| Shadowgrounds (Video Game) |
type |
TVTItem |
| Shadowgrounds (Video Game) |
label |
Shadowgrounds (Video Game) |
| Shadowgrounds (Video Game) |
page |
Shadowgrounds |
| Shadowgrounds (Video Game) |
comment |
Shadowgrounds is Top-Down Shoot 'Em Up developed by Frozenbyte software (creators of Trine) and originally released in November of 2005 in Finland and Germany, making its way to the rest of Europe and North America in the ensuing months. It became available on Steam in May of 2006.It is the year 2096. The place is a terraformed Ganymede, site of the small but successfully colony of New Atlantis and a highly secure military facility. You are Wesley Tyler, former security officer who now works as a mechanic at the local repair station following a major accident at the plant he used to work at. He's hard at work one night fixing a truck, but after a mysterious power outage, Tyler takes his two technician friends to the nearby power facility. Two dead technicians later, Tyler's landed himself in a full-on Alien Invasion.The player proceeds to rescue survivors, acquire successively bigger and nastier guns and attempts to find out the truth behind the alien attack.The game could be played alone or cooperatively.A sequel, Shadowgrounds: Survivor, was released in 2007 and tells the story of several other people trying to survive the same invasion: IGTO Space Marine Luke Giffords, Pest-control worker Bruno Lastmann, and IGTO Special Forces Sniper Isabel Larose. As the name might suggest, it added a Survival Mode to the proceedings. |
| Shadowgrounds (Video Game) |
fetched |
2023-09-25T15:47:01Z |
| Shadowgrounds (Video Game) |
parsed |
2023-09-25T15:47:01Z |
| Shadowgrounds (Video Game) |
processingComment |
Dropped link to AlienS: Not a Feature - ITEM |
| Shadowgrounds (Video Game) |
processingComment |
Dropped link to IndependenceDay: Not a Feature - ITEM |
| Shadowgrounds (Video Game) |
isPartOf |
DBTropes |
| Shadowgrounds (Video Game) / int_119dc902 |
type |
Multi-Mook Melee |
| Shadowgrounds (Video Game) / int_119dc902 |
comment |
Multi-Mook Melee: These often take the place of Boss Fights. |
| Shadowgrounds (Video Game) / int_119dc902 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_119dc902 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_119dc902 |
| Shadowgrounds (Video Game) / int_128e4ba8 |
type |
Gatling Good |
| Shadowgrounds (Video Game) / int_128e4ba8 |
comment |
Gatling Good: Acts as Bruno's best weapon, and unlike Tyler from the previous game, he isn't slowed by it at all. |
| Shadowgrounds (Video Game) / int_128e4ba8 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_128e4ba8 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_128e4ba8 |
| Shadowgrounds (Video Game) / int_19102429 |
type |
Twist Ending |
| Shadowgrounds (Video Game) / int_19102429 |
comment |
Twist Ending: The aliens were trying to save us from their antimatter gift. They only resorted to deploying bio-engineered troops when we ignored their warnings. When that failed too, their only remaining option was to beg us not to activate the anti-matter bomb. It worked. Still, nice job killing almost an entire colony, aliens. |
| Shadowgrounds (Video Game) / int_19102429 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_19102429 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_19102429 |
| Shadowgrounds (Video Game) / int_1c3a639e |
type |
Freak Lab Accident |
| Shadowgrounds (Video Game) / int_1c3a639e |
comment |
Freak Lab Accident: In the first story's background, where Tyler takes the blame since he was on the security team. |
| Shadowgrounds (Video Game) / int_1c3a639e |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_1c3a639e |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_1c3a639e |
| Shadowgrounds (Video Game) / int_1c445e86 |
type |
Poor Communication Kills |
| Shadowgrounds (Video Game) / int_1c445e86 |
comment |
Poor Communication Kills: Attempts by the aliens to warn humans about the danger of Anti Matter technology were interpreted as threats. As such, the aliens used hostilites as a last resort for large scale combat. Only after the game's protagonists weren't hampered by the attacks did they resort to an extremely detailed explaination. |
| Shadowgrounds (Video Game) / int_1c445e86 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_1c445e86 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_1c445e86 |
| Shadowgrounds (Video Game) / int_20e2a53b |
type |
Notice This |
| Shadowgrounds (Video Game) / int_20e2a53b |
comment |
Notice This: Pickups are always framed by highly visible green brackets. |
| Shadowgrounds (Video Game) / int_20e2a53b |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_20e2a53b |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_20e2a53b |
| Shadowgrounds (Video Game) / int_2639f6eb |
type |
Status Effects |
| Shadowgrounds (Video Game) / int_2639f6eb |
comment |
Status Effects: Isabel's pistol can be upgraded to cause an effect that slows the enemies with every shot. |
| Shadowgrounds (Video Game) / int_2639f6eb |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_2639f6eb |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_2639f6eb |
| Shadowgrounds (Video Game) / int_27990049 |
type |
A Space Marine Is You |
| Shadowgrounds (Video Game) / int_27990049 |
comment |
A Space Marine Is You: Played completely straight with Luke, who is in fact a Space Marine. |
| Shadowgrounds (Video Game) / int_27990049 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_27990049 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_27990049 |
| Shadowgrounds (Video Game) / int_2e5ada89 |
type |
Grenade Launcher |
| Shadowgrounds (Video Game) / int_2e5ada89 |
comment |
Grenade Launcher: A purchasable Secondary Fire option for Luke's pulse rifle. |
| Shadowgrounds (Video Game) / int_2e5ada89 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_2e5ada89 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_2e5ada89 |
| Shadowgrounds (Video Game) / int_2f72ded5 |
type |
Husky Russkie |
| Shadowgrounds (Video Game) / int_2f72ded5 |
comment |
Husky Russkie: Bruno, from the sound of it. Also possibly a Cool Old Guy, given that he's 49. |
| Shadowgrounds (Video Game) / int_2f72ded5 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_2f72ded5 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_2f72ded5 |
| Shadowgrounds (Video Game) / int_33287e20 |
type |
One Bullet Clips |
| Shadowgrounds (Video Game) / int_33287e20 |
comment |
One Bullet Clips: Literal with the Railgun before its ammunition upgrade. Averted only for a few weapons. |
| Shadowgrounds (Video Game) / int_33287e20 |
featureApplicability |
-1.0 |
| Shadowgrounds (Video Game) / int_33287e20 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_33287e20 |
| Shadowgrounds (Video Game) / int_355215ef |
type |
RandomlyDrops |
| Shadowgrounds (Video Game) / int_355215ef |
comment |
Randomly Drops: Upgrade parts used to upgrade weaponry. |
| Shadowgrounds (Video Game) / int_355215ef |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_355215ef |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_355215ef |
| Shadowgrounds (Video Game) / int_3ac2a3e3 |
type |
Deadly Gas |
| Shadowgrounds (Video Game) / int_3ac2a3e3 |
comment |
Deadly Gas: Bruno can throw grenades that release a cloud of gas that saps health from enemies. |
| Shadowgrounds (Video Game) / int_3ac2a3e3 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_3ac2a3e3 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_3ac2a3e3 |
| Shadowgrounds (Video Game) / int_3ac5110b |
type |
Unintentionally Unwinnable |
| Shadowgrounds (Video Game) / int_3ac5110b |
comment |
Unintentionally Unwinnable: A door won't open later if you spawn at the wrong checkpoint. Word of God recommends using the console, but the worst result for purists is to restart the level. |
| Shadowgrounds (Video Game) / int_3ac5110b |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_3ac5110b |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_3ac5110b |
| Shadowgrounds (Video Game) / int_3d29fed |
type |
NoKillLikeOverKill |
| Shadowgrounds (Video Game) / int_3d29fed |
comment |
No Kill like Overkill: The shotgun's assault fire. Two or three shells takes care of most basic enemies. Assault fire blasts all twelve rounds in the magazine off in quick succession. |
| Shadowgrounds (Video Game) / int_3d29fed |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_3d29fed |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_3d29fed |
| Shadowgrounds (Video Game) / int_3e7cad99 |
type |
Overheating |
| Shadowgrounds (Video Game) / int_3e7cad99 |
comment |
Overheating: Can be removed for two weapons. |
| Shadowgrounds (Video Game) / int_3e7cad99 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_3e7cad99 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_3e7cad99 |
| Shadowgrounds (Video Game) / int_4536fd29 |
type |
Energy Weapon |
| Shadowgrounds (Video Game) / int_4536fd29 |
comment |
Energy Weapon: The Laser Rifle, as well as the Lightning Gun. The laser rifle fires distinct bolts of energy which are significantly slower than bullets. Unless you use the alternate firing mode. |
| Shadowgrounds (Video Game) / int_4536fd29 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_4536fd29 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_4536fd29 |
| Shadowgrounds (Video Game) / int_4ccfdd0d |
type |
Checkpoint |
| Shadowgrounds (Video Game) / int_4ccfdd0d |
comment |
Checkpoint: If killed, you return a safer location within the level. |
| Shadowgrounds (Video Game) / int_4ccfdd0d |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_4ccfdd0d |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_4ccfdd0d |
| Shadowgrounds (Video Game) / int_55c63e0 |
type |
Saving the World |
| Shadowgrounds (Video Game) / int_55c63e0 |
comment |
Saving the World: Obviously this is what you're trying to do, but so are the aliens! See Twist Ending below. |
| Shadowgrounds (Video Game) / int_55c63e0 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_55c63e0 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_55c63e0 |
| Shadowgrounds (Video Game) / int_59673edd |
type |
Computer Virus |
| Shadowgrounds (Video Game) / int_59673edd |
comment |
Computer Virus: A virus was uploaded to the ISERcom systems, and gets purged by rebooting the mainframe. |
| Shadowgrounds (Video Game) / int_59673edd |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_59673edd |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_59673edd |
| Shadowgrounds (Video Game) / int_5ade9ace |
type |
Gang Up on the Human |
| Shadowgrounds (Video Game) / int_5ade9ace |
comment |
Gang Up on the Human: Usually aliens attack you, but sometimes get distracted by turrets or allied troops. Not for long, though. |
| Shadowgrounds (Video Game) / int_5ade9ace |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_5ade9ace |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_5ade9ace |
| Shadowgrounds (Video Game) / int_60c96f24 |
type |
Portmantitle |
| Shadowgrounds (Video Game) / int_60c96f24 |
comment |
Portmantitle: "Shadow" + "Grounds" |
| Shadowgrounds (Video Game) / int_60c96f24 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_60c96f24 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_60c96f24 |
| Shadowgrounds (Video Game) / int_61ff365d |
type |
Deflector Shields |
| Shadowgrounds (Video Game) / int_61ff365d |
comment |
Deflector Shields: On some enemies, though they really just act like more health. Certain weapons such as the flamethrower will go right through them. |
| Shadowgrounds (Video Game) / int_61ff365d |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_61ff365d |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_61ff365d |
| Shadowgrounds (Video Game) / int_6602cad |
type |
Permanently Missable Content |
| Shadowgrounds (Video Game) / int_6602cad |
comment |
Permanently Missable Content: If you miss one of the more powerful weapons (either by choice or accident), you don't get a future chance to grab it. |
| Shadowgrounds (Video Game) / int_6602cad |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_6602cad |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_6602cad |
| Shadowgrounds (Video Game) / int_7098892d |
type |
Weapon-Based Characterization |
| Shadowgrounds (Video Game) / int_7098892d |
comment |
Weapon-Based Characterization: Survivor's characters have a much more limited arsenal than Tyler from the previous game, but each set is suited to that character's appearance and battles. Luke is a marine, therefore he primarily uses the pulse rifle. Bruno's apparently just an exterminator (regardless of the size of the bugs in question) but wears fuel canisters around his belt and his nickname is "Napalm", so: Flamethrower. Isabel is a sniper and primarily uses the Railgun. |
| Shadowgrounds (Video Game) / int_7098892d |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_7098892d |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_7098892d |
| Shadowgrounds (Video Game) / int_742a6e78 |
type |
Gameplay Ally Immortality |
| Shadowgrounds (Video Game) / int_742a6e78 |
comment |
Gameplay Ally Immortality: During Escort Missions, making them, well, not really Escort Missions. In a pinch, you can use you invincible allies as impenetrable shields. |
| Shadowgrounds (Video Game) / int_742a6e78 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_742a6e78 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_742a6e78 |
| Shadowgrounds (Video Game) / int_75f38750 |
type |
Kaizo Trap |
| Shadowgrounds (Video Game) / int_75f38750 |
comment |
Kaizo Trap: After the final boss battle, it's possible to die after the cutscene showing the enemy being defeated. |
| Shadowgrounds (Video Game) / int_75f38750 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_75f38750 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_75f38750 |
| Shadowgrounds (Video Game) / int_7ae4d273 |
type |
Point of No Return |
| Shadowgrounds (Video Game) / int_7ae4d273 |
comment |
Point of No Return: Within some levels. |
| Shadowgrounds (Video Game) / int_7ae4d273 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_7ae4d273 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_7ae4d273 |
| Shadowgrounds (Video Game) / int_7e02bded |
type |
Fetch Quest |
| Shadowgrounds (Video Game) / int_7e02bded |
comment |
Fetch Quest: Rescue civilians in New Atlantis, then fetch the soldiers in the various outposts |
| Shadowgrounds (Video Game) / int_7e02bded |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_7e02bded |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_7e02bded |
| Shadowgrounds (Video Game) / int_8a888e34 |
type |
Exploding Barrels |
| Shadowgrounds (Video Game) / int_8a888e34 |
comment |
Exploding Barrels: Often in densely-packed clumps for extra boom. |
| Shadowgrounds (Video Game) / int_8a888e34 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_8a888e34 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_8a888e34 |
| Shadowgrounds (Video Game) / int_8af25294 |
type |
Bullet Time |
| Shadowgrounds (Video Game) / int_8af25294 |
comment |
Bullet Time: Isabel's Special Attack. It's called "Killing Spree" and keeps a running tally of how many kills you make for the twelve seconds it stays on. |
| Shadowgrounds (Video Game) / int_8af25294 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_8af25294 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_8af25294 |
| Shadowgrounds (Video Game) / int_8b606a51 |
type |
There Is No Kill Like Overkill |
| Shadowgrounds (Video Game) / int_8b606a51 |
comment |
There Is No Kill Like Overkill: Think two shotgun blasts is fun? How about the entire magazine in rapid succession? Enter the Shotgun's Secondary Fire. Suffers from Awesome, but Impractical, as most enemies won't survive half that much buckshot. |
| Shadowgrounds (Video Game) / int_8b606a51 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_8b606a51 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_8b606a51 |
| Shadowgrounds (Video Game) / int_8d6c8737 |
type |
Insurmountable Waist-Height Fence |
| Shadowgrounds (Video Game) / int_8d6c8737 |
comment |
Insurmountable Waist-Height Fence: All over the place. They're there to serve as most of the stages' boundaries. |
| Shadowgrounds (Video Game) / int_8d6c8737 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_8d6c8737 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_8d6c8737 |
| Shadowgrounds (Video Game) / int_8edd1883 |
type |
Colossus Climb |
| Shadowgrounds (Video Game) / int_8edd1883 |
comment |
Colossus Climb: Luke's special attack. Time freezes while he takes down Brutes using this method and a pistol. |
| Shadowgrounds (Video Game) / int_8edd1883 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_8edd1883 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_8edd1883 |
| Shadowgrounds (Video Game) / int_91e894b4 |
type |
Apocalypse How |
| Shadowgrounds (Video Game) / int_91e894b4 |
comment |
Apocalypse How: Class X-2. The second occurrence was stopped at the last minute. |
| Shadowgrounds (Video Game) / int_91e894b4 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_91e894b4 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_91e894b4 |
| Shadowgrounds (Video Game) / int_92579ffe |
type |
Cutscene Drop |
| Shadowgrounds (Video Game) / int_92579ffe |
comment |
Cutscene Drop: Only a few inches. |
| Shadowgrounds (Video Game) / int_92579ffe |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_92579ffe |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_92579ffe |
| Shadowgrounds (Video Game) / int_940a5958 |
type |
Artificial Stupidity |
| Shadowgrounds (Video Game) / int_940a5958 |
comment |
Artificial Stupidity: If Brutes lose sight of the player for more than a few seconds, they'll fall back into their normal patrol route. It's a very handy way to eliminate them one at a time with Railgun shots to the back, then retreating when the other Brutes come looking for revenge. There's also some really odd things that don't draw aggro from enemies, such as shining your flashlight in the room. Hell, you should be standing inches from an enemy, flashlight pointed right at them, and they won't notice you as long as their back is turned. They apparently can't see through windows, either. |
| Shadowgrounds (Video Game) / int_940a5958 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_940a5958 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_940a5958 |
| Shadowgrounds (Video Game) / int_9b9397bb |
type |
Difficult, but Awesome |
| Shadowgrounds (Video Game) / int_9b9397bb |
comment |
Difficult, but Awesome: Tyler's Paralyzing taser from the Plasma Rifle upgrade. It has a very small range and reach but will paralyze all but bosses, even Shielded Brutes, excelling in taking care of enemies which generally comes in small numbers. With good aim one can take care of the toughest enemies only with the taser and a pistol. |
| Shadowgrounds (Video Game) / int_9b9397bb |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_9b9397bb |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_9b9397bb |
| Shadowgrounds (Video Game) / int_9cb3e22e |
type |
Interface Spoiler |
| Shadowgrounds (Video Game) / int_9cb3e22e |
comment |
Interface Spoiler: The load game screen shows how many missions there are in all. |
| Shadowgrounds (Video Game) / int_9cb3e22e |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_9cb3e22e |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_9cb3e22e |
| Shadowgrounds (Video Game) / int_9cd91b8a |
type |
Enemy-Detecting Radar |
| Shadowgrounds (Video Game) / int_9cd91b8a |
comment |
Enemy-Detecting Radar: A returning feature from the first game, but this time around you must buy it with skillpoints. |
| Shadowgrounds (Video Game) / int_9cd91b8a |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_9cd91b8a |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_9cd91b8a |
| Shadowgrounds (Video Game) / int_9e943076 |
type |
One-Man Army |
| Shadowgrounds (Video Game) / int_9e943076 |
comment |
One-Man Army: Tyler develops into this over the course of the game. It even gets lampshaded towards the end. |
| Shadowgrounds (Video Game) / int_9e943076 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_9e943076 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_9e943076 |
| Shadowgrounds (Video Game) / int_aa30e350 |
type |
Sole Survivor |
| Shadowgrounds (Video Game) / int_aa30e350 |
comment |
Sole Survivor: Each main character is a respective sole survivor of their own area. |
| Shadowgrounds (Video Game) / int_aa30e350 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_aa30e350 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_aa30e350 |
| Shadowgrounds (Video Game) / int_ac320c0e |
type |
Nuke 'em |
| Shadowgrounds (Video Game) / int_ac320c0e |
comment |
Nuke 'em: Described as a "functional equivalent." The alternate fire of the Rocket Launcher spews all four rockets in one go, coupled with a uranium core. Makes a sizable boom. |
| Shadowgrounds (Video Game) / int_ac320c0e |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_ac320c0e |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_ac320c0e |
| Shadowgrounds (Video Game) / int_b0155044 |
type |
Always Night |
| Shadowgrounds (Video Game) / int_b0155044 |
comment |
Always Night: Apparently, Jupiter's light is insufficient. |
| Shadowgrounds (Video Game) / int_b0155044 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_b0155044 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_b0155044 |
| Shadowgrounds (Video Game) / int_b53d88da |
type |
Double Unlock |
| Shadowgrounds (Video Game) / int_b53d88da |
comment |
Double Unlock: Leveling up your characters give them access to new skills and upgraded for their weapons, if you have sufficient skill and upgrade points, that is. |
| Shadowgrounds (Video Game) / int_b53d88da |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_b53d88da |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_b53d88da |
| Shadowgrounds (Video Game) / int_b618409c |
type |
Sentry Gun |
| Shadowgrounds (Video Game) / int_b618409c |
comment |
Sentry Gun: Bruno gets to operate a huge one with a Gatling gun and Grenade Launcher. |
| Shadowgrounds (Video Game) / int_b618409c |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_b618409c |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_b618409c |
| Shadowgrounds (Video Game) / int_ba183b0e |
type |
The Paralyzer |
| Shadowgrounds (Video Game) / int_ba183b0e |
comment |
The Paralyzer: The Secondary Fire for Luke's pistol acts like a Static Stun Gun. Isabel can throw stun grenades. |
| Shadowgrounds (Video Game) / int_ba183b0e |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_ba183b0e |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_ba183b0e |
| Shadowgrounds (Video Game) / int_bcf69f60 |
type |
Short-Range Shotgun |
| Shadowgrounds (Video Game) / int_bcf69f60 |
comment |
Short-Range Shotgun: Averted, it has full range like other bullet weapons, but could still miss by being aimed short (via free camera mode) |
| Shadowgrounds (Video Game) / int_bcf69f60 |
featureApplicability |
-1.0 |
| Shadowgrounds (Video Game) / int_bcf69f60 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_bcf69f60 |
| Shadowgrounds (Video Game) / int_bfc659ba |
type |
Standard FPS Guns |
| Shadowgrounds (Video Game) / int_bfc659ba |
comment |
Standard FPS Guns: Pistol, Pulse Rifle, Shotgun, Grenade Launcher, Flamethrower, minigun, Rocket Launcher, Railgun, Laser Rifle, Lightning Gun. |
| Shadowgrounds (Video Game) / int_bfc659ba |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_bfc659ba |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_bfc659ba |
| Shadowgrounds (Video Game) / int_c513249 |
type |
Harder Than Hard |
| Shadowgrounds (Video Game) / int_c513249 |
comment |
Harder Than Hard: Two additional Difficulty Levels if you complete the game. This only adjusts health, and doesn't affect other parameters. |
| Shadowgrounds (Video Game) / int_c513249 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_c513249 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_c513249 |
| Shadowgrounds (Video Game) / int_c6dccfb7 |
type |
Musical Spoiler |
| Shadowgrounds (Video Game) / int_c6dccfb7 |
comment |
Musical Spoiler: Heavy metal is always a sign that a battle is about to start. This is fine, except for one part, where what would be a harrowing battle with invisible Scytheworms is given away by the pounding music that strikes up as soon as you walk in, before. |
| Shadowgrounds (Video Game) / int_c6dccfb7 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_c6dccfb7 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_c6dccfb7 |
| Shadowgrounds (Video Game) / int_c72af5a8 |
type |
Mini-Mecha |
| Shadowgrounds (Video Game) / int_c72af5a8 |
comment |
Mini-Mecha: Isabel gets to drive one that's mounted twin gatling guns (like in the first game), but Isabel's also gets a Grenade Launcher for good measure. If you choose Luke or Bruno for the final levels they also get a crack at it. |
| Shadowgrounds (Video Game) / int_c72af5a8 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_c72af5a8 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_c72af5a8 |
| Shadowgrounds (Video Game) / int_c75df49a |
type |
Shout-Out |
| Shadowgrounds (Video Game) / int_c75df49a |
comment |
Shout-Out: Many to Aliens, most obviously the assault rifle being called a "Pulse Rifle" and looking a lot like one, too. There's also a big one to Independence Day in the form of A small alien ship being researched by humans for a lengthy period of time and then being used to infiltrate a mothership. |
| Shadowgrounds (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_c75df49a |
| Shadowgrounds (Video Game) / int_cadf2d2a |
type |
Death of a Thousand Cuts |
| Shadowgrounds (Video Game) / int_cadf2d2a |
comment |
Death of a Thousand Cuts: The bosses. |
| Shadowgrounds (Video Game) / int_cadf2d2a |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_cadf2d2a |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_cadf2d2a |
| Shadowgrounds (Video Game) / int_cc1bd54d |
type |
Non-Action Guy |
| Shadowgrounds (Video Game) / int_cc1bd54d |
comment |
Non-Action Guy: The scientists. |
| Shadowgrounds (Video Game) / int_cc1bd54d |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_cc1bd54d |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_cc1bd54d |
| Shadowgrounds (Video Game) / int_d001c42c |
type |
Anti-Villain |
| Shadowgrounds (Video Game) / int_d001c42c |
comment |
Anti-Villain: The aliens are basically atoning for their mistake of giving antimatter research to other alien races, and only attacked Ganymede when communications broke down. |
| Shadowgrounds (Video Game) / int_d001c42c |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_d001c42c |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_d001c42c |
| Shadowgrounds (Video Game) / int_d0753edb |
type |
Evolving Weapon |
| Shadowgrounds (Video Game) / int_d0753edb |
comment |
Evolving Weapon: Collect randomly-dropped "Upgrade parts" to buy upgrades for weapons. Each weapon has unique upgrades, but one of them is always a Secondary Fire. |
| Shadowgrounds (Video Game) / int_d0753edb |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_d0753edb |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_d0753edb |
| Shadowgrounds (Video Game) / int_d0f0a80d |
type |
One-Word Title |
| Shadowgrounds (Video Game) / int_d0f0a80d |
comment |
One-Word Title |
| Shadowgrounds (Video Game) / int_d0f0a80d |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_d0f0a80d |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_d0f0a80d |
| Shadowgrounds (Video Game) / int_d1c12c05 |
type |
Secondary Fire |
| Shadowgrounds (Video Game) / int_d1c12c05 |
comment |
The Secondary Fire for Luke's pistol acts like a Static Stun Gun. |
| Shadowgrounds (Video Game) / int_d1c12c05 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_d1c12c05 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_d1c12c05 |
| Shadowgrounds (Video Game) / int_da0beee1 |
type |
Do Not Drop Your Weapon |
| Shadowgrounds (Video Game) / int_da0beee1 |
comment |
Do Not Drop Your Weapon: Played straight with humans, and justified with enemy weapons being surgically attached. |
| Shadowgrounds (Video Game) / int_da0beee1 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_da0beee1 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_da0beee1 |
| Shadowgrounds (Video Game) / int_dae5c997 |
type |
Action Girl |
| Shadowgrounds (Video Game) / int_dae5c997 |
comment |
Action Girl: The Corporal you rescue early on. |
| Shadowgrounds (Video Game) / int_dae5c997 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_dae5c997 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_dae5c997 |
| Shadowgrounds (Video Game) / int_dc8ba6d5 |
type |
The Scapegoat |
| Shadowgrounds (Video Game) / int_dc8ba6d5 |
comment |
The Scapegoat: Since Tyler was a security guard when the lab explosion happened, he was demoted to technician. |
| Shadowgrounds (Video Game) / int_dc8ba6d5 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_dc8ba6d5 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_dc8ba6d5 |
| Shadowgrounds (Video Game) / int_dd7127d1 |
type |
Benevolent Precursors |
| Shadowgrounds (Video Game) / int_dd7127d1 |
comment |
Benevolent Precursors: Played with. On one hand, the aliens spread the knowledge of anti-matter throughout the universe to help other races. However, this was before their research into anti-matter destroyed their homeworld and the majority of the alien race. To prevent this from happening again the aliens are willing to wage war on lower races before they can destroy entire systems in their use of anti-matter. |
| Shadowgrounds (Video Game) / int_dd7127d1 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_dd7127d1 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_dd7127d1 |
| Shadowgrounds (Video Game) / int_dda12cb3 |
type |
Cat Scare |
| Shadowgrounds (Video Game) / int_dda12cb3 |
comment |
Cat Scare: Happens to a scientist who thinks the aliens are breaking into his secured lab, when it's only his hamster. |
| Shadowgrounds (Video Game) / int_dda12cb3 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_dda12cb3 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_dda12cb3 |
| Shadowgrounds (Video Game) / int_e01cbcae |
type |
Universal Poison |
| Shadowgrounds (Video Game) / int_e01cbcae |
comment |
Universal Poison: Isabel's pistol can be upgraded to inflict this, dealing damage over time. |
| Shadowgrounds (Video Game) / int_e01cbcae |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_e01cbcae |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_e01cbcae |
| Shadowgrounds (Video Game) / int_e34541d |
type |
One World Order |
| Shadowgrounds (Video Game) / int_e34541d |
comment |
One World Order: The Earth government, called IGTO. |
| Shadowgrounds (Video Game) / int_e34541d |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_e34541d |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_e34541d |
| Shadowgrounds (Video Game) / int_e6630c8b |
type |
GameplayAndStoryIntegration |
| Shadowgrounds (Video Game) / int_e6630c8b |
comment |
Gameplay and Story Integration: Isabel mentions that she counts her kills to help keep calm. When playing as her, there's a counter tracking her kills. She even says "Don't interrupt me, I'm counting!" when first radioed by McTiernan. |
| Shadowgrounds (Video Game) / int_e6630c8b |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_e6630c8b |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_e6630c8b |
| Shadowgrounds (Video Game) / int_e7b73414 |
type |
Sniper Rifle |
| Shadowgrounds (Video Game) / int_e7b73414 |
comment |
Sniper Rifle: The Railgun functions as one, with the added benefit of penetrating multiple targets. It can be upgraded to have rebounding shots. |
| Shadowgrounds (Video Game) / int_e7b73414 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_e7b73414 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_e7b73414 |
| Shadowgrounds (Video Game) / int_eb4086e3 |
type |
Big Creepy-Crawlies |
| Shadowgrounds (Video Game) / int_eb4086e3 |
comment |
Bruno's apparently just an exterminator (regardless of the size of the bugs in question) but wears fuel canisters around his belt and his nickname is "Napalm", so: Flamethrower. |
| Shadowgrounds (Video Game) / int_eb4086e3 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_eb4086e3 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_eb4086e3 |
| Shadowgrounds (Video Game) / int_ebe55efb |
type |
RPG Elements |
| Shadowgrounds (Video Game) / int_ebe55efb |
comment |
RPG Elements: Earn Experience Points, Character Levels, spend the resulting skillpoints on increased health, critical hits, etc. |
| Shadowgrounds (Video Game) / int_ebe55efb |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_ebe55efb |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_ebe55efb |
| Shadowgrounds (Video Game) / int_eca56f2 |
type |
Ten-Second Flashlight |
| Shadowgrounds (Video Game) / int_eca56f2 |
comment |
Ten-Second Flashlight: Averted; unlike the first game, you can use flashlight as much you want. |
| Shadowgrounds (Video Game) / int_eca56f2 |
featureApplicability |
-1.0 |
| Shadowgrounds (Video Game) / int_eca56f2 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_eca56f2 |
| Shadowgrounds (Video Game) / int_f0001923 |
type |
Fire-Breathing Weapon |
| Shadowgrounds (Video Game) / int_f0001923 |
comment |
Fire-Breathing Weapon: The Flamethrower, of course. It can be upgraded to dump unlit fuel on the ground, allowing you to light it at will and create a fire trap. |
| Shadowgrounds (Video Game) / int_f0001923 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_f0001923 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_f0001923 |
| Shadowgrounds (Video Game) / int_ff2f3468 |
type |
Antimatter |
| Shadowgrounds (Video Game) / int_ff2f3468 |
comment |
Anti Matter: "Gifted" to us by the aliens, who did not at the time realize the danger it posed. |
| Shadowgrounds (Video Game) / int_ff2f3468 |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_ff2f3468 |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_ff2f3468 |
| Shadowgrounds (Video Game) / int_name |
type |
ItemName |
| Shadowgrounds (Video Game) / int_name |
comment |
|
| Shadowgrounds (Video Game) / int_name |
featureApplicability |
1.0 |
| Shadowgrounds (Video Game) / int_name |
featureConfidence |
1.0 |
| Shadowgrounds (Video Game) |
hasFeature |
Shadowgrounds (Video Game) / int_name |
| Shadowgrounds (Video Game) / int_name |
itemName |
Shadowgrounds (Video Game) |