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Shadowgrounds (Video Game)

 Shadowgrounds (Video Game)
type
TVTItem
 Shadowgrounds (Video Game)
label
Shadowgrounds (Video Game)
 Shadowgrounds (Video Game)
page
Shadowgrounds
 Shadowgrounds (Video Game)
comment
Shadowgrounds is Top-Down Shoot 'Em Up developed by Frozenbyte software (creators of Trine) and originally released in November of 2005 in Finland and Germany, making its way to the rest of Europe and North America in the ensuing months. It became available on Steam in May of 2006.It is the year 2096. The place is a terraformed Ganymede, site of the small but successfully colony of New Atlantis and a highly secure military facility. You are Wesley Tyler, former security officer who now works as a mechanic at the local repair station following a major accident at the plant he used to work at. He's hard at work one night fixing a truck, but after a mysterious power outage, Tyler takes his two technician friends to the nearby power facility. Two dead technicians later, Tyler's landed himself in a full-on Alien Invasion.The player proceeds to rescue survivors, acquire successively bigger and nastier guns and attempts to find out the truth behind the alien attack.The game could be played alone or cooperatively.A sequel, Shadowgrounds: Survivor, was released in 2007 and tells the story of several other people trying to survive the same invasion: IGTO Space Marine Luke Giffords, Pest-control worker Bruno Lastmann, and IGTO Special Forces Sniper Isabel Larose. As the name might suggest, it added a Survival Mode to the proceedings.
 Shadowgrounds (Video Game)
fetched
2023-09-25T15:47:01Z
 Shadowgrounds (Video Game)
parsed
2023-09-25T15:47:01Z
 Shadowgrounds (Video Game)
processingComment
Dropped link to AlienS: Not a Feature - ITEM
 Shadowgrounds (Video Game)
processingComment
Dropped link to IndependenceDay: Not a Feature - ITEM
 Shadowgrounds (Video Game)
isPartOf
DBTropes
 Shadowgrounds (Video Game) / int_119dc902
type
Multi-Mook Melee
 Shadowgrounds (Video Game) / int_119dc902
comment
Multi-Mook Melee: These often take the place of Boss Fights.
 Shadowgrounds (Video Game) / int_119dc902
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_119dc902
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_119dc902
 Shadowgrounds (Video Game) / int_128e4ba8
type
Gatling Good
 Shadowgrounds (Video Game) / int_128e4ba8
comment
Gatling Good: Acts as Bruno's best weapon, and unlike Tyler from the previous game, he isn't slowed by it at all.
 Shadowgrounds (Video Game) / int_128e4ba8
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_128e4ba8
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_128e4ba8
 Shadowgrounds (Video Game) / int_19102429
type
Twist Ending
 Shadowgrounds (Video Game) / int_19102429
comment
Twist Ending: The aliens were trying to save us from their antimatter gift. They only resorted to deploying bio-engineered troops when we ignored their warnings. When that failed too, their only remaining option was to beg us not to activate the anti-matter bomb. It worked. Still, nice job killing almost an entire colony, aliens.
 Shadowgrounds (Video Game) / int_19102429
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_19102429
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1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_19102429
 Shadowgrounds (Video Game) / int_1c3a639e
type
Freak Lab Accident
 Shadowgrounds (Video Game) / int_1c3a639e
comment
Freak Lab Accident: In the first story's background, where Tyler takes the blame since he was on the security team.
 Shadowgrounds (Video Game) / int_1c3a639e
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_1c3a639e
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_1c3a639e
 Shadowgrounds (Video Game) / int_1c445e86
type
Poor Communication Kills
 Shadowgrounds (Video Game) / int_1c445e86
comment
Poor Communication Kills: Attempts by the aliens to warn humans about the danger of Anti Matter technology were interpreted as threats. As such, the aliens used hostilites as a last resort for large scale combat. Only after the game's protagonists weren't hampered by the attacks did they resort to an extremely detailed explaination.
 Shadowgrounds (Video Game) / int_1c445e86
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1.0
 Shadowgrounds (Video Game) / int_1c445e86
featureConfidence
1.0
 Shadowgrounds (Video Game)
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Shadowgrounds (Video Game) / int_1c445e86
 Shadowgrounds (Video Game) / int_20e2a53b
type
Notice This
 Shadowgrounds (Video Game) / int_20e2a53b
comment
Notice This: Pickups are always framed by highly visible green brackets.
 Shadowgrounds (Video Game) / int_20e2a53b
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1.0
 Shadowgrounds (Video Game) / int_20e2a53b
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1.0
 Shadowgrounds (Video Game)
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Shadowgrounds (Video Game) / int_20e2a53b
 Shadowgrounds (Video Game) / int_2639f6eb
type
Status Effects
 Shadowgrounds (Video Game) / int_2639f6eb
comment
Status Effects: Isabel's pistol can be upgraded to cause an effect that slows the enemies with every shot.
 Shadowgrounds (Video Game) / int_2639f6eb
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_2639f6eb
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1.0
 Shadowgrounds (Video Game)
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Shadowgrounds (Video Game) / int_2639f6eb
 Shadowgrounds (Video Game) / int_27990049
type
A Space Marine Is You
 Shadowgrounds (Video Game) / int_27990049
comment
A Space Marine Is You: Played completely straight with Luke, who is in fact a Space Marine.
 Shadowgrounds (Video Game) / int_27990049
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_27990049
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_27990049
 Shadowgrounds (Video Game) / int_2e5ada89
type
Grenade Launcher
 Shadowgrounds (Video Game) / int_2e5ada89
comment
Grenade Launcher: A purchasable Secondary Fire option for Luke's pulse rifle.
 Shadowgrounds (Video Game) / int_2e5ada89
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_2e5ada89
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_2e5ada89
 Shadowgrounds (Video Game) / int_2f72ded5
type
Husky Russkie
 Shadowgrounds (Video Game) / int_2f72ded5
comment
Husky Russkie: Bruno, from the sound of it. Also possibly a Cool Old Guy, given that he's 49.
 Shadowgrounds (Video Game) / int_2f72ded5
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_2f72ded5
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_2f72ded5
 Shadowgrounds (Video Game) / int_33287e20
type
One Bullet Clips
 Shadowgrounds (Video Game) / int_33287e20
comment
One Bullet Clips: Literal with the Railgun before its ammunition upgrade. Averted only for a few weapons.
 Shadowgrounds (Video Game) / int_33287e20
featureApplicability
-1.0
 Shadowgrounds (Video Game) / int_33287e20
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_33287e20
 Shadowgrounds (Video Game) / int_355215ef
type
RandomlyDrops
 Shadowgrounds (Video Game) / int_355215ef
comment
Randomly Drops: Upgrade parts used to upgrade weaponry.
 Shadowgrounds (Video Game) / int_355215ef
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_355215ef
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_355215ef
 Shadowgrounds (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Shadowgrounds (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Bruno can throw grenades that release a cloud of gas that saps health from enemies.
 Shadowgrounds (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_3ac2a3e3
 Shadowgrounds (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Shadowgrounds (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: A door won't open later if you spawn at the wrong checkpoint. Word of God recommends using the console, but the worst result for purists is to restart the level.
 Shadowgrounds (Video Game) / int_3ac5110b
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_3ac5110b
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_3ac5110b
 Shadowgrounds (Video Game) / int_3d29fed
type
NoKillLikeOverKill
 Shadowgrounds (Video Game) / int_3d29fed
comment
No Kill like Overkill: The shotgun's assault fire. Two or three shells takes care of most basic enemies. Assault fire blasts all twelve rounds in the magazine off in quick succession.
 Shadowgrounds (Video Game) / int_3d29fed
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_3d29fed
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_3d29fed
 Shadowgrounds (Video Game) / int_3e7cad99
type
Overheating
 Shadowgrounds (Video Game) / int_3e7cad99
comment
Overheating: Can be removed for two weapons.
 Shadowgrounds (Video Game) / int_3e7cad99
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_3e7cad99
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_3e7cad99
 Shadowgrounds (Video Game) / int_4536fd29
type
Energy Weapon
 Shadowgrounds (Video Game) / int_4536fd29
comment
Energy Weapon: The Laser Rifle, as well as the Lightning Gun. The laser rifle fires distinct bolts of energy which are significantly slower than bullets. Unless you use the alternate firing mode.
 Shadowgrounds (Video Game) / int_4536fd29
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_4536fd29
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_4536fd29
 Shadowgrounds (Video Game) / int_4ccfdd0d
type
Checkpoint
 Shadowgrounds (Video Game) / int_4ccfdd0d
comment
Checkpoint: If killed, you return a safer location within the level.
 Shadowgrounds (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_4ccfdd0d
 Shadowgrounds (Video Game) / int_55c63e0
type
Saving the World
 Shadowgrounds (Video Game) / int_55c63e0
comment
Saving the World: Obviously this is what you're trying to do, but so are the aliens! See Twist Ending below.
 Shadowgrounds (Video Game) / int_55c63e0
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_55c63e0
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_55c63e0
 Shadowgrounds (Video Game) / int_59673edd
type
Computer Virus
 Shadowgrounds (Video Game) / int_59673edd
comment
Computer Virus: A virus was uploaded to the ISERcom systems, and gets purged by rebooting the mainframe.
 Shadowgrounds (Video Game) / int_59673edd
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_59673edd
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_59673edd
 Shadowgrounds (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Shadowgrounds (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Usually aliens attack you, but sometimes get distracted by turrets or allied troops. Not for long, though.
 Shadowgrounds (Video Game) / int_5ade9ace
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_5ade9ace
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_5ade9ace
 Shadowgrounds (Video Game) / int_60c96f24
type
Portmantitle
 Shadowgrounds (Video Game) / int_60c96f24
comment
Portmantitle: "Shadow" + "Grounds"
 Shadowgrounds (Video Game) / int_60c96f24
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_60c96f24
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_60c96f24
 Shadowgrounds (Video Game) / int_61ff365d
type
Deflector Shields
 Shadowgrounds (Video Game) / int_61ff365d
comment
Deflector Shields: On some enemies, though they really just act like more health. Certain weapons such as the flamethrower will go right through them.
 Shadowgrounds (Video Game) / int_61ff365d
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_61ff365d
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_61ff365d
 Shadowgrounds (Video Game) / int_6602cad
type
Permanently Missable Content
 Shadowgrounds (Video Game) / int_6602cad
comment
Permanently Missable Content: If you miss one of the more powerful weapons (either by choice or accident), you don't get a future chance to grab it.
 Shadowgrounds (Video Game) / int_6602cad
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_6602cad
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_6602cad
 Shadowgrounds (Video Game) / int_7098892d
type
Weapon-Based Characterization
 Shadowgrounds (Video Game) / int_7098892d
comment
Weapon-Based Characterization: Survivor's characters have a much more limited arsenal than Tyler from the previous game, but each set is suited to that character's appearance and battles. Luke is a marine, therefore he primarily uses the pulse rifle. Bruno's apparently just an exterminator (regardless of the size of the bugs in question) but wears fuel canisters around his belt and his nickname is "Napalm", so: Flamethrower. Isabel is a sniper and primarily uses the Railgun.
 Shadowgrounds (Video Game) / int_7098892d
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_7098892d
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_7098892d
 Shadowgrounds (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Shadowgrounds (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: During Escort Missions, making them, well, not really Escort Missions. In a pinch, you can use you invincible allies as impenetrable shields.
 Shadowgrounds (Video Game) / int_742a6e78
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_742a6e78
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_742a6e78
 Shadowgrounds (Video Game) / int_75f38750
type
Kaizo Trap
 Shadowgrounds (Video Game) / int_75f38750
comment
Kaizo Trap: After the final boss battle, it's possible to die after the cutscene showing the enemy being defeated.
 Shadowgrounds (Video Game) / int_75f38750
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_75f38750
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_75f38750
 Shadowgrounds (Video Game) / int_7ae4d273
type
Point of No Return
 Shadowgrounds (Video Game) / int_7ae4d273
comment
Point of No Return: Within some levels.
 Shadowgrounds (Video Game) / int_7ae4d273
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_7ae4d273
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_7ae4d273
 Shadowgrounds (Video Game) / int_7e02bded
type
Fetch Quest
 Shadowgrounds (Video Game) / int_7e02bded
comment
Fetch Quest: Rescue civilians in New Atlantis, then fetch the soldiers in the various outposts
 Shadowgrounds (Video Game) / int_7e02bded
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_7e02bded
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_7e02bded
 Shadowgrounds (Video Game) / int_8a888e34
type
Exploding Barrels
 Shadowgrounds (Video Game) / int_8a888e34
comment
Exploding Barrels: Often in densely-packed clumps for extra boom.
 Shadowgrounds (Video Game) / int_8a888e34
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_8a888e34
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_8a888e34
 Shadowgrounds (Video Game) / int_8af25294
type
Bullet Time
 Shadowgrounds (Video Game) / int_8af25294
comment
Bullet Time: Isabel's Special Attack. It's called "Killing Spree" and keeps a running tally of how many kills you make for the twelve seconds it stays on.
 Shadowgrounds (Video Game) / int_8af25294
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_8af25294
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_8af25294
 Shadowgrounds (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Shadowgrounds (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Think two shotgun blasts is fun? How about the entire magazine in rapid succession? Enter the Shotgun's Secondary Fire. Suffers from Awesome, but Impractical, as most enemies won't survive half that much buckshot.
 Shadowgrounds (Video Game) / int_8b606a51
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_8b606a51
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_8b606a51
 Shadowgrounds (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Shadowgrounds (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: All over the place. They're there to serve as most of the stages' boundaries.
 Shadowgrounds (Video Game) / int_8d6c8737
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_8d6c8737
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_8d6c8737
 Shadowgrounds (Video Game) / int_8edd1883
type
Colossus Climb
 Shadowgrounds (Video Game) / int_8edd1883
comment
Colossus Climb: Luke's special attack. Time freezes while he takes down Brutes using this method and a pistol.
 Shadowgrounds (Video Game) / int_8edd1883
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_8edd1883
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_8edd1883
 Shadowgrounds (Video Game) / int_91e894b4
type
Apocalypse How
 Shadowgrounds (Video Game) / int_91e894b4
comment
Apocalypse How: Class X-2. The second occurrence was stopped at the last minute.
 Shadowgrounds (Video Game) / int_91e894b4
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_91e894b4
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_91e894b4
 Shadowgrounds (Video Game) / int_92579ffe
type
Cutscene Drop
 Shadowgrounds (Video Game) / int_92579ffe
comment
Cutscene Drop: Only a few inches.
 Shadowgrounds (Video Game) / int_92579ffe
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_92579ffe
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_92579ffe
 Shadowgrounds (Video Game) / int_940a5958
type
Artificial Stupidity
 Shadowgrounds (Video Game) / int_940a5958
comment
Artificial Stupidity: If Brutes lose sight of the player for more than a few seconds, they'll fall back into their normal patrol route. It's a very handy way to eliminate them one at a time with Railgun shots to the back, then retreating when the other Brutes come looking for revenge. There's also some really odd things that don't draw aggro from enemies, such as shining your flashlight in the room. Hell, you should be standing inches from an enemy, flashlight pointed right at them, and they won't notice you as long as their back is turned. They apparently can't see through windows, either.
 Shadowgrounds (Video Game) / int_940a5958
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_940a5958
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_940a5958
 Shadowgrounds (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Shadowgrounds (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Tyler's Paralyzing taser from the Plasma Rifle upgrade. It has a very small range and reach but will paralyze all but bosses, even Shielded Brutes, excelling in taking care of enemies which generally comes in small numbers. With good aim one can take care of the toughest enemies only with the taser and a pistol.
 Shadowgrounds (Video Game) / int_9b9397bb
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_9b9397bb
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_9b9397bb
 Shadowgrounds (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Shadowgrounds (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The load game screen shows how many missions there are in all.
 Shadowgrounds (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_9cb3e22e
 Shadowgrounds (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Shadowgrounds (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: A returning feature from the first game, but this time around you must buy it with skillpoints.
 Shadowgrounds (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_9cd91b8a
 Shadowgrounds (Video Game) / int_9e943076
type
One-Man Army
 Shadowgrounds (Video Game) / int_9e943076
comment
One-Man Army: Tyler develops into this over the course of the game. It even gets lampshaded towards the end.
 Shadowgrounds (Video Game) / int_9e943076
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_9e943076
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_9e943076
 Shadowgrounds (Video Game) / int_aa30e350
type
Sole Survivor
 Shadowgrounds (Video Game) / int_aa30e350
comment
Sole Survivor: Each main character is a respective sole survivor of their own area.
 Shadowgrounds (Video Game) / int_aa30e350
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_aa30e350
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_aa30e350
 Shadowgrounds (Video Game) / int_ac320c0e
type
Nuke 'em
 Shadowgrounds (Video Game) / int_ac320c0e
comment
Nuke 'em: Described as a "functional equivalent." The alternate fire of the Rocket Launcher spews all four rockets in one go, coupled with a uranium core. Makes a sizable boom.
 Shadowgrounds (Video Game) / int_ac320c0e
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_ac320c0e
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_ac320c0e
 Shadowgrounds (Video Game) / int_b0155044
type
Always Night
 Shadowgrounds (Video Game) / int_b0155044
comment
Always Night: Apparently, Jupiter's light is insufficient.
 Shadowgrounds (Video Game) / int_b0155044
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_b0155044
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_b0155044
 Shadowgrounds (Video Game) / int_b53d88da
type
Double Unlock
 Shadowgrounds (Video Game) / int_b53d88da
comment
Double Unlock: Leveling up your characters give them access to new skills and upgraded for their weapons, if you have sufficient skill and upgrade points, that is.
 Shadowgrounds (Video Game) / int_b53d88da
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_b53d88da
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_b53d88da
 Shadowgrounds (Video Game) / int_b618409c
type
Sentry Gun
 Shadowgrounds (Video Game) / int_b618409c
comment
Sentry Gun: Bruno gets to operate a huge one with a Gatling gun and Grenade Launcher.
 Shadowgrounds (Video Game) / int_b618409c
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_b618409c
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_b618409c
 Shadowgrounds (Video Game) / int_ba183b0e
type
The Paralyzer
 Shadowgrounds (Video Game) / int_ba183b0e
comment
The Paralyzer: The Secondary Fire for Luke's pistol acts like a Static Stun Gun. Isabel can throw stun grenades.
 Shadowgrounds (Video Game) / int_ba183b0e
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_ba183b0e
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_ba183b0e
 Shadowgrounds (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Shadowgrounds (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Averted, it has full range like other bullet weapons, but could still miss by being aimed short (via free camera mode)
 Shadowgrounds (Video Game) / int_bcf69f60
featureApplicability
-1.0
 Shadowgrounds (Video Game) / int_bcf69f60
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_bcf69f60
 Shadowgrounds (Video Game) / int_bfc659ba
type
Standard FPS Guns
 Shadowgrounds (Video Game) / int_bfc659ba
comment
Standard FPS Guns: Pistol, Pulse Rifle, Shotgun, Grenade Launcher, Flamethrower, minigun, Rocket Launcher, Railgun, Laser Rifle, Lightning Gun.
 Shadowgrounds (Video Game) / int_bfc659ba
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_bfc659ba
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_bfc659ba
 Shadowgrounds (Video Game) / int_c513249
type
Harder Than Hard
 Shadowgrounds (Video Game) / int_c513249
comment
Harder Than Hard: Two additional Difficulty Levels if you complete the game. This only adjusts health, and doesn't affect other parameters.
 Shadowgrounds (Video Game) / int_c513249
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_c513249
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_c513249
 Shadowgrounds (Video Game) / int_c6dccfb7
type
Musical Spoiler
 Shadowgrounds (Video Game) / int_c6dccfb7
comment
Musical Spoiler: Heavy metal is always a sign that a battle is about to start. This is fine, except for one part, where what would be a harrowing battle with invisible Scytheworms is given away by the pounding music that strikes up as soon as you walk in, before.
 Shadowgrounds (Video Game) / int_c6dccfb7
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_c6dccfb7
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_c6dccfb7
 Shadowgrounds (Video Game) / int_c72af5a8
type
Mini-Mecha
 Shadowgrounds (Video Game) / int_c72af5a8
comment
Mini-Mecha: Isabel gets to drive one that's mounted twin gatling guns (like in the first game), but Isabel's also gets a Grenade Launcher for good measure. If you choose Luke or Bruno for the final levels they also get a crack at it.
 Shadowgrounds (Video Game) / int_c72af5a8
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_c72af5a8
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_c72af5a8
 Shadowgrounds (Video Game) / int_c75df49a
type
Shout-Out
 Shadowgrounds (Video Game) / int_c75df49a
comment
Shout-Out: Many to Aliens, most obviously the assault rifle being called a "Pulse Rifle" and looking a lot like one, too. There's also a big one to Independence Day in the form of A small alien ship being researched by humans for a lengthy period of time and then being used to infiltrate a mothership.
 Shadowgrounds (Video Game) / int_c75df49a
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_c75df49a
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_c75df49a
 Shadowgrounds (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Shadowgrounds (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The bosses.
 Shadowgrounds (Video Game) / int_cadf2d2a
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_cadf2d2a
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_cadf2d2a
 Shadowgrounds (Video Game) / int_cc1bd54d
type
Non-Action Guy
 Shadowgrounds (Video Game) / int_cc1bd54d
comment
Non-Action Guy: The scientists.
 Shadowgrounds (Video Game) / int_cc1bd54d
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_cc1bd54d
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_cc1bd54d
 Shadowgrounds (Video Game) / int_d001c42c
type
Anti-Villain
 Shadowgrounds (Video Game) / int_d001c42c
comment
Anti-Villain: The aliens are basically atoning for their mistake of giving antimatter research to other alien races, and only attacked Ganymede when communications broke down.
 Shadowgrounds (Video Game) / int_d001c42c
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_d001c42c
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_d001c42c
 Shadowgrounds (Video Game) / int_d0753edb
type
Evolving Weapon
 Shadowgrounds (Video Game) / int_d0753edb
comment
Evolving Weapon: Collect randomly-dropped "Upgrade parts" to buy upgrades for weapons. Each weapon has unique upgrades, but one of them is always a Secondary Fire.
 Shadowgrounds (Video Game) / int_d0753edb
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_d0753edb
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_d0753edb
 Shadowgrounds (Video Game) / int_d0f0a80d
type
One-Word Title
 Shadowgrounds (Video Game) / int_d0f0a80d
comment
One-Word Title
 Shadowgrounds (Video Game) / int_d0f0a80d
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_d0f0a80d
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_d0f0a80d
 Shadowgrounds (Video Game) / int_d1c12c05
type
Secondary Fire
 Shadowgrounds (Video Game) / int_d1c12c05
comment
The Secondary Fire for Luke's pistol acts like a Static Stun Gun.
 Shadowgrounds (Video Game) / int_d1c12c05
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_d1c12c05
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_d1c12c05
 Shadowgrounds (Video Game) / int_da0beee1
type
Do Not Drop Your Weapon
 Shadowgrounds (Video Game) / int_da0beee1
comment
Do Not Drop Your Weapon: Played straight with humans, and justified with enemy weapons being surgically attached.
 Shadowgrounds (Video Game) / int_da0beee1
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_da0beee1
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_da0beee1
 Shadowgrounds (Video Game) / int_dae5c997
type
Action Girl
 Shadowgrounds (Video Game) / int_dae5c997
comment
Action Girl: The Corporal you rescue early on.
 Shadowgrounds (Video Game) / int_dae5c997
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_dae5c997
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_dae5c997
 Shadowgrounds (Video Game) / int_dc8ba6d5
type
The Scapegoat
 Shadowgrounds (Video Game) / int_dc8ba6d5
comment
The Scapegoat: Since Tyler was a security guard when the lab explosion happened, he was demoted to technician.
 Shadowgrounds (Video Game) / int_dc8ba6d5
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_dc8ba6d5
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_dc8ba6d5
 Shadowgrounds (Video Game) / int_dd7127d1
type
Benevolent Precursors
 Shadowgrounds (Video Game) / int_dd7127d1
comment
Benevolent Precursors: Played with. On one hand, the aliens spread the knowledge of anti-matter throughout the universe to help other races. However, this was before their research into anti-matter destroyed their homeworld and the majority of the alien race. To prevent this from happening again the aliens are willing to wage war on lower races before they can destroy entire systems in their use of anti-matter.
 Shadowgrounds (Video Game) / int_dd7127d1
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_dd7127d1
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_dd7127d1
 Shadowgrounds (Video Game) / int_dda12cb3
type
Cat Scare
 Shadowgrounds (Video Game) / int_dda12cb3
comment
Cat Scare: Happens to a scientist who thinks the aliens are breaking into his secured lab, when it's only his hamster.
 Shadowgrounds (Video Game) / int_dda12cb3
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_dda12cb3
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_dda12cb3
 Shadowgrounds (Video Game) / int_e01cbcae
type
Universal Poison
 Shadowgrounds (Video Game) / int_e01cbcae
comment
Universal Poison: Isabel's pistol can be upgraded to inflict this, dealing damage over time.
 Shadowgrounds (Video Game) / int_e01cbcae
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_e01cbcae
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_e01cbcae
 Shadowgrounds (Video Game) / int_e34541d
type
One World Order
 Shadowgrounds (Video Game) / int_e34541d
comment
One World Order: The Earth government, called IGTO.
 Shadowgrounds (Video Game) / int_e34541d
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_e34541d
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_e34541d
 Shadowgrounds (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Shadowgrounds (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Isabel mentions that she counts her kills to help keep calm. When playing as her, there's a counter tracking her kills. She even says "Don't interrupt me, I'm counting!" when first radioed by McTiernan.
 Shadowgrounds (Video Game) / int_e6630c8b
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_e6630c8b
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_e6630c8b
 Shadowgrounds (Video Game) / int_e7b73414
type
Sniper Rifle
 Shadowgrounds (Video Game) / int_e7b73414
comment
Sniper Rifle: The Railgun functions as one, with the added benefit of penetrating multiple targets. It can be upgraded to have rebounding shots.
 Shadowgrounds (Video Game) / int_e7b73414
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_e7b73414
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_e7b73414
 Shadowgrounds (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Shadowgrounds (Video Game) / int_eb4086e3
comment
Bruno's apparently just an exterminator (regardless of the size of the bugs in question) but wears fuel canisters around his belt and his nickname is "Napalm", so: Flamethrower.
 Shadowgrounds (Video Game) / int_eb4086e3
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_eb4086e3
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_eb4086e3
 Shadowgrounds (Video Game) / int_ebe55efb
type
RPG Elements
 Shadowgrounds (Video Game) / int_ebe55efb
comment
RPG Elements: Earn Experience Points, Character Levels, spend the resulting skillpoints on increased health, critical hits, etc.
 Shadowgrounds (Video Game) / int_ebe55efb
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_ebe55efb
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_ebe55efb
 Shadowgrounds (Video Game) / int_eca56f2
type
Ten-Second Flashlight
 Shadowgrounds (Video Game) / int_eca56f2
comment
Ten-Second Flashlight: Averted; unlike the first game, you can use flashlight as much you want.
 Shadowgrounds (Video Game) / int_eca56f2
featureApplicability
-1.0
 Shadowgrounds (Video Game) / int_eca56f2
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_eca56f2
 Shadowgrounds (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Shadowgrounds (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The Flamethrower, of course. It can be upgraded to dump unlit fuel on the ground, allowing you to light it at will and create a fire trap.
 Shadowgrounds (Video Game) / int_f0001923
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_f0001923
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_f0001923
 Shadowgrounds (Video Game) / int_ff2f3468
type
Antimatter
 Shadowgrounds (Video Game) / int_ff2f3468
comment
Anti Matter: "Gifted" to us by the aliens, who did not at the time realize the danger it posed.
 Shadowgrounds (Video Game) / int_ff2f3468
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_ff2f3468
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_ff2f3468
 Shadowgrounds (Video Game) / int_name
type
ItemName
 Shadowgrounds (Video Game) / int_name
comment
 Shadowgrounds (Video Game) / int_name
featureApplicability
1.0
 Shadowgrounds (Video Game) / int_name
featureConfidence
1.0
 Shadowgrounds (Video Game)
hasFeature
Shadowgrounds (Video Game) / int_name
 Shadowgrounds (Video Game) / int_name
itemName
Shadowgrounds (Video Game)

The following is a list of statements referring to the current page from other pages.

 Shadowgrounds (Video Game)
hasFeature
Benevolent Alien Invasion / int_75d6179
 Shadowgrounds
seeAlso
Shadowgrounds (Video Game)
 Shadowgrounds (Video Game)
hasFeature
Video Games of 2005–2009 / int_75d6179