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Shin Megami Tensei I (Video Game)

 Shin Megami Tensei I (Video Game)
type
TVTItem
 Shin Megami Tensei I (Video Game)
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Shin Megami Tensei I (Video Game)
 Shin Megami Tensei I (Video Game)
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ShinMegamiTenseiI
 Shin Megami Tensei I (Video Game)
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The first game in the Shin Megami Tensei JRPG series, and Spiritual Successor to Megami Tensei. It was released in Japan in 1992 for the Super Nintendo and later released for the PC Engine Super CD-Rom and Sega CD. Remakes for the PlayStation and Game Boy Advance came out in 2002, which was eventually ported to iOS in 2012note Though it no longer works with the current operating system, and Atlus has shown no interest in updating it. It later got a direct sequel in Shin Megami Tensei II.It's a fairly average day for you in Tokyo, aside from the vaguely prophetic dream you had the night before. The dog needs to be walked, your mother wants you to run down to the cafe and pick up some coffee, and you received an email claiming that a portal to Hell has been opened and that demons are invading the world.Wait, what?Things quickly go from bad to worse as Tokyo is placed under martial law and you are thrown into jail accused of murder. Your only weapon against the ensuing chaos is a Demon Summoning Program: a mysterious piece of software that allows you to converse with and bind demons to your service. Soon you manage to meet up with the allies you saw in your dream and La Résistance, learning that not only is a Japanese general attempting to use the demons to commit a coup-d'etat, but America is threatening to "solve" the demon crisis by dropping a dozen nukes on the city. However, all is not as it seems, and soon Tokyo has been destroyed as part of a greater scheme.This is only the beginning.The real meat of the game takes place thirty years After the End in the ruins of Tokyo. Two factions are trying to create a new world in their image: first, the Messians, whose goal is to establish a Thousand Year Kingdom of God under the (rather unforgiving) guidance of the angels. Opposing them are the Gaians, who wish to return the world to a primal state of anarchy with the demons. Having been thrown forward in time to escape the destruction of Tokyo, you must now become The Kingmaker and decide just what shape the world shall take.The first four main characters have no default name; however, they were later given a number of "official" names: Hero - The silent main character. Possesses an innate talent for summoning, which allows him to use the Demon Summoning Program successfully. Heroine - Leader of La Résistance. Action Girl. Has very strong magical abilities. After the End she goes missing, but eventually becomes your main female companion and your only human companion. Law Hero - A young, idealistic man who you meet while he's looking for his missing girlfriend. Possesses a fierce willpower. After the End, he gravitates towards the message of peace broadcast by the Messians. Chaos Hero - A young, arrogant punk. When you first meet him, he's getting the crap kicked out him by Ozawa and his gang. Despite his tough talk, he's a wimp on his own. After the End, he fuses himself with a demon to gain incredible power and dumps you for the Gaians. Stephen - A disabled genius in a wheelchair, and creator of the Demon Summoning Program. Later gives you upgrades that allow you to store and summon more demons. Totally not Stephen Hawking. Yuriko - A beautiful woman who appears in your dreams and pledges to be your "eternal partner". Quickly shows her true colors. Doesn't mind disposing of any romantic rivals. Ozawa - A gang leader who is first shown kicking around Chaos Hero. Later shows himself to have some talent at Demon Summoning and joins up with the Gaians. After the End, he's a cranky old man who struck a deal with the demons so he could rule over Shibuya. Pascal, the Hero's dog who fuses himself with a demon to aid the Hero.Shin Megami Tensei is a first-person dungeon crawler much in the same vein as the RPGs of its time, such as A Bard's Tale or Wizardrynote in fact, the early Megami Tensei games in general seem to take a lot of their design beats from Wizardry IV, what with recruiting monsters, limited numbers of human heroes, and very complex dungeons. It uses a turn-based battle system, though you are given the option to talk to a demon before you battle to see if you can endear yourself to it. By winning the favour of a demon, you can ask it for money, items, healing or to join your party. However, demons do not gain experience points so the only way to strengthen your party is to fuse two or more demons together at the Jakyou Manor, creating vastly more powerful demons that can exceed your own level.Your Character Alignment is a huge focus of the game. Depending on the choices you make, the demons you recruit and the missions you accept, the main character's alignment will change to Law, Balance or Chaos. This mainly affects the ending you receive, but also affects what demons you can recruit (Law demons will refuse to join you if you are Chaotic and vice versa), what items you can equip and what healing stations that you can use (each faction has its own healing station; using an opposing faction's healing station will cost you more). There's no "right" path to follow- in fact, the game strongly encourages the player to find their own philosophy and treats you as the hero no matter what side you follow, if any.The graphics aren't that great and the game itself is Nintendo Hard. It also suffers from some baffling design choices, like having to go through three menu screens to access a sorely-needed minimap. But it was a revolutionary game for its time: in an age where seemingly every RPG was linear, had little plot and was stuck in the medieval high fantasy genre, Shin Megami Tensei had a wide, sprawling overworld where you could do what you wanted, delivered a truly outstanding plot for its time and was a radical post-apocalyptic Urban Fantasy.The game never got a release in the West, but a group called Aeon Genesis has released a translation patch for the SNES ROM; a second patch by a modder called Orden was released, fixing some of the bugs in the Aeon Genesis patch and making some translation changes to get the script more in line with the official translations. However, an English version was made available on the iOS app store on March 18, 2014. Although technically, the Japanese version was available worldwide on the iOS app store for a while until it was apparently region locked, with the description reading that the game would never get an English translation. Unfortunately, it is no longer compatible with current OSes, with Atlus not appearing interested in updating it. Not to let the work on the official translation go to waste, another modder called Gymzatan ended up back porting the iOS script to the GBA version. Another English translation patch was released for its PlayStation remake in 2022. On August 11, 2022, the Mega-CD version of the game was announced to be included in the selection of games for the Mega Drive Mini 2 in Japan.
 Shin Megami Tensei I (Video Game)
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Anyone Can Die
 Shin Megami Tensei I (Video Game) / int_1237828f
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Anyone Can Die: Nobody, from main characters to bit ones, is safe in this game. Your mother is killed and eaten by a demon. Tokyo is ruined in a nuclear strike from the USA, starting a catastrophic war that leaves the rest of the world in a similar state. You kill lots and lots of demons, and do the same to quite a few humans too. In the Neutral Path, you kill all your friends. You kill their demonic or godly leaders. Then, there's a second apocalypse where a great tectonic movement causes gargantuan amounts of water to flow into Tokyo, plunging pretty much the entire post-apocalyptic Japan underwater, killing pretty much everyone you haven't yet killed yourself. The only habitable area within the entire city is a small island holding a large "cathedral" tower where the final confrontations take place. Take a Third Option by killing both bosses and there will be only three characters and a handful of nondescript demons and humans left alive in all of Japan at the end of the game.
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Crucified Hero Shot
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Crucified Hero Shot: Our first glimpse of the Law Hero in the Hero's dream.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: Arioch's stomach mouth and Astaroth riding ass-naked on a snake. Not to mention the dreaded Mara. A man in the arcade complains about how the Antique shop owner refuses to sell him 'the good stuff'. He's talking about guns. In the IOS translation, someone in Roppongi talks about the Red Count's 'Precious Pot.' That's the Glancing Pot, which can seal away Belial.
 Shin Megami Tensei I (Video Game) / int_14ed6ab7
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Dungeon Town
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Dungeon Town: Tokyo as a whole, along with almost every individual district also qualifying. By the end of the game, there's only one safe sector in existence (the Messian fort in the Cathedral).
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All There in the Manual
 Shin Megami Tensei I (Video Game) / int_17ce80aa
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All There in the Manual: The official fanbook explains questions fans might have had when playing the game: The old man found in the prison who can fuse the Angel Ring for you was a former Imperial Japanese soldier who was executed for war crimes but was resurrected by the Cathedral of Shadows, which he is also a member of.
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Order Versus Chaos
 Shin Megami Tensei I (Video Game) / int_1a237409
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Order Versus Chaos: Law vs Chaos.
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Multiple Endings
 Shin Megami Tensei I (Video Game) / int_1aa08f77
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Multiple Endings: Three, depending on your alignment.
 Shin Megami Tensei I (Video Game) / int_1aa08f77
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Adam and Eve Plot
 Shin Megami Tensei I (Video Game) / int_1e95dd12
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Adam and Eve Plot: By the end, there's only a handful of humans and demons left alive in Tokyo, and most of them are in the Cathedral. The Protagonist and the Heroine are thus left with the fate of Earth in their hands. Note that Yuriko/Lillth actually believes the main character is Adam, suggesting the possibility the Protagonist and the Heroine are the Reincarnations of Adam and Eve.
 Shin Megami Tensei I (Video Game) / int_1e95dd12
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Church Militant
 Shin Megami Tensei I (Video Game) / int_2139c878
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Church Militant: The Messians, After the End, are portrayed as extreme Knights Templar. They tend to demand you join their church and donate generously or they'll kill you. On the positive side, they're the closest thing to a social services network that exists in what's left of Tokyo, at least for those who believe (or say they do), and in the Cathedral they're the only faction capable of protecting the survivors in their town from demons.
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Crapsack World
 Shin Megami Tensei I (Video Game) / int_21d70919
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Crapsack World: Tokyo Just Before the End is already kind of bad, as the city is in a battle between the Americans, Gotou and his demons, and the rebels who want to stop them both. After the End, demons are everywhere, the Messians and the Gaians are even more prominent and are now in an all-out war, and eventually it all gets flooded by God, killing everybody not inside the giant Cathedral at the time.
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Captain Ersatz
 Shin Megami Tensei I (Video Game) / int_25b5600
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Captain Ersatz: Commander Gotou was based off of real-life author Yukio Mishima, who also attempted a coup at Camp Ichigaya.
 Shin Megami Tensei I (Video Game) / int_25b5600
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Apathetic Citizens
 Shin Megami Tensei I (Video Game) / int_25dc6ef5
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Apathetic Citizens: While the coup forces are a big deal in Tokyo Just Before the End, barely anybody mentions how there are demons running around in public malls and on the inhabited city streets.
 Shin Megami Tensei I (Video Game) / int_25dc6ef5
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Failure Is the Only Option
 Shin Megami Tensei I (Video Game) / int_260926c3
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Failure Is the Only Option: You get to choose to side with Law or Chaos Just Before the End. Working with Chaos causes Law to bring the apocalypse in revenge. Working with Law has you preparing the world for the apocalypse they were going to bring anyway. Working with neither makes Law bring the apocalypse anyways. It would be a waste of perfectly good missiles if they weren't used, y'know.
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Shoot the Shaggy Dog
 Shin Megami Tensei I (Video Game) / int_272abb98
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Shoot the Shaggy Dog: The first third of the game, set in 199X. Thor has set the plot on rails, and whether you kill him, Gotou or both doesn't matter: Tokyo is destroyed and you're trapped in the Diamond Realm for 30 years.
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Faux First-Person 3D
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Faux First Person 3D: The 3D view shows left-right rotations at 45 degrees. These rotations only render for two wall lengths, where a far wall three tiles away will pop-in.
 Shin Megami Tensei I (Video Game) / int_29320413
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Piñata Enemy
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Piñata Enemy: Human enemies like Bodyconians and the Messians and Gaeans always drop a lot more cash than demons.
 Shin Megami Tensei I (Video Game) / int_2e84972a
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Fusion Dance
 Shin Megami Tensei I (Video Game) / int_302730a
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Fusion Dance: The Cathedral of Shadows, making its first appearance in the "rebooted" Shin series, note The Minister first appears as the enigmatic bearded old man in blue robes starting in Megami Tensei II performs these between two or three of your demons. The Chaos Hero and Pascal also do it, with the former becoming a cross between a Samurai and Spider-Man, and the latter becoming Cerberus.
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Uplifted Animal
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Uplifted Animal: Your pet dog Pascal can be fused with a demon to create a powerful Cerberus who has sentience and is loyal to you.
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After the End
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After the End: The second half of the game takes place in a post-apocalyptic wasteland.
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Mad Scientist
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Mad Scientist: The Police Station is ruled by an insane genius who sends out armies of reprogrammed government war machines to slaughter both demon and human alike. He is in charge of the Mecha-Mooks you fight.
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Unintentionally Unwinnable
 Shin Megami Tensei I (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Due to the game's failure to "lock" the player into any alignment's endgame at any given point, players may find that they have accidentally "switched" alignments, rendering the game unbeatable. For example!
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To Hell and Back
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To Hell and Back: The Diamond Realm is where the Heroine teleports you to save you from being killed in the nuclear attack from the USA. It is an ethereal universe where demons roam the plains among the illusions. Once you leave, you access the second part of the game.
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Brainwashed
 Shin Megami Tensei I (Video Game) / int_41d9aaef
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Brainwashed: What happens to anyone who tries to stand up to the older Ozawa. This is done through a reluctant psychic man named the Psycho-diver, who he has imprisoned.
 Shin Megami Tensei I (Video Game) / int_41d9aaef
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Mecha-Mooks
 Shin Megami Tensei I (Video Game) / int_42632336
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Mecha-Mooks: The enemies within the Machine Clan. Oddly enough, the legendary Bigfoot is in the Machine Clan as well, though it doesn't appear to be mechanical.
 Shin Megami Tensei I (Video Game) / int_42632336
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A Taste of Power
 Shin Megami Tensei I (Video Game) / int_43bda213
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A Taste of Power: Played with. Early in the game, you can fuse your dog with a demon to create Cerberus, a high-level demon that would, under normal circumstances, be impossible to attain without doing some major level grinding. With this Cerberus, you can easily make it through the following dungeon. It will leave your party before long, though, but it can rejoin you during the game's latter half.
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Stupid Sacrifice
 Shin Megami Tensei I (Video Game) / int_442a6995
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Stupid Sacrifice: The Law Hero's sacrifice. Demons are readily expendable; at best they return to the comp, at worst you would have to spend some money on bribes to recruit a new one, and would have easily held off the enemies he blocks off. On the other hand, it was God's will...
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Utopia Justifies the Means
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Utopia Justifies the Means: The Thousand Year Kingdom.
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Infinity -1 Sword
 Shin Megami Tensei I (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Mitsurugi (Law), the Kurikara (Chaos), and the Masakado sword (Neutral) are Infinity -2 swords. All you need to do to get them is either crack open some chests in the final dungeon (Mutsurugi/Kurikara) or ask Masakado politely for his sword (Masakado), and they hit really hard. Unfortunately, they are all male-exclusive, so the Heroine is SOL. The Kagutsuchi is the true Infinity -1 sword. The process to get it is slightly more involved than the previous weapons (you need to do a chain of sword fusions on the rather unassuming Kusanagi), but it is only surpassed by the near-unobtainable Fiend weapons, can be wielded by both protagonists, is the only ultimate weapon to be usable by any alignment, and gives a nice bonus to all stats.
 Shin Megami Tensei I (Video Game) / int_480c69ba
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_480c69ba
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_480c69ba
 Shin Megami Tensei I (Video Game) / int_4acee1ed
type
Fish out of Temporal Water
 Shin Megami Tensei I (Video Game) / int_4acee1ed
comment
Fish out of Temporal Water: The Hero, Law Hero, and Chaos Hero are flung thirty years into the future. The first thing they do is meet a beggar who reveals that their yen from the old world is now completely worthless, and Macca is the new currency.
 Shin Megami Tensei I (Video Game) / int_4acee1ed
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_4acee1ed
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_4acee1ed
 Shin Megami Tensei I (Video Game) / int_4afad1b9
type
Rare Random Drop
 Shin Megami Tensei I (Video Game) / int_4afad1b9
comment
Rare Random Drop: Each of the Fiends drops the most powerful alignment weapons in the game: David drops the Neutral weapon Stradivari, Daisoujou drops the Chaos weapon Reaper Bell, and the Pale Rider drops the Law weapon Angel's Trumpet. Each weapon has a 1/256 chance of dropping which, when combined with the fact that each Fiend has a 1/256 chance of showing up in certain areas, makes for quite a frustrating search.
 Shin Megami Tensei I (Video Game) / int_4afad1b9
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_4afad1b9
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_4afad1b9
 Shin Megami Tensei I (Video Game) / int_504a1991
type
Body Horror
 Shin Megami Tensei I (Video Game) / int_504a1991
comment
Body Horror: The Chaos hero does this to himself by pretty much going right for one of the obvious questions around "demon fusing". Of course, when Pascal tries it, you get the useful Cerberus instead of any horrific creature.
 Shin Megami Tensei I (Video Game) / int_504a1991
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_504a1991
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_504a1991
 Shin Megami Tensei I (Video Game) / int_50f5dabe
type
Reincarnation
 Shin Megami Tensei I (Video Game) / int_50f5dabe
comment
Note that Yuriko/Lillth actually believes the main character is Adam, suggesting the possibility the Protagonist and the Heroine are the Reincarnations of Adam and Eve.
 Shin Megami Tensei I (Video Game) / int_50f5dabe
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_50f5dabe
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_50f5dabe
 Shin Megami Tensei I (Video Game) / int_52475ffd
type
Cutting Off the Branches
 Shin Megami Tensei I (Video Game) / int_52475ffd
comment
Cutting Off the Branches: The canonical ending is the Neutral path, which sets up Shin Megami Tensei II.
 Shin Megami Tensei I (Video Game) / int_52475ffd
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_52475ffd
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_52475ffd
 Shin Megami Tensei I (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 Shin Megami Tensei I (Video Game) / int_5561eef8
comment
Suspicious Video-Game Generosity: Completely averted. You will almost never find a place to heal for free, and there are no save points before bosses... or any indication that a boss in the next room at all.
 Shin Megami Tensei I (Video Game) / int_5561eef8
featureApplicability
-1.0
 Shin Megami Tensei I (Video Game) / int_5561eef8
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_5561eef8
 Shin Megami Tensei I (Video Game) / int_5769a98e
type
Heaven's Devils
 Shin Megami Tensei I (Video Game) / int_5769a98e
comment
Heaven's Devils: In the Chaos Ending, Lucifer says that he himself is also a part of YHVH.
 Shin Megami Tensei I (Video Game) / int_5769a98e
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_5769a98e
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_5769a98e
 Shin Megami Tensei I (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Shin Megami Tensei I (Video Game) / int_586589bc
comment
Journey to the Center of the Mind: You need to do this to save Heroine from Arachne, a demon infesting her mind and devouring it from the inside out.
 Shin Megami Tensei I (Video Game) / int_586589bc
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_586589bc
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_586589bc
 Shin Megami Tensei I (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Shin Megami Tensei I (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: When the Heroine joins your party in 199X, she comes equipped with an SMG and Nerve Bullets, the first of which is a gun that hits multiple targets, and the latter being a bullet that causes Sleep 75% of the time when it hits. While the SMG is a fairly expensive weapon you can buy by the time you recruit her, the nerve bullets aren't available for purchase until 20XX. You can equip some other bullets on her and give the Nerve Bullets to the Hero, giving you a much easier time in the rest of 199X and the Diamond Realm. In fact, simply loading all your human characters with Multi-targeting guns and nerve bullets is usually enough to deal with most random encounters until you reach the Tokyo Police Department, which is firmly past the halfway point through the game.
 Shin Megami Tensei I (Video Game) / int_5b81ca8d
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_5b81ca8d
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_5b81ca8d
 Shin Megami Tensei I (Video Game) / int_5e52adb8
type
Sunken City
 Shin Megami Tensei I (Video Game) / int_5e52adb8
comment
Sunken City: God floods all of Tokyo during the final stretch of the game.
 Shin Megami Tensei I (Video Game) / int_5e52adb8
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_5e52adb8
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_5e52adb8
 Shin Megami Tensei I (Video Game) / int_60414102
type
Zombie Apocalypse
 Shin Megami Tensei I (Video Game) / int_60414102
comment
Zombie Apocalypse: Tokyo appears to be undergoing a zombie crisis during Gotou's coup, which worsens throughout the early game. The first zombies you encounter appear to be men in hospital gowns and middle-aged women, but eventually, zombie police and zombie soldiers are encountered as enemies, until finally, the only zombies you see are towering blobs of rotting green corpses.
 Shin Megami Tensei I (Video Game) / int_60414102
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_60414102
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_60414102
 Shin Megami Tensei I (Video Game) / int_64fa0ea8
type
Random Encounters
 Shin Megami Tensei I (Video Game) / int_64fa0ea8
comment
Random Encounters: Almost everywhere. It doesn't matter if it's the mall, the Tokyo Governmental Palace, another world completely, or a giant cathedral. You're going to get into a whole lot of fights. This can be rather grating in places where shops, save points/teleport points, and temples/inns can be found.
 Shin Megami Tensei I (Video Game) / int_64fa0ea8
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_64fa0ea8
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_64fa0ea8
 Shin Megami Tensei I (Video Game) / int_655d406a
type
Instrument of Murder
 Shin Megami Tensei I (Video Game) / int_655d406a
comment
Instrument of Murder: Implied. The three strongest 'sword' weapons are a violin (Stradivari), a trumpet (Angel's Trumpet), and a bell (Reaper's Bell).
 Shin Megami Tensei I (Video Game) / int_655d406a
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_655d406a
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_655d406a
 Shin Megami Tensei I (Video Game) / int_66cdb21b
type
Gag Penis
 Shin Megami Tensei I (Video Game) / int_66cdb21b
comment
Not to mention the dreaded Mara.
 Shin Megami Tensei I (Video Game) / int_66cdb21b
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_66cdb21b
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_66cdb21b
 Shin Megami Tensei I (Video Game) / int_6ec989d8
type
Guide Dang It!
 Shin Megami Tensei I (Video Game) / int_6ec989d8
comment
Guide Dang It!: You are asked to allocate stats in the Point Build System for every human party member at the very beginning of the game, before you have any idea of these characters' abilities or what the stats do exactly. You can easily gimp your characters by, for instance, putting points into Magic on a character who cannot use magic. This is a prevalent problem for new players that will end in much ceaseless wandering before they find the next locale or individual that they need to find in order to progress. For example, the first big one is finding a logbook to get into the rebel base, which you get by going to a specific bar in the very mall where the base is situated in and giving a bartender specific responses to give you the logbook. So you get rare items from certain locations during certain phases of the moon. Good luck finding out what phase is the right one, by the way.
 Shin Megami Tensei I (Video Game) / int_6ec989d8
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_6ec989d8
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_6ec989d8
 Shin Megami Tensei I (Video Game) / int_754004a9
type
Hell on Earth
 Shin Megami Tensei I (Video Game) / int_754004a9
comment
Hell on Earth: Tokyo After the End. It's barren and decaying at the seems, with survivors mostly being situated underground, and demons roaming freely even in populated areas.
 Shin Megami Tensei I (Video Game) / int_754004a9
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_754004a9
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_754004a9
 Shin Megami Tensei I (Video Game) / int_75979171
type
The Cuckoolander Was Right
 Shin Megami Tensei I (Video Game) / int_75979171
comment
The Cuckoolander Was Right: Plenty of people at the beginning of the game are labelled as crazy or hallucinating when they ramble on about demons appearing in the streets, the government kidnapping and experimenting on people, and the world coming to an end. That doesn't even begin to cover what happens After the End. If you're willing to sift between the Cassandra Truths and the people who actually are crazy, you can learn some important plot points far earlier than you normally do. Some things you can learn early: Everyone in Roppongi is a zombie, the Basilica is the Millennium Kingdom, and Thorman isn't human.
 Shin Megami Tensei I (Video Game) / int_75979171
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_75979171
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_75979171
 Shin Megami Tensei I (Video Game) / int_767ef8a0
type
Flying Seafood Special
 Shin Megami Tensei I (Video Game) / int_767ef8a0
comment
Flying Seafood Special: Demons such as Forneus.
 Shin Megami Tensei I (Video Game) / int_767ef8a0
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_767ef8a0
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_767ef8a0
 Shin Megami Tensei I (Video Game) / int_77473d35
type
God Is Evil
 Shin Megami Tensei I (Video Game) / int_77473d35
comment
God Is Evil: YHVH is directly responsible for flooding all of Tokyo, which of course, kills off most of the people who didn't die during the nuclear holocaust.
 Shin Megami Tensei I (Video Game) / int_77473d35
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_77473d35
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_77473d35
 Shin Megami Tensei I (Video Game) / int_7870735b
type
From Bad to Worse
 Shin Megami Tensei I (Video Game) / int_7870735b
comment
From Bad to Worse: This could probably sum up the game as a whole. You start the game just as demons have been summoned into the world and a coup has forced martial law to be put in effect in Tokyo, eventually climaxing with the nuking of Tokyo. After that chaos you're thrust into an Apocalyptic wasteland that also happens to now be the war ground for the battle between the forces of Law and Chaos. Eventually you have to decide whether to follow one of the armies, or take a Neutral stance and kill everyone. It's a pretty lose-lose situation all throughout.
 Shin Megami Tensei I (Video Game) / int_7870735b
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_7870735b
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_7870735b
 Shin Megami Tensei I (Video Game) / int_7a265daa
type
Eagleland
 Shin Megami Tensei I (Video Game) / int_7a265daa
comment
Eagleland: The American soldiers are much friendlier than Gotou's coup forces, to the point that you never even fight them, and they're all amusing due to their broken, italicized way of speaking, representing their inability to speak Japanese very well. However, the American Messians turn out to be heartless religious fanatics who are responsible for the destruction of the world and the corruption of the once friendly Messians in Tokyo.
 Shin Megami Tensei I (Video Game) / int_7a265daa
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_7a265daa
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_7a265daa
 Shin Megami Tensei I (Video Game) / int_7ae4d273
type
Point of No Return
 Shin Megami Tensei I (Video Game) / int_7ae4d273
comment
Point of No Return: Once you either defeat or side with Thor, the Americans launch ICBMs at Tokyo and completely destroy the place, rendering the pre-apocalypse world inaccessible. Once you enter the Basilica, YHVH floods Tokyo and renders the post-apocalypse world inaccessible.
 Shin Megami Tensei I (Video Game) / int_7ae4d273
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_7ae4d273
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_7ae4d273
 Shin Megami Tensei I (Video Game) / int_7c58fe32
type
Louis Cypher
 Shin Megami Tensei I (Video Game) / int_7c58fe32
comment
Louis Cypher: The original! However, you never see Lucifer's true form in this game but you get to see his angelic Form in the Chaos ending. The American ambassador's name is Thorman - and he eventually turns out to have a red beard and a damn large hammer.
 Shin Megami Tensei I (Video Game) / int_7c58fe32
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_7c58fe32
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_7c58fe32
 Shin Megami Tensei I (Video Game) / int_7deb3fb1
type
Crutch Character
 Shin Megami Tensei I (Video Game) / int_7deb3fb1
comment
Cerberus, which you get by fusing your family dog with a demon. When you first get it will likely dish and take more damage than everything else you have COMBINED, and will ignore the rules that a demon as powerful as it is should be uncontrollable for you at that point. Unfortunately you only get him briefly, and by the time you get him back, he's become average in true Crutch Character fashion.
 Shin Megami Tensei I (Video Game) / int_7deb3fb1
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_7deb3fb1
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_7deb3fb1
 Shin Megami Tensei I (Video Game) / int_80b57bec
type
Super-Soldier
 Shin Megami Tensei I (Video Game) / int_80b57bec
comment
Super-Soldier: What Orias, posing as the hospital's head surgeon, is trying to create at the beginning of the game by Playing with Syringes.
 Shin Megami Tensei I (Video Game) / int_80b57bec
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_80b57bec
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_80b57bec
 Shin Megami Tensei I (Video Game) / int_830f2f0e
type
Police State
 Shin Megami Tensei I (Video Game) / int_830f2f0e
comment
Police State: Ironically, run by the Chaos faction during the first part of the game after a demon-backed military coup, led by the temporary Big Bad Gotou. After the End, the Messians are trying to enforce one, but it's essentially ineffective and Tokyo's in complete anarchy.
 Shin Megami Tensei I (Video Game) / int_830f2f0e
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_830f2f0e
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_830f2f0e
 Shin Megami Tensei I (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Shin Megami Tensei I (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The Messians are Judeo-Christians in everything but name. Their members wear white and blue robes, and they also have hooded monks, priests, and bishops.
 Shin Megami Tensei I (Video Game) / int_83adb272
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_83adb272
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_83adb272
 Shin Megami Tensei I (Video Game) / int_8454f523
type
Superboss
 Shin Megami Tensei I (Video Game) / int_8454f523
comment
Superboss: This game has Beelzebub as the ultimate opponent...supposedly. He has far less HP than Final Bosses Michael and Asura, and while Beelzebub's Level 108, Asura's Level 110 and Michael's Level 116. In addition, if you're Chaos aligned, instead of fighting him, he joins you.
 Shin Megami Tensei I (Video Game) / int_8454f523
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_8454f523
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_8454f523
 Shin Megami Tensei I (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Shin Megami Tensei I (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The final dungeon in particular. All the demons live downstairs and all the angels live upstairs, but regardless, if you're following the Chaos or Neutral Path, one of the final bosses will be waiting for you at the very top the the dungeon.
 Shin Megami Tensei I (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_85f8dc9d
 Shin Megami Tensei I (Video Game) / int_8bf8adfa
type
Just Before the End
 Shin Megami Tensei I (Video Game) / int_8bf8adfa
comment
Just Before the End: The first half of the game takes place in Tokyo a couple of days before the forces of Law nuke the world into hell.
 Shin Megami Tensei I (Video Game) / int_8bf8adfa
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_8bf8adfa
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_8bf8adfa
 Shin Megami Tensei I (Video Game) / int_8c039bf3
type
Skippable Boss
 Shin Megami Tensei I (Video Game) / int_8c039bf3
comment
Skippable Boss: Most of the alignment bosses can be circumvented without a fight if you are of the same alignment.
 Shin Megami Tensei I (Video Game) / int_8c039bf3
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_8c039bf3
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_8c039bf3
 Shin Megami Tensei I (Video Game) / int_8e20979
type
Wham Episode
 Shin Megami Tensei I (Video Game) / int_8e20979
comment
Wham Episode: Tokyo getting nuked after you meet Thorman and fight him, if you're not Law-aligned.
 Shin Megami Tensei I (Video Game) / int_8e20979
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_8e20979
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_8e20979
 Shin Megami Tensei I (Video Game) / int_8f4822fd
type
The Great Flood
 Shin Megami Tensei I (Video Game) / int_8f4822fd
comment
The Great Flood: Happens near the end of the game.
 Shin Megami Tensei I (Video Game) / int_8f4822fd
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_8f4822fd
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_8f4822fd
 Shin Megami Tensei I (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Shin Megami Tensei I (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: A few of the bosses, but especially Ladon, as there is no indication of him whatsoever in the plot or even the actual gameplay; he just sort of appears.
 Shin Megami Tensei I (Video Game) / int_902fa0b4
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_902fa0b4
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_902fa0b4
 Shin Megami Tensei I (Video Game) / int_93ce6293
type
Phlebotinum Breakdown
 Shin Megami Tensei I (Video Game) / int_93ce6293
comment
Phlebotinum Breakdown: Demons need a steady supply of a metal called Magnetite in order to keep a physical body in the human world. Because of this, you lose some Magnetite every time you take a step and have a demon summoned. Once you run out of Magnetite, your demons will start losing health with every step instead.
 Shin Megami Tensei I (Video Game) / int_93ce6293
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_93ce6293
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_93ce6293
 Shin Megami Tensei I (Video Game) / int_950bbfa7
type
Take a Third Option
 Shin Megami Tensei I (Video Game) / int_950bbfa7
comment
Take a Third Option: Law, Chaos, or... murder everyone.
 Shin Megami Tensei I (Video Game) / int_950bbfa7
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_950bbfa7
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_950bbfa7
 Shin Megami Tensei I (Video Game) / int_9591377d
type
Heel Realization
 Shin Megami Tensei I (Video Game) / int_9591377d
comment
Heel Realization: Neither the Law nor Chaos Hero realize that their ideologies might be flawed until right before you kill them— at which point the Law Hero realizes he's simply God's Unwitting Pawn instead of The Chosen One, and the Chaos Hero realizes that his quest for power was mostly pointless since you overpowered him regardless.
 Shin Megami Tensei I (Video Game) / int_9591377d
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_9591377d
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_9591377d
 Shin Megami Tensei I (Video Game) / int_99390db0
type
Saintly Church
 Shin Megami Tensei I (Video Game) / int_99390db0
comment
Saintly Church: Some of the Messians are actually pretty square guys. In 199X, they're just a hospitaller order that provides healing for your party (the Lawful nutcases being represented by the Americans) and in the Cathedral town, they provide food and safety for anyone who arrives, essentially no-questions-asked. (Outside of this, they tend to be jerkasses, of course.)
 Shin Megami Tensei I (Video Game) / int_99390db0
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_99390db0
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_99390db0
 Shin Megami Tensei I (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Shin Megami Tensei I (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: After defeating Thor, you have 30 seconds to move around before Tokyo is nuked. There isn't anything you can do, other than wait for the on-screen timer to hit zero and have the Heroine teleport you out in time.
 Shin Megami Tensei I (Video Game) / int_9a1f23bf
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_9a1f23bf
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_9a1f23bf
 Shin Megami Tensei I (Video Game) / int_9bca83eb
type
Death by Irony
 Shin Megami Tensei I (Video Game) / int_9bca83eb
comment
Death by Irony: Chaos Hero in the Chaos Path, who spends the entire game greedily searching for ways to increase his own power and is destroyed after being overwhelmed by the raw power of the Devil Ring (which he stole from the Hero).
 Shin Megami Tensei I (Video Game) / int_9bca83eb
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_9bca83eb
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_9bca83eb
 Shin Megami Tensei I (Video Game) / int_9bcd82c0
type
Took a Level in Badass
 Shin Megami Tensei I (Video Game) / int_9bcd82c0
comment
Took a Level in Badass: Chaos Hero. Deconstructed; Evil Is Not a Toy, as he found out after spending the entire game fighting to become the strongest of all.
 Shin Megami Tensei I (Video Game) / int_9bcd82c0
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_9bcd82c0
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_9bcd82c0
 Shin Megami Tensei I (Video Game) / int_a21b9511
type
Route Boss
 Shin Megami Tensei I (Video Game) / int_a21b9511
comment
Route Boss: In the Law Route, the Final Boss is Asura, while in the Chaos Route the Final Boss is Archangel Michael. If you're going through the Neutral route, you have to fight both of them in any order you like. Earlier on, with the same criteria, you either fight the Chaos Hero, the Law Hero, or both. Superboss Beelzebub cannot be fought in the Chaos route because he joins you.
 Shin Megami Tensei I (Video Game) / int_a21b9511
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_a21b9511
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_a21b9511
 Shin Megami Tensei I (Video Game) / int_a25b0db9
type
Murderous Mannequin
 Shin Megami Tensei I (Video Game) / int_a25b0db9
comment
Murderous Mannequin: Kugutsu (Japanese for "puppet") is a broken mannequin possessed by demons. It is a member of the Machine Race and dwells inside the mall to attack any human that passes by.
 Shin Megami Tensei I (Video Game) / int_a25b0db9
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_a25b0db9
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_a25b0db9
 Shin Megami Tensei I (Video Game) / int_a2c7bef4
type
Gateless Ghetto
 Shin Megami Tensei I (Video Game) / int_a2c7bef4
comment
Gateless Ghetto: At the beginning, the game keeps you fenced in and on the rails through police blockades and a murder investigation. Later, martial law is declared as the demon invasion begins in earnest.
 Shin Megami Tensei I (Video Game) / int_a2c7bef4
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_a2c7bef4
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_a2c7bef4
 Shin Megami Tensei I (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Shin Megami Tensei I (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The weapons the Fiends drop. Pale Rider's Angel Trumpet is the absolute strongest weapon for a Law-aligned player, High Priest's Reaper Bell is the strongest for Chaos, and David's Stradivari is the strongest for Neutral. Unfortunately, they only have a 1/256 chance of dropping from foes that appear 1/256 of the time, for a grand total chance of 1/65536. Good luck. On the Demon side of things, Vishnu is generally considered by the community to be the best summonable ally in the game. In the one game in the series where demons only get three skills, all of Vishnu's manage to be top-tier in their utility— add on to that some amazing stats, and he can sweep all of the endgame bosses. Oh, and players on the Lawful path get to recruit him for free. The Chaos equivalent is Beelzebub, who only requires you to take a detour to Shiroganedai (and acts as a Superboss on Law and Neutral). While his skills aren't quite as good, he makes up for it by being much more durable.
 Shin Megami Tensei I (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_a5e02e9e
 Shin Megami Tensei I (Video Game) / int_a7b8ba72
type
Point Build System
 Shin Megami Tensei I (Video Game) / int_a7b8ba72
comment
You are asked to allocate stats in the Point Build System for every human party member at the very beginning of the game, before you have any idea of these characters' abilities or what the stats do exactly. You can easily gimp your characters by, for instance, putting points into Magic on a character who cannot use magic.
 Shin Megami Tensei I (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_a7b8ba72
 Shin Megami Tensei I (Video Game) / int_a7c0ee18
type
Domino Revelation
 Shin Megami Tensei I (Video Game) / int_a7c0ee18
comment
Domino Revelation: Once you learn demons are real, then you get angels, and God eventually.
 Shin Megami Tensei I (Video Game) / int_a7c0ee18
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_a7c0ee18
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_a7c0ee18
 Shin Megami Tensei I (Video Game) / int_aac2244a
type
EvilVsEvil
 Shin Megami Tensei I (Video Game) / int_aac2244a
comment
Evil vs. Evil: Neither the Law or Chaos sides are very nice. Aside from possibly the Hero, no servant of Chaos can be called good. Their entire philosophy is about winning freedom through power, and they spread death and anarchy wherever they go. Meanwhile, Law does have heroes and a certain nobility to their cause, and they're the only group even trying to protect those weaker than them, but its most powerful representatives are such zealots that they're responsible for multiple genocides. The Neutral option isn't much better, as it amounts to murdering everyone on both sides.
 Shin Megami Tensei I (Video Game) / int_aac2244a
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_aac2244a
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_aac2244a
 Shin Megami Tensei I (Video Game) / int_ac320c0e
type
Nuke 'em
 Shin Megami Tensei I (Video Game) / int_ac320c0e
comment
The American ambassador's name is Thorman - and he eventually turns out to have a red beard and a damn large hammer.
 Shin Megami Tensei I (Video Game) / int_ac320c0e
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_ac320c0e
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_ac320c0e
 Shin Megami Tensei I (Video Game) / int_ad4a45be
type
Final Boss
 Shin Megami Tensei I (Video Game) / int_ad4a45be
comment
In the Law Route, the Final Boss is Asura, while in the Chaos Route the Final Boss is Archangel Michael. If you're going through the Neutral route, you have to fight both of them in any order you like. Earlier on, with the same criteria, you either fight the Chaos Hero, the Law Hero, or both.
 Shin Megami Tensei I (Video Game) / int_ad4a45be
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_ad4a45be
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_ad4a45be
 Shin Megami Tensei I (Video Game) / int_b4a6ae4c
type
Everyone Has Standards
 Shin Megami Tensei I (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: Even after Tokyo gets nuked and the whole world is overrun with demons, bartenders will refuse to sell you drinks because you're underage. Both of the Final Bosses will have something to say about you killing the respective hero that chooses to side with them— though while Michael ponders what could have driven you to go so far as to kill your former friend, Asura simply taunts you about it. If you choose the Lawful/Neutral path, Rie/Lilith will be furious when you kill the Chaos Hero.
 Shin Megami Tensei I (Video Game) / int_b4a6ae4c
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_b4a6ae4c
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_b4a6ae4c
 Shin Megami Tensei I (Video Game) / int_b6f34e9c
type
Omnicidal Neutral
 Shin Megami Tensei I (Video Game) / int_b6f34e9c
comment
Omnicidal Neutral: The Neutral path consists of killing both the Law and Chaos leaders, including your own friends.
 Shin Megami Tensei I (Video Game) / int_b6f34e9c
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_b6f34e9c
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_b6f34e9c
 Shin Megami Tensei I (Video Game) / int_b77c5ecb
type
"End of the World" Special
 Shin Megami Tensei I (Video Game) / int_b77c5ecb
comment
"End of the World" Special: Of your choice, no less, establishing a longtime SMT tradition.
 Shin Megami Tensei I (Video Game) / int_b77c5ecb
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_b77c5ecb
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_b77c5ecb
 Shin Megami Tensei I (Video Game) / int_bbfaa837
type
Knight Templar
 Shin Megami Tensei I (Video Game) / int_bbfaa837
comment
Knight Templar: The angels of the Messians, and the Messians themselves. Temple Knights are in fact elite Messian soldiers.
 Shin Megami Tensei I (Video Game) / int_bbfaa837
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_bbfaa837
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_bbfaa837
 Shin Megami Tensei I (Video Game) / int_bc0ad0c0
type
Money Spider
 Shin Megami Tensei I (Video Game) / int_bc0ad0c0
comment
Money Spider: Justified. Demons are fascinated with human culture and carry around yen coins like trinkets. After the End, all the currency changes to the demon currency Macca anyway, so it still makes sense.
 Shin Megami Tensei I (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_bc0ad0c0
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_bc0ad0c0
 Shin Megami Tensei I (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Shin Megami Tensei I (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: In a bizarre aversion of Contractual Boss Immunity, not only do none of the Fiends have any resistance to Expel, but Daisoujou is weak to it. It's entirely possible throw out Hama or some Holy Water on the first turn and instantly win.
 Shin Megami Tensei I (Video Game) / int_c09dbbbb
featureApplicability
-1.0
 Shin Megami Tensei I (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_c09dbbbb
 Shin Megami Tensei I (Video Game) / int_c32201f6
type
Good Colors, Evil Colors
 Shin Megami Tensei I (Video Game) / int_c32201f6
comment
Good Colors, Evil Colors: Chaos characters are decked out in black and red, and Law characters don blue and white. Depending on which one you side with, this trope is either inverted or played straight.
 Shin Megami Tensei I (Video Game) / int_c32201f6
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_c32201f6
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_c32201f6
 Shin Megami Tensei I (Video Game) / int_c57b21f9
type
Global Currency
 Shin Megami Tensei I (Video Game) / int_c57b21f9
comment
Global Currency: Before the End, there's yen (because it's Japan). Afterwards, yen becomes useless but Macca, the currency of demonkind, becomes the standard.
 Shin Megami Tensei I (Video Game) / int_c57b21f9
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_c57b21f9
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_c57b21f9
 Shin Megami Tensei I (Video Game) / int_c660bc15
type
Fan Disservice
 Shin Megami Tensei I (Video Game) / int_c660bc15
comment
Fan Disservice: The boss of the Journey to the Center of the Mind area. Spider webs shouldn't come out of your ass.
 Shin Megami Tensei I (Video Game) / int_c660bc15
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_c660bc15
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_c660bc15
 Shin Megami Tensei I (Video Game) / int_c923e7a6
type
Metal Slime
 Shin Megami Tensei I (Video Game) / int_c923e7a6
comment
Metal Slime: The three Fiends (David, Pale Rider, and Daisoujou). Each one only has a 1/256 chance of appearing in certain areas and each one drops one of three ultimate weapons for each alignment...with a drop rate of 1/256. Happy hunting!
 Shin Megami Tensei I (Video Game) / int_c923e7a6
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_c923e7a6
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_c923e7a6
 Shin Megami Tensei I (Video Game) / int_c95d6a1c
type
Evil States of America
 Shin Megami Tensei I (Video Game) / int_c95d6a1c
comment
Evil States of America: The nuclear strike that obliterates Tokyo and turns it into an utter Crapsack World comes from the United States, and the one who gleefully breaks this to the heroes is Thorman, the American ambassador who is actually a disguised Thor (although Thor himself is a Norse god, not an American one). The Church Militant Messians are also American.
 Shin Megami Tensei I (Video Game) / int_c95d6a1c
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_c95d6a1c
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_c95d6a1c
 Shin Megami Tensei I (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Shin Megami Tensei I (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: In this game, pretty quickly, you fight a lot of demons, everywhere, no exceptions. When for some reason there is an exception, something is going on. Averted by the Messian town in the Cathedral. Despite the Messians generally being dicks towards everyone everywhere else, the town is at peace and even Messian fanatics won't pick on you inside.
 Shin Megami Tensei I (Video Game) / int_cdfe12c3
featureApplicability
-1.0
 Shin Megami Tensei I (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_cdfe12c3
 Shin Megami Tensei I (Video Game) / int_d291ea97
type
No Campaign for the Wicked
 Shin Megami Tensei I (Video Game) / int_d291ea97
comment
No Campaign for the Wicked: While protagonist's Law-Chaos alignment can be changed, his virtue is fixed to Light. This does make some sense: Dark demons are portrayed as uncontrollable, as they can never be recruited. And Lawful/Chaotic is not a way of measuring morality; although they are both evil, the Hero is good.
 Shin Megami Tensei I (Video Game) / int_d291ea97
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_d291ea97
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_d291ea97
 Shin Megami Tensei I (Video Game) / int_d33456e7
type
Improbable Age
 Shin Megami Tensei I (Video Game) / int_d33456e7
comment
Improbable Age: If you try to buy something for the Heroine in a bar before she reincarnates, the bartender will say that she's too young. She's the leader of La Résistance, by the way.
 Shin Megami Tensei I (Video Game) / int_d33456e7
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_d33456e7
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_d33456e7
 Shin Megami Tensei I (Video Game) / int_d4c98786
type
Writing Around Trademarks
 Shin Megami Tensei I (Video Game) / int_d4c98786
comment
Writing Around Trademarks: There's a late game dungeon called "Tokyo Destinyland" where one of the leaders of the Chaos faction makes her base. Also doubles as a Meaningful Name, as it features a minigame that can change your "destiny" (i.e., The Hero's alignment), and numerous traps that have a lower chance of activating if you have a high Luck Stat. There are Dummied Out sprites in the Super Famicom version of Mickey Mouse and Donald Duck Expies wielding katanas and a chainsaw (they would eventually be added back into the PC-Engine port, although obviously with different sprites).
 Shin Megami Tensei I (Video Game) / int_d4c98786
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_d4c98786
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_d4c98786
 Shin Megami Tensei I (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Shin Megami Tensei I (Video Game) / int_d71d51fd
comment
The End of the World as We Know It: About not too long after the game begins, Tokyo is destroyed and you are whisked to a future Tokyo that has undergone a Class 1 Apocalypse.
 Shin Megami Tensei I (Video Game) / int_d71d51fd
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_d71d51fd
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_d71d51fd
 Shin Megami Tensei I (Video Game) / int_e543a655
type
Light Is Not Good
 Shin Megami Tensei I (Video Game) / int_e543a655
comment
Light Is Not Good: Sort of. LIGHT is more or less good (in that Light demons are usually friends of humanity, and do not bother humans), but Law most definitely is not good. YHVH himself is the major exception to this, being the poster-boy for God Is Evil.
 Shin Megami Tensei I (Video Game) / int_e543a655
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_e543a655
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_e543a655
 Shin Megami Tensei I (Video Game) / int_e9365a0a
type
Monsters Everywhere
 Shin Megami Tensei I (Video Game) / int_e9365a0a
comment
Monsters Everywhere: Exaggerated. You can be in a bar chatting with people, take a step, and be randomly attacked by a demon. And if you're in an area where you're not vulnerable to something like that, you're probably in even greater danger.
 Shin Megami Tensei I (Video Game) / int_e9365a0a
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_e9365a0a
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_e9365a0a
 Shin Megami Tensei I (Video Game) / int_eb251937
type
Dirty Cop
 Shin Megami Tensei I (Video Game) / int_eb251937
comment
Dirty Cop: It is learned very early on that the police have aligned with the Demons, kidnapping innocents so a demon at the town hospital can experiment on them.
 Shin Megami Tensei I (Video Game) / int_eb251937
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_eb251937
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_eb251937
 Shin Megami Tensei I (Video Game) / int_eba911fd
type
Dark Messiah
 Shin Megami Tensei I (Video Game) / int_eba911fd
comment
Dark Messiah: The Hero (in every path, including Law). The Chaos Hero isn't, incidentally. YHVH is the biggest example of this.
 Shin Megami Tensei I (Video Game) / int_eba911fd
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_eba911fd
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_eba911fd
 Shin Megami Tensei I (Video Game) / int_ebe5d89c
type
Disco Dan
 Shin Megami Tensei I (Video Game) / int_ebe5d89c
comment
Disco Dan: There's an undead enemy called a Bodyconian. Their design is a joke based off of a subculture that pretty much died around the mid-80s which were appropriately Disco patrons.
 Shin Megami Tensei I (Video Game) / int_ebe5d89c
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_ebe5d89c
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_ebe5d89c
 Shin Megami Tensei I (Video Game) / int_ede69913
type
Worthless Currency
 Shin Megami Tensei I (Video Game) / int_ede69913
comment
Worthless Currency: The yen you use in the first half of the game becomes worthless after the end, forcing you to acquire macca as the new currency.
 Shin Megami Tensei I (Video Game) / int_ede69913
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_ede69913
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_ede69913
 Shin Megami Tensei I (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Shin Megami Tensei I (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted. Both the heroine and the Law Hero's girlfriend share the same name. That's what gets the girlfriend kidnapped early on by soldiers looking for the heroine.
 Shin Megami Tensei I (Video Game) / int_ee7a60e9
featureApplicability
-1.0
 Shin Megami Tensei I (Video Game) / int_ee7a60e9
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_ee7a60e9
 Shin Megami Tensei I (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Shin Megami Tensei I (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Initially, you are limited to a maximum of three human party members and three demons on the front lines, for a total of six party members. After the Law Hero leaves you for good, you will never have anything other than two humans in your group, so Stephen appears shortly afterwards to upgrade your Demon Summoning Program so you can have four demons at once.
 Shin Megami Tensei I (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_f3cf30d9
 Shin Megami Tensei I (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Shin Megami Tensei I (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: The Cathedral/Basilica, which is divided into a Law and Chaos part.
 Shin Megami Tensei I (Video Game) / int_f821e963
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_f821e963
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_f821e963
 Shin Megami Tensei I (Video Game) / int_name
type
ItemName
 Shin Megami Tensei I (Video Game) / int_name
comment
 Shin Megami Tensei I (Video Game) / int_name
featureApplicability
1.0
 Shin Megami Tensei I (Video Game) / int_name
featureConfidence
1.0
 Shin Megami Tensei I (Video Game)
hasFeature
Shin Megami Tensei I (Video Game) / int_name
 Shin Megami Tensei I (Video Game) / int_name
itemName
Shin Megami Tensei I (Video Game)

The following is a list of statements referring to the current page from other pages.

 Shin Megami Tensei I (Video Game)
hasFeature
A Taste of Power / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Action Pet / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Actually Four Mooks / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Adam and Eve Plot / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Alternate World Map / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Ambiguously Absent Parent / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Animorphism / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Archangel Michael / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Awesome, but Temporary / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Badass Longcoat / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Battle in the Center of the Mind / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Battle Theme Music / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Boss Bonanza / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Boss Warning Siren / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Breaking the Fellowship / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Canon Identifier / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Character Alignment / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Climax Boss / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Contractual Boss Immunity / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Controllable Helplessness / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Council of Angels / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Cutting Off the Branches / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Cyberpunk / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Cycle of Hurting / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Deadly Ringer / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Defeat Means Playable / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Deity of Mortal Creation / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Demon of Human Origin / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Demon Works / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Demonization / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Designated Love Interest / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Deus ex Nukina / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Devil in Plain Sight / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Domino Revelation / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Dreadful Musician / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Drone of Dread / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Dungeon Town / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Fan Translation / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Fighting Your Friend / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
"Friends" Rent Control / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Fundoshi / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Game-Over Man / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Girl of My Dreams / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Gods Need Prayer Badly / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Guest-Star Party Member / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Hard Levels, Easy Bosses / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Heaven's Devils / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Hello, [Insert Name Here] / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Holier Than Thou / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Horsemen of the Apocalypse / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Hu Mons / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
I Just Want to Be Badass / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
I'll Kill You! / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
I Want My Jet Pack / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Instant Expert / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Instrument of Murder / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
It's a Wonderful Failure / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
It's All Upstairs From Here / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
It's the Only Way to Be Sure / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Jack of All Stats / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Japanese Video Games / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Journey to the Center of the Mind / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Just Before the End / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Karma Meter / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Light Feminine and Dark Feminine / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Loners Are Freaks / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Louis Cypher / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Love Confession / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Lunacy / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Men Use Violence, Women Use Communication / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Mon Mode / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Monsters Everywhere / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Murderous Mannequin / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Mutually Exclusive Party Members / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Naginatas Are Feminine / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Necromancer / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
No Campaign for the Wicked / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
No Canon for the Wicked / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
No Full Name Given / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Non-Indicative Difficulty / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Nuclear Weapons Taboo / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Nuke 'em / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Omnicidal Neutral / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
One Stat to Rule Them All / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Peninsula of Power Leveling / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Pet Monstrosity / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Point of No Return / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Port Overdosed / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Post-Apocalyptic Dog / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Previous Player-Character Cameo / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Rebel Leader / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Reforged into a Minion / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Reincarnation / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Reincarnation Romance / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Ret-Gone / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Route Boss / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Save Point / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Schoolyard Bully All Grown Up / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Second Coming / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Signature Mon / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Significant Name Overlap / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Smash to Black / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Squishy Wizard / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Standard Post-Apocalyptic Setting / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Starter Mon / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Summon Magic / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Sunken City / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Synchronization / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Teased with Awesome / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Teleporter Accident / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The End of the World as We Know It / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The Magic Comes Back / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The Minion Master / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The Social Darwinist / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The Unmasqued World / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The Vamp / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Thematic Series / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Tokyo Tower / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Trauma Inn / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Urban Fantasy / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Video Games of 1990–1994 / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
We Cannot Go On Without You / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
World of Weirdness / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Worthless Currency / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Year X / int_3a596334
 Shin Megami Tensei I (Video Game)
hasFeature
Youkai / int_3a596334