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Seven Days 2016 (Video Game)

 Seven Days 2016 (Video Game)
type
TVTItem
 Seven Days 2016 (Video Game)
label
Seven Days 2016 (Video Game)
 Seven Days 2016 (Video Game)
page
SevenDays2016
 Seven Days 2016 (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })7Days is a short free indie video game. It's a psychological horror game done in first person perspective with pixellated graphics and Adventure Game elements, a style similar to Imscared and I See You.The game has very little plot or background. All you know is that you are a person who wakes up in a bed in a house. You are trying to get out of the house. This being a horror game, things aren't that simple. In fact, you can't even get out: every time you try, the exit eludes you, and you inevitably find a note, reading which causes you to wake up in bed again. Each time you leave the bedroom, things get stranger and scarier...Due to the nature of the plot, the game is best experienced yourself. Almost every trope on this page is a spoiler in some way. You have been warned.Not to be confused with the 1998 TV series 7 Days, or the 2007 manga Seven Days.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })
 Seven Days 2016 (Video Game)
fetched
2020-03-17T05:35:56Z
 Seven Days 2016 (Video Game)
parsed
2020-06-25T12:22:55Z
 Seven Days 2016 (Video Game)
isPartOf
DBTropes
 Seven Days 2016 (Video Game) / int_1527e9ae
type
Chaos Architecture
 Seven Days 2016 (Video Game) / int_1527e9ae
comment
Chaos Architecture: The house is layed out differently in every Day.
 Seven Days 2016 (Video Game) / int_1527e9ae
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_1527e9ae
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_1527e9ae
 Seven Days 2016 (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Seven Days 2016 (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: In contrast to its fellow pixel-horror games, it doesn't do this very much. Only once, in fact. It seems to be talking directly to the player at the end...but then, who's to say it wasn't the whole time?
 Seven Days 2016 (Video Game) / int_1e7487cd
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_1e7487cd
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_1e7487cd
 Seven Days 2016 (Video Game) / int_1f0c1d33
type
Couldn't Find a Pen
 Seven Days 2016 (Video Game) / int_1f0c1d33
comment
Couldn't Find a Pen: Words written on the walls in blood are a constant feature.
 Seven Days 2016 (Video Game) / int_1f0c1d33
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_1f0c1d33
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_1f0c1d33
 Seven Days 2016 (Video Game) / int_22cf536c
type
Chekhov's Gun
 Seven Days 2016 (Video Game) / int_22cf536c
comment
Chekhov's Gun: The screwdriver is the only item used more than once.
 Seven Days 2016 (Video Game) / int_22cf536c
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_22cf536c
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_22cf536c
 Seven Days 2016 (Video Game) / int_5b19cc1b
type
Air-Vent Passageway
 Seven Days 2016 (Video Game) / int_5b19cc1b
comment
Air-Vent Passageway: You're forced to crawl through the ventilation system at one point.
 Seven Days 2016 (Video Game) / int_5b19cc1b
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_5b19cc1b
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_5b19cc1b
 Seven Days 2016 (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Seven Days 2016 (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The doors in the first room. Black and white. The keys needed to open them are the same colour.
 Seven Days 2016 (Video Game) / int_735b4101
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_735b4101
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_735b4101
 Seven Days 2016 (Video Game) / int_7464705c
type
Arc Words
 Seven Days 2016 (Video Game) / int_7464705c
comment
Arc Words: SAM. Is it a name? An acronym for "Sacrifice And Murder"? Completely meaningless? Most assume it's the name of the face-monster-thing, but all that's really certain is it shows up everywhere. Also, the end of every Day is marked by finding a note with "SAM" written on one side and "It's not time yet" on the other.
 Seven Days 2016 (Video Game) / int_7464705c
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_7464705c
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_7464705c
 Seven Days 2016 (Video Game) / int_b0155044
type
Always Night
 Seven Days 2016 (Video Game) / int_b0155044
comment
Always Night: Outside, the sky is completely black and empty.
 Seven Days 2016 (Video Game) / int_b0155044
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_b0155044
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_b0155044
 Seven Days 2016 (Video Game) / int_b3bdf232
type
Alien Geometries
 Seven Days 2016 (Video Game) / int_b3bdf232
comment
Alien Geometries: The house's floor plan is not only weird and probably impossible, it also changes from Day to Day.
 Seven Days 2016 (Video Game) / int_b3bdf232
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_b3bdf232
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_b3bdf232
 Seven Days 2016 (Video Game) / int_name
type
ItemName
 Seven Days 2016 (Video Game) / int_name
comment
 Seven Days 2016 (Video Game) / int_name
featureApplicability
1.0
 Seven Days 2016 (Video Game) / int_name
featureConfidence
1.0
 Seven Days 2016 (Video Game)
hasFeature
Seven Days 2016 (Video Game) / int_name
 Seven Days 2016 (Video Game) / int_name
itemName
Seven Days 2016 (Video Game)

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