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Sentinel Worlds I: Future Magic (Video Game)
- 29 statements
- 4 feature instances
- 2 referencing feature instances
Sentinel Worlds I: Future Magic (Video Game) | type |
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Sentinel Worlds I: Future Magic (Video Game) | |
Sentinel Worlds I: Future Magic (Video Game) | page |
SentinelWorldsIFutureMagic | |
Sentinel Worlds I: Future Magic (Video Game) | comment |
In the year 2995, the Federation of Planets' attempt to settle the Rouyn and Mistassini star systems is halted by unidentified raiders attacking the supply ships bound for these new outposts through the Caldorre system. On the behest of the Caldorran governor, eight Badass Crews, each flying an Interceptor-class starship, are sent to locate and deal with the source of the attacks. You are one of these crews, and It's Up to You to put an end to the raider menace.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sentinel Worlds I: Future Magic is a classic Space Opera Western RPG developed by one Karl Buiter and published by Electronic Arts in 1988 for DOS and Commodore 64. Originally planned as the first game in a long-running series (hence the title), poor sales smothered the idea in its crib despite good critical reception. Nonetheless, Buiter managed to produce a Spiritual Successor titled Hard Nova two years later. | |
Sentinel Worlds I: Future Magic (Video Game) | fetched |
2020-09-15T20:11:03Z | |
Sentinel Worlds I: Future Magic (Video Game) | parsed |
2020-09-15T20:11:03Z | |
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Dropped link to ActionRPG: Not a Feature - IGNORE | |
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Sentinel Worlds I: Future Magic (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Sentinel Worlds I: Future Magic (Video Game) / int_17ce80aa | comment |
All There in the Manual: As was common in the old days, you are expected to read the game manual to have any idea of the plot, as you start the game on a space barge approaching Caldorre and, after a few clicks, already have to fend off the raiders that the game itself tells you nothing about. | |
Sentinel Worlds I: Future Magic (Video Game) / int_17ce80aa | featureApplicability |
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Sentinel Worlds I: Future Magic (Video Game) / int_17ce80aa | featureConfidence |
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Sentinel Worlds I: Future Magic (Video Game) / int_7976e429 | type |
2-D Space | |
Sentinel Worlds I: Future Magic (Video Game) / int_7976e429 | comment |
2-D Space: Due to the technological limitations, all space battles occur on a flat plane and your position is given with just two coordinates. | |
Sentinel Worlds I: Future Magic (Video Game) / int_7976e429 | featureApplicability |
1.0 | |
Sentinel Worlds I: Future Magic (Video Game) / int_7976e429 | featureConfidence |
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Sentinel Worlds I: Future Magic (Video Game) / int_7976e429 | |
Sentinel Worlds I: Future Magic (Video Game) / int_944eb8fb | type |
All Deaths Final | |
Sentinel Worlds I: Future Magic (Video Game) / int_944eb8fb | comment |
All Deaths Final: If a party member's hit points are reduced to zero, they are dead and you can't bring them back. | |
Sentinel Worlds I: Future Magic (Video Game) / int_944eb8fb | featureApplicability |
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Sentinel Worlds I: Future Magic (Video Game) / int_944eb8fb | featureConfidence |
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Sentinel Worlds I: Future Magic (Video Game) / int_name | featureApplicability |
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Sentinel Worlds I: Future Magic (Video Game) / int_name | featureConfidence |
1.0 | |
Sentinel Worlds I: Future Magic (Video Game) | hasFeature |
Sentinel Worlds I: Future Magic (Video Game) / int_name | |
Sentinel Worlds I: Future Magic (Video Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Sentinel Worlds I: Future Magic (Video Game) | hasFeature |
Player Character Calculus / int_6e241cd9 | |
Sentinel Worlds I: Future Magic (Video Game) | hasFeature |
Space Opera / int_6e241cd9 |
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