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Sid Meier's Alpha Centauri (Video Game)

 Sid Meier's Alpha Centauri (Video Game)
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game)
 Sid Meier's Alpha Centauri (Video Game)
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SidMeiersAlphaCentauri
 Sid Meier's Alpha Centauri (Video Game)
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Civilization, IN SPACE!In 2060 AD, the Earth was one hell of an awful place to live, torn apart by war and sunken into disgrace by poverty and ecological damage. In a last attempt to save Humanity from extinction, the United Nations ordered the construction of a massive spaceship, the UNS Unity. The mission: stash as many people as possible within the spaceship, deep freeze them to sleep, get the hell off of the Earth towards Alpha Centauri, the closest star from the Sun, form a settlement on Chiron, a planet orbiting the star that seems to have most of the necessary conditions to sustain sentient life, and leave the planet of their birth to fester and decay like a parasite fleeing a corpse.But Finagle's Law says everything that can go wrong will go wrong, and this mission was not the exception. The deep freeze system malfunctioned and the colonists found themselves living on rations meant for colonization in spaces around the ship not meant for living quarters. An explosion on board causes massive damage to the ship's thrusters, creating an escalating crisis among the ship's leaders. As a result, the Unity's captain is murdered, and the crew is now split into 7 different factions, each one commandeering a colony pod and launching for the surface of Chiron (known in the game as "Planet", and yes, that's a proper noun). Each faction has a different ideology and their own plans to achieve prosperity in the new world. These factions include: the militaristic Spartan Federation led by Colonel Corazon Santiago, the theocratic Lord's Believers led by Sister Miriam Godwinson, the technocratic University of Planet led by Academician Prokhor Zakharov, the capitalistic Morgan Industries led by CEO Nwabudike Morgan, the environmentalist Gaia's Stepdaughters led by Lady Deirdre Skye, the totalitarian Human Hive led by Chairman Sheng-Ji Yang, and the humanitarian remnants of the UN, the Peacekeepers led by Commissioner Pravin Lal.The expansion pack, Sid Meier's Alien Crossfire, added: the rationalistic Cybernetic Consciousness led by Prime Function Aki Zeta-5, the socialistic Free Drones led by Foreman Domai, the anarchist Data Angels led by Datajack Sinder Roze, the religiously-enviromentalist Cult of Planet led by Prophet Cha Dawn, the self-explanatory Nautilus Pirates led by Captain Ulrik Svensgaard, and two alien factions, the Manifold Usurpers led by Judaa Maar and the Manifold Caretakers led by Lular H'minee.A little tweaking would also reveal a secret faction: the self-inserted Firaxians, which may or may not be two factions, since either Sid Meier or Brian Reynolds can lead.Upon their arrival, however, everybody finds, to their horror, that Planet is not nearly the safe haven they had hoped for. The atmosphere is far too light on oxygen and heavy on nitrogen, forcing anybody exiting sealed colonies to wear oxygen masks (with the only saving grace being that at least they don't need pressure suits), and that's the least of their concerns. The local "flora", known as Xenofungus, covers much of the surface and prevents settlement or even easy transport where it occurs. Worse yet, the xenofungus acts as a home to Mind Worms, which randomly boil out of the fungus and attack human settlements by psychically stunning their victims with fear, burrowing inside their brains, and placing their ravenous larvae inside, causing the hapless victims to die a Horrible death, with a capital H. And there is no terrain safe from them since they also come in aquatic and flying variations. Trying to hide far away won't save you either, as the xenofungus can vomit out spore launchers, essentially biological artillery that can attack even submerged colonies. If they try to remove the xenofungus for any reason, they face massive fungal towers with giant tendrils that can tear apart tanks. And even the rest of Planet's biosphere is dangerous to humanity; where it doesn't immediately attack humans on sight, the differences in biology are enough that they act as poisons if ingested by humans and vice versa.But the real twist begins when Deirdre Skye discovers that Planet's native life might be friendlier if treated nicely, and starts considering the idea that the entire xenofungal network might well be a gigantic brain. And it seems like every 100 million years or so, Planet's native life achieves a state of growth large enough to turn the entire Planet into a gigantic sentient being, with a consciousness and a mind of its own; but this causes an explosive outgrowth that ends up killing most of Planet's life, just before Planet's "mind" reaches a "development threshold" that allows for survival, thus having to repeat the same cycle from scratch. And it seems like Humanity's arrival is accelerating the cycle. Will Humanity face final extinction? Can the cycle be broken? What will happen if the cycle is broken?Created by the masterminds Brian Reynolds and Sid Meier under the auspices of Firaxis, and released in 1999, Sid Meier's Alpha Centauri (abbreviated as SMAC, the expansion is SMAX) is a turn-based strategy game that, while rather popular, didn't manage to reach the soaring popularity of the Civilization series. However, that doesn't mean the game is worse. Far from that. According to the Wikipedia entry about the game, even though development was rather hindered by Reynolds and Meier's departure from Microprose to found Firaxis, Sid Meier's Alpha Centauri was awarded by the US edition of PC Gamer a score of 98% (the first and one of only three games to have ever done so), and was also granted a long list of Game of the Year prizes. A trilogy of novels based on the game was even written! Admittedly, this doesn't sound too impressive by modern standards, but in 1998 it was basically unheard of.As the Spiritual Successor of the Civilization series, Alpha Centauri features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the Civilization games, in Alpha Centauri you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because the AI can be positively bloody-minded), wage war on everyone else. As is common in the series, there are four ways to win the game: Conquest (just kill everyone), Economic (gather enough Energy—the game's Global Currency—to buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire Tech Tree and Ascend to a Higher Plane of Existence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the Civilization games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (Players could either choose their opponents or randomize them.) as opposed to expanding it to cover all fourteen.However, the biggest merit of the game to many came from the way it portrays The Future. The vast majority of it (basically, everything that doesn't involve mental powers, and sometimes even those) is justified by Hard Science, most of the scientific concepts are linked to our nowadays science from friggin' 1998, and the few ones that aren't have already been explored and predicted by theoretical scientists and writers. Combined with the near total absence of nonsensical Technobabble and the clever use of quotes from game characters and real literary works, this setting actually manages to suck you inside and take seriously the struggle for Humanity's own future, only to let you go once you look outside your window and see the first gleam of the morning sun shining through.The game is relatively old, and hard to find in most retail stores nowadays, but it's worth searching out for any fan of hard, complex strategy and simulation games. It is available on GOG.com for $5.99 (now, finally, including the expansion for free). Alternatively, you can buy Civilization IV and download Planetfall, a fan-made Civilization IV mod which takes Alpha Centauri's setting (leaders, quotes, and technologies included, with entirely reworked graphics) and mixes it with Civ IV's gameplay improvements.A Spiritual Successor, Civilization: Beyond Earth was released in 2014.If you came here looking for the actual star Alpha Centauri, and not the Sid Meier video game, look here.
 Sid Meier's Alpha Centauri (Video Game)
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Aliens Speaking English
 Sid Meier's Alpha Centauri (Video Game) / int_1049848f
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Aliens Speaking English: All the Progenitor quotes in the game have a weird vibrato effect, which is their language. Where's a Universal Translator when you need one?note In the Secret Projects list, since you asked.
 Sid Meier's Alpha Centauri (Video Game) / int_1049848f
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Secret A.I. Moves
 Sid Meier's Alpha Centauri (Video Game) / int_11311505
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Secret A.I. Moves: Wild spore launchers can fire from isles of the deep. Under no circumstances may player artillery of any sort fire from any sort of transport.
 Sid Meier's Alpha Centauri (Video Game) / int_11311505
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Winds of Destiny, Change!
 Sid Meier's Alpha Centauri (Video Game) / int_12b045
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Winds of Destiny, Change!: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Sheaths manipulate probability in their odds. In the GURPS supplement, the Monoliths are said to do this, changing probability so things are better.
 Sid Meier's Alpha Centauri (Video Game) / int_12b045
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City on the Water
 Sid Meier's Alpha Centauri (Video Game) / int_1373df15
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City on the Water: Aquatic bases. The Nautilus Pirates start with one instead of a land base.
 Sid Meier's Alpha Centauri (Video Game) / int_1373df15
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Gaia's Lament
 Sid Meier's Alpha Centauri (Video Game) / int_13a6b7ef
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Gaia's Lament: Earth in the backstory.
 Sid Meier's Alpha Centauri (Video Game) / int_13a6b7ef
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Where It All Began
 Sid Meier's Alpha Centauri (Video Game) / int_15756c9d
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Where It All Began: Some transcendental humans will return to Earth, mostly because they're curious to see what's been going on and to maybe help out.
 Sid Meier's Alpha Centauri (Video Game) / int_15756c9d
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Cutscene
 Sid Meier's Alpha Centauri (Video Game) / int_160cc6f
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Cutscene: After finishing Secret Project, a cutscene is played. Some of them are barely animated, some are CGI and others are edited from Baraka. It gives a really eerie feeling how unrelated film fits into themes of the game and those cutscenes can easily count as Nightmare Fuel.
 Sid Meier's Alpha Centauri (Video Game) / int_160cc6f
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Punishment Box
 Sid Meier's Alpha Centauri (Video Game) / int_165d6f53
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Punishment Box: the "punishment sphere", which make the oppressed masses too frightened to ever riot no matter what. Constructing this city improvement is not on the list of atrocities that will turn the other civilizations against you — because secretly, every faction has one stored away for the day they capture a defeated faction leader.
 Sid Meier's Alpha Centauri (Video Game) / int_165d6f53
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No Biochemical Barriers
 Sid Meier's Alpha Centauri (Video Game) / int_17058a90
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No Biochemical Barriers: Averted: whenever a human faction seizes a Progenitor colony (or vice versa), the incompatibilities between the species result in the colony being downsized to 1 population and a number of colony pods for the losing faction being created. Even before the expansion pack added the Progenitors, it takes getting through a good part of the tech tree and thorough analysis of the native life to get useful amounts of resources out of Planet's native xenofungus. One of Lady Deirdre's in-game quotes (also given above) contrasts the appetizing look and decidedly unappetizing nature of a particular native fruit. Even though Planet is remarkably Earth-like, its atmosphere has a lower proportion of oxygen (which, once again, is often mentioned by Lady Deirdre, who talks about plant life thriving in the anoxic environments on Planet). As a result, humans have to wear pressure helmets at the very least, lest they succumb to nitrogen narcosis. This is why all infantry units wear bodysuits in-game.
 Sid Meier's Alpha Centauri (Video Game) / int_17058a90
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Unstable Equilibrium
 Sid Meier's Alpha Centauri (Video Game) / int_17975d1b
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Unstable Equilibrium: Since Alpha Centauri features an unique terraforming gameplay, knowing how to deal with it and how to use it properly offers massive benefits in the long run. Meanwhile, one of the main AI weaknesses is lackluster use of terraforming, which often leads to pointless mismanagement that even cheat-scripts can overcome, making otherwise perfect locations unproductive. This is further coupled with social engineering options and their various synergies, which can offer a hefty windfall if embraced early on. Another unique mechanics are the supply crawlers. Using them allows to collect specific resource from the tile occupied by crawlers, without having a pop working that tile or it even being completely outside of the base range. Thus for few rows of minerals, you can get a free pop, providing you with more resources. They pay off quickly, while in the same time speed up your general development significantly And then there are of course satellites, especially in Alien Crossfire expansion - once you start building those, there is no real reason to ever stop, as they provide free resources to all your bases. AI barely touches them. On random map, landing near or inside two land features offer such gigantic bonuses, the game is basically decided at the start. Those are Monsoon Jungle and Uranium Flats. The first offers increased nutrient growth, causing population explosion, the other provides +1 energy on all tiles, regardless of what's build on them. And the best part is that they keep scaling as time goes on, rather than being an early-game bonus.
 Sid Meier's Alpha Centauri (Video Game) / int_17975d1b
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All There in the Manual
 Sid Meier's Alpha Centauri (Video Game) / int_17ce80aa
comment
All There in the Manual: The on-disc manual has an appendix that goes into quite a bit of detail about the nature of Planet and its denizens. Also, there are three novels set in the universe, and one short story "prequel" that is available online. The GURPS tabletop roleplaying game setting book has tons and tons of story information and details that they left out of the main on-disc manual and novels and short stories.
 Sid Meier's Alpha Centauri (Video Game) / int_17ce80aa
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Terraform
 Sid Meier's Alpha Centauri (Video Game) / int_19944e8f
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Since the terraformer units in the game can change the elevation of a map tile, a viable (if ridiculous) strategy in the game is to create a mountain chain between yourself and an enemy to the east. Mountains actually trap moisture, like they do in real life; since for purposes of that the game assumes that the wind blows ever eastwards, it's possible to use the "raise terrain" command as a way of giving yourself better farmland while making deserts out of a rival's farms.
 Sid Meier's Alpha Centauri (Video Game) / int_19944e8f
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Gone Horribly Right
 Sid Meier's Alpha Centauri (Video Game) / int_1994ba0b
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Gone Horribly Right: If any human faction other than the Peacekeepers managed to take control of Planet by means other than Transcendence, you would have achieved exactly what the Unity project was intended to do in the beginning: To create a new home for humanity on Alpha Centauri, unified under a single government that will be able to face the dangers of the universe.note The unity established through Transcendence isn't entirely comparable, as the Planetmind is not a government. Too bad that said government would have an ideology that is vastly different from the one that the original UN council had in mind—although it wouldn't necessarily be completely at odds with the UN vision (particularly with the Gaians, Drones or Data Angels in charge, although a Democratic University or Morgan world would be halfway within tolerances).
 Sid Meier's Alpha Centauri (Video Game) / int_1994ba0b
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Tube Travel
 Sid Meier's Alpha Centauri (Video Game) / int_19ec6e63
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Tube Travel: The technological advance of Monopole Magnets grants this to your faction.
 Sid Meier's Alpha Centauri (Video Game) / int_19ec6e63
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Just One More Level!
 Sid Meier's Alpha Centauri (Video Game) / int_1a2e305a
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Just One More Level!: Lampshades this, and even encourages it at one point.
 Sid Meier's Alpha Centauri (Video Game) / int_1a2e305a
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World of Badass
 Sid Meier's Alpha Centauri (Video Game) / int_1a74b900
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World of Badass: Every crew member on the Unity was chosen from the best and brightest that humanity had to offer. Everyone on the ship, from the XO (Yang) to a lowly mining specialist (Domai) had some exceptional attributes, from genius level intellect, to incredible personal charisma, to near-superhuman willpower. Makes the very existence of the Drone underclass kinda sad, doesn't it?
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Violation of Common Sense
 Sid Meier's Alpha Centauri (Video Game) / int_1b2b1d2c
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Violation of Common Sense: You can reduce eco-damage by introducing rapidly reproducing, highly invasive lifeforms (so much so that they'll clear out fungus tiles) to the environment in the form of trees. In the late game, planting more fungus (or Planet creating a fungal bloom to try to "prune" your destructive tendencies) can actually hurt the environment due to the massive yields fungus produces with heavy technological investment. High mineral production causes eco-damage, which in turn might trigger a fungal bloom, when xenofungus expands in a tile destroying every improvement. However, this also slightly increases the mineral production limit before eco-damage starts. Thus, many players actually try to do early eco-damage and rush their first fungal bloom, when many tiles around bases aren't yet terraformed, in order to quickly raise the mineral threshold before a fungal bloom might destroy mid-game more advanced and precious improvements. Building a Centauri Preserve in a base reduces globally eco-damage for a faction. It's a common strategy to build many preserves during late game, when mineral production is high and causes great eco-damage. This bonus is permanent, meaning that even selling ALL your Centauri Preserves won't hurt at all your levels of pollution or your relationship with Planet's ecosystem (while you will paradoxally produce more minerals than before Centauri Preserves where first built).
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GrayAndGreyMorality
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Gray-and-Grey Morality: About the only ones officially called out as evil are the Usurpers; the others are shown to have their good points and their bad. Even the Hive, Believers, Cult of Planet, and Caretakers are Well Intentioned Extremists with some valid points. And then there's the Pirates, who are just out for plunder, but that means that they won't be pushing an ideological agenda on anyone.
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Human Resources
 Sid Meier's Alpha Centauri (Video Game) / int_1ba09c9d
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Human Resources: Implied in the quote for Recycling Tanks.
 Sid Meier's Alpha Centauri (Video Game) / int_1ba09c9d
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Necessary Drawback
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Necessary Drawback: Land and air units are only allowed to pick two of high mobility, heavy armor, and powerful weapons without incurring steep additional costs, strongly encouraging units to be glass cannons, mighty glaciers, fragile speedsters, or stone walls. This can be overcome if cost is no object, but a heavily armed and armored gravship can cost more minerals than a late-game Secret Project. Sea units are exempt from this and may freely carry heavy armor and powerful weapons.
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Sid Meier's Alpha Centauri (Video Game) / int_1c0d4155
 Sid Meier's Alpha Centauri (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Sid Meier's Alpha Centauri (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: The game introduces native Mindworms to replace the barbarians of the Civilization games. However, players could also capture Mindworms and even breed their own. With enough energy credits, your probe teams can attempt to mind-control enemy units, even those fielding equipment not used in your workshop (or that you didn't even research). You can also trade bases with rival factions, including everything that's inside of them. However, the AI is very bad at this, and will happily exchange a huge economic and industrial center (filled with buildings, secret projects, and powerful high-level units, and with nearby tiles having special resources) with your 1 pop god-forsaken sea base founded in the middle of an oceanic rift where there are no resources at all.
 Sid Meier's Alpha Centauri (Video Game) / int_1fba5f9e
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_1fba5f9e
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_1fba5f9e
 Sid Meier's Alpha Centauri (Video Game) / int_20e20e99
type
Not the Intended Use
 Sid Meier's Alpha Centauri (Video Game) / int_20e20e99
comment
Not the Intended Use: A more in-universe example than one in gameplay. Exploration/Discovery research sometimes provides you with devastating weapon upgrades. (For example, learning how to synthesize fossil fuels grants you the ability to build combustion-based rocket launchers.) In a more meta sense, playing as the Believers, who are designed to be played very aggressively, can be great for playing a peaceful game with the original seven factions - the Believers are by far one of the largest drivers of conflict in AI hands, but take away those AI hands and run democratic politics and suddenly the normal primary source of conflict is (almost) everyone's best friend and at that point, you just occasionally have to tell Yang and Santiago to knock it off.
 Sid Meier's Alpha Centauri (Video Game) / int_20e20e99
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_20e20e99
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_20e20e99
 Sid Meier's Alpha Centauri (Video Game) / int_2139c878
type
Church Militant
 Sid Meier's Alpha Centauri (Video Game) / int_2139c878
comment
Church Militant: The Lord's Believers, The Cult of Planet.
 Sid Meier's Alpha Centauri (Video Game) / int_2139c878
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2139c878
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_2139c878
 Sid Meier's Alpha Centauri (Video Game) / int_21d70919
type
Crapsack World
 Sid Meier's Alpha Centauri (Video Game) / int_21d70919
comment
Crapsack World: Earth had turned into this in the backstory and no matter how well you do, Planet will go this way as well as she starts to ramp up the mind worm population to deal with the human infestation. Also, most of the factions can be pretty shitty places to live in depending on your social position.
 Sid Meier's Alpha Centauri (Video Game) / int_21d70919
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_21d70919
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_21d70919
 Sid Meier's Alpha Centauri (Video Game) / int_21f60711
type
Good Is Not Soft
 Sid Meier's Alpha Centauri (Video Game) / int_21f60711
comment
Good Is Not Soft: Domai started his revolt for the benefit of the downtrodden drones, and his end goal is a free peaceful society focused on maximizing the happiness of the people in it. He's also the only explicitly physically violent leader and is quite aggressive politically. Also, even the less-aggressive and more humanitarian-minded factions such as the Peacekeepers and the Gaians are perfectly willing and able to defend themselves militarily, and they can and will declare war if they feel their enemies have engaged in one atrocity too many and/or need to be taught a Green Aesop.
 Sid Meier's Alpha Centauri (Video Game) / int_21f60711
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_21f60711
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_21f60711
 Sid Meier's Alpha Centauri (Video Game) / int_224244c0
type
UniversalTranslator
 Sid Meier's Alpha Centauri (Video Game) / int_224244c0
comment
Universal Translator: One of the secret projects it's possible to build during the game. It gives you two free techs and lets you cache any number of alien artifacts at that base.
 Sid Meier's Alpha Centauri (Video Game) / int_224244c0
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_224244c0
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_224244c0
 Sid Meier's Alpha Centauri (Video Game) / int_225d4412
type
PlayedStraight
 Sid Meier's Alpha Centauri (Video Game) / int_225d4412
comment
Played Straight by the Progenitors, who have the option to build a Subspace beacon to send a distress signal to their main fleet, who then arrive instantly to destroy the other factions.
 Sid Meier's Alpha Centauri (Video Game) / int_225d4412
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_225d4412
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_225d4412
 Sid Meier's Alpha Centauri (Video Game) / int_230d64
type
Screw the Rules, I Have Money!
 Sid Meier's Alpha Centauri (Video Game) / int_230d64
comment
Screw the Rules, I Have Money!: As in the Civilization series, money is used to determine the success of spy operations and to finance the mass production and upgrading of military units. Unlike the Civilization series, a probe team can not merely sway a base's favor towards you, but can subvert a base entirely and take it over — it's just very expensive. You can also rush Secret Projects, though this too is very expensive. Thus, with a suitable cache of energy credits, you can take over enemy bases without ever marching an attacking unit against them, and complete Secret Projects one turn after achieving the technology breakthrough that made it possible.
 Sid Meier's Alpha Centauri (Video Game) / int_230d64
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_230d64
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_230d64
 Sid Meier's Alpha Centauri (Video Game) / int_240a3d9b
type
Not Playing Fair With Resources
 Sid Meier's Alpha Centauri (Video Game) / int_240a3d9b
comment
Not Playing Fair With Resources: On Transcend difficulty, the AI can mind control your units and bases or hurry production for less than a quarter of what the same would cost you, and several difficulty-related penalties do not affect the AI, such as eco-damage and base number-caused inefficiency. Additionally, on Thinker and Transcend, the AI pays reduced production costs. Inverted on all difficulties under Librarian, where the AI will pay more production than the player.
 Sid Meier's Alpha Centauri (Video Game) / int_240a3d9b
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_240a3d9b
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_240a3d9b
 Sid Meier's Alpha Centauri (Video Game) / int_2439b588
type
As the Good Book Says...
 Sid Meier's Alpha Centauri (Video Game) / int_2439b588
comment
As the Good Book Says...: Several tech, facility, and Secret Project quotes are from the Bible, as is the quote in the opening video.
 Sid Meier's Alpha Centauri (Video Game) / int_2439b588
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2439b588
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_2439b588
 Sid Meier's Alpha Centauri (Video Game) / int_254a6a7d
type
Earth That Was
 Sid Meier's Alpha Centauri (Video Game) / int_254a6a7d
comment
Earth That Was: "You are the children of a dead planet, earthdeidre and this death we do not comprehend. We shall take you in, but may we ask this question—will we too catch the planetdeath disease?" -Voice of the Planet
 Sid Meier's Alpha Centauri (Video Game) / int_254a6a7d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_254a6a7d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_254a6a7d
 Sid Meier's Alpha Centauri (Video Game) / int_26ad2fa8
type
Fictional Geneva Conventions
 Sid Meier's Alpha Centauri (Video Game) / int_26ad2fa8
comment
Fictional Geneva Conventions: The UN Charter prohibits extermination of human populations, the use of nerve gas, nerve stapling people (in a non-systematic way; it's perfectly okay to run a Punishment Sphere, though), and the use of planetbusters. However, you can repeal the Charter, which strips out all of these regulations except the law against planetbusting.
 Sid Meier's Alpha Centauri (Video Game) / int_26ad2fa8
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_26ad2fa8
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_26ad2fa8
 Sid Meier's Alpha Centauri (Video Game) / int_27a42ebc
type
Spiritual Successor
 Sid Meier's Alpha Centauri (Video Game) / int_27a42ebc
comment
Spiritual Successor to Civilization II. Virtually all of the basic gameplay is identical, just with different terms for all of the gaming concepts. This was due to Firaxis not owning the Civilization rights at that time. In some ways, this reaches Serial Numbers Filed Off territory. While the gameplay is identical, the terminology is changed; people pursue "Vendetta" instead of "War", Wonders are "Secret Projects", Food is "Nutrients", and so on. It's since gained one in the form of Civilization: Beyond Earth, for good or worse.
 Sid Meier's Alpha Centauri (Video Game) / int_27a42ebc
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_27a42ebc
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_27a42ebc
 Sid Meier's Alpha Centauri (Video Game) / int_29292e6d
type
Walking the Earth
 Sid Meier's Alpha Centauri (Video Game) / int_29292e6d
comment
Walking the Earth: Well, Walking the Universe, as Transcendence allows humans to basically become energy beings propelled by thought with no regards for Space/Time. Some even return to Earth to restore it.
 Sid Meier's Alpha Centauri (Video Game) / int_29292e6d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_29292e6d
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_29292e6d
 Sid Meier's Alpha Centauri (Video Game) / int_2991089a
type
Oppressive States of America
 Sid Meier's Alpha Centauri (Video Game) / int_2991089a
comment
Oppressive States of America: One of Pravin Lal's quotes references a painful lesson about the importance of free flow of information learned by Americans in Earth's final century. The reference to the Christian States of America as Sister Miriam's nation of origin sheds more light on the situation..although not perfectly, since Captain Svensgaard in Alien Crossfire is explicitly mentioned to be from the United States of America. (Divided States of America is suspected, although the "Christian States of America" being a non-government organization is an accepted possible alternative).
 Sid Meier's Alpha Centauri (Video Game) / int_2991089a
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2991089a
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_2991089a
 Sid Meier's Alpha Centauri (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Sid Meier's Alpha Centauri (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Averted - as part of the game's attempt to depict a (relatively) hard science-fiction setting and obey the laws of physics (as they were understood at the time), the colonists made the interstellar voyage by Sleeper Ship, which takes 40 years (departing Earth in 2060 and arriving at Chiron in 2100). This equates to an average speed of 0.109cnote The top speed would presumably be faster given the amount of time it would take to accelerate, decelerate, and maneuver, which is about as fast as theoretical interstellar ships using technology conceivable by modern science were expected to be able to travel at the time. Played Straight by the Progenitors, who have the option to build a Subspace beacon to send a distress signal to their main fleet, who then arrive instantly to destroy the other factions.
 Sid Meier's Alpha Centauri (Video Game) / int_2af7961
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-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2af7961
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_2af7961
 Sid Meier's Alpha Centauri (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Sid Meier's Alpha Centauri (Video Game) / int_2bdae2ae
comment
Another silly terraformer trick involves lowering the terrain between you and another faction to cut them off as an island, or doing so within their territory to drown any colonies that don't have Pressure Domes. This works because all terrain below sea level is assumed to be a lake or ocean basin.
 Sid Meier's Alpha Centauri (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2bdae2ae
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_2bdae2ae
 Sid Meier's Alpha Centauri (Video Game) / int_2cb9b1a9
type
Cool, but Inefficient
 Sid Meier's Alpha Centauri (Video Game) / int_2cb9b1a9
comment
In Alien Crossfire there is a Secret Project boosting yields from monoliths based on Planet rating...which requires an endgame technology (Secrets of the Manifolds), at which point you probably don't need it even if you have the perfect Planet rating that makes it amazing.
 Sid Meier's Alpha Centauri (Video Game) / int_2cb9b1a9
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2cb9b1a9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_2cb9b1a9
 Sid Meier's Alpha Centauri (Video Game) / int_2eb94abd
type
Deadly Euphemism
 Sid Meier's Alpha Centauri (Video Game) / int_2eb94abd
comment
Deadly Euphemism: War has become something of a taboo among the Unity factions. So how do they get past the "never again" clause? By declaring "vendettas."
 Sid Meier's Alpha Centauri (Video Game) / int_2eb94abd
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2eb94abd
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_2eb94abd
 Sid Meier's Alpha Centauri (Video Game) / int_2f253c94
type
Glass Cannon
 Sid Meier's Alpha Centauri (Video Game) / int_2f253c94
comment
Glass Cannon: Any unit with a high attack rating and a low defense rating becomes this ans the Unit cost system encourages this for mobile units, as any land or air unit with a base speed higher than 1 has an increased price multiplier if both their weapons and armor are greater than 1. In-universe, mind worms are also glass cannons. They can chew through any armor like paper, yet their squishy bodies die easily to conventional weapons. The real threat is the terror they instill in their victims. Battles with them thus revolves around morale and mental combat. If your guys are more experienced and mentally tougher, they can keep it together long enough to blow away the worms, but if they're green cadets, they'll panic and die quickly even if they're in a diamond-hard hovertank. Presumably a similar principle applies to manufactured psionic weapons and defenses.
 Sid Meier's Alpha Centauri (Video Game) / int_2f253c94
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_2f253c94
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_2f253c94
 Sid Meier's Alpha Centauri (Video Game) / int_31655611
type
Impeded Communication
 Sid Meier's Alpha Centauri (Video Game) / int_31655611
comment
Impeded Communication: One of the random events is Solar Flare Disaster. It disrupts any sort of diplomatic communications for set number of turns... but also makes atrocities impossible to detect. Units can be equipped with the "Comm Jammer" ECM upgrade; this makes a unit have a more effective defense against a "mobile" land-based attacker (rovers and hovertanks).
 Sid Meier's Alpha Centauri (Video Game) / int_31655611
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_31655611
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_31655611
 Sid Meier's Alpha Centauri (Video Game) / int_31b99a18
type
Naming Your Colony World
 Sid Meier's Alpha Centauri (Video Game) / int_31b99a18
comment
Naming Your Colony World: An example under virtually every category. The Lord's Believers' first base is always New Jerusalem, and several other base names also fit the "New X" mold. The Cybernetic Consciousness falls somewhere between symbolic naming and alphanumeric code naming, with names like Alpha Complex and Delta Marsh. Many of the second parts are thematically appropriate to the first part (eg. Omega Terminus) or punny (eg. Lambda Farm). Most factions have an Egopolis or two in their name lists, such as Deirdre's Fishery, Port Yang, Ulrik's Hideaway, Maar’s Dissolution, and Godwinson’s Hope. However, Morgan Industries takes the cake, with every base being named "Morgan X", where X is a division of Morgan Industries. Only a few base names are unmodified names of places on Earth, but one of the University's bases is Baikonur, which is a real place in Kazakhstan (fittingly, it is the home of the Baikonur Cosmodrome, home of the Soviet space programme and one of the most used orbital launch sites in the world) and the Pirates can establish a base called Barbary Coast, which is an outdated name for much of the North African coast and was famous for being a pirate haven for centuries, and another called Penzance, which is both a reference to the Gilbert and Sullivan operetta The Pirates of Penzance and the real town in which it takes place. There are a handful bases named for people other than the faction leader, like the University's Gagarin Memorial and Pavlov Lab and the Believers' Noah's Rainbow. Furthermore, by following an event chain involving growing your own Mindworms and losing the very first unit thereof in battle with another faction, a base may be renamed in memory of the aide who was put in charge of those worms. There are several bases named as Shout Outs, including the Data Angels' Googleplex (both a Google's headquarters and phonetically identical to a very large number (one followed by a googol (10^100) of zeroes)) and Tears In Rain, the Pirates' Robert's Dread, the Spartans' Farnham's Freehold, the Free Drones' Deep Platform Nine, and the Gaians' Vale of Winds. Most other base names are symbolic and tend to follow a theme for each faction. Gaian bases have environmentally themed names, such as Last Rose of Summer and Song of Planet. Peacekeeper bases are all named as U.N. agencies, such as U.N. Social Council and U.N. Disaster Relief. Spartan bases generally sound survivalist and/or like military bases, such as Survivalist Point and Fort Superiority. Morganite Bases are all named as divisions of Morgan Industries, such as Morgan Hydrochemical and Morgan Metagenics. Believing bases are all biblically themed with an evangelical Protestant Christian bent, such as He Walked On Water and Redemption Base. University bases are named as laboratories and learning institutions mixed with references to Russian/Soviet scientific history, such as Academgorodok and Tsiolkovsky Institute. Hive bases tend to sound communist, densely populated, and/or underground, such as Proletarian Knot and Unification Cavern. Data Angel bases all sound cyberpunk/post-cyberpunk, such as Nettap Complex and Trojan Source. Cybernetic bases are named as a mix of Greek letters and shapes or locations, often such that the combination forms a Punny Name or is otherwise particularly suited to the Greek letter in question, such as Psi Consensus and Delta Marsh. Pirate bases sound piratey, or at least nautical, such as Privateer Quay and Sailor’s Delight. They also possess a much longer list of naval base names than most other factions, as well as a relatively short list of land base names. Cult of Planet bases sound militant, religious, and Planet/Planetlife-centered, such as Sword of Planet and Wormfang Shrine. Free Drone bases are mostly named in reference to heavy industry, labor unions, and freedom, such as Liberty Plant and Guild House. Caretaker bases sound harmonious and protective and often follow the Progenitors' strange speech patters, such as Home : Hearth and Melody of Souls. Usurper bases sound aggressive, conquering, and ambitious and less frequently follow the strange speech patterns the Progenitors often use, such as Conquest of the Weak and Godhood’s Grasp Should you exhaust your entire base name list, base names fall back on a variation of letter and number theme naming, being named sequentially as "[Greek Letter] Sector", which can get kind of confusing if you're playing as the Cybernetic Consciousness.
 Sid Meier's Alpha Centauri (Video Game) / int_31b99a18
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_31b99a18
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_31b99a18
 Sid Meier's Alpha Centauri (Video Game) / int_31c5e7fb
type
Starfish Aliens
 Sid Meier's Alpha Centauri (Video Game) / int_31c5e7fb
comment
Starfish Aliens: Progenitors: in depth, their wacky sentence structure. The sentence structure is shown to be just how humans interpret or translate their speech, or maybe their attempts at communicating with humans. The "interludes" shown to a Progenitor player don't contain any of the weird sentence structure. One of the uncanniest things about them is how they communicate. Generating patterns of sounds is how humans talk; progenitors "alter" existing sounds with their resonance. In written form, their alphabet might look like instructions for "*existing sound* Pitch Up, Pitch Down, Pitch Way Up, Elongate," etc.
 Sid Meier's Alpha Centauri (Video Game) / int_31c5e7fb
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_31c5e7fb
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_31c5e7fb
 Sid Meier's Alpha Centauri (Video Game) / int_334e48a1
type
After the End
 Sid Meier's Alpha Centauri (Video Game) / int_334e48a1
comment
After the End: Sometime between the Unity's departure and the start of the game, Earth is devastated. It is recolonized at the end though.
 Sid Meier's Alpha Centauri (Video Game) / int_334e48a1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_334e48a1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_334e48a1
 Sid Meier's Alpha Centauri (Video Game) / int_342c2ebc
type
Longevity Treatment
 Sid Meier's Alpha Centauri (Video Game) / int_342c2ebc
comment
Longevity Treatment: Several forms: There is a secret project called 'The Longevity Vaccine' and another called 'Clinical Immortality'. The faction leaders are mentioned to undergo harsh gene therapies and other treatments so that they can remain active throughout the whole 500 years of the game.
 Sid Meier's Alpha Centauri (Video Game) / int_342c2ebc
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_342c2ebc
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_342c2ebc
 Sid Meier's Alpha Centauri (Video Game) / int_342fd88c
type
Theme Naming
 Sid Meier's Alpha Centauri (Video Game) / int_342fd88c
comment
Most other base names are symbolic and tend to follow a theme for each faction. Gaian bases have environmentally themed names, such as Last Rose of Summer and Song of Planet. Peacekeeper bases are all named as U.N. agencies, such as U.N. Social Council and U.N. Disaster Relief. Spartan bases generally sound survivalist and/or like military bases, such as Survivalist Point and Fort Superiority. Morganite Bases are all named as divisions of Morgan Industries, such as Morgan Hydrochemical and Morgan Metagenics. Believing bases are all biblically themed with an evangelical Protestant Christian bent, such as He Walked On Water and Redemption Base. University bases are named as laboratories and learning institutions mixed with references to Russian/Soviet scientific history, such as Academgorodok and Tsiolkovsky Institute. Hive bases tend to sound communist, densely populated, and/or underground, such as Proletarian Knot and Unification Cavern. Data Angel bases all sound cyberpunk/post-cyberpunk, such as Nettap Complex and Trojan Source. Cybernetic bases are named as a mix of Greek letters and shapes or locations, often such that the combination forms a Punny Name or is otherwise particularly suited to the Greek letter in question, such as Psi Consensus and Delta Marsh. Pirate bases sound piratey, or at least nautical, such as Privateer Quay and Sailor’s Delight. They also possess a much longer list of naval base names than most other factions, as well as a relatively short list of land base names. Cult of Planet bases sound militant, religious, and Planet/Planetlife-centered, such as Sword of Planet and Wormfang Shrine. Free Drone bases are mostly named in reference to heavy industry, labor unions, and freedom, such as Liberty Plant and Guild House. Caretaker bases sound harmonious and protective and often follow the Progenitors' strange speech patters, such as Home : Hearth and Melody of Souls. Usurper bases sound aggressive, conquering, and ambitious and less frequently follow the strange speech patterns the Progenitors often use, such as Conquest of the Weak and Godhood’s Grasp
 Sid Meier's Alpha Centauri (Video Game) / int_342fd88c
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_342fd88c
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_342fd88c
 Sid Meier's Alpha Centauri (Video Game) / int_3496b29a
type
Heart Is an Awesome Power
 Sid Meier's Alpha Centauri (Video Game) / int_3496b29a
comment
Heart Is an Awesome Power: The Peacekeepers get extra happy people, extra space for people and doubled council votes. Minor bonuses until one realizes that happy people lead to golden ages and population booms. Coupled with doubled votes, this is instant diplomatic victory. A positive Planet rating (which the Gaians, Cult of Planet, and Caretakers start with) has little in the way of passive bonuses, but allows you capture the native life, which never really goes obsolete, includes the only unit that is both a transport and a combat unit (isles of the deep), and if captured far enough from one of your bases, is likely to be independent, and thus require no upkeep. It also gives a bonus in combat against native life that you fail to capture, making it easier to farm them for credits.
 Sid Meier's Alpha Centauri (Video Game) / int_3496b29a
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_3496b29a
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_3496b29a
 Sid Meier's Alpha Centauri (Video Game) / int_34dd5f3
type
La Résistance
 Sid Meier's Alpha Centauri (Video Game) / int_34dd5f3
comment
La Résistance: the Free Drones from Alien Crossfire.
 Sid Meier's Alpha Centauri (Video Game) / int_34dd5f3
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_34dd5f3
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_34dd5f3
 Sid Meier's Alpha Centauri (Video Game) / int_3517000d
type
Mad Scientist
 Sid Meier's Alpha Centauri (Video Game) / int_3517000d
comment
Mad Scientist: The University is implied to be what happens when a large number of Mad Scientist types hang out together. The Academician seems like an Affably Evil version from some of his quotes. The Gaians are similar but the madness is because of being best friends with mind worms. The Morganites also have a Lex Luthor tendency to hire these types. Note however that the science involved is still very hard, its more a case that the scientific advances come easier to a science/corporate based society with an ethics board that is either a cost/benefit analysis or a question about how scientific the research is.
 Sid Meier's Alpha Centauri (Video Game) / int_3517000d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_3517000d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_3517000d
 Sid Meier's Alpha Centauri (Video Game) / int_35a24c16
type
Geo Effects
 Sid Meier's Alpha Centauri (Video Game) / int_35a24c16
comment
Geo Effects: High ground means better output from solar collectors, rocky terrain increases mine output, fungus is a general-purpose pain in the ass unless you're Gaians/Planet Cult or have a ton of Explore technologies/secret projects, and so on. Since the terraformer units in the game can change the elevation of a map tile, a viable (if ridiculous) strategy in the game is to create a mountain chain between yourself and an enemy to the east. Mountains actually trap moisture, like they do in real life; since for purposes of that the game assumes that the wind blows ever eastwards, it's possible to use the "raise terrain" command as a way of giving yourself better farmland while making deserts out of a rival's farms. A shorter way, albeit a more expensive one, would be to launch a missile with a seismic warhead and detonate it over the needed terrain. This will create an instant mountain. Since this warhead does not wipe out cities, it is not considered an atrocity by the other factions. Edward Teller would be proud. Another silly terraformer trick involves lowering the terrain between you and another faction to cut them off as an island, or doing so within their territory to drown any colonies that don't have Pressure Domes. This works because all terrain below sea level is assumed to be a lake or ocean basin. In more combat-focused geo effects, infantry defend better in rocky terrain and rovers and hovertanks attack better on flat terrain
 Sid Meier's Alpha Centauri (Video Game) / int_35a24c16
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_35a24c16
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_35a24c16
 Sid Meier's Alpha Centauri (Video Game) / int_3b0479f2
type
You Shall Not Pass!
 Sid Meier's Alpha Centauri (Video Game) / int_3b0479f2
comment
You Shall Not Pass!: Somewhat parodied by Richard "Recon Rover Rick" Baxton, who is lauded as a hero for holding off four waves of mind worms. At the same time, his death is glossed over to be able to sell his story.
 Sid Meier's Alpha Centauri (Video Game) / int_3b0479f2
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_3b0479f2
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_3b0479f2
 Sid Meier's Alpha Centauri (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Sid Meier's Alpha Centauri (Video Game) / int_3c5ae1a1
comment
Schizo Tech: On one hand, you have Nerve Stapling to keep drones in line by destroying their ability to think subversive thoughts from the very start of the game, on the other hand, you have to rediscover seafaring and flight, which usually takes about 100 turns to achieve the latter. This is justified in-game, however. As Colonel Santiago explains:
 Sid Meier's Alpha Centauri (Video Game) / int_3c5ae1a1
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_3c5ae1a1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_3c5ae1a1
 Sid Meier's Alpha Centauri (Video Game) / int_40bb59d0
type
Blatant Lies
 Sid Meier's Alpha Centauri (Video Game) / int_40bb59d0
comment
One method of putting down drone insurrections goes by the cheery and pleasant label of "nerve stapling." It basically amounts to torture via direct neural stimulation.
 Sid Meier's Alpha Centauri (Video Game) / int_40bb59d0
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_40bb59d0
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_40bb59d0
 Sid Meier's Alpha Centauri (Video Game) / int_41dd77d
type
Zerg Rush
 Sid Meier's Alpha Centauri (Video Game) / int_41dd77d
comment
Zerg Rush: Mind worms attack in massive waves, unconcerned about the defenses they face. Planet has reserves. Certain factions also play this way with regular units. (The Drones, Hive, and Believers are the strongest examples.)
 Sid Meier's Alpha Centauri (Video Game) / int_41dd77d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_41dd77d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_41dd77d
 Sid Meier's Alpha Centauri (Video Game) / int_420081bf
type
Alien Sky
 Sid Meier's Alpha Centauri (Video Game) / int_420081bf
comment
Alien Sky: Alpha Centauri is a trinary system, with two great suns and a third smaller and farther one.note Alpha Centauri C — aka Proxima Centauri — orbits much farther out than A and B ("Hercules") and would barely be visible from the surface of Chiron, and thus anyone living there would not consider it a third "sun" in any meaningful sense. Sol would appear much brighter in the night sky than Proxima, as an extra star in the constellation Cassiopeia. (Of course the brightest star in Centaurus would be missing, and a few of the other nearby stars would be in very different positions in the night sky.) Planet's atmosphere is a bright yellow, claimed to offset life-threatening greenhouse gases generated by being too close to Alpha Centauri A.
 Sid Meier's Alpha Centauri (Video Game) / int_420081bf
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_420081bf
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_420081bf
 Sid Meier's Alpha Centauri (Video Game) / int_437cbac5
type
Sound Off
 Sid Meier's Alpha Centauri (Video Game) / int_437cbac5
comment
Sound Off:
 Sid Meier's Alpha Centauri (Video Game) / int_437cbac5
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_437cbac5
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_437cbac5
 Sid Meier's Alpha Centauri (Video Game) / int_43b154c9
type
Not Even Bothering with the Accent
 Sid Meier's Alpha Centauri (Video Game) / int_43b154c9
comment
Not Even Bothering with the Accent: According to her Datalinks information, Deirdre is from Scotland, but Carolyn Dahl doesn't sound the slightest bit Scottish when voice-acting her, instead using RP.note It's possible that Deirdre is from the Scottish aristocracy. Scottish toffs generally speak in RP as a class marker; see, e.g., this speech by Queen Elizabeth the Queen Mother or this interview with Rose Leslie (both daughters of Scottish clan chiefs and, incidentally, both raised in Aberdeenshire). It would certainly square with Deirdre's title "Lady". Averted with the other faction leaders, though.
 Sid Meier's Alpha Centauri (Video Game) / int_43b154c9
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-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_43b154c9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_43b154c9
 Sid Meier's Alpha Centauri (Video Game) / int_4482e1ef
type
Divided States of America
 Sid Meier's Alpha Centauri (Video Game) / int_4482e1ef
comment
The reference to the Christian States of America as Sister Miriam's nation of origin sheds more light on the situation..although not perfectly, since Captain Svensgaard in Alien Crossfire is explicitly mentioned to be from the United States of America. (Divided States of America is suspected, although the "Christian States of America" being a non-government organization is an accepted possible alternative).
 Sid Meier's Alpha Centauri (Video Game) / int_4482e1ef
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4482e1ef
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_4482e1ef
 Sid Meier's Alpha Centauri (Video Game) / int_457655dd
type
Human Popsicle
 Sid Meier's Alpha Centauri (Video Game) / int_457655dd
comment
Human Popsicle: How colonists are stored in Colony Pods (read: new cities in the making).
 Sid Meier's Alpha Centauri (Video Game) / int_457655dd
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_457655dd
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_457655dd
 Sid Meier's Alpha Centauri (Video Game) / int_4968ed35
type
Door-Closes Ending
 Sid Meier's Alpha Centauri (Video Game) / int_4968ed35
comment
Door-Closes Ending: Defeat another faction by force, and you get to see the defeated faction leader levitating in a sphere of Electric Torture. Bloodcurdling scream. Blast door with the defeated faction's logo slamming shut, closing off the victim from view mid-scream.
 Sid Meier's Alpha Centauri (Video Game) / int_4968ed35
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4968ed35
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_4968ed35
 Sid Meier's Alpha Centauri (Video Game) / int_49e50ba0
type
Dueling Messiahs
 Sid Meier's Alpha Centauri (Video Game) / int_49e50ba0
comment
Dueling Messiahs: The premise of the game is that each faction leader is a visionary with his or her own scheme for how human (or alien, for some of the Alien Crossfire expansion factions) society should be ordered, many of which are mutually incompatible. Since their differences are irreconcilable, they each strike out with their followers to implement their own visions of utopia to prove once and for all which path is truly superior.
 Sid Meier's Alpha Centauri (Video Game) / int_49e50ba0
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_49e50ba0
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_49e50ba0
 Sid Meier's Alpha Centauri (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Sid Meier's Alpha Centauri (Video Game) / int_4a10e526
comment
You Have Researched Breathing: The premise is that you are part of a colony spaceship that landed on Alpha Centauri, but you still have to research flight to field air units, adopt a flexibility-focused doctrine to make naval units, etc. It's a Justified Trope though; Santiago's quote for Orbital Spaceflight (transcribed above under Schizo Tech) shows that you aren't necessary rediscovering technology so much as creating the infrastructure needed to support it.
 Sid Meier's Alpha Centauri (Video Game) / int_4a10e526
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4a10e526
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_4a10e526
 Sid Meier's Alpha Centauri (Video Game) / int_4a3e547f
type
Leaning on the Fourth Wall
 Sid Meier's Alpha Centauri (Video Game) / int_4a3e547f
comment
Leaning on the Fourth Wall: Flavor text for the secret project "Longevity Vaccine" has Morgan saying: "I plan to live forever, of course, but barring that I'd settle for a couple thousand years. Even five hundred would be pretty nice." Funny how five hundred years is also the allotted length for a normal game. When you construct your first Bioenhancement Center, you're treated to the solipsistic musings of an individual contemplating the possibility that they're living inside a simulation. In-universe, they're a Brain in a Jar being used as part of a science experiment.
 Sid Meier's Alpha Centauri (Video Game) / int_4a3e547f
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4a3e547f
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4a3e547f
 Sid Meier's Alpha Centauri (Video Game) / int_4a59e6f7
type
One Nation Under Copyright
 Sid Meier's Alpha Centauri (Video Game) / int_4a59e6f7
comment
One Nation Under Copyright: Morgan Industries is structured like a corporation and run on the basic principle that "greed is good". Since corporate rule is not itself a choice in the Social Engineering options, the exact flavor of corporate rule can vary widely from one game to another—a power-focused police state ('Politburo of Directors') is just as possible as a knowledge-focused democracy ('One man, one voting share'), give or take hidden AI preferences.
 Sid Meier's Alpha Centauri (Video Game) / int_4a59e6f7
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4a59e6f7
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4a59e6f7
 Sid Meier's Alpha Centauri (Video Game) / int_4aafd3c8
type
Fling a Light into the Future
 Sid Meier's Alpha Centauri (Video Game) / int_4aafd3c8
comment
Fling a Light into the Future/Hope Spot: The UNS Unity was one for humanity, a last ditch effort by the United Nations to save some semblance of civilization somewhere in the stars while Earth slowly slid into self-inflicted oblivion. The game itself has you determine whether that hope was well-placed or not.
 Sid Meier's Alpha Centauri (Video Game) / int_4aafd3c8
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4aafd3c8
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_4aafd3c8
 Sid Meier's Alpha Centauri (Video Game) / int_4abc2ca9
type
Virtual Ghost
 Sid Meier's Alpha Centauri (Video Game) / int_4abc2ca9
comment
Virtual Ghost: Transcendi, though unlike the more traditional sense, they are not uploaded to purely computer networks, but rather to a combination of computer networks and the planetmind.
 Sid Meier's Alpha Centauri (Video Game) / int_4abc2ca9
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4abc2ca9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4abc2ca9
 Sid Meier's Alpha Centauri (Video Game) / int_4ad7bcca
type
Recycled with a Gimmick
 Sid Meier's Alpha Centauri (Video Game) / int_4ad7bcca
comment
Recycled with a Gimmick: Civilization II IN SPACE! Most of the game mechanics are either exactly the same or very similar. Later, a mod for Civilization IV (Final Frontier), included with "Beyond the Sword" contains many homages to it. Of course, some of the Civilization games have a victory condition where you launch a colony ship to Alpha Centauri, so it could also be considered a sequel, especially since the game begins 10 years after the latest date Civ can end.
 Sid Meier's Alpha Centauri (Video Game) / int_4ad7bcca
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4ad7bcca
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4ad7bcca
 Sid Meier's Alpha Centauri (Video Game) / int_4d4df461
type
Stock Star Systems
 Sid Meier's Alpha Centauri (Video Game) / int_4d4df461
comment
Stock Star Systems: Is pretty self-explanatory: it's set on a planet called Chiron (or "Planet"), orbiting Alpha Centauri A.
 Sid Meier's Alpha Centauri (Video Game) / int_4d4df461
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4d4df461
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4d4df461
 Sid Meier's Alpha Centauri (Video Game) / int_4d54bb0d
type
Spiteful A.I.
 Sid Meier's Alpha Centauri (Video Game) / int_4d54bb0d
comment
Spiteful A.I.: The enemy love to attack you no reason (even if it means they're going to get stomped), just to make sure you aren't allowed to play a relaxing "building" game.
 Sid Meier's Alpha Centauri (Video Game) / int_4d54bb0d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4d54bb0d
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4d54bb0d
 Sid Meier's Alpha Centauri (Video Game) / int_4ee5989a
type
Bizarre Alien Senses
 Sid Meier's Alpha Centauri (Video Game) / int_4ee5989a
comment
Bizarre Alien Senses: The Progenitors can sense and manipulate a variety of fields, including electromagnetism. They communicate through "altering" too. While humans generate patterns of sounds, Progenitors alter existing background noise and it's how they alter those sounds that determines meaning.
 Sid Meier's Alpha Centauri (Video Game) / int_4ee5989a
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_4ee5989a
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_4ee5989a
 Sid Meier's Alpha Centauri (Video Game) / int_50166c5d
type
Good Pays Better
 Sid Meier's Alpha Centauri (Video Game) / int_50166c5d
comment
Good Pays Better: Lal and his Peacekeepers are The Remnant of United Nations. While his faction is somewhat crippled with Vast Bureaucracy, all his bases can grow bigger, his people are happier and less likely to riot. His preferred social choice is of course Democracy, giving him further advantages toward expansion and nullifying his efficiency problems. Running Democracy is the most effective choice for social engineering, since it gives population bonus and efficient economy with price of costly military. Other choices are Police State, which lowers your efficiency and Fundamental, which hurts your research. With the right secret project, stacking your planet rating makes fungus tiles far and away the most productive land in the game, as the project gives a boost to fungus and monolith tile yields that scales to your planet rating. Picking a Value of your faction is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes things much more costly to build and doesn't help your economy in any way. In later stages, there is a "Future Society" tab, which provides you with Eudaimonia, giving overall bonuses to just everything aside of warfare and Cybernetic, which makes your faction an efficiency and research powerhorse. This is contrasted with Thought Control, which is perfect for warmongers, but extremely costly to run. And then it's all put on its head with Cloning Vats—a Secret Project, that removes all the disadvantages of both Power and Thought Control. There is also Yang and his Human Hive with their faction immunity to inefficiency, so he can run Police State with Planned Economy without any problems—something that can kill any other faction.
 Sid Meier's Alpha Centauri (Video Game) / int_50166c5d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_50166c5d
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_50166c5d
 Sid Meier's Alpha Centauri (Video Game) / int_50f66629
type
Crazy-Prepared
 Sid Meier's Alpha Centauri (Video Game) / int_50f66629
comment
Crazy-Prepared: If a Transcendence victory is imminent, most factions will enact contingency measures allowing anyone who doesn't want to ascend to opt out with enough supplies and infrastructure to survive afterwards. These also serve as a backup plan to ensure that some semblance of human civilization is left should things go wrong.
 Sid Meier's Alpha Centauri (Video Game) / int_50f66629
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_50f66629
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_50f66629
 Sid Meier's Alpha Centauri (Video Game) / int_51f65a3e
type
Immortal Ruler
 Sid Meier's Alpha Centauri (Video Game) / int_51f65a3e
comment
Immortal Ruler: The faction leaders use experimental gene therapies to live at least 500 years.
 Sid Meier's Alpha Centauri (Video Game) / int_51f65a3e
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_51f65a3e
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Sid Meier's Alpha Centauri (Video Game) / int_51f65a3e
 Sid Meier's Alpha Centauri (Video Game) / int_5313c266
type
Bookends
 Sid Meier's Alpha Centauri (Video Game) / int_5313c266
comment
Book Ends: The game's very first shot, in the intro, and very last shot, at the end of the Ascent to Transcendence, are of the same nebula.
 Sid Meier's Alpha Centauri (Video Game) / int_5313c266
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5313c266
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_5313c266
 Sid Meier's Alpha Centauri (Video Game) / int_537dd8fe
type
Affably Evil
 Sid Meier's Alpha Centauri (Video Game) / int_537dd8fe
comment
Affably Evil/Faux Affably Evil: Faction leaders can vary between the two but usually lean to the former, sometimes making war declarations to the effect of "nothing personal my dear <player name>, but Planet simply isn't big enough for the both of us". If they declare war on you due to your social engineering running contrary to their beliefs, they will say so and make it sound like for them it's a case of I Did What I Had to Do, wiping you out to prevent what they see as detrimental societal values from spreading beyond your faction.
 Sid Meier's Alpha Centauri (Video Game) / int_537dd8fe
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_537dd8fe
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_537dd8fe
 Sid Meier's Alpha Centauri (Video Game) / int_550854fe
type
Telepathic Spacemen
 Sid Meier's Alpha Centauri (Video Game) / int_550854fe
comment
Telepathic Spacemen: Mind worms.
 Sid Meier's Alpha Centauri (Video Game) / int_550854fe
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_550854fe
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_550854fe
 Sid Meier's Alpha Centauri (Video Game) / int_57b80b45
type
Fantastic Racism
 Sid Meier's Alpha Centauri (Video Game) / int_57b80b45
comment
Fantastic Racism: The Progenitors, whether it's the Caretakers or Usurpers, by and large treat humanity as barely sentient, almost akin to how people view dogs. While this is in part due to being technologically advanced by millennia at minimum, it also encourages Suicidal Overconfidence among the aliens, grossly underestimating the human factions at their peril.
 Sid Meier's Alpha Centauri (Video Game) / int_57b80b45
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_57b80b45
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_57b80b45
 Sid Meier's Alpha Centauri (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Sid Meier's Alpha Centauri (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Despite being based around ideologies (at least initially), the original seven factions still retain elements of their nations of inspiration and are reminiscent of certain societies back on Earth: The Hive is fairly clearly a dystopian vision of what the People's Republic of China could become, fully committed to authoritarianism, with all the wonders of modern technology deployed to control every aspect of all its people's lives. The University is a combination of everything people hoped and feared was possible out of The New Russia in the '90s, combined with Soviet-era futurism. The Gaians are a distillation of the European environmental and "soft" social-democratic movements. The Peacekeepers are heavily influenced by the democratic, multicultural, prosperous India that was emerging in the '90s. It also reflects the other English-speaking democracies (including the US and UK), with the American aspect given the exceptionalist humanitarianism of the faction. The Believers capture the spirit of the American Evangelical movement, and there's something distinctly American about the exceptionalist messianism of the faction. The Morganites latch onto Africa's peculiar hope of wealth through natural resources and boundless opportunity, although there's a whiff of America about them—the CEO, after all, had studied and played football there. The Spartans, by contrast, latch onto the chronic instability of much of Latin America at the turn of the century. Also a country where discipline, loyalty and self-determination are fiercely promoted, where Everyone Is Armed, and suspicion of foreign powers leads to a huge "defence" budget - i.e, it's conservative USA. With its additional emphasis on individualism in matters outside of collective physical defense, it oddly ends up as a kind of a Space Texas.
 Sid Meier's Alpha Centauri (Video Game) / int_57d43e40
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_57d43e40
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_57d43e40
 Sid Meier's Alpha Centauri (Video Game) / int_586624e5
type
Genius Loci
 Sid Meier's Alpha Centauri (Video Game) / int_586624e5
comment
Genius Loci: What you—and all of humanity—become after reaching the Transcendence victory. The Self-Aware Colony secret project turns your cities into these.
 Sid Meier's Alpha Centauri (Video Game) / int_586624e5
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_586624e5
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_586624e5
 Sid Meier's Alpha Centauri (Video Game) / int_5a3b8032
type
The Un-Reveal
 Sid Meier's Alpha Centauri (Video Game) / int_5a3b8032
comment
The Unreveal: For all you learn about science, technology, and the nature of humanity, life, and intelligence, several key mysteries established at the beginning of each game are never revealed to you no matter how the game ends: The identity of Captain Garland's assassin is never revealed, or even hinted at. Whatever happened to Earth and everyone living there between 2060 and 2096 (since it would take four years for radio signals to reach Alpha Centauri at lightspeed) is never revealed, although the game can end with colonists returning to Earth to find out. It's heavily implied that nuclear war finally put civilization on Earth to an end.
 Sid Meier's Alpha Centauri (Video Game) / int_5a3b8032
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5a3b8032
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_5a3b8032
 Sid Meier's Alpha Centauri (Video Game) / int_5ade9ace
type
Gang Up on the Human
 Sid Meier's Alpha Centauri (Video Game) / int_5ade9ace
comment
Gang Up on the Human: Late in the game, as global warming from increased populations and industrial activity provokes Planet, it is supposed to start sending massive waves of mind worms to attack the faction most responsible. Instead of two or three mind worms randomly appearing, massive armies numbering 30-40 in some instances will start suddenly popping up outside of your major bases—and as soon as you defeat the last of this batch (or nearly so), another batch just as large will suddenly sprout into being (the Planet just generates them—unlike your faction enemies, it has no infrastructure limitations). Dropping some Planet Buster nukes causes massive ecological damage so this is guaranteed to make Planet start sending waves of native life after you. The kicker? In single-player, Planet will always single out the human player...even if you were not the one who detonated nukes, or if you only have a meager infrastructure relative to the super-power factions who are doing the overwhelming majority of the pollution. Planet won't single out the faction that fired nukes like it's supposed to, nor will it at least attack every faction equally. Basically as soon as planet-wide eco-damage becomes bad enough, regardless of who caused it, it will single out you the human player as a target. It also gets fairly determined to wipe you off the map: if you're in the late game and have sufficiently advanced tech and military, such as Tachyon Shields around each base and units armed with maxed out tech tree capabilities (Stasis Generator armor, Singularity Engines, Graviton Guns, etc.) you can actually weather an assault by 30 mind worms for one turn. So it just sends more of these super-swarms of over 30 mind worms. Within the space of ten turns you can sometimes fight off over 300 of these things, and they just keep coming. Even if you weren't even responsible for the eco-damage. Dropping a Planet Buster on one of these super-swarms doesn't really help either: 1, they usually pop up right next to your own base, so you're nuking your own soil, dropping the soil down to sea level; 2, dropping nukes is one of the things that specifically pisses off Planet even more (though given that it's already mad at you personally for no good reason...); and 3, for all the damage the Planet Buster does to the landscape, the computer shall just auto-generate another super-swarm of over 30 mind worms on the next turn. While all of this is going on, none of the other, even more powerful factions are getting targeted.
 Sid Meier's Alpha Centauri (Video Game) / int_5ade9ace
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5ade9ace
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_5ade9ace
 Sid Meier's Alpha Centauri (Video Game) / int_5b0eaf89
type
Upgrade Artifact
 Sid Meier's Alpha Centauri (Video Game) / int_5b0eaf89
comment
Upgrade Artifact: Both the Monoliths and the actual Artifacts
 Sid Meier's Alpha Centauri (Video Game) / int_5b0eaf89
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5b0eaf89
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_5b0eaf89
 Sid Meier's Alpha Centauri (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Sid Meier's Alpha Centauri (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: "The Weather Paradigm" secret project increases the rate of all terraforming actions, save for removing xenofungus, by 50%, and also lets you raise and lower terrain, and build boreholes and condensers, without needing the mid-game technologies normally needed to enable them. For Zakharov, "The Virtual World". The Virtual World makes every Network Node in the player's faction double as a Hologram Theater, quelling drones and providing Psyche—it so happens that one of the perks of the University is that every base gets a free Network Node upon construction. Zakharov's problems with extra drones just got solved for the next century or so. If rushed for, the Hunter Seeker Algorithm can be gained in the early-mid game by the University faction. What does that project do? Oh, only remove their biggest weakness, probe teams. Permanently. If you're fortunate enough to begin near a landmark, which give some sort of resource bonus to bases in their radius, it's a big help. Special mention to the Monsoon Jungle, the Ruins and the Unity wreckage. The Monsoon Jungle provides +1 nutrient on all tiles regardless of what's build on top of them (and scales with improvements, thus bordering on a game-breaker), the Ruins are a cluster of 8 Monoliths, which each give 2 of each resource, while the wreckage gives you a Unity Chopper, Mining Laser, and 150 energy credits.
 Sid Meier's Alpha Centauri (Video Game) / int_5b81ca8d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5b81ca8d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_5b81ca8d
 Sid Meier's Alpha Centauri (Video Game) / int_5ce7dbb9
type
Central Theme
 Sid Meier's Alpha Centauri (Video Game) / int_5ce7dbb9
comment
Central Theme: How far are people willing to go for their ideals?
 Sid Meier's Alpha Centauri (Video Game) / int_5ce7dbb9
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5ce7dbb9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_5ce7dbb9
 Sid Meier's Alpha Centauri (Video Game) / int_5da3f522
type
Big Brother Is Watching
 Sid Meier's Alpha Centauri (Video Game) / int_5da3f522
comment
Big Brother Is Watching: The Self-Aware Colony's cinematic depicts a city that is capable of punishing criminals by restructuring itself at a detailed level. Also, anytime you or the computer run an oppressive faction the Encyclopedia Entry for "Mind Control" Future Society directly mentions Big Brother.
 Sid Meier's Alpha Centauri (Video Game) / int_5da3f522
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5da3f522
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_5da3f522
 Sid Meier's Alpha Centauri (Video Game) / int_5e032315
type
One-Book Author
 Sid Meier's Alpha Centauri (Video Game) / int_5e032315
comment
One-Book Author: Of the ten voice actors in the vanilla game, five (Carolyn Dahl as Deirdre, Yuri Nesteroff as Zakharov, Wanda Nino as Santiago, Hesh Gordon as Lal, and Alena Kanka as the Voice of Planet) have no other acting credits whatsoever. (A sixth, Robert Levy as the male Datalinks voice, was also the narrator for the expansion but has no other credits beyond that.)
 Sid Meier's Alpha Centauri (Video Game) / int_5e032315
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5e032315
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_5e032315
 Sid Meier's Alpha Centauri (Video Game) / int_5e126c79
type
The Joy of X
 Sid Meier's Alpha Centauri (Video Game) / int_5e126c79
comment
The Joy of X: The title of your memoirs after you retire (used as a ranking of how well you did) is based off an existing work.
 Sid Meier's Alpha Centauri (Video Game) / int_5e126c79
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5e126c79
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_5e126c79
 Sid Meier's Alpha Centauri (Video Game) / int_5e66f8ca
type
Pro-Human Transhuman
 Sid Meier's Alpha Centauri (Video Game) / int_5e66f8ca
comment
Pro-Human Transhuman: Transcendi. Moreover, if the Ascent to Transcendance is underway, it's revealed that special shelters and facilities are prepared for those who don't want to take part, allowing them to live peacefully whatever happens next.
 Sid Meier's Alpha Centauri (Video Game) / int_5e66f8ca
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5e66f8ca
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_5e66f8ca
 Sid Meier's Alpha Centauri (Video Game) / int_5f930b19
type
Named After Somebody Famous
 Sid Meier's Alpha Centauri (Video Game) / int_5f930b19
comment
Named After Somebody Famous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, whom Arthur C. Clarke fictively attributed the Leonov's reaction drive to in 2061: Odyssey Three. (Similar to the reaction drive used in the UN Unity, developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the Arms Race...and the development of the 50MT "Tsar Bomba", aka the biggest bomb ever set off. (The latter led to the former.) It is worth noting that Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov). Zakharov was originally named "Saratov". The dev team changed his name before the game's release when it was pointed out that it was an improbable Russian surname. (There is a city and administrative region called Saratov though.) CEO Nwabudike Morgan and his faction are likely a reference to the 20th century financier J. P. Morgan. And looks just like Morgan Freeman.
 Sid Meier's Alpha Centauri (Video Game) / int_5f930b19
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_5f930b19
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_5f930b19
 Sid Meier's Alpha Centauri (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Sid Meier's Alpha Centauri (Video Game) / int_6041e4f4
comment
Since Alpha Centauri features an unique terraforming gameplay, knowing how to deal with it and how to use it properly offers massive benefits in the long run. Meanwhile, one of the main AI weaknesses is lackluster use of terraforming, which often leads to pointless mismanagement that even cheat-scripts can overcome, making otherwise perfect locations unproductive. This is further coupled with social engineering options and their various synergies, which can offer a hefty windfall if embraced early on.
 Sid Meier's Alpha Centauri (Video Game) / int_6041e4f4
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6041e4f4
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6041e4f4
 Sid Meier's Alpha Centauri (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Sid Meier's Alpha Centauri (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Custom units have preset names, including one name each for high-powered offense and defense. For example, a gravship outfitted with a singularity laser (weapon power = 24, the highest number in vanilla SMAC) will be called a Singularity Deathsphere. Ooh yeah. On the other hand, this can lead to cases of Deathbringer the Adorable: Put Silksteel Armor on an Impact Rover, and you get an Impact Dragon. This might be scary in the early game, but would quickly get dated. One method of putting down drone insurrections goes by the cheery and pleasant label of "nerve stapling." It basically amounts to torture via direct neural stimulation. More or less the Theme Naming for Usurper bases - even aside from the fact that a faction called the Manifold Usurpers doesn't exactly sound like a pleasant bunch, their bases have names like Conquest of the Weak, Evil Eye, Salt : Wound, and Impaler Dome.
 Sid Meier's Alpha Centauri (Video Game) / int_60fa92ac
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_60fa92ac
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_60fa92ac
 Sid Meier's Alpha Centauri (Video Game) / int_61c683d2
type
We Have Reserves
 Sid Meier's Alpha Centauri (Video Game) / int_61c683d2
comment
Averted with the Cloning Vats Secret Project, which eliminates the support penalty for Thought Control and the industry penalty for Power.
 Sid Meier's Alpha Centauri (Video Game) / int_61c683d2
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-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_61c683d2
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_61c683d2
 Sid Meier's Alpha Centauri (Video Game) / int_62434fe2
type
Sanity Slippage
 Sid Meier's Alpha Centauri (Video Game) / int_62434fe2
comment
Sanity Slippage: If you decide not to show mercy to an enemy who offers total surrender, it can be quite fun to watch their rantings get more and more insane as they continue contacting you while you slowly exterminate their faction.
 Sid Meier's Alpha Centauri (Video Game) / int_62434fe2
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_62434fe2
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_62434fe2
 Sid Meier's Alpha Centauri (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Sid Meier's Alpha Centauri (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: No amount of clearing xenofungus will ever adversely affect the Planetmind's ability to communicate with you or otherwise make its presence felt or even be commented on in an interlude. The Gaians are stated to have used mind worms to wage war against the Spartans without anyone knowing that the Gaians were doing anything. In-game, it is impossible to pin the blame for attacks by tamed mind worms on the wild native life. Theoretically still valid if we count the option to release mind worms, as they will become controlled by native life. However, it is not guaranteed that they would then systematically attack in a strategic manner. There is nothing in the game's code forcing factions to abide by their stated faction values. It's entirely possible to have heavily-polluting Gaians be the primary contributors to a cycle of global warming, for example. The only thing that's barred for each faction is just a single, specific social engineering choice and affinity to their preferred choice. The Believers can build the Self-Aware Colony, despite the associated flavor text being the faction leader Miriam Godwinson warning about putting our lives in control of "false gods" such as the dystopian AI control represented by this secret project. The text is even extracted from a fictional essay called "We must dissent" - yet the Believers can even engage in Though Control social engineering.
 Sid Meier's Alpha Centauri (Video Game) / int_6320eced
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6320eced
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6320eced
 Sid Meier's Alpha Centauri (Video Game) / int_63557923
type
Death World
 Sid Meier's Alpha Centauri (Video Game) / int_63557923
comment
Death World: Deirdre makes it very clear that "juicy ripe grenade fruits may look appealing, but a mouthful of highly toxic organonitrates will certainly change your mind in a hurry." Organonitrates also tend to be explosive, so the "grenade fruit" might well be aptly named. The xenofungus and mind worms cross this with Everything Is Trying to Kill You, since the planetary Hive Mind recognizes any sort of independent thought as a threat—i.e. the human colonies—and it's up to the mind worms to kill the source of any such anomaly. While Planet is very hostile to Earth animals, the carbon dioxide-rich atmosphere and nitrogenous soil make Planet a paradise for Earth plant life.
 Sid Meier's Alpha Centauri (Video Game) / int_63557923
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_63557923
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_63557923
 Sid Meier's Alpha Centauri (Video Game) / int_638b65bc
type
Armor Is Useless
 Sid Meier's Alpha Centauri (Video Game) / int_638b65bc
comment
Armor Is Useless: Psychic combat completely ignores conventional attack and defense ratings and is based on morale and specialized equipment. It's how Planet's native life remains a threat even into the late game (unlike Civilization's barbarians), because unless you go out of your way to develop countermeasures or psychic units of your own, high-tech conventional units are just as vulnerable to psychic attack as the ones you start with.
 Sid Meier's Alpha Centauri (Video Game) / int_638b65bc
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_638b65bc
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_638b65bc
 Sid Meier's Alpha Centauri (Video Game) / int_6451e544
type
Commie Nazis
 Sid Meier's Alpha Centauri (Video Game) / int_6451e544
comment
Commie Nazis: The Hive meanwhile is essentially an unholy blend of Western authoritarianism, Eastern philosophy, and Communism at its most brutal, "justified" with ideas from Nietzsche, the Chinese classics, and Chairman Mao.
 Sid Meier's Alpha Centauri (Video Game) / int_6451e544
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6451e544
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6451e544
 Sid Meier's Alpha Centauri (Video Game) / int_6509bb9f
type
Non-Indicative Name
 Sid Meier's Alpha Centauri (Video Game) / int_6509bb9f
comment
Nonindicative Name: When a Secret Project is started, nearly finished, or completely finished, the fact is broadcast to the entire world. The name "needlejet" implies an aircraft that is very long and thin with a pointy nose, similar to the F-104 Starfighter, but the map sprite depicts it as a short aircraft with a very large wingspan and a chisel-shaped nose, and other in-game art shows it with a roughly equal wingspan and overall length, with a broad fuselage and a chisel-shaped nose. Only the flavor.txt file implies dimensions roughly consistent with the needlejet name, with a length of 18.6 meters and a wingspan of 12.5 meters, making it about as long as a modern F-22 Raptor and giving it a wingspan about one meter smaller.
 Sid Meier's Alpha Centauri (Video Game) / int_6509bb9f
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6509bb9f
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_6509bb9f
 Sid Meier's Alpha Centauri (Video Game) / int_673b2da6
type
Instant A.I.: Just Add Water!
 Sid Meier's Alpha Centauri (Video Game) / int_673b2da6
comment
Instant A.I.: Just Add Water!: Subverted. There is the "Pre-Sentient Algorithms" technology and its descendants, not to mention Aki Zeta-5 and pals, but the trope is somewhat subverted in that true AIs are hardly instant. Like children, they take time to grow, and they have to be guided by a more mature intelligence to develop properly.
 Sid Meier's Alpha Centauri (Video Game) / int_673b2da6
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-0.3
 Sid Meier's Alpha Centauri (Video Game) / int_673b2da6
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_673b2da6
 Sid Meier's Alpha Centauri (Video Game) / int_6774150c
type
If I Can't Have You…
 Sid Meier's Alpha Centauri (Video Game) / int_6774150c
comment
If I Can't Have You…: In multiplayer, building either Cloning Vats or the Cloudbase Academy secret projects is a guaranteed way to get the base(s) with those projects nuked. Not by just one player - everyone will gang on the owner, given how increadibly powerful those two projects are. As a result, short from some rare circumstances, people actively avoid getting those projects, as they will cause immediate strike to just wipe them out, rather than try to capture for own use (since that means just becoming the new target).
 Sid Meier's Alpha Centauri (Video Game) / int_6774150c
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6774150c
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6774150c
 Sid Meier's Alpha Centauri (Video Game) / int_6991bb9
type
Oracular Urchin
 Sid Meier's Alpha Centauri (Video Game) / int_6991bb9
comment
Oracular Urchin: Cha Dawn from Alien Crossfire.
 Sid Meier's Alpha Centauri (Video Game) / int_6991bb9
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6991bb9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6991bb9
 Sid Meier's Alpha Centauri (Video Game) / int_6a4c6ec0
type
The Promised Land
 Sid Meier's Alpha Centauri (Video Game) / int_6a4c6ec0
comment
The Promised Land: The people of Earth and Unity considered Planet to be this, due to Earth's massive Crapsack World status. The Believers consider Planet to be their Promised Land in a more Biblical sense as well.
 Sid Meier's Alpha Centauri (Video Game) / int_6a4c6ec0
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6a4c6ec0
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_6a4c6ec0
 Sid Meier's Alpha Centauri (Video Game) / int_6abc1994
type
Video Game Geography
 Sid Meier's Alpha Centauri (Video Game) / int_6abc1994
comment
Video Game Geography: The game-map is a cylinder, with inaccessable poles.
 Sid Meier's Alpha Centauri (Video Game) / int_6abc1994
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6abc1994
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_6abc1994
 Sid Meier's Alpha Centauri (Video Game) / int_6bda9a30
type
Meaningful Name
 Sid Meier's Alpha Centauri (Video Game) / int_6bda9a30
comment
Meaningful Name: Prokhor Zakharov. His first name is so close to 'Proctor' that the two will become inevitably mixed up. A proctor watches over students taking a test, much like Zakharov watches over his people as they take the test of Planet. Alpha Centauri B is named "Hercules", after the Greek Demigod, because he was often an enemy to centaurs. When Hercules reaches perihelion, bad things happen to Chiron, usually in the form of extra swarms of mind worms and fungal blooms. Nwabudike Morgan. His surname recalls that of J. P. Morgan, the renowned American financier and philanthropist who helped change America (the powerful banking institution he founded still bears his name today). J. P. also invested in electricity and co-founded General Electric.note Morgan and his partner Anthony Drexel provided the financing for GE, but the firm was founded to consolidate Thomas Edison's electrical-products empire. In the game, one of Nwabudike's quotes is "Energy is the currency of the future." Miriam Godwinson and Chairman Yang are rather blatant. Miriam is also the name of Moses's sister, the first Jewish prophet. The name Miriam is similar to Maryam; Arabic for (the Virgin) Mary. Plus the Saxon King Harold Godwinson was the one who took over from Edward the Confessor; called so of course because of his piety. The Nautilus Pirates almost certainly get their faction name's inspiration from the submarine in 20,000 Leagues Under the Sea. As ironic of a name as UNS Unity is, its distant descendant, the Prodigal Son is very appropriate. As it's manned by the post-Transcendence humans returning to resettle Earth.
 Sid Meier's Alpha Centauri (Video Game) / int_6bda9a30
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6bda9a30
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6bda9a30
 Sid Meier's Alpha Centauri (Video Game) / int_6d7026fa
type
Punny Name
 Sid Meier's Alpha Centauri (Video Game) / int_6d7026fa
comment
Cybernetic bases are named as a mix of Greek letters and shapes or locations, often such that the combination forms a Punny Name or is otherwise particularly suited to the Greek letter in question, such as Psi Consensus and Delta Marsh.
 Sid Meier's Alpha Centauri (Video Game) / int_6d7026fa
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6d7026fa
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6d7026fa
 Sid Meier's Alpha Centauri (Video Game) / int_6d7eb2da
type
Punny Name
 Sid Meier's Alpha Centauri (Video Game) / int_6d7eb2da
comment
The Cybernetic Consciousness falls somewhere between symbolic naming and alphanumeric code naming, with names like Alpha Complex and Delta Marsh. Many of the second parts are thematically appropriate to the first part (eg. Omega Terminus) or punny (eg. Lambda Farm).
 Sid Meier's Alpha Centauri (Video Game) / int_6d7eb2da
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6d7eb2da
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6d7eb2da
 Sid Meier's Alpha Centauri (Video Game) / int_6ec989d8
type
Guide Dang It!
 Sid Meier's Alpha Centauri (Video Game) / int_6ec989d8
comment
Guide Dang It!: The cap for more "clean" minerals produced by your bases increases with eco-friendly facilities only after you experience your first fungal bloom, i.e. after you already produce dangerous levels of eco-damage for the first time, giving you Planet's response. Good luck figuring it out on your own.
 Sid Meier's Alpha Centauri (Video Game) / int_6ec989d8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6ec989d8
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6ec989d8
 Sid Meier's Alpha Centauri (Video Game) / int_6fc21d06
type
Fiction 500
 Sid Meier's Alpha Centauri (Video Game) / int_6fc21d06
comment
Fiction 500: Morgan Industries, sponsor of the entire UNS Unity project and owner of a whole faction!
 Sid Meier's Alpha Centauri (Video Game) / int_6fc21d06
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_6fc21d06
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_6fc21d06
 Sid Meier's Alpha Centauri (Video Game) / int_703ab38d
type
Base on Wheels
 Sid Meier's Alpha Centauri (Video Game) / int_703ab38d
comment
Base on Wheels: Colony Pods are big rolling life support systems for a thousand workers that unfold into colony cities when they get to their destination.
 Sid Meier's Alpha Centauri (Video Game) / int_703ab38d
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_703ab38d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_703ab38d
 Sid Meier's Alpha Centauri (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Sid Meier's Alpha Centauri (Video Game) / int_716c0b1b
comment
And the Adventure Continues: If another faction gains transcendence first, the game ends with the player returning to human form and going back to Earth and other worlds to spread life amongst the stars. This is also what other humans do if the player wins a transcendence victory. If the Diplomatic Victory is achieved by a faction, the game ends with the player already entertaining the prospect of returning to the stars, realizing that it would be foolish for humanity to confine itself to a planet out to kill them.
 Sid Meier's Alpha Centauri (Video Game) / int_716c0b1b
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_716c0b1b
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_716c0b1b
 Sid Meier's Alpha Centauri (Video Game) / int_722171e7
type
Straw Character
 Sid Meier's Alpha Centauri (Video Game) / int_722171e7
comment
Strawman Political: Averted. While the factions draw upon straw men used in political debates in America in the 1990s, with the Gaians and Peacekeepers being depicted in a somewhat better light and the Spartans, Believers, and Hive being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in the ''GURPS'' supplement). Even Miriam Godwinson and Sheng-ji Yang make legitimate points; the former's fear of technology is quite frequently justified, while the latter's goals bear an uncanny resemblance to the process of transcendence and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes Utopia Justifies the Means. In another sense, the game also deconstructs the trope. Every faction's basic ideology is deliberately taken to its "utopian" extreme. The game then shows what it would realistically take to make such societies work. Hint: If you want anything even remotely resembling the life you have now, avoid everyone who isn't the Peacekeepers or the Gaians. Maybe the Free Drones or the Morgan Industries depending on your ideology's position on economics.
 Sid Meier's Alpha Centauri (Video Game) / int_722171e7
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-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_722171e7
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_722171e7
 Sid Meier's Alpha Centauri (Video Game) / int_72d2ac55
type
Clone Army
 Sid Meier's Alpha Centauri (Video Game) / int_72d2ac55
comment
Clone Army: The logical outcome of building Cloning Vats. The project removes Industry and Support penalties of Power and Thought Control social policies, allowing to mass-spam suddenly cheaper units with all the benefits of running said policies. All while the population is locked in non-stop boom. The quote for it only drives the point further.
 Sid Meier's Alpha Centauri (Video Game) / int_72d2ac55
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_72d2ac55
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_72d2ac55
 Sid Meier's Alpha Centauri (Video Game) / int_73f38fe0
type
LEGO Genetics
 Sid Meier's Alpha Centauri (Video Game) / int_73f38fe0
comment
LEGO Genetics: Discussed and averted: one of Zakharov's quotes insists "genes are not blueprints."
 Sid Meier's Alpha Centauri (Video Game) / int_73f38fe0
featureApplicability
-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_73f38fe0
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_73f38fe0
 Sid Meier's Alpha Centauri (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Sid Meier's Alpha Centauri (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: On most unit types, certain parts of the unit design, such as the superstructure of cruisers and the tail rotor guard and skids of 'copters and various fittings on rovers, foils, and needlejets will change color depending not on your faction, but on your place in the turn order.
 Sid Meier's Alpha Centauri (Video Game) / int_740f59b4
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_740f59b4
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_740f59b4
 Sid Meier's Alpha Centauri (Video Game) / int_74e9a5b1
type
Scavenger World
 Sid Meier's Alpha Centauri (Video Game) / int_74e9a5b1
comment
Scavenger World: The humans of Planet are able to build their infrastructure on Planet in part by acquiring scattered pods from the Unity, which provide valuable raw materials and data on Lost Technology. As time passes however, this is averted as the colonists forge their societies.
 Sid Meier's Alpha Centauri (Video Game) / int_74e9a5b1
featureApplicability
-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_74e9a5b1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_74e9a5b1
 Sid Meier's Alpha Centauri (Video Game) / int_7568eb84
type
Human Subspecies
 Sid Meier's Alpha Centauri (Video Game) / int_7568eb84
comment
Human Subspecies: With the right technology, two human variants are possible: Homo Superior: A being equal parts organic and computer, using the best of both worlds. Genejacks: Genetically modified for labor, with strong body and little brain. It's probably no surprise that Chairman Yang was behind this.
 Sid Meier's Alpha Centauri (Video Game) / int_7568eb84
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7568eb84
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7568eb84
 Sid Meier's Alpha Centauri (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Sid Meier's Alpha Centauri (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: Inverted. Planet Busters are explicitly not the same as nuclear devices as we know them (being described as quasi-nuclear), but are treated with all the horror of nuclear weapons and will leave a huge crater where the enemy base or twelve used to be and actually completely annihilating any bases in its blast radius, something no nuclear weapon in a mainline Civilization game has ever been able to do. And every other faction will declare Vendetta on the culprit. And the Planet itself will launch a full-out assault on you.
 Sid Meier's Alpha Centauri (Video Game) / int_765a84eb
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_765a84eb
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_765a84eb
 Sid Meier's Alpha Centauri (Video Game) / int_78270847
type
Curse Cut Short
 Sid Meier's Alpha Centauri (Video Game) / int_78270847
comment
Curse Cut Short: "Hey! Get off my land, you peacekeeping sonofa—" (channel change)
 Sid Meier's Alpha Centauri (Video Game) / int_78270847
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_78270847
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_78270847
 Sid Meier's Alpha Centauri (Video Game) / int_7831b670
type
Gaia's Vengeance
 Sid Meier's Alpha Centauri (Video Game) / int_7831b670
comment
Gaia's Vengeance: Start polluting the planet, and you'll have to fight wave after wave of mind worms while keeping them clear from your bases. The Cult of Planet attempts to give this a more organized form.
 Sid Meier's Alpha Centauri (Video Game) / int_7831b670
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7831b670
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7831b670
 Sid Meier's Alpha Centauri (Video Game) / int_78d103c3
type
Exposition of Immortality
 Sid Meier's Alpha Centauri (Video Game) / int_78d103c3
comment
Exposition of Immortality: One of the text interludes that crop up during gameplay at various intervals mentions you and your Planetfall colleagues still being alive after several centuries. It makes mention of you spending time in a rejuvenation tank in order to maintain your longevity and that at least one of your staff still looks to be in the prime of his youth, even after two hundred years.
 Sid Meier's Alpha Centauri (Video Game) / int_78d103c3
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_78d103c3
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_78d103c3
 Sid Meier's Alpha Centauri (Video Game) / int_79b5677
type
Belief Makes You Stupid
 Sid Meier's Alpha Centauri (Video Game) / int_79b5677
comment
Belief Makes You Stupid: The fundie tendencies of The Lord's Believers prevent them from accumulating research points during the first ten turn-years. Compound that with their natural 20% penalty to research speed, and you get a faction that needs to run Fundamentalist social engineering to catch up using slightly cheaper Probe Teams—and woe betide the Believing player in a game where the most advanced faction has the Hunter-Seeker Algorithm!
 Sid Meier's Alpha Centauri (Video Game) / int_79b5677
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_79b5677
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_79b5677
 Sid Meier's Alpha Centauri (Video Game) / int_7b50237d
type
Distinction Without a Difference
 Sid Meier's Alpha Centauri (Video Game) / int_7b50237d
comment
Distinction Without a Difference : The factions don't wage war, as that was what led to the doom of Old Earth. They will, however, pursue vendettas with each other.
 Sid Meier's Alpha Centauri (Video Game) / int_7b50237d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7b50237d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_7b50237d
 Sid Meier's Alpha Centauri (Video Game) / int_7d5324cf
type
The Federation
 Sid Meier's Alpha Centauri (Video Game) / int_7d5324cf
comment
The Federation: What the Unity colonists were originally meant to establish. Pravin Lal's Peacekeepers meanwhile are the only ones still following the old UN mandate.
 Sid Meier's Alpha Centauri (Video Game) / int_7d5324cf
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7d5324cf
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7d5324cf
 Sid Meier's Alpha Centauri (Video Game) / int_7d561d58
type
Too Awesome to Use
 Sid Meier's Alpha Centauri (Video Game) / int_7d561d58
comment
Too Awesome to Use: While Battle Ogres in Alien Crossfire have impeccable stats early-game (especially the Mark IIs and IIIs), they can't be built or repaired (even by Progenitors or monoliths) and their encounter rate among scattered Unity Pods is too low to scavenge a decent force. They do, however, come with "Non-Lethal Methods" (double Police duty all the time) and have resonance defenses (to better defend against psionic—i.e. Mind Worm—attacks), and thus are better garrisoned at a base rather than dismantled outright. Planet Busters also have elements of this, thanks to the fact that everyone will immediately and irrevocably declare war on you if you use one. Alternatively, if you can stockpile enough Planet Busters, you could declare war on everyone and win, although you'll run out of continents pretty quickly; initially because you've blown great big holes in all the other continents, this is quickly followed by sea level rise caused by your enormous levels of eco-damage.
 Sid Meier's Alpha Centauri (Video Game) / int_7d561d58
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7d561d58
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7d561d58
 Sid Meier's Alpha Centauri (Video Game) / int_7d7a7d0f
type
Opening Narration
 Sid Meier's Alpha Centauri (Video Game) / int_7d7a7d0f
comment
Opening Narration: There's a little blurb at the start explaining the situation.
 Sid Meier's Alpha Centauri (Video Game) / int_7d7a7d0f
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7d7a7d0f
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7d7a7d0f
 Sid Meier's Alpha Centauri (Video Game) / int_7deb3fb1
type
Crutch Character
 Sid Meier's Alpha Centauri (Video Game) / int_7deb3fb1
comment
Crutch Character: Not a character, but in gameplay, monoliths as resource spaces fit the description. They give 2 of each resource without any terraforming, which is spectacular in the early game, but later on, when hybrid forests and thermal boreholes become widely used, and technologies improve the yields of fungus squares, you'll really wish you could remove them. The Manifold Harmonics secret project in Alien Crossfire makes them more useful in the late game, but fungus will still outproduce them. Their other purpose is to give an instant promotion for any military unit that visits it and can be used to instantly heal units as well. In early wars this can make a world of difference. In Alien Crossfire there is a Secret Project boosting yields from monoliths based on Planet rating...which requires an endgame technology (Secrets of the Manifolds), at which point you probably don't need it even if you have the perfect Planet rating that makes it amazing.
 Sid Meier's Alpha Centauri (Video Game) / int_7deb3fb1
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7deb3fb1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7deb3fb1
 Sid Meier's Alpha Centauri (Video Game) / int_7ef9fa03
type
Expanded Universe
 Sid Meier's Alpha Centauri (Video Game) / int_7ef9fa03
comment
Expanded Universe: A relatively small one, consisting of three novels (Centauri Dawn, Dragon Sun, and Twilight of the Mind), a graphic novel (Power of the Mind Worms), and two free short stories (Journey to Centauri chronicling the story of the U.N.S. Unity in the Alpha Centauri system and Centauri: Arrival introducing the new faction in Alien Crossfire). The novelizations are loosely based on the three scenarios included with the game. In addition, GURPS released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.
 Sid Meier's Alpha Centauri (Video Game) / int_7ef9fa03
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_7ef9fa03
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_7ef9fa03
 Sid Meier's Alpha Centauri (Video Game) / int_820ac3c5
type
Dysfunction Junction
 Sid Meier's Alpha Centauri (Video Game) / int_820ac3c5
comment
Dysfunction Junction: The expanded universe prologue suggest that the Unity planners took no account of the personalities of the ship's leaders before launching.
 Sid Meier's Alpha Centauri (Video Game) / int_820ac3c5
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_820ac3c5
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_820ac3c5
 Sid Meier's Alpha Centauri (Video Game) / int_82a51bc7
type
Bad Moon Rising
 Sid Meier's Alpha Centauri (Video Game) / int_82a51bc7
comment
Bad Moon Rising: Every time Hercules/Alpha Centauri B reaches perihelion, that means 20 years (turns) of increased wildlife attacks. Solar flares mean communications are disrupted so diplomacy is disabled. But atrocities are kept secret.
 Sid Meier's Alpha Centauri (Video Game) / int_82a51bc7
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_82a51bc7
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_82a51bc7
 Sid Meier's Alpha Centauri (Video Game) / int_83f3983b
type
Necessarily Evil
 Sid Meier's Alpha Centauri (Video Game) / int_83f3983b
comment
Necessarily Evil: The Cult of Planet will build industrial capacity in their attempt to purge Planet of the pollution of humanity; they acknowledge this and will destroy them last once everything else is cleansed.
 Sid Meier's Alpha Centauri (Video Game) / int_83f3983b
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_83f3983b
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_83f3983b
 Sid Meier's Alpha Centauri (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Sid Meier's Alpha Centauri (Video Game) / int_8409a385
comment
In later stages, there is a "Future Society" tab, which provides you with Eudaimonia, giving overall bonuses to just everything aside of warfare and Cybernetic, which makes your faction an efficiency and research powerhorse. This is contrasted with Thought Control, which is perfect for warmongers, but extremely costly to run.
 Sid Meier's Alpha Centauri (Video Game) / int_8409a385
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8409a385
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8409a385
 Sid Meier's Alpha Centauri (Video Game) / int_854b029a
type
Encyclopedia Exposita
 Sid Meier's Alpha Centauri (Video Game) / int_854b029a
comment
Even before the expansion pack added the Progenitors, it takes getting through a good part of the tech tree and thorough analysis of the native life to get useful amounts of resources out of Planet's native xenofungus. One of Lady Deirdre's in-game quotes (also given above) contrasts the appetizing look and decidedly unappetizing nature of a particular native fruit.
 Sid Meier's Alpha Centauri (Video Game) / int_854b029a
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_854b029a
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_854b029a
 Sid Meier's Alpha Centauri (Video Game) / int_8673b3dc
type
Player-Exclusive Mechanic
 Sid Meier's Alpha Centauri (Video Game) / int_8673b3dc
comment
Player-Exclusive Mechanic: On the lowest three difficulty levels, the AI will never use probe teams for mind control, functionally making unit and base mind control a player-only mechanic on those difficulties.
 Sid Meier's Alpha Centauri (Video Game) / int_8673b3dc
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8673b3dc
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8673b3dc
 Sid Meier's Alpha Centauri (Video Game) / int_874176be
type
Psychic Powers
 Sid Meier's Alpha Centauri (Video Game) / int_874176be
comment
The Gaians. Living in peace and harmony and environmental balance is great, especially when your ecological prowess helps make friends with, and power up, indigenous creatures that psychically paralyze enemies and proceed to core out their skull like an apple. While they're still alive. Which no amount of advanced armor or high-tech weaponry can defend against. Good times. One of Deirdre's books (Our Secret War) talks about how they would attack and obliterate their Spartan opponents with mind worms, with nobody realizing the Gaians were controlling the mindworm boils.
 Sid Meier's Alpha Centauri (Video Game) / int_874176be
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_874176be
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_874176be
 Sid Meier's Alpha Centauri (Video Game) / int_87854c3d
type
The Usual Adversaries
 Sid Meier's Alpha Centauri (Video Game) / int_87854c3d
comment
The Usual Adversaries: Miriam fills this role to most other factions, due to her belligerent and fundamentalist agenda. Mindworms fill the "barbarian" role typical to the 4X genre, randomly spawning and roving the map looking for juicy settlements to attack. Later revelations about the nature of Planet reveal that they aren't quite the mindlessly hostile alien wildlife that they first seem.
 Sid Meier's Alpha Centauri (Video Game) / int_87854c3d
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_87854c3d
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_87854c3d
 Sid Meier's Alpha Centauri (Video Game) / int_8a4988bb
type
Mind Rape
 Sid Meier's Alpha Centauri (Video Game) / int_8a4988bb
comment
Mind Rape: The way mind worms paralyze their victims. It's implied that The Dream Twister secret project is based on subjecting hundreds of people to this to learn how to enhance psi powers.
 Sid Meier's Alpha Centauri (Video Game) / int_8a4988bb
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8a4988bb
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8a4988bb
 Sid Meier's Alpha Centauri (Video Game) / int_8a8882bd
type
United Nations Is a Superpower
 Sid Meier's Alpha Centauri (Video Game) / int_8a8882bd
comment
United Nations Is A Super Power: The remnants of the UN form the UN Peacekeepers faction, which can become a powerful (or weak) faction depending on how the game turns out.
 Sid Meier's Alpha Centauri (Video Game) / int_8a8882bd
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8a8882bd
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8a8882bd
 Sid Meier's Alpha Centauri (Video Game) / int_8a9eb844
type
Perspective Flip
 Sid Meier's Alpha Centauri (Video Game) / int_8a9eb844
comment
Perspective Flip: If you play as a Progenitor race in Alien Crossfire, the interludes and in-game messages all change to reflect that.
 Sid Meier's Alpha Centauri (Video Game) / int_8a9eb844
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8a9eb844
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8a9eb844
 Sid Meier's Alpha Centauri (Video Game) / int_8add1a93
type
AlternateCalendar
 Sid Meier's Alpha Centauri (Video Game) / int_8add1a93
comment
Alternate Calendar: Played with. The colonist factions use the "Mission Year" calendar, which is presumably synchronized with Planet. On the other hand, it carries over the year count from the AD/CE system instead of dating from the Unity's arrival, possibly as a reminder of their origins on Earth.
 Sid Meier's Alpha Centauri (Video Game) / int_8add1a93
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8add1a93
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8add1a93
 Sid Meier's Alpha Centauri (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Sid Meier's Alpha Centauri (Video Game) / int_8bb6d274
comment
Comeback Mechanic: Many good events only fire for players that are not in the top three, and many bad events specifically target players in the top three.
 Sid Meier's Alpha Centauri (Video Game) / int_8bb6d274
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8bb6d274
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8bb6d274
 Sid Meier's Alpha Centauri (Video Game) / int_8be4b62f
type
Intelligent Forest
 Sid Meier's Alpha Centauri (Video Game) / int_8be4b62f
comment
Intelligent Forest: The Xenofungus turns out to be a vestigial neural network housing a fledgling sentience, one which has achieved near-godhood on multiple occasions in Planet's history only to inadvertently trigger mass extinctions which resulted in its inevitable collapse.
 Sid Meier's Alpha Centauri (Video Game) / int_8be4b62f
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8be4b62f
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8be4b62f
 Sid Meier's Alpha Centauri (Video Game) / int_8bf8adfa
type
Just Before the End
 Sid Meier's Alpha Centauri (Video Game) / int_8bf8adfa
comment
Just Before the End: It's all but stated that by the time the UNS Unity was launched in 2060, Earth stood at the precipice of final collapse, whether through impending environmental catastrophe or global thermonuclear war. It's implied to be the latter. As it turns out, humanity arrives on Chiron/Planet just before another one of these. Specifically, the Flowering, which if not dealt with would wipe out all non-Planet life.
 Sid Meier's Alpha Centauri (Video Game) / int_8bf8adfa
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8bf8adfa
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8bf8adfa
 Sid Meier's Alpha Centauri (Video Game) / int_8e5c28c
type
Crystal Spires and Togas
 Sid Meier's Alpha Centauri (Video Game) / int_8e5c28c
comment
Crystal Spires and Togas: Some environmental projects, such as The Telepathic Matrix, are run by what looks like mages in shiny, luminous temples. Used Future: Other structures, however, look dirty, dilapidated, and run by thousands of underpaid workers. The movie for The Self-Aware Colony comes to mind. It also depends on the faction in question. Gaians in particular gravitate towards said Crystal Spires (maybe lacking the togas, maybe not) while the others cover various other sci-fi tropes.
 Sid Meier's Alpha Centauri (Video Game) / int_8e5c28c
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_8e5c28c
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_8e5c28c
 Sid Meier's Alpha Centauri (Video Game) / int_91c651a1
type
Guilt-Free Extermination War
 Sid Meier's Alpha Centauri (Video Game) / int_91c651a1
comment
Guilt-Free Extermination War: In Alien Crossfire, the UN charter only prevents humans from using nerve gas or genetic plagues against other humans, not against the Progenitor aliens. You still can't use Planet Busters against them though (even using Planet Busters against native life is considered an atrocity due to the massive ecological damage that results). The Progenitors, meanwhile, are permanently in a state of war with each other so they stand nothing to gain by not nerve-gassing the other alien faction. If you're playing a Progenitor using Planet Busters is still not advisable: while you're not a signatory to the UN charter and thus can't be thrown out of council meetings you aren't a member of it the first place, using Planet Busters will make all of the human factions declare war against you anyway. Genetic plague only kills one population size at any base; however, attacking a city with a nerve-gas equipped unit will halve its population. Late game if you attack a size-30 Progenitor capital city with a massive defensive garrison, rather than using a Planet Buster and suffering from diplomatic and ecological penalties, if you just send 6-7 units armed with nerve gas you can wipe out the entire city guilt free (the first unit halves it from 30 to 15 population, the next from 15 to 7, and so on). The only drawback to using chemical weapons against one of the alien factions is that they will probably never agree to a truce with you again, but stay in a permanent state of war. So don't use nerve-gas for short term goals, only if you're going all in and wiping them off the planet. (Chiron belongs to humans!)
 Sid Meier's Alpha Centauri (Video Game) / int_91c651a1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_91c651a1
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_91c651a1
 Sid Meier's Alpha Centauri (Video Game) / int_920b2aae
type
Racial Remnant
 Sid Meier's Alpha Centauri (Video Game) / int_920b2aae
comment
Racial Remnant: All of humanity in the game, since Earth had been destroyed.
 Sid Meier's Alpha Centauri (Video Game) / int_920b2aae
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_920b2aae
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_920b2aae
 Sid Meier's Alpha Centauri (Video Game) / int_933576c8
type
Mighty Glacier
 Sid Meier's Alpha Centauri (Video Game) / int_933576c8
comment
Mighty Glacier: Infantry are encouraged to be mighty glaciers as they do not incur additional costs for having high offense and high defense like more mobile land and air units.
 Sid Meier's Alpha Centauri (Video Game) / int_933576c8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_933576c8
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_933576c8
 Sid Meier's Alpha Centauri (Video Game) / int_94680696
type
Shaped Like Itself
 Sid Meier's Alpha Centauri (Video Game) / int_94680696
comment
Pirate bases sound piratey, or at least nautical, such as Privateer Quay and Sailor’s Delight. They also possess a much longer list of naval base names than most other factions, as well as a relatively short list of land base names.
 Sid Meier's Alpha Centauri (Video Game) / int_94680696
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_94680696
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_94680696
 Sid Meier's Alpha Centauri (Video Game) / int_966da803
type
Defiant to the End
 Sid Meier's Alpha Centauri (Video Game) / int_966da803
comment
Defiant to the End: Subverted and then played straight. As you begin to crush a rival beneath your feet, they will ask for a truce. Continue and they'll ask for a truce and try to bribe you with credits or research. Finally, when it's certain they'll lose, they say that they confess their defeat is inevitable and throw themselves at your mercy, offering an alliance and all remaining energy credits and tech if you spare them. Refusal at this point means it's to the death, they will not negotiate with you further and will refuse contact from you, calling "very well, we shall fight to the last man!"
 Sid Meier's Alpha Centauri (Video Game) / int_966da803
featureApplicability
-0.3
 Sid Meier's Alpha Centauri (Video Game) / int_966da803
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_966da803
 Sid Meier's Alpha Centauri (Video Game) / int_9712fd21
type
Robot Republic
 Sid Meier's Alpha Centauri (Video Game) / int_9712fd21
comment
Robot Republic: Or rather, Cyborg Republic, in the form of the Cybernetic Consciousness.
 Sid Meier's Alpha Centauri (Video Game) / int_9712fd21
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9712fd21
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9712fd21
 Sid Meier's Alpha Centauri (Video Game) / int_97b5e1f9
type
Bug War
 Sid Meier's Alpha Centauri (Video Game) / int_97b5e1f9
comment
Bug War: Mind worms, xenofungus towers, and spore launchers are hostile and incredibly dangerous, requiring military action against them whenever they appear in your faction's territory, though the second are immobile and can be weakened by clearing the fungus around them.
 Sid Meier's Alpha Centauri (Video Game) / int_97b5e1f9
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_97b5e1f9
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_97b5e1f9
 Sid Meier's Alpha Centauri (Video Game) / int_97f53f5b
type
Superweapon Surprise
 Sid Meier's Alpha Centauri (Video Game) / int_97f53f5b
comment
Superweapon Surprise: The Gaians. Living in peace and harmony and environmental balance is great, especially when your ecological prowess helps make friends with, and power up, indigenous creatures that psychically paralyze enemies and proceed to core out their skull like an apple. While they're still alive. Which no amount of advanced armor or high-tech weaponry can defend against. Good times. One of Deirdre's books (Our Secret War) talks about how they would attack and obliterate their Spartan opponents with mind worms, with nobody realizing the Gaians were controlling the mindworm boils. The 'Planet Cult', a faction introduced in the Alien Crossfire expansion, are even more naturally aligned to Planet than the Gaians, but they already had rather a fanatical bent.
 Sid Meier's Alpha Centauri (Video Game) / int_97f53f5b
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_97f53f5b
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_97f53f5b
 Sid Meier's Alpha Centauri (Video Game) / int_99dce181
type
Hacker Collective
 Sid Meier's Alpha Centauri (Video Game) / int_99dce181
comment
Hacker Collective: The Data Angels are a faction whose hat is hacking.
 Sid Meier's Alpha Centauri (Video Game) / int_99dce181
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_99dce181
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_99dce181
 Sid Meier's Alpha Centauri (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Sid Meier's Alpha Centauri (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Ranked from "Citizen" to "Transcend", named after the non-field jobs your bases' workers can take.
 Sid Meier's Alpha Centauri (Video Game) / int_9a117348
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9a117348
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9a117348
 Sid Meier's Alpha Centauri (Video Game) / int_9beffa1c
type
Hard-Coded Hostility
 Sid Meier's Alpha Centauri (Video Game) / int_9beffa1c
comment
Hard-Coded Hostility: Mind worms. You can train your own or capture individual units, but wild mind worms will always spawn as hostile to absolutely everyone.
 Sid Meier's Alpha Centauri (Video Game) / int_9beffa1c
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9beffa1c
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9beffa1c
 Sid Meier's Alpha Centauri (Video Game) / int_9c1f758a
type
Kill It with Fire
 Sid Meier's Alpha Centauri (Video Game) / int_9c1f758a
comment
Kill It with Fire: The standard approach to mind worms is to loose flamethrowers on them. If they can manage to overcome the overwhelming psychic terror, that is.
 Sid Meier's Alpha Centauri (Video Game) / int_9c1f758a
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9c1f758a
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9c1f758a
 Sid Meier's Alpha Centauri (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Sid Meier's Alpha Centauri (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: Humans blasting on aliens with nerve gas is just fine, but God forbid if you use it against other humans! But then, the aliens make no bones about the fact that they consider humans little more than undesirable pests and there's a reason that human bases that they take over drop down to population 1.
 Sid Meier's Alpha Centauri (Video Game) / int_9c45b5a2
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9c45b5a2
 Sid Meier's Alpha Centauri (Video Game) / int_9d73dfcc
type
The All-Seeing A.I.
 Sid Meier's Alpha Centauri (Video Game) / int_9d73dfcc
comment
The All-Seeing A.I.: No matter what stealth tech you have, the AI knows exactly where your units are, and while the AI does a decent job of feigning ignorance of the locations of land units it shouldn't know the location of, it isn't as good about it at sea and tends to reveal its omniscience when it gets missiles and uses them on naval units with the deep pressure hull upgrade while they're deep at sea.
 Sid Meier's Alpha Centauri (Video Game) / int_9d73dfcc
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9d73dfcc
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9d73dfcc
 Sid Meier's Alpha Centauri (Video Game) / int_9f619ad6
type
Corporate Warfare
 Sid Meier's Alpha Centauri (Video Game) / int_9f619ad6
comment
Corporate Warfare: Aside from his actions on Planet, Nwabudike Morgan got his start by hiring mercenaries to take over diamond mines back in Namibia. His other earthly ventures included "funding mercenary forces, U.N. escorts... and creating Morgan SafeHaven Hotel Fortress chain 'for the discriminating executive'."
 Sid Meier's Alpha Centauri (Video Game) / int_9f619ad6
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9f619ad6
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9f619ad6
 Sid Meier's Alpha Centauri (Video Game) / int_9f6fb586
type
Leitmotif
 Sid Meier's Alpha Centauri (Video Game) / int_9f6fb586
comment
Leitmotif: Every faction has theme music and cues that play as you control them, which are usually sensitive to your actions and change accordingly. The original game has five themes shared amongst the seven factions: the University, the Spartans, and the Believers each have their own music, while the Peacekeepers and the Gaians share one, as do the Hive and the Morganites.
 Sid Meier's Alpha Centauri (Video Game) / int_9f6fb586
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_9f6fb586
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_9f6fb586
 Sid Meier's Alpha Centauri (Video Game) / int_a1c0cab7
type
New Tech Is Not Cheap
 Sid Meier's Alpha Centauri (Video Game) / int_a1c0cab7
comment
New Tech Is Not Cheap: This has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks. Prototype units do get a boost in morale, though.
 Sid Meier's Alpha Centauri (Video Game) / int_a1c0cab7
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a1c0cab7
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a1c0cab7
 Sid Meier's Alpha Centauri (Video Game) / int_a4f497d8
type
Born Under the Sail
 Sid Meier's Alpha Centauri (Video Game) / int_a4f497d8
comment
Born Under the Sail: The Nautilus Pirates are more or less a faction of old-school Earth Pirates but in space. They start the game with a number of sea-related bonuses, including the technology to build aquatic bases. Their agenda is even listed as "Pillage and burn".
 Sid Meier's Alpha Centauri (Video Game) / int_a4f497d8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a4f497d8
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a4f497d8
 Sid Meier's Alpha Centauri (Video Game) / int_a60f7120
type
Physical God
 Sid Meier's Alpha Centauri (Video Game) / int_a60f7120
comment
Physical God: In the epilogue after you complete your Ascent to Transcendence, the pronouns referring to You are capitalized, just as they usually are in reference to the Judeo-Christian God in religious literature.
 Sid Meier's Alpha Centauri (Video Game) / int_a60f7120
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a60f7120
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a60f7120
 Sid Meier's Alpha Centauri (Video Game) / int_a63a8586
type
Graffiti of the Resistance
 Sid Meier's Alpha Centauri (Video Game) / int_a63a8586
comment
Graffiti of the Resistance: The cinematic accompanying the completion of "Self-Aware Colony" secret project, includes two people fleeing through an empty city from a "We Must Dissent!" graffiti, while voices whisper the slogan in the background. The pair ends up locked in a passage, where something horrible is done to them. The almost finished writing of another tag—along with a pair of human-shaped burn marks—is then swiftly removed without a trace within seconds by automatic mechanisms. An Encyclopedia Exposita quote from one of the faction leaders serves as an Epigraph.
 Sid Meier's Alpha Centauri (Video Game) / int_a63a8586
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a63a8586
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a63a8586
 Sid Meier's Alpha Centauri (Video Game) / int_a6d32cd1
type
Energy Economy
 Sid Meier's Alpha Centauri (Video Game) / int_a6d32cd1
comment
Energy Economy: The Global Currency is energy credits, with energy gathered from solar collectors, tidal generators, and thermal boreholes. Nwabudike said it best when he said:
 Sid Meier's Alpha Centauri (Video Game) / int_a6d32cd1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a6d32cd1
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a6d32cd1
 Sid Meier's Alpha Centauri (Video Game) / int_a7ae597a
type
No New Fashions in the Future
 Sid Meier's Alpha Centauri (Video Game) / int_a7ae597a
comment
No New Fashions in the Future: Averted. The various factions and their leaders have very different ideas for what constitutes fashion, all of which would be considered otherworldly by our standards. That said however, there are some exceptions: Corazon Santiago and her Spartans have a recognizably militarist aesthetic, the Morganites come across as having more futuristic versions of present-day corporate attire and Pravin Lal still seems to prefer more traditional Indian garb.
 Sid Meier's Alpha Centauri (Video Game) / int_a7ae597a
featureApplicability
-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a7ae597a
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a7ae597a
 Sid Meier's Alpha Centauri (Video Game) / int_a864d2d8
type
Commie Land
 Sid Meier's Alpha Centauri (Video Game) / int_a864d2d8
comment
Commie Land: While the Hive borrows and incorporates quite a bit of Marxist-Leninist-Stalinist-Maoist principles, the Free Drones try to take the Communist ideal of a classless society to its logical conclusion.
 Sid Meier's Alpha Centauri (Video Game) / int_a864d2d8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a864d2d8
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a864d2d8
 Sid Meier's Alpha Centauri (Video Game) / int_a8a4b41e
type
Not So Stoic
 Sid Meier's Alpha Centauri (Video Game) / int_a8a4b41e
comment
Not So Stoic: Most of Zakharov's quotes have him speaking very calmly, an academic giving a lecture. However, in the quote for the Temple of Planet, he's absolutely furious:
 Sid Meier's Alpha Centauri (Video Game) / int_a8a4b41e
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a8a4b41e
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_a8a4b41e
 Sid Meier's Alpha Centauri (Video Game) / int_a8a5e4ed
type
Christianity Is Catholic
 Sid Meier's Alpha Centauri (Video Game) / int_a8a5e4ed
comment
Christianity is Catholic: Averted. The Lord's Believers are for the most part derived from Protestants, though their colonies bear aesthetics reminiscent of Roman Catholicism.
 Sid Meier's Alpha Centauri (Video Game) / int_a8a5e4ed
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-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_a8a5e4ed
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_a8a5e4ed
 Sid Meier's Alpha Centauri (Video Game) / int_aa8dcc21
type
MegaCorp
 Sid Meier's Alpha Centauri (Video Game) / int_aa8dcc21
comment
MegaCorp: Morgan Industries, a corporation the size of an entire faction. (For comparison, imagine if the world had become twelve enormous countries. Now imagine that one of those countries was entirely owned and operated by a single corporation—which also did work outside its own borders.)
 Sid Meier's Alpha Centauri (Video Game) / int_aa8dcc21
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_aa8dcc21
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_aa8dcc21
 Sid Meier's Alpha Centauri (Video Game) / int_ab3f1c2b
type
Red China
 Sid Meier's Alpha Centauri (Video Game) / int_ab3f1c2b
comment
The Hive is fairly clearly a dystopian vision of what the People's Republic of China could become, fully committed to authoritarianism, with all the wonders of modern technology deployed to control every aspect of all its people's lives.
 Sid Meier's Alpha Centauri (Video Game) / int_ab3f1c2b
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ab3f1c2b
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_ab3f1c2b
 Sid Meier's Alpha Centauri (Video Game) / int_abb930ed
type
Sleeper Starship
 Sid Meier's Alpha Centauri (Video Game) / int_abb930ed
comment
Sleeper Starship: The Unity
 Sid Meier's Alpha Centauri (Video Game) / int_abb930ed
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_abb930ed
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_abb930ed
 Sid Meier's Alpha Centauri (Video Game) / int_abd29ad8
type
No-Sell
 Sid Meier's Alpha Centauri (Video Game) / int_abd29ad8
comment
No-Sell: The Hunter-Seeker Algorithm project renders all of your cities and units immune to any sort of probe team sabotage and kills the team that attempts it. This makes it a must-have for the University and anybody else with a low Probe stat. (I.e. anyone running Knowledge—indeed, Hunter-Seeker is pretty much a license to run Knowledge, especially if for whatever reason fighting the Spartans is not an issue.) Although it doesn't stop other factions from framing you for probing the rest who didn't get it.
 Sid Meier's Alpha Centauri (Video Game) / int_abd29ad8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_abd29ad8
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_abd29ad8
 Sid Meier's Alpha Centauri (Video Game) / int_ac320c0e
type
Nuke 'em
 Sid Meier's Alpha Centauri (Video Game) / int_ac320c0e
comment
Finally, firing a Planet Buster will cause every faction to declare Vendetta on you, regardless of your relationships between them. Plus, you will be expelled from the Planetary Council, and there is no way to negotiate peace once the other factions declare war.
 Sid Meier's Alpha Centauri (Video Game) / int_ac320c0e
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ac320c0e
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ac320c0e
 Sid Meier's Alpha Centauri (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Sid Meier's Alpha Centauri (Video Game) / int_ac9f78d9
comment
Jack of All Stats: The Peacekeepers. Their advantages and disadvantages are all relatively slight, so they're a good all-'round introductory faction (although the Gaians can also serve this role). The Pirates. While they face slightly greater innate penalties than the Peacekeepers, the Pirates are unique among human factions in that they are not barred from any social engineering option. Furthermore their aquatic start buys them relative freedom from early conflict with other factions and their significant advantages at sea come with no corresponding drawbacks on land.
 Sid Meier's Alpha Centauri (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ac9f78d9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ac9f78d9
 Sid Meier's Alpha Centauri (Video Game) / int_ae1d84f7
type
Standard Sci-Fi Army
 Sid Meier's Alpha Centauri (Video Game) / int_ae1d84f7
comment
Standard Sci-Fi Army: The basic units already cover the main areas of the trope (Infantry, Oceanic Navies, Aircraft, Armored Combat Vehicles, Support). The mind worms and the Isle of the Deep could be consider examples of Exotic and [to a certain extent] Indigs.
 Sid Meier's Alpha Centauri (Video Game) / int_ae1d84f7
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ae1d84f7
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ae1d84f7
 Sid Meier's Alpha Centauri (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Sid Meier's Alpha Centauri (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Zakharov is the planet's most brilliant geek, so it makes sense that he'll occasionally make an offhand snarky comment.
 Sid Meier's Alpha Centauri (Video Game) / int_ae3d6438
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ae3d6438
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_ae3d6438
 Sid Meier's Alpha Centauri (Video Game) / int_ae4e7de5
type
Humans Kill Wantonly
 Sid Meier's Alpha Centauri (Video Game) / int_ae4e7de5
comment
Humans Kill Wantonly: Long before realizing nature of the Planet and mind worms, humans (with exception of pro-green factions) treat the Planet more or less as their promised land full of opportunities to profit in many different ways. And wage wars based on tiny ideological differences.
 Sid Meier's Alpha Centauri (Video Game) / int_ae4e7de5
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ae4e7de5
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ae4e7de5
 Sid Meier's Alpha Centauri (Video Game) / int_ae69516f
type
Artificial Gravity
 Sid Meier's Alpha Centauri (Video Game) / int_ae69516f
comment
Artificial Gravity: The implication of Graviton Theory and Applied Gravitonics. Graviton Theory allows Graviton Struts—which evidently make your units faster—and Gravships, which based on appearance and description seem to be like airships, except that anti-gravity is used instead of lifting gas (ducted fans—those circular protrusions on either side—being used for the actual propulsion).
 Sid Meier's Alpha Centauri (Video Game) / int_ae69516f
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ae69516f
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ae69516f
 Sid Meier's Alpha Centauri (Video Game) / int_aeb62a57
type
No Delays for the Wicked
 Sid Meier's Alpha Centauri (Video Game) / int_aeb62a57
comment
No Delays for the Wicked: Yang's special ability is immunity to inefficiency, meaning he can run a planned economy and a police state without any penalty.
 Sid Meier's Alpha Centauri (Video Game) / int_aeb62a57
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_aeb62a57
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_aeb62a57
 Sid Meier's Alpha Centauri (Video Game) / int_afc6df04
type
What You Are in the Dark
 Sid Meier's Alpha Centauri (Video Game) / int_afc6df04
comment
Solar flares mean communications are disrupted so diplomacy is disabled. But atrocities are kept secret.
 Sid Meier's Alpha Centauri (Video Game) / int_afc6df04
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_afc6df04
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_afc6df04
 Sid Meier's Alpha Centauri (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Sid Meier's Alpha Centauri (Video Game) / int_b1dde8fd
comment
Loophole Abuse: A Diplomatic Victory is achieved by convincing 3/4 of the all people living on the planet to unite behind you as leader. However, play your game right and it's possible your vote is 3/4 of the people living on the planet, or close to it. The result is that even if the other six leaders vote "No," your vote for "Yes" will count as a "Diplomatic Victory." The U.N. Charter only protects human factions - non-signatory aliens are under no legal protection from chemical warfare or having their bases razed. It also only protects from signatory factions - since the aliens were never party to the U.N. Charter, they incur no penalty for minor atrocities, save for the standard ire from the receiving party. In a mechanical loophole abuse, the Marine Detachment special ability for naval units allows them to capture any enemy vessel, which means that you can capture a Progenitor naval base (or human if you're a Progenitor faction), forcing it to release escape pods (colony pods - sea colony pods), then capture them in naval combat and use them to establish your own bases, thereby getting more than just one population out of capturing a Progenitor base (or, again, human if you're a Progenitor faction) If you get the ability to control Mindworm Boils, you can release control of it near anyone's units or cities. The Boil will attack on its own accord, so it's technically not an attack by you, just some wild animal who mysteriously ended up near their units and city.
 Sid Meier's Alpha Centauri (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_b1dde8fd
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_b1dde8fd
 Sid Meier's Alpha Centauri (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Sid Meier's Alpha Centauri (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Similar to the Civilization series, far too many AI opponents suffer from Suicidal Overconfidence. "Our engineers have invented [laughably weak unit], rendering our forces invincible." Also any AI dumb enough to use Planet Busters. Even if the U.N. Charter is repealed (which will likely never happen in most games), using a Planet Buster makes every other active faction declare war on you. While they finally cave once you press their back to the wall, an AI opponent at war with you will make demands of you like tech or energy credits in the name of signing a truce, even if your units have been steamrolling them for several forces and it's obvious how this war will end if it continues.
 Sid Meier's Alpha Centauri (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_b58b4e3c
 Sid Meier's Alpha Centauri (Video Game) / int_b89d9f13
type
Assimilation Plot
 Sid Meier's Alpha Centauri (Video Game) / int_b89d9f13
comment
Assimilation Plot: The Ascent to Transcendence, which involves one faction uplifting the Planetmind to a higher level of sapience and assimilating their minds into it to ascend to something beyond a mere human existence.
 Sid Meier's Alpha Centauri (Video Game) / int_b89d9f13
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_b89d9f13
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_b89d9f13
 Sid Meier's Alpha Centauri (Video Game) / int_b8c61b01
type
Archaeological Arms Race
 Sid Meier's Alpha Centauri (Video Game) / int_b8c61b01
comment
Archaeological Arms Race: Mysterious monoliths, artifacts, and other leftovers from the creators of Planet are scattered around the terrain and can boost scientific research of the colonist group who finds them first. Meanwhile, the alien factions have to slowly rediscover technology lost when their ships crashed on the surface.
 Sid Meier's Alpha Centauri (Video Game) / int_b8c61b01
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_b8c61b01
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_b8c61b01
 Sid Meier's Alpha Centauri (Video Game) / int_b9d334b2
type
Aerith and Bob
 Sid Meier's Alpha Centauri (Video Game) / int_b9d334b2
comment
Aerith and Bob: Some of the later quotes come from people whose names come across as bizarre. Possibly justified due to changes in culture and the fading away of Earth's ethnicities.
 Sid Meier's Alpha Centauri (Video Game) / int_b9d334b2
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_b9d334b2
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_b9d334b2
 Sid Meier's Alpha Centauri (Video Game) / int_b9db28ab
type
Emotionless Girl
 Sid Meier's Alpha Centauri (Video Game) / int_b9db28ab
comment
Emotionless Girl: Aki Zeta-5 of the Consciousness.
 Sid Meier's Alpha Centauri (Video Game) / int_b9db28ab
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_b9db28ab
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_b9db28ab
 Sid Meier's Alpha Centauri (Video Game) / int_ba59ac1f
type
Technophobia
 Sid Meier's Alpha Centauri (Video Game) / int_ba59ac1f
comment
Technophobia: The Lord's Believers faction are Christian Fundamentalists who are suspicious of secular science and fear the progress of technology drawing people away from faith in God. This manifests in-game as a penalty to their research stat.
 Sid Meier's Alpha Centauri (Video Game) / int_ba59ac1f
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ba59ac1f
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ba59ac1f
 Sid Meier's Alpha Centauri (Video Game) / int_bc0ad0c0
type
Money Spider
 Sid Meier's Alpha Centauri (Video Game) / int_bc0ad0c0
comment
Money Spider: Dead mind worms tend to leave behind "Planetpearls", which give a small amount of extra Energy Credits for each one. However, Planetpearls only drop when you attack the mind worms. If they attack you, you don't get anything.
 Sid Meier's Alpha Centauri (Video Game) / int_bc0ad0c0
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bc0ad0c0
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bc0ad0c0
 Sid Meier's Alpha Centauri (Video Game) / int_bc53c881
type
Recruitment by Rescue
 Sid Meier's Alpha Centauri (Video Game) / int_bc53c881
comment
Recruitment by Rescue: In the expansion, Probe Teams can rescue the leader of an eradicated faction. They begin at a new base and swear a Pact to serve their rescuer.
 Sid Meier's Alpha Centauri (Video Game) / int_bc53c881
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bc53c881
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bc53c881
 Sid Meier's Alpha Centauri (Video Game) / int_bc74ef27
type
Berserk Button
 Sid Meier's Alpha Centauri (Video Game) / int_bc74ef27
comment
The two Progenitor factions have a deep-rooted hatred for each other, so a peace treaty with one will be a Berserk Button for the other.
 Sid Meier's Alpha Centauri (Video Game) / int_bc74ef27
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bc74ef27
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_bc74ef27
 Sid Meier's Alpha Centauri (Video Game) / int_bce5c3ec
type
Neutrals, Critters, and Creeps
 Sid Meier's Alpha Centauri (Video Game) / int_bce5c3ec
comment
Neutrals, Critters, and Creeps: Mind-Worms, anneloid psychic creatures equivalent to neutrophils in the Planet's immune system that attack anything not native to Planet, including all the human factions (and both Progenitor factions in Alien Crossfire.) As the game progresses, you come across water-adapted Mind-Worm clumps called Isles of the Deep, and even airborne Worms - the Locusts of Chiron. Alien Crossfire introduces Spore Launchers, which have long-range artillery, speading the fungus around.
 Sid Meier's Alpha Centauri (Video Game) / int_bce5c3ec
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bce5c3ec
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bce5c3ec
 Sid Meier's Alpha Centauri (Video Game) / int_bd2812b5
type
Ascend to a Higher Plane of Existence
 Sid Meier's Alpha Centauri (Video Game) / int_bd2812b5
comment
Ascend to a Higher Plane of Existence: The aptly titled Ascent to Transcendence victory sees humanity merging with technology and Planet, becoming more than they were before.
 Sid Meier's Alpha Centauri (Video Game) / int_bd2812b5
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bd2812b5
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bd2812b5
 Sid Meier's Alpha Centauri (Video Game) / int_bd8b2b0b
type
To Serve Man
 Sid Meier's Alpha Centauri (Video Game) / int_bd8b2b0b
comment
To Serve Man: When the aliens take a human base, they're quite happy to recycle the inhabitants for nourishment.
 Sid Meier's Alpha Centauri (Video Game) / int_bd8b2b0b
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bd8b2b0b
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bd8b2b0b
 Sid Meier's Alpha Centauri (Video Game) / int_bf4fb49b
type
Aerial Canyon Chase
 Sid Meier's Alpha Centauri (Video Game) / int_bf4fb49b
comment
Aerial Canyon Chase: In the cinematic for The Cloudbase Academy Secret Project.
 Sid Meier's Alpha Centauri (Video Game) / int_bf4fb49b
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bf4fb49b
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bf4fb49b
 Sid Meier's Alpha Centauri (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Sid Meier's Alpha Centauri (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: If you go to quit the game, it tells you, "Please don't go. The drones need you. They look up to you."
 Sid Meier's Alpha Centauri (Video Game) / int_bfae65a4
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_bfae65a4
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_bfae65a4
 Sid Meier's Alpha Centauri (Video Game) / int_c335b9ec
type
Irony
 Sid Meier's Alpha Centauri (Video Game) / int_c335b9ec
comment
Irony: Further down the tech tree, Sister Miriam Godwinson sounds increasingly rational and cautious regarding some of the more questionable tech advances; one couldn't help but find her "We Must Dissent" quotes sensible compared to the Self-Aware Colony. That her faction, the Lord's Believers takes up at least some Catholic pretensions in its overall aesthetic despite being comprised largely of Protestants just adds to it. In contrast, Zakharov, a man obsessed with scientific endeavor starts referring to discoveries and revelations in a more religious overtone. Towards the end, he even explicitly calls the burgeoning Planet-mind an "awakening alien god" in the Voice of Planet project, although this may have just been creative hyperbole for the speech he was presumably giving. It's stated that the UNS Unity colonists were no longer divided by ethnicity or nationality but by ideology. But while the ideological factions initially follow that line, over time they tend to mirror (and function like) the very nation-states they've supposedly abandoned.
 Sid Meier's Alpha Centauri (Video Game) / int_c335b9ec
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c335b9ec
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c335b9ec
 Sid Meier's Alpha Centauri (Video Game) / int_c4240537
type
Moral Event Horizon
 Sid Meier's Alpha Centauri (Video Game) / int_c4240537
comment
Moral Event Horizon: In-Universe example when using a Planet Buster, a weapon of mass destruction that will obliterate whatever it hits and leave a huge crater behind. If you use one against an enemy, everyone will turn against you, even if you use them against one of the alien factions or native lifeforms. On principal they'll probably refuse to talk to you for many years afterward, and even if you manage to negotiate truce or better with most of them, if you used it on a human faction, they'll probably never trust you again and are liable to refuse to speak to you even to call a truce.
 Sid Meier's Alpha Centauri (Video Game) / int_c4240537
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c4240537
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c4240537
 Sid Meier's Alpha Centauri (Video Game) / int_c54d550d
type
Novelization
 Sid Meier's Alpha Centauri (Video Game) / int_c54d550d
comment
Novelization: A trilogy written by Michael Ely: Centauri Dawn, Dragon Sun and Twilight of the Mind, all of which are Darker and Edgier than the game.
 Sid Meier's Alpha Centauri (Video Game) / int_c54d550d
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c54d550d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c54d550d
 Sid Meier's Alpha Centauri (Video Game) / int_c57b21f9
type
Global Currency
 Sid Meier's Alpha Centauri (Video Game) / int_c57b21f9
comment
Global Currency: The ubiquitous energy credits used by all 12 human factions and both Progenitor factions.
 Sid Meier's Alpha Centauri (Video Game) / int_c57b21f9
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c57b21f9
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c57b21f9
 Sid Meier's Alpha Centauri (Video Game) / int_c696f3ba
type
Heroic Willpower
 Sid Meier's Alpha Centauri (Video Game) / int_c696f3ba
comment
Heroic Willpower: If you don't have empathic powers or special hypnotic training of your own, your only defense against mind worms is to simply brave their Mind Rape for long enough to turn flamethrowers on them. Trained and disciplined soldiers, particularly veterans who have already experienced combat firsthand, tend to be better at this than green conscripts.
 Sid Meier's Alpha Centauri (Video Game) / int_c696f3ba
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c696f3ba
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c696f3ba
 Sid Meier's Alpha Centauri (Video Game) / int_c75df49a
type
Shout-Out
 Sid Meier's Alpha Centauri (Video Game) / int_c75df49a
comment
Shout-Out: Microsoft (in the late '90s) and Morgan Industries. Just compare Microsoft's slogan "Where do you want to go today?" with Morgan's slogan "Where do you want your node today?". Similarly, the "Network Backbone" Secret Project (think "Wonders" from Civilization) includes a quote from Morgan where he insists he doesn't want a monopoly, despite bundling his company's software with every Network Node—their products are "just so good" that no one feels a need to compete. The video for the Secret Project "The Longevity Vaccine" takes the form of a series of network bumpers for Morgan TV (the video opens with what sounds like the NBC chimes played on an electric guitar), surreal, '90s-style rapid-fire ads for other Morgan products (it's Morgan Industries, so of course they're going to treat the cure for death as just another product to be marketed), and the Alpha Centauri equivalent of South Park: The tech name "The Will to Power" is directly derived from the works of Friedrich Nietzsche, and while "Homo Superior" might seem to be a simple reference to Linnean taxonomy, you realize that it's also a good way to express the term Übermensch, which comes from...Friedrich Nietzsche. Nietzsche quotes appear for both technologies (all from the Prologue to Thus Spoke Zarathustra). The Nautilus Pirates take their name and some of their themes from 20,000 Leagues Under the Sea. The names of some bases (like Farnham's Freehold or Googleplex) may ring some bells. In the game's files, technologies use seven-letter abbreviations. SMAC shortens the Digital Sentience technology to HAL9000. SMACX has String Resonance, which enables the best weapon in the game, shortened to BFG9000. The portrait of the Peacekeepers' leader, Pravin Lal, might ring a bell too—he's basically the Indian (Southern Asian) version of real-life UN Secretary General Kofi Annan. Part of the gene sequence that scrolls across the screen in the "Human Genome Project" video spells out "GATTACA". Completing the game gets you a message titled "Game over, man!".
 Sid Meier's Alpha Centauri (Video Game) / int_c75df49a
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c75df49a
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c75df49a
 Sid Meier's Alpha Centauri (Video Game) / int_c9861848
type
Video Game Caring Potential
 Sid Meier's Alpha Centauri (Video Game) / int_c9861848
comment
Video Game Caring Potential: Build an enlightened democracy. Adopt a Eudaimonic society with peace and justice for all. Take good care of your citizens, and cultivate your Talent pool. Be good to Planet, with Centauri Preserves and all the environmentalist Secret Projects. The people will reward you with Golden Ages and the increased cash flow and productivity that comes with it; Planet will reward you with an army of mind worms.
 Sid Meier's Alpha Centauri (Video Game) / int_c9861848
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_c9861848
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_c9861848
 Sid Meier's Alpha Centauri (Video Game) / int_ca87e3ec
type
No Name Given
 Sid Meier's Alpha Centauri (Video Game) / int_ca87e3ec
comment
No Name Given: While it does have a proper name, Chiron is usually referred to as simply "Planet".
 Sid Meier's Alpha Centauri (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ca87e3ec
 Sid Meier's Alpha Centauri (Video Game) / int_ccc0d531
type
Settling the Frontier
 Sid Meier's Alpha Centauri (Video Game) / int_ccc0d531
comment
Settling the Frontier: As with most 4X games, you generally want to create new settlements early and often.
 Sid Meier's Alpha Centauri (Video Game) / int_ccc0d531
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ccc0d531
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_ccc0d531
 Sid Meier's Alpha Centauri (Video Game) / int_cdb51e34
type
Powered by a Black Hole
 Sid Meier's Alpha Centauri (Video Game) / int_cdb51e34
comment
Powered by a Black Hole: Any faction, once it is advanced enough, is capable of equipping its bases and units with singularity drives. Of particular note, the destructive yield of any Planet Buster equipped with such a power source is downright terrifying.
 Sid Meier's Alpha Centauri (Video Game) / int_cdb51e34
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_cdb51e34
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_cdb51e34
 Sid Meier's Alpha Centauri (Video Game) / int_cdb754f9
type
Futuristic Superhighway
 Sid Meier's Alpha Centauri (Video Game) / int_cdb754f9
comment
Futuristic Superhighway: The player can build "magtubes" once one finishes the Magnetic Monopole research. They function like Civilization's railroads, allowing instant travel between locations with a continuous magtube path.
 Sid Meier's Alpha Centauri (Video Game) / int_cdb754f9
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_cdb754f9
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_cdb754f9
 Sid Meier's Alpha Centauri (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Sid Meier's Alpha Centauri (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Invoked deliberately with nerve stapling - it's never fully explained what it is, how it works nor what it does. And that's what makes it so scary. Supplemental materials elaborate a bit: it's essentially a probe interfacing directly with the spinal cord via several minuscule tendrils, from which intense sensations (not necessarily pain) can be blasted directly to the nervous system.
 Sid Meier's Alpha Centauri (Video Game) / int_cdfe12c3
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_cdfe12c3
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_cdfe12c3
 Sid Meier's Alpha Centauri (Video Game) / int_d0b95b85
type
Used Future
 Sid Meier's Alpha Centauri (Video Game) / int_d0b95b85
comment
Used Future: Other structures, however, look dirty, dilapidated, and run by thousands of underpaid workers. The movie for The Self-Aware Colony comes to mind.
 Sid Meier's Alpha Centauri (Video Game) / int_d0b95b85
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d0b95b85
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d0b95b85
 Sid Meier's Alpha Centauri (Video Game) / int_d0f5cc90
type
Flavor Text
 Sid Meier's Alpha Centauri (Video Game) / int_d0f5cc90
comment
Flavor Text: Two sets for each technology - one a quote, often from a faction leader or philosopher, and the other a description of the technology and how its prerequisites lead to it. Additionally, all secret projects and base facilities are accompanied by a quote similar to those for technologies.
 Sid Meier's Alpha Centauri (Video Game) / int_d0f5cc90
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d0f5cc90
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d0f5cc90
 Sid Meier's Alpha Centauri (Video Game) / int_d279dcf8
type
Serial Numbers Filed Off
 Sid Meier's Alpha Centauri (Video Game) / int_d279dcf8
comment
In some ways, this reaches Serial Numbers Filed Off territory. While the gameplay is identical, the terminology is changed; people pursue "Vendetta" instead of "War", Wonders are "Secret Projects", Food is "Nutrients", and so on.
 Sid Meier's Alpha Centauri (Video Game) / int_d279dcf8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d279dcf8
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d279dcf8
 Sid Meier's Alpha Centauri (Video Game) / int_d52d28b6
type
Hypocrite
 Sid Meier's Alpha Centauri (Video Game) / int_d52d28b6
comment
Hypocrite: The factions and their leaders tend to be this in varying degrees. Santiago pulls some strings to protect her physically deficient son, in spite of her utter repudiation of weakness. Zakharov conducts experiments in secret, despite his encouragement of freedom of information, and Deirdre's avowed pacifism doesn't stop her from declaring vendetta on the other factions. And on that note, despite the unanimous disdain of the warfare that destroyed the Earth, the vendettas conducted on Alpha Centauri are essentially the same story with a different name.
 Sid Meier's Alpha Centauri (Video Game) / int_d52d28b6
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d52d28b6
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d52d28b6
 Sid Meier's Alpha Centauri (Video Game) / int_d66cd0e6
type
Training from Hell
 Sid Meier's Alpha Centauri (Video Game) / int_d66cd0e6
comment
Training from Hell: The quote for Doctrine: Flexibility involves a trainee having their arm broken because they held the arm too stiffly
 Sid Meier's Alpha Centauri (Video Game) / int_d66cd0e6
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d66cd0e6
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d66cd0e6
 Sid Meier's Alpha Centauri (Video Game) / int_d78ea160
type
ALighterShadeOfGray
 Sid Meier's Alpha Centauri (Video Game) / int_d78ea160
comment
Also, even the less-aggressive and more humanitarian-minded factions such as the Peacekeepers and the Gaians are perfectly willing and able to defend themselves militarily, and they can and will declare war if they feel their enemies have engaged in one atrocity too many and/or need to be taught a Green Aesop.
 Sid Meier's Alpha Centauri (Video Game) / int_d78ea160
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d78ea160
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d78ea160
 Sid Meier's Alpha Centauri (Video Game) / int_d7bfbcd7
type
Are You Sure You Want to Do That?
 Sid Meier's Alpha Centauri (Video Game) / int_d7bfbcd7
comment
Are You Sure You Want to Do That?: The game will ask if you really want to hurl your (for example) wimpy little scout rover into battle against that entrenched heavily-armored battletank.
 Sid Meier's Alpha Centauri (Video Game) / int_d7bfbcd7
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d7bfbcd7
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d7bfbcd7
 Sid Meier's Alpha Centauri (Video Game) / int_d959f4db
type
Immortality Seeker
 Sid Meier's Alpha Centauri (Video Game) / int_d959f4db
comment
Immortality Seeker: Though all the faction leaders and Talents have greatly extended lifespans due to advanced medical techniques, the Secret Project titled "Clinical Immortality" shows its rather... unsettling long-term consequences. Guess that's what you get when you're an early adopter.
 Sid Meier's Alpha Centauri (Video Game) / int_d959f4db
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d959f4db
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d959f4db
 Sid Meier's Alpha Centauri (Video Game) / int_d99d9918
type
The Captain
 Sid Meier's Alpha Centauri (Video Game) / int_d99d9918
comment
The Captain: The never-seen Captain Garland, who, true to the trope, was the only man who could have held his highly diverse crew together. He was mysteriously assassinated shortly before Planetfall, resulting in his subordinates splitting the crew into the seven factions. Ulric Svensgaard of the Nautilus Pirates is addressed by the title of captain. There's also the leader of the Spartan Federation, Colonel Corazon Santiago.
 Sid Meier's Alpha Centauri (Video Game) / int_d99d9918
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d99d9918
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d99d9918
 Sid Meier's Alpha Centauri (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Sid Meier's Alpha Centauri (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: The Diplomacy victory heavily implies that after the original Unity mission is restored under your faction's leadership, humanity will soon abandon Planet and seek greener pastures. Having regained access to space flight and with the necessary logistics on hand, why should they stay on a world out to kill them?
 Sid Meier's Alpha Centauri (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_d9cf40fa
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_d9cf40fa
 Sid Meier's Alpha Centauri (Video Game) / int_dccf42c1
type
Our Graphics Will Suck in the Future
 Sid Meier's Alpha Centauri (Video Game) / int_dccf42c1
comment
Our Graphics Will Suck in the Future: Scanlines everywhere!
 Sid Meier's Alpha Centauri (Video Game) / int_dccf42c1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_dccf42c1
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_dccf42c1
 Sid Meier's Alpha Centauri (Video Game) / int_dfbdfc6f
type
Underwater City
 Sid Meier's Alpha Centauri (Video Game) / int_dfbdfc6f
comment
Underwater City: Once naval units are unlocked, you can construct Sea Colony Pods to settle oceanic bases. The Nautilus Pirates of the Alien Crossfire expansion start the game with this technology enabled by default.
 Sid Meier's Alpha Centauri (Video Game) / int_dfbdfc6f
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_dfbdfc6f
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_dfbdfc6f
 Sid Meier's Alpha Centauri (Video Game) / int_e003c829
type
History Repeats
 Sid Meier's Alpha Centauri (Video Game) / int_e003c829
comment
History Repeats: A recurring motif up to and including Planet's eons-long cycles, with the Transcendence victory being a means of averting this trope.
 Sid Meier's Alpha Centauri (Video Game) / int_e003c829
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e003c829
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e003c829
 Sid Meier's Alpha Centauri (Video Game) / int_e0309d03
type
Slave Race
 Sid Meier's Alpha Centauri (Video Game) / int_e0309d03
comment
Slave Race: Genejacks are an Artificial Human race that are physically and mentally redesigned to be factory slaves. A Genejack Factory increases mineral output at the small cost of increasing the drone population; genejacks are actually lower than drones, but still need to be controlled properly (despite Yang's statement on the matter, when he says that they're perfectly content and impossible to treat poorly). Alternatively, the extra drones don't come from Genejacks themselves, but from the people who lost their jobs thanks to the Genejacks. A second alternative is that the extra drones are the result of social malcontent for the awareness that the base is exploiting human beings who were genetically engineered to be less cognitive and carry on hard work without the will to oppose.
 Sid Meier's Alpha Centauri (Video Game) / int_e0309d03
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e0309d03
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e0309d03
 Sid Meier's Alpha Centauri (Video Game) / int_e0828de1
type
Deathbringer the Adorable
 Sid Meier's Alpha Centauri (Video Game) / int_e0828de1
comment
Custom units have preset names, including one name each for high-powered offense and defense. For example, a gravship outfitted with a singularity laser (weapon power = 24, the highest number in vanilla SMAC) will be called a Singularity Deathsphere. Ooh yeah. On the other hand, this can lead to cases of Deathbringer the Adorable: Put Silksteel Armor on an Impact Rover, and you get an Impact Dragon. This might be scary in the early game, but would quickly get dated.
 Sid Meier's Alpha Centauri (Video Game) / int_e0828de1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e0828de1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e0828de1
 Sid Meier's Alpha Centauri (Video Game) / int_e0e3579a
type
Fungus Humongous
 Sid Meier's Alpha Centauri (Video Game) / int_e0e3579a
comment
Fungus Humongous: Xenofungus is, while made up of individually small fungal stalks, also functional as a Planetwide superorganism. It also forms enormous fungal towers that make it very difficult to get past certain areas.
 Sid Meier's Alpha Centauri (Video Game) / int_e0e3579a
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e0e3579a
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e0e3579a
 Sid Meier's Alpha Centauri (Video Game) / int_e12307f0
type
Sliding Scale of Turn Realism
 Sid Meier's Alpha Centauri (Video Game) / int_e12307f0
comment
Sliding Scale of Turn Realism: Round by Round.
 Sid Meier's Alpha Centauri (Video Game) / int_e12307f0
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e12307f0
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e12307f0
 Sid Meier's Alpha Centauri (Video Game) / int_e13156e1
type
Mama Bear
 Sid Meier's Alpha Centauri (Video Game) / int_e13156e1
comment
Mama Bear: Invoked and overlapping with Papa Wolf. The presence of a Children's Creche imparts a defensive bonus (if Morale on Social Engineering is at 0, it is instead treated as 1 for all units) as defending units are determined to protect the base's children. Colonel Santiago says as much in the facility's flavor text.
 Sid Meier's Alpha Centauri (Video Game) / int_e13156e1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e13156e1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e13156e1
 Sid Meier's Alpha Centauri (Video Game) / int_e1fa333c
type
Hannibal Lecture
 Sid Meier's Alpha Centauri (Video Game) / int_e1fa333c
comment
Hannibal Lecture: When a computer leader thinks it has you on the ropes, or hilariously when you refuse their surrender and steamroll them.
 Sid Meier's Alpha Centauri (Video Game) / int_e1fa333c
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e1fa333c
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e1fa333c
 Sid Meier's Alpha Centauri (Video Game) / int_e2d7b14c
type
Made of Explodium
 Sid Meier's Alpha Centauri (Video Game) / int_e2d7b14c
comment
Organonitrates also tend to be explosive, so the "grenade fruit" might well be aptly named.
 Sid Meier's Alpha Centauri (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e2d7b14c
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e2d7b14c
 Sid Meier's Alpha Centauri (Video Game) / int_e34541d
type
One World Order
 Sid Meier's Alpha Centauri (Video Game) / int_e34541d
comment
One World Order: The original UNS Unity mandate was intended to be this. The various factions meanwhile try aiming at fulfilling that, albeit under their respective ideologies.
 Sid Meier's Alpha Centauri (Video Game) / int_e34541d
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e34541d
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e34541d
 Sid Meier's Alpha Centauri (Video Game) / int_e3def52f
type
Egopolis
 Sid Meier's Alpha Centauri (Video Game) / int_e3def52f
comment
Most factions have an Egopolis or two in their name lists, such as Deirdre's Fishery, Port Yang, Ulrik's Hideaway, Maar’s Dissolution, and Godwinson’s Hope. However, Morgan Industries takes the cake, with every base being named "Morgan X", where X is a division of Morgan Industries.
 Sid Meier's Alpha Centauri (Video Game) / int_e3def52f
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e3def52f
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e3def52f
 Sid Meier's Alpha Centauri (Video Game) / int_e41b191f
type
Nude Nature Dance
 Sid Meier's Alpha Centauri (Video Game) / int_e41b191f
comment
Nude Nature Dance: Enemies of the Gaian faction might accuse Lady Deirdre of dancing naked in the trees.
 Sid Meier's Alpha Centauri (Video Game) / int_e41b191f
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e41b191f
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e41b191f
 Sid Meier's Alpha Centauri (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Sid Meier's Alpha Centauri (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: Planet's environment is stated to be extremely favorable to Earth flora, and accordingly, forests grow rapidly and vigorously to the point that they crowd out the native xenofungus. The Manifold Caretakers came to Planet to stop the Usurpers (and anyone else they might find attempting to do the same) from triggering another Flowering. Accordingly, they cannot pursue a Transcendence victory. As the interludes progress and Planet wakes up and becomes more capable of communication, the aggression of the native life and the frequency of encounters with them in the wild declines. At the same time, targeted attacks against bases, especially those causing significant eco-damage, increase. The ideologies held by factions nearly always result perfectly reasonable restrictions on social engineering - of course Lal would never run a police state and neither Dierdre nor Cha Dawn would run an environmentally ruinous free market. The Caretakers and Usurpers despise each other and were already engaged in an ages-old blood feud before making Planetfall. As such they can never be at peace with each other. Cha Dawn was born after Planetfall and the Progenitors arrived a few years after the humans did. Accordingly, if they are not player-controlled, they spawn into the game a few turns in (the Progenitors get an interlude, while the Cult silently springs into being), while if they are, the game starts a few years after 2100 (though it also assumes that the other factions did exactly nothing for the first few years).
 Sid Meier's Alpha Centauri (Video Game) / int_e6630c8b
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e6630c8b
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e6630c8b
 Sid Meier's Alpha Centauri (Video Game) / int_e866f3b8
type
Puppet State
 Sid Meier's Alpha Centauri (Video Game) / int_e866f3b8
comment
Puppet State: Completely trouncing a rival faction may leave them begging to be your puppet state instead of being annihilated. If you let them, they count as "conquered" for the purpose of a military victory. They have other uses as well. They can be forced/extorted/cajoled/probed to: vote your way in council meetings, research one branch of the tech tree while you research another, serve as your bank note Extorting money from them is particularly effective right after salvaging the Unity fusion core, which grants every faction an extra 500 credits, fight a proxy war for you with someone whom you are nominally at peace with, build units for younote Though you can't direct them as to what units, specifically, to build, build bases for you, serve as a buffer between you and a hostile faction.
 Sid Meier's Alpha Centauri (Video Game) / int_e866f3b8
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e866f3b8
featureConfidence
1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_e866f3b8
 Sid Meier's Alpha Centauri (Video Game) / int_e90a93b2
type
Creepy Monotone
 Sid Meier's Alpha Centauri (Video Game) / int_e90a93b2
comment
Creepy Monotone: Aki Zeta-5. Yang to a lesser extent.
 Sid Meier's Alpha Centauri (Video Game) / int_e90a93b2
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e90a93b2
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_e90a93b2
 Sid Meier's Alpha Centauri (Video Game) / int_e9e35e8f
type
Exact Words
 Sid Meier's Alpha Centauri (Video Game) / int_e9e35e8f
comment
The results of the Clinical Immortality project. It's called "Clinical" for a reason. All that's left is the central nervous system and a pair of eyes to see the room.
 Sid Meier's Alpha Centauri (Video Game) / int_e9e35e8f
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_e9e35e8f
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_e9e35e8f
 Sid Meier's Alpha Centauri (Video Game) / int_ea39d156
type
Who Wants to Live Forever?
 Sid Meier's Alpha Centauri (Video Game) / int_ea39d156
comment
Who Wants to Live Forever?: It's downplayed, but after Transcendance, some humans grow bored with Chiron, and even with immortality, and decide to challenge themselves.
 Sid Meier's Alpha Centauri (Video Game) / int_ea39d156
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ea39d156
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_ea39d156
 Sid Meier's Alpha Centauri (Video Game) / int_eb04f8d5
type
Fascist, but Inefficient
 Sid Meier's Alpha Centauri (Video Game) / int_eb04f8d5
comment
Fascist, but Inefficient: The police state government reduces the "efficiency" stat by quite a bit, increasing energy losses due to number of cities by a lot. Combined with a planned economy for the full totalitarian experience, and the resulting inefficiency will reduce energy income to almost nothing. (The Hive is an exception to this, probably due to both this combination fitting their theme well, and not having a lot of other good social policy combinations.) Thought Control also has reduced support, mainly said to be due to resources needed to control the population. Averted with the Cloning Vats Secret Project, which eliminates the support penalty for Thought Control and the industry penalty for Power.
 Sid Meier's Alpha Centauri (Video Game) / int_eb04f8d5
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-1.0
 Sid Meier's Alpha Centauri (Video Game) / int_eb04f8d5
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_eb04f8d5
 Sid Meier's Alpha Centauri (Video Game) / int_edcc813f
type
Fantastic Caste System
 Sid Meier's Alpha Centauri (Video Game) / int_edcc813f
comment
Fantastic Caste System: Alpha Centauri has access to advanced psychological science and genetic engineering, but the availability of these benefits is uneven, resulting in a three-tiered system based on intelligence: the tiers are Talents (elite, highly-educated transhumans with full access to the benefits of their faction's technology), Citizens (average joes with limited access to psychiatric education) and Drones (inferior humans, treated as slaves and kept under control by Bread and Circuses, armed police or nerve stapling). The Free Drones attempt to avoid this form of social stratification, but it's still in effect nonetheless.
 Sid Meier's Alpha Centauri (Video Game) / int_edcc813f
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 Sid Meier's Alpha Centauri (Video Game) / int_edcc813f
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_edcc813f
 Sid Meier's Alpha Centauri (Video Game) / int_eef85d73
type
People's Republic of Tyranny
 Sid Meier's Alpha Centauri (Video Game) / int_eef85d73
comment
People's Republic of Tyranny: The Free Drones can very easily and effectively be played with a Police State social model. One wonders if the developers were making a subtle point here.
 Sid Meier's Alpha Centauri (Video Game) / int_eef85d73
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 Sid Meier's Alpha Centauri (Video Game) / int_eef85d73
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_eef85d73
 Sid Meier's Alpha Centauri (Video Game) / int_ef3b4c2f
type
Glorious Mother Russia
 Sid Meier's Alpha Centauri (Video Game) / int_ef3b4c2f
comment
Glorious Mother Russia: Zakharov's University is not very overt about it, but there's a clear Russian overtone present, albeit with a strong emphasis on the technocratic aspects of the Soviet Union and Russia's scientific tradition. In other words, it's definitely a Westernizing Russian overtone, rather than a Slavophilic/"Eurasianist" one.
 Sid Meier's Alpha Centauri (Video Game) / int_ef3b4c2f
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_ef3b4c2f
 Sid Meier's Alpha Centauri (Video Game) / int_ef603c5
type
Emperor Scientist
 Sid Meier's Alpha Centauri (Video Game) / int_ef603c5
comment
Emperor Scientist: Zakharov may be a researcher, but all of the original seven faction leaders are scientists in their own way. Deirdre's a botanist and plant geneticist, Lal's a surgeon but has done biological research, Yang's a brilliant social engineer with a voracious appetite for learning (having a collection of Classical Chinese poetry and a deep understanding of both Western and Eastern philosophy), Morgan's a visionary financial genius with insight about both psychology and economics, Santiago has a keen insight into military science and has a good handle on industry, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 quotes each of them received.
 Sid Meier's Alpha Centauri (Video Game) / int_ef603c5
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ef603c5
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_ef603c5
 Sid Meier's Alpha Centauri (Video Game) / int_f03efcdb
type
Face Full of Alien Wing-Wong
 Sid Meier's Alpha Centauri (Video Game) / int_f03efcdb
comment
Face Full of Alien Wing-Wong: And in the worst way imaginable.
 Sid Meier's Alpha Centauri (Video Game) / int_f03efcdb
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f03efcdb
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f03efcdb
 Sid Meier's Alpha Centauri (Video Game) / int_f1096733
type
Solar Flare Disaster
 Sid Meier's Alpha Centauri (Video Game) / int_f1096733
comment
Solar Flare Disaster: Played realistically, solar flares will only disrupt communications for a set period of turns, preventing you from talking to other civs. But atrocities will be kept in the dark.
 Sid Meier's Alpha Centauri (Video Game) / int_f1096733
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f1096733
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 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_f1096733
 Sid Meier's Alpha Centauri (Video Game) / int_f3fac450
type
Brain in a Jar
 Sid Meier's Alpha Centauri (Video Game) / int_f3fac450
comment
When you construct your first Bioenhancement Center, you're treated to the solipsistic musings of an individual contemplating the possibility that they're living inside a simulation. In-universe, they're a Brain in a Jar being used as part of a science experiment.
 Sid Meier's Alpha Centauri (Video Game) / int_f3fac450
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f3fac450
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f3fac450
 Sid Meier's Alpha Centauri (Video Game) / int_f56d2c81
type
Everyone Is Armed
 Sid Meier's Alpha Centauri (Video Game) / int_f56d2c81
comment
The Spartans, by contrast, latch onto the chronic instability of much of Latin America at the turn of the century. Also a country where discipline, loyalty and self-determination are fiercely promoted, where Everyone Is Armed, and suspicion of foreign powers leads to a huge "defence" budget - i.e, it's conservative USA. With its additional emphasis on individualism in matters outside of collective physical defense, it oddly ends up as a kind of a Space Texas.
 Sid Meier's Alpha Centauri (Video Game) / int_f56d2c81
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 Sid Meier's Alpha Centauri (Video Game) / int_f56d2c81
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f56d2c81
 Sid Meier's Alpha Centauri (Video Game) / int_f5b42c55
type
Global Warming
 Sid Meier's Alpha Centauri (Video Game) / int_f5b42c55
comment
Global Warming: Building on high land and trying to drown your rivals by inducing global warming is a viable strategy, so long as they haven't built Pressure Domes yet. On the flip side, you can choose to induce global cooling, lower the sea levels and get more land. Once a Faction has researched the proper technology, the Council can even go and intentionally raise the sea levels using artificial global warming via giant space mirrors. Can also be Inverted by Council action after discovering the right tech. Timing it right (on the same turn that the global warming event occurs) can actually negate a round of global warming, while missing the timing will still result in changes to elevations and coastlines as the sea level alternately raises and lowers, and not all tiles added and removed match up.
 Sid Meier's Alpha Centauri (Video Game) / int_f5b42c55
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f5b42c55
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f5b42c55
 Sid Meier's Alpha Centauri (Video Game) / int_f6d623ca
type
Eco-Terrorist
 Sid Meier's Alpha Centauri (Video Game) / int_f6d623ca
comment
Eco-Terrorist: The Cult of Planet in Alien Crossfire is kind of like this, except they are defending an environment that is more than capable of defending itself, and believe in their cause so strongly they would gladly let humanity go extinct to preserve Planet. (They can convince Planet not to kill them by doing this, and in fact lend them aid in the form of slightly more docile—to them—wildlife.)
 Sid Meier's Alpha Centauri (Video Game) / int_f6d623ca
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 Sid Meier's Alpha Centauri (Video Game) / int_f6d623ca
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f6d623ca
 Sid Meier's Alpha Centauri (Video Game) / int_f722f635
type
Great Offscreen War
 Sid Meier's Alpha Centauri (Video Game) / int_f722f635
comment
Great Offscreen War: "Tau Ceti Flowering" which happened before game play. The Progenitors created another planet similar to Chiron; only when it attained sentience, it went insane and destroyed itself and most of the Progenitor civilization. This caused the survivors to split into two factions divided by their preferred response to the Flowering. It's also implied that civilization back on Earth eventually went down in flames not long after Unity left. By the time Planet's descendants return, only a handful of eroded craters remain of that carnage.
 Sid Meier's Alpha Centauri (Video Game) / int_f722f635
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f722f635
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f722f635
 Sid Meier's Alpha Centauri (Video Game) / int_f76842b1
type
The Fundamentalist
 Sid Meier's Alpha Centauri (Video Game) / int_f76842b1
comment
Miriam fills this role to most other factions, due to her belligerent and fundamentalist agenda.
 Sid Meier's Alpha Centauri (Video Game) / int_f76842b1
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f76842b1
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_f76842b1
 Sid Meier's Alpha Centauri (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Sid Meier's Alpha Centauri (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Construct an oppressive Police State! Use Planet Busters on your enemies! Use Thought Control! Rip apart Planet and despoil her for all she's got! Sure, you might get drone riots, but you can just nerve-staple them into submission! Who cares about the sanctions?—everyone hates you anyway! Besides, biological and chemical warfare are just so much fun!
 Sid Meier's Alpha Centauri (Video Game) / int_f87c42d4
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f87c42d4
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_f87c42d4
 Sid Meier's Alpha Centauri (Video Game) / int_f88f2449
type
Downer Beginning
 Sid Meier's Alpha Centauri (Video Game) / int_f88f2449
comment
Downer Beginning: The intro shows the UNS Unity launching amidst mounting global chaos. And it's all but stated that civilization blew up back on Earth by the time the colonists made Planetfall.
 Sid Meier's Alpha Centauri (Video Game) / int_f88f2449
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f88f2449
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1.0
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sid Meier's Alpha Centauri (Video Game) / int_f88f2449
 Sid Meier's Alpha Centauri (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Sid Meier's Alpha Centauri (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Due to their Fantastic Racism towards humans, neither Progenitor faction will ever take any human faction seriously during diplomacy, regardless of actual faction power rankings or any history with that faction and will make demands as if they are in a position of strength even if they are far outclassed. Human factions might also try to get freebies when they're behind, they'll usually respect a significant power differential and not escalate to vendetta if their demand is rejected but they're badly outclassed, but Progenitors will always declare vendetta if their demands are refused, no matter how vast the power differential.
 Sid Meier's Alpha Centauri (Video Game) / int_f97ab6a5
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f97ab6a5
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1.0
 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f97ab6a5
 Sid Meier's Alpha Centauri (Video Game) / int_f9a49c92
type
Random Event
 Sid Meier's Alpha Centauri (Video Game) / int_f9a49c92
comment
Random Event: The game has several random events that can occur on any turn after a certain number of turns have passednote 75 turns on Citizen and ten turns sooner for each difficulty up from that, with the soonest being 25 turns in at Transcend. If the criteria for an event are not fulfulled, there will not be a pop-up mentioning it. One family of events is either positive or negative depending on the presence of certain base facilities. Energy Market Boom/Crash may happen depending on your energy reserves - if over 1000, it's a crash that costs you 75% of your reserves, while if your reserves are between 500 and 1000 and you aren't in the top 3, your reserves double. Another family of events raises or lowers the resource output of all tiles worked by a base by 1 for one resource type for ten years. Abundant energy/mineral/nutrient resources may be discovered or be exhausted. Hail storms/sea beetles/tidal waves may destroy all solar collectors/kelp farms/mining platforms respectively around a base. A volcano may erupt. If a base is near an existing one, that erupts and destroys all terrain enhancements in its radius and causes dust clouds that reduce the energy output of all tiles on the map by 1 for the next ten years. If a base is not near an existing volcano, a new volcano appears, similar to Mount Planet. Sunspots may occur, blocking communication for 20 years, which has several effects. First, and most obviously, other factions cannot be reached via commlinks. Second, the UN cannot be convened. Third, factions will not learn of minor attrocities committed against factions other than themselves. Fourth, minor attrocities will not cause ecological damage. Additionally, there are three rare events that will have a second check that causes them to only happen 20% of the time they would normally happen. Major asteroid strike near base, which always targets one of the top three powers and never directly targets their headquarters. Whichever base is targeted is destroyed instantly, and any bases that are close enough may also be destroyed. Additionally, the astroid strike causes dust clouds that reduce the energy output of every tile by 1 for ten years. Asteroid strikes Nessus Prime, which destroys all Nessus Mining Platforms owned by all factions. Solar storm, which destroys all Orbital Power Transmitters and Orbital Defense Pods, but triples the energy output of every tile for the next turn.
 Sid Meier's Alpha Centauri (Video Game) / int_f9a49c92
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f9a49c92
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f9a49c92
 Sid Meier's Alpha Centauri (Video Game) / int_f9c17447
type
The Remnant
 Sid Meier's Alpha Centauri (Video Game) / int_f9c17447
comment
The Remnant: Pravin Lal's Peacekeepers are all that remains of the United Nations as well as the original Unity initiative.
 Sid Meier's Alpha Centauri (Video Game) / int_f9c17447
featureApplicability
1.0
 Sid Meier's Alpha Centauri (Video Game) / int_f9c17447
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_f9c17447
 Sid Meier's Alpha Centauri (Video Game) / int_fa7d3dfe
type
Number Two
 Sid Meier's Alpha Centauri (Video Game) / int_fa7d3dfe
comment
Number Two: Most of the faction leaders have advisors who work closely with them over the generations. If a faction achieves transcendence, then said advisor continues to serve as such to humanity's dominant consciousness.
 Sid Meier's Alpha Centauri (Video Game) / int_fa7d3dfe
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_fa7d3dfe
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fa7d3dfe
 Sid Meier's Alpha Centauri (Video Game) / int_fa9cd4db
type
Democracy Is Bad
 Sid Meier's Alpha Centauri (Video Game) / int_fa9cd4db
comment
The Hive: Using any government except Police State. Justifications: "Running a state according to religious principles is stupid." (contra Fundamentalist) and "You really expect the people to maintain an ordered society?" (contra Democracy)
 Sid Meier's Alpha Centauri (Video Game) / int_fa9cd4db
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_fa9cd4db
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fa9cd4db
 Sid Meier's Alpha Centauri (Video Game) / int_fc225bec
type
Artistic License – Physics
 Sid Meier's Alpha Centauri (Video Game) / int_fc225bec
comment
Artistic License – Physics: While the game is pretty solid on its science, Prokhor Zhakarov's mentions electrons being made of quarks. Electrons are leptons, a fundamental particle, and not made of quarks, only baryons (such as neutrons and protons) are made of quarks.
 Sid Meier's Alpha Centauri (Video Game) / int_fc225bec
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_fc225bec
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fc225bec
 Sid Meier's Alpha Centauri (Video Game) / int_fc52510
type
Brain Uploading
 Sid Meier's Alpha Centauri (Video Game) / int_fc52510
comment
Brain Uploading: Uploading minds to a new host body is implied to be the result of the Clinical Immortality project; definitely also part of the Ascent to Transcendence.
 Sid Meier's Alpha Centauri (Video Game) / int_fc52510
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_fc52510
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fc52510
 Sid Meier's Alpha Centauri (Video Game) / int_fd4f8299
type
Well-Intentioned Extremist
 Sid Meier's Alpha Centauri (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Each of the faction leaders is committed to their own particular vision of an ideal human society, and they structure the factions they lead accordingly. Most of these visions are mutually incompatible, often to the point of outright hostility.
 Sid Meier's Alpha Centauri (Video Game) / int_fd4f8299
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 Sid Meier's Alpha Centauri (Video Game) / int_fd4f8299
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fd4f8299
 Sid Meier's Alpha Centauri (Video Game) / int_fd94c4ac
type
Theme Naming
 Sid Meier's Alpha Centauri (Video Game) / int_fd94c4ac
comment
More or less the Theme Naming for Usurper bases - even aside from the fact that a faction called the Manifold Usurpers doesn't exactly sound like a pleasant bunch, their bases have names like Conquest of the Weak, Evil Eye, Salt : Wound, and Impaler Dome.
 Sid Meier's Alpha Centauri (Video Game) / int_fd94c4ac
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 Sid Meier's Alpha Centauri (Video Game) / int_fd94c4ac
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fd94c4ac
 Sid Meier's Alpha Centauri (Video Game) / int_fdc4fab4
type
Depending on the Writer
 Sid Meier's Alpha Centauri (Video Game) / int_fdc4fab4
comment
Depending on the Writer: The original game manual and the expansion's depiction of the Free Drones movement noticeably disagree on whether "drone" means "maladjusted troublemaker" or "unfairly put-down working class joe". It got further exacerbated by introduction of Free Drones as a faction, since their lore and bio on their leader create further clashes. And then there is of course the official GURPS: Sid Meier's Alpha Centauri.
 Sid Meier's Alpha Centauri (Video Game) / int_fdc4fab4
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 Sid Meier's Alpha Centauri (Video Game) / int_fdc4fab4
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_fdc4fab4
 Sid Meier's Alpha Centauri (Video Game) / int_ff8afd14
type
Spider Tank
 Sid Meier's Alpha Centauri (Video Game) / int_ff8afd14
comment
Spider Tank: The Battle Ogres, which are six legged robots left behind by the Progenitors.
 Sid Meier's Alpha Centauri (Video Game) / int_ff8afd14
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ff8afd14
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 Sid Meier's Alpha Centauri (Video Game)
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Sid Meier's Alpha Centauri (Video Game) / int_ff8afd14
 Sid Meier's Alpha Centauri (Video Game) / int_ffad4e9f
type
Shown Their Work
 Sid Meier's Alpha Centauri (Video Game) / int_ffad4e9f
comment
Shown Their Work: And how! According to The Other Wiki, lots of science fiction books were consulted during the making of this game. The manual has an entire appendix solely dedicated to the technical details of the Alpha Centauri system as assumed in the game. Technical stats on orbital data (for Chiron, its moons, and its suns), atmospheric composition, meteorology and climatology, oceanography, soil composition etc., together with analyses on what exactly they would mean for human colonists. It even has a "Suggested Reading" list. The level of immersion in each faction, the futuristic plausibility and thoroughness presented in detail... quite a lot.
 Sid Meier's Alpha Centauri (Video Game) / int_ffad4e9f
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1.0
 Sid Meier's Alpha Centauri (Video Game) / int_ffad4e9f
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Sid Meier's Alpha Centauri (Video Game)

The following is a list of statements referring to the current page from other pages.

 Vigil (Fanfic)
seeAlso
Sid Meier's Alpha Centauri (Video Game)
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Aerial Canyon Chase / int_55061ee1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Aggressive Play Incentive / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Agony Beam / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Airborne Aircraft Carrier / int_55061ee1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Alien Kudzu / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Alien Sky / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
all lowercase letters / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
All Planets Are Earth-Like / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Alternative Calendar / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
American Video Games / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Anarchy Is Chaos / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
And the Adventure Continues / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Archaeological Arms Race / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Archive Binge / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Artificial Gravity / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Artistic License – Statistics / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
As the Good Book Says... / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Ascend to a Higher Plane of Existence / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Assimilation Plot / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Atrocity Montage / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Bad Moon Rising / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Big Book of War / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Bigger Is Better in Bed / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Binary Suns / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Bizarre Alien Senses / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Bollywood Nerd / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Born Under the Sail / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Brain/Computer Interface / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Brain Uploading / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
But What About the Astronauts? / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Captain Nemo Copy / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Cataclysm Backstory / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Church Militant / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
City on the Water / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
City Planet / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Colony Ship / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Color-Coded Armies / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Commie Nazis / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Computer Voice / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Cool Airship / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Corporate Warfare / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Crazy Survivalist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Creating Life / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Creator Worship / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Crystal Spires and Togas / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Cult Colony / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Cybernetics Eat Your Soul / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Dashing Hispanic / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Deathbringer the Adorable / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Defenseless Transports / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Democracy Is Bad / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Design-It-Yourself Equipment / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Difficult, but Awesome / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Disc-One Nuke / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Disneyfication / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Divided States of America / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Do Androids Dream? / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Domed Hometown / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Door-Closes Ending / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Dream Weaver / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Drop Pod / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Dueling Messiahs / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Dyson Sphere / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Dystopia Is Hard / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Earth-Shattering Kaboom / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Earth That Was / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Eco-Terrorist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Elaborate Underground Base / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Electric Torture / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Emperor Scientist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Encyclopedia Exposita / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Enemy Exchange Program / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Energy Economy / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Epigraph / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Eternal Recurrence / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Every Man Has His Price / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Expansion Pack / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Face Full of Alien Wing-Wong / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fantastic Caste System / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fascist, but Inefficient / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Feelies / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fiction 500 / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fictional Currency / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fictional Geneva Conventions / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fictional United Nations / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fling a Light into the Future / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
For Science! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Fungus Humongous / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Future Food Is Artificial / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Futuristic Superhighway / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gag Penis / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gaia's Lament / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gaia's Vengeance / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gameplay and Story Segregation / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gameplay Automation / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gang Up on the Human / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Garden of Evil / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Garrisonable Structures / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Generation Ships / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Genius Loci / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Geo Effects / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Glitch Entity / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Global Currency / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Global Warming / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Good Pays Better / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Graffiti of the Resistance / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Grand Inquisitor Scene / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Gratuitous Greek / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Great Offscreen War / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Green Aesop / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Grey Goo / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Guilt-Based Gaming / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Hacker Collective / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Hard-Coded Hostility / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Hollywood Atheist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Hostile Terraforming / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Hover Tank / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Human Popsicle / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Human Resources / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Human Subspecies / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
I Can't Believe It's Not Heroin! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
I Do Not Drink Wine / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
I Would Say If I Could Say / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Immortal Ruler / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Immortality Seeker / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Impeded Communication / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Imported Alien Phlebotinum / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Inhumanable Alien Rights / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Inscrutable Oriental / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Insistent Terminology / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Instant A.I.: Just Add Water! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Intelligent Forest / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Interface Spoiler / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Ironic Nursery Tune / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
It's a Wonderful Failure / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
It's Raining Men / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Jack of All Stats / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Just Before the End / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Just One More Level! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Kill Sat / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Law of Cartographical Elegance / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Lawful Neutral / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Libertarians IN SPACE! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Limerick / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Living Forever Is Awesome / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Loads and Loads of Rules / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Lost Technology / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Lotus-Eater Machine / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Low-Tier Letdown / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Machine Worship / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Making a Spectacle of Yourself / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Maximum Fun Chamber / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Mental Fusion / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Merchant Prince / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Military Mashup Machine / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Misfit Lab Rat / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Money Spider / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Moral Sociopathy / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Morality Chip / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Morally Ambiguous Doctorate / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Mother Nature, Father Science / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
My Nayme Is / int_55061ee1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
My Rules Are Not Your Rules / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
N.G.O. Superpower / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Named After Somebody Famous / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Naming Your Colony World / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Nature Lover / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
New Tech Is Not Cheap / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
New Technology Is Evil / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Delays for the Wicked / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Fair Cheating / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Place for Me There / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Points for Neutrality / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Poverty / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
No Transhumanism Allowed / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Non-Entity General / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Nothing but Skulls / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Nuclear Weapons Taboo / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Nude Nature Dance / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Nuke 'em / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Obstructive Bureaucrat / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
One-Federation Limit / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
One Nation Under Copyright / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Oracular Urchin / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Organization with Unlimited Funding / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Orion Drive / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Outgrown Such Silly Superstitions / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Parasitic Horror / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Perfect Pacifist People / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Permanent Elected Official / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Plant Aliens / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Plasma Cannon / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Player Punch / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Playful Hacker / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Please Select New City Name / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Poison Mushroom / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Police State / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Powered by a Black Hole / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Primal Fear / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Proud Industrious Race / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Proud Merchant Race / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Proud Scholar Race / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Psychic Static / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Psycho Psychologist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Punishment Box / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Puppeteer Parasite / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Racial Remnant / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Random Event / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Recursive Ammo / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Religious and Mythological Theme Naming / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Religious Stereotype / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Reluctant Mad Scientist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Repressive, but Efficient / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Right-Wing Militia Fanatic / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Robot Republic / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Room 101 / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Scary Dogmatic Aliens / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Scrapbook Story / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Screw the Rules, I Have Money! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Secret A.I. Moves / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Secret War / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Self-Insert Fic / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sequence Breaking / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Settling the Frontier / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Slave Liberation / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sleeper Starship / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sliding Scale of Silliness vs. Seriousness / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Slow Laser / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Solar Flare Disaster / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sole Entertainment Option / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Sound Off / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Space Elevator / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Space Pirates / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Space Station / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Space Stories / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Standard Human Spaceship / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Standard Sci-Fi Army / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Starfish Language / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Stock Footage / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Stock Star Systems / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Strategy Guide / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Straw Character / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Subspace Ansible / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Suicidal Overconfidence / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Superweapon Surprise / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Surprisingly Normal Backstory / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Talking to Plants / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Tech Tree / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Technophobia / int_55061ee1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Teleportation / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Teleporter Accident / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Terraform / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Terrain Sculpting / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Ark / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Engineer / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Federation / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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The Fundamentalist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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The Future / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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The Joy of X / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Power of Legacy / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Promised Land / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Siege / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Singularity / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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The Social Darwinist / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
The Theocracy / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
There Are No Coincidences / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Third-Option Adaptation / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Too Awesome to Use / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Tube Travel / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Unconventional Learning Experience / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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United Nations Is a Superpower / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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United Space of America / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Veteran Unit / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Vicious Cycle / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Video Game Cruelty Punishment / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Video Game Caring Potential / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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War from Another World / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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We Were Your Team / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Weapon of Mass Destruction / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Winds of Destiny, Change! / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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World War III / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Yellow Peril / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
You Have Researched Breathing / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
You Nuke 'Em / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Your Mind Makes It Real / int_2ae406c1
 SidMeiersAlphaCentauri
sameAs
Sid Meier's Alpha Centauri (Video Game)
 Sid Meier's Alpha Centauri (Video Game)
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Fictional Document / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Longevity Treatment / int_55061ee1
 Sid Meier's Alpha Centauri (Video Game)
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Pro-Human Transhuman / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Sliding Scale of Libertarianism and Authoritarianism / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
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Strange-Syntax Speaker / int_2ae406c1
 Sid Meier's Alpha Centauri (Video Game)
hasFeature
Upgrade Artifact / int_2ae406c1