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SWAT 4 (Video Game)

 SWAT 4 (Video Game)
type
TVTItem
 SWAT 4 (Video Game)
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SWAT 4 (Video Game)
 SWAT 4 (Video Game)
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SWAT4
 SWAT 4 (Video Game)
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A realistic tactical First-Person Shooter video game, developed by Irrational Games (makers of System Shock 2, the BioShock series and (surprisingly) the Freedom Force series) and published by Sierra in 2005. It's the fourth installment of Sierra's S.W.A.T. series (itself a Spin-Off of the older Police Quest series). The game is set in the fictional US East Coast city of Fairview and unlike its predecessor, SWAT 3, it deals with more mundane-themed missions, usually involving professional rescuing of hostages or neutralizing various terrorist groups or criminal gangs. The player takes on the role of a young SWAT Team officer, a recent transfer from the LAPD to the Fairview special response unit, who acts as the leader of a five-man SWAT squad, issuing commands, and using team work and close cooperation between all the members of the squad to achieve the necessary goals of each mission in the most effective way possible.SWAT is primarily a life-saving organization, so your main objectives are always to rescue all civilians, arrest all suspects and occasionally secure some needed evidence. This is not as easy as it sounds, since you have to take caution not to harm or kill any of the civilians and make sure you fire at suspects or outright kill them only when necessary. Trying to beat the game by fighting your way through guns blazing is not an option. Fortunately, you have a wide variety of special weapons, ammo and SWAT gear in order to defuse high-risk situations.The game aims heavily for realism, being one of the few games on the far end of the Fackler Scale of FPS Realism. As with the predecessor, the game is well-known for its quality production values and innovative gameplay (though with many non-videogame elements, such as documentary, being cut), some of which influenced Irrational's later works.This game was available for purchase on Direct2Drive before the service was acquired by Gamefly in 2011, and then was made unavailable for purchase until GOG.com acquired the rights exclusively in 2017.For its predecessor, see SWAT 3.For the series that this game descended from, see Police Quest.
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DBTropes
 SWAT 4 (Video Game) / int_143e6c8d
type
Heroic Mime
 SWAT 4 (Video Game) / int_143e6c8d
comment
Heroic Mime: Averted. Your player character's name is never given, but he talks more than enough during each mission (either by your command or in pre-scripted instances). Unsurprising, since you're the leadsman of the squad and all...
 SWAT 4 (Video Game) / int_143e6c8d
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 SWAT 4 (Video Game) / int_153299b4
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Boisterous Bruiser
 SWAT 4 (Video Game) / int_153299b4
comment
Boisterous Bruiser: Fields, a.k.a. "Hollywood". While not the most intimidating guy on the squad, he has his snarky nature, talkativeness, and general arrogance.
 SWAT 4 (Video Game) / int_153299b4
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 SWAT 4 (Video Game) / int_18e2980
type
Poirot Speak
 SWAT 4 (Video Game) / int_18e2980
comment
Somewhat averted in The Stetchkov Syndicate, wherein the eponymous Bulgarian arms dealers speak English with a thick East-European accent, but drop a few foreign words into their sentences. Unfortunately, they use Russian words, not Bulgarian, which makes it even worse.
 SWAT 4 (Video Game) / int_18e2980
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 SWAT 4 (Video Game) / int_1daa7fce
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In the Back
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comment
In the Back: Suspects have little compunction about doing this to you and your team, but you'll lose a ton of points for every suspect you try to dispatch this way as an 'unauthorized use of deadly force'... unless you're using non-lethal ammunition. One of the joys of the game is blasting an unaware suspect in the back of the head with a beanbag round before even announcing your presence.
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 SWAT 4 (Video Game) / int_1dd14f5a
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I Surrender, Suckers
 SWAT 4 (Video Game) / int_1dd14f5a
comment
I Surrender, Suckers: Some perps are prone to doing this. After telling them to drop the weapon and get down, the perp will slowly do this... and then suddenly either open fire on you, or dive away and out of your sights.
 SWAT 4 (Video Game) / int_1dd14f5a
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Badges and Dog Tags
 SWAT 4 (Video Game) / int_1e883ed3
comment
Badges and Dog Tags: It's implied that Jackson is ex-military, as he remarks that a room in the Children of Tarrone Tenement reminds him of boot camp.
 SWAT 4 (Video Game) / int_1e883ed3
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 SWAT 4 (Video Game) / int_2044af1
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Faceless Goons
 SWAT 4 (Video Game) / int_2044af1
comment
Faceless Goons: Inverted. The player and his teammates wear full body armor, as well as helmets and balaclavas to cover their faces, while most suspects have visible faces.
 SWAT 4 (Video Game) / int_2044af1
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 SWAT 4 (Video Game) / int_253be057
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Body-Count Competition
 SWAT 4 (Video Game) / int_253be057
comment
This is an FPS which greatly discourages (and outright punishes at harder levels) killing, even directed to bad guys, since the game expects you to become a police officer. Therefore, playing like a Body-Count Competition like most shooters will give you low rating. However, the game has varieties of non-lethal weaponry ranging from paintball gun that shoots pepper-filled paintball to the rubber shooting shotgun.
 SWAT 4 (Video Game) / int_253be057
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 SWAT 4 (Video Game) / int_269e82c1
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Death of a Child
 SWAT 4 (Video Game) / int_269e82c1
comment
Death of a Child: At the end of the Taronnian mission, you find the graveyard where they buried their children after killing them.
 SWAT 4 (Video Game) / int_269e82c1
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 SWAT 4 (Video Game) / int_26ac510e
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Mythology Gag
 SWAT 4 (Video Game) / int_26ac510e
comment
Mythology Gag: Overlaps with Shout-Out and Continuity Nod. Some of the incidental sound effects (especially the radio chime) are the same as in the previous installment, SWAT 3. The team leader is also a former member of the LAPD and has presumably known the LA SWAT characters from the previous games. An older Sonny Bonds is personally present at the training facility in the tutorial mission and gives briefings to your squads before every mission.
 SWAT 4 (Video Game) / int_26ac510e
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 SWAT 4 (Video Game) / int_2745f935
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Gas Mask Mooks
 SWAT 4 (Video Game) / int_2745f935
comment
Gas Mask Mooks: Some of the enemies in later missions wear gas masks, making them immune to your tear gas.
 SWAT 4 (Video Game) / int_2745f935
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 SWAT 4 (Video Game) / int_29428ef
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Difficulty Levels
 SWAT 4 (Video Game) / int_29428ef
comment
Difficulty Levels: Three levels: easy, normal, and hard. Notably, the gameplay itself is identical on all levels; the only thing that changes is the score required to progress to the next mission. Functionally, this means that hard difficulty enforces a Pacifist Run, as killing more than a few suspects per mission will make it impossible to score above 75 even if you do everything else perfectly.
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 SWAT 4 (Video Game) / int_2b2a1700
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Master of Unlocking
 SWAT 4 (Video Game) / int_2b2a1700
comment
Using the standard-issue multitool is slowest, but good for quiet entries.
 SWAT 4 (Video Game) / int_2b2a1700
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 SWAT 4 (Video Game) / int_2b5ea43c
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Bland-Name Product
 SWAT 4 (Video Game) / int_2b5ea43c
comment
Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make Bland Name Products and the advertising of fictional companies look and feel real and believable...
 SWAT 4 (Video Game) / int_2b5ea43c
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 SWAT 4 (Video Game) / int_2cb9b1a9
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Cool, but Inefficient
 SWAT 4 (Video Game) / int_2cb9b1a9
comment
Cool, but Inefficient: The less-lethal grenade launcher. It's insanely powerful and has a lot of variation on ammo. But it's also heavy, unwieldy, void of a mounted flashlight, can only ever hold one grenade at a time, takes very long to reload, and is cripplingly inaccurate.
 SWAT 4 (Video Game) / int_2cb9b1a9
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 SWAT 4 (Video Game) / int_2da9567
type
Stealth-Based Game
 SWAT 4 (Video Game) / int_2da9567
comment
Stealth-Based Game: Not overtly, but you can use some basic sound and line of sight based stealth in every mission, in order to better sneak up on the unsuspecting suspects.
 SWAT 4 (Video Game) / int_2da9567
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 SWAT 4 (Video Game) / int_3036294e
type
Scary Black Man
 SWAT 4 (Video Game) / int_3036294e
comment
Scary Black Man: Jackson, nicknamed "Python". Aside from his profile information listing him as a well-conditioned athlete, he keeps up his air of intimidation when tying up compliant civilians. While your other squadmen reassure or playfully tease the civilians whilst cuffing them, Jackson often threatens the civilians to stay compliant.
 SWAT 4 (Video Game) / int_3036294e
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 SWAT 4 (Video Game) / int_31a2a33c
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Stuff Blowing Up
 SWAT 4 (Video Game) / int_31a2a33c
comment
Detonating a C2 Charge is a little slower and is functionally identical to throwing a flashbang without blinding players, but will hurt and even kill anyone caught in the blast.
 SWAT 4 (Video Game) / int_31a2a33c
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 SWAT 4 (Video Game) / int_325ef3ab
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Incredibly Obvious Bomb
 SWAT 4 (Video Game) / int_325ef3ab
comment
Incredibly Obvious Bomb: The bombs in the Old Granite Hotel and Department of Agriculture levels are large, clearly marked, and emit a distinctive beeping sound until you disarm them.
 SWAT 4 (Video Game) / int_325ef3ab
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 SWAT 4 (Video Game) / int_32d0784e
type
Stop, or I Will Shoot!
 SWAT 4 (Video Game) / int_32d0784e
comment
Stop, or I Will Shoot!: Players have access to a large amount of nonlethal weapons and you get a lot of points knocked off for 'Unauthorized Use of Force' - shooting without shouting for compliance (i.e. "Hands up!") unless they've already pointed a gun at an officer or a hostage - which is an open invitation to shoot first for the sake of you, your squad, or the hostage. The game is at its most fun when you mercilessly attack with tasers, paintball guns, and beanbag shotguns. Especially as less-lethal force isn't penalized. The negligently unaggressive police A.I. sometimes makes you wish your SWAT teammates would shoot on sight, though, since you often get low points on a mission because one of your teammates told a suspect to surrender, and the suspect responded with a shotgun blast to the officer's face, costing you both an officer and 20% of the mission score. Your SWAT teammates won't fire unless fired upon even if you equip them with less-lethal stun weapons (i.e. tasers or pepper spray).
 SWAT 4 (Video Game) / int_32d0784e
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 SWAT 4 (Video Game) / int_3322dd48
type
Hollywood Law
 SWAT 4 (Video Game) / int_3322dd48
comment
Hollywood Law: If an armed suspect runs from you, shooting him is considered improper use of force. While the United States does have severe restrictions on a police officer's authorization to shoot fleeing criminal suspects, this would be permissible in virtually every situation your team faces in the game. Most of the levels involve hostage situations, and an armed felon fleeing from police contact would present an imminent threat to any hostages in the area. Even in the ones that don't, a fleeing armed felon still presents an imminent risk to your team and would generally be considered a justified shot.
 SWAT 4 (Video Game) / int_3322dd48
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 SWAT 4 (Video Game) / int_33287e20
type
One Bullet Clips
 SWAT 4 (Video Game) / int_33287e20
comment
One Bullet Clips: Averted. You only carry 3 or 4 mags for your main weapon, and your ammo is measured by the amount of bullets in individual mags rather than all your bullets together. You can easily reload a magazine at any time and they'll have the same amount of bullets you left in them the last time you fired. As you can go through entire missions without firing a single shot (hint: flashbangs, stingers, and other less-lethals are your friend), the low ammo count makes sense. In fact, if you've fired off an entire magazine, you're probably doing it wrong.
 SWAT 4 (Video Game) / int_33287e20
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 SWAT 4 (Video Game) / int_33b4e7f
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Helmets Are Hardly Heroic
 SWAT 4 (Video Game) / int_33b4e7f
comment
Helmets Are Hardly Heroic: Inverted. the SWAT officers all wear helmets, while most of the criminals don't. Truth in Television.
 SWAT 4 (Video Game) / int_33b4e7f
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 SWAT 4 (Video Game) / int_35474f36
type
Sliding Scale of Law Enforcement
 SWAT 4 (Video Game) / int_35474f36
comment
Sliding Scale of Law Enforcement: As already mentioned, how you play the protagonist character is up to you, though there are always limits to what you can get away with. The rest of the game's cast are always By The Book Cops. Nevertheless, it's a believable portrayal: Errors caused by insufficient intelligence gathering about the crime scene do occur. Your own teammates have to be downright rude at times when forcing someone to comply. But overall, the police force is generally trying to do their best in getting civilians out of harms way and arresting suspects as peacefully as possible. The missions also is closer to reality as most threats are smaller organizations vs heavily armed terrorist groups with only one occasion facing terrorists with the ruthless capacity to kill civilians
 SWAT 4 (Video Game) / int_35474f36
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 SWAT 4 (Video Game) / int_35a858b3
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Cluster F-Bomb
 SWAT 4 (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Suspects react pretty appropriately to getting shot, tazed, gassed, sprayed with mace, beaten, or hit with stinger grenades.
 SWAT 4 (Video Game) / int_35a858b3
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 SWAT 4 (Video Game) / int_391d6577
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Sequel Escalation
 SWAT 4 (Video Game) / int_391d6577
comment
Sequel Escalation: Averted. The game has less exposition and less overarching plot than the previous game, and while SWAT 3 ends by having the team defusing a nuclear bomb planted by a group of ultranationalists (that was a recurring hostile group throughout the game) inside a convention building where international dignitaries gather, SWAT 4 ends after an attack on a genetics lab by a group unconnected with the other hostiles in other missions.
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 SWAT 4 (Video Game) / int_39b8d3d6
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Boring, but Practical
 SWAT 4 (Video Game) / int_39b8d3d6
comment
Firing a Breaching Shotgun is quick and safe for people on the other side, but doesn't faze the suspects much.
 SWAT 4 (Video Game) / int_39b8d3d6
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 SWAT 4 (Video Game) / int_3ac2a3e3
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Deadly Gas
 SWAT 4 (Video Game) / int_3ac2a3e3
comment
CS Grenades affect a large area and can bypass cover, but can be resisted by suspects wearing gas masks, who are thankfully rare. Outside of said suspects, they are useful for clearing rooms without engaging in direct combat. Your own squad are also immune to the effects, though for the Elite Forces mod you need to equip you and your squad the proper headgear that resist the effects.
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 SWAT 4 (Video Game) / int_3dd3951e
type
Cowboy Cop
 SWAT 4 (Video Game) / int_3dd3951e
comment
Cowboy Cop: Depending on your style, you can choose to go in gunning down every suspect without calling for compliance. But, as already mentioned, the game only rewards you for being a By-the-Book Cop and playing by the book religiously.
 SWAT 4 (Video Game) / int_3dd3951e
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 SWAT 4 (Video Game) / int_40bb59d0
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Blatant Lies
 SWAT 4 (Video Game) / int_40bb59d0
comment
Blatant Lies: The suspects in some missions, particularly those featuring drug dealers, come up with some pretty amusing excuses as to why they're there while you and your team arrest them. Take this soundbite from a mobster in the mission where you raid a Stetchkov-controlled drug lab as an example:
 SWAT 4 (Video Game) / int_40bb59d0
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 SWAT 4 (Video Game) / int_41d128e4
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Non-Lethal K.O.
 SWAT 4 (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: In the campaign, your teammates can only become incapacitated from normally deadly injuries. To indicate they're still alive, their body twitches about every so often while they continuously moan in agony. You can incapacitate other people if you deal just enough damage so that they aren't killed outright.
 SWAT 4 (Video Game) / int_41d128e4
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 SWAT 4 (Video Game) / int_41d5f145
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Fluffy the Terrible
 SWAT 4 (Video Game) / int_41d5f145
comment
Fluffy the Terrible: Infamous drug dealer Hadeon Koshka's surname means "Cat" in Russian.
 SWAT 4 (Video Game) / int_41d5f145
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 SWAT 4 (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 SWAT 4 (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: One mission has you deal with Ukrainian mobsters, while another has you face off against North Korean paramilitaries. In both cases, they speak with American accents (there's even a chance some will have Latino accents and a line or two in Spanish). The latter case is particularly odd, as you encounter a South Korean diplomat who does have a Korean accent in that same mission. Somewhat averted in The Stetchkov Syndicate, wherein the eponymous Bulgarian arms dealers speak English with a thick East-European accent, but drop a few foreign words into their sentences. Unfortunately, they use Russian words, not Bulgarian, which makes it even worse.
 SWAT 4 (Video Game) / int_43b154c9
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 SWAT 4 (Video Game) / int_440d55b3
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Expansion Pack
 SWAT 4 (Video Game) / int_440d55b3
comment
Expansion Pack: Released a few months after release and called The Stetchkov Syndicate. It adds seven new missions connected by a more overarching crime story, various useful new weapons (including a cool tear gas grenade launcher and a more modern tazer pistol, which can double as a melee Emergency Weapon), the option to issue a whole string of various "to do" commands to your squadmates, and numerous bug and AI fixes (criminals become even more cunning, ruthless and resistant to arrest and your squadmates are also brighter in general).
 SWAT 4 (Video Game) / int_440d55b3
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GreyAndGreyMorality
 SWAT 4 (Video Game) / int_445bc425
comment
Grey-and-Grey Morality: A few of the missions give the suspect justifying reasons for the crime: The culprit of "Qwik Fuel Convenience Store" is carrying out the robbery in order to fund an opioid addiction, and didn't intend to turn the simple robbery into a hostage situation. The pre-mission briefing notes how easy it is to exploit people with legitimate needs for prescription medicine, and how those people can quickly turn to crime as a next step. "Sellers Street Auditorium" features a group of armed fundamentalist activists (most of which are very highly unlikely to kill civilians) storming a satanic themed rock concert... in which the band that's performing are also dealing and using drugs. If the police were made aware of this, it'd be them storming the concert instead. "Duplessis Wholesale Diamond Center" features a well-organised group of criminals robbing a diamond wholesaler for a batch of newly-arrived rare diamonds. The diamond wholesaler themselves were in the middle of a presentation discussing how the increased enforcement of international law is hurting their bottom line, and their executive office is filled with memorabilia from African hunting trips. To hammer the point home, a colonial-era map of southern Africa is proudly displayed in that same office.
 SWAT 4 (Video Game) / int_445bc425
featureApplicability
1.0
 SWAT 4 (Video Game) / int_445bc425
featureConfidence
1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_445bc425
 SWAT 4 (Video Game) / int_4526b7c8
type
Player Punch
 SWAT 4 (Video Game) / int_4526b7c8
comment
A major gameplay mechanic and plot point of the game. You get penalized for using deadly force against anyone who isn't attacking, criminals included. Even if they've ran off to grab a gun, you can't just outright kill them - unless they actually threaten you, your squad, a civilian, or attempt a shoot-out.
 SWAT 4 (Video Game) / int_4526b7c8
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1.0
 SWAT 4 (Video Game) / int_4526b7c8
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_4526b7c8
 SWAT 4 (Video Game) / int_45bf382b
type
Game Mod
 SWAT 4 (Video Game) / int_45bf382b
comment
Game Mod: The Elite Force mod and the Remake mod are the most famous total conversions adding new weaponry, features, native 16:9 screen scaling features, among others. Elite Force in particular stands as the definitive edition for the game as it fixes many gameplay issues while adding new features.
 SWAT 4 (Video Game) / int_45bf382b
featureApplicability
1.0
 SWAT 4 (Video Game) / int_45bf382b
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_45bf382b
 SWAT 4 (Video Game) / int_47fea76b
type
Butt-Monkey
 SWAT 4 (Video Game) / int_47fea76b
comment
Butt-Monkey: Meta example. In the second level, Gladys Fairfax is scripted to always resist arrest and she's very protective of her demented kidnapper of a son. This makes her probably one of the most abused characters in video games ever.
 SWAT 4 (Video Game) / int_47fea76b
featureApplicability
1.0
 SWAT 4 (Video Game) / int_47fea76b
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_47fea76b
 SWAT 4 (Video Game) / int_496569e8
type
Race Against the Clock
 SWAT 4 (Video Game) / int_496569e8
comment
Race Against the Clock: The Old Granite Hotel level gives you 9 minutes to find and disarm all the bombs on the top floor before they detonate. To make matters worse, you aren't informed that the bombs exist until you actually find one, though luckily the timer doesn't start until they are discovered (otherwise people who chose the primary entrance located on the lower floor would have very little time to defuse them). In the Stetchkov expansion, the Department of Agriculture level is even tougher, as you have to find and disarm 6 bombs in 15 minutes that are spread all throughout the level.
 SWAT 4 (Video Game) / int_496569e8
featureApplicability
1.0
 SWAT 4 (Video Game) / int_496569e8
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_496569e8
 SWAT 4 (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 SWAT 4 (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: The only feasible way to get through the game- especially in the later stages where enemy numbers are high and their resistance to capture is strong- is to plan and coordinate ambushes of entrenched suspects using grenades to disorient, door wedges to trap, and even preemptive use of less-lethal ammunition (including the practice of beanbagging or tasing unaware armed suspects).
 SWAT 4 (Video Game) / int_49fb5ccb
featureApplicability
1.0
 SWAT 4 (Video Game) / int_49fb5ccb
featureConfidence
1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_49fb5ccb
 SWAT 4 (Video Game) / int_4c709317
type
Useless Useful Spell
 SWAT 4 (Video Game) / int_4c709317
comment
Useless Useful Spell: In the Expansion Pack, the taser and pepper spray become less useful when you get the ability to simply punch suspects. The taser is still ranged, and will stun a subject instantly, so it is still useful. In Elite Forces however, hitting hostages with beanbag or punching counts as hurting a hostage which reduces precious points in Hard and Elite and you must use either the taser which can kill elderly hostages or hostages who are under the influence of drugs. Pepper Spray is the safest option for calming a hostage down with no risks.
 SWAT 4 (Video Game) / int_4c709317
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1.0
 SWAT 4 (Video Game) / int_4c709317
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_4c709317
 SWAT 4 (Video Game) / int_4cbc7f95
type
Blasting It Out of Their Hands
 SWAT 4 (Video Game) / int_4cbc7f95
comment
Blasting It Out of Their Hands: Suspects have a chance of dropping their weapon if they're shot in their gun arm, so it's a viable strategy to shoot a gun out of their hand if you have good aim... just make sure they don't pull out a backup.
 SWAT 4 (Video Game) / int_4cbc7f95
featureApplicability
1.0
 SWAT 4 (Video Game) / int_4cbc7f95
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1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_4cbc7f95
 SWAT 4 (Video Game) / int_4de1a4f7
type
Improvised Weapon
 SWAT 4 (Video Game) / int_4de1a4f7
comment
Improvised Weapon: It is possible to use the breaching shotgun (specialized purely for entries) for shooting a suspect. But you have to be really close to him. Also, the expansion pack added a punching animation for you and your teammates, and a newer model of taser pistol that can double as both a projectile and melee weapon (you run up close to a suspect and hit him with the electric arc, not wasting ammo like you would if you used the fire mode of the taser).
 SWAT 4 (Video Game) / int_4de1a4f7
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1.0
 SWAT 4 (Video Game) / int_4de1a4f7
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_4de1a4f7
 SWAT 4 (Video Game) / int_50f50a5e
type
Donut Mess with a Cop
 SWAT 4 (Video Game) / int_50f50a5e
comment
Donut Mess with a Cop: At the end of the tutorial level (an assault course), you find a box of donuts in the debriefing room. The team's reactions are generally appreciative, though there is some eye-rolling from the oldest team members.
 SWAT 4 (Video Game) / int_50f50a5e
featureApplicability
1.0
 SWAT 4 (Video Game) / int_50f50a5e
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_50f50a5e
 SWAT 4 (Video Game) / int_52d4cd25
type
Anonymous Ringer
 SWAT 4 (Video Game) / int_52d4cd25
comment
Anonymous Ringer: The paramilitaries in the hospital mission are never identified as North Koreans, but they're all uniformly of East Asian descent,note Them being Faceless Goons makes this hard to see at first, but some have their eyes visible. wear grey military-style uniforms dissimilar to what any other suspects wear, act with military precision, and are uniquely interested in killing a South Korean diplomat and his staff rather than stealing anything or taking hostages, so it's not exactly hard to figure out where they came from.
 SWAT 4 (Video Game) / int_52d4cd25
featureApplicability
1.0
 SWAT 4 (Video Game) / int_52d4cd25
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1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_52d4cd25
 SWAT 4 (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 SWAT 4 (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: For the Single Player Career in the expansion, the very first weapon to be unlocked is a nifty HK69 Less-Lethal Grenade Launcher. It can be loaded with projectile versions of the hand grenades available to the team, or a rubber baton round. Scoring a direct hit on a suspect with it will cause completely voluntary compliance on the suspect's part, instead of the incapacitation or death which it would likely cause in reality. Also, when loaded with CS grenades, the weapon can be used to quickly pacify large areas. For added fun: the Ammo Pouch, which doubles the amount of ammo you can carry, is the very next unlock after this one. This is sort of balanced out by the fact that it can only load one grenade at a time, and that it's one of the heavier weapons in the game, so it's not that easy to aim with it quickly. Also, it's the only weapon in the game to not be primarily equipped by SWAT officers, so you are *mostly the only one to carry it. Being a grenade launcher, it also does not have a mounted flashlight. Note: In the base expansion, AI squadmates can use the HK69 grenade launcher, but only if it is ordered to be used on a human target. SWAT: Elite Force V7 now allows for the AI squadmates to use the grenade launcher for clearing rooms, although this requires removing throwable grenades from the officer's inventory. In order for the AI to use the baton in SEF V7, the player has to aim at a target, bring up the command menu, go to deploy, and select "deploy triple baton." Baton rounds can now potentially kill in SEF.
 SWAT 4 (Video Game) / int_5b81ca8d
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1.0
 SWAT 4 (Video Game) / int_5b81ca8d
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_5b81ca8d
 SWAT 4 (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 SWAT 4 (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The AI can actually see you around corners before you can see them, possibly due to your character hitbox being slightly larger than the model. Unlike you, AI-controlled suspects can react and shoot almost instantly if you don't take them by surprise.
 SWAT 4 (Video Game) / int_6041e4f4
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1.0
 SWAT 4 (Video Game) / int_6041e4f4
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_6041e4f4
 SWAT 4 (Video Game) / int_60cc14ba
type
Ruritania
 SWAT 4 (Video Game) / int_60cc14ba
comment
Ruritania: Invoked in one of the missions by a random news report seen on a muted TV screen, showing news infographics about an ongoing conflict in "Soboskistan". The capital is apparently called "Mulkso" and the report is being handled by war correspondent Nate Wells (one of the Irrational devs).
 SWAT 4 (Video Game) / int_60cc14ba
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1.0
 SWAT 4 (Video Game) / int_60cc14ba
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_60cc14ba
 SWAT 4 (Video Game) / int_61c683d2
type
We Have Reserves
 SWAT 4 (Video Game) / int_61c683d2
comment
We Have Reserves: The cultist's reaction to shooting their own allies is that they claim that they have been blessed to die by their hands.
 SWAT 4 (Video Game) / int_61c683d2
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1.0
 SWAT 4 (Video Game) / int_61c683d2
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_61c683d2
 SWAT 4 (Video Game) / int_638b65bc
type
Armor Is Useless
 SWAT 4 (Video Game) / int_638b65bc
comment
Armor Is Useless: Your SWAT body armor is totally ineffective. Even against enemies armed with pistols, your character and your teammates will still die with just a few center-mass hits, sometimes even 1, which even a normal patrolman's ballistic vest should protect against. For the enemies it's a little better; enemies wearing armor can take several shots if you are using hollow point rounds, but they will still be dropped by repeated hits probably quicker than a person wearing a real life ballistic vest would. Also, their armor provides no protection whatsoever against tasers. In real life, even a heavy sweater will often be enough to prevent taser prongs from going through, since the prongs on the taser have to actually make contact with the skin.
 SWAT 4 (Video Game) / int_638b65bc
featureApplicability
1.0
 SWAT 4 (Video Game) / int_638b65bc
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1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_638b65bc
 SWAT 4 (Video Game) / int_67e53056
type
Gun Porn
 SWAT 4 (Video Game) / int_67e53056
comment
Gun Porn: While there are not that many guns in the game, there's still quite an arsenal of lethal and non-lethal weaponry to choose from. Also lampshaded in-universe, with some of your teammates occasionally admiring the ammo stashes of gunrunners you've busted in a mission.
 SWAT 4 (Video Game) / int_67e53056
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1.0
 SWAT 4 (Video Game) / int_67e53056
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_67e53056
 SWAT 4 (Video Game) / int_6acf5c50
type
Trick Bomb
 SWAT 4 (Video Game) / int_6acf5c50
comment
Trick Bomb: The less-lethal grenades. Since your team can throw them into a room (most of the time, anyway) before leaving cover and entering, they are essential to your loadout. Flashbangs affect a moderately sized area and can convince most suspects to give up, making them useful for general combat. CS Grenades affect a large area and can bypass cover, but can be resisted by suspects wearing gas masks, who are thankfully rare. Outside of said suspects, they are useful for clearing rooms without engaging in direct combat. Your own squad are also immune to the effects, though for the Elite Forces mod you need to equip you and your squad the proper headgear that resist the effects. Stingers, designed for short-range engagements, affect a very small area and cannot penetrate cover, but anyone hit by them is guaranteed to surrender.
 SWAT 4 (Video Game) / int_6acf5c50
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1.0
 SWAT 4 (Video Game) / int_6acf5c50
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_6acf5c50
 SWAT 4 (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 SWAT 4 (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: In addition to having their names on their backs in their section's colour, the members of Red wear black while the members of Blue wear navy blue.
 SWAT 4 (Video Game) / int_735b4101
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1.0
 SWAT 4 (Video Game) / int_735b4101
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_735b4101
 SWAT 4 (Video Game) / int_77dc09a1
type
TheAIIsACheatingBastard
 SWAT 4 (Video Game) / int_77dc09a1
comment
This could be situational, but this is played straight very often when suspects (Read: AI enemies) are firing on players, even when wearing Heavy Armor and Helmet, you can still die from one bullet. From across the map. By suspects who by rights shouldn't even have basic firearms training.
 SWAT 4 (Video Game) / int_77dc09a1
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1.0
 SWAT 4 (Video Game) / int_77dc09a1
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_77dc09a1
 SWAT 4 (Video Game) / int_7aeb0635
type
Arms Dealer
 SWAT 4 (Video Game) / int_7aeb0635
comment
Arms Dealer: A whole international gang of them in the penultimate, 11th assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris. The first mission also features a much more amateurish gang of gun dealers and modifiers, hiding their illegal business behind the guise of a local Chinese restaurant. The Stetchkov Syndicate's eponymous Bulgarian crime family count as well. The Expansion Pack's missions deal with the effects of the Stetchkovs' recent and unusual forays into the arms trade, which are pointed out in the Mission Briefings.
 SWAT 4 (Video Game) / int_7aeb0635
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1.0
 SWAT 4 (Video Game) / int_7aeb0635
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_7aeb0635
 SWAT 4 (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 SWAT 4 (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Averted. Few firearms in the game come with silencers, but those that do willingly avert this trope by sounding silent, yet still appropriately loud enough to be heard by anyone in the close vicinity.
 SWAT 4 (Video Game) / int_7d53bc0b
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-1.0
 SWAT 4 (Video Game) / int_7d53bc0b
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_7d53bc0b
 SWAT 4 (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 SWAT 4 (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: In the Hospital level, the South Korean envoy's bodyguards (who are technically on the SWAT team's side yet classified as suspects) will more often than not fire upon you and your guys as soon as they see you. Which is understandable, since the North Korean terrorists in the level wear uniforms that look strikingly similar to SWAT garb at a distance (not to mention that can easily be Truth in Television). TOC will mention this in multiplayer if the Suspects start to teamkill one another.
 SWAT 4 (Video Game) / int_7fbb13bf
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1.0
 SWAT 4 (Video Game) / int_7fbb13bf
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_7fbb13bf
 SWAT 4 (Video Game) / int_82384b1
type
Never Hurt an Innocent
 SWAT 4 (Video Game) / int_82384b1
comment
Never Hurt an Innocent: A major gameplay mechanic and plot point of the game. You get penalized for using deadly force against anyone who isn't attacking, criminals included. Even if they've ran off to grab a gun, you can't just outright kill them - unless they actually threaten you, your squad, a civilian, or attempt a shoot-out. Non-lethal weapons are the main solution for this problem. People can still be injured by them, but unless you shoot them after they've been cuffed, it doesn't count as a penalty. The action key also doubles as a shout button, allowing you to bark orders at both civilians and suspects if they're acting stubborn and don't want to cooperate, comply or surrender. If you want to shoot at any suspect without gaining a penalty to your mission record, you have to give him a final warning first. So, always shout before entering a new unexplored room, hallway or space. The more you shout, the better.
 SWAT 4 (Video Game) / int_82384b1
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1.0
 SWAT 4 (Video Game) / int_82384b1
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1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_82384b1
 SWAT 4 (Video Game) / int_834438f2
type
HUD
 SWAT 4 (Video Game) / int_834438f2
comment
HUD: Given that this is a Simulation Game that is far to the hard end of Fackler Scale of FPS Realism, the on-screen interface is very minimalist, but intuitive. You have a silhouette representing your SWAT officer in the lower left corner. Based on your current Subsystem Damage (a shot in the leg, etc.), a specific part of the body will become filled up with the colour red, indicating injuries. To the right of the damage meter are the readouts for remaining magazines and ammo and the currently selected mode of fire ("semi/burst/auto"). In the lower right corner of the screen, there's the quick command menu, consisting of a single line of text that changes according to context. It also features a coloured indicator that informs you on which team you're giving the command to (based on whether you've switched to commanding the entire team (gold), the blue team or the red team). A more detailed command menu can be brought up by pressing the right mouse button - it also works in a context-sensitive way (where you point your crosshair at) and can be switched to command any of the colour-coded teams. It disappears once you release it. Unintrusive pop-up tips will appear between the gun and quick command readouts, generally indicating whether you're close enough to open doors, pick up evidence, etc.
 SWAT 4 (Video Game) / int_834438f2
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1.0
 SWAT 4 (Video Game) / int_834438f2
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_834438f2
 SWAT 4 (Video Game) / int_8391b1c7
type
Artistic License – Law
 SWAT 4 (Video Game) / int_8391b1c7
comment
Artistic License – Law: The "Unauthorized Use of Deadly Force" penalty applies even in situations where there an active shooter with full intent of targeting civilians on site, groups of heavily armed militias/terrorists taking entire buildings under control, and a group of fanatics with equipment and intent to cause a citywide explosion, all of which warrant full authorization of deadly force against any armed suspect in the area. The most notable issue with this is the game's complete prohibition against shooting armed suspects who run away from you (except with less-lethal weapons) In real life, an officer can legally shoot a criminal suspect who flees if that person still presents a potentially deadly threat to police or civilians. Due to the nature of the levels in the game, an officer could probably justify shooting a fleeing armed suspect in almost any situation the game provides. On rare occasions when you shoot a suspect, they will drop their primary weapon and draw a second gun. Quite often, the game will not register shooting them then as justified force until they actually point their second gun at you. In real life, an officer would be authorized to shoot the moment they see the suspect drawing a gun, let alone another one. The Elite Force mod fixes many of these issues, though you are still required to do compliance shouts if the criminal hasn't done anything yet even when dealing with active shooter situations.
 SWAT 4 (Video Game) / int_8391b1c7
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1.0
 SWAT 4 (Video Game) / int_8391b1c7
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_8391b1c7
 SWAT 4 (Video Game) / int_858dc9aa
type
Unwinnable
 SWAT 4 (Video Game) / int_858dc9aa
comment
Unwinnable: The twelfth mission (The Old Granite Hotel) is apparently impossible to finish if you get shot in the leg too early into the mission, because the wound slows you down too much.
 SWAT 4 (Video Game) / int_858dc9aa
featureApplicability
1.0
 SWAT 4 (Video Game) / int_858dc9aa
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_858dc9aa
 SWAT 4 (Video Game) / int_86e12b9a
type
City Noir
 SWAT 4 (Video Game) / int_86e12b9a
comment
City Noir: Quite a lot of it, especially in the more darker missions taking place in various crumbling urban hellholes.
 SWAT 4 (Video Game) / int_86e12b9a
featureApplicability
1.0
 SWAT 4 (Video Game) / int_86e12b9a
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_86e12b9a
 SWAT 4 (Video Game) / int_875615dd
type
Truth in Television
 SWAT 4 (Video Game) / int_875615dd
comment
Truth in Television: Leaving anyone unrestrained would open up police officers to anything from Wounded Gazelle Gambit to I Surrender, Suckers and False Innocence Trick. Cuffing everyone to sort it out after the threat is ended just makes sense.
 SWAT 4 (Video Game) / int_875615dd
featureApplicability
1.0
 SWAT 4 (Video Game) / int_875615dd
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_875615dd
 SWAT 4 (Video Game) / int_87629455
type
No Communities Were Harmed
 SWAT 4 (Video Game) / int_87629455
comment
No Communities Were Harmed: Welcome to the bustling metropolis of Fairview... somewhere in... New England? The setting is apparently an amalgamation of New York, Boston, and several other East Coast cities. It's in New York State for sure. Check the TVs in Mission 3. It's also entirely possible that most of the game does take place in NYC, except for one mission where the team is sent out to the suburb of Fairview (which might be too small and have too little violent crime to justify having its own SWAT team, while still having its own newspaper that primarily covers local news). That particular mission actually takes place in NYC too. In the briefing, the dispatcher mentions that the address is located in the Bronx. Furthermore, in Mission 3, the gas station is described as being on "Pitkin Avenue", which a real street in Brooklyn, and the diamond store in Mission 8 which is located on "Broadway." To add to that, Fairview is in fact a real suburb located only around three quarter of an hour north of NYC, definitely close enough for NYC's SWAT to assist in a high-risk warrant arrest.
 SWAT 4 (Video Game) / int_87629455
featureApplicability
1.0
 SWAT 4 (Video Game) / int_87629455
featureConfidence
1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_87629455
 SWAT 4 (Video Game) / int_8816272b
type
Blinded by the Light
 SWAT 4 (Video Game) / int_8816272b
comment
Flashbangs affect a moderately sized area and can convince most suspects to give up, making them useful for general combat.
 SWAT 4 (Video Game) / int_8816272b
featureApplicability
1.0
 SWAT 4 (Video Game) / int_8816272b
featureConfidence
1.0
 SWAT 4 (Video Game)
hasFeature
SWAT 4 (Video Game) / int_8816272b
 SWAT 4 (Video Game) / int_8ae880f7
type
Deconstruction
 SWAT 4 (Video Game) / int_8ae880f7
comment
Deconstruction: This is an FPS which greatly discourages (and outright punishes at harder levels) killing, even directed to bad guys, since the game expects you to become a police officer. Therefore, playing like a Body-Count Competition like most shooters will give you low rating. However, the game has varieties of non-lethal weaponry ranging from paintball gun that shoots pepper-filled paintball to the rubber shooting shotgun. In most team-based games, an ally getting shot would be seen as terrible. However, again, you are being tested as a SWAT officer, meaning failing your adherence to police procedure (not taking in suspects alive, for instance) is more of a penalty than not bringing your squad back alive. While this may seem like Insane Troll Logic to some, it is the ideal of a SWAT officer to get the job done right.
 SWAT 4 (Video Game) / int_8ae880f7
featureApplicability
1.0
 SWAT 4 (Video Game) / int_8ae880f7
featureConfidence
1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_8ae880f7
 SWAT 4 (Video Game) / int_8c23b321
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Harmless Villain
 SWAT 4 (Video Game) / int_8c23b321
comment
The first mission also features a much more amateurish gang of gun dealers and modifiers, hiding their illegal business behind the guise of a local Chinese restaurant.
 SWAT 4 (Video Game) / int_8c23b321
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SWAT 4 (Video Game) / int_8c23b321
 SWAT 4 (Video Game) / int_8ed5c6e4
type
Asshole Victim
 SWAT 4 (Video Game) / int_8ed5c6e4
comment
Asshole Victim: When you and your team storm the Diamond Wholesaler's Meeting Room, you will find a slide show that shows what they were discussing before the bank robbers came; how their outsourcing in central Africa will suffer a dramatic decrease in efficiency due to the "local enforcement of international law". Ouch.
 SWAT 4 (Video Game) / int_8ed5c6e4
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SWAT 4 (Video Game) / int_8ed5c6e4
 SWAT 4 (Video Game) / int_9245d989
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Sinister Minister
 SWAT 4 (Video Game) / int_9245d989
comment
Sinister Minister: Andrew Taronne from the ninth mission.
 SWAT 4 (Video Game) / int_9245d989
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SWAT 4 (Video Game) / int_9245d989
 SWAT 4 (Video Game) / int_92fa2e5f
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I Got You Covered
 SWAT 4 (Video Game) / int_92fa2e5f
comment
I Got You Covered: Standard procedure. The player and their SWAT team have to do this in order to come back alive, let alone fulfill their duty to the various hostages.
 SWAT 4 (Video Game) / int_92fa2e5f
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 SWAT 4 (Video Game) / int_940a5958
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Artificial Stupidity
 SWAT 4 (Video Game) / int_940a5958
comment
Artificial Stupidity: Quite a lot by your squadmates, occasionally by the enemies. When very close to each other, suspects will sometimes shoot even if one of their comrades is in the line of fire, causing them to kill each other. If you give an order, sometimes it can be overruled and ignored if something "more important" comes up. Examples include getting an urgent message on the radio, issuing multiple orders in a row, spotting a suspect, etc. This sort of makes sense, but can be frustrating when you later notice that the action you made still hasn't been completed. Your teammates usually scan the room thoroughly before giving off reports like that. But some AI wonks do occasionally appear in tighter or more crammed-in spaces. Sometimes your teammates even accidentally shoot you if your squad is caught in a fire fight with the criminals. Sometimes they run in front of your gun while you're trying to fire. Or switch place in front of the doors if one of them is lacking the type of grenade you ordered to be thrown into the room. Which is of course logical... unless there's a friggin' suspect right in front of the door, mere centimeters away, ready to shoot them while they're waltzing in front of the exposed doorway. Most of the AI issues of your squadmates and problems with giving more complex chains of commands were thankfully fixed by patches and the Expansion Pack. "You're in my way." "You're standing in my spot, sir." Ordering your AI squadmates to flashbang a room can and will cause it to backfire in one or two specific spots due to them throwing the grenades in pre-programmed and extremely wimpy arcs. This can result in the AI dropping the flashbang right at their feet instead of throwing it into the next room. When your squadmates see a suspect, they will immediately begin shouting at them to drop their weapons and surrender, even if they're behind glass or you're trying to sneak up on them. Sometimes they may even open fire on a suspect behind a window, which will always lead to them executing any hostages they have and failing the mission. Your squadmates can often get needlessly fixated on non-compliant unarmed civilians, standing in one spot and fruitlessly telling them to comply instead of moving on to keep searching for armed threats. In the original game, once a suspect surrenders, they will stay permanently surrendered, even if you if you leave their area without handcuffing them or securing their weapons. This was fixed in the Stetchkov Syndicate expansion, where non-handcuffed surrendered enemies will pick up their weapons and return to action if no officer is watching them. Your AI teammates' pathfinding abilities will sometimes run afoul of more complex room and building layouts. At its most basic level, this can result in your entire team being wiped out in one spot when they get stuck on an obstacle in sight of a gunman. As the AI makes no allowance for which rooms have already been cleared when plotting routes from one place to another, this can result in some unintended consequences under the right circumstances. For example, ordering your team to stack on a door to a room with multiple entrances can lead to your team entering the room and exiting through said door before tur5ning around and stacking up to clear the room they just passed through. Even more bizarrely, enemies may occasionally still be inside said room, with each group somehow escaping the notice of the other.
 SWAT 4 (Video Game) / int_940a5958
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SWAT 4 (Video Game) / int_940a5958
 SWAT 4 (Video Game) / int_950329d8
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Dynamic Entry
 SWAT 4 (Video Game) / int_950329d8
comment
Dynamic Entry: Though some situations will encourage you to opt for clearing a room more stealthily, this is the most common tactic for entering and clearing a room. If planned and executed well, it routinely results in a Big Damn Heroes moment for your SWAT team. The game manual and tutorial does encourage you to make sudden and loud entries into rooms with an ongoing hostage situation, because the enemy AI takes elements like shock and surprise into account. Most suspects will surrender as soon as the door flies to pieces and the room gets engulfed with tear gas and the rapid shouts of your teammates.
 SWAT 4 (Video Game) / int_950329d8
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SWAT 4 (Video Game) / int_950329d8
 SWAT 4 (Video Game) / int_96ecc67e
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Shotguns Are Just Better
 SWAT 4 (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: Shotguns are particularly useful in that you don't have to worry as much about ammo management, since you can always simply reload to full capacity after every gunfight without dealing with the issue of managing ammo magazines. You carry 30 rounds at the start of a level, making it almost impossible to run out. The bean bag shotgun is somewhat inaccurate, but great for taking down suspects at close range without killing them. It even works on enemies wearing body armor.
 SWAT 4 (Video Game) / int_96ecc67e
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1.0
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SWAT 4 (Video Game) / int_96ecc67e
 SWAT 4 (Video Game) / int_970c790a
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Big Bad
 SWAT 4 (Video Game) / int_970c790a
comment
Big Bad: Kiril Stetchkov is the main antagonist of The Stetchkov Syndicate expansion, which has a more overarching storyline involving SWAT squaring off against the eponymous crime family.
 SWAT 4 (Video Game) / int_970c790a
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SWAT 4 (Video Game) / int_970c790a
 SWAT 4 (Video Game) / int_978937d6
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Brand X
 SWAT 4 (Video Game) / int_978937d6
comment
Brand X: Virtually every product you see in the game is of this variety (even company ads and promotional posters for movies and games), but with obvious nods to the brand it's parodying.
 SWAT 4 (Video Game) / int_978937d6
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SWAT 4 (Video Game) / int_978937d6
 SWAT 4 (Video Game) / int_97ebe48b
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Pacifist Run
 SWAT 4 (Video Game) / int_97ebe48b
comment
Pacifist Run: It's possible (and highly encouraged) to complete every mission without firing a single bullet (by using tear gas paintballs, tasers, non-lethal grenades, melee attacks, and beanbags instead.)
 SWAT 4 (Video Game) / int_97ebe48b
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SWAT 4 (Video Game) / int_97ebe48b
 SWAT 4 (Video Game) / int_9aaf8eca
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Crippling Overspecialization
 SWAT 4 (Video Game) / int_9aaf8eca
comment
Stingers, designed for short-range engagements, affect a very small area and cannot penetrate cover, but anyone hit by them is guaranteed to surrender.
 SWAT 4 (Video Game) / int_9aaf8eca
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SWAT 4 (Video Game) / int_9aaf8eca
 SWAT 4 (Video Game) / int_9b1da792
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Montage
 SWAT 4 (Video Game) / int_9b1da792
comment
Montage: The intro cutscene. The expansion's intro does this too, but more briefly and only after an Opening Narration by officer Jackson.
 SWAT 4 (Video Game) / int_9b1da792
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 SWAT 4 (Video Game) / int_9c47b23b
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Dirty Communists
 SWAT 4 (Video Game) / int_9c47b23b
comment
Dirty Communists: Mission 10 has the team go up against North Koreans.
 SWAT 4 (Video Game) / int_9c47b23b
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SWAT 4 (Video Game) / int_9c47b23b
 SWAT 4 (Video Game) / int_9c495599
type
Hide Your Children
 SWAT 4 (Video Game) / int_9c495599
comment
Hide Your Children: Well, yeah, the developers don't want you arresting kids. But then you find the graveyard in the basement of the Tarone residence...
 SWAT 4 (Video Game) / int_9c495599
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SWAT 4 (Video Game) / int_9c495599
 SWAT 4 (Video Game) / int_9cc7b0fe
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FriendlyFireProof
 SWAT 4 (Video Game) / int_9cc7b0fe
comment
Friendly Fire Proof: Averted. If you are stupid enough to actually kill your team-mates online or your friendly AI in singleplayer (even by accident), the friendly AI will actually fire back and kill you, failing the mission and suffering penalties as a result. Even injuring your officers three times will result in revenge friendly fire by your AI team-mates. Many players were annoyed by this.
 SWAT 4 (Video Game) / int_9cc7b0fe
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SWAT 4 (Video Game) / int_9cc7b0fe
 SWAT 4 (Video Game) / int_9d17b859
type
Made of Iron
 SWAT 4 (Video Game) / int_9d17b859
comment
Made of Iron: Averted. This game is very realistic with damage values, even the fully armored SWAT officers or professional terrorists can only take a few shots (2-5 depending on the gun) before going down.
 SWAT 4 (Video Game) / int_9d17b859
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SWAT 4 (Video Game) / int_9d17b859
 SWAT 4 (Video Game) / int_9dab0a6e
type
Continuity Nod
 SWAT 4 (Video Game) / int_9dab0a6e
comment
Continuity Nod: Sonny Bonds, the protagonist of S.W.A.T.'s predecessor series, Police Quest, is the chief of Fairview's SWAT training facility and your instructor in the game's tutorial. The player character is also a transfer from the LAPD SWAT team, the focus of the first three SWAT games.
 SWAT 4 (Video Game) / int_9dab0a6e
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SWAT 4 (Video Game) / int_9dab0a6e
 SWAT 4 (Video Game) / int_a1d48853
type
Stupid Crooks
 SWAT 4 (Video Game) / int_a1d48853
comment
Stupid Crooks: A grounded version: A fair number of the callouts you deal with involve petty or amateur criminals who have unwillingly worked themselves into a hostage situation while trying and failing to commit another crime. "Red Library Offices" deals with a group of would-be bank robbers who immediately set off the alarm, wasted time trying and failing to break into the vault, and after a failed escape attempt now find themselves barricaded inside the office of a software company.
 SWAT 4 (Video Game) / int_a1d48853
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SWAT 4 (Video Game) / int_a1d48853
 SWAT 4 (Video Game) / int_a4c37cbe
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Mood Whiplash
 SWAT 4 (Video Game) / int_a4c37cbe
comment
Mood Whiplash: Play the Taronne mission once or twice. You WILL hear gunwomen act innocent (not even the usual denial) and other males telling you to leave, and then turn right around and ask you for escort out.
 SWAT 4 (Video Game) / int_a4c37cbe
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SWAT 4 (Video Game) / int_a4c37cbe
 SWAT 4 (Video Game) / int_a6653039
type
Subsystem Damage
 SWAT 4 (Video Game) / int_a6653039
comment
Subsystem Damage: Every character in the game receives damage separately for each body part (though several body parts can get hit all at once in the more wilder firefights). One of your characters readouts shows the amount of damage he's absorbed so far in a mission. If you get hit in the legs, your speed will diminish and you'll limp along for the rest of the mission. If you get hit in the hands, your ability to aim accurately will be diminished a bit as well.
 SWAT 4 (Video Game) / int_a6653039
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SWAT 4 (Video Game) / int_a6653039
 SWAT 4 (Video Game) / int_a6b14ee1
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Hollywood Tactics
 SWAT 4 (Video Game) / int_a6b14ee1
comment
Hollywood Tactics: Yeah, just try it. It'll get you killed.
 SWAT 4 (Video Game) / int_a6b14ee1
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SWAT 4 (Video Game) / int_a6b14ee1
 SWAT 4 (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 SWAT 4 (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: Averted, of course. There are three ways for you to deal with a locked door, and given the game's emphasis on close-quarters combat, each of them affects the suspects on the other side differently. Firing a Breaching Shotgun is quick and safe for people on the other side, but doesn't faze the suspects much. Detonating a C2 Charge is a little slower and is functionally identical to throwing a flashbang without blinding players, but will hurt and even kill anyone caught in the blast. Using the standard-issue multitool is slowest, but good for quiet entries.
 SWAT 4 (Video Game) / int_a6c99b08
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 SWAT 4 (Video Game) / int_a754fa9a
type
Instant Death Bullet
 SWAT 4 (Video Game) / int_a754fa9a
comment
Instant Death Bullet: Averted for the most part. While it is entirely possible to kill someone instantly with one shot, it requires some realistic factors, such as the gun being of high caliber or simply a headshot. Depending on how good the body armor they are wearing is and how powerful your gun is, it's also possible for enemies to survive being shot a couple of times, although if shot in the right place they will lose accuracy or have to limp. Also, they don't always die when shot. Sometimes, their body armor will save them from death, but they will still be incapacitated. This could be situational, but this is played straight very often when suspects (Read: AI enemies) are firing on players, even when wearing Heavy Armor and Helmet, you can still die from one bullet. From across the map. By suspects who by rights shouldn't even have basic firearms training.
 SWAT 4 (Video Game) / int_a754fa9a
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SWAT 4 (Video Game) / int_a754fa9a
 SWAT 4 (Video Game) / int_a789adca
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Emergency Services
 SWAT 4 (Video Game) / int_a789adca
comment
Emergency Services: Throughout the two singleplayer campaigns and even in some multiplayer levels, there are numerous references to calling in more ambulances and paramedics as reinforcements to help with the higher-than-expected number of wounded civilians or an incapacitated-in-defence suspect. Also, technically speaking, even your own team and squad count as an example of this trope, despite being an armed, paramilitary unit.
 SWAT 4 (Video Game) / int_a789adca
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SWAT 4 (Video Game) / int_a789adca
 SWAT 4 (Video Game) / int_a8559a9f
type
RealLife
 SWAT 4 (Video Game) / int_a8559a9f
comment
The game has absolutely no saves or savepoints. If you die in a mission, you can't respawn, just like in Real Life. Luckily, you can at least restart it from the beginning of the unlocked mission (instead of the very beginning of the game).
 SWAT 4 (Video Game) / int_a8559a9f
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SWAT 4 (Video Game) / int_a8559a9f
 SWAT 4 (Video Game) / int_a8a4b41e
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Not So Stoic
 SWAT 4 (Video Game) / int_a8a4b41e
comment
All of them are horrified to find the graves of the Cult's children in the basement of the Taronnian mission, with the normally stoic Player Character sounding noticeably disturbed when he calls it in to the TOC. TOC himself noticeably stammers when you radio this in, likely needing a few seconds to process the shocking revelation.
 SWAT 4 (Video Game) / int_a8a4b41e
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 SWAT 4 (Video Game) / int_ad1db87c
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Oh, Crap!
 SWAT 4 (Video Game) / int_ad1db87c
comment
Oh, Crap!: All too often in multiplayer, as you're arresting you hear or see a grenade fall next to you.
 SWAT 4 (Video Game) / int_ad1db87c
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1.0
 SWAT 4 (Video Game) / int_ad1db87c
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SWAT 4 (Video Game) / int_ad1db87c
 SWAT 4 (Video Game) / int_ad9559e6
type
Arc Villain
 SWAT 4 (Video Game) / int_ad9559e6
comment
Arc Villain: The base game doesn't have much of a story, rather a series of self-contained missions with their own threats that are dealt with by the end of the level, such as Lawrence Fairfax, Andrew Taronne, Hadeon Koshka, and Jean Trouffant. The Expansion Pack gets a more long-term variant of this in the form of Kiril Stetchkov, the kingpin of the eponymous crime syndicate.
 SWAT 4 (Video Game) / int_ad9559e6
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SWAT 4 (Video Game) / int_ad9559e6
 SWAT 4 (Video Game) / int_ae3d6438
type
Deadpan Snarker
 SWAT 4 (Video Game) / int_ae3d6438
comment
Deadpan Snarker: In the sixth mission, set in an office building taken over by armed suspects, when you're taking care of the rescued civilians' safety, Girard looks around the cubicles and quips: In the fourth mission, where there was a shoot-out between some young delinquents at a rock concert: Then, in the Stechekhov Syndicate Expansion Pack, on Mission 4, we’ve got this snarky bastard right here, snarking to a SWAT officer. Might I add he’s a civilian, no less?:
 SWAT 4 (Video Game) / int_ae3d6438
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SWAT 4 (Video Game) / int_ae3d6438
 SWAT 4 (Video Game) / int_b0155044
type
Always Night
 SWAT 4 (Video Game) / int_b0155044
comment
Always Night: Each mission is set in the late evening, in the early morning or at night time. There are some missions including the tutorial which set in either early morning or at night time but it is designed so that the indoors are dark.
 SWAT 4 (Video Game) / int_b0155044
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 SWAT 4 (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 SWAT 4 (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo: Sonny Bonds, the player character of Police Quest, appears in the tutorial mission as the instructor.
 SWAT 4 (Video Game) / int_b3168a4d
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SWAT 4 (Video Game) / int_b3168a4d
 SWAT 4 (Video Game) / int_b42b7e7b
type
Moral Myopia
 SWAT 4 (Video Game) / int_b42b7e7b
comment
Moral Myopia: While many of the suspects whine about being arrested or their cuffs being too tight in missions where they have injured or killed civilians, the Fresnal St. Station level of the expansion stands out, with the Stetchkov members having the audacity to complain about how SWAT is getting involved in their "personal affair" after having waged a massive gun battle between factions of the Syndicate in a crowded subway station, injuring and killing numerous civilians in what is one of the bloodiest levels of the game.
 SWAT 4 (Video Game) / int_b42b7e7b
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 SWAT 4 (Video Game) / int_b4e95b4f
type
First-Person Ghost
 SWAT 4 (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Subverted. You never play from a third person perspective, nor can you switch to one. But you have your own body model (just like your squadmates) and you can see yourself from the third person when your character is mortally wounded and falls to the ground (with the "mission failed" message appearing over the scene).
 SWAT 4 (Video Game) / int_b4e95b4f
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 SWAT 4 (Video Game) / int_b6e1d40b
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Acceptable Breaks from Reality
 SWAT 4 (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: One of the few breaks in the game's otherwise highly realistic shooting physics is the complete absence of bullet ricochet. Another break from reality is the absence of trigger reflexes or spasms. Those may cause the unplanned emptying of the guns by perps after they themselves were wounded and/or killed (or hit in the correct nerve), or simply out of pure nervousness. In singleplayer, at least. Situations that resemble a post-death trigger spasm can occur frequently in multiplayer. While you can blind and temporarily disable yourself with flashbangs and sting grenades in singleplayer, tear gas grenades don't affect you or your team in any way, even though you don't appear to be wearing gas masks. On the other hand, in multiplayer, both you and the opposing team can be disabled by all types of stun grenades, even their own. And unlike in singleplayer, if you're afraid of tear gas attacks in multiplayer, you can don a gas mask. Yet another break is that the SWAT officers (including you) communicate verbally ("See the bad guys...", "Got a runner!", "Clear!", etc), while in real life they mostly use hand signals in order not to alarm the perps on the other side of the door. As a matter of fact, perps will usually never be able to hear shouts or gunfire as far as one or two rooms away, which can be quite jarring, seeing how this sort of thing is multiplied in volume in close quarters. On the other hand, being quiet can actually help you with sneaking up closely to a suspect, then ambushing him by surprise. Outside of multiplayer, the suspects (even the professional militiamen/commandos) never work in teams like SWAT, which gives them an important disadvantage in combat. There are no coordinated defenses or attacks, and their sort-of-tactic usually amounts to 'sit tight in a random room by yourself (alternatively, with a hostage) and shoot anyone coming through the door (alternatively, run away)'. Some levels enable you to use snipers in situations that would clearly not be authorized in a real life setting, such as serving a high risk warrant. For simply serving a warrant, the police would not allow a sniper to pick off suspects without giving them a chance to surrender. But in this game, the use of a sniper against armed criminal suspects is never considered unauthorized use of force. In real life, "non-lethal" weapons are called "less-lethal" for a reason: there's still a high risk of them causing severe injury or death if used excessively or inappropriately. Using them on a defiant unarmed civilian just to gain compliance would be considered an improper use of force except in extreme circumstances. This is not a factor here, and the player and their squadmates can use these weapons freely without penalty and with no risk of killing their targets. They're also significantly more reliable and effective at neutralizing armed opponents than in real life, especially in the case of things like the pepper spray paint ball gun and bean bag shotgun. The flashlights on the SWAT operatives weapons do not penalise the player's stealth, and bad guys will never seem to notice the beacon of bright white light creeping up behind them until it's too late. Evidently, the lights are there purely for the player's benefit (as parts of certain levels are quite pitch-black) and do not cut both ways. The enemy must be actually shooting at the player or physically preparing to do so before the player can shoot the enemy, otherwise the player is penalized for an unauthorized use of deadly force. In reality, a police officer has the right to shoot anyone they perceive as a deadly threat, especially given where the mission in the game involves enemies with clear intent to harm civilians, such as active gang shooters, armed militia, armed robbers, armed syndicate, fanatics with intent of causing a citywide explosion, and terrorists that have given a bomb threat. They'll have to justify their usage afterwards and sign a lot of paperwork, but every single scenario in the game (besides maybe the first couple missions) would easily see the protagonist being able to justify any shots he made. Most of the above are corrected with game mods, like the Elite Force mod. A mundane instance is how almost all doors are double-hinged, so they can open both ways.
 SWAT 4 (Video Game) / int_b6e1d40b
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SWAT 4 (Video Game) / int_b6e1d40b
 SWAT 4 (Video Game) / int_bcde4d5d
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Endangering News Broadcast
 SWAT 4 (Video Game) / int_bcde4d5d
comment
When he notices the aforementioned Endangering News Broadcast in St. Michael's Medical Center, he is pissed off when he calls it in to the TOC.
 SWAT 4 (Video Game) / int_bcde4d5d
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 SWAT 4 (Video Game) / int_beb932ca
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Big Applesauce
 SWAT 4 (Video Game) / int_beb932ca
comment
Big Applesauce: Though they changed the city name, it was clearly intended to be New York City. At the beginning of Mission 4 (The A-Bomb Club), a large ad is painted on the wall for a garage in Brooklyn, the briefing for Mission 8 tells you the command post is at Broadway and 100th in "Manhattan north," and the diplomat in Mission 10 was in the middle of a speech to the United Nations. Your teammates will also sometimes sarcastically tell suspects to "Have fun in Rikers," referring to a jail complex in New York City. The design of the standard police cruiser also resembles the NYPD's, and the older cruiser has what is clearly the NYPD's seal on it.
 SWAT 4 (Video Game) / int_beb932ca
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SWAT 4 (Video Game) / int_beb932ca
 SWAT 4 (Video Game) / int_bebf0356
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Mission Control
 SWAT 4 (Video Game) / int_bebf0356
comment
Mission Control: The TOC and Highground operators, who the SWAT team will update on their progress as per procedure (unless you want to be penalized and possibly fail the level). Also the supporting sniper teams, known as Sierra 1 and Sierra 2. All three of these double as The Voice, since you never meet them in person, though you do see through Sierra 1 and 2's helmet cams when you control them.
 SWAT 4 (Video Game) / int_bebf0356
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SWAT 4 (Video Game) / int_bebf0356
 SWAT 4 (Video Game) / int_bfe4e6b9
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Scrappy Mechanic
 SWAT 4 (Video Game) / int_bfe4e6b9
comment
The enemy must be actually shooting at the player or physically preparing to do so before the player can shoot the enemy, otherwise the player is penalized for an unauthorized use of deadly force. In reality, a police officer has the right to shoot anyone they perceive as a deadly threat, especially given where the mission in the game involves enemies with clear intent to harm civilians, such as active gang shooters, armed militia, armed robbers, armed syndicate, fanatics with intent of causing a citywide explosion, and terrorists that have given a bomb threat. They'll have to justify their usage afterwards and sign a lot of paperwork, but every single scenario in the game (besides maybe the first couple missions) would easily see the protagonist being able to justify any shots he made.
 SWAT 4 (Video Game) / int_bfe4e6b9
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SWAT 4 (Video Game) / int_bfe4e6b9
 SWAT 4 (Video Game) / int_c24d8c78
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Pink Mist
 SWAT 4 (Video Game) / int_c24d8c78
comment
Pink Mist: What you see when anyone (outside of you) is shot.
 SWAT 4 (Video Game) / int_c24d8c78
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SWAT 4 (Video Game) / int_c24d8c78
 SWAT 4 (Video Game) / int_c2b28f75
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A.K.A.-47
 SWAT 4 (Video Game) / int_c2b28f75
comment
A.K.A.-47: Zigzagged depending on the manufacturer of the weapon. The firearms manufactured by Colt and Benelli all have their proper names in-game, but the other guns manufactured by Heckler & Koch, Fabrique Nationale, and Glock all have bland or changed names, like the P90 being the "5.7x28mm Submachine Gun", the Glock being the "9mm Handgun", and the G36C being the "GB36s Assault Rifle". Irrational probably couldn't get permission from those two companies to name the guns after their real names. The Advanced Taser M26 is an interesting example, as it simply goes by the name of "Taser"… which is itself a brand name usually requiring the same sort of small-print as with the Colt and Benelli weapons to go by that name. The expansion also adds the "Cobra Taser", which vaguely resembles the S-400 by a Taser competitor that was sued into oblivion a couple years later.
 SWAT 4 (Video Game) / int_c2b28f75
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 SWAT 4 (Video Game) / int_c5f0119c
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Insane Troll Logic
 SWAT 4 (Video Game) / int_c5f0119c
comment
In most team-based games, an ally getting shot would be seen as terrible. However, again, you are being tested as a SWAT officer, meaning failing your adherence to police procedure (not taking in suspects alive, for instance) is more of a penalty than not bringing your squad back alive. While this may seem like Insane Troll Logic to some, it is the ideal of a SWAT officer to get the job done right.
 SWAT 4 (Video Game) / int_c5f0119c
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SWAT 4 (Video Game) / int_c5f0119c
 SWAT 4 (Video Game) / int_c64bdacd
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Scoring Points
 SWAT 4 (Video Game) / int_c64bdacd
comment
Scoring Points: Each mission is scored on a 100 point scale, with points awarded for following proper procedure* i.e.: securing evidence, handcuffing anyone who surrenders, reporting everything to command and deducted for casualties - officer or suspect - with flagrant violations of the rules of engagement incurring severe penalties. Depending on the difficulty setting, a certain minimum score is required to advance to the next mission.
 SWAT 4 (Video Game) / int_c64bdacd
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SWAT 4 (Video Game) / int_c64bdacd
 SWAT 4 (Video Game) / int_c7051800
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Complaining About Complaining
 SWAT 4 (Video Game) / int_c7051800
comment
Complaining About Complaining: Many of the civilians are stubborn, scared or disoriented enough that they'll come across as this when you handcuff them (needless to say, a lot of the objections include their outrage over getting handcuffed in the first place). The arrested suspects are even less polite to you and your team after getting cuffed (especially if they're less of a Harmless Villain and more of a professional mobster).
 SWAT 4 (Video Game) / int_c7051800
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SWAT 4 (Video Game) / int_c7051800
 SWAT 4 (Video Game) / int_c75c63a3
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Blackout Basement
 SWAT 4 (Video Game) / int_c75c63a3
comment
Blackout Basement: Some of the levels can be quite dark, particularly the Department of Agriculture in the expansion, due to a bomb going off. Caution is advised.
 SWAT 4 (Video Game) / int_c75c63a3
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1.0
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SWAT 4 (Video Game) / int_c75c63a3
 SWAT 4 (Video Game) / int_c75df49a
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Shout-Out
 SWAT 4 (Video Game) / int_c75df49a
comment
Shout-Out: To the Police Quest series, as already mentioned in the Continuity Nod entry. This is noticeable even during the intro, when one of the logos in the montage briefly turns into a screen from the Police Quest games, complete with the right number of points in the corner◊. To the SWAT series in general and Irrational Games as a studio: There are penny arcade slot machines in the office of the city garage from the "Victory Imports Auto Center" mission. One of them is clearly an arcade version of one of the Freedom Force games, while the other is apparently based on a previously planned but cancelled installment of SWAT (which was eventualy replaced by 4). Both slot machines even play a suspiciously similar song version of the games' theme tunes. And in some of the offices or recreational rooms, there's a recurring cardboard cutout of a game character from Tribes: Vengeance, another game developed by Irrational prior to this one. The two sniper teams are codenamed Sierra 1 and Sierra 2note It should be noted that Sierra is indeed the code for "S" (as in sniper) in the NATO phonetic alphabet. To movies like Se7en in the more Darker and Edgier City Noir missions. Much like the backstory for Reservoir Dogs, one of the missions is set in a diamond wholesalers specializing in uncut or unpolished diamonds that had just received an uncommon shipment of finished jewels, which attracts the attention of a group of heavily armed robbers. One of the objectives in the final mission is the rescue of a research scientist named Theodore Sturgeon after the science fiction writer. The briefing even lampshades it.
 SWAT 4 (Video Game) / int_c75df49a
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 SWAT 4 (Video Game) / int_c84d4d4c
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Fackler Scale of FPS Realism
 SWAT 4 (Video Game) / int_c84d4d4c
comment
Fackler Scale of FPS Realism: Very, very, very far towards the hard end of realism. Besides the fact that you have to abide by police regulations and protocol (meaning you can't shoot unarmed people and have to deal carefully with armed suspects), your overall movement and gunplay abilities feel really believable. Characters can't take much damage before they die, even if they're wearing body armor and helmets. No one can jump (let alone 5 feet into the air) and you and your squad mates can only run at a reasonable pace, being careful in the potentially dangerous environment of the hostile area you're clearing. Getting shot in the leg will slow you down and make you limp a bit, while getting shot in both legs will disable your ability to run. Getting shot in the hands will slightly diminish your ability to take precise aim. And since we mentioned it, the accuracy of your aim and fire can be increased by 1.) Crouching. 2.) Walking more slowly. 3.) Shooting in semi-automatic mode instead of full-auto or burst mode (recoil is a real bitch in this game). Sans the marksman rifle, none of the firearms have functioning scopes, but you have a context-sensitive crosshair for each weapon, even the stun grenades. The smaller and tighter it gets, the better aim you have. Magazines avert One Bullet Clips and are reloaded manually by the player, not automatically. A particularly nice touch is that you can even select different types of ammo in your loadout menu: Full-metal jacket bullets are good for taking down well-armoured foes, but have the downside of being able to punch through weaker materials (like wooden doors and walls or even unarmoured bodies), accidentally injuring anyone standing on the other side. Standard casing bullets are slower and weaker, and while they can't punch through body armor, they're really ideal for fighting unarmoured suspects. The game has absolutely no saves or savepoints. If you die in a mission, you can't respawn, just like in Real Life. Luckily, you can at least restart it from the beginning of the unlocked mission (instead of the very beginning of the game). All in all, you have to play in a relatively professional manner to get a perfect and spotless score - even on the lower difficulties. See also the other trope entries that mention the realistic elements of the game (you can blind yourself with your own stun grenades, etc.).
 SWAT 4 (Video Game) / int_c84d4d4c
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 SWAT 4 (Video Game) / int_ca87e3ec
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No Name Given
 SWAT 4 (Video Game) / int_ca87e3ec
comment
No Name Given: The SWAT Leader you play as is never named in-game, though he is given the name "Kurt Wolfe" in the PSP Spin-off Target Liberty.
 SWAT 4 (Video Game) / int_ca87e3ec
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SWAT 4 (Video Game) / int_ca87e3ec
 SWAT 4 (Video Game) / int_caf89e54
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Taking You with Me
 SWAT 4 (Video Game) / int_caf89e54
comment
Taking You with Me: A possible (if silly) multiplayer tactic in case you get cornered and have no chance to outgun your opponents is to quickly switch to one of your stun grenades and detonate it immediately, before you collapse under the opponent's fire. Thus stunning the opponent as an act of minor retribution.
 SWAT 4 (Video Game) / int_caf89e54
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SWAT 4 (Video Game) / int_caf89e54
 SWAT 4 (Video Game) / int_cbe687ab
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Corrupt Corporate Executive
 SWAT 4 (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: The Diamond Wholesalers reveal themselves to be knowingly trading in conflict diamonds just to maximize profits, and regard the crackdown on these "blood diamonds" to be decreasing their sources' efficiency.
 SWAT 4 (Video Game) / int_cbe687ab
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SWAT 4 (Video Game) / int_cbe687ab
 SWAT 4 (Video Game) / int_cc374ba6
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It's Up to You
 SWAT 4 (Video Game) / int_cc374ba6
comment
It's Up to You: You and your four-man squad, that is. The only reinforcements potentially at your disposal are two sniper teams, monitoring the location from a safe distance. This makes sense for the first few missions where you're busting up relatively small time crooks, but by the time you're fighting two dozen North Korean paramilitary commandos you really gotta wonder why the government is not just sending in hundreds of Feds instead. Nor do they seem to have any other SWAT teams in the city.
 SWAT 4 (Video Game) / int_cc374ba6
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 SWAT 4 (Video Game) / int_ce68d46b
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Next Sunday A.D.
 SWAT 4 (Video Game) / int_ce68d46b
comment
Next Sunday A.D.: Game was released in 2005 and is set in 2007/2008. The exact dates are not explicitly stated but can be inferred by looking at the ages and birthdates of characters given in-game.
 SWAT 4 (Video Game) / int_ce68d46b
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Bomb Disposal
 SWAT 4 (Video Game) / int_cf479cd8
comment
Bomb Disposal: An objective in the penultimate mission set in a hotel taken over by terrorists is disarming the bombs they've planted in the upper floors of the building.
 SWAT 4 (Video Game) / int_cf479cd8
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SWAT 4 (Video Game) / int_cf479cd8
 SWAT 4 (Video Game) / int_d1b4f0ef
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Everybody Lives
 SWAT 4 (Video Game) / int_d1b4f0ef
comment
Everybody Lives: The ideal (and highest-scoring) outcome for any mission involves safely securing all civilians and capturing every suspect alive, resulting in zero casualties, although some later missions have incapacitated civilians and the bodies of those who were killed before the SWAT team arrived on scene.
 SWAT 4 (Video Game) / int_d1b4f0ef
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 SWAT 4 (Video Game) / int_d24ed873
type
Developer's Foresight
 SWAT 4 (Video Game) / int_d24ed873
comment
Developer's Foresight: Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make Bland Name Products and the advertising of fictional companies look and feel real and believable... Purely in regards to the aesthetics of the game; most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed. The hospital level also has TVs with a news report playing after the team enters the hospital, where the reporter tells everyone watching that SWAT has just entered the building. If you take notice of it, your character will call TOC and tell them to get her off the air — shortly afterward, every TV in the level will be broadcasting nothing but static.
 SWAT 4 (Video Game) / int_d24ed873
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 SWAT 4 (Video Game) / int_d397657d
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Hoist by His Own Petard
 SWAT 4 (Video Game) / int_d397657d
comment
Hoist by His Own Petard: You can blind and stun yourself with the flashbang and stinger grenade. Bizarrely, in singleplayer you and your bot teammates are immune to CS grenades, but in multiplayer you have to equip the gas mask to safely use CS grenades, and even that doesn't save you from the pepper gun or mace (instead reducing the stun duration by about 90%). Partially Averted in SWAT: Elite Force with flashbangs if the tactical helmet is equipped for the whole team. You and the AI teammates are still affected by CS gas and other less-lethals if no gas masks are equipped.
 SWAT 4 (Video Game) / int_d397657d
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 SWAT 4 (Video Game) / int_d39e327f
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What the Hell, Hero?
 SWAT 4 (Video Game) / int_d39e327f
comment
What the Hell, Hero?: Like in the predecessor, the only way to secure civilians/hostages that are still standing is by tying them, and sometimes non-lethal force may need to be applied to make them comply so they can be restrained. Civilians and hostages may give one to you when you order/suppress/cuff them, as they are... you know... innocent. But of course, it's part of any special unit's practice to detain anyone they come across during such missions, as anybody may be a hazard source for the SWAT officers. The mission isn't considered complete until everybody is either in cuffs, dead, or incapacitated. Truth in Television: Leaving anyone unrestrained would open up police officers to anything from Wounded Gazelle Gambit to I Surrender, Suckers and False Innocence Trick. Cuffing everyone to sort it out after the threat is ended just makes sense.
 SWAT 4 (Video Game) / int_d39e327f
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SWAT 4 (Video Game) / int_d39e327f
 SWAT 4 (Video Game) / int_d68c925d
type
Creator Provincialism
 SWAT 4 (Video Game) / int_d68c925d
comment
Creator Provincialism: The architecture and skyline of Fairview is very similar to Boston and your squadmates and most of the other characters have various forms of the Bostonian or New England accent. Hardly surprising, since Irrational Games are Bostonians to the bone.
 SWAT 4 (Video Game) / int_d68c925d
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SWAT 4 (Video Game) / int_d68c925d
 SWAT 4 (Video Game) / int_df11acbe
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Artificial Brilliance
 SWAT 4 (Video Game) / int_df11acbe
comment
Artificial Brilliance: But, to its credit, the game does have very sophisticated AI at some parts. Too bad for you though, as most of this intelligence is limited to the criminals. Even then, your teammates do have their moments.
 SWAT 4 (Video Game) / int_df11acbe
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 SWAT 4 (Video Game) / int_e061d153
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Sergeant Rock
 SWAT 4 (Video Game) / int_e061d153
comment
Sergeant Rock: The player character's stated rank is sergeant, and while each of your AI controlled teammates gets to deliver a funny line every so often, your character's soundbytes are almost totally devoid of snark, adding to the whole no-nonsense feel.
 SWAT 4 (Video Game) / int_e061d153
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Cult
 SWAT 4 (Video Game) / int_e5411cdf
comment
Cult: The Tarronians, led by a certain Sinister Minister from Iowa named Andrew Tarrone. You visit their eerie half-abandoned apartment building in mission 9.
 SWAT 4 (Video Game) / int_e5411cdf
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 SWAT 4 (Video Game) / int_e83f211c
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O.O.C. Is Serious Business
 SWAT 4 (Video Game) / int_e83f211c
comment
O.O.C. Is Serious Business: Your team, especially Girard, can be fairly snarky at times, even in the midst of fairly horrific situations, but some areas and levels cause them to be dead serious: All of them are horrified to find the graves of the Cult's children in the basement of the Taronnian mission, with the normally stoic Player Character sounding noticeably disturbed when he calls it in to the TOC. TOC himself noticeably stammers when you radio this in, likely needing a few seconds to process the shocking revelation. Lampshaded in the Fresnal St. Station level of the expansion, where Jackson notes he keeps expecting Girard to come up with some quip to lighten the mood, only for Girard to respond that, considering the sheer bloodbath caused by the Stetchkovs, it just isn't the time for jokes.
 SWAT 4 (Video Game) / int_e83f211c
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 SWAT 4 (Video Game) / int_ea2e9f2d
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No Ending
 SWAT 4 (Video Game) / int_ea2e9f2d
comment
No Ending: Given that what little of the plot is nonexistent, only escalating series of unrelated missions...
 SWAT 4 (Video Game) / int_ea2e9f2d
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 SWAT 4 (Video Game) / int_f2baaa29
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Trial by Friendly Fire
 SWAT 4 (Video Game) / int_f2baaa29
comment
Trial by Friendly Fire: In mission 11, one of the gang members is an undercover police officer. He will identify himself and surrender immediately once you shout for compliance, but if not, he will fire at you in order to maintain his cover.
 SWAT 4 (Video Game) / int_f2baaa29
featureApplicability
1.0
 SWAT 4 (Video Game) / int_f2baaa29
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_f2baaa29
 SWAT 4 (Video Game) / int_f3b5d559
type
SWAT Team
 SWAT 4 (Video Game) / int_f3b5d559
comment
SWAT Team: You're a member of one and lead an individual squad. And you get a taste of what the everyday chores of such a squad look like...
 SWAT 4 (Video Game) / int_f3b5d559
featureApplicability
1.0
 SWAT 4 (Video Game) / int_f3b5d559
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_f3b5d559
 SWAT 4 (Video Game) / int_f6f24e4b
type
Disguised Horror Story
 SWAT 4 (Video Game) / int_f6f24e4b
comment
Disguised Horror Story: There's a genuine case to be made that SWAT 4 is really a Horror game in disguise. As early as "Fairfax Household", you are tasked with searching through the house of a Serial Killer as you slowly unravel what he's been doing to his victims. Even in levels that aren't explicitly about murderers and cults, the creepy ambience, dark spots, Drone of Dread background music, night time environments and the knowledge that a suspect with a shotgun could be hiding around any corner can keep you on the edge of your seat.
 SWAT 4 (Video Game) / int_f6f24e4b
featureApplicability
1.0
 SWAT 4 (Video Game) / int_f6f24e4b
featureConfidence
1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_f6f24e4b
 SWAT 4 (Video Game) / int_f76842b1
type
The Fundamentalist
 SWAT 4 (Video Game) / int_f76842b1
comment
The Fundamentalist: The previously-mentioned group of religious fundamentalists who took over a stem-cell research lab. Also, in the Expansion Pack, a group of Christians opposed to rock music storm a concert hall and take the band hostage.
 SWAT 4 (Video Game) / int_f76842b1
featureApplicability
1.0
 SWAT 4 (Video Game) / int_f76842b1
featureConfidence
1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_f76842b1
 SWAT 4 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 SWAT 4 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: While the game punishes you for doing certain things, you can taze, gas, or punch surrendering or cuffed suspects and hostages with no repercussions. If you fail a mission objective, but are still alive, the game doesn't automatically quit the mission. You are free to roam the scenario gunning down suspects and hostages alike until you manually exit.
 SWAT 4 (Video Game) / int_f87c42d4
featureApplicability
1.0
 SWAT 4 (Video Game) / int_f87c42d4
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SWAT 4 (Video Game) / int_f87c42d4
 SWAT 4 (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 SWAT 4 (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: A frustratingly large number of enemies think they can take on an entire SWAT team by themselves, when unarmored and armed with nothing but a revolver. While they might take you out with a cheap shot, this almost always results in them dying as well before the game over screen pops up.
 SWAT 4 (Video Game) / int_f97ab6a5
featureApplicability
1.0
 SWAT 4 (Video Game) / int_f97ab6a5
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1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_f97ab6a5
 SWAT 4 (Video Game) / int_f98356f
type
Right-Wing Militia Fanatic
 SWAT 4 (Video Game) / int_f98356f
comment
Right-Wing Militia Fanatic: The "America Now" terrorist group from the Old Granite Hotel mission fit this trope to a tee. According to the mission briefing, they're xenophobic isolationists with an ideology defined by opposition to immigration, free trade, and globalism in general. The hotel the mission takes place in is majority owned by a French company, and the terrorists demand a ransom from the owners as "a repayment of their debt to the American people."
 SWAT 4 (Video Game) / int_f98356f
featureApplicability
1.0
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1.0
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SWAT 4 (Video Game) / int_f98356f
 SWAT 4 (Video Game) / int_f9f2c33
type
Running Gag
 SWAT 4 (Video Game) / int_f9f2c33
comment
Running Gag: A minor but noticeable one with Jackson, who will always react disapprovingly when his team mates notice some desserts or sweet pastries (the donuts in the tutorial mission, the cake for the patient in the hospital mission, etc.).
 SWAT 4 (Video Game) / int_f9f2c33
featureApplicability
1.0
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featureConfidence
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SWAT 4 (Video Game) / int_f9f2c33
 SWAT 4 (Video Game) / int_fbc5c9fb
type
Wacky Startup Workplace
 SWAT 4 (Video Game) / int_fbc5c9fb
comment
Wacky Startup Workplace: "Red Library Offices" takes place in one of these.
 SWAT 4 (Video Game) / int_fbc5c9fb
featureApplicability
1.0
 SWAT 4 (Video Game) / int_fbc5c9fb
featureConfidence
1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_fbc5c9fb
 SWAT 4 (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 SWAT 4 (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Just shooting suspects without trying to get them to surrender first will lose you points and potentially the game. Killing a hostage, even by accident, will cause an automatic Fail.
 SWAT 4 (Video Game) / int_fcd993bd
featureApplicability
1.0
 SWAT 4 (Video Game) / int_fcd993bd
featureConfidence
1.0
 SWAT 4 (Video Game)
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SWAT 4 (Video Game) / int_fcd993bd
 SWAT 4 (Video Game) / int_ffad4e9f
type
Shown Their Work
 SWAT 4 (Video Game) / int_ffad4e9f
comment
Shown Their Work: Hostages have to be handcuffed - you never know who is a real hostage, and there's always the possibility of Stockholm Syndrome - as do any civilians caught in the area, and they react accordingly. Most will ask you why or chew you out for cuffing them when they have nothing to do with the incident, but some will comply without complaint, sometimes citing that they know this as standard operation procedure due to having family in law enforcement.
 SWAT 4 (Video Game) / int_ffad4e9f
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ItemName
 SWAT 4 (Video Game) / int_name
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SWAT 4 (Video Game)

The following is a list of statements referring to the current page from other pages.

 SWAT 4 (Video Game)
hasFeature
A.K.A.-47 / int_d5ac3d6a
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A Winner Is You / int_d5ac3d6a
 SWAT 4 (Video Game)
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American Video Games / int_d5ac3d6a
 SWAT 4 (Video Game)
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Artistic License – Law Enforcement / int_d5ac3d6a
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Balkan Bastard / int_d5ac3d6a
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Bond One-Liner / int_d5ac3d6a
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Bottomless Magazines / int_d5ac3d6a
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Bulletproof Vest / int_d5ac3d6a
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By-the-Book Cop / int_d5ac3d6a
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Do Not Drop Your Weapon / int_d5ac3d6a
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Don't Tell Mama / int_d5ac3d6a
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Donut Mess with a Cop / int_d5ac3d6a
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Doom Troops / int_d5ac3d6a
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Endangering News Broadcast / int_d5ac3d6a
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Expansion Pack / int_d5ac3d6a
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Fackler Scale of FPS Realism / int_d5ac3d6a
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Gas Mask Mooks / int_d5ac3d6a
 SWAT 4 (Video Game)
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Good Guns, Bad Guns / int_d5ac3d6a
 SWAT 4 (Video Game)
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Grenade Launcher / int_d5ac3d6a
 SWAT 4 (Video Game)
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Hide Your Children / int_d5ac3d6a
 SWAT 4 (Video Game)
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Holler Button / int_d5bb454a
 SWAT 4 (Video Game)
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Hostage Spirit-Link / int_d5ac3d6a
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I Surrender, Suckers / int_d5ac3d6a
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Murder Simulators / int_d5bb454a
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No-Harm Requirement / int_d5ac3d6a
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Obsessively Organized / int_d5ac3d6a
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One Bullet Clips / int_d5ac3d6a
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Pacifist Run / int_d5ac3d6a
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Psychological Horror / int_d5ac3d6a
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Put Down Your Gun and Step Away / int_d5ac3d6a
 SWAT 4 (Video Game)
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Randomly Generated Levels / int_d5ac3d6a
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Scoring Points / int_d5ac3d6a
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Self-Defenseless / int_d5ac3d6a
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Shoot Out the Lock / int_d5ac3d6a
 SWAT 4 (Video Game)
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Shoot the Hostage Taker / int_d5ac3d6a
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Simultaneous Warning and Action / int_d5ac3d6a
 SWAT 4 (Video Game)
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Static Stun Gun / int_d5ac3d6a
 SWAT 4 (Video Game)
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Stop, or I Will Shoot! / int_d5ac3d6a
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Stun Guns / int_d5ac3d6a
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Surprisingly Creepy Moment / int_d5ac3d6a
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Tactical Door Use / int_d5ac3d6a
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The Fundamentalist / int_d5ac3d6a
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The Paralyzer / int_d5ac3d6a
 SWAT 4 (Video Game)
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The Red Stapler / int_d5ac3d6a
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Torture Cellar / int_d5ac3d6a
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Utility Weapon / int_5eda614a
 SWAT 4 (Video Game)
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Video Game Cruelty Punishment / int_d5ac3d6a
 Swat4
sameAs
SWAT 4 (Video Game)
 SWAT4
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SWAT 4 (Video Game)