Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Second Sight (Video Game)

 Second Sight (Video Game)
type
TVTItem
 Second Sight (Video Game)
label
Second Sight (Video Game)
 Second Sight (Video Game)
page
SecondSight
 Second Sight (Video Game)
comment
Second Sight is a 2004 third person Action-Adventure game developed by Free Radical Design of TimeSplitters fame and published by Codemasters for PC, Xbox, PlayStation 2 and GameCube. In this game, you take on the role of John Vattic, an amnesiac scientist who wakes up in a medical facility only to discover he has psychic powers.The game is a Third-Person Shooter with stealth gameplay and Psychic Powers thrown into the mix, with stealth being the preferred method of solving missions, especially in the early chapters. John unlocks his powers slowly, and even though they are progressively strengthened he is rarely ever a match for more than two well armed opponents. That said, once he gets his full complement of powers at full strength — Telekinesis, healing, projection, possession, energy blasts, and invisibility — let's just say that the Video Game Cruelty Potential and Difficulty Level both rise accordingly.The story itself is top notch, and has a creative Twist Ending, worth playing through for that alone. The main character awakens in a research facility with no memory and powerful psychic abilities. He has a flashback to his past, learning he is John Vattic, professional skeptic and psychic debunker. He was recruited on a mission to find out if the legendary Soviet parapsychologist Dr. Grienko is alive, and just what he's been up to. Something on that mission went horribly wrong, leading John to where he is now. Throughout the game, John progressively unlocks his missing memories, and in doing so learns more about his present. It seems a sinister Government Conspiracy is after Grienko's research to reliably create and empower psychics, and means to kill and discredit those who would oppose them.Not to be confused with Psi-Ops: The Mindgate Conspiracy, another game with a similar premise that came out in the same period.
 Second Sight (Video Game)
fetched
2024-03-05T21:16:12Z
 Second Sight (Video Game)
parsed
2024-03-05T21:16:12Z
 Second Sight (Video Game)
processingComment
Dropped link to OrganizedCrimeSidequest: Not a Feature - UNKNOWN
 Second Sight (Video Game)
processingComment
Dropped link to TheNineties: Not a Feature - IGNORE
 Second Sight (Video Game)
processingUnknown
Organized Crime Sidequest
 Second Sight (Video Game)
isPartOf
DBTropes
 Second Sight (Video Game) / int_135b9977
type
Bloodless Carnage
 Second Sight (Video Game) / int_135b9977
comment
Bloodless Carnage: Shockingly averted for a T-rated game. Blood not only sprays with every shot, but it splatters walls and leaves pools on the ground, which can be stepped in to create footprints.
 Second Sight (Video Game) / int_135b9977
featureApplicability
-1.0
 Second Sight (Video Game) / int_135b9977
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_135b9977
 Second Sight (Video Game) / int_1439161f
type
Heroic BSoD
 Second Sight (Video Game) / int_1439161f
comment
Heroic BSoD: Vattic suffers these in the "Enigma" endings. By the final ending, the knowledge of his failure and the psychological torture have reduced him to a sobbing wreck of a human being.
 Second Sight (Video Game) / int_1439161f
featureApplicability
1.0
 Second Sight (Video Game) / int_1439161f
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_1439161f
 Second Sight (Video Game) / int_1440584e
type
Heroic RRoD
 Second Sight (Video Game) / int_1440584e
comment
Heroic RRoD: If you use up all of Vattic's psychic power, the screen goes all fuzzy and the sound is dulled. If you try to strain your powers (e.g. by trying to use Charm on someone who can already see you and is actively killing you or on a security camera), you get the same effect.
 Second Sight (Video Game) / int_1440584e
featureApplicability
1.0
 Second Sight (Video Game) / int_1440584e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_1440584e
 Second Sight (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Second Sight (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: An optional version. On some levels, you can take a break from your infiltrations and play minigames that amount to Space Invaders and Asteroids.
 Second Sight (Video Game) / int_1467a30c
featureApplicability
1.0
 Second Sight (Video Game) / int_1467a30c
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_1467a30c
 Second Sight (Video Game) / int_17761744
type
Heal Thyself
 Second Sight (Video Game) / int_17761744
comment
Heal Thyself: One of John's powers is healing his own wounds, though it requires he stand still to do so, so using it in a safe spot is recommended. Once he unlocks said power in the "past" levels, he can still ask Ballard for a quick heal anyway, which the medic lampshades.
 Second Sight (Video Game) / int_17761744
featureApplicability
1.0
 Second Sight (Video Game) / int_17761744
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_17761744
 Second Sight (Video Game) / int_17e3ffe4
type
Shoehorned First Letter
 Second Sight (Video Game) / int_17e3ffe4
comment
Shoehorned First Letter: In one level, two guards are playing "I Spy" and the letter is "E". The guesser tries "eeediot".
 Second Sight (Video Game) / int_17e3ffe4
featureApplicability
1.0
 Second Sight (Video Game) / int_17e3ffe4
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_17e3ffe4
 Second Sight (Video Game) / int_18a84025
type
Only Six Faces
 Second Sight (Video Game) / int_18a84025
comment
Only Six Faces: Combines hilariously with a self-made Take That. If you talk to them, you learn all the patients in the insane asylum were former video game developers. And they all look the same!.
 Second Sight (Video Game) / int_18a84025
featureApplicability
1.0
 Second Sight (Video Game) / int_18a84025
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_18a84025
 Second Sight (Video Game) / int_19d06ef7
type
A Father to His Men
 Second Sight (Video Game) / int_19d06ef7
comment
A Father to His Men: While seeming like a hardass at first, Starke quickly proves to be this, not only sticking his neck out for the people under his command, but consoling and encouraging a shaken John throughout the Dubrensk mission. Additionally, you'll be hearing him say "Good work!" every time John or any other WinterICE member completes their task, so he's definitely into positive reinforcement as well.
 Second Sight (Video Game) / int_19d06ef7
featureApplicability
1.0
 Second Sight (Video Game) / int_19d06ef7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_19d06ef7
 Second Sight (Video Game) / int_1f92e4c6
type
Regenerating Health
 Second Sight (Video Game) / int_1f92e4c6
comment
Regenerating Health: In a roundabout way: one of Vattic's psychic powers is Healing, which is powered by his psi energy. Vattic's health does not regenerate automatically, but his psi energy does, so he can always heal himself as long as he has enough psi energy.
 Second Sight (Video Game) / int_1f92e4c6
featureApplicability
1.0
 Second Sight (Video Game) / int_1f92e4c6
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_1f92e4c6
 Second Sight (Video Game) / int_22071825
type
I'm a Humanitarian
 Second Sight (Video Game) / int_22071825
comment
Then there's Hanson's death scene. It cuts to John's face as he looks on. Since one of the Zener kids bit Hanson on the leg, we can likely assume they made dinner out of him.
 Second Sight (Video Game) / int_22071825
featureApplicability
1.0
 Second Sight (Video Game) / int_22071825
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_22071825
 Second Sight (Video Game) / int_222446a4
type
Headache of Doom
 Second Sight (Video Game) / int_222446a4
comment
Headache of Doom: Throughout the game, each psychic power that protagonist John Vattic acquires commonly manifests with a headache so painful it leaves him collapsed on the floor. For better or for worse, the same headaches can result in him uncontrollably unleashing these new powers on anyone in range. Prior to every flashback sequence, John begins to suffer more headaches, usually after finding information revealing that a friend or ally was killed in the backstory. It's indicated that this is actually the result of him using some kind of Mental Time Travel power, as the flashbacks seemingly allow him to improve the present... but unfortunately, the flashback headaches leave John helpless — resulting in him apparently being shot dead during the second-last level. In the final level, John's headaches escalate to torturous levels and result in him flickering wildly between the past and present, all while experiencing bewildering visions. Over the course of the level, John finally realizes that he isn't time-travelling at all: he's unconsciously using psychic precognition and so overwhelmed by all the data that he's gotten lost in a possible future — meaning that the "flashback sequences" are actually his present. Once the final revelation has set in, John's headaches subside, apparently for good.
 Second Sight (Video Game) / int_222446a4
featureApplicability
1.0
 Second Sight (Video Game) / int_222446a4
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_222446a4
 Second Sight (Video Game) / int_234bd900
type
For Science!
 Second Sight (Video Game) / int_234bd900
comment
For Science!: Grienko did all his experiments to ostensibly help mankind, and genuinely loves, and is loved by, the children he experimented on. Yet, for every non-mutated child psychic, there seemed to be two that were. Interestingly, his research does state that the results were replicable and had become fine-tuned. The Corrupt Corporate Executive even manages to further improve the results by giving the powers to adults.
 Second Sight (Video Game) / int_234bd900
featureApplicability
1.0
 Second Sight (Video Game) / int_234bd900
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_234bd900
 Second Sight (Video Game) / int_276ad49e
type
Karma Meter
 Second Sight (Video Game) / int_276ad49e
comment
Karma Meter: The "Morality" statistic. It doesn't factor into the gameplay, however.
 Second Sight (Video Game) / int_276ad49e
featureApplicability
1.0
 Second Sight (Video Game) / int_276ad49e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_276ad49e
 Second Sight (Video Game) / int_2af6bbeb
type
Break the Haughty
 Second Sight (Video Game) / int_2af6bbeb
comment
Break the Haughty: John comes across as rather arrogant and superior in the earlier flashbacks, but after his experiences in Russia, he has become a desperate, terrified shell of a man.
 Second Sight (Video Game) / int_2af6bbeb
featureApplicability
1.0
 Second Sight (Video Game) / int_2af6bbeb
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_2af6bbeb
 Second Sight (Video Game) / int_2da9567
type
Stealth-Based Game
 Second Sight (Video Game) / int_2da9567
comment
Stealth-Based Game: The player is rarely forced to use stealth, but it soon becomes the most reliable strategy. The game's biggest innovation is probably its integration of stealth and Psychic Powers — the player can sneak past guards using Charm (allowing the player to turn effectively invisible to other people is practically a Game-Breaker in its own right), or create distractions, hide bodies, and disable security cameras with Telekinesis. There are also a handful of missions where the player is forced to run and gun.
 Second Sight (Video Game) / int_2da9567
featureApplicability
1.0
 Second Sight (Video Game) / int_2da9567
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_2da9567
 Second Sight (Video Game) / int_2f36d97
type
Older Than They Look
 Second Sight (Video Game) / int_2f36d97
comment
Older Than They Look: Most of the Zener Children appear to be kids in the vicinity of eight to eleven years of age; however, it's mentioned that they were first recruited at some point after 1953 and haven't been replaced by any new test subjects since the project had its funding cut. According to the in-game files, the medication used to unlock their abilities has left them unable to age past puberty. Consequently, the Zener "children" are likely in their fifties and sixties by now, hence why they seem Wise Beyond Their Years.
 Second Sight (Video Game) / int_2f36d97
featureApplicability
1.0
 Second Sight (Video Game) / int_2f36d97
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_2f36d97
 Second Sight (Video Game) / int_33affa42
type
Government Agency of Fiction
 Second Sight (Video Game) / int_33affa42
comment
Government Agency of Fiction: The National Security Executive, which seems to be a combination of DARPA and the CIA.
 Second Sight (Video Game) / int_33affa42
featureApplicability
1.0
 Second Sight (Video Game) / int_33affa42
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_33affa42
 Second Sight (Video Game) / int_38e64c1a
type
Only Flesh Is Safe
 Second Sight (Video Game) / int_38e64c1a
comment
Only Flesh Is Safe: The telekinesis power initially doesn't work on living opponents. The upgrade solves that problem. "Charm" will also only influence living beings. Cameras, being machines made of metal and plastics, are immune to it and will short out your psi meter.
 Second Sight (Video Game) / int_38e64c1a
featureApplicability
1.0
 Second Sight (Video Game) / int_38e64c1a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_38e64c1a
 Second Sight (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Second Sight (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: Subverted; though the player is alerted to John's incarceration and the deaths of Jayne, Colonel Starke, and the rest of the WinterICE team well in advance, it turns out the "past" — and therefore the ending — can be changed.
 Second Sight (Video Game) / int_3bc88a7f
featureApplicability
-0.3
 Second Sight (Video Game) / int_3bc88a7f
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_3bc88a7f
 Second Sight (Video Game) / int_3c3f28a5
type
Blessed with Suck
 Second Sight (Video Game) / int_3c3f28a5
comment
Blessed with Suck: Sure, John's got cool powers, but an entire army's trying to kill him, he's lost his memory, his friends keep dying or going insane, and he gets crippling headaches when a power comes back… and then it turns out that all of these events are harmless precognitive visions, and his friends are fine.
 Second Sight (Video Game) / int_3c3f28a5
featureApplicability
1.0
 Second Sight (Video Game) / int_3c3f28a5
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_3c3f28a5
 Second Sight (Video Game) / int_3f6d2c98
type
Cold Sniper
 Second Sight (Video Game) / int_3f6d2c98
comment
Cold Sniper: Franklin. Not quite as cold as many examples of this trope, but still rather standoffish.
 Second Sight (Video Game) / int_3f6d2c98
featureApplicability
1.0
 Second Sight (Video Game) / int_3f6d2c98
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_3f6d2c98
 Second Sight (Video Game) / int_3f737576
type
Climax Boss
 Second Sight (Video Game) / int_3f737576
comment
Climax Boss: The five psychic soldiers (who have all John's powers, plus barriers) that John fights just before confronting the Big Bad in the second-to-last level.
 Second Sight (Video Game) / int_3f737576
featureApplicability
1.0
 Second Sight (Video Game) / int_3f737576
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_3f737576
 Second Sight (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Second Sight (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: John manages to prevent the bad future he saw from coming true, saves the lives of the WinterICE team and Jane, and rescues the psychic children. But it's clear the whole experience has traumatized him and it's possible the U.S. government will try to continue Hanson's research.
 Second Sight (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Second Sight (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_40cc0c7e
 Second Sight (Video Game) / int_4465f56
type
Step One: Escape
 Second Sight (Video Game) / int_4465f56
comment
Step One: Escape: In the first mission, John Vattic wakes up handcuffed to a hospital bed in an unfamiliar research facility, unable to remember much more beyond his own name. His first task is to use his newfound Psychic Powers to escape.
 Second Sight (Video Game) / int_4465f56
featureApplicability
1.0
 Second Sight (Video Game) / int_4465f56
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4465f56
 Second Sight (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Second Sight (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: The "Enigmas" that occur if one of your allies in the flashbacks dies. The "Psycho" enigma also counts as a Video Game Cruelty Punishment: you get it if you yourself kill your own allies, which can be done as early as the tutorial provided you find a hidden assault rifle.
 Second Sight (Video Game) / int_45e41b66
featureApplicability
1.0
 Second Sight (Video Game) / int_45e41b66
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_45e41b66
 Second Sight (Video Game) / int_4713429e
type
Pamphlet Shelf
 Second Sight (Video Game) / int_4713429e
comment
Pamphlet Shelf: All over the place; Penfold Asylum, for example, has an article on Follie A Deux...
 Second Sight (Video Game) / int_4713429e
featureApplicability
1.0
 Second Sight (Video Game) / int_4713429e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4713429e
 Second Sight (Video Game) / int_48e138e0
type
Footprints of Muck
 Second Sight (Video Game) / int_48e138e0
comment
Footprints of Muck: You do this if you step in blood or water, and the Mooks react accordingly, particularly if you're in their line of sight but invisible. There's even an in-game counter for it.
 Second Sight (Video Game) / int_48e138e0
featureApplicability
1.0
 Second Sight (Video Game) / int_48e138e0
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_48e138e0
 Second Sight (Video Game) / int_49f20c6a
type
Gory Discretion Shot
 Second Sight (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: In the Confrontation level's ending, once Vattic has a flashback migraine, it cuts to the floor of Hanson's office, a gunshot goes off, and Jayne screams (she had a gun pointed to her head), leaving it ambiguous as to whether John or Jayne got shot. Then there's Hanson's death scene. It cuts to John's face as he looks on. Since one of the Zener kids bit Hanson on the leg, we can likely assume they made dinner out of him.
 Second Sight (Video Game) / int_49f20c6a
featureApplicability
1.0
 Second Sight (Video Game) / int_49f20c6a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_49f20c6a
 Second Sight (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Second Sight (Video Game) / int_4a10e526
comment
You Have Researched Breathing: John is able to use Telekinesis to move around unconscious or dead bodies from the beginning of the game, but only gains the ability to lift people that are still conscious a few missions later. Could arguably be justified by enemies struggling against his psychic powers, but it's still a bit of a Fridge Logic moment.
 Second Sight (Video Game) / int_4a10e526
featureApplicability
1.0
 Second Sight (Video Game) / int_4a10e526
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4a10e526
 Second Sight (Video Game) / int_4ab9c868
type
Pretty Little Headshots
 Second Sight (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: Not only are the headshots quite pretty indeed, but bullets don't seem to leave wounds of any kind anywhere on the body (though there are bloodstains).
 Second Sight (Video Game) / int_4ab9c868
featureApplicability
1.0
 Second Sight (Video Game) / int_4ab9c868
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4ab9c868
 Second Sight (Video Game) / int_4bf3d8d7
type
Personality Powers
 Second Sight (Video Game) / int_4bf3d8d7
comment
Personality Powers: Each of the Zener Children have a particular psychic specialty to match their personalities. Anna is noted to be talkative and shows strong leadership skills; in turn, she possesses telepathy, projection, and precognition, the better to communicate and guide others. Piotr has a short fuse and an explosive temper, and his telekinetic powers are equally volatile. Tanya and Ivan are twins and noted for their close emotional bond; when they're together, they demonstrate the full range of psychic abilities, but possess no powers at all when separated. Nadja is shy and withdrawn, preferring to sneak about the facility with Charm or Projection rather than interact with others.
 Second Sight (Video Game) / int_4bf3d8d7
featureApplicability
1.0
 Second Sight (Video Game) / int_4bf3d8d7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4bf3d8d7
 Second Sight (Video Game) / int_4cccd2a9
type
Mad Oracle
 Second Sight (Video Game) / int_4cccd2a9
comment
Mad Oracle: It's revealed that John's final power is precognition. Everything he's experienced in the "present" has actually been his vision of a possible future; it's just that the visions were so debilitating that he got his past, present, and future muddled up. For good measure, the final level really pushes John's sanity to the limit as he struggles to come to terms with what's happening to him.
 Second Sight (Video Game) / int_4cccd2a9
featureApplicability
1.0
 Second Sight (Video Game) / int_4cccd2a9
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4cccd2a9
 Second Sight (Video Game) / int_4e7c4536
type
Wham Line
 Second Sight (Video Game) / int_4e7c4536
comment
Wham Line: In the final level, as John is cycling between flashbacks and flash-forwards, seeing visons and hearing voices of other characters, he finally pieces together what's going on.
 Second Sight (Video Game) / int_4e7c4536
featureApplicability
1.0
 Second Sight (Video Game) / int_4e7c4536
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_4e7c4536
 Second Sight (Video Game) / int_5009999d
type
Painting the Medium
 Second Sight (Video Game) / int_5009999d
comment
When you exhaust your psychic powers, there's first a heavy distortion, then a strong grain filter obfuscates the visual for a few instants (although this is perhaps more akin to Painting the Medium, as a way of visually representing John's mental state).
 Second Sight (Video Game) / int_5009999d
featureApplicability
1.0
 Second Sight (Video Game) / int_5009999d
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5009999d
 Second Sight (Video Game) / int_52b36340
type
What Measure Is a Mook?
 Second Sight (Video Game) / int_52b36340
comment
What Measure Is a Mook?: This game has an odd treatment of this trope. You still massacre your way through them with little visible remorse, but there's little touches that makes you think the developers are aware of this trope. In the very beginning there's a running IM conversation on the personal computer of a guard you've just killed from his wife, telling him how she misses him (And his death happens in a cutscene so you can't avoid it). While non-lethal options are scant, presumably a no-killing run is possible... but then again, most Mooks do genuinely want you dead, and KOs are near impossible even with a tranquilizer gun, not to mention one guard is allergic to tranquilizer solution and will die anyway. Much later in the game, when you infiltrate NSE's building, there's a cleaning woman engaged with one of the guards. Like the above example, you may not find this out... which may be better for your conscience. Additionally, in all versions of the game, once you complete a mission, you can look at various stats for how you completed the mission (distance travelled, ammunition expended etc.), one of which is "Morality", which tallies who you killed, who you knocked out, who you avoided entirely and so on, so you're at least somewhat encouraged not to kill everyone in sight.
 Second Sight (Video Game) / int_52b36340
featureApplicability
1.0
 Second Sight (Video Game) / int_52b36340
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_52b36340
 Second Sight (Video Game) / int_588d6b3e
type
Vasquez Always Dies
 Second Sight (Video Game) / int_588d6b3e
comment
Vasquez Always Dies: A curious example — in the initial version of the present, John and Jayne are the only surviving members of WinterICE, with all the others killed in action. This includes Franklin, a female Cold Sniper who is much less feminine than Jayne. However, by the end of the game, Franklin survives as well.
 Second Sight (Video Game) / int_588d6b3e
featureApplicability
1.0
 Second Sight (Video Game) / int_588d6b3e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_588d6b3e
 Second Sight (Video Game) / int_5bba0339
type
Telekinesis
 Second Sight (Video Game) / int_5bba0339
comment
Telekinesis: Can lift or interact with any object. At first, you can only lift dead bodies in terms of enemy combatants, but an upgrade gives John the power to lift living combatants.
 Second Sight (Video Game) / int_5bba0339
featureApplicability
1.0
 Second Sight (Video Game) / int_5bba0339
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5bba0339
 Second Sight (Video Game) / int_5bdf025f
type
Instant Sedation
 Second Sight (Video Game) / int_5bdf025f
comment
Instant Sedation: Tranquillizer darts work like this on enemies, provided the dart strikes the head or neck.
 Second Sight (Video Game) / int_5bdf025f
featureApplicability
1.0
 Second Sight (Video Game) / int_5bdf025f
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5bdf025f
 Second Sight (Video Game) / int_5c059fbd
type
Twin Telepathy
 Second Sight (Video Game) / int_5c059fbd
comment
Twin Telepathy: Two of the children that are being experimented on are twins and have psychic powers.
 Second Sight (Video Game) / int_5c059fbd
featureApplicability
1.0
 Second Sight (Video Game) / int_5c059fbd
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5c059fbd
 Second Sight (Video Game) / int_5e1de66e
type
Trickster Game
 Second Sight (Video Game) / int_5e1de66e
comment
Trickster Game: The game has the protagonist psychic, John Vattic, travelling back in time to prior incidents and able to change the events with the knowledge of the future. Except that he's not travelling into the past. He's in the past and is having precognitive visions of what will happen unless he acts.
 Second Sight (Video Game) / int_5e1de66e
featureApplicability
1.0
 Second Sight (Video Game) / int_5e1de66e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5e1de66e
 Second Sight (Video Game) / int_5f4c3290
type
Skeptic No Longer
 Second Sight (Video Game) / int_5f4c3290
comment
Skeptic No Longer: Vattic begins the story (chronologically) as a scientist who has made something of a name for himself by debunking psychics. To his credit, he actually does seem to keep an open mind. When Colonel Starke tells him Jayne's premonitions allowed them to stop a terrorist plot, he does not try to argue about alternate explanations. Later when he has premonitions himself and sees ghostly apparitions no one else seems to notice, his first instinct is to investigate, and he quickly accepts them as real at a point where that is frankly the most reasonable explanation.
 Second Sight (Video Game) / int_5f4c3290
featureApplicability
1.0
 Second Sight (Video Game) / int_5f4c3290
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5f4c3290
 Second Sight (Video Game) / int_5fff364d
type
Combat Medic
 Second Sight (Video Game) / int_5fff364d
comment
Combat Medic: As Vattic is capable of healing himself and others while fighting off the enemy, he counts as this. Additionally, while he functions as WinterICE's medic, Ballard fights on the frontlines alongside the others with no issue.
 Second Sight (Video Game) / int_5fff364d
featureApplicability
1.0
 Second Sight (Video Game) / int_5fff364d
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_5fff364d
 Second Sight (Video Game) / int_61459062
type
Perception Filter
 Second Sight (Video Game) / int_61459062
comment
Charm: used on allies to calm them down, and on yourself to make people ignore you as a form of Invisibility. Using it on those who already know you're there and are actively attacking you is not recommended, and mechanical effects (lasers and cameras) are completely unaffected.
 Second Sight (Video Game) / int_61459062
featureApplicability
1.0
 Second Sight (Video Game) / int_61459062
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_61459062
 Second Sight (Video Game) / int_61fea7c1
type
One Dose Fits All
 Second Sight (Video Game) / int_61fea7c1
comment
One Dose Fits All: Any enemy hit by a single tranquillizer dart will be out cold indefinitely, regardless of size or constitution. A body shot will take some time to take effect, whereas hitting them in the head or neck will knock them out instantly.
 Second Sight (Video Game) / int_61fea7c1
featureApplicability
1.0
 Second Sight (Video Game) / int_61fea7c1
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_61fea7c1
 Second Sight (Video Game) / int_61ff365d
type
Deflector Shields
 Second Sight (Video Game) / int_61ff365d
comment
Deflector Shields: The Psychic-powered Barrier Warrior Super-Soldier crews you have to fight. They get shields. You don't.
 Second Sight (Video Game) / int_61ff365d
featureApplicability
1.0
 Second Sight (Video Game) / int_61ff365d
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_61ff365d
 Second Sight (Video Game) / int_69ab6c58
type
Justified Tutorial
 Second Sight (Video Game) / int_69ab6c58
comment
Justified Tutorial: John has no military training at the start of the game, and is urged to undergo a rudimentary training course prior to the Russian excursion.
 Second Sight (Video Game) / int_69ab6c58
featureApplicability
1.0
 Second Sight (Video Game) / int_69ab6c58
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_69ab6c58
 Second Sight (Video Game) / int_6b2b3b59
type
The Reveal
 Second Sight (Video Game) / int_6b2b3b59
comment
The Reveal: One of the best in gaming history, no less! John eventually figures out that his visions of the past are not "visions" at all — it's actually the present, and what John thought was the present is really a potential Bad Future. Indeed, John's first and most powerful ability is his ability to see the future, but his confusing and disorienting situation has caused him to blur the line between present and future and mix up which is which. You're actually playing as John seeing into the future.
 Second Sight (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Second Sight (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_6b2b3b59
 Second Sight (Video Game) / int_6bda9a30
type
Meaningful Name
 Second Sight (Video Game) / int_6bda9a30
comment
Meaningful Name: John Vattic: 'vatic' means 'prophet' (think 'Vatican', which used to be where the prophets of Rome would meet). The game's title as well: Second Sight is also another name for Precognition.
 Second Sight (Video Game) / int_6bda9a30
featureApplicability
1.0
 Second Sight (Video Game) / int_6bda9a30
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_6bda9a30
 Second Sight (Video Game) / int_6fc40689
type
Ragdoll Physics
 Second Sight (Video Game) / int_6fc40689
comment
Ragdoll Physics: The enemies, once killed, can be made to flop around amusingly with telekinesis. After the Telekinesis gets upgraded, you can do the same while they are alive. The tougher ones may fall un-graciously, but will somehow manage to put all the limbs back in position and get up.
 Second Sight (Video Game) / int_6fc40689
featureApplicability
1.0
 Second Sight (Video Game) / int_6fc40689
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_6fc40689
 Second Sight (Video Game) / int_72dd7026
type
What the Hell, Player?
 Second Sight (Video Game) / int_72dd7026
comment
What the Hell, Player?: Go ahead. Attack any of the WinterICE team with live ammo when you get the chance. Or keep shooting at the other participants in the above-mentioned Paintball Episode. Hit the same guy enough times and he'll basically say "screw this" and hunt you down.
 Second Sight (Video Game) / int_72dd7026
featureApplicability
1.0
 Second Sight (Video Game) / int_72dd7026
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_72dd7026
 Second Sight (Video Game) / int_7464705c
type
Arc Words
 Second Sight (Video Game) / int_7464705c
comment
Arc Words: In the first half or so of the game, "No one else can save us."
 Second Sight (Video Game) / int_7464705c
featureApplicability
1.0
 Second Sight (Video Game) / int_7464705c
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7464705c
 Second Sight (Video Game) / int_78a96b71
type
Safely Secluded Science Center
 Second Sight (Video Game) / int_78a96b71
comment
Safely Secluded Science Center: The remote Siberian village of Dubrensk harbours an underground research facility. The heart of Project Zener, it was used to study and harness psychic powers for the benefit of the USSR, with potential Psychic Children being brought in from all over Russia to be experimented on. Unfortunately, though chief scientist Victor Grienko was successful in unlocking their powers, the Zener Children were not cooperative, having been left unable to age and often disfigured thanks to the medical procedures. The project was judged a failure by the Kremlin and shut down, but thanks to Dubrensk's isolation, Grienko was able to secretly continue his experiments independently until — following the collapse of the Soviet Union — he got the attention of the NSE and cut a deal with them, prompting the events of the game.
 Second Sight (Video Game) / int_78a96b71
featureApplicability
1.0
 Second Sight (Video Game) / int_78a96b71
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_78a96b71
 Second Sight (Video Game) / int_7913eb6f
type
Healing Hands
 Second Sight (Video Game) / int_7913eb6f
comment
Healing Hands: Via accelerated metabolism, which is why overdoing it will zonk you out. John can later use this power on others, including Ballard, funnily enough.
 Second Sight (Video Game) / int_7913eb6f
featureApplicability
1.0
 Second Sight (Video Game) / int_7913eb6f
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7913eb6f
 Second Sight (Video Game) / int_79921fab
type
Sounding It Out
 Second Sight (Video Game) / int_79921fab
comment
Sounding It Out: Standard implementation.
 Second Sight (Video Game) / int_79921fab
featureApplicability
1.0
 Second Sight (Video Game) / int_79921fab
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_79921fab
 Second Sight (Video Game) / int_7adf5414
type
TranquilizerDart
 Second Sight (Video Game) / int_7adf5414
comment
Tranquilizer Dart: People stagger around for a few moments after being hit with tranquilizer darts, then reacting like they have been punched in the chest and falling over. Hitting them in the head takes them down instantly. It's worth noting that on the few occasions where you're shot with one yourself, it slowly saps your health rather than knocking you out (although the game treats knocked out enemies more or less the same as dead ones and the cutscenes that play after you're defeated would indicate that you survive whatever takes you down).
 Second Sight (Video Game) / int_7adf5414
featureApplicability
1.0
 Second Sight (Video Game) / int_7adf5414
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7adf5414
 Second Sight (Video Game) / int_7b6e47a5
type
Armor-Piercing Question
 Second Sight (Video Game) / int_7b6e47a5
comment
Armor-Piercing Question: During an argument in the cutscene following "preparation", Jayne asks John how a man of science like him can justify calling Dr. Grienko a fraud without evidence. John has no answer.
 Second Sight (Video Game) / int_7b6e47a5
featureApplicability
1.0
 Second Sight (Video Game) / int_7b6e47a5
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7b6e47a5
 Second Sight (Video Game) / int_7b8f5f07
type
Charm Person
 Second Sight (Video Game) / int_7b8f5f07
comment
Charm Person: The idea behind Vattic's "Charm" power is that he convinces enemies and other living beings that they simply don't see him. The game represents this as Vattic turning hazy and ghostly. That said though, trying to use it on decidedly non-living security cameras or hostiles actively attacking you or who can see you will cause a psychic brownout.
 Second Sight (Video Game) / int_7b8f5f07
featureApplicability
1.0
 Second Sight (Video Game) / int_7b8f5f07
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7b8f5f07
 Second Sight (Video Game) / int_7cc7ff15
type
Mental Time Travel
 Second Sight (Video Game) / int_7cc7ff15
comment
Mental Time Travel: Subverted. We are led to believe that John had been projecting his current self into his past self's body in order to change events, but it turns out what we thought was the present was actually a Bad Future that John had been viewing with his precognition.
 Second Sight (Video Game) / int_7cc7ff15
featureApplicability
-0.3
 Second Sight (Video Game) / int_7cc7ff15
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7cc7ff15
 Second Sight (Video Game) / int_7d34f23a
type
Reckless Gun Usage
 Second Sight (Video Game) / int_7d34f23a
comment
Reckless Gun Usage: Justified on the cover, as the protagonist is mentally unstable, possibly even suicidal. Everyone also seems to have terrible trigger discipline. John's just a civilian, so it's somewhat forgivable for him. But the rest of WinterICE keep their fingers on the trigger even when they're not aiming. Additionally, they do not use eye/hearing protection during firearms training.
 Second Sight (Video Game) / int_7d34f23a
featureApplicability
1.0
 Second Sight (Video Game) / int_7d34f23a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_7d34f23a
 Second Sight (Video Game) / int_801c7e4a
type
Quest for Identity
 Second Sight (Video Game) / int_801c7e4a
comment
Quest for Identity: Who is John Vattic?
 Second Sight (Video Game) / int_801c7e4a
featureApplicability
1.0
 Second Sight (Video Game) / int_801c7e4a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_801c7e4a
 Second Sight (Video Game) / int_80580ffe
type
Optional Stealth
 Second Sight (Video Game) / int_80580ffe
comment
Optional Stealth: The very broad selection of Psychic Powers available to the main character means you always have the option of sneaking through a level vs. running through with guns blazing, though there are points where only one or the other is feasible. The game keeps a "morality" statistic and humanises some of the mooks in order to encourage stealth via Videogame Caring Potential.
 Second Sight (Video Game) / int_80580ffe
featureApplicability
1.0
 Second Sight (Video Game) / int_80580ffe
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_80580ffe
 Second Sight (Video Game) / int_874176be
type
Psychic Powers
 Second Sight (Video Game) / int_874176be
comment
Psychic Powers: Often appearing at convenient times, but usually hazardous to anyone standing near. Telekinesis: Can lift or interact with any object. At first, you can only lift dead bodies in terms of enemy combatants, but an upgrade gives John the power to lift living combatants. Psi Blast: Either in the form of a concentrated mind shot, or a wide range psi-explosion to repel enemies and get some breathing room. Psychic Projection: John can pass through certain obstacles and interract with certain switches from long range. A later upgrade gives him: Possession: Control enemies briefly, either to attack their fellow men or open up access for John. Hilariously, you can possess your allies as well. Charm: used on allies to calm them down, and on yourself to make people ignore you as a form of Invisibility. Using it on those who already know you're there and are actively attacking you is not recommended, and mechanical effects (lasers and cameras) are completely unaffected. Healing Hands: Via accelerated metabolism, which is why overdoing it will zonk you out. John can later use this power on others, including Ballard, funnily enough. Precognition: Jayne's power and later revealed to be John's as well.
 Second Sight (Video Game) / int_874176be
featureApplicability
1.0
 Second Sight (Video Game) / int_874176be
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_874176be
 Second Sight (Video Game) / int_87b8f581
type
Refusal of the Call
 Second Sight (Video Game) / int_87b8f581
comment
Refusal of the Call: John initially has no desire to accompany WinterICE to Siberia, though Jayne wins him over.
 Second Sight (Video Game) / int_87b8f581
featureApplicability
1.0
 Second Sight (Video Game) / int_87b8f581
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_87b8f581
 Second Sight (Video Game) / int_8b6e8d7
type
Anachronic Order
 Second Sight (Video Game) / int_8b6e8d7
comment
Anachronic Order: As the amnesiac John Vattic recovers memories of his own past, we flashback to those events. As a result, the game will have several scenes in the present, then several scenes set in the past, and continue to shift between the two time periods as Vattic regains his memories. Subverted as it turns out John was never having flashbacks in the first place. What we were led to believe was the present was actually a possible Bad Future John had unknowingly been viewing with his precognition.
 Second Sight (Video Game) / int_8b6e8d7
featureApplicability
-0.3
 Second Sight (Video Game) / int_8b6e8d7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_8b6e8d7
 Second Sight (Video Game) / int_8cda3dc2
type
Flawed Prototype
 Second Sight (Video Game) / int_8cda3dc2
comment
Flawed Prototype: The Zener Children were intended to be the first generation of psychic operatives for use in the Cold War; unfortunately, the experimental procedures used to activate their powers had too many negative side effects — disfiguring many and leaving the rest unable to age past puberty. Because of this, the project was shut down until Grienko got the attention of Director Hanson with the intent of beginning a new project. It's for this reason and many others that Hanson isn't bothering to keep them around, instead harvesting them for tissue samples for use in the perfected next generation of psychic super-soldier.
 Second Sight (Video Game) / int_8cda3dc2
featureApplicability
1.0
 Second Sight (Video Game) / int_8cda3dc2
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_8cda3dc2
 Second Sight (Video Game) / int_8d23f3a7
type
Timey-Wimey Ball
 Second Sight (Video Game) / int_8d23f3a7
comment
Timey-Wimey Ball: Every time Vattic uncovers about something important from his forgotten past, he has a vision of the event where he can interfere with the outcome, which somehow allows him to alter the present. This is actually a subversion and the big final reveal of the game: Vattic is not changing the past. What he thinks is the present is in fact a potential Bad Future as seen through his precognitive powers and the "past" is what is actually taking place in the real world.
 Second Sight (Video Game) / int_8d23f3a7
featureApplicability
1.0
 Second Sight (Video Game) / int_8d23f3a7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_8d23f3a7
 Second Sight (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 Second Sight (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: The aforementioned "Enigma" endings that occur when you go postal and kill your teammates. From "Teamwork" onward, dying in any of the past levels will play one of the Enigma endings.
 Second Sight (Video Game) / int_8e0430ab
featureApplicability
1.0
 Second Sight (Video Game) / int_8e0430ab
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_8e0430ab
 Second Sight (Video Game) / int_8f70bc54
type
Self-Defeating Prophecy
 Second Sight (Video Game) / int_8f70bc54
comment
Self-Defeating Prophecy: What is actually happening whenever you're in the "future" levels. Suffice to say that predestination does not exist in this universe.
 Second Sight (Video Game) / int_8f70bc54
featureApplicability
1.0
 Second Sight (Video Game) / int_8f70bc54
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_8f70bc54
 Second Sight (Video Game) / int_970c790a
type
Big Bad
 Second Sight (Video Game) / int_970c790a
comment
In the present well, possible future, Vattic goes from a scared amnesic trying to figure out what's going on to a serious and collected man who walks right into the Big Bad's office, calmly tells the guard his name, and when the receptionist realizes who he is, knocks him out with a pistol and steals his key card in order to start his one-man assault to save Jane and stop Hanson.
 Second Sight (Video Game) / int_970c790a
featureApplicability
1.0
 Second Sight (Video Game) / int_970c790a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_970c790a
 Second Sight (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Second Sight (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Hanson's speech to John about "the bodies you've stepped over to get here." Through the game, you're likely to use your psychic powers in increasingly inventive ways, so Hanson has more of a point than one'd realize.
 Second Sight (Video Game) / int_984ef9ef
featureApplicability
1.0
 Second Sight (Video Game) / int_984ef9ef
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_984ef9ef
 Second Sight (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Second Sight (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: As the mission to Dubrensk carries on, Vattic stops being a reluctant tagalong and starts taking levels: first, he proves himself a capable member of the team; then he and Jayne manage to hold off an entire unit of soldiers by themselves. In the next flashback, he covertly tranquilizes an entire building full of soldiers without any of them noticing. Then he gains psychic powers... In the present well, possible future, Vattic goes from a scared amnesic trying to figure out what's going on to a serious and collected man who walks right into the Big Bad's office, calmly tells the guard his name, and when the receptionist realizes who he is, knocks him out with a pistol and steals his key card in order to start his one-man assault to save Jane and stop Hanson.
 Second Sight (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Second Sight (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_9bcd82c0
 Second Sight (Video Game) / int_9bd92eef
type
Astral Projection
 Second Sight (Video Game) / int_9bd92eef
comment
Psychic Projection: John can pass through certain obstacles and interract with certain switches from long range. A later upgrade gives him:
 Second Sight (Video Game) / int_9bd92eef
featureApplicability
1.0
 Second Sight (Video Game) / int_9bd92eef
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_9bd92eef
 Second Sight (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 Second Sight (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Vattic's eighth psychic power is evidently his ability to pull massive assault rifles literally out of nowhere.
 Second Sight (Video Game) / int_9c7e3137
featureApplicability
1.0
 Second Sight (Video Game) / int_9c7e3137
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_9c7e3137
 Second Sight (Video Game) / int_9d12bbc1
type
Foreshadowing
 Second Sight (Video Game) / int_9d12bbc1
comment
Foreshadowing: In "Fieldwork", John instantly realizes that he and Jayne have blundered into a room full of explosives, despite only having been in there for a few seconds, and is able to find an escape route for both of them despite not knowing the base layout. Not only is this an early hint that John has always had psychic potential, but it's also a hint that he's unconsciously using precognition to change the future.
 Second Sight (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Second Sight (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_9d12bbc1
 Second Sight (Video Game) / int_9dd2329c
type
Camera Abuse
 Second Sight (Video Game) / int_9dd2329c
comment
Camera Abuse: Snow sometimes lands and melts on the screen in the Russian missions. When you exhaust your psychic powers, there's first a heavy distortion, then a strong grain filter obfuscates the visual for a few instants (although this is perhaps more akin to Painting the Medium, as a way of visually representing John's mental state).
 Second Sight (Video Game) / int_9dd2329c
featureApplicability
1.0
 Second Sight (Video Game) / int_9dd2329c
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_9dd2329c
 Second Sight (Video Game) / int_9edbda07
type
Elite Mooks
 Second Sight (Video Game) / int_9edbda07
comment
Elite Mooks: The Big Bad's elite gas mask-wearing Shock Troopers, who are equipped with submachineguns and psychic energy shields.
 Second Sight (Video Game) / int_9edbda07
featureApplicability
1.0
 Second Sight (Video Game) / int_9edbda07
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_9edbda07
 Second Sight (Video Game) / int_a121abc7
type
Respawning Enemies
 Second Sight (Video Game) / int_a121abc7
comment
Respawning Enemies: In certain levels, there is no end of guards that can turn up; these levels take place in a possible future, so they aren't actually happening, or the siege in Russia with an endless wave of mercenaries.
 Second Sight (Video Game) / int_a121abc7
featureApplicability
1.0
 Second Sight (Video Game) / int_a121abc7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a121abc7
 Second Sight (Video Game) / int_a1f82f86
type
Enemy Chatter
 Second Sight (Video Game) / int_a1f82f86
comment
Enemy Chatter: The game features enemy chatter at several points if you're stealthy enough. A few examples include one instance where two security guards play a game of "I spy", another features a Russian soldier bragging about his high score in an arcade game, with his friend questioning how he can play the game when there's no electricity in the building. The game also features a non-enemy version of this trope in the Teamwork mission where you can hide just outside a building and listen to Cortelli and J.C. talk/complain about you. If they spot you in the middle of their conversation, they quickly change the subject and pretend they're talking about something else.
 Second Sight (Video Game) / int_a1f82f86
featureApplicability
1.0
 Second Sight (Video Game) / int_a1f82f86
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a1f82f86
 Second Sight (Video Game) / int_a24989ce
type
Save Point
 Second Sight (Video Game) / int_a24989ce
comment
Save Point: Irritating for PC players, as it was designed for the console market. Even a console gamer would have liked to load at least from a checkpoint, instead of being forced to play a mission from the beginning if he didn't have enough time during the previous session!
 Second Sight (Video Game) / int_a24989ce
featureApplicability
1.0
 Second Sight (Video Game) / int_a24989ce
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a24989ce
 Second Sight (Video Game) / int_a3509d95
type
The Password Is Always "Swordfish"
 Second Sight (Video Game) / int_a3509d95
comment
The Password Is Always "Swordfish": Used and subverted: One computer password early on is SNOW which Jayne gleans from the mind of a recently dead guard nearby. Otherwise, John rarely figures out the password on his own, instead usually relying on finding it out elsewhere or from someone. If he doesn't, he usually has a stab at what the password is, trying random words that never works. And for those wondering, "PASSWORD" is never the password.
 Second Sight (Video Game) / int_a3509d95
featureApplicability
-0.3
 Second Sight (Video Game) / int_a3509d95
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a3509d95
 Second Sight (Video Game) / int_a5237a54
type
Action-Based Mission
 Second Sight (Video Game) / int_a5237a54
comment
Action-Based Mission: Stealth is encouraged for the most part, but several of the missions effectively force the player to run and gun (especially the earlier Russian missions, before John has acquired any psychic powers).
 Second Sight (Video Game) / int_a5237a54
featureApplicability
1.0
 Second Sight (Video Game) / int_a5237a54
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a5237a54
 Second Sight (Video Game) / int_a53b0ee7
type
Superpowered Mooks
 Second Sight (Video Game) / int_a53b0ee7
comment
Superpowered Mooks: The mass produced psychic soldiers.
 Second Sight (Video Game) / int_a53b0ee7
featureApplicability
1.0
 Second Sight (Video Game) / int_a53b0ee7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a53b0ee7
 Second Sight (Video Game) / int_a6653039
type
Subsystem Damage
 Second Sight (Video Game) / int_a6653039
comment
Subsystem Damage: The most basic sort — when you get hurt, you limp.
 Second Sight (Video Game) / int_a6653039
featureApplicability
1.0
 Second Sight (Video Game) / int_a6653039
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_a6653039
 Second Sight (Video Game) / int_abcb9af1
type
Eaten Alive
 Second Sight (Video Game) / int_abcb9af1
comment
Eaten Alive: Hanson's fate at the hands of the Zener Children.
 Second Sight (Video Game) / int_abcb9af1
featureApplicability
1.0
 Second Sight (Video Game) / int_abcb9af1
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_abcb9af1
 Second Sight (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Second Sight (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Cortelli, particularly in the mission "Teamwork".
 Second Sight (Video Game) / int_ae3d6438
featureApplicability
1.0
 Second Sight (Video Game) / int_ae3d6438
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_ae3d6438
 Second Sight (Video Game) / int_af5edbff
type
Myopic Architecture
 Second Sight (Video Game) / int_af5edbff
comment
Myopic Architecture: Hanson assumes he's safe in the final level because he's behind glass that is both bulletproof and psi-proof. But the metal linking the glass panels together is not, so the Zener Children are able to get at him by telekinetically moving it in a way that shatters the glass.
 Second Sight (Video Game) / int_af5edbff
featureApplicability
1.0
 Second Sight (Video Game) / int_af5edbff
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_af5edbff
 Second Sight (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Second Sight (Video Game) / int_b2cdd776
comment
Bottomless Magazines: On the tranquilizer pistol, a blessing for people who want to play Technical Pacifist.
 Second Sight (Video Game) / int_b2cdd776
featureApplicability
1.0
 Second Sight (Video Game) / int_b2cdd776
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_b2cdd776
 Second Sight (Video Game) / int_b5fb096b
type
People Puppets
 Second Sight (Video Game) / int_b5fb096b
comment
Possession: Control enemies briefly, either to attack their fellow men or open up access for John. Hilariously, you can possess your allies as well.
 Second Sight (Video Game) / int_b5fb096b
featureApplicability
1.0
 Second Sight (Video Game) / int_b5fb096b
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_b5fb096b
 Second Sight (Video Game) / int_b6e75430
type
Bald of Authority
 Second Sight (Video Game) / int_b6e75430
comment
Bald of Authority: Starke is the leader of WinterICE, although he only has his head shaved in the levels set in the present: in the Russian levels, he wears a crew cut.
 Second Sight (Video Game) / int_b6e75430
featureApplicability
1.0
 Second Sight (Video Game) / int_b6e75430
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_b6e75430
 Second Sight (Video Game) / int_b7e74b77
type
Five-Token Band
 Second Sight (Video Game) / int_b7e74b77
comment
Five-Token Band: WinterICE includes a black man, a woman, a black woman, and a Hispanic man, in addition to four white American men, one of whom is of Italian descent. It's done in an agreeably non-patronising manner, however.
 Second Sight (Video Game) / int_b7e74b77
featureApplicability
1.0
 Second Sight (Video Game) / int_b7e74b77
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_b7e74b77
 Second Sight (Video Game) / int_c13c9e38
type
Tomato Surprise
 Second Sight (Video Game) / int_c13c9e38
comment
Tomato Surprise: A surprisingly original one: what John believes to be the present is in fact a hypothetical future he is experiencing due to his precognitive abilities, the "flashbacks" are actually in the present.
 Second Sight (Video Game) / int_c13c9e38
featureApplicability
1.0
 Second Sight (Video Game) / int_c13c9e38
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c13c9e38
 Second Sight (Video Game) / int_c2299d6e
type
Cutting the Knot
 Second Sight (Video Game) / int_c2299d6e
comment
Cutting the Knot: The Big Bad hides behind bullet/psi proof glass at the end of the game, too bad the frame isn't...
 Second Sight (Video Game) / int_c2299d6e
featureApplicability
1.0
 Second Sight (Video Game) / int_c2299d6e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c2299d6e
 Second Sight (Video Game) / int_c26e2b1
type
New Powers as the Plot Demands
 Second Sight (Video Game) / int_c26e2b1
comment
New Powers as the Plot Demands: Vattic's psychic powers always seem to manifest when the need arises. Surrounded by Mooks? No problem, he gets an upgraded Psychic Burst attack allowing him to exude a shockwave, blowing them away. Justified with a side helping of medical accuracy. He's not spontaneously developing these new powers so much as he's instinctively accessing them when he needs them, in spite of having no recollection of acquiring them. It's not so different to when he finally finds a car and makes his getaway at the end of the first mission; he didn't recall taking his driving test, but he still knew how to drive. This is actually a somewhat common presentation of amnesia in Real Life.
 Second Sight (Video Game) / int_c26e2b1
featureApplicability
1.0
 Second Sight (Video Game) / int_c26e2b1
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c26e2b1
 Second Sight (Video Game) / int_c335b9ec
type
Irony
 Second Sight (Video Game) / int_c335b9ec
comment
Irony: Dr. John Vattic, a man who made a name for himself debunking claims of the paranormal, ends up having Psychic Powers.
 Second Sight (Video Game) / int_c335b9ec
featureApplicability
1.0
 Second Sight (Video Game) / int_c335b9ec
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c335b9ec
 Second Sight (Video Game) / int_c3478f1d
type
Badass Bookworm
 Second Sight (Video Game) / int_c3478f1d
comment
Badass Bookworm: John himself. As Cortelli puts it: "You may be a pen-pusher, but it looks like you keep yourself in good shape."
 Second Sight (Video Game) / int_c3478f1d
featureApplicability
1.0
 Second Sight (Video Game) / int_c3478f1d
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c3478f1d
 Second Sight (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Second Sight (Video Game) / int_c3585f4a
comment
Boom, Headshot!: Well, it's hardly "boom" in a T-rated game, but it's always a One-Hit Kill (or knockout with tranquillizers).
 Second Sight (Video Game) / int_c3585f4a
featureApplicability
1.0
 Second Sight (Video Game) / int_c3585f4a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c3585f4a
 Second Sight (Video Game) / int_c3c18143
type
Hope Spot
 Second Sight (Video Game) / int_c3c18143
comment
Hope Spot: Kind of inverted. Whenever things look at their worst in the present, John has another flashback, and something's changed for the better when he comes back. When faced with a no-win situation at the end, he discovers that the present isn't, and his "flashbacks" are actually the present; he's been experiencing precognition, and the future isn't set in stone.
 Second Sight (Video Game) / int_c3c18143
featureApplicability
1.0
 Second Sight (Video Game) / int_c3c18143
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c3c18143
 Second Sight (Video Game) / int_c70fc0a2
type
Pretentious Latin Motto
 Second Sight (Video Game) / int_c70fc0a2
comment
Pretentious Latin Motto: The National Security Executive's motto is the fairly well known phrase "inter arma enim silent leges" or "In times of war the law falls silent".
 Second Sight (Video Game) / int_c70fc0a2
featureApplicability
1.0
 Second Sight (Video Game) / int_c70fc0a2
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_c70fc0a2
 Second Sight (Video Game) / int_ca198bc3
type
Paintball Episode
 Second Sight (Video Game) / int_ca198bc3
comment
Or keep shooting at the other participants in the above-mentioned Paintball Episode. Hit the same guy enough times and he'll basically say "screw this" and hunt you down.
 Second Sight (Video Game) / int_ca198bc3
featureApplicability
1.0
 Second Sight (Video Game) / int_ca198bc3
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_ca198bc3
 Second Sight (Video Game) / int_cc374ba6
type
It's Up to You
 Second Sight (Video Game) / int_cc374ba6
comment
It's Up to You: John was told his role in WinterICE was "strictly advisory", has no combat experience aside from an hour's basic military training, and is not even a member of the armed forces. And yet he is ordered to carry out virtually every mission-critical objective in the Russian missions. It's even lampshaded by the game's Arc Words: when Vattic initially attempts to refuse the call, Jayne replies "A pity, because no one else can save us."
 Second Sight (Video Game) / int_cc374ba6
featureApplicability
1.0
 Second Sight (Video Game) / int_cc374ba6
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_cc374ba6
 Second Sight (Video Game) / int_cfda0ecb
type
Escort Mission
 Second Sight (Video Game) / int_cfda0ecb
comment
Escort Mission: Two missions involve escorting an unarmed and easily frightened Jayne out of a mental asylum. In the later Russian missions, the player will fail if any of WinterICE die, though in this case they are at least capable of defending themselves.
 Second Sight (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Second Sight (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_cfda0ecb
 Second Sight (Video Game) / int_d1b4f0ef
type
Everybody Lives
 Second Sight (Video Game) / int_d1b4f0ef
comment
Everybody Lives: An interesting example. Just about every member of WinterICE is dead at the beginning of the game, except Vattic himself, but by the end, they've all survived.
 Second Sight (Video Game) / int_d1b4f0ef
featureApplicability
1.0
 Second Sight (Video Game) / int_d1b4f0ef
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_d1b4f0ef
 Second Sight (Video Game) / int_d24ed873
type
Developer's Foresight
 Second Sight (Video Game) / int_d24ed873
comment
Developer's Foresight: If you decide to lure the two first guards back into the room you were trapped in, and close them in, they have a frustrated discussion that will soon escalate and end up with one of them killing the other. Upon getting the Viper tattoo in "Streetlife", the gang members blocking the alley will react differently depending on whether you tried to bypass them earlier. At the end of "Confrontation", an NSE agent asks you to follow him to Hanson's office. If you use Projection to send the agent into the office rather than going in yourself, a group of Shock Troopers will appear and open fire on your possessee, followed by Hanson saying he expected you to try and trick him like that.
 Second Sight (Video Game) / int_d24ed873
featureApplicability
1.0
 Second Sight (Video Game) / int_d24ed873
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_d24ed873
 Second Sight (Video Game) / int_d47d9b71
type
Mirror Boss
 Second Sight (Video Game) / int_d47d9b71
comment
Mirror Boss: Near the end of the game, Vattic encounters several enemies who have the same Psychic Powers as him, except these ones can block bullets too.
 Second Sight (Video Game) / int_d47d9b71
featureApplicability
1.0
 Second Sight (Video Game) / int_d47d9b71
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_d47d9b71
 Second Sight (Video Game) / int_d8963315
type
Invisible Introvert
 Second Sight (Video Game) / int_d8963315
comment
Invisible Introvert: One of the Zener Children encountered in the level "Childcare" is Nadja, the least confrontational of all the psychics in the game. Noted to be extremely quiet and shy, she's reportedly in the habit of using her powers to avoid human interaction, either through Astral Projection or invisibility by way of Perception Filter. Even once you've found her and coaxed her into leading you to your next objective, Nadja will automatically disappear the moment enemy troops attack you, refusing to regain visibility until the fighting's over.
 Second Sight (Video Game) / int_d8963315
featureApplicability
1.0
 Second Sight (Video Game) / int_d8963315
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_d8963315
 Second Sight (Video Game) / int_ddcb019c
type
Non-Linear Character
 Second Sight (Video Game) / int_ddcb019c
comment
Non-Linear Character: It's revealed at the end that John is (or perhaps was) one of these; what he perceives to be the present is a hypothetical future, and what he perceives to be the past is the present.
 Second Sight (Video Game) / int_ddcb019c
featureApplicability
1.0
 Second Sight (Video Game) / int_ddcb019c
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_ddcb019c
 Second Sight (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 Second Sight (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: In the tutorial, when Franklin is giving Vattic sniper training, she explicitly refers to sniping at a distance of 15-30m as "long range". Most gunfights happen at very short range, and the player rarely has the opportunity to snipe someone more than 100m away.
 Second Sight (Video Game) / int_df3b0af7
featureApplicability
1.0
 Second Sight (Video Game) / int_df3b0af7
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_df3b0af7
 Second Sight (Video Game) / int_e0dc6390
type
Go Among Mad People
 Second Sight (Video Game) / int_e0dc6390
comment
Go Among Mad People: Jayne ends up committed to a mental hospital following the mission to Dubrensk. Given that it's Penfold Asylum, the results aren't too pretty. Oddly, she starts to make a bit more sense after escaping the asylum; maybe the stress of being shot at cleared the drugs from her system.
 Second Sight (Video Game) / int_e0dc6390
featureApplicability
1.0
 Second Sight (Video Game) / int_e0dc6390
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_e0dc6390
 Second Sight (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Second Sight (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Played with. The last psychic power Vattic becomes aware of is one he's been using throughout the entire game.
 Second Sight (Video Game) / int_e5066b68
featureApplicability
1.0
 Second Sight (Video Game) / int_e5066b68
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_e5066b68
 Second Sight (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Second Sight (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Seems to be this at first, but near the end it is played with in an interesting way: WinterICE didn't get better because they never died in the first place. Anyone who's played the game will know what's going on.
 Second Sight (Video Game) / int_e5d8460d
featureApplicability
1.0
 Second Sight (Video Game) / int_e5d8460d
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_e5d8460d
 Second Sight (Video Game) / int_e7b0229a
type
Laser-Guided Amnesia
 Second Sight (Video Game) / int_e7b0229a
comment
Laser-Guided Amnesia: Poor John can't even remember his name to start with. It's eventually revealed that this is due to a combination of torture inflicted on him by Director Hanson and his own precognitive abilities.
 Second Sight (Video Game) / int_e7b0229a
featureApplicability
1.0
 Second Sight (Video Game) / int_e7b0229a
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_e7b0229a
 Second Sight (Video Game) / int_e851b5
type
The Plan
 Second Sight (Video Game) / int_e851b5
comment
The Plan: Turns out your escape and struggle for survival falls into this for Hanson in the possible future, as a large scale test of psychic supersoldier effectiveness in the field.
 Second Sight (Video Game) / int_e851b5
featureApplicability
1.0
 Second Sight (Video Game) / int_e851b5
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_e851b5
 Second Sight (Video Game) / int_e9327f58
type
Too Spicy for Yog-Sothoth
 Second Sight (Video Game) / int_e9327f58
comment
Too Spicy for Yog-Sothoth: Using charm power on enemies can result in psychic burnout if they already see you and want to kill you.
 Second Sight (Video Game) / int_e9327f58
featureApplicability
1.0
 Second Sight (Video Game) / int_e9327f58
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_e9327f58
 Second Sight (Video Game) / int_eaf5a1ac
type
Groin Attack
 Second Sight (Video Game) / int_eaf5a1ac
comment
Groin Attack: On very rare occasions, the killing shot may land between the legs of an enemy, who will bring his hands there, stay there trembling for several seconds, and finally collapse.
 Second Sight (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 Second Sight (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_eaf5a1ac
 Second Sight (Video Game) / int_ec7c50af
type
Psychic Children
 Second Sight (Video Game) / int_ec7c50af
comment
Psychic Children: Project Zener was set up to study psychic phenomena in children, and as such, their nursery of subjects all possess impressive psychic abilities despite their youth. However, it's indicated that while they might look like children, the Zener Children are all adults, having been left unable to grow up as a result of the treatments used to activate their powers.
 Second Sight (Video Game) / int_ec7c50af
featureApplicability
1.0
 Second Sight (Video Game) / int_ec7c50af
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_ec7c50af
 Second Sight (Video Game) / int_eff26b2b
type
Take Cover!
 Second Sight (Video Game) / int_eff26b2b
comment
Take Cover!: Interestingly, you are better off not using the cover system as intended, because John must pop his entire body out to attack. You are better off just crouching behind it and taking a few steps back, or at least just standing behind it.
 Second Sight (Video Game) / int_eff26b2b
featureApplicability
1.0
 Second Sight (Video Game) / int_eff26b2b
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_eff26b2b
 Second Sight (Video Game) / int_f1c860c4
type
Spider-Sense
 Second Sight (Video Game) / int_f1c860c4
comment
Precognition: Jayne's power and later revealed to be John's as well.
 Second Sight (Video Game) / int_f1c860c4
featureApplicability
1.0
 Second Sight (Video Game) / int_f1c860c4
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_f1c860c4
 Second Sight (Video Game) / int_f1e837cc
type
Mind over Matter
 Second Sight (Video Game) / int_f1e837cc
comment
Psi Blast: Either in the form of a concentrated mind shot, or a wide range psi-explosion to repel enemies and get some breathing room.
 Second Sight (Video Game) / int_f1e837cc
featureApplicability
1.0
 Second Sight (Video Game) / int_f1e837cc
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_f1e837cc
 Second Sight (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Second Sight (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: The network password at the asylum is "mad2behere". Vattic and the doctor share a forced-sounding snicker.
 Second Sight (Video Game) / int_f2877d9e
featureApplicability
1.0
 Second Sight (Video Game) / int_f2877d9e
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_f2877d9e
 Second Sight (Video Game) / int_f7d66b6f
type
No-Gear Level
 Second Sight (Video Game) / int_f7d66b6f
comment
No-Gear Level: The earlier Flash Backs to Russia... kind of. You have to do without your Psychic Powers, but you get access to more and better guns instead, not to mention AI allies.
 Second Sight (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Second Sight (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_f7d66b6f
 Second Sight (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Second Sight (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: It's possible to slaughter unarmed NPCs without consequence, though most are affiliated with unscrupulous groups and will call in hostile guards if they see you. In particular, Grienko's assistant in the final level is the hardest to justify harming, as not only does he do nothing to antagonize the player, this level takes place in the past, which is established to actually be the present at this point, so you can't even use "it's a hypothetical future that isn't really happening" as an excuse.
 Second Sight (Video Game) / int_f87c42d4
featureApplicability
1.0
 Second Sight (Video Game) / int_f87c42d4
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_f87c42d4
 Second Sight (Video Game) / int_fb8b5014
type
Talking to Themself
 Second Sight (Video Game) / int_fb8b5014
comment
Talking to Themself: In the "Enigma" obtained if an ally dies during the Teamwork level, Hanson taunts Vattic from behind a one-way mirror. Clever camera angles make it look at first like Vattic's own reflection is mocking him.
 Second Sight (Video Game) / int_fb8b5014
featureApplicability
1.0
 Second Sight (Video Game) / int_fb8b5014
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_fb8b5014
 Second Sight (Video Game) / int_ff7f34c5
type
Pet the Dog
 Second Sight (Video Game) / int_ff7f34c5
comment
Pet the Dog: One of the most notable indications that Grienko isn't the real villain of the game is that he and his staff genuinely care about the Zener Children; Grienko in particular is horrified to learn that Hanson plans to kill the Children for tissue samples. At some point in the Teamwork mission, Ballard stays in the front line of fire and takes a lot of damage. Very responsible from the one who should care about the health of the others, uh?
 Second Sight (Video Game) / int_ff7f34c5
featureApplicability
1.0
 Second Sight (Video Game) / int_ff7f34c5
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_ff7f34c5
 Second Sight (Video Game) / int_ffad4e9f
type
Shown Their Work
 Second Sight (Video Game) / int_ffad4e9f
comment
Justified with a side helping of medical accuracy. He's not spontaneously developing these new powers so much as he's instinctively accessing them when he needs them, in spite of having no recollection of acquiring them. It's not so different to when he finally finds a car and makes his getaway at the end of the first mission; he didn't recall taking his driving test, but he still knew how to drive. This is actually a somewhat common presentation of amnesia in Real Life.
 Second Sight (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Second Sight (Video Game) / int_ffad4e9f
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_ffad4e9f
 Second Sight (Video Game) / int_name
type
ItemName
 Second Sight (Video Game) / int_name
comment
 Second Sight (Video Game) / int_name
featureApplicability
1.0
 Second Sight (Video Game) / int_name
featureConfidence
1.0
 Second Sight (Video Game)
hasFeature
Second Sight (Video Game) / int_name
 Second Sight (Video Game) / int_name
itemName
Second Sight (Video Game)

The following is a list of statements referring to the current page from other pages.

 Second Sight (Video Game)
hasFeature
Action-Based Mission / int_558aa396
 Second Sight (Video Game)
hasFeature
Anachronic Order / int_558aa396
 Second Sight (Video Game)
hasFeature
Astral Projection / int_558aa396
 Second Sight (Video Game)
hasFeature
Bald Black Leader Guy / int_558aa396
 Second Sight (Video Game)
hasFeature
Barrier Warrior / int_558aa396
 Second Sight (Video Game)
hasFeature
Bedlam House / int_558aa396
 Second Sight (Video Game)
hasFeature
Boss-Arena Idiocy / int_558aa396
 Second Sight (Video Game)
hasFeature
British Video Games / int_558aa396
 Second Sight (Video Game)
hasFeature
Broke Episode / int_558aa396
 Second Sight (Video Game)
hasFeature
Charm Person / int_558aa396
 Second Sight (Video Game)
hasFeature
Chrome Dome Psi / int_558aa396
 Second Sight (Video Game)
hasFeature
Conspiracy Thriller / int_558aa396
 Second Sight (Video Game)
hasFeature
Corridor Cubbyhole Run / int_558aa396
 Second Sight (Video Game)
hasFeature
Crucified Hero Shot / int_558aa396
 Second Sight (Video Game)
hasFeature
Down the Drain / int_558aa396
 Second Sight (Video Game)
hasFeature
Enemy Chatter / int_558aa396
 Second Sight (Video Game)
hasFeature
Energy Ball / int_558aa396
 Second Sight (Video Game)
hasFeature
Escort Mission / int_558aa396
 Second Sight (Video Game)
hasFeature
Footprints of Muck / int_558aa396
 Second Sight (Video Game)
hasFeature
Game Within a Game / int_558aa396
 Second Sight (Video Game)
hasFeature
Gameplay-Guided Amnesia / int_558aa396
 Second Sight (Video Game)
hasFeature
Go Among Mad People / int_558aa396
 Second Sight (Video Game)
hasFeature
Good Guns, Bad Guns / int_558aa396
 Second Sight (Video Game)
hasFeature
Government Agency of Fiction / int_558aa396
 Second Sight (Video Game)
hasFeature
Headache of Doom / int_558aa396
 Second Sight (Video Game)
hasFeature
Highly Visible Password / int_558aa396
 Second Sight (Video Game)
hasFeature
Insecurity Camera / int_558aa396
 Second Sight (Video Game)
hasFeature
Instant Sedation / int_558aa396
 Second Sight (Video Game)
hasFeature
Invisibility / int_558aa396
 Second Sight (Video Game)
hasFeature
Invisible Introvert / int_558aa396
 Second Sight (Video Game)
hasFeature
It's a Wonderful Failure / int_558aa396
 Second Sight (Video Game)
hasFeature
Jedi Mind Trick / int_558aa396
 Second Sight (Video Game)
hasFeature
Justified Tutorial / int_558aa396
 Second Sight (Video Game)
hasFeature
Laser Hallway / int_558aa396
 Second Sight (Video Game)
hasFeature
Mental Time Travel / int_558aa396
 Second Sight (Video Game)
hasFeature
Metal Detector Checkpoint / int_558aa396
 Second Sight (Video Game)
hasFeature
Mutant Media / int_558aa396
 Second Sight (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_558aa396
 Second Sight (Video Game)
hasFeature
Obliviously Superpowered / int_558aa396
 Second Sight (Video Game)
hasFeature
One Dose Fits All / int_558aa396
 Second Sight (Video Game)
hasFeature
Ontological Mystery / int_558aa396
 Second Sight (Video Game)
hasFeature
Optional Stealth / int_558aa396
 Second Sight (Video Game)
hasFeature
Organized Crime Sidequest / int_558aa396
 Second Sight (Video Game)
hasFeature
Pacifist Run / int_558aa396
 Second Sight (Video Game)
hasFeature
People Puppets / int_558aa396
 Second Sight (Video Game)
hasFeature
Perception Filter / int_558aa396
 Second Sight (Video Game)
hasFeature
Pstandard Psychic Pstance / int_558aa396
 Second Sight (Video Game)
hasFeature
Psychic-Assisted Suicide / int_558aa396
 Second Sight (Video Game)
hasFeature
Psychic Children / int_558aa396
 Second Sight (Video Game)
hasFeature
Psychic Stories / int_558aa396
 Second Sight (Video Game)
hasFeature
Quest for Identity / int_558aa396
 Second Sight (Video Game)
hasFeature
Quick Melee / int_558aa396
 Second Sight (Video Game)
hasFeature
Ragdoll Physics / int_558aa396
 Second Sight (Video Game)
hasFeature
Reckless Gun Usage / int_558aa396
 Second Sight (Video Game)
hasFeature
Regenerating Health / int_558aa396
 Second Sight (Video Game)
hasFeature
Ripple-Effect-Proof Memory / int_558aa396
 Second Sight (Video Game)
hasFeature
Safely Secluded Science Center / int_558aa396
 Second Sight (Video Game)
hasFeature
Second Hour Superpower / int_558aa396
 Second Sight
seeAlso
Second Sight (Video Game)
 Second Sight (Video Game)
hasFeature
Sequencing Deception / int_558aa396
 Second Sight (Video Game)
hasFeature
Set a Mook to Kill a Mook / int_558aa396
 Second Sight (Video Game)
hasFeature
Shoehorned First Letter / int_558aa396
 Second Sight (Video Game)
hasFeature
Sniper Rifle / int_558aa396
 Second Sight (Video Game)
hasFeature
Something That Begins with / int_558aa396
 Second Sight (Video Game)
hasFeature
Stealth-Based Game / int_558aa396
 Second Sight (Video Game)
hasFeature
Step One: Escape / int_558aa396
 Second Sight (Video Game)
hasFeature
Stun Guns / int_558aa396
 Second Sight (Video Game)
hasFeature
Subsystem Damage / int_558aa396
 Second Sight (Video Game)
hasFeature
Superpowered Mooks / int_558aa396
 Second Sight (Video Game)
hasFeature
Tranquillizer Dart / int_558aa396
 Second Sight (Video Game)
hasFeature
Trickster Game / int_558aa396
 Second Sight (Video Game)
hasFeature
Twin Telepathy / int_558aa396
 Second Sight (Video Game)
hasFeature
Tyke-Bomb / int_558aa396
 Second Sight (Video Game)
hasFeature
Unexpected Gameplay Change / int_558aa396
 Second Sight (Video Game)
hasFeature
Unstuck in Time / int_558aa396
 Second Sight (Video Game)
hasFeature
Video Game Cruelty Punishment / int_558aa396
 Second Sight (Video Game)
hasFeature
Video Games of 2000-2004 / int_558aa396
 Second Sight (Video Game)
hasFeature
What the Hell, Player? / int_558aa396
 Second Sight (Video Game)
hasFeature
Winter Warfare / int_558aa396
 Second Sight (Video Game)
hasFeature
Wreaking Havok / int_558aa396
 SecondSight
sameAs
Second Sight (Video Game)
 Second Sight (Video Game)
hasFeature
Locked in a Room / int_558aa396