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Shin Megami Tensei III: Nocturne (Video Game)

 Shin Megami Tensei III: Nocturne (Video Game)
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 Shin Megami Tensei III: Nocturne (Video Game)
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Shin Megami Tensei III: Nocturne (Video Game)
 Shin Megami Tensei III: Nocturne (Video Game)
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ShinMegamiTenseiIIINocturne
 Shin Megami Tensei III: Nocturne (Video Game)
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The third numbered entry in the main Shin Megami Tensei JRPG series, and the first since Shin Megami Tensei II in 1994. It was released for the PlayStation 2 in Japan in February 2003, in North America in October 2004 and in Europe in July 2005. It was released as a PlayStation 2 Classic on the Play Station Network on May 6, 2014.Tokyo, 20XX. You and two of your high school classmates have gone to visit your sick teacher in hospital, only to find that the building is eerily deserted. The search for your teacher leads you down into the basement of the hospital, where you find evidence of sinister occult experimentation and a mysterious man who is none too happy about your intrusion. Just as he's about to have you killed, you are rescued by the intervention of your teacher, who convinces the man to let you live and takes you to the roof.There, you witness the Conception: the destruction of the old world and its transformation into an embryonic state- the Vortex World- to prepare for its eventual rebirth. Tokyo becomes a spherical world populated by demons and the wandering spirits of those who died during the Conception, with a glowing sphere suspended in its center. You have survived... but during the Conception you encountered a mysterious young boy who forcefully implanted you with a creature called a Magatama, transforming your body into that of a demon.Waking up in the hospital with your new demonic body, your struggle for survival in this new, hostile world slowly becomes a battle to determine what form the new world will take. On one side is the Assembly of Nihilo, who wish to create a world of complete stillness and peace, devoid of emotion. Opposing them is the Mantra, a powerful gang who believe in ruling by strength, passion and fear.As the legendary Demi-Fiend, you have the power to decide the fate of the Vortex World. Will you side with one of the emerging armies to help make their idea of a perfect world a reality? Or will you destroy them all and take the power of creation into your own two hands?The game is largely a dungeon crawler, as you make your way across the ruins of Tokyo looking for answers and your missing friends. Gone are the cyberpunk elements of the previous Shin Megami Tensei games; as your character is a demon you have no need to use a computer to translate and summon. Your party is made up of the main character and the demons that you have recruited to your cause. By talking to demons, you can convince them to give you money, items or to join your party. Most will demand money and items as a bribe before they will listen to you, but some will also pose a philosophical question that you must answer to their satisfaction.As demons level up extremely slowly, the quickest way to maintain a strong team is to fuse your demons together at the Cathedral of Shadows, creating entirely new demons with new powers and some inherited from their previous forms. A handful of demons will also evolve once they have reached a certain level. The Main Character develops by equipping different Magatama, each of which has a set of abilities that will be learned upon leveling up. An additional degree of difficulty is added by the fact that your character can only know eight skills at any one time, and must forget moves to learn new ones; once they are forgotten, they are gone for good.Battles are conducted with the Press Turn system, where at the start of each round you receive a number of actions equal to the number of characters in your battle party. A normal action consumes one Press Icon, but inflicting a critical hit or attacking the enemy's weakness only consumes half a Press Icon. Thus, by attacking the enemy's weaknesses you maximize the number of turns you get in one round. Unfortunately, attacking an enemy with an element that it nullifies- or missing entirely- consumes two Press Icons, and if the enemy repels or absorbs the attack you lose all your Press Icons. This also applies in reverse; the enemy can attack your weak points to win additional actions for itself and loses actions if you defend yourself correctly. This battle system would go on to be used in Digital Devil Saga and in a scaled-down form — the "One More" system — in Persona 3, Persona 4, and Persona 5.In January 2004 the game received a Updated Re-release in Japan known as Shin Megami Tensei III: Nocturne Maniax, featuring Dante from the Devil May Cry series as a Recurring Boss / Guest Fighter. This update also received multiple balance changes to gameplay, 12 additional Boss Fights / Optional Party Members, a massive Bonus Dungeon, and a whole new True Final Boss and ending if you complete said dungeon. This would later become the version localized and released as Shin Megami Tensei: Nocturne in North America and Shin Megami Tensei: Lucifer's Call in Europe. A second Updated Re-release called Shin Megami Tensei III: Nocturne Maniax Chronicle Edition came free with Japanese copies of Raidou Kuzunoha vs. King Abaddon, replacing Dante with Raidou.A third Updated Re-release, titled Shin Megami Tensei III: Nocturne HD Remaster, released October 29, 2020 in Japan, and on May 25, 2021 worldwide, for Nintendo Switch, PlayStation 4 and Microsoft Windows via Steam. It is primarily based on the Chronicle Edition, with Raidou included as the Guest Fighter by default. However, the game also has a purchasable "Maniax Pack" DLC to replace Raidou with Dante instead. The Steam version also reworks Raidou as free DLC and adds an option to play the original release of the game without the additions from the Maniax version.
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Cherry Tapping
 Shin Megami Tensei III: Nocturne (Video Game) / int_10b6b5f7
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Cherry Tapping: Whereas in many games an enemy's MP is a magical unending font, here it's possible to use Drain spells (most notably, Daisoujou's Meditation) to completely drain an enemy's MP reserves. The end result is the computer wasting press turn after press turn on useless actions. For instance, doing this on Trumpeter means he can't use his OHKO skill at all, making his fight ridiculously easy. Likewise, focusing on draining Ongyo-Ki, while just breaking his buffs and shattering his illusions will render him a sitting duck. Buffing Daisoujou's Meditation with Makakaja will accelerate the process, making things that much easier.
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Secret A.I. Moves
 Shin Megami Tensei III: Nocturne (Video Game) / int_11311505
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Secret A.I. Moves: Plenty, but special mention goes to the extremely common (and extremely cheap) Beast/Dragon Eye moves and their variants. These cost 1MP and give the enemy one and THREE extra turns respectively. It's quite possible to be doing well against a boss only to have them cast Dragon Eye (read: cheat) and slaughter you.
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Horsemen of the Apocalypse
 Shin Megami Tensei III: Nocturne (Video Game) / int_12c6bf73
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The Horsemen of the Apocalypse have different weapons and recolored horses. The other Fiends have similar skulls and hands.
 Shin Megami Tensei III: Nocturne (Video Game) / int_12c6bf73
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Heroic BSoD
 Shin Megami Tensei III: Nocturne (Video Game) / int_1439161f
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For Isamu, it's an unused scene when, at Kabukicho Prison, he studies the Amala Drum in his cell and catches a message from Yuko to the Demi-Fiend, asking to be rescued from her imprisonment at the Obelisk. It was the catalyst that drove Isamu into a Heroic BSoD, driving home just how powerless he truly was and refusing contact with the Demi-Fiend, leading to the eventual birth of the Reason of Musubi.
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Heroic Host
 Shin Megami Tensei III: Nocturne (Video Game) / int_143c3e01
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Heroic Host: The Hero, with the Magatama.
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Heroic Mime
 Shin Megami Tensei III: Nocturne (Video Game) / int_143e6c8d
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Heroic Mime: The protagonist. And when he DOES speak (or at least leave a written message) in Digital Devil Saga after you beat him (good luck with that, by the way), he gives one of the most badass lines ever: Raidou himself is as silent as the Demi-fiend, as his cat companion Gotou speaks on his behalf for the most part.
 Shin Megami Tensei III: Nocturne (Video Game) / int_143e6c8d
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BonusLevelOfHell
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Dante will offer to join your party in the Fifth Kalpa for 1 Macca or half of your Macca. It depends on a coin flip... except if you've played Devil May Cry 2 and know that he uses a double-sided coin. Raidou is the same in the Chronicles version of the game, only with Mahjong pieces.
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Early Game Hell
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Early Game Hell: It's not unusual to die in the tutorial fight (in Hard mode, that would be the norm). Healing is very expensive and you'll be reloading every time a prospective recruit runs off with your items. As you accumulate skills and resources, the game gets much more bearable.
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Boisterous Bruiser
 Shin Megami Tensei III: Nocturne (Video Game) / int_153299b4
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Boisterous Bruiser: Black Frost. Not content with incorporating hee-s Verbal Tics in hee-s speech, he goes into full Large Ham mode when confronted, ho.
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You Can't Thwart Stage One
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You Can't Thwart Stage One: Practically the poster child. The world ends in the first major event of the game and you can't do anything about it. Furthermore, you cannot stop any of the reason bearers from summoning their gods.
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Evil Versus Evil
 Shin Megami Tensei III: Nocturne (Video Game) / int_1645005b
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Evil Versus Evil: By the end of the game, the only major character left standing who can unquestionably be called good is a Freedom-aligned Demi-fiend. Chiaki is a vicious social Darwinist who wants to purge the weak, Isamu murders Hijiri in cold blood and would create a world of absolute isolationism, Hijiri himself becomes obsessed with power and knowledge and is implied to have been willing to commit the exact same crimes Isamu did had he been given the chance, Hikawa and even Takao are willing to blow up the universe to create their new world, Kagutsuchi wants to keep resetting this world (and countless others) until at least one is populated with mindless slaves of God, Lucifer's solution to the whole crisis is to destroy the system and potentially everything else along with it, a Demi-fiend aligned with any of the three Reasons or with Lucifer is willing to commit the same crimes as they are, and a Demi-fiend aligned with nobody is a Dirty Coward too weak-willed to see any vision for the world through.
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Peninsula of Power Leveling
 Shin Megami Tensei III: Nocturne (Video Game) / int_16972b3c
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Peninsula of Power Leveling: The Centre of the Conception and Where the Demifiend was Born, two extra dungeons added to the HD Remaster by the "Mercy and Expectation" DLC. The former has demons that drop bull statues that can be sold as Shop Fodder if you need some extra macca. The latter has demons that drop Grimoires, Rare Candy items that can help your party level up very quickly.
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Brainwashed and Crazy
 Shin Megami Tensei III: Nocturne (Video Game) / int_173909
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Brainwashed and Crazy: The Fairy demons at Yoyogi Park under the control of Sakahagi.
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The Worf Effect
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The Worf Effect: If you support Musubi, you can see Isamu and Noah slowly dying on the floor they are supposed to be fought in other routes. Isamu then remarks that he never knew Chiaki could be so strong.
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Global Currency Exception
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Global Currency Exception: Rag's Gem Shop, which gives you rare items in exchange for gems that randomly drop from demons.
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Now, Where Was I Going Again?
 Shin Megami Tensei III: Nocturne (Video Game) / int_199fde5c
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Now, Where Was I Going Again?: There's no quest log or overworld map, so figuring out where to go next often boils down to "remember that hint a minor NPC gave you an hour ago and keep checking doors until you find one that isn't locked. On one hand, it really makes you feel like a stranger struggling through a primitive, apathetic world; on the other, it can be unnecessarily frustrating as a game when all you want to do is, say, get to Kabukicho already note it's through the ground floor of Mantra headquarters, behind a door that was previously impassible.
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Transhuman Treachery
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Transhuman Treachery: Isamu and Chiaki forego all of their humanity upon becoming the leaders of their respective Reasons, Isamu when merging with the Amala spirits and Chiaki when absorbing Gozu-Tennoh. Both cross their Moral Event Horizons soon after; Isamu kills Hijiri and Chiaki massacres the Manikins. Hikawa really didn't change that much upon fusing with Ahriman, but, then again, both were so like-minded it's not like there's any real difference between both.
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Order Versus Chaos
 Shin Megami Tensei III: Nocturne (Video Game) / int_1a237409
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Order Versus Chaos: Slightly subverted as the three main Reasons don't cleanly fall under "Law" or "Chaos". Taken into a broader context (i.e. the other ending possibilities), the three main Reasons fall under "Law." Yosuga is the "tyranny" aspect of Law and populated with holier-than-thou angels, the World of Stillness is the "mechanical perfection" aspect of Law and the World of Isolation is the "distant, impersonal" aspect of Law. All three are created by buying into the reason the world was blown up in the first place—in other words, playing through the avenues of fate set up by the Great Will. The Freedom and Demon endings are created by defying the rules. Quite ironically, Shijima, the closest to absolute Law, has Ahriman, a Tyrant (Dark-Chaos), as its champion. Musubi has Noah, a Vile (Dark-Law), and Yosuga has Baal Avatar, a Deity (Light-Law).
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World of Badass
 Shin Megami Tensei III: Nocturne (Video Game) / int_1a74b900
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World of Badass: After the end of the world, everyone left alive has to be badass to survive.
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Multiple Endings
 Shin Megami Tensei III: Nocturne (Video Game) / int_1aa08f77
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Multiple Endings: There are six, depending on what sort of world you want to create. It's unusual, since usually there are only three different endings in the series, one for Law, Chaos, and Balance. The new worlds created don't really resemble the paradise either YHVH or Lucifer strive to create in earlier games, instead: Reason Endings; Musubi: A world of total isolation. Achieved by answering affirmatively to Isamu's questions and rejecting Hikawa and Chiaki. Yosuga: A world where the weak are slaughtered and the strong rule. Achieved by answering affirmatively to Chiaki's questions and rejecting Hikawa and Isamu. This is the only path you fight Futomimi on. Shijima: A world of unchanging stillness and silence. Achieved by answering affirmatively to Hikawa's questions and rejecting Isamu and Chiaki. Other Endings; Freedom: Bring back the old world. Achieved by rejecting all three Reasons and showing courage before Aradia. Demon: Try to create your own world, but fail, leaving the Vortex World unchanged, or possibly like the Vortex World the way it is intentionally. Achieved by rejecting all three Reasons and showing fear before Aradia. True Demon: Destroy the world even worse and become the new Demon King and lead the forces of darkness to battle God. Achieved by fully completing the Labyrinth of Amala (how you answer everyone's questions doesn't matter). This is the only path where you fight Lucifer as a True Final Boss.
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 Shin Megami Tensei III: Nocturne (Video Game) / int_1aa08f77
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 Shin Megami Tensei III: Nocturne (Video Game)
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Shin Megami Tensei III: Nocturne (Video Game) / int_1aa08f77
 Shin Megami Tensei III: Nocturne (Video Game) / int_1b4e322c
type
Mr. Fanservice
 Shin Megami Tensei III: Nocturne (Video Game) / int_1b4e322c
comment
Mr. Fanservice: It is worth noting that the main character ends up spending 95% of the game completely shirtless. A significant number of Norse gods also seem to like showing off quite a bit of toned physique. And then there's Dante, who gets special mention for having a crotch shot before jumping off a very tall building.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1b4e322c
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Shin Megami Tensei III: Nocturne (Video Game) / int_1b4e322c
 Shin Megami Tensei III: Nocturne (Video Game) / int_1b590025
type
Dead All Along
 Shin Megami Tensei III: Nocturne (Video Game) / int_1b590025
comment
Dead All Along: Hijiri. He never reached the hospital in time, and died along with humanity as the Conception started. He then was forced into the Vortex World in the body of a Manikin to fulfill the terms of his curse, namely, to try and fail to influence the Conception's outcome for the umpteenth time.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1b590025
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Shin Megami Tensei III: Nocturne (Video Game) / int_1b590025
 Shin Megami Tensei III: Nocturne (Video Game) / int_1c263b9f
type
The Purge
 Shin Megami Tensei III: Nocturne (Video Game) / int_1c263b9f
comment
The Purge: Within the Mantra Army, as Thor kicked out Ongyo-Ki, Fuu-Ki, Sui-Ki and Kin-Ki.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1c263b9f
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Shin Megami Tensei III: Nocturne (Video Game) / int_1c263b9f
 Shin Megami Tensei III: Nocturne (Video Game) / int_1d8bd418
type
Achievement Mockery
 Shin Megami Tensei III: Nocturne (Video Game) / int_1d8bd418
comment
Achievement Mockery: In the HD Remaster, the game pokes fun at you for your first death by granting you the achievement "Rest in Peace".
 Shin Megami Tensei III: Nocturne (Video Game) / int_1d8bd418
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Shin Megami Tensei III: Nocturne (Video Game) / int_1d8bd418
 Shin Megami Tensei III: Nocturne (Video Game) / int_1dd14f5a
type
I Surrender, Suckers
 Shin Megami Tensei III: Nocturne (Video Game) / int_1dd14f5a
comment
I Surrender, Suckers: Occasionally, if you beat the crap out of an enemy demon, they will beg for mercy. If you accept their surrender, there's a chance they'll take advantage of your generosity to attack you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1dd14f5a
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Shin Megami Tensei III: Nocturne (Video Game) / int_1dd14f5a
 Shin Megami Tensei III: Nocturne (Video Game) / int_1e6dfea1
type
Ãœbermensch
 Shin Megami Tensei III: Nocturne (Video Game) / int_1e6dfea1
comment
Ãœbermensch: Demi-Fiend is the genuine Nietzschean version of this in every path except the bad ending. The game itself is an allegory to Nietzsche's novel Also sprach Zarathustra. This game is probably one of the few straight versions of Nietzsche's ideal outside of the novel itself across fiction.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1e6dfea1
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 Shin Megami Tensei III: Nocturne (Video Game) / int_1ee0948e
type
Artificial Human
 Shin Megami Tensei III: Nocturne (Video Game) / int_1ee0948e
comment
In the other main games, there's usually a fair number of human NPCs in spite of a recent apocalypse or other dire circumstances. Here, there are less than ten humans in the entire game world; all of the other NPCs are the souls of the dead, Manikins, and demons.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1ee0948e
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Shin Megami Tensei III: Nocturne (Video Game) / int_1ee0948e
 Shin Megami Tensei III: Nocturne (Video Game) / int_1f39b662
type
Discard and Draw
 Shin Megami Tensei III: Nocturne (Video Game) / int_1f39b662
comment
Discard and Draw: How gaining new moves works after you've filled all slots. Rather frustrating to work around, since once you discard a skill, you lose it permanently, meaning you'll either need to learn how to build a character crazy fast or plan the build in advance. This also applies to the Demi-fiend himself so you have to think a few steps ahead with your Magatama skills.
 Shin Megami Tensei III: Nocturne (Video Game) / int_1f39b662
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Shin Megami Tensei III: Nocturne (Video Game) / int_1f39b662
 Shin Megami Tensei III: Nocturne (Video Game) / int_2055231
type
Leaked Experience
 Shin Megami Tensei III: Nocturne (Video Game) / int_2055231
comment
Watchful, learned as early as a level 20 Koppa; gives the demon Leaked Experience without having to be in the battle. This is the easiest way to get demons to learn their abilities. Even if you can't get an ideal fusion through Koppa, nothing's stopping you from sacrificing one (barring very few endgame exceptions) and re-rolling to get the move onto your demons.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2055231
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Shin Megami Tensei III: Nocturne (Video Game) / int_2055231
 Shin Megami Tensei III: Nocturne (Video Game) / int_21d70919
type
Crapsack World
 Shin Megami Tensei III: Nocturne (Video Game) / int_21d70919
comment
Crapsack World: Par for the course with Megami Tensei, but Nocturne makes a point to remind you constantly that everyone is unhappy and will suffer a terrible and meaningless death. The entire world is vaporized and the remnants become a demon-filled wasteland with only 4 humans still alive, yourself not included. All attempts to make something resembling a happy or peaceful life are immediately crushed, and slave labor is in use everywhere. The worst part? This is going to happen to the universe over and over, forever and ever until all free will is eradicated. The same thing is happening to countless universes bordering yours. And the only way to break this cycle is to Mercy Kill your universe, potentially dooming countless others, and attempt to fight God himself. Have fun!
 Shin Megami Tensei III: Nocturne (Video Game) / int_21d70919
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type
Ambiguously Human
 Shin Megami Tensei III: Nocturne (Video Game) / int_225d8ff9
comment
Ambiguously Human: The Manikins. They are made from compound human souls and emotions, and because the Conception killed all the humans except for six (seven if you count Dante/Raidou), they are more or less the Vortex World's equivalent to humanity. They have flesh and blood just like true humans, but are also made from the earth, the substance that gives life the easiest. You, if you choose the Freedom ending. Your demon skin and horn are gone, but Lucifer lets you know that you still have some of your demonic power, and to hang onto it for the day the battle with the true enemy begins.
 Shin Megami Tensei III: Nocturne (Video Game) / int_225d8ff9
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Shin Megami Tensei III: Nocturne (Video Game) / int_225d8ff9
 Shin Megami Tensei III: Nocturne (Video Game) / int_22cf536c
type
Chekhov's Gun
 Shin Megami Tensei III: Nocturne (Video Game) / int_22cf536c
comment
Chekhov's Gun: There's a seemingly meaningless balcony on the Obelisk, where "you are certain to lose your life" if you fall. Much later, when the Obelisk is driven into the ground, this balcony becomes your entry point, and from there you can ascend into the Tower of Kagutsuchi.
 Shin Megami Tensei III: Nocturne (Video Game) / int_22cf536c
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Shin Megami Tensei III: Nocturne (Video Game) / int_22cf536c
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type
Ordinary High-School Student
 Shin Megami Tensei III: Nocturne (Video Game) / int_22e5329e
comment
Ordinary High-School Student: The Main Character, Chiaki, and Isamu. This doesn't last, though.
 Shin Megami Tensei III: Nocturne (Video Game) / int_22e5329e
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Shin Megami Tensei III: Nocturne (Video Game) / int_22e5329e
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type
Everybody's Dead, Dave
 Shin Megami Tensei III: Nocturne (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: The only true humans that remain after the conception are Yuko, Chiaki, Isamu, Hikawa, Hijiri or not in Hijiri's case and the protagonist (and even then only partly). Everyone else? If they aren't turned into pure Magatsuhi, they either get reincarnated into Manikins, the Vortex World equivalent of humans, who suffer from muscle spasms and are unable to make their own Reasons unlike real humans, or they get reincarnated into Souls, the Vortex World equivalent to ghosts, who are mostly friendly but are still unable to do much, being outclassed by nearly everything else in the food chain. In most of the endings, all of them die too. Since you're not a human anymore, the entire human race has died out.
 Shin Megami Tensei III: Nocturne (Video Game) / int_22f6000b
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Shin Megami Tensei III: Nocturne (Video Game) / int_22f6000b
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type
Red Right Hand
 Shin Megami Tensei III: Nocturne (Video Game) / int_25b7257f
comment
Red Right Hand: Chiaki after her Evil Makeover.
 Shin Megami Tensei III: Nocturne (Video Game) / int_25b7257f
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Shin Megami Tensei III: Nocturne (Video Game) / int_25b7257f
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type
Mythology Gag
 Shin Megami Tensei III: Nocturne (Video Game) / int_26ac510e
comment
Mythology Gag: The magazine Chiaki is reading at the beginning has an picture of Nova (the virtual fortune-teller from Shin Megami Tensei if... whose questionaire will define your character's stat growth). The fairies took over Yoyogi Park in Shinjuku. Shinjuku was also the home of the fairies in Shin Megami Tensei II. The ritual for summoning Mara shows the four dolls used to open a portal to the Expanse in II. In the Japanese version, Baphomet is also reciting the names of God that appear in the intro of I (presumably meant to be the Demon Summoning Program's code). Just like Shin Megami Tensei I, Thor and the angels end up in the same faction. The hero of Shin Megami Tensei I was also arrested for trespassing and had the option of killing the Law-aligned judge. Later in the game, one of the spirits in the main hospital lobby will say he never heard of a man named Dr. Otsuki; another reference to if.... Completing the Amala Grave Run will cause an event where a Cerberus appears and will take you to his masters, Izanagi and Izanami. This is a reference to Digital Devil Story. If you decide to recruit Dante, as one to Devil May Cry 2, he has a trick coin that always lands heads. The HD Remaster has a "Beverage Buff" achievement much like Persona 5. But it's also a light jab at the tedium of that achievement in its home game — here, you have a grand total of two working vending machines you can buy drinks from, both before the Conception happens, and they don't affect gameplay at all.
 Shin Megami Tensei III: Nocturne (Video Game) / int_26ac510e
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Shin Megami Tensei III: Nocturne (Video Game) / int_26ac510e
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type
Two-Headed Coin
 Shin Megami Tensei III: Nocturne (Video Game) / int_27990757
comment
Two-Headed Coin: Dante's coin from the second game makes an appearance in his Crossover Cameo. If you know that it has two heads, you can recruit him for only one Macca in the Labyrinth of Amala.
 Shin Megami Tensei III: Nocturne (Video Game) / int_27990757
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Shin Megami Tensei III: Nocturne (Video Game) / int_27990757
 Shin Megami Tensei III: Nocturne (Video Game) / int_2804d516
type
Master of None
 Shin Megami Tensei III: Nocturne (Video Game) / int_2804d516
comment
Your initial Magatama is a Master of None that can't even be fully mastered at first. That said, complete the Bonus Dungeon, and it gives you the game's Infinity Plus One Skill, Pierce.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2804d516
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Shin Megami Tensei III: Nocturne (Video Game) / int_2804d516
 Shin Megami Tensei III: Nocturne (Video Game) / int_283e9f31
type
Not Quite Back to Normal
 Shin Megami Tensei III: Nocturne (Video Game) / int_283e9f31
comment
Not Quite Back to Normal: The freedom ending has the Blond Child / Lucifer noting that despite the world being reset to the way it was before the Conception and your tattoos disappearing... you still very much have your demonic strength, and you'll need it for the day your true enemy appears before you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_283e9f31
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Shin Megami Tensei III: Nocturne (Video Game) / int_283e9f31
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type
Hurricane of Puns
 Shin Megami Tensei III: Nocturne (Video Game) / int_2937826d
comment
Hurricane of Puns: The HD Remaster adds several dick jokes to the sidequest where two Manikins want to summon Mara.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2937826d
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Shin Megami Tensei III: Nocturne (Video Game) / int_2937826d
 Shin Megami Tensei III: Nocturne (Video Game) / int_294df577
type
Dark World
 Shin Megami Tensei III: Nocturne (Video Game) / int_294df577
comment
Dark World: Downplayed with the Mirage dimension in Kabukicho Prison. Visually, the lighting and mist actually make it less creepy than the real one even if it's upside-down. Then you find out that empty rooms in the real world are torture chambers to drain Magatsuhi from Manikins on this side. Another, smaller example is the World of Shadows in the Red Temple. Which is necessary to traverse in order to reach the floor above.
 Shin Megami Tensei III: Nocturne (Video Game) / int_294df577
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Shin Megami Tensei III: Nocturne (Video Game) / int_294df577
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type
Easter Egg
 Shin Megami Tensei III: Nocturne (Video Game) / int_29a39f6
comment
Easter Egg: If you have Cerberus or Orthrus is your party and enter the Cathedral of Shadows during new Kagutsuchi, the Jakyou Manor theme from Shin Megami Tensei I will play instead of the usual theme.
 Shin Megami Tensei III: Nocturne (Video Game) / int_29a39f6
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type
Trial-and-Error Gameplay
 Shin Megami Tensei III: Nocturne (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: The Amala Temple's White and Red Temples. The White Temple has doors that teleport you with no clear pattern, while the Red Temple has invisible traps that prevent you from leaving the floor until you return to specific spots on each floor. In both cases, the only way to proceed is to memorize where each teleporter/destination/trap is until you find the way to the stairs.
 Shin Megami Tensei III: Nocturne (Video Game) / int_29c50e28
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 Shin Megami Tensei III: Nocturne (Video Game) / int_2cbaa888
type
Empty Shell
 Shin Megami Tensei III: Nocturne (Video Game) / int_2cbaa888
comment
Empty Shell: The Reason Of Shijima is to turn everyone into this.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2cbaa888
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type
FantasticSlur
 Shin Megami Tensei III: Nocturne (Video Game) / int_2cd8db8c
comment
Fantastic Slur: The Yosuga faction exclusively refers to Manikins as "Mud Puppets" during the massacre at Mifunashiro to emphasize how they are less than human.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2cd8db8c
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Shin Megami Tensei III: Nocturne (Video Game) / int_2cd8db8c
 Shin Megami Tensei III: Nocturne (Video Game) / int_2d4fa515
type
Ax-Crazy
 Shin Megami Tensei III: Nocturne (Video Game) / int_2d4fa515
comment
For a guy supposedly interested in creating a world of stillness and silence, Hikawa sure stirs up a lot of chaos and disorder. (e.g. causing The Conception, stirring up and participating in a war between the Mantra and his own followers, the riot at Yoyogi Park, etc.) He's also very passionate about his vision for a passionless world. If you follow the Reason of Shijima, he flat-out admits that he is just the baptist of the Reason of Shijima and that the Demi-Fiend is the true creator. His deity, Ahriman, god of the void who supposedly wants a world of stillness, initially treats the fight like a game, and once he starts losing, he loses his marbles and goes Ax-Crazy in an effort to kill you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2d4fa515
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Shin Megami Tensei III: Nocturne (Video Game) / int_2d4fa515
 Shin Megami Tensei III: Nocturne (Video Game) / int_2f238617
type
Power-Upgrading Deformation
 Shin Megami Tensei III: Nocturne (Video Game) / int_2f238617
comment
Power-Upgrading Deformation: The Demi-Fiend's demonic change is far less notorious than it should be thanks to the Bishōnen Line-he still looks fairly human even though Word of God is that the horn contains a primitive brain or sensory organ granting him most of his demonic power, and the Power Tattoo lines are actually demonic lymph, which is why they change color when he's near-death. It's a lot easier to notice this, however, in Isamu and Chiaki's transformations.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2f238617
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type
Number of the Beast
 Shin Megami Tensei III: Nocturne (Video Game) / int_2f75473
comment
Number of the Beast: The final floor of the Tower of Kagutsuchi is the 666th floor, and reaching the Final Boss requires you to present 3 stones that are each shaped like a number 6, won from the other bosses found in the tower. Beelzebub is given 666 HP when fused, per MegaTen tradition. The Tomb of Yomi is found in the Labyrinth of Amala's 666th basement.
 Shin Megami Tensei III: Nocturne (Video Game) / int_2f75473
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 Shin Megami Tensei III: Nocturne (Video Game) / int_309b8806
type
Cursed with Awesome
 Shin Megami Tensei III: Nocturne (Video Game) / int_309b8806
comment
Cursed with Awesome: If you end up cursed by the Magatama, you will suffer the effects of random status effects (but mostly hitting your own side) and it cannot be cured by your usual ailment-curing spells. However, if you enter the Cathedral of Shadows while cursed, the curse will change several fusion options so the results wind up of the darker races (Tyrants, Viles, Fouls, Fallens, etc.), some of which may be tricky to fuse normally; the results will also tend to inherit the stronger skills from their components.
 Shin Megami Tensei III: Nocturne (Video Game) / int_309b8806
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Teleporter Accident
 Shin Megami Tensei III: Nocturne (Video Game) / int_309c05ec
comment
Teleporter Accident: The Drums are not very reliable without some expert tinkering, as Hijiri learnt. Luckily, the worst that comes from this is a longer journey through the Amala Network to reach Ginza. Later, the Drums work much better.
 Shin Megami Tensei III: Nocturne (Video Game) / int_309c05ec
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 Shin Megami Tensei III: Nocturne (Video Game) / int_334e48a1
type
After the End
 Shin Megami Tensei III: Nocturne (Video Game) / int_334e48a1
comment
After the End: The first major event in the game IS the End of the World as We Know It - the world (well, the greater Tokyo area) turns into a giant egg wrapped around a mystical star in preparation of being reborn as part of an endless cycle. The rest of the game is made up of figuring out and trying to influence that cycle. The city your character once knew and loved is barely recognizable, and since you're standing on the inside of the egg, you have no view of a sky, other stars, clouds, anything - all you see in the distance is more city and a giant, glowing pale-blue sun.
 Shin Megami Tensei III: Nocturne (Video Game) / int_334e48a1
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 Shin Megami Tensei III: Nocturne (Video Game) / int_33c99c49
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Might Makes Right
 Shin Megami Tensei III: Nocturne (Video Game) / int_33c99c49
comment
Might Makes Right: The entire world view of the Mantra demons, which then gets adopted into the Reason of Yosuga. Like the others, they plan to spread their philosophy to the universe through Kagutsuchi.
 Shin Megami Tensei III: Nocturne (Video Game) / int_33c99c49
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Wolverine Publicity
 Shin Megami Tensei III: Nocturne (Video Game) / int_34082c59
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Wolverine Publicity: The European cover added a silly-looking sticker informing players that this game was "Featuring Dante from the Devil May Cry series", despite his role being fairly minor.
 Shin Megami Tensei III: Nocturne (Video Game) / int_34082c59
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Alignment-Based Endings
 Shin Megami Tensei III: Nocturne (Video Game) / int_3496c5b7
comment
Rather than the traditional Alignment-Based Endings, this one showcases Faction-Specific Endings where you can choose to side with one of three different philosophies, as well as two endings where you side with none and either leave the Vortex World as is or revert it back, and an "ultimate" ending where you become Lucifer's champion.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3496c5b7
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Bonus Dungeon
 Shin Megami Tensei III: Nocturne (Video Game) / int_34ffa400
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The Pixie you meet in the medical centre at the start of the game. If you take her (or a demon made from fusing/evolving her) to a certain door only she can unlock in the Fifth Kalpa of the Bonus Dungeon Labyrinth of Amala, she takes a few level in badass and learns several powerful skills like Megidolaon, Mediarahan and Samarecarm.
 Shin Megami Tensei III: Nocturne (Video Game) / int_34ffa400
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 Shin Megami Tensei III: Nocturne (Video Game) / int_355007c3
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Brilliant, but Lazy
 Shin Megami Tensei III: Nocturne (Video Game) / int_355007c3
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Brilliant, but Lazy: Jyoji Hijiri. The man gets access to the Akashic Records and comes to know more about what's going on than almost anyone else, and he could probably become a Physical God with what he's learned. But he never reveals much, and doesn't seem to realize he could create his own Reason. Justified, since God cursed him to be unable to affect the outcome of the Conception. When he finally realizes he could create his own Reason, he simply dies to circumstances.
 Shin Megami Tensei III: Nocturne (Video Game) / int_355007c3
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Ascended Meme
 Shin Megami Tensei III: Nocturne (Video Game) / int_36ed3e1e
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Ascended Meme: Kagutsuchi is commonly referred to as a disco ball by the fandom for his design and techno boss theme. HD Remaster has an Archangel who originally just outright called him a "goddamn arrogant disco ball".
 Shin Megami Tensei III: Nocturne (Video Game) / int_36ed3e1e
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Kill the Ones You Love
 Shin Megami Tensei III: Nocturne (Video Game) / int_39684516
comment
Kill the Ones You Love: Most prevalent in any of the non-Reason endings, where you put down Noah and Baal Avatar to prevent Isamu and Chiaki respectively from enacting their mad idea of paradise. However, you still have to go against at least one of them, even when you agree with one of them.
 Shin Megami Tensei III: Nocturne (Video Game) / int_39684516
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Video Game 3D Leap
 Shin Megami Tensei III: Nocturne (Video Game) / int_396be241
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Video Game 3D Leap: Unlike the previous two mainline games, Nocturne employs fully-3D environments and character models, with the result being that the demons have some of the most animated visuals in the series.
 Shin Megami Tensei III: Nocturne (Video Game) / int_396be241
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Boring, but Practical
 Shin Megami Tensei III: Nocturne (Video Game) / int_39b8d3d6
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Boring, but Practical: The Iyomante Magatama. It can be purchased at Hee-Ho's shop in Shibuya, which is the first "town" area you get. It doesn't offer much skill wise compared to other Magatama's, but it gives three basic debuffs (Rakunda, Sukunda, and Tarunda), Life Aid, and it gives immunity to mental debuffs like Charm or Sleep. With is giving a focus on physical stats, it is a solid option for getting around nasty debuffs like Charm, while still having the stats for damage. Buff and Debuff skills aren't nearly as flashy as elemental magic, your typical Kamehame Hadoken, and so on, but there's a reason why "use buffs and debuffs" is considered one of the most important beginner tips for surviving the game.
 Shin Megami Tensei III: Nocturne (Video Game) / int_39b8d3d6
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Yet Another Stupid Death
 Shin Megami Tensei III: Nocturne (Video Game) / int_39c10f1d
comment
Yet Another Stupid Death: Combine Nintendo Hard with the sometimes long distances between save points and the tendency to get used to certain types of enemies, it's quite possible to frustratingly die like a chump just by having the wrong magatama equipped or the wrong demon in your party when you get to a new game level with different adversaries. Many players have sad stories of ignorance or hubris lamenting a particularly painful Game Over.
 Shin Megami Tensei III: Nocturne (Video Game) / int_39c10f1d
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Artifact of Doom
 Shin Megami Tensei III: Nocturne (Video Game) / int_3b5fcbb7
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Artifact of Doom: The Magatama, the Deathstones, Amala technology...
 Shin Megami Tensei III: Nocturne (Video Game) / int_3b5fcbb7
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Power of the Void
 Shin Megami Tensei III: Nocturne (Video Game) / int_3b78896e
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Power of the Void: Ahriman is the God of the Void.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3b78896e
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Degraded Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_3babae20
comment
Degraded Boss: Almost every sub-boss becomes a regular enemy not soon after; a large part of the difficulty of a sub-boss battle is that the Enemy Scan move doesn't work.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3babae20
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Recurring Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_3bb81225
comment
Nearly the entire Foul race consists of two recolored models. Will-O'-Wisp, Mou-Ryo, Phantom, Shadow, and Recurring Boss Specter make one, and Slime, Blob, and Black Ooze make two. The only exception is Sakahagi.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3bb81225
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Musical Nod
 Shin Megami Tensei III: Nocturne (Video Game) / int_3e24cb38
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Musical Nod: The Fiends battle theme, introduced by Matador, comes from Shin Megami Tensei I. The terminal theme is the same as Shin Megami Tensei II's terminals. When you enter the Cathedral of Shadows during a new Kagutsuchi with series mascot Cerberus in your party, the music changes to the one used in Shin Megami Tensei I. You can also do this with Orthrus in the party for the Shin Megami Tensei II Cathedral music. The (very underused) Amala Network battle theme is a remix of a battle theme from Shin Megami Tensei if.... The music used in Ginza was used in towns in Shin Megami Tensei I. The Puzzle Boy music was originally used as the world map music before the missiles hit in Shin Megami Tensei I Beelzebub's and Metatron's introduction themes are also the chaos and law themes of Shin Megami Tensei I.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3e24cb38
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Magikarp Power
 Shin Megami Tensei III: Nocturne (Video Game) / int_3f0310d6
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Magikarp Power: A couple of demons take huge level jumps when evolving, potentially getting you a couple of difficult-to-find demons for much less effort. The Pixie set a precedent with this, as after an early evolution to High Pixie, it can jump from level 15 to the level 56 Queen Mab. Even more extreme is the otherwise unspectacular Lillim, who can evolve at level 12 to the level 80 Lillith. While Divine Water will hint these transformations exist, Demi-Fiend has to be within 4 levels of the evolved demon, so it's better to summon a Lillim/High Pixie from the compendium at that point. Of course the game never communicates any of this. Other two-stage evolutions produce impressive results if you take the effort to grind through their levels to trigger their evolutions. Koppa Tengu upgrades to Karasu Tengu and eventually Kurama Tengu, and at the peak of his strength he can sweep enemies with Force Boosted Wind Cutters and Tornados or hit Expel weaknesses with Violet Flash and Starlight. Ongkhot evolves into Hanuman and eventually into Wu Kong, and on the way he learns Tarukaja, Rakukaja, and Sukukaja on top of Life Surge and Endure, all coming together to make the legendary monkey a fearsome physical-immune Lightning Bruiser. The only thing you'd probably want him to inherit from prior fusion is Focus. The Pixie you meet in the medical centre at the start of the game. If you take her (or a demon made from fusing/evolving her) to a certain door only she can unlock in the Fifth Kalpa of the Bonus Dungeon Labyrinth of Amala, she takes a few level in badass and learns several powerful skills like Megidolaon, Mediarahan and Samarecarm. Your initial Magatama is a Master of None that can't even be fully mastered at first. That said, complete the Bonus Dungeon, and it gives you the game's Infinity Plus One Skill, Pierce. Related to the above, Physical builds for the Demi-Fiend. Early in the game, physical skills are thin on the ground, sacrificing HP to do more damage is extremely risky, physical attacks can't give extra Press Turns without a lucky critical, and a single resistance/immunity completely neuters damage output. Later in the game, some of the best skills run off physical stats, Pierce can bypass all but Repel, the HP cost is less of an issue with better healing spells in the party, and a certain combination of these is basically the only way to do more than tickle the True Final Boss.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3f0310d6
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Bleak Level
 Shin Megami Tensei III: Nocturne (Video Game) / int_3f8ef764
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Bleak Level: Compared to what little is seen of Tokyo in the beginning of the game, the entire Vortex World serves as this.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3f8ef764
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Power Tattoo
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fbbe6ad
comment
Power Tattoo: Inverted; from what can be inferred from the Freedom ending, the Demi-fiend's tattoos are a side-effect of his power.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fbbe6ad
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Literally Shattered Lives
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fdac1c6
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Literally Shattered Lives: Get turned to stone and there's a chance of shattering if you take a hit. Take a Force attack and this happens without fail.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fdac1c6
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Ungrateful Bastard
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fe2b13f
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Ungrateful Bastard: Isamu acts like this after being freed from Kabukicho Prison. An unused scene explains his attitude.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fe2b13f
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Optional Party Member
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fef1f9b
comment
Optional Party Member: After beating Black Frost in the frozen Kabukicho Prison, he reincarnates in the Third Kalpa and joins your party should you have an open spot in your roster, without worrying about the Demi-Fiend's level. Samael is willing to join with you partway into the Tower of Kagutsuchi if you're allied with Hikawa, and like Black Frost there is no issue with level. Dante will offer to join your party in the Fifth Kalpa for 1 Macca or half of your Macca. It depends on a coin flip... except if you've played Devil May Cry 2 and know that he uses a double-sided coin. Raidou is the same in the Chronicles version of the game, only with Mahjong pieces.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3fef1f9b
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 Shin Megami Tensei III: Nocturne (Video Game) / int_3ff34221
type
To Hell and Back
 Shin Megami Tensei III: Nocturne (Video Game) / int_3ff34221
comment
To Hell and Back: You'll find yourself doing so repeatedly with each visit to the Amala Labyrinth, or each time a Fiend pulls you aside to do battle.
 Shin Megami Tensei III: Nocturne (Video Game) / int_3ff34221
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type
Manipulative Bastard
 Shin Megami Tensei III: Nocturne (Video Game) / int_40c57041
comment
Manipulative Bastard: Aradia. She lures Yuko with promises of giving her the power to remake the world and uses her as a pawn in a bid to become real in the new world birthed from the Conception; while supportive, she's not overtly concerned about her well-being and will often use her as an underling without explaining her the exact idea as to why she can't get a Reason from her. You could say Isamu tries to be one - if you're actually listening to his very poorly thought out The Reason You Suck Speeches. And of course, we can't forget about Lucifer, or in this case, the blond boy and the old man. He forcibly turns you into a demon, removing your ability to create a Reason, then sends you on a quest to retrieve all of the Menorahs claiming that the Fiends stole them. It's a lie, of course. He gave the Menorahs to the Fiends himself to test if you're strong enough to aid him. Whether he's justified in his manipulations or not is up to you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_40c57041
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Bittersweet Ending
 Shin Megami Tensei III: Nocturne (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: The Freedom ending. While the Conception will inevitably happen again, the Demi-Fiend, his friends, and the rest of humanity still get to live normal lives once more for however long it takes for the Conception to reoccur. And the Demi-Fiend kept his powers so as long he lives, the old world has a chance to be restored after the Conception.
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Elemental Embodiment
 Shin Megami Tensei III: Nocturne (Video Game) / int_4221e01a
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The Elements have recolored models with different particle effects, with the exception of Erthys.
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Shin Megami Tensei III: Nocturne (Video Game) / int_4221e01a
 Shin Megami Tensei III: Nocturne (Video Game) / int_422d2371
type
Fairy Trickster
 Shin Megami Tensei III: Nocturne (Video Game) / int_422d2371
comment
Fairy Trickster: The Pixie profile is:
 Shin Megami Tensei III: Nocturne (Video Game) / int_422d2371
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 Shin Megami Tensei III: Nocturne (Video Game)
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Shin Megami Tensei III: Nocturne (Video Game) / int_422d2371
 Shin Megami Tensei III: Nocturne (Video Game) / int_438e4dd6
type
Demon of Human Origin
 Shin Megami Tensei III: Nocturne (Video Game) / int_438e4dd6
comment
Demon of Human Origin: Subverted with the Demi-Fiend. Once the world ends, your body is forcibly transformed into a demon's, but your soul remains human. Find the old man at the bottom of the Labyrinth, and you can play this trope straight and willingly give up the rest of your humanity.
 Shin Megami Tensei III: Nocturne (Video Game) / int_438e4dd6
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-0.3
 Shin Megami Tensei III: Nocturne (Video Game) / int_438e4dd6
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Shin Megami Tensei III: Nocturne (Video Game) / int_438e4dd6
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type
Summoning Ritual
 Shin Megami Tensei III: Nocturne (Video Game) / int_446adf5f
comment
Summoning Ritual: Both the Cathedral of Shadows and the ritual chamber in Shibuya.
 Shin Megami Tensei III: Nocturne (Video Game) / int_446adf5f
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1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_446adf5f
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Shin Megami Tensei III: Nocturne (Video Game) / int_446adf5f
 Shin Megami Tensei III: Nocturne (Video Game) / int_44a893af
type
Humans Through Alien Eyes
 Shin Megami Tensei III: Nocturne (Video Game) / int_44a893af
comment
Humans Through Alien Eyes: Demons don't quite "get" humans. Basic tool use seems to be foreign to their minds in some cases, which is one of the justifications for why demons can't use items from your inventory.
 Shin Megami Tensei III: Nocturne (Video Game) / int_44a893af
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Shin Megami Tensei III: Nocturne (Video Game) / int_44a893af
 Shin Megami Tensei III: Nocturne (Video Game) / int_4536fd29
type
Energy Weapon
 Shin Megami Tensei III: Nocturne (Video Game) / int_4536fd29
comment
Energy Weapon: Divine Shot, Spiral Viper, Freikugel all cause the Demi-Fiend to fire lasers from his palm or face. Also, Metatron's Fire of Sinai attack has him shoot lasers from his eyes.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4536fd29
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Shin Megami Tensei III: Nocturne (Video Game) / int_4536fd29
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type
Imperfect Ritual
 Shin Megami Tensei III: Nocturne (Video Game) / int_453b3c67
comment
Imperfect Ritual: At one point you meet a Baphomet who is preparing a ritual to summon the demon Mara, and a pair of Manikins who are pestering him to hurry up. If/when you side with the Manikins he'll do a quickened version of the summoning ritual, causing Mara to take the form of a Blob Monster instead of his true form.
 Shin Megami Tensei III: Nocturne (Video Game) / int_453b3c67
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Shin Megami Tensei III: Nocturne (Video Game) / int_453b3c67
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type
Touched by Vorlons
 Shin Megami Tensei III: Nocturne (Video Game) / int_45a177f1
comment
Touched by Vorlons: Nearly every human left in the Vortex World by the end of the game. Even the Demi-Fiend got his powers from interacting with Lucifer.
 Shin Megami Tensei III: Nocturne (Video Game) / int_45a177f1
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Shin Megami Tensei III: Nocturne (Video Game) / int_45a177f1
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type
Game Mod
 Shin Megami Tensei III: Nocturne (Video Game) / int_45bf382b
comment
Game Mod: The US PS2 version has a "Hardtype" mod that rebalances a number of aspects of the original game, as well as changing things up for veterans of the game.
 Shin Megami Tensei III: Nocturne (Video Game) / int_45bf382b
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Shin Megami Tensei III: Nocturne (Video Game) / int_45bf382b
 Shin Megami Tensei III: Nocturne (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Shin Megami Tensei III: Nocturne (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: And hopefully you don't mind it, because you will see it a lot.note Shin Megami Tensei: where getting sent to Heaven is the worst possible thing that can happen to you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_45e41b66
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Shin Megami Tensei III: Nocturne (Video Game) / int_45e41b66
 Shin Megami Tensei III: Nocturne (Video Game) / int_45f1f973
type
Status-Buff Dispel
 Shin Megami Tensei III: Nocturne (Video Game) / int_45f1f973
comment
Status-Buff Dispel: Dekunda and Dekaja remove all -nda and -kaja effects on your party and the enemies, respectively. While you can't buff/debuff using them, they are useful for removing multiple de/buffs (stacked and/or various).
 Shin Megami Tensei III: Nocturne (Video Game) / int_45f1f973
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type
Defeat Means Playable
 Shin Megami Tensei III: Nocturne (Video Game) / int_47ea8584
comment
Defeat Means Playable: Most bosses can only be created through fusion after you've defeated them in combat. Trying to fuse them beforehand would generate a different demon or produce no result.
 Shin Megami Tensei III: Nocturne (Video Game) / int_47ea8584
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Shin Megami Tensei III: Nocturne (Video Game) / int_47ea8584
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type
Infinity -1 Sword
 Shin Megami Tensei III: Nocturne (Video Game) / int_480c69ba
comment
Infinity -1 Sword: Dante, who is only recruitable after entering the Fifth Kalpa, is an incredibly useful party member, having a wide variety of damage skills, a Last Chance Hit Point passive, a free Taunt that refills his MP, and even learns a passive that gives him 50% bonus to all damage he does. He only falls short by lacking Pierce which makes him unable to reliably dent the True Final Boss, but he's perfectly serviceable everywhere else. The HD Remaster reworks Pierce into his boosting passive, pushing him into a true Infinity +1 Sword.
 Shin Megami Tensei III: Nocturne (Video Game) / int_480c69ba
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Shin Megami Tensei III: Nocturne (Video Game) / int_480c69ba
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type
Big Good
 Shin Megami Tensei III: Nocturne (Video Game) / int_4a852458
comment
Big Good: Lucifer might very well be considered the closest thing to one, Black-and-Grey Morality notwithstanding. He is by no means a good guy, but he is the reason the Demi-Fiend even survives the Conception in the first place and has a fighting chance to make it in the Vortex World. Besides that, he doesn't take an active role in the story, serving more as an outside observer. While he does try to influence the Demi-Fiend into pushing his agenda forward, he won't stand in the way if the protagonist opts for any of the other paths. In the Freedom Ending, he'll even express some support for your choice to follow your own path, mainly because it's what he'd done eons before.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4a852458
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type
Useless Useful Spell
 Shin Megami Tensei III: Nocturne (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted for the most part. You're cruising for a bruising if you don't use buffs and debuffs during boss fights, and ailments can regularly come in handy with some tricky random encounters and even a few boss fights. That said... The "Anti-" passives only halve damage from their element but don't actually count as a resistance, so enemies will still get extra Press Turns. It'll be much more fruitful to get Void (or better) passives to cover weaknesses. Last Resort kills the user and deals Almighty damage to everyone, allies included. Friendly fire isn't very welcome in an already tough game. Ailment and insta-kill spells serve you well against troublesome random encounters and even some minibosses, but get stonewalled by Contractual Boss Immunity.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4c709317
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Shin Megami Tensei III: Nocturne (Video Game) / int_4c709317
 Shin Megami Tensei III: Nocturne (Video Game) / int_4c782fb9
type
Gods Need Prayer Badly
 Shin Megami Tensei III: Nocturne (Video Game) / int_4c782fb9
comment
Gods Need Prayer Badly: According to her backstory, this is what brought Aradia into the Vortex World. More accurately, Aradia was created by the prayers of a coven of witches, and genuinely wanted to bring them salvation. Due to the nature of how she came to be, she was far too weak to do that and instead wound up as an empty voice who with the rest of the false gods like her gathered to an eternal world of dark where the Conception had failed to start. The Lady also notes that false gods are technically forbidden, and what they do is try to become a true god - invade worlds during their Conceptions and entice others into including them into the new world so they will become "real" in that new reality. Aradia herself is noted to be the False Goddess of Forsaken Freedom and the Goddess of Falsehood who can only give hope. This doesn't necessarily make Aradia evil though. She could decidedly be a neutral, or perhaps even good, force at work, were it not for her manipulation of Yuko. Aradia just wants to be involved in the creation of the new world because it will allow her to become a true deity and be more than falsehood.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4c782fb9
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Shin Megami Tensei III: Nocturne (Video Game) / int_4c782fb9
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type
Long Song, Short Scene
 Shin Megami Tensei III: Nocturne (Video Game) / int_4cefd8a6
comment
The (very underused) Amala Network battle theme is a remix of a battle theme from Shin Megami Tensei if....
 Shin Megami Tensei III: Nocturne (Video Game) / int_4cefd8a6
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Shin Megami Tensei III: Nocturne (Video Game) / int_4cefd8a6
 Shin Megami Tensei III: Nocturne (Video Game) / int_4cf04991
type
SocialDarwinist
 Shin Megami Tensei III: Nocturne (Video Game) / int_4cf04991
comment
Social Darwinist: Chiaki develops the vision of a world where beauty and strength are valued and the unworthy are purged, culminating in the Reason of Yosuga.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4cf04991
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Shin Megami Tensei III: Nocturne (Video Game) / int_4cf04991
 Shin Megami Tensei III: Nocturne (Video Game) / int_4d20a148
type
New Work, Recycled Graphics
 Shin Megami Tensei III: Nocturne (Video Game) / int_4d20a148
comment
New Work, Recycled Graphics: A not-insignificant amount of sound effects were taken from Persona 2, particularly Eternal Punishment. For example, the Voice Grunting of both Rangda and Skadi are taken from Chizuru Ishigami.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4d20a148
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Shin Megami Tensei III: Nocturne (Video Game) / int_4d20a148
 Shin Megami Tensei III: Nocturne (Video Game) / int_4e3d253b
type
Downer Ending
 Shin Megami Tensei III: Nocturne (Video Game) / int_4e3d253b
comment
Downer Ending: The Demon ending. Nothing changes, leaving the Vortex world in a state of chaos until the next Conception - whenever that is. To further rub salt in the wound, Kagutsuchi doesn't give you the satisfaction of fighting him out of sheer disgust for your cowardly actions. The True Demon ending is a subversion. While the world is completely obliterated and the Demi-fiend casts away his humanity to transform into a complete demon, he does so of his own free will and becomes Lucifer's top dog for his troubles, so from his perspective, it's actually a good ending.
 Shin Megami Tensei III: Nocturne (Video Game) / int_4e3d253b
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 Shin Megami Tensei III: Nocturne (Video Game) / int_504a1991
type
Body Horror
 Shin Megami Tensei III: Nocturne (Video Game) / int_504a1991
comment
Isamu fits the bill better later on. His entire philosophy is based around doing everything by yourself, and his transformation is way more freaky than Chiaki's, what with friggin' faces growing out of him.
 Shin Megami Tensei III: Nocturne (Video Game) / int_504a1991
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Shin Megami Tensei III: Nocturne (Video Game) / int_504a1991
 Shin Megami Tensei III: Nocturne (Video Game) / int_514cba56
type
Sinister Geometry
 Shin Megami Tensei III: Nocturne (Video Game) / int_514cba56
comment
Sinister Geometry: There are many structures throughout the Vortex World that don't appear to have been built by human hands at all; they're just wrong, covered in Tron Lines and have no furniture or apparent functionality at all.
 Shin Megami Tensei III: Nocturne (Video Game) / int_514cba56
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Shin Megami Tensei III: Nocturne (Video Game) / int_514cba56
 Shin Megami Tensei III: Nocturne (Video Game) / int_51a3ba7
type
We Used to Be Friends
 Shin Megami Tensei III: Nocturne (Video Game) / int_51a3ba7
comment
We Used to Be Friends: The protagonist, Isamu, and Chiaki start off as a fairly tight crew. But over the course of the game, the latter two become increasingly more extreme in the idea of their respective Reasons which inevitably turns them against each other as well as the Demi-Fiend. He will have to kill at least one of them before the story is done.
 Shin Megami Tensei III: Nocturne (Video Game) / int_51a3ba7
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Shin Megami Tensei III: Nocturne (Video Game) / int_51a3ba7
 Shin Megami Tensei III: Nocturne (Video Game) / int_5313c266
type
Bookends
 Shin Megami Tensei III: Nocturne (Video Game) / int_5313c266
comment
Book Ends: The game begins with the protagonist passing through Yoyogi Park on his way to meet his friends. The Freedom ending ends with the protagonist arriving in Yoyogi Park to meet his friends.
 Shin Megami Tensei III: Nocturne (Video Game) / int_5313c266
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Shin Megami Tensei III: Nocturne (Video Game) / int_5313c266
 Shin Megami Tensei III: Nocturne (Video Game) / int_53f5119f
type
The Dragon
 Shin Megami Tensei III: Nocturne (Video Game) / int_53f5119f
comment
The Dragon: Samael is Hikawa's literal Dragon. Though Samael will end up becoming your Dragon if you join them. Thor is this to Gozu-Tennoh, and later to Chiaki if you didn't take that spot already. Three examples of the trope appear in the Labyrinth of Amala, one for the Great Will and two for Lucifer, with each appearing in the last three of the Kalpas. The player himself will become this to Hikawa, Isamu, or Chiaki - the Reason holders. If you ally with them, they will send you to focus on remaking the world while they hold down the fort. Hikawa even puts his former Dragon Samael at your command if you join him. Ditto for the True Demon Ending, where the Demi-Fiend becomes one for Lucifer.
 Shin Megami Tensei III: Nocturne (Video Game) / int_53f5119f
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Shin Megami Tensei III: Nocturne (Video Game) / int_53f5119f
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type
This Is Unforgivable!
 Shin Megami Tensei III: Nocturne (Video Game) / int_54cbd0cb
comment
This Is Unforgivable!: Metatron accuses you of this if you reach his boss room at the bottom of the Fifth Kalpa. Considering exactly what you most likely intend to do if you manage to get past him, this is actually pretty reasonable. Crosses into Moral Myopia because the Great Will who he serves is willing to do an endless cycle of Apocalypse How.
 Shin Megami Tensei III: Nocturne (Video Game) / int_54cbd0cb
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Shin Megami Tensei III: Nocturne (Video Game) / int_54cbd0cb
 Shin Megami Tensei III: Nocturne (Video Game) / int_5571b706
type
I Work Alone
 Shin Megami Tensei III: Nocturne (Video Game) / int_5571b706
comment
I Work Alone: The Reason of Musubi is to apply this to the entire universe. As in, you and you alone are responsible for your corner of the cosmos, free to do as you wish without being able to interfere with others.
 Shin Megami Tensei III: Nocturne (Video Game) / int_5571b706
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type
NietzscheWannabe
 Shin Megami Tensei III: Nocturne (Video Game) / int_55fa41e2
comment
Nietzsche Wannabe: The Assembly of Nihilo. It's even in the name.
 Shin Megami Tensei III: Nocturne (Video Game) / int_55fa41e2
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type
Dark Is Not Evil
 Shin Megami Tensei III: Nocturne (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Depending on how justified you think Lucifer is.
 Shin Megami Tensei III: Nocturne (Video Game) / int_575fd5e2
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Shin Megami Tensei III: Nocturne (Video Game) / int_575fd5e2
 Shin Megami Tensei III: Nocturne (Video Game) / int_57cfcbdd
type
Meta Twist
 Shin Megami Tensei III: Nocturne (Video Game) / int_57cfcbdd
comment
Meta Twist: Though one that only works if you've played other Shin Megami Tensei games. In previous games, your moral choices locked you into one of three routes- Law, Chaos, and Neutral. In this game, picking any of the three Reasons makes a Law ending. The reason behind this is that Kagatsuchi is an avatar of YHVH, and is thus tilting the Vortex World in his favor. Picking any Reason, even the one that emphasizes a Might Makes Right "world of the strong" that sounds like a perfect embodiment of the traditional chaos ending is still creating a law-based reality, since that way of life has not naturally formed and is being supernaturally enforced instead. The neutral endings are actually rejecting the Reasons outright, and the Chaos ending isn't even in the original release of the game, as it's the True Demon ending. That itself leads into a meta-twist as well- usually it's the Neutral route that unlocks bonus content in these games, but this time the only way to fight the True Final Boss is to side with Chaos.
 Shin Megami Tensei III: Nocturne (Video Game) / int_57cfcbdd
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type
Hero of Another Story
 Shin Megami Tensei III: Nocturne (Video Game) / int_581f6468
comment
Hero of Another Story: Hee-ho. He keeps popping up across you in his quest for power, first as a shopkeeper in Shibuya, then visiting the Mantra HQ, and finally at Kabukicho Prison, where he gets his wish. His story joins with yours for a moment for the Black Frost battle, then he loses and you get separated again, and later you can join for good in the Third Kalpa.
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Reforged into a Minion
 Shin Megami Tensei III: Nocturne (Video Game) / int_584417c2
comment
Reforged into a Minion: As per franchise standard, all bosses except the Climax Bosses (Demonic Sponsors), Final Boss, True Final Boss, and a few others can be eventually forcibly recruited into your forces.
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BlackAndGreyMorality
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Black-and-Grey Morality: The religious texts of the newly born world will definitely be leaving out a few choice details where the creation myth is concerned. Also, two of the Reasons are portrayed as having some good points to them, while Chiaki and Sakahagi, both following the same philosophy, are the only characters ever canonically referred to as "evil".
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type
Eviler than Thou
 Shin Megami Tensei III: Nocturne (Video Game) / int_5963b221
comment
Eviler than Thou: Every faction ends up trying to one-up each other.
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Enemy Mine
 Shin Megami Tensei III: Nocturne (Video Game) / int_5989e3b6
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Enemy Mine: The Messians and the Gaians that saw Hikawa as a dangerous rogue teamed up to try to take him down; they wound up being the people killed at Yoyogi Park to be his sacrifices.
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Vicious Cycle
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Vicious Cycle: The Conception itself; up to Eternal Recurrence levels.
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Disc-One Nuke
 Shin Megami Tensei III: Nocturne (Video Game) / int_5b81ca8d
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Disc-One Nuke: Tornado is a -dyne tier skill and is picked up from the Hifumi Magatama at level 17. It's much stronger than the elemental parallels that you've got access to at this point and it'll likely remain in the main character's skill set for a long time. The same Magatama also gives you Force Boost as its next skill, just to take things to the next level for a magic-focused Demi-Fiend. Fog Breath, which can be learned from the second Magatama at a low level (Lv.21), and basically acts as a double-strength Sukunda that hits all enemies and never misses. Extremely worth the high MP cost, this skill is useful for the entire game. Dark Might gives its user guaranteed critical hits on a New Kagutsuchi. Available as soon as you leave the hospital as one of Jack Frost's starting skills. Can turn any boss that isn't resistant to physical attacks in a complete joke, as long as your entire party has the skill and you make sure of fighting during the New Moon. Bright Might, its Full Kagutsuchi parallel, works just as well, but appears slightly later from Bicorn. Shiisaa is an early demon that learns War Cry relatively quickly, which functions as two uses of Tarunda in one. Its MP bar is a bit too thin to use it with frequency, but this skill becomes great for surviving boss fights and you'll see it get passed down to the demons you fuse. Daisoujou is at first a challenging fight, and later a level 37 Fiend with an almighty attack that steals the target's HP and MP, and its strength can be augmented by buffs like Makakaja. He's also one of your earliest access to Prayer, which fully heals the party and cleanses ailments. Put two and two together and you have a demon that fills its own MP to full and sucks the opponent dry in no time WHILE healing everyone, and if you give him Makatora he can top off the party's MP before topping himself off at the next random encounter. Needless to say, this demon stays in parties for a long time.
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Contractual Boss Immunity
 Shin Megami Tensei III: Nocturne (Video Game) / int_5bb56482
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Ailment and insta-kill spells serve you well against troublesome random encounters and even some minibosses, but get stonewalled by Contractual Boss Immunity.
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Bribing Your Way to Victory
 Shin Megami Tensei III: Nocturne (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: As with other modern Atlus games, the HD Remaster has optional DLC maps that grant tons of experience or Macca for people who want to alleviate the grinding.
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type
Abandoned Hospital Awakening
 Shin Megami Tensei III: Nocturne (Video Game) / int_5c6468d0
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Abandoned Hospital Awakening: Not ten minutes into the game, you get implanted with a parasite that burrowed through your eye by an entity implied to be Chaos incarnate, slipping in and out of lucidity, before waking up to find yourself a demonic Half-Human Hybrid in the aforementioned Abandoned Hospital implied to serve as the base of an Apocalypse Cult. You wake up in the morgue, by the way.
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Central Theme
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Central Theme: Sacrifice. More specifically, how much of yourself, as well as other people, are you willing to sacrifice for what you believe is the right cause. All three Reasons have sacrificed parts of themselves as well as other people. To elaborate: Isamu killed Hijiri, and to some extent, sacrificed himself, to summon Noah in the Amala Temple. Chiaki sacrificed her own humanity by fusing with Gozu-Tennoh, and slaughtered the Manikins to gain enough Magatsuhi to summon Baal, and the world of Yosuga is essentially a world in which the strong can prey on (read: sacrifice) the weak. Hikawa, being the one responsible for the Conception in the first place, essentially sacrificed the entire world in doing so, with no way of turning back should Shijima ever take hold in the world, essentially sacrificing Free Will. Yuko was subservient to Hikawa until disowning him and making contact with Aradia. The Demi-fiend himself is another major example, especially so in the True Demon Ending: Throughout the game you have to constantly gain more demonic powers from new Magatama, essentially slowly losing your humanity in the process, culminating in the True Demon Ending, where he fully embraces his demonic nature in order to join Lucifer in his fight against the Great Will. Another thing to note is that one of the demon fusions you can perform in the Cathedral of Shadows is literally called "Sacrificial Fusion".
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Level-Up Fill-Up
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Level-Up Fill-Up: Whenever the Demi-Fiend levels up, his Magatama may "react violently". Letting it do so can trigger one of a few effects based on the Magatama, ranging between this trope (for himself or the entire party), a stat boost, or a status ailment.
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Kangaroo Court
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Kangaroo Court: The Mantra Army Court, where you prove you're innocent by punching out the judges. But when Thor himself is one of the combatants, they don't expect you to win, and they're definitely shocked when you do.
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The Computer Is a Cheating Bastard
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The Computer Is a Cheating Bastard: A few notable cases: Some random encounters have Beast Eyenote When used it gives your opponent two press turns and can be stacked. Sound tough? Good, because some of the recruitable ones have Dragon Eyenote gives your opponent four press turns and can be stacked and will use it every fucking round. Of course, none of these is available for your use. Inverted with Mithra; he normally reflects Physical attacks, but he does not have this immunity when you fight him. Mot sometimes takes the above-mentioned cheat skills to its logical conclusion: at any time, it can begin to chain-cast "Beast Eye" while spamming Megidolaon and/or Makakaja, over and over and over. And then you die. (Found here) Noah is one of the only two enemies in the game (the other being the True Final Boss) to be resistant to almighty attacks. This is on top of being a Barrier Change Boss. Baal Avatar, if any of your party members isn't immune to curse-type status ailments (Death, in the remakes). She will always target them first with Bael's Bane, which turns them into a fly - a status ailment that can't be cured by any means (except dying) and renders them utterly useless. Note that only she has the ability to do this.
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Demoted to Dragon
 Shin Megami Tensei III: Nocturne (Video Game) / int_61881f59
comment
Demoted to Dragon: Hikawa downgrades Samael from being his Dragon to being yours in the Shijima path. He himself is also reduced to the Demi-fiend's Dragon in the same path's ending, referring to himself as the Baptist to the Demi-fiend's Savior. Not that he minds - he's getting what he wants, anyway.
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Gameplay and Story Segregation
 Shin Megami Tensei III: Nocturne (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Following up from the Sakahagi example above, he apparently used up all his power trying to summon a demon, which translates to his embarrassingly low MP count. Not once does the player ever come across such an issue when summoning demons in battle. The fairies in Yoyogi Park only attacks you because Sakahagi brainwashed them, and they apologize after his defeat. This doesn't stop random encounters from spawning in the park. From a gameplay standpoint, you need a place to easily re-encounter these Demons for recruitment and fusion purposes, but it doesn't make sense for the fairies to still be hostile.
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New Game Plus
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New Game Plus: Lets you keep your Demon Compendium, gives you a new choice of wardrobe for the first part of the game and lets you select a "first person" view for that authentic MegaTen experience. It also allows you to get an extra press-turn for the demi-fiend if you complete a certain sidequest in your previous playthrough. Needless to say, this is very important for people who are interested in tackling hard mode.
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Permanently Missable Content
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comment
Permanently Missable Content: Miss anything in the Shiodome portion of the Assembly of Nihilo and you never get a chance to go back for it. You also don't get a second chance to collect any treasure that you miss when traveling through the Amala Network. The Demi-fiend's title after maxing out every Magatama, King, is Neutral, meaning the Shady Brokers behind the Light and Dark doors in the Third Kalpa become inaccessible if you get that title. There's two vending machines in the real world (one in the station, one in the hospital) and if you purchase drinks from both of them you get the "Beverage Buff" achievement in the Remaster. You can only get it before the Conception takes place, otherwise, you'll need a new playthrough for it. Downplayed in that this occurs at the very beginning of the game; it's possible to start a new game and earn the achievement within a few minutes.
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Signature Move
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Signature Move: Fiends love their special moves. Other than them, a handful of demons also have at least one of these.
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Bizarrchitecture
 Shin Megami Tensei III: Nocturne (Video Game) / int_67fedd35
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Bizarrchitecture: The Obelisk/Tower of Kagutsuchi and the Diet Building.
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Elite Four
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The Four Devas have models that are Palette Swaps except for their weapons.
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And Your Reward Is Clothes
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ac6a56a
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And Your Reward Is Clothes: Beat the game and you get the option to change your outfit at the start of a new cycle. Your choice influences your starting stats.
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I Am a Monster
 Shin Megami Tensei III: Nocturne (Video Game) / int_6b750ec9
comment
I Am a Monster: You can embrace the destiny of the Demi-Fiend as written in the Miroku Scripture and get closer to Shijima by agreeing with Mithra on this one.
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Meaningful Name
 Shin Megami Tensei III: Nocturne (Video Game) / int_6bda9a30
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Meaningful Name: Aradia, goddess of falsehood, isn't really a god at all.
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Breath Weapon
 Shin Megami Tensei III: Nocturne (Video Game) / int_6c4ed101
comment
Breath Weapon: Fire, Ice and Fog Breath. Only the first two deal actual elemental damage, though.
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Fisher King
 Shin Megami Tensei III: Nocturne (Video Game) / int_6c51e9e1
comment
Fisher King: The various characters manifesting their Reasons changes the overall tone of the environment they're in. This is most noticeable in Mantra HQ, when its interior lighting turns from gold to a silvery blue once Chiaki realizes her Reason of Yosuga.
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Restart the World
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ca9144b
comment
Restart the World: Hikawa triggers the Conception with the intent of building a new world in accordance with his philosophy, 'Shijima'; whether or not he succeeds is up to the player. One ending path has you not only not restore the world, but permanently destroy any means to do so, as the first step of a war against Heaven.
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You No Take Candle
 Shin Megami Tensei III: Nocturne (Video Game) / int_6cdc784f
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You No Take Candle: Wilder demons introduce themselves this way when created during fusion.
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Punny Name
 Shin Megami Tensei III: Nocturne (Video Game) / int_6d7026fa
comment
Punny Name: Futomimi's name means "Fat Ears", referring to how he seems to touch the top of his ear as he prophesises. Sakahagi, on the other hand, refers to an execution method in which the victim was completely flayed, referencing his MO.
 Shin Megami Tensei III: Nocturne (Video Game) / int_6d7026fa
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Shin Megami Tensei III: Nocturne (Video Game) / int_6d7026fa
 Shin Megami Tensei III: Nocturne (Video Game) / int_6dc206c9
type
Marathon Level
 Shin Megami Tensei III: Nocturne (Video Game) / int_6dc206c9
comment
Marathon Level: The Obelisk is a very tall tower, with over 100 floors (but thankfully several elevators let you skip through many floors at once) and five save points scattered across it. The Tower of Kagutsuchi is even longer with a total of over 500 floors, only made bearable with three large terminals distributed across it for quick travel.
 Shin Megami Tensei III: Nocturne (Video Game) / int_6dc206c9
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Shin Megami Tensei III: Nocturne (Video Game) / int_6dc206c9
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type
Underground Monkey
 Shin Megami Tensei III: Nocturne (Video Game) / int_6e7a3cd
comment
Underground Monkey: A large number of demons have their models cut from the same cloth. The Four Devas have models that are Palette Swaps except for their weapons. The Elements have recolored models with different particle effects, with the exception of Erthys. The 'male Amaterasu' has an edited version of Okuninushi's model. Isora is very similar to Forneus, just without the crowned human head protruding from the ray head and slightly more red. A Yaka is a pink Preta with a headdress and ruff. Horus and Hresvelgr have similar avian models. Badb Catha's has a distinctly longer beak. Jinn and Efreet have unique heads, but everything below the neck is a palette swap. Ditto for Troll and Fomorian, and for Garuda and Gurulu. Quetzalcoatl and Mizuchi have similar models, both being snake demons. Lilith and Loa have similar snakes as well. The only difference Chatterskull has from Loa is ditching the snake model and having Glowing Eyelights of Undeath. Choronzon is a blue Legion without tentacles, eyes, and teeth, and with particle effects. The horse demons, Unicorn, Bicorn, and Kelpie, share a lot of details, though Kelpie lacks the other two's back halves, rather having a mess of weeds. Abaddon and Aciel are both giant half-underground heads with pointy ears, but Aciel has sharp teeth, markings, and a crown, while Abaddon has blunt teeth, a uniform color on its body, and wings on its head. The five Oni in the game (Oni, Kin-Ki, Sui-Ki, Fuu-Ki, Ongyo-Ki) have similar general body shapes, but different heads, weapons, colors, and clothes. The Horsemen of the Apocalypse have different weapons and recolored horses. The other Fiends have similar skulls and hands. Nearly the entire Foul race consists of two recolored models. Will-O'-Wisp, Mou-Ryo, Phantom, Shadow, and Recurring Boss Specter make one, and Slime, Blob, and Black Ooze make two. The only exception is Sakahagi.
 Shin Megami Tensei III: Nocturne (Video Game) / int_6e7a3cd
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 Shin Megami Tensei III: Nocturne (Video Game) / int_6ec989d8
type
Guide Dang It!
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ec989d8
comment
A couple of demons take huge level jumps when evolving, potentially getting you a couple of difficult-to-find demons for much less effort. The Pixie set a precedent with this, as after an early evolution to High Pixie, it can jump from level 15 to the level 56 Queen Mab. Even more extreme is the otherwise unspectacular Lillim, who can evolve at level 12 to the level 80 Lillith. While Divine Water will hint these transformations exist, Demi-Fiend has to be within 4 levels of the evolved demon, so it's better to summon a Lillim/High Pixie from the compendium at that point. Of course the game never communicates any of this.
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ec989d8
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Shin Megami Tensei III: Nocturne (Video Game) / int_6ec989d8
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ee0d388
type
Marathon Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ee0d388
comment
Marathon Boss: Noah, unless you have the skill Pierce and Freikugel, the one combination he can't defend himself successfully against.
 Shin Megami Tensei III: Nocturne (Video Game) / int_6ee0d388
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Shin Megami Tensei III: Nocturne (Video Game) / int_6ee0d388
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type
Character-Magnetic Team
 Shin Megami Tensei III: Nocturne (Video Game) / int_6f07e785
comment
Character-Magnetic Team: The Demi-fiend will rack up many demon allies over the course of his adventure.
 Shin Megami Tensei III: Nocturne (Video Game) / int_6f07e785
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type
Butter Face
 Shin Megami Tensei III: Nocturne (Video Game) / int_710ae822
comment
Butter Face: When we are introduced to the Harlot she at first seems like an elegant, beautiful lady. Then she turns around.
 Shin Megami Tensei III: Nocturne (Video Game) / int_710ae822
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Shin Megami Tensei III: Nocturne (Video Game) / int_710ae822
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type
Big Bad Ensemble
 Shin Megami Tensei III: Nocturne (Video Game) / int_72cdfc33
comment
Big Bad Ensemble: Hikawa, Chiaki, Isamu, YHVH/the Great Will (through Kagutsuchi), and Lucifer. Your villain(s) will be among them, depending on who you side with, though Lucifer, despite using you for his own goals, will never stand against you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_72cdfc33
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Shin Megami Tensei III: Nocturne (Video Game) / int_72cdfc33
 Shin Megami Tensei III: Nocturne (Video Game) / int_7301ae04
type
Serial Killer
 Shin Megami Tensei III: Nocturne (Video Game) / int_7301ae04
comment
Serial Killer: Sakahagi loves killing his fellow Manikins and using their faces to make clothes. The Fourth Kalpa reveals Futomimi was one while alive.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7301ae04
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 Shin Megami Tensei III: Nocturne (Video Game) / int_730c2e3
type
Void Between the Worlds
 Shin Megami Tensei III: Nocturne (Video Game) / int_730c2e3
comment
Void Between the Worlds: Seen as the Lady in Black explains the Conception. Called Shadow Vortex, worlds die in it, and worlds are born from it...
 Shin Megami Tensei III: Nocturne (Video Game) / int_730c2e3
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type
Kamehame Hadoken
 Shin Megami Tensei III: Nocturne (Video Game) / int_7448cc4c
comment
Skill-wise, there's Pierce, which is one of the main reasons why physical builds are so powerful. It allows any physical attack to pierce through all enemy defenses for everything, except for reflects, which can make the Demi-fiend's HP-powered Kamehame Hadoken skills very powerful, especially when paired with Focus. You can get it by leveling up your first Magatama after completing the Bonus Dungeon, and if you want it on your demons, you'll need to get it from a special demon from a Shady Broker who resides behind a door that you can only open with Metatron (who's level 95).
 Shin Megami Tensei III: Nocturne (Video Game) / int_7448cc4c
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 Shin Megami Tensei III: Nocturne (Video Game) / int_753cdedd
type
Third Is 3D
 Shin Megami Tensei III: Nocturne (Video Game) / int_753cdedd
comment
Third Is 3D: Nocturne makes the Video Game 3D Leap as the third numbered game.
 Shin Megami Tensei III: Nocturne (Video Game) / int_753cdedd
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 Shin Megami Tensei III: Nocturne (Video Game) / int_754004a9
type
Hell on Earth
 Shin Megami Tensei III: Nocturne (Video Game) / int_754004a9
comment
Hell on Earth: It is possible to make Earth an almost literal Hell - a realm only of demons - until the next Conception occurs.
 Shin Megami Tensei III: Nocturne (Video Game) / int_754004a9
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Shin Megami Tensei III: Nocturne (Video Game) / int_754004a9
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type
Put on a Bus
 Shin Megami Tensei III: Nocturne (Video Game) / int_754df088
comment
Put on a Bus: This is the first numbered Shin Megami Tensei game that doesn't feature Stephen.
 Shin Megami Tensei III: Nocturne (Video Game) / int_754df088
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Shin Megami Tensei III: Nocturne (Video Game) / int_754df088
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type
God Is Evil
 Shin Megami Tensei III: Nocturne (Video Game) / int_77473d35
comment
God Is Evil: His endless cycle of creating and destroying Earth is more or less genocide to billions and billions of humans. Notably, this is among the last times God is portrayed as card-carryingly evil or overly lawful in MegaTen; his portrayals in games after this are a bit more sympathetic and understandable until Shin Megami Tensei IV: Apocalypse (which either retcons his portrayal in Shin Megami Tensei IV or can be chalked up to being an alternate version of him) and Shin Megami Tensei: Strange Journey Redux though he is willing to fight another aspect of himself that is considerably more dickish if you manage to fuse him on Law's New Game Plus.
 Shin Megami Tensei III: Nocturne (Video Game) / int_77473d35
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type
All Myths Are True
 Shin Megami Tensei III: Nocturne (Video Game) / int_776a06eb
comment
All Myths Are True: Demons take the form of gods and other beings from a variety of real-world religions.
 Shin Megami Tensei III: Nocturne (Video Game) / int_776a06eb
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type
100% Completion
 Shin Megami Tensei III: Nocturne (Video Game) / int_77f6cc58
comment
100% Completion: If you fill up the Compendium with every demon available, you will get a summoning discount by a huge margin.
 Shin Megami Tensei III: Nocturne (Video Game) / int_77f6cc58
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type
Redemption Demotion
 Shin Megami Tensei III: Nocturne (Video Game) / int_7a0b9d67
comment
Redemption Demotion: Recruited demons always join as the lowest level possible, making them forget skills they possessed normally; bosses fused have a fraction of the HP they normally have. Additionally, there are several skills like Dragon Eye that you can never use.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7a0b9d67
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 Shin Megami Tensei III: Nocturne (Video Game) / int_7ae4d273
type
Point of No Return
 Shin Megami Tensei III: Nocturne (Video Game) / int_7ae4d273
comment
Point of No Return: Once you enter the final dungeon or use the elevator at the final Kalpa of the Labyrinth of Amala, your ending is set in stone.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7ae4d273
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type
Status Buff
 Shin Megami Tensei III: Nocturne (Video Game) / int_7b4ac30a
comment
Status Buff: The -kaja series of spells (Tarukaja, Makakaja, Rakukaja, Sukukaja) and to a lesser extend Dekunda. It's also inverted with the -nda spells (Tarunda, Rakunda, Sukunda), which lower enemy stats.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7b4ac30a
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type
Armor-Piercing Question
 Shin Megami Tensei III: Nocturne (Video Game) / int_7b6e47a5
comment
Armor-Piercing Question: You are set for a barrage of these by Mithra, intended to draw you to Shijima. Of course, no matter how you answer Mithra's questions, he loses his marbles and decides you and your demons need to die.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7b6e47a5
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type
Always Accurate Attack
 Shin Megami Tensei III: Nocturne (Video Game) / int_7ba493b0
comment
Always Accurate Attack: Buffs and debuffs, Rebellion, God's Bow, Evil Melody, Vast Light, Infinite Light, High King, and Lucifer's regular attacks will always hit opponents, with no way to dodge them.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7ba493b0
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Shin Megami Tensei III: Nocturne (Video Game) / int_7ba493b0
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type
Attack of the 50-Foot Whatever
 Shin Megami Tensei III: Nocturne (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: Both bosses at Kabukicho Prison, Mizuchi and Black Frost. Both eventually lose the extra mass.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7ccd3698
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type
"The Reason You Suck" Speech
 Shin Megami Tensei III: Nocturne (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Hikawa gives one to Yuko toward the game's climax. Kagutsuchi gives one to you if you don't support a Reason. His speech when you confront him as a True Demon is particularly hateful.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7d89315b
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type
Hybrid Power
 Shin Megami Tensei III: Nocturne (Video Game) / int_7e8a9164
comment
Hybrid Power: What Lucifer was going for with the Magatama. He got it.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7e8a9164
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type
Malevolent Architecture
 Shin Megami Tensei III: Nocturne (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Several dungeons are designed to get you lost or screw you over if you're not checking your map every now and then, but the Diet Building stands out as its guardians create illusions, teleport you, and block your path to impede progress.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7eaf99d
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type
The Alcoholic
 Shin Megami Tensei III: Nocturne (Video Game) / int_7eebe99c
comment
The Alcoholic: Loki. Wastes the entire game not doing much in Nyx's Lounge. This, interestingly, foreshadows what happens to the key you need to get from him to access the last layer of the Labyrinth: he sold it for booze money.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7eebe99c
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type
Make My Monster Grow
 Shin Megami Tensei III: Nocturne (Video Game) / int_7fa7b32e
comment
Make My Monster Grow: The Spectre will absorb his brethren and inflate himself to giant size in the first fight against him.
 Shin Megami Tensei III: Nocturne (Video Game) / int_7fa7b32e
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 Shin Megami Tensei III: Nocturne (Video Game) / int_8029fa50
type
True Final Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_8029fa50
comment
Related to the above, Physical builds for the Demi-Fiend. Early in the game, physical skills are thin on the ground, sacrificing HP to do more damage is extremely risky, physical attacks can't give extra Press Turns without a lucky critical, and a single resistance/immunity completely neuters damage output. Later in the game, some of the best skills run off physical stats, Pierce can bypass all but Repel, the HP cost is less of an issue with better healing spells in the party, and a certain combination of these is basically the only way to do more than tickle the True Final Boss.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8029fa50
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type
Linear Warriors, Quadratic Wizards
 Shin Megami Tensei III: Nocturne (Video Game) / int_812ee32b
comment
Linear Warriors, Quadratic Wizards: Inverted. At the beginning of the game, magic skills are far more common and potent than physical skills, and their ability to get you more turns by exploiting elemental weaknesses make magic-oriented characters more powerful. However, magic starts to scale down in the latter half of the game and strength-based attacks continue to grow, making more physically-oriented fighters superior; it doesn't help that many late-game bosses have no weaknesses so fishing for crits is your best bet at getting extra Press Turns. Physical attacks are rare on Magatama early on, but at higher levels they offer the Demi-Fiend exclusive physical skills that make physical builds a powerhouse. It gets to the point where the True Final Boss can only be seriously damaged with physical attacks, making magic even more redundant.
 Shin Megami Tensei III: Nocturne (Video Game) / int_812ee32b
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type
Tome of Eldritch Lore
 Shin Megami Tensei III: Nocturne (Video Game) / int_815556aa
comment
Tome of Eldritch Lore: The Scripture of Miroku. The few lines quoted at the start of the Japanese version are fairly disturbing.
 Shin Megami Tensei III: Nocturne (Video Game) / int_815556aa
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_815556aa
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_815556aa
 Shin Megami Tensei III: Nocturne (Video Game) / int_835656a3
type
Psychologist Teacher
 Shin Megami Tensei III: Nocturne (Video Game) / int_835656a3
comment
Psychologist Teacher: Yuko appears to be the perfect teacher: smart, strong, wise and confident. Unfortunately, she suffers from crippling self-doubt and gets easily manipulated by both Hikawa and Aradia. Her core issue is she naively thinks Aradia will give her a Reason. Problem? Conception gods don't give Reasons. As in at all. She's the one who has to develop the inner philosophy to create the Reason, but her own self-confidence issues prevent her from doing so, and she is crushed when Hikawa humiliates her at the Diet Building and lampshades how she has been doing nothing but run away from one thing or another and being used as Aradia's patsy. She has a Heroic BSoD there and is vaporized shortly after.
 Shin Megami Tensei III: Nocturne (Video Game) / int_835656a3
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_835656a3
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_835656a3
 Shin Megami Tensei III: Nocturne (Video Game) / int_84f4a870
type
Puzzle Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_84f4a870
comment
Puzzle Boss: You might say the Moirae Sisters puzzle/fight at the Obelisk also counts. Defeat them all in a single go with the Kagutsuchi Phase blocks in this order: Clotho, Lachesis, then Atropos. Noah swaps his defenses throughout the fight, so you need to regularly determine what he's weak against. Whatever he casts on you with his second turn, hit him with the opposite, Agi/Bufu or Zio/Zan. Unfortunately, his defense is always a reflect, so you can't use Pierce to cheese through it.
 Shin Megami Tensei III: Nocturne (Video Game) / int_84f4a870
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_84f4a870
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_84f4a870
 Shin Megami Tensei III: Nocturne (Video Game) / int_851dda8f
type
Humanoid Abomination
 Shin Megami Tensei III: Nocturne (Video Game) / int_851dda8f
comment
Humanoid Abomination: Lucifer (in both of his forms), the Lady in Black, the Demi-Fiend himself, Dante, Aradia and eventually, Chiaki and Isamu, as part of their evolution into the Conception gods.
 Shin Megami Tensei III: Nocturne (Video Game) / int_851dda8f
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_851dda8f
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_851dda8f
 Shin Megami Tensei III: Nocturne (Video Game) / int_859ec5d8
type
The Fair Folk
 Shin Megami Tensei III: Nocturne (Video Game) / int_859ec5d8
comment
The Fair Folk: A Pixie is the first demon that joins your cause. Later you visit a construction park that has been completely taken over by Fairy demons. Most of these are Pixie-like variants (dragonfly wings, tiny floating people) but there's also a big hairy Troll that counts as a Fairy.
 Shin Megami Tensei III: Nocturne (Video Game) / int_859ec5d8
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_859ec5d8
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_859ec5d8
 Shin Megami Tensei III: Nocturne (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Shin Megami Tensei III: Nocturne (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The Obelisk is a very tall tower reaching into the sky. The same goes for The Very Definitely Final Dungeon which is an extension of the Obelisk. Inverted in the Labyrinth of Amala — you're descending down its Kalpas to meet with the Old Man.
 Shin Megami Tensei III: Nocturne (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_85f8dc9d
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_85f8dc9d
 Shin Megami Tensei III: Nocturne (Video Game) / int_868e6134
type
Songs in the Key of Panic
 Shin Megami Tensei III: Nocturne (Video Game) / int_868e6134
comment
Songs in the Key of Panic: In the Third Kalpa, if the calm Amala Labyrinth theme gets replaced with Dante's intense theme, it means he's in the vicinity and is about to catch you.
 Shin Megami Tensei III: Nocturne (Video Game) / int_868e6134
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_868e6134
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_868e6134
 Shin Megami Tensei III: Nocturne (Video Game) / int_86ee8070
type
World of Ham
 Shin Megami Tensei III: Nocturne (Video Game) / int_86ee8070
comment
World of Ham: After the Conception, practically all demons fully embrace the ham.
 Shin Megami Tensei III: Nocturne (Video Game) / int_86ee8070
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_86ee8070
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_86ee8070
 Shin Megami Tensei III: Nocturne (Video Game) / int_876d1cbb
type
Hell Invades Heaven
 Shin Megami Tensei III: Nocturne (Video Game) / int_876d1cbb
comment
Hell Invades Heaven: This is basically what happens in the True Demon Ending.
 Shin Megami Tensei III: Nocturne (Video Game) / int_876d1cbb
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_876d1cbb
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_876d1cbb
 Shin Megami Tensei III: Nocturne (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Shin Megami Tensei III: Nocturne (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: The Great Underpass of Ginza.
 Shin Megami Tensei III: Nocturne (Video Game) / int_87e661e8
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_87e661e8
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_87e661e8
 Shin Megami Tensei III: Nocturne (Video Game) / int_883f3732
type
WarmUpBoss
 Shin Megami Tensei III: Nocturne (Video Game) / int_883f3732
comment
Warm-Up Boss: Forneus is the first boss fight, and pretty much rolls over and dies if you've been paying any attention to the elemental weakness system.
 Shin Megami Tensei III: Nocturne (Video Game) / int_883f3732
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_883f3732
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_883f3732
 Shin Megami Tensei III: Nocturne (Video Game) / int_890c8068
type
Extra Turn
 Shin Megami Tensei III: Nocturne (Video Game) / int_890c8068
comment
Extra Turn: This is the first game to have the Press Turn system, in which extra turns can be gained by getting a critical hit or exploiting weaknesses. This same game also allows enemies, and ONLY enemies, to generate extra turns for themselves with "Eye" skills.
 Shin Megami Tensei III: Nocturne (Video Game) / int_890c8068
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_890c8068
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_890c8068
 Shin Megami Tensei III: Nocturne (Video Game) / int_89434320
type
Protagonist-Centered Morality
 Shin Megami Tensei III: Nocturne (Video Game) / int_89434320
comment
The True Demon ending is a subversion. While the world is completely obliterated and the Demi-fiend casts away his humanity to transform into a complete demon, he does so of his own free will and becomes Lucifer's top dog for his troubles, so from his perspective, it's actually a good ending.
 Shin Megami Tensei III: Nocturne (Video Game) / int_89434320
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_89434320
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_89434320
 Shin Megami Tensei III: Nocturne (Video Game) / int_8a9eb844
type
Perspective Flip
 Shin Megami Tensei III: Nocturne (Video Game) / int_8a9eb844
comment
Raidou has his own variant with mahjong tiles, where, mimicking demon negotiation, he pays you either one Macca or one hundred thousand depending on whether you guess the one of the nine tile.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8a9eb844
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8a9eb844
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8a9eb844
 Shin Megami Tensei III: Nocturne (Video Game) / int_8bf8adfa
type
Just Before the End
 Shin Megami Tensei III: Nocturne (Video Game) / int_8bf8adfa
comment
Just Before the End: The game kicks off at most an hour or so before armageddon.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8bf8adfa
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8bf8adfa
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8bf8adfa
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c00901a
type
Creepy Good
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c00901a
comment
Creepy Good: Aradia, like all Neutral path representatives, genuinely wants to help humanity, but she's a lot more selfish than most of the others in the series and being a half-formed, unborn goddess from another dimension her morality is quite alien.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c00901a
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c00901a
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8c00901a
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c039bf3
type
Skippable Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c039bf3
comment
Skippable Boss: You can skip fighting Samael by simply answering "no" when Hikawa asks if you're going to interfere with his ritual at the Diet Building. This doesn't even lock you into his Reason either, so you can essentially choose not to fight this boss if you don't want to.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c039bf3
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8c039bf3
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8c039bf3
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d4e3278
type
Kingmaker Scenario
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d4e3278
comment
Kingmaker Scenario: The Demi-Fiend cannot create his own Reason, since he is partly demonic in nature. He can, however, champion any of the three opposing Reasons and help them create the world they seek. He can also choose not to champion any of the reasons and either return the world to the way it was before the Conception, keep it in a state of primordial chaos, or destroy it outright.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d4e3278
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d4e3278
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8d4e3278
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: The hallways of Kabukicho Prison are blocked off by hastily placed furniture barricades which the Demi-fiend could easily squeeze through (or just jump over), and one-meter wide holes in the ground. The proper way to get around those is by jumping inside the mirages.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d6c8737
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8d6c8737
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8d6c8737
 Shin Megami Tensei III: Nocturne (Video Game) / int_8e9cf84e
type
 Shin Megami Tensei III: Nocturne (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: An odd case through the fanbase side of things, the ever-popular common Boss Battle theme has been titled by several fan uploads as Fierce Battle for years despite the soundtrack never having an official English release back then, its official Japanese name is 強制戦闘 (Kyousei Sentou) which means Forced Battle, yet the "Fierce Battle" mistranslation was quite spread out.
 Shin Megami Tensei III: Nocturne (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_8e9cf84e
 Shin Megami Tensei III: Nocturne (Video Game) / int_906365a2
type
Demonic Possession
 Shin Megami Tensei III: Nocturne (Video Game) / int_906365a2
comment
Demonic Possession: Aradia, a goddess from an Alternate Universe, possesses Ms. Takao halfway through the game.
 Shin Megami Tensei III: Nocturne (Video Game) / int_906365a2
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_906365a2
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_906365a2
 Shin Megami Tensei III: Nocturne (Video Game) / int_90c018ac
type
Justified Trope
 Shin Megami Tensei III: Nocturne (Video Game) / int_90c018ac
comment
Oh dear God are the lyrics to the music ever. It's mostly justified too, as a.) it's not actually sung by a human, but rather an early Apple text-to-speech program, and b.) a very distorted radio filter is on top of the vocals. While there are many examples, the most prominent one is a repeated lyric in the Forced Battle theme which is either "I'm the Lord and savior" or "I'm the bug inside you". It at least makes sense from the perspective of the Demi-Fiend, as there is a bug inside him. It's also not uncommon for people to misquote the lyrics to the normal battle theme.note The lyrics to said theme by the way are "My fate is a haunted curse, please I'm just a human being, Effort doesn't press onto me, please make this a real world."
 Shin Megami Tensei III: Nocturne (Video Game) / int_90c018ac
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_90c018ac
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_90c018ac
 Shin Megami Tensei III: Nocturne (Video Game) / int_91495e52
type
Heads or Tails?
 Shin Megami Tensei III: Nocturne (Video Game) / int_91495e52
comment
Heads or Tails?: Dante retains this quirk from the second Devil May Cry game. He can be recruited for one Macca if you know about the Two-Headed Coin. Raidou has his own variant with mahjong tiles, where, mimicking demon negotiation, he pays you either one Macca or one hundred thousand depending on whether you guess the one of the nine tile.
 Shin Megami Tensei III: Nocturne (Video Game) / int_91495e52
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_91495e52
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_91495e52
 Shin Megami Tensei III: Nocturne (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Shin Megami Tensei III: Nocturne (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: You'll probably be in the 70s by the end of the game. The cap is 99... on the stat sheet. The actual level cap is 255. Your character hits 99 and just keeps going. Abusing this is the only way to master all the magatama, especially as the moves they impart have a minimum level cap to unlock.
 Shin Megami Tensei III: Nocturne (Video Game) / int_91526ff7
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_91526ff7
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_91526ff7
 Shin Megami Tensei III: Nocturne (Video Game) / int_91e894b4
type
Apocalypse How
 Shin Megami Tensei III: Nocturne (Video Game) / int_91e894b4
comment
Apocalypse How: The Earth is destroyed at the beginning with the Conception. If God continues to have his way, he intends for an endless cycle of destruction and recreation of multiple universes within the Amala until all free will is completely gone. The Demi-fiend can reverse Earth's destruction in one ending... or he can destroy the entire universe and prevent countless others from being recreated by killing Kagutsuchi Deader than Dead in another.
 Shin Megami Tensei III: Nocturne (Video Game) / int_91e894b4
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_91e894b4
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_91e894b4
 Shin Megami Tensei III: Nocturne (Video Game) / int_93d54a44
type
Shattering the Illusion
 Shin Megami Tensei III: Nocturne (Video Game) / int_93d54a44
comment
Shattering the Illusion: Ongyo-Ki summons several illusionary copies to fight for him. One punch to a fake will destroy it, but hitting the real one will destroy them all.
 Shin Megami Tensei III: Nocturne (Video Game) / int_93d54a44
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_93d54a44
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_93d54a44
 Shin Megami Tensei III: Nocturne (Video Game) / int_947bf915
type
Last Day of Normalcy
 Shin Megami Tensei III: Nocturne (Video Game) / int_947bf915
comment
Last Day of Normalcy: It begins with three Ordinary High School Students from Tokyo going to visit their favorite teacher in hospital... only to discover the hospital is completely devoid of patients or medical personnel, and serves as the base of operations for an Apocalypse Cult. The cult leader completes a ritual that triggers The End of the World as We Know It, and as the chaos unfolds, one of the teens meets a mysterious young boy, who "gifts" him with a parasite called a Magatama that burrows into his body and turns him into a demon...
 Shin Megami Tensei III: Nocturne (Video Game) / int_947bf915
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_947bf915
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_947bf915
 Shin Megami Tensei III: Nocturne (Video Game) / int_94d5ef53
type
Groundhog Peggy Sue
 Shin Megami Tensei III: Nocturne (Video Game) / int_94d5ef53
comment
Groundhog Peggy Sue: Hijiri gets to live, over and over and over... but he NEVER gets to win.
 Shin Megami Tensei III: Nocturne (Video Game) / int_94d5ef53
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_94d5ef53
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_94d5ef53
 Shin Megami Tensei III: Nocturne (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Shin Megami Tensei III: Nocturne (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The map is the triangle button, while the menu is the square button, which is the opposite of most other Eastern RPG control schemes. Also, if you find this game by reading up on the metaseries after playing the more popular Persona 4, you may find that, in combat, the cancel button and the auto-attack buttons are reversed between the games. So, you select an attack, decide you don't want to use it, press what you remember to be the cancel button, and suddenly all of your characters run up and just punch the enemy. The mage, the healer, everyone - and your turn's over before you've realised it. This can be catastrophic if you happen to be fighting demons that are immune in some fashion to physical attacks.
 Shin Megami Tensei III: Nocturne (Video Game) / int_963086ce
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_963086ce
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_963086ce
 Shin Megami Tensei III: Nocturne (Video Game) / int_963e7a0f
type
Random Effect Spell
 Shin Megami Tensei III: Nocturne (Video Game) / int_963e7a0f
comment
Random Effect Spell: God's Curse which inflicts a random status ailment, Preach which deals damage on top of inflicting a random ailment, and Root of Evil which combines this trope with Randomized Damage Attack on top of it.
 Shin Megami Tensei III: Nocturne (Video Game) / int_963e7a0f
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_963e7a0f
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_963e7a0f
 Shin Megami Tensei III: Nocturne (Video Game) / int_984ef9ef
type
"Not So Different" Remark
 Shin Megami Tensei III: Nocturne (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: The protagonist compared to Lucifer in the Freedom ending by Kagutsuchi and Lucifer himself.
 Shin Megami Tensei III: Nocturne (Video Game) / int_984ef9ef
featureApplicability
1.0
 Shin Megami Tensei III: Nocturne (Video Game) / int_984ef9ef
featureConfidence
1.0
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shin Megami Tensei III: Nocturne (Video Game) / int_984ef9ef
 Shin Megami Tensei III: Nocturne (Video Game) / int_99dfd4fc
type
Nothing Is the Same Anymore
 Shin Megami Tensei III: Nocturne (Video Game) / int_99dfd4fc
comment
Nothing Is the Same Anymore: The game makes it clear to Shin Megami Tensei fans that Nocturne is going in different directions from the previous two games in the series by having various news reports and characters in the opening noting that the standard representatives of Order Versus Chaos in the previous games, the Messians and Gaians, have all been killed before this story even started.
 Shin Megami Tensei III: Nocturne (Video Game) / int_99dfd4fc
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 Shin Megami Tensei III: Nocturne (Video Game) / int_9a03fce0
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The Day the Music Lied
 Shin Megami Tensei III: Nocturne (Video Game) / int_9a03fce0
comment
The Day the Music Lied: If you are Shijima-aligned when you enter the Tower of Kagutsuchi, when you reach the room where Ahriman lies, the boss encounter music starts up. However, since you're his ally, he gives you one of the three keys needed to reach the Final Boss and lets you pass without a fight.
 Shin Megami Tensei III: Nocturne (Video Game) / int_9a03fce0
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 Shin Megami Tensei III: Nocturne (Video Game) / int_9b0c214a
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Mon Mode
 Shin Megami Tensei III: Nocturne (Video Game) / int_9b0c214a
comment
Mon Mode: The Protagonist survives the Conception, turning the world into the Vortex World. He encounters a young blonde child with his nursemaid as the child drops a Magatama that merges with the human and transforms him into the Demi-fiend, a being with the body of a Demon and heart of a human to survive in the demon-ridden Vortex World.
 Shin Megami Tensei III: Nocturne (Video Game) / int_9b0c214a
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 Shin Megami Tensei III: Nocturne (Video Game) / int_9b76b81
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Evolutionary Levels
 Shin Megami Tensei III: Nocturne (Video Game) / int_9b76b81
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Evolutionary Levels: Some demons will, contrary to the series' normal expectations, transform into superior forms. The result of doing this are stronger demons you never get the chance to recruit or even see. The only two ways to know if a demon can evolve is training it so it gains a level, at which point the game will inform you of the changes, or using a Divining Water on the demon in question (which you won't usually have more than a handful of, and are thus inefficient, even with Save Scumming).
 Shin Megami Tensei III: Nocturne (Video Game) / int_9b76b81
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 Shin Megami Tensei III: Nocturne (Video Game) / int_9b7de69c
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False Friend
 Shin Megami Tensei III: Nocturne (Video Game) / int_9b7de69c
comment
For Chiaki, it was her ill-thought assault on Sakahagi, a far deadlier foe and one she was not ready to deal with. She lost an arm during the encounter; the despair she generated managed to attract the dying spirit of Gozu-Tennoh, who acted as her False Friend in an attempt to create a worthy successor and foil of the Reason of Shijima. This culminated in the recreation of the Reason of Yosuga under Baal Avatar, and the massacre of the Manikins.
 Shin Megami Tensei III: Nocturne (Video Game) / int_9b7de69c
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Eldritch Location
 Shin Megami Tensei III: Nocturne (Video Game) / int_9bee1a7f
comment
Eldritch Location: All of the Vortex World. Particularly interesting examples are the Diet Building, the Obelisk / Tower of Kagutsuchi and the Labyrinth of Amala, though the Assembly of Nihilo's Shiodome base, Kabukicho Prison and to a much lesser extent the Mantra HQ also qualify.
 Shin Megami Tensei III: Nocturne (Video Game) / int_9bee1a7f
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 Shin Megami Tensei III: Nocturne (Video Game) / int_9d12bbc1
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Foreshadowing
 Shin Megami Tensei III: Nocturne (Video Game) / int_9d12bbc1
comment
Foreshadowing: If you notice, the "press start button" screen mirrors one of the ending sequences. Right after the Conception, Hijiri mentions speaking to ghosts. It's implied that the hospital ghosts were there all along, but the Demi-Fiend couldn't see them until he became a demon, hinting that Hijiri isn't quite human anymore, either. In the Maniax version and the HD Remaster, there are a handful of hints towards the fact that The Blond Child and The Old Gentleman are both different forms of Lucifer. Long-time fans will notice that The Blond Child looks a lot like a younger Louis Cyphre while The Old Gentleman looks like an older version of him. In the peephole events in the Labyrinth of Amala, the stage that the Lady in Black and the Old Gentleman stand on has a goat's head, or rather, a Baphomet's head in the background, and Baphomet is often regarded as a symbol of the Devil if not the Devil himself, a.k.a. Lucifer. The head of the Old Gentleman's cane also depicts a goat's head if you look closely enough. The Lady in Black directly refers to The Old Gentleman as the Fallen Angel. The Blond Child shows a bit too much interest in the Demi-fiend's actions, namely whether or not he'll recreate the world or destroy it entirely, with some notable preference for the latter. As the cycle of destruction and rebirth is instigated by the Great Will, who Lucifer hates with a burning passion, it makes sense that he'd want to give the Great Will the biggest middle finger he can. And what better way to do that than by messing with the Great Will's chances of creating a world blindly subservient to God?
 Shin Megami Tensei III: Nocturne (Video Game) / int_9d12bbc1
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Continuity Nod
 Shin Megami Tensei III: Nocturne (Video Game) / int_9dab0a6e
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Continuity Nod: During the fight against Mara, there's a small altar with four dolls there. It's the same altar Hanada attempted to use to open a gate to the Abyss in Shin Megami Tensei II. Having Kerberos or Orthus in your party changes the BGM of the Cathedral of Shadows to the Jakyo Manor BGMs from Shin Megami Tensei and Shin Megami Tensei II respectively. The Labyrinth of Amala Bonus Dungeon in general, which features major characters from previous Shin Megami Tensei games as bosses and NPCs. Dante uses the same coin when playing Heads or Tails that he did in Devil May Cry 2. Meaning if you pick heads, you always win the gamble. You get 65535 experience points after beating Lucifer. This was the maximum amount of XP you could earn per battle in Shin Megami Tensei II because of the variable type that was used in the game.
 Shin Megami Tensei III: Nocturne (Video Game) / int_9dab0a6e
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Protagonist Journey to Villain
 Shin Megami Tensei III: Nocturne (Video Game) / int_a0a005d1
comment
Protagonist Journey to Villain: The entire game becomes one if you choose the True Demon route. Just to start it off, you need to claim "I'm a demon" rather than "I'm a human!" to a cute NPC demon in the Amala Labyrinth, and from there on it is made clear that the further you go into it, the more demonic you are becoming. Although given the MegaTen God, Anti-Villain Protagonist seems more appropriate. And to be fair, said demon is of the belief that "humans are cruel."
 Shin Megami Tensei III: Nocturne (Video Game) / int_a0a005d1
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Amazing Technicolor Battlefield
 Shin Megami Tensei III: Nocturne (Video Game) / int_a0b2a1a8
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Amazing Technicolor Battlefield: Several. The Fiend dimension- a red, barren strip of land under an eternally raging sky- is probably the first one you will find, and you will enter it at least 9 times if you want to defeat all the Fiends. Samael's boss room also stands out, as you fight him in a warped version of the Diet Building stained glass room, which keeps spinning impossibly on an invisible axis.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a0b2a1a8
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Abandoned Hospital
 Shin Megami Tensei III: Nocturne (Video Game) / int_a0c7f4e9
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Abandoned Hospital: The Shinjuku Hygienic Hospital. Unlike most examples, it's startlingly clean, as if everyone simply vanished or forgot to go to work that day.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a0c7f4e9
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Genuine Human Hide
 Shin Megami Tensei III: Nocturne (Video Game) / int_a16aeb99
comment
Sakahagi loves killing his fellow Manikins and using their faces to make clothes.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a16aeb99
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Eye Scream
 Shin Megami Tensei III: Nocturne (Video Game) / int_a2b38d3b
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Eye Scream: The cutscene in which the Demi-fiend receives the first magatama is shown in first person, and very strongly implies it burrows into his body via his eye-socket.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a2b38d3b
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Casual High Drop
 Shin Megami Tensei III: Nocturne (Video Game) / int_a35c7d61
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Casual High Drop: Dante from the Devil May Cry series has a cameo. One of his first appearances has him leaping from the top floor of the Mantra HQ skyscraper just before engaging the Demi-Fiend in battle. You can jump off the same roof too, but you and your party member's HP is brought down to 1 when you land. Amusingly, if Dante is in your party, he will not take any damage from the fall, as a reference to the DMC games wherein the playable characters are immune to fall damage.
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Planet Heck
 Shin Megami Tensei III: Nocturne (Video Game) / int_a3a89f82
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Planet Heck: The Labyrinth of Amala is essentially home to the legions of demons under the Old Man's command. As you descend into the lower Kalpas its environment progressively deteriorates until the fifth Kalpa has Magatsuhi running through its architecture. You also have cursed zones that regularly halve your HP every few steps and are crawling with powerful demons.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a3a89f82
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Infinity +1 Sword
 Shin Megami Tensei III: Nocturne (Video Game) / int_a5e02e9e
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Infinity +1 Sword: The Masakados magatama gives you a staggering +10 to all non-Luck stats and imparts immunity to everything that isn't almighty, and you get it by collecting all other Magatamas first and then defeating the Four Devas. That said, Kagutsuchi and Lucifer are still more than powerful enough to ruin your day even with Masakados equipped. Skill-wise, there's Pierce, which is one of the main reasons why physical builds are so powerful. It allows any physical attack to pierce through all enemy defenses for everything, except for reflects, which can make the Demi-fiend's HP-powered Kamehame Hadoken skills very powerful, especially when paired with Focus. You can get it by leveling up your first Magatama after completing the Bonus Dungeon, and if you want it on your demons, you'll need to get it from a special demon from a Shady Broker who resides behind a door that you can only open with Metatron (who's level 95). For Physical Builds, there's Freikugel, the most powerful physical attack in the game, which does both Mega-level physical, as well as Almighty damage. Also doubles as an 11th-Hour Superpower, since the Magatama you gain it from, Kailash, is purchased in the final part of The Very Definitely Final Dungeon. Dante was upgraded to this in the HD Remaster, and Raidou was this in all versions of the Chronicle version, both being extremely powerful party members you gain from the Fifth Kalpa of the Bonus Dungeon who can inherently learn Pierce.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a5e02e9e
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Fight Woosh
 Shin Megami Tensei III: Nocturne (Video Game) / int_a5f07aa1
comment
Fight Woosh: The screen dramatically zooms in when you're about to get into a fight.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a5f07aa1
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Ascended Demon
 Shin Megami Tensei III: Nocturne (Video Game) / int_a63bb3bd
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Ascended Demon: Ose and Flauros when they go Hallel, courtesy of Baal Avatar.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a63bb3bd
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Beneath the Earth
 Shin Megami Tensei III: Nocturne (Video Game) / int_a7544a0f
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Beneath the Earth: The subterranean locations. Hope you stocked on Light Balls or Chakra Drops for your Lightoma demon.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a7544a0f
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Doppelgänger Spin
 Shin Megami Tensei III: Nocturne (Video Game) / int_a7a8e779
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Doppelgänger Spin: Ongyo-Ki. Attacking the wrong one will immediately end your turn, and you'll be at the mercy of whichever ones remain. To make matters worse, using "Ma-" spells to attack all of the clones at once doesn't work. You can figure out the real one by fighting him during a Full Kagutsuchi and looking for the shadow. This only upgrades him from "nigh-impossible" to "extremely hard", though.
 Shin Megami Tensei III: Nocturne (Video Game) / int_a7a8e779
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DesertPunk
 Shin Megami Tensei III: Nocturne (Video Game) / int_aa483bdc
comment
Desert Punk: The entire Vortex World is completely desertified, with no greenery or plants anywhere.
 Shin Megami Tensei III: Nocturne (Video Game) / int_aa483bdc
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Soundtrack Dissonance
 Shin Megami Tensei III: Nocturne (Video Game) / int_abad35b4
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Soundtrack Dissonance: The final boss music is techno. You'd expect something more orchestral or grandiose considering that you're fighting an avatar of God, though it does serve to underscore just how alien Kagutsuchi is to the world. But as noted under Ascended Meme, the techno music is actually quite appropriate for a giant disco ball.
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In Their Own Image
 Shin Megami Tensei III: Nocturne (Video Game) / int_abae9b45
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In Their Own Image: The Reasons' purpose and the essential cornerstone of the Great Will's plan.
 Shin Megami Tensei III: Nocturne (Video Game) / int_abae9b45
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De-power
 Shin Megami Tensei III: Nocturne (Video Game) / int_ac4c677f
comment
De-power: Subverted in the Freedom ending. Judging from Lucifer's words, the main character is still very much powerful despite losing his tattoos. He says to stay strong for the upcoming day where he'll have to fight again.
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Oh, Crap!
 Shin Megami Tensei III: Nocturne (Video Game) / int_ad1db87c
comment
Oh, Crap!: Two lines are almost guaranteed to make a player wary: "The flames of the Menorah of Sovereignty are flickering wildly..." indicate that a Fiend is nearby. "You feel the presence of a terrifying demon... Will you stay here?" triggers when you're about to engage in a Fiend battle — you have an option to evade it, but it's not guaranteed. Dante's theme whenever he chases you through the Third Kalpa. The Demi-Fiend's reaction to Lucifer's true form. He may not say anything, and you can't see his face, but his double-take at the sight of it speaks VOLUMES.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ad1db87c
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Hollow World
 Shin Megami Tensei III: Nocturne (Video Game) / int_ad4578de
comment
Hollow World: With Tokyo at the center metaphorically and a sun in the center literally.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ad4578de
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Final Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_ad4a45be
comment
The final floor of the Tower of Kagutsuchi is the 666th floor, and reaching the Final Boss requires you to present 3 stones that are each shaped like a number 6, won from the other bosses found in the tower.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ad4a45be
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Bootstrapped Leitmotif
 Shin Megami Tensei III: Nocturne (Video Game) / int_af21be25
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Bootstrapped Leitmotif: In Chronicle Edition, Raidou is stuck with the themes created for Dante in the Maniax version, which are remixes of themes from the Devil May Cry series.
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 Shin Megami Tensei III: Nocturne (Video Game) / int_af7d483f
type
Dreaming of Things to Come
 Shin Megami Tensei III: Nocturne (Video Game) / int_af7d483f
comment
Dreaming of Things to Come: A human dreams of the Conception before it happens. He thinks aliens from Jupiter did it. Though this might be a series in-joke: In the Last Bible series, humanity originally came from the Fifth Planet, before having to relocate to the Third Planet. The first demons were there with them, as well.
 Shin Megami Tensei III: Nocturne (Video Game) / int_af7d483f
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1.0
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Shin Megami Tensei III: Nocturne (Video Game) / int_af7d483f
 Shin Megami Tensei III: Nocturne (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Shin Megami Tensei III: Nocturne (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: The Pierce passive skill makes all physical attacks ignore physical resistances, Null and Absorb (Not Repel, though). It's imparted by the Magatama you start the game with, but the conditions to unlock it are an entirely different matter.
 Shin Megami Tensei III: Nocturne (Video Game) / int_afc8ddc7
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Shin Megami Tensei III: Nocturne (Video Game) / int_afc8ddc7
 Shin Megami Tensei III: Nocturne (Video Game) / int_b04fdcc4
type
Loners Are Freaks
 Shin Megami Tensei III: Nocturne (Video Game) / int_b04fdcc4
comment
Loners Are Freaks: Chiaki insists on doing everything by herself. Result: later on she literally becomes a freak. Isamu fits the bill better later on. His entire philosophy is based around doing everything by yourself, and his transformation is way more freaky than Chiaki's, what with friggin' faces growing out of him.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b04fdcc4
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Shin Megami Tensei III: Nocturne (Video Game) / int_b04fdcc4
 Shin Megami Tensei III: Nocturne (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Shin Megami Tensei III: Nocturne (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: The power to remake the world comes at a price.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b06bbf4b
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1.0
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Shin Megami Tensei III: Nocturne (Video Game) / int_b06bbf4b
 Shin Megami Tensei III: Nocturne (Video Game) / int_b1346878
type
Fate Worse than Death
 Shin Megami Tensei III: Nocturne (Video Game) / int_b1346878
comment
Fate Worse than Death: Jyoji Hijiri's fate (speculated to be a result of him killing his god in a previous life) is to be doomed to an endless cycle of torment, death and rebirth without hope of reincarnation into a better existence. It's implied that God will do the same thing- or worse- to the main character in the True Demon ending if He gets his hands on him. It's also implied that it will happen in the Freedom ending where the Great Will will come after the main character one day for returning the world back to normal. He gets to keep his power for when this happens.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b1346878
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Shin Megami Tensei III: Nocturne (Video Game) / int_b1346878
 Shin Megami Tensei III: Nocturne (Video Game) / int_b18aeb20
type
Oddly Named Sequel 2: Electric Boogaloo
 Shin Megami Tensei III: Nocturne (Video Game) / int_b18aeb20
comment
Oddly Named Sequel 2: Electric Boogaloo: Combined with Gratuitous English considering the game has nothing to do with music. At least the title Lucifer's Call made more sense.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b18aeb20
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Shin Megami Tensei III: Nocturne (Video Game) / int_b18aeb20
 Shin Megami Tensei III: Nocturne (Video Game) / int_b36ae36a
type
Collector of the Strange
 Shin Megami Tensei III: Nocturne (Video Game) / int_b36ae36a
comment
Collector of the Strange: The Collector Manikin likes to collect human-made knick-knacks.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b36ae36a
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1.0
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Shin Megami Tensei III: Nocturne (Video Game) / int_b36ae36a
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3b1115f
type
My Rules Are Not Your Rules
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3b1115f
comment
Some random encounters have Beast Eyenote When used it gives your opponent two press turns and can be stacked. Sound tough? Good, because some of the recruitable ones have Dragon Eyenote gives your opponent four press turns and can be stacked and will use it every fucking round. Of course, none of these is available for your use.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3b1115f
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Shin Megami Tensei III: Nocturne (Video Game) / int_b3b1115f
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3bdf232
type
Alien Geometries
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3bdf232
comment
Alien Geometries: Many. The Labyrinth of Amala's warp points between each Kalpa, and the Twelve Meters of Eternity in the Fourth Kalpa.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b3bdf232
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Shin Megami Tensei III: Nocturne (Video Game) / int_b3bdf232
 Shin Megami Tensei III: Nocturne (Video Game) / int_b77c5ecb
type
"End of the World" Special
 Shin Megami Tensei III: Nocturne (Video Game) / int_b77c5ecb
comment
"End of the World" Special: The whole story is to get to this if you don't follow Lucifer, anyhow.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b77c5ecb
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1.0
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Shin Megami Tensei III: Nocturne (Video Game) / int_b77c5ecb
 Shin Megami Tensei III: Nocturne (Video Game) / int_b7920c43
type
Lost in Translation
 Shin Megami Tensei III: Nocturne (Video Game) / int_b7920c43
comment
Lost in Translation: Several, particularly the Japanese names for demon races (for example, the True Final Boss's race would be better translated as "Great Demon King" but is localized as the much simpler "Devil"). However, a prominently misleading case is "アマラ宇宙" localized as Amala Universe; while it is technically a correct translation, Amala is an expanse which contains multiple universes (billions in fact, according to the Lady In Black), so a more accurate translation would be "Amala Cosmos" or "Amala Space".
 Shin Megami Tensei III: Nocturne (Video Game) / int_b7920c43
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Shin Megami Tensei III: Nocturne (Video Game) / int_b7920c43
 Shin Megami Tensei III: Nocturne (Video Game) / int_b82ca416
type
Rage Against the Heavens
 Shin Megami Tensei III: Nocturne (Video Game) / int_b82ca416
comment
Rage Against the Heavens: The "True Demon" ending.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b82ca416
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Shin Megami Tensei III: Nocturne (Video Game) / int_b82ca416
 Shin Megami Tensei III: Nocturne (Video Game) / int_b8e3f20a
type
Demoted to Extra
 Shin Megami Tensei III: Nocturne (Video Game) / int_b8e3f20a
comment
Demoted to Extra: The classic Law and Chaos factions such as the Messians and Cult of Gaia, which are a major part of previous and future SMT installments, have surprisingly little involvement in the plot of Nocturne, although Gozu-Tennoh and later Chiaki could be considered the game's representatives for Chaos. It's stated in-game and by the spirits in the Labyrinth of Amala's Second Kalpa that the Cult and Messians battled each other at Yoyogi Park, but were wiped out thanks to Hikawa's machinations.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b8e3f20a
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Shin Megami Tensei III: Nocturne (Video Game) / int_b8e3f20a
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9a22821
type
Jive Turkey
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9a22821
comment
Jive Turkey: Comes as a magatama-imparted skill, which allows you to talk to Foul, Wilder and Haunt demons, who normally are The Unintelligible.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9a22821
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Shin Megami Tensei III: Nocturne (Video Game) / int_b9a22821
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9c673a6
type
Market-Based Title
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9c673a6
comment
Market-Based Title: The III numeral was dropped from the original Western releases, since the first two games were unheard of outside Japan at the time. The PAL release went further and changed the subtitle from Nocturne to Lucifer's Call. The HD Remaster undid both of these, using the original full title in all regions.
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9c673a6
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Shin Megami Tensei III: Nocturne (Video Game) / int_b9c673a6
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9e8ad28
type
The Multiverse
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9e8ad28
comment
The Multiverse: Notable for being the first of the mainline Shin Megami Tensei-titled game which properly explores the concept instead of just vaguely mentions it. As the player ventures through the Labyrinth of Amala, the Lady In Black eventually explains the Vortex World is only a single world in the vast river known as the Amala Universe (a fairly misleading translation; see Lost in Translation), and whatever happens to this Vortex World does not affect billions of other universes in Amala; this makes it possible other games in the franchise are in fact part of this continuity. However, previous games (mainly Last Bible and Devil Children) having their own groups of universes suggest that the Amala is a multiverse (a group of universes), and not the multiverse (the entirety of Shin Megami Tensei franchise). Future games later reinforce this by showing they have their own versions of Void Between the Worlds or Place Beyond Time which connect their sets of universes, such as the Akarana Corridor (Raidou Kuzunoha continuity) and the Expanse (Shin Megami Tensei IV and Apocalypse).
 Shin Megami Tensei III: Nocturne (Video Game) / int_b9e8ad28
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Shin Megami Tensei III: Nocturne (Video Game) / int_b9e8ad28
 Shin Megami Tensei III: Nocturne (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Shin Megami Tensei III: Nocturne (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": The series' traditional moon phases exist, but there is no moon to speak of in this game, so instead it's phases of Kagutsuchi, that big holy point of light in the center of the Vortex World.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ba7c20be
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Shin Megami Tensei III: Nocturne (Video Game) / int_ba7c20be
 Shin Megami Tensei III: Nocturne (Video Game) / int_bb225804
type
Indecipherable Lyrics
 Shin Megami Tensei III: Nocturne (Video Game) / int_bb225804
comment
Indecipherable Lyrics: The normal battle and major boss battle themes contain vocals in the background that pretty much sound like demons screeching gibberish. However, the actual lyrics are in English and connect very closely to the plot of the game. Oh dear God are the lyrics to the music ever. It's mostly justified too, as a.) it's not actually sung by a human, but rather an early Apple text-to-speech program, and b.) a very distorted radio filter is on top of the vocals. While there are many examples, the most prominent one is a repeated lyric in the Forced Battle theme which is either "I'm the Lord and savior" or "I'm the bug inside you". It at least makes sense from the perspective of the Demi-Fiend, as there is a bug inside him. It's also not uncommon for people to misquote the lyrics to the normal battle theme.note The lyrics to said theme by the way are "My fate is a haunted curse, please I'm just a human being, Effort doesn't press onto me, please make this a real world."
 Shin Megami Tensei III: Nocturne (Video Game) / int_bb225804
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Shin Megami Tensei III: Nocturne (Video Game) / int_bb225804
 Shin Megami Tensei III: Nocturne (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Shin Megami Tensei III: Nocturne (Video Game) / int_bc0f0e23
comment
Boss Bonanza: The Tower of Kagutsuchi has a pool of five bosses: Ahriman, Noah, Baal Avatar, Kagutsuchi, and Lucifer, with Thor as a miniboss in-between. Which ones you fight depends on the route you take; only one requires you to fight all six of them and, excluding Lucifer, only two other routes require you to fight the other five.
 Shin Megami Tensei III: Nocturne (Video Game) / int_bc0f0e23
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Shin Megami Tensei III: Nocturne (Video Game) / int_bc0f0e23
 Shin Megami Tensei III: Nocturne (Video Game) / int_bc1865fb
type
Deader than Dead
 Shin Megami Tensei III: Nocturne (Video Game) / int_bc1865fb
comment
True Demon: Destroy the world even worse and become the new Demon King and lead the forces of darkness to battle God. Achieved by fully completing the Labyrinth of Amala (how you answer everyone's questions doesn't matter). This is the only path where you fight Lucifer as a True Final Boss.
 Shin Megami Tensei III: Nocturne (Video Game) / int_bc1865fb
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Shin Megami Tensei III: Nocturne (Video Game) / int_bc1865fb
 Shin Megami Tensei III: Nocturne (Video Game) / int_beac3bec
type
Last Chance Hit Point
 Shin Megami Tensei III: Nocturne (Video Game) / int_beac3bec
comment
Endure is picked up from a Magatama at the two-thirds point of the game and gives the protagonist a Last Chance Hit Point to escape an unfortunate Game Over. It also works against misfortunate Hama or Mudo skills landing, and it's a literal life-saver that many a player will never part with.
 Shin Megami Tensei III: Nocturne (Video Game) / int_beac3bec
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Shin Megami Tensei III: Nocturne (Video Game) / int_beac3bec
 Shin Megami Tensei III: Nocturne (Video Game) / int_c1d9d74c
type
Win Your Freedom
 Shin Megami Tensei III: Nocturne (Video Game) / int_c1d9d74c
comment
Win Your Freedom: The Mantra Army court.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c1d9d74c
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1.0
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Shin Megami Tensei III: Nocturne (Video Game) / int_c1d9d74c
 Shin Megami Tensei III: Nocturne (Video Game) / int_c32ff031
type
Xanatos Gambit
 Shin Megami Tensei III: Nocturne (Video Game) / int_c32ff031
comment
Xanatos Gambit: Lucifer grants you the power of the Magatama as part of a combat test trial. It really doesn't matter what you do with it - literally anything you do with it ends with a net gain for him. You go and make sure any of the three main Reasons wins, you prove the product is workable. You leave the Vortex World as-is, you spit on the Great Will's face. You restore the world as was, you spit on the Great Will's face and he gets a warrior that in due time will fight again against God. You accept the offer to reach him in the Labyrinth's lowest level, he gets a worthy successor and new general...
 Shin Megami Tensei III: Nocturne (Video Game) / int_c32ff031
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Shin Megami Tensei III: Nocturne (Video Game) / int_c32ff031
 Shin Megami Tensei III: Nocturne (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Shin Megami Tensei III: Nocturne (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: The four Riders are Flunky Bosses, calling two minions into battle which can support them with debuffs and extra attacks, while supplying extra Press Turns to the opposing side. They will replace their minions if you defeat them. However, if you petrify the minions (an asset most players would overlook for boss fights due to Contractual Boss Immunity) where possible, they won't act and won't be replaced unless you shatter them, wasting the extra Press Turns they provide and making the fight significantly easier.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c33c51b2
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 Shin Megami Tensei III: Nocturne (Video Game) / int_c4286511
type
For Doom the Bell Tolls
 Shin Megami Tensei III: Nocturne (Video Game) / int_c4286511
comment
For Doom the Bell Tolls: Metatron's battle theme.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c4286511
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1.0
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Shin Megami Tensei III: Nocturne (Video Game) / int_c4286511
 Shin Megami Tensei III: Nocturne (Video Game) / int_c47fed84
type
Waking Up at the Morgue
 Shin Megami Tensei III: Nocturne (Video Game) / int_c47fed84
comment
Waking Up at the Morgue: After the Conception and your transformation into the Demi-fiend, you awaken in this hospital room.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c47fed84
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Shin Megami Tensei III: Nocturne (Video Game) / int_c47fed84
 Shin Megami Tensei III: Nocturne (Video Game) / int_c505d6ec
type
Missing Reflection
 Shin Megami Tensei III: Nocturne (Video Game) / int_c505d6ec
comment
Missing Reflection: When Mot disguises himself as a statue, this is how you pick him out from the real statues. (He doesn't create a reflection; the real ones do.)
 Shin Megami Tensei III: Nocturne (Video Game) / int_c505d6ec
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 Shin Megami Tensei III: Nocturne (Video Game) / int_c5491673
type
Statistically Speaking
 Shin Megami Tensei III: Nocturne (Video Game) / int_c5491673
comment
Statistically Speaking: Averted, for the most part. Almost any locked door in the game can be unlocked after a certain stat gets to be high enough. You actually are required to if you want to get all 24 Magatama, as there's one behind a door that requires a base of 25 strength to open.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c5491673
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 Shin Megami Tensei III: Nocturne (Video Game) / int_c5594984
type
Tokyo Is the Center of the Universe
 Shin Megami Tensei III: Nocturne (Video Game) / int_c5594984
comment
Tokyo Is the Center of the Universe: Tokyo has become the shell of new universe. This has an interesting effect late in the game: if you gain the favor of Masakado, the guardian spirit of Tokyo, you're basically being blessed by the universe itself, which is why his magatama makes you practically invincible.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c5594984
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type
Global Currency
 Shin Megami Tensei III: Nocturne (Video Game) / int_c57b21f9
comment
Global Currency: Macca, demon currency that reoccurs throughout the franchise.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c57b21f9
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 Shin Megami Tensei III: Nocturne (Video Game)
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 Shin Megami Tensei III: Nocturne (Video Game) / int_c585947d
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World of Silence
 Shin Megami Tensei III: Nocturne (Video Game) / int_c585947d
comment
World of Silence: Hikawa's Reason of Shijima seeks this. Unusually, the normally-chaotic demons love the idea as it means everyone will be just like God, in essence triggering a universal Enlightenment.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c585947d
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 Shin Megami Tensei III: Nocturne (Video Game) / int_c75df49a
type
Shout-Out
 Shin Megami Tensei III: Nocturne (Video Game) / int_c75df49a
comment
Shout-Out: The Fiend "Hell Biker" is an obvious Shout Out to Ghost Rider. He's a biker with a skull for a face and flaming wheels on his motorcycle. His original name was yet another shout out; it was "Hell's Angel." The Shinjuku Hospital may be one to the location of Atlus' headquarters.
 Shin Megami Tensei III: Nocturne (Video Game) / int_c75df49a
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The Symbiote
 Shin Megami Tensei III: Nocturne (Video Game) / int_c7a56f9e
comment
The Symbiote: The Magatama.
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 Shin Megami Tensei III: Nocturne (Video Game) / int_c978d895
type
Canon Name
 Shin Megami Tensei III: Nocturne (Video Game) / int_c978d895
comment
Canon Name: The main character is called Naoki Kashima in the radio plays based on the game. But the games he cameos in, and most people in general, just call him Demifiend (Hitoshura in Japanese).
 Shin Megami Tensei III: Nocturne (Video Game) / int_c978d895
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Teleporters and Transporters
 Shin Megami Tensei III: Nocturne (Video Game) / int_cb243ede
comment
Teleporters and Transporters: The Amala Drums are your main means of quick-travel throughout the Vortex World. Other examples include several parts of the Fourth Kalpa and the final stretch in the Tower of Kagutsuchi. There are also "S-Terminals" that can only teleport you back to the primary Terminal of their area. Fiends can also pull you into an Alternate Dimension for Boss Battles through some sort of teleportation magic.
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Begin with a Finisher
 Shin Megami Tensei III: Nocturne (Video Game) / int_cc05f657
comment
Begin with a Finisher: The failure variant is used in one Boss Battle. The spectre begins the fight by attempting to cast a powerful Megido spell, which fizzles out since it doesn't have the Mana reserves to cast it. For the rest of the fight, it uses Mana Drain spells on your party until it has enough mana stockpiled to cast it properly.
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Did You Just Punch Out Cthulhu?
 Shin Megami Tensei III: Nocturne (Video Game) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: In the True Demon ending, the Demi-Fiend not only kills Kagutsuchi, essentially an avatar of God, but simultaneously annihilates every Kagutsuchi in every vortex world effectively ending the cycle of creation and destruction and then goes out to top himself by succeeding Lucifer as the General of the Legions of Hell and goes to wage war against God himself. He doesn't just punch out Cthulhu. He has the power to ensure Cthulhu will never get back up again.
 Shin Megami Tensei III: Nocturne (Video Game) / int_cc4d190a
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Spoiler Opening
 Shin Megami Tensei III: Nocturne (Video Game) / int_cd83fa5b
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Spoiler Opening: More like Spoiler Title Screen. It's the last shot of the True Demon Ending.
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Screw Destiny
 Shin Megami Tensei III: Nocturne (Video Game) / int_ce75a983
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Screw Destiny: The Freedom, Demon and True Demon endings.
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Underground Level
 Shin Megami Tensei III: Nocturne (Video Game) / int_ce9a1c4a
comment
Underground Level: All of the Metro stations.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ce9a1c4a
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Incoming Ham
 Shin Megami Tensei III: Nocturne (Video Game) / int_ceabe589
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Incoming Ham: "The flames of the Menorah beckon me to the battlefield!"
 Shin Megami Tensei III: Nocturne (Video Game) / int_ceabe589
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Doppelmerger
 Shin Megami Tensei III: Nocturne (Video Game) / int_cf27e1d1
comment
Doppelmerger: During the first fight against Spectre, it will begin the fight by casting "Gathering" to summon 5 copies of itself. A few turns into the fight, it will merge with its copies to create a giant Spectre. The fused form can be made weaker by defeating some of the copies before it occurs.
 Shin Megami Tensei III: Nocturne (Video Game) / int_cf27e1d1
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Anti-Villain
 Shin Megami Tensei III: Nocturne (Video Game) / int_d001c42c
comment
Although given the MegaTen God, Anti-Villain Protagonist seems more appropriate. And to be fair, said demon is of the belief that "humans are cruel."
 Shin Megami Tensei III: Nocturne (Video Game) / int_d001c42c
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A.I. Breaker
 Shin Megami Tensei III: Nocturne (Video Game) / int_d0ea147f
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A.I. Breaker: In a game from a franchise where enemy AI can be frighteningly smart, there are a few notable instances where it's too smart for its own good. Ongyo-Ki rarely attacks if you manage to debuff him and break his illusion, since doing so will put him in a loop of buffing himself and casting the illusion. Couple that with constantly draining his MP, and he won't do much at all. The Four Horsemen won't attack unless they have their minions at their side. Sure, they'll start with two Press Turns and will use one of them to cast Dragon Eye to get more Press Turns, but only three of them will be dedicated to attacking in a worst case scenario. The others will be used for summons, buffs, or healing.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d0ea147f
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Developer's Foresight
 Shin Megami Tensei III: Nocturne (Video Game) / int_d24ed873
comment
Developer's Foresight: For an amusing moment, if you bring your own Black Frost in a New Game Plus at the Third Kalpa, the original Black Frost will be surprised and will leave the Kalpa out of frustration, as you can see here. Something similar will happen if you try to recruit Samael in the Shijima path. If you have conversation skills on certain demons and have them interact with demons that they are canonically linked with you can get some special dialogue unique to that pairing. One example of this would be having the Archangels speak with any of the lesser angels.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d24ed873
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Schmuck Bait
 Shin Megami Tensei III: Nocturne (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In the Labyrinth of Amala, there are these two ghosts who offer to heal you for an exceedingly modest fee. They drug you, kick you back to the Kalpa entrance and take a whole lot of your money (in case you thought of using them as a quick warp to a save point).
 Shin Megami Tensei III: Nocturne (Video Game) / int_d2c0e2ed
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 Shin Megami Tensei III: Nocturne (Video Game) / int_d32b5dde
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Hope Bringer
 Shin Megami Tensei III: Nocturne (Video Game) / int_d32b5dde
comment
Hope Bringer: Deconstructed with Aradia. She brings hope to those who seek it, but that is all she can do. The hope she brings is shallow and hollow and causes those under her to stop trying to make things for themselves, blind in the hope she gave them. You are this to demonkind. Lucifer mentions if you go for TDE that all those cast out of Heaven have been waiting for your birth and final battle against God for eons. Futomimi is this for the Manikins, with his return from meditation being treated in a manner similar to the Reason holders’ summoning of their demons, and has them excited about the possibility of a Manikin Reason because of him.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d32b5dde
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You Are Not Alone
 Shin Megami Tensei III: Nocturne (Video Game) / int_d44ea142
comment
You Are Not Alone: Lucifer grants you his protection for choosing his path, and offers you his blessings.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d44ea142
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We Cannot Go On Without You
 Shin Megami Tensei III: Nocturne (Video Game) / int_d4d98674
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We Cannot Go On Without You: It's Game Over the moment the Demi-fiend dies. Justified due to the mercenary nature of your demons: they lack the capacity to care (and the means, unless they have Recarm) to bring you back to life.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d4d98674
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Hypocrite
 Shin Megami Tensei III: Nocturne (Video Game) / int_d52d28b6
comment
Hypocrite: All of the Reason-seekers seek to create worlds that are incompatible with the actions that they're taking to make them. This was likely intentional for the sake of the story. For a guy supposedly interested in creating a world of stillness and silence, Hikawa sure stirs up a lot of chaos and disorder. (e.g. causing The Conception, stirring up and participating in a war between the Mantra and his own followers, the riot at Yoyogi Park, etc.) He's also very passionate about his vision for a passionless world. If you follow the Reason of Shijima, he flat-out admits that he is just the baptist of the Reason of Shijima and that the Demi-Fiend is the true creator. His deity, Ahriman, god of the void who supposedly wants a world of stillness, initially treats the fight like a game, and once he starts losing, he loses his marbles and goes Ax-Crazy in an effort to kill you. Chiaki. She winds up nearly failing to survive according to her own survival of the fittest philosophy, and only becomes powerful through the intervention of a demon that likewise was nearly destroyed. Further, in spite of her obsession with beauty, her transformation leaves her looking quite deformed by human standards... Isamu. He barely does anything but ask for help from others, yet the world he intends to create is based on doing everything by yourself and not relying on others.
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Anti-Frustration Features
 Shin Megami Tensei III: Nocturne (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The HD Remaster facilitates fusion in two ways: While the game defaults to randomized inheritance, you are now given the option to pick and choose the fusion result's inherited skills. Even if you want to stick with the original randomized system, you can now reroll inherited skills with a press of a button instead of needing to back in and out of the fusion menus.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d6f284a3
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The End of the World as We Know It
 Shin Megami Tensei III: Nocturne (Video Game) / int_d71d51fd
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The End of the World as We Know It: Within the first hour, no less.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d71d51fd
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Eternal Recurrence
 Shin Megami Tensei III: Nocturne (Video Game) / int_d8f3dc8
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Eternal Recurrence: The way the entire system of the Conception is supposed to work. The wheel's broken in the Demon (for a while) and True Demon (forever) endings.
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Screw This, I'm Outta Here
 Shin Megami Tensei III: Nocturne (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: Aradia invokes this when Yuko confronts Hikawa in the Diet Building. Realizing all three established Reasons either have summoned their gods or are in the brink of doing so, leaving her with no chance of being included as a real goddess post-Conception, Aradia plans to escape the Vortex World to whatever world is birthed from the Conception. She attempts to take Yuko with her, but leaves her at her request, as she's unwilling to allow Hikawa a clear field for Shijima. Hikawa ridicules both of them for this, Aradia for failing to protect her one follower and Yuko for being so foolish in trusting Aradia.
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Amazon Brigade
 Shin Megami Tensei III: Nocturne (Video Game) / int_d9d2c40b
comment
Amazon Brigade: Enemies on the first floor of the Fifth Kalpa consist entirely of female demons like Lillith, Nyx, and Dis. Dialogue with one of the NPCs imply this area might be where Lucifer's harem resides.
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Cute Monster Girl
 Shin Megami Tensei III: Nocturne (Video Game) / int_d9e946ae
comment
Cute Monster Girl: Virtually all of the female denizens of the Vortex World, except Datsue-Ba, Kali, and Mother Harlot.
 Shin Megami Tensei III: Nocturne (Video Game) / int_d9e946ae
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 Shin Megami Tensei III: Nocturne (Video Game) / int_db6230b7
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Lightning Bruiser
 Shin Megami Tensei III: Nocturne (Video Game) / int_db6230b7
comment
Ongkhot evolves into Hanuman and eventually into Wu Kong, and on the way he learns Tarukaja, Rakukaja, and Sukukaja on top of Life Surge and Endure, all coming together to make the legendary monkey a fearsome physical-immune Lightning Bruiser. The only thing you'd probably want him to inherit from prior fusion is Focus.
 Shin Megami Tensei III: Nocturne (Video Game) / int_db6230b7
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Waiting Puzzle
 Shin Megami Tensei III: Nocturne (Video Game) / int_dc87cf26
comment
Waiting Puzzle: The old man in the Fourth Kalpa. Instead of immediately answering his question as he poses it, wait for three minutes and then answer "Yes".
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Monumental Damage
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Monumental Damage: The ruins of Shibuya's Scramble is one of the first locations visited during the game.
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Updated Re-release
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comment
Updated Re-release: Shin Megami Tensei III: Nocturne Maniax adds Dante from Devil May Cry, a new Bonus Dungeon, and a new ending. The limited edition of Devil Summoner: Raid� Kuzunoha vs. King Abaddon includes a new version, Chronicle Edition, in which Raidou replaces Dante. It was only released in Japan because Sony shot down the idea of porting that edition to the PlayStation Portable for Western audiences early on in the update process. This is the version the HD Remaster was modeled on, although a "Maniax Edition" DLC was released that let you choose to switch Dante in for Raidou when starting a new game.
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The Evils of Free Will
 Shin Megami Tensei III: Nocturne (Video Game) / int_dfcb2c08
comment
Hikawa, being the one responsible for the Conception in the first place, essentially sacrificed the entire world in doing so, with no way of turning back should Shijima ever take hold in the world, essentially sacrificing Free Will.
 Shin Megami Tensei III: Nocturne (Video Game) / int_dfcb2c08
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 Shin Megami Tensei III: Nocturne (Video Game) / int_e0040f41
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Start of Darkness
 Shin Megami Tensei III: Nocturne (Video Game) / int_e0040f41
comment
Start of Darkness: For Isamu, it's an unused scene when, at Kabukicho Prison, he studies the Amala Drum in his cell and catches a message from Yuko to the Demi-Fiend, asking to be rescued from her imprisonment at the Obelisk. It was the catalyst that drove Isamu into a Heroic BSoD, driving home just how powerless he truly was and refusing contact with the Demi-Fiend, leading to the eventual birth of the Reason of Musubi. For Chiaki, it was her ill-thought assault on Sakahagi, a far deadlier foe and one she was not ready to deal with. She lost an arm during the encounter; the despair she generated managed to attract the dying spirit of Gozu-Tennoh, who acted as her False Friend in an attempt to create a worthy successor and foil of the Reason of Shijima. This culminated in the recreation of the Reason of Yosuga under Baal Avatar, and the massacre of the Manikins.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e0040f41
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Optional Boss
 Shin Megami Tensei III: Nocturne (Video Game) / int_e0606d52
comment
Optional Boss: It's entirely possible to get through the Ikebukuro Tunnel without fighting any of the oni. Doing so, however, rewards you with a Magatama after beating Ongyo-Ki.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e0606d52
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Fantasy Kitchen Sink
 Shin Megami Tensei III: Nocturne (Video Game) / int_e1ff8ff6
comment
Fantasy Kitchen Sink: You can meet everyone from Loki to Metatron to Ifrit.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e1ff8ff6
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Trauma Inn
 Shin Megami Tensei III: Nocturne (Video Game) / int_e27e757e
comment
Trauma Inn: The Fountain of Healing. Some can't-escape-until-you-kill-the-boss dungeons have free healing spots, as well (once you defeat the boss and leave, these spots become unavailable).
 Shin Megami Tensei III: Nocturne (Video Game) / int_e27e757e
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Dub Name Change
 Shin Megami Tensei III: Nocturne (Video Game) / int_e2c4b927
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Dub Name Change: The original PS2 localisation renamed the Menorahs as "Candelabra" (the broader classification of candleholders menorahs fall under), likely to avoid the landmine of Western audiences hearing that Lucifer is handing out Jewish iconography to multiple demons to encourage them to fight each other. The HD Remaster, however, reverts to the originally intended name.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e2c4b927
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World of Jerkass
 Shin Megami Tensei III: Nocturne (Video Game) / int_e2f13529
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World of Jerkass: Exaggerated this time around, as the only surviving humans are the Reason Bearers and the teacher.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e2f13529
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Whole-Plot Reference
 Shin Megami Tensei III: Nocturne (Video Game) / int_e303d198
comment
Whole-Plot Reference: To Devil Man, wherein the hero becomes neither human nor demon due to the machinations of Lucifer.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e303d198
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Ambiguously Gay
 Shin Megami Tensei III: Nocturne (Video Game) / int_e34400ab
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Ambiguously Gay: Lampshaded; one shopkeeper who acts this way implies he's actually straight, but is frequently Mistaken for Gay.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e34400ab
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Turns Red
 Shin Megami Tensei III: Nocturne (Video Game) / int_e3ab9e00
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Turns Red: Usually, when bosses start using Dragon Eye more often, you know they're almost dead.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e3ab9e00
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11th-Hour Superpower
 Shin Megami Tensei III: Nocturne (Video Game) / int_e5066b68
comment
For Physical Builds, there's Freikugel, the most powerful physical attack in the game, which does both Mega-level physical, as well as Almighty damage. Also doubles as an 11th-Hour Superpower, since the Magatama you gain it from, Kailash, is purchased in the final part of The Very Definitely Final Dungeon.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e5066b68
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Light Is Not Good
 Shin Megami Tensei III: Nocturne (Video Game) / int_e543a655
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Light Is Not Good: Most of the Angel races align themselves with Yosuga, the most blatantly evil of the Reasons. It's almost a Mythology Gag that the angels side with a Might Makes Right philosophy and the demons side with the World of Silence side, when in previous games it's been the exact opposite. And then we have horrors like Amaterasu's Godly Light. Yay, 80% of everyone's HP just vanished in a single blow! Not satisfied? How about Radiance from the archangels? Metatron's Fire of Sinai? The Final Boss and its Vast Light and Infinite Light?
 Shin Megami Tensei III: Nocturne (Video Game) / int_e543a655
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No Export for You
 Shin Megami Tensei III: Nocturne (Video Game) / int_e5e8fcf0
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The limited edition of Devil Summoner: Raid� Kuzunoha vs. King Abaddon includes a new version, Chronicle Edition, in which Raidou replaces Dante. It was only released in Japan because Sony shot down the idea of porting that edition to the PlayStation Portable for Western audiences early on in the update process. This is the version the HD Remaster was modeled on, although a "Maniax Edition" DLC was released that let you choose to switch Dante in for Raidou when starting a new game.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e5e8fcf0
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GameplayAndStoryIntegration
 Shin Megami Tensei III: Nocturne (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: After beating the Girimehkala Sakahagi summons in Yoyogi Park, he claims to have used up too much power summoning it. Sure enough, datamining reveals he only has 46 MP at a point where random enemies can have nearly twice as much, meaning using even an unbuffed draining skill once will leave him with just his regular attack. A minor example you'd probably never think of. In one part of Hell's Vault in the Fourth Kalpa you can come across a ghost who complains that everyone's in too much of a hurry and then asks if you agree. You actually have to wait several minutes before responding Yes to get him to let you go on to the next room.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e6630c8b
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There Can Be Only One
 Shin Megami Tensei III: Nocturne (Video Game) / int_e69004a6
comment
There Can Be Only One: Only one of the Reasons is going to be a reality in the end. Additionally, this is the reason why Chiaki fights you if you sided with Yosuga.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e69004a6
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Bishōnen Line
 Shin Megami Tensei III: Nocturne (Video Game) / int_e8804a1d
comment
Bishōnen Line: Despite becoming a half-demon abomination, all that changes is that you have glowing tattoos all over your body and there's a horn growing out of your neck. Subverted in that, despite looking almost human, some part of you has changed enough for other characters to instantly recognize you as a demon.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e8804a1d
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Talking the Monster to Death
 Shin Megami Tensei III: Nocturne (Video Game) / int_e92841f
comment
Talking the Monster to Death: You can convince monsters to help you (or just leave you alone) by talking to them. Speak to a demon while you have one already in your party or stock, and they will agree to walk away immediately (at the cost of no EXP or money).
 Shin Megami Tensei III: Nocturne (Video Game) / int_e92841f
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Monsters Everywhere
 Shin Megami Tensei III: Nocturne (Video Game) / int_e9365a0a
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Monsters Everywhere: Well, the inhabitants of this world are 95% demons, 4% ghosts and 1% human-like Manikins, so this should be expected. Even when you're walking around in towns, you can still be hit with random encounters. There are very few "safe" zones.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e9365a0a
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Exact Words
 Shin Megami Tensei III: Nocturne (Video Game) / int_e9e35e8f
comment
Exact Words: Because Masakado will only give the Demi-fiend his Magatama if he agrees to bring peace to Tokyo, a True Demon Demi-fiend can invoke this by instead bringing it eternal peace.
 Shin Megami Tensei III: Nocturne (Video Game) / int_e9e35e8f
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Simple, yet Awesome
 Shin Megami Tensei III: Nocturne (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Watchful, learned as early as a level 20 Koppa; gives the demon Leaked Experience without having to be in the battle. This is the easiest way to get demons to learn their abilities. Even if you can't get an ideal fusion through Koppa, nothing's stopping you from sacrificing one (barring very few endgame exceptions) and re-rolling to get the move onto your demons. Endure is picked up from a Magatama at the two-thirds point of the game and gives the protagonist a Last Chance Hit Point to escape an unfortunate Game Over. It also works against misfortunate Hama or Mudo skills landing, and it's a literal life-saver that many a player will never part with. Mana Refill automatically recharges a demon's MP as you walk. Combine this with a good healing spell (or, even better, Makatora) and running low on supplies becomes very unlikely.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ea480f92
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Crossover Cosmology
 Shin Megami Tensei III: Nocturne (Video Game) / int_ea8168f
comment
Crossover Cosmology: As in all Shin Megami Tensei games, you can forge a party of many different demons and gods from many different pantheons.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ea8168f
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Only Good People May Pass
 Shin Megami Tensei III: Nocturne (Video Game) / int_eb05b0b9
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Only Good People May Pass: There are three doors in the Third Kalpa of the Labyrinth of Amala which only let you through if you are on a different section of the morality meter (based on what Magatamas you've mastered thus far in the game) Light, Neutral, and Dark.
 Shin Megami Tensei III: Nocturne (Video Game) / int_eb05b0b9
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Goldfish Poop Gang
 Shin Megami Tensei III: Nocturne (Video Game) / int_ecd42310
comment
Goldfish Poop Gang: The Spectre is a comical and completely plot-irrelevant antagonist who keeps on picking a fight with you every time you get stuck in the Amala Network simply out of wounded pride.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ecd42310
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Sprite/Polygon Mix
 Shin Megami Tensei III: Nocturne (Video Game) / int_ed3c6b4c
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This is the first main game to use 3D models for demons and NPCs, rather than sprites. Later games would instead employ a Sprite/Polygon Mix, until Shin Megami Tensei V returned to full 3D.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ed3c6b4c
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Fighter, Mage, Thief
 Shin Megami Tensei III: Nocturne (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: Takao's students are divided along these lines, despite the setting's originality. Chiaki is the Fighter, overcoming threats with sheer toughness and determination. Naoki is the Mage, who overcomes threats by learning a variety of spells and negotiating with otherworldly creatures. Isamu is the Thief, who overcomes threats by sneaking past them and seeking out a hidden stash of Magatsuhi.
 Shin Megami Tensei III: Nocturne (Video Game) / int_edae412c
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Glowing Eyelights of Undeath
 Shin Megami Tensei III: Nocturne (Video Game) / int_edd34386
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The only difference Chatterskull has from Loa is ditching the snake model and having Glowing Eyelights of Undeath.
 Shin Megami Tensei III: Nocturne (Video Game) / int_edd34386
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Council of Angels
 Shin Megami Tensei III: Nocturne (Video Game) / int_ee045685
comment
Council of Angels: Who end up siding with Yosuga.
 Shin Megami Tensei III: Nocturne (Video Game) / int_ee045685
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Complaining About Rescues They Don't Like
 Shin Megami Tensei III: Nocturne (Video Game) / int_efbfe117
comment
Complaining About Rescues They Don't Like: Isamu rips you out for taking too long in saving him out of the Kabukicho Prison, making him look like an Ungrateful Bastard. There is an unused sequence which explains Isamu's attitude - Yuko, the teacher he was fawning over, had broadcast a message for the Demi-Fiend to come and save her from her imprisonment at the Obelisk - this making Isamu fall into Heroic BSoD as he realizes he was little better than a nobody in the Vortex World.
 Shin Megami Tensei III: Nocturne (Video Game) / int_efbfe117
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TheAntiChrist
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comment
The Antichrist: What Lucifer wants you to become. Should you take the True Demon Ending, it happens.
 Shin Megami Tensei III: Nocturne (Video Game) / int_f025884b
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Oddball in the Series
 Shin Megami Tensei III: Nocturne (Video Game) / int_f068cba
comment
Oddball in the Series: This game features a number of deviations from the usual mainline SMT formula: It's the only numbered game with a subtitle, save for Shin Megami Tensei IV: Apocalypse which was a direct sequel to Shin Megami Tensei IV instead of a brand-new mainline entry. This is the first main game to use 3D models for demons and NPCs, rather than sprites. Later games would instead employ a Sprite/Polygon Mix, until Shin Megami Tensei V returned to full 3D. In the other main games, the player character typically use portable technology (arm terminals and smartphones in particular) to summon demons. In this game, as a half-demon, there's no need to use tech to communicate with and summon demons. Unlike the other main games, which have all manners of equipment like body armor, swords, and guns, the only equipment you have are Magatamas. In the other main games, there's usually a fair number of human NPCs in spite of a recent apocalypse or other dire circumstances. Here, there are less than ten humans in the entire game world; all of the other NPCs are the souls of the dead, Manikins, and demons. Rather than the traditional Alignment-Based Endings, this one showcases Faction-Specific Endings where you can choose to side with one of three different philosophies, as well as two endings where you side with none and either leave the Vortex World as is or revert it back, and an "ultimate" ending where you become Lucifer's champion. Before the HD Remaster, it was the only main game that was not available on a Nintendo platform.
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Self-Destructive Charge: Several enemies have suicidal explosive abilities. Leaving them to the brink of health will lead them to prefer killing themselves and blowing up as many of your team as they can instead of waiting patiently to die. Sometimes, they even damage their allies depending on the skill they use.
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Boss Remix
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Boss Remix: The battle theme of Metatron is a remix of the series classical Law theme.
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Creepy Child: The Young Boy (aka Louis Cypher)
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Wake-Up Call Boss
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Wake-Up Call Boss: Matador again. Up to this point, none of the bosses are too much trouble if you play smart and target elemental weaknesses. Then comes Matador, who serves as a reminder of the strength of buffs and what will happen if you don't use them yourself.
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Disc-One Final Dungeon
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Disc-One Final Dungeon: The Obelisk. It's huge, the puzzles are tricky (even the bosses are a puzzle in a way), you finally get to rescue Yuko, finishing it will turn off the Nightmare System...oh, yeah, and then there's all the stuff after it.
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comment
Suspiciously Similar Substitute: Raidou Kuzunoha the 14th in the Chronicle Edition is identical to Dante of the Maniax version in pretty much every way, with one major improvement: he learns the pierce skill that Dante's lack of restricted him to Awesome, but Impractical territory. Not to mention his slightly-improved versions of Dante's attacks with new animations and better stats. Although the fact that he has Pierce is indeed a huge bonus, as it was the lack of it that made Dante near-useless in the final battle. The HD Remaster rectifies this by letting Dante learn Pierce as well, making playing the Maniax version less of a handicap.
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comment
Trial by Combat: The Mantra Army Court — Punch out the judges and gain your freedom. But with Thor as one of the last combatants, they don't expect you to win.
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Cute Bruiser: Pixie, if you keep her with you all along and finally take her to the room only she can open on the Fifth Kalpa. If you fuse or let her mutate upon leveling up you will still get her, as long as you keep the fusion you use Pixie for or when it mutates to High Pixie or Queen Mab.
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Game Within a Game
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Game Within a Game: The Block Puzzle game in Asakusa.
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Two lines are almost guaranteed to make a player wary: "The flames of the Menorah of Sovereignty are flickering wildly..." indicate that a Fiend is nearby. "You feel the presence of a terrifying demon... Will you stay here?" triggers when you're about to engage in a Fiend battle — you have an option to evade it, but it's not guaranteed.
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The Very Definitely Final Dungeon
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The Very Definitely Final Dungeon: The Tower of Kagutsuchi.
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 Shin Megami Tensei III: Nocturne (Video Game) / int_f85b870f
comment
Noah swaps his defenses throughout the fight, so you need to regularly determine what he's weak against. Whatever he casts on you with his second turn, hit him with the opposite, Agi/Bufu or Zio/Zan. Unfortunately, his defense is always a reflect, so you can't use Pierce to cheese through it.
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No Final Boss for You: On the Demon ending route (not to be confused with True Demon), the Demi-Fiend destroys the other three Reasons, but doesn't have the will to create his own. Kagutsuchi refuses to even meet with him, ending the game without fighting him.
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Downer Beginning
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comment
Downer Beginning: Less than 20 minutes into the game, the world ends and begins anew and most of humanity is killed off. Very few other SMT games go from "click on New Game" to apocalypse in such a short period of time.
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Forever War: As the Lady in Black explains it the forces of Light and Darkness have been fighting since the beginning of Amala and even beyond the flow of time, with humans, demons, and all other forms of life are mere pawns of this cosmic battle and affected by it. Even during the game, the war is still raging on beyond the Vortex World; within billions of universes in the Amala. Lucifer's goal in the game is to create a demon who will inherit his will and put an end to the war for good. Whether the Demi-Fiend does or not depends on whether he goes for the True Demon Ending.
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One-Winged Angel
 Shin Megami Tensei III: Nocturne (Video Game) / int_fc33ff16
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One-Winged Angel: Chiaki and Isamu eventually undergo demonic transformations to power up. The Reason bosses. The most notable of them is Baal Avatar, who is both aligned with the angels and has one large wing. Kagutsuchi also transforms into a giant head for his second form.
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Evil Is Hammy
 Shin Megami Tensei III: Nocturne (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Fiends are near-impossibly hammy. Matador's battle quote sums it best:
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Talking Is a Free Action
 Shin Megami Tensei III: Nocturne (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: No. While it is possible to convince monsters to drop the attack, if the attempt fails by any reason, you will lose the Press Turn. If negotiations go terribly south their turn begins immediately. Some demons can't speak coherently at all, and trying to talk to them for any reason is a waste of a turn.
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Extra-Dimensional Shortcut
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comment
Extra-Dimensional Shortcut: This is the main usage of the Amala Network. Terminals allow the player to enter the network at one location and exit it at another location. Generally, this takes no more than a few seconds, but a couple of times you get stuck and have to navigate your way through the Network to find the exit.
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Shin Megami Tensei III: Nocturne (Video Game)

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hasFeature
Disc-One Final Dungeon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Doppelgänger Spin / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dreaming of Things to Come / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Driving Question / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dual Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dual-World Gameplay / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dueling Messiahs / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dueling Player Characters / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dungeon Shop / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Dungeon Town / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Early Game Hell / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Earn Your Bad Ending / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Easier Than Easy / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Easy Level Trick / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
"End of the World" Special / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Enemy Scan / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Enemy Summoner / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Enigmatic Empowering Entity / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Eternal Recurrence / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Everybody's Dead, Dave / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Evil Is Easy / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Evil Makes You Monstrous / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Face-Revealing Turn / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Faction-Specific Endings / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Fairy Companion / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Fandom Heresy / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Fantastic Slurs / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Fetal Position Rebirth / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Fetus Terrible / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Fighting Your Friend / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Final Battle / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Flunky Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
For Doom the Bell Tolls / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Forever War / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Free-Sample Plot Coupon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Game Within a Game / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Genuine Human Hide / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Global Currency / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Going Cosmic / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Going for the Big Scoop / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Golden Ending / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Graceful Loser / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
HP to 1 / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Healer Signs On Early / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Healing Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Healing Loop / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Heel–Face Reincarnation / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hell Has New Management / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hell Invades Heaven / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hell on Earth / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hellfire / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Heroes Prefer Swords / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hollow World / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hope Bringer / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Horsemen of the Apocalypse / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hybrid Power / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Hyperspace Is a Scary Place / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
I Am the Noun / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Iconic Starter Equipment / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
If You're So Evil, Eat This Kitten! / int_cb23895a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
In the Name of the Moon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
In Their Own Image / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Individuality Is Illegal / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Injured Vulnerability / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Intercontinuity Crossover / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Invisible Block / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Invulnerable Civilians / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
It Is Beyond Saving / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
It's a Wonderful Failure / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
It's All Upstairs From Here / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
It's Popular, Now It Sucks! / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Japanese Video Games / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Judge, Jury, and Executioner / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Just Before the End / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Just Here for Godzilla / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Kamehame Hadoken / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Karma Meter / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Kiai / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Kill the God / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
King Mook / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Kingmaker Scenario / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Last Day of Normalcy / int_cb23895a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Last-Second Ending Choice / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Law of Cartographical Elegance / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Licking the Blade / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Life Energy / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Low-Level Advantage / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Low-Level Run / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Lunacy / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Macross Missile Massacre / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Magical Species Transformation / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Malevolent Architecture / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Mana Drain / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Marathon Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Marathon Level / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Mark of the Beast / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Marked Change / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Meme Acknowledgment / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Mistaken for Gay / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Mon Mode / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Mouth of Sauron / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
My Rules Are Not Your Rules / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
New Game Plus / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
No Canon for the Wicked / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
No Final Boss for You / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
No Points for Neutrality / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Non-Elemental / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Not Quite Back to Normal / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Number of the Beast / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Ojou / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Omnicidal Neutral / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
One-Man Party / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
One Stat to Rule Them All / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Optional Party Member / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Order Versus Chaos / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Outsourcing Fate / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Oxymoronic Being / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Peninsula of Power Leveling / int_cb23895a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
People Farms / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Player Personality Quiz / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Point of No Return / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Power of the Void / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Power Tattoo / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Primal Fear / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Progressive Instrumentation / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Psychologist Teacher / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Psychopomp / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Puzzle Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Rage Against the Heavens / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Recurring Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Recurring Element / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Red Right Hand / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Restart the World / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Restored My Faith in Humanity / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Route Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Rules of the Game / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Same Content, Different Rating / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sarcastic Title / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Save Point / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Secret A.I. Moves / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Secret Character / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Self-Imposed Challenge / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Semi-Divine / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sequel First / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sequence Breaking / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Shattering the Illusion / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Signature Mon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Signature Move / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sinister Geometry / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sinister Subway / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Skippable Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Snap to the Side / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
So Bad, It Was Better / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sphere of Destruction / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Spiteful A.I. / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Stairway to Heaven / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Standard Status Effects / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Star Scraper / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Starter Mon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Status Buff / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Status-Buff Dispel / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Sticky Fingers / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Straw Nihilist / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Stress-Relieving Gameplay / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Summoning Ritual / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Super-Empowering / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Super-Power Meltdown / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Supernatural Gold Eyes / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Synthetic Voice Actor / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Talking Is a Free Action / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Teacher/Student Romance / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Teleporter Accident / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Ten-Second Flashlight / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
That One Sidequest / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Antichrist / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Cameo / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Chooser of the One / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The End of the World as We Know It / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Greatest Story Never Told / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Law of Diminishing Defensive Effort / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Purge / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Shadow Knows / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Social Darwinist / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Story That Never Was / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Symbiote / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
There Can Be Only One / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Thriving Ghost Town / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
To Hell and Back / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Tokyo Is the Center of the Universe / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Tome of Eldritch Lore / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Took a Shortcut / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Touched by Vorlons / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Tower of Babel / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Trauma Inn / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Trial-and-Error Gameplay / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Trial by Combat / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Tron Lines / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
True Final Boss / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Tube Travel / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Turns Red / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Two-Headed Coin / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Ãœbermensch / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Unconventional Alignment / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Updated Re-release / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Vagina Dentata / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Variable Mix / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Video Game 3D Leap / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Villain Baal / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Villainous Widow's Peak / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Void Between the Worlds / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Waiting Puzzle / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Waking Up at the Morgue / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Weird Moon / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
White Hair, Black Heart / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
White Stallion / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Willing Channeler / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Win Your Freedom / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
World of Silence / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Worthless Currency / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
You Can't Thwart Stage One / int_c51b8d7a
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Zero-Effort Boss / int_c51b8d7a
 ShinMegamiTenseiIIINocturne
sameAs
Shin Megami Tensei III: Nocturne (Video Game)
 Shin Megami Tensei III: Nocturne (Video Game)
hasFeature
Convenient Color Change / int_c51b8d7a