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Serious Sam II (Video Game)

 Serious Sam II (Video Game)
type
TVTItem
 Serious Sam II (Video Game)
label
Serious Sam II (Video Game)
 Serious Sam II (Video Game)
page
SeriousSamII
 Serious Sam II (Video Game)
comment
Serious Sam II is a First-Person Shooter videogame created by Croteam in 2004 and published by 2K Games for PC and Xbox. It's the third installment in the Serious Sam series.After the events of Serious Sam: The Second Encounter, Sam has been summoned by three individuals who introduce themselves as the "Sirian Great Council" (the calm and collected Jebediah, the snarky Rajiv, and their leader, Rolanda) who brief him about a medallion created to weaken Sam's long time Arch-Enemy Mental. Said artifact was broken into five pieces which were scattered across civilizations on five planets: the Simbas of M'Digbo, the Zixies of Magnor, the ChiChi of Chi-Fang, the Kleer of Planet Kleer and the Elvians of Ellenier. It's then up to Sam to retrieve and unify these pieces in order to put a definitive end to Mental and his army.The game is a step back regarding the previous installments, scaling back the horde and secret count, the weaponry and even the enemy variety. It also features a cartoony, almost comical look, which contrasts heavily with the previous games's more... Ehm... Serious look. The weaponry has been overhauled, with a few returning weapons (both varieties of the Shotgun, the Grenade Launcher, the Rocket Launcher, the Serious Minigun, the Cannon, the Sniper Rifle and the Serious Bomb) joined by newer ones (a chainsaw gauntlet, a self-recharging blaster, a pair of Uzis and a bomb-carrying parrot). Vehicles are also introduced in the series, with Sam being able to use flying hovertanks, turrets and a spiked hamster ball. All in all, it's easy to say that II is the least "Serious" of Sam's games.Unlike the other main entries, this game hasn't received either an HD or VR release, in part due to its Troubled Production and plenty of Executive Meddling from 2K which led to Croteam first disowning the game, and then excising it completely from the SS canon, though Croteam has been hinting either a proper remake (more in line with TFE and TSE) or remaster of the game for quite a long time.On March 23, 2021, the game received an unannounced, surprise update which allows Sam to sprint, Rocket Jump and dual-wield all of his weapons, added two new weapons called the "BeamGun" (the Ghost Buster from the original documents for TFE) and a Flamethrower, a Legion-esque system for single-player and coop sessions which allows Sam to face SS4-levels of enemies, 12 new, previously unreleased maps for multiplayer, and a radar, and plenty of bug fixes and improvements.Followed chronologically by a prequel to TFE, Serious Sam 3: BFE.
 Serious Sam II (Video Game)
fetched
2023-04-21T17:58:17Z
 Serious Sam II (Video Game)
parsed
2023-04-21T17:58:17Z
 Serious Sam II (Video Game)
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Dropped link to DukeNukemForever: Not a Feature - ITEM
 Serious Sam II (Video Game)
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Dropped link to SeriousSamII: Not a Feature - ITEM
 Serious Sam II (Video Game)
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Dropped link to UnrealI: Not a Feature - ITEM
 Serious Sam II (Video Game)
isPartOf
DBTropes
 Serious Sam II (Video Game) / int_1282bf4f
type
No Celebrities Were Harmed
 Serious Sam II (Video Game) / int_1282bf4f
comment
No Celebrities Were Harmed: There's an Elvis Impersonator in planet Ellenier.
 Serious Sam II (Video Game) / int_1282bf4f
featureApplicability
1.0
 Serious Sam II (Video Game) / int_1282bf4f
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1282bf4f
 Serious Sam II (Video Game) / int_12c65d9b
type
Abnormal Ammo
 Serious Sam II (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Klodovic, the Kamikaze Parrot, is a suicidal parrot carrying a bomb.
 Serious Sam II (Video Game) / int_12c65d9b
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1.0
 Serious Sam II (Video Game) / int_12c65d9b
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_12c65d9b
 Serious Sam II (Video Game) / int_14e569d5
type
Crate Expectations
 Serious Sam II (Video Game) / int_14e569d5
comment
Crate Expectations: Almost every crate or vase contains an item.
 Serious Sam II (Video Game) / int_14e569d5
featureApplicability
1.0
 Serious Sam II (Video Game) / int_14e569d5
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_14e569d5
 Serious Sam II (Video Game) / int_14f6a42b
type
Cartoon Bomb
 Serious Sam II (Video Game) / int_14f6a42b
comment
The monsters Sam faces fall into two categories: either twisted recreations of the originals such as the "Beheaded" Kamikazes, who have a big Serious Bomb for a head instead of headless men holding bombs, or twisted counterparts such as Marcel the Clown, a kamikaze monocycle, well, Monster Clown.
 Serious Sam II (Video Game) / int_14f6a42b
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1.0
 Serious Sam II (Video Game) / int_14f6a42b
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_14f6a42b
 Serious Sam II (Video Game) / int_15b2cab3
type
Tempting Fate
 Serious Sam II (Video Game) / int_15b2cab3
comment
Tempting Fate: Before the first Branchester level in Magnor, the Zixie chieftain proclaims that Mental will never find their tribe. Cue Mental's baddies storming the area.
 Serious Sam II (Video Game) / int_15b2cab3
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1.0
 Serious Sam II (Video Game) / int_15b2cab3
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_15b2cab3
 Serious Sam II (Video Game) / int_1695e61d
type
Destructible Projectiles
 Serious Sam II (Video Game) / int_1695e61d
comment
Destructible Projectiles: Missiles both from Sam and from monsters can be shot down.
 Serious Sam II (Video Game) / int_1695e61d
featureApplicability
1.0
 Serious Sam II (Video Game) / int_1695e61d
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1695e61d
 Serious Sam II (Video Game) / int_1a303edf
type
Our Orcs Are Different
 Serious Sam II (Video Game) / int_1a303edf
comment
Our Orcs Are Different: Sci-fi orcs in this case. They have green skin and are in space suits.
 Serious Sam II (Video Game) / int_1a303edf
featureApplicability
1.0
 Serious Sam II (Video Game) / int_1a303edf
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1a303edf
 Serious Sam II (Video Game) / int_1d91d828
type
Deadly Game
 Serious Sam II (Video Game) / int_1d91d828
comment
Deadly Game: After getting captured on Sirius, Sam has to survive 3 days in a The Running Man-style alien game show.
 Serious Sam II (Video Game) / int_1d91d828
featureApplicability
1.0
 Serious Sam II (Video Game) / int_1d91d828
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1d91d828
 Serious Sam II (Video Game) / int_1e14ea2a
type
Boss Battle
 Serious Sam II (Video Game) / int_1e14ea2a
comment
Sam can only get the "Serious Jump" item in the Cecil Boss Battle.
 Serious Sam II (Video Game) / int_1e14ea2a
featureApplicability
1.0
 Serious Sam II (Video Game) / int_1e14ea2a
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1e14ea2a
 Serious Sam II (Video Game) / int_1f92e4c6
type
Regenerating Health
 Serious Sam II (Video Game) / int_1f92e4c6
comment
Regenerating Health: Inverted, Sam's health and/or armor would drop if it exceed 100.
 Serious Sam II (Video Game) / int_1f92e4c6
featureApplicability
1.0
 Serious Sam II (Video Game) / int_1f92e4c6
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1f92e4c6
 Serious Sam II (Video Game) / int_1f963842
type
Bloodier and Gorier
 Serious Sam II (Video Game) / int_1f963842
comment
Bloodier and Gorier: Along with being Denser and Wackier, II is this, ironically enough, by default due to the lack of the fantastical gore (Kid Blood, Hippie Blood, etc.)
 Serious Sam II (Video Game) / int_1f963842
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1.0
 Serious Sam II (Video Game) / int_1f963842
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_1f963842
 Serious Sam II (Video Game) / int_234a6809
type
Ribcage Ridge
 Serious Sam II (Video Game) / int_234a6809
comment
Ribcage Ridge: Lots of giant skeletons found in planet Kleer.
 Serious Sam II (Video Game) / int_234a6809
featureApplicability
1.0
 Serious Sam II (Video Game) / int_234a6809
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_234a6809
 Serious Sam II (Video Game) / int_24c46ba2
type
Good Bad Bugs
 Serious Sam II (Video Game) / int_24c46ba2
comment
Good Bad Bugs: A bug allowed Sam to dual wield an Anaconda revolver with the Zap gun/Uzi. The updated version increased the ROF of the Uzi to double, making them faster firing than the minigun if used dual-wielded like the original game.
 Serious Sam II (Video Game) / int_24c46ba2
featureApplicability
1.0
 Serious Sam II (Video Game) / int_24c46ba2
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_24c46ba2
 Serious Sam II (Video Game) / int_269e82c1
type
Death of a Child
 Serious Sam II (Video Game) / int_269e82c1
comment
Death of a Child: Some of the different children across the game's tribes are killed on-screen during the crossfires between Sam and the baddies.
 Serious Sam II (Video Game) / int_269e82c1
featureApplicability
1.0
 Serious Sam II (Video Game) / int_269e82c1
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_269e82c1
 Serious Sam II (Video Game) / int_27d00b28
type
Same Content, Different Rating
 Serious Sam II (Video Game) / int_27d00b28
comment
Same Content, Different Rating: II included absolutely serious sceneries and lacked any kind of swearing discounting one "damn" said by Sam in the ending. Still, the ESRB rose the rating to M thanks to the explicit amount of blood and gore, in contrast to Australian (15+) and European releases (12+). And that's with 2K Games requesting Croteam making the game lighter and softer so it would appeal to younger audiences.
 Serious Sam II (Video Game) / int_27d00b28
featureApplicability
1.0
 Serious Sam II (Video Game) / int_27d00b28
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_27d00b28
 Serious Sam II (Video Game) / int_28104b90
type
Bag of Spilling
 Serious Sam II (Video Game) / int_28104b90
comment
Bag of Spilling: Sam's health, armor, and extra lives are all reset to default at the end of each planet, presumably so players won't have to worry about conserving them.
 Serious Sam II (Video Game) / int_28104b90
featureApplicability
1.0
 Serious Sam II (Video Game) / int_28104b90
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_28104b90
 Serious Sam II (Video Game) / int_2da1421
type
Booby Trap
 Serious Sam II (Video Game) / int_2da1421
comment
Booby Trap: Many items spawn enemies. Most notably, optional pills and small armor shards often trigger ambushes.
 Serious Sam II (Video Game) / int_2da1421
featureApplicability
1.0
 Serious Sam II (Video Game) / int_2da1421
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_2da1421
 Serious Sam II (Video Game) / int_2f755152
type
Invisible Wall
 Serious Sam II (Video Game) / int_2f755152
comment
Invisible Wall: II was quite a heavy offender, and includes them in very uncomfortable positions.
 Serious Sam II (Video Game) / int_2f755152
featureApplicability
1.0
 Serious Sam II (Video Game) / int_2f755152
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_2f755152
 Serious Sam II (Video Game) / int_33d5b7f2
type
Adapted Out
 Serious Sam II (Video Game) / int_33d5b7f2
comment
Adapted Out: The Xbox port does not contain the final boss fight against The Mental Institution. Once you get to the end of the level, it simply skips to the ending cutscene.
 Serious Sam II (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Serious Sam II (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_33d5b7f2
 Serious Sam II (Video Game) / int_3bbf3fef
type
Recurring Riff
 Serious Sam II (Video Game) / int_3bbf3fef
comment
Recurring Riff: A certain riff plays during battle music of Ursul Gardens, most of Planet Kleer levels, and when getting a medal piece.
 Serious Sam II (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Serious Sam II (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_3bbf3fef
 Serious Sam II (Video Game) / int_3d1d5186
type
Bubblegloop Swamp
 Serious Sam II (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: The first two Magnor levels take place in a Sirian base located in such a swamp.
 Serious Sam II (Video Game) / int_3d1d5186
featureApplicability
1.0
 Serious Sam II (Video Game) / int_3d1d5186
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_3d1d5186
 Serious Sam II (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 Serious Sam II (Video Game) / int_409d3c07
comment
Finally, the Mental Institution can only be damaged by shooting at its exposed core. It's also another Advancing Boss of Doom, with an "Instant Death" Radius to boot.
 Serious Sam II (Video Game) / int_409d3c07
featureApplicability
1.0
 Serious Sam II (Video Game) / int_409d3c07
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_409d3c07
 Serious Sam II (Video Game) / int_40e2ac3f
type
Flunky Boss
 Serious Sam II (Video Game) / int_40e2ac3f
comment
Flunky Boss: Played at both sides in the Kwongo battle: Mental's armies try to bring down the Simbas who Sam is protecting and try to decimate Kwongo with their catapults. By way of being an Enemy Summoner, ZumZum, who fights while spawning countless of kamikaze bees. Most of the battle against Prince Chan involves Sam battling him as well as Mental's minions. Also by way of being a summoner, the Mental Institution sends all kinds of flying jets (in both kamikaze and regular form) against Sam's vehicle.
 Serious Sam II (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Serious Sam II (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_40e2ac3f
 Serious Sam II (Video Game) / int_40e6b4f3
type
African Chant
 Serious Sam II (Video Game) / int_40e6b4f3
comment
African Chant: The Magnor forest levels (and some of the levels in M'Digbo) feature action music with these stock sounds.
 Serious Sam II (Video Game) / int_40e6b4f3
featureApplicability
1.0
 Serious Sam II (Video Game) / int_40e6b4f3
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_40e6b4f3
 Serious Sam II (Video Game) / int_41dd77d
type
Zerg Rush
 Serious Sam II (Video Game) / int_41dd77d
comment
Enemies are still as dumb as they come. This was excusable in TFE and TSE due to their weaknesses being hidden behind their huge numbers, so in order to compensate for the lower amount of creatures, the enemy AI is improved a bit. Some ranged enemies will strafe while firing.
 Serious Sam II (Video Game) / int_41dd77d
featureApplicability
1.0
 Serious Sam II (Video Game) / int_41dd77d
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_41dd77d
 Serious Sam II (Video Game) / int_420081bf
type
Alien Sky
 Serious Sam II (Video Game) / int_420081bf
comment
Alien Sky: A lot of instances, considering the entire game consists of traversing alien planets.
 Serious Sam II (Video Game) / int_420081bf
featureApplicability
1.0
 Serious Sam II (Video Game) / int_420081bf
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_420081bf
 Serious Sam II (Video Game) / int_42d9daf9
type
No Fair Cheating
 Serious Sam II (Video Game) / int_42d9daf9
comment
No Fair Cheating: You can't get points at the end of the level when using cheats.
 Serious Sam II (Video Game) / int_42d9daf9
featureApplicability
1.0
 Serious Sam II (Video Game) / int_42d9daf9
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_42d9daf9
 Serious Sam II (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Serious Sam II (Video Game) / int_4b4ac0ca
comment
Homing Projectile: Several enemy classes have them.
 Serious Sam II (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Serious Sam II (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_4b4ac0ca
 Serious Sam II (Video Game) / int_4ccfdd0d
type
Checkpoint
 Serious Sam II (Video Game) / int_4ccfdd0d
comment
Checkpoint: At the beginning of each level, the game saves its state. Should Sam lose a life, Sam respawns with his arsenal at the closest savepoint, regardless if it was autosaved or manually saved.
 Serious Sam II (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Serious Sam II (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_4ccfdd0d
 Serious Sam II (Video Game) / int_50b05d30
type
Disproportionate Retribution
 Serious Sam II (Video Game) / int_50b05d30
comment
Disproportionate Retribution: Picking up a mere 1HP or 1 armor pickup might trigger an ambush with hordes of enemies, some of them being high-tier.
 Serious Sam II (Video Game) / int_50b05d30
featureApplicability
1.0
 Serious Sam II (Video Game) / int_50b05d30
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_50b05d30
 Serious Sam II (Video Game) / int_50d71a78
type
Dual Wielding
 Serious Sam II (Video Game) / int_50d71a78
comment
Dual Wielding: The Anacondas and Uzis are always used two at a time, a bug in the original version of the game allows Sam to dual the Zap Gun/Uzis with the Anaconda. Version 2.90 allows Sam to dual-wield everything as well as mix and match.
 Serious Sam II (Video Game) / int_50d71a78
featureApplicability
1.0
 Serious Sam II (Video Game) / int_50d71a78
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_50d71a78
 Serious Sam II (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 Serious Sam II (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: The medallion pieces Sam is tasked to retrieve.
 Serious Sam II (Video Game) / int_527fc5fe
featureApplicability
1.0
 Serious Sam II (Video Game) / int_527fc5fe
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_527fc5fe
 Serious Sam II (Video Game) / int_5372ed53
type
Macro Zone
 Serious Sam II (Video Game) / int_5372ed53
comment
Macro Zone: Planet Magnor has some huge venues all around, but this is more noticeable in the Giant Junkyard level.
 Serious Sam II (Video Game) / int_5372ed53
featureApplicability
1.0
 Serious Sam II (Video Game) / int_5372ed53
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_5372ed53
 Serious Sam II (Video Game) / int_5527dc0c
type
Plot Coupon
 Serious Sam II (Video Game) / int_5527dc0c
comment
Plot Coupon: The medallion. Sam needs to recover all five pieces that form it in order to be able to fight and defeat Mental. Turns out, it's all part of a ruse, and the medallion does nothing, as the "Sirian Great Council" has boxes full of them. This obviously pisses off Sam to no end.
 Serious Sam II (Video Game) / int_5527dc0c
featureApplicability
1.0
 Serious Sam II (Video Game) / int_5527dc0c
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_5527dc0c
 Serious Sam II (Video Game) / int_58777f81
type
Spoofs "R" Us
 Serious Sam II (Video Game) / int_58777f81
comment
Spoofs "R" Us: Sam summons the level boss of Magnor by calling Boss 'R Us.
 Serious Sam II (Video Game) / int_58777f81
featureApplicability
1.0
 Serious Sam II (Video Game) / int_58777f81
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_58777f81
 Serious Sam II (Video Game) / int_589e54d3
type
Charged Attack
 Serious Sam II (Video Game) / int_589e54d3
comment
Charged Attack: II's Zap Gun shots deal more damage the longer the fire button is held.
 Serious Sam II (Video Game) / int_589e54d3
featureApplicability
1.0
 Serious Sam II (Video Game) / int_589e54d3
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_589e54d3
 Serious Sam II (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Serious Sam II (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: The Rocket Launcher, which is found at the very start of the original games if you take your time to explore the first level.
 Serious Sam II (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Serious Sam II (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_5b81ca8d
 Serious Sam II (Video Game) / int_5c960229
type
Futuristic Pyramid
 Serious Sam II (Video Game) / int_5c960229
comment
Futuristic Pyramid: The Mental Institution takes the form of a giant pyramid and is set on the outskirts of the futuristic cities of Sirius.
 Serious Sam II (Video Game) / int_5c960229
featureApplicability
1.0
 Serious Sam II (Video Game) / int_5c960229
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_5c960229
 Serious Sam II (Video Game) / int_5caef4ca
type
Chainsaw Good
 Serious Sam II (Video Game) / int_5caef4ca
comment
Chainsaw Good: A gauntlet chainsaw replaces all other melee weapons in this game. Useful against Kleer Skeletons due to its significant range.
 Serious Sam II (Video Game) / int_5caef4ca
featureApplicability
1.0
 Serious Sam II (Video Game) / int_5caef4ca
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_5caef4ca
 Serious Sam II (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 Serious Sam II (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Treasure chests in this game not only yield points, but also are located in highly improbable places.
 Serious Sam II (Video Game) / int_5e2ae7ee
featureApplicability
1.0
 Serious Sam II (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_5e2ae7ee
 Serious Sam II (Video Game) / int_6082a0ba
type
Spinning Out of Here
 Serious Sam II (Video Game) / int_6082a0ba
comment
Spinning Out of Here: Shaman NPC teleports by spinning.
 Serious Sam II (Video Game) / int_6082a0ba
featureApplicability
1.0
 Serious Sam II (Video Game) / int_6082a0ba
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_6082a0ba
 Serious Sam II (Video Game) / int_63d3ce1a
type
Dismantled MacGuffin
 Serious Sam II (Video Game) / int_63d3ce1a
comment
Dismantled MacGuffin: The medallion Sam is tasked to retrieve has been split into five parts, with each part being kept by a separate community at each planet.
 Serious Sam II (Video Game) / int_63d3ce1a
featureApplicability
1.0
 Serious Sam II (Video Game) / int_63d3ce1a
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_63d3ce1a
 Serious Sam II (Video Game) / int_63f22889
type
Insectoid Aliens
 Serious Sam II (Video Game) / int_63f22889
comment
Insectoid Aliens: The Scorp Soldiers, this game's version of the Arachnoids, are sentient and use weapons and armor as well as their stingers for melee attack, but don't move around much.
 Serious Sam II (Video Game) / int_63f22889
featureApplicability
1.0
 Serious Sam II (Video Game) / int_63f22889
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_63f22889
 Serious Sam II (Video Game) / int_68068108
type
Evil Laugh
 Serious Sam II (Video Game) / int_68068108
comment
Evil Laugh: Count Kleerofski has a maniacal evil laugh.
 Serious Sam II (Video Game) / int_68068108
featureApplicability
1.0
 Serious Sam II (Video Game) / int_68068108
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_68068108
 Serious Sam II (Video Game) / int_6ba2b94f
type
Trapped in TV Land
 Serious Sam II (Video Game) / int_6ba2b94f
comment
Trapped in TV Land: A variation: Sam's love for bananas gets him trapped in Sirius, and he gets placed in a series of televised challenges for the pleasure of the Sirians... And the millions watching all over the galaxies.
 Serious Sam II (Video Game) / int_6ba2b94f
featureApplicability
1.0
 Serious Sam II (Video Game) / int_6ba2b94f
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_6ba2b94f
 Serious Sam II (Video Game) / int_6dc206c9
type
Marathon Level
 Serious Sam II (Video Game) / int_6dc206c9
comment
Marathon Level: "Mental Institution".
 Serious Sam II (Video Game) / int_6dc206c9
featureApplicability
1.0
 Serious Sam II (Video Game) / int_6dc206c9
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_6dc206c9
 Serious Sam II (Video Game) / int_6ec03ba1
type
Mook Maker
 Serious Sam II (Video Game) / int_6ec03ba1
comment
ZumZum spawns enemies constantly and can regenerate by consuming polen from nearby flowers.
 Serious Sam II (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Serious Sam II (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_6ec03ba1
 Serious Sam II (Video Game) / int_72294ed1
type
Springs, Springs Everywhere
 Serious Sam II (Video Game) / int_72294ed1
comment
Springs, Springs Everywhere: In planet Kleer, there are steam vents that launch the player in the air. In Sirius, there are a few jump pads that do the same.
 Serious Sam II (Video Game) / int_72294ed1
featureApplicability
1.0
 Serious Sam II (Video Game) / int_72294ed1
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_72294ed1
 Serious Sam II (Video Game) / int_7289b368
type
Idiot Hero
 Serious Sam II (Video Game) / int_7289b368
comment
Idiot Hero: Sam seems to lack some bits of proper judgement sometimes. However, he does what's needed in order to stop the Mental menace once and for all.
 Serious Sam II (Video Game) / int_7289b368
featureApplicability
1.0
 Serious Sam II (Video Game) / int_7289b368
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_7289b368
 Serious Sam II (Video Game) / int_7c020e46
type
One-Scene Wonder
 Serious Sam II (Video Game) / int_7c020e46
comment
One-Scene Wonder: The velocirraptors Sam can use to travel across some areas of the first M'Digbo level (and its even beefier, secret counterpart) only appear in that level. Sam can only get the "Serious Jump" item in the Cecil Boss Battle. The exploding jets only appear in the level "Mental Institution".
 Serious Sam II (Video Game) / int_7c020e46
featureApplicability
1.0
 Serious Sam II (Video Game) / int_7c020e46
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_7c020e46
 Serious Sam II (Video Game) / int_8243d94c
type
All Planets Are Earth-Like
 Serious Sam II (Video Game) / int_8243d94c
comment
All Planets Are Earth-Like: Every planet in the game is depicted in a setting which doesn't vary much from Earth landscapes: M'Digbo is an African-like jungle, Magnor has swamps, high-altitude villages and a junkyard, Chi-Fang is the game's stand-in for China, Planet Kleer is an even eviler version of Australia, and Ellenier is a medieval land with plenty of contemporary European influence. As for Sirius, its moon is half a military base and half a polar outpost - and, seen from space, the planet is literally Earth turned 90 degrees.
 Serious Sam II (Video Game) / int_8243d94c
featureApplicability
1.0
 Serious Sam II (Video Game) / int_8243d94c
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_8243d94c
 Serious Sam II (Video Game) / int_8410bf3b
type
Quad Damage
 Serious Sam II (Video Game) / int_8410bf3b
comment
Quad Damage: The Serious Damage powerup.
 Serious Sam II (Video Game) / int_8410bf3b
featureApplicability
1.0
 Serious Sam II (Video Game) / int_8410bf3b
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_8410bf3b
 Serious Sam II (Video Game) / int_84f4a870
type
Puzzle Boss
 Serious Sam II (Video Game) / int_84f4a870
comment
Puzzle Boss: All of the bosses have one or more requirements in order to down them for good: Kwongo requires Sam to keep the Simbas (who are attacked by hordes of Mental's minions) alive and their catapults in one piece, as these are the only way to inflict significant damage on the boss. ZumZum spawns enemies constantly and can regenerate by consuming polen from nearby flowers. Prince Chan is hugely susceptible to the sound of the gong atop of the tower. He's also reinforced by Mental's minions and his own as well. Count Kleerofski needs some crystals in order to regenerate himself. Sam must build a network in order to disable it and put him down for good. The only way to deal significant damage to Cecil is by finding wooden arrows scattered across the arena and using them in the turrets scattered across the level. Hugo is invulnerable during the first phase of the fight, so Sam must find a jet and gather ammo for it in order to bring it down. Finally, the Mental Institution can only be damaged by shooting at its exposed core. It's also another Advancing Boss of Doom, with an "Instant Death" Radius to boot.
 Serious Sam II (Video Game) / int_84f4a870
featureApplicability
1.0
 Serious Sam II (Video Game) / int_84f4a870
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_84f4a870
 Serious Sam II (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Serious Sam II (Video Game) / int_87e661e8
comment
Absurdly-Spacious Sewer: The Sewer level which connects Kingsburg with the Castle of Rock in the Ellenier levels. Aside of its smell (which even NETRICSA complains about) it features a small amount of enemies compared with other levels in spite of its size. Lampshaded by Sam at the beginning of the level:
 Serious Sam II (Video Game) / int_87e661e8
featureApplicability
1.0
 Serious Sam II (Video Game) / int_87e661e8
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_87e661e8
 Serious Sam II (Video Game) / int_884e513b
type
Medium Awareness
 Serious Sam II (Video Game) / int_884e513b
comment
Medium Awareness: The now-talking NETRICSA and Sam take turns lampshading the fact that they're characters in a video game depending on the level.
 Serious Sam II (Video Game) / int_884e513b
featureApplicability
1.0
 Serious Sam II (Video Game) / int_884e513b
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_884e513b
 Serious Sam II (Video Game) / int_8a07e085
type
Denser and Wackier
 Serious Sam II (Video Game) / int_8a07e085
comment
Denser and Wackier: Compared to the rest of the series. The ambience is much more cartoony and laid-back than the other games. For example, boss cutscenes feature Sam calling to Boss 'R Us for an end-of-level boss or the baddie growing to huge proportions by... Just doing a magic trick in a circus. The monsters Sam faces fall into two categories: either twisted recreations of the originals such as the "Beheaded" Kamikazes, who have a big Serious Bomb for a head instead of headless men holding bombs, or twisted counterparts such as Marcel the Clown, a kamikaze monocycle, well, Monster Clown. As for the weapons, one of them, the Klodovic, is an alien parrot with a bomb. The shotguns also got silly redesigns and the pistol now looks like a toy version of the Dispersion Pistol from Unreal (more specifically, the version from Unreal II: The Awakening, of all things). Only the SBC Cannon, the Grenade Launcher, the Serious Minigun and the Serious Bomb haven't went through a redesign.
 Serious Sam II (Video Game) / int_8a07e085
featureApplicability
1.0
 Serious Sam II (Video Game) / int_8a07e085
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_8a07e085
 Serious Sam II (Video Game) / int_8b6a1576
type
Meaningless Lives
 Serious Sam II (Video Game) / int_8b6a1576
comment
Meaningless Lives: Losing all lives during a level give the player two options: Start the mission from the beginning, or continue with the added penalty of a frozen score.
 Serious Sam II (Video Game) / int_8b6a1576
featureApplicability
1.0
 Serious Sam II (Video Game) / int_8b6a1576
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_8b6a1576
 Serious Sam II (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Serious Sam II (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: All Beheaded other than the Kamikazes are absent, but the game has a range of more traditional undead in the form of shotgun-wielding Zombie Stockbrokers, German soldier zombies armed with miniguns, and zombie martial artists.
 Serious Sam II (Video Game) / int_8ba9512b
featureApplicability
1.0
 Serious Sam II (Video Game) / int_8ba9512b
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_8ba9512b
 Serious Sam II (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Serious Sam II (Video Game) / int_907fc128
comment
Every 10,000 Points: It's a rare example of seeing it in a first-person shooter, especially in a series made after the year 2000. Getting high scores in the game will award you extra lives.
 Serious Sam II (Video Game) / int_907fc128
featureApplicability
1.0
 Serious Sam II (Video Game) / int_907fc128
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_907fc128
 Serious Sam II (Video Game) / int_91e894b4
type
Apocalypse How
 Serious Sam II (Video Game) / int_91e894b4
comment
Apocalypse How: Planet Kleer suffered from this due to having seven million tons of napalm dropped over it, incinerating absolutely everything on it, but the air is still breathable.
 Serious Sam II (Video Game) / int_91e894b4
featureApplicability
1.0
 Serious Sam II (Video Game) / int_91e894b4
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_91e894b4
 Serious Sam II (Video Game) / int_932da128
type
Monster Clown
 Serious Sam II (Video Game) / int_932da128
comment
Monster Clown: The Marcel the Clown enemy is an unicycle-riding kamikaze clown sprouting an annoying laugh.
 Serious Sam II (Video Game) / int_932da128
featureApplicability
1.0
 Serious Sam II (Video Game) / int_932da128
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_932da128
 Serious Sam II (Video Game) / int_940a5958
type
Artificial Stupidity
 Serious Sam II (Video Game) / int_940a5958
comment
Artificial Stupidity: NPCs have a tendency to put themselves in danger in crossfires, prompting them to get killed. They also have the potential of risking Sam's life if the player is using explosive weapons. Enemies are still as dumb as they come. This was excusable in TFE and TSE due to their weaknesses being hidden behind their huge numbers, so in order to compensate for the lower amount of creatures, the enemy AI is improved a bit. Some ranged enemies will strafe while firing.
 Serious Sam II (Video Game) / int_940a5958
featureApplicability
1.0
 Serious Sam II (Video Game) / int_940a5958
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_940a5958
 Serious Sam II (Video Game) / int_94f4832c
type
Bizarre Sexual Dimorphism
 Serious Sam II (Video Game) / int_94f4832c
comment
Bizarre Sexual Dimorphism: The Sirius council. The brothers and sister appear to be from different races and species.
 Serious Sam II (Video Game) / int_94f4832c
featureApplicability
1.0
 Serious Sam II (Video Game) / int_94f4832c
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_94f4832c
 Serious Sam II (Video Game) / int_97293a99
type
Stock Money Bag
 Serious Sam II (Video Game) / int_97293a99
comment
Stock Money Bag: One of the things that yield points is a stock money bag.
 Serious Sam II (Video Game) / int_97293a99
featureApplicability
1.0
 Serious Sam II (Video Game) / int_97293a99
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_97293a99
 Serious Sam II (Video Game) / int_9b0b8109
type
Floating Continent
 Serious Sam II (Video Game) / int_9b0b8109
comment
Floating Continent: Small islands floating above the surface of the planet Ellenier, which Sam gets to travel during his search for Cecil.
 Serious Sam II (Video Game) / int_9b0b8109
featureApplicability
1.0
 Serious Sam II (Video Game) / int_9b0b8109
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_9b0b8109
 Serious Sam II (Video Game) / int_9d2a873b
type
Story Overwrite
 Serious Sam II (Video Game) / int_9d2a873b
comment
Story Overwrite: End of level cutscenes in II show Sam walking through a battlefield where disappeared bodies not only appeared again, but also include enemies not fought in the said area.
 Serious Sam II (Video Game) / int_9d2a873b
featureApplicability
1.0
 Serious Sam II (Video Game) / int_9d2a873b
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_9d2a873b
 Serious Sam II (Video Game) / int_a15af1f3
type
Sugar Bowl
 Serious Sam II (Video Game) / int_a15af1f3
comment
Sugar Bowl: Parodied with Planet Ellenier, which indeed looks like a cheerful and colorful High Fantasy medieval world, even though Sam came to deal with Mental's baddies as well as a kidnapper dragon.
 Serious Sam II (Video Game) / int_a15af1f3
featureApplicability
1.0
 Serious Sam II (Video Game) / int_a15af1f3
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_a15af1f3
 Serious Sam II (Video Game) / int_a32334b4
type
Canon Discontinuity
 Serious Sam II (Video Game) / int_a32334b4
comment
Canon Discontinuity: Croteam has been dropping hints for quite some time about a much more serious remake of this game more in line with BFE, TFE and TSE. This makes the original Serious Sam 2 non-canon.
 Serious Sam II (Video Game) / int_a32334b4
featureApplicability
1.0
 Serious Sam II (Video Game) / int_a32334b4
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_a32334b4
 Serious Sam II (Video Game) / int_a7372109
type
Rewarding Vandalism
 Serious Sam II (Video Game) / int_a7372109
comment
Rewarding Vandalism: Most breakable objects contain a useful item.
 Serious Sam II (Video Game) / int_a7372109
featureApplicability
1.0
 Serious Sam II (Video Game) / int_a7372109
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_a7372109
 Serious Sam II (Video Game) / int_a971e83c
type
Hidden Elf Village
 Serious Sam II (Video Game) / int_a971e83c
comment
Hidden Elf Village: The Zixie tribe you need to meet is described as hidden, and also claimed to not be too trusting of strangers. When Sam enters the village, the Zixies instead appear to be welcoming.
 Serious Sam II (Video Game) / int_a971e83c
featureApplicability
1.0
 Serious Sam II (Video Game) / int_a971e83c
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_a971e83c
 Serious Sam II (Video Game) / int_ad641426
type
Trademark Favorite Food
 Serious Sam II (Video Game) / int_ad641426
comment
After reaching the shield generator in Sirius, Sam encounters an obvious snare trap with a bunch of bananas in the middle. He immediately falls for it.
 Serious Sam II (Video Game) / int_ad641426
featureApplicability
1.0
 Serious Sam II (Video Game) / int_ad641426
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_ad641426
 Serious Sam II (Video Game) / int_adfd3165
type
For the Evulz
 Serious Sam II (Video Game) / int_adfd3165
comment
For the Evulz: Mental is kind of a douche. The Witches in Serious Sam II were former beauty queens lured in by a contest. The winners all got turned into hideous old women, and Mental was easily able to recruit them, thanks to their destroyed self-esteem. One of Mental's goons in the same game, Hellchick, robbed from the poor to give to the rich. Just 'cause. Mental was so impressed, he hired her.
 Serious Sam II (Video Game) / int_adfd3165
featureApplicability
1.0
 Serious Sam II (Video Game) / int_adfd3165
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_adfd3165
 Serious Sam II (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 Serious Sam II (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: At one point during the second Planet Kleer level, Sam crosses over a river of lava by jumping across platforms made of cooled lava, which are floating barely an inch higher than the lava itself.
 Serious Sam II (Video Game) / int_b0a91b69
featureApplicability
1.0
 Serious Sam II (Video Game) / int_b0a91b69
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_b0a91b69
 Serious Sam II (Video Game) / int_b53077b3
type
Take That!
 Serious Sam II (Video Game) / int_b53077b3
comment
Take That!: Serious Sam is brought back because "Some blondie guy was taking forever". After going through a cave in the second level, NETRICSA urges Sam to hurry up because the place is shaking, after which Sam replies with this:
 Serious Sam II (Video Game) / int_b53077b3
featureApplicability
1.0
 Serious Sam II (Video Game) / int_b53077b3
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_b53077b3
 Serious Sam II (Video Game) / int_b618409c
type
Sentry Gun
 Serious Sam II (Video Game) / int_b618409c
comment
Sentry Gun: There are stationary Cannon, Rocket and plasma turrets.
 Serious Sam II (Video Game) / int_b618409c
featureApplicability
1.0
 Serious Sam II (Video Game) / int_b618409c
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_b618409c
 Serious Sam II (Video Game) / int_b83aeca9
type
Lantern Jaw of Justice
 Serious Sam II (Video Game) / int_b83aeca9
comment
Lantern Jaw of Justice: Sam is depicted with a The Tick-esque huge chin.
 Serious Sam II (Video Game) / int_b83aeca9
featureApplicability
1.0
 Serious Sam II (Video Game) / int_b83aeca9
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_b83aeca9
 Serious Sam II (Video Game) / int_bc2c77d5
type
Living Structure Monster
 Serious Sam II (Video Game) / int_bc2c77d5
comment
Living Structure Monster: The Mental Institution.
 Serious Sam II (Video Game) / int_bc2c77d5
featureApplicability
1.0
 Serious Sam II (Video Game) / int_bc2c77d5
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_bc2c77d5
 Serious Sam II (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Serious Sam II (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Zigzagged, the Double Barreled Shotgun has classic short video game range but the single barrel shotgun has surprisingly far range, making it a viable alternative as opposed to being outclassed by it like other Sam games.
 Serious Sam II (Video Game) / int_bcf69f60
featureApplicability
1.0
 Serious Sam II (Video Game) / int_bcf69f60
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_bcf69f60
 Serious Sam II (Video Game) / int_c0d3d3fd
type
Border Patrol
 Serious Sam II (Video Game) / int_c0d3d3fd
comment
Border Patrol: The game makes you start losing health if you wander too far out into the Magnor swamp past the blue lights (presumably where the swamp becomes too toxic to stand in).
 Serious Sam II (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Serious Sam II (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_c0d3d3fd
 Serious Sam II (Video Game) / int_c2f7db18
type
Alien Blood
 Serious Sam II (Video Game) / int_c2f7db18
comment
Alien Blood: Monsters come with three blood colors aside of red: green, purple and yellow.
 Serious Sam II (Video Game) / int_c2f7db18
featureApplicability
1.0
 Serious Sam II (Video Game) / int_c2f7db18
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_c2f7db18
 Serious Sam II (Video Game) / int_c3884cdc
type
1-Up
 Serious Sam II (Video Game) / int_c3884cdc
comment
1-Up: One of the pickups, shaped as a tropified Sam.
 Serious Sam II (Video Game) / int_c3884cdc
featureApplicability
1.0
 Serious Sam II (Video Game) / int_c3884cdc
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_c3884cdc
 Serious Sam II (Video Game) / int_c3fc7139
type
Wutai
 Serious Sam II (Video Game) / int_c3fc7139
comment
Wutai: Planet Chi-Fang is a spoof of China.
 Serious Sam II (Video Game) / int_c3fc7139
featureApplicability
1.0
 Serious Sam II (Video Game) / int_c3fc7139
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_c3fc7139
 Serious Sam II (Video Game) / int_ce6555f0
type
Lighter and Softer
 Serious Sam II (Video Game) / int_ce6555f0
comment
Lighter and Softer: II was much more brightly colored and cartoonish than the first two games, and upped the gags. While TFE had quite a few jokes, and TSE began introducing Mental's goons as horror show rejects, sun burn victims, and all around weirdos, II really upped the jokes.
 Serious Sam II (Video Game) / int_ce6555f0
featureApplicability
1.0
 Serious Sam II (Video Game) / int_ce6555f0
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_ce6555f0
 Serious Sam II (Video Game) / int_cf3a870
type
Remilitarized Zone
 Serious Sam II (Video Game) / int_cf3a870
comment
Remilitarized Zone: Planet Kronor is a heavily militarized moon.
 Serious Sam II (Video Game) / int_cf3a870
featureApplicability
1.0
 Serious Sam II (Video Game) / int_cf3a870
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_cf3a870
 Serious Sam II (Video Game) / int_cfda0ecb
type
Escort Mission
 Serious Sam II (Video Game) / int_cfda0ecb
comment
Escort Mission: Certain levels in II will have Sam trying to protect a key NPC from an oncoming horde of enemies. Fortunately, he usually has backup, and said NPC is also capable of protecting himself. The Simba village level has Sam protecting its head chief. The fight against Kwongo is an odd example of an escort boss fight, since instead of attacking the boss directly, Sam has to protect a bunch of catapults and the Simbas manning them from enemies while they attack Kwongo instead. While it isn't an instant game over if they're lost, they're the only thing that deals any actual damage to the boss, as Sam's weapons only deal pitiful scratch damage even with Serious Damage power-ups, so he's in serious trouble if they're lost and Kwongo isn't down to a sliver of health.
 Serious Sam II (Video Game) / int_cfda0ecb
featureApplicability
1.0
 Serious Sam II (Video Game) / int_cfda0ecb
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_cfda0ecb
 Serious Sam II (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Serious Sam II (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: After finishing the swamps portion of Magnor, Sam notices a Zixie getting trapped. He also ends up being trapped and they're both taken prisoners until the rest of the Zixies come to their aid. After reaching the shield generator in Sirius, Sam encounters an obvious snare trap with a bunch of bananas in the middle. He immediately falls for it.
 Serious Sam II (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 Serious Sam II (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_d2c0e2ed
 Serious Sam II (Video Game) / int_d2f577a1
type
Lead the Target
 Serious Sam II (Video Game) / int_d2f577a1
comment
Lead the Target: The different spiders can shoot twice, with the second shot being directed towards where Sam can land after missing the first projectile.
 Serious Sam II (Video Game) / int_d2f577a1
featureApplicability
1.0
 Serious Sam II (Video Game) / int_d2f577a1
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_d2f577a1
 Serious Sam II (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Serious Sam II (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: NETRICSA. Her reason for doing so? "A bigger game budget".
 Serious Sam II (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Serious Sam II (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_d40a8a0f
 Serious Sam II (Video Game) / int_d43a63c3
type
Elvis Impersonator
 Serious Sam II (Video Game) / int_d43a63c3
comment
Elvis Impersonator: The King in planet Ellenier. He has the hair, and his wedding takes place in the Castle of Rock. In fact, Sam must collect four of his most well known singles in order to be able to attend the wedding ceremony.
 Serious Sam II (Video Game) / int_d43a63c3
featureApplicability
1.0
 Serious Sam II (Video Game) / int_d43a63c3
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_d43a63c3
 Serious Sam II (Video Game) / int_d7d588c8
type
Lethal Lava Land
 Serious Sam II (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The entire planet Kleer, which is Fire and Brimstone Hell in planet form.
 Serious Sam II (Video Game) / int_d7d588c8
featureApplicability
1.0
 Serious Sam II (Video Game) / int_d7d588c8
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_d7d588c8
 Serious Sam II (Video Game) / int_dab2f3ee
type
Good Smoking, Evil Smoking
 Serious Sam II (Video Game) / int_dab2f3ee
comment
Good Smoking, Evil Smoking: T. Wrecks chomp on cigars... even though they're just a dinosaur head on a mech body.
 Serious Sam II (Video Game) / int_dab2f3ee
featureApplicability
1.0
 Serious Sam II (Video Game) / int_dab2f3ee
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_dab2f3ee
 Serious Sam II (Video Game) / int_dae3999d
type
Action Bomb
 Serious Sam II (Video Game) / int_dae3999d
comment
Action Bomb: In addition to the Kamikazes and Marcel the Clown enemies, Sam also gets to use one in the form of a "heat-seeking" kamikaze parrot called Klodovic.
 Serious Sam II (Video Game) / int_dae3999d
featureApplicability
1.0
 Serious Sam II (Video Game) / int_dae3999d
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_dae3999d
 Serious Sam II (Video Game) / int_dee6ef31
type
Enemy Summoner
 Serious Sam II (Video Game) / int_dee6ef31
comment
By way of being an Enemy Summoner, ZumZum, who fights while spawning countless of kamikaze bees.
 Serious Sam II (Video Game) / int_dee6ef31
featureApplicability
1.0
 Serious Sam II (Video Game) / int_dee6ef31
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_dee6ef31
 Serious Sam II (Video Game) / int_e43c66bd
type
Art Evolution
 Serious Sam II (Video Game) / int_e43c66bd
comment
Art Evolution: Goes from looking like a Duke Nukem clone to a cartoony buff dude.
 Serious Sam II (Video Game) / int_e43c66bd
featureApplicability
1.0
 Serious Sam II (Video Game) / int_e43c66bd
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_e43c66bd
 Serious Sam II (Video Game) / int_e5421161
type
Expy
 Serious Sam II (Video Game) / int_e5421161
comment
Expy: Many of the concepts and enemies first introduced in The Next Encounter have appeared in II in one form or another. For instance, NE has Dum Dums while II gets extremely similar Slimeballs. Ditto for Uzis and Martial Arts Masters.
 Serious Sam II (Video Game) / int_e5421161
featureApplicability
1.0
 Serious Sam II (Video Game) / int_e5421161
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_e5421161
 Serious Sam II (Video Game) / int_ef42ca88
type
Emergency Weapon
 Serious Sam II (Video Game) / int_ef42ca88
comment
Emergency Weapon: The redesigned P-Lah (now a gauntlet chainsaw), the Zap Gun and the ranged Colt Anacondas.
 Serious Sam II (Video Game) / int_ef42ca88
featureApplicability
1.0
 Serious Sam II (Video Game) / int_ef42ca88
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_ef42ca88
 Serious Sam II (Video Game) / int_f0897540
type
Letters 2 Numbers
 Serious Sam II (Video Game) / int_f0897540
comment
Letters 2 Numbers: One of the missions of planet Ellenier is called "Coast 2 Cost".
 Serious Sam II (Video Game) / int_f0897540
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f0897540
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_f0897540
 Serious Sam II (Video Game) / int_f194de9
type
Sprint Shoes
 Serious Sam II (Video Game) / int_f194de9
comment
Sprint Shoes: Picking up winged shoes allows Sam to move faster for a short period of time.
 Serious Sam II (Video Game) / int_f194de9
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f194de9
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_f194de9
 Serious Sam II (Video Game) / int_f3c2fec5
type
Jungle Japes
 Serious Sam II (Video Game) / int_f3c2fec5
comment
Jungle Japes: M'Digbo, the first world, takes place in an african-like jungle with several native tribes scattered throughout the planet.
 Serious Sam II (Video Game) / int_f3c2fec5
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f3c2fec5
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_f3c2fec5
 Serious Sam II (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Serious Sam II (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: A lot of the game's enemies are just Denser and Wackier counterparts to the classic enemies from the other games, such as the Rhino Cybertoy to the Sirian Werebull, the T-Mech to the Biomechanoid, and Marcel the Clown to the Beheaded Kamikaze, despite the fact the Beheaded Kamikaze is one of the few returning enemies, albeit with a new design.
 Serious Sam II (Video Game) / int_f5a3e496
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f5a3e496
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_f5a3e496
 Serious Sam II (Video Game) / int_f7d66b6f
type
No-Gear Level
 Serious Sam II (Video Game) / int_f7d66b6f
comment
No-Gear Level: After completing each chapter, you'll have only basic weapons remaining.
 Serious Sam II (Video Game) / int_f7d66b6f
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f7d66b6f
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_f7d66b6f
 Serious Sam II (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Serious Sam II (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Want to push the Simbas, including their children, off cliffs, or to drown in pools? Go for it. You won't be penalized, you monster, you.
 Serious Sam II (Video Game) / int_f87c42d4
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f87c42d4
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_f87c42d4
 Serious Sam II (Video Game) / int_f9c3ecc6
type
Series Fauxnale
 Serious Sam II (Video Game) / int_f9c3ecc6
comment
Series Fauxnale: II is built up as if it's the final game in the series, with Sam collecting parts of a Dismantled MacGuffin to defeat Mental with before finally storming Sirius, Mental's homebase, and even getting into a massive battle with Mental's house. When it comes time for the final showdown, however, Mental distracts Sam with a voice recording of himself in a dark room while he escapes in a flying saucer.
 Serious Sam II (Video Game) / int_f9c3ecc6
featureApplicability
1.0
 Serious Sam II (Video Game) / int_f9c3ecc6
featureConfidence
1.0
 Serious Sam II (Video Game)
hasFeature
Serious Sam II (Video Game) / int_f9c3ecc6
 Serious Sam II (Video Game) / int_ff8afd14
type
Spider Tank
 Serious Sam II (Video Game) / int_ff8afd14
comment
Spider Tank: There are giant spider robots of two sizes.
 Serious Sam II (Video Game) / int_ff8afd14
featureApplicability
1.0
 Serious Sam II (Video Game) / int_ff8afd14
featureConfidence
1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_ff8afd14
 Serious Sam II (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Serious Sam II (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Subverted. Some of the levels are sparsely populated with friendly natives who cheer you on, give you powerups, and even sometimes act as helpful NPC allies in combat.
 Serious Sam II (Video Game) / int_ffd816e7
featureApplicability
-0.3
 Serious Sam II (Video Game) / int_ffd816e7
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1.0
 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_ffd816e7
 Serious Sam II (Video Game) / int_name
type
ItemName
 Serious Sam II (Video Game) / int_name
comment
 Serious Sam II (Video Game) / int_name
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 Serious Sam II (Video Game) / int_name
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 Serious Sam II (Video Game)
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Serious Sam II (Video Game) / int_name
 Serious Sam II (Video Game) / int_name
itemName
Serious Sam II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Serious Sam II (Video Game)
hasFeature
Absurdly Spacious Sewer / int_530a548e
 Serious Sam II (Video Game)
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Advancing Boss of Doom / int_530a548e
 Serious Sam II (Video Game)
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Alien Works / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Arena Shooter / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Base on Wheels / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Bee Afraid / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Comedy Video Games / int_530a548e
 Serious Sam II (Video Game)
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Crate Expectations / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Croatian Media / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Easy-Mode Mockery / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Hong Kong Dub / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Photo Memento / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Pity the Kidnapper / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Real Is Brown / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Ribcage Ridge / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Space Orcs / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Spikes of Doom / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Spoofs "R" Us / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Stock Money Bag / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Timed Power-Up / int_530a548e
 Serious Sam II (Video Game)
hasFeature
Video Games of 2005–2009 / int_530a548e