Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Satisfactory (Video Game)

 Satisfactory (Video Game)
type
TVTItem
 Satisfactory (Video Game)
label
Satisfactory (Video Game)
 Satisfactory (Video Game)
page
Satisfactory
 Satisfactory (Video Game)
comment
Satisfactory is a first-person Factory-Building Game released into early access by Coffee Stain Studios in March 2019 via the Epic Games Store. Heavily inspired by Factorio, players take the role of a “Pioneer�, an employee of the FicSit Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a Space Elevator to the waiting FicSit facilities in orbit.The game can be played solo or in online co-op; there's no hard-coded limit to the number of co-op players, but the developers only seriously tested up to 4 players at a time. Being an early access game, there are still a fair amount of bugs and yet-to-be-added content. The game currently exists in two versions: 'Early Access', which contains the most stable updates, and the 'Experimental Branch', which is used for testing updates before they get pushed into the main game. The developers are aiming for the game's full version release later in 2024.As of June 8, 2020, the game's Early Access version is also available on Steam, with Experimental following suit shortly after.
 Satisfactory (Video Game)
fetched
2024-03-04T21:30:42Z
 Satisfactory (Video Game)
parsed
2024-03-04T21:30:42Z
 Satisfactory (Video Game)
processingComment
Dropped link to BladeRunner: Not a Feature - ITEM
 Satisfactory (Video Game)
processingComment
Dropped link to CallingARabbitASmeerp: Not a Feature - UNKNOWN
 Satisfactory (Video Game)
processingComment
Dropped link to Factorio: Not a Feature - ITEM
 Satisfactory (Video Game)
processingComment
Dropped link to FallDamage: Not a Feature - UNKNOWN
 Satisfactory (Video Game)
processingComment
Dropped link to Frozen2013: Not a Feature - ITEM
 Satisfactory (Video Game)
processingComment
Dropped link to HomeAlone2LostInNewYork: Not a Feature - ITEM
 Satisfactory (Video Game)
processingComment
Dropped link to SuperMarioBros: Not a Feature - ITEM
 Satisfactory (Video Game)
processingUnknown
CallingARabbitASmeerp
 Satisfactory (Video Game)
processingUnknown
FallDamage
 Satisfactory (Video Game)
isPartOf
DBTropes
 Satisfactory (Video Game) / int_148e222c
type
Crosses the Line Twice
 Satisfactory (Video Game) / int_148e222c
comment
Currently the advice among doggo owners is to fence their doggo(s) in a compound. The reason being the game may sometimes forget that the doggo has been tamed and will make it run away if you don’t. Fencing them in makes it easier to re-tame a doggo that has gone stray. However, to a casual bystander, it looks like you’re being cruel to your doggo. Some cross the line twice with Doggo Farms: Where you build cells just to keep the doggos you've gathered. There are even mods that automates doggo farming for you! Most people do it so they can easily corner and milk their doggos for their gifts. Others do it just because they like collecting doggos.
 Satisfactory (Video Game) / int_148e222c
featureApplicability
1.0
 Satisfactory (Video Game) / int_148e222c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_148e222c
 Satisfactory (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Satisfactory (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: Nuclear power plants generate nuclear waste – which, like the raw materials and fuel itself, is very deadly to be around. Before update 4 there was no official way to get rid of it; you could only stash it away in a very faraway place, just like in Real Life. Update 4 added a loophole to get rid of it by reprocessing it into plutonium fuel rods that can be fed to nuclear plants or disintegrated in the AWESOME sink, but not without caveats: it's a very expensive process that requires lots of parts, many different materials and a particle accelerator, which is the most expensive machine in the entire game, and if you dare use plutonium fuel to power your nuclear plants, you're going to have to deal with even more dangerous, actually for real undestroyable plutonium waste. Update 3 and pipes brought a little bit more reality, as coal generators and nuclear power plants now require constant supplies of water to work, oil refineries produce waste byproducts, and pipes themselves require pumps in order to transport liquid uphill.
 Satisfactory (Video Game) / int_15264ac9
featureApplicability
1.0
 Satisfactory (Video Game) / int_15264ac9
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_15264ac9
 Satisfactory (Video Game) / int_17a969de
type
No OSHA Compliance
 Satisfactory (Video Game) / int_17a969de
comment
A player's factory will inadvertently become this if the player only thinks in the short term and didn't consider long-term factory design before building. Cue factories with No OSHA Compliance and conveyor belts criss-crossing all over the place. This can even occur to players who plan long-term due to new features and recipes being added to the game from time to time, as well as changes to existing recipes between major updates and in an extreme case with the beacon, removal of a set of recipes.
 Satisfactory (Video Game) / int_17a969de
featureApplicability
1.0
 Satisfactory (Video Game) / int_17a969de
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_17a969de
 Satisfactory (Video Game) / int_18d15922
type
Title Drop
 Satisfactory (Video Game) / int_18d15922
comment
Title Drop: The awards unlockable in the Awesome Shop come in three tiers of increasingly less disparaging descriptions of your work, with the highest being "Satisfactory".
 Satisfactory (Video Game) / int_18d15922
featureApplicability
1.0
 Satisfactory (Video Game) / int_18d15922
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_18d15922
 Satisfactory (Video Game) / int_19028da
type
Eternal Engine
 Satisfactory (Video Game) / int_19028da
comment
Eternal Engine: What you'll eventually end up with. And a literal one at that, since your machines need no maintenance and your resources never run out.
 Satisfactory (Video Game) / int_19028da
featureApplicability
1.0
 Satisfactory (Video Game) / int_19028da
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_19028da
 Satisfactory (Video Game) / int_196d2598
type
Too Good to be True
 Satisfactory (Video Game) / int_196d2598
comment
Some Alternate Recipe seem like a great deal, but are actually worse than it seems. One such is the OC Supercomputer. Being able to make such a complex resource relatively quickly with an Assembler proves Too Good to Be True as this hides that the recipe is horribly inefficient, needing huge amounts of aluminum among other resources. Overall, it depletes the map's resources more than twice as much as the base recipe.
 Satisfactory (Video Game) / int_196d2598
featureApplicability
1.0
 Satisfactory (Video Game) / int_196d2598
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_196d2598
 Satisfactory (Video Game) / int_19ec6e63
type
Tube Travel
 Satisfactory (Video Game) / int_19ec6e63
comment
Tube Travel: The aptly-named Hyper Tubes, which are a late-game invention that allows the player to zoom around through a plastic tube at high speed without fear of angering the wildlife, making it useful for very large or spread-out facilities.
 Satisfactory (Video Game) / int_19ec6e63
featureApplicability
1.0
 Satisfactory (Video Game) / int_19ec6e63
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_19ec6e63
 Satisfactory (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Satisfactory (Video Game) / int_1b2b1d2c
comment
Want a cheap way to get rid of excess water clogging up your aluminum refineries? Pipe it to a limestone node and turn it into concrete using the "Wet Concrete" alternate recipe, then destroy the concrete in an AWESOME Sink.
 Satisfactory (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Satisfactory (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_1b2b1d2c
 Satisfactory (Video Game) / int_1d3e44f5
type
Artifact of Attraction
 Satisfactory (Video Game) / int_1d3e44f5
comment
Artifact of Attraction: Somersloops and Mercer Spheres periodically emit sound bites implied to be hallucinations encouraging you to take them, such as by affirming that multiple other Ficsit personas are coming to take it, saying that your contract compels you to take it, or that one of your parents has fallen ill to a disease that can only be cured by it. After staying close to an artifact long enough, the sound bites grow impatient and start telling you to "Harvest. It." and to "Comply."
 Satisfactory (Video Game) / int_1d3e44f5
featureApplicability
1.0
 Satisfactory (Video Game) / int_1d3e44f5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_1d3e44f5
 Satisfactory (Video Game) / int_1d8733d3
type
Overly Narrow Superlative
 Satisfactory (Video Game) / int_1d8733d3
comment
Overly Narrow Superlative: The AWESOME Shop, constructed by the planet's only known inhabitants (or inhabitant if you're not playing a network game), is covered in screens boasting it's 'the best store on the planet!'
 Satisfactory (Video Game) / int_1d8733d3
featureApplicability
1.0
 Satisfactory (Video Game) / int_1d8733d3
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_1d8733d3
 Satisfactory (Video Game) / int_1ebbdddb
type
Power at a Price
 Satisfactory (Video Game) / int_1ebbdddb
comment
Power at a Price: While plutonium fuel rods can be sunk to permanently destroy the uranium waste they are created with, they may also be used in another round of nuclear power plants. Plutonium burns twice as long as uranium, but the caveat is that it produces plutonium waste instead, which is twenty times more radioactive than uranium waste and cannot be processed nor sunk in any way. As a result it will inevitably build up, hopefully in a storage far from anything important.
 Satisfactory (Video Game) / int_1ebbdddb
featureApplicability
1.0
 Satisfactory (Video Game) / int_1ebbdddb
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_1ebbdddb
 Satisfactory (Video Game) / int_20e20e99
type
Not the Intended Use
 Satisfactory (Video Game) / int_20e20e99
comment
Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though. Ramming with a tractor rigged with nobelisks, on the other hand...
 Satisfactory (Video Game) / int_20e20e99
featureApplicability
1.0
 Satisfactory (Video Game) / int_20e20e99
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_20e20e99
 Satisfactory (Video Game) / int_20e2a53b
type
Notice This
 Satisfactory (Video Game) / int_20e2a53b
comment
Notice This: All ore nodes periodically shine, which may help finding them. Uranium nodes and veins additionally glow in the dark.
 Satisfactory (Video Game) / int_20e2a53b
featureApplicability
1.0
 Satisfactory (Video Game) / int_20e2a53b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_20e2a53b
 Satisfactory (Video Game) / int_26eb6287
type
Funny Background Event
 Satisfactory (Video Game) / int_26eb6287
comment
Funny Background Event: The robotic arm that (un)packages fluids in a Packager will occasionally get stuck, causing a bulge to form in the hose behind it before violently coming loose soon after, spilling fluid all over. Fortunately, this doesn't affect the gameplay - no actual fluid is lost and production isn't interrupted.
 Satisfactory (Video Game) / int_26eb6287
featureApplicability
1.0
 Satisfactory (Video Game) / int_26eb6287
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_26eb6287
 Satisfactory (Video Game) / int_27b418da
type
A Winner Is You
 Satisfactory (Video Game) / int_27b418da
comment
A Winner Is You: The reward for spending hundreds of hours exploring resources, bashing tons of hostile alien animals, weaving a massive network of conveyor spaghetti, building a massive factory capable of cranking out thousands of extremely complex parts, building nuclear reactors capable of providing the gigawatts needed to power all that, building even more machines to deal with radioactive pollution, setting up complex production lines, carefully optimizing them, and eventually getting to the point where you can finally make 4000 Assembly Directors, 4000 Magnetic Field Generators, 1000 Nuclear Pastas and 1000 Thermal Propulsion Rockets... is the exclusive FICSIT Employee of the Month golden cup. Zigged-zagged in that this is not the final prize of the game; it's merely to keep players busy while the studio is working on the final two tiers and the last few updates before the game is pushed into final release.
 Satisfactory (Video Game) / int_27b418da
featureApplicability
1.0
 Satisfactory (Video Game) / int_27b418da
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_27b418da
 Satisfactory (Video Game) / int_28951c74
type
Top-Heavy Guy
 Satisfactory (Video Game) / int_28951c74
comment
Top-Heavy Guy: The Curious Creature concentrates about 90% of its body mass in its upper half, with the lower half consisting of four spindly legs that shouldn't be able to support its weight; even less so on Massage, a world with slightly stronger gravity than Earth.
 Satisfactory (Video Game) / int_28951c74
featureApplicability
1.0
 Satisfactory (Video Game) / int_28951c74
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_28951c74
 Satisfactory (Video Game) / int_2902d216
type
Refining Resources
 Satisfactory (Video Game) / int_2902d216
comment
Refining Resources: The main point of the game is building machines to do this for you.
 Satisfactory (Video Game) / int_2902d216
featureApplicability
1.0
 Satisfactory (Video Game) / int_2902d216
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_2902d216
 Satisfactory (Video Game) / int_29a39f6
type
Easter Egg
 Satisfactory (Video Game) / int_29a39f6
comment
Easter Egg: Hidden in a random difficult-to-access cave can be found a enemy unit from Coffee Stain's earlier game, Sanctum. Hidden under the Electric Locomotive is a sticker with the face of Swedish sportscaster Leif “Loket� Olsson on it, giving more context to the description (which claimed that the train was nicknamed �Leif� for its reliability). “Loket� means “The Locomotive� in Swedish. Product Placement: If you put one FICSIT Coupon into the Resource Sink, it unlocks the Tesla Cybertruck in the Awesome Shop. The toilet contains a vandalized poster advertising/mocking the Free-to-play game The Cycle. If you click on the graph that shows on power pole several times in rapid succession, you get an Orange Screen of Death on the graph window admonishing you for abusing FICSIT property and threatening you with disciplinary action. Apparently, the rapid clicking is in-game representation for Percussive Maintenance to the equipment...
 Satisfactory (Video Game) / int_29a39f6
featureApplicability
1.0
 Satisfactory (Video Game) / int_29a39f6
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_29a39f6
 Satisfactory (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Satisfactory (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Nuclear power. The reactors generate a crazy huge amount of power. But they also generate waste that you cannot get rid of. You’re better off sticking with fuel or even coal. Averted with Update 4, which introduces nuclear waste recycling and provides players with an option of either disposing of the recycled waste, or use the recycled product which results in even power but also more potent waste that cannot be recycled. Some alternate recipes look excellent on paper, but in practice have major caveats. One such recipe is the supercomputer alternate "OC supercomputer". While it is the fastest of all three recipes, and only requires a cheap assembler instead of an expensive manufacturer, it is also incredibly wasteful, requiring ludicrous amounts of rare aluminum as well as nitrogen, making its Weighted Point score (a measurement of how much a recipe depletes the map's resources) more than twice as high than the other two. Liquid Biofuel. On paper it is the ultimate form of Biofuel, indeed it has the highest energy per unit and energy per Biomass and in fact equals the energy of Fuel refined from oil. Unfortunately it combines the downsides of both Biomass and liquid fuels. Being a Biomass product you can't automate the collection of its raw material, and being a liquid means it must be packaged - which costs Plastic to make Empty Canisters that are not refunded when the fuel is consumed - to be used in vehicles or Biomass Burners. To add insult to injury despite its higher energy per unit the smaller stack size means more frequent refueling is necessary compared to Solid Biofuel when used in vehicles or Biomass Burners. Liquid Biofuel also cannot power the Chainsaw or Jetpack or used to make Turbofuel. It can be used unpackaged in Fuel Generators but the energy gain compared to burning the required Solid Biofuel in Biomass Burners is so small it's probably not worth the extra expense.note It takes 90 Solid Biofuel per minute in a Refinery to make 60 cubic meters of Liquid Biofuel per minute. The Solid Biofuel can sustain 22.5 Biomass Burners generating a total of 675 MW. The Liquid Biofuel can sustain 5 Fuel Generators generating a total of 750 MW, a gain of only 75 MW. Then you have to subtract the 30 MW required by the Refinery bringing the net gain down to only 45 MW, and then subtract the energy for the Water Extractor and any Constructors making Solid Biofuel. On top of that Fuel Generators are FAR more expensive to build than Biomass Burners. That said, it does have another use as it's a very efficient jetpack fuel, beating even turbofuel for air time and vertical distance. Some Alternate Recipe seem like a great deal, but are actually worse than it seems. One such is the OC Supercomputer. Being able to make such a complex resource relatively quickly with an Assembler proves Too Good to Be True as this hides that the recipe is horribly inefficient, needing huge amounts of aluminum among other resources. Overall, it depletes the map's resources more than twice as much as the base recipe.
 Satisfactory (Video Game) / int_2bdae2ae
featureApplicability
-1.0
 Satisfactory (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_2bdae2ae
 Satisfactory (Video Game) / int_30bf3ff4
type
Beef Gate
 Satisfactory (Video Game) / int_30bf3ff4
comment
Beef Gate: The main routes between biomes are almost universally guarded by aggressive wildlife. While basic spitters or a hog or two are manageable with melee weapons, Alpha creatures are virtually impossible to defeat without ranged weaponry, making these routes unavailable until well into the midgame. That said, you can usually build your own roads around the beasts, but since the areas behind them tend to be crawling with similarly dangerous critters, it often won't get you very far anywaynote the only exception is building a road from one starting area to another i.e. from the Rocky Desert to the Northern Forest and/or Grass Fields with the intention of building a second/third factory.
 Satisfactory (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Satisfactory (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_30bf3ff4
 Satisfactory (Video Game) / int_3114c1e5
type
Ramming Always Works
 Satisfactory (Video Game) / int_3114c1e5
comment
Ramming Always Works: The "fluffy-tailed hog" attacks players by ramming them. Be careful near cliffs. Sadly, does not work to your advantage, because ramming does zero damage to creatures. Even if you've got them stuck under your vehicle's wheels for the last mile or so, they'll get up as if nothing happened. It sure helps stun-lock them, though. Ramming with a tractor rigged with nobelisks, on the other hand...
 Satisfactory (Video Game) / int_3114c1e5
featureApplicability
1.0
 Satisfactory (Video Game) / int_3114c1e5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_3114c1e5
 Satisfactory (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Satisfactory (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Why the Nobelisk exists. Technically it's used to clear out rocks in the game, but can stack, it does damage enemies with Splash Damage, and is a Sticky Bomb- there's nothing stopping you from peppering a trapped enemy with them and then setting them off, or covering a tractor from top to bottom with them and then sending it headfirst into an enemy, and setting them off on contact.
 Satisfactory (Video Game) / int_31a2a33c
featureApplicability
1.0
 Satisfactory (Video Game) / int_31a2a33c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_31a2a33c
 Satisfactory (Video Game) / int_3202932e
type
Money Sink
 Satisfactory (Video Game) / int_3202932e
comment
Money Sink: Update 3 introduces a money sink of sorts called the AWESOME Sinknote Anti-Waste Effort for Stress-Testing of Materials on Exoplanets to let you get rid of excess materials in exchange for tickets that can be redeemed for items ranging from trinkets of little to no use to items crucial for keeping the factory tidy. Nuclear waste and plutonium waste cannot be disposed that way, but the former may be transformed into plutonium fuel rods, which can be sunk.
 Satisfactory (Video Game) / int_3202932e
featureApplicability
1.0
 Satisfactory (Video Game) / int_3202932e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_3202932e
 Satisfactory (Video Game) / int_334e48a1
type
After the End
 Satisfactory (Video Game) / int_334e48a1
comment
After the End: Some details hint that there used to be some kind of civilization on the planet before you came in, such as the fact that some of the arches in the game are visibly decayed, and their internal structure is a clearly non-natural metallic hexagonal framework. Some places also show strange patterns in the ground, of unclear meaning. There are also these alien artifacts you find, never in random places...
 Satisfactory (Video Game) / int_334e48a1
featureApplicability
1.0
 Satisfactory (Video Game) / int_334e48a1
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_334e48a1
 Satisfactory (Video Game) / int_356b1efb
type
Hammerspace
 Satisfactory (Video Game) / int_356b1efb
comment
Hammerspace: The pioneer's inventory is explicitly referred to as a pocket dimension whose size can be "inflated" to allow for more stuff to be carried around.
 Satisfactory (Video Game) / int_356b1efb
featureApplicability
1.0
 Satisfactory (Video Game) / int_356b1efb
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_356b1efb
 Satisfactory (Video Game) / int_36c64123
type
Gentle Giant
 Satisfactory (Video Game) / int_36c64123
comment
Gentle Giant: The largest creatures on the planet, like the Curious Creature and that weird flying ray-thing, are universally docile.
 Satisfactory (Video Game) / int_36c64123
featureApplicability
1.0
 Satisfactory (Video Game) / int_36c64123
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_36c64123
 Satisfactory (Video Game) / int_36ed3e1e
type
Ascended Meme
 Satisfactory (Video Game) / int_36ed3e1e
comment
Ascended Meme: For a long time, pipes were considered a meme among the community, with every update video containing comments requesting pipes and the game's Discord server bot programmed to respond to any mention of the word 'pipe' with an emoji of a pipe with a red X over it. This meme even spread over to the Factorio developers, who made reference to Satisfactory Pipes in a dev blog about their office file servers. And then Update 3 came along adding pipes out of nowhere.
 Satisfactory (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Satisfactory (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_36ed3e1e
 Satisfactory (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Satisfactory (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Early to mid-game, coal power plants. They generate only a little over two and the half times the power of your starting biomass/biofuel generator. But even when fully overclocked, they're still really frugal when it comes to coal consumption. You can have a set of 4 fully overclocked burners and still have enough coal left over to share with some forges. You can theoretically run 9 fully overclocked coal burners on a stock mark 3 miner over a pure coal vein node, one redditor has 40 coal burners running stock off one fully overclocked Mk.3 miner on a pure coal vein node. Comparatively, fuel generators burn through fuel really quickly when fully overclocked. However, they become viable late-game with the introduction of turbo fuel, although that causes another issue in the terms of getting compressed coal - which is made of sulfur and coal - to the necessary location to be processed. Geothermal generators, while capable of producing four times the power of the starting biomass power supply, cannot be overclocked and there's only so many hot water geysers on the world map. Nuclear generators may sound like a good idea at first, but then you end up having radioactive waste which cannot be disposed of in-game. The difficulty of using coal generators was upped in Update 3 as they now require a constant supply of water to work. Of course, it helps that almost all coal nodes are found near a lake or seaside. The big issue is unlocking the pump technology, and while the burners burn coal slowly, water is an entirely different matter, and getting the coal generators to work reliably (instead of just working and then falling flat when demand for power is pushed just a little) now involves a complex ratio of water pumps to generatorsnote two fully-overclocked water pumps across two pipes can deliver enough water to twelve generators running at stock. If you factor in fully overclocked generators, it's one fully overclocked pump per to two fully overclocked generators with and some spare change. Also, geothermal has been made unreliable (the power they generate now fluctuate). Likewise, while fuel generators burn quickly when overclocked, the requirement of having a ton of fuel refineries is offset by the usefulness of the waste product, which is useful for rubber and plastic production. Nuclear power has been made more palatable in Update 4. There are now two kinds of rods- Uranium and Plutonium. Uranium waste, i.e. the type that comes out of the nuclear reactors if you give it uranium rods, as well as the type Lizard Doggos bring you, can now be refined into Plutonium rods- and you can sink plutonium rods. On the other hand, Uranium rods generate just a fraction of the power of Plutonium rods, but using the refined Plutonium rods results in Plutonium waste, which is far more potent than Uranium waste and cannot be sunk or refined further. Coffee Stain has upfront said that this design is intentional, and the goal is to let players choose if they want to just get rid of nuclear waste after just using it once at the cost of not being able to run their nuclear plant at full capacity, or if they want absolute power at the cost of permanent radioactive pollution. Even after you get access to liquid fuels Coal remains a practical fuel for your automated vehicles. Unlike liquid fuels, Coal doesn't require packaging and therefore Plastic. And unlike Biomass, Coal can be fully automated. And Coal is the simplest fuel that fits both these criteria. While a stack of Coal doesn't last as long as other higher grade fuels that is a non-issue so long as adequate arrangements are made for automatic refueling. This is subverted because using Coal this way is very inefficient and you would get much more energy out of it by crafting it into Compacted Coal and especially Turbofuel. Foundations. They're just plain building blocks with a square footprint, but if you're planning to set up factories with any degree of style and order, foundations are pretty much mandatory since they provide you with a neat grid pattern on which you can align your machines. They also come in all shapes, types and sizes to give you nearly limitless options for organizing belts and pipes, like running them through the floor beneath your assembly lines, which is impossible to do when you build on natural ground. They're also invaluable for safely bridging wide gaps and ascending vertical spaces while exploring. Belts. Unlocked during the game's tutorial, require no power, can't be destroyed by wildlife, have excellent throughput (especially at the higher tiers), and can be built across almost any terrain. While it's possible to build freight vehicles that require no roads, it's often more efficient to just build a belt all the way back to your base than to set up trucks or trains (and the latter require infrastructure anyway). The tractor, the first available vehicle in the game. It doesn't look like much, but it has a decent speed, a reasonably large trunk and a craft bench at the back, allowing the player to do some on-the-fly material creation. Dune Desert is arguably the least visually impressive biome compared to the Scenery Porn everywhere else, being just a giant expanse of sand dunes with a few rocks here and there. But its vast, almost obstruction-free open space is perfect for building big endgame factories in. Some alternate recipes qualify. One good example is "Steel Rotors", which replaces iron rods and screws in the recipe by steel pipes and wire. While this makes it more expensive, requiring you to spend some coal, it has the enormous advantage of being the same ingredients as stators, hence making you able to manufacture rotors and stators on the same chain. Even better, both steel rotors and base stators have the same output amount, allowing you to feed the output directly into an assembler producing motors. Similarly, "Steel Rods" and "Steel Screws" switch iron for steel but give off a large quantity of output out of relatively few machines.
 Satisfactory (Video Game) / int_39b8d3d6
featureApplicability
-0.3
 Satisfactory (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_39b8d3d6
 Satisfactory (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Satisfactory (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Serves as an environmental hazard in numerous areas, either spawned by plants, weird stone formations, or from no discernable source at all. The former can be removed with explosives, but the latter two are impossible to get rid of so far. As of Update 8, the weird stone formations can be removed with explosives as well.
 Satisfactory (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Satisfactory (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_3ac2a3e3
 Satisfactory (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Satisfactory (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: The Swamp is a biome that can be found at the east of the map. It is a dangerous area with many Stingers and Poison Pillars, but it is an important resource-rich location nonetheless. It used to have several oil nodes, befitting its tar aesthetics, however later patch retooled it to have large amounts of bauxite instead, as well a hidden uranium node.
 Satisfactory (Video Game) / int_3d1d5186
featureApplicability
1.0
 Satisfactory (Video Game) / int_3d1d5186
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_3d1d5186
 Satisfactory (Video Game) / int_3eccc27b
type
Power Source
 Satisfactory (Video Game) / int_3eccc27b
comment
Power Source: Update 2 made nuclear reactors available as a power source. Reactors produce the most power of all the power generators available, but you’ll be hard pressed to deal with all the (potentially damaging) radioactive waste they produce (25 barrels every 5 minutes). As of Update 4, it's now possible to process the Uranium Waste into a form that is safely disposable in the AWESOME Sink (Plutonium Rods), making nuclear power more tenable. That said, you can throw those rods back into the reactor to maximize your power output, though the waste produced by doing that is even more dangerous and cannot be disposed of at all.
 Satisfactory (Video Game) / int_3eccc27b
featureApplicability
1.0
 Satisfactory (Video Game) / int_3eccc27b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_3eccc27b
 Satisfactory (Video Game) / int_420081bf
type
Alien Sky
 Satisfactory (Video Game) / int_420081bf
comment
Alien Sky: The planet you're on, MASSAGE-2(A-B)b, orbits a binary star system and has three moons, one of which is bright enough to provide Hollywood Darkness at night while the other two are much darker despite being several times larger. An alternative interpretation would be that the latter are actually planets, which would make the sky even more alien. In any event, Scenery Porn galore.
 Satisfactory (Video Game) / int_420081bf
featureApplicability
1.0
 Satisfactory (Video Game) / int_420081bf
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_420081bf
 Satisfactory (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Satisfactory (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Discussed in the A.I. Limiter part, which is usually used on computer-like electronics; its item description says its purpose is "to control A.I.s and keep them from evolving in malicious ways".
 Satisfactory (Video Game) / int_420c50b7
featureApplicability
1.0
 Satisfactory (Video Game) / int_420c50b7
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_420c50b7
 Satisfactory (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Satisfactory (Video Game) / int_4252fdf6
comment
Radiation exposure simply causes you damage that can be healed by taking medicine or eating food, rather than the long-term degradation it would inflict upon you in reality.
 Satisfactory (Video Game) / int_4252fdf6
featureApplicability
1.0
 Satisfactory (Video Game) / int_4252fdf6
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4252fdf6
 Satisfactory (Video Game) / int_437e70f5
type
What a Piece of Junk
 Satisfactory (Video Game) / int_437e70f5
comment
Not a joke vehicle, but the Ficsit factory cart certainly fits the bill. It comes in a mini-packed crate that fits in your inventory, and upon being deployed unfolds itself into... a dinky box-car which isn't even as tall as you, and has a frame barely long enough or wide enough to fit your character sitting in a cramped fetal position inside of it. One of its windows is stuck hanging open and flapping about in the wind, and the only thing it has in the way of a horn is a stick-on siren that must be manually attached to - and detached from - the roof of the cart. To its credit, it has incredible acceleration, a good top speed, and can stop on a dime, plus has very responsive turning perfect for winding through cramped FICSIT brand factories... as long as you're on something manufactured, like a foundation or walkway. Once it touches terrain it has the grip of an AE86 on solid ice with worn slick tires. Although to be fair, it's a factory cart. You're not supposed to drive it anywhere other than on paved factory grounds. That's what the dune buggy is for.
 Satisfactory (Video Game) / int_437e70f5
featureApplicability
1.0
 Satisfactory (Video Game) / int_437e70f5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_437e70f5
 Satisfactory (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Satisfactory (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: As your factory grows in size and complexity, traversing it will probably start to feel like running an obstacle course made of conveyor belts unless you did a fair bit of planning beforehand. Eventually mitigated by the ability to build elevated walkways, and later, overhead conveyor belt systems and a jetpack.
 Satisfactory (Video Game) / int_4395ac9
featureApplicability
1.0
 Satisfactory (Video Game) / int_4395ac9
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4395ac9
 Satisfactory (Video Game) / int_450a63b5
type
Player Nudge
 Satisfactory (Video Game) / int_450a63b5
comment
Player Nudge: Automation isn't instantly unlocked; you have to feed your first machines by hand and craft some parts. This helps the player understand how important it is to have a passive income of parts rather than crafting everything. The last piece of automation that stays missing is power. As your factory grows, you'll need to feed ever more biomass burners by hand, until you finally unlock coal power, which can be set up and forgotten.
 Satisfactory (Video Game) / int_450a63b5
featureApplicability
1.0
 Satisfactory (Video Game) / int_450a63b5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_450a63b5
 Satisfactory (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Satisfactory (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Hand-crafting materials is far faster than automating the process—but of course you can only craft one type of item at a time, and you've got other things to do. Also, your build tool can construct everything from a storage container to the Space Elevator's base station in just a few seconds.
 Satisfactory (Video Game) / int_4987746e
featureApplicability
1.0
 Satisfactory (Video Game) / int_4987746e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4987746e
 Satisfactory (Video Game) / int_49d59be9
type
Scenery Porn
 Satisfactory (Video Game) / int_49d59be9
comment
Scenery Porn: Every biome of the planet you're on is gorgeous.
 Satisfactory (Video Game) / int_49d59be9
featureApplicability
1.0
 Satisfactory (Video Game) / int_49d59be9
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_49d59be9
 Satisfactory (Video Game) / int_4c798fd5
type
Shock and Awe
 Satisfactory (Video Game) / int_4c798fd5
comment
Shock and Awe: Both available melee weapons are electricity-based. Sadly, they don't stun targets they hit.
 Satisfactory (Video Game) / int_4c798fd5
featureApplicability
1.0
 Satisfactory (Video Game) / int_4c798fd5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4c798fd5
 Satisfactory (Video Game) / int_4cb0192
type
Utility Belt
 Satisfactory (Video Game) / int_4cb0192
comment
Utility Belt: Averted; a common request from players in the game's early life was a way to quick-swap handheld equipment instead of having to open the inventory screen. Instead, the hotbar at the bottom of the HUD is used for selecting buildings/machines to construct with the build tool. Played Straight as of the 'end of April' update. The game now allows up to 5 hand slots when fully upgraded and swapped using the mouse wheel.
 Satisfactory (Video Game) / int_4cb0192
featureApplicability
-1.0
 Satisfactory (Video Game) / int_4cb0192
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4cb0192
 Satisfactory (Video Game) / int_4de1a4f7
type
Improvised Weapon
 Satisfactory (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Unlike the game's actual weapons like the Xeno Zapper, the Xeno Basher and the Rifle, the Rebar Gun is essentially an industrial stapler pressed into the role of an impromptu one-handed crossbow. It needs to be manually reloaded and drawn after every shot and shoots Painfully Slow Projectiles that suffer from heavy projectile drop, making it difficult to line up shots on targets that aren't charging straight at you. And don't even try hitting anything at mid-range or beyond. The Nobelisk is meant for clearing boulders and dangerous flora, but players often use it quite effectively as grenades/sticky bombs against critters.
 Satisfactory (Video Game) / int_4de1a4f7
featureApplicability
1.0
 Satisfactory (Video Game) / int_4de1a4f7
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4de1a4f7
 Satisfactory (Video Game) / int_4f905a07
type
If You Can Read This
 Satisfactory (Video Game) / int_4f905a07
comment
If You Can Read This: The game has many small print text on the boilerplate of the machinery in the configuration screen that is barely legiblenote For example, the print on the boilerplate of the power generators and power poles read “Oh snap! You’ve Got The Power!â€�. Also, many of the model numbers printed on the machinery are puns related to their functionality, in leet speak.
 Satisfactory (Video Game) / int_4f905a07
featureApplicability
1.0
 Satisfactory (Video Game) / int_4f905a07
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_4f905a07
 Satisfactory (Video Game) / int_50c23153
type
Cave Behind the Falls
 Satisfactory (Video Game) / int_50c23153
comment
Cave Behind the Falls: One of such can be found in the Swamp. It contains one of the rare uranium nodes.
 Satisfactory (Video Game) / int_50c23153
featureApplicability
1.0
 Satisfactory (Video Game) / int_50c23153
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_50c23153
 Satisfactory (Video Game) / int_50f848cc
type
Technology Porn
 Satisfactory (Video Game) / int_50f848cc
comment
Technology Porn: The whole point of the game is to turn the game world into this, with vast arrays of lovingly animated machines going about their business, supplied through an intricate network of conveyor belts, pipelines and autonomous vehicles. Most animations are reduced past a certain distance to keep the frame rate from dying, but the rendering distance is long enough to provide some spectacular views of automated factories, assuming you're good enough to get them set up first. The patch 4 teaser is entirely this, consisting of close-ups of the new Blender building and its many mechanical arms in intricate operation.
 Satisfactory (Video Game) / int_50f848cc
featureApplicability
1.0
 Satisfactory (Video Game) / int_50f848cc
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_50f848cc
 Satisfactory (Video Game) / int_58e43f17
type
Cats Are Mean
 Satisfactory (Video Game) / int_58e43f17
comment
Cats Are Mean: Turning on the Arachnophobia mode in the game options causes the previously giant spiders to have corrupted cat heads, invoking this trope as they still try to kill you regardless.
 Satisfactory (Video Game) / int_58e43f17
featureApplicability
1.0
 Satisfactory (Video Game) / int_58e43f17
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_58e43f17
 Satisfactory (Video Game) / int_5a7c8147
type
Rollercoaster Mine
 Satisfactory (Video Game) / int_5a7c8147
comment
Rollercoaster Mine: Given how hilly and mountainous much of the map is, your railway network may very well end up resembling this. Unless you build it high up in the sky with no inclines whatsoever.
 Satisfactory (Video Game) / int_5a7c8147
featureApplicability
1.0
 Satisfactory (Video Game) / int_5a7c8147
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_5a7c8147
 Satisfactory (Video Game) / int_5b415ef2
type
BottomlessPit
 Satisfactory (Video Game) / int_5b415ef2
comment
Bottomless Pit: Any part of the map that isn't bordered by water drops into the Void, an abyss of unfathomable depth that eventually disappears in the mist far below. The entire south and southeast of the map are subject to this, plus a small part far to the northeast.
 Satisfactory (Video Game) / int_5b415ef2
featureApplicability
1.0
 Satisfactory (Video Game) / int_5b415ef2
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_5b415ef2
 Satisfactory (Video Game) / int_5caef4ca
type
Chainsaw Good
 Satisfactory (Video Game) / int_5caef4ca
comment
Chainsaw Good: Both played straight and subverted. You can get a chainsaw once you unlock both the tool and biofuel after completing Hub Level 5 (i.e. complete Tier 0). Chainsaws are a godsend against large trees that could not be removed bare-handed, allowing one to properly clear out an area to set up a proper base (and harvest wood and leaves, and even gain some limestone and mycelia, while at it). Subverted in that they cannot be used as a weapon and do zero damage against hostile wildlife.
 Satisfactory (Video Game) / int_5caef4ca
featureApplicability
-0.3
 Satisfactory (Video Game) / int_5caef4ca
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_5caef4ca
 Satisfactory (Video Game) / int_5cfeb43f
type
Save Scumming
 Satisfactory (Video Game) / int_5cfeb43f
comment
Save Scumming: A very viable strategy in the game, mainly to beat the Random Number God issue mentioned above, but also so that if you engage in any risky activity (like going up against a pack of firespitters) and fail, you can get back everything quicker.
 Satisfactory (Video Game) / int_5cfeb43f
featureApplicability
1.0
 Satisfactory (Video Game) / int_5cfeb43f
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_5cfeb43f
 Satisfactory (Video Game) / int_67677940
type
Giant Flyer
 Satisfactory (Video Game) / int_67677940
comment
Giant Flyer: Your op zone is home to a handful of gigantic manta ray-like creatures that slowly cruise through the sky, accompanied by a shoal of smaller animals. They're completely harmless, but unlike other world objects at their height they're actually physical objects, so of course players found a way to get up there for some sky ray riding.
 Satisfactory (Video Game) / int_67677940
featureApplicability
1.0
 Satisfactory (Video Game) / int_67677940
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_67677940
 Satisfactory (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Satisfactory (Video Game) / int_681077c5
comment
Wide-Open Sandbox: The game currently has no plot to speak of, with goals and milestones being merely a vehicle for unlocking new technologies and parts to produce (and unlock more goals with). The players are free to take whichever spot of the beautiful setting they like for their base and build as large as they wish.
 Satisfactory (Video Game) / int_681077c5
featureApplicability
1.0
 Satisfactory (Video Game) / int_681077c5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_681077c5
 Satisfactory (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Satisfactory (Video Game) / int_6b6ac319
comment
Unlike the game's actual weapons like the Xeno Zapper, the Xeno Basher and the Rifle, the Rebar Gun is essentially an industrial stapler pressed into the role of an impromptu one-handed crossbow. It needs to be manually reloaded and drawn after every shot and shoots Painfully Slow Projectiles that suffer from heavy projectile drop, making it difficult to line up shots on targets that aren't charging straight at you. And don't even try hitting anything at mid-range or beyond.
 Satisfactory (Video Game) / int_6b6ac319
featureApplicability
1.0
 Satisfactory (Video Game) / int_6b6ac319
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_6b6ac319
 Satisfactory (Video Game) / int_6d7026fa
type
Punny Name
 Satisfactory (Video Game) / int_6d7026fa
comment
Punny Name: Nobelisks are compact explosives with a cylindrical casing. Alfred Nobel's most famous invention was dynamite, a compact explosive with cylindrical casing.
 Satisfactory (Video Game) / int_6d7026fa
featureApplicability
1.0
 Satisfactory (Video Game) / int_6d7026fa
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_6d7026fa
 Satisfactory (Video Game) / int_6ec03ba1
type
Mook Maker
 Satisfactory (Video Game) / int_6ec03ba1
comment
Mook Maker: As of Update 6, Flying Crab Hatchers continuously spawn Flying Crabs when approached until you destroy them. Previously, they would just explode into three Flying Crabs.
 Satisfactory (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Satisfactory (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_6ec03ba1
 Satisfactory (Video Game) / int_701666a3
type
You Nuke 'Em
 Satisfactory (Video Game) / int_701666a3
comment
You Nuke 'Em: Nuke Nobelisks are exactly what you think: nobelisks that explode in a massive, insanely damaging explosion, and crafted from nuclear fuel.
 Satisfactory (Video Game) / int_701666a3
featureApplicability
1.0
 Satisfactory (Video Game) / int_701666a3
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_701666a3
 Satisfactory (Video Game) / int_70d8269d
type
Excuse Plot
 Satisfactory (Video Game) / int_70d8269d
comment
Excuse Plot: The current Early Access plot consists of little more than "a MegaCorp found a world with plentiful resources and dropped you onto it to exploit them. Now go and and build badass factories to make it happen. And mind the wildlife."
 Satisfactory (Video Game) / int_70d8269d
featureApplicability
1.0
 Satisfactory (Video Game) / int_70d8269d
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_70d8269d
 Satisfactory (Video Game) / int_71d75417
type
Anti Poop-Socking
 Satisfactory (Video Game) / int_71d75417
comment
Anti Poop-Socking: Starting with a minor update deployed on July 24th, 2019, the game will display a notification suggesting players to take a break after being played for 2 hours straight and every subsequent 2 hours. This option can be turned off if the player is so inclined, though.
 Satisfactory (Video Game) / int_71d75417
featureApplicability
1.0
 Satisfactory (Video Game) / int_71d75417
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_71d75417
 Satisfactory (Video Game) / int_735b967c
type
Forced Tutorial
 Satisfactory (Video Game) / int_735b967c
comment
Forced Tutorial: Averted as of Update 3. Unlike Factorio, which forces you to start at the very bottom of the Tech Tree, Satisfactory allows you to skip the six HUB upgrade phases that serve as this game's tutorial, letting you jump straight into automated production. All it takes is checking a box during campaign setup. Needless to say, this is particularly appealing to experienced players. This was only added with Update 3 however, so prior to this the trope is played straight.
 Satisfactory (Video Game) / int_735b967c
featureApplicability
-1.0
 Satisfactory (Video Game) / int_735b967c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_735b967c
 Satisfactory (Video Game) / int_745a226c
type
Easy Logistics
 Satisfactory (Video Game) / int_745a226c
comment
Easy Logistics: Mostly played straight. Ore can be found in two forms: small nodes that must be mined by hand and eventually deplete; and large, flat deposits (usually with one of the aforementioned nodes on top) that never run out. Automated miners can only use the latter (after breaking the node on top). Furthermore, processing and smelting ores doesn't produce waste byproducts such as red mud and slag like they would in real life. As with Factorio, conveyor belts and portable miners do not need power to operate. Larger machines do, but rarely is a lack of power generation a serious concern once you've left behind the biomass burner stage.
 Satisfactory (Video Game) / int_745a226c
featureApplicability
1.0
 Satisfactory (Video Game) / int_745a226c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_745a226c
 Satisfactory (Video Game) / int_75eb8771
type
Mad Libs Dialogue
 Satisfactory (Video Game) / int_75eb8771
comment
Mad Libs Dialogue: Hanging out near a Mercer Sphere or a Somersloop will eventually trigger a parody dialogue from ADA, which comes across as a botched attempt from FICSIT to manipulate the Pioneer's feelings:
 Satisfactory (Video Game) / int_75eb8771
featureApplicability
1.0
 Satisfactory (Video Game) / int_75eb8771
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_75eb8771
 Satisfactory (Video Game) / int_7b4d0c39
type
Tech Tree
 Satisfactory (Video Game) / int_7b4d0c39
comment
Tech Tree: Tiers contain milestones, and each milestone unlocks new things to build. Higher tiers are unlocked by sending materials up the Space Elevator to complete phases of Project Assembly. Update 3 converted the existing research process (involving performing research at the research station and then unlocking it at the HUB) into a new series of tech trees in and of itself.
 Satisfactory (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Satisfactory (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_7b4d0c39
 Satisfactory (Video Game) / int_80df060c
type
Mascot Mook
 Satisfactory (Video Game) / int_80df060c
comment
Mascot Mook: The adorable Lizard Doggo became an instant hit with fans the moment it appeared for barely a second in an early trailer, and has more or less become the game's official mascot since then.
 Satisfactory (Video Game) / int_80df060c
featureApplicability
1.0
 Satisfactory (Video Game) / int_80df060c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_80df060c
 Satisfactory (Video Game) / int_834427cd
type
Cap
 Satisfactory (Video Game) / int_834427cd
comment
Cap: A Mk.3 miner on a pure resource node can extract up to 1200 ore/minute when overclocked, but the fastest belt (Mk. 5) can only draw 780 ore/minute from it, meaning it's currently impossible to make full use of Mk. 3 miners, potentially limiting your production to some degree. This will most likely cease to be a problem if and when Mk.6 belts get added, or Mk.3 miners get equipped with a second output port. Unreal Engine, which Satisfactory runs on, has a cap on the number of objects that can be loaded in the world, which when exceeded will cause the game to crash. The cap is quite high - just over 2 million objects - so it's unlikely to be a problem unless you're attempting to build a map-spanning gigantic base with mile-long conveyors everywhere and maxing out every single resource node.
 Satisfactory (Video Game) / int_834427cd
featureApplicability
1.0
 Satisfactory (Video Game) / int_834427cd
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_834427cd
 Satisfactory (Video Game) / int_836a968e
type
Plunger Detonator
 Satisfactory (Video Game) / int_836a968e
comment
Plunger Detonator: The Nobelisk Detonator is one of these, despite the fact that the Nobelisks themselves are futuristic wireless explosives. The detonator has to be equipped to place the Nobelisks, and multiple can be placed to set off simultaneously by "reloading" the detonator. If the player hits detonate immediately after a reload, the Pioneer will mash down the detonator with the Nobelisk in her hand... good thing Nobelisks don't arm until thrown.
 Satisfactory (Video Game) / int_836a968e
featureApplicability
1.0
 Satisfactory (Video Game) / int_836a968e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_836a968e
 Satisfactory (Video Game) / int_844e261e
type
Super Spit
 Satisfactory (Video Game) / int_844e261e
comment
Super Spit: Spitters attack by spitting fireballs at you from afar. Alpha Spitters launch an entire barrage of explosive fireballs with every attack.
 Satisfactory (Video Game) / int_844e261e
featureApplicability
1.0
 Satisfactory (Video Game) / int_844e261e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_844e261e
 Satisfactory (Video Game) / int_869ffa6b
type
Random Number God
 Satisfactory (Video Game) / int_869ffa6b
comment
Random Number God: The three rewards you get for scanning a salvaged hard drive are determined at random the moment you insert the hard drive and hit the scan button. This makes Save Scumming extremely tempting since if you get three rewards you don’t like, you can always reload the save from before you insert the hard drive to try to change the three rewards. A tamed Lizard Doggo will randomly 'generate' items in its inventory slot. A lot of the time they pick up things like ore and food, but if you're lucky they can find a power slug... and if you're unlucky, they'll happily find you some nuclear waste.
 Satisfactory (Video Game) / int_869ffa6b
featureApplicability
1.0
 Satisfactory (Video Game) / int_869ffa6b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_869ffa6b
 Satisfactory (Video Game) / int_8a295a46
type
Cool Car
 Satisfactory (Video Game) / int_8a295a46
comment
Cool Car: The Explorer is a fast and nimble dune buggy that can climb almost any incline, allowing you to travel across the map quickly and safely. It also has a decently sized storage compartment that comes in handy when you're about to set up a new outpost far away.
 Satisfactory (Video Game) / int_8a295a46
featureApplicability
1.0
 Satisfactory (Video Game) / int_8a295a46
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_8a295a46
 Satisfactory (Video Game) / int_8d0785d5
type
Didn't Think This Through
 Satisfactory (Video Game) / int_8d0785d5
comment
Didn't Think This Through: A meta example on the developer's part. The first iteration of the anti poop-socking function was pushed out in an out-of-band update, ostensibly due to pressure from Epic and their parent Tencent, to ensure that the game can be sold in China where this feature is mandatory for all games released in the country. It was poorly thought out to say the least, as when it popped up, it could potentially kill the player due to locking up their controls until they closed a notification that they had been playing for too long. It was rectified a week later. A player's factory will inadvertently become this if the player only thinks in the short term and didn't consider long-term factory design before building. Cue factories with No OSHA Compliance and conveyor belts criss-crossing all over the place. This can even occur to players who plan long-term due to new features and recipes being added to the game from time to time, as well as changes to existing recipes between major updates and in an extreme case with the beacon, removal of a set of recipes. In-universe, Ficsit's anti-waste program awards Pioneers for using it, which incentivizes them to produce items for the sole purpose of throwing them out.
 Satisfactory (Video Game) / int_8d0785d5
featureApplicability
1.0
 Satisfactory (Video Game) / int_8d0785d5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_8d0785d5
 Satisfactory (Video Game) / int_9182ea54
type
Crazy Cat Lady
 Satisfactory (Video Game) / int_9182ea54
comment
Crazy Cat Lady: Yes, Doggo hoarding is a plausible mechanic with benefits. Hence the Doggo farms that effectively turn players into this.
 Satisfactory (Video Game) / int_9182ea54
featureApplicability
1.0
 Satisfactory (Video Game) / int_9182ea54
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_9182ea54
 Satisfactory (Video Game) / int_940a5958
type
Artificial Stupidity
 Satisfactory (Video Game) / int_940a5958
comment
Artificial Stupidity: Lizard doggos sometimes bring you nuclear waste. And as of late their AI seems to have been dumbed down some more so they don't run and hide if you're in danger, instead they often come between you and the hostile you're fighting, and they'll hate you if they're hit by splash damage from being in the line of fire of the fire spitters (ie no fault of your own)- in older versions of the game, they won't hate you if they got hit by enemy damage and will even run and hide if you're engaging hostile fauna, only coming out once the coast is clear.
 Satisfactory (Video Game) / int_940a5958
featureApplicability
1.0
 Satisfactory (Video Game) / int_940a5958
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_940a5958
 Satisfactory (Video Game) / int_94680696
type
Shaped Like Itself
 Satisfactory (Video Game) / int_94680696
comment
Shaped Like Itself: The official wiki describes the Lake Forest biome as "a forest with a big lake in the middle". The tooltip for water reads "It's water."
 Satisfactory (Video Game) / int_94680696
featureApplicability
1.0
 Satisfactory (Video Game) / int_94680696
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_94680696
 Satisfactory (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Satisfactory (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: As of Update 6, sign settings are automatically saved when exiting the configuration interface, instead of via a "Save Settings" button as before. Said button has now been renamed and instead reverts the settings you've made. Cue many a re-configuration having to be made after clicking that button out of habit.
 Satisfactory (Video Game) / int_963086ce
featureApplicability
1.0
 Satisfactory (Video Game) / int_963086ce
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_963086ce
 Satisfactory (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Satisfactory (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: The factory cart is reasonably fast, its tiny size allows it to squeeze through all but the smallest openings, and its ability to turn on a dime makes it even better at navigating tight spaces. In short, it's perfectly suited for zipping around factories; as in "large arrays of machines standing on concrete foundations" factories. If even one of its wheels so much as smells the proximity of ground that isn't concrete, you might as well be driving on wet soap.
 Satisfactory (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Satisfactory (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_9aaf8eca
 Satisfactory (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Satisfactory (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Setting up drone ports requires a lot of expensive late-game items, and the drones themselves require a steady stream of batteries, which will require you to balance your precious supplies of sulfur and aluminum between batteries and everything else; you'll also have to dedicate a drone to deliver batteries to your other ports. Once you do, you'll find that drones can cover vast expanses of the map without any additional infrastructure, and despite their limited carrying capacity their speed lets them move more material than you'd expect. This makes them perfect for moving low-volume, late-game items such as Turbomotors and nuclear fuel cells between factories. Wasteless nuclear power since Update 4 is extremely complex, requiring massive and expensive assembly lines that are also nuclear and including all kinds of buildings in the game, accelerators included. However, if you use all the uranium you can as efficiently as possible, then you can get enough power from it to literally process the whole map and then some, without ever worrying about waste buildup if built correctly. Turbofuel isn't as complicated as Nuclear power but still a step up from regular Fuel. On top of the normal Fuel refining process you will need to bring Compacted Coal, which itself is made from Coal and Sulfur in Assemblers, to your Fuel plant in order to make Turbofuel. Your reward is more than double the power output from your fuel, in fact more power than if you had instead used the Coal or Compacted Coal in Coal Generators rather than as ingredients for Turbofuel. "Pure Recipes" are a class of alternate recipes for most resources that allow you to use a refinery with water instead of a smelter or constructor for extra processed items per raw resources. Refineries are energy and space-intensive, but given that water is essentially infinite if you build close to the sea, then it becomes appealing in the late game to pay the price to get more bangs from your bucks out of your ores, up to 2,5x more for copper. "Recycled Rubber" and "Recycled Plastic" are two recipes that are difficult to set up, requiring a complex feedback loop on top of having to wrestle with oil in general, but they are by far the most efficient ways to make rubber and plastic resource-wise when combined with "Diluted Fuel".
 Satisfactory (Video Game) / int_9b9397bb
featureApplicability
1.0
 Satisfactory (Video Game) / int_9b9397bb
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_9b9397bb
 Satisfactory (Video Game) / int_9be7c205
type
Giant Spider
 Satisfactory (Video Game) / int_9be7c205
comment
Giant Spider: One type of enemy, usually found in caves. Since Spiders Are Scary, the game has an "Arachnophobe" setting in the menu that turns them into killer kittens instead. Given how nightmarish these critters are designed, even non-arachnophobes might feel tempted to check this optionnote However, turning on "Arachnophobe" setting will invoke the Cats Are Mean trope instead.
 Satisfactory (Video Game) / int_9be7c205
featureApplicability
1.0
 Satisfactory (Video Game) / int_9be7c205
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_9be7c205
 Satisfactory (Video Game) / int_9c1f758a
type
Kill It with Fire
 Satisfactory (Video Game) / int_9c1f758a
comment
Kill It with Fire: Used against the player; several hostile creatures attack players by spitting fireballs.
 Satisfactory (Video Game) / int_9c1f758a
featureApplicability
1.0
 Satisfactory (Video Game) / int_9c1f758a
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_9c1f758a
 Satisfactory (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 Satisfactory (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: The AWESOME Shop provides various decoratives such as walls, windows, catwalks, stairs, etc. allowing you to build something that resembles an actual factory rather than a bunch of machines connected together by conveyor belts. Update 5 makes the interior designer's life even easier by getting rid of the color gun and allowing you to recolor things without dependence on ammo, vastly improving the clearance mechanics - no longer preventing you from placing things within a machine's personal space anymore - as well as introducing structural beams, signage, and many more wall and floor variants.
 Satisfactory (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Satisfactory (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_9c8f40e8
 Satisfactory (Video Game) / int_a31c7ef4
type
Cute Machines
 Satisfactory (Video Game) / int_a31c7ef4
comment
Cute Machines: The deployment animation of portable miners is quite adorable to behold. As of Update 4, we have drones that resemble cute robotic moths.
 Satisfactory (Video Game) / int_a31c7ef4
featureApplicability
1.0
 Satisfactory (Video Game) / int_a31c7ef4
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_a31c7ef4
 Satisfactory (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Satisfactory (Video Game) / int_a4cb54b4
comment
Dune Desert is arguably the least visually impressive biome compared to the Scenery Porn everywhere else, being just a giant expanse of sand dunes with a few rocks here and there. But its vast, almost obstruction-free open space is perfect for building big endgame factories in.
 Satisfactory (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Satisfactory (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_a4cb54b4
 Satisfactory (Video Game) / int_a6275bef
type
Cool Sword
 Satisfactory (Video Game) / int_a6275bef
comment
Cool Sword: The Xeno Basher is an electrified, partially collapsible melee weapon that upgrades the Xeno Zapper, which is just a glorified cattle prod.
 Satisfactory (Video Game) / int_a6275bef
featureApplicability
1.0
 Satisfactory (Video Game) / int_a6275bef
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_a6275bef
 Satisfactory (Video Game) / int_a632f7fa
type
Cool Train
 Satisfactory (Video Game) / int_a632f7fa
comment
Cool Train: With the 'end of June' update, you unlock the ability to build electric trains and stations between your factories once Project Assembly Phase 3 is completed and research tiers 6 and 7 are unlocked.
 Satisfactory (Video Game) / int_a632f7fa
featureApplicability
1.0
 Satisfactory (Video Game) / int_a632f7fa
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_a632f7fa
 Satisfactory (Video Game) / int_acaf9059
type
Video Game Delegation Penalty
 Satisfactory (Video Game) / int_acaf9059
comment
Video Game Delegation Penalty: Machines craft things at a much slower pace than the player character can do by hand. However, you have more important things to do than handcrafting screws and plates, and setting up multiple factories across the gameworld will pay off in the long run. Further subverting this trope is that later in the game (project assembly parts, then anything made at a refinery, blender or accelerator) you come across recipes that you have no choice but to automate, as they cannot be crafted by hand. And as you start increasing the scale of your factory, you'll soon be automatically crafting dozens of times faster than you'd be able to do by hand.
 Satisfactory (Video Game) / int_acaf9059
featureApplicability
1.0
 Satisfactory (Video Game) / int_acaf9059
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_acaf9059
 Satisfactory (Video Game) / int_ad1db87c
type
Oh, Crap!
 Satisfactory (Video Game) / int_ad1db87c
comment
A tamed Lizard Doggo will randomly 'generate' items in its inventory slot. A lot of the time they pick up things like ore and food, but if you're lucky they can find a power slug... and if you're unlucky, they'll happily find you some nuclear waste.
 Satisfactory (Video Game) / int_ad1db87c
featureApplicability
1.0
 Satisfactory (Video Game) / int_ad1db87c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_ad1db87c
 Satisfactory (Video Game) / int_ad982e04
type
Super-Persistent Predator
 Satisfactory (Video Game) / int_ad982e04
comment
Super-Persistent Predator: It's unclear if fluffy-tailed hogs are actually predators, but they're both relentlessly aggressive and impossible to escape from on foot once they have you in their sights. Sprinting away from a hog only makes it easier for it to punch your spine out through your chest. The real predators like spitters are even worse thanks to their ranged attacks. Animals will eventually break off pursuit, but the distance you need to put between you and them is so long that only an off-road vehicle gives you a chance of making it out alive.
 Satisfactory (Video Game) / int_ad982e04
featureApplicability
1.0
 Satisfactory (Video Game) / int_ad982e04
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_ad982e04
 Satisfactory (Video Game) / int_b121a71e
type
Unstoppable Force Meets Immovable Object
 Satisfactory (Video Game) / int_b121a71e
comment
Unstoppable Force Meets Immovable Object: The Pressure Conversion Cube component is designed to act as an Immovable Object to the Unstoppable Forces of unstable matter, by converting the outgoing force into internal pressure, thus containing the immense energy to be utilized in a safe and controlled manner. They're mainly used to contain the extremely dense Nuclear Pasta, but also to contain dangerously high concentrations of other matter, such as nitrogen gas in high-performance Turbo Pressure Motors and plutonium in Plutonium Fuel Units.
 Satisfactory (Video Game) / int_b121a71e
featureApplicability
1.0
 Satisfactory (Video Game) / int_b121a71e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b121a71e
 Satisfactory (Video Game) / int_b2d56b20
type
Portable Hole
 Satisfactory (Video Game) / int_b2d56b20
comment
Portable Hole: Of sorts. There are floor holes for conveyor lifts to pass through, as well as floor and wall holes for pipes and Hypertubes, which can be built on any floor or wall just like any other object, and dismantling one leaves the floor/wall intact. The conveyor lift floor hole in particular even appears as a solid black hole that items disappear into/pop out of.
 Satisfactory (Video Game) / int_b2d56b20
featureApplicability
1.0
 Satisfactory (Video Game) / int_b2d56b20
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b2d56b20
 Satisfactory (Video Game) / int_b33d17a0
type
Sickly Green Glow
 Satisfactory (Video Game) / int_b33d17a0
comment
Sickly Green Glow: Uranium and plutonium products are green, and glow in the dark.
 Satisfactory (Video Game) / int_b33d17a0
featureApplicability
1.0
 Satisfactory (Video Game) / int_b33d17a0
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b33d17a0
 Satisfactory (Video Game) / int_b47d95be
type
No OSHA Compliance
 Satisfactory (Video Game) / int_b47d95be
comment
No OSHA Compliance: You can potentially build your factory as death traps, with conveyor belts snaking all over the place, stairs that do not have handrails, random holes on the floor, and not have any walls, that players can easily just fall out. Crossing over into Too Dumb to Live, Nobelisk consists of a large explosive mining charge carried in the right hand and its detonator carried in the left. So, what does the Pioneer do with both their hands full after throwing a charge? They whack the detonator with another hunk of high-ex material. Then again, high explosives are supposed to be absolutely safe and completely impossible to detonate if they are not armed and ready.
 Satisfactory (Video Game) / int_b47d95be
featureApplicability
1.0
 Satisfactory (Video Game) / int_b47d95be
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b47d95be
 Satisfactory (Video Game) / int_b4d6aa7d
type
Dungeon Bypass
 Satisfactory (Video Game) / int_b4d6aa7d
comment
Dungeon Bypass: Need to get somewhere but can't find an accessible natural path? Just grab a ton of concrete and build your own road with foundations and similar building blocks. Caves are the only places you can't reach this way, at least not without glitching through the terrain, and that comes with its own host of problems.
 Satisfactory (Video Game) / int_b4d6aa7d
featureApplicability
1.0
 Satisfactory (Video Game) / int_b4d6aa7d
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b4d6aa7d
 Satisfactory (Video Game) / int_b53d88da
type
Double Unlock
 Satisfactory (Video Game) / int_b53d88da
comment
Double Unlock: Prior to Update 3, rewards from scanning objects at the M.A.M. would not be made immediately available, but once you chose your reward (in the case of a hard drive) or are told what your reward is, you will still need to send up the requested items through the Hub Terminal to fully unlock them. Update 3 changes this so that objects are immediately available upon research completion at the M.A.M.
 Satisfactory (Video Game) / int_b53d88da
featureApplicability
1.0
 Satisfactory (Video Game) / int_b53d88da
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b53d88da
 Satisfactory (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Satisfactory (Video Game) / int_b58b4e3c
comment
Crossing over into Too Dumb to Live, Nobelisk consists of a large explosive mining charge carried in the right hand and its detonator carried in the left. So, what does the Pioneer do with both their hands full after throwing a charge? They whack the detonator with another hunk of high-ex material. Then again, high explosives are supposed to be absolutely safe and completely impossible to detonate if they are not armed and ready.
 Satisfactory (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Satisfactory (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b58b4e3c
 Satisfactory (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Satisfactory (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Much like its inspiration Factorio, Satisfactory omits some annoying realities of manufacturing for the sake of fun: Conveyors, vehicles, and machinery do not require any maintenance, and conveyors do not require power. Mining, smelting, drilling and/or processing raw materials does not produce unusable waste products - everything produced in Satisfactory has some use, with the notable exception of spent nuclear fuel (see Unexpectedly Realistic Gameplay below). Plus, resource nodes are limitless. On a related note, most manufacturing processes are significantly simplified to fit the mechanics of the game - the same smelter will produce iron ingots as well as copper ingots, for example, using only the raw ore as an input. Even late-game processes such as aluminum and nuclear fuel production, while significantly more complex than early-game processes, are mere distillations of their notoriously complicated processes in real life. Unlike Factorio, the pollution produced by your machinery has no effect on the environment and the wildlife is unable to damage your buildings. Radiation exposure simply causes you damage that can be healed by taking medicine or eating food, rather than the long-term degradation it would inflict upon you in reality. The Space Elevator is made from only first tier basic materials and also requires no power, despite the ridiculous leap in technology it represents. Then again, the player is only building a giant clamp to hold the actual space elevator which descends from space.
 Satisfactory (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Satisfactory (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b6e1d40b
 Satisfactory (Video Game) / int_b707726f
type
Hypocritical Humor
 Satisfactory (Video Game) / int_b707726f
comment
Hypocritical Humor: 'Ficsit Does Not Waste!' is the company motto, but their Anti-Waste Effort for Stress-Testing of Materials on Exoplanets, or AWESOME, Program incentivizes waste. Players are rewarded for throwing items into the AWESOME Sink with coupons that allow them to unlock new schematics, with more-refined or complex items being worth more 'points' and every ticket requiring more points than the previous one. This means many players eventually set up entire manufacturing complexes dedicated to producing extremely complex machinery just to throw it into a giant industrial grinder for rewards from the anti-waste program.
 Satisfactory (Video Game) / int_b707726f
featureApplicability
1.0
 Satisfactory (Video Game) / int_b707726f
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b707726f
 Satisfactory (Video Game) / int_b956ebdd
type
Tron Lines
 Satisfactory (Video Game) / int_b956ebdd
comment
Blank signs with a white (or colored) background can be used as light strips and Tron Lines. As of Update 8, which upgraded the game to Unreal Engine 5, signs and billboards now also illuminate their surroundings thanks to the Lumen global illumination system. In fact, they provide enough illumination to rival actual light fixtures, which become Awesome, but Impractical in comparison - unlike lights, signs don't require any power and are much slimmer and easier to integrate into the surrounding architecture.
 Satisfactory (Video Game) / int_b956ebdd
featureApplicability
1.0
 Satisfactory (Video Game) / int_b956ebdd
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_b956ebdd
 Satisfactory (Video Game) / int_baaf641a
type
King Mook
 Satisfactory (Video Game) / int_baaf641a
comment
King Mook: Most wildlife species have an Alpha variant that is larger, deals much more damage, has additional attack patterns and is mostly immune to the usual tricks and tactics you can use against their lesser kin.
 Satisfactory (Video Game) / int_baaf641a
featureApplicability
1.0
 Satisfactory (Video Game) / int_baaf641a
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_baaf641a
 Satisfactory (Video Game) / int_beac3bec
type
Last Chance Hit Point
 Satisfactory (Video Game) / int_beac3bec
comment
Last Chance Hit Point: Fall damage is capped at 97 out of 100 HP. Therefore, if you forgot to implement OSHA compliance in your factory and end up falling from a 600 meter tall platform, you will not die — but you'd better get your health back to 100 HP if you intend to survive another fall. And of course, this limit does not apply to environment, creature or industrial accident damage.
 Satisfactory (Video Game) / int_beac3bec
featureApplicability
1.0
 Satisfactory (Video Game) / int_beac3bec
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_beac3bec
 Satisfactory (Video Game) / int_c0069027
type
Flower Mouth
 Satisfactory (Video Game) / int_c0069027
comment
Flower Mouth: Non-Flying Birds are small, harmless birds that can be seen waddling around in many biomes. Periodically, they stop and their beak splits into four while they gaze upwards. It seems to also be a literal case of this trope, since they are mimicking flowers for insects to try to land on in this state.
 Satisfactory (Video Game) / int_c0069027
featureApplicability
1.0
 Satisfactory (Video Game) / int_c0069027
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c0069027
 Satisfactory (Video Game) / int_c026716
type
Holiday Mode
 Satisfactory (Video Game) / int_c026716
comment
Holiday Mode: The game basically celebrates two holidays: Christmas, and April Fool's: The December 2020 update introduce the Ficsmas event, which requires the player to farm for presents to build holiday themed decorations and unlock a new holiday Tech Tree, and ultimately, unlock a special Christmas tree constructor that spews out presents. Additionally, your power poles will now be decorated with Christmas ornaments and your lizard doggos will all have reindeer antlers and a red shiny nose. The 2021 update extended the Ficsmas event slightly further to introduce three different varieties of fireworksnote Snutt later revealed that the purpose for fireworks was to test a new interface for selecting ammo type. The interface was then extended to the rebar gun, rifle and detonator in Update 6. As mentioned above, the April 1st 2021 update would see the introduction of the April Fool's Day holiday mode. No new holiday content was added for April 1st, 2022.
 Satisfactory (Video Game) / int_c026716
featureApplicability
1.0
 Satisfactory (Video Game) / int_c026716
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c026716
 Satisfactory (Video Game) / int_c121be7b
type
Cycle of Hurting
 Satisfactory (Video Game) / int_c121be7b
comment
Cycle of Hurting: Fluffy-tailed hogs' ram attacks have a powerful knockback effect that can send you flying a considerable distance, and with the hog chasing after you while you're airborne, it's painfully common to suffer another hit the moment you touch the ground.
 Satisfactory (Video Game) / int_c121be7b
featureApplicability
1.0
 Satisfactory (Video Game) / int_c121be7b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c121be7b
 Satisfactory (Video Game) / int_c145f69b
type
Subverted Trope
 Satisfactory (Video Game) / int_c145f69b
comment
Liquid Biofuel. On paper it is the ultimate form of Biofuel, indeed it has the highest energy per unit and energy per Biomass and in fact equals the energy of Fuel refined from oil. Unfortunately it combines the downsides of both Biomass and liquid fuels. Being a Biomass product you can't automate the collection of its raw material, and being a liquid means it must be packaged - which costs Plastic to make Empty Canisters that are not refunded when the fuel is consumed - to be used in vehicles or Biomass Burners. To add insult to injury despite its higher energy per unit the smaller stack size means more frequent refueling is necessary compared to Solid Biofuel when used in vehicles or Biomass Burners. Liquid Biofuel also cannot power the Chainsaw or Jetpack or used to make Turbofuel. It can be used unpackaged in Fuel Generators but the energy gain compared to burning the required Solid Biofuel in Biomass Burners is so small it's probably not worth the extra expense.note It takes 90 Solid Biofuel per minute in a Refinery to make 60 cubic meters of Liquid Biofuel per minute. The Solid Biofuel can sustain 22.5 Biomass Burners generating a total of 675 MW. The Liquid Biofuel can sustain 5 Fuel Generators generating a total of 750 MW, a gain of only 75 MW. Then you have to subtract the 30 MW required by the Refinery bringing the net gain down to only 45 MW, and then subtract the energy for the Water Extractor and any Constructors making Solid Biofuel. On top of that Fuel Generators are FAR more expensive to build than Biomass Burners. That said, it does have another use as it's a very efficient jetpack fuel, beating even turbofuel for air time and vertical distance.
 Satisfactory (Video Game) / int_c145f69b
featureApplicability
1.0
 Satisfactory (Video Game) / int_c145f69b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c145f69b
 Satisfactory (Video Game) / int_c24fa49e
type
Dogs Are Dumb
 Satisfactory (Video Game) / int_c24fa49e
comment
Dogs Are Dumb: The Lizard Doggos do try to help the player once they're tamed, but they're not particularly smart. They can easily fall to their deaths if they walk off cliffs, they can outright forget that you've tamed them (though that is likely a glitch), and their most infamous trick is fetching lethally radioactive waste and bringing it to their master.
 Satisfactory (Video Game) / int_c24fa49e
featureApplicability
1.0
 Satisfactory (Video Game) / int_c24fa49e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c24fa49e
 Satisfactory (Video Game) / int_c25c7890
type
Fun with Acronyms
 Satisfactory (Video Game) / int_c25c7890
comment
Fun with Acronyms: All over the place. The heart of your factory is the HUB (Habitat and Utility Base). Research is done in the MAM (Molecular Analysis Machine). A lot of building components are only available through the AWESOME (Anti-Waste Effort for Stress-Testing of Materials on Exoplanets) Program.
 Satisfactory (Video Game) / int_c25c7890
featureApplicability
1.0
 Satisfactory (Video Game) / int_c25c7890
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c25c7890
 Satisfactory (Video Game) / int_c3d60914
type
Continuing is Painful
 Satisfactory (Video Game) / int_c3d60914
comment
Continuing is Painful: Respawning only restores 30% of your health and deprives you of everything in your inventory including weapons and ammo. All the stuff you were carrying when you died remains there and can be picked up (it even gets a map marker), but it can still be a pain in the ass, especially since whatever killed you will still be in the area when you return. Healing items are also few and far between, so you first need to scrounge up some of those before you can even consider facing your killer. And to rub salt on your wound, if you had a doggo with you, it'd be either dead or if it survived the encounter, the doggo will forget you due to what is likely a glitch. You're usually better off just reloading your last autosave.
 Satisfactory (Video Game) / int_c3d60914
featureApplicability
1.0
 Satisfactory (Video Game) / int_c3d60914
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c3d60914
 Satisfactory (Video Game) / int_c5629372
type
Pipe Maze
 Satisfactory (Video Game) / int_c5629372
comment
Pipe Maze: Working with late-game recipes involving multiple fluids being pumped back and forth between refineries and blenders can very easily result in this if you don't plan the layout beforehand.
 Satisfactory (Video Game) / int_c5629372
featureApplicability
1.0
 Satisfactory (Video Game) / int_c5629372
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c5629372
 Satisfactory (Video Game) / int_c75df49a
type
Shout-Out
 Satisfactory (Video Game) / int_c75df49a
comment
Shout-Out: The Blader Runner is of course a reference to the movie of the same name. A secret addition in Update 3 was Elon Musk's cybercar, complete with smashed window. The toilet contains a poster advertising/mocking the free-to-play game The Cycle. The description for the snowman during the Ficsmas event is a hilariously cynical one to Frozen. You get one of five random quotes when opening the Ficsmas gifts, including but not limited to "Merry Christmas, ya filthy animal".
 Satisfactory (Video Game) / int_c75df49a
featureApplicability
1.0
 Satisfactory (Video Game) / int_c75df49a
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c75df49a
 Satisfactory (Video Game) / int_c9cab11
type
Falling Damage
 Satisfactory (Video Game) / int_c9cab11
comment
The hover pack, being powered solely by your power grid, will stop functioning immediately as soon as you fly too far away from any power poles or powered rails. To prevent Falling Damage, the hover pack stores a tiny amount of power allowing you to slow your fall and safely land on the ground.
 Satisfactory (Video Game) / int_c9cab11
featureApplicability
1.0
 Satisfactory (Video Game) / int_c9cab11
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_c9cab11
 Satisfactory (Video Game) / int_ce6555f0
type
Lighter and Softer
 Satisfactory (Video Game) / int_ce6555f0
comment
Lighter and Softer: When compared to its inspiration Factorio. Your goal is the same - exploit the natural resources of a beautiful planet for some obscure industrial purpose - but Satisfactory factories don't produce actual pollution, resources are limitless, the wildlife only consists of scattered creatures that attack on sight instead of organized swarms that actively seek you out, your structures can't be damaged at all, and with a bit of planning and effort you can make your factories both efficient and very pleasant to look at without destroying too much of the gorgeous environment. Of course, with the game still being in Early Access, it remains to be seen how much of this will change over time.
 Satisfactory (Video Game) / int_ce6555f0
featureApplicability
1.0
 Satisfactory (Video Game) / int_ce6555f0
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_ce6555f0
 Satisfactory (Video Game) / int_d026cad8
type
Sigil Spam
 Satisfactory (Video Game) / int_d026cad8
comment
Sigil Spam: The FICSIT logo is on almost everything you build. Also expect to see the logo printed somewhere on almost every part you produce that's more advanced than an ingot or plate. It even extends to the UI - the stylised checkmark in the FICSIT logo is used for regular checkmarks in UI elements such as checkboxes and OK buttons. And if you still think there aren't enough FICSIT logos in your factory, as of Update 5 you can plaster them all over it using signs, which include both the full logo and the checkmark as selectable icons and backgrounds.
 Satisfactory (Video Game) / int_d026cad8
featureApplicability
1.0
 Satisfactory (Video Game) / int_d026cad8
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_d026cad8
 Satisfactory (Video Game) / int_d148b019
type
Mundane Made Awesome
 Satisfactory (Video Game) / int_d148b019
comment
Mundane Made Awesome: The Update 3 announcement trailer somehow manages to make pipes feel like the most awesome thing in the history of mankind, partly by making them seem like a divine gift from heaven, followed by examples of all the cool stuff you can build with them. Done again with the first Update 5 teaser, using orchestral music and dynamic camera shots to reveal a highly requested feature: ramp railings!
 Satisfactory (Video Game) / int_d148b019
featureApplicability
1.0
 Satisfactory (Video Game) / int_d148b019
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_d148b019
 Satisfactory (Video Game) / int_d24b61a8
type
Patchwork Map
 Satisfactory (Video Game) / int_d24b61a8
comment
Patchwork Map: The map is divided into over 20 very distinct biomes that exist right next to each other with little in terms of transition. Don't be surprised to step out of a lush forest straight into a Thirsty Desert.
 Satisfactory (Video Game) / int_d24b61a8
featureApplicability
1.0
 Satisfactory (Video Game) / int_d24b61a8
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_d24b61a8
 Satisfactory (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Satisfactory (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": Those rhino/bull-like animals that charge you on sight are called "Fluffy-Tailed Hogs".
 Satisfactory (Video Game) / int_d5a84e45
featureApplicability
1.0
 Satisfactory (Video Game) / int_d5a84e45
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_d5a84e45
 Satisfactory (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Satisfactory (Video Game) / int_d6f284a3
comment
As an Anti Frustration Feature, if you are at full health, you can fall any distance without dying. You'll be almost dead, but so long as you make sure to consume some healing items before trying a risky bit of platforming, you can fall a hundred feet or a thousand and walk away.
 Satisfactory (Video Game) / int_d6f284a3
featureApplicability
1.0
 Satisfactory (Video Game) / int_d6f284a3
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_d6f284a3
 Satisfactory (Video Game) / int_dae5c997
type
Action Girl
 Satisfactory (Video Game) / int_dae5c997
comment
Action Girl: Although the pioneer is pretty much a blank slate, their character model is quite feminine in appearance despite their bulky suit, and the developers have confirmed that all player-character pioneers are women. Having been dropped on a planet crawling with hostile wildlife, fighting for her survival is a daily occurrence.
 Satisfactory (Video Game) / int_dae5c997
featureApplicability
1.0
 Satisfactory (Video Game) / int_dae5c997
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_dae5c997
 Satisfactory (Video Game) / int_df11acbe
type
Artificial Brilliance
 Satisfactory (Video Game) / int_df11acbe
comment
Artificial Brilliance: Flying Crabs have a pretty devious attack pattern. When triggered, one charges straight at you while another flies a confusing zigzag course and the third circles around you to attack from behind. Good luck keeping track of them all if you stumble into their trap. Thankfully, running away right after triggering their chrysalis sets the swarm on patrol mode where they can be engaged individually, making them much easier to deal with. Also, Coffee Stain has noted that the AI, while surprisingly good, is not in line with what they had envisioned, and thus the patterns will be simplified with Update 6. Instead, the chrysalis will be redone so they won’t be destroyed upon the crabs hatching and will continue spawning flying crabs until they’re destroyed. Stingers behave like ambush predators; the only noise they make is their skittering legs, they'll try to hide behind the scenery until the player passes them, and they prioritize attacking the player in their blindspots. Multiple Stingers will work together to try bringing players down.
 Satisfactory (Video Game) / int_df11acbe
featureApplicability
1.0
 Satisfactory (Video Game) / int_df11acbe
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_df11acbe
 Satisfactory (Video Game) / int_e0e3579a
type
Fungus Humongous
 Satisfactory (Video Game) / int_e0e3579a
comment
Fungus Humongous: The Blue Crater biome's flora consists almost entirely of fungi of various sizes, some of which are large enough to serve as tree analogues.
 Satisfactory (Video Game) / int_e0e3579a
featureApplicability
1.0
 Satisfactory (Video Game) / int_e0e3579a
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e0e3579a
 Satisfactory (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 Satisfactory (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Plasma Spitters don't care if there's something in their line of fire before shooting their plasma balls, and said plasma balls can hit other creatures. Careful movement makes you able to exploit this to use nearby enemies as meat shields for you.
 Satisfactory (Video Game) / int_e1645c04
featureApplicability
1.0
 Satisfactory (Video Game) / int_e1645c04
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e1645c04
 Satisfactory (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 Satisfactory (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: The Player Character is simply known as "the Pioneer", their helmet always hides their face, and they never make as much as a peep. All one can glean from their appearance is that there's probably a woman under that suit, judging by the body shape.
 Satisfactory (Video Game) / int_e3f34fb4
featureApplicability
1.0
 Satisfactory (Video Game) / int_e3f34fb4
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e3f34fb4
 Satisfactory (Video Game) / int_e545e190
type
Nerf
 Satisfactory (Video Game) / int_e545e190
comment
The best use for color cartridges, normally employed in decoration? They are the third best non-radioactive vehicle fuel, and unlike the top two (batteries and packaged turbofuel) it is available from Tier 2 and easy to craft: you'll likely have collected enough petals to fill the vehicle while getting materials for biomass. Nerfed in Update 6, as flowers can no longer be collected for petals.
 Satisfactory (Video Game) / int_e545e190
featureApplicability
1.0
 Satisfactory (Video Game) / int_e545e190
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e545e190
 Satisfactory (Video Game) / int_e6291d05
type
Percussive Maintenance
 Satisfactory (Video Game) / int_e6291d05
comment
If you click on the graph that shows on power pole several times in rapid succession, you get an Orange Screen of Death on the graph window admonishing you for abusing FICSIT property and threatening you with disciplinary action. Apparently, the rapid clicking is in-game representation for Percussive Maintenance to the equipment...
 Satisfactory (Video Game) / int_e6291d05
featureApplicability
1.0
 Satisfactory (Video Game) / int_e6291d05
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e6291d05
 Satisfactory (Video Game) / int_e63317eb
type
Green Hill Zone
 Satisfactory (Video Game) / int_e63317eb
comment
Green Hill Zone: The Grasslands are the recommended starter biome for new players thanks to abundant biomass, large open areas ideal for inefficient newbie factory layouts, and low levels of hostile creatures. However, most resource nodes are impure, there's only one coal deposit (although that at least is pure) and barely any water, making coal power challenging to set up without exploring neighboring biomes.
 Satisfactory (Video Game) / int_e63317eb
featureApplicability
1.0
 Satisfactory (Video Game) / int_e63317eb
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e63317eb
 Satisfactory (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 Satisfactory (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Averted. The Rebar Gun (basically an improvised crossbow) shoots spiked rebar in a very pronounced ballistic arc. It's ill-advised to use it against anything that isn't standing still or charging straight at the shooter.
 Satisfactory (Video Game) / int_e83fc5
featureApplicability
-1.0
 Satisfactory (Video Game) / int_e83fc5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_e83fc5
 Satisfactory (Video Game) / int_eac3ee70
type
April Fools' Day
 Satisfactory (Video Game) / int_eac3ee70
comment
April Fools' Day: For 2021, Coffee Stain Studios slipped several pranks into a seemingly innocuous Update in Experimental- firstly, the players are given a big head. Next, Lizard Doggos are scaled up to be humongous and randomly will have a pioneer helmet on. Then, they scaled down the Curious Creatures to be around the size of a lizard doggo. Lastly, they replaced the hogs with the Walkers from Sanctum. And as icing on the cake, they purposedly reintroduced the typo "error" trolling attempt they made sometime in Update 3. In true April Fools fashion, this backfired on them when unaware players flooded their QA site with bug reports on the above changes.
 Satisfactory (Video Game) / int_eac3ee70
featureApplicability
1.0
 Satisfactory (Video Game) / int_eac3ee70
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_eac3ee70
 Satisfactory (Video Game) / int_eb716c8c
type
Big Electric Switch
 Satisfactory (Video Game) / int_eb716c8c
comment
Big Electric Switch: The Power Switch has one, both on the object itself and in the UI for activating/deactivating it. Another one appears in the UI for Power Poles connected to a power grid that has tripped, and is used to reset the power. The Space Elevator UI also has one, used for launching payloads up the elevator.
 Satisfactory (Video Game) / int_eb716c8c
featureApplicability
1.0
 Satisfactory (Video Game) / int_eb716c8c
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_eb716c8c
 Satisfactory (Video Game) / int_eb9eaecd
type
Jet Pack
 Satisfactory (Video Game) / int_eb9eaecd
comment
Jet Pack: One of the pieces of personal equipment available in later tech tiers.
 Satisfactory (Video Game) / int_eb9eaecd
featureApplicability
1.0
 Satisfactory (Video Game) / int_eb9eaecd
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_eb9eaecd
 Satisfactory (Video Game) / int_ee13f24f
type
Space Elevator
 Satisfactory (Video Game) / int_ee13f24f
comment
Space Elevator: An integral part of the game's Excuse Plot. All milestones past Tier 2 are tied to you sending more and more complex industrial products into orbit in service to Ficsit, which in turn unlocks more blueprints for you to construct even more advanced stuff.
 Satisfactory (Video Game) / int_ee13f24f
featureApplicability
1.0
 Satisfactory (Video Game) / int_ee13f24f
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_ee13f24f
 Satisfactory (Video Game) / int_f194de9
type
Sprint Shoes
 Satisfactory (Video Game) / int_f194de9
comment
Sprint Shoes: One of the pieces of personal equipment you can unlock and build is the Blade Runner (clearly named after Blade Runner), which increases movement speed, jump height, and reduces fall damage.
 Satisfactory (Video Game) / int_f194de9
featureApplicability
1.0
 Satisfactory (Video Game) / int_f194de9
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_f194de9
 Satisfactory (Video Game) / int_f237981e
type
The Alleged Car
 Satisfactory (Video Game) / int_f237981e
comment
The Alleged Car: The Cyber Wagon, a joke vehicle modeled on the horrifically ugly Tesla Cybertruck (complete with broken windows). It may be indestructible (though the driver in some cases isn't), so a partial subversion, but good luck getting anywhere quickly on square wheels. Also, its inventory only has a single slot, and can only be accessed from the underside of the vehicle. It does, however, have interesting physics when launched into the air that was sadly patched out in late 2020. Not a joke vehicle, but the Ficsit factory cart certainly fits the bill. It comes in a mini-packed crate that fits in your inventory, and upon being deployed unfolds itself into... a dinky box-car which isn't even as tall as you, and has a frame barely long enough or wide enough to fit your character sitting in a cramped fetal position inside of it. One of its windows is stuck hanging open and flapping about in the wind, and the only thing it has in the way of a horn is a stick-on siren that must be manually attached to - and detached from - the roof of the cart. To its credit, it has incredible acceleration, a good top speed, and can stop on a dime, plus has very responsive turning perfect for winding through cramped FICSIT brand factories... as long as you're on something manufactured, like a foundation or walkway. Once it touches terrain it has the grip of an AE86 on solid ice with worn slick tires. Although to be fair, it's a factory cart. You're not supposed to drive it anywhere other than on paved factory grounds. That's what the dune buggy is for.
 Satisfactory (Video Game) / int_f237981e
featureApplicability
1.0
 Satisfactory (Video Game) / int_f237981e
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_f237981e
 Satisfactory (Video Game) / int_f511ea9b
type
Product Placement
 Satisfactory (Video Game) / int_f511ea9b
comment
Product Placement: If you put one FICSIT Coupon into the Resource Sink, it unlocks the Tesla Cybertruck in the Awesome Shop.
 Satisfactory (Video Game) / int_f511ea9b
featureApplicability
1.0
 Satisfactory (Video Game) / int_f511ea9b
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_f511ea9b
 Satisfactory (Video Game) / int_f5eda11
type
Mix-and-Match Critters
 Satisfactory (Video Game) / int_f5eda11
comment
Mix-and-Match Critters: Massage's critters combine traits of numerous terrestrial animals in them, most notably the aptly-named Lizard Doggo (a Spaniel-sized dog with scaly reddish plating) and the Curious Creature with its avian head on what looks like the body of a whale, walking around on four extremely thin and pointy legs that look vaguely insectoid or crustacean.
 Satisfactory (Video Game) / int_f5eda11
featureApplicability
1.0
 Satisfactory (Video Game) / int_f5eda11
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_f5eda11
 Satisfactory (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Satisfactory (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Even harmless creatures will react to being damaged by the player, and can be killed. You Monster!. Currently the advice among doggo owners is to fence their doggo(s) in a compound. The reason being the game may sometimes forget that the doggo has been tamed and will make it run away if you don’t. Fencing them in makes it easier to re-tame a doggo that has gone stray. However, to a casual bystander, it looks like you’re being cruel to your doggo. Some cross the line twice with Doggo Farms: Where you build cells just to keep the doggos you've gathered. There are even mods that automates doggo farming for you! Most people do it so they can easily corner and milk their doggos for their gifts. Others do it just because they like collecting doggos.
 Satisfactory (Video Game) / int_f87c42d4
featureApplicability
1.0
 Satisfactory (Video Game) / int_f87c42d4
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_f87c42d4
 Satisfactory (Video Game) / int_fd1f1a63
type
Ridiculously Cute Critter
 Satisfactory (Video Game) / int_fd1f1a63
comment
Ridiculously Cute Critter: The Lizard Doggo (yes, that's actually what it's called). It's the only tameable lifeform on the planet, and it basically is a reptilian dog with big floppy ears.
 Satisfactory (Video Game) / int_fd1f1a63
featureApplicability
1.0
 Satisfactory (Video Game) / int_fd1f1a63
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_fd1f1a63
 Satisfactory (Video Game) / int_ff7f34c5
type
Pet the Dog
 Satisfactory (Video Game) / int_ff7f34c5
comment
Pet the Dog: How one befriends Lizard Doggos: Drop a paleberry in front of the doggo and back off. Then wait for the doggo to come forward to eat the berry. Then you may approach slowly note do not run towards it! and pet the doggo to claim it as your pet. As a pet, the doggo will occasionally bring you gifts- sometimes very rare items like purple slugs.
 Satisfactory (Video Game) / int_ff7f34c5
featureApplicability
1.0
 Satisfactory (Video Game) / int_ff7f34c5
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_ff7f34c5
 Satisfactory (Video Game) / int_name
type
ItemName
 Satisfactory (Video Game) / int_name
comment
 Satisfactory (Video Game) / int_name
featureApplicability
1.0
 Satisfactory (Video Game) / int_name
featureConfidence
1.0
 Satisfactory (Video Game)
hasFeature
Satisfactory (Video Game) / int_name
 Satisfactory (Video Game) / int_name
itemName
Satisfactory (Video Game)

The following is a list of statements referring to the current page from other pages.

 Satisfactory (Video Game)
hasFeature
Adjustable Censorship / int_5044930d
 Satisfactory (Video Game)
hasFeature
Anti Poop-Socking / int_5044930d
 Satisfactory (Video Game)
hasFeature
Artistic License – Nuclear Physics / int_5044930d
 Satisfactory (Video Game)
hasFeature
Cats Are Mean / int_5044930d
 Satisfactory (Video Game)
hasFeature
Cave Behind the Falls / int_5044930d
 Satisfactory (Video Game)
hasFeature
Construction and Management Games / int_5044930d
 Satisfactory (Video Game)
hasFeature
Crazy Cat Lady / int_5044930d
 Satisfactory (Video Game)
hasFeature
Cycle of Hurting / int_5044930d
 Satisfactory (Video Game)
hasFeature
Easy Logistics / int_5044930d
 Satisfactory (Video Game)
hasFeature
Factory-Building Game / int_5044930d
 Satisfactory (Video Game)
hasFeature
Fungus Humongous / int_5044930d
 Satisfactory (Video Game)
hasFeature
Holiday Mode / int_5044930d
 Satisfactory (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_5044930d
 Satisfactory (Video Game)
hasFeature
Jet Pack / int_5044930d
 Satisfactory (Video Game)
hasFeature
Last Chance Hit Point / int_5044930d
 Satisfactory (Video Game)
hasFeature
Mad Libs Dialogue / int_5044930d
 Satisfactory (Video Game)
hasFeature
Plunger Detonator / int_5044930d
 Satisfactory (Video Game)
hasFeature
Portable Hole / int_5044930d
 Satisfactory (Video Game)
hasFeature
Real Is Brown / int_5044930d
 Satisfactory (Video Game)
hasFeature
Signature Sound Effect / int_5044930d
 Satisfactory (Video Game)
hasFeature
Space Elevator / int_5044930d
 Satisfactory (Video Game)
hasFeature
Sprint Shoes / int_5044930d
 Satisfactory (Video Game)
hasFeature
Synthetic Voice Actor / int_5044930d
 Satisfactory (Video Game)
hasFeature
Tim Taylor Technology / int_5044930d
 Satisfactory (Video Game)
hasFeature
Trolling Creator / int_5044930d
 Satisfactory (Video Game)
hasFeature
Tube Travel / int_5044930d
 Satisfactory (Video Game)
hasFeature
Unintentionally Unwinnable / int_5044930d
 Satisfactory (Video Game)
hasFeature
Video Game Delegation Penalty / int_5044930d
 Satisfactory (Video Game)
hasFeature
Video Games of 2015–2019 / int_5044930d