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Samurai Gunn (Video Game)
- 33 statements
- 5 feature instances
- 7 referencing feature instances
Samurai Gunn (Video Game) | type |
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Samurai Gunn (Video Game) | label |
Samurai Gunn (Video Game) | |
Samurai Gunn (Video Game) | page |
SamuraiGunn | |
Samurai Gunn (Video Game) | comment |
Samurai Gunn (sic) is a 2D local multiplayer-oriented fighting game developed by Teknopants and Maxistentialism, based around the idea of One Hit Kills in a similar vein to Divekick. Unlike Divekick, however, the focus is on jumping throughout the level, aiming to get one sword slash in at your opponent, or perhaps one of three bullets from your trusty gun...which can in turn be deflected back at you with a single sword slash.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Feel overwhelmed yet? It gets better with four players...The game was released in December 2013 on the developer's website and on Steam.A sequel, Samurai Gunn 2, launched in Early Access on Steam in July 20, 2021.Not to be confused with the anime/manga Samurai Gun. | |
Samurai Gunn (Video Game) | fetched |
2021-07-31T13:09:19Z | |
Samurai Gunn (Video Game) | parsed |
2021-07-31T13:09:19Z | |
Samurai Gunn (Video Game) | isPartOf |
DBTropes | |
Samurai Gunn (Video Game) / int_5029c444 | type |
Audible Sharpness | |
Samurai Gunn (Video Game) / int_5029c444 | comment |
Audible Sharpness: The sword slashes. Justified in that they appear sheathed at other points throughout the match. | |
Samurai Gunn (Video Game) / int_5029c444 | featureApplicability |
1.0 | |
Samurai Gunn (Video Game) / int_5029c444 | featureConfidence |
1.0 | |
Samurai Gunn (Video Game) | hasFeature |
Samurai Gunn (Video Game) / int_5029c444 | |
Samurai Gunn (Video Game) / int_5e122e51 | type |
Against the Setting Sun | |
Samurai Gunn (Video Game) / int_5e122e51 | comment |
Against the Setting Sun: The "Showdown" sections take place during this when playing on one of the Forest levels. | |
Samurai Gunn (Video Game) / int_5e122e51 | featureApplicability |
1.0 | |
Samurai Gunn (Video Game) / int_5e122e51 | featureConfidence |
1.0 | |
Samurai Gunn (Video Game) | hasFeature |
Samurai Gunn (Video Game) / int_5e122e51 | |
Samurai Gunn (Video Game) / int_60f37373 | type |
Attack Reflector | |
Samurai Gunn (Video Game) / int_60f37373 | comment |
Attack Reflector / Catch and Return: Bullets can be reflected back at the opponent with a slash. The game even knows how often this happens, so killing or getting killed by this method even has its own post-match icon. | |
Samurai Gunn (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
Samurai Gunn (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
Samurai Gunn (Video Game) | hasFeature |
Samurai Gunn (Video Game) / int_60f37373 | |
Samurai Gunn (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Samurai Gunn (Video Game) / int_d24ed873 | comment |
Developers' Foresight: There's a thread on the Steam Hub dedicated to finding any subtle details about the game, ranging from dead bodies disappearing when crushed by the obstacles of the fortress levels, to water being stained red if someone is killed while in water. | |
Samurai Gunn (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Samurai Gunn (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Samurai Gunn (Video Game) | hasFeature |
Samurai Gunn (Video Game) / int_d24ed873 | |
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Samurai Gunn (Video Game) / int_name | featureApplicability |
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Samurai Gunn (Video Game) | hasFeature |
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Samurai Gunn (Video Game) |
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