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Seven Days 2016 (Video Game)
- 58 statements
- 10 feature instances
- 0 referencing feature instances
Seven Days 2016 (Video Game) | type |
TVTItem | |
Seven Days 2016 (Video Game) | label |
Seven Days 2016 (Video Game) | |
Seven Days 2016 (Video Game) | page |
SevenDays2016 | |
Seven Days 2016 (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })7Days is a short free indie video game. It's a psychological horror game done in first person perspective with pixellated graphics and Adventure Game elements, a style similar to Imscared and I See You.The game has very little plot or background. All you know is that you are a person who wakes up in a bed in a house. You are trying to get out of the house. This being a horror game, things aren't that simple. In fact, you can't even get out: every time you try, the exit eludes you, and you inevitably find a note, reading which causes you to wake up in bed again. Each time you leave the bedroom, things get stranger and scarier...Due to the nature of the plot, the game is best experienced yourself. Almost every trope on this page is a spoiler in some way. You have been warned.Not to be confused with the 1998 TV series 7 Days, or the 2007 manga Seven Days.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Seven Days 2016 (Video Game) | fetched |
2020-03-17T05:35:56Z | |
Seven Days 2016 (Video Game) | parsed |
2020-06-25T12:22:55Z | |
Seven Days 2016 (Video Game) | isPartOf |
DBTropes | |
Seven Days 2016 (Video Game) / int_1527e9ae | type |
Chaos Architecture | |
Seven Days 2016 (Video Game) / int_1527e9ae | comment |
Chaos Architecture: The house is layed out differently in every Day. | |
Seven Days 2016 (Video Game) / int_1527e9ae | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_1527e9ae | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_1527e9ae | |
Seven Days 2016 (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Seven Days 2016 (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: In contrast to its fellow pixel-horror games, it doesn't do this very much. Only once, in fact. It seems to be talking directly to the player at the end...but then, who's to say it wasn't the whole time? | |
Seven Days 2016 (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_1e7487cd | |
Seven Days 2016 (Video Game) / int_1f0c1d33 | type |
Couldn't Find a Pen | |
Seven Days 2016 (Video Game) / int_1f0c1d33 | comment |
Couldn't Find a Pen: Words written on the walls in blood are a constant feature. | |
Seven Days 2016 (Video Game) / int_1f0c1d33 | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_1f0c1d33 | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_1f0c1d33 | |
Seven Days 2016 (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Seven Days 2016 (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The screwdriver is the only item used more than once. | |
Seven Days 2016 (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_22cf536c | |
Seven Days 2016 (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Seven Days 2016 (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: You're forced to crawl through the ventilation system at one point. | |
Seven Days 2016 (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_5b19cc1b | |
Seven Days 2016 (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Seven Days 2016 (Video Game) / int_735b4101 | comment |
Colour-Coded for Your Convenience: The doors in the first room. Black and white. The keys needed to open them are the same colour. | |
Seven Days 2016 (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_735b4101 | |
Seven Days 2016 (Video Game) / int_7464705c | type |
Arc Words | |
Seven Days 2016 (Video Game) / int_7464705c | comment |
Arc Words: SAM. Is it a name? An acronym for "Sacrifice And Murder"? Completely meaningless? Most assume it's the name of the face-monster-thing, but all that's really certain is it shows up everywhere. Also, the end of every Day is marked by finding a note with "SAM" written on one side and "It's not time yet" on the other. | |
Seven Days 2016 (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_7464705c | |
Seven Days 2016 (Video Game) / int_b0155044 | type |
Always Night | |
Seven Days 2016 (Video Game) / int_b0155044 | comment |
Always Night: Outside, the sky is completely black and empty. | |
Seven Days 2016 (Video Game) / int_b0155044 | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_b0155044 | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_b0155044 | |
Seven Days 2016 (Video Game) / int_b3bdf232 | type |
Alien Geometries | |
Seven Days 2016 (Video Game) / int_b3bdf232 | comment |
Alien Geometries: The house's floor plan is not only weird and probably impossible, it also changes from Day to Day. | |
Seven Days 2016 (Video Game) / int_b3bdf232 | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_b3bdf232 | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_b3bdf232 | |
Seven Days 2016 (Video Game) / int_name | type |
ItemName | |
Seven Days 2016 (Video Game) / int_name | comment |
||
Seven Days 2016 (Video Game) / int_name | featureApplicability |
1.0 | |
Seven Days 2016 (Video Game) / int_name | featureConfidence |
1.0 | |
Seven Days 2016 (Video Game) | hasFeature |
Seven Days 2016 (Video Game) / int_name | |
Seven Days 2016 (Video Game) / int_name | itemName |
Seven Days 2016 (Video Game) |
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