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Sengoku (Video Game)
- 219 statements
- 42 feature instances
- 4 referencing feature instances
Sengoku (Video Game) | type |
TVTItem | |
Sengoku (Video Game) | label |
Sengoku (Video Game) | |
Sengoku (Video Game) | page |
Sengoku | |
Sengoku (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sengoku is a Real-Time Strategy 4X game created and published in 2011 by Paradox Interactive.The player assumes the role of a Japanese clan leader during the Sengoku Period, with the starting date being either right after the start of the Ōnin War of 1467, or Oda Nobunaga's rise to clan leadership at 1551. Similar to Crusader Kings, Sengoku focuses on individual characters rather than abstract governments, and finding wives for your sons, producing heirs and pleasing your lord or vassals is as important as conquering lands and constructing buildings. It is not uncommon to see a so-far successful clan tearing itself apart because of a succession crisis, and if your clan leader dies without a direct male heir, it's game over.In addition to the standard currency (which is used to construct certain buildings and hire soldiers for a leader's retinue), each character has a certain amount of honor. Honor can be gained by donating money to the emperor, granting titles to your vassals and through certain character traits. In turn, honor is spent by hatching plots, declaring wars and other “shameful” tasks. If a character's honor gets too low, his liege might order him to commit seppuku, so maintaining your honor is sometimes even more important than being rich or powerful.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })While the game shies away from historical Event flags, some historical events like the Ikkō-ikki rebellions or the Portuguese and Dutch landing in Japan are bound to happen in every game. Other then that, the game itself is basically a large sandbox with an overarching mission to control 50% of Japan, then convince the emperor to grant you the title of Shogun.Not to be confused with any of these games, or this manga. Can be seen as a Spiritual Licensee to Koei's Taikou Risshiden series. | |
Sengoku (Video Game) | fetched |
2021-06-20T15:10:52Z | |
Sengoku (Video Game) | parsed |
2021-06-20T15:10:52Z | |
Sengoku (Video Game) | processingComment |
Dropped link to HistoricalDomainCharacter: Not a Feature - IGNORE | |
Sengoku (Video Game) | isPartOf |
DBTropes | |
Sengoku (Video Game) / int_154aa477 | type |
Big, Screwed-Up Family | |
Sengoku (Video Game) / int_154aa477 | comment |
Big, Screwed-Up Family: Be ruthless in your conquest, fruitful in the bedchamber and generous to your cousins and you'll most likely end up with half of your lands being ruled by uncles and other relatives. Of course, intermarriage and rebellions are usually soon to follow. | |
Sengoku (Video Game) / int_154aa477 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_154aa477 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_154aa477 | |
Sengoku (Video Game) / int_19a781f | type |
Relationship Values | |
Sengoku (Video Game) / int_19a781f | comment |
Relationship Values: Each character has an opinion of your character. Keeping these high is the only way to ensure the loyalty of your underlings. | |
Sengoku (Video Game) / int_19a781f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_19a781f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_19a781f | |
Sengoku (Video Game) / int_233c183f | type |
||
Sengoku (Video Game) / int_233c183f | comment |
"Risk"-Style Map: In proud Paradox tradition. | |
Sengoku (Video Game) / int_233c183f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_233c183f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_233c183f | |
Sengoku (Video Game) / int_24b3040 | type |
Real-Time with Pause | |
Sengoku (Video Game) / int_24b3040 | comment |
Real-Time with Pause: Just like all other Paradox strategy titles. | |
Sengoku (Video Game) / int_24b3040 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_24b3040 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_24b3040 | |
Sengoku (Video Game) / int_25dc6ef5 | type |
Apathetic Citizens | |
Sengoku (Video Game) / int_25dc6ef5 | comment |
Apathetic Citizens: Averted. Even if your feudal vassals are pleased you can still suffer through religious or Ikkō-ikki rebellions. | |
Sengoku (Video Game) / int_25dc6ef5 | featureApplicability |
-1.0 | |
Sengoku (Video Game) / int_25dc6ef5 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_25dc6ef5 | |
Sengoku (Video Game) / int_269e82c1 | type |
Death of a Child | |
Sengoku (Video Game) / int_269e82c1 | comment |
Death of a Child: Oh so much. ANY character can die, including newborns and minors. If you're feeling extra evil you can also order Ninjas to assassinate a character, regardless of their age. | |
Sengoku (Video Game) / int_269e82c1 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_269e82c1 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_269e82c1 | |
Sengoku (Video Game) / int_27b418da | type |
A Winner Is You | |
Sengoku (Video Game) / int_27b418da | comment |
A Winner Is You: Once the player controls 50% of Japan, petitions the Emperor and keeps the peace for three years, the game pretty much just pop a message saying "Well, congratulations, Japan is at peace and you won the game. Um, you can quit now if you feel like it". | |
Sengoku (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_27b418da | |
Sengoku (Video Game) / int_2d768e2d | type |
Succession Crisis | |
Sengoku (Video Game) / int_2d768e2d | comment |
Succession Crisis: Managed to conquer a third of Japan? Your clan leader has five daughters and a six year old boy with a lisp? Good luck trying to hold your lands! | |
Sengoku (Video Game) / int_2d768e2d | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_2d768e2d | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_2d768e2d | |
Sengoku (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Sengoku (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The AI seems deathly afraid of risking his honor, meaning it is almost impossible to convince other leaders to join your plot or break away from their clans. | |
Sengoku (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_33ca811a | |
Sengoku (Video Game) / int_3d699462 | type |
Curb-Stomp Battle | |
Sengoku (Video Game) / int_3d699462 | comment |
Curb-Stomp Battle: Newly-formed clans will sometimes form with only three or four provinces and quickly fall pray to the larger bordering clans. | |
Sengoku (Video Game) / int_3d699462 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_3d699462 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_3d699462 | |
Sengoku (Video Game) / int_3f0310d6 | type |
Magikarp Power | |
Sengoku (Video Game) / int_3f0310d6 | comment |
Magikarp Power: Unlike other Paradox titles, there are no claim, casus belli, core or culture mechanisms so even the smallest of clans can become a giant monster clan in a couple of decades. | |
Sengoku (Video Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_3f0310d6 | |
Sengoku (Video Game) / int_40cc43af | type |
Easy Communication | |
Sengoku (Video Game) / int_40cc43af | comment |
Easy Communication: Even in Feudal Japan, the player knows about everything that happens in his domain the second it happens. | |
Sengoku (Video Game) / int_40cc43af | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_40cc43af | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_40cc43af | |
Sengoku (Video Game) / int_44fc28e8 | type |
Honor Before Reason | |
Sengoku (Video Game) / int_44fc28e8 | comment |
Honor Before Reason: There are game mechanics for this. | |
Sengoku (Video Game) / int_44fc28e8 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_44fc28e8 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_44fc28e8 | |
Sengoku (Video Game) / int_4e6e9b64 | type |
A Child Shall Lead Them | |
Sengoku (Video Game) / int_4e6e9b64 | comment |
A Child Shall Lead Them: Possible if a clan leader dies before his heir turns sixteen. This is especially dangerous since vassals are less likely to follow an underage leader and he can lose control of the clan in favor of a pretender. | |
Sengoku (Video Game) / int_4e6e9b64 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_4e6e9b64 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_4e6e9b64 | |
Sengoku (Video Game) / int_57dda60c | type |
The Emperor | |
Sengoku (Video Game) / int_57dda60c | comment |
The Emperor: While the emperor himself is not a playable character, the player can petition him for titles or donate to the imperial court to gain honor. | |
Sengoku (Video Game) / int_57dda60c | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_57dda60c | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_57dda60c | |
Sengoku (Video Game) / int_61c683d2 | type |
We Have Reserves | |
Sengoku (Video Game) / int_61c683d2 | comment |
We Have Reserves: Since armies are mostly made out of levies, it is sometimes useful to send them to their death, disband whomever was left alive, wait a couple of weeks and raise them again at full strength. The base manpower for levies never decreases so you can never get to a point where levies stop regenerating, as would normally be the case in other Paradox strategy games. There is also no visible "manpower" number for standing armies (retinues), like in other Paradox strategy games, so in theory nobody can ever run out of professional soldiers as long as they have the gold to pay for recruiting and upkeep. | |
Sengoku (Video Game) / int_61c683d2 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_61c683d2 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_61c683d2 | |
Sengoku (Video Game) / int_6201e8b0 | type |
I Have Your Wife | |
Sengoku (Video Game) / int_6201e8b0 | comment |
I Have Your Wife: Two-way and contractual in most cases, but ninja can be hired to play this trope straight. | |
Sengoku (Video Game) / int_6201e8b0 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_6201e8b0 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_6201e8b0 | |
Sengoku (Video Game) / int_690f4c53 | type |
Everything's Better with Samurai | |
Sengoku (Video Game) / int_690f4c53 | comment |
Everything's Better with Samurai: The standard soldiers of the Japanese clans. | |
Sengoku (Video Game) / int_690f4c53 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_690f4c53 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_690f4c53 | |
Sengoku (Video Game) / int_6abc1994 | type |
Video Game Geography | |
Sengoku (Video Game) / int_6abc1994 | comment |
Video Game Geography: For some reason the northern Japanese island of Hokkaido is missing from the game. Japan also seems to float in the middle of the ocean as both Korea and China are not present on the game's map. This was done to keep the game focused on conquering Japan, not expanding elsewhere. Hokkaido in particular was omitted because Japan didn't begin colonizing it until late in the game's timeframe, so it seemed like an unnecessary mechanic for one area. | |
Sengoku (Video Game) / int_6abc1994 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_6abc1994 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_6abc1994 | |
Sengoku (Video Game) / int_754df088 | type |
Put on a Bus | |
Sengoku (Video Game) / int_754df088 | comment |
Put on a Bus: The player can force underlings to retire to a monastery | |
Sengoku (Video Game) / int_754df088 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_754df088 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_754df088 | |
Sengoku (Video Game) / int_7706dd0f | type |
Cosmetically Different Sides | |
Sengoku (Video Game) / int_7706dd0f | comment |
Cosmetically Different Sides: Gameplay is almost identical no matter which dynasty you choose to play. The only difference is whether you choose a clan leader (in which case you have to fight other clans) or a minor ruler (in which case you're usually more concerned about plotting to form your own clan). | |
Sengoku (Video Game) / int_7706dd0f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_7706dd0f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_7706dd0f | |
Sengoku (Video Game) / int_7913833c | type |
Balkanize Me | |
Sengoku (Video Game) / int_7913833c | comment |
Balkanize Me: It is possible to convince minor vassals from a rival clan to join your clan or rebel against their own clan leader. | |
Sengoku (Video Game) / int_7913833c | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_7913833c | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_7913833c | |
Sengoku (Video Game) / int_80621707 | type |
Arranged Marriage | |
Sengoku (Video Game) / int_80621707 | comment |
Arranged Marriage: Finding wives for your sons and sending off daughters to ensure political favor is a big part of this game's diplomacy. | |
Sengoku (Video Game) / int_80621707 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_80621707 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_80621707 | |
Sengoku (Video Game) / int_8976acda | type |
Civil War | |
Sengoku (Video Game) / int_8976acda | comment |
Civil War: Once a clan gets large enough it is almost impossible to stop these from happening. | |
Sengoku (Video Game) / int_8976acda | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_8976acda | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_8976acda | |
Sengoku (Video Game) / int_8f166a4b | type |
Chokepoint Geography | |
Sengoku (Video Game) / int_8f166a4b | comment |
Chokepoint Geography: Terrain and province layouts grant certain bonuses for armies who attack or defend them, and patch 1.2 added the impassable mountains mod. | |
Sengoku (Video Game) / int_8f166a4b | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_8f166a4b | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_8f166a4b | |
Sengoku (Video Game) / int_97aaa7f3 | type |
In the Blood | |
Sengoku (Video Game) / int_97aaa7f3 | comment |
In the Blood: Characters pass on traits to their descendants. | |
Sengoku (Video Game) / int_97aaa7f3 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_97aaa7f3 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_97aaa7f3 | |
Sengoku (Video Game) / int_a5de0ab9 | type |
Polyamory | |
Sengoku (Video Game) / int_a5de0ab9 | comment |
Polyamory: The player can marry and have up to four wives. | |
Sengoku (Video Game) / int_a5de0ab9 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_a5de0ab9 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_a5de0ab9 | |
Sengoku (Video Game) / int_a86069f | type |
Alternate History | |
Sengoku (Video Game) / int_a86069f | comment |
Alternate History: You are only changing Japan's history and in a very limited sense – no matter what you do, it will still be ruled by an emperor and behind the west in terms of technology. Which is interesting, since the de-facto ruler of Japan had not been the Emperor since the 10th century. | |
Sengoku (Video Game) / int_a86069f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_a86069f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_a86069f | |
Sengoku (Video Game) / int_afd112fe | type |
Hired Guns | |
Sengoku (Video Game) / int_afd112fe | comment |
Hired Swords: The player can hire Ronin to serve in his own personal retinue. | |
Sengoku (Video Game) / int_afd112fe | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_afd112fe | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_afd112fe | |
Sengoku (Video Game) / int_b2f4114e | type |
Heir Club for Men | |
Sengoku (Video Game) / int_b2f4114e | comment |
Heir Club for Men: Producing male heirs is one of the most important aspects of gameplay. | |
Sengoku (Video Game) / int_b2f4114e | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_b2f4114e | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_b2f4114e | |
Sengoku (Video Game) / int_b79a7274 | type |
Color-Coded Armies | |
Sengoku (Video Game) / int_b79a7274 | comment |
Color-Coded Armies: All clans use the same color-swapped Samurai figure to represent their armies. | |
Sengoku (Video Game) / int_b79a7274 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_b79a7274 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_b79a7274 | |
Sengoku (Video Game) / int_c091ce5f | type |
Samurai | |
Sengoku (Video Game) / int_c091ce5f | comment |
Samurai: Naturally. | |
Sengoku (Video Game) / int_c091ce5f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_c091ce5f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_c091ce5f | |
Sengoku (Video Game) / int_c1cc369f | type |
Character Portrait | |
Sengoku (Video Game) / int_c1cc369f | comment |
Character Portrait: Each character above the age of sixteen gets one. | |
Sengoku (Video Game) / int_c1cc369f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_c1cc369f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_c1cc369f | |
Sengoku (Video Game) / int_c37813c5 | type |
Ninja | |
Sengoku (Video Game) / int_c37813c5 | comment |
Ninja: Notable in this game for being wandering clans who will work for exactly one year and then move on. Ninjas can be hired to preform various stealthy actions, from burning down a guild house to weakening defenses and assassinating characters. | |
Sengoku (Video Game) / int_c37813c5 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_c37813c5 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_c37813c5 | |
Sengoku (Video Game) / int_c3b32bf1 | type |
Rōnin | |
Sengoku (Video Game) / int_c3b32bf1 | comment |
Rōnin: Goes with the whole warring clans business. | |
Sengoku (Video Game) / int_c3b32bf1 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_c3b32bf1 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_c3b32bf1 | |
Sengoku (Video Game) / int_c9790040 | type |
Decadent Court | |
Sengoku (Video Game) / int_c9790040 | comment |
Decadent Court: On top of this, each landed character has his own court, and therefore, the ability to hire ninja and ronin. That is potentially a lot of deadly decadence. | |
Sengoku (Video Game) / int_c9790040 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_c9790040 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_c9790040 | |
Sengoku (Video Game) / int_d2bff11f | type |
Loads and Loads of Characters | |
Sengoku (Video Game) / int_d2bff11f | comment |
Loads and Loads of Characters: An integral part of the game. | |
Sengoku (Video Game) / int_d2bff11f | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_d2bff11f | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_d2bff11f | |
Sengoku (Video Game) / int_d9eee868 | type |
Spin-Off | |
Sengoku (Video Game) / int_d9eee868 | comment |
Spinoff: After a fashion, for Crusader Kings. the game functioned as something of a stealth tech demo for the sequel, with many of the more well-received mechanics being incorporated. | |
Sengoku (Video Game) / int_d9eee868 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_d9eee868 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_d9eee868 | |
Sengoku (Video Game) / int_e375c858 | type |
Fog of War | |
Sengoku (Video Game) / int_e375c858 | comment |
Fog of War: Strangely for a strategy game – averted. You can see everything that goes on in all of Japan at all times. | |
Sengoku (Video Game) / int_e375c858 | featureApplicability |
-1.0 | |
Sengoku (Video Game) / int_e375c858 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_e375c858 | |
Sengoku (Video Game) / int_eedee4d | type |
The Starscream | |
Sengoku (Video Game) / int_eedee4d | comment |
The Starscream: Goes with the whole samurai and clan business, to the point where there's whole game mechanics dedicated to dealing with such individuals or being one yourself. | |
Sengoku (Video Game) / int_eedee4d | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_eedee4d | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_eedee4d | |
Sengoku (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Sengoku (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Oh so very much. If your honor is high enough you can declare wars on whomever you like, send ninjas to assassinate a rival's single male heir, revoke titles and banish to monasteries. | |
Sengoku (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_f87c42d4 | |
Sengoku (Video Game) / int_name | type |
ItemName | |
Sengoku (Video Game) / int_name | comment |
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Sengoku (Video Game) / int_name | featureApplicability |
1.0 | |
Sengoku (Video Game) / int_name | featureConfidence |
1.0 | |
Sengoku (Video Game) | hasFeature |
Sengoku (Video Game) / int_name | |
Sengoku (Video Game) / int_name | itemName |
Sengoku (Video Game) |
The following is a list of statements referring to the current page from other pages.
Sengoku (Video Game) | hasFeature |
Heir Club for Men / int_35fa133b | |
Sengoku | seeAlso |
Sengoku (Video Game) | |
Sengoku | sameAs |
Sengoku (Video Game) | |
SengokuSNK | seeAlso |
Sengoku (Video Game) |
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