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SiN (Video Game)
- 59 statements
- 10 feature instances
- 0 referencing feature instances
SiN (Video Game) | type |
TVTItem | |
SiN (Video Game) | label |
SiN (Video Game) | |
SiN (Video Game) | page |
SIN | |
SiN (Video Game) | comment |
SiN is a series of videogames developed by Ritual Entertainment starring Colonel John Blade in his adventures to take down Corrupt Corporate Executive Elexis Sinclaire, chairwoman of SinTEK Enterprises, who seek to convert all humanity into mutants and Take Over the World with her as "Mother Nature".Currently, the SiN universe includes the following works: SiN (1998) SiN: Wages of Sin (1999) SiN: The Movie (2000) SiN Episodes: Emergence (2006)The game has a character sheet, where character-specific tropes can be found for the main and secondary characters as well as for the mook classes. | |
SiN (Video Game) | fetched |
2023-06-30T00:30:26Z | |
SiN (Video Game) | parsed |
2023-06-30T00:30:26Z | |
SiN (Video Game) | processingComment |
Dropped link to InvertedTrope: Not a Feature - IGNORE | |
SiN (Video Game) | isPartOf |
DBTropes | |
SiN (Video Game) / int_391aa30b | type |
You ALL Look Familiar | |
SiN (Video Game) / int_391aa30b | comment |
You ALL Look Familiar: There are only a handful of enemy types in the game, and you'll often end up fighting many mook soldiers who have the exact same facial pattern. | |
SiN (Video Game) / int_391aa30b | featureApplicability |
1.0 | |
SiN (Video Game) / int_391aa30b | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_391aa30b | |
SiN (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
SiN (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: You can be knocked down to a couple hitpoints of health and still run and move just as well as if you were still at full strength. | |
SiN (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
SiN (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_64f0c18c | |
SiN (Video Game) / int_8360f8c1 | type |
CamelCase | |
SiN (Video Game) / int_8360f8c1 | comment |
CamelCase: Inverted with the franchise's title, SiN. HardCorps for Blade's police organization. | |
SiN (Video Game) / int_8360f8c1 | featureApplicability |
1.0 | |
SiN (Video Game) / int_8360f8c1 | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_8360f8c1 | |
SiN (Video Game) / int_9918518b | type |
Press X to Die | |
SiN (Video Game) / int_9918518b | comment |
Press X to Die: Some valves and buttons have warning signs, and they cause a lethal explosion when used. On easy difficulty, some of them give a warning, before triggering the lethal effect on the second use. | |
SiN (Video Game) / int_9918518b | featureApplicability |
1.0 | |
SiN (Video Game) / int_9918518b | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_9918518b | |
SiN (Video Game) / int_a2cbad1 | type |
Half-Human Hybrid | |
SiN (Video Game) / int_a2cbad1 | comment |
Half-Human Hybrid: Elexis' experiments, including Mancini, Blade and her father, Thrall Sinclaire. In Emergence, she attempts to do this again to Blade, but he is able to stop the process by the end of the game. | |
SiN (Video Game) / int_a2cbad1 | featureApplicability |
1.0 | |
SiN (Video Game) / int_a2cbad1 | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_a2cbad1 | |
SiN (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
SiN (Video Game) / int_aa8dcc21 | comment |
Mega-Corp: SinTEK Enterprises, run by Elexis Sinclaire. | |
SiN (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
SiN (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_aa8dcc21 | |
SiN (Video Game) / int_b543bac4 | type |
Oxygen Meter | |
SiN (Video Game) / int_b543bac4 | comment |
Oxygen Meter: Blade starts taking damage if he remains underwater for too long. This meter is only made visible in Emergence. | |
SiN (Video Game) / int_b543bac4 | featureApplicability |
1.0 | |
SiN (Video Game) / int_b543bac4 | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_b543bac4 | |
SiN (Video Game) / int_d0db0e91 | type |
Oxygenated Underwater Bubbles | |
SiN (Video Game) / int_d0db0e91 | comment |
Oxygenated Underwater Bubbles: If you skipped collecting the rebreather (or if it disappeared from your inventory), you can still use these as a source of air. | |
SiN (Video Game) / int_d0db0e91 | featureApplicability |
1.0 | |
SiN (Video Game) / int_d0db0e91 | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_d0db0e91 | |
SiN (Video Game) / int_ea46254a | type |
Jiggle Physics | |
SiN (Video Game) / int_ea46254a | comment |
Jiggle Physics: In both games. Despite the early infamy of the Source engine's physics, Episodes actually tones this down - it's still more than you'd see without the use of mods in just about any other game on the engine, but you have to actually pay attention to really notice it compared to the exaggerated hand-animated jiggle of the first game. | |
SiN (Video Game) / int_ea46254a | featureApplicability |
1.0 | |
SiN (Video Game) / int_ea46254a | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_ea46254a | |
SiN (Video Game) / int_name | type |
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SiN (Video Game) / int_name | comment |
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SiN (Video Game) / int_name | featureApplicability |
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SiN (Video Game) / int_name | featureConfidence |
1.0 | |
SiN (Video Game) | hasFeature |
SiN (Video Game) / int_name | |
SiN (Video Game) / int_name | itemName |
SiN (Video Game) |
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