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Shin Megami Tensei: Strange Journey (Video Game)

 Shin Megami Tensei: Strange Journey (Video Game)
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TVTItem
 Shin Megami Tensei: Strange Journey (Video Game)
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Shin Megami Tensei: Strange Journey (Video Game)
 Shin Megami Tensei: Strange Journey (Video Game)
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ShinMegamiTenseiStrangeJourney
 Shin Megami Tensei: Strange Journey (Video Game)
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The DS incarnation of the Shin Megami Tensei series. It was released for the DS in Japan on October 8, 2009 and March 22, 2010 for the United States.In the year 20XX, a strange zone of pure blackness appears at the South Pole and gradually begins to expand outwards. Dubbed the "Schwarzwelt", this phenomenon swallows up everything it touches, and all attempts to analyse or explain it end in failure, as do attempts to halt its advance.With no other option, the United Nations assembles four elite teams comprised of the most talented soldiers and scientists from around the world. Armed with the most advanced technology available, including the DEMONICA Powered Armor and four massive exploration vehicles, their mission is to physically enter and explore the interior of the Schwarzwelt, and find a way to stop it before the entire world is consumed.You take the role of a decorated soldier on-board the Red Sprite, one of the four exploration vehicles sent into the Schwarzwelt. After a crash landing into the Schwarzwelt, the Red Sprite is separated from the other vehicles, and you soon discover that the interior of the Schwarzwelt is crawling with invisible demons eager to tear you and your comrades to pieces. Fortunately, with the help of a mysterious software program downloaded into your armor, you can perceive, converse with and recruit these demons to your side.Cut off from the real world, all you can hope to do is push further into the Schwarzwelt looking for answers and a way out.An Updated Re-release for the Nintendo 3DS called Shin Megami Tensei: Strange Journey Redux (Strange Journey Deep in Japan) was released in Japan in 2017. This update improves the visuals and adds voice acting, a number of new characters and recruitable demons, and new ending routes. It released in North America on May 16 2018.There's a manga side story known as Deathtament: Shin Megami Tensei Deep Strange Journey -Another Report- by Yasuo Kanou, which centers on another team that lost contact with Red Sprite and is forced to investigate Schwarzwelt without any backup. It ran for three volumes.Compare Etrian Odyssey by the same company, which Strange Journey shares a number of elements with.
 Shin Megami Tensei: Strange Journey (Video Game)
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 Shin Megami Tensei: Strange Journey (Video Game)
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DBTropes
 Shin Megami Tensei: Strange Journey (Video Game) / int_1049848f
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Aliens Speaking English
 Shin Megami Tensei: Strange Journey (Video Game) / int_1049848f
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Aliens Speaking English: Played with regarding demons. Even with the Demon Summoning Program installed in the Demonica OS, demon speech will sound as utter gibberish until the Demonica has analyzed the demon at least once, allowing it to translate the back-and-forth banter between the demon and the Protagonist. Played with even more with all demons getting several types of speech patterns. Yes, you may have to negotiate with a valley girl demon, a disgruntled southern gentleman demon, a street punk demon, or demons that can only speak in pidgin English. Even lampshaded by a lot of demons who will ask you why you can talk with them. They accept different answers every time though.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1049848f
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Psychological Torment Zone
 Shin Megami Tensei: Strange Journey (Video Game) / int_105d50b1
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Psychological Torment Zone: Sector Grus. Imagine the first four Sectors' worst parts, merged together in a haze of illusion...
 Shin Megami Tensei: Strange Journey (Video Game) / int_105d50b1
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"Get Back Here!" Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_10f5b375
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"Get Back Here!" Boss: Horkos flees each time you hit him with the Horkos Buster.
 Shin Megami Tensei: Strange Journey (Video Game) / int_10f5b375
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Secret A.I. Moves
 Shin Megami Tensei: Strange Journey (Video Game) / int_11311505
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Secret A.I. Moves: No Macca Beam or Bite the Dust for you!
 Shin Megami Tensei: Strange Journey (Video Game) / int_11311505
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Supernatural Gold Eyes
 Shin Megami Tensei: Strange Journey (Video Game) / int_1186fcb5
comment
Supernatural Gold Eyes: Jimenez gains them when he is fused with Bugaboo. In Redux, the protagonist gains them when he's devoutly chaos-aligned, and so does the rest of the Red Sprite crew when Jimenez infects them with the Delphinus Parasite on the Chaos route.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1186fcb5
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Red Herring Twist
 Shin Megami Tensei: Strange Journey (Video Game) / int_119e320e
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Red Herring Twist: Throughout the game, there are various hints that the Joint Project may be up to something sinister, with the crew being aghast that the Project sent them with a gun that can brainwash others and an atomic bomb, as well as Jimenez's suspicions that the crew is not intended to return alive. These suspicions would seem to be confirmed after Eridanus when the Project attempts to destroy the Schwartzwelt with the team still inside it, but the matter is thereafter dropped, and the next time we see them, the Neutral ending, they're completely cordial and genuinely happy that you managed to survive.
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Snowy Screen of Death
 Shin Megami Tensei: Strange Journey (Video Game) / int_119f77c0
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Snowy Screen of Death: Since you (as the Protagonist) are seeing out through the Demonica's display, death in combat yields this.
 Shin Megami Tensei: Strange Journey (Video Game) / int_119f77c0
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Heroic BSoD
 Shin Megami Tensei: Strange Journey (Video Game) / int_1439161f
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Happens several times as the team makes progress only to find more trouble, again and again. Eventually they get used to it, or go crazy.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1439161f
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Heroic Mime
 Shin Megami Tensei: Strange Journey (Video Game) / int_143e6c8d
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Heroic Mime: As per franchise standard. You also define his beliefs via decisions in-game.
 Shin Megami Tensei: Strange Journey (Video Game) / int_143e6c8d
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Multinational Team
 Shin Megami Tensei: Strange Journey (Video Game) / int_14848fa3
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Multinational Team: The Schwarzwelt Investigational Team consist of an African American (Gore), a Japanese or American depending of the version (the MC), a Russian (Zelenin), an Hispanic (Jimenez) and a few other memebers from other countries like a Texan (Irwing), a Chinese (Chen) a British and an Italian among others.
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Early Game Hell
 Shin Megami Tensei: Strange Journey (Video Game) / int_1527d90d
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You can pick up free DLC that gives good equipment and a shower of recovery items to minimize Early Game Hell. Once you're past the first couple sectors, though, the DLC equipment is easily overshadowed, but by that point your tactical options would have considerably expanded.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1527d90d
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Encounter Repellant
 Shin Megami Tensei: Strange Journey (Video Game) / int_156864b1
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You also get some neat Sub Apps on an NG+: Red Carpet (removes Random Encounters COMPLETELY), 7-Card Hand (lets you wield any 6 other Sub Apps regardless of their sizes), and New MegaTen (okay not really, it just congratulates you for buying the game or crashes without doing anything). You'll also be able to pick up some sweet accessories, such as a ring that repels physical and gun attacks, and a ring that repels all four standard magic attack elements.
 Shin Megami Tensei: Strange Journey (Video Game) / int_156864b1
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The Wild Hunt
 Shin Megami Tensei: Strange Journey (Video Game) / int_171edb09
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The Wild Hunt: It's a demon of the Night race here.
 Shin Megami Tensei: Strange Journey (Video Game) / int_171edb09
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Brainwashed and Crazy
 Shin Megami Tensei: Strange Journey (Video Game) / int_173909
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There's another one for Law, which was already a horrifying route to begin with. It turns out that not only does Law destroy humanity's minds and leave them endlessly praising God, it doesn't even work. Half of humanity resists Zelenin's song, leading the Brainwashed and Crazy ones to commit genocide on an unprecedented scale to build God's Kingdom. Once again, Alex has to go back and prevent humanity from destroying itself.
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Clothes Make the Superman
 Shin Megami Tensei: Strange Journey (Video Game) / int_17521f7f
comment
Clothes Make the Superman: The Demonica suit, which is the actual thing gaining all the levels and allowing you to speak with demons. In fact, in this game, demons are completely invisible to the naked eye without the Demon Summoning Program! Taking off the suit in the Schwarzwelt is a sure way to die, too; it may look like an Earthly environment, but the demons forgot to reproduce that pesky thing called "air."
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Genre Shift
 Shin Megami Tensei: Strange Journey (Video Game) / int_177a6464
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Genre Shift: While most SMT trappings are present, Strange Journey switches up the setting with a military science fiction theme in Antarctica instead of Urban Fantasy, and the focus is on working adults instead of youth. The major change in focus and setting, despite the game having the trappings of mainline SMT is partially why it's not labelled as SMT IV as originally intended. The actual Shin Megami Tensei IV would return to Urban Fantasy and having teenagers getting their bonds and world views shattered.
 Shin Megami Tensei: Strange Journey (Video Game) / int_177a6464
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Order Versus Chaos
 Shin Megami Tensei: Strange Journey (Video Game) / int_1a237409
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Order Versus Chaos: An important part of the basic gameplay; demons are either Lawful, Chaotic, or Neutral and this affects how well they co-operate with you and each other. Order and Chaos have battled in many previous MegaTen games (there's even a Shout-Out to it in Digital Devil Saga 2 with the division of the Karma Society) but it's been a long time since it had such an overt impact on the gameplay. Given Ouroboros's condemning humans as "prisoners of matter" and "sinful clumps of matter", and her spin on Morax and Asura's claim that humans must be reborn as demons being that humans must be returned to disparate atoms and molecules drifting in space, there may also be a (Dead/Inert) Matter Versus (Living/Free) Energy/Spirit dynamic at work.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1a237409
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Multiple Endings
 Shin Megami Tensei: Strange Journey (Video Game) / int_1aa08f77
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Multiple Endings: There are various endings based on your alignment. Redux adds three more, which serve as less extreme and more optimistic endings. Law: Earth becomes a world of total peace but no freedom, where humanity devotes itself solely to praising the greatness of God. Law+ (Redux): Zelenin deviates from Mastema's and God's will and creates a new song that only suppresses humanity's violent nature. The world is peaceful and free as humanity solves problems through non-violent means only, but the narration warns that should a threat arise, humanity may not be strong enough to defend itself without a will to fight. Chaos: Earth is transformed into a primordial world of gods and demons, where only the strongest survive and humanity is expected to suffer for their role in disrupting the natural order. Chaos+ (Redux): The world is regenerated into a form where nature flourishes and humanity can live in harmony with gods, demons and the Earth. Instead of a world ruled by strength, it becomes a world filled with infinite possibilities for humanity, where each person is free to act as they choose. Neutral: The Schwarzwelt is destroyed and things can continue as they were before, but with a warning that if humanity continues to abuse the Earth, then the return of the Schwarzwelt is inevitable. Neutral+ (Redux): Same as Neutral, but the protagonist decides to live forever on the Moon to act as an eternal guardian of humanity and defend it whenever the Schwarzwelt reappears, until humanity learns its lesson and breaks the Eternal Recurrence themselves.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1aa08f77
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The Stoic
 Shin Megami Tensei: Strange Journey (Video Game) / int_1c5002bc
comment
The Stoic: The main character, to the point where he's actually complemented for not being fazed by anything... and people get shocked in the Chaos route after Gore is killed "Did... did you just laugh?"
 Shin Megami Tensei: Strange Journey (Video Game) / int_1c5002bc
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Those Two Guys
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Those Two Guys: Irving and Chen, your inventors in the laboratory. Well, Chen is technically a woman, but the trope is otherwise played straight.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1c79ae8c
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Power Limiter
 Shin Megami Tensei: Strange Journey (Video Game) / int_1dce4748
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Power Limiter / Power Nullifier: Alilat embodies a seal that is preventing the Demiurge from trying to reassemble himself.
 Shin Megami Tensei: Strange Journey (Video Game) / int_1dce4748
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I Surrender, Suckers
 Shin Megami Tensei: Strange Journey (Video Game) / int_1dd14f5a
comment
I Surrender, Suckers: Occasionally at the beginning of an encounter, one of the enemy demons will offer to join you free of charge. Most of the time, it's legit, but sometimes its actually this, and they'll actually call you out for falling for it. This is how Commander Gore meets his end in Sector Antlia. When he charges in to defend his men from an Orias, the demon pretends to retreat in the face of his onslaught. Once Gore turns to check on the wounded, the demon comes back and deals him a lethal blow.
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Breaking the Fourth Wall
 Shin Megami Tensei: Strange Journey (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: If you attempt to talk to a Dark-aligned demon (which cannot be recruited through normal negotiation) who has the "little kid" personality, they'll admit outright that the only reason they won't talk to you is because the game mechanics for Dark demons won't let them. The hero does this in a subtle way. If you talk to Jack Frost or Pyro Jack, you have the special answer "Mascots aren't scary". Jack Frost knows he is ATLUS' mascot, so he throws himself into your party (you can't say no to him) to get even more famous. Pyro Jack knows he isn't the mascot, and will get angry and attack you. In fact, any answers regarding yourself as a Protagonist (which can happen with any demon) can get major points with either Jack. It's still subjected to RNG whether it'll get good or bad responses, but the Jack Bros. rarely get angry with this topic.
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Faceless Goons
 Shin Megami Tensei: Strange Journey (Video Game) / int_2044af1
comment
Faceless Goons: What most members of the Strike Team are reduced to, thanks to their Demonica helmets. You may know their names, and they may sometimes have individual field sprites and battle stances, but you'll only see the faces of a select few. It seems to work against them, as many Strike Team members end up getting killed rather quickly.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2044af1
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type
Crapsack World
 Shin Megami Tensei: Strange Journey (Video Game) / int_21d70919
comment
Crapsack World: Although not immediately obvious, you eventually realize that this game's version of Earth has serious problems even without the Schwarzwelt bearing down on it.
 Shin Megami Tensei: Strange Journey (Video Game) / int_21d70919
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 Shin Megami Tensei: Strange Journey (Video Game) / int_22071825
type
I'm a Humanitarian
 Shin Megami Tensei: Strange Journey (Video Game) / int_22071825
comment
I'm a Humanitarian: It's pretty much a given that a fair number of the demons wandering around can't see humans as much more than tasty treats. Hariti used to be this way, but renounced it quite some time ago (although she does need human-flavored underworld pomegranates to temper withdrawal every now and again). Hariti's story in the game actually parallels her story in Buddhist mythology.
 Shin Megami Tensei: Strange Journey (Video Game) / int_22071825
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 Shin Megami Tensei: Strange Journey (Video Game) / int_225d8ff9
type
Ambiguously Human
 Shin Megami Tensei: Strange Journey (Video Game) / int_225d8ff9
comment
Ambiguously Human: The three unique Demonica-Alignment demons. It's mentioned that the Spiegel Effect, which allows the Schwarzwelt to partially mimic human environments, is responsible for creating them by applying the same principles to the Investigation Team's soldiers.
 Shin Megami Tensei: Strange Journey (Video Game) / int_225d8ff9
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type
Chekhov's Gun
 Shin Megami Tensei: Strange Journey (Video Game) / int_22cf536c
comment
Chekhov's Gun: You didn't seriously think the Gigantic would just stay gone, did you? You will encounter a statue of Asura before the demon manifests in it. And you know you'll have to deal with it before long...
 Shin Megami Tensei: Strange Journey (Video Game) / int_22cf536c
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Single-Use Shield
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comment
Tetrakarn and Makarakarn, which grant Single Use Shields that repel physical and magic attacks, respectively. Not only do they cost a lot of MP (45), but they only last for the current turn, making them inefficient at best on high-speed demons and an outright waste of MP on low-speed ones. Averted with the new mechanics of Redux: support spells are quicker to come out than offensive spells, meaning speed is much less of an issue, and an early sub-app called Trigger Happy has a random chance at putting MP costs at zero for the turn, which is basically a free -karn spell.
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Last Lousy Point
 Shin Megami Tensei: Strange Journey (Video Game) / int_23168b93
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Last Lousy Point: Most members of the Zealot race can only be obtained through Fusion Accidents. Fortunately, there are Sub-Apps that lets you manipulate the chance of a Fusion Accident on top of guaranteeing it makes a Zealot. The Cartography Sidequest issued by the Dantalion in Eridanus's top floor requires that you map out every last tile of the relevant floor. This also includes stepping on every hazard and warp tile, going through every one-way door, and falling into every pit. The southeast corner of Grus 1F is incredibly obnoxious about this, as it involves an absurd amount of backtracking, and the Gate that bars access can only be opened from the other side.
 Shin Megami Tensei: Strange Journey (Video Game) / int_23168b93
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For Science!
 Shin Megami Tensei: Strange Journey (Video Game) / int_234bd900
comment
For Science!: Once they've gotten over their reservations and initial fear, Irving and Chen are positively thrilled at devising new and exciting equipment with the Forma (Schwarzwelt-borne materials) you scavenge for them. On a less pleasant note, Jack's Squad.
 Shin Megami Tensei: Strange Journey (Video Game) / int_234bd900
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Ironic Hell
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Ironic Hell: ... a monument to all your sins...
 Shin Megami Tensei: Strange Journey (Video Game) / int_237569e4
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Line in the Sand
 Shin Megami Tensei: Strange Journey (Video Game) / int_24fa0857
comment
Line in the Sand: A lesser version occurs after Maya goes down, when the half-demon Jimenez and the angelic Zelenin state their ultimate positions before leaving the Red Sprite for good, convincing several crewmen to follow them along their respective paths. The Point of No Return between the various Multiple Endings. At a certain point, a character forces the Protagonist to decide which faction he will support —earning enmities and alliances depending on his choices.
 Shin Megami Tensei: Strange Journey (Video Game) / int_24fa0857
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Bandit Mook
 Shin Megami Tensei: Strange Journey (Video Game) / int_24fa70e3
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Bandit Mook: Demons who can use the enemy-exclusive Macca Beam or Wastrel Beam are the number 1 cause for premature baldness in gamers. Especially since they don't make you drop a preset amount of Macca, but a percentage of your total, so if a piddly little Preta from the second sector hits your endgame-level party (or, god forbid, a New Game Plus party) with Macca Beam, you'll probably have to reload just from losing hundreds of thousands of Macca. It gets worse with Kangitens that tout Wastrel Beam, a move which vaporizes half the money you have on-hand. Try not to sell off too much of that rare forma!
 Shin Megami Tensei: Strange Journey (Video Game) / int_24fa70e3
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Status Effects
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comment
Status Effects: Sleep: Affected combatant can't take actions but regains HP and MP at the end of each turn. They take increased damage on the next hit, but also wake up in the process. Poison: Affected combatant takes damage after executing their action. Strain: Affected combatant loses MP after executing their action. Fear: Affected combatant may lose their action for the turn or even run from battle. Paralysis: Affected combatant may lose their action for the turn and acts later than other combatants in battle. Stone: Affected combatant can't take actions. If all surviving combatants on one side are petrified, combat ends. Mute: Affected combatant can't use skills. Muted enemies can still attempt to use skills and end up doing nothing for their turn when it happens. Charm: Affected combatant is uncontrollable and will randomly attack themselves or their allies. Bomb: Affected combatant takes extra physical or gun damage. If struck enough times, they explode, damaging their allies. Rage: Affected combatant has increased attack but is uncontrollable, and will randomly attack other combatants, friend or foe. Unlike the other ailments, there is nothing you can do to resist or prevent its infliction.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2639f6eb
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type
Mythology Gag
 Shin Megami Tensei: Strange Journey (Video Game) / int_26ac510e
comment
Mythology Gag: It's possible on the Womb of Grief in Redux to have an encounter with Pyro Jack, Jack the Ripper (AKA Skeleton Jack) and Jack Frost, a reference to them being the 3 playable characters of Jack Bros. on the Virtual Boy.
 Shin Megami Tensei: Strange Journey (Video Game) / int_26ac510e
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Hot Skitty-on-Wailord Action
 Shin Megami Tensei: Strange Journey (Video Game) / int_26d0fa3b
comment
Hot Skitty-on-Wailord Action: The demon Myrmecolion is "the result of a lion and ant mating". Wrap your mind around that one.
 Shin Megami Tensei: Strange Journey (Video Game) / int_26d0fa3b
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Puny Earthlings
 Shin Megami Tensei: Strange Journey (Video Game) / int_26d18908
comment
Puny Earthlings: Humans this time around lack the unexplained magic powers they had in previous games and a lot of faceless soldiers get killed very easily throughout the course of the game. In addition, the Demonica suits are the things gaining levels and getting stronger, not the wearers themselves. With the exception of Captain Jack and his men. The soldiers and sergeants working for Jack have tons of HP, and Jack and Ryan are absurdly powerful in combat.
 Shin Megami Tensei: Strange Journey (Video Game) / int_26d18908
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Verbal Tic
 Shin Megami Tensei: Strange Journey (Video Game) / int_26d1f65f
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Verbal Tic: Horkos bellows "BUONO" whether things are going well for him (gorging himself) or not (getting shot with the Horkos Buster).
 Shin Megami Tensei: Strange Journey (Video Game) / int_26d1f65f
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type
A Space Marine Is You
 Shin Megami Tensei: Strange Journey (Video Game) / int_27990049
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A Space Marine Is You: An RPG example, but still.
 Shin Megami Tensei: Strange Journey (Video Game) / int_27990049
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type
Some Kind of Force Field
 Shin Megami Tensei: Strange Journey (Video Game) / int_27da9a33
comment
Some Kind of Force Field: The last wrench the Schwarzwelt tosses in the Protagonist's path, after the Dark Zones, conveyor corridors, dimensional pocket spaces, warp tiles, and pathways in the air, is a single-room maze filled with invisible walls that become briefly visible when bumping directly into them.
 Shin Megami Tensei: Strange Journey (Video Game) / int_27da9a33
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Sidequest
 Shin Megami Tensei: Strange Journey (Video Game) / int_29338986
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Side Quest: The EX Missions. They make up a lot of the game's content, and some are necessary to make certain demons-even certain types of demons-available for fusion. The superboss is also confronted in one of these.
 Shin Megami Tensei: Strange Journey (Video Game) / int_29338986
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Difficulty Levels
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Difficulty Levels: Redux adds difficulty levels: Casual, Standard, Expert, and Impossible in increasing difficulty. The last of these is only available on a New Game Plus.
 Shin Megami Tensei: Strange Journey (Video Game) / int_29428ef
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type
Dark World
 Shin Megami Tensei: Strange Journey (Video Game) / int_294df577
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Dark World: The Schwarzwelt is this right down to the namenote which translates from German to "black world".
 Shin Megami Tensei: Strange Journey (Video Game) / int_294df577
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Lampshade Hanging
 Shin Megami Tensei: Strange Journey (Video Game) / int_2a090d00
comment
The Mother Goddesses which rule Sectors E, F, G, and H all have the syllable "ma" in their names: Maia Ouroboros, Tiamat, Maya, and Mem Aleph. The proto-Indoeuropean root ma means breast and is the origin of the word "mother" in modern languages. Also, it isn't just Mem Aleph's initials (and the name of her MA attack) but Mem, the Phoenician for waternote the origin of life, is itself also derived from proto-Semitic ma. At one point, even Amaterasu, the Japanese Sun goddess and often considered a Mother Goddess as well, wonders why she felt drawn to the Schwarzwelt, even first appearing in an alternate guise called Kinmamon.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2a090d00
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Readings Are Off the Scale
 Shin Megami Tensei: Strange Journey (Video Game) / int_2b3bd260
comment
All demons show up as static in the Demonica's display until you've encountered them, or fused them, at least once, and until then you can't even understand their speech. Taken even further with Mem Aleph, an entity so unbelievably powerful that you can't even try to analyze it until a traveler of the Schwarzwelt grants you with the "brilliance" to see it.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2b3bd260
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World-Wrecking Wave
 Shin Megami Tensei: Strange Journey (Video Game) / int_2b9ae056
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World-Wrecking Wave: The result of the Schwarzwelt swelling up unchecked, as the wall of plasma races across the surface of the world, annihilating everything and everyone on it.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2b9ae056
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Awesome, but Impractical
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comment
Awesome, but Impractical: Tetrakarn and Makarakarn, which grant Single Use Shields that repel physical and magic attacks, respectively. Not only do they cost a lot of MP (45), but they only last for the current turn, making them inefficient at best on high-speed demons and an outright waste of MP on low-speed ones. Averted with the new mechanics of Redux: support spells are quicker to come out than offensive spells, meaning speed is much less of an issue, and an early sub-app called Trigger Happy has a random chance at putting MP costs at zero for the turn, which is basically a free -karn spell. Cold World, Charming Bolt, and Floral Gust are all 65-MP elemental spells that hit all enemies, with a relatively low chance of inflicting an ailment — instant death, charm, and mute respectively. They also are slightly weaker than their Ma-dyne counterparts, and the added effects are not at all worth the inflated MP cost. Their Fire counterpart, Ragnarok, avoids this trope as it eschews an added effect for the potential to do massive damage. Riot Gun Copy, a skill unique to the Megido Fire, delivers a single powerful hit of Almighty damage. However, it also costs a whopping 80 MP. In contrast, Moan Bullet deals 1-3 slightly weaker hits, only costs 45 MP, and outdamages Riot Gun Copy when it manages to hit twice.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2bdae2ae
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type
Head-Turning Beauty
 Shin Megami Tensei: Strange Journey (Video Game) / int_2ceee1dc
comment
Head-Turning Beauty: Zelenin is a dark version. If Asura's taunts are to be believed, she's deeply insecure about her good looks and feels as though her male colleagues only keep her around to ogle her.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2ceee1dc
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type
Gender Bender
 Shin Megami Tensei: Strange Journey (Video Game) / int_2d88e42c
comment
Gender Bender: Asura/Asherah. Louisa Ferre (who looks strangely like Alice)... Mara, of all things. Looks the same, just claims to be a lady. At the end of Redux, the Three Wise Men fuse into Shekinah, a female.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2d88e42c
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type
The Bad Guy Wins
 Shin Megami Tensei: Strange Journey (Video Game) / int_2e8441c9
comment
The Bad Guy Wins: As in many games in this franchise, both the Law and Chaos endings can be considered this, special mention going to Chaos because you help the Schwartzwelt consume the Earth, the very thing you'd been sent in to prevent in the first place.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2e8441c9
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type
Glass Cannon
 Shin Megami Tensei: Strange Journey (Video Game) / int_2f253c94
comment
Glass Cannon: Asura can kill you like a traditional MegaTen boss can, but will go down quickly if you can avoid that.
 Shin Megami Tensei: Strange Journey (Video Game) / int_2f253c94
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type
Fusion Dance
 Shin Megami Tensei: Strange Journey (Video Game) / int_302730a
comment
Fusion Dance: As per Shin Megami Tensei tradition, you can fuse demons with one another to create new ones, which can inherit skills from their progenitors. However, since demons don't learn skills by leveling up in this game (all they do is replace existing skills or drop their Demon Source), you can feel free to fuse to your heart's content. Jimenez does one with Bugaboo to save its life.
 Shin Megami Tensei: Strange Journey (Video Game) / int_302730a
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type
Breaking Old Trends
 Shin Megami Tensei: Strange Journey (Video Game) / int_311500f5
comment
Breaking Old Trends: The new endings in Redux are tonally the opposite of the original endings, and ending tones in general in Shin Megami Tensei. Generally, in Strange Journey in particular, the Law and Chaos endings tend to be rather cynical depictions of their alignments, with Neutral serving as the Golden Ending for humanity. The new Law and Chaos endings are the happiest Law and Chaos endings the series has ever had, with Humanity thriving within the context of the respective alignment, but it's new Neutral ending is one of the most cynical, with the hero choosing to remain on the moon, knowing that the Schwarzwelt will inevitably return again and again until one day humanity learns to change its nature, with no real indication that will ever happen.
 Shin Megami Tensei: Strange Journey (Video Game) / int_311500f5
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Player Data Sharing
 Shin Megami Tensei: Strange Journey (Video Game) / int_326440ec
comment
Player Data Sharing: You can exchange demons with other players through passwords, although in order to summon a password-obtained demon, you still need to pay Macca as if they're a demon registered in your compendium, on top of having a level that matches or exceeds that demon's, preventing you from just using a level-99 demon right out of the gate.
 Shin Megami Tensei: Strange Journey (Video Game) / int_326440ec
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_32da548d
type
Arch-Enemy
 Shin Megami Tensei: Strange Journey (Video Game) / int_32da548d
comment
Arch-Enemy: The vampire Kudlak and his hunter, Kresnik, who first showed up in Devil Summoner, return again in this game. They're still pretty much at a stalemate. Barong and Rangda of Balinese mythology are also represented, with Barong sending you on a sub-quest to issue a challenge to his eternal enemy Rangda.
 Shin Megami Tensei: Strange Journey (Video Game) / int_32da548d
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_33fa230b
type
Your Princess Is in Another Castle!
 Shin Megami Tensei: Strange Journey (Video Game) / int_33fa230b
comment
Your Princess Is in Another Castle!: The Red Sprite finds the Vanishing Point atop Sector E, and is about to leave the Schwarzwelt, when their plans... hit a snag, so to say.
 Shin Megami Tensei: Strange Journey (Video Game) / int_33fa230b
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_3407c500
type
The World Is Not Ready
 Shin Megami Tensei: Strange Journey (Video Game) / int_3407c500
comment
The World Is Not Ready: In the Neutral Ending, you wind up having to erase most of the data on demons and Forma that you found in the Schwartzwelt because, as amazing as the discoveries were, they would just as easily issue forth a horrible demon-based arms race in the world. Considering the plot of Devil Survivor, where people able to summon demons start to turn on each other like crazy after only a week, you may see the point of this.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3407c500
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 Shin Megami Tensei: Strange Journey (Video Game) / int_345cf4e1
type
No Hero Discount
 Shin Megami Tensei: Strange Journey (Video Game) / int_345cf4e1
comment
No Hero Discount: Justified. There is a store on the exploration ship, but it's really more like a fabrication lab; they're using the demon money "Macca" as energy and the raw materials you find to craft things. So there's no "buy" or "sell" option, just "manufacture" and "disassemble."
 Shin Megami Tensei: Strange Journey (Video Game) / int_345cf4e1
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_3496c5b7
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Alignment-Based Endings
 Shin Megami Tensei: Strange Journey (Video Game) / int_3496c5b7
comment
Alignment-Based Endings: An ending exists for each of the alignments: Law, Neutral and Chaos. Further, mutually exclusive end-game Sidequests, unique equipment, and so forth also exist past the Point of No Return.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3496c5b7
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 Shin Megami Tensei: Strange Journey (Video Game) / int_34ffa400
type
Bonus Dungeon
 Shin Megami Tensei: Strange Journey (Video Game) / int_34ffa400
comment
Things get a little complex with the additional content on its 3DS remake Strange Journey Redux, as the final fight with Alex will change depending on whether you chose to finish the extra Bonus Dungeon and whether you reject or accept her plans for a new world. Finishing the Womb of Grief before reaching the depths of the final sector, and then rejecting her ideas will trigger one final fight where she invokes the power of her stolen Fruit and calls a couple of exclusive demons to her side. Otherwise, she just fights alone.
 Shin Megami Tensei: Strange Journey (Video Game) / int_34ffa400
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 Shin Megami Tensei: Strange Journey (Video Game) / int_3517000d
type
Mad Scientist
 Shin Megami Tensei: Strange Journey (Video Game) / int_3517000d
comment
Mad Scientist: Mithras, whose experiments on several humans result in a lobotomy, a draining of blood, loss of air, and an Early-Bird Cameo of the Delphinus Parasite, all of which left the affected crew members dead Captain Jack as well, who is what Mithras would be like if he was human. And, you know, even less redeemable.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3517000d
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 Shin Megami Tensei: Strange Journey (Video Game) / int_35743edc
type
Boss Corridor
 Shin Megami Tensei: Strange Journey (Video Game) / int_35743edc
comment
Boss Corridor: The penultimate floor of the final sector of the game has a very simple layout compared to the much more complex earlier floors. It's a straight path to the final floor where the Final Boss resides, and along the way you pass by several NPCs offering words of encouragement to bring the final act to a close. The final floor of the Bonus Dungeon in Redux consists of a straight corridor leading up to the True Final Boss. The trope gets subverted when you trigger the sidequest that leads you to the new ultimate superbosses, leading you to explore the floor in its entirety.
 Shin Megami Tensei: Strange Journey (Video Game) / int_35743edc
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The Mirror Shows Your True Self
 Shin Megami Tensei: Strange Journey (Video Game) / int_35e2fb78
comment
The Mirror Shows Your True Self: The Tamashiro Mirror is needed to help unmask Amaterasu. The Sun, Moon, and Star Mirror formas are needed to form Enemy Search B, which is used to identify the invisible assailant in Sector Fornax.
 Shin Megami Tensei: Strange Journey (Video Game) / int_35e2fb78
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 Shin Megami Tensei: Strange Journey (Video Game) / int_35fb9016
type
Gratuitous German
 Shin Megami Tensei: Strange Journey (Video Game) / int_35fb9016
comment
There is an almighty-gun skill called Freischutz, the name of a german play. It was also the inspiration for Freikugel, a physical-almighty skill in a different game. ...In addition to being the name of a marksman from two other Atlus series.
 Shin Megami Tensei: Strange Journey (Video Game) / int_35fb9016
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type
Stable Time Loop
 Shin Megami Tensei: Strange Journey (Video Game) / int_37690091
comment
Stable Time Loop: Happens in one particular Extra Mission. In an earlier battle requested by the Disir, you'd have been killed by Yggdrasil if it weren't for the intervention of someone more powerful: Yourself from much later on in the game, sent back by the Norns who used to be the Disir who made the request.
 Shin Megami Tensei: Strange Journey (Video Game) / int_37690091
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Boring, but Practical
 Shin Megami Tensei: Strange Journey (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Rasetsu Vest, found in an EX Mission in the latter half of Sector Bootes, has no weaknesses but also gives immunity to Curse. It relieves the worries of dying to a stray Mudo spell, and is good enough to last you till Delphinus. Mana Drain doesn't do damage, but saps away some MP and restores it to its caster. It becomes vital for most support or healer demons as it gives them something to do when they don't need to heal or buff, on top of allowing for self-sustenance in boss battles due to how much the strongest healing and support spells cost. Plus, fewer turns spent on having the protagonist chuck a Chakra Drop or Pot means more turns to attack. Later on it'll get replaced by Energy Drain which saps HP as well, letting the demon contribute to damage. Due to an Action Initiative with item use, it's common to use the protagonist as the party's main healer, especially if he currently lacks the ability to hit the enemy's weaknesses. The game hands you enough Beads and Bead Chains that there's no reason not to expend them while having your demons do the heavy lifting. Having Tetraja, Dekaja, and Dekunda on demons also becomes superfluous when you've built up a nice stockpile of their respective Stones.
 Shin Megami Tensei: Strange Journey (Video Game) / int_39b8d3d6
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type
Degraded Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_3babae20
comment
Degraded Boss: Orias. Normally, he should be around level 27, but when you first encounter him, he's level 7.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3babae20
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_3bb81225
type
Recurring Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_3bb81225
comment
Recurring Boss: In an interesting variation to the trope, later in the game you fight "upgraded" versions of previous bosses, who look very different but still have the same elemental weaknesses. In Redux, Alex makes a good four separate attempts on your life. And if you don't complete the Womb of Grief or refuse to help her change the future, she tries a fifth time.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3bb81225
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type
Blessed with Suck
 Shin Megami Tensei: Strange Journey (Video Game) / int_3c3f28a5
comment
Blessed with Suck: The ultimate reward for Anthony's sidequests is a password that gives you a level 63 Gemori. However, although this Gemori is 3 levels higher, she has the exact same stats and skills as her random encounter version, and her default skillset is already mediocre to boot.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3c3f28a5
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Humans Are Bastards
 Shin Megami Tensei: Strange Journey (Video Game) / int_3d4d3dc9
comment
This gets turned around later when you find out what Captain Jack and his men are really doing in the Schwarzwelt. Let's just say that the demons are actually portrayed in a sympathetic light for once even as they curse humans for being mutilated, torn apart, and put back together. It actually tugs at your heart when you turn off the cultivation tank they're in and put them out of their misery.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3d4d3dc9
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type
Powered Armor
 Shin Megami Tensei: Strange Journey (Video Game) / int_3d59c9a0
comment
Powered Armor: The Demonica Suit.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3d59c9a0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Shin Megami Tensei: Strange Journey (Video Game) / int_3d699462
comment
Some of the strike force are this way after you C4 a boulder blocking the way to a wrecked ship, as though this is evidence that the Schwarzwelt's denizens can't stand up to them. Cue Curb-Stomp Battle from an Orias legionary. A much weaker than usual Orias legionary (they usually start out at Lv.27. This one's at Lv.7).
 Shin Megami Tensei: Strange Journey (Video Game) / int_3d699462
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type
Ungrateful Bastard
 Shin Megami Tensei: Strange Journey (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: One of the most annoying things that can happen to you in the game - a demon takes your offerings in negotiation when you ask it to join you, looks at you again, and then changes its mind and leaves! This only happens with Law or Chaos demons that you don't share alignments with, and the "Tea Amity" Sub App will make them reconsider and join you with perfect reliability.
 Shin Megami Tensei: Strange Journey (Video Game) / int_3fe2b13f
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type
Broken Aesop
 Shin Megami Tensei: Strange Journey (Video Game) / int_401d4116
comment
Broken Aesop: The Neutral+ ending in Redux is one of the less-liked endings, as it runs counter to the humanist themes of SMT's neutrality. Because humanity doesn't learn its lesson, the Schwarzwelt returns. Rather than trying to help humanity correct itself to prevent the return of the Schwarzwelt, the "solution" the protagonist and Alex takes is to become an immortal being and destroy it each time it appears. Humanity doesn't improve, doesn't forge its own future, and ends up relying on another immortal being for their safety. Some say this is intended as a cynical response to the blind faith in humanity expressed in the original Neutral ending, serving as a contrast to the new idealistic endings for the Law/Chaos routes and their heavy cynical original paths. There's also the possibility that humanity learning their lesson means nothing; the Schwarzwelt will keep appearing just because the demons want to take the Earth away from humanity.
 Shin Megami Tensei: Strange Journey (Video Game) / int_401d4116
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type
Sword and Gun
 Shin Megami Tensei: Strange Journey (Video Game) / int_40ad4941
comment
Sword and Gun: The Protagonist starts off with a standard-issue combat knife and machine-gun, then goes off from there.
 Shin Megami Tensei: Strange Journey (Video Game) / int_40ad4941
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1.0
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type
Blatant Lies
 Shin Megami Tensei: Strange Journey (Video Game) / int_40bb59d0
comment
Blatant Lies: And how! This is a key conversation piece, such as you're a beautiful woman, the Demonica is part of your body/the latest fashion... it gets utterly hilarious with Relax Spray, because if they didn't believe the first time, the Demonica forces them to believe it, and they won't even care if they know your program is forcing them to change their opinion. This is almost an Enforced Trope. The Pixie that walks you through conversation mechanics states that sucking up to demons and telling them what they want to hear are the keys to success. (She uses those exact terms.) Oddly enough, any demon with the "old woman" personality does realize she's being brainwashed when you use Relax Spray on her. She still doesn't care. Not to mention the answer to the question at the beginning of the game (Will the mission succeed?). Unless you do neutral. Some demons pull this on YOU: they ask to join you and then will take advantage of your lowered guard. Catch them in the lie and they're impressed enough to let you go. At one point a certain demon is described as a "beautiful and voluptuous goddess." Said demon? Mara. Also the MC himself will receive Macca, items, and even demonic fighters just by telling them what they want to hear.
 Shin Megami Tensei: Strange Journey (Video Game) / int_40bb59d0
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type
Manipulative Bastard
 Shin Megami Tensei: Strange Journey (Video Game) / int_40c57041
comment
Manipulative Bastard: Quite possibly you. Demon negotiation is the fine art of lying your ass off to get demons to do what you want, after all.
 Shin Megami Tensei: Strange Journey (Video Game) / int_40c57041
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type
Bittersweet Ending
 Shin Megami Tensei: Strange Journey (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: In the Neutral Ending, the Schwarzwelt has been destroyed and all Demons on earth have been wiped out along with it, but because The World Is Not Ready for such reality-warping knowledge, the team has to leave behind all their data and forma, along with Arthur who has to ensure the Schwarzwelt's destruction. There is also the possibility of the return of the Schwarzwelt if humanity doesn't improve. The New Neutral Ending of Redux is also this. Although the threat of the Schwarzwelt is being continuously eliminated by the protagonist for all eternity, he has to become immortal in the process, beginning to live on the moon along with Arthur and undergoing an implied loss of his own humanity. The The New Chaos and Law Endings in Redux are actually far more sweet than bitter for once. New Law has Zelenin eliminate human propesities for violence instead of fully controlling them, with humanity thus progressing through cooperation and peaceful methods though it's implied this might backfire if another threat arises. New Chaos meanwhile has Jiminez using the Cosmic Fruit to ensure that all humans and demons are free to choose their paths on equal grounds though there's no telling how long it will be if or when a human or demon believes their best choices will come at the expense of others.
 Shin Megami Tensei: Strange Journey (Video Game) / int_40cc0c7e
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type
Copy Protection
 Shin Megami Tensei: Strange Journey (Video Game) / int_4156b553
comment
Copy Protection: Almost to EarthBound levels. Playing this game on emulator or a flash cart results in no random encounters, which makes proceeding through the game difficult. Even if you managed to get past that, the game performs a different save routine resulting in corrupt save data, which is then deleted upon attempting to load it! Get past that, and the game begrudgingly lets you play, but still crashes at random every so often.
 Shin Megami Tensei: Strange Journey (Video Game) / int_4156b553
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 Shin Megami Tensei: Strange Journey (Video Game) / int_44a893af
type
Humans Through Alien Eyes
 Shin Megami Tensei: Strange Journey (Video Game) / int_44a893af
comment
Humans Through Alien Eyes: And like the above, this is particularly evident in the Negotiation sequences.
 Shin Megami Tensei: Strange Journey (Video Game) / int_44a893af
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 Shin Megami Tensei: Strange Journey (Video Game) / int_466e561
type
Marked Change
 Shin Megami Tensei: Strange Journey (Video Game) / int_466e561
comment
Marked Change: After fusing with a demon and becoming half-demonic, Jimenez's strange tattoos stand out visibly through the pitch-black substance that flows over his body. Notable in that he already had them before the fusion, but they were hidden discreetly under his clothes and were easily overlooked.
 Shin Megami Tensei: Strange Journey (Video Game) / int_466e561
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type
Four Is Death
 Shin Megami Tensei: Strange Journey (Video Game) / int_471a505f
comment
Four Is Death: The Schwarzwelt is ruled by four "Kings" and four "Mothers".
 Shin Megami Tensei: Strange Journey (Video Game) / int_471a505f
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_4782e60f
type
Jerk with a Heart of Jerk
 Shin Megami Tensei: Strange Journey (Video Game) / int_4782e60f
comment
Jerk With A Heart Of Jerk: Jimenez. His heart of gold starts to shine through once he finds a demon he becomes personally attached to, though, but he's still a major jerk to everyone except that demon and you. It's clear that "look out for number one" is his motto. When he fuses with Bugaboo to become a demon himself, he's pretty much able to use it as an excuse to say "Screw you guys, I'm going to do what I want" and leave. Though after leaving he does come back by to give you a forma for helping him.
 Shin Megami Tensei: Strange Journey (Video Game) / int_4782e60f
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Golden Ending
 Shin Megami Tensei: Strange Journey (Video Game) / int_47e4f5f5
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Golden Ending: The Neutral ending is the most sane and optimistic of all three endings, with the Schwarzwelt being obliterated and Earth returning to normal. And this is on top of Neutral being the Path of Most Resistance (and having a bullshit Final Boss), as per SMT tradition. See Nightmare Fuel in the YMMV tab to see how the Law and Chaos endings fare in comparison. The Law+ and Chaos+ endings in Redux are much more optimistic than their vanilla counterparts. The Neutral+ ending, on the other hand, is more bittersweet.
 Shin Megami Tensei: Strange Journey (Video Game) / int_47e4f5f5
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Infinity -1 Sword
 Shin Megami Tensei: Strange Journey (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Amenomurakumo (named Kusanagi in Redux) clocks in as second strongest compared to the ultimate alignment-exclusive weaponry, but is usable by any alignment and is accessed after completing a much simpler EX mission. Redux adds the Amenohabakiri, which can be manufactured and stands toe-to-toe with the Amenomurakumo. The Meteor Dragoon and Ebony Tear are among the strongest guns you can manufacture. Though they are not as strong as the ultimate weaponry, these guns grant access to Moan Bullet, which is agreed to be the most reliable of all Almighty gun skills.
 Shin Megami Tensei: Strange Journey (Video Game) / int_480c69ba
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 Shin Megami Tensei: Strange Journey (Video Game) / int_485eb589
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Sealed Evil in a Can
 Shin Megami Tensei: Strange Journey (Video Game) / int_485eb589
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Sealed Evil in a Can: The Demiurge. At the end, you can spring him so he can join you (only in the Law path), or shove him back in there.
 Shin Megami Tensei: Strange Journey (Video Game) / int_485eb589
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Dual Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_486466ee
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Dual Boss: The third challenge from the Heralds in Eridanus is to fight both of them at once with a team whose average level is below 45. In Redux, if you beat Maria but don't choose to help Alex, she taps into her demonic heritage and summons Amon and Shaytan to her side.
 Shin Megami Tensei: Strange Journey (Video Game) / int_486466ee
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Leaning on the Fourth Wall
 Shin Megami Tensei: Strange Journey (Video Game) / int_4a3e547f
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Leaning on the Fourth Wall: If you say something about portable videogames to a demon, one might respond with "I'd make one that folds open and has two screens!" You can call the Jack brothers mascots. Jack Frost will happily join your stock with no further question because it would be bad for him if he were to hurt the main character, but this does not go well with Pyro: "Hey, you've got the wrong Jack!" Some demons will ask you what your favorite kind of video game is, and if you answer that you prefer the old classics, some will get angry at you for being stuck in the past and ask if you're sure there isn't anything about the new ones you like. Given the debate over "old-school" vs. "new-school" MegaTen games... Trying to talk to a demon while you have the same demon dead in your party: "If you let my pal down, I'll take you down too! Huh? It'd be game over if that happened?"
 Shin Megami Tensei: Strange Journey (Video Game) / int_4a3e547f
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Humans Are the Real Monsters
 Shin Megami Tensei: Strange Journey (Video Game) / int_4ac8b81f
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Humans Are the Real Monsters: Many demons will be quick to point this out, and the Schwartzwelt itself is essentially a hell on earth, with half of it being a mockery of modern human society and the other half being a tribute to the power of the demons. The more wild/bloodthirsty demons clearly state how awed they are by the bloodshed and destruction humans produce with a grudging respect/obvious distaste, though of course, demons are just as big as hypocrites as humans are. It's still possible to convince some demons that mankind isn't so bad, though. Jack's Squad plays this trope straight; Negotiation with them in battle will only earn you insults, even though you're a human just like them, and they experiment on demons for profit and personal gain, not to mention how they kidnap and successfully fuse Jimenez with Bugaboo.
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Hot as Hell
 Shin Megami Tensei: Strange Journey (Video Game) / int_4c49b8f7
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Hot as Hell: Some humanoid demons can come close to this, between their dress code and flirty personality. And then there's the outright hypersexuals among them. Incubus also embodies this physically (q.v. his stinger and brow), while Succubus and Lilim fully befit the trope. Lilim even visits the aforementioned Anthony in an offscreen Erotic Dream, and becomes the subject of another of his side quests.
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Useless Useful Spell
 Shin Megami Tensei: Strange Journey (Video Game) / int_4c709317
comment
Useless Useful Spell: Perhaps the only saving grace of some skills is that they count as high-rank skills, meaning they can mutate into much more powerful and useful skills if you're lucky. Lost Word is a Random Effect Spell that can heal, buff, or debuff either all enemies or all allies. While it costs about half as much as its equivalent skills (20MP compared to 35MP for Mediarahan or 50MP for Luster Candy or Debilitate), it's much more efficient to use the skills that don't have a chance of giving a boon to the enemy. Judgment, Holy Wrath, and Sea of Chaos are Almighty spells that do extra damage to targets of specific alignments. They also hit your party along with all enemies. With friendly fire being as unwelcome as it is, there's no surprise why very few use these skills. Laplace Curse is a passive that applies a free Debilitate to all enemies that you've fully analyzed at the start of battle. However, if you've fully analyzed an enemy, chances are you've already fought and defeated it enough times that you don't need the free Debilitate to beat it. (Yes, this includes the Fiends.) This skill also won't work on bosses as you don't get any analysis level on them, even if you've already fully analyzed their playable versions. Horn of Fate casts either Mahamaon or Mamudoon, so in exchange for compressing both skills into one slot, you have a 50-50 chance of not hitting with the element you want. Also, there's a 10% chance of it accidentally affecting your team — a self-inflicted Total Party Kill is most unpleasant, even if the caster is largely resistant to it.
 Shin Megami Tensei: Strange Journey (Video Game) / int_4c709317
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SocialDarwinist
 Shin Megami Tensei: Strange Journey (Video Game) / int_4cf04991
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Social Darwinist: The Chaos-aligned demons, most notably Asura, believe that an ideal world is one of constant conflict where only the strong can survive. In Redux, this is brutally deconstructed by Alex, who explains that such a world has led to her becoming the last human alive because a world fueled entirely by social Darwinism will inevitably end with everyone wiping each other out. It should be noted that not only do Chaos aligned characters show Social Darwinist tendencies, but also Law aligned characters. After the defeat of Mother Maya, the Three Wise Men mention that the weak-willed will be purged and only the strong-willed will be allowed to live in the new world. At least in Strange Journey, being a Social Darwinist isn't exclusive to Chaos. The main difference is whether the strength is physical or mental.
 Shin Megami Tensei: Strange Journey (Video Game) / int_4cf04991
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But Thou Must!
 Shin Megami Tensei: Strange Journey (Video Game) / int_504e271f
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But Thou Must!: Played straight and subverted in a hilarious way on a mission for Anthony. When he says that his luck with women is horrible and asks for your thoughts, you are given the following choices: "I don't know...", "If you ask me..." and "Maybe...". The subversion is that all three choices all lead up to him changing his mind and asking you not to tell him because his self esteem would be shot. The last question you must answer when you first get the Demonica is: "You have been sent to the Schwarzwelt, where conditions are expected to be harsh. Yet you have advanced equipment, a strong ship, the latest tech, and dependable comrades. Will the Schwarzwelt investigation mission succeed?". The only valid answer is "Yes". Justified at the alignment lock. If you are too devoutly Lawful or Chaotic, Ubergestalt Gore declares you a lost cause and immediately attacks without even bothering to ask you what your ideals are. Your final decision at the end of each path, including the new endings in Redux, do not even give you an option to refuse to finish your mission.
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Our Demons Are Different
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Our Demons Are Different: As per series tradition, "Demon" is actually a catch-all term for any supernatural being ranging from goblins and fairies to gods; even angels are technically one specific type of demon (though they'd probably be very angry at you if you called them that). Demons in general are still very bad news for unwary humans, despite not all being horned monstrosities straight out of a Doom game. Well, that's what the word "demon" (or, if you want to be picky, "daemon") originally meant: "spiritual being". The negative connotations were mostly post-Constantine Christianity apologists trying to explain away outside religions. Unlike most other games in the franchise however, this games goes into a bit of a detail into the nature of demons. They are composed of something akin to data, information essence which forms reality itself. This is illustrated by how blue squares are the form invisible demons and the demons in Grus after being affected by Zenelin's song take. Additionally, unlike the usual Deity of Mortal Creation practice for demons and gods, here they are formed from the will of the planet Earth itself, who is a sentient being containing the plane of information where demons are born from. Though human thoughts affect their creation, the demons do not need humans to exist like in other games, so they are free to Kill All Humans.
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Crazy-Prepared
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comment
Crazy-Prepared: In some instances, Arthur brings up tech that the crew had saved for just such an occasion e.g. "mental parasites"; given where you are, being that prepared is a necessity. One of the ships even has a nuke on board. Lampshaded by Tyler: "We've got a way to fight diseases no one has ever seen? Wow. We're so prepared it's scary."
 Shin Megami Tensei: Strange Journey (Video Game) / int_50f66629
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Cast from Hit Points
 Shin Megami Tensei: Strange Journey (Video Game) / int_51567188
comment
Cast from Hit Points: Averted! Unlike most previous MegaTen games released in the past ten or so years, physical attacks in Strange Journey run off of MP, not HP. Though this means that your physical attackers won't kill themselves by punching the enemy, it also means they might not be able to do their special moves too often before you need to hit them with a Chakra Drop.
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Power Born of Madness
 Shin Megami Tensei: Strange Journey (Video Game) / int_51616227
comment
Power Born of Madness: The Chaos alignment is all over this. Asura condemns order and calm as the very things contributing to the Earth's decay and miseries by interdicting the growth of strength. This is important because he personally generated from his soul the Delphinus Parasite, which "polishes" humans into demon-like rage elementals. Translation: Eternal madness is the proper order of things in his eyes. Moloch (as in, Morax after undergoing rebirth and power boosting via Tiamat) glories in the fact that his power is such that his sanity is fleeting. And if you choose to side with Chaos, after Jimenez deploys the Delphinus Parasite throughout the Red Sprite, he's joyous that everyone's been freed of sanity's oppression.
 Shin Megami Tensei: Strange Journey (Video Game) / int_51616227
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Obliviously Evil
 Shin Megami Tensei: Strange Journey (Video Game) / int_51c70be6
comment
Obliviously Evil: Many demons don't see anything wrong with killing humans, and some humans see no problem in exploiting the demons. See Playing with Syringes for an example.
 Shin Megami Tensei: Strange Journey (Video Game) / int_51c70be6
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Affably Evil
 Shin Megami Tensei: Strange Journey (Video Game) / int_537dd8fe
comment
Affably Evil: Mithras is less openly hostile to the humans than the other tyrants, and offers them citizenship in his domain first. Demons with the "gentleman" personality are unfailingly polite, even if negotiations fall through. Instead of angrily telling you to piss off like other demons will, "gentlemen" demons will simply politely request to return to the battle.
 Shin Megami Tensei: Strange Journey (Video Game) / int_537dd8fe
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Happy Ending Override
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Happy Ending Override: The original Neutral ending sees the Red Sprite crew complete their mission, and it is implied they attempt to inspire the rest of humanity to change its ways to prevent the re-emergence of the Schwarzwelt. In Redux, on the Neutral route, Alex comes to inform the protagonist that their efforts were futile, and she hails from a future where the Schwarzwelt reappeared and erased humanity after it had grown complacent.
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Not Completely Useless
 Shin Megami Tensei: Strange Journey (Video Game) / int_54ec2f0c
comment
Not Completely Useless: Attack and Magic Mirrors are generally too much of a gamble to be reliable, since most demons have both physical and magic attacks. Attack Mirrors, however, significantly decrease the difficulty of Ubergestalt Gore, otherwise one of the hardest bosses in the game, since he has no magic attacks whatsoever.
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Suspicious Video-Game Generosity
 Shin Megami Tensei: Strange Journey (Video Game) / int_5561eef8
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Suspicious Video-Game Generosity: Uncharacteristically for a mainline MegaTen game, you'll find Terminals (Save Points that can teleport you back to home base) relatively near Sector bosses, and often with a Fountain of Healing nearby. The Demonica is even generous enough to advise you when you're getting near "a powerful demon," even those that lay hidden in ambush in Sector F, who are nice enough to camp out right after Terminals and Fountains.
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Bragging Rights Reward
 Shin Megami Tensei: Strange Journey (Video Game) / int_55e5b37c
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Bragging Rights Reward: In line with Shin Megami Tensei tradition, beating the game's superbosses lets you fuse them for your own use, but by that point you don't have anything worth using them on, barring perhaps the final bosses. The Chakra Elixir, obtained after beating the base game's superboss, is a reusable Chakra Drop, ensuring that you'll never run out of MP on your travels. However, by this point you've gathered enough forma to create more Chakra Drops than you'll ever need, and that's not before going into the stronger MP recovery items. Beating the ultimate bosses of Redux grants the player the Magellan Sub-App, which fully displays the map at all times. However, it's a superfluous reward, because by that point the player is likely to already have made the Columbus Sub-App, which makes mapping incredibly convenient. The Magellan Sub-App doesn't even contribute to map completion for the game's own Cartography Sidequest.
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NietzscheWannabe
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Nietzsche Wannabe: Captain Jack, whose philosophy states that in the face of the imminent apocalypse, the only thing that still matters is money.
 Shin Megami Tensei: Strange Journey (Video Game) / int_55fa41e2
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Stupidity-Inducing Attack
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Stupidity-Inducing Attack: Zelenin's Song, in addition to its more overt brainwashing vibes.
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Green Aesop
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comment
Green Aesop: A driving force of the entire plot. Earth at the very start of the game has turned into a hellhole of pollution, famine, and insanity, and this is highlighted in the sectors Carina, Delphinus, and Eridanus. Carina reflects mankind's greedy and endless desire for resources and wealth, Delphinus reflects the results of mankind's greed, depicting endless trash and pollution, and Eridanus depicts what Earth will be like when the Schwarzwelt removes the humans from Earth. It also is an important part of the endings. The Neutral ending implies that the surviving crew will have the responsibility of teaching mankind about what they witnessed, so the Schwarzwelt doesn't manifest itself again; the Chaos ending explicitly states that, in its Social Darwinist world where only the strong survive, Earth will revert to a wild and untamed world and Mother Nature will be free to flourish again; finally, the Law ending states that, with every last living thing on Earth in the thrall of Zelenin's Song, mindlessly singing God's praises for all eternity, mankind won't spoil Earth's bounty and the environment will recover gloriously.
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Green Rocks
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As per Shin Megami Tensei tradition, you can fuse demons with one another to create new ones, which can inherit skills from their progenitors. However, since demons don't learn skills by leveling up in this game (all they do is replace existing skills or drop their Demon Source), you can feel free to fuse to your heart's content.
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Hate Plague
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comment
Rage: Affected combatant has increased attack but is uncontrollable, and will randomly attack other combatants, friend or foe. Unlike the other ailments, there is nothing you can do to resist or prevent its infliction.
 Shin Megami Tensei: Strange Journey (Video Game) / int_57cf76a1
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Coincidental Broadcast
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comment
Coincidental Broadcast: As the Schwarzwelt Joint Project looks at pictures captured by their probes, the broadcast shows crimes related to the sector they show. Antlia is shown with a war with Eastern Europe, Carina is shown with lootings in Central and South America, Bootes is shown with sex crimes in Tokyo, and Delphinus is shown with pollution in Central Asia. This is one of the reasons they initially think there's some kind of transmission error when they see what looks like Earth-like terrain in what's supposed to be an alien dimension.
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Enemy Scan
 Shin Megami Tensei: Strange Journey (Video Game) / int_598c85e0
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Enemy Scan: Another function of the Demonica suit. However, in order to fully analyze a demon, including type, weaknesses, HP, skills, et al, you must encounter them and defeat them several times; if they're already in your party, their actions can also be analyzed by the Demonica and boost the scan rate.
 Shin Megami Tensei: Strange Journey (Video Game) / int_598c85e0
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 Shin Megami Tensei: Strange Journey (Video Game) / int_59f47557
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Vicious Cycle
 Shin Megami Tensei: Strange Journey (Video Game) / int_59f47557
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It takes a bit of thought to realize it, but the first four Sectors and their ring connection are what demons see as an inevitable recursion in humanity. Antlia: Warfare; subjugation, conquest, and appropriation of something/someone else. Bootes: Victors turn their attention to unnecessary luxuries, since nothing can actually imperil their survival. Carina: The luxurious begin extracting luxury ingredients and transforming them at breakneck pace. Delphinus: All you've got now is worthless, unusable waste... not even necessities. How to get those necessities? Easy—back to Antlia's warfare, which leads to Bootes again... Given that Eridanus and Fornax aren't so much symbolic as the Schwarzvelt's control center, and Grus is a melange of the ABCD cycle components, we have Horologium as Mem Aleph's idea of a solution to this Vicious Cycle. Namely, make existence so frenetic and harsh that nothing can even slightly calm down to begin thinking about luxuries. Basically, an irrevocable Death World on par with Greenscale's dominion, crossed with Antlia. Eridanus actually is symbolic in that it represents how some demons like Ouroboros Maia see the new world would be like: A perfect garden where science and nature coexist without humans around to trample it.
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Boss Room
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Boss Room: Often pretty noticeable in the map. Sometimes even marked with a bright red "!" once you've discovered them.
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Boss Rush
 Shin Megami Tensei: Strange Journey (Video Game) / int_5a5de5ca
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In Antlia, you can find a Boss Rush device that can't be used on your first playthrough. In Redux, a similar device appears in the Womb of Grief.
 Shin Megami Tensei: Strange Journey (Video Game) / int_5a5de5ca
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Disc-One Nuke
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Disc-One Nuke: Oni is one of the earliest examples, being recruitable as soon as the second floor of Antlia, at level 8. One of their attacks is Fang Breaker, a physical skill which reduces offenses of the target, effectively functioning like an offensive Tarunda with a marginally cheaper MP cost, making its one of the best possible ways to beat the upcoming first sector boss. Once it overstayed its welcome, Oni's demon source offers Tarukaja, and can be rigged to have Fang Breaker which allows you to carry over the move through inheritance or source if you want to. Zan-Ei is alvailable from Jueyuan which is a level 10 demon, 2 levels above Oni. Normally, its a significant increase in damage when compared to Fang Breaker, and is comparable to the best physical moves in the game, but when used under New Moon, a condition that is easily rigged for important boss fights, Zan-Ei does 50% more damage, making it stronger than most random multi-hit physical moves on average. Only something like Madness Crush beats it, and that skill is earliest available from level 50+ demons. As with Fang Breaker above, Jueyuan doesn't have Zan-Ei as a natural skill on its demon source, forcing you to rig it to pass the move through the source. The Frost Cannon has great power with skills corresponding to 3 elements and can be obtained from an easy EX mission early in the third sector. It can last you until very late game, even up to the 7th sector. Around Bootes you can also fuse Morax with a source to cover up his weakness, and the special fusion and source leave the possibility of him having all four elements. Shiisaa is level 16 but comes packing War Cry, equivalent to two uses of Tarunda and letting you defang bosses in one or two moves, as opposed to needing to wail on them with Fang Breaker for a while. Although this MP cost is steep, it can easily become a mainstay of your party thanks to its habits of showing up in D-Sources, and will only overstay its welcome once you find Luster Candy and Debilitate. High Pixie is obtainable at level 19, comes with Bufula and a gun skill and innately inherits Magaru and Mazio from her components. With the assistance of D-Sources she can also be imparted Agilao or Maragi, giving her access to six different damage sources for setting off Co-Op attacks, making her a keeper until level 30 or so. Her D-Source also contains Mediarama and Recovery Boost, letting you turn a demon of your choice into a potent healer. Black Frost and Frost Ace are level 30 and 34 respectively, and both come with Bufudyne (and Black Frost has Mamudoon); few other demons around those levels have high-level -dyne spells. In addition, neither one has any weaknesses and both have several resists and immunities. Black Frost's D-Source contains both Agidyne and Bufudyne, lending extra elemental flexibility to the caster you use it on. The Manshonyaga is greatly overpowered, mostly due to its insanely accurate Stone Bullet skill — and very, very few enemies (most of them bosses or Fiends) are immune to Petrification. While the Jackal Gun offers additional gun skills and better base power, it also demands the player hunt the rare White Rider. The Uber-Pixie you can get through a Password provided by Atlus themselves starts at Lv 1, but has a magic stat of 10 (normally, Pixies have a 3) and a luck stat of 99 (compared to the usual 5). On top of this, it has the spells Megidolaon and Mediarahan for heavy damage on every enemy and full HP Recovery for every ally respectively! Granted, you have to pay a very huge amount of Macca to summon it from your Demon Compendium, but once you can afford it and level it up accordingly, hooooo boy... The password itself is: Madoka Ueno in the original and Stay Faithful in Redux. D-Sources can provide very strong skills ahead of time if you take your time in fully analyzing your demons. Examples include second-tier skills as early as level 10 (e.g. Zionga from Hamsa and Bufula from Apsaras and Gremlin), -dyne spells at level 30 (Agidyne, Bufudyne, and Mamudoon from Black Frost), Luster Candy and Debilitate at level 40 (Vivian and Thoth respectively) and raw physical power (Charge and Berserker God from Momunofu, Grand Tack from Pabilsag). The kicker probably goes to Ammut's and Girimehkala's D-Sources, which pack Victory Cry and Enduring Soul and are accessible as early as level 55 and 57 respectively.
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Really 700 Years Old
 Shin Megami Tensei: Strange Journey (Video Game) / int_5c5ac0e2
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Really 700 Years Old: Invoked by minor character Anthony to cover his attraction to a Moh Shuvuu, a "young-looking" female demon. Unfortunately, she seems to have the mindset of a child when you speak to her.
 Shin Megami Tensei: Strange Journey (Video Game) / int_5c5ac0e2
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Pocket Dimension
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Pocket Dimension: The ship of Jack's Squad, the Lightning, is able to create one of these to serve as the squad's base of operations, and unlike the rest of the Schwarzwelt, the atmosphere in it is perfectly breathable by humans. The catch is that the power output necessary to generate such a location is so high that the Lightning cannot move or use its weapons in the meantime.
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Dump Stat
 Shin Megami Tensei: Strange Journey (Video Game) / int_5d1eb74d
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Dump Stat: For your Demonica, Magic. You'd expect it to influence how powerful your Gun skills are, seeing as Gun skills are basically your suit's version of magic spells, but that's actually the domain of the Strength stat. Magic instead influences how powerful your attack items are, which don't come very often and thus can fall into Too Awesome to Use territory easily, while MP can be recharged onboard the Red Sprite and at healing stations in the field for a small fee. At higher levels, your dump stat becomes Agility for a number of reasons. Since your character's damage output is limited by his inability to use magic or skills, it is often the demons that will be pulling the weight of the party around, meaning that his primary use becomes the item caddy (where every item has a maximum stock of 99). Since items have turn priority, it doesn't matter how slow he is, he will still go first. Since a missed attack carries no extra penalties in this game (as this game does not use the Press Turn system used in mainline games from Shin Megami Tensei III: Nocturne onwards and Digital Devil Saga), the main character has no reason to invest in accuracy unless he really wants to be an active participant for damage. The last and probably the most important reason is that with the way armor works, it is entirely possible to have your character take next to no damage from attacks simply by stacking magic and vitality. By the end of the game, the only stats that really matter to you is Magic (magic defense), vitality (physical defense and HP) and Luck (survival).
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Super Prototype
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Super Prototype: The Lightning, rebuilt with technology (and weaponry) far more advanced than the Red Sprite and its brethren.
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Kleptomaniac Hero
 Shin Megami Tensei: Strange Journey (Video Game) / int_5e7c0ab7
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Kleptomaniac Hero: You're basically under orders from Irving to pick up every single thing you see. Lampshaded in one EX Mission, where a demon yells at you for getting on his case about taking something when you've been grabbing anything that catches your eye.
 Shin Megami Tensei: Strange Journey (Video Game) / int_5e7c0ab7
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There Was a Door
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There Was a Door: The resurrected Tyrants in Sector Fornax like to burst into scene by plowing through walls. Which would be quite fearsome and intimidating if the Demonica hadn't warned you about their presence minutes beforehand.
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Big Eater
 Shin Megami Tensei: Strange Journey (Video Game) / int_5fcedca
comment
Big Eater: Horkos, daaaamn. He points out humanity isn't very much different from him, and that they consume and eat endlessly in their world of luxuries.
 Shin Megami Tensei: Strange Journey (Video Game) / int_5fcedca
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So Last Season
 Shin Megami Tensei: Strange Journey (Video Game) / int_6156eafa
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So Last Season: Just as you've installed new and exciting Main App upgrades to discover hidden doors, open locked portals, or visualize dark zones, you'll run into doors and zones that make them obsolete and require additional upgrades. Sometimes within minutes. One particular door in the top floor of Sector Carina requires Unlock C to open. After gaining that App near the end of Sector Grus, you open the door only to find a short corridor that leads to another locked door. This door requires Unlock D, which isn't obtained until the alignment lock shortly after, thus combining this trope with a literal Double Unlock.
 Shin Megami Tensei: Strange Journey (Video Game) / int_6156eafa
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Gameplay and Story Segregation
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Gameplay and Story Segregation: While otherwise averted with the Jack's Squad members, the game treats them as separate from their demons for combat purposes, meaning that you can still talk to their demons. All of the demons they use are Dark, so you can't negotiate with them, but "friendly demon" reactions still occur... Officially, the protagonist is in command of the Strike Team after Gore's death; while Arthur does serve as mission analyst and advisor, the protagonist has to be the one to decide whether to accept Arthur's advice and to carry out the orders. However, you, the player, don't really have much say in whether to have your character accept or reject Arthur's analyses (to be fair, it's not like other options that aren't "give up" exist when you're in the middle of an Negative Space Wedgie that humans know nothing about) and there's no squad mechanic for your fellow human soldiers in this game, so in terms of gameplay you're Authority in Name Only. The closest you get to that role is locking the game into one of the Alignment-Based Endings, which will determine what happens to the Red Sprite and its crew.
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Death World
 Shin Megami Tensei: Strange Journey (Video Game) / int_63557923
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Death World: If the demon-filled hell gate doesn't kill you, maybe the thousand-meter-tall plasma storm surrounding the gate will. And make sure you have your helmet on at all times. And don't eat the food! And mind the demons!
 Shin Megami Tensei: Strange Journey (Video Game) / int_63557923
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New Game Plus
 Shin Megami Tensei: Strange Journey (Video Game) / int_637ef67
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You can't access half of Grus prior to New Game Plus (and it's large and confusing enough to have been its own sector.)
 Shin Megami Tensei: Strange Journey (Video Game) / int_637ef67
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BadassNormal
 Shin Megami Tensei: Strange Journey (Video Game) / int_6411dac8
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Badass Normal: The Strike Team, with the Main Protagonist being the most notable. Only demons can wield magic, whereas you need to rely on the Demonica and your firearm to substitute for it. Doesn't stop you from steamrolling and subjugating supernatural beasts.
 Shin Megami Tensei: Strange Journey (Video Game) / int_6411dac8
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Heroic Sacrifice
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Heroic Sacrifice: Arthur in the Neutral path's ending, and is referred to as such by the surviving crew.
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Pure Is Not Good
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Pure Is Not Good: As per Shin Megami Tensei tradition, this is why neither Law nor Chaos classifies as a good guy club. It doesn't help that each faction thinks "pure" and "good" are perfect synonyms. Another way to put it is that Law regards calm as the primary good that outweighs all others, including free will, and Chaos regards strength as the only real good. Strength that rejects anything that could possibly constrain it, at that. Anything less just stunts and corrupts existence.
 Shin Megami Tensei: Strange Journey (Video Game) / int_65ad37c9
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Gag Penis
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Mara, of all things. Looks the same, just claims to be a lady.
 Shin Megami Tensei: Strange Journey (Video Game) / int_66cdb21b
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Interface Screw
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Interface Screw: A majority of Horologium B5F's floor is invisible. You'll have to poke around blindly to figure out which parts of thin air you can walk on, and your map will outright lie to you on what is and isn't the edge of a platform. A similar phenomenon happens in the Fourth Sphere of the Womb of Grief in Redux.
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Signature Move
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Signature Move: Redux changes the innate skill set of fusable bosses such that you can use their unique moves in your party. These include Morax's Gehenna, Mithras's Waking Dream, and Asura's Black Flame. These skills cannot be passed through fusion and will not appear on a D-Source.
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Trick Boss
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Trick Boss: Forneus in Redux. You've beaten the boss of the Fourth Sphere, all's good... and then Alex and George realize that you're now in the situation they were in when Alex beat Amon and attack. For the first and possibly only time, you are required to take down all of Alex's health, and she starts using all of her gimmicks.
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Techno Babble
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Techno Babble: In the form of both Reverse Polarity and Hand Waving.
 Shin Megami Tensei: Strange Journey (Video Game) / int_6b723294
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Enforced Trope
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This is almost an Enforced Trope. The Pixie that walks you through conversation mechanics states that sucking up to demons and telling them what they want to hear are the keys to success. (She uses those exact terms.)
 Shin Megami Tensei: Strange Journey (Video Game) / int_6d740dff
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Cosmetic Award
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Cosmetic Award: In the menu, you can find a list of various things you've accomplished, an amusing description to go along with it, and a title or "medal" case that serves as nothing more than bragging rights. Some of the things you have to pull off are impressive, like beating hidden bosses. Others are silly, like slamming into the walls 255 times (which you'll likely do a lot by accident anyway).
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Extreme Omnivore
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comment
Extreme Omnivore: Horkos, rather befitting the fact that Sector Carina manifests as an outsize shopping mall. There are numerous conveyor belts ferrying a constant stream of sides of meat to unseen kitchens, which are never enough to slake Horkos's hunger. And the first time you see him, he's busily eating the Elve. In battle, he may take a grisly bite out of you to restore his health (Taking a Bite), or he'll use Grocery Run to call up one of his minions, so he can eat them. And his minions are demon pigs, too. Do not obstruct his meals if you know what's good for you.
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Guide Dang It!
 Shin Megami Tensei: Strange Journey (Video Game) / int_6ec989d8
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Guide Dang It!: You can get through most of the game without needing special outside assistance, but there are several demons that can only be unlocked by entering special passwords. There's no in-game indication of any of these passwords; fortunately for completionists, Special-Password-Only demons don't count towards or against how much of the Compendium you've finished. They are, however, very cool. You can even summon Demonicas of each alignment for an all-human (well, sorta) party! Or use special passwords to even use the co-protagonists in battle! There's even Demonee-Ho, a Jack Frost wearing a Demonica. Stuck on a certain warp puzzle in Horologium's 4th floor? You're supposed to use the right warp in the right moon phase. A nearby NPC gives a hint to the solution, but you're also likely to miss it. The fifth floor of the Womb of Grief has bizarre teleporters that only work depending on which previous teleporter you took. Fortunately, there are a few NPCs that give you hints on how they work. Meanwhile, the warp puzzle in the Empyrean Ascent has similar features but operates a little differently, but you're meant to discover the mechanics the hard way without anyone to assist you with them. The ultimate superboss Demiurge reflects everything but expel and curse, which he's immune to. However, if you challenge him on a New or Full Moon, he's weak to one damaging element, which he shuffles around every two turns. Most players don't catch on to this quirk, or read about it but forget about the Moon phase bit, and simply bypass the gimmick by spamming Almighty attacks.
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 Shin Megami Tensei: Strange Journey (Video Game) / int_6f572188
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Another Dimension
 Shin Megami Tensei: Strange Journey (Video Game) / int_6f572188
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Another Dimension: ... and an alternate land that exists alongside the Earth where Mem Aleph resides when it isn't engulfing the Earth. It takes the ideal energy of the Earth and sentient lifeforms that evolve into it to become a beautiful realm, but becomes a Death World as the negative energies created by polluting the Earth come into it.
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Base on Wheels
 Shin Megami Tensei: Strange Journey (Video Game) / int_703ab38d
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Base on Wheels: The Red Sprite, the Blue Jet, the Elve, the Gigantic, and the Lightning. A couple of stories tall, heavily fortified, can emit plasma shields, amphibious, and come with VTOL jets for short-distance flight. The interior is equipped with sickbays and laboratories, and each vehicle is run by an autonomous Artificial Intelligence. Also qualify for Cool Ship with a mix of Tank Goodness and a large side of Awesome Personnel Carrier. They can also split in half, each with its own VTOL capabilities: the bow carries the main command bridge, living quarters, and sickbay; the aft contains the manufacturing lab, power core, and auxiliary terminals for Arthur.
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TheMasquerade
 Shin Megami Tensei: Strange Journey (Video Game) / int_7095c87e
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The Masquerade: To prevent the populace from falling prey to panic, the world's governments, acting through the Schwarzwelt Joint Project, cover up the existence of the Schwarzwelt as "a ferro-magnetic blizzard" that forced the "withdrawal of nearby bases." This doesn't last too long, though, since the Schwartzwelt is too huge to hide forever and is growing. Eventually, the demons begin invading Australia and South America through the ocean while the humans back on Earth fail to close the Schwartzwelt with an endless rain of nuclear weapons.
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Door to Before
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Door to Before: Hidden doors opened with the Gate Search Main App can serve as shortcuts for repeat trips, but they can only be unlocked from one side.
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Total Party Kill
 Shin Megami Tensei: Strange Journey (Video Game) / int_73f7b5a5
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Horn of Fate casts either Mahamaon or Mamudoon, so in exchange for compressing both skills into one slot, you have a 50-50 chance of not hitting with the element you want. Also, there's a 10% chance of it accidentally affecting your team — a self-inflicted Total Party Kill is most unpleasant, even if the caster is largely resistant to it.
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Both Order and Chaos are Dangerous
 Shin Megami Tensei: Strange Journey (Video Game) / int_754d4507
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Both Order and Chaos are Dangerous: While Law and Chaos have traditionally been represented by extremist factions, it's perhaps at its worst in this game. The forces of Law don't just want an iron-fist theocracy; they want to vaporize any and all thought that isn't unquestioning worship of God, by way of Zelenin's Mind Rape song. The forces of Chaos don't want just a world of freedom and personal choice; they want to reduce humanity to its primal instincts, primarily through the use of the Delphinus parasite. As a result, the Neutral path feels more like a Golden Ending more than anything else, with the message being "screw demons and angels, humanity is capable of fixing its own problems." Redux however ends up subverting this with its + endings. While all new endings still have the humanistic message in the end, the + endings present it in a way that still incorporates the values of the Law and Chaos factions.
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God Is Evil
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God Is Evil: YHVH Himself doesn't put in an appearance, but the Three Wise Men are presumably acting on His orders, and they aren't any nicer than he is in earlier installments. There are hints they're actually acting on their own initiative as YHVH has been broken into pieces and the only one remaining is too weak to do anything, but, aside from SMT II, angels don't usually have a history of that in SMT. Two New Game Plus quests more than imply that Metatron and Demiurge are Pieces of God who lost to the Mothers before the story began. The Piece that takes Metatron's form even says that God forgot his love for humans and humans stopped believing him in return. However, after fusing with the Demiurge piece it shows this God hasn't changed at all. Luckily you have a chance to seal him away for good thanks to a mysterious female entity who is not aligned with Law or Chaos. This leads to the question of whether the Angels are actually acting on their own agenda or were following the Piece that took Metatron's form. Mastema and Louisa/Lucifer imply there are actually two distinct incarnations of God, one which was worshipped by humans and ruled the Earth before being taken apart by the Mother Goddesses, while another is the one whom Mastema seeks blessings from and Lucifer defied, who predates humanity. Schwarzwelt Reminiscence artbook has the game developers explain the God which works through the Three Wise Men are born from the will of the Earth just like Mem Aleph, while Mastema and angels around him are visitors, alien to this world; meaning both Lucifer and the other God are as well. Whether or not this one is evil or not is unclear; Lucifer claims the madness of this God was what created humanity. The Updated Re Release muddles things further by having the Three Wise Men reform into Shekinah (a feminine expression of YHVH), who claims to exterminate humans and protect Earth on behalf of God/Great Will; but the Metatron/Demiurge fusion also becomes far more reasonable and even join you in defeating Shekinah. All in all, this trope is ultimately zigzagged.
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100% Completion
 Shin Megami Tensei: Strange Journey (Video Game) / int_77f6cc58
comment
100% Completion: It'll take you a hell of a long time to do it, but it can be done. A more localized hundred percent completion focuses on fully analyzing demons you've got: it's how you get their Demon Sources (stuff that provides extra skills to demons you fuse) and makes them much cheaper to summon from the Compendium. If you can somehow map every tile in the game on one playthrough, the Dantalian on the top floor of Eridanus will give you a whopping ten of each stat-boosting Incense. Keep in mind this requires, among other things, deliberately falling into every pit trap and tripping every teleport hazard.
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Gaia's Vengeance
 Shin Megami Tensei: Strange Journey (Video Game) / int_7831b670
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Gaia's Vengeance: This is what the Schwarzwelt is initially assumed to be—an onslaught of (later-proven-to-be-demonic) antibodies to protect Earth from human corruption. Afterwards, the Schwarwelt will rebuild the Earth after consuming it as revealed in the Chaos route.
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From Bad to Worse
 Shin Megami Tensei: Strange Journey (Video Game) / int_7870735b
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From Bad to Worse: How the Schwarzwelt expedition kicks off. And how it continues afterwards.
 Shin Megami Tensei: Strange Journey (Video Game) / int_7870735b
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Bolivian Army Ending
 Shin Megami Tensei: Strange Journey (Video Game) / int_79a0e313
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Bolivian Army Ending: At the end of Deathtament, the Strike Team of the Gigantic that stayed in the Womb of Grief to rescue Jin are waiting for the ship to return, unaware that demons hiding among the crew blindsided the rest. The Womb itself slowly saps the strength of everything trapped within it and then petrifies them... but Louisa Ferre's ending narration implies that they may find an alternate path.
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Point of No Return
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Point of No Return: While the game doesn't have a standard example like the Super Famicom games, the traditional alignment lock, the point where the main game splits into its endgame routes and there's no changing it, is still present. Here, it's at the very beginning of Horologium, where Gore returns to the Red Sprite and evaluates the Protagonist. Based on his judgment, he'll either attack and lock you into Law or Chaos or entrust you with the future and fade away, locking you into Neutral. Redux has a very subtle example related to its new endings. The new endings are triggered by completing the Womb of Grief, which is considered completed by defeating Maria in the Sixth Sphere. Once you beat her, you'll either have to do the new dungeon and True Final Boss or stay on the standard ending you get at the cost of the final Alex fight getting more difficult. If you don't defeat Maria, Alex fights you one last time just outside Mem Aleph's chamber and you're locked out of the new endings.
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Boss in Mook Clothing
 Shin Megami Tensei: Strange Journey (Video Game) / int_7b7965dd
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Laplace Curse is a passive that applies a free Debilitate to all enemies that you've fully analyzed at the start of battle. However, if you've fully analyzed an enemy, chances are you've already fought and defeated it enough times that you don't need the free Debilitate to beat it. (Yes, this includes the Fiends.) This skill also won't work on bosses as you don't get any analysis level on them, even if you've already fully analyzed their playable versions.
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Louis Cypher
 Shin Megami Tensei: Strange Journey (Video Game) / int_7c58fe32
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Louis Cypher: This time taking the appearance of a young woman, disturbingly similar to a certain famous young girl from a previous game in the franchise. The name she actually goes by is Louisa Ferre.
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Cosmic Egg
 Shin Megami Tensei: Strange Journey (Video Game) / int_7ca17040
comment
Cosmic Egg: While it's never stated whether or not the universe itself hatched from them, the Cosmic Eggs of the game have the power to remake the Earth as a world of absolute Law or Chaos. They can also be detonated in order to destroy the Schwarzwelt instead.
 Shin Megami Tensei: Strange Journey (Video Game) / int_7ca17040
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Too Awesome to Use
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comment
Too Awesome to Use: D-Sources, gained after fully analyzing a demon, contain very useful skills and become very handy in doing things like covering weaknesses. While they are automatically given the first time a player finishes analyzing the demon in a playthrough, it can take an absurd amount of luck or grinding to get another copy once the D-Source is used. It's common for players to sit on unused D-Sources for most of the game, only to find that they don't carry over in a New Game Plus.
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Stellar Name
 Shin Megami Tensei: Strange Journey (Video Game) / int_7d93efb
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The various Schwarzwelt sectors are code-named from A to H as the Red Sprite navigates them. In turn, each initial denotes the name of a constellation, like Antlia, Boötes, Carina, Delphinus, and so on. And if that wasn't enough, the sectors that occur after you locate the Vanishing Point (Fornax, Grus, and Horologium) are all the names of constellations in the southern hemisphere, while the first four sectors' titular constellations are located in the northern hemisphere!
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Light Is Good
 Shin Megami Tensei: Strange Journey (Video Game) / int_7dbd52b8
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Light Is Good: Technically, Light and Dark aren't even fighting in this game; a "Light" demon is one that can't be encountered or obtained except through Fusion. Light and Dark demons can be either Chaos or Law-based, too. That said, most of the Light demons tend to be based off of more benevolent deities and mythological critters.
 Shin Megami Tensei: Strange Journey (Video Game) / int_7dbd52b8
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True Final Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_8029fa50
comment
Redux adds the Upper Layer of the Empyrean Ascent, which leads to the Three Wise Men and Shekinah on the Lower Layer. Said Lower Layer notably doesn't count, as aside from the hallway leading to Shekinah, the entire area is blocked off until New Game Plus as the bonus dungeon.
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Mascot Mook
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There's a Jack Frost in a Demonica suit as a special-password demon. Its name? Demonee-Ho.
 Shin Megami Tensei: Strange Journey (Video Game) / int_80df060c
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Linear Warriors, Quadratic Wizards
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Linear Warriors, Quadratic Wizards: The Co-Op attack mechanic reduces the tactical advantages of scoring critical hits and hitting weaknesses. Because of this, physical attackers are less potent than magic attackers as there are very few enemies weak to phys, while scoring critical hits only gives bonus damage. Not all hope is lost, as strength-oriented characters can still exploit Gun weaknesses that are rather common, and fewer skill slots used on attack skills means room for more support skills. Redux evens the playing field more by adding a Sub-App that allows critical hits to trigger Co-Op attacks.
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Magitek
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Magitek: As with many other MegaTen series entries, you are able to communicate with and control demons thanks to the use of computers. Your "magic" in this game is also limited to the kinds of guns you equip yourself with (which actually uses the physical skill) and expendable items that mimic spells (that actually use your magic stats), but given that they are constructed out of the leftovers of demons combined with human science, they probably ARE shooting magic bullets.
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Down in the Dumps
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Down in the Dumps: Sector Delphinus, a sprawling and poisonous garbage dump full of moving floors, pitch-black hallways, a nasty parasite that drives those infected by it to violent insanity, and some fairly nasty demons. Ironically, this sector is ruled by Asura, who intends to "polish" the human spirit by reducing the entire world to a state of savage barbarism. In the game's story, riots have started in South Asia due to the catastrophic spread of pollution.
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Superboss
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Superboss: On the second playthrough, you get to punch out the Gnostic Demiurge, a level 99 kick in the nuts. In Redux, several more are added, but one EX Mission presents the successor to the Demiurge on a second playthrough. Or rather, successors; there are no less than four ultimate bosses stronger than the Demiurge: Nebiros, Belial, Lucifuge, and Beelzebub, all of whom are at Level 99 and guard the new ultimate equipment. Their stats are upwards of twenty points higher than the Demiurge and even the new True Final Boss, and generally require either using DLC or days of dedicated Incense grinding to bring your team up to snuff. Beating them all leads to unlocking Magellan, a sub-app that automatically maps everything, but doesn't count unexplored territory as travelled.
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Ambiguously Evil
 Shin Megami Tensei: Strange Journey (Video Game) / int_853b7948
comment
Ambiguously Evil: The Joint Project. As secretive government types they're rather shady, but they nevertheless seem supportive of the mission and mean you no harm. Over the course of the game, however, you learn that they sent the team with some rather... interesting equipment, including a gun that brainwashes people and an atomic bomb, and around the halfway point they attempt to destroy the Schwartzwelt with the team still inside, which would strand them in the demon world forever. Whether this was a case of You Have Outlived Your Usefulness or a simple miscalculation isn't particularly well explained.
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The Fair Folk
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The Fair Folk: There's a recurring series of side-missions where you help a Fairy Pixie build a Fairy village. These ones are generally pretty nice to you since you recruited them; enemy fairies, on the other hand, can be very mischevous and cruel.
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Hopeless Suitor
 Shin Megami Tensei: Strange Journey (Video Game) / int_863c780a
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And then there's the outright hypersexuals among them. Incubus also embodies this physically (q.v. his stinger and brow), while Succubus and Lilim fully befit the trope. Lilim even visits the aforementioned Anthony in an offscreen Erotic Dream, and becomes the subject of another of his side quests.
 Shin Megami Tensei: Strange Journey (Video Game) / int_863c780a
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Only in It for the Money
 Shin Megami Tensei: Strange Journey (Video Game) / int_895ec17
comment
Only in It for the Money: Why Jimenez went from "warrant officer" to "Schwarzwelt attack participant". Given the rest of his personality pre-Bugaboo, this isn't too surprising. Also Captain Jack and his men, who are so blatant about it that they actually make the demons look like nice people.
 Shin Megami Tensei: Strange Journey (Video Game) / int_895ec17
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Cerebus Retcon
 Shin Megami Tensei: Strange Journey (Video Game) / int_8b67aba7
comment
Cerebus Retcon: Redux pulls one for the original Neutral Ending, the only one where humanity didn't get brainwashed or reduced to the level of animals. Turns out all that effort spent closing the Schwarzwelt went to waste when it manifested again, this time with nobody to stop it... except for Alex, who went back in time to undo that whole mess by killing the main character. The new Neutral Ending properly puts an end to the Schwarzwelt's threat, but now the immortal MC is tasked with destroying each instance of the Schwarzwelt as it recurs, and humanity ends up relying on another immortal being for their safety. There's another one for Law, which was already a horrifying route to begin with. It turns out that not only does Law destroy humanity's minds and leave them endlessly praising God, it doesn't even work. Half of humanity resists Zelenin's song, leading the Brainwashed and Crazy ones to commit genocide on an unprecedented scale to build God's Kingdom. Once again, Alex has to go back and prevent humanity from destroying itself.
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Our Zombies Are Different
 Shin Megami Tensei: Strange Journey (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: One hapless teammate named Norris gets turned into a shambling corpse in Bootes. He's "just" a demon-corrupted and possibly Delphinus Parasite-infected human who fights like an animal. A much more different zombie is the Ubergestalt, who's situationally benevolent and not rotten.
 Shin Megami Tensei: Strange Journey (Video Game) / int_8ba9512b
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Nothing Can Stop Us Now!
 Shin Megami Tensei: Strange Journey (Video Game) / int_8d189cee
comment
Nothing Can Stop Us Now!: Some of the strike force are this way after you C4 a boulder blocking the way to a wrecked ship, as though this is evidence that the Schwarzwelt's denizens can't stand up to them. Cue Curb-Stomp Battle from an Orias legionary. A much weaker than usual Orias legionary (they usually start out at Lv.27. This one's at Lv.7). Happens several times as the team makes progress only to find more trouble, again and again. Eventually they get used to it, or go crazy.
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Adaptive Armor
 Shin Megami Tensei: Strange Journey (Video Game) / int_8e0c5ea4
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Adaptive Armor: The DEMONICA suit, designed to continuously improve your performance. You don't gain levels. The suit does.
 Shin Megami Tensei: Strange Journey (Video Game) / int_8e0c5ea4
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Wham Episode
 Shin Megami Tensei: Strange Journey (Video Game) / int_8e20979
comment
Wham Episode: In the final sector, Gore, having been reborn as an Ubergestalt, reunites with the Red Sprite, where the most alignment-important scene in the game takes place. If you are devoutly Law or Chaos, or answer Gore's questions in a non-Neutral manner, Gore deems you irredeemable and fights you to the death. Following his death, the Command Room is shown to be in shambles, Arthur suffers a terminal error in his personality matrix that forces him to self-terminate, and whichever sidekick you're aligned with invades the Red Sprite and brainwashes everyone into worshippers of God or beastly-minded savages.
 Shin Megami Tensei: Strange Journey (Video Game) / int_8e20979
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Crystal Spires and Togas
 Shin Megami Tensei: Strange Journey (Video Game) / int_8e5c28c
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Crystal Spires and Togas: The World of Law gives off this impression.
 Shin Megami Tensei: Strange Journey (Video Game) / int_8e5c28c
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Asshole Victim
 Shin Megami Tensei: Strange Journey (Video Game) / int_8ed5c6e4
comment
Asshole Victim: The murder of Captain Jack by Jimenez and the brainwashing of Lieutenant Ryan by Zelenin are clearly intended to show how far gone the two are after their transformations. Given all Jack's Squad had done throughout the game, however, the player is unlikely to do anything but cheer.
 Shin Megami Tensei: Strange Journey (Video Game) / int_8ed5c6e4
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Rule of Symbolism
 Shin Megami Tensei: Strange Journey (Video Game) / int_916c72b3
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Rule of Symbolism: Maia Ouroboros, Tiamat, and Maya all share the letters MA, which is an Indo-European root for mother. Mem Aleph refers to the two Phoenician letters that would eventually become MA. MA is also the name of Mem Aleph's most devastating attack. Amaterasu also comments she was drawn into the Schwarzwelt, with the feeling she was supposed to be one of the mothers. Funnily enough, she temporarily disguises herself with some strange, large kind of headgear, taking on the appearance of Kinmamon.
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Take a Third Option
 Shin Megami Tensei: Strange Journey (Video Game) / int_950bbfa7
comment
Take a Third Option: In Sector Grus, a demon guards the way to the sector boss, and asks for you to exterminate Jack's squad after they had already been pacified, so they get their deserved retribution for their demon experimentation. Zelenin steps in and suggests that you use her song to make the demons submit so that they open the path for you. Choosing either will heavily influence your karma meter in favour of Chaos or Law respectively. But a third option exists — fight the demon yourself. This is essentially the point of the new endings in Redux, as you are given the opportunity to convince Zelenin and Jimenez that they don't have to blindly follow their gods and forsake humanity in service of their goals. This results in new Law and Chaos endings where humanity isn't explicitly screwed over in the creation of the new worlds.
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Villainous Breakdown
 Shin Megami Tensei: Strange Journey (Video Game) / int_957e5fc2
comment
Villainous Breakdown: Mithras when you confront him in his palace, and Mastema in the Chaos path. The latter breaks down just as hard in the New Law path in Redux.
 Shin Megami Tensei: Strange Journey (Video Game) / int_957e5fc2
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Faux Affably Evil
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Faux Affably Evil: Captain Jack.
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Random Effect Spell
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Lost Word is a Random Effect Spell that can heal, buff, or debuff either all enemies or all allies. While it costs about half as much as its equivalent skills (20MP compared to 35MP for Mediarahan or 50MP for Luster Candy or Debilitate), it's much more efficient to use the skills that don't have a chance of giving a boon to the enemy.
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Orchestral Bombing
 Shin Megami Tensei: Strange Journey (Video Game) / int_978355c
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Orchestral Bombing: The soundtrack is primarily orchestrated and heavily reminiscent of Space Opera scores, which stands out among the series as other games usually lean towards electronic rock, pop and/or metal. Ominous Latin Chanting is, of course, inevitable.
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Luck-Based Mission
 Shin Megami Tensei: Strange Journey (Video Game) / int_98b1dc8f
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Luck-Based Mission: Looking for a Fiend via Enemy Search? Well, they start out with only a 2% chance of spawning. Once you upgrade it to B, the chance does go up... to 5%.
 Shin Megami Tensei: Strange Journey (Video Game) / int_98b1dc8f
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Better to Die than Be Killed
 Shin Megami Tensei: Strange Journey (Video Game) / int_99298c71
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Better to Die than Be Killed: Should you choose to do nothing and show mercy during The Holy Dragonslayer EX Mission, then Mother Harlot will have her Dragon devour her as a nod to Revelations 17:16 so that she will no longer be a tool for the Angels to use.
 Shin Megami Tensei: Strange Journey (Video Game) / int_99298c71
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Seven Deadly Sins
 Shin Megami Tensei: Strange Journey (Video Game) / int_99a7aa94
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Seven Deadly Sins: It's not immediately obvious or pointed out, but the different areas of the Schwarzwelt follow this theme (it should click by the time you get the demonic shopping mall, though).
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Greater-Scope Villain
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Greater-Scope Villain: The unnamed client corporation that hired Captain Jack. We know they exist and are presumably corrupt, but nothing else is ever revealed about them.
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Evil Counterpart
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Evil Counterpart: Jack Squad. They even use pitch black Demonicas in contrast to the Team's golden ones.
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Eldritch Location
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Eldritch Location: The Schwarzwelt is an exponentially-expanding quantum... hoozit. It is more specifically: Negative Space Wedgie: An exponentially-increasing quantum gate thinger... Ironic Hell: ... a monument to all your sins... Another Dimension: ... and an alternate land that exists alongside the Earth where Mem Aleph resides when it isn't engulfing the Earth. It takes the ideal energy of the Earth and sentient lifeforms that evolve into it to become a beautiful realm, but becomes a Death World as the negative energies created by polluting the Earth come into it.
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Enemy-Detecting Radar
 Shin Megami Tensei: Strange Journey (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The Demonica HUD includes a moving bar at the top of your field of vision: blue for standard situations, yellow for "alert: demons nearby," and red for "attack is imminent."
 Shin Megami Tensei: Strange Journey (Video Game) / int_9cd91b8a
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Future Badass
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Future Badass: The Protagonist in the conclusion of the Madness of Yggdrasil EX Mission.
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Can't Argue with Elves
 Shin Megami Tensei: Strange Journey (Video Game) / int_9d29321a
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Can't Argue with Elves: Or Demons or Angels. Both sides delight in slinging well-placed barbs towards our violent tendencies, frivolousness, greed and wastefulness, as opposed to them who are in tune with nature and strong in the case of the former and wise, polite and moral in the case of the latter. Surely they're justified in their judgement of our poor, clumsy, violent, weak, stupid species... right? Wrong, and the key to getting the good ending is making sure you don't get suckered in, call them out on their extremism, and then whooping both sides for the sake of the human race and the one thing it has that they could never understand: the power to change.
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Heel–Face Brainwashing
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Heel–Face Brainwashing: Ryan and his men, after Captain Jack's death.
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Character Alignment
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comment
Character Alignment: Invoked. It's even Color-Coded for Your Convenience. Blue is Lawful, red is Chaotic, white is Neutral. It's important for several reasons; if you strike an enemy's weakness, all party members of the same alignment smack the enemy for bonus damage. It's also difficult for a Lawful or Chaotic player character to recruit a demon of the opposing alignment (they're ambivalent if you're Neutral, and Neutral demons don't care what alignment you are). That said, once you've got them working for you, there's nothing stopping you from having party members of every alignment. Due to the fact that it shuffles weaknesses on a whim and it has an attack that will return all demons of one alignment to your Demonica, this is recommended for the final boss of the Law and Neutral routes. The True Final Boss of Redux is even worse, as it can repel all attacks of a certain alignment. Even Jimenez and Zelenin's Demonicas are telling you their alignment. And their skin color, too.
 Shin Megami Tensei: Strange Journey (Video Game) / int_9d9a875f
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type
Continuity Nod
 Shin Megami Tensei: Strange Journey (Video Game) / int_9dab0a6e
comment
Continuity Nod: As with recent Shin Megami Tensei games prior to this, the first mandatory demon you recruit (and who gives you the whole Negotiation Tutorial in the first place) is a friendly Pixie. The "recipe" for fusing Shiva should be old hat to MegaTen veterans: Barong + Rangda. In the Mara's desire EX mission, Mara says that she will be patient and wait for the protagonist to beat Seraph, since she doesn't want to be turned into a slime again. Of course, there's also the whole endgame, which has the Chaos Hero turning into a half-demon and the Law Hero transformed into an angel. The Three Wise Men are basically Michael, Uriel, and Raphael working incognito, with Mastema a less likable Satan Expy, making Gabriel rather suspicious in her absence. That's why they need Zelenin. Slime's Compendium entry refers to the demon and human realms as Atziluth and Assiah. Orias, the very first boss of the game, was also the very first boss of Shin Megami Tensei I. The ultimate Neutral demon, Masakado, nulls expel and curse while resisting everything else except gun and almighty. This is a nod to the Masakados Magatama in Nocturne, which nulled everything except Almighty. The Gun element did not exist in Nocturne, which is why gun attacks work normally on Masakado. The hallway leading to the Demiurge, complete with a voice speaking throughout, is a reference to those traditionally preceding YHVH. The Womb of Grief in Redux is structured largely like another remake dungeon: the Labyrinth of Amala. It's completely optional and divided into mini-dungeons that open up as you progress through the game, and like the True Demon ending, this game's new endings require you to complete it. There's also the case of the Third Sphere, which runs on a gimmick reminiscent of the Dante Tag sequence from Amala's Third Kalpa.
 Shin Megami Tensei: Strange Journey (Video Game) / int_9dab0a6e
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type
Leitmotif
 Shin Megami Tensei: Strange Journey (Video Game) / int_9f6fb586
comment
Leitmotif: The melody of the opening theme "The Eternal Throne" gets reprised in "Take the Shield, Raise the Spear." The Law and Chaos themes also get a remix each.
 Shin Megami Tensei: Strange Journey (Video Game) / int_9f6fb586
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Sarcasm Mode
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comment
Sarcasm Mode: The Compendium profile for the Zhu Tun She:
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Earth Is a Battlefield
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comment
Earth Is a Battlefield: While the upper portion of Antila is a Slippy-Slidey Ice World supposedly set deep in the bowels of the Antarctic, much of the lower levels of the sector are set in a burning urban landscape ruled by Tyrant Morax, who believes the best way to kill humans is to mimic how they kill each other: through modern warfare. One character even comments the area looks like it came out of a World War instead of a more recent conflict, and in the game's story, a prolonged war is going on in Eastern Europe.
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 Shin Megami Tensei: Strange Journey (Video Game) / int_a0cf200f
type
Digital Piracy Is Evil
 Shin Megami Tensei: Strange Journey (Video Game) / int_a0cf200f
comment
Digital Piracy Is Evil: When in the second stage of conversing with a Data-personality demon, such as Sudama, it may ask you what the mask of the Demonica is for. If you answer "It analyzes ROMs":
 Shin Megami Tensei: Strange Journey (Video Game) / int_a0cf200f
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Shin Megami Tensei: Strange Journey (Video Game) / int_a0cf200f
 Shin Megami Tensei: Strange Journey (Video Game) / int_a0db7803
type
It's Personal
 Shin Megami Tensei: Strange Journey (Video Game) / int_a0db7803
comment
It's Personal: This is what greets the Protagonist upon reaching the central chamber of Fornax, and the Tyrants he defeated in the first four sectors proclaim their vengeance towards him.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a0db7803
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Shin Megami Tensei: Strange Journey (Video Game) / int_a0db7803
 Shin Megami Tensei: Strange Journey (Video Game) / int_a116a489
type
Herald
 Shin Megami Tensei: Strange Journey (Video Game) / int_a116a489
comment
Herald: The name for the Seraph clan in this game.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a116a489
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_a116a489
 Shin Megami Tensei: Strange Journey (Video Game) / int_a19135a6
type
Mind Control
 Shin Megami Tensei: Strange Journey (Video Game) / int_a19135a6
comment
When you fight Zelenin in the Neutral and Chaos routes, one of her attacks is the Mind Control song that Mastema has such big plans for. It, naturally, inflicts Charm.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a19135a6
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_a19135a6
 Shin Megami Tensei: Strange Journey (Video Game) / int_a1e5faab
type
Doomed by Canon
 Shin Megami Tensei: Strange Journey (Video Game) / int_a1e5faab
comment
Doomed by Canon: The Deathtament spinoff is about the crew of the Gigantic, which is discovered to be inoperable and deserted near the end of the game. The end of the manga shows most of its crew being slaughtered by demons hiding among them while they were escaping the Womb of Grief; the only surviving members are the Strike Team who stayed behind expecting its return...
 Shin Megami Tensei: Strange Journey (Video Game) / int_a1e5faab
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Shin Megami Tensei: Strange Journey (Video Game) / int_a1e5faab
 Shin Megami Tensei: Strange Journey (Video Game) / int_a1f82f86
type
Enemy Chatter
 Shin Megami Tensei: Strange Journey (Video Game) / int_a1f82f86
comment
Enemy Chatter: Shin Megami Tensei's signature Demon Negotiation is taken above and beyond the series' standards. Particularly amusing ones often cross into Funny Moments, such as scaring "young women"-type demons with ghost stories or getting a legendary man-eating serpent to protect you after convincing it you're a beautiful woman.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a1f82f86
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Shin Megami Tensei: Strange Journey (Video Game) / int_a1f82f86
 Shin Megami Tensei: Strange Journey (Video Game) / int_a21b9511
type
Route Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_a21b9511
comment
Route Boss: The Neutral alignment has its own representative boss — Commander Gore — who fights you shortly after you lock into either Chaos or Law. And while picking Neutral will get you to fight through the Law and Chaos representatives to get to the Final Boss, they're not as strong as they are when challenged on the route of the opposing alignment. In addition to the above, Mastema can only be fought on the Chaos route. Things get a little complex with the additional content on its 3DS remake Strange Journey Redux, as the final fight with Alex will change depending on whether you chose to finish the extra Bonus Dungeon and whether you reject or accept her plans for a new world. Finishing the Womb of Grief before reaching the depths of the final sector, and then rejecting her ideas will trigger one final fight where she invokes the power of her stolen Fruit and calls a couple of exclusive demons to her side. Otherwise, she just fights alone.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a21b9511
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Shin Megami Tensei: Strange Journey (Video Game) / int_a21b9511
 Shin Megami Tensei: Strange Journey (Video Game) / int_a2cbad1
type
Half-Human Hybrid
 Shin Megami Tensei: Strange Journey (Video Game) / int_a2cbad1
comment
Even further, the Anti-Demon Corps' research facilities and headquarters performed the exact same kind of horrific experiments with demons and devilmen as Jack Squad's crew did, leading the protagonist to the same conclusion that Humans Are the Real Monsters.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a2cbad1
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_a2cbad1
 Shin Megami Tensei: Strange Journey (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Shin Megami Tensei: Strange Journey (Video Game) / int_a4c37cbe
comment
Mood Whiplash. The first several Anthony missions are silly and hilarious, but the Skogsra one is poignant and a little sad.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a4c37cbe
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_a4c37cbe
 Shin Megami Tensei: Strange Journey (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Shin Megami Tensei: Strange Journey (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: Some of the game's strongest weaponry can only be obtained through EX missions. There's one ultimate melee weapon exclusive to each alignment, and one ultimate gun exclusive to Law and Chaos. Redux adds new equipment tied to its ultimate superbosses that outclass the alignment's ultimate equipment.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a5e02e9e
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Shin Megami Tensei: Strange Journey (Video Game) / int_a5e02e9e
 Shin Megami Tensei: Strange Journey (Video Game) / int_a6cda066
type
Rule of Three
 Shin Megami Tensei: Strange Journey (Video Game) / int_a6cda066
comment
Rule of Three: Each of the three factions is, itself, led by three primary representatives for you to join or antagonize: a governing/driving entity (the World Council for Neutral, the Three Wise Men for Law, Mem Aleph for Chaos), an ideological sponsor (Commander Gore, Mastema, Lucifer), and an executor (Arthur, Zelenin, Jimenez), who ultimately ends up as your partner in your chosen path.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a6cda066
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Shin Megami Tensei: Strange Journey (Video Game) / int_a6cda066
 Shin Megami Tensei: Strange Journey (Video Game) / int_a6d32cd1
type
Energy Economy
 Shin Megami Tensei: Strange Journey (Video Game) / int_a6d32cd1
comment
Energy Economy: It's not certain if the demons regard Macca as energy, but since you're humans and therefore completely outside the demonic market, energy is almost all it's good for (besides bribing opposing demons to join your side). See No Hero Discount below.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a6d32cd1
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Shin Megami Tensei: Strange Journey (Video Game) / int_a6d32cd1
 Shin Megami Tensei: Strange Journey (Video Game) / int_a8b54aa7
type
Looking for Love in All the Wrong Places
 Shin Megami Tensei: Strange Journey (Video Game) / int_a8b54aa7
comment
Looking for Love in All the Wrong Places: The Red Sprite Crewmember Anthony is this full stop to the point of being Love Makes You Dumb. He constantly tries to seduce demon females by having the PC be a messenger for his advances, even though the demons are for the most part hostile and repeatedly try to kill the Red Sprite Crew and the fact none of the demon females are interested in him.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a8b54aa7
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Shin Megami Tensei: Strange Journey (Video Game) / int_a8b54aa7
 Shin Megami Tensei: Strange Journey (Video Game) / int_a8c9ac97
type
Lunacy
 Shin Megami Tensei: Strange Journey (Video Game) / int_a8c9ac97
comment
Lunacy: As another MegaTen tradition, during a Full Moon, demons are too deranged to negotiate with you. However, this time you can install a Sub Application in the Demonica that allows successful negotiations during Full Moons, even with otherwise unrecruitable Dark demons. Unfortunately, they're still drunk on moonshine, so whether or not they like what you have to say is pretty much a coin flip. The moon also changes phases pretty darn fast while you're in the Schwarzwelt, so if you flub the negotiation, it's a while before you hit the next encounter under a full moon.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a8c9ac97
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Shin Megami Tensei: Strange Journey (Video Game) / int_a8c9ac97
 Shin Megami Tensei: Strange Journey (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Shin Megami Tensei: Strange Journey (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Goes hand in hand with the Glowing Eyes of Doom for most demons. Most strikingly, however, the viewports in the Demonica's helmet (see illustration above) produce this effect quite effectively.
 Shin Megami Tensei: Strange Journey (Video Game) / int_a939a527
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Shin Megami Tensei: Strange Journey (Video Game) / int_a939a527
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac09dc0f
type
Alas, Poor Villain
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac09dc0f
comment
Alas, Poor Villain: Jimenez in the Neutral path. Even before the fight, he expresses regret that things have lead to a Duel to the Death due to your bond with each other, and after the battle, as he dies he acknowledges that you were always better than him. In Redux, Demeter's Reluctant Sacrifice in all new routes, despite having manipulated the protagonist to obtain the cosmic fruit for the Three Wise Men, she genuinely believed in the World of Law (shame the Three Wise Men only care about themselves) as the best alternative for nature. Also Shekinah- the Three Wise Men's Final Speech in which she despairingly mourns that humanity will destroy the Earth she loves.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac09dc0f
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Shin Megami Tensei: Strange Journey (Video Game) / int_ac09dc0f
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac320c0e
type
Nuke 'em
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac320c0e
comment
Nuke 'em: This is the Schwarzwelt Joint Project's response to the threat, with the excuse that it would further destabilize the already unstable particles of the Schwarzwelt and nullify it. As you might expect, it doesn't work... from the outside.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac320c0e
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Shin Megami Tensei: Strange Journey (Video Game) / int_ac320c0e
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac4cc68d
type
HellGate
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac4cc68d
comment
Hell Gate: Yeah, what did you think the Schwarzwelt was really gonna be, given what franchise this is? Within that hell gate lies Orcus, who is redesigned as this in reference to his roots as an emissary to Hell. He still uses the older look though, as Horkos, Carina's end boss.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ac4cc68d
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Shin Megami Tensei: Strange Journey (Video Game) / int_ac4cc68d
 Shin Megami Tensei: Strange Journey (Video Game) / int_acdc4c5d
type
Anti-Hoarding
 Shin Megami Tensei: Strange Journey (Video Game) / int_acdc4c5d
comment
You can no longer just carry 99 of each in-battle consumable. Medicines and Life Stones cap at 50, while things as potent as Somas or Beads of Life cap at 5 or 10. Since excess copies of an item past the inventory cap are immediately discarded, the player is encouraged to use them more. This change also downplays the protagonist's Item Caddy role in long battles.
 Shin Megami Tensei: Strange Journey (Video Game) / int_acdc4c5d
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type
Apocalyptic Log
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Transmissions from unmanned drones sent into the Schwarzwelt. And the reports found in the Demonicas of the slain crew members.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad22fa80
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Shin Megami Tensei: Strange Journey (Video Game) / int_ad22fa80
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad44a161
type
Ouroboros
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad44a161
comment
Ouroboros: The boss of Sector E, representing the will of the planet. Ouroboros also classically represents infinity itself, as several demons point out to you.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad44a161
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Shin Megami Tensei: Strange Journey (Video Game) / int_ad44a161
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad4a45be
type
Final Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad4a45be
comment
Final Boss: Mem Aleph on the Law and Neutral paths, Pillar Zelenin on the Chaos path. In Redux, should Maria be defeated in the Womb of Grief and you still opt for either the original Law or Neutral endings, Amon, Shaytan, and a demonically strengthened Alex fight together after the original Final Boss's defeat. They still do this on Chaos, but are fought before Pillar Zelenin.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ad4a45be
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Shin Megami Tensei: Strange Journey (Video Game) / int_ad4a45be
 Shin Megami Tensei: Strange Journey (Video Game) / int_aea164f3
type
Playing with Syringes
 Shin Megami Tensei: Strange Journey (Video Game) / int_aea164f3
comment
Playing with Syringes: In an exceptionally creepy part of the early game, you can find reports on demon experiments done to your crewmates. All of them died quite terribly, but the demons don't mind. They're just happy to have removed humans of their ability to suffer. Then, when you confront Mithras, you find out why Fomorian was so gleeful about his experiments. As far as Mithras and his goons are concerned, everything they were removing—blood, organic thought (q.v. brain), air, sane diet, protection from the Schwarzwelt—was pointless. Were they trying to strip humans down to their "proper" essence? One wonders if the demons have any respect for physical matter. Ouroboros's reference to humans as "prisoners of matter" and "sinful clumps of matter" doesn't help the situation. This gets turned around later when you find out what Captain Jack and his men are really doing in the Schwarzwelt. Let's just say that the demons are actually portrayed in a sympathetic light for once even as they curse humans for being mutilated, torn apart, and put back together. It actually tugs at your heart when you turn off the cultivation tank they're in and put them out of their misery.
 Shin Megami Tensei: Strange Journey (Video Game) / int_aea164f3
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Shin Megami Tensei: Strange Journey (Video Game) / int_aea164f3
 Shin Megami Tensei: Strange Journey (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Shin Megami Tensei: Strange Journey (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Not that Jack's Squad were friendly allies to begin with, but at least there was some cooperation and willingness to help the Red Sprite's crew as long as it didn't interfere with their goals.
 Shin Megami Tensei: Strange Journey (Video Game) / int_af3ea0e3
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Shin Megami Tensei: Strange Journey (Video Game) / int_af3ea0e3
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type
Fridge Brilliance
 Shin Megami Tensei: Strange Journey (Video Game) / int_b0cd3349
comment
That's why they need Zelenin.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b0cd3349
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Shin Megami Tensei: Strange Journey (Video Game) / int_b0cd3349
 Shin Megami Tensei: Strange Journey (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Shin Megami Tensei: Strange Journey (Video Game) / int_b1dde8fd
comment
Loophole Abuse: The password system is supposed to give players a way to share their custom demons without the need for any direct communication between devices. However, a player can jot down the password for their own newly-fused demon, reload an old save, and use the same password to gain that very same demon without expending the fusion components. While it consumes a fair amount of Macca, it's a convenient way of repeated fusions without consuming D-Sources (especially when customizing demons via Mitama fusions), and it saves on the effort spent on grinding for the Source again.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b1dde8fd
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type
Klingon Promotion
 Shin Megami Tensei: Strange Journey (Video Game) / int_b2c737e8
comment
Klingon Promotion: Ryan's promotion to Jack's Squad Commander. He really didn't want that promotion. At the time.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b2c737e8
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type
Bottomless Magazines
 Shin Megami Tensei: Strange Journey (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Well, your gun's magic costs you MP, but otherwise it's got infinite ammo; for its default attack, it requires 0 MP, so you effectively do have an unlimited amount of regular bullets.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b2cdd776
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_b2cdd776
 Shin Megami Tensei: Strange Journey (Video Game) / int_b455b03d
type
Loss of Identity
 Shin Megami Tensei: Strange Journey (Video Game) / int_b455b03d
comment
The New Neutral Ending of Redux is also this. Although the threat of the Schwarzwelt is being continuously eliminated by the protagonist for all eternity, he has to become immortal in the process, beginning to live on the moon along with Arthur and undergoing an implied loss of his own humanity.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b455b03d
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Shin Megami Tensei: Strange Journey (Video Game) / int_b455b03d
 Shin Megami Tensei: Strange Journey (Video Game) / int_b486877f
type
Squick
 Shin Megami Tensei: Strange Journey (Video Game) / int_b486877f
comment
In an exceptionally creepy part of the early game, you can find reports on demon experiments done to your crewmates. All of them died quite terribly, but the demons don't mind. They're just happy to have removed humans of their ability to suffer. Then, when you confront Mithras, you find out why Fomorian was so gleeful about his experiments. As far as Mithras and his goons are concerned, everything they were removing—blood, organic thought (q.v. brain), air, sane diet, protection from the Schwarzwelt—was pointless. Were they trying to strip humans down to their "proper" essence? One wonders if the demons have any respect for physical matter. Ouroboros's reference to humans as "prisoners of matter" and "sinful clumps of matter" doesn't help the situation.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b486877f
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_b486877f
 Shin Megami Tensei: Strange Journey (Video Game) / int_b4eff8a8
type
Epic Fail
 Shin Megami Tensei: Strange Journey (Video Game) / int_b4eff8a8
comment
The cardboard case and CD come standard. The poster, curiously, is hidden behind the game's artwork and is kind of neat. The CD, however, was shipped as a non-playing storage disc... if it wasn't blank entirely. A replacement disc can be ordered for free here.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b4eff8a8
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 Shin Megami Tensei: Strange Journey (Video Game) / int_b51128fa
type
Gilded Cage
 Shin Megami Tensei: Strange Journey (Video Game) / int_b51128fa
comment
Gilded Cage: The Law faction's endgame is the effective conversion of the entire planet into one of these, a world of peace and happiness, but also no dissent or free will, period.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b51128fa
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_b51128fa
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_b51128fa
 Shin Megami Tensei: Strange Journey (Video Game) / int_b53d88da
type
Double Unlock
 Shin Megami Tensei: Strange Journey (Video Game) / int_b53d88da
comment
One particular door in the top floor of Sector Carina requires Unlock C to open. After gaining that App near the end of Sector Grus, you open the door only to find a short corridor that leads to another locked door. This door requires Unlock D, which isn't obtained until the alignment lock shortly after, thus combining this trope with a literal Double Unlock.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b53d88da
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_b53d88da
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
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Shin Megami Tensei: Strange Journey (Video Game) / int_b53d88da
 Shin Megami Tensei: Strange Journey (Video Game) / int_b5bd368f
type
PreorderBonus
 Shin Megami Tensei: Strange Journey (Video Game) / int_b5bd368f
comment
Preorder Bonus: Preordering it fetched the soundtrack CD, a cardboard case and a mini-poster. The cardboard case and CD come standard. The poster, curiously, is hidden behind the game's artwork and is kind of neat. The CD, however, was shipped as a non-playing storage disc... if it wasn't blank entirely. A replacement disc can be ordered for free here.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b5bd368f
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_b5bd368f
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_b5bd368f
 Shin Megami Tensei: Strange Journey (Video Game) / int_b77c5ecb
type
"End of the World" Special
 Shin Megami Tensei: Strange Journey (Video Game) / int_b77c5ecb
comment
"End of the World" Special: Subverted in the neutral ending; you have Arthur destroy the Schwarzwelt instead. Played straight in the other endings; you throw the Cosmic Eggs into the Vanishing Point and create a world of Law/Chaos.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b77c5ecb
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-0.3
 Shin Megami Tensei: Strange Journey (Video Game) / int_b77c5ecb
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_b77c5ecb
 Shin Megami Tensei: Strange Journey (Video Game) / int_b7e74b77
type
Five-Token Band
 Shin Megami Tensei: Strange Journey (Video Game) / int_b7e74b77
comment
Five-Token Band: There's the main protagonist (Asian in the Japanese version, Caucasian in the NA version), Jimenez (Hispanic), Zelenin (Caucasian), and Gore (black).
 Shin Megami Tensei: Strange Journey (Video Game) / int_b7e74b77
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1.0
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 Shin Megami Tensei: Strange Journey (Video Game)
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Shin Megami Tensei: Strange Journey (Video Game) / int_b7e74b77
 Shin Megami Tensei: Strange Journey (Video Game) / int_b82ca416
type
Rage Against the Heavens
 Shin Megami Tensei: Strange Journey (Video Game) / int_b82ca416
comment
Rage Against the Heavens: As "Metatron" (actually a shard of God) reveals after you defeat Alilat, this already happened. Humans and God abandoned each other, and the mothers (who had been suppressed by God) decided to take their revenge. Hence why the piece of God who said this wants to be "whole" again (cue Demiurge EX Mission, where you fight another piece of God...)
 Shin Megami Tensei: Strange Journey (Video Game) / int_b82ca416
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_b82ca416
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
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Shin Megami Tensei: Strange Journey (Video Game) / int_b82ca416
 Shin Megami Tensei: Strange Journey (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 Shin Megami Tensei: Strange Journey (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: As a callback to the early Super Famicom games, many demon sprites have these, usually flashing red and black or red and white.
 Shin Megami Tensei: Strange Journey (Video Game) / int_b85c06f2
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1.0
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_b85c06f2
 Shin Megami Tensei: Strange Journey (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Shin Megami Tensei: Strange Journey (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": What would be called an item shop in other RPGs is instead called a fabrication lab. You can spend Macca—the franchise's staple currency and energy source—to manufacture (i.e. buy) items, and dispose (i.e. sell) items to get some Macca out of them. This explains why there's No Hero Discount; the Red Sprite needs the Macca to offset the energy used to produce goods for its crew.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ba7c20be
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_ba7c20be
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_ba7c20be
 Shin Megami Tensei: Strange Journey (Video Game) / int_bb094e0a
type
Cool Ship
 Shin Megami Tensei: Strange Journey (Video Game) / int_bb094e0a
comment
Cool Ship: All ships sent to investigate the Schwartzwelt. All five are several-story tall tanks with VTOL capabilities, an obscene amount of infrastructure supporting them and their crew (bleeding-edge sickbays, construction laboratories capable of mantaining Powered Armor suits, processing new, hitherto unknown forms of matter and creating incredible new technology, plasma shields, nav A.I.s, engines that require a Tokamak reactor only to get started), dimensional-crossing technology and plasma armor. The most advanced and retrofitted of the line, the Lightning, even has limited reality-warping technology. Of course, it's too energy-consuming to even allow it to move while in use, but still...
 Shin Megami Tensei: Strange Journey (Video Game) / int_bb094e0a
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bb094e0a
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_bb094e0a
 Shin Megami Tensei: Strange Journey (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Shin Megami Tensei: Strange Journey (Video Game) / int_bba30aeb
comment
Late to the Tragedy: When the Red Sprite's crew finds the Blue Jet crash site.
 Shin Megami Tensei: Strange Journey (Video Game) / int_bba30aeb
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bba30aeb
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_bba30aeb
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0ad0c0
type
Money Spider
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0ad0c0
comment
Money Spider: Minibosses found through "Enemy Search" always drop extremely valuable Forma. You will need to save a few of these to assemble new equipment, but you'll probably need to build that particular item only once, and random encounters yield so little money that Enemy Search Forma becomes your best, and primary, source of income.
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0ad0c0
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0ad0c0
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_bc0ad0c0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0f0e23
comment
Boss Bonanza: As you go through Sector Fornax, you battle with a total of six new bosses — the reborn tyrants: Moloch, Mithra, Orcus, Asherah; Captain Jack, and Tiamat at the end.
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0f0e23
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc0f0e23
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_bc0f0e23
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc74ef27
type
Berserk Button
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc74ef27
comment
Berserk Button: Some responses to random-encounter demons' questions will simply make them go away (or on rare occasions, the demon will brush it off and forgive you). Some other responses, however... There are some (incredibly obvious) answers that will always force a demon to attack you. Some can be quite hilarious to see unfold.
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc74ef27
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bc74ef27
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_bc74ef27
 Shin Megami Tensei: Strange Journey (Video Game) / int_bda3b88e
type
Sudden Soundtrack Stop
 Shin Megami Tensei: Strange Journey (Video Game) / int_bda3b88e
comment
Sudden Soundtrack Stop: The music in this game never stops playing, except for one moment. In one sidequest, one of the Red Sprite's crew members confesses that he has fallen in love with the demon. To cover up for the Heroic Mime protagonist's apparent silent reaction, the music goes quiet in his stead.
 Shin Megami Tensei: Strange Journey (Video Game) / int_bda3b88e
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_bda3b88e
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1.0
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_bda3b88e
 Shin Megami Tensei: Strange Journey (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Shin Megami Tensei: Strange Journey (Video Game) / int_be3e7584
comment
Brutal Bonus Level: In the original, Eastern Grus, which is only accessible on a New Game Plus via the Angels' Phase A Sanctum. A large, grueling extension of Grus's basement floors filled with teleporters and traps, leading up to Alilat. If you get Enemy Search C in the final area and beat Alilat, you get to fight the strongest boss in the game: the Demiurge. In Redux, the Womb of Grief is a Labyrinth of Amala type example, acting as an extended dungeon you progress through as you go through the game, with its own bosses to go with it, though like Amala, there are endings that go with it. A straighter example in the vein of the still-present Eastern Grus is the Lower Layer of the Empyrean Ascent. While simply a boss corridor on the first playthrough, Louisa Ferre will be present in a conspicuous alcove on later playthroughs and take you to the rest of the floor to fight her faction's traditional generals.
 Shin Megami Tensei: Strange Journey (Video Game) / int_be3e7584
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1.0
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_be3e7584
 Shin Megami Tensei: Strange Journey (Video Game) / int_c01db132
type
Messy Pig
 Shin Megami Tensei: Strange Journey (Video Game) / int_c01db132
comment
Messy Pig: Horkos and his cronies. Which he will sometimes eat. This restores his health and confers any status ailments his food is currently suffering.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c01db132
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c01db132
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c01db132
 Shin Megami Tensei: Strange Journey (Video Game) / int_c04f297d
type
Path of Most Resistance
 Shin Megami Tensei: Strange Journey (Video Game) / int_c04f297d
comment
Path of Most Resistance: Story-wise, the Neutral route, where both Heaven and Hell are out for your blood, as per SMT tradition. Gameplay-wise, however, it's actually Law, as it requires you to fight both of the absolutely brutal path-specific bosses. While you don't have to deal with Zelenin like in the other two routes, the Neutral Commander Gore (who has absurdly high HP and spams devastating physical attacks) and the Chaotic Mem Aleph (hello, 100% accurate instant kill!) make that rather cold comfort. In Redux, this title is usurped by the New Chaos route. In addition to fighting Commander Gore, Mastema, and Pillar Zelenin as in the original Chaos route, you also have to fight Mem Aleph and Shekinah. The only major characters you get to avoid fighting are Jimenez and the final battle against Alex.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c04f297d
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c04f297d
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c04f297d
 Shin Megami Tensei: Strange Journey (Video Game) / int_c095d517
type
Lost Food Grievance
 Shin Megami Tensei: Strange Journey (Video Game) / int_c095d517
comment
Lost Food Grievance: The Side Quest involving Cerberus and Orthrus revolves around an argument over who ate Cerberus's meal.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c095d517
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c095d517
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c095d517
 Shin Megami Tensei: Strange Journey (Video Game) / int_c0f87dda
type
Humans Are Warriors
 Shin Megami Tensei: Strange Journey (Video Game) / int_c0f87dda
comment
Humans Are Warriors: Quite a few demons will end up being impressed by the strength the humans hold, particularly yours, as the main character. Also, Morale is a song mostly attributed to the humans, and it's a triumphant military theme. On the other hand, Antlia is an embodiment of the dark side of this trope and its leader, Morax, wants to imitate Humanity because of this and wants learn from and use mankind's own warrior prowess to wipe them out.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c0f87dda
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c0f87dda
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c0f87dda
 Shin Megami Tensei: Strange Journey (Video Game) / int_c145f69b
type
Subverted Trope
 Shin Megami Tensei: Strange Journey (Video Game) / int_c145f69b
comment
Redux however ends up subverting this with its + endings. While all new endings still have the humanistic message in the end, the + endings present it in a way that still incorporates the values of the Law and Chaos factions.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c145f69b
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c145f69b
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c145f69b
 Shin Megami Tensei: Strange Journey (Video Game) / int_c25c7890
type
Fun with Acronyms
 Shin Megami Tensei: Strange Journey (Video Game) / int_c25c7890
comment
Fun with Acronyms: DEMOuntable Next Integrated Capability Armor
 Shin Megami Tensei: Strange Journey (Video Game) / int_c25c7890
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c25c7890
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c25c7890
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3585f4a
comment
Boom, Headshot!: One particular gun has a skill called Headshot, which inflicts mild Gun damage with a chance of a One-Hit KO. The effect is simulated by applying a light chance of Curse-elemental damage.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3585f4a
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3585f4a
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1.0
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c3585f4a
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: While not quite the final boss, Ouroboros in its second form will require a pretty much flawless defense to defeat, as it possesses insta-kill magic, an elemental attack, a heavy physical attack, and can inflict every single status ailment.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3e4b9fd
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c3e4b9fd
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1.0
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c3e4b9fd
 Shin Megami Tensei: Strange Journey (Video Game) / int_c513249
type
Harder Than Hard
 Shin Megami Tensei: Strange Journey (Video Game) / int_c513249
comment
Those willing to go the extra mile to challenge themselves unlock the Impossible difficulty in Redux, which among other things restricts the data preserved in a new cycle.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c513249
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c513249
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c513249
 Shin Megami Tensei: Strange Journey (Video Game) / int_c515d358
type
America Saves the Day
 Shin Megami Tensei: Strange Journey (Video Game) / int_c515d358
comment
America Saves the Day: Subverted. Red Sprite and the other ships do have members from the USA, including the main character (who is Japanese in the Japanese version), but many other crew members come from other parts of the world.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c515d358
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-0.3
 Shin Megami Tensei: Strange Journey (Video Game) / int_c515d358
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c515d358
 Shin Megami Tensei: Strange Journey (Video Game) / int_c555059a
type
There Is Another
 Shin Megami Tensei: Strange Journey (Video Game) / int_c555059a
comment
Mastema and Louisa/Lucifer imply there are actually two distinct incarnations of God, one which was worshipped by humans and ruled the Earth before being taken apart by the Mother Goddesses, while another is the one whom Mastema seeks blessings from and Lucifer defied, who predates humanity. Schwarzwelt Reminiscence artbook has the game developers explain the God which works through the Three Wise Men are born from the will of the Earth just like Mem Aleph, while Mastema and angels around him are visitors, alien to this world; meaning both Lucifer and the other God are as well. Whether or not this one is evil or not is unclear; Lucifer claims the madness of this God was what created humanity. The Updated Re Release muddles things further by having the Three Wise Men reform into Shekinah (a feminine expression of YHVH), who claims to exterminate humans and protect Earth on behalf of God/Great Will; but the Metatron/Demiurge fusion also becomes far more reasonable and even join you in defeating Shekinah. All in all, this trope is ultimately zigzagged.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c555059a
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c555059a
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 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c555059a
 Shin Megami Tensei: Strange Journey (Video Game) / int_c585947d
type
World of Silence
 Shin Megami Tensei: Strange Journey (Video Game) / int_c585947d
comment
This is not the first Schwarzwelt to wipe an advanced civilization off the face of the Earth... and unless something is done about its origin, it won't be the last. Or, worse, it will be the last, because it will have succeeded in its original task of forcibly kicking the Law "taint" out for all eternity. Naturally, the Law Path has its own ideas on how to end the cycle.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c585947d
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c585947d
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c585947d
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: Give the people of Earth some credit: one of the communiques from the Joint Project reveals that the Schwartzwelt crisis has resulted in at least temporary world peace, with every country banding together to fight the demons once the Project can't cover up their existence any longer.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5b47b36
featureApplicability
1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5b47b36
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c5b47b36
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5f23623
type
Broken Bridge
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5f23623
comment
Broken Bridge: Exploration through the sectors is routinely gated by locked doors, and the only way to open them is with Main App upgrades, developed from rare forma obtained by progressing or completing plot-mandatory Main Missions. On a couple of occasions, invisible enemies prevent your progress until you upgrade your Enemy Search App to see and beat them. Sector Horologium gets a little egregious regarding the initial elevator that leads straight to the sector's boss. After the route lock, the elevator remains functional in the Chaos route so you can visit the boss and receive your next mission. In the Law and Neutral routes, though, the elevator mysteriously stops functioning to force you to progress a similar mission. After it's completed, a miniboss then destroys the elevator, forcing you to explore the rest of the sector.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5f23623
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_c5f23623
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1.0
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_c5f23623
 Shin Megami Tensei: Strange Journey (Video Game) / int_c75df49a
type
Shout-Out
 Shin Megami Tensei: Strange Journey (Video Game) / int_c75df49a
comment
Shout-Out: The translation team, stuck at what exactly Makurein was meant to be (as it could have been "McClain, MacClane, MacLaine or any of several other Scottish surnames") went with the assumption it was a shout out to Die Hard. Two AIs are named Arthur and Verne; the manga gives a third the name Isaac. Crewmen Blair and Norris are references to The Thing (1982), as is one of the EX Missions where you have to weed out which of the fellow crewmen are "normal". Dent possibly refers to the other Arthur. The game itself could be considered a Whole-Plot Reference to The Thing, considering that you have to fight an otherworldly force at the South Pole. Among the guns available to you is the Reaper Colt. Some demons have an ability called "Bites the Dust" that has a chance of giving the bomb status to any party member, which will K-O them if hit again by a physical attack. The fact that "Strange Journey" is literally a synonym for "Bizarre Adventure" is likely more than just a coincidence. A password you can enter to unlock a certain demon is ISHTAR FIGHTS TAMMUZ ANGELS. Not to mention TRUSTIN SCALY. Remember that the second line is all dashes. Almost as old, almost as classic, it's HELP ME! Also, MTDQD serves much the same function as its counterpart. Aliens reference: One of the strike team members you are attempting to save in a certain EX mission shouts something along the lines of "Game over, man!" A sidequest in Sector F has you going "down a rabbit hole" (a trapdoor, but same difference) to chase after a rabbit at the behest of Alice. Yes, THAT Alice. Captain Jack could be a reference to Sparrow or Harkness, or both. Alternatively, Captain Jack and his lieutenant Ryan could be a reference to Tom Clancy's character Jack Ryan. Speaking of Doctor Who, the DEMONICA armor looks uncannily similar to a Cyberman, particularly the 1980s incarnation with its segmented lower jaw and large rifle with prominent carrying strap, as well as the antannae on the sides of the helmet. The demon Asherah can only be created by a special fusion of Asura and Valkyrie; a feud between Asura and a Valkyrie was part of an important Side Quest in Lost Kingdoms II. A possible one to Claymore. One of Demon Jimenez's racial names is "Awake." "Awakened Beings" in Claymore are humans mixed with demons who are insanely dangerous and powerful. Irving, after upgrading your Demonica for the first time, says "Got 'r done!", possibly as homage to Larry the Cable Guy. The first rare forma you find, Lemegetonite, is named after one of the alternate names for the Ars Goetia, Lemegeton. There is an almighty-gun skill called Freischutz, the name of a german play. It was also the inspiration for Freikugel, a physical-almighty skill in a different game. ...In addition to being the name of a marksman from two other Atlus series. In the room where you fights Horkos, you can see among the pile of various objects behind him a TV with a yellow screen. The room that the Three Wise Men pull the Protagonist into, in order to discuss their plans, is designed after the "hotel room" from David Bowman's journey into the monolith. One of Mem Aleph's skills is called "Reason's Start", which seems to be a reference to Orochi from The King of Fighters—its Leitmotif is called "The Origin of Mind", and Mem Aleph shares a fair bit of philosophy with it. "Reason's Start"(originally 始祖の理, Shizo no Kotowari, "Founder/Originator's Reason") also refers to Shin Megami Tensei III: Nocturne, where a Reason (kotowari) is a philosophy of creation proposed by a god, which the Demifiend must support, in order to bring forth a new world after the dissolution of ours. Throughout Strange Journey, the goal of Mother Goddess and creator of mankind, Mem Aleph, is to usher in a new world under her philosophy. Mastema's pleasure that Zelenin can say "shibboleth" properly is a reference to events mentioned in The Book of Judges where the fleeing Ephraimites pretending to be from another group were forced to say the word. If they couldn't they were killed. One of the Rare Forma needed to progress is Ice-10. The expedition's ships heavily inspired by the all-terrain vehicle design of Damnation Alley's Landmasters and the Demon Hunter Cars from Devilman. The MK Guns used to weed out the Delphinus Parasite are most likely named after Project MKUltra AKA the "CIA mind control program". Given the guns were originally configured to brainwash unwilling subjects, it's a safe bet. The command staff have yellow stripes on their Demonicas' shoulders, the scientists have blue stripes, and the soldiers have red stripes. Sounds like the color scheme for a certain famous science fiction show. In the US manual, the protagonist is given the placeholder names Langdon Alger and Lance Murdock. The Cursed Sarai is described as "The sword of Anubis that drives people mad", referring the antagonistic evil sword from Jo Jos Bizarre Adventure Stardust Crusaders.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c75df49a
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Video Game Caring Potential
 Shin Megami Tensei: Strange Journey (Video Game) / int_c9861848
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Video Game Caring Potential: You can stop Alice from torturing and eating the Hare of Inaba, leading to an instant battle. If you do so, the Hare thanks you with a Bead Chain.
 Shin Megami Tensei: Strange Journey (Video Game) / int_c9861848
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Word of God
 Shin Megami Tensei: Strange Journey (Video Game) / int_cc4b45f6
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Word of God also says John Carpenter's The Thing (1982) was of no small influence, too◊...
 Shin Megami Tensei: Strange Journey (Video Game) / int_cc4b45f6
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Redshirt Army
 Shin Megami Tensei: Strange Journey (Video Game) / int_ccf46587
comment
Red Shirt Army: Most of the crews of the four ships wind up dying horribly really quickly, though this peters out as time goes on; the toughest (or luckiest) survive until the end in a grim but rapid example of natural selection. The game is also very vague on exactly how much crew complement you have at any given time, but it's likely that each ship was actually overstaffed with redundant crew just to be safe.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ccf46587
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Negative Space Wedgie
 Shin Megami Tensei: Strange Journey (Video Game) / int_cd3527d9
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Officially, the protagonist is in command of the Strike Team after Gore's death; while Arthur does serve as mission analyst and advisor, the protagonist has to be the one to decide whether to accept Arthur's advice and to carry out the orders. However, you, the player, don't really have much say in whether to have your character accept or reject Arthur's analyses (to be fair, it's not like other options that aren't "give up" exist when you're in the middle of an Negative Space Wedgie that humans know nothing about) and there's no squad mechanic for your fellow human soldiers in this game, so in terms of gameplay you're Authority in Name Only. The closest you get to that role is locking the game into one of the Alignment-Based Endings, which will determine what happens to the Red Sprite and its crew.
 Shin Megami Tensei: Strange Journey (Video Game) / int_cd3527d9
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Spoiler Opening
 Shin Megami Tensei: Strange Journey (Video Game) / int_cd83fa5b
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Spoiler Opening: The opening video of Redux shows Zelenin and Jimenez transforming into their demi-divine and demi-demon forms, respectively. If you have a good eye you can also see a spinning Shekinah, the final boss of all of the new routes.
 Shin Megami Tensei: Strange Journey (Video Game) / int_cd83fa5b
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Taken for Granite
 Shin Megami Tensei: Strange Journey (Video Game) / int_d08049db
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Stone: Affected combatant can't take actions. If all surviving combatants on one side are petrified, combat ends.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d08049db
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Holier Than Thou
 Shin Megami Tensei: Strange Journey (Video Game) / int_d1ceb951
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Holier Than Thou: Even mentioned by Jimenez, regarding Zelelin after her transformation
 Shin Megami Tensei: Strange Journey (Video Game) / int_d1ceb951
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Developer's Foresight
 Shin Megami Tensei: Strange Journey (Video Game) / int_d24ed873
comment
Developer's Foresight: Your first encounter with Alex in Redux is a Hopeless Boss Fight as she massacres the protagonist and the party before they can even move. If the party survives the initial onslaught, the game eventually reveals that she has infinite health and unlimited turns to go to town on your party, preventing you from ever trying to defeat her. And for targets immune to phys and gun, she unleashes a guaranteed Almighty instakill.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d24ed873
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Serial Romeo
 Shin Megami Tensei: Strange Journey (Video Game) / int_d28eb9e1
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Serial Romeo: Anthony.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d28eb9e1
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Monster Compendium
 Shin Megami Tensei: Strange Journey (Video Game) / int_d311b60a
comment
Monster Compendium: Two kinds: Demon Analysis lets you review the stats, attributes, and skills of any demons you've encountered on the field. The more traditional Demonic Compendium only keeps track of demons that have joined you, either by negotiation or fusion, and you can register your customized demons for summoning them as many times as you want (for a price.)
 Shin Megami Tensei: Strange Journey (Video Game) / int_d311b60a
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Deity of Mortal Creation
 Shin Megami Tensei: Strange Journey (Video Game) / int_d435222d
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Unlike most other games in the franchise however, this games goes into a bit of a detail into the nature of demons. They are composed of something akin to data, information essence which forms reality itself. This is illustrated by how blue squares are the form invisible demons and the demons in Grus after being affected by Zenelin's song take. Additionally, unlike the usual Deity of Mortal Creation practice for demons and gods, here they are formed from the will of the planet Earth itself, who is a sentient being containing the plane of information where demons are born from. Though human thoughts affect their creation, the demons do not need humans to exist like in other games, so they are free to Kill All Humans.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d435222d
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We Cannot Go On Without You
 Shin Megami Tensei: Strange Journey (Video Game) / int_d4d98674
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We Cannot Go On Without You: In the same vein as recent MegaTen games. Protagonist dies, Schwarzwelt swallows Earth, game over. He is the only thing that is tying those demons down and once he kicks it, there is nothing stopping the demons from calling it quits right then and there and just ditching your dead body to the enemy, even if they are on the lawful side of the spectrum. While demons can be revived as often as needed with revival beads, resurrecting dead humans seems to be impossible by conventional means, as quite a lot of human characters bite it over the course of the story. This can be averted in Redux by developing the "March to Death" Sub-App, which allows demons to continue fighting if the player is killed or petrified. Naturally, on the Impossible difficulty, this app is unavailable. The boss following the Law and Chaos alignment locks, Commander Gore, exploits this with an attack that targets you, and only you, and does enough damage to guarantee a kill if you're not guarding and don't have physical-resistant gear.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d4d98674
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Hypocrite
 Shin Megami Tensei: Strange Journey (Video Game) / int_d52d28b6
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Hypocrite: Mastema claims he's acting in humanity's collective best interests and wants to create a world free of human conflict and selfishness. If you're playing Chaos, however, you eventually find out that he's motivated purely by egomania and self-interest, as he feels if he succeeds in his mission YHVH will give him a promotion, and he knowingly and gleefully ruins an innocent woman's life to get there.
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Post-Final Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_d58d2b7e
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Post-Final Boss: In Redux, not beating Maria and going down Law or Neutral results in a standard fight with Alex after beating Mem Aleph. This fight is present in Chaos, but due to how that ending works, Alex is fought before that route's final boss.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d58d2b7e
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Anti-Frustration Features
 Shin Megami Tensei: Strange Journey (Video Game) / int_d6f284a3
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Anti-Frustration Features: Redux adds several quality-of-life features not present in the original DS version: Instead of just two save slots, you now have twenty. In addition to conventional saves that can only be performed aboard the Red Sprite and at Terminals, you now have a single "Field Save" slot that you can use when out on the field. The drawback to the Field Save is that once you load it you are at an increased danger of a nearby random encounter. Many things involving the Sub-App system have been changed to give the player a better time: One of the Sub-Apps that are available upon unlocking the Sub-Apps feature is March To Death, which averts We Cannot Go On Without You by allowing the game to continue after your death, as long as you have at least one demon out and alive. It's not available on Impossible difficulty, however. The Omen Bug temporarily stops you if you're about to step on a warp tile or pitfall, and marks the tile on your map for map completion purposes so you don't have to walk into every dead end. Guidance Angel lets you see a warp tile's destination by tapping its icon on the map, so you don't have to memorize which tile leads where. Marco Polo automatically marks adjacent hidden doors on your map without needing you to face them so you spend less time awkwardly side-stepping along walls. The Visualizer Main Apps now integrate the features of Scanning Zero, mapping out the tiles you've traveled without needing that New Game Plus Sub-App. Replacing Scanning Zero is the Columbus Sub-App, which automatically maps out all squares within the player's 3-square scan range, making mapping a lot easier. Sub-Apps no longer have costs. With the exception of mutually-exclusive Sub-Apps (such as the Encounter Repellant and Encounter Bait Sub-Apps, or Sub-Apps that serve the same function in different magnitudes), you can now activate as many or as few as you please. Like in both Devil Survivor games, both Shin Megami Tensei IV games, and Persona 4 Golden, you can now choose what skills to pass on when fusing demons, instead of skill inheritance being decided by the RNG. This only applies when using a D-Source in fusion. Healing at the Sickbay no longer costs Macca. You can pick up free DLC that gives good equipment and a shower of recovery items to minimize Early Game Hell. Once you're past the first couple sectors, though, the DLC equipment is easily overshadowed, but by that point your tactical options would have considerably expanded.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d6f284a3
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Mysterious Antarctica
 Shin Megami Tensei: Strange Journey (Video Game) / int_d7f4e6e1
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Mysterious Antarctica: The Schwarzwelt is here. Word of God says that Antarctica was chosen for international appeal (contrasting the standard Tokyo Is the Center of the Universe) because of the series' growing western fanbase. Word of God also says John Carpenter's The Thing (1982) was of no small influence, too◊...
 Shin Megami Tensei: Strange Journey (Video Game) / int_d7f4e6e1
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Eternal Recurrence
 Shin Megami Tensei: Strange Journey (Video Game) / int_d8f3dc8
comment
Neutral+ (Redux): Same as Neutral, but the protagonist decides to live forever on the Moon to act as an eternal guardian of humanity and defend it whenever the Schwarzwelt reappears, until humanity learns its lesson and breaks the Eternal Recurrence themselves.
 Shin Megami Tensei: Strange Journey (Video Game) / int_d8f3dc8
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Action Initiative
 Shin Megami Tensei: Strange Journey (Video Game) / int_da6264c7
comment
Due to an Action Initiative with item use, it's common to use the protagonist as the party's main healer, especially if he currently lacks the ability to hit the enemy's weaknesses. The game hands you enough Beads and Bead Chains that there's no reason not to expend them while having your demons do the heavy lifting. Having Tetraja, Dekaja, and Dekunda on demons also becomes superfluous when you've built up a nice stockpile of their respective Stones.
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Gaiden Game
 Shin Megami Tensei: Strange Journey (Video Game) / int_dbd8e795
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Gaiden Game: One of two direct spinoffs to the mainline Shin Megami Tensei games, the other being Shin Megami Tensei if.... If however is revealed to be set in the same timeline as Devil Summoner and Persona, where the events of Shin Megami Tensei I never happened and the Earth was spared an apocalypse. Strange Journey meanwhile is a Military Science Fiction set 20 Minutes into the Future in its own contained universe, without much connection to other games.
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Humans Are Special
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Humans Are Special: The game is actually quite pro-humanity, though it may take more than one playthrough to realize it. Our technology let us fight evenly with the great mythical figures of old, but more than that, despite our faults we have the ability to change our ways, which is more than the angels and demons can say, or even comprehend. More than perhaps any other game in the series, the Law and Chaos options are essentially giving up trying to sway humanity, since in both, humanity is forced to be a certain way.
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Urban Segregation
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Urban Segregation: Sector Bootes takes place in a shabby red-light district inhabited by demons, but the primary landmark of the sector is Mithras's Palace. The palace itself towers over the other buildings in the city, and is full of lavish decor and beautiful feminine figures in the background, though several levels are actually torture chambers where Mithras carries out his experiments. In the game's story, there are a string of sex murders going on in Tokyo as humanity grows more and more depraved.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e04ed269
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Optional Boss
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comment
The Manshonyaga is greatly overpowered, mostly due to its insanely accurate Stone Bullet skill — and very, very few enemies (most of them bosses or Fiends) are immune to Petrification. While the Jackal Gun offers additional gun skills and better base power, it also demands the player hunt the rare White Rider.
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Hannibal Lecture
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comment
Hannibal Lecture: Every major boss gives one based on the theme of their sector. Your response to these lectures (including agreeing with them) heavily swing your alignment one way or the other.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e1fa333c
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Last-Name Basis
 Shin Megami Tensei: Strange Journey (Video Game) / int_e28f88b8
comment
Last-Name Basis: Unlike in other Megami Tensei games, which use the opposite, you and your fellow crew are addressed by last names; even the in-game menus address you as such. However, a few of the crew will call you by first name when in more informal situations.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e28f88b8
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Made of Explodium
 Shin Megami Tensei: Strange Journey (Video Game) / int_e2d7b14c
comment
Bomb: Affected combatant takes extra physical or gun damage. If struck enough times, they explode, damaging their allies.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e2d7b14c
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_e2d7b14c
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Shin Megami Tensei: Strange Journey (Video Game) / int_e2d7b14c
 Shin Megami Tensei: Strange Journey (Video Game) / int_e2dae05d
type
Liberty Over Prosperity
 Shin Megami Tensei: Strange Journey (Video Game) / int_e2dae05d
comment
Liberty Over Prosperity: This is the demon's path; not to be confused with the "bad" path, the game makes it fairly clear there is no bad or good path, the demons want everyone to be free in all things, which would result in a dystopian planet with no society because everyone would do what they damn well want, and the angel's path leads to a world were everyone is happy, because they have no other choice but to be happy, and are brainwashed into so. You can also Take a Third Option.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e2dae05d
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e2dae05d
 Shin Megami Tensei: Strange Journey (Video Game) / int_e303d198
type
Whole-Plot Reference
 Shin Megami Tensei: Strange Journey (Video Game) / int_e303d198
comment
The game itself could be considered a Whole-Plot Reference to The Thing, considering that you have to fight an otherworldly force at the South Pole.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e303d198
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e303d198
 Shin Megami Tensei: Strange Journey (Video Game) / int_e34ada78
type
Authority Equals Asskicking
 Shin Megami Tensei: Strange Journey (Video Game) / int_e34ada78
comment
Authority Equals Asskicking: The main character is the leader of the Strike Team, and the one who does most (if not all) of the fighting in the mission.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e34ada78
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e34ada78
 Shin Megami Tensei: Strange Journey (Video Game) / int_e35bc0f7
type
Tragic Monster
 Shin Megami Tensei: Strange Journey (Video Game) / int_e35bc0f7
comment
Tragic Monster: Norris succumbs to temptation and gets drawn into Mithras's palace. He gets subject to human experimentation, and when you finally get to rescue him, you have to fight him and put him out of his misery.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e35bc0f7
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e35bc0f7
 Shin Megami Tensei: Strange Journey (Video Game) / int_e39affdb
type
Evil Makeover
 Shin Megami Tensei: Strange Journey (Video Game) / int_e39affdb
comment
Evil Makeover: Arguable on the "evil" part, but par for the course amongst Shin Megami Tensei games. A couple of times, you see an important character leave behind their humanity and they gain a radically new appearance which is simultaneously badass and off-putting.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e39affdb
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_e39affdb
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Shin Megami Tensei: Strange Journey (Video Game) / int_e39affdb
 Shin Megami Tensei: Strange Journey (Video Game) / int_e3b0cd87
type
Morality Pet
 Shin Megami Tensei: Strange Journey (Video Game) / int_e3b0cd87
comment
Morality Pet: Bugaboo, to Jimenez
 Shin Megami Tensei: Strange Journey (Video Game) / int_e3b0cd87
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e3b0cd87
 Shin Megami Tensei: Strange Journey (Video Game) / int_e43b42ea
type
We Need a Distraction
 Shin Megami Tensei: Strange Journey (Video Game) / int_e43b42ea
comment
We Need a Distraction: When the Protagonist needs to infiltrate Mithras's Palace to rescue Zelenin, the rest of the Strike Force mount a frontal assault to distract Mithras's forces. This disables random encounters in the building until you reach Zelenin.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e43b42ea
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e43b42ea
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5421161
type
Expy
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5421161
comment
Expy: Arthur (see Shout-Out below) to HAL 9000. Especially at the end of the Neutral path, when he confesses fear before performing his Heroic Sacrifice. By the same token, the ascended Gore is Arthur's counterpart —an expy of David Bowman. While it's in the same game as what it's an Expy to, Demonee-ho is a joke on the main character. Sort of like Raiho. The Schwarzwelt Investigation Team, from their Demonicas to their transports, are a thinly-veiled update to the Anti-Demon Corps from Devilman —the latter's Devil Busters are heavily-armored, helmeted soldiers trained and outfitted specifically to combat demons using the latest technologies and weaponry, and their "Demon Hunter Cars" have almost the same exact wedge-shape as the Investigation Team's vehicles. Even further, the Anti-Demon Corps' research facilities and headquarters performed the exact same kind of horrific experiments with demons and devilmen as Jack Squad's crew did, leading the protagonist to the same conclusion that Humans Are the Real Monsters.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5421161
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e5421161
 Shin Megami Tensei: Strange Journey (Video Game) / int_e545e190
type
Nerf
 Shin Megami Tensei: Strange Journey (Video Game) / int_e545e190
comment
Nerf: A few things were changed in Redux: You can no longer just carry 99 of each in-battle consumable. Medicines and Life Stones cap at 50, while things as potent as Somas or Beads of Life cap at 5 or 10. Since excess copies of an item past the inventory cap are immediately discarded, the player is encouraged to use them more. This change also downplays the protagonist's Item Caddy role in long battles. Completing the Fairy Village line of EX Missions lets you talk to the Goblin in there and may prompt a few dialogue choices that let you nudge the protagonist towards Law or Chaos, so that you can adjust to alignment-exclusive content even after the alignment lock. In Redux, your alignment locks for good, so when you get to exploring Sector Horologium proper, no amount of pestering the Goblin will alter your standing.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e545e190
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e545e190
 Shin Megami Tensei: Strange Journey (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Shin Megami Tensei: Strange Journey (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: The Schwarzwelt's earthly boundaries are delimited by a wall of plasma that destroys anything it touches. The Schwarzwelt is constantly expanding. So don't worry too much about all the people being swallowed up by the Schwarzwelt if the mission fails —everyone will be vaporized before it happens. The role of the wall is to "disassemble" everything at the molecular level so it can be properly reconstituted as whatever the Schwarzwelt thinks it would best fit as. The outside world is the "crime," the plasma wall the verdict, the Schwarzwelt the sentence.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e57198a4
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e57198a4
 Shin Megami Tensei: Strange Journey (Video Game) / int_e58e0124
type
Pokémon Speak
 Shin Megami Tensei: Strange Journey (Video Game) / int_e58e0124
comment
Pokémon Speak: Bugaboo, though Jimenez tries to teach him language to some success.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e58e0124
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_e58e0124
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Shin Megami Tensei: Strange Journey (Video Game) / int_e58e0124
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Commander Gore dies very early in the game, and his body preserved in the Red Sprite. By the time the crew reaches Delphinus, his body goes missing, and the protagonist finds the restored Gore wandering through the later sectors. Gore eventually reunites with the crew as the representative of the Neutral route, and even then, how he was restored is never fully explained.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5d8460d
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e5d8460d
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5e07b2d
type
You Cannot Grasp the True Form
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5e07b2d
comment
You Cannot Grasp the True Form: All demons show up as static in the Demonica's display until you've encountered them, or fused them, at least once, and until then you can't even understand their speech. Taken even further with Mem Aleph, an entity so unbelievably powerful that you can't even try to analyze it until a traveler of the Schwarzwelt grants you with the "brilliance" to see it. Also expressed in so many words in an early EX Mission:
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5e07b2d
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e5e07b2d
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5fd8bc2
type
Hate Sink
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5fd8bc2
comment
Captain Jack as well, who is what Mithras would be like if he was human. And, you know, even less redeemable.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e5fd8bc2
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e5fd8bc2
 Shin Megami Tensei: Strange Journey (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Shin Megami Tensei: Strange Journey (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: While searching the remains of the Elve for part after defeating Horkos, Jimenez manages to recover Bugaboo's forma/D Source, and uses it with the data registered in his Compendium to resurrect Bugaboo offscreen. He even mentions that because he's using the Compendium data, he has to teach Bugaboo English again. When enemies hit you in the middle of a cutscene, the battle HUD shows up and everyone actually takes damage. Granted, it's not a big deal in terms of gameplay since you can just heal the damage and it isn't lethal, but it drives home the point that you're dealing with an entity you do not want to mess with. When you fight Zelenin in the Neutral and Chaos routes, one of her attacks is the Mind Control song that Mastema has such big plans for. It, naturally, inflicts Charm. Averted when trying to speak to Jack's Squad soldiers in combat. Doing so might net you insults and hostile remarks, because you're using your Demon Summoning program to speak to the them when you use the talk command, instead of talking to them normally. Jack's soldiers are all humans and can communicate with the player without having to be in their suits, as they are only fought in an environment that is safe for humans. In the battle with Asura, the Hate Plague he's been inflicting on your squadmates takes the form of Asura Roga, an attack that inflicts Rage upon random party members. In Redux, Demeter says in her first scene that she's so weak she would lose to a Pixie. You can fuse her in a New Game Plus, and not only does she lack any offensive moves naturally, but her sole weakness is Fire, Pixie's element of choice in this game.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e6630c8b
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-1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e6630c8b
 Shin Megami Tensei: Strange Journey (Video Game) / int_e69173b6
type
Time-Limit Boss
 Shin Megami Tensei: Strange Journey (Video Game) / int_e69173b6
comment
Time-Limit Boss: Take too long to defeat the new ultimate superbosses in Redux, and they start spamming an incredibly strong Almighty attack.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e69173b6
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e69173b6
 Shin Megami Tensei: Strange Journey (Video Game) / int_e69e12b2
type
Combination Attack
 Shin Megami Tensei: Strange Journey (Video Game) / int_e69e12b2
comment
Combination Attack: This is what Demon Co-Op attacks basically are. When the player or their allied demon inflicts damage to an enemy demon that they are weak to or inflicts a Critical Hit to them, the player's demons of the same alignment gang up on a single enemy and deal Non-Elemental damage to them. Abusing this mechanic is cruicial when fighting against Shekinah in her second boss phase.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e69e12b2
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Shin Megami Tensei: Strange Journey (Video Game) / int_e69e12b2
 Shin Megami Tensei: Strange Journey (Video Game) / int_e6ce4b
type
The Maze
 Shin Megami Tensei: Strange Journey (Video Game) / int_e6ce4b
comment
The Maze: Naturally, since it's a Dungeon Crawler. Also contains some nasty Mobile Mazes.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e6ce4b
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e6ce4b
 Shin Megami Tensei: Strange Journey (Video Game) / int_e8b0f099
type
Dark Is Evil
 Shin Megami Tensei: Strange Journey (Video Game) / int_e8b0f099
comment
Dark Is Evil: Technically, Light and Dark aren't even fighting in this game; a "Dark" demon can be encountered and fought but can't be negotiated with (so to get them, you also need to create them via Fusion). Light and Dark demons can be either Chaos or Law-based, too. That said, Dark demons and humans mostly share a mutual hatred, which is why they refuse to talk to you in most instances.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e8b0f099
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e8b0f099
 Shin Megami Tensei: Strange Journey (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Shin Megami Tensei: Strange Journey (Video Game) / int_e8e56799
comment
Blue-and-Orange Morality: In some SMT games, Law and Chaos are downplayed to "live freely" or "live for others." In this game, they're taken up to eleven: Law is "mindlessly worship the holy authority" and Chaos is "degenerate into bloodthirsty savages that are basically the same as demons." There's no way either of them could be construed as "good," because they take it way too far. Playing Neutral will have you feel like you're the Only Sane Man. The new endings in Redux slaps some sense into the alignment's representatives, allowing them to come up with a more beneficial approach to Law and Chaos.
 Shin Megami Tensei: Strange Journey (Video Game) / int_e8e56799
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_e8e56799
 Shin Megami Tensei: Strange Journey (Video Game) / int_eabeae5c
type
The Window or the Stairs
 Shin Megami Tensei: Strange Journey (Video Game) / int_eabeae5c
comment
The Window or the Stairs: In Mithras's palace, there are several areas where you have three hallways to choose from. On the floor in front of them, you find a message saying, "Take the long road". The shorter hallways either have a trapdoor that will drop you to the floor below or are lined with damaging floors.
 Shin Megami Tensei: Strange Journey (Video Game) / int_eabeae5c
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_eabeae5c
 Shin Megami Tensei: Strange Journey (Video Game) / int_eb27e576
type
Cartography Sidequest
 Shin Megami Tensei: Strange Journey (Video Game) / int_eb27e576
comment
The Cartography Sidequest issued by the Dantalion in Eridanus's top floor requires that you map out every last tile of the relevant floor. This also includes stepping on every hazard and warp tile, going through every one-way door, and falling into every pit. The southeast corner of Grus 1F is incredibly obnoxious about this, as it involves an absurd amount of backtracking, and the Gate that bars access can only be opened from the other side.
 Shin Megami Tensei: Strange Journey (Video Game) / int_eb27e576
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1.0
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Shin Megami Tensei: Strange Journey (Video Game) / int_eb27e576
 Shin Megami Tensei: Strange Journey (Video Game) / int_ed3a5a30
type
Big Labyrinthine Building
 Shin Megami Tensei: Strange Journey (Video Game) / int_ed3a5a30
comment
Big Labyrinthine Building: Sector Carina is a huge shopping mall with escalators and sliding doors, and rows and rows of bizarre products, and it also serves as a meat packing plant, as conveyor lines carry endless sides of meat to unseen kitchens where they are prepared for Horkos. It's also one of the more memorable areas of the game, as many characters are simply astonished by the appearance of a shopping mall in a different dimension, but apparently it's not so foreign, as Chen remarks that the sector is simply a copy of a real mall on Earth (although how many shopping malls routinely carry heavy military ordnance is anyone's guess). In the game's story, riots and lootings are trailing though South America due to shortages, likely stemming from the severe economic imbalance of the game's Crapsack World.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ed3a5a30
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Shin Megami Tensei: Strange Journey (Video Game) / int_ed3a5a30
 Shin Megami Tensei: Strange Journey (Video Game) / int_ee7885fa
type
Southern-Fried Genius
 Shin Megami Tensei: Strange Journey (Video Game) / int_ee7885fa
comment
Southern-Fried Genius: Irving.
 Shin Megami Tensei: Strange Journey (Video Game) / int_ee7885fa
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_ee7885fa
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Shin Megami Tensei: Strange Journey (Video Game) / int_ee7885fa
 Shin Megami Tensei: Strange Journey (Video Game) / int_eeadb1c7
type
One Bad Mother
 Shin Megami Tensei: Strange Journey (Video Game) / int_eeadb1c7
comment
Mem Aleph on the Law and Neutral paths, Pillar Zelenin on the Chaos path.
 Shin Megami Tensei: Strange Journey (Video Game) / int_eeadb1c7
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_eeadb1c7
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Shin Megami Tensei: Strange Journey (Video Game) / int_eeadb1c7
 Shin Megami Tensei: Strange Journey (Video Game) / int_f0089082
type
Early-Bird Cameo
 Shin Megami Tensei: Strange Journey (Video Game) / int_f0089082
comment
Mithras, whose experiments on several humans result in a lobotomy, a draining of blood, loss of air, and an Early-Bird Cameo of the Delphinus Parasite, all of which left the affected crew members dead
 Shin Megami Tensei: Strange Journey (Video Game) / int_f0089082
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 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_f0089082
 Shin Megami Tensei: Strange Journey (Video Game) / int_f11c3835
type
Anti-Grinding
 Shin Megami Tensei: Strange Journey (Video Game) / int_f11c3835
comment
Anti-Grinding: As per Megami Tensei tradition, overleveled demons or protagonist will stifle experience point rewards. Rather annoying in that on a New Game Plus, bringing in your endgame party at the start of the game will greatly stunt your level growth. The multiplier is personalized in Redux, meaning that only the overlevelled will get minimal experience.
 Shin Megami Tensei: Strange Journey (Video Game) / int_f11c3835
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1.0
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hasFeature
Shin Megami Tensei: Strange Journey (Video Game) / int_f11c3835
 Shin Megami Tensei: Strange Journey (Video Game) / int_f1737ab0
type
Boss Tease
 Shin Megami Tensei: Strange Journey (Video Game) / int_f1737ab0
comment
Boss Tease: Halfway through Sector Delphinus, you will find a statue of a demon. There isn't anything else you can do except progress through the story until the spirit returns to the statue, at which point you face Asura.
 Shin Megami Tensei: Strange Journey (Video Game) / int_f1737ab0
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_f1737ab0
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Shin Megami Tensei: Strange Journey (Video Game) / int_f1737ab0
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: There's a Jack Frost in a Demonica suit as a special-password demon. Its name? Demonee-Ho. There's also the New MegaTen Sub App. Both "true"note Shin Megami Tensei means True Reincarnation of the Goddess and "new" can be pronounced shin.
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2877d9e
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Shin Megami Tensei: Strange Journey (Video Game) / int_f2877d9e
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2dadf81
type
Evil Twin
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2dadf81
comment
Evil Twin: Doppelgangers, true to their name, are nothing more than grinning shadows of the protagonist.
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2dadf81
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1.0
 Shin Megami Tensei: Strange Journey (Video Game) / int_f2dadf81
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Creepy Child
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Creepy Child: Wouldn't be a MegaTen game without Alice. Doesn't looking at her skinning, salting and devouring a living rabbit make you want to Die For Her?
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Fission Mailed
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Fission Mailed: After briefly scouting out the first part of Bootes in Redux, Alex appears, murders the player's party, and leaves them to die. The usual Game Over sequence instead transitions to a cutscene of the protagonist keeling over in a pool of his blood, but is saved from the brink of death by Demeter, which sets up the introduction of the Womb of Grief.
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Wake-Up Call Boss
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Wake-Up Call Boss: Orias will teach you that yes, you do need to plan your Demon Co-Ops if you want to deal any significant damage to bosses. The fact that by then you are restricted to three demons (Pixie and any two of Knocker, Tangata Manu, and Angel) and your basic equipment makes it all the more unforgiving.
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Diegetic Interface
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Diegetic Interface: The game's interface is actually part of the suit.
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Villainous Glutton
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Villainous Glutton: Horkos. Dear god, Horkos. His entire megamall-themed stage appears to be one giant assembly line designed to feed him, and immediately before you encounter him the first time he manages to force down one of the expedition's lost ships. Pretty much the entirety of his area's quest after that point is to find a way to break through that ship's defense shields, which now surround Horkos and make him invulnerable.
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Disc-One Final Dungeon
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Disc-One Final Dungeon: Sector Eridanus. Particularly notable in that it does not cause an Interface Spoiler since you get the opportunity to explore almost its entire map. Not to mention the traps. Oh dear god, the traps.
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Organ Drops
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Organ Drops: Quite a vast variety of Forma obtained (randomly) from demons consists of body parts, from the mundane ("Oh, a feather!") to the squicky ("Is that an angel's heart?") When found in the field, on the other hand, most of the illustrations of Forma appear to be crystals, which possibly lessens the squick factor. Even stranger, the relevant demons in your party will occasionally give these drops to you as gifts.
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You Bastard!
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You Bastard!: Between Gore doing a complete 180 and turning you, to Arthur's gut wrenching death, and Jimenez/Zelenin turning the remaining crew into gibbering manchildren/soulless drones while they tearfully beg him/her to stop, it's really hard not to feel guilty for taking either the Chaos or Law path.
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Science Is Bad
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Science Is Bad: Averted, subverted, inverted, and kicked until it runs screaming. With the smörgåsbord of human sins that is the Schwartzwelt, technology is a major exception, and indeed, many demons seem to like it. In less common instances, demons will complain that science allows humans to play god, but such complaints seem to be directed to the humans using the technology, not technology itself.
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Boss Warning Siren
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Boss Warning Siren: When you're approaching a sector endboss, your Demonica alerts you and pinpoints the location of the boss room. Subverted in Sector Bootes, when you approach Mithras's lair and get this warning, but when you enter, you're simply greeted with a speech and get escorted back to the Red Sprite afterwards. The warning doesn't trigger again when you approach Mithras's room a second time to assault him, but since you now know his location, it's not necessary. Late into the game, in Sector Fornax, your Demonica warns you on multiple occasions that a powerful demon is nearby but cannot pinpoint their coordinates. Proceed further and sure enough, you face the One-Winged Angel form of one of the first four sector bosses.
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The Very Definitely Final Dungeon
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The Very Definitely Final Dungeon: Sector Horologium, the center of the Schwarzwelt. Not only does the area resemble primordial earth, as one character notes, but it's also where Mem Aleph, the Big Bad behind the Schwarzwelt, lives. This is also where the SMT games' traditional alignment-locking event happens. Redux adds the Upper Layer of the Empyrean Ascent, which leads to the Three Wise Men and Shekinah on the Lower Layer. Said Lower Layer notably doesn't count, as aside from the hallway leading to Shekinah, the entire area is blocked off until New Game Plus as the bonus dungeon.
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Barrier Change Boss
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Barrier Change Boss: Awake Jimenez, Empty Mem Aleph, and Vile Demiurge all change their resistances every few turns. The last of them only does this on a New or Full Moon, and if challenged at any other moon phase he repels everything. The primary gimmick of the remake's True Final Boss is that she has a base form that is neutral to all six basic elements, but can shift resistances and moves to resemble the major bosses in the Womb of Grief, including Amon. In her second phase, this gets updated so that she will resist everything, even Almighty and a form's weakness, except for Demon Co-Ops. Three of the four ultimate Optional Bosses of Redux have a weakness. However, at the end of the turn where that weakness is exploited, they change it to a random affinity, on top of re-obscuring their affinities with question marks, making it a crapshoot in trying to chain Co-Op attacks.
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Running Gag
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Running Gag: Anthony falling in love with demons. And causing all sound to stop as a result.
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Sequence Breaking
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Sequence Breaking: Gate Search E is unlockable through a sidequest that can be completed shortly after you gain access to Sector Fornax. By this time you won't have Gate Search D available just yet. And with access to Gate Search E, you can find a forma early in Sector Grus that forms Unlock E, before you even have Unlock C that shows up much later in the sector. In general, being diligent with completing sidequests, and even clearing them at levels lower than they expect you to be at, lets you gain more advanced Sub-Apps before their weaker forms are available through the plot.
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Gadgeteer Genius
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Once they've gotten over their reservations and initial fear, Irving and Chen are positively thrilled at devising new and exciting equipment with the Forma (Schwarzwelt-borne materials) you scavenge for them.
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One-Winged Angel
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Late into the game, in Sector Fornax, your Demonica warns you on multiple occasions that a powerful demon is nearby but cannot pinpoint their coordinates. Proceed further and sure enough, you face the One-Winged Angel form of one of the first four sector bosses.
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Theme Naming
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comment
Theme Naming: The various Schwarzwelt sectors are code-named from A to H as the Red Sprite navigates them. In turn, each initial denotes the name of a constellation, like Antlia, Boötes, Carina, Delphinus, and so on. And if that wasn't enough, the sectors that occur after you locate the Vanishing Point (Fornax, Grus, and Horologium) are all the names of constellations in the southern hemisphere, while the first four sectors' titular constellations are located in the northern hemisphere! The Red Sprite, the Blue Jet, the Elve, the Gigantic, and the Lightning are all named after atmospheric phenomena. The Mother Goddesses which rule Sectors E, F, G, and H all have the syllable "ma" in their names: Maia Ouroboros, Tiamat, Maya, and Mem Aleph. The proto-Indoeuropean root ma means breast and is the origin of the word "mother" in modern languages. Also, it isn't just Mem Aleph's initials (and the name of her MA attack) but Mem, the Phoenician for waternote the origin of life, is itself also derived from proto-Semitic ma. At one point, even Amaterasu, the Japanese Sun goddess and often considered a Mother Goddess as well, wonders why she felt drawn to the Schwarzwelt, even first appearing in an alternate guise called Kinmamon.
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Prophet Eyes
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Prophet Eyes: Features prominently in Redux where the Law alignment is involved. Ubergestalt Gore's eyes are confirmed to be this due to a more detailed portrait. The protagonist gains these when he's devoutly Law-aligned. On the Law route, the Red Sprite crew gains this after Zelenin brainwashes them with her song.
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Encounter Bait
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comment
Encounter Bait / Encounter Repellant: Both abilities exist as sub-apps in the Demonica, each with two levels of effectiveness: Enemy Welcome and Enemy Challenge for the former, and Enemy Begone and Enemy Lullaby for the latter. After beating the game once, you also unlock Red Carpet, which turns off random encounters entirely. Redux adds Enemy Banish, obtainable very early by completing an EX Mission in the Womb of Grief, and can be obtained on the first playthrough. This app prevents encounters with enemies a certain number of levels below you, making it functionally identical to Red Carpet if you grind enough.
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Item Crafting
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comment
Item Crafting: You obtain most of your items, as well as weapon, armor, application, and accessory upgrades, by having the Red Sprite's lab manufacture them by mixing together Forma scavenged during exploration and combat. You can't even buy much more than the most basic items without using up Forma of some kind, so you have to kill many demons and investigate every Forma Search blip on your radar you see.
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Shown Their Work
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comment
Shown Their Work: A lot of EX Missions, demon designs, and even item drops pay very close attention to the demon's particular background, from the Lady of the Lake, to Cú Chulainn, to Tlaloc's appearance, to Hariti's culinary tastes. Par for the course with Atlus.
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Shin Megami Tensei: Strange Journey (Video Game)

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 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Deflector Shields / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Degraded Boss / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Deity of Human Origin / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Demon of Human Origin / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Demon Works / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Detect Evil / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Devour the Dragon / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Diegetic Interface / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Digital Piracy Is Evil / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Disc-One Final Dungeon / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Disgusting Public Toilet / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Divided Deity / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Down in the Dumps / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Dragon Ascendant / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Dramatic Pause / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Drill Sergeant Nasty / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Driving Question / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Earth Is a Battlefield / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Empty Shell / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Encounter Bait / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Encounter Repellant / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
"End of the World" Special / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Energy Economy / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Eternal Recurrence / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Every Man Has His Price / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Evilutionary Biologist / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Faceless Goons / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Fairy Companion / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Feelies / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Female Angel, Male Demon / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Fictional Currency / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Fiery Salamander / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Final Speech / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
First Contact Team / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Five-Token Band / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Future Badass / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Gaia's Vengeance / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Gaiden Game / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Game of Nim / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Gameplay Derailment / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Genocide Dilemma / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Glowing Eyes of Doom / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Gluttonous Pig / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Go Back to the Source / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Go Wait Outside / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Goggles Do Something Unusual / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Good Colors, Evil Colors / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Gratuitous German / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Gratuitous Italian / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Green Aesop / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Handshake Refusal / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Hate Plague / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Heel–Face Brainwashing / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Hell Is War / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Hell on Earth / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Hellgate / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Help Yourself in the Future / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Heroes Prefer Swords / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Heroic Mime / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Horsemen of the Apocalypse / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Hot as Hell / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Humans Through Alien Eyes / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Hybrid Monster / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
In Space, Everyone Can See Your Face / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Inferred Holocaust / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Invisible Monsters / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Invisible to Normals / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
It Is Beyond Saving / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Item Farming / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
It's a Wonderful Failure / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
It's All Upstairs From Here / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
It's the Only Way to Be Sure / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Japanese Video Games / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Just Before the End / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Karma Meter / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Last-Second Ending Choice / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Lawful Good / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Liberty Over Prosperity / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Linear Warriors, Quadratic Wizards / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Little Miss Almighty / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Louis Cypher / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Low-Level Run / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Lunacy / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Lust / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Lust Object / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mainlining the Monster / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mask of Sanity / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Master of Illusion / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Metaphysical Fuel / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Military Mashup Machine / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mind-Control Device / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mobile Maze / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Monster Organ Trafficking / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Moon Logic Puzzle / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mother Nature / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mother of a Thousand Young / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mutually Exclusive Power-Ups / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
My Suit Is Also Super / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mysterious Antarctica / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Mystical Plague / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
NPC Boom Village / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Neutral Good / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
New Game Plus / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
No Dub for You / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
No Final Boss for You / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
No Hero Discount / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
No Man Should Have This Power / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Nuke 'em / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Omnicidal Neutral / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
One Bad Mother / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Only in It for the Money / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Order Versus Chaos / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Organ Drops / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Original Position Fallacy / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Outside-the-Box Tactic / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Path of Most Resistance / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Pieces of God / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Pillar of Light / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Player Personality Quiz / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Playing with Syringes / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Plotline Death / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Point of No Return / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Power Limiter / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Powered Armor / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Primal Fear / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Psychological Torment Zone / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Random Effect Spell / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Readings Are Off the Scale / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Red-Light District / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Restored My Faith in Humanity / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Revenant Zombie / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Risking the King / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Route Boss / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Sadly Mythcharacterized / int_6bbdbd9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Satan Is Good / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Schrödinger's Gun / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Secret A.I. Moves / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
See-Thru Specs / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Self-Recovery Surprise / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Sequel Goes Foreign / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Serial Romeo / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Signature Mon / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Skippable Boss / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Snowy Screen of Death / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Southern-Fried Genius / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Standard Status Effects / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Stat-O-Vision / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Stellar Name / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Story Branch Favoritism / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Stupidity-Inducing Attack / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Sudden Soundtrack Stop / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Super-Power Meltdown / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Suspicious Video-Game Generosity / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The End of the World as We Know It / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Four Gods / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Mall / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Omnipotent / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Omniscient Council of Vagueness / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Social Darwinist / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Unmasqued World / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
The Window or the Stairs / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
There Was a Door / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Token Mini-Moe / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Tokyo Is the Center of the Universe / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Took a Level in Idealism / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Torture Technician / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Total Party Kill / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Translator Microbes / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Trauma Inn / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Trial-and-Error Gameplay / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Ultimate Blacksmith / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Video Game Caring Potential / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Vigilante Man / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
We Buy Anything / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
We Cannot Go On Without You / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
We Sell Everything / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
When Trees Attack / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
World of Silence / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
World-Wrecking Wave / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Year X / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
You Are in Command Now / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
You Cannot Grasp the True Form / int_2ba3e3b9
 ShinMegamiTenseiStrangeJourney
sameAs
Shin Megami Tensei: Strange Journey (Video Game)
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Ouroboros / int_2ba3e3b9
 Shin Megami Tensei: Strange Journey (Video Game)
hasFeature
Strange-Syntax Speaker / int_2ba3e3b9