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7 Days to Die (Video Game)

 7 Days to Die (Video Game)
type
TVTItem
 7 Days to Die (Video Game)
label
7 Days to Die (Video Game)
 7 Days to Die (Video Game)
page
SevenDaysToDie
 7 Days to Die (Video Game)
comment
7 Days to Die is a Survival Sandbox game with a healthy dose of zombies.In the game, so far, you're randomly placed somewhere on the map of Navezgane, having to survive on your own right. Which so far, since the game is still in Alpha, is the only thing you can really do: Survive for as long as possible. You can destroy and build terrain as you pleasenote Provided that you have the tools and small knowledge about physics, otherwise your creation may come tumbling down on your head, craft items, find and/or make food, repair guns and create them using gun-part molds, and prepare for when night falls, cause that's when the zombies start running for you.You are free to customize your world setting prior to launching a new or already made world, such as whether or not zombies run, if friendly fire is on, how many zombies that spawn and if they continue to spawn, loot abundancy, loot respawn rate, looting time, and so on.The game is currently in Alpha 21, featuring a new faster world generator, new places of interest, updated textures, some new equipment, and dynamic difficulty based on which biome the player is at. Vendors also now have fully-redesigned camps.This game is developed by The Fun Pimps, and was financed through Kickstarter. You can buy it through the game's website or through Steam's Early Access.
 7 Days to Die (Video Game)
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2024-03-06T17:47:53Z
 7 Days to Die (Video Game)
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2024-03-06T17:47:53Z
 7 Days to Die (Video Game)
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Dropped link to Predator: Not a Feature - ITEM
 7 Days to Die (Video Game)
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Dropped link to TheEvilDead1981: Not a Feature - ITEM
 7 Days to Die (Video Game)
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DBTropes
 7 Days to Die (Video Game) / int_127027b1
type
Shop Fodder
 7 Days to Die (Video Game) / int_127027b1
comment
Shop Fodder: Averted with items like Iron Scraps, Lead Scraps, Brass fixtures, Empty Cans, Feathers, Lead Batteries, and Scrap Plastics. Nearly every item you find can be crafted into something, if not used, even if there hasn't been a function implemented yet, it most likely will have a use. As of Alpha 16, there are now "rare ores" such as diamond, gold, and silver. These can be found in treasure chests or rarely when digging. They serve no purpose other than to be sold to traders for a huge sum of money (even though they would have essentially no use in a post-apocalyptic setting).
 7 Days to Die (Video Game) / int_127027b1
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-1.0
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1.0
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7 Days to Die (Video Game) / int_127027b1
 7 Days to Die (Video Game) / int_15200cf7
type
No Bikes in the Apocalypse
 7 Days to Die (Video Game) / int_15200cf7
comment
No Bikes in the Apocalypse: Pre-apocalypse Navezgane didn't care at all for cycling, it seems. You can't find remnants of bicycles anywhere, and the minibike you can craft as your personal vehicle is a motorized gas guzzler. As of Alpha 17, though, this trope has been finally Averted, with the introduction of the Bicycle, unlocked at the first rank of Grease Monkey. The vehicle is very simple to make (doesn't even need a workbench to assemble, makes less noise than the other vehicles and doesn't need fuel (it uses stamina) at the cost of being slower than the other build able vehicles.There was also a motorcycle added too.
 7 Days to Die (Video Game) / int_15200cf7
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-1.0
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7 Days to Die (Video Game) / int_15200cf7
 7 Days to Die (Video Game) / int_1527d90d
type
Early Game Hell
 7 Days to Die (Video Game) / int_1527d90d
comment
Early Game Hell: You start off with just a can of chili, a bottle of water, a first aid bandage, a land claim block, and a torch, a quest in Alpha 17 that teaches you the basics, and in Alpha 18, a note that tells you how you needed up naked and with few supplies. And you're wearing nothing but your underwear.You will have to use basic, weak stone or wooden tools and wear primitive patchwork clothing until you find or make something better. Good luck.
 7 Days to Die (Video Game) / int_1527d90d
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 7 Days to Die (Video Game) / int_17ce80aa
type
All There in the Manual
 7 Days to Die (Video Game) / int_17ce80aa
comment
All There in the Manual: All the story that's available, as of now, can be found on the game's website, detailing various things.
 7 Days to Die (Video Game) / int_17ce80aa
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 7 Days to Die (Video Game) / int_1b2b1d2c
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Violation of Common Sense
 7 Days to Die (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Using a wrench to dismantle a filled shopping basket (as in, the kind that's made from plastic) will allow you to loot a fully-usable shopping basket for your Minibike.
 7 Days to Die (Video Game) / int_1b2b1d2c
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 7 Days to Die (Video Game) / int_1eb49c19
type
Stripperiffic
 7 Days to Die (Video Game) / int_1eb49c19
comment
Stripperiffic: It is highly doubtful that some of the zombie nurses used to actually be nurses, and now there are actual stripper zombies.
 7 Days to Die (Video Game) / int_1eb49c19
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1.0
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7 Days to Die (Video Game) / int_1eb49c19
 7 Days to Die (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 7 Days to Die (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: As of now, there's no story in the game. This haven't prevented people from playing it and enjoying it. Trying to survive day after day, scavenging for supplies with enemies around every corner and constructing your own base of operations is really fun, even when there's no purpose to it. Of course, this is a zombie apocalypse game, so you don't really NEED a plot. Your objective is clear: survive. In Alpha 18, there is a small story added with the note you spawn in with.
 7 Days to Die (Video Game) / int_1fffccf7
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1.0
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 7 Days to Die (Video Game) / int_20add53e
type
Kevlard
 7 Days to Die (Video Game) / int_20add53e
comment
Kevlard: Fat zombies can take noticeably more damage than regular zombies, with the Disturbed Tourists being especially tough, and the zombie police officers being almost Boss in Mook's Clothing tough.
 7 Days to Die (Video Game) / int_20add53e
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1.0
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 7 Days to Die (Video Game) / int_20fddb03
type
Loading Screen
 7 Days to Die (Video Game) / int_20fddb03
comment
Loading Screen: The only two in the whole game, comes up when you load up a saved game or respawn from a death.
 7 Days to Die (Video Game) / int_20fddb03
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1.0
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 7 Days to Die (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 7 Days to Die (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Rocket Launcher. Parts and schematics are very rare — rockets in particular are not only equally as scarce, but also very difficult to manufacture. Even if you somehow manage to find or put together a working Rocket Launcher, you'll still have to contend with the fact that each shot you fire is likely to attract as many zombies as you kill, if not more. The AK47 and SMG are great at mowing down hordes of zombies, particularly some of the more challenging zombies, but otherwise amount to overkill in any other situation. As with the above, parts and schematics are hard to come by, though ammunition is at least not as challenging to make. The SMG was buffed in A16 by being chambered for 9mm instead of the rare-to-find and inefficient-to-produce 10mm of previous versions. The chainsaw turns lumber-gathering into an easy-peasy task and can mess up zombies like there's no tomorrow. However, it is completely useless when it runs out of gas and it generates a lot of noise. You can acquire quite a bit of gasoline through various means, but it is generally a lot more efficient to chop down trees with a regular axe. Sledgehammer. Big, powerful and exceedingly efficient melee weapon with a high probability of a One-Hit Kill when swung at a zombie's head, and good at smashing blocks to boot. Problem is, it swings very slowly and uses up a lot more stamina than most other melee weapons. Unless you have sufficient skills or the right items to offset the stamina loss, extensive use of the sledgehammer can leave you in a vulnerable position when you're faced with a group of zombies. Shotgun slugs deliver a nasty punch at a great distance, but they're so expensive to make (easily the costliest of the game) you're better off producing rifle rounds instead.
 7 Days to Die (Video Game) / int_2bdae2ae
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1.0
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 7 Days to Die (Video Game) / int_30bf3ff4
type
Beef Gate
 7 Days to Die (Video Game) / int_30bf3ff4
comment
Beef Gate: In A20, The wasteland biome is this- new players who venture into it will usually meet their end in by zombie bears and other wild animals. You're not supposed to go in the wasteland biome- unless you're ready.
 7 Days to Die (Video Game) / int_30bf3ff4
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1.0
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 7 Days to Die (Video Game) / int_33287e20
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One Bullet Clips
 7 Days to Die (Video Game) / int_33287e20
comment
One Bullet Clips: Come Alpha 6, ammo is counted in individual bullets as opposed to the old "full reload" unit. This means that some ammo types are rarer than others. Shotgun ammo for a while still seemed to avert this, using the old "full reload" mechanic for a while, until it was finally changed to the One Bullet Clips rule, making shotgun ammo just as rare as SMG ammo.
 7 Days to Die (Video Game) / int_33287e20
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1.0
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7 Days to Die (Video Game) / int_33287e20
 7 Days to Die (Video Game) / int_334e48a1
type
After the End
 7 Days to Die (Video Game) / int_334e48a1
comment
After the End: All we know is that the game takes place after a Third World War, culminating in nukes being fired, and that Navezgane is one of the last places on Earth that's still intact.
 7 Days to Die (Video Game) / int_334e48a1
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1.0
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7 Days to Die (Video Game) / int_334e48a1
 7 Days to Die (Video Game) / int_34f5d1da
type
Procedural Generation
 7 Days to Die (Video Game) / int_34f5d1da
comment
Procedural Generation: While earlier versions limited players to only the relatively small Navezgane map, Alpha 9 introduced random world generation with a wide variety of biomes (e.g., alpine, forest, desert, wasteland, burnt forest, etc.), structures (including massive cities), and terrain (e.g., lakes, mountains, cliffs, etc.), as well a massive increase in explorable world size.
 7 Days to Die (Video Game) / int_34f5d1da
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 7 Days to Die (Video Game) / int_35b4ac4c
type
The Croc Is Ticking
 7 Days to Die (Video Game) / int_35b4ac4c
comment
The Croc Is Ticking: You can tell Spider Zombies are nearby because of their high-pitched screams. Giant Hornets' buzzing was quite loud too when they were in the game.
 7 Days to Die (Video Game) / int_35b4ac4c
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1.0
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 7 Days to Die (Video Game) / int_364afa90
type
Law of Cartographical Elegance
 7 Days to Die (Video Game) / int_364afa90
comment
Law of Cartographical Elegance: Everything outside of the map of Navezgane (or randomly-generated map) is a nuclear wasteland.
 7 Days to Die (Video Game) / int_364afa90
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1.0
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 7 Days to Die (Video Game) / int_39b8d3d6
type
Boring, but Practical
 7 Days to Die (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The wooden bow and stone arrows. You can craft them at the beginning of the game out of nothing more than wood, fiber, stones, and feathers. They provide you with the ability to silently kill things at a distance and as such, will be your go-to weapon for killing most zombies, as well as hunting animals. While the crossbow is an upgrade in most respects, it cannot be created without the appropriate schematic (which is a random drop), a forge (to provide the forged iron necessary to craft it) and leather (which has to be salvaged from furniture or created from animal furs and clothing using a perk). The iron bow which you can create with a perk purchase, and compound bow that comes much later are straight upgrades, but has to be assembled using parts just like a firearm, and needs a schematic or perk so you can put it together. Boiled Meat is one of the simplest cooked meals you can make. It has the same hunger recovery as the other meat items unlocked at its tier, and it can recover thirst on top of that. It's even lampshaded by the crafting menu! The pistol. Simple to use, simple to aim, simple to shoot. A few headshots from a pistol will take down most zombies,less with perks, and it is better at dealing with fast-moving targets (such as dogs, vultures, wolves, chickens and rabbits) thanks to its good rate of fire. Pistols are also easier to find than most firearms, as they can be found in toilets, which are everywhere in the game. Ammo is also relatively plentiful and can be crafted relatively early on, provided that you can find or make a workbench to assemble them on. Can possibly veer into Simple, Yet Awesome with the Gunslinger skill introduced in A17. Wood log spikes. Very resistant to breaking, and deadly if you fall on them from high enough. Digging a moat as deep as you cannote about 15 blocks deep and filling it with trunk tips makes for a very efficient zombie defense. An underground base (be it a simple basement or a player-built/pre-existing bunker) is an excellent hideout for survivors, as digging down a sufficient distance will usually keep spawns from triggering outside of horde nights. However, it requires proper planning, as without proper support, the game's physics will make it crumble on you. Once you get Pipe Machinegun and some experience in fighting in points of interests, The Tier 2-3 Infested quests quickly becomes this. The difficulty is slightly increased, but not to the point where you get easily overrun. The increased difficulty is offset with the presence of an extra loot box at the end of the POI, holding extra ammo, often more than what you just spent to reach it. So, if you need to restock your turret's ammo before the Blood Moon night, consider doing those.
 7 Days to Die (Video Game) / int_39b8d3d6
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1.0
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 7 Days to Die (Video Game) / int_3a88a563
type
Vocal Dissonance
 7 Days to Die (Video Game) / int_3a88a563
comment
Vocal Dissonance: Until Alpha 18.3, Trader Jen had the same deep gruff voice as the male traders.
 7 Days to Die (Video Game) / int_3a88a563
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1.0
 7 Days to Die (Video Game) / int_3a88a563
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7 Days to Die (Video Game) / int_3a88a563
 7 Days to Die (Video Game) / int_41d0e801
type
Endless Game
 7 Days to Die (Video Game) / int_41d0e801
comment
Endless Game: The current state of the game. Previously items and supplies were finite, but you can customize loot respawn frequency or if they happen at all. With the introduction of trader NPCs, it is now possible for a game to go on indefinitely, no matter what settings you choose.
 7 Days to Die (Video Game) / int_41d0e801
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1.0
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 7 Days to Die (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 7 Days to Die (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Eating canned goods can heal a minor amount of health, but some, if not all, self-made food can give you status buffs, such as heal regen for a limited time, to restoring a good amount of heal per consumption.
 7 Days to Die (Video Game) / int_4252fdf6
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1.0
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 7 Days to Die (Video Game) / int_4534a70b
type
You ALL Look Familiar
 7 Days to Die (Video Game) / int_4534a70b
comment
You All Look Familiar: The zombie models are pretty few, but the player character models used to an even smaller selection. Averted now for the players as there are basic body and face customization and the new equipment screen has been implemented, that seems to function as a way to customize yourself with clothing and armor. Word of God says that the zombie models are placeholders purchased from an asset store until they get their own procedurally-generated zombie appearance system eventually implemented. This actually caused Fun Pimps some legal problems, as one of the models they used was (unbeknownst to them) stolen from Killing Floor, which resulted in Tripwire getting 7DTD removed from Steam until they replaced the modelnote Though it only went that far because Fun Pimps had removed their contact information after getting an overwhelming response for their Kickstarter, meaning Tripwire couldn't simply ask them to remove the model.
 7 Days to Die (Video Game) / int_4534a70b
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 7 Days to Die (Video Game) / int_480c69ba
type
Infinity -1 Sword
 7 Days to Die (Video Game) / int_480c69ba
comment
Infinity -1 Sword: ...Tier 5 will do about the same work a Tier 6 would, and those are craftable.
 7 Days to Die (Video Game) / int_480c69ba
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1.0
 7 Days to Die (Video Game) / int_480c69ba
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7 Days to Die (Video Game) / int_480c69ba
 7 Days to Die (Video Game) / int_4c23b50f
type
Land Mine Goes "Click!"
 7 Days to Die (Video Game) / int_4c23b50f
comment
See that little military camp, which probably has a stash of guns, ammunition, and other goodies? I wonder why it's so empt-BOOM.
 7 Days to Die (Video Game) / int_4c23b50f
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1.0
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 7 Days to Die (Video Game) / int_4e2ccd24
type
North Is Cold, South Is Hot
 7 Days to Die (Video Game) / int_4e2ccd24
comment
North Is Cold, South Is Hot: Zigzagged with Navezgane. The only snow biome on the map covers the entire northeast corner of it, while deserts and burned forests claim the southern half. However, at the same time, there's a moderately hot plains biome covering the northwest of the map, and a cooler Wasteland biome south of it.
 7 Days to Die (Video Game) / int_4e2ccd24
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1.0
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 7 Days to Die (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 7 Days to Die (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Subverted as of Alpha 12. No matter how much you minimize the penalty via the settings for dying, your Wellness stat will drop. In Alpha 17, you got a -1 for ALL stats for 15 minutes, meaning certain abilities were disabled and you were generally weaker, leading to it being easier to die again and get the debuff timer restarted. In Alpha 18, this was changed to be a loss of 25% EXP that had to be made up if it went into the negative.
 7 Days to Die (Video Game) / int_50727f8d
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-0.3
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 7 Days to Die (Video Game) / int_52cd5b94
type
Elite Zombie
 7 Days to Die (Video Game) / int_52cd5b94
comment
That city (with all those great gun stores, tool stores, bookstores, and other buildings) looks like a great place to explore and loot. Just watch out for unending packs of dogs, hordes of regular zombies, and the constant spawning of policeman zombies and feral variants of the usual zeds.
 7 Days to Die (Video Game) / int_52cd5b94
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1.0
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 7 Days to Die (Video Game) / int_549cd62d
type
Level Grinding
 7 Days to Die (Video Game) / int_549cd62d
comment
Level Grinding: In A17, the skills system was completely revamped: in the past, using the skill enough would raise it. Now, skills can only be raised when you spend points when you level up (like in Fallout). But you get only one point to spend per level up, and the cost for each point gets more expensive as you advance. Plus you have to buy perks separately, they are not earned at a threshold. So if you want a particular perk, you may have to build 10-15 levels just to get it. In Alpha 18, each skill only costs one point and has no level requirement anymore, but requires a certain amount of the parent stat (strength, perception, etc.) to upgrade.
 7 Days to Die (Video Game) / int_549cd62d
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1.0
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 7 Days to Die (Video Game) / int_55976867
type
Just Add Water
 7 Days to Die (Video Game) / int_55976867
comment
Just Add Water: Played straight prior to Alpha 6. Campfires needed just a log of wood and paper. Now it requires more than that. This syndrome seemed to be the same with a few old recipes, before they were revamped into requiring more advanced recipes.
 7 Days to Die (Video Game) / int_55976867
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1.0
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1.0
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 7 Days to Die (Video Game) / int_5d1eb74d
type
Dump Stat
 7 Days to Die (Video Game) / int_5d1eb74d
comment
Dump Stat: With the introduction of skills in Alpha 13, Sciencenote Affects the effectiveness and crafting speed of chemical and medical items is definitely this. Compared to other skills, Science levels quite slowly, and has limited impact on the game. Coming in second for this are the Tailoringnote How fast and well you can craft clothes, Leatherworkingnote Like Tailoring, but for Leather armor, and Armor Smithingnote Affects how fast and high-quality your iron/scrap iron armor can be crafted. There's a plethora of reasons why these three skills are too difficult to be worth levelling up, and you'll most likely spend the entire game going without getting to level 10note  out of 100 with these skills. That said, as of Alpha 15, the way you can level skills was made easier, allowing for you to put skill points into these stats to mitigate the leveling difficulties. In A17, this trope has noticeably gotten more subverted, due to the new Skill and Stat system makes each Attribute equally important.
 7 Days to Die (Video Game) / int_5d1eb74d
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 7 Days to Die (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 7 Days to Die (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Downplayed. Trash cans can sometimes provide valuable loot, but they're nowhere near as likely to do so as, say, a Shotgun Messiah or Working Stiff crate. Treasure chests are part of quests, but you have to read the map and note of the survivor that buried them first, and digging them out can range between a few shovel strikes and a day-long chore because the map marker is so imprecise.
 7 Days to Die (Video Game) / int_5e2ae7ee
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1.0
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hasFeature
7 Days to Die (Video Game) / int_5e2ae7ee
 7 Days to Die (Video Game) / int_60414102
type
Zombie Apocalypse
 7 Days to Die (Video Game) / int_60414102
comment
Zombie Apocalypse: The basis of the game.
 7 Days to Die (Video Game) / int_60414102
featureApplicability
1.0
 7 Days to Die (Video Game) / int_60414102
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_60414102
 7 Days to Die (Video Game) / int_6134738
type
Find the Cure!
 7 Days to Die (Video Game) / int_6134738
comment
Find the Cure!: Can result in this if you get infected. For the first stage, honey helps, but starting from stage II, only antibiotics cure it, and those are hard to both come by and craft. With the introduction of the trader, it can make getting these much easier.
 7 Days to Die (Video Game) / int_6134738
featureApplicability
1.0
 7 Days to Die (Video Game) / int_6134738
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_6134738
 7 Days to Die (Video Game) / int_64f0c18c
type
Critical Existence Failure
 7 Days to Die (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Varies: The only difference between a fully healthy player and one on death's door is a discoloration of the screen. Status effects come into play regardless of health. Zombies can be knocked down more easily at lower health levels. Zombie dogs and wild animals play it straight. These guys are either alive or dead.
 7 Days to Die (Video Game) / int_64f0c18c
featureApplicability
1.0
 7 Days to Die (Video Game) / int_64f0c18c
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_64f0c18c
 7 Days to Die (Video Game) / int_652bf890
type
Drone of Dread
 7 Days to Die (Video Game) / int_652bf890
comment
Drone of Dread: Nighttime is signaled by a loud droning. Every seven days, this is accompanied by the shrieking of an incoming horde.
 7 Days to Die (Video Game) / int_652bf890
featureApplicability
1.0
 7 Days to Die (Video Game) / int_652bf890
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_652bf890
 7 Days to Die (Video Game) / int_681077c5
type
Wide-Open Sandbox
 7 Days to Die (Video Game) / int_681077c5
comment
Wide-Open Sandbox
 7 Days to Die (Video Game) / int_681077c5
featureApplicability
1.0
 7 Days to Die (Video Game) / int_681077c5
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_681077c5
 7 Days to Die (Video Game) / int_6bda9a30
type
Meaningful Name
 7 Days to Die (Video Game) / int_6bda9a30
comment
Meaningful Name: Navezgane means "Killer Of Monsters" in Apache. A "Super Horde" will spawn every 7 days near your exact location. New or unprepared players are unlikely to survive it. If infected, a player has 7 days to cure it before they start losing health and dying, meanwhile suffering slower and slower stamina recovery.
 7 Days to Die (Video Game) / int_6bda9a30
featureApplicability
1.0
 7 Days to Die (Video Game) / int_6bda9a30
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_6bda9a30
 7 Days to Die (Video Game) / int_6c07693b
type
Carry a Big Stick
 7 Days to Die (Video Game) / int_6c07693b
comment
Carry a Big Stick: Fulfilled by using wood clubs, iron-reinforced club, and sledgehammer.
 7 Days to Die (Video Game) / int_6c07693b
featureApplicability
1.0
 7 Days to Die (Video Game) / int_6c07693b
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_6c07693b
 7 Days to Die (Video Game) / int_6c6f5a7
type
The Jaywalking Dead
 7 Days to Die (Video Game) / int_6c6f5a7
comment
The Jaywalking Dead: Can be done with the vehicles (even with a bicycle), but not for the damage dealt. Often it is to stun the zombie with a reliable knockdown, before jumping out and either killing it as it's getting back up, or ignoring it and running into a nearby building point-of-interest (i.e. your destination and that is why you were driving in the first place).
 7 Days to Die (Video Game) / int_6c6f5a7
featureApplicability
1.0
 7 Days to Die (Video Game) / int_6c6f5a7
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_6c6f5a7
 7 Days to Die (Video Game) / int_7e02bded
type
Fetch Quest
 7 Days to Die (Video Game) / int_7e02bded
comment
Fetch Quest: These quests are now a sizable part of the trader's tasks, either with recovering dropped supplies, stealing opposing supplies or digging them up from a location akin to the treasure maps (the difference being aside from the supplies, the other loot is food and water).
 7 Days to Die (Video Game) / int_7e02bded
featureApplicability
1.0
 7 Days to Die (Video Game) / int_7e02bded
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_7e02bded
 7 Days to Die (Video Game) / int_8344209e
type
BFG
 7 Days to Die (Video Game) / int_8344209e
comment
BFG: The rocket launcher, and to a lesser extent, the M60.
 7 Days to Die (Video Game) / int_8344209e
featureApplicability
1.0
 7 Days to Die (Video Game) / int_8344209e
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_8344209e
 7 Days to Die (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 7 Days to Die (Video Game) / int_8409a385
comment
Coming in second for this are the Tailoringnote How fast and well you can craft clothes, Leatherworkingnote Like Tailoring, but for Leather armor, and Armor Smithingnote Affects how fast and high-quality your iron/scrap iron armor can be crafted. There's a plethora of reasons why these three skills are too difficult to be worth levelling up, and you'll most likely spend the entire game going without getting to level 10note  out of 100 with these skills. That said, as of Alpha 15, the way you can level skills was made easier, allowing for you to put skill points into these stats to mitigate the leveling difficulties.
 7 Days to Die (Video Game) / int_8409a385
featureApplicability
1.0
 7 Days to Die (Video Game) / int_8409a385
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_8409a385
 7 Days to Die (Video Game) / int_84e189a8
type
Life Meter
 7 Days to Die (Video Game) / int_84e189a8
comment
Alpha 12 has introduced a wellness stat that rules both the Life Meter and the Sprint Meter, and increases gradually with the consumption of clean water, good food, and meds. When a player dies, they lose 10 points of wellness, and if they die repeatedly, their max health and stamina can shrink to dangerously low levels, making it that much easier to die yet again. As a small mercy, wellness can never drop below 50, and a few perks increase that minimum value.
 7 Days to Die (Video Game) / int_84e189a8
featureApplicability
1.0
 7 Days to Die (Video Game) / int_84e189a8
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_84e189a8
 7 Days to Die (Video Game) / int_8d718b9e
type
Bears Are Bad News
 7 Days to Die (Video Game) / int_8d718b9e
comment
Bears also count to this, but these are "less" aggressive to the player.
 7 Days to Die (Video Game) / int_8d718b9e
featureApplicability
1.0
 7 Days to Die (Video Game) / int_8d718b9e
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_8d718b9e
 7 Days to Die (Video Game) / int_90141f06
type
IKEA Weaponry
 7 Days to Die (Video Game) / int_90141f06
comment
IKEA Weaponry: Due to the new crafting system, each gun can be split into one of either 3 or 4 (depending on the gun) parts. As of Alpha 11.x, most gun parts can no longer be molded and forged, but must be looted. Since each part has its own quality, they also no longer stack like they once did. Firearms can be broken back down into all their individual components, which sometimes means an average quality weapon can be broken down to reveal one very high quality part mixed with mediocre or faulty parts. The same goes for the compund bow introduced in Alpha 16.
 7 Days to Die (Video Game) / int_90141f06
featureApplicability
1.0
 7 Days to Die (Video Game) / int_90141f06
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_90141f06
 7 Days to Die (Video Game) / int_940a5958
type
Artificial Stupidity
 7 Days to Die (Video Game) / int_940a5958
comment
Artificial Stupidity: The pathing for the zombies is currently rather basic. Zombies will go through mines (and blow up), smash through fences, possibly even house walls, just to reach you, when they could walk around. Their pathing isn't that bad, but it's frequent to see a pile of zombies only appear near one house wall, instead of around the house. This has been somewhat alleviated by the implementation of a "breadcrumbs" system, whereby zombies will try follow the player's trail, although this could be exploited as well. Another example would be rabbits in the Desert biomes. The sound of a dying rabbit is bound to be frequently heard nearby due to their inability to tell the difference between a cactus and a road.
 7 Days to Die (Video Game) / int_940a5958
featureApplicability
1.0
 7 Days to Die (Video Game) / int_940a5958
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_940a5958
 7 Days to Die (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 7 Days to Die (Video Game) / int_98b1dc8f
comment
Treasure chests are part of quests, but you have to read the map and note of the survivor that buried them first, and digging them out can range between a few shovel strikes and a day-long chore because the map marker is so imprecise.
 7 Days to Die (Video Game) / int_98b1dc8f
featureApplicability
1.0
 7 Days to Die (Video Game) / int_98b1dc8f
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_98b1dc8f
 7 Days to Die (Video Game) / int_9b53f32
type
Exposed to the Elements
 7 Days to Die (Video Game) / int_9b53f32
comment
Exposed to the Elements: As of Alpha 13, with the introduction of weather, wetness, and temperature, averting this is a must for survival. No longer can you trudge through cold biomes in your underwear alone, or sport big bulky clothing in the deserts.
 7 Days to Die (Video Game) / int_9b53f32
featureApplicability
1.0
 7 Days to Die (Video Game) / int_9b53f32
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_9b53f32
 7 Days to Die (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 7 Days to Die (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: It's possible to mostly create everything that can be outfitted for a house, aside for a few things. Heck, you can even chop down fridges and use them to make your own make-shift kitchen!
 7 Days to Die (Video Game) / int_9c8f40e8
featureApplicability
1.0
 7 Days to Die (Video Game) / int_9c8f40e8
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_9c8f40e8
 7 Days to Die (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 7 Days to Die (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted for players. Played painfully straight for the zombies and bloated police officers' acid spit attack.
 7 Days to Die (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 7 Days to Die (Video Game) / int_9e8aa11e
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_9e8aa11e
 7 Days to Die (Video Game) / int_a414c3f0
type
One-Hit Kill
 7 Days to Die (Video Game) / int_a414c3f0
comment
The king of those is the Infected Police Officer. More health than the Bloated Walker, inflicts more block damage (meaning he destroys walls and blocks around him faster than most zombies), with a very long-ranged puking attack that inflicts high damage on both blocks and players... and last but not least: when he's low on health, he'll sprint towards the nearest survivor and blow himself up, which is a One-Hit Kill except with zombie damage set to the minimum (or with full health, good metal armor and high Heavy Armor skill). The kicker? He does it even if you put the zombies on the "never run" setting.
 7 Days to Die (Video Game) / int_a414c3f0
featureApplicability
1.0
 7 Days to Die (Video Game) / int_a414c3f0
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_a414c3f0
 7 Days to Die (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 7 Days to Die (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Tier 6 weapons and armors. Naturally, each tier increases the power and durability of an item, but Tier 6 especially boast the maximum amount of accessories you can fit in them. However, there is no way to craft them. They must be found while scavenging or as quest rewards, both of which are randomized. That being said... Infinity -1 Sword: ...Tier 5 will do about the same work a Tier 6 would, and those are craftable.
 7 Days to Die (Video Game) / int_a5e02e9e
featureApplicability
1.0
 7 Days to Die (Video Game) / int_a5e02e9e
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_a5e02e9e
 7 Days to Die (Video Game) / int_ab176783
type
Nail 'Em
 7 Days to Die (Video Game) / int_ab176783
comment
Nail 'Em: There's a nailgun in the game, and it can be used as a ranged weapon... except it has low firepower, poor accuracy, and generally isn't indicated to be used that way. The real way to use it is for block repair/upgrading, at which it is by far superior to any other tool.
 7 Days to Die (Video Game) / int_ab176783
featureApplicability
1.0
 7 Days to Die (Video Game) / int_ab176783
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_ab176783
 7 Days to Die (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 7 Days to Die (Video Game) / int_afc52a86
comment
And just when you think you've finally gotten used to fighting them... zombie bears.
 7 Days to Die (Video Game) / int_afc52a86
featureApplicability
1.0
 7 Days to Die (Video Game) / int_afc52a86
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_afc52a86
 7 Days to Die (Video Game) / int_afd68598
type
Inventory Management Puzzle
 7 Days to Die (Video Game) / int_afd68598
comment
Inventory Management Puzzle: Although every item goes into one single slot in your inventory grid, it can become this easily, because everything is usable and can become important eventually. It becomes frequent to deal with this, since food of different kinds occupy different slots, and items that only become metal based items after they've been crafted with, occupying even more slots.
 7 Days to Die (Video Game) / int_afd68598
featureApplicability
1.0
 7 Days to Die (Video Game) / int_afd68598
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_afd68598
 7 Days to Die (Video Game) / int_b032e4ed
type
Ms. Fanservice
 7 Days to Die (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Trader Jen became one with the Alpha 19 update. She was cute before, but Alpha 19 changed her model significantly. She now has Buxom Beauty Standard figure, wears a tanktop that shows a lot of cleavage and a bared midriff.
 7 Days to Die (Video Game) / int_b032e4ed
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b032e4ed
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b032e4ed
 7 Days to Die (Video Game) / int_b2ceabcd
type
Nice Day, Deadly Night
 7 Days to Die (Video Game) / int_b2ceabcd
comment
Nice Day, Deadly Night: ZigZagged. Traditionally, zombies run at night and are reduced to walking during the daytime, so they're much more difficult to deal with when it's dark. Alpha 15 introduced the option to tweak their gait, so you can have the standard, or zombies that always walk, zeds that always run, or outright invert the trope with walkers that run in daylight but walk when the sun is gone.
 7 Days to Die (Video Game) / int_b2ceabcd
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b2ceabcd
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b2ceabcd
 7 Days to Die (Video Game) / int_b42e16fb
type
Feathered Fiend
 7 Days to Die (Video Game) / int_b42e16fb
comment
Feathered Fiend: Starting on Alpha 16, zombie vultures replaced hornets as the single airborne enemy. They have an especially high chance of transmitting The Virus and are tougher than the old hornets, and when killed they don't yield honey when dressed down, but they are a good source of feathers.
 7 Days to Die (Video Game) / int_b42e16fb
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b42e16fb
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b42e16fb
 7 Days to Die (Video Game) / int_b43dfc8d
type
Your Days Are Numbered
 7 Days to Die (Video Game) / int_b43dfc8d
comment
Your Days Are Numbered: The feel that the title is aiming for. So far, the title seems to be an Artifact Title down the line, but mobs and items seem to react to the amount of days that have passed. Taken quite literally. Rarely, zombies can inflict a debuff on you known as an infection (Stage 1). For new players, they might not think much about it, and aside from a loss of stamina, they might just forget they had it at all. 3 days later, it goes into Stage 2. And then on the 7th day of infection, the health loss begins... As of Alpha 11, zombie spawns at night now have a cycle where they slowly escalate as time passes, reaching their assuredly-fatal-for-the-unprepared peak every... you guessed it, seven days.
 7 Days to Die (Video Game) / int_b43dfc8d
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b43dfc8d
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b43dfc8d
 7 Days to Die (Video Game) / int_b4e95b4f
type
First-Person Ghost
 7 Days to Die (Video Game) / int_b4e95b4f
comment
First-Person Ghost: Earlier in the game's development, you had a full model of your character, legs and arms, but Alpha 7.8 removed the legs from First Person view, to prevent the arms and legs from glitching into each other.
 7 Days to Die (Video Game) / int_b4e95b4f
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b4e95b4f
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b4e95b4f
 7 Days to Die (Video Game) / int_b5476fec
type
All-or-Nothing Reloads
 7 Days to Die (Video Game) / int_b5476fec
comment
All-or-Nothing Reloads: In earlier builds when ammo was counted in full magazines or otherwise full reloads, when you reloaded a gun any bullets left in the gun would simply disappear. People who'd developed the habit of reloading constantly to ensure they always had a full clip ended up wasting a lot of ammunition by accident. It was done away with in later alphas in favor of One Bullet Clips when the ammo unit was changed into the individual bullet instead of the full reload.
 7 Days to Die (Video Game) / int_b5476fec
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b5476fec
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b5476fec
 7 Days to Die (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 7 Days to Die (Video Game) / int_b6e1d40b
comment
As of Alpha 16, there are now "rare ores" such as diamond, gold, and silver. These can be found in treasure chests or rarely when digging. They serve no purpose other than to be sold to traders for a huge sum of money (even though they would have essentially no use in a post-apocalyptic setting).
 7 Days to Die (Video Game) / int_b6e1d40b
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b6e1d40b
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b6e1d40b
 7 Days to Die (Video Game) / int_b798d379
type
One Stat to Rule Them All
 7 Days to Die (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Two words: Miscellaneous Crafting. Introduced with skills in Alpha 13, this is the skill that essentially covers everything outside of medicine, armor, weapons, guns, etc. In other words, all things that you're going to be dealing with far, far, FAR more frequently than medicine, clothes, or armor. The best part? It also includes minibike parts. Once maxed out, you can easily craft purple-rated minibike parts with ease. Once you have a maxed-out Misc. Crafting skill, half of your minibike's parts will be rated 500+, all the better for ramming zombies or speeding off with. As of Alpha 18, all stats are generally considered equal, but Intellect may edge out the others in that it contains the Advanced Engineering skill, which allows for crafting a Forge which can make forged metals, a Workbench which allows you to craft iron/steel tools and weapons, and firearms, and Chemist, which allows you to craft a Chemistry table and create various advanced or improved Campfire components.
 7 Days to Die (Video Game) / int_b798d379
featureApplicability
1.0
 7 Days to Die (Video Game) / int_b798d379
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_b798d379
 7 Days to Die (Video Game) / int_bc0ad0c0
type
Money Spider
 7 Days to Die (Video Game) / int_bc0ad0c0
comment
Money Spider: Human zombies can be killed and looted, and they seem to contain quite a large range of items. Some ranges from cans of food to weapons and Shop Fodder, while specialized zombies like hazmat workers and miners are more likely to drop tools, and soldiers often have ammo or some gun part. Feral walkers almost always drop .44 revolver parts. In A17, this has been changed where you can't loot zombies directly, but now they have a chance of dropping a yellow bag with a Z on it, which contains various loot that ranges from canned foods, to weapons, to high end tools/mods.
 7 Days to Die (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 7 Days to Die (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_bc0ad0c0
 7 Days to Die (Video Game) / int_bf698238
type
When All You Have Is a Hammer…
 7 Days to Die (Video Game) / int_bf698238
comment
When All You Have Is a Hammer…: While specialized tools are the best option for building tasks (shovels for digging, pickaxes for breaking rocks, etc.), nothing stops you from using something woefully inadapted for the task at the cost of taking much longer to do so. Broke your pickaxe and you're in dire need of removing a rock or stocking on coal or iron ores? Break out the stone axe!
 7 Days to Die (Video Game) / int_bf698238
featureApplicability
1.0
 7 Days to Die (Video Game) / int_bf698238
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_bf698238
 7 Days to Die (Video Game) / int_c04b1231
type
Jump Scare
 7 Days to Die (Video Game) / int_c04b1231
comment
Jump Scare: Zombies will jump out of closets or windows in otherwise safe-looking homes.
 7 Days to Die (Video Game) / int_c04b1231
featureApplicability
1.0
 7 Days to Die (Video Game) / int_c04b1231
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_c04b1231
 7 Days to Die (Video Game) / int_c1265778
type
Status Infliction Attack
 7 Days to Die (Video Game) / int_c1265778
comment
Taken quite literally. Rarely, zombies can inflict a debuff on you known as an infection (Stage 1). For new players, they might not think much about it, and aside from a loss of stamina, they might just forget they had it at all. 3 days later, it goes into Stage 2. And then on the 7th day of infection, the health loss begins...
 7 Days to Die (Video Game) / int_c1265778
featureApplicability
1.0
 7 Days to Die (Video Game) / int_c1265778
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_c1265778
 7 Days to Die (Video Game) / int_c27ad3cc
type
Everything Breaks
 7 Days to Die (Video Game) / int_c27ad3cc
comment
Everything Breaks: Pretty much everything you find can be destroyed. Props, floors, walls, you name it.
 7 Days to Die (Video Game) / int_c27ad3cc
featureApplicability
1.0
 7 Days to Die (Video Game) / int_c27ad3cc
featureConfidence
1.0
 7 Days to Die (Video Game)
hasFeature
7 Days to Die (Video Game) / int_c27ad3cc
 7 Days to Die (Video Game) / int_c3d60914
type
Continuing is Painful
 7 Days to Die (Video Game) / int_c3d60914
comment
Continuing is Painful: Zig-zagged, and possibly invoked. Alpha 12 has introduced a wellness stat that rules both the Life Meter and the Sprint Meter, and increases gradually with the consumption of clean water, good food, and meds. When a player dies, they lose 10 points of wellness, and if they die repeatedly, their max health and stamina can shrink to dangerously low levels, making it that much easier to die yet again. As a small mercy, wellness can never drop below 50, and a few perks increase that minimum value. That also can for for the items. Depending on your settings, you can lose everything in your inventory upon death, what's on your toolbar, or nothing at all. In A17, the wellness system was removed and in turn, replaced the penalty for dying with Near Death Trauma, which reduces your stats until it went away. The effects worsen upon each death, but gradually go away when the debuff starts to end.
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 7 Days to Die (Video Game) / int_c5249b29
type
Nice Guy
 7 Days to Die (Video Game) / int_c5249b29
comment
Nice Guy: Traders Joel and Bob. Compared to the other 3, they're completely affable, welcome you wholeheartedly inside, are patient with your wares and tell you to be safe when you leave.
 7 Days to Die (Video Game) / int_c5249b29
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 7 Days to Die (Video Game) / int_c75df49a
type
Shout-Out
 7 Days to Die (Video Game) / int_c75df49a
comment
Shout-Out: The can of 'Stash' chili every starting character gets looks nearly identical to real-life canned chili brand Stagg. A lot of the perks are shout outs. For example, there is "Sexual Tyrannosaurus", "Rule 1: Cardio", "Boomstick" and "Yeah, science". If you're playing on Navezgane, there's a chance you may stumble onto an isolated cabin with a workshed out back, sitting a short ways from a rickety bridge that could collapse.
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 7 Days to Die (Video Game) / int_ca04edd6
type
Charles Atlas Superpower
 7 Days to Die (Video Game) / int_ca04edd6
comment
Charles Atlas Superpower: With the new skill system in the A17 build, players can make themselves possibly more powerful than the ones before, such as making powerful foods/aid items, make themselves immune to stunning, falling safely from heights that would normally kill or break/sprain legs, do some massive damage with certain/all weapons, or even just mine nodes in a few quick swipes with a pickaxe.
 7 Days to Die (Video Game) / int_ca04edd6
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1.0
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 7 Days to Die (Video Game) / int_d01cffbc
type
Badass Longcoat
 7 Days to Die (Video Game) / int_d01cffbc
comment
Badass Longcoat: The Leather Duster.
 7 Days to Die (Video Game) / int_d01cffbc
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1.0
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 7 Days to Die (Video Game) / int_d24ed873
type
Developer's Foresight
 7 Days to Die (Video Game) / int_d24ed873
comment
Developer's Foresight: Eating a can of chili makes you flatulent. And since zombies can detect you by sound and if you're carrying something odorous, this isn't just a crude joke, it's a real liability in the game.
 7 Days to Die (Video Game) / int_d24ed873
featureApplicability
1.0
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 7 Days to Die (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 7 Days to Die (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: See that little military camp, which probably has a stash of guns, ammunition, and other goodies? I wonder why it's so empt-BOOM. That city (with all those great gun stores, tool stores, bookstores, and other buildings) looks like a great place to explore and loot. Just watch out for unending packs of dogs, hordes of regular zombies, and the constant spawning of policeman zombies and feral variants of the usual zeds.
 7 Days to Die (Video Game) / int_d2c0e2ed
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 7 Days to Die (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 7 Days to Die (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: As mentioned below, the game is rather realistic for being voxel-based, but it still takes some nice breaks from making the game hard: Adjustable settings that matches the game to your liking, be it loot speed, crafting speed, enemy damage modifiers, and so on. Canned food can be consumed without the need for an opener. Even though you have to take gravity into account when building something, the game is still nice enough to give you some liberty to place blocks here and there. You can select whether or not zombies can run, in case you want a more nostalgic zombie experience. Food never spoils. When skills were first introduced in Alpha 13, the cost of upgrading a skill by one level was a number equal to said skill's current given level. This meant you had to rely on using said skill to level it up frequently. As a result, skills with uncommon or rare items attached to them such as Medicine and Science were too much trouble to use effectively. As of Alpha 15, the cost of upgrading a skill manually is only one skill point per level. As of A19, most craftable items can be unlocked either by a associated perk or by finding a crafting book for the item. Certain specialist items still require crafting books or perk magazines to unlock but now you're not completely at the mercy of RNG to unlock simpler items. Players can store up to 50 food and water to keep their max stamina and recovery up, since now hunger and thirst play a bigger role to a character's wellbeing. Do the Tier 1 quests of a trader enough time to get a supplementary reward. In the pool of rewards you can select from will ALWAYS be a Bicycle, which eases movements and gives some extra item slots.
 7 Days to Die (Video Game) / int_d6f284a3
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1.0
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 7 Days to Die (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 7 Days to Die (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: Has already occurred, due to a Third World War. Navezgane is sort of fine, but the damage of the war is pretty clear at certain areas of the map. Trying to leave the map leads to a nuclear wasteland.
 7 Days to Die (Video Game) / int_d71d51fd
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 7 Days to Die (Video Game) / int_db6230b7
type
Lightning Bruiser
 7 Days to Die (Video Game) / int_db6230b7
comment
Lightning Bruiser: The Feral Zombie used to be this. A tier stronger than the police zombie, a fast runner, could take quite the punishment and dealt just as much punishment as the player would do; they were often accused of being boring damage sponges until their HP was dropped to more manageable levels in Alpha 15, in exchange for them being on "always run". Bears also count to this, but these are "less" aggressive to the player. The minibike itself also counts as this, as a well-built bike is capable of ramming about a dozen bears on its own before breaking.
 7 Days to Die (Video Game) / int_db6230b7
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1.0
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 7 Days to Die (Video Game) / int_dbd43caa
type
Power Equals Rarity
 7 Days to Die (Video Game) / int_dbd43caa
comment
Power Equals Rarity: 9mm pistols, shotguns (double-barrel), and hunting rifles are fairly common. The SMGs and pump shotgun are uncommon, whereas the marksman rifle, .44 magnum, and rocket launcher are pretty rare to the point that you may not see them at all until late game. With the introduction of more weapon-specific looting locations (e.g., military camps, police stations, Shotgun Messiah stores, etc.), parts for higher powered weapons (including marksman rifles and SMGs) is more common. However, since weapon quality can vary greatly, getting a perfect weapon is still quite rare. The weapon with the highest DPS in the game, an AK-47 that fires full-sized 7.62mm NATO rounds, is without question the hardest to obtain. Parts for it are only rarely found on Fallen Soldiers, Feral Walkers, airdrop crates and extremely rarely on Shotgun Messiah gun crates. To compensate, it works more like a general-purpose machine gun than the assault rifle it's supposed to be, and even single shots are still devastating. As of Alpha 17-18, AKs are fairly commonplace in lower tiers (1-2), but higher tiers are exceedingly uncommon.
 7 Days to Die (Video Game) / int_dbd43caa
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1.0
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 7 Days to Die (Video Game) / int_dd1d5124
type
Survival Sandbox
 7 Days to Die (Video Game) / int_dd1d5124
comment
Survival Sandbox: Your hunger and hydration are always decreasing over time, and decreases even more, the more stamina you use. Both meters supply your health and stamina, so having low hydration yields slower stamina regen, while eating heals a small amount of health, for food consumed. Staying fed and hydrated isn't your only problem; There're the zombies too. They spawn in dark unlit areas, they sprint and get better eyesight/hearing/smell when it's dark.
 7 Days to Die (Video Game) / int_dd1d5124
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1.0
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 7 Days to Die (Video Game) / int_dd397a4e
type
Wicked Wasps
 7 Days to Die (Video Game) / int_dd397a4e
comment
Wicked Wasps: In alphas before 16, the game featured Giant Hornets. They seemed to make the Wasteland their home (also found occasionally in other biomes as well) and would chase any survivor without mercy. However, they could be heard thanks to their loud buzzing and easily be taken down with one well aimed shot from a crossbow. Harvesting their corpses yielded Honey Jars, which provide a nice replenishment to your Hunger, Thirst, and Stamina, and can treat any infections you are currently suffering. Their hives could be found rarely in the burnt forest; approaching one will cause them to attack you en masse. A16 did away with them, and their role of airborne harasser is fullfilled by Vultures.
 7 Days to Die (Video Game) / int_dd397a4e
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 7 Days to Die (Video Game) / int_ea480f92
type
Simple, yet Awesome
 7 Days to Die (Video Game) / int_ea480f92
comment
Simple, yet Awesome: The Wooden Spikes. They only require wood to make, and are remarkably efficient at eliminating zombies. You can place them around your base to stop zombies before they even reach your walls, or plonk them down between you and an approaching zombie.
 7 Days to Die (Video Game) / int_ea480f92
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 7 Days to Die (Video Game) / int_ea85d6ea
type
All Just a Dream
 7 Days to Die (Video Game) / int_ea85d6ea
comment
All Just a Dream: If you die and respawn, your character will suddenly sit up from their bed, implying that your death was just a nightmare.
 7 Days to Die (Video Game) / int_ea85d6ea
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1.0
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 7 Days to Die (Video Game) / int_eb4ee9eb
type
Guns Are Worthless
 7 Days to Die (Video Game) / int_eb4ee9eb
comment
Guns Are Worthless: Downplayed. As of Alpha 13, guns no longer automatically One-Hit Kill zombies right off the bat, due to the introduction of skills, which affect how good you are with items like weapons and tools. Fully-assembled guns themselves are uncommon, whereas weapon parts are the norm. You need to either find schematics, or learn the skill, to assemble gun parts into a functional weapon, and gathering sufficient ammunition can be difficult. Besides that, archery weapons are far more practical to craft and sustain with ammo and repairs, if a bit lacking in firepower and crowd control. As of Alpha 17, this trope has increasingly been Subverted to an extent, since the introduction of the new skills system gives each class of firearms a unique ability that gives them value once more (Pistols do more damage with successive shots, Machine guns recover stamina, to name a few), and they are all tied under the Perception Skill, so they all get additional damage. The update did give arrows a chance of being recoverable and they are also improved with Perception, so they aren't rendered useless due to the guns getting improved. In Alpha 18, each skill tree has a ranged and melee weapon, which you can craft if you purchase the relative skill. You will be able to craft the appropriate weapon with enough weapon parts in increasing quality, at the cost of more weapon parts and other supplies. You can get weapon parts by buying them, finding them, or scrapping similar weapons into them.
 7 Days to Die (Video Game) / int_eb4ee9eb
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 7 Days to Die (Video Game) / int_eb8ec7c8
type
Jerkass
 7 Days to Die (Video Game) / int_eb8ec7c8
comment
Jerkass: Traders Rekt (in the Burnt Forest), Hugh (in the Snowy Forest) and Jimmy (in the Wasteland). The worst offender is easily Trader Rekt. At best he complains about you not tipping him after he insults your intelligence, your looks, or your smell. At worst? He threatens to shoot you.
 7 Days to Die (Video Game) / int_eb8ec7c8
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type
Respawn Point
 7 Days to Die (Video Game) / int_edb7b3ad
comment
Respawn Point: Beds and sleeping bags that have been placed by the player will act as their respawn point in case of an untimely death.
 7 Days to Die (Video Game) / int_edb7b3ad
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 7 Days to Die (Video Game) / int_ee828827
type
Wizard Needs Food Badly
 7 Days to Die (Video Game) / int_ee828827
comment
Wizard Needs Food Badly: You have both a hydration and a hunger meter, as well as a health and stamina meter. Food slightly heals you, as well as recover your hunger meter, while water regains your hydration and stamina (which regens over time) much faster.
 7 Days to Die (Video Game) / int_ee828827
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 7 Days to Die (Video Game) / int_eec1d165
type
Color-Coded Item Tiers
 7 Days to Die (Video Game) / int_eec1d165
comment
Color-Coded Item Tiers: The game color-codes items based on quality, i.e. how effective a certain item is and how long it can be used until it breaks. The color sorting is unusual: growing quality order is grey, orange, yellow, green, blue and purple.
 7 Days to Die (Video Game) / int_eec1d165
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 7 Days to Die (Video Game) / int_f2407aff
type
Infinite Flashlight
 7 Days to Die (Video Game) / int_f2407aff
comment
Infinite Flashlight: Currently (as of A16), this applies to practically all light sources in the game, excepting campfires and forges. Torches, electric lamps, flashlights, the minibike's and mining helmet's headlamp, all of these stay lit indefinitely, in the lights' case without a power source. According to Word of God, aversions are expected in the futurenote electricity as a resource was introduced in a somewhat rudimentary state in A16, with refinements in the works, and the batteries used in crafting the nailgun and flashlight are named as "rechargeable battery".
 7 Days to Die (Video Game) / int_f2407aff
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-1.0
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 7 Days to Die (Video Game) / int_f9669a32
type
Useless Useful Stealth
 7 Days to Die (Video Game) / int_f9669a32
comment
Useless Useful Stealth: Not so much useless as hard to achieve. Zombies can't detect you if they can't see you (meaning, if you are not in their line of sight or if something hides you from them), but they are attracted by odors (such as cooked or raw meat). They're also highly sensitive to sounds, and practically any action beyond creeping around or standing still will attract their attention.
 7 Days to Die (Video Game) / int_f9669a32
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1.0
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 7 Days to Die (Video Game) / int_fab3c1e1
type
Weakened by the Light
 7 Days to Die (Video Game) / int_fab3c1e1
comment
Weakened by the Light: If you go by the default zombie settings, this is how they act. They will be your standard zombies with the normal shambling walk. Unless it becomes night. Then they run. Really, really fast. You can also subvert this trope by making the zombies classic zombies, in which they never run, or by making them always run, regardless of daylight conditions, or even invert it entirely, with zombies that walk when it's night and sprint when the sun is out.
 7 Days to Die (Video Game) / int_fab3c1e1
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1.0
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 7 Days to Die (Video Game) / int_ff34c05a
type
Item Crafting
 7 Days to Die (Video Game) / int_ff34c05a
comment
Item Crafting: It used to be very basic and very Minecraft-like until the Alpha 6 update that added the forge. More recent versions have introduced various "tech gates", requiring specific knowledge (in the form of schematics or perks) before unlocking crafting recipes (e.g., leather armor, various weapons and firearms, tools, etc.). This forces the player to create low end starter gear just to survive and provides enormous incentive to explore and loot. You can craft your own guns from gun-parts or break down pre-existing looted guns into their component gun-parts (and any loaded ammo), which can be retained (if high quality), recycled or kept for repairing better ones at the workbench (if poor quality). The system has been simplified in recent updates where late-game equipment now requires a number of generic "parts" to craft, with higher-tier gear requiring more parts by making the recipe more expensive.
 7 Days to Die (Video Game) / int_ff34c05a
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 7 Days to Die (Video Game) / int_ffd41689
type
Perpetual Beta
 7 Days to Die (Video Game) / int_ffd41689
comment
Perpetual Beta: The game's been in alpha for almost half a decade as of May 2018 (Alpha 1 debuted in October 2013), and so far there's been sixteen stable alpha builds released in a constant stream, with little to no talk of entering the beta stage. As of Jan 2024 it is still in alpha, more than a decade after it's introduction.
 7 Days to Die (Video Game) / int_ffd41689
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1.0
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7 Days to Die (Video Game) / int_ffd41689
 7 Days to Die (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 7 Days to Die (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Including the game's physics! Chopping down a tree? Better not walk under it as the trunks fall to the ground!* a block stays as a physical object until it "breaks". A tree trunk stays physical until it's broken, but that doesn't mean that breaking them by hitting it with a tool will break it. Having it fall and hit the ground will break it, turning it from a physical object into a collectible object. This is why building houses or placing blocks without proper support can be dangerous.
 7 Days to Die (Video Game) / int_ffd816e7
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ItemName
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7 Days to Die (Video Game)

The following is a list of statements referring to the current page from other pages.

 Markiplier (Lets Play)
seeAlso
7 Days to Die (Video Game)
 7 Days to Die (Video Game)
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American Video Games / int_d9585734
 7 Days to Die (Video Game)
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Annoying Arrows / int_d9585734
 7 Days to Die (Video Game)
hasFeature
Blatant Item Placement / int_d9585734
 7 Days to Die (Video Game)
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Bows Versus Crossbows / int_d9585734
 7 Days to Die (Video Game)
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Chicken-and-Egg Paradox / int_d9585734
 7 Days to Die (Video Game)
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Color-Coded Item Tiers / int_d9585734
 7 Days to Die (Video Game)
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Construction and Management Games / int_d9585734
 7 Days to Die (Video Game)
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Elite Zombie / int_d9585734
 7 Days to Die (Video Game)
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Endless Game / int_d9585734
 7 Days to Die (Video Game)
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Goodies in the Toilets / int_d9585734
 7 Days to Die (Video Game)
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Land Mine Goes "Click!" / int_d9585734
 7 Days to Die (Video Game)
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Law of Cartographical Elegance / int_d9585734
 7 Days to Die (Video Game)
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Magical Antibiotics / int_d9585734
 7 Days to Die (Video Game)
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Money Spider / int_d9585734
 7 Days to Die (Video Game)
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Nail 'Em / int_d9585734
 7 Days to Die (Video Game)
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Nice Day, Deadly Night / int_d9585734
 7 Days to Die (Video Game)
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Night-Vision Goggles / int_d9585734
 7 Days to Die (Video Game)
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No Bikes in the Apocalypse / int_d9585734
 7 Days to Die (Video Game)
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One Bullet Clips / int_d9585734
 7 Days to Die (Video Game)
hasFeature
Perpetual Beta / int_d9585734
 7 Days to Die (Video Game)
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Power Equals Rarity / int_d9585734
 7 Days to Die (Video Game)
hasFeature
Primitive Clubs / int_d9585734
 7 Days to Die (Video Game)
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Raising the Steaks / int_d9585734
 7 Days to Die (Video Game)
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Sawed-Off Shotgun / int_d9585734
 7 Days to Die (Video Game)
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Stringy-Haired Ghost Girl / int_d9585734
 7 Days to Die (Video Game)
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Survival Sandbox / int_d9585734
 7 Days to Die (Video Game)
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That One Component / int_d9585734
 7 Days to Die (Video Game)
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The Jaywalking Dead / int_d9585734
 7 Days to Die (Video Game)
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The Straight and Arrow Path / int_d9585734
 7 Days to Die (Video Game)
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Video Games of 2015–2019 / int_d9585734
 7 Days to Die (Video Game)
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Wide-Open Sandbox / int_d9585734
 7 Days to Die (Video Game)
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Wizard Needs Food Badly / int_d9585734
 7 Days to Die (Video Game)
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You ALL Look Familiar / int_d9585734