Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Second Life (Video Game)

 Second Life (Video Game)
type
TVTItem
 Second Life (Video Game)
label
Second Life (Video Game)
 Second Life (Video Game)
page
SecondLife
 Second Life (Video Game)
comment
Second Life is a virtual world by Linden Lab, originally launched in 2003 for Windows PCs, with Mac and Linux versions also available. It's like a sandbox MMOG heavy on user customization, or a world-sim meets 3D-chat-program, or the Internet's largest alternative-digi-porn-emporium. No matter which of the three definitions you prefer, Linden Lab states that Second Life is not a game or even a work of fiction so much as it is a simulation of real life made much more interesting.There is no story-line and no goals, instead putting an emphasis on chatroom-like conversations with friends and buying virtual property. It's the sort of environment where a hacker attack involves self-replicating spheres spreading across the biosphere, and banned users find themselves in an endless corn-field with only a TV showing a promo for Linden Lab, the company behind Second Life. And you may find yourself living in a shotgun shack. You may find yourself married to a large automobile. You may find yourself pole-dancing while what can only be described as a sentient light-show stuffs cash into your G-string. You may ask yourself, "Why am I wearing this beautiful house?". You may ask yourself, "Why am I running through the junkyard in a swimsuit with my beautiful large automobile wife?". You may say to yourself, "My God! Where are my pants?!"It may be the dawn of The Metaverse in Real Life. Also a bit creepy at times, especially when it comes to the default "human" models, and the user-created ones can be disturbing in a very sexy way. Or sexy in a very disturbing way.On the technical side, a user can create nearly any item within the simulation, using the built-in editor to manipulate "prims" simple 3D shapes that can be combined however you want, "sculpted prims" were introduced later and allow the importing of 3D models from an external program, via the same method textures could be uploaded before. An in-world scripting system that allows a large amount of control over prims, which nearly everything in-world is made of (except for the ground and basic player models). Streaming audio and video are another feature, with the latter acting as a special texture for a prim's surface, which some people have used to make blended meetings with video from the simulation projected into the same room that's being streamed. (There was also a cordoned-off area for teens that was merged with the adult grid in early 2011.)Open Simulator is intended to be an open-source alternative.
 Second Life (Video Game)
fetched
2023-07-28T11:59:16Z
 Second Life (Video Game)
parsed
2023-07-28T11:59:16Z
 Second Life (Video Game)
processingComment
Dropped link to DrStrangelove: Not a Feature - ITEM
 Second Life (Video Game)
processingComment
Dropped link to FarmVille: Not a Feature - ITEM
 Second Life (Video Game)
isPartOf
DBTropes
 Second Life (Video Game) / int_15184afb
type
This Loser Is You
 Second Life (Video Game) / int_15184afb
comment
This Loser Is You: Unlike most escapist "games", it is genuinely possible to utterly fail to accomplish your goals in Second Life, which can be pretty devastating for somebody who was escaping from a bad life situation anyway.
 Second Life (Video Game) / int_15184afb
featureApplicability
1.0
 Second Life (Video Game) / int_15184afb
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_15184afb
 Second Life (Video Game) / int_2c385759
type
Massive Multiplayer Crossover
 Second Life (Video Game) / int_2c385759
comment
Massive Multiplayer Crossover: Avatars exist for various characters from various fictional universes. Optimus Prime, Sonic the Hedgehog, Dante, Twilight Sparkle, Superman, Son Goku... To name a few.
 Second Life (Video Game) / int_2c385759
featureApplicability
1.0
 Second Life (Video Game) / int_2c385759
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_2c385759
 Second Life (Video Game) / int_2d88e42c
type
Gender Bender
 Second Life (Video Game) / int_2d88e42c
comment
Gender Bender: Your choice of gender only affects which avatar you're wearing when you log in the first time. After that, you can easily switch to a different body of whatever gender you prefer as often as you want. You start with several of both genders. A sizable number of players opt to be both in some form or other.
 Second Life (Video Game) / int_2d88e42c
featureApplicability
1.0
 Second Life (Video Game) / int_2d88e42c
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_2d88e42c
 Second Life (Video Game) / int_2f755152
type
Invisible Wall
 Second Life (Video Game) / int_2f755152
comment
Invisible Wall: Every sim has invisible barriers at the edges and trying to go beyond them gets your avatar pushed back. You can also create your own invisible wall by making a simple rectangle object and making the textures invisible.
 Second Life (Video Game) / int_2f755152
featureApplicability
1.0
 Second Life (Video Game) / int_2f755152
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_2f755152
 Second Life (Video Game) / int_30f7df9d
type
Rummage Sale Reject
 Second Life (Video Game) / int_30f7df9d
comment
Rummage Sale Reject: It is very easy to dress this way. Tidbits of outfits are cheaper than whole outfits, so it is easy to mismatch items around, quickly becoming a cluttered mess. You can attach something like fifty items to your avatar, and those fifty items can have hundreds of pieces (although this is frowned upon). The avatar creator Bare@Rose is a big culprit for this style of dress.
 Second Life (Video Game) / int_30f7df9d
featureApplicability
1.0
 Second Life (Video Game) / int_30f7df9d
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_30f7df9d
 Second Life (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 Second Life (Video Game) / int_319e4a2f
comment
Even Griefers have Standards: Some griefers may have fun doing things like flooding a sim up with Tetris blocks or sending silly images flying around the sim, but draw the line at actually crashing the sim or putting up shock images.
 Second Life (Video Game) / int_319e4a2f
featureApplicability
1.0
 Second Life (Video Game) / int_319e4a2f
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_319e4a2f
 Second Life (Video Game) / int_334e48a1
type
After the End
 Second Life (Video Game) / int_334e48a1
comment
After the End: Many Community Combat System RP sims are set in a post-apocalyptic world with vampires, werewolves, demons, angels, and other assorted races running around.
 Second Life (Video Game) / int_334e48a1
featureApplicability
1.0
 Second Life (Video Game) / int_334e48a1
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_334e48a1
 Second Life (Video Game) / int_3369a1b9
type
Collectible Card Game
 Second Life (Video Game) / int_3369a1b9
comment
Collectible Card Game: Second Life has its own, Logos and yes you can play it on motorcycles!
 Second Life (Video Game) / int_3369a1b9
featureApplicability
1.0
 Second Life (Video Game) / int_3369a1b9
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_3369a1b9
 Second Life (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Second Life (Video Game) / int_33ca811a
comment
Game-Breaking Bug: There are a lot of things that can cause your viewer to chug or simply crash, outside of the typical bugs and glitches that Linden Labs introduces with each update. Having too many objects clustered in a sim can cause viewers to have drops in framerate, and people/objects that use too many scripts or scripts that eat up a lot of memory can also cause the same result. Griefers tend to abuse objects and scripts to force sims to crash, while others may not even know that their objects or scripts are eating up resources. Because the coding of Second Life is heavily outdated, and Linden Labs themselves have been extremely slow to resolve outstanding issues, expect many bugs and oddities to remain for a long time. Many potential players abandoned the sim early on due to issues such as inability to control avatars in flight or even while walking if a connection issue occurs.
 Second Life (Video Game) / int_33ca811a
featureApplicability
1.0
 Second Life (Video Game) / int_33ca811a
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_33ca811a
 Second Life (Video Game) / int_41d128e4
type
Non-Lethal K.O.
 Second Life (Video Game) / int_41d128e4
comment
Non-Lethal K.O.: In sims where the health feature is enabled, having your health reduced to zero just teleports you back to your home point.
 Second Life (Video Game) / int_41d128e4
featureApplicability
1.0
 Second Life (Video Game) / int_41d128e4
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_41d128e4
 Second Life (Video Game) / int_49d59be9
type
Scenery Porn
 Second Life (Video Game) / int_49d59be9
comment
Scenery Porn: Some sims are very artistically detailed forimmersion bliss. Of course, if you take the trope name literally, look three lines up.
 Second Life (Video Game) / int_49d59be9
featureApplicability
1.0
 Second Life (Video Game) / int_49d59be9
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_49d59be9
 Second Life (Video Game) / int_4d070ee3
type
Power Perversion Potential
 Second Life (Video Game) / int_4d070ee3
comment
Power Perversion Potential: You have the power to create almost anything you want in this world. So what do you do? Why, use it to have sex or send giant penises storming through the G-rated sims! To the point where they created a separate continent just for that (at least, for the more explicitly sexual sims.) As a result, outside of that continent there are more and more creations that are not based on some kind of sex.
 Second Life (Video Game) / int_4d070ee3
featureApplicability
1.0
 Second Life (Video Game) / int_4d070ee3
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_4d070ee3
 Second Life (Video Game) / int_4e9224c9
type
Wallbonking
 Second Life (Video Game) / int_4e9224c9
comment
Wallbonking: Avatars wallbonking can be a side effect of lag. Sometimes there's a delay between your avatar's actions and what you're seeing, and sometimes there's a delay in the commands your avatar is responding to, either way you're guaranteed to unintentionally walk into a wall at one point.
 Second Life (Video Game) / int_4e9224c9
featureApplicability
1.0
 Second Life (Video Game) / int_4e9224c9
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_4e9224c9
 Second Life (Video Game) / int_4f328cb3
type
Invisible Anatomy
 Second Life (Video Game) / int_4f328cb3
comment
Invisible Anatomy: Possible to pull off with alpha texturing in certain places.
 Second Life (Video Game) / int_4f328cb3
featureApplicability
1.0
 Second Life (Video Game) / int_4f328cb3
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_4f328cb3
 Second Life (Video Game) / int_53830d
type
The Internet Is for Porn
 Second Life (Video Game) / int_53830d
comment
The Internet Is for Porn: With all the possibilities of a 3D environment with customizable avatars and features, pornographic material is a given here.
 Second Life (Video Game) / int_53830d
featureApplicability
1.0
 Second Life (Video Game) / int_53830d
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_53830d
 Second Life (Video Game) / int_53c37297
type
Flash Step
 Second Life (Video Game) / int_53c37297
comment
Flash Step: You can buy a device that teleports you several feet in the direction you want to go, allows you to go through walls and effectively fly in areas where you are forbidden to fly. (Just flash step upwards.)
 Second Life (Video Game) / int_53c37297
featureApplicability
1.0
 Second Life (Video Game) / int_53c37297
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_53c37297
 Second Life (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 Second Life (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: One user is actually creating an attachment that "enables" this. The endless possibilities that can be done with scripting...
 Second Life (Video Game) / int_5914d5dd
featureApplicability
1.0
 Second Life (Video Game) / int_5914d5dd
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_5914d5dd
 Second Life (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Second Life (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Averted. While players are expected to buy things with real money, there's no real "progress" to be made, making the victory part of the trope moot. It's best to think about spending money on the game as DLC to enhance the user's experience if nothing else. In some cases, if you know what you're doing and have the skills to do it, you can actually make money on Second Life and convert it to real life money. Some people managed to make an actual living this way, which caused Linden Labs to change several policies regarding virtual money so that there's no hyperinflation. However it's not easy to make money off Second Life and very few people will actually make a ton of real life money this way, so don't think you will be able to quit your day job to make money from Second Life. At the game's peak of real world exposure in 2007-08, out of about 4 million accounts, 117 people made $25,000 or more. Just to show how long your odds are.
 Second Life (Video Game) / int_5c17c12f
featureApplicability
-1.0
 Second Life (Video Game) / int_5c17c12f
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_5c17c12f
 Second Life (Video Game) / int_62899967
type
Griefer
 Second Life (Video Game) / int_62899967
comment
Griefer: Second Life is heavenly for these guys. Ranging from the mildly offensive (text spam or wearing offensive attachments, both which can be easily remedied by muting the user) to the heavily disruptive (constantly rezzing prims or using several laggy scripts) which can hamper the sim's performance, making everyone suffer (which require a land owner or moderator to kick and ban the offenders). And just as worse in privately owned areas such as ones used for role-playing and are managed by one person or a small team of moderators; if the owner or the moderators are not online when a griefer is running wild, things will get out of control fast. Private areas that show if owners or moderators are online or not will attract griefers if they see nobody is on to stop them. Griefers always seem to have all the time in the world to put effort into into whatever they're doing. So fight less, avoid more. They're more likely to leave when they have no one to grief. Unless it's a main account - which can be reported. The same level of annoyance applies to the polar opposite of griefers, that call themselves "Anti-Griefers", though it varies. Some anti-griefers are actually helpful, letting the ones in actual power handle things themselves while giving the newbies tips to help them out. Some, such as the Justice League Unlimited, annoy sim/land owners that are trying to resolve the problem themselves through simple, yet effective, mute/eject/ban commands, by taking charge and doing things that egg griefers on and make them grief the sim more, such as demanding that they leave, using their own scripted tools to try and repel the griefer, and in general antagonizing him/her to do more damage, causing an even bigger mess for the sim's owner to clean up. Amusingly enough, there is a sim where you are actually encouraged to try and crash the sim. If you do manage to crash it, you're asked to explain how you did it to the people running the sim, and then they can give other advice to people running their own sims to prepare against griefers. There are also groups that are invited by sim owners to help keep griefers away. Using objects built by players in the game, owners can delegate their admin powers to what are effectively teams of on call moderators who assist multiple sims. Even Griefers have Standards: Some griefers may have fun doing things like flooding a sim up with Tetris blocks or sending silly images flying around the sim, but draw the line at actually crashing the sim or putting up shock images.
 Second Life (Video Game) / int_62899967
featureApplicability
1.0
 Second Life (Video Game) / int_62899967
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_62899967
 Second Life (Video Game) / int_6602cad
type
Permanently Missable Content
 Second Life (Video Game) / int_6602cad
comment
Permanently Missable Content: Because items sold in world or on the marketplace can be removed at anytime without notice (whether by Linden Labs themselves, the sim owners, or the creator of said items), you'll never be able to obtain them ever again should they vanish one day, although if you did get such an item, you keep it.
 Second Life (Video Game) / int_6602cad
featureApplicability
1.0
 Second Life (Video Game) / int_6602cad
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_6602cad
 Second Life (Video Game) / int_66f763c0
type
Interface Screw
 Second Life (Video Game) / int_66f763c0
comment
Interface Screw: It is notorious for the ridiculous amounts of lag you can find. The game is utterly massive and thus will slow down your internet. One of the most common errors (and regularly joked about) is your character refusing to move an inch no matter how many times you press the button. Others involve your character refuses to stop moving and clip through solid objects as if you turned on a no clip cheat. This is to say that if the error occurs while your character is walking, they will keep walking after you've stopped pressing the button and will walk through walls and if you encounter a hill, they'll just walk right through the ground. These issues happen when you're temporarily "disconnected" from the server when lag gets bad or when your connection is dodgy. Even if your computer and internet are running fine and the area you're in is fully loaded, the place can still lag if the server is having problems. Sometimes sim owners have to force a restart on their land to flush out the lag.
 Second Life (Video Game) / int_66f763c0
featureApplicability
1.0
 Second Life (Video Game) / int_66f763c0
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_66f763c0
 Second Life (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Second Life (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Kinda. Sorta. It's not a sandbox game in the usual sense, since it's not a traditional game, more of a mediated environment, partially under the control of its denizen-creators. Put another way, there are vast areas that can be explored, but almost as many areas that are restricted to authorized avatars and owners. And some of the more, shall we say, serious citizens can get very touchy around intruders.
 Second Life (Video Game) / int_681077c5
featureApplicability
1.0
 Second Life (Video Game) / int_681077c5
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_681077c5
 Second Life (Video Game) / int_692c48c4
type
Navel-Deep Neckline
 Second Life (Video Game) / int_692c48c4
comment
At least part of this is outfits that would simply not work in the real world. Lots of Navel-Deep Neckline, Underboobs, Magic Skirt and exposed midriffs abound.
 Second Life (Video Game) / int_692c48c4
featureApplicability
1.0
 Second Life (Video Game) / int_692c48c4
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_692c48c4
 Second Life (Video Game) / int_6ec989d8
type
Guide Dang It!
 Second Life (Video Game) / int_6ec989d8
comment
Guide Dang It!: Linden Scripting Language. Want to create an item that does something other than just sit there? Have you ever written code before? If "yes" to the first and "no" to the second, have fun looking up documentation for hours to get up to speed. However, once you get acquainted with the syntax and layout of LSL (which is child's play compared to the big boy programming languages like C and Java), there's not one, but two wikis that list every function, event, operator, constant and statement in the language, complete with all their uses, caveats and issues. It can be a little outdated (often articles have been untouched since 2008), but it's a damn sight easier to navigate than the average computer science textbook.
 Second Life (Video Game) / int_6ec989d8
featureApplicability
1.0
 Second Life (Video Game) / int_6ec989d8
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_6ec989d8
 Second Life (Video Game) / int_70645f69
type
Money Grinding
 Second Life (Video Game) / int_70645f69
comment
Money Grinding: When SL was young, there were two ways of making money in the game. One was to actually buy in-game funds with real money, and the other was grinding to generate in-game currency by going to special areas where one would park an avatar, sometimes for hours at a time, to generate modest amounts of currency by dancing, performing work-related animations, or simply just ... sitting. Some farming locations paid more than others, and there were also locations where one could find money as "treasure" that became honey pots for savvy players. (For example, one area had a haunted house; if you were willing to put up with random Jump Scare images, you could collect a few dozen Lindens that were lying about; come back a few hours later, and the money regenerated and you could do it again.
 Second Life (Video Game) / int_70645f69
featureApplicability
1.0
 Second Life (Video Game) / int_70645f69
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_70645f69
 Second Life (Video Game) / int_76f0d7a5
type
Historical Fiction
 Second Life (Video Game) / int_76f0d7a5
comment
Historical Fiction: There have been a lot of historically-themed roleplay sims over the years, covering a wide range of settings; Ancient Rome, The Wild West, Victorian London, the Weimar Republic, World War II, Renaissance Italy, 18th century Europe to name but a handful... The approach such sims take to historical accuracy tends to vary; a lot of Wild West sims, for instance, take a kind of broad brush strokes approach to history, turning a blind eye to anachronism in favour of the ruleofcool. Others, notably the 18th century courtly roleplay sims, feature strict period dress codes, painstaking recreations of actual palaces, and casts of players taking the roles of obscure historical domain characters. Other sims may even verge more on Historical Fantasy.
 Second Life (Video Game) / int_76f0d7a5
featureApplicability
1.0
 Second Life (Video Game) / int_76f0d7a5
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_76f0d7a5
 Second Life (Video Game) / int_7e5a2811
type
Virtual Paper Doll
 Second Life (Video Game) / int_7e5a2811
comment
Virtual Paper Doll: The sheer variety of clothing options, along with skin, hair, complete furry avatars, and other clothing/body related items available runs into the millions.
 Second Life (Video Game) / int_7e5a2811
featureApplicability
1.0
 Second Life (Video Game) / int_7e5a2811
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_7e5a2811
 Second Life (Video Game) / int_7f08fec3
type
The Fashionista
 Second Life (Video Game) / int_7f08fec3
comment
The Fashionista: This is what you get in a Virtual World that is more popular than one expects amongst Generation X women, where Avatars are The Ageless if you want them to be, the Rule of Glamorous is always in force, and you can engage in Bribing Your Way to Victory with Impossibly Cool Clothes and get as close to an Unlimited Wardrobe as your Real-life cash can take you. In Second Life, The Fashionista is often part of The Beautiful Elite
 Second Life (Video Game) / int_7f08fec3
featureApplicability
1.0
 Second Life (Video Game) / int_7f08fec3
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_7f08fec3
 Second Life (Video Game) / int_7f3be191
type
Impossibly Cool Clothes
 Second Life (Video Game) / int_7f3be191
comment
Impossibly Cool Clothes: Expect to pay out the nose or take a crash-course in 3D modeling to acquire or make them, though. At least part of this is outfits that would simply not work in the real world. Lots of Navel-Deep Neckline, Underboobs, Magic Skirt and exposed midriffs abound.
 Second Life (Video Game) / int_7f3be191
featureApplicability
1.0
 Second Life (Video Game) / int_7f3be191
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_7f3be191
 Second Life (Video Game) / int_8042e814
type
Actually Pretty Funny
 Second Life (Video Game) / int_8042e814
comment
Actually Pretty Funny: Many a griefer was kicked out of a sim (or banned) by a mod who admitted their behaviour was actually somewhat amusing.
 Second Life (Video Game) / int_8042e814
featureApplicability
1.0
 Second Life (Video Game) / int_8042e814
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_8042e814
 Second Life (Video Game) / int_8a6423b6
type
Cosplay
 Second Life (Video Game) / int_8a6423b6
comment
Cosplay: It's very easy to find avatar sets or parts that can let you dress up as your favorite fictional character.
 Second Life (Video Game) / int_8a6423b6
featureApplicability
1.0
 Second Life (Video Game) / int_8a6423b6
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_8a6423b6
 Second Life (Video Game) / int_8a8afdce
type
Mini-Game
 Second Life (Video Game) / int_8a8afdce
comment
Mini-Game: Tringo, and a few other player-created games, such as go-karting. The breedable animals, if you have enough land and breedables (you can get horses, dogs, cats, chickens, corn and other vegetables) you essentially have an expy of Farmville. A fair bit of controversy follows breedables, as they're technically not allowed under Linden's TOS, and have been exploited by griefers to crash sims by way of sheer spam. There are even MMOs built within SL. There are some open source stat tracking engines such as DCS meant to allow others to develop their own MMOs without having to figure out all the coding and game mechanics themselves. Eventually, even Linden Labs got in on the act and now offers its own MMO in world for premium membership. Combat Sims were/are a thing, with flavors of PVP and PVE, often dying and returning due to the lag and models required.
 Second Life (Video Game) / int_8a8afdce
featureApplicability
1.0
 Second Life (Video Game) / int_8a8afdce
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_8a8afdce
 Second Life (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Second Life (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: RLV was designed with pretty much this in mind. Also crosses over with Videogame Perversity Potential/Videogame Cruelty Potential in that whoever holds the key to your restraints chooses exactly how long you stay helpless. note  This is averted by the fact that you can simply turn the scripts that control your helplesness off, however.
 Second Life (Video Game) / int_9a1f23bf
featureApplicability
-1.0
 Second Life (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_9a1f23bf
 Second Life (Video Game) / int_9a3285c
type
Invisibility
 Second Life (Video Game) / int_9a3285c
comment
Invisibility: Wearing an alpha skin or body parts with invisible textures can accomplish this.
 Second Life (Video Game) / int_9a3285c
featureApplicability
1.0
 Second Life (Video Game) / int_9a3285c
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_9a3285c
 Second Life (Video Game) / int_9be2ef69
type
Rule 34
 Second Life (Video Game) / int_9be2ef69
comment
Rule 34: With avatar possibilities that include characters from popular media like video games and movies, it's quite easy to run into someone that have made such characters incredibly kinky.
 Second Life (Video Game) / int_9be2ef69
featureApplicability
1.0
 Second Life (Video Game) / int_9be2ef69
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_9be2ef69
 Second Life (Video Game) / int_9c495599
type
Hide Your Children
 Second Life (Video Game) / int_9c495599
comment
Hide Your Children: While you are allowed in general to make your avatar be a child, all sims with adult content prohibit child avatars. This is due to the terms of service from Linden Labs prohibiting any form of sex or violence against child avatars.
 Second Life (Video Game) / int_9c495599
featureApplicability
1.0
 Second Life (Video Game) / int_9c495599
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_9c495599
 Second Life (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 Second Life (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: You also get to play architect.
 Second Life (Video Game) / int_9c8f40e8
featureApplicability
1.0
 Second Life (Video Game) / int_9c8f40e8
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_9c8f40e8
 Second Life (Video Game) / int_9d1cc720
type
Barbie Doll Anatomy
 Second Life (Video Game) / int_9d1cc720
comment
Barbie Doll Anatomy: The default skins for avatars are non-detailed, although custom skins and..."attachments" are readily available.
 Second Life (Video Game) / int_9d1cc720
featureApplicability
1.0
 Second Life (Video Game) / int_9d1cc720
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_9d1cc720
 Second Life (Video Game) / int_a5de0ab9
type
Polyamory
 Second Life (Video Game) / int_a5de0ab9
comment
Polyamory: As might be expected from a place filled with horny people that has no lasting consequences. Almost no one maintains a strictly monogamous relationship for very long.
 Second Life (Video Game) / int_a5de0ab9
featureApplicability
1.0
 Second Life (Video Game) / int_a5de0ab9
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_a5de0ab9
 Second Life (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Second Life (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Avatar hitboxes are directly underneath the avatar's name tag, even if said avatar is away from the center. This can make some forms of combat very tricky if an avatar's animations moves them away from their center.
 Second Life (Video Game) / int_a5e998f0
featureApplicability
1.0
 Second Life (Video Game) / int_a5e998f0
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_a5e998f0
 Second Life (Video Game) / int_a9dc0c29
type
The Moral Substitute
 Second Life (Video Game) / int_a9dc0c29
comment
The Moral Substitute: The Teen Grid, which was a Closed Circle created to keep younger players out of the more ... interesting regions of the Main Grid, is a half-example. Eventually, it was shut down and age verification implemented on the main grid for the more adult areas.
 Second Life (Video Game) / int_a9dc0c29
featureApplicability
1.0
 Second Life (Video Game) / int_a9dc0c29
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_a9dc0c29
 Second Life (Video Game) / int_ad1db87c
type
Oh, Crap!
 Second Life (Video Game) / int_ad1db87c
comment
Oh, Crap!: Pretty much everyone's reaction when there's a forced sim restart by Linden Labs. Anyone who doesn't leave the sim before the timer expires will be forced to log out. Needless to say, this can get annoying if you're in the middle of role playing or are building something. If you log in and the sim you logged into is down, you'll be teleported to one of the many newbie hubs designed to show newbies how Second Life works. More often than not, an "OH CRAP" was had by many of a player that got teleported to a newbie hub while wearing questionable stuff on their avatar.
 Second Life (Video Game) / int_ad1db87c
featureApplicability
1.0
 Second Life (Video Game) / int_ad1db87c
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_ad1db87c
 Second Life (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 Second Life (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: VWE, Virtual Wrestling Entertainment, which is broadcast on one of Second Life's television channels as well.
 Second Life (Video Game) / int_b0ad6a1e
featureApplicability
1.0
 Second Life (Video Game) / int_b0ad6a1e
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_b0ad6a1e
 Second Life (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Second Life (Video Game) / int_b1dde8fd
comment
Loophole Abuse: If Linden Labs sees an item on the marketplace that violates copyrights or other rules, they'll delist the item so that no one can buy it. However, people quickly found out that delisted items can be brought back by simply giving them different keywords and it can also include alterations of the offending keywords.
 Second Life (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Second Life (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_b1dde8fd
 Second Life (Video Game) / int_b532f68b
type
Everybody Has Lots of Sex
 Second Life (Video Game) / int_b532f68b
comment
Everybody Has Lots of Sex: As noted elsewhere on this page, Second Life is a den of iniquity for every fetish you can imagine, except pedophilia, which is a banning offense.
 Second Life (Video Game) / int_b532f68b
featureApplicability
1.0
 Second Life (Video Game) / int_b532f68b
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_b532f68b
 Second Life (Video Game) / int_b7c85c86
type
Free-Love Future
 Second Life (Video Game) / int_b7c85c86
comment
Free-Love Future: Well, a Free Love Present, for good or ill. As noted elsewhere, because there are no lasting consequences, sexual promiscuity is rampant and monogamy is almost never adhered to. One running joke is "Second Life, where a One Night Stand is too much commitment."
 Second Life (Video Game) / int_b7c85c86
featureApplicability
1.0
 Second Life (Video Game) / int_b7c85c86
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_b7c85c86
 Second Life (Video Game) / int_bc74ef27
type
Berserk Button
 Second Life (Video Game) / int_bc74ef27
comment
Berserk Button: Calling Second Life a game is this to some residents. Some participants are notorious for taking Second Life a bit too seriously. Accidentally stumble across two avatars virtually making out (or more), or stumble across an area where an activity or a meeting you weren't invited to is taking place, and players might react similarly to how they might in the real world.
 Second Life (Video Game) / int_bc74ef27
featureApplicability
1.0
 Second Life (Video Game) / int_bc74ef27
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_bc74ef27
 Second Life (Video Game) / int_c4d4d3cc
type
Digital Avatar
 Second Life (Video Game) / int_c4d4d3cc
comment
Digital Avatar: While having avatars is pretty universal to MMO settings, Second Life is renowned for the lengths and variety to which avatars can be crafted and customized, given its Metaverse inspirations of which the tropes share the same codifier.
 Second Life (Video Game) / int_c4d4d3cc
featureApplicability
1.0
 Second Life (Video Game) / int_c4d4d3cc
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_c4d4d3cc
 Second Life (Video Game) / int_c75df49a
type
Shout-Out
 Second Life (Video Game) / int_c75df49a
comment
Shout-Out: The three servers which run the grid of sims are named Magnum, Le Tigre and Blue Steel. Many of the avatar surnames that were formerly available are also shout-outs or references. Examples include: Strangelove, GossipGirl, and Blackadder
 Second Life (Video Game) / int_c75df49a
featureApplicability
1.0
 Second Life (Video Game) / int_c75df49a
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_c75df49a
 Second Life (Video Game) / int_c978ad0b
type
Magic Skirt
 Second Life (Video Game) / int_c978ad0b
comment
Magic Skirt: Flexi-prim or flexi-sculpt skirts more or less follow the rules of physics. Layer skirts baked onto the otherwise invisible skirt part of the system avatar and rigged/fitted mesh skirts, on the other hand, follow the legs, no matter what.
 Second Life (Video Game) / int_c978ad0b
featureApplicability
1.0
 Second Life (Video Game) / int_c978ad0b
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_c978ad0b
 Second Life (Video Game) / int_cb5f2628
type
In-Game Banking Services
 Second Life (Video Game) / int_cb5f2628
comment
In-Game Banking Services: Averted and ban actively enforced due to numerous scams such as the infamous Ginko Financial and regulatory hurdles, no player can open any bank (defined as any institution accepting funds and promising to pay interest) inside the game, unless they get an official authorisation from public regulators.
 Second Life (Video Game) / int_cb5f2628
featureApplicability
-1.0
 Second Life (Video Game) / int_cb5f2628
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_cb5f2628
 Second Life (Video Game) / int_cf7bd78d
type
Steampunk
 Second Life (Video Game) / int_cf7bd78d
comment
Steampunk: A sizable community within Second Life, concentrated in a loose confederation of sims called the Steamlands (Caledon, New Babbage, Winterfell, Steelhead, Steeltopia, and others).
 Second Life (Video Game) / int_cf7bd78d
featureApplicability
1.0
 Second Life (Video Game) / int_cf7bd78d
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_cf7bd78d
 Second Life (Video Game) / int_d0c5fb3
type
Impossibly Cool Weapon
 Second Life (Video Game) / int_d0c5fb3
comment
Impossibly Cool Weapon: Yeah, like you're not going to find this in a 3D-chatty-thingy where people can make their own stuff. Often tied to combat sims, too.
 Second Life (Video Game) / int_d0c5fb3
featureApplicability
1.0
 Second Life (Video Game) / int_d0c5fb3
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_d0c5fb3
 Second Life (Video Game) / int_d45c0b86
type
Refuge in Audacity
 Second Life (Video Game) / int_d45c0b86
comment
Refuge in Audacity: Where to begin with this?
 Second Life (Video Game) / int_d45c0b86
featureApplicability
1.0
 Second Life (Video Game) / int_d45c0b86
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_d45c0b86
 Second Life (Video Game) / int_d50a5478
type
Unlimited Wardrobe
 Second Life (Video Game) / int_d50a5478
comment
Unlimited Wardrobe: Inventory is not limited, so Bribing Your Way to Victory with lots of Second Life fashion can lead to this. There are literally millions of different clothing items from completely free to a few dollars.
 Second Life (Video Game) / int_d50a5478
featureApplicability
1.0
 Second Life (Video Game) / int_d50a5478
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_d50a5478
 Second Life (Video Game) / int_d9f4cb75
type
Video Game Perversity Potential
 Second Life (Video Game) / int_d9f4cb75
comment
Video Game Perversity Potential: With the vast freedom of the customization options in this game, was it inevitable that half of it would be porn, hardcore fetishes that can't be done in real life, or furry porn?
 Second Life (Video Game) / int_d9f4cb75
featureApplicability
1.0
 Second Life (Video Game) / int_d9f4cb75
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_d9f4cb75
 Second Life (Video Game) / int_e354d62a
type
Old Media Playing Catch-Up
 Second Life (Video Game) / int_e354d62a
comment
Old Media Playing Catch-Up: For a few years, Second Life was a media darling and a headline commonly ripped from. Dozens of corporations set up in-game buildings and facilities. Then it eventually got around that nearly everybody uses it for sex...
 Second Life (Video Game) / int_e354d62a
featureApplicability
1.0
 Second Life (Video Game) / int_e354d62a
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_e354d62a
 Second Life (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Second Life (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Water serves nothing more as an aesthetic appeal and have no affect on your avatar's performance other than possibly a change of animations.
 Second Life (Video Game) / int_e5bb2929
featureApplicability
1.0
 Second Life (Video Game) / int_e5bb2929
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_e5bb2929
 Second Life (Video Game) / int_e83f211c
type
O.O.C. Is Serious Business
 Second Life (Video Game) / int_e83f211c
comment
O.O.C. Is Serious Business: Quite literally. On roleplay sims that maintain a distinction between In-Character and Out-Of-Character (IC/OOC) posts, posting OOC (usually denoted by [] brackets), especially during an ongoing scene, is often frowned upon as it can disrupt the flow of the narrative, and it is encouraged to only do so in the most exigent of circumstances; otherwise, it is more accepted to privately message a participating member if there is an issue that can be resolved without going "public".
 Second Life (Video Game) / int_e83f211c
featureApplicability
1.0
 Second Life (Video Game) / int_e83f211c
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_e83f211c
 Second Life (Video Game) / int_f0f4b265
type
Role-Playing Game
 Second Life (Video Game) / int_f0f4b265
comment
Role-Playing Game: Entire regions can be dedicated to just this.
 Second Life (Video Game) / int_f0f4b265
featureApplicability
1.0
 Second Life (Video Game) / int_f0f4b265
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_f0f4b265
 Second Life (Video Game) / int_f373d5e
type
Powder Keg Crowd
 Second Life (Video Game) / int_f373d5e
comment
Powder Keg Crowd: A "virtual riot" managed to break out in SL in 2007, between the French National Front and anti-racism activists.
 Second Life (Video Game) / int_f373d5e
featureApplicability
1.0
 Second Life (Video Game) / int_f373d5e
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_f373d5e
 Second Life (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Second Life (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: The things that you can do with Restrained Love Viewer... And let's not forget those who find love in SL, only to have their emotions purposefully played with by others because "it's only a game."
 Second Life (Video Game) / int_f87c42d4
featureApplicability
1.0
 Second Life (Video Game) / int_f87c42d4
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_f87c42d4
 Second Life (Video Game) / int_name
type
ItemName
 Second Life (Video Game) / int_name
comment
 Second Life (Video Game) / int_name
featureApplicability
1.0
 Second Life (Video Game) / int_name
featureConfidence
1.0
 Second Life (Video Game)
hasFeature
Second Life (Video Game) / int_name
 Second Life (Video Game) / int_name
itemName
Second Life (Video Game)

The following is a list of statements referring to the current page from other pages.

 Second Life (Video Game)
hasFeature
Absurdly Spacious Sewer / int_86e041e3
 Second Life (Video Game)
hasFeature
Alien Geometries / int_86e041e3
 Second Life (Video Game)
hasFeature
Allegedly Free Game / int_86e041e3
 Second Life (Video Game)
hasFeature
Alter-Ego Acting / int_86e041e3
 Second Life (Video Game)
hasFeature
Alt-itis / int_86e041e3
 Second Life (Video Game)
hasFeature
An Interior Designer Is You / int_86e041e3
 Second Life (Video Game)
hasFeature
Animation Age Ghetto / int_86e041e3
 Second Life (Video Game)
hasFeature
Barbie Doll Anatomy / int_86e041e3
 Second Life (Video Game)
hasFeature
Cat-apult / int_86e041e3
 Second Life (Video Game)
hasFeature
Crate Expectations / int_86e041e3
 Second Life (Video Game)
hasFeature
Cross Player / int_86e041e3
 Second Life (Video Game)
hasFeature
Dances and Balls / int_86e041e3
 Second Life (Video Game)
hasFeature
Deep-Immersion Gaming / int_86e041e3
 Second Life (Video Game)
hasFeature
Defunct Online Video Games / int_86e041e3
 Second Life (Video Game)
hasFeature
Difficult, but Awesome / int_86e041e3
 Second Life (Video Game)
hasFeature
Digital Avatar / int_86e041e3
 Second Life (Video Game)
hasFeature
Emergent Gameplay / int_86e041e3
 Second Life (Video Game)
hasFeature
Emote Animation / int_86e041e3
 Second Life (Video Game)
hasFeature
Event-Obscuring Camera / int_86e041e3
 Second Life (Video Game)
hasFeature
Fantasy Kitchen Sink / int_86e041e3
 Second Life (Video Game)
hasFeature
Flat "What" / int_86e041e3
 Second Life (Video Game)
hasFeature
Free-Love Future / int_86e041e3
 Second Life (Video Game)
hasFeature
Girly Run / int_86e041e3
 Second Life (Video Game)
hasFeature
Grimy Water / int_86e041e3
 Second Life (Video Game)
hasFeature
Hitbox Dissonance / int_86e041e3
 Second Life (Video Game)
hasFeature
I Just Want to Have Friends / int_86e041e3
 Second Life (Video Game)
hasFeature
I'm Not Here to Make Friends / int_86e041e3
 Second Life (Video Game)
hasFeature
In-Universe Game Clock / int_86e041e3
 Second Life (Video Game)
hasFeature
Inventory Management Puzzle / int_86e041e3
 Second Life (Video Game)
hasFeature
It's Hard, So It Sucks! / int_86e041e3
 Second Life (Video Game)
hasFeature
Jiggle Physics / int_86e041e3
 Second Life (Video Game)
hasFeature
Life Imitates Art / int_86e041e3
 Second Life (Video Game)
hasFeature
Life Simulation Game / int_86e041e3
 Second Life (Video Game)
hasFeature
Loads and Loads of Loading / int_86e041e3
 Second Life (Video Game)
hasFeature
Logic Bomb / int_86e041e3
 Second Life (Video Game)
hasFeature
Machinomics / int_86e041e3
 Second Life (Video Game)
hasFeature
Magic Skirt / int_86e041e3
 Second Life (Video Game)
hasFeature
Media Watchdog / int_86e041e3
 Second Life (Video Game)
hasFeature
Menswear Ghetto / int_86e041e3
 Second Life (Video Game)
hasFeature
Micro-Transactions / int_86e041e3
 Second Life (Video Game)
hasFeature
Money Grinding / int_86e041e3
 Second Life (Video Game)
hasFeature
New Media Are Evil / int_86e041e3
 Second Life (Video Game)
hasFeature
Nipple and Dimed / int_86e041e3
 Second Life (Video Game)
hasFeature
No Flow in CGI / int_86e041e3
 Second Life (Video Game)
hasFeature
Old Media Playing Catch-Up / int_86e041e3
 Second Life (Video Game)
hasFeature
Ornamental Weapon / int_c24d8a03
 Second Life (Video Game)
hasFeature
Pac-Man Fever / int_86e041e3
 Second Life (Video Game)
hasFeature
Play the Game, Skip the Story / int_86e041e3
 Second Life (Video Game)
hasFeature
Player-Generated Economy / int_86e041e3
 Second Life (Video Game)
hasFeature
Playing Games at Work / int_86e041e3
 Second Life (Video Game)
hasFeature
Primal Fear / int_86e041e3
 Second Life (Video Game)
hasFeature
Privately Owned Society / int_86e041e3
 Second Life (Video Game)
hasFeature
Quicksand Box / int_86e041e3
 Second Life (Video Game)
hasFeature
Recruiting the Criminal / int_86e041e3
 Second Life (Video Game)
hasFeature
Recursive Acronym / int_86e041e3
 Second Life (Video Game)
hasFeature
Rewarding Inactivity / int_86e041e3
 Second Life (Video Game)
hasFeature
Ring Menu / int_86e041e3
 Second Life (Video Game)
hasFeature
Screamer Prank / int_86e041e3
 Second Life (Video Game)
hasFeature
Skybox / int_86e041e3
 Second Life (Video Game)
hasFeature
Sliding Scale of Linearity vs. Openness / int_86e041e3
 Second Life (Video Game)
hasFeature
Sprite/Polygon Mix / int_86e041e3
 Second Life (Video Game)
hasFeature
Subculture of the Week / int_86e041e3
 Second Life (Video Game)
hasFeature
The Mall / int_86e041e3
 Second Life (Video Game)
hasFeature
Ultra Super Death Gore Fest Chainsawer 3000 / int_86e041e3
 Second Life (Video Game)
hasFeature
Unnecessarily Large Interior / int_86e041e3
 Second Life (Video Game)
hasFeature
Video Game Perversity Potential / int_86e041e3
 Second Life (Video Game)
hasFeature
Video Games of 2000-2004 / int_86e041e3
 Second Life (Video Game)
hasFeature
Virtual Paper Doll / int_86e041e3
 Second Life (Video Game)
hasFeature
Virtual Worlds / int_86e041e3
 Second Life (Video Game)
hasFeature
Wide-Open Sandbox / int_86e041e3
 Second Life (Video Game)
hasFeature
World of Weirdness / int_86e041e3
 Second Life (Video Game)
hasFeature
Wreaking Havok / int_86e041e3
 SecondLife
sameAs
Second Life (Video Game)
 Second Life (Video Game)
hasFeature
Fight Like a Card Player / int_86e041e3