: Total War (Video Game) / int_64f0c18c
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1.0
 Rome: Total War (Video Game) / int_64f0c18c
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_64f0c18c
 Rome: Total War (Video Game) / int_69065de
type
Naval Blockade
 Rome: Total War (Video Game) / int_69065de
comment
Naval Blockade: You can use your navies to blockade enemy ports, depriving them of trade income and sea travel.
 Rome: Total War (Video Game) / int_69065de
featureApplicability
1.0
 Rome: Total War (Video Game) / int_69065de
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_69065de
 Rome: Total War (Video Game) / int_693cabaf
type
Gladiator Games
 Rome: Total War (Video Game) / int_693cabaf
comment
Gladiator Games: The Roman factions can build Gladiatorial Arenas and, for a price, put on games that improve Public Order in the city since it makes the citizens happier.
 Rome: Total War (Video Game) / int_693cabaf
featureApplicability
1.0
 Rome: Total War (Video Game) / int_693cabaf
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_693cabaf
 Rome: Total War (Video Game) / int_6a2d1b1a
type
Rebel Leader
 Rome: Total War (Video Game) / int_6a2d1b1a
comment
Rebel Leader: Various Rebel armies may spawn in your lands between turns. Usually they are just low-level rabble led by a Captain, but sometimes they spawn with a General (complete with his tough bodyguard unit).
 Rome: Total War (Video Game) / int_6a2d1b1a
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1.0
 Rome: Total War (Video Game) / int_6a2d1b1a
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_6a2d1b1a
 Rome: Total War (Video Game) / int_6c8ce91f
type
Insult to Rocks
 Rome: Total War (Video Game) / int_6c8ce91f
comment
Insult to Rocks: Used in the description text for the "Deranged" trait:
 Rome: Total War (Video Game) / int_6c8ce91f
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1.0
 Rome: Total War (Video Game) / int_6c8ce91f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_6c8ce91f
 Rome: Total War (Video Game) / int_6dc206c9
type
Marathon Level
 Rome: Total War (Video Game) / int_6dc206c9
comment
Marathon Level: Any battle where the enemy army contains missile cavalry or elephants can become this. Missile cavalry are the fastest units in the game, are programmed to fall back when your forces draw near, and can fire at you while falling back. Even if you completely annihilate the rest of the enemy's army, expect to be chasing their missile cavalry around the map until they run out of ammo. Elephant units are extremely difficult to kill and generally take down quite a few of your troops in the process, so most players deal with them by getting them to run amok. However, running amok does not count as fleeing, so even if you eliminate the rest of the enemy's army, you'll still need to either kill the elephants (who are perfectly capable of trampling your troops even while frenzied) or wait until they finally cross the map boundary to end the battle.
 Rome: Total War (Video Game) / int_6dc206c9
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1.0
 Rome: Total War (Video Game) / int_6dc206c9
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Rome: Total War (Video Game) / int_6dc206c9
 Rome: Total War (Video Game) / int_6e91fa0b
type
Symbology Research Failure
 Rome: Total War (Video Game) / int_6e91fa0b
comment
Symbology Research Failure: The symbol on the Macedon faction emblem is the Greek letter "L", Lambda. Their units carry shields painted with a Lambda as well. It was indeed used as such in Ancient times, but only by the Spartans - the "L" stood for Lakedaimonia, the homeland of the Spartans. Even the acclaimed Rome: Total Realism Game Mod which strives for historical realism falls for this one, as they show Athenians carrying "L" shields. Athenians, or for that matter Thebans, Argives, Megarians, and citizens of nearly a thousand other states would not be caught dead carrying their mortal enemy's emblem on their shields... (For their part, most other Greek states did not have consistent shield designs, the design being generally personal to the bearer, although often inherited father-to-son. In most states, hoplites paid for their own arms and armor, including the shield; Sparta's consistent design is because Spartans were armed at the expense of the state.)
 Rome: Total War (Video Game) / int_6e91fa0b
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1.0
 Rome: Total War (Video Game) / int_6e91fa0b
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_6e91fa0b
 Rome: Total War (Video Game) / int_6ec989d8
type
Guide Dang It!
 Rome: Total War (Video Game) / int_6ec989d8
comment
Guide Dang It!: Managing the traits and retinues of your family members and agents without a guide handy is quite frustrating, both for gaining good ones and avoiding bad (frequently crippling) ones. Even approaching two decades since the game's release, questions about traits and ancillaries are still some of the most common questions on Total War forums. Further, nowhere in the game is it mentioned that you can move ancillaries between two characters who are in the same city or army. It's incredibly helpful to pass the good ancillaries of aging characters onto younger counterparts, potentially keeping them in for generations. Tired of your general getting instantly killed after charging his unit into the enemy? Use the Rally button, this will cause your general to keep still to rally while the rest of his unit can keep charging, leaving your general as safe as he could be in the back of the unit while his unit is simultaneously attacking. This unexpected quirk is pretty key to actually use your general's bodyguard for fighting while not going through generals like they're going out of style.
 Rome: Total War (Video Game) / int_6ec989d8
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1.0
 Rome: Total War (Video Game) / int_6ec989d8
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Rome: Total War (Video Game) / int_6ec989d8
 Rome: Total War (Video Game) / int_703b3699
type
Came Back Strong
 Rome: Total War (Video Game) / int_703b3699
comment
Came Back Strong: If a barbarian faction's last city is captured in the Barbarian Invasion expansion pack, it will turn into a horde. The faction no longer has cities but is granted several stacks including really powerful units, now able to seek revenge against those who caused their downfall. The result is that any faction which does really well and dominates other factions, taking their cities, will get punished for it, and the factions which did poorly are now handed super powerful units. As the player it is therefore often a bad idea to capture all settlements of certain factions, lest you face a horde immediately afterwards.
 Rome: Total War (Video Game) / int_703b3699
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1.0
 Rome: Total War (Video Game) / int_703b3699
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_703b3699
 Rome: Total War (Video Game) / int_70ade2c4
type
Culture Clash
 Rome: Total War (Video Game) / int_70ade2c4
comment
Culture Clash: One of the causes of unrest in cities. As time goes on following the capture of the city, the clash steadily decreases as the populace comes to accept the new culture.
 Rome: Total War (Video Game) / int_70ade2c4
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1.0
 Rome: Total War (Video Game) / int_70ade2c4
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_70ade2c4
 Rome: Total War (Video Game) / int_7160b097
type
Dawn of an Era
 Rome: Total War (Video Game) / int_7160b097
comment
Dawn of an Era: The campaign begins roughly 50 years after the death of Alexander the Great. His empire has crumbled into a handful of squabbling successor states and the forces of the Roman Republic are about to take their first actions away from the Italian peninsula....
 Rome: Total War (Video Game) / int_7160b097
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Rome: Total War (Video Game) / int_7160b097
 Rome: Total War (Video Game) / int_7270820d
type
Javelin Thrower
 Rome: Total War (Video Game) / int_7270820d
comment
Javelin Thrower: The most basic missile unit for most factions, when it isn't slingers. They have worse range and less ammo than slingers, but can arc their fire over friendly troop lines and typically do more damage. Both are inferior to archers, however.
 Rome: Total War (Video Game) / int_7270820d
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 Rome: Total War (Video Game) / int_7270820d
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_7270820d
 Rome: Total War (Video Game) / int_72b0dfd2
type
Being Good Sucks
 Rome: Total War (Video Game) / int_72b0dfd2
comment
Being Good Sucks: While it is certainly possible to play the campaign in a "good" way, expect to have a much tougher time if you do. Watch as former allies gleefully stab you in the back and cities where you spared the populace upon conquest launch revolts at the earliest opportunity. There is a reason why Evil Pays Better, Violence is the Only Option, and succeeding requires you to sometimes be Necessarily Evil.
 Rome: Total War (Video Game) / int_72b0dfd2
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1.0
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Rome: Total War (Video Game) / int_72b0dfd2
 Rome: Total War (Video Game) / int_745a226c
type
Easy Logistics
 Rome: Total War (Video Game) / int_745a226c
comment
Easy Logistics: Played straight. You can send armies to the other side of the world and they'll be just fine from a logistics standpoint. They won't suffer any sort of attrition no matter how far they go and even if they are completely cut off by hostile enemies. The units can easily be retrained back to full strength in any city with the appropriate buildings. Need to replenish your unit of Roman legionaries in a freshly conquered Alexandria? No problem!
 Rome: Total War (Video Game) / int_745a226c
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1.0
 Rome: Total War (Video Game) / int_745a226c
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_745a226c
 Rome: Total War (Video Game) / int_75f09f53
type
Morale Mechanic
 Rome: Total War (Video Game) / int_75f09f53
comment
Morale Mechanic: As is standard for the series. Once a unit's morale falls below a certain level, they will rout and flee the battlefield. Units made up of professional and/or veteran soldiers have naturally higher morale than militia or peasant units. Having a General with troop morale increasing traits, having the General near the troops on the battlefield, out-numbering the enemy forces, out flanking the enemy forces, etc. will all contribute to higher morale for your troops. Conversely, having your General die, seeing friendly units routing, being outflanked, being attacked with fire or non-horse animals, etc. can all cause your units to cross the Morale Event Horizon and flee themselves.
 Rome: Total War (Video Game) / int_75f09f53
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Rome: Total War (Video Game) / int_75f09f53
 Rome: Total War (Video Game) / int_7784e19b
type
Spiked Wheels
 Rome: Total War (Video Game) / int_7784e19b
comment
Spiked Wheels: Scythed chariots are available to a few factions, most notably Egypt. They can cut right through all but the densest enemy formations, cutting them to pieces in the process.
 Rome: Total War (Video Game) / int_7784e19b
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1.0
 Rome: Total War (Video Game) / int_7784e19b
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Rome: Total War (Video Game) / int_7784e19b
 Rome: Total War (Video Game) / int_77948aaa
type
Tattered Flag
 Rome: Total War (Video Game) / int_77948aaa
comment
Tattered Flag: The "Faction Eliminated" screen shows the tattered flag of that faction above a battlefield.
 Rome: Total War (Video Game) / int_77948aaa
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1.0
 Rome: Total War (Video Game) / int_77948aaa
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Rome: Total War (Video Game) / int_77948aaa
 Rome: Total War (Video Game) / int_77aedc5c
type
Horse of a Different Color
 Rome: Total War (Video Game) / int_77aedc5c
comment
Horse of a Different Color: Camel units (Dromedaries) are available to a few of the eastern factions, as well as the Numidians. They can also be recruited as mercenaries in those regions. While slower than standard horse cavalry, they get bonuses when fighting in desert areas and make horse units more prone to fleeing, as horses dislike the smell of camels. Elephant units as well, as noted under War Elephants.
 Rome: Total War (Video Game) / int_77aedc5c
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1.0
 Rome: Total War (Video Game) / int_77aedc5c
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Rome: Total War (Video Game) / int_77aedc5c
 Rome: Total War (Video Game) / int_7a3dd888
type
Real Men Wear Pink
 Rome: Total War (Video Game) / int_7a3dd888
comment
Real Men Wear Pink: The primary color of the Parthian faction is bright pink. Don't underestimate them though, as they have some of the best cavalry in the game and can prove to be a very tough opponent.
 Rome: Total War (Video Game) / int_7a3dd888
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1.0
 Rome: Total War (Video Game) / int_7a3dd888
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Rome: Total War (Video Game) / int_7a3dd888
 Rome: Total War (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Rome: Total War (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Sometimes it feels like allying with a neighboring faction is basically an invitation for them to attack you unprovoked... Even when your faction is a continent-spanning empire that has risked life and limb time and again to help them while they've been reduced to a single settlement surrounded on all sides by enemies.... If you bribe an enemy General to join your side, he will pick up the "Disloyal" trait which makes him cheaper to bribe in the future.
 Rome: Total War (Video Game) / int_7c862b8a
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1.0
 Rome: Total War (Video Game) / int_7c862b8a
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Rome: Total War (Video Game) / int_7c862b8a
 Rome: Total War (Video Game) / int_7deb3fb1
type
Crutch Character
 Rome: Total War (Video Game) / int_7deb3fb1
comment
Crutch Character: The game will combine this with A Taste of Power at the start of the game by giving a faction a unit far stronger than what they'd be able to recruit themselves at that point in the game. For example, The Julii Romans will start with a unit of Triarii spearmen and the Greek Cities a unit of Spartan hoplites. Both units are at least two full tiers above what those factions would actually be able to recruit themselves for many in-game years. These units could almost single-handedly cut a swath through the low tier rabble the various "Rebel" faction neighbors have at that point, but any attrition suffered by the elite unit will hurt as the player will not be able to replenish the unit or recruit more for quite some time.
 Rome: Total War (Video Game) / int_7deb3fb1
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1.0
 Rome: Total War (Video Game) / int_7deb3fb1
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Rome: Total War (Video Game) / int_7deb3fb1
 Rome: Total War (Video Game) / int_7eb73553
type
Bullying a Dragon
 Rome: Total War (Video Game) / int_7eb73553
comment
Sometimes it feels like allying with a neighboring faction is basically an invitation for them to attack you unprovoked... Even when your faction is a continent-spanning empire that has risked life and limb time and again to help them while they've been reduced to a single settlement surrounded on all sides by enemies....
 Rome: Total War (Video Game) / int_7eb73553
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1.0
 Rome: Total War (Video Game) / int_7eb73553
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_7eb73553
 Rome: Total War (Video Game) / int_808edee1
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A Thicket of Spears
 Rome: Total War (Video Game) / int_808edee1
comment
A Thicket of Spears: Greek hoplites and Macedonian pikemen can form the classic phalanx formation, while Roman Republican triarii gain bonuses against cavalry. Pictish spearmen in Barbarian Invasion can form schiltrons but are weaker than other spearmen.
 Rome: Total War (Video Game) / int_808edee1
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1.0
 Rome: Total War (Video Game) / int_808edee1
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Rome: Total War (Video Game) / int_808edee1
 Rome: Total War (Video Game) / int_8125d8f6
type
Easy Level Trick
 Rome: Total War (Video Game) / int_8125d8f6
comment
Easy Level Trick: For whatever reason, AI opponents will sometimes move the bulk of their garrisoning army just outside of a city. Often, they leave just a single unit inside of the city itself. This provides an interesting opportunity should you choose to assault the city. The enemy's main force will appear as reinforcements on the very edge of the battle map while you are free to position your troops much closer to the city. Simply storm in and capture the town square from the tiny defense force. If you're quick enough, you can capture the city and win the battle by holding the town square without ever engaging in the enemy's larger force. It will still be treated as a loss by that larger force and they'll be forced to back away from your newly won city on the campaign map. In the original game, a beseiging army without siege equipment would always march toward an open gate and stop when the gate closes, even if they were right under a wall's arrow tower. This meant that a single group of peasants with the most basic of palisades could repeatedly lure and decimate an enemy army via the city wall. This was most noticeable in Sardinia when playing as Carthage, as your barely armed town would endure repeated attacks by Rome's finest. This AI trick was fixed in the major patch that came out with the Barbarian Expansion..
 Rome: Total War (Video Game) / int_8125d8f6
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1.0
 Rome: Total War (Video Game) / int_8125d8f6
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Rome: Total War (Video Game) / int_8125d8f6
 Rome: Total War (Video Game) / int_8159411a
type
Extreme Omnisexual
 Rome: Total War (Video Game) / int_8159411a
comment
Extreme Omnisexual: Generals can acquire traits and ancillaries implying that he is a massive womanizer, openly and promiscuously gay, and into bestiality. These traits are not mutually exclusive.
 Rome: Total War (Video Game) / int_8159411a
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1.0
 Rome: Total War (Video Game) / int_8159411a
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Rome: Total War (Video Game) / int_8159411a
 Rome: Total War (Video Game) / int_816a4e80
type
Star Wars (Franchise)
 Rome: Total War (Video Game) / int_816a4e80
comment
One of the starting Carthaginian Admirals is called 'Admiral Akbar'. Even funnier if you stumble onto a large enemy fleet.
 Rome: Total War (Video Game) / int_816a4e80
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1.0
 Rome: Total War (Video Game) / int_816a4e80
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_816a4e80
 Rome: Total War (Video Game) / int_81c72ad5
type
Vestigial Empire
 Rome: Total War (Video Game) / int_81c72ad5
comment
Vestigial Empire: The Western Roman Empire in Barbarian Invasion. Immediately at the start of the campaign, they are an overextended mess rife with unrest and are almost completely bankrupt. Their military forces are spread extremely thin and are nowhere near the quality of their legionary ancestors. Every turn, most of their provinces are at risk of going into revolt, and even if they don't, they are the target of nearly every neighboring faction right off the bat including the Huns, who may very well be the toughest faction in the game, just as they were in real life during this time period. Choosing this faction is an uphill battle, considering the WRE is destined to get its butt kicked during the Barbarian Invasion campaign, since the decline of the empire is what'll give room for the game's barbarian factions to expand at all. The downfall of the empire is what's supposed to set the game in motion. All this reflects history fairly well, since the WRE was a vestigial empire during this time period. Considering these things, it does make it all the more satisfying when you can turn the tables around and win the campaign as the WRE, defying both the campaign's natural course and the course of history. The Eastern Roman Empire technically qualifies as well, but they are in significantly better shape than their Western counterparts, with much more stable provinces, fewer enemies, and stronger military forces.
 Rome: Total War (Video Game) / int_81c72ad5
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1.0
 Rome: Total War (Video Game) / int_81c72ad5
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Rome: Total War (Video Game) / int_81c72ad5
 Rome: Total War (Video Game) / int_82f5ced1
type
Conservation of Ninjutsu
 Rome: Total War (Video Game) / int_82f5ced1
comment
Conservation of Ninjutsu: Bringing large numbers of poorly-trained, poorly-equipped, and inexperienced soldiers to a battle with the intention of crushing the enemy through sheer weight of numbers is unwise if the opposing army has higher quality and more-experienced troops. If the opposing army is able to rout just a few of your units, the rest will be more prone to fleeing even if they haven't suffered nearly the same number of casualties.
 Rome: Total War (Video Game) / int_82f5ced1
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1.0
 Rome: Total War (Video Game) / int_82f5ced1
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Rome: Total War (Video Game) / int_82f5ced1
 Rome: Total War (Video Game) / int_83f3983b
type
Necessarily Evil
 Rome: Total War (Video Game) / int_83f3983b
comment
Necessarily Evil: Even the largest cities will inevitably succumb to overpopulation and squalor which will put their public order and income into the negative. The only ways to alleviate and slow the onset of overpopulation and squalor is to set the tax rate at maximum and to slaughter the populace of a conquered city. It also helps to not upgrade your farms as well. Subverted or at least downplayed in the Remastered version. There are now mechanics one can use to decrease squalor and handle overpopulation, making it more rewarding to build large cities.
 Rome: Total War (Video Game) / int_83f3983b
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Rome: Total War (Video Game) / int_83f3983b
 Rome: Total War (Video Game) / int_84dbc10f
type
McNinja
 Rome: Total War (Video Game) / int_84dbc10f
comment
McNinja: Roman factions can recruit Arcani, a secret society of fanatics who worship Jupiter. Armed with twin gladii, they wear intimidating masks, black shrouds and well-crafted armour. They can hide practically anywhere in the wilderness, they have exceptional stamina, fighting ability, speed and morale. To round it all off, they operate with less than half the number of a more conventional unit type, perhaps invoking the law of Conservation of Ninjutsu. Their role is to flank and ambush the enemy, and perform the least capably in a straight-up fight against superior numbers.
 Rome: Total War (Video Game) / int_84dbc10f
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 Rome: Total War (Video Game) / int_84dbc10f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_84dbc10f
 Rome: Total War (Video Game) / int_86b21114
type
Badass Boast
 Rome: Total War (Video Game) / int_86b21114
comment
Badass Boast: Pre-battle speeches will often contain references to the general's past victories over this enemy or to his certainty that his men will make a mess. Many trait and ancillary descriptions include them as well, such as for the trait 'Cruelly Scarred' being "Many scars prove this man is very hard to kill".
 Rome: Total War (Video Game) / int_86b21114
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1.0
 Rome: Total War (Video Game) / int_86b21114
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_86b21114
 Rome: Total War (Video Game) / int_8741b74
type
Playing with a Trope
 Rome: Total War (Video Game) / int_8741b74
comment
Generally averted with Generals. There is no instant-lose condition if your General falls in battle. However, your General's death will severely lower the morale of your troops, making them much more prone to routing. Unless you have a high-morale army of seasoned veterans, losing your General will make winning the battle much harder.
 Rome: Total War (Video Game) / int_8741b74
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-1.0
 Rome: Total War (Video Game) / int_8741b74
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_8741b74
 Rome: Total War (Video Game) / int_875615dd
type
Truth in Television
 Rome: Total War (Video Game) / int_875615dd
comment
The phalanx formation. While incredibly slow and difficult to maneuver, they are able to steamroll just about any other form of infantry. Defeating them requires either slick maneuvering or another stronger phalanx, which is largely Truth in Television.
 Rome: Total War (Video Game) / int_875615dd
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1.0
 Rome: Total War (Video Game) / int_875615dd
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Rome: Total War (Video Game) / int_875615dd
 Rome: Total War (Video Game) / int_87bb6874
type
Villain with Good Publicity
 Rome: Total War (Video Game) / int_87bb6874
comment
Villain with Good Publicity: It is entirely possible for your Generals to have traits that fit the trope. While their effects may cancel out, the traits themselves aren't mutually exclusive. Thus, it's entirely possible to have a General who is psychopathic, mad, with extreme blood lust, tortures his own citizens, and beats slaves to death in fits of violent rage, but is also beloved and considered a legendary conquering hero for his contributions to your empire, with a title like "the Magnificent" to match.
 Rome: Total War (Video Game) / int_87bb6874
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1.0
 Rome: Total War (Video Game) / int_87bb6874
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_87bb6874
 Rome: Total War (Video Game) / int_883f3732
type
WarmUpBoss
 Rome: Total War (Video Game) / int_883f3732
comment
The Rebels, combining this with Warm-Up Boss, for everyone. Every playable faction starts with at least one nearby Rebel-controlled city meant to be your first target. This allows you to expand your territory and get a feel for the mechanics of sacking a city without actually having to declare war on another faction. Additionally, the Rebel armies which randomly spawn allow for open field battle practice and provide an opportunity to get your troops some experience and your Generals some command stars.
 Rome: Total War (Video Game) / int_883f3732
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 Rome: Total War (Video Game) / int_883f3732
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_883f3732
 Rome: Total War (Video Game) / int_885a5be7
type
Suffer the Slings
 Rome: Total War (Video Game) / int_885a5be7
comment
Suffer the Slings: Slingers are the basic missile unit for several factions, and are generally cheaper and available at lower tech tiers than archers. However, they cannot arc their fire over friendly troops like archers and peltasts can, are much worse against armored opponents than either, cannot use flaming projectiles like archers, and have inferior range to even the most basic of archer units. However, mercenary Rhodian and Balearic Slingers are improved versions of the basic slingers with better damage and accuracy, and can rival basic archers in terms of range.
 Rome: Total War (Video Game) / int_885a5be7
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1.0
 Rome: Total War (Video Game) / int_885a5be7
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_885a5be7
 Rome: Total War (Video Game) / int_8878f3be
type
Badass Army
 Rome: Total War (Video Game) / int_8878f3be
comment
Playing as the Greek Cities. Your starting territories are spread out and you'll almost instantly be attacked on all sides. (The Brutii Romans in western Greece, the Scipii Romans and Carthaginians in Sicily, the Macedonians in northern Greece, and possibly the Pontic and/or Seleucid factions in Asia Minor.) If you can survive however, you'll have access to some of the most awesome infantry in the game (particularly the Spartan hoplites,) and some of the most profitable territories as well.
 Rome: Total War (Video Game) / int_8878f3be
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1.0
 Rome: Total War (Video Game) / int_8878f3be
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_8878f3be
 Rome: Total War (Video Game) / int_88b1a0cb
type
Atop a Mountain of Corpses
 Rome: Total War (Video Game) / int_88b1a0cb
comment
Atop a Mountain of Corpses: Corpses persist for the duration of battles, which can lead to this, especially in a spot where two lines of evenly matched infantry come together. Units fight over the tops of the corpses with no ill effect, however.
 Rome: Total War (Video Game) / int_88b1a0cb
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Rome: Total War (Video Game) / int_88b1a0cb
 Rome: Total War (Video Game) / int_89443850
type
Absolute Xenophobe
 Rome: Total War (Video Game) / int_89443850
comment
Absolute Xenophobe: This (and its inversion, xenophile) are possible personality traits for family members and generals. "Xenophobe" makes it easier for governors to root out spies and hatred of specific foreigners (ex. "Hates Carthaginians") will increase a general's command rating when fighting that type of enemy. Xenophile gives bonuses to foreign trade, but puts your governor at greater risk of assassination and makes his city an easier target for spies.
 Rome: Total War (Video Game) / int_89443850
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Rome: Total War (Video Game) / int_89443850
 Rome: Total War (Video Game) / int_895ec17
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Only in It for the Money
 Rome: Total War (Video Game) / int_895ec17
comment
Only in It for the Money: Mercenary units can be hired by Generals anywhere outside of cities on the campaign map and generally have lower morale than your own recruited units. Justified in that it makes sense that they'd be less willing to give their lives defending a homeland that isn't theirs or while trying to expand a foreign empire.
 Rome: Total War (Video Game) / int_895ec17
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Rome: Total War (Video Game) / int_895ec17
 Rome: Total War (Video Game) / int_8ad2077d
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The Government
 Rome: Total War (Video Game) / int_8ad2077d
comment
The Government: The purple SPQR Roman faction based in Rome at the campaign's start. If you play as a Roman faction, your family members can get positions in the leadership. It typically acts as a nuisance, and will inevitably attack you when you become too powerful.
 Rome: Total War (Video Game) / int_8ad2077d
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Rome: Total War (Video Game) / int_8ad2077d
 Rome: Total War (Video Game) / int_8aebbc74
type
Evil Pays Better
 Rome: Total War (Video Game) / int_8aebbc74
comment
Evil Pays Better: You can enslave the population of a captured city; it disperses the enemy population around other cities with governors; be careful, as while this relieves you of the squalor problems in addition to your unrest woes in the captured city, it can cause problems in the cities you dispatch the slaves to. Check where you have situated your governors. Or just kill most of them, which gives you even more money.
 Rome: Total War (Video Game) / int_8aebbc74
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Rome: Total War (Video Game) / int_8aebbc74
 Rome: Total War (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Rome: Total War (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: The barbarian factions. Their units tend to have naturally higher morale, lower discipline, and their Generals are more likely to acquire Blood Knight-type traits.
 Rome: Total War (Video Game) / int_8c1ad82f
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 Rome: Total War (Video Game) / int_8c481e9a
type
Risking the King
 Rome: Total War (Video Game) / int_8c481e9a
comment
Risking the King: Possibly justified when sending your Faction Leader into battle. Regardless of his other traits, simply being the Faction Leader gives him boosts to command rating and increases the size of his bodyguard unit of powerful cavalry in battle, so he may actually be the best choice for leading an army. Carries huge risk though should he die, especially if you don't have many other of-age family members since you lose if your Faction Leader dies and has no heir.
 Rome: Total War (Video Game) / int_8c481e9a
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Rome: Total War (Video Game) / int_8c481e9a
 Rome: Total War (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Rome: Total War (Video Game) / int_8e0430ab
comment
Non Standard Game Over: In Alexander, you'll get one if Alexander himself ever routs from a battle.
 Rome: Total War (Video Game) / int_8e0430ab
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Rome: Total War (Video Game) / int_8e0430ab
 Rome: Total War (Video Game) / int_8f166a4b
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Chokepoint Geography
 Rome: Total War (Video Game) / int_8f166a4b
comment
Chokepoint Geography: Mountainous regions offer an opportunity to invoke this. You can slow down an enemy army by positioning troops in a mountain pass, forcing them to fight you or go around. Even better, if you can spare the troops, you can build a fort in the mountain pass to create a semi-permanent defensive structure. Do note, however, that the computer can and will use this strategy against you as well.
 Rome: Total War (Video Game) / int_8f166a4b
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Rome: Total War (Video Game) / int_8f166a4b
 Rome: Total War (Video Game) / int_8f1ec2c5
type
Joke Character
 Rome: Total War (Video Game) / int_8f1ec2c5
comment
Joke Character: The Western Roman Empire in Barbarian Invasion get a unique general called Gratianus the Lily-livered who starts out with every negative morale trait that he can have. And a Mother-In-Law in his retinue, which lowers his stats even further — despite not being married.
 Rome: Total War (Video Game) / int_8f1ec2c5
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Rome: Total War (Video Game) / int_8f1ec2c5
 Rome: Total War (Video Game) / int_90c018ac
type
Justified Trope
 Rome: Total War (Video Game) / int_90c018ac
comment
The Greek Cities being one unified faction rather than numerous independent city states. Justified, however, as game engine limitations would make it exceedingly difficult to accurately represent dozens of Greek states.
 Rome: Total War (Video Game) / int_90c018ac
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1.0
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Rome: Total War (Video Game) / int_90c018ac
 Rome: Total War (Video Game) / int_925b2abb
type
Horse Archer
 Rome: Total War (Video Game) / int_925b2abb
comment
Horse Archer: A staple of the eastern/steppe factions. They can also be recruited as mercenaries by other factions in those regions. They can be devastating if used effectively, though this requires series practice and micromanagement as they are Fragile Speedsters who need to use Hit-and-Run Tactics to survive.
 Rome: Total War (Video Game) / int_925b2abb
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Rome: Total War (Video Game) / int_925b2abb
 Rome: Total War (Video Game) / int_933576c8
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Mighty Glacier
 Rome: Total War (Video Game) / int_933576c8
comment
Mighty Glacier: Heavy infantry, especially legionaries or hoplites. They tend to be some of the slowest units on the battlefield, but are also some of the toughest, being heavily armored and able to dish out as much damage as they can take. The phalanx formation. While incredibly slow and difficult to maneuver, they are able to steamroll just about any other form of infantry. Defeating them requires either slick maneuvering or another stronger phalanx, which is largely Truth in Television.
 Rome: Total War (Video Game) / int_933576c8
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Rome: Total War (Video Game) / int_933576c8
 Rome: Total War (Video Game) / int_934c7e38
type
Paper Tiger
 Rome: Total War (Video Game) / int_934c7e38
comment
Paper Tiger: Several factions may qualify, but Gaul seems to get hit with it the worst when you're playing against them. They start with a lot of territory and can be very intimidating when fully-stacked armies are sent your way. However, once you get into battle with them, you realize their armies are made up mostly of low-tier, poorly armored, and undisciplined spear and sword war bands who may charge without orders and have the tendency to rout at the drop of a hat the second they realize they aren't utterly overwhelming your forces and/or they lose their General. Finally, despite having a lot of territory, they are mostly financially poor, which makes building up their economy to support their military rather challenging.
 Rome: Total War (Video Game) / int_934c7e38
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Rome: Total War (Video Game) / int_934c7e38
 Rome: Total War (Video Game) / int_940a5958
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Artificial Stupidity
 Rome: Total War (Video Game) / int_940a5958
comment
The battle AI tends to be better about this, but is still susceptible. General units controlled by the AI are notorious for their overzealous charges; many a battles the AI opponent will get their generals killed early in the battle as they foolishly use him to charge into the brunt of your army, even if they consist of phalanxes. Now this overconfidence is sometimes warranted, since general units tend to be a very powerful unit with high morale, making it possible to rout entire stacks with a general unit. Sometimes the overconfidence in their general unit can win the AI battles this way; they get rewarded for recklessly throwing their general into the fray, routing your units. As one of the loading screen quotes puts it: "Fortune favours the bold"...
 Rome: Total War (Video Game) / int_940a5958
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Rome: Total War (Video Game) / int_940a5958
 Rome: Total War (Video Game) / int_95265081
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Leeroy Jenkins
 Rome: Total War (Video Game) / int_95265081
comment
Leeroy Jenkins: The Berserker units available to the barbarian factions may charge without orders and can enter a frenzy mode, during which they cannot be controlled. They'll just start attacking any and all nearby enemies once frenzied. Other units, primarily barbarian but not always, as is the case for some of the Roman gladiator units, may also charge without orders but do not enter the "frenzy" mode.
 Rome: Total War (Video Game) / int_95265081
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Rome: Total War (Video Game) / int_95265081
 Rome: Total War (Video Game) / int_952eba7e
type
To Win Without Fighting
 Rome: Total War (Video Game) / int_952eba7e
comment
To Win Without Fighting: The game offers several ways in which this is possible. In the unpatched version of the game, one can pull this off using Diplomats to bribe enemy armies. Units who aren't eligible to join your faction will simply disperse. A patch would Nerf this, however, making it too expensive to be practical. It is possible by using Spies and Assassins to negatively impact the order of an enemy city to the point where it goes into full blown revolt. This is useful if you don't want to declare war on the faction that owns the city, but really want to capture the city. Since it will belong to the Rebels if it goes into full revolt, you can capture it from them instead. If you maintain a siege longer than the besieged city can hold out, it will automatically become yours. However, the AI almost always sallies out to attack no matter how weak their garrison is before it reaches that point.
 Rome: Total War (Video Game) / int_952eba7e
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Rome: Total War (Video Game) / int_952eba7e
 Rome: Total War (Video Game) / int_9646cd74
type
Government in Exile
 Rome: Total War (Video Game) / int_9646cd74
comment
Government in Exile: Barbarian Invasion features Hordes, where taking the last settlement of a faction causes several large armies to spawn and the faction to get on the move until they find a new homeland.
 Rome: Total War (Video Game) / int_9646cd74
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 Rome: Total War (Video Game) / int_9646cd74
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_9646cd74
 Rome: Total War (Video Game) / int_96804de5
type
Born in the Saddle
 Rome: Total War (Video Game) / int_96804de5
comment
Born in the Saddle: Parthia and Scythia in the main game. Their military revolves around their cavalry, especially horse archers. The Huns and Vandals in Barbarian Invasion for much the same reason. Due to the decline of quality heavy infantry who can stand up to elite cavalry throughout the region, they become some of the toughest factions to face.
 Rome: Total War (Video Game) / int_96804de5
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 Rome: Total War (Video Game) / int_96804de5
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_96804de5
 Rome: Total War (Video Game) / int_9724d6fa
type
Call That a Formation?
 Rome: Total War (Video Game) / int_9724d6fa
comment
Call That a Formation?: Thoroughly averted. Units who should be in a formation (hoplites, legionaries, etc.) are, and breaking that formation makes them much more vulnerable.
 Rome: Total War (Video Game) / int_9724d6fa
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Rome: Total War (Video Game) / int_9724d6fa
 Rome: Total War (Video Game) / int_97522514
type
Heel–Face Revolving Door
 Rome: Total War (Video Game) / int_97522514
comment
Heel–Face Revolving Door: It's possible for Bribed Generals to swing back and forth between one side and the other. This is especially true in Barbarian Invasion when the leader of the Rebel Roman factions are dealt with, causing the rest to swap back.
 Rome: Total War (Video Game) / int_97522514
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Rome: Total War (Video Game) / int_97522514
 Rome: Total War (Video Game) / int_97aaa7f3
type
In the Blood
 Rome: Total War (Video Game) / int_97aaa7f3
comment
In the Blood: The traits of your family members can be passed on to their children. This holds true for both positive and negative traits, so it can be a blessing or a curse. Less frequently, complete opposite traits will be passed on, such as your Brave, Generous, and Pious General having a son who is Cowardly, a Harsh Ruler, and Sacrilegious.
 Rome: Total War (Video Game) / int_97aaa7f3
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Rome: Total War (Video Game) / int_97aaa7f3
 Rome: Total War (Video Game) / int_98aaf983
type
Comically Small Bribe
 Rome: Total War (Video Game) / int_98aaf983
comment
Comically Small Bribe: Played laughably straight in the unpatched game. The cost to bribe Captain-led enemy armies was usually far less than even the upkeep cost for that army for a single turn. A handful of Diplomats handing out bribes could decimate your opponent's armies more effectively than any military force you could send at them. It proved so game-breakingly effective that it was Nerfed in a patch to the point where bribes became too prohibitively expensive to be useful.
 Rome: Total War (Video Game) / int_98aaf983
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Rome: Total War (Video Game) / int_98aaf983
 Rome: Total War (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Rome: Total War (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Agent actions and naval battles can only be resolved automatically, leaving you with no ability to influence the outcome. You are merely given the probability of success as you hope the Random Number God is on your side.
 Rome: Total War (Video Game) / int_98b1dc8f
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Rome: Total War (Video Game) / int_98b1dc8f
 Rome: Total War (Video Game) / int_99fe88e1
type
Event Flag
 Rome: Total War (Video Game) / int_99fe88e1
comment
Event Flag: Once a Roman city in the Italian peninsula has built an Imperial Palace, the Marian Reforms will trigger. This will open up the extremely powerful Imperial units, including Legionnaires, for recruitment by the Roman factions, turning them from relative Jack of All Stats to the meat-grinder war machines history knows and fears. If a Roman city with a Gladiatorial Arena goes into revolt, it may turn into a special Gladiator Revolt instead of the usual Rebel rabble. It's largely the same, save for them having access to some better units. Once one of the Roman factions reaches high enough popularity with the people, it may kick off the Roman Civil War. If you're playing as that Roman faction, the game will get much harder as you turn against your former powerful allies. If you're playing against Rome, it may be an incredible boon as your most powerful enemies will suddenly turn on each other.
 Rome: Total War (Video Game) / int_99fe88e1
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Rome: Total War (Video Game) / int_99fe88e1
 Rome: Total War (Video Game) / int_9b53f32
type
Exposed to the Elements
 Rome: Total War (Video Game) / int_9b53f32
comment
Exposed to the Elements: Some of the units, like most of the Egyptians and some Barbarian troops, do not look like they could survive in frigid conditions for any amount of time.
 Rome: Total War (Video Game) / int_9b53f32
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1.0
 Rome: Total War (Video Game) / int_9b53f32
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Rome: Total War (Video Game) / int_9b53f32
 Rome: Total War (Video Game) / int_9b66f7f5
type
Suspiciously Small Army
 Rome: Total War (Video Game) / int_9b66f7f5
comment
Suspiciously Small Army: A standard unit size is usually between 40-60 men, and if you set unit sizes to "Huge" prior to starting the campaign, you can get up to about 240 men per unit. Even then, a full stack army cannot exceed 4800 men. In Real Life, armies in the ancient world could have tens of thousands of soldiers in single battles. Largely an Acceptable Break from Reality, since actually depicting tens of thousands of soldiers on a battlefield would be far too much for most computers to render.
 Rome: Total War (Video Game) / int_9b66f7f5
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 Rome: Total War (Video Game) / int_9b8e2257
type
Overrated and Underleveled
 Rome: Total War (Video Game) / int_9b8e2257
comment
Overrated and Underleveled: Carthage. Historically, Carthage at their height dominated the western Mediterranean and was an equal of the Roman Republic militarily and economically. The three Punic Wars fought between the two nations were the largest wars that had ever taken place at the time and lasted over a century. Carthaginian forces under Hannibal threatened the heart of Rome in a way no other outside force would for hundreds of years after. In-game, however, Carthage is significantly inferior to the Roman forces in just about every way. Only Carthage's highest-tier units like the Sacred Band heavy infantry beat out their Roman equivalents, and it's rather rare for Carthage to last long enough in the campaign to recruit them in significant numbers. Carthage is also lacking archer units of any sort (though this appears to be due to a bug, as they exist in the game files which can be easily modded to add them into the game). Essentially, if you're hoping to rewrite history by leading Carthage to victory over Rome, be prepared for a much tougher task than you might expect.
 Rome: Total War (Video Game) / int_9b8e2257
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Rome: Total War (Video Game) / int_9b8e2257
 Rome: Total War (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Rome: Total War (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Playing as Parthia. Sure, they have huge tract of land, but most of it is simply miles upon miles of empty wilderness with cities few and far between. This means that corruption is very high and troop waypointing is tedious. They are also one of the most financially impoverished factions at the start of the game. Their forte are horse archers, which require practice to use effectively, are awful at capturing cities, and count as very weak in auto-battle. Their infantry is pitifully weak, among the weakest in the game in fact. As if that's not enough, they start out next to the unstoppable force that is Egypt. However, get to high-tier horse units, and Parthia will become the Timurids of 3rd century BCE. Playing as the Greek Cities. Your starting territories are spread out and you'll almost instantly be attacked on all sides. (The Brutii Romans in western Greece, the Scipii Romans and Carthaginians in Sicily, the Macedonians in northern Greece, and possibly the Pontic and/or Seleucid factions in Asia Minor.) If you can survive however, you'll have access to some of the most awesome infantry in the game (particularly the Spartan hoplites,) and some of the most profitable territories as well. The Seleucids have powerful units but start out in a very tough position. They are surrounded by enemies on all sides, most of which are entirely capable of reducing their slow phalanx units to Swiss cheese with horse archers or something similar. However, if they make it to the late game, they get perfect copies of the mighty Roman Legionnaires added to their roster. Playing as the Western Roman Empire in Barbarian Invasion. They start off like their Eastern/Byzantine counterparts with a lot of territory...only of most of that to either split off in rebellion or fall to the arriving tribes, their legions aren't what they used to be and there's also the clashing dynamic between Christians and Pagans. But despite those setbacks, they're still one of the more powerful factions in-game, and should said issues be resolved can be nigh unstoppable.
 Rome: Total War (Video Game) / int_9b9397bb
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Rome: Total War (Video Game) / int_9b9397bb
 Rome: Total War (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Rome: Total War (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: The Rebel faction is permanently hostile to every other faction for the entire duration of the campaign.
 Rome: Total War (Video Game) / int_9beffa1c
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1.0
 Rome: Total War (Video Game) / int_9beffa1c
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Rome: Total War (Video Game) / int_9beffa1c
 Rome: Total War (Video Game) / int_9d12bbc1
type
Foreshadowing
 Rome: Total War (Video Game) / int_9d12bbc1
comment
Foreshadowing: Barbarian Invasion essentially works as a transition expansion to help players of Rome adjust to the changes that they'll see in Medieval II. In terms of warfare, there is a sharp decline in the quality and availability of heavy infantry, formerly the backbone of any army worth its salt in the main game. Additionally, there are more units with an Armor-Piercing Attack who can easily counter the heavy infantry that does remain, just as there is in Medieval II. Cavalry also gets an increase in quality, availability, and variety across most factions, reflecting its rising importance in Medieval European armies. In terms of the campaign, it introduces the idea of different religions (Christian, Pagan, Zoroastrian) and the concept that a faction of one religion holding a city primarily of a different religion will cause immense unrest. It also introduces the idea of factions appearing at a certain time, as well as "horde" factions who do not possess territory, but instead go around raiding settlements.
 Rome: Total War (Video Game) / int_9d12bbc1
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Rome: Total War (Video Game) / int_9d12bbc1
 Rome: Total War (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Rome: Total War (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted. Your missile and siege weapons make no distinction between your own troops and those of the enemy when they hit. Thankfully, after the first patch, most ranged units will automatically stop firing if the only enemy target within range is engaged with your own troops. You can overrule this action if you so choose.
 Rome: Total War (Video Game) / int_9e8aa11e
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Rome: Total War (Video Game) / int_9e8aa11e
 Rome: Total War (Video Game) / int_9edbda07
type
Elite Mooks
 Rome: Total War (Video Game) / int_9edbda07
comment
Elite Mooks: Every faction has elite units at the high end of the tech tree which generally cost a fortune to recruit and upkeep. Rome gets upgraded versions of their already powerful legionaries. The Greeks get Spartan Hoplites, the single toughest infantry unit in the game, but who can only be recruited in Sparta itself. Carthage gets Sacred Band infantry which are nearly as good as the Spartans, but can be recruited in any city with the required structures. Seleucia and Numidia get their own versions of legionaries, every bit as good as Rome's. Parthia and Armenia get Cataphract heavy cavalry who can stand up in prolonged melee like quality heavy infantry while retaining the other advantages of cavalry. Germania gets Berserkers who, while berserk, are more than a match for any other infantry unit in the game. Whenever you see these units in an enemy army, be prepared for a difficult fight.
 Rome: Total War (Video Game) / int_9edbda07
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1.0
 Rome: Total War (Video Game) / int_9edbda07
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Rome: Total War (Video Game) / int_9edbda07
 Rome: Total War (Video Game) / int_9f41fabe
type
Elite Tweak
 Rome: Total War (Video Game) / int_9f41fabe
comment
Elite Tweak: As Egypt, capturing Rhodes, and with it, the Colossus of Rhodes. This will kick Egypt's already-formidable economy into overdrive. The Colossus of Rhodes increases all maritime trade by a whopping 40%, and Egypt starts in the possession of several territories with highly profitable maritime trade (and several others nearby into which it can expand). Capturing and fortifying Rhodes essentially gives Egypt license to print money for the remainder of the campaign.
 Rome: Total War (Video Game) / int_9f41fabe
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1.0
 Rome: Total War (Video Game) / int_9f41fabe
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Rome: Total War (Video Game) / int_9f41fabe
 Rome: Total War (Video Game) / int_a01f88a7
type
General Failure
 Rome: Total War (Video Game) / int_a01f88a7
comment
General Failure: Generals who repeatedly lose battles will develop traits along this line. These traits reduce his command rating and lower troop morale, making him even more likely to lose battles. Vicious Cycle indeed.
 Rome: Total War (Video Game) / int_a01f88a7
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1.0
 Rome: Total War (Video Game) / int_a01f88a7
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Rome: Total War (Video Game) / int_a01f88a7
 Rome: Total War (Video Game) / int_a1841170
type
Generational Saga
 Rome: Total War (Video Game) / int_a1841170
comment
Generational Saga: Depending on the faction, the Campaign typically starts you with a middle-aged faction leader, his two-to-three 18-35 year-old sons (including the Faction Heir), and perhaps a few young grandchildren who have not yet come of age. The campaign spans up to 284 years, so quite a few generations will be added over time as well.
 Rome: Total War (Video Game) / int_a1841170
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1.0
 Rome: Total War (Video Game) / int_a1841170
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_a1841170
 Rome: Total War (Video Game) / int_a1f82f86
type
Enemy Chatter
 Rome: Total War (Video Game) / int_a1f82f86
comment
Enemy Chatter: Zooming in on opposing armies will allow you to hear commands like "March!" and "Halt!" being given, as well as statements like "We're under attack!"
 Rome: Total War (Video Game) / int_a1f82f86
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1.0
 Rome: Total War (Video Game) / int_a1f82f86
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Rome: Total War (Video Game) / int_a1f82f86
 Rome: Total War (Video Game) / int_a20b2263
type
Purple Is Powerful
 Rome: Total War (Video Game) / int_a20b2263
comment
Purple Is Powerful: Purple is the color of the SPQR Senate Faction. Despite having Rome as their only territory, they seem to hemorrhage powerful units and their Generals' command ratings usually grow like weeds despite them never leaving Rome's province and never actually fighting anyone. They're also technically in charge of the other three Roman factions who, combined, make for by far the most powerful force in the game.
 Rome: Total War (Video Game) / int_a20b2263
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1.0
 Rome: Total War (Video Game) / int_a20b2263
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_a20b2263
 Rome: Total War (Video Game) / int_a32a1881
type
Supporting Leader
 Rome: Total War (Video Game) / int_a32a1881
comment
Supporting Leader: Can occur if your Faction Leader isn't particularly active in actually leading armies into battle. Your other Generals can be busy expanding your empire while your Faction Leader hangs back and uses his influence to keep the rest of the empire in check by reducing unrest, suppressing rebellion and, if playing as Rome, keeping the Senate off your back (possibly even by getting elected to positions within the Senate).
 Rome: Total War (Video Game) / int_a32a1881
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 Rome: Total War (Video Game) / int_a32a1881
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Rome: Total War (Video Game) / int_a32a1881
 Rome: Total War (Video Game) / int_a37e27db
type
Back from the Brink
 Rome: Total War (Video Game) / int_a37e27db
comment
Back from the Brink: It is possible to recapture the glory of the Roman Empire as either the East or the West in Barbarian Invasion.
 Rome: Total War (Video Game) / int_a37e27db
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1.0
 Rome: Total War (Video Game) / int_a37e27db
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Rome: Total War (Video Game) / int_a37e27db
 Rome: Total War (Video Game) / int_a414c3f0
type
One-Hit Kill
 Rome: Total War (Video Game) / int_a414c3f0
comment
One-Hit Kill: Direct hits from siege equipment will kill any unit in the game in one shot. This even includes Generals, who are notoriously difficult to kill with ranged attacks of any other kind.
 Rome: Total War (Video Game) / int_a414c3f0
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1.0
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Rome: Total War (Video Game) / int_a414c3f0
 Rome: Total War (Video Game) / int_a5f07aa1
type
Fight Woosh
 Rome: Total War (Video Game) / int_a5f07aa1
comment
Fight Woosh: When two (or more) enemy armies engage on the Turn-Based campaign map, a top-down Fight Woosh zooms down to the block where the fighting takes place; after the loading screen, an exact replica of the block, but with much more details and massively upsized, will be used for the Real-Time battle.
 Rome: Total War (Video Game) / int_a5f07aa1
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1.0
 Rome: Total War (Video Game) / int_a5f07aa1
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Rome: Total War (Video Game) / int_a5f07aa1
 Rome: Total War (Video Game) / int_a65288e2
type
Ascended Extra
 Rome: Total War (Video Game) / int_a65288e2
comment
Ascended Extra: A Captain (the default leader of an army when no General is present) who wins an epic battle can be adopted into the ruling family, allowing him to become a General, governor, and possibly even the eventual Faction Leader. The Alexander expansion promoted a different version of Macedon to playable, and the Remastered version made all the previously nonplayable factions on the campaign (even emergent ones) playable.
 Rome: Total War (Video Game) / int_a65288e2
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1.0
 Rome: Total War (Video Game) / int_a65288e2
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_a65288e2
 Rome: Total War (Video Game) / int_a67b86a7
type
General Ripper
 Rome: Total War (Video Game) / int_a67b86a7
comment
General Ripper: A General who frequently has high casualties in battle, slaughters routing opposing units, battles the same enemy faction repeatedly, and who frequently presides over the "Extermination" of captured cities can develop traits in line with this trope. At lower levels, it can increase his command rating, raise his own men's morale in battle, and lower enemy morale. If it develops to higher levels, his own men will see their morale drop and he'll become almost unusable as a governor due to significantly increased unrest.
 Rome: Total War (Video Game) / int_a67b86a7
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1.0
 Rome: Total War (Video Game) / int_a67b86a7
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Rome: Total War (Video Game) / int_a67b86a7
 Rome: Total War (Video Game) / int_a8076bdf
type
War Elephants
 Rome: Total War (Video Game) / int_a8076bdf
comment
War Elephants: Available to a select few factions (Carthage, Seleucia, Parthia in the campaign, as well as Numidia in multi-player,) and available as mercenaries in certain regions. They are some of the most powerful (and expensive) units the game. Their presence alone severely demoralizes opposing armies, they're very difficult to kill, and they can demolish even the densest formations with a charge. The more advanced types even carry archers on their backs for more destructive potential. Unfortunately, in addition to their aforementioned expense, they have a weakness to fire which sends them "running amok." In this state, they cannot be controlled and will gladly trample your own soldiers, making them an Awesome, but Impractical addition to your armies.
 Rome: Total War (Video Game) / int_a8076bdf
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1.0
 Rome: Total War (Video Game) / int_a8076bdf
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Rome: Total War (Video Game) / int_a8076bdf
 Rome: Total War (Video Game) / int_a8559a9f
type
RealLife
 Rome: Total War (Video Game) / int_a8559a9f
comment
Played straight in that, while city sizes are at least above the threshold of sustainability (unlike most examples), they're still ridiculously small for the cities in question. The practical upper limit for a city's population is ~36,000, whereas in Real Life, one of Rome's many advantages was its effectively infinite manpower compared to its rivals (the city itself having had a population of roughly one million).
 Rome: Total War (Video Game) / int_a8559a9f
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 Rome: Total War (Video Game) / int_a8559a9f
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Rome: Total War (Video Game) / int_a8559a9f
 Rome: Total War (Video Game) / int_a86069f
type
Alternate History
 Rome: Total War (Video Game) / int_a86069f
comment
Alternate History: It is a Total War game, so this is not only a possible result of playing, but highly likely. Want to overthrow Rome and establish an empire of Carthage or Greece instead? You can do it. Want to sweep in from the west and turn Parthia into the Mongols or Timurids 1000 years early? Go for it. Barbarian Invasion further allows you to reestablish the Roman Empire as either the east or the west, averting the course of history in either case.
 Rome: Total War (Video Game) / int_a86069f
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1.0
 Rome: Total War (Video Game) / int_a86069f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_a86069f
 Rome: Total War (Video Game) / int_a9eb984b
type
Warrior Poet
 Rome: Total War (Video Game) / int_a9eb984b
comment
Warrior Poet: Generals can have combinations of traits, including outright "Poetic Skill," that make them fit.
 Rome: Total War (Video Game) / int_a9eb984b
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1.0
 Rome: Total War (Video Game) / int_a9eb984b
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_a9eb984b
 Rome: Total War (Video Game) / int_aabe2fb
type
Deliberate Values Dissonance
 Rome: Total War (Video Game) / int_aabe2fb
comment
Deliberate Values Dissonance: Present in quite a few traits, but especially some of the "Roman Virtue" ones. Having your Generals living a life of luxury, being deceptive and secretive, and ruling the masses with an overly authoritarian iron fist actually make you more popular with the senate, while winning many glorious battles regardless of cost and being fans of the blood-sport gladiatorial games and chariot races will make you more popular with the people. Any traits or ancillaries for Generals which imply homosexuality are universally negative. Lower levels typically decrease influence and fertility, while the higher levels of the traits can devastate command rating and troop morale, not to mention dropping influence and fertility even further. For the Roman factions, these can also hurt your popularity with the Senate and the people. This one is a bit odd since homosexuality in the ancient world wasn't an inherently negative thing, with many famous Romans and Greeks known to have engaged in same-sex relationships.note Among the Romans, their negative homosexual traits such as "Minion" imply that the general is on the recieving end of the relationship, which was indeed considered unseemly in high society.
 Rome: Total War (Video Game) / int_aabe2fb
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1.0
 Rome: Total War (Video Game) / int_aabe2fb
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_aabe2fb
 Rome: Total War (Video Game) / int_ab2ffd70
type
Foreign Ruling Class
 Rome: Total War (Video Game) / int_ab2ffd70
comment
Foreign Ruling Class: A possibility due to bribing enemy Generals from other cultures to your side, as Barbarian, Egyptian, Eastern, Greek, Carthaginian, and Roman portraits are all different. But, they will marry native women, and the children will also look native, even having native names.
 Rome: Total War (Video Game) / int_ab2ffd70
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1.0
 Rome: Total War (Video Game) / int_ab2ffd70
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_ab2ffd70
 Rome: Total War (Video Game) / int_abdf1659
type
Bodyguarding a Badass
 Rome: Total War (Video Game) / int_abdf1659
comment
Bodyguarding a Badass: Even the most battle-hardened Generals can have ancillaries that fit this description. (Bodyguard, Shield Bearer, Guard Dog, etc.) This also fits the General's personal unit of guards in battle.
 Rome: Total War (Video Game) / int_abdf1659
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1.0
 Rome: Total War (Video Game) / int_abdf1659
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_abdf1659
 Rome: Total War (Video Game) / int_abfc27eb
type
Already Done for You
 Rome: Total War (Video Game) / int_abfc27eb
comment
Already Done for You: This can happen when finishing off a faction. The Greeks tend to be the worst offender, since their territories are so spread out. You might have wiped them out in Sicily and Greece itself only to have their final city in Asia Minor captured by Pontus or Seleucia, which you may only find out when you get the "Faction Eliminated" message. This is especially annoying if you are attempting to eliminate them in order to unlock them as playable, since you can only unlock them if you are the one to actually deliver the killing blow.
 Rome: Total War (Video Game) / int_abfc27eb
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1.0
 Rome: Total War (Video Game) / int_abfc27eb
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_abfc27eb
 Rome: Total War (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Rome: Total War (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Militarily, the Roman factions before the Marian Reforms. Virtually every faction has at least a unit or two better than the Roman equivalent, but none have as complete of roster as the Romans do. They can easily put together a balanced force of infantry, cavalry, and missile units while opposing factions who may be better in one of those areas will be weaker, if not completely deficient, in the other two. Overall, however, they avert it because they can quickly establish the best economy in the game which allows them to crank out more and better troops faster than the other factions.
 Rome: Total War (Video Game) / int_ac9f78d9
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 Rome: Total War (Video Game) / int_ac9f78d9
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Rome: Total War (Video Game) / int_ac9f78d9
 Rome: Total War (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 Rome: Total War (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: Horse Archers are a Fragile Speedster unit which requires significant micromanaging on the battlefield. However, they can be absolutely deadly when properly using Hit-and-Run Tactics. Unfortunately, Horse Archers count as disproportionately weak in auto-battles. If you're playing as a Horse Archer heavy faction (Parthia, Scythia, etc.), expect to manually play every battle as all but the most overwhelming matchups will result in losses when resolved automatically.
 Rome: Total War (Video Game) / int_acaf9059
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1.0
 Rome: Total War (Video Game) / int_acaf9059
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_acaf9059
 Rome: Total War (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Rome: Total War (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: Absolutely possible to do, particularly when invading enemy territory. While your army might win the battle, it can come away too weakened to actually capture any cities or take on the enemy's other armies. Inversely, this is a good strategy if you find your own army hopelessly outmatched. (For example, if a formerly neutral faction launches an attack on one of your cities and reinforcements are too far away to get there in time to help.) Use any strategy you can to make sure your opponent's inevitable victory becomes a Pyrrhic Victory, thus slowing down their invasion of your territory. Also, the included historical Battle of Asculum is actually the real life battle that created this very term and can thus be considered the Trope Namer.
 Rome: Total War (Video Game) / int_ad9fbc1e
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1.0
 Rome: Total War (Video Game) / int_ad9fbc1e
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_ad9fbc1e
 Rome: Total War (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Rome: Total War (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: It's possible for rival factions to bribe your generals to their side, which results in this sort of thing happening. If the rival is of the same Civilization-type, this can also include the whole, or part of, the army that the General commanded.
 Rome: Total War (Video Game) / int_af3ea0e3
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1.0
 Rome: Total War (Video Game) / int_af3ea0e3
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_af3ea0e3
 Rome: Total War (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Rome: Total War (Video Game) / int_afc8ddc7
comment
In terms of warfare, there is a sharp decline in the quality and availability of heavy infantry, formerly the backbone of any army worth its salt in the main game. Additionally, there are more units with an Armor-Piercing Attack who can easily counter the heavy infantry that does remain, just as there is in Medieval II. Cavalry also gets an increase in quality, availability, and variety across most factions, reflecting its rising importance in Medieval European armies.
 Rome: Total War (Video Game) / int_afc8ddc7
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Rome: Total War (Video Game) / int_afc8ddc7
 Rome: Total War (Video Game) / int_afd112fe
type
Hired Guns
 Rome: Total War (Video Game) / int_afd112fe
comment
Hired Guns: Mercenaries can be hired by any General unit traveling between cities. The types of mercenaries available varies depending on the region. For instance, mercenary hoplites can be recruited in Hellenistic regions, barbarian band mercenaries in northern and western Europe, and even elephant mercenaries in North Africa and the Middle East.
 Rome: Total War (Video Game) / int_afd112fe
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 Rome: Total War (Video Game) / int_afd112fe
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Rome: Total War (Video Game) / int_afd112fe
 Rome: Total War (Video Game) / int_b0fb2427
type
Bread and Circuses
 Rome: Total War (Video Game) / int_b0fb2427
comment
Bread and Circuses: Gladiatorial Arenas and Chariot Racing Tracks can be constructed by the Roman factions. Public order can be increased by increasing the frequency of these events within a city.
 Rome: Total War (Video Game) / int_b0fb2427
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1.0
 Rome: Total War (Video Game) / int_b0fb2427
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Rome: Total War (Video Game) / int_b0fb2427
 Rome: Total War (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Rome: Total War (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted. All missile units from slingers to onagers have a finite supply of ammo and will no longer be able to used their ranged attacks when they run out.
 Rome: Total War (Video Game) / int_b2cdd776
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-1.0
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Rome: Total War (Video Game) / int_b2cdd776
 Rome: Total War (Video Game) / int_b36123ce
type
The Cycle of Empires
 Rome: Total War (Video Game) / int_b36123ce
comment
The Cycle of Empires: Stage 1 - Rome is here at the start of the campaign, with the Roman Factions each ready to take their first steps out of the Italian peninsula. Stage 2 - Carthage starts out at the height of its ancient expanse, but is teetering on the edge of all out war with Rome. Stage 3 - The Diadochi "Successor States" (Macedon, Seleucia, Egypt, some of the Greek Cities territories) of Alexander the Great are technically here. While each is still a formidable faction in their own right, they are nowhere near the level of power they would have been as a unified force under Alexander himself. Out of them, in a typical campaign, only Egypt usually recovers as the rest continue to decline by fighting each other and/or falling victim to Roman expansion (which is largely what happened in real life). Stage 4 - Alexander's empire, 50 years after his death it is now fractured between several factions and exists only as a memory, or a goal for the successors to strive for.
 Rome: Total War (Video Game) / int_b36123ce
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1.0
 Rome: Total War (Video Game) / int_b36123ce
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b36123ce
 Rome: Total War (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Rome: Total War (Video Game) / int_b3b1115f
comment
If a faction's leader dies without an heir, that faction is eliminated. Any remaining cities will become Rebel cities. AI factions will almost always use their ability to promote a Captain to General when reduced to their final family member to avoid elimination this way.
 Rome: Total War (Video Game) / int_b3b1115f
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1.0
 Rome: Total War (Video Game) / int_b3b1115f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b3b1115f
 Rome: Total War (Video Game) / int_b3c864b0
type
Going Down with the Ship
 Rome: Total War (Video Game) / int_b3c864b0
comment
Going Down with the Ship: This happens involuntarily to any units you have on a ship if it is sunk during a naval battle. Loading large armies or important family members onto a ship for a multi-turn voyage is extremely risky as a result. It helps if your naval force is strong enough defeat any Rebel or enemy faction ships that they may stumble across.
 Rome: Total War (Video Game) / int_b3c864b0
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1.0
 Rome: Total War (Video Game) / int_b3c864b0
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b3c864b0
 Rome: Total War (Video Game) / int_b412d9d7
type
Instant Militia
 Rome: Total War (Video Game) / int_b412d9d7
comment
Instant Militia: Most factions can recruit Town Watch, Militia Hoplites, or equivalent who fill this role. They're dirt cheap to recruit and have minimal-to-no upkeep costs (if garrisoned in a few cases), so you can use them keep your towns safe while your main fighting force moves on. They're essentially just Peasant units given better equipment and training, useful for padding defensive forces in a pinch and dealing with low-end Rebel units who pop up.
 Rome: Total War (Video Game) / int_b412d9d7
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1.0
 Rome: Total War (Video Game) / int_b412d9d7
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b412d9d7
 Rome: Total War (Video Game) / int_b4a7b5ef
type
The Queen's Latin
 Rome: Total War (Video Game) / int_b4a7b5ef
comment
The Queen's Latin: A strange variation of this trope occurs with the Romans who speak with throaty American accents, while everyone else, the Gauls, the Carthaginians, Egyptians, Spaniards, Greeks, etc. speak in a sort of "foreign" accent, with much rolling of R's and slurring of syllables. Ironically, the game's British also have the same accent as other non-Roman factions.
 Rome: Total War (Video Game) / int_b4a7b5ef
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1.0
 Rome: Total War (Video Game) / int_b4a7b5ef
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b4a7b5ef
 Rome: Total War (Video Game) / int_b5b1709a
type
Vanilla Unit
 Rome: Total War (Video Game) / int_b5b1709a
comment
Vanilla Unit: The base infantry unit for most factions (above Peasants) are the Vanilla Units. Roman and Carthaginian Town Watch and Eastern Infantry are light infantry with poor morale, basic spears and shields, and very little armor. They're adequate for garrisoning towns as defensive units, driving off small Rebel forces, and supplementing larger armies as reserves/to increase their siege equipment-building capacity, but are easily outclassed by anything higher on the Tech Tree in combat. Downplayed by the base infantry units of the Barbarian (Spear Warband) and Greek (Militia Hoplites). While still the most "vanilla" units in their factions' tech trees, each comes with a very minor ability. Warband can use "War Cry" to lower the morale of enemy forces and Militia Hoplites can form a phalanx, but so can every nearly other infantry unit of their factions.
 Rome: Total War (Video Game) / int_b5b1709a
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1.0
 Rome: Total War (Video Game) / int_b5b1709a
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Rome: Total War (Video Game) / int_b5b1709a
 Rome: Total War (Video Game) / int_b7475a74
type
Bothering by the Book
 Rome: Total War (Video Game) / int_b7475a74
comment
Bothering by the Book: Generals can acquire traits along this line. At lower levels, they actually increase his management rating and make the cities he governs more productive in terms of trade and taxes. At higher levels, they can actually become detrimental, such as causing unrest in the city because he is such a stickler for the rules.
 Rome: Total War (Video Game) / int_b7475a74
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1.0
 Rome: Total War (Video Game) / int_b7475a74
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b7475a74
 Rome: Total War (Video Game) / int_b79a7274
type
Color-Coded Armies
 Rome: Total War (Video Game) / int_b79a7274
comment
Color-Coded Armies: Every faction has their own color and their armies fit within the "fully color coded" version of the trope.
 Rome: Total War (Video Game) / int_b79a7274
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1.0
 Rome: Total War (Video Game) / int_b79a7274
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b79a7274
 Rome: Total War (Video Game) / int_b7c53a22
type
Blood Knight
 Rome: Total War (Video Game) / int_b7c53a22
comment
Blood Knight: Possible trait combinations can make a General qualify. Barbarian faction Generals justifiably seem especially prone to developing these traits.
 Rome: Total War (Video Game) / int_b7c53a22
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1.0
 Rome: Total War (Video Game) / int_b7c53a22
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b7c53a22
 Rome: Total War (Video Game) / int_b8f395f
type
Royally Screwed Up
 Rome: Total War (Video Game) / int_b8f395f
comment
Royally Screwed Up: Your family members can easily acquire traits indicating that this is the case, with various forms of implied incest included.
 Rome: Total War (Video Game) / int_b8f395f
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1.0
 Rome: Total War (Video Game) / int_b8f395f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b8f395f
 Rome: Total War (Video Game) / int_b8f8b892
type
Promoted to Playable
 Rome: Total War (Video Game) / int_b8f8b892
comment
Promoted to Playable: Macedon in the original game was a nonplayable Greek faction that became the center of its own expansion. However. ultimately every game faction (including the emergent ones) got this treatment in the Remastered version, complete with voiceovers and animated cutscenes.
 Rome: Total War (Video Game) / int_b8f8b892
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1.0
 Rome: Total War (Video Game) / int_b8f8b892
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b8f8b892
 Rome: Total War (Video Game) / int_b949eac
type
Involuntary Battle to the Death
 Rome: Total War (Video Game) / int_b949eac
comment
Involuntary Battle to the Death: Routing units who are completely surrounded will enter a "fighting to the death" mode. As such, it is best not to completely surround routing units so that you don't suffer unnecessary casualties.
 Rome: Total War (Video Game) / int_b949eac
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1.0
 Rome: Total War (Video Game) / int_b949eac
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b949eac
 Rome: Total War (Video Game) / int_b9d334b2
type
Aerith and Bob
 Rome: Total War (Video Game) / int_b9d334b2
comment
Aerith and Bob: Mostly averted within factions, where the characters typically have names from the Real Life culture that faction is based one. However, an odd example occurs in instances when a General from faction is bribed into joining one of a different culture. For example, say one of the Roman factions bribes a barbarian faction General. He'll join that Roman faction as a family member and can possibly even get married. If that marriage produces a child, the child will strangely have a very Roman name, complete with surname. This leads to situations where a General with a name like Wotecorix has a child with a name like Lucius Pontius.
 Rome: Total War (Video Game) / int_b9d334b2
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 Rome: Total War (Video Game) / int_b9d334b2
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b9d334b2
 Rome: Total War (Video Game) / int_b9f472b
type
Storming the Castle
 Rome: Total War (Video Game) / int_b9f472b
comment
Storming the Castle: When laying siege to a city, once you've constructed siege equipment (or have had a Spy open the enemy gates), you may choose to storm the city. The defenders understandably have a number of advantages which can make capturing the city a time consuming process with high potential for heavy casualties.
 Rome: Total War (Video Game) / int_b9f472b
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1.0
 Rome: Total War (Video Game) / int_b9f472b
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_b9f472b
 Rome: Total War (Video Game) / int_ba23caad
type
Pelts of the Barbarian
 Rome: Total War (Video Game) / int_ba23caad
comment
Pelts of the Barbarian: Surprisingly uncommon throughout the barbarian factions, with the Germanic Berserkers one of the only units to actually wear pelts. However, some Roman units wear them, such as the standard bearer for units of Principes among others.
 Rome: Total War (Video Game) / int_ba23caad
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1.0
 Rome: Total War (Video Game) / int_ba23caad
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_ba23caad
 Rome: Total War (Video Game) / int_bb48f8ba
type
Timed Mission
 Rome: Total War (Video Game) / int_bb48f8ba
comment
Timed Mission: In the Imperial Campaign, you have 284 years (or 568 turns) to capture 50 regions and Rome itself. This is far, far more than you'll ever reasonably need. When playing as a Roman faction, the Senate will assign you timed missions. They typically consist of requests that you capture certain enemy cities or blockade certain enemy ports within a certain number of turns. Success will yield gratitude from the Senate, as well as financial and military rewards. Repeated failures may result in the Senate imposing penalties instead. Alexander the Great has only 100 turns (50 years) to conquer most of the known world which is to take and hold 25 provinces. That's a pretty tall order since you can't even use Ballistas and Onagers and can't set aside much time or funding for city construction. The battles themselves have a default time limit and can end in a draw if the time limit is reached. This function can be turned off, however.
 Rome: Total War (Video Game) / int_bb48f8ba
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1.0
 Rome: Total War (Video Game) / int_bb48f8ba
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Rome: Total War (Video Game) / int_bb48f8ba
 Rome: Total War (Video Game) / int_bbe740e2
type
Tyrant Takes the Helm
 Rome: Total War (Video Game) / int_bbe740e2
comment
Tyrant Takes the Helm: This can happen to a faction if the Reasonable Authority Figure Faction Leader dies and is replaced by a bloodthirsty, psychopathic, authoritarian heir.
 Rome: Total War (Video Game) / int_bbe740e2
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1.0
 Rome: Total War (Video Game) / int_bbe740e2
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Rome: Total War (Video Game) / int_bbe740e2
 Rome: Total War (Video Game) / int_bca8786f
type
Afraid of Blood
 Rome: Total War (Video Game) / int_bca8786f
comment
Afraid of Blood: "Hemophobic" is a possible trait for generals. Having it decreases his command rating as well as troop morale. The inversion, Bloodthirsty, gives a bonus to command rating and troop morale at lower levels, but then a severe penalty to morale at higher levels.
 Rome: Total War (Video Game) / int_bca8786f
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1.0
 Rome: Total War (Video Game) / int_bca8786f
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Rome: Total War (Video Game) / int_bca8786f
 Rome: Total War (Video Game) / int_bd50ec63
type
Battle in the Rain
 Rome: Total War (Video Game) / int_bd50ec63
comment
Battle in the Rain: Can occur and does (mostly negatively) affect the units. For instance, projectile units suffer reduced range and accuracy, and archers cannot use flaming arrows.
 Rome: Total War (Video Game) / int_bd50ec63
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1.0
 Rome: Total War (Video Game) / int_bd50ec63
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Rome: Total War (Video Game) / int_bd50ec63
 Rome: Total War (Video Game) / int_bf609406
type
New Meat
 Rome: Total War (Video Game) / int_bf609406
comment
While retraining an experienced unit will replenish its ranks and upgrade its equipment, it can also lower its experience rank, thanks to all the New Meat added to the veterans.
 Rome: Total War (Video Game) / int_bf609406
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1.0
 Rome: Total War (Video Game) / int_bf609406
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_bf609406
 Rome: Total War (Video Game) / int_c185022a
type
"Instant Death" Radius
 Rome: Total War (Video Game) / int_c185022a
comment
"Instant Death" Radius: Amusingly, due to how the physics engine treats chariot impacts versus spears, all chariots in the game will drop dead instantly the moment they touch the spears of an intact phalanx. Also, be warned, moving chariots have a similar effect on cavalry, so a single heavy chariot on an open plane can mow down stacks of heavy cavalry before succumbing. The schiltrom formation in Barbarian Invasion is basically a circular phalanx which, much like its predecessor, will cause any cavalry who pass within speartip distance to immediately drop dead.
 Rome: Total War (Video Game) / int_c185022a
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1.0
 Rome: Total War (Video Game) / int_c185022a
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c185022a
 Rome: Total War (Video Game) / int_c2c32a79
type
A Commander Is You
 Rome: Total War (Video Game) / int_c2c32a79
comment
A Commander Is You: See the trope page for a full list.
 Rome: Total War (Video Game) / int_c2c32a79
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1.0
 Rome: Total War (Video Game) / int_c2c32a79
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c2c32a79
 Rome: Total War (Video Game) / int_c335b9ec
type
Irony
 Rome: Total War (Video Game) / int_c335b9ec
comment
Irony: The narrator for Parthia's intro boasts about how wealth flows through their land when in fact Parthia is so poor that it's one of the few factions in the game that you can easily go bankrupt with.
 Rome: Total War (Video Game) / int_c335b9ec
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 Rome: Total War (Video Game) / int_c335b9ec
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c335b9ec
 Rome: Total War (Video Game) / int_c3fbac64
type
Bestiality Is Depraved
 Rome: Total War (Video Game) / int_c3fbac64
comment
Bestiality Is Depraved: If you have a General who is consistently out on campaign without spending time in cities, he may pick up a "Pet Sheep" ancillary with this implied in the description.
 Rome: Total War (Video Game) / int_c3fbac64
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1.0
 Rome: Total War (Video Game) / int_c3fbac64
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c3fbac64
 Rome: Total War (Video Game) / int_c4b8e2ae
type
One-Woman Wail
 Rome: Total War (Video Game) / int_c4b8e2ae
comment
One-Woman Wail: Included in the song that plays if you lose or draw in a battle. The track is fittingly titled "Lost Souls."
 Rome: Total War (Video Game) / int_c4b8e2ae
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1.0
 Rome: Total War (Video Game) / int_c4b8e2ae
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c4b8e2ae
 Rome: Total War (Video Game) / int_c513249
type
Harder Than Hard
 Rome: Total War (Video Game) / int_c513249
comment
Harder Than Hard: The game has the standard "Easy" to "Hard" difficulty options for both Battles and the Campaign, but also has Very Hard. Downplayed in that it's hardly "impossible," but it is quite challenging. In battle on Very Hard difficulty, it is possible to see things like cavalry routing phalanxes and inexperienced militia units going toe-to-toe with your grizzled veteran professional troops.
 Rome: Total War (Video Game) / int_c513249
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1.0
 Rome: Total War (Video Game) / int_c513249
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c513249
 Rome: Total War (Video Game) / int_c7270d1c
type
With This Herring
 Rome: Total War (Video Game) / int_c7270d1c
comment
With This Herring: Selucia is an example from the base game. You start out as a rump state, with a tiny military and underdeveloped cities that can't even recruit decent levies. You share borders with no fewer than four empires, including Parthia (which can effectively counter every early unit Selucia can field) and Egypt (arguably the strongest of the Successor kingdoms, and certainly the richest). All of these empires will immediately declare war on you, resulting in an average of two sieges per turn for most of the early game. Due to all these factors, Selucia tends to be the first faction to be completely eliminated in the main campaign. Sometimes it doesn't even last ten turns. Choosing to try and restore the Western Roman Empire in the Barbarian Invasion expansion hands you a massive empire right from the start - one which is on the verge of complete and utter destruction, with horribly overpopulated, rebellion-ripe cities that are divided from within by religious unrest and ruled over by incompetent, cowardly and disloyal governors. Your bank account is going to quickly go deeply into the red, and simply pressing the 'end turn' button carries a large risk of half your empire immediately turning traitor. In addition to your internal problems, you are beset on all sides by rampaging barbarians quite happy to take advantage of Rome's weakened state. Pulling the empire back from the brink is widely regarded as one of the greatest challenges in the entire franchise.
 Rome: Total War (Video Game) / int_c7270d1c
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 Rome: Total War (Video Game) / int_c7270d1c
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c7270d1c
 Rome: Total War (Video Game) / int_c75df49a
type
Shout-Out
 Rome: Total War (Video Game) / int_c75df49a
comment
Shout-Out: When asking you to become a client state, Egypt will tell you that "All your Base are Belong to Us". One of the starting Carthaginian Admirals is called 'Admiral Akbar'. Even funnier if you stumble onto a large enemy fleet. Upon constructing an Aqueduct, the description reads, "What have the Romans ever done for us? This, that's what." Members of your royal family can receive a comedian in their retinue and, if you examine their credentials, you get "Nay, Nay, and thrice Nay, mistress. Now where was I? Oh yes... The Prologue..."
 Rome: Total War (Video Game) / int_c75df49a
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1.0
 Rome: Total War (Video Game) / int_c75df49a
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c75df49a
 Rome: Total War (Video Game) / int_c86a6f38
type
Cannon Fodder
 Rome: Total War (Video Game) / int_c86a6f38
comment
The base infantry unit for most factions (above Peasants) are the Vanilla Units. Roman and Carthaginian Town Watch and Eastern Infantry are light infantry with poor morale, basic spears and shields, and very little armor. They're adequate for garrisoning towns as defensive units, driving off small Rebel forces, and supplementing larger armies as reserves/to increase their siege equipment-building capacity, but are easily outclassed by anything higher on the Tech Tree in combat.
 Rome: Total War (Video Game) / int_c86a6f38
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 Rome: Total War (Video Game) / int_c86a6f38
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c86a6f38
 Rome: Total War (Video Game) / int_c8cecd3e
type
Mercenary Units
 Rome: Total War (Video Game) / int_c8cecd3e
comment
Mercenary Units: It is possible for a General out in the field to recruit mercenaries, providing that they have space for them in the army, and their faction has the money to pay for them. In many cases, said mercenaries are simply a reskin of another unit, but a few are not. In any case, such units resemble members of a native faction - Barbarians, Greeks, Easterners, Africans, and a lone Roman-styled pre-Marian triarii-type unit. Also, while it is possible to upgrade a mercenary unit's weapons and armor, they can't replace casualties, save from merging with another unit of the same type. All come with a price tag, and while some are worth it, like Mercenary Hoplites, some are little better than Peasants, like Numidian Mercenaries who have a lower melee attack or break quickly like Eastern Mercenaries. Still, if one has the money, and they are in a mercenary rich territory, it's not impossible to build up a fully stacked army within a few turns, especially in Anitolia. Also, if one just turned an enemy general, and settlement, to their side, recruiting a few mercenaries can keep the population under control for a few units to be recruited in order to keep the peace.
 Rome: Total War (Video Game) / int_c8cecd3e
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1.0
 Rome: Total War (Video Game) / int_c8cecd3e
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_c8cecd3e
 Rome: Total War (Video Game) / int_cab5085a
type
Rain of Arrows
 Rome: Total War (Video Game) / int_cab5085a
comment
Rain of Arrows: Because the game generally averts Annoying Arrows, volleys of fire from archer units can be some of the most devastating attacks in the game. Only forward-facing heavy infantry really have a chance of coming out of one of these unscathed.
 Rome: Total War (Video Game) / int_cab5085a
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 Rome: Total War (Video Game) / int_cab5085a
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_cab5085a
 Rome: Total War (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 Rome: Total War (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: While the Julii intro has touches of it, that pales in comparison to the Scipii intro.
 Rome: Total War (Video Game) / int_ceec4df5
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1.0
 Rome: Total War (Video Game) / int_ceec4df5
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_ceec4df5
 Rome: Total War (Video Game) / int_d0ea147f
type
A.I. Breaker
 Rome: Total War (Video Game) / int_d0ea147f
comment
A.I. Breaker: When defending a city, enemy troops will tend to congregate in the town square, which they're supposed to be defending. They will continue to stand there mindlessly under a hail of missiles from the adjacent streets, so long as none of your troops actually sets foot in the square itself. Alternatively, you can run a cavalry unit into the town square, cause the enemy to chase after you, then leave the square. Repeat this until the enemy can barely walk before a full frontal onslaught. This actually works in any offensive battle where you out-power your opponent. Before the first patch, a single group of town watch with a level 1 wall could easily beat any size of army that didn't have elephants or onagers. As soon as you get besieged (before they can build battering rams), sally out to meet them. Then, go out the gate opposite the army (you have a gate on each side of the town, N/S/E/W). The army will see that there is an open gate and run around the city, right by the towers. Then, go back inside. As soon as the gate closes and there is no units targetable, the army will stop where they are, regardless of whether or not they are being shot at by the towers. As only siege can target towers, they do not respond. Crank up time and watch their best units die one by one. After 15 minutes or so, the battle will end. Continue until their army is literally dead through stupidity.
 Rome: Total War (Video Game) / int_d0ea147f
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1.0
 Rome: Total War (Video Game) / int_d0ea147f
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_d0ea147f
 Rome: Total War (Video Game) / int_d0f5cc90
type
Flavor Text
 Rome: Total War (Video Game) / int_d0f5cc90
comment
Flavor Text: Unit and Building cards usually contain a several paragraph description detailing the unit or building in question. Except for a few notable exceptions, these descriptions are reasonably historically accurate.
 Rome: Total War (Video Game) / int_d0f5cc90
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1.0
 Rome: Total War (Video Game) / int_d0f5cc90
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_d0f5cc90
 Rome: Total War (Video Game) / int_d15ab386
type
Gladiator Revolt
 Rome: Total War (Video Game) / int_d15ab386
comment
Gladiator Revolt: Cities with a Gladiatorial Arena who go into revolt may have "The Gladiator Uprising" as their rebellion. In practice, it's the same as a standard revolt with access to some better units.
 Rome: Total War (Video Game) / int_d15ab386
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1.0
 Rome: Total War (Video Game) / int_d15ab386
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1.0
 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_d15ab386
 Rome: Total War (Video Game) / int_d24ed873
type
Developer's Foresight
 Rome: Total War (Video Game) / int_d24ed873
comment
Developer's Foresight: Fight next to a city and you'll be able to see it almost entirely on the battle map. Fight near the ocean with a fleet nearby, and you can see the ships on the edge of the map, in the background. Fight next to one of the Wonders and you'll see it in the distance. Fight a battle in Sicily, and you'll see Mt. Etna spewing smoke on the horizon. Rome is the first game in the series that introduces the concept of buildings catching fire and collapsing into piles of rubble if they're heavily damaged by siege weapons. Nearly anything your Generals do can earn them a new trait or ancillary. Have a general visit or become governor to a town with an Arena? He may become a fan of the games. Leave a General between cities at the end of a turn? He might gain a trait regarding logistics. Have a General regularly fight armies of a particular faction? He may earn a trait that has him hate that particular faction and get a bonus commanding against them. Hire mercenaries often? He may get a mercenary captain in the retinue. Govern a city with a temple? He may get a priest of that temple in his retinue. This even applies to agents and naval captains.
 Rome: Total War (Video Game) / int_d24ed873
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1.0
 Rome: Total War (Video Game) / int_d24ed873
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_d24ed873
 Rome: Total War (Video Game) / int_d2a11313
type
Death of the Old Gods
 Rome: Total War (Video Game) / int_d2a11313
comment
Death of the Old Gods: A major cause of unrest in Barbarian Invasion are the three clashing religions (Christianity, Paganism, and Zoroastrianism). One of the reasons the Western Roman Empire starts out in such tough straights is because so many of their territories are split between Christians and Pagans.
 Rome: Total War (Video Game) / int_d2a11313
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1.0
 Rome: Total War (Video Game) / int_d2a11313
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_d2a11313
 Rome: Total War (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Rome: Total War (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: If a faction's leader dies without an heir, that faction is eliminated. Any remaining cities will become Rebel cities. AI factions will almost always use their ability to promote a Captain to General when reduced to their final family member to avoid elimination this way. If Alexander in the Alexander expansion dies at any time, you lose, no matter how well your Macedonian forces may have been doing otherwise.
 Rome: Total War (Video Game) / int_d4d98674
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1.0
 Rome: Total War (Video Game) / int_d4d98674
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_d4d98674
 Rome: Total War (Video Game) / int_d4fc9734
type
Salt the Earth
 Rome: Total War (Video Game) / int_d4fc9734
comment
Someone really piss you off? Take a town, exterminate it, recruit peasants en-mass until its down to 400 people, demolish all the buildings, leave it to revolt and send an infected spy in to give it the plague. Congratulations, you have effectively depopulated the region for decades to come, and ensured that province will never advance much beyond village potential. This is recommended on the official site.
 Rome: Total War (Video Game) / int_d4fc9734
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1.0
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Rome: Total War (Video Game) / int_d4fc9734
 Rome: Total War (Video Game) / int_d5ccaec3
type
Anti-Cavalry
 Rome: Total War (Video Game) / int_d5ccaec3
comment
Anti-Cavalry: Rome: Spears, though unlike in previous Total War titles, cavalry no longer suffer from bad terrain. In general, however, cavalry are extremely vulnerable to infantry and any cavalry unit trying to take a heavy infantry unit on from the front can expect defeat unless they use the cavalry cycle, charging in and out repeatedly to hammer the opponent. Even then, the infantry have just as good a chance of pulling through, and bear in mind we're talking sword infantry here, not phalanxes or spearmen, even short spearmen who don't get the bonus but still seem to be good at giving cavalry hell. This is justified, as infantry were the dominant feature in the Roman world (the lack of stirrups limited cavalry effectiveness), particularly heavy infantry. The exception is the cataphract, which can give anything short of a front-facing phalanx a serious beating. Barbarian Invasion: The expansion pack is worth mentioning separately because cavalry are far more effective in this version, as the quality of the Roman legions decline, phalanxes become extinct and the heavy cavalry of all factions get better. Spearmen once again become the real answer to cavalry; just throwing heavy infantry at the cavalrymen no longer guarantees a good result.
 Rome: Total War (Video Game) / int_d5ccaec3
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Rome: Total War (Video Game) / int_d5ccaec3
 Rome: Total War (Video Game) / int_d7c3ba61
type
Race Lift
 Rome: Total War (Video Game) / int_d7c3ba61
comment
Race Lift: In Barbarian Invasion, the character portraits of any faction in the "Nomad" category portray men who look very Asiatic. This includes the historically Germanic Goths and Vandals.
 Rome: Total War (Video Game) / int_d7c3ba61
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 Rome: Total War (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Rome: Total War (Video Game) / int_d9d2c40b
comment
Amazon Brigade: Kinda-sorta-historical all-female units of Scythian cavalry. There are actual Amazons located in a city called Themiskyra, well in the north. They are chariot archers but cannot be recruited and they are Rebels, so they are automatically hostile. Interestingly, the architecture of Themiskyra is Greek as opposed to barbaric.
 Rome: Total War (Video Game) / int_d9d2c40b
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Rome: Total War (Video Game) / int_d9d2c40b
 Rome: Total War (Video Game) / int_d9f9a94e
type
Lost Roman Legion
 Rome: Total War (Video Game) / int_d9f9a94e
comment
Lost Roman Legion: The Battle of Teutoburg Forest (where the idea the trope is based on first came about) is included in the game as a "Historical Battle" you can play and try to win.
 Rome: Total War (Video Game) / int_d9f9a94e
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Rome: Total War (Video Game) / int_d9f9a94e
 Rome: Total War (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 Rome: Total War (Video Game) / int_da2b1604
comment
Clibinarii in Barbarian Invasion. They're essentially Cataphracts on steroids, trading some additional speed and charge strength for even heavier armor and an Armor-Piercing Attack.
 Rome: Total War (Video Game) / int_da2b1604
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Rome: Total War (Video Game) / int_da2b1604
 Rome: Total War (Video Game) / int_da9b2162
type
Garrisonable Structures
 Rome: Total War (Video Game) / int_da9b2162
comment
Garrisonable Structures: Downplayed. In city battles with stone walls or higher, the walls come with built in towers that fire projectiles at invading units if they're within range. However, you need to actually have a unit somewhat nearby for the tower to function. The unit doesn't necessarily have to be "in" the tower or even on the wall, and it can still fight on it's own otherwise, downplaying the trope.
 Rome: Total War (Video Game) / int_da9b2162
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Rome: Total War (Video Game) / int_da9b2162
 Rome: Total War (Video Game) / int_dae5c997
type
Action Girl
 Rome: Total War (Video Game) / int_dae5c997
comment
Action Girl: Scythia can recruit two loosely historical units of female cavalry - axe armed Head-Hunting Maidens and Horse Archer Noble Women. Germania can recruit "Screeching Women" units. In battle, they are little better than Peasants, but their main use is to stay behind the lines to damage enemy morale with their shrieking. As far fetched as it may sound, there is historical evidence of Germanic women accompanying the men to battle, though they'd boost the morale of their own men instead.
 Rome: Total War (Video Game) / int_dae5c997
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Rome: Total War (Video Game) / int_dae5c997
 Rome: Total War (Video Game) / int_db6230b7
type
Lightning Bruiser
 Rome: Total War (Video Game) / int_db6230b7
comment
Playing the Barbarian Invasion campaign as the Western Roman Empire. You start off almost completely bankrupt, are beset on all sides by powerful enemies gunning for your territory (including the borderline Lightning Bruiser Huns), and merely hitting the "End Turn" button comes with the significant risk of half your territory rebelling. This one is at least historically justified, since the collapse of the Western Empire is precisely what allows for the barbarian invasion to happen. Even Total War veterans consider it one of the greatest challenges in the series.
 Rome: Total War (Video Game) / int_db6230b7
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Rome: Total War (Video Game) / int_db6230b7
 Rome: Total War (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 Rome: Total War (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: Quite a few combinations of traits can turn your Generals into one. However, as with most traits, this may eventually lead to drawbacks at higher trait levels. For example, being a "Kind," "Generous," and "Trusting" ruler will give you large bonuses to public order and popularity with the people. However, at higher levels, they also lead to a drop in law and order, a penalty to tax income, and an increased susceptibility to spies and assassins, respectively.
 Rome: Total War (Video Game) / int_dca70c44
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Rome: Total War (Video Game) / int_dca70c44
 Rome: Total War (Video Game) / int_dd082289
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A Million Is a Statistic
 Rome: Total War (Video Game) / int_dd082289
comment
A Million Is a Statistic: The trope is almost used by name in the description for the "Conqueror" trait for Generals.
 Rome: Total War (Video Game) / int_dd082289
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1.0
 Rome: Total War (Video Game) / int_dd082289
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Rome: Total War (Video Game) / int_dd082289
 Rome: Total War (Video Game) / int_df11acbe
type
Artificial Brilliance
 Rome: Total War (Video Game) / int_df11acbe
comment
Artificial Brilliance: Despite the AI's many flaws (see below), they can show flashes of brilliance when it comes to moving their armies. They'll end turns with an army on one of your watchtowers, denying you the LOS bonus. They'll fill mountain passes with armies and even build forts, forcing you to take them on or go around. They'll hide invasion forces just beyond the fog of war and then rush you on their next turn. They'll go around your main army to attack weaker reinforcements or lay seige to the lightly defended city your army just left.
 Rome: Total War (Video Game) / int_df11acbe
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Rome: Total War (Video Game) / int_df11acbe
 Rome: Total War (Video Game) / int_e03a0a7f
type
Bloodlust
 Rome: Total War (Video Game) / int_e03a0a7f
comment
Blood Lust: Several personality traits for Generals describe this. At a low degree, this trait will add to their ability to command and weaken the morale of enemy troops but at higher degrees, it can severely weaken the morale of your own troops.
 Rome: Total War (Video Game) / int_e03a0a7f
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Rome: Total War (Video Game) / int_e03a0a7f
 Rome: Total War (Video Game) / int_e12307f0
type
Sliding Scale of Turn Realism
 Rome: Total War (Video Game) / int_e12307f0
comment
Sliding Scale of Turn Realism: Has the "Round by Round" variety, with each turn representing six months.
 Rome: Total War (Video Game) / int_e12307f0
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1.0
 Rome: Total War (Video Game) / int_e12307f0
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Rome: Total War (Video Game) / int_e12307f0
 Rome: Total War (Video Game) / int_e18675e6
type
Word Salad Lyrics
 Rome: Total War (Video Game) / int_e18675e6
comment
Word Salad Lyrics: The lyrics to the "map view" music are just a disconnected series of Latin nouns. Which is, admittedly, characteristic of some Roman poetry.
 Rome: Total War (Video Game) / int_e18675e6
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1.0
 Rome: Total War (Video Game) / int_e18675e6
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Rome: Total War (Video Game) / int_e18675e6
 Rome: Total War (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Rome: Total War (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: Some of the smaller, less historically significant factions can pull this off in the campaign. It's not unheard of for Armenia to conquer Asia Minor or Numidia to bring down Carthage. Of course, you can do this too if you choose to play as one of these factions. Captains, who lead armies when no General is present and are otherwise unremarkable, can be promoted to Generals and adopted into the ruling family, potentially even rising to the rank of Faction Leader. Promoted Captains almost always come with a command rating of 3-4, sometimes come with other beneficial traits such as "Brave" and "Battle Scarred," and typically have no negative traits. (Unlike those born into the ruling families, who are far more likely to develop negative traits.) Because of this, promoted Captains in enemy armies can be quite difficult as foes.
 Rome: Total War (Video Game) / int_e1acc872
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Rome: Total War (Video Game) / int_e1acc872
 Rome: Total War (Video Game) / int_e2138f91
type
Military Mashup Machine
 Rome: Total War (Video Game) / int_e2138f91
comment
Military Mashup Machine: If you want sick, look at the incendiary pigs; the pigs are pointed at enemy units (preferably elephants) and then set on fire! Stand well back.
 Rome: Total War (Video Game) / int_e2138f91
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Rome: Total War (Video Game) / int_e2138f91
 Rome: Total War (Video Game) / int_e268e2
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The Clan
 Rome: Total War (Video Game) / int_e268e2
comment
The Clan: The Roman Republic is broken down into three main factions, the Julii, Brutii, and Scipii, each one based around a single influential clan.
 Rome: Total War (Video Game) / int_e268e2
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Rome: Total War (Video Game) / int_e268e2
 Rome: Total War (Video Game) / int_e2dd8595
type
Strategic Asset Capture Mechanic
 Rome: Total War (Video Game) / int_e2dd8595
comment
Strategic Asset Capture Mechanic: Featuring the Seven Wonders of the World as those strategic assets! Capturing the nearest city to the "Wonder" puts its under your faction's control and grants you a bonus. For example, the Great Pyramids increase the loyalty of Egyptians, the Colossus of Rhodes increases your maritime trade, the Hanging Gardens of Babylon increase your farming output, etc.
 Rome: Total War (Video Game) / int_e2dd8595
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Rome: Total War (Video Game) / int_e2dd8595
 Rome: Total War (Video Game) / int_e2f7ab99
type
Assassin Outclassin'
 Rome: Total War (Video Game) / int_e2f7ab99
comment
Assassin Outclassin': Characters who survive assassination attempts may gain traits like Paranoid and Careful which increase their chances of avoiding assassination in the future. The campaign AI seems to struggle with this concept, as they'll frequently send low-level assassin after low-level assassin at your best Generals, essentially making the General harder and harder to kill with every failed attempt.
 Rome: Total War (Video Game) / int_e2f7ab99
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Rome: Total War (Video Game) / int_e2f7ab99
 Rome: Total War (Video Game) / int_e34400ab
type
Ambiguously Gay
 Rome: Total War (Video Game) / int_e34400ab
comment
Ambiguously Gay: A possible trait for Generals, which hurts popularity and fertility.
 Rome: Total War (Video Game) / int_e34400ab
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1.0
 Rome: Total War (Video Game) / int_e34400ab
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Rome: Total War (Video Game) / int_e34400ab
 Rome: Total War (Video Game) / int_e34ada78
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Authority Equals Asskicking
 Rome: Total War (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: No matter how incompetent a family member may otherwise be, being named as the Faction Leader automatically increases his command rating, influence, protection from assassination, and increases the size of his unit of bodyguards in battle.
 Rome: Total War (Video Game) / int_e34ada78
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Rome: Total War (Video Game) / int_e34ada78
 Rome: Total War (Video Game) / int_e4b69188
type
Very Loosely Based on a True Story
 Rome: Total War (Video Game) / int_e4b69188
comment
Kinda-sorta-historical all-female units of Scythian cavalry.
 Rome: Total War (Video Game) / int_e4b69188
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 Rome: Total War (Video Game) / int_e4b69188
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Rome: Total War (Video Game) / int_e4b69188
 Rome: Total War (Video Game) / int_e4ba33fc
type
Disaster Dominoes
 Rome: Total War (Video Game) / int_e4ba33fc
comment
Disaster Dominoes: Battles between evenly matched forces tend to play out like this. One moment, the outcome will be uncertain, then one unit will break and flee. The units next to them will now suffer a drop in morale due to seeing a friendly unit flee as well as having their flank exposed, then they too will flee. It is possible to see a battle go from "balanced" forces to one side routing within seconds.
 Rome: Total War (Video Game) / int_e4ba33fc
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Rome: Total War (Video Game) / int_e4ba33fc
 Rome: Total War (Video Game) / int_e54362ef
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Hunk
 Rome: Total War (Video Game) / int_e54362ef
comment
Hunk: Traits that imply attractiveness can increase a General's influence and popularity.
 Rome: Total War (Video Game) / int_e54362ef
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1.0
 Rome: Total War (Video Game) / int_e54362ef
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Rome: Total War (Video Game) / int_e54362ef
 Rome: Total War (Video Game) / int_e545e190
type
Nerf
 Rome: Total War (Video Game) / int_e545e190
comment
In the unpatched version of the game, one can pull this off using Diplomats to bribe enemy armies. Units who aren't eligible to join your faction will simply disperse. A patch would Nerf this, however, making it too expensive to be practical.
 Rome: Total War (Video Game) / int_e545e190
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Rome: Total War (Video Game) / int_e545e190
 Rome: Total War (Video Game) / int_e582b201
type
Hello, Sailor!
 Rome: Total War (Video Game) / int_e582b201
comment
Hello, Sailor!: A general left aboard a ship between turns may develop homosexual traits.
 Rome: Total War (Video Game) / int_e582b201
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1.0
 Rome: Total War (Video Game) / int_e582b201
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Rome: Total War (Video Game) / int_e582b201
 Rome: Total War (Video Game) / int_e866f3b8
type
Puppet State
 Rome: Total War (Video Game) / int_e866f3b8
comment
Puppet State: An option that can be established through diplomacy is to turn an enemy into a Vassal. AI opponents almost never accept if you offer it to them, yet they will attempt to offer it to you even if your empire is much larger, richer, and more powerful.
 Rome: Total War (Video Game) / int_e866f3b8
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Rome: Total War (Video Game) / int_e866f3b8
 Rome: Total War (Video Game) / int_e8aa2b1d
type
Tactical Withdrawal
 Rome: Total War (Video Game) / int_e8aa2b1d
comment
Tactical Withdrawal: A perfectly viable tactic that you will almost certainly find yourself employing at least a few times during the campaign. The AI will use this as well, particularly when your force has an overwhelming advantage against them. They'll start with their forces as close to the edge of the map as they can get and will typically retreat almost immediately.
 Rome: Total War (Video Game) / int_e8aa2b1d
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Rome: Total War (Video Game) / int_e8aa2b1d
 Rome: Total War (Video Game) / int_eba57b3f
type
Cornered Rattlesnake
 Rome: Total War (Video Game) / int_eba57b3f
comment
Cornered Rattlesnake: Fleeing units on the battlefield who are completely surrounded by enemy forces will enter a "fighting to the death" mode. For this reason, it is unwise to completely surround routing enemy units, lest they cause a few unnecessary casualties while fighting to their deaths.
 Rome: Total War (Video Game) / int_eba57b3f
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Rome: Total War (Video Game) / int_eba57b3f
 Rome: Total War (Video Game) / int_eba6a077
type
Cain and Abel
 Rome: Total War (Video Game) / int_eba6a077
comment
Cain and Abel: Can happen in Barbarian Invasion if you have a disloyal family member who rebels and he has a brother who does not.
 Rome: Total War (Video Game) / int_eba6a077
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Rome: Total War (Video Game) / int_eba6a077
 Rome: Total War (Video Game) / int_ec0bf4a1
type
Take Over the World
 Rome: Total War (Video Game) / int_ec0bf4a1
comment
Take Over the World: The goal of the Imperial Campaign is to take over 50 provinces and Rome itself. It's actually possible to conquer every territory on the map, essentially taking over the "known world" of ancient Rome.
 Rome: Total War (Video Game) / int_ec0bf4a1
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 Rome: Total War (Video Game) / int_ecc99ac2
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Fire Keeps It Dead
 Rome: Total War (Video Game) / int_ecc99ac2
comment
Fire Keeps It Dead: Casualties in battle as a result of fire attacks, whether by arrows, siege equipment, or boiling oil, are far less likely to recover after.
 Rome: Total War (Video Game) / int_ecc99ac2
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1.0
 Rome: Total War (Video Game) / int_ecc99ac2
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Rome: Total War (Video Game) / int_ecc99ac2
 Rome: Total War (Video Game) / int_ecf76ce6
type
Decapitated Army
 Rome: Total War (Video Game) / int_ecf76ce6
comment
Decapitated Army: Downplayed, per series tradition. The loss of a general in combat is not necessarily an Instant-Win Condition for that battle, but it does cause a huge morale shock to the side that loses them, potentially causing them to break and flee. Sufficiently disciplined and experienced troops can fight on much longer in this situation, if not indefinitely. Played straight in the overworld, however. If all of the ruling family of a faction is killed, the side ceases to exist. All of their cities and armies join the "rebel" faction and lose most of their garrison. In Barbarian Expansion, this is especially useful when fighting hordes, as the end of a faction means all of the special horde units disperse. This means a lucky assassination can change 4, full-stack armies of Vandals led by the faction leader into three minor rebel forces with only one group of archers each.
 Rome: Total War (Video Game) / int_ecf76ce6
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Rome: Total War (Video Game) / int_ecf76ce6
 Rome: Total War (Video Game) / int_ee302ebd
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Barbarian Tribe
 Rome: Total War (Video Game) / int_ee302ebd
comment
The barbarian factions being a stereotypical Barbarian Horde with incorrect unit rosters and battle tactics. For example, the real life Germans were light infantry fighters who usually wielded spears. Here, they are all shirtless howling brutes who fight with giant axes and pike phalanxes. The berserkers quite literally stand a good foot or so taller than the other units in the game. And the Britons certainly wouldn't have hurled severed heads at enemies. (Though there is some historical evidence of them taking and preserving the heads of fallen enemies as souvenirs.)
 Rome: Total War (Video Game) / int_ee302ebd
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Rome: Total War (Video Game) / int_ee302ebd
 Rome: Total War (Video Game) / int_eff85ff1
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The Low Middle Ages
 Rome: Total War (Video Game) / int_eff85ff1
comment
The Low Middle Ages: Barbarian Invasion begins just prior to the fall of the Western Roman Empire and proceeds into the era of, well, the barbarian invasion of western Europe.
 Rome: Total War (Video Game) / int_eff85ff1
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 Rome: Total War (Video Game) / int_eff85ff1
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 Rome: Total War (Video Game)
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Rome: Total War (Video Game) / int_eff85ff1
 Rome: Total War (Video Game) / int_f0089082
type
Early-Bird Cameo
 Rome: Total War (Video Game) / int_f0089082
comment
Early-Bird Cameo: The Eastern Roman Empire in Barbarian Invasion reappears later on in Medieval II: Total War as the Byzantines.
 Rome: Total War (Video Game) / int_f0089082
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Undying Loyalty
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Undying Loyalty: Faction Heirs and Leaders can never be Bribed into changing their Faction. This also includes those traveling with them, or any cities that they are in, as a result.
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Arbitrary Headcount Limit
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Arbitrary Headcount Limit: Averted in the campaign, as you can create as many units as you want, provided you can maintain their upkeep. Played straight in battle however, as you are limited to twenty units per army stack (or about 4800 soldiers maximum if playing with max unit sizes). This is significantly smaller than most Roman-era armies would be, as their units were measured in the tens of thousands counting professional soldiers, auxiliaries, and support troops.
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Onrushing Army
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Onrushing Army: When attacked by an AI army, they will usually fight the ensuing battle in this fashion. They will put their infantry into a big line at the front of their army, and crash it into your army.
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Enemy Civil War
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Once one of the Roman factions reaches high enough popularity with the people, it may kick off the Roman Civil War. If you're playing as that Roman faction, the game will get much harder as you turn against your former powerful allies. If you're playing against Rome, it may be an incredible boon as your most powerful enemies will suddenly turn on each other.
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Beauty Is Bad
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Beauty Is Bad: It is possible to have a general with such a high "Handsome" trait that Adonis himself would be jealous of the man's looks, yet at the same time have other traits that make him a psychopathic madman who must win at all costs with unquenchable Blood Lust who slaughters the populous of every city he captures and beats slaves for fun.
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Video Game Cruelty Potential
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Video Game Cruelty Potential: Incendiary pigs are a good place to start. Someone really piss you off? Take a town, exterminate it, recruit peasants en-mass until its down to 400 people, demolish all the buildings, leave it to revolt and send an infected spy in to give it the plague. Congratulations, you have effectively depopulated the region for decades to come, and ensured that province will never advance much beyond village potential. This is recommended on the official site. Obliterating the population is also a good way to handle an overpopulated city. Overpopulation leads to squalor (which can lead to bouts of plague) and increased likelihood of revolt. Since there is no real way to "depopulate" a city, the best thing to do is simply to pull your forces out, allow it to go into revolt, and then recapture it. Once recaptured, choose to "exterminate" the populace. Between the pre-revolt rioting and the post-capture extermination, you can reduce the city's population to a more manageable level.
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Suicidal Overconfidence
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Suicidal Overconfidence: The campaign AI takes this up to eleven. Factions with no chance of even winning a single battle against you will declare war on your continent-expanding empire and will refuse even the most reasonable ceasefire treaties. The battle AI tends to be better about this, but is still susceptible. General units controlled by the AI are notorious for their overzealous charges; many a battles the AI opponent will get their generals killed early in the battle as they foolishly use him to charge into the brunt of your army, even if they consist of phalanxes. Now this overconfidence is sometimes warranted, since general units tend to be a very powerful unit with high morale, making it possible to rout entire stacks with a general unit. Sometimes the overconfidence in their general unit can win the AI battles this way; they get rewarded for recklessly throwing their general into the fray, routing your units. As one of the loading screen quotes puts it: "Fortune favours the bold"...
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Have a Gay Old Time
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Have a Gay Old Time: Certain Greek cities might be ruled by "Lesbian Rebels" note Rebels from Lesbos, that is during anarchy.
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Cruelty Is the Only Option
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comment
Cruelty Is the Only Option: Peaceful occupation of a city that you've captured is actually an option, however, it very quickly becomes impractical. Even enslaving the population becomes impractical as you expand, as the enslaved population is transferred to your other governed cities, leading to increased unrest and squalor in those cities. This really only leaves you with the option of exterminating the populace of your newly captured cities in order to avoid these issues. It also gives you the best "looting" payout and reduces the unrest and squalor by the most out of the three options. Averted or at least downplayed in the Remastered version, which now has mechanisms to actually decrease squalor beyond periodically razing your own cities to the ground. Now playing as a comparatively merciful conqueror or brutally pragmatic slaver are much more possible.
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Well-Intentioned Extremist
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Well-Intentioned Extremist: The Intros for several factions use elements of this. The Brutii talks about how they know what is best for Rome, the Julii talk about how they need to secure the Roman Frontier and keep away unwashed barbarians, the Egyptians talk about bringing everyone under the Pharaoh's love, the Greeks talk about recreating Alexander's Empire and bringing order to the world, the barbarians talk about the need to defend their way of life.
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Weaponized Animal
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Weaponized Animal: Flaming Pigs are a unit you can recruit. Rather than actually fighting the opponent, they are instead coated with oil, pointed at the enemy, and set ablaze. They can break up enemy formations and have a good effect at lowering the morale of the opposing forces, but their greatest use is for scaring War Elephants which causes them to run amok.
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The Magnificent
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The Magnificent: Generals with high level traits can pick up epithets in this vein, both in positive and negative fashions. Positive ones include "the Great," "the Conqueror," "the Just," "the Fearless," etc. Negative ones include "the Butcher," "the Wrathful," "the Mean," etc. Spies and Assassins can also earn these.
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Shown Their Work
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comment
Germania can recruit "Screeching Women" units. In battle, they are little better than Peasants, but their main use is to stay behind the lines to damage enemy morale with their shrieking. As far fetched as it may sound, there is historical evidence of Germanic women accompanying the men to battle, though they'd boost the morale of their own men instead.
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Perpetual Poverty
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Perpetual Poverty: The barbarian factions tend to suffer from this. Their starting territories and those they can expand into early on are quite poor and sparsely populated, making it difficult to create a robust economy. They can also only build territories up to the "minor city" level, preventing them from accessing higher tier economic structures. Armenia and Parthia have some extremely poor starting territories and will typically be in competition with one another for nearby Rebel settlements to expand into. Unlike the barbarians, these factions can build larger cities and will become quite powerful with access to plenty of Money for Nothing if they are able to get to that level before going bankrupt.
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Rome: Total War (Video Game)

The following is a list of statements referring to the current page from other pages.

 Rome: Total War (Video Game)
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