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Run Saber (Video Game)
- 299 statements
- 58 feature instances
- 9 referencing feature instances
Run Saber (Video Game) | type |
TVTItem | |
Run Saber (Video Game) | label |
Run Saber (Video Game) | |
Run Saber (Video Game) | page |
RunSaber | |
Run Saber (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Run Saber is a SNES Platform Game developed by Horisoft and published by Atlus in 1993. The game is best known for being an obvious Expy of Capcom's Strider (Arcade), having a bunch of shared elements (wall and ceiling climbing, sliding, a very similar Laser Blade), though not without adding its own spin to it.It's the year 2998, and the Earth is hopelessly polluted, to the point it threatens human life. All hope for a recovery falls on the technology created by one Dr. Gordon Bruford, which will clease the world by harnessing a new universal energy source known as Fusion. But, in order to do that, the Earth's atmosphere will be subjected to lethal doses of radiation, so humanity has to evacuate into space colonies and wait a full year to return. This, however, was exactly what our good Doctor wanted, as he stayed behind and mutated himself into a monstrous being. The new Dr. Bruford then proceeded to engineer an army of mutants and parasites to rule over the planet.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })World scientists watched in horror as this happened, and decided to put forward Project Run Saber: the creation of highly skilled cybernetically-enhanced warriors with element-based Laser Blades and immunity to the mutant parasites. Three Run Saber units are created: the Americannote Chinese in Japanese promotional material-developed Thunder Saber, Allen; the Russian-made Ice Saber, Sheena; and the German-produced Flair Saber, Kurtz. The three are sent to Earth to recover the planet; however, Kurtz suffers a malfunction and is possessed by a parasitic mutant, becoming one of Bruford's followers. Allen and Sheena must now face him and the other mutants and complete their mission.You can play as either Allen and Sheena, the game supporting both solo and 2-player co-op gameplay. Both characters have the same abilities: they can swing their Sabers to attack, do acrobatic jumps and climb up any wall or ceiling. Their repertoire of techniques include a sliding kick attack, a dive kick engulfed in energy (which allows the character to bounce from enemy to enemy) and a spinning aerial Sonic-like saw attack. Both characters also possess a full-screen attack that eliminates everything on sight; these are stocked by finding special pickups in the stages.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Run Saber (Video Game) | fetched |
2022-12-15T07:59:21Z | |
Run Saber (Video Game) | parsed |
2022-12-15T07:59:21Z | |
Run Saber (Video Game) | processingComment |
Dropped link to Bowdlerise: Not a Feature - ITEM | |
Run Saber (Video Game) | isPartOf |
DBTropes | |
Run Saber (Video Game) / int_19028da | type |
Eternal Engine | |
Run Saber (Video Game) / int_19028da | comment |
Eternal Engine: Stage 4, Grey Fac, is an abandoned mining facility that has been taken over by the mutants. | |
Run Saber (Video Game) / int_19028da | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_19028da | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_19028da | |
Run Saber (Video Game) / int_1c398324 | type |
Death from Above | |
Run Saber (Video Game) / int_1c398324 | comment |
Death from Above: The "falling spiked gears" section in Stage 4. | |
Run Saber (Video Game) / int_1c398324 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_1c398324 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_1c398324 | |
Run Saber (Video Game) / int_200c8312 | type |
Alternate Company Equivalent | |
Run Saber (Video Game) / int_200c8312 | comment |
Alternate Company Equivalent: It's a very blatant copy of Capcom's Strider, with the same climbing mechanics allowing the player to cling onto anything, a very similar attack animation for Allen, the same items and 5-stage structure with a few similar settings even (a jungle filled with prehistoric animals? An oriental city and seat of power? check!). | |
Run Saber (Video Game) / int_200c8312 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_200c8312 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_200c8312 | |
Run Saber (Video Game) / int_21d70919 | type |
Crapsack World | |
Run Saber (Video Game) / int_21d70919 | comment |
Crapsack World: If it wasn't crapsack enough with all the pollution issues, then Bruford made sure it is now that it's overrun by mutant parasites and creatures under his command. | |
Run Saber (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_21d70919 | |
Run Saber (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Run Saber (Video Game) / int_2557e3a9 | comment |
Palette Swap: In terms of alternate colors rather than enemy variety. By pausing the game and pressing select, the player can change the character's color scheme from among 8 variations. | |
Run Saber (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_2557e3a9 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_2557e3a9 | |
Run Saber (Video Game) / int_262861e1 | type |
Blade on a Stick | |
Run Saber (Video Game) / int_262861e1 | comment |
Blade on a Stick: Early Mooks in Stage 2 throw spears at you. The robot knight Mini-Boss in Stage 4 wields a lance. | |
Run Saber (Video Game) / int_262861e1 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_262861e1 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_262861e1 | |
Run Saber (Video Game) / int_299dae0 | type |
Background Boss | |
Run Saber (Video Game) / int_299dae0 | comment |
Background Boss: Shuri-Shumi, a.k.a. the giant undead lady from Stage 2, stands at the right side of the screen and attacks with lasers and fire waves. Bruford's gigantic mutant form is in the background of the final stage. | |
Run Saber (Video Game) / int_299dae0 | featureApplicability |
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Run Saber (Video Game) / int_299dae0 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_299dae0 | |
Run Saber (Video Game) / int_2c1ce1fc | type |
Sound Test | |
Run Saber (Video Game) / int_2c1ce1fc | comment |
Sound Test | |
Run Saber (Video Game) / int_2c1ce1fc | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_2c1ce1fc | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_2c1ce1fc | |
Run Saber (Video Game) / int_3517000d | type |
Mad Scientist | |
Run Saber (Video Game) / int_3517000d | comment |
Mad Scientist: Dr. Bruford. | |
Run Saber (Video Game) / int_3517000d | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_3517000d | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_3517000d | |
Run Saber (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Run Saber (Video Game) / int_3bb81225 | comment |
Recurring Boss: Kurtz is a Type 1, being fought 3 times throughout the game. | |
Run Saber (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_3bb81225 | |
Run Saber (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Run Saber (Video Game) / int_409d3c07 | comment |
Also a Type B Advancing Boss of Doom in its first phase. | |
Run Saber (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_409d3c07 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_409d3c07 | |
Run Saber (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Run Saber (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Special Attacks, each of the two have a different technique for this full-screen Mook clearer: Allen has the Thunder Dragon, which releases a dragon made of electricity: and Sheena has the Ice Cyclone, which unleash a blizzard. | |
Run Saber (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_420ab7c6 | |
Run Saber (Video Game) / int_43eb61dc | type |
Villain Teleportation | |
Run Saber (Video Game) / int_43eb61dc | comment |
Villain Teleportation: Kurtz comes and goes this way in every one of his boss fights. | |
Run Saber (Video Game) / int_43eb61dc | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_43eb61dc | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_43eb61dc | |
Run Saber (Video Game) / int_4b67d20a | type |
Fossil Revival | |
Run Saber (Video Game) / int_4b67d20a | comment |
Fossil Revival: Skeltor, the boss of Stage 3, is the animated skeleton of a prehistoric beast. | |
Run Saber (Video Game) / int_4b67d20a | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_4b67d20a | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_4b67d20a | |
Run Saber (Video Game) / int_53f5119f | type |
The Dragon | |
Run Saber (Video Game) / int_53f5119f | comment |
The Dragon: Kurtz, though not by choice. | |
Run Saber (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_53f5119f | |
Run Saber (Video Game) / int_62cae28a | type |
Losing Your Head | |
Run Saber (Video Game) / int_62cae28a | comment |
Losing Your Head: The eagle Mini-Boss in Stage 3 loses its entire body, but its head returns later for a Round 2. | |
Run Saber (Video Game) / int_62cae28a | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_62cae28a | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_62cae28a | |
Run Saber (Video Game) / int_6c4ed101 | type |
Breath Weapon | |
Run Saber (Video Game) / int_6c4ed101 | comment |
Breath Weapon: Stage 3 boss Skeltor breathes fire as his only attack. | |
Run Saber (Video Game) / int_6c4ed101 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_6c4ed101 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_6c4ed101 | |
Run Saber (Video Game) / int_6cc39b20 | type |
Puppeteer Parasite | |
Run Saber (Video Game) / int_6cc39b20 | comment |
Puppeteer Parasite: All main bosses and Kurtz are a result of mutant parasites controlling them. | |
Run Saber (Video Game) / int_6cc39b20 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_6cc39b20 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_6cc39b20 | |
Run Saber (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Run Saber (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The Final Boss must be hit in the head in order to make his real weak point, the heart, vulnerable. | |
Run Saber (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_82108e3d | |
Run Saber (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Run Saber (Video Game) / int_89a17726 | comment |
Spell My Name with an S: The in-game intro briefly shows the main characters' names as Alon and Senanote though the low-resolution font's 'N' is easy to mistake for a 'W', causing many to misread the names as "Alow" and "Sewa". The game's Japanese promotional flyer lists the Run Saber units' codenames a「アロン」(Allen / Alon / Aaron),「シェナ」(Shenanote with a short 'e' sound, not "Sheena"), and「カルツ」(Kurtz / Kartz). It's debatable whether Kurtz is intended to be Flare Saber or Flair Saber given his elemental affinity and fighting style. The US manual and packaging use Allen, Sheena, Kurtz, and Flair Saber, respectively. | |
Run Saber (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_89a17726 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_89a17726 | |
Run Saber (Video Game) / int_8a88ed49 | type |
Mini-Boss | |
Run Saber (Video Game) / int_8a88ed49 | comment |
Mini-Boss: Several over the course of each and every stage. | |
Run Saber (Video Game) / int_8a88ed49 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_8a88ed49 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_8a88ed49 | |
Run Saber (Video Game) / int_8e59e4a6 | type |
Cthulhumanoid | |
Run Saber (Video Game) / int_8e59e4a6 | comment |
Cthulhumanoid: Humanoid-looking squids are Mooks in Stage 4 and 5. | |
Run Saber (Video Game) / int_8e59e4a6 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_8e59e4a6 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_8e59e4a6 | |
Run Saber (Video Game) / int_91479a10 | type |
Schrödinger's Player Character | |
Run Saber (Video Game) / int_91479a10 | comment |
Schrödinger's Player Character: In single player, the second Saber is only seen in the ending. | |
Run Saber (Video Game) / int_91479a10 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_91479a10 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_91479a10 | |
Run Saber (Video Game) / int_970c790a | type |
Big Bad | |
Run Saber (Video Game) / int_970c790a | comment |
Big Bad: Dr. Bruford. The Dragon: Kurtz, though not by choice. | |
Run Saber (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_970c790a | |
Run Saber (Video Game) / int_99a12edd | type |
Cyborg | |
Run Saber (Video Game) / int_99a12edd | comment |
Cyborg: The three Sabers are mechanically enhanced, as seen in the blueprints shown at the intro. There's also the mechanical body used (or, more accurately, grown) by the eagle Mini-Boss during Stage 3. | |
Run Saber (Video Game) / int_99a12edd | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_99a12edd | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_99a12edd | |
Run Saber (Video Game) / int_9e37daa5 | type |
Muck Monster | |
Run Saber (Video Game) / int_9e37daa5 | comment |
Muck Monster: Mooks in the final stage. | |
Run Saber (Video Game) / int_9e37daa5 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_9e37daa5 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_9e37daa5 | |
Run Saber (Video Game) / int_a2686728 | type |
Rolling Attack | |
Run Saber (Video Game) / int_a2686728 | comment |
Rolling Attack: The saw-like technique has the Run Sabers spinning in mid-air while their aura takes the shape of a circular saw. | |
Run Saber (Video Game) / int_a2686728 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_a2686728 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_a2686728 | |
Run Saber (Video Game) / int_a5a6d7b3 | type |
Mutants | |
Run Saber (Video Game) / int_a5a6d7b3 | comment |
Mutants: Everything is one of these, regardless if it's organic or some inanimate object. | |
Run Saber (Video Game) / int_a5a6d7b3 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_a5a6d7b3 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_a5a6d7b3 | |
Run Saber (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Run Saber (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: There's a small case of this concerning Allen's aerial forward attack. While, for the most part, the game does absolutely fine in differentiating between Allen's and Sheena's saber ranges, there's a noticeable extended amount of vertical reach on Allen's saber when attacking during a jump: not only does the usual range count, there's an area below the saber's animation that also hits, that you wouldn't know going just off of the visible sprite. | |
Run Saber (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_a5e998f0 | |
Run Saber (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Run Saber (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: Part of the trick with the doctor's mutant parasites is that they take over inanimate objects and grant life to them. | |
Run Saber (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_a73cfb7f | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_a73cfb7f | |
Run Saber (Video Game) / int_a7defafd | type |
Code Name | |
Run Saber (Video Game) / int_a7defafd | comment |
Code Name: Flair Saber, Thunder Saber and Ice Saber are the code names of the three Run Saber units.note Curiously, the Japanese promotional flyer for the game reverses the units' model name and code name (i.e.: the Chinese model "Thunder Saber", "Code Name: Allen"). | |
Run Saber (Video Game) / int_a7defafd | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_a7defafd | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_a7defafd | |
Run Saber (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Run Saber (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: The three elements of the Run Sabers. | |
Run Saber (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_abfb19ba | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_abfb19ba | |
Run Saber (Video Game) / int_ae0bbe52 | type |
Living Statue | |
Run Saber (Video Game) / int_ae0bbe52 | comment |
Living Statue: Shuri-Shumi was originally the statue of a goddess of fortune and happiness before the parasites took it over and transformed it into a ghostly corpse lady. The start of her stage also includes statues of chinese warriors coming to life as Mooks. | |
Run Saber (Video Game) / int_ae0bbe52 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_ae0bbe52 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_ae0bbe52 | |
Run Saber (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Run Saber (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Kurtz becomes an enemy through brainwashing after his defense apparatus malfuctions and he is taken over by Bruford's parasites. | |
Run Saber (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_af3ea0e3 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_af3ea0e3 | |
Run Saber (Video Game) / int_b5439b51 | type |
Moveset Clone | |
Run Saber (Video Game) / int_b5439b51 | comment |
Moveset Clone: Allen and Sheena are alike in every way in terms of abilities; able to cling to walls, dash, perform a Super Metroid-ish 'screw attack' jump, and more... except... Their actual main attack, the sabers. In its base form, it seems like they don't differ all that much save for how they swing them, but the saber upgrade puts emphasis on that small detail. Allen (who pulls back and swings forward) gets a longer horizontal reach, while Sheena (who swipes upward) gains more of a vertical swing on her attack. This gives Allen a better chance of hitting enemies safely out of attack range, and adds a very small curve above his head to protect from projectiles that somehow make it past the saber, but Sheena's swing actually becomes a wide crescent that can hit high and low in front of her, making not only for a better defense against forward projectiles but also giving her the chance to hit enemies without being adjacent to them. The different ranges can really make a difference to some players. Hitbox Dissonance: There's a small case of this concerning Allen's aerial forward attack. While, for the most part, the game does absolutely fine in differentiating between Allen's and Sheena's saber ranges, there's a noticeable extended amount of vertical reach on Allen's saber when attacking during a jump: not only does the usual range count, there's an area below the saber's animation that also hits, that you wouldn't know going just off of the visible sprite. | |
Run Saber (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_b5439b51 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_b5439b51 | |
Run Saber (Video Game) / int_b6ae5569 | type |
Transforming Mecha | |
Run Saber (Video Game) / int_b6ae5569 | comment |
Transforming Mecha: Southern Jumbalaya, the Humongous Mecha boss of Stage 4. Also a Type B Advancing Boss of Doom in its first phase. | |
Run Saber (Video Game) / int_b6ae5569 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_b6ae5569 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_b6ae5569 | |
Run Saber (Video Game) / int_b85c06f2 | type |
Glowing Eyes of Doom | |
Run Saber (Video Game) / int_b85c06f2 | comment |
Glowing Eyes of Doom: Dr. Bruford sports these during the intro. | |
Run Saber (Video Game) / int_b85c06f2 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_b85c06f2 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_b85c06f2 | |
Run Saber (Video Game) / int_ba6baee1 | type |
High-Altitude Battle | |
Run Saber (Video Game) / int_ba6baee1 | comment |
High-Altitude Battle: The memorable Stage 1 Boss Battle, which has you fighting against "Beautiful" (yeah, that's its name), an advanced parasite that has taken over a jet fighter. You fight aboard said jet, which every so often makes a full 360° spin. | |
Run Saber (Video Game) / int_ba6baee1 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_ba6baee1 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_ba6baee1 | |
Run Saber (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Run Saber (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: By the end of his last Boss Fight, Kurtz disappears as he usually does...and that's the last you see of him, not even appearing during the ending sequence. | |
Run Saber (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_c33ba0a8 | featureConfidence |
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Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_c33ba0a8 | |
Run Saber (Video Game) / int_c3b40ab8 | type |
Evil Redhead | |
Run Saber (Video Game) / int_c3b40ab8 | comment |
Evil Redhead: Kurtz. | |
Run Saber (Video Game) / int_c3b40ab8 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_c3b40ab8 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_c3b40ab8 | |
Run Saber (Video Game) / int_c75df49a | type |
Shout-Out | |
Run Saber (Video Game) / int_c75df49a | comment |
Shout-Out: A likely intentional nod to Strider Hiryu that got Lost in Translation: Allen's Smart Bomb attack ("Thunder Dragon" in English) was named "Fei Long Thunder" in Japanese previews. Fei Long just happens to be the Chinese reading equivalent of Hiryu's name ("flying dragon"). | |
Run Saber (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_c75df49a | |
Run Saber (Video Game) / int_cf496044 | type |
Smoke Out | |
Run Saber (Video Game) / int_cf496044 | comment |
Smoke Out: Kurtz is surrounded by smoke every time he enters and leaves a boss battle. | |
Run Saber (Video Game) / int_cf496044 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_cf496044 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_cf496044 | |
Run Saber (Video Game) / int_d1bd15ff | type |
Ambushing Enemy | |
Run Saber (Video Game) / int_d1bd15ff | comment |
Ambushing Enemy: The final Mini-Boss in Stage 1 is a female-type parasite coming out of the door to the final area. | |
Run Saber (Video Game) / int_d1bd15ff | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_d1bd15ff | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_d1bd15ff | |
Run Saber (Video Game) / int_d3aad64a | type |
Morally Ambiguous Doctorate | |
Run Saber (Video Game) / int_d3aad64a | comment |
Morally Ambiguous Doctorate: Dr. Bruford. | |
Run Saber (Video Game) / int_d3aad64a | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_d3aad64a | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_d3aad64a | |
Run Saber (Video Game) / int_d5ac9158 | type |
Harping on About Harpies | |
Run Saber (Video Game) / int_d5ac9158 | comment |
Harping on About Harpies: Mutant Harpies at that, a very annoying enemy in Stage 3. | |
Run Saber (Video Game) / int_d5ac9158 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_d5ac9158 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_d5ac9158 | |
Run Saber (Video Game) / int_d8f8da2b | type |
Island Base | |
Run Saber (Video Game) / int_d8f8da2b | comment |
Island Base: The final stage is an island hidden under the Pacific Ocean. | |
Run Saber (Video Game) / int_d8f8da2b | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_d8f8da2b | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_d8f8da2b | |
Run Saber (Video Game) / int_dae5c997 | type |
Action Girl | |
Run Saber (Video Game) / int_dae5c997 | comment |
Action Girl: Sheena. | |
Run Saber (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_dae5c997 | |
Run Saber (Video Game) / int_dc9b1fe9 | type |
Cue the Sun | |
Run Saber (Video Game) / int_dc9b1fe9 | comment |
Cue the Sun: In the ending, where the two Run Saber observe the sun setting as a little girl goes hug their parents, now back on a clean planet Earth. | |
Run Saber (Video Game) / int_dc9b1fe9 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_dc9b1fe9 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_dc9b1fe9 | |
Run Saber (Video Game) / int_e3def52f | type |
Egopolis | |
Run Saber (Video Game) / int_e3def52f | comment |
Egopolis: The final stage is a hidden island named Bruford. | |
Run Saber (Video Game) / int_e3def52f | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_e3def52f | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_e3def52f | |
Run Saber (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Run Saber (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Quite a bit of difficulty is due to the floaty jumping and the hero's reluctance to let go of walls. | |
Run Saber (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_e4e86215 | |
Run Saber (Video Game) / int_e5421161 | type |
Expy | |
Run Saber (Video Game) / int_e5421161 | comment |
Expy: Of Strider. If the gameplay mechanics, slide kick and wall-climbing aren't obvious enough, Allen's slash animation is pretty much a dead-ringer to Hiryu's, and he even has an item that extends its range in very much the same way. | |
Run Saber (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_e5421161 | |
Run Saber (Video Game) / int_ed98f038 | type |
Wall Crawl | |
Run Saber (Video Game) / int_ed98f038 | comment |
Wall Crawl: As a clone of Strider, the game features the ability to scale and climb any surface. | |
Run Saber (Video Game) / int_ed98f038 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_ed98f038 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_ed98f038 | |
Run Saber (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Run Saber (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: Stage 3, Jodvalley, is set in a South American jungle. | |
Run Saber (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_f3c2fec5 | |
Run Saber (Video Game) / int_f482b431 | type |
Razor Wind | |
Run Saber (Video Game) / int_f482b431 | comment |
Razor Wind: One of the attacks of the Eagle's mecha form. | |
Run Saber (Video Game) / int_f482b431 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_f482b431 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_f482b431 | |
Run Saber (Video Game) / int_f763003b | type |
Boss Warning Siren | |
Run Saber (Video Game) / int_f763003b | comment |
Boss Warning Siren: Normally an arrow appears at the top of the screen showing you which way to procede through the stage. However, when a boss is encountered, an ALERT! icon blinks there instead. | |
Run Saber (Video Game) / int_f763003b | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_f763003b | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_f763003b | |
Run Saber (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Run Saber (Video Game) / int_f8cddfb2 | comment |
Laser Blade: The Run Sabers sport elemental-themed blades they can create out of their bodies. | |
Run Saber (Video Game) / int_f8cddfb2 | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_f8cddfb2 | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_f8cddfb2 | |
Run Saber (Video Game) / int_fdad625e | type |
Was Once a Man | |
Run Saber (Video Game) / int_fdad625e | comment |
Was Once a Man: Dr. Bruford was a normal human before he willingly subjected himself to the radiation in order to become the ruler of Earth. | |
Run Saber (Video Game) / int_fdad625e | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_fdad625e | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_fdad625e | |
Run Saber (Video Game) / int_name | type |
ItemName | |
Run Saber (Video Game) / int_name | comment |
||
Run Saber (Video Game) / int_name | featureApplicability |
1.0 | |
Run Saber (Video Game) / int_name | featureConfidence |
1.0 | |
Run Saber (Video Game) | hasFeature |
Run Saber (Video Game) / int_name | |
Run Saber (Video Game) / int_name | itemName |
Run Saber (Video Game) |
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